#suggestion-discussion
1 messages Ā· Page 91 of 1
What if I wish to not fix stability in the ashlands
too many people will let you know that you are in minority
Yeah but ur advice was bad then
ragebaits....I see you are bored
Believe as you wish
Yet, you tried to counter my not related message out of spite
What else do you think it could be?
some day youll get tired from this
Nope
yeah you will
I wasnt
Nah I agree with the other guy. Queen is way harder than any boss before it
Thats fine I def think yag is hard
Lol talk your shit silver grid šāāļø
Iām doing a playthrough to finish Ashlands and will get back to seeing if the difficulty is still off
Lowkey
I remember the vine staff being just as ridiculous though that weapon is crazy
Yagluth is very easy. That fight requires patience, but not much actual skill.
Therein lies the difficulty.
Yeah I havent figured out how to evade his attacks really so even though im good with keeping stamina i take hits i shouldn't
Use the fingers at his summoning altar. They block his meteors and laser really well. When he does his fire slam, run around the finger to draw him out of the flames.
Thanks ill keep that in mind
You got this! He has been killed, broken, banished, burned and buried many times before. And he will suffer all of those things yet again.
@robust glen #suggestions message
Those kind of already exist in the game.
Have you found bog witch by a chance?
She sells items that are used for certain types of "bombs".
but they are some kind of summons
Frost variants are close to that slowing effect.
i dream about weapon that doesnt try to kill youš
i ll try frost blob in ashlands
Use it against enemies and let them kill each others.
It will probably be the only blob version that works in Ashlands, since they belong to mountain faction vs all other blobs belong to undead faction which is allied with demon faction (where Ashlands mobs belong).
didnt know lol, thank you
I like to use tar blob vials for dvergr settlements with starred mages.
If they get the backstab timed right they kill them mages very quickly.
does smashing the vial not upset the dvergr?
Not when you smash it on ground.
so the vial itself does no damage.
Vial itself deals little blunt damage on impact.
But if you throw it on ground it just spawns the blob and damage won't hurt any other.
so you can't toss one inside a dvergr tower in ML.
or do they give you a couple of chances?
I mean, they don't attack right away if you hit the structures by accident for example.
So you can throw vial inside the tower and they just warn you.
They become hostile immediately only if you directly attack them or break something inside the ward area. But if you keep hitting structures they eventually will become hostile too.
@tacit yew if you purify draugrs, you would have dead corpses basicly. they wouldn't magically turn alive again.
Also no villagers š plz.
If Iām remembering right, the Draugr were enemies of Odin- I wouldnāt imagine he would appreciate us undoing his work 
Why do people not want villagers?
I'd mostly want someone to refuel stuff without needing a mod
Why do you want them in a game where the entire point is to leave?
Seems cruel.
Why build bases if the point is to leave?
Now you're getting it.
Because according to the opening text you are "alone" there.
YEs, I'm aware you're able to play this game together with friends, but all of you are still dropped off by a Valkyrie in an empty world.
A world where others have tried to do the same thing as before and failed.
ah yeah bad wording i should've said resurrect. the point was return them to a non hostile form anyway
well.. we don't want anything like that to be non-hostile really š„²
wolfs are basicly dogs.
lox is like a fluffy cow
and boar are pigs
but humanoids isn't really ment to be "tamed"
it would be the same ethical question of minecraft villager trading halls but truly i just wanna populate my world once the big bad is slain.
Wait, you mean we won't get a Tamed Smiffe in this game? šæ
And no thorins either
But we got thorns. They're part of the thistle. š¤
odin final boss confirmedāļø gonna beat his ass with an army of draugr
You want to populate the world that you're leaving after said bad guy is slain?
i'm gonna stay actually i don't need my memories when i can make the fantasy viking world of my dreams
Get in, kill Forsaken, get out.
That's the game.
The point is to get to Valhalla. Not stay in Valheim.
Staying in purgatory when heaven is available is a wild choice.
it is the pursuit of heaven that taught me where heaven truly is, home. heim if you will. on valheim. here i have a beautiful natural world in which i can lead a simple life, only i long for companionship.
Guess that means looking in https://discord.com/channels/391142601740517377/1024264966712340510.
Or build a base close to an occupied Dvergr Tower in Mistlands .
this is true, why surround myself with the illusion of a thriving community when i could form one earnestly.
i still wanna beat the shit out of odin though
You can in ||God of War||.
Odin sends you on a mission since he cannot do it himself
so why would he be the final boss when he is in fact, your employer?
You mean Dad of Boy?
the original boss becomes the final boss, it's fitting. that the reward is valhalla means he's keeping from me the bare minimum standards of afterliving: home, community, and sustenance. only, in valheim, through the hard work of a dedicated and organized band of vikings, we can achieve this without odin. are the forsaken truly evil, or just not malleable to odin's order? if odin's order cannot guarantee me that which a human being is naturally entitled too while still demanding i do his labor, what good is this order for me? i'll have none of it, i'll see it toppled, i will.
Evidently fighting Odin at the end is not in the mind of developers.
You underestimate how willing I am to fight my boss 
tragically capitalism is not the final boss of valheim
The final boss is Haldor and his sister
please don't make this a political thing.
this isn't the place
Nah, it's more probably Ulf. After experiencing all the inconveniences of different biomes in Valheim and almost burning his beard with Ember staff he finally got enough. 
i see this is why we must stick to subtle and creative language
See? This is why we don't talk about Odin being the final boss. Now he's taken away thumbs! š¤£
Anyone else not able to see the voting system for some suggestions?
The pinned comment mentions to make sure the Odin bot isn't blocked.
And it has people to ask if it still isn't working
It isnāt
@nimble coral @arctic charm
Seems to be working now.
All reactions seem to be working, but the one on the suggestion done by Morning still won't show the emoji's.
Pretty sure it doesn't happen retroactively, and moderators have to manually add the reactions in that case.
The suggestion above it also is missing thumbs up
And nord's suggestion only got thumbs down & recycle reactions
They could wait for the moderators to add the reactions, or they can try to delete and repost so the bot can apply them.
I just did that again. Figured Iād make it easier for the mods when copy and paste is fast and free
Seems Odin is indeed having issues, and unfortunately nothing can be done at this moment. Moon is the one that hosts, but it's pretty late where he's at. We'll work on keeping an eye on suggestions that get missed by Odin. I'll look in every so often
One of the people there is having an issue with their post though, it doesnāt have a thumbs up
Thanks for helpin out Hyper!

This suggestion is the best I have ever read, 10/10 #suggestions message
He posted it twice, so he technically suggested mewtwo.
Lol capitalism would be a cool end goal though, itās already mine as much as it can be š economically speaking, since itās an economical system
valheim is already heavy resource and some land maxing
like it fits
You weren't worthy of the bare minimum standards of Valhalla when you died. Odin is giving you the chance to earn it in spite of that fact. Pretty gracious boss imo.
capitalism isn't just when you accumulate resources, that's just called accumulating resources. capitalism is the consequences of individual ownership over the means of production for the profit of one rather than collective ownership for the enrichment of many.
i'm aware of that, i'm saying that the notion that anyone is unworthy of those standards is my problem with odin. almighty odin can't do this task but some viking supposedly unworthy of the bare minimum can, just to be rewarded with nothing more than that bare minimum? hell no i don't want to work for this guy. i wanna beat his ass with hammers.
Then play a different game.
It's more akin to being a landscaper for the gods, and tending to the annoying weeds that keep attempting to root themselves back into the beautifully crafted home of the world tree. Odin is taking on far more important things than killing the same forsaken over and over, especially in such a weakened state that a mortal viking in search of glory might be just as capable of it given time.
the way i thought it was, that the realm you are in, is not connected to the rest, so it needs to be reconnected by doing this valheim thing, and then after that, you get rewarded also in addition by going to valhalla, and since it isnt connected odin cant do much to it also, until it is
No, it was severed intentionally from the world tree to stop the forsaken from influencing anything further, but the forsaken are attempting to become powerful enough to reattach Valheim to the world tree.
So we essentially tend to the weeds that are the undying forsaken.
Could also be a flex of sorts by Odin. Maybe he wants to show his enemy how powerful his chosen champion(s) are?
Point is, to assume Odin ācanāt do the taskā is pretty naive. And also, considering the entity that a being such as Odin is, itās difficult for a mere human to understand entirely how his mind and motives operate 
Oh absolutely, insult to injury of sorts. š
#suggestions message Plz no...
As Omni said, it is the opposite.
This is stated clearly in the opening scrawl of the game. on a Black Forest lorestone. Forsaken trying to reconnect it to Ygg is causing issues in all the other realms, so we are here to make sure the connection remains broken.
Where is it stated that theyāre trying to reconnect it?
I sit corrected, it's on a lorestone, not in the opening.
Look to the sky where mighty Yggdrasil reaches out, called by the Forsaken Ones to join itself once more with this wayward world. It is a glorious sight but a dreadful one. For as the great tree bends out across the void, its branches strain and crack, felt in the remaining nine worlds as quakings of the earth, great storms and holy fires. The Forsaken must be slain and balance restored.
thanks! but isnt that saying what i was? slay the forsaken so that it can be connected again? or am i making that part up, slay the forsaken so its dead and never again to be?
Slay them to it can stay DISconnected and continue to drift.
i see i see well thats also pretty cool
As far as the game having a defined ending:
In my dream, Odin came to me as an old man leaning on a stick, a wide-brimmed travellerās hat on his head. He told me to trust the ravens who carry his words under their tongues and to carve this stone that others might know his will. We must kill the Forsaken to find our places in his hall at Valhalla.
^ Plains lorestone.
For all the people wanting Dverger villagers, as Smiffe has said many times:
The Dvergr are the descendants of the great smiths of old, delvers in the deep earth, seekers of hidden treasure.
Here in Valheim they mine the bones of the Jotunn and distill eitr, the stuff of magic. If left alone, they are happy with their own plans and care little for the lives of others, but when raised they will defend themselves.
They don't care that you're there. They don't want to work with you. And Haldor actively scams you for money.
š¤·āāļø
The only solution to offending them is to kill them - ulf. = not buds
I know what it is and thatās what playing solo valheim feels like sometimes
#suggestions message you cant even pull a single cart full of non-teleport items because of weight, so what will bigger cart or double cart achieve
Itās alive
Y'all actually care about the gods? š I like Ulf. His runestones are funny. But good grief just ignore the gods crap if you don't care for that part of the lore and just play the game
i think its the oppsoite, they dont want to ignore the lore, they want to kill the guy that hired you because grudge match lol
The Dverger are also cast aways of a sort. From my understanding of their messages the Dverger long to return home to Nidavellir, their home of old. They also built the mines that later became infested with evil creatures as their power waned
Fair enough. I mean I hate the gods as much as the next person lol. The Draugr runes are my favorite....a proud and brave people that dared to fight back against the tyrant gods and were brutally crushed
_Long ages ago, the world of Valheim was home to a race of proud and noble people. They built great towers that touched the clouds and delved deep into the earth for precious metals. But their pride was their undoing. They challenged the very gods and went to war against the Aesir and the Vanir, destroying themselves completely. Great Odin levelled their cities and Loki consumed their mines in fire. Mighty Thor broke down their towers and Freya sowed their fields with salt tears.
Now they are sunk many hundreds of years deep. No songs sing of their stories, and the earth has claimed their cities. But pride cannot be killed entirely and the warriors who fought in that final battle will not surrender until their bodies are dust and the dust long gone. They return as Draugr, unholy walkers in ancient armour, creatures of rust and despair._
I would love to know which dev wrote this bc it's lowkey some fire writing skills
It also answers all the "let me fight Odin" people...
sounds like to me like the inherent folly of overly nationalistic people who's false sense of pride becomes their downfall
lmao
i.e. nephilim
That's one way to interpret it. The victors write the history books don't they? š
@worn obsidian Just destroy the cooking station.
Seems a drastic measure for something that could be more easily done with the 'E' key.
Equip hammer, destroy station. Easy. Hardly "drastic."
There's also the solution of just don't put something on there in the first place if you don't want to cook it.
Equip hammer, destroy station, rebuild station, Unequip hammer. You missed two steps.
And it avoids burning your food. Might as well do it
Speaking of which, it's weird that we don't have control of which meat we hang up... it does the same as smelters and follow hierarchy necessitating that we do inventory management before we use the station.
Why is it so hard to just leave what you don't want to cook in a chest? Just another case of people creating a problem for themselves that's extremely easy to avoid.
Might be too many steps for him.
Or more steps, if the chest with food items is at the north side of the building and the cooking area at the south side of the building. š
But problem is more that people think they have to "defeat" the game in 8 hours or less, instead of enjoying it the way it's intended.
Can't you cook and smelt using the 1-8 keys?
I'm sure you can, but then you're menuing to assign the meat to a hotkey slot, and when you're done reassigning whatever was there first.
No matter how you look at it, it's extra steps. Instead of just having a craft menu that shows, in highlight, what meats/materials you can hook up and just click 'em.
That's doing more work to avoid more work.
Plus, you gotta hold E to remove cooked stuff from cooking station, it's easy to overshoot and put wrong stuff there
How so?
It's reusing already existing work.
Sounds like the exact opposite hubris ridden people who think gods arent gods
Theres a mod u can use to do everything for you so you can just sit with end game gear and stare at the sun
Oh, sure, but wouldn't it be nicer if the game that is still in development was developed so that it was nicer to play without the need of mods?
It's okay to have ambitions, y'know. You don't always have to settle for what you get. There's a reason we can make suggestions in the first place.
Otherwise, why not sit in the nexus forums instead and ask people there for what you want?
You picked a problem you made yourself that already has solutions
Workarounds and solutions are not the same thing.
I'm sorry you can't see that. 
What you described is a workaround to a problem. Not a solution to removing it.
Whats the difference between adding a button to remove your mistakenly put meat and breaking the station
Adding a button? You mean interaction?
Simple: the time and effort to do it.
One is a single click of a button.
The other is menueing to get the hammer, destroying your station, collecting the materials, rebuilding the station (which can be tricky based on how tightly packed your kitchen space in thanks to colliders being what they are), and then going back to what you were doing.
Oh, and you have to menu to find the cooking station too.
How do you not see the difference??
Thats true, I don't think its a horrible idea, maybe jt just seems like you were making it seem like a bigger deal than it was. It would be weird to have a different button JUST for removing mistake meat
It's not about how big of a deal it is. It's that it is a deal at all, given how preventable it is.
It's not hard for Irongate to fix. Or it really shouldn't be, I should say.
Making games chaffe less for the player is always a good thing, unless frustrating moments are a key component of the game.
And where crafting and cooking is concerned, I don't think friction and frustrations are a core design goal. If that makes sense.
Yeah for sure on that note it still seems weird to have one extra key for that kne specific interaction
Maybe not actually idk i wouldnt care either way
I would suggest just reusing the 'E' key. or, shift+E to stop the player from putting meat up and taking it back down immediately. 
I vote shift e
shift e

That said, as a fan of Asterix and Obelix... the dream is still to roast the whole boar just for the aesthetics.
Does anyone else think it's weird that we can't plant raspberry or blueberry bushes?
Ngl I am always cooking the wrong meat bc I forget it's in my inventory along with the meat I want to cook š I support being able to take it down lol
I like it the way it is. Having to go romp through the meadows and forests is one of my favorite aspects of the game
It's purposeful that you can't. It's meant to make it so you've got to forage
I'd be sad if you could plant them because it'd make me spend way more time just at my base
@serene wing regarding your suggestion about a way to move boars once they are tamed. There is a way. Have you discovered the harpoon yet?
yeah even though the reason why you cant is probably bc you have to forage for things, theres already alot of other things you have to forage for besides berries
like you can also build your base next to bushes and have them there
so you dont really have to forage for those...
honestly it wouldnt change much of a thing and would only add to building imo
im all for planting bushes
#suggestions message Maybe some kind of leash could be added
Only way I support leashes is if you can put them on other vikings š
I haven't discovered the harpoon yet in game but I have heard about it. I just feel like there should probably be a way of moving boars that doesn't require you to impale them
#suggestions message turn on pvp and use a harpoon
Luckily every tameable animal after the boar is easier to move. I do wish there was more than the harpoon, especially for getting them on ships
Homie⦠you literally cut their throat later. I donāt think they care that much regardless since theyāre just 1s and 0s
A real boar sure but then again you donāt tame boars irl because theyāre so dangerous and full of parasites
You could say "it's just ones and zeros" about literally everything else in the game though
#suggestions message idk why anyone would be against this. This is something I WISH was a part of the game
Just mod it in if you want it then?
I mean yeah I do. Itās also why I donāt really feel bad about killing goblins/fullings. but in dnd I would because they actually have a personality whereas in game they donāt
They donāt have them on console. PC players should stop assuming everyone has PC and can do PC things
So you're saying console is objectively the superior way to play games because you get to play them as the devs intended?
Yes, I agree.
Iām saying PC players are objectively massive knobs and think theyāre better when that just makes them worse people in general
And I'm saying the world would be a better place if mods never existed.
So.. š¤·āāļø
The game isn't finished yet. It is literally not as the devs intended. They are still in the process of making it
Imagine being that much of a jerk and thinking youāre better than others because they want to play a different way than you.
Ok so you're just a huge jerk for no reason. Cool.
Imagine being so insecure that you have to project someone else thinking they are better when that is literally not what was said or implied. š
Iām not insecure but you are definitely acting as if youāre superior because you literally said it.
you literally said it.
Point to where I said I believe I am better than anyone.
I will wait.
You literally said, and I quote, "console is the superior way to play games" and "the world would be a better place if mods never existed"
Those are your exact words
And neither of those include me stating I believe or even think to consider that --I-- am better than anyone.
Hmmm
Now that is a spicy take.
Genuinely some games I have gotten 2x, 5x, and even 10x more enjoyment out of said games thanks to all the spectacular mod content.
Minecraft is the lowest hanging fruit. Vanilla has been super boring to me for a long time, but some of the best mods offered interesting and enjoyable experiences far beyond what vanilla could ever offer.
Also.... PC best š consoles are whatever.
Is just my opinion š¤·āāļø
I am fully aware many people find their enjoyment solely due to them.
And I am happy those people have found what make them happy.
@fast void Mods will exist for valheim, and we do apritate their existance as a game developer
I am aware of this.
Not arguing ofc. Just quite the spicy spicy opinion.
How is "the thing you want is bad and wrong and inferior and should never exist" different from "you are worse than me for wanting it"
Meaningful what is the difference
One of them is about things and the other is about people.
If you don't see the line between things and people... are you a billionaire?
"I am happy those people have found what makes them happy" but you still think it would be a better world without what makes them happy
"I think green is better than blue."
Is a completely different statement than:
"I think me is better than you."
Sevrahn is free to think however they want, just as much as we are free to think that his way of thinking is wrong. š¤
No need to get bent out of shape about others thoughts and opinions. Though it can be useful to try and consider why they may think that way and attempt to understand it, we don't have to agree.
Flip side of that being:
While I don't agree with you, I also don't believe you are wrong. I just don't agree with it.
Both sides are valid to me.
Touching elephant story and all that.
People can have different perspectives and both be "correct" without agreeing.
You did heavily imply that anyone who likes mods is wrong though
While I get the feeling of the devs outlook of their games may feel like the one true experience, I do find it weird to forsake the kind of experiences mods may also offer you.
But at the end of the day, all that matters is that we enjoy the things we choose to use our free time on. 
No, no I did not.
I said exactly what I meant. Anything further was your own projection.
On that note, objectively speaking. I think the outlook that mods should not exist is wrong, but I am not about to force my opinion of that on you.
which seems to be what I was reading happening.
Explain what you think this sentence means
That I believe something.
If you don't agree with what I believe, you are not wrong. You just don't agree.
That is how opinions work.
Long story short, it's interesting. Time to move on though if nothing else can be gained from a further convo.
Sometimes people want that extra touch of phrasing to not feel attacked in their own opinion, to which I say, there's a handily available username above every message someone writes. That indicates it comes from them. š
I think green is better than blue" is also a completely different statement than "I think blue shouldn't exist"
āļø
Anyway blueberries and raspberries should be plantable. There are plenty of other reasons to go out and explore the black forest areas, and if someone really doesn't want to plant them it's not like they have to. Things like lingonberries could maybe still be restricted to only being able to be planted in their home biome, or not be plantable at all given the difference between the far north biome and the meadows, though.
no.
and the reason is that we developers wants the players to go out in the world, forrest food, encounter enemies, dungeons and so on
Why are carrots plantable. Why don't we forage them
changeup in how things works, and you have as a player started to venture out in the world by that point
and it's very time consuming compared to just run around gather mushrooms and berries in the beginning
In fact I picked the location of one of my starting bases because the availability of bushes in the vicinity, and I built a network of paths to connect them without awkward signs or map pins. If they were plantable I would have had no reason to do that. Also, farming is kind of boring, I wouldn't like having to farm more things.
and also it's how most of the plants works in normal life
Patiently waiting for the argument about games not needing to be realistic... (actually they don't need to)
But people can and do grow their own blueberries and raspberries, though?
Yes, but is it fun?
blueberries no, raspberries yes. but raspberries in real life is grown on sticks, not bushes
Sticks confirmed? š
yes. as a mod
Valid.
Subject is one of my favorite people.
this is a modern way to plant raspberries
I've heard there's a "plant everything" mod, is there a mod that just lets you plant raspberries and blueberries?
I don't use mods, so can't say
And only with a 3-pronged, bronze cultivator, right?
Did you know can farm berry bushes, just not plant them? Just fence in large patches, place portals on either end, and create a portal chain with patches of berries/foraged goods. Have the start of the portal chain at your base, and the end of the portal chain also at your base. This encourages you to mark large patches on your map to include into a portal chain, and gives reason to explore so that you might find uncommonly large patches.
I won't answer since you will make a poor pun of the answer š¤
š š See the GrowVeg book here: https://www.growveg.com/growveg-the-beginners-guide-to-easy-gardening.aspx.
Raspberries are among the easiest fruits to grow and, for the space they occupy, produce even more fruit than strawberries. Isn't it time you gave them a go?
Raspberries deserve a place in any fruit garden. With minimal care, they'll...
enjoy some happy brittish dude telling you how to do it @fast void
HAPPY British people? Now I know you're lying... š
My friends have a blueberry bush in their backyard garden, so I'm pretty sure blueberries are plantable? /nm /lh
Fantasy game FYI, the devs can make it how they wish - regardless of reasoning (though there is justifiable intention).
Modders can then help us customize the experience to our own liking 
you technically can plant anything, but as someone who lives in a country where we have blueberries in the wild. no one plants them
everyone harvests them in the forrests
you need ALOT of land to make blueberries harvestable
so it's not efficient at all to plant them to harvest. what you get isn't worth the land it requires
Think I have only ever tried a few mods btw with valheim.
The vanilla experience is just that good that I don't feel compelled to want to add more onto it. But trying out a few also didn't hurt to have a somewhat new playthrough of valheim. Is some good mods out there already.
If anything, I would only be hoping for more of the content I like most that is already in valheim
but modders don't usually do the best at adding more while staying cohesive to the vanilla experience.
Mods hurt the feedback given by players, crash reports are unreliable, gameplay changes can change the goals of a player, and players opt into finding a mod to fix their issues/change things they dislike rather than submitting bugs or missing creative solutions already in the game.
Nothing is all positives.
I think mods are great, but not during development. After Valheim's done, go crazy. š
I wonder if making a mod is good practice for someone who wants to eventually make their own game š¤
Yes.
Not much more to add to that.
Making a game is good practice for making a game. Altering someone else's code is like tracing a picture and adding wings to the character you traced.
Though nothing beats also just trying to get your hands dirty and start making your own game. Learn even more that way.
Sort of. Depends on the kind of mod. Some mods go wild adding stuff so far beyond what already exists that it is nearly entirely new content anyway.
In the case of learning though, it's not going to be reaching into that level of complexity.
I mean. Drawing wings that look good is itself a skill that needs to be practiced
Yep, and I agree. Just making games is the best way to learn how to make games, for sure.
Hey I never said the wings looked good š
Sometimes. Just sometimes. Making mods leads to working on games professionally too. 
Or ofc you get motivated enough to then try making your own.
i also do and have had them my whole life š
theres plenty of forgeables over the berries as well
People already give the reasoning that other things are planted as an argument for planting berry bushes, that would just give fuel to the planting side of things and move the argument to planting other foraged goods.
But we never said immediately let us do it. Simply that it should be possible eventually. Especially after youāve passed that tier of progression, like if youāre way out in the plains and need blueberries for mead or food going back to forage seems backwards in progression as well as makes leveling your farming ability harder
If you donāt WANT to farm then just⦠donāt. Thatās the same as saying āI donāt think people should be allowed to drive because I donāt like drivingā
Yet mods arenāt really available on all platforms so is that trying to say that you donāt necessarily care about console players as much as PC because PC can use mods so you wonāt add things even though console players may want to use them?
we shall see if we can do anything about that post 1.0 launch. but no promises
we have talked about mod support down the line
no, because how people works.
if you know in 30 minutes, you can get something. you try to get it now, instead of waiting those 30 minutes
Not everyone would though, I for one like how progression works, and I enjoy exploring. If I can get it later but forage now Iāll chill and enjoy the scenery because the game really is beautiful even though some people may not like the graphics aesthetics.
That would honestly be awesome. The mod store how Skyrim did it wasnāt terrible though the change to them charging for absolutely everything was pretty trash imo. I get things cost but changing to nickel and dime sucks for poor people
They just described how they are farming them and the creative problem solving they enjoyed setting up. No where does it say they don't want to farm them, just that they couldn't have had that experience if it were plantable.
š¤
They said āAlso, farming is kind of boring, I wouldn't like having to farm more things.ā Which means they donāt want to farm and would likely still like to forage if it was farmable
However not everyone feels that way, many people would love to farm them
i think plantable berry bushes would mostly add to creativity rather than inhibit
Saying something is boring and not liking it is not the same as saying they don't want to farm things to be clear.
Iād love to add them around my house. I genuinely think it would add beauty to the game instead of making the game worse
i agree
No itās really not that different, itās fairly synonymous
and it could work as, like someone before said i think, you can only plant the berries in their respective biomes
It's really not, not wanting to farm things is a stance around farming itself, where that comment is made surrounding not wanting to do more than they already are.
"I wouldn't like having to farm more things.ā
although some guy could just plant them all on top of each other and build rlly close next to the biome without going through it lol
It's just not going to happen, it's a main aspect of foraging and keeping players exploring.
Oh shoot, a berry convo? š
Gonna stick to the sidelines šæ
Berries are relevant all the way into the Ashlands.
Or even planting shears or something you get to craft with black metal and Yggdrasil wood where you have to find the bush itself and cut it out of the biome. That way you have to be pretty far into the game to be able to plant them
Players wouldnāt stop exploring just because they could plant berries
At least I wouldnāt nor would my friends because exploring is fun
It would severely drop the amount of foraging done for sure.
i like that idea
I meant exploring my bad
Marking large berry patches is something I never stop doing, so I can later include them in my portal chain.
Even if they were flametal that would also be fine. Iām the type where I wouldnāt end a playthrough just because I beat the game and would want to keep going after
My current berry portal chain farm nets me about 200 of each berry and 100 red mushrooms so far.
if berries were only plantable in their respective biomes you would still need portals to go from one to the other
like the flax farms ppl build
That'd require zero exploration though.
Find one patch, done with looking for berries.
People wouldnāt stop exploring and if it did thatās on that particular player. The same player wouldnāt explore regardless of berries were plantable or not
i think most forgeables are not berries no?
I'm not claiming they'd stop exploring anywhere, I'm saying it'd be one less reason, and a fairly main one at that.
Berries remain relevant in a lot of recipes.
Itās like 3 I believe; raspberry, blueberry, and cloudberry. Vine berries lean more towards farmable I think.
Cloud berry honestly doesnāt even need to be plantable because how just how numerous they are. They grow in patches of like 10 so one patch could give upwards of like 40 berries or something
Bit of an exaggeration but my point is there
i think the same can be said for most other forageables like thistle, dandelion, shrooms etc
Heck dandelions CAN be farmed. Greydwarves drop them and you can make a grey dwarf farm
Now into the deep north with the new barries 
right those vineberries i guess they count as plantable berries
One could want to plant the berry bushes for aesthetics and decor š
its been a minute since ive been in ash/mistlands
I am unbelievably excited for those 
true graydwarfs also just make themselves farmable š they have no sense of danger
Not exactly, things like thistle, and dandelions aren't as in demand because you would need only 1 per recipe, where berries need 5-10 per recipe.
i will never put down the graydwarf slander
Crossing my fingers my most wanted suggestion gets taken into account and we get more than just one new dungeon in the DN only.
š
really i find thistle to be kind of more on the expensive side i think a couple recipes ask for 5 thistle, dandelions i agree
i think those numbers are marginal tho to the point of planting berries
Oh, well I'm speaking to recipes that remain relevant to be fair.
Fair enough honestly. Theyāre not a terrible looking bush
Itās only slander if itās not true technically so itās not slander
Thistle is also really pretty imo
The good news is that we can at least use thistle, dandelions and mushrooms as āplantable decorā via the serving tray š„³

... what if there was a placeable dandelion in a flowerpot
it iss even more in valheim than real life
Maybe! š¤
On a side note, you should check out my suggestion regarding the flora of Valheim #suggestions message 
like resistance meads?
oh yeah dude the small fir trees
i would love for those to be plantable
gave u an upvote that covers pretty much what i would want to see
Yee. In my opinion, I think thatās the next big step for builders is expanding the exterior options
š±
And with that, looks like we broke 100! 
yoo nice thats alot of upvotes
Not really, outside of some boss fights and the mountains they fall off pretty quickly.
im still drinking fire resist
For fun or?
to not burn up ?
Where are you burning up so often you'll need fire resist throughout your entire run though?
The game is giving you tool and limitations in order to promote certain things (like infrastructure). Making it completely optional would take away one of the very few reasons to do them. "just don't do it" works with toys, not with games.
Now, the issue here is menial early game stuff still lingering into late game. It could be easily solved with a late game farming equipment that allows to replant bushes. It doesn't need to make everything plantable from the start.
oh i didnt mean to imply im resisting 100% of the time š¤
Neither do I, but I am speaking about things that stay consistently relevant.
Just curious where you're utilizing it.
Isn't fire resistance relevant in the Ashlands? I bet there will still be sources of fire damage in the DN.
im so curious how they can escalate AFTER ashlands
Consistently relevant is a little different than becoming relevant again.
Even then, not exactly a necessity.
the furlings set me on fire, the gjall set me on fire, and then i gotta go live in the fire
life of a bad birb
I suppose gjall are a bit of a problem that way.
In other words, there will still be reasons to farm Plains stuff in late game? The answer is yes.
I can't remember if I've ever been hit by a Fuling with a torch. š
Oh, the discussion was surrounding foraged goods and whether or not things like dandelions or thistle are as in demand as berries.
I would say no given the amount of berries needed for recipes, and how many recipes they're included in.
I suppose fire resistance mead is a point against that though, at least for some.
Basically you're forced to early game limitations (find berries, secure the place, connect it...) in late game too, and builders can't have many plants as decorative options. That's why I would suggest a late game tool that allows that.
Allowing older biomes some relevancy in the late game is important though, the work put into these biomes shouldn't be totally cast aside upon beating the next boss.
This also keeps players motivated where building is concerned, which is a good thing.
I agree but the game would need a lot of changes to make it a reality because early biomes in late game are kind of a joke right now.
Somewhat, but a 2 star troll can give players challenge, even in mountain gear, and that logic carries through with other 2 star enemies, especially in harder difficulties.
A player can also be caught out making mistakes at any moment, even in older biomes, if you didn't recently eat food or cannot reach your home quickly enough to rest, you will be at disadvantage.
Might be, but it's about having more incentives to go there and challenges to meet because you already done everything and know everything, and after that it's just a matter of liking the mood or not.
I agree, that's why I think foraged goods are important.
So, about that late game replanter tool?
Yeah I'm not exactly for it, cosmetic bushes would be fine, but nothing functionally farmable.
i guess in sweden they dont replant blueberry bushes so we wont get plantable bushes š (jokes)
Which is exactly what I was talking about. Making something important like berries plantable from the start while it could work I donāt think it should happen. However adding the equipment later in the game like to the plains or mistlands would be good
I mentioned it here
Worst fulling variant imo
Easily 
Honestly I hate deathsquitos the most out of all mobs in general. Genocide would be a reasonable reaction when it comes to them
thats how i feel when i see a troll or a graydwarf
when me and my friends first started playing i think we died to deathskeetos more than anything else
the stealth on those things
which recipes in particular are relevant through a whole run? if its just ones with berries/shrooms in it that would make sense
Tasty mead, Ratatosk tonic, Berserkir mead. To mention a few.
i suppose but pretty situational in my experience and more of a late game thing, besides tasty i guess but i dont use that
Personally I'm always running on Ratatosk, and keep minimum 10 Tasty Mead on me during combat adventures.
i can see tasty also being good for mining as well but i try not to carry extra stuff for maxing inventory space
kind of unrelated but im just imagining it lol
@gleaming valley I fully support but the bot is broken so I cannot vote...
oh no! well your support is appreciated
I put reactions there.
@austere socket I think natural roads would hurt the vibe. The world's supposed to feel pretty abandoned
Also just...
Danger link is dangerous.
Danger link?
Iāve definitely thought about games like that would be inspired by a different mythology but take the same base framework as valheim bc valheimās imo is really fkn solid
Valheim lowkey already has Greco Roman elements like when you unlock ashlands building
Not like super ancient Greco Roman but the culture that came out of that world mingling with the constant influx of those germanic tribes/norsemen
welp, there are already abandoned, destroyed buildings here, why not add some roads in similar state near them
imo maybe not smth like 1:1 from that mod (after looking again i agree with that part, full clear roads wouldnt fit), but some dirt paths cut by grass fragments with some parts made from stone
Lethal Company is another one. Vanilla Lethal Company is insanely boring. Each day, you run from unkillable eldritch horrors to collect trash worth 35 cents each. OR you mod the game and you find Excalibur worth $2,000 that can slay any enemy in the game, and the monster are all custom characters from tv and video games and have funny voice lines. 10x better with mods, that's just how some games are
I agree with this take wholeheartedly. I refuse to mod Valheim until I know the devs won't release any more content. Then I'll mod things I want to add in
I'm excited about the new Valheim romance mode that was hinted at today. Would love to set the Queen up for a date then not show up. Very cathartic
You checked the date, right?
Oh no no no, I know the date exactly. I am skipping the date, I will make the Queen think that she has some interest then blow her off. It's not accidental that I missed it
Many didn't check tho.
even with the date, we got real game content last year
Yeah, it was the only exception. 
We gotta do something for Rockyās birthday 
Rock fight?
Yeah dirt paths would be pretty neat. Or cobbled paths with more clear wear on them
Hidden option: date Rocky!
Like having him a fight with Ivan Draco?
The most loyal companion. Will never leave, will never complain, excellent listener, really a solid choice

@austere socket don't reply or tag or have any kind of conversation in #suggestions it's 1 post, don't reply or anything else
@upbeat quarry which pillar in the stone circle? š¤
I was wondering the same thing.
it's either the starting temple, or the mysterious 5 rock formation
The stone pillars in meadows? Build a base in the middle of those, once. Flatest ground I ever saw.
for some reason they are unbreakeble
It's very safe to build on top of those since trolls can't break them. I've built in the middle, and integrated them into a wall
I wish they werenāt in the game most of the time lol
theyāre so frequently spawning and look awkward in most cases when I see somewhere nice to build then these come up in the way
I feel like they should at least be somewhat breakable
i did it too in an older world, they are cool but i wanted to speriment a bit with the building too bad they are not breakable ;(
ah..
Those use to be teleport circles, where you only where allowed to build teleporters inside š¤
hence they are indistructable so you wouldn't (or a mob) would accidently damage them
Relic of the past 
#suggestions message reminds me of an old league game mode mini game where u had to smack veigar, I like
Do standing stones sink into the ground when you dig out from under them? I've done that with the message stones to get them out of my view but I haven't tried with the standing stones because I like them.
bring it back
some do
@lost steeple its a great idea but i feel it may make getting level 100 skill a bit too easy, the difference for each tier of mob would have to be very small for it to be balanced
Iām a longtime osrs player and that kind of exponential xp requirement is kind of what I imagine. So the exp per level would also have to be changed in this kind of system, but I feel like it would give players more motivation to fight enemies out in the world instead of the most efficient leveling being spamming at TWIG.
the xp needed for higher levels could increase with this system
I feel the skill system may need a rework if they were to do this
I think the skill system doesn't really need an update. Just because its not very consequential to your progression so there's not much need for it to be changed
The entire idea behind the skill levels is to feel good, but you shouldn't level to 100
Makes me feel good to get big numbers but then I feel just as bad when I die and lose skills haha
It'd be neat if a very limited item could help gain lost skills for a period. That way you do still need to earn them initially.
Maybe something like a miniboss trophy, that way you could get lucky with a miniboss raid if you killed them all already. š¤·
or lose all skills on death š¤
Isn't that one of the settings?
I understand this, and I wouldnāt want a system that incentivizes players maxing out all skills. What I would really like is just another layer of progression tied to skills, even if itās fairly minuscule. Right now it just feels weird to get the same level progression regardless of what tier of enemy you are fighting. It would be cool to be incentivized to go kill things in Ashlands rather than just train on twig to level a neglected weapons style. I know that this is probably complicated to implement, but I personally just really enjoy xp being tied in someway to player/game progression rather than static and would love for this kind of progression to exist in Valheim in some form.
I would agree if not for dodge and block. Those level up way too slowly.
That is true
They could level way faster
#suggestions message it was there before? I checked maybe twice and didnt find any "hostile mob cage" suggestion
imo from tech pov it could be like: when mob enters cage, it gets deleted and replaced with model of it (no ai hitbox etc just texture), and when cage is destroyed, it spawns mob again
Yeah. I usually hit level 60 or 70 in my two main weapons with dodge and block between 10 and 20.
@austere socket Have you not unlocked cages yet?
@tough root In regards to #suggestions message, it's a very cool idea, but I highly doubt the devs are ever going to implement the mechanic of fires that can use more than one kind of fuel. That would be too complicated for a niche thing like a fire that can burn different colors.
However, I would 100% support adding bonfires that use a different (singular) fuel and burn in the color of that fuel.
It'd just need an interact possibility with those objects, it could be similar to the way cores shoot fireworks when used on a fire.
The interacting isn't the issue, it's the fuel. Using different kinds of fuel for something always has the same result in Valheim (the only example I can think of off the top of my head is different kinds of wood in a kiln all producing coal).
If you use one fuel on the fire, and then apply a different fuel, it has to keep track of the order and type of each fuel unit, then start burning the new color when the fuel ticks down.
Bones in a shield generator is another example.
fires burn wood wym,. i said change the colour. like when you add cores
Ah, I misunderstood. My apologies.
I still think they're not going to do that, as they've already added torches in various colors, all of which require a different kind of fuel. If they add the option for colorful bonfires, they'll probably just do the same thing.
never say never, but you get the idea colored torch / colored fire.
Wait how do I achieve this effect? I have never seen that
Stick a core in a bonfire
Also works with black cores.
I didnt mean iron cage walls from swamp, I meant separate structure from them
unless theres something like this on mistlands+ then i didnt unlock it
But you can do this with cage walls, exactly as you described in the suggestion.
it prevents despawning too?
Yeah
I had a Greyling in a cage for 4 years, he served his time and I let him go.
will check it then, if it really works then its nice
tested it, yooo it works
Mobs generally don't despawn, unless they're from a raid or night-only spawns
Ive trapped Stone Golem for weeks now
I just need to protect him from drakes, wolfs⦠and himself ;p
A purple fire would go hard
people did not fw Josephās idea (for good reason i think)
I have a dragon as a pfp and even I thumbed it down š
idk what i did wrong
u guys have dirty minds
i mean it had the most impact overall even if it was negative
I wouldnāt mind a game with anthropomorphic characters but I donāt think Valheim is that game.
if someone stops typing maybe they don't want to share it
I am on the same here. I wouldn't mind doing a valheim style animal people game.
But valheim is to small and niched for that kind of gameplay
Itās not the animal-people that I dislike. Itās more of that itās out of scope for Valheim.
After 1.0, IronGateās next adventure: Critterheim!
Valheims story is that Oden needs your help to kill a bunch of forsakens
why would we get animal people if we could get super intelligent necks instead
Neck-imal Crossing.
New world modifier: turn your skin green and replace the character's head with a neck's.
Buy a neck-house with a neck-loan
Never heard the words "intelligent" and "necks" in the same sentence 
Well, it could replace the joke about the military then.
You gain smartness from questions.
So intelligent necks be Asksvin. š
š
its not even that. most people just dont like anthropomorphic characters because the uhā¦community has a bad reputation
plus it just really doesnt fit the vibe of Valheim at all
weāve got fenring and cultists that should honestly be close enough
nah dont go off at him, heās entitled to his opinion but youāre not entitled to hear it
0 interest for those with neckles
#suggestions message I think it's good that players have to learn to use a specialised shield early in the game
In my opinion, the black forest is when you really get to experiment with multiple weapons. You gain 1 of almost every weapon type, excluding the battle axe, but otherwise can use whatever weapon you want. You gain access to boats, smithing, brewing, mining, etc. To me, the Black Forest has always been defined by freedom, the game finally opening up. Although I appreciate the idea of players learning to use specialized shields, I don't think that should arrise from being bottlenecked into specific equipment.
I would also suggest a bronze battle axe because of that, but given the first one you acquire in the swamp is called the "battle axe," it would be a bit weird.
that could easily be changed to iron battleaxe
True, or the bronze battleaxe could be given a special name such as the woodsman's axe or something.
I think the wood shield already holds though until swamps at most
if itās upgraded
And the silver shield works well enough into the mistlands when upgraded. I think it's a bit reductive to say it does well enough when a reasonable alternative can easily exist, but I understand your point.
Yeah but this is valheim and reasonable alternatives are taboo
Jk
I get your point too and it would be cool to add another weapon in the game where the progression would make sense
Yeah, one of my few issues right now with the game is the lack of consistant weapon progression. I am of the opinion that after the meadows, there should be one of every weapon type per biome.
The reason why we don't have a normal shield in Black forrest is just because we don't think it's needed to have each weapon / shield in every biome
Fair enough
we do that 100% on purpose
same with enemy types not being 100% overlapping either
Imo I like it that way it keeps progression interesting
Can you explain to me what makes it interesting to you? Is it that it forces you to use other weapon types?
I think that the resistances of different enemies to different weapon damage types does that well enough.
Also the Battleaxe problem isn't really a problem for me in the early game because you can utilize 1H axe skills with that weapon, so that transition is hardly felt.
Now with the early axes as well you effectively have an axe that uses both hands. It's why I don't think that the ashlands needs a two handed axe.
The niche is already filled, even if the early axes are technically a meadows weapon, they function as one for the black forest.
I would say not necessarily, I personally use swords and stick with them even after I get magic which is my preferred weapon choice after that, Iām more thinking of other games which have samey-monotonous progression (which valheim does have but with resource gathering, not gear imo)
this is what gets me to change weapons actually ^
I carry a club and bow for blunt and pierce when I need them
Isn't there a sword for every biome after the meadows? You don't experience the problem I'm describing for players who do want to use other weapons, if it even can be seen as a problem since Smiffe said it's intentional.
In my opinion, just because an axe of some kind is present doesn't mean much to me, Battleaxes, 1H axes, and dual axes all operate extremely differently.
Would you want a Black Forest bronze battle axe?
Not necessarily, players will typically have a bronze axe or early axes because of the wood problem presented early on, and this is plenty for players who are just discovering things in the game.
It's never good to drop all weaponry available on players immediately, extensive choices can feel overwhelming that early on.
Not to mention, that further sense of discovery that happens with new weapon types popping up later in the game.
My issue with that is that you have access to almost all weaponry once you make it to the black forest, the only options you don't have access too being the battle axe and round shield. Obviously there isn't magic since that's tied to the lore of the mistlands.
the early axes are mostly for fun, and not ment to be something a beginner who never played valheim before will have to go out of their way to find as a part of the progression
I do love the scavenger hunt the axes give you to find the pieces.
It forces you to explore.
but imagine someone who never ever played valheim before. and don't read guides (because don't want to get spoiled)
they won't go out and try to find them instantly, because they are kinda good
That's not true, 2H swords, Battleaxes, Crossbows, Bombs, Blob Bombs, and Magic Weaponry. These all come after the black forest, I may even be forgetting some, that's just what comes to mind.
Blob bombs feel more like a tool to me since they're consumables. 2 handed swords and crossbows require the black forge, and reasonably so since they'd require more advanced forging methods, needing the black forge. Magic weaponry, if you mean the weapons in the mistlands with elemental effects, are just that. They're the base weapon, swords, axes, etc, with special damage effects.
i mean ive played almost every weapon type so yeah i do sometimes experience it
I'm not arguing utility, they are weapons that do damage, so saying you have access to everything in the black forest aside from 2 things isn't true.
There's no logical reason to why if you wouldn't be able to make a battle axe if you can make a hand axe, or a round shield if you can make tower shields and bucklers other than it being what the devs thought would be best for the game.
ah wait im dumb
I didn't read guides when I first started I just assumed the club was used for monsters and axe was for trees
now i think about it which og weapon types are missing from more than 1 biome?
besides polearms cause meadows + mountains
swords are just meadows i believe
battle axes i would say fall under two handed axes?
Hammers
yup yup
clubs are for clubbing stuff
people miss out how amazing a tier 4 club is
There's no skill for bombs, so I would say they're not really the same as other weapons. I'm also not saying you should or do have access to everything after the black forest, I saw a gap here and thought it was a bit weird.
I only think that's cos I have played other survival games
I might get one
You didn't say access to every weapon that has skills. š¤·
as a sword user tho i am missing out on gaining skill in the early game unlike other weapon types which stay relevant for longer
you only miss one biome
There is no mountains polearm, one handed axe or buckler (I would say it's fair to call the serpent shield the mountain tower shield), there's no plains spear or buckler, there's no ashlands dagger, buckler, or polearm.
ik
That's a fair point, I should have said that.
unless you get lucky and find both parts relatively close to spawn
The missing weapons just feel wierd. It's not like there's always a weapon missing from each biome, it just feels like a gap.
It doesn't feel like, there is a gap, the thing is that it's intended.
do you guys consider the weapon types to be by skill (i.e. just axes) or by category (i.e. axes vs battleaxes vs double axes)
Give the players a moment to consider trying other things, look outside of their locked in weapon of choice.
I consider by category
I used the knife for the first time in one of my other runs
Category for sure
But that's not something that occurs across the board. There will always be a sword, there will always be a club. If those are your weapons you never move outside your locked weapon. It's only for the other weapon types.
You can also consider enemy/boss weakness and resistances
That's made me switch weapons a few times
Actually, not entirely true, there's no mistlands 1 handed club. My bad.
There's just one in every other biome.
i need to get to ashlands again so i can speak on ashlands weapons lol
totally forgot half of them
Yeah, the introduction of resistances/weaknesses tends to offer those moments of consideration as well. The progression isn't mapped out to be this consistent bankable thing, it's somewhat fluid and I feel that keeps it fresh.
Although I think resistances and weaknesses are enough, I do appreciate your point of view.
Some players have access to bows throughout, but it becomes unusable against Bonemass, hitting that moment of considering something else.
bonemass encourages me to get an iron mace or frostner if i progress early
otherwise i probably wouldnt make them
Not really? The pierce damage is halved, but you have access to elemental damage with arrows. It's very easy to venture into the mountains, mine some obsidion with your iron pick, and deal frost damage with frost arrows, which he is weak to. Though a new player wouldn't think to do that.
this was the first bonemass strat me and my friends did
it worked but took a while, bows are never not viable imo
Nice
2 of my friends quit with full gear ready to venture into the mountains because they couldn't handle being attacked by wolves, so very easy is subjective to be sure.
however i find that smacking with a club is much faster ofc
True, true. But you are intended to go into the mountains with iron gear, and you only need iron to access obsidion and thus frost arrows.
ngl i find the mountains to be more of a difficulty spike than the swamps
but its doable in even troll gear, esp if you know how the enemies act
If a different weapon type is skipped in each biome, it's only natural that the ones that are skipped in later biomes will be accessible for most of the game until then. Just how it works out.
There's also no mountain, plains, or ashlands sledge, but it's my understanding that those are more special weapons.
Wattle and daub would definitely add a lot to the building.
Cool idea
we might also see deep north varients of these when it comes
or other weapons that have been missing for a bit
I just personally don't like investing in a weapon type that I won't be able to use throughout the game, which sucks a bit since I otherwise love atgeirs and daggers, but I'm gimping myself a bit if they're not available late game, though that won't be as bad if there are deep north variants.
I should probably have said Ashlands. The combat there is notoriously harder, so not having certain weapons available there feels more punishing.
I think you're putting too much importance on skills tbh
You can hit an entirely advantageous level of skills very quickly
It took me less than 15 minutes to reach level 25 on a new weapon with the training dummy and a wooden weapon
I guess. It just sucks a bit to use a weapon you like throughout the entire game only for it not to be available later.
Well the game isn't done yet and there have been retroactive additions to weapons in older biomes, so it's not something I would be showing much concern over until the game is fully released.
Especially daggers, they level up so fast
yeah honestly that was my worry with going polearms, that the later ones wouldnt be able to hold up, havent tried the mistlands one tho so i cant speak on that
the dps on those and early axes is crazy
The atgeirs are notoriously strong, even in Ashlands š
Daggers are sooo good honestly
It's cool. Probably my favorite mistlands weapon, tied with the greatsword at least.
lowkey might be a strat to priority choose a fast hitting weapon for that skill gain š
please don't go mad into the weapon and shield progression
we might not touch it at all and don't build up expectations we will touch it
Oh, Iām mad
early game theyre surprisingly great, i tend to drop them for the longer reach weapons later on i may be missing out tho
i beat first boss with flint knife
I don't think anyone is building up expectations, just speaking about why they feel it's odd
im not far enough into the game to care yet
Exactly that. I just thought it was odd and made the game feel incomplete, but the missing weapons ended up being a deliberate choice.
@hasty wren DLSS won't do much for valheim since the game is CPU heavy
ok
and do you know what graphics cards actually supports DLSS?
mine does i think
basicly. do you need 200 FPS to turn into 250 FPS?
no, you usually don't unless you play counter strike or a game like that which is dependant on muscle twitching reflexes
Deep Learning Super Sampling (DLSS) is a suite of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are available in a number of video games. The goal of these technologies is to allow the majority of the graphics pipeline to run at a lower resolution for increased performance, and then infer a higher ...
I dont use a sword until silver / mistwalker
And thats because I always forget theres a silver knife
and the times valheim slows down, it's because the amount of objects spawned in are heavily impacting your processor and RAM. your graphics card basicly chill out when you play valheim most of the time
The in game upscaler helps a lot too, if you're on older/weaker hardware
Frame generation š¤¢
its nice for me tho cos i would like my computer to have a bit more wiggle room for 60fps
Look into lossless scaling.
k
it will do absolutly nothing for you
like 0.5 frames per second perhaps
like. DLSS would give you more FPS when your processor isn't under strain
so 600 FPS would be 650 FPS
but as soon as your processor goes to work alot, DLSS would basicly just have nothing to do
so i should worry more about cpu consumption?
yes
so basicly. close your browser and all tabs and see if it matters
my computer has been crashing in valheim recently
maybe that has something to do about it
im not
hm.. any idea why it crashed?
old PC?
nice. what you got?

been a while since i got the parts
i think the graphics card is a 3080 and 64gbs of ddr4
thats all i can remember off the top of my head
I almost miss mine š
what u got now?
4080 super
fairs
I don't think the cost was justified swapping from my 3080
i got my dads old parts
my dad swapped to a 5080 i think
he had the parts for a while just didnt get around to doing it
so he has given me his old parts
ah
3080 is.. nice
I could play some really nice games on it
a 4080 super is just a small uplift over 3080
the most i can do is medium preset for most games
it can run all the games i want to tho
all 2000 gen cards runs very hot aperantly
nope š
i check bios after every crash and it says the fans run at about 1700 rpm
and i can hear them almost constantly
ever touched the fan curve?
Mom always told me not to stick my hands into running fanblades...
So I have only ever touched a fan curve when it was turned off.
š
nope
tis a seccond hand card tho
so it could have been tinkered with
Why no 1x1 dvergr wall
Im guessing you cant scale it down and thats why it isnt there but obviously I would want it to match. Only 1x1... so I can fit it in a 1xn space?
No no, I mean why not have like a set; 1x1, 2x2, etc š¤
It looks like u could quarter it and it would match
I dont think I understand
So other build pieces- like the wood wall for example, has a 2x2 version, 1x2(half wall) and 1x1 (quarter wall)
Would you want to see more size variations if there were a metal wall?
Oh gotcha, i was gonna originally post that, then realized if you had 1x1, you could make 1x2, so it would just be pointless imo
But yeah, I could get on board with metal wall š
It wouldn't necessarily be pointless. Larger build pieces are usually less expensive than covering the same area with smaller pieces.
Using the plain wood walls as an example: 1x1 = 1 wood. 1x2 = 1 wood. 2x2 = 2 wood
So usually but not always. And yeah, I'd love having smaller metal grates to make the fancy bay windows with
OH I think I misunderstood the suggestion! Sounds like citizen civilian wants a 1x1 of the Dvergr metal wall we currently have, am I correct?
That's how I understood iit, yeah
Gotcha, yeah that makes sense š
Yes sorry for not being more clear
Itās all good! I forgot that the build was called a wall 
Thought it was Dvergr copper cage, but I was wrong
Why would people want yagluth to be stupidly spammy?
What would be great is if Yagluth had some melee attacks too.
I just wish he werenāt so spammy. Melee attacks would def help with that but he only has like 3 attacks and all can be used with less than 1 second in between
@thick bridge you clearly havent fought Fader
Dealing with Yagluth is like fighting Greydwarf compared to Troll
You need Quasin lesson in order to progress thourder
They're pretty easy to roll through
He has one parryable if that counts when he smacks the ground
Heās also a sorcerer so it makes sense
And also if you just circle around yagluth his AI gets wrecked lol
I think they should make him spin faster so you can't cheese him that way
yup ^ as do many enemies as well
or when u circle he does aoe attack
Yagluth was the only boss I still would die to and I just did him without dying so actually buff yagluth
Id like that yeah
you can block the meteors too
@tulip monolith Have you not discovered the joys of obliterating your excess trophies?
TIL ty
Have you not run out of trophies trying to line your walls with them?!?!
I don't-- how is that relevant? 
There are other joys in the trophies š
Oh, that was my point as well.
I was agreeing 
I agree generally. Opportunity uptime to actively engage the boss is low. It's more tedious than difficult.
Yagluth sure needs more attacks, but he's not "hard" inherently. You do need Silver weapons against him, it makes the fight so much quicker.
The trick is to always attack his left arm. He does the Supernova with his right arm. You can stay just outside of the fire AoE if you hit hisleft arm
If you wanted you could just attack his tailbone and never have him attack you. He turns very slow
Anyways althuogh Silver weapons are pretty good, in my experience blackmetal works just fine too as long as it's not a weapon heavily into pierce damage
meteors should get a 360 degree attack trigger 
@kind crystal they aren't going to add every weapon to every biome because it makes the game far less interesting when you never change your play style. Also some stuff like a flint sword wouldn't even make sense. You can't make a sword from flint
how is more variety less interesting? that doesnt make any sense. also have u seen the size of flint in this game? you absolutely could, hell we can make an axe
also having more options would probably result in people changing playstyles more often
the game is balanced so you can take a level 1 weapon from the previous biome, into a new biome
and level 4 weapons of the previous biome have the same statline as a level 1 weapon in the new biome
and I just had this entire discussion just a few days ago
Using the same weapon the entire game is less variety
people EXPECT just "200 tiers of swords" or "200 tiers of axes"
Being forced to switch around your weapon type every now and then is variety
thats a fair point but how was i supposed to know that
However you still canāt really get close to him since he either has a fire wreathe or meteors
and that elese. is what we want
You can get close to him, just hide under pillars for meteors
its mainly like the fact i have no blackmetal spear, so i have to take a fang spear into mistlands, where most enemies resist pierce
I don't remember how you dodge fire wreaths but I do always kill yagluth with melee
It's not like the Carapace Spear is any good in Mistlands either
Don't use a spear then. Your supposed to use a weapon that they're not resistant too
š”Adjust Spirit damage visual intensity and layout!
Here you can clearly see what the issue is, and how it causes deaths. Please upvote my suggestion, it's an actual issuue >_<
https://www.twitch.tv/sn0wlo/clip/FaintBlightedDragonflyPicoMause-hy4StahzodGIuTWC
You'll have to use another weapon, therein lies the "variety"
no, but it is an upgrade
Using a weapon from 2 tiers ago that is also weak against the mob is just your fault
or just use a tier 4 of the previous biome spear
Try a new weapon.
ive been using spears, knives and bows in combination with wolf sight trinket and now the vilebone set, im not switching that up because thats the whole point of the build
His point is that there is no Black Metal spear, so that means he has to use the Fang Spear in Mistlands.
Which isn't THAT bad, it gets the job done. It's just the Pierce resistance that makes Spear not very good in Mistlands
What if someone wanted to try a spear going into the Mistlands?
exactly
therein lies the problem
they will have a level 1 mistlands biome spear
Make the porcupine. It's great paired with the vilebone
i have like 10 club skill, no way
Skill doesn't make that huge of a difference
It'll still beat using a weapon the mob is resistant to
Not all enemies resist pierce tho. Spears are great against gjalls when using the throw secondary and ticks are easily oneshotted with them due to their pierce weakness.
And against soldiers you can parry and throw spear at the weak spot.
140% dmg increase from 0-100 is a very big difference idk what ur on about
After going into potentially several Infested mines for the black cores that are required.
plus higher skill = higher dmg, meaning you surpass stagger thresholds more often
Yeah so he can still use a spear, he should just bring a secondary weapon too
It does in my experience. The damage and stamina usage difference is too large to ignore
Using a weapon they aren't resistant to will do even more damage
Covering main damage types is usually wise play, correct.
Frostner does wonders in Mistlands
Yeah but resistance/weaknesses affect dps even more than skills
Meaning blunt, slash, pierce. But frost is great in Mistlands.
I just think the wolf fang spear could be a bit stronger is all. Some frost and spirit damage would go a long way for it.
frostner is just good forever after you unlock it
I think the Fang Spear is good as it is. It could have Spirit damage, but it's not like there are Spirit-weak enemies in Mountains, Plains or Mistlands
i dont think frost is necessary, frostner makes sense to have frost dmg coz it uses freeze glands in the crafting recipe. wolf fang could definitely use spirit dmg tho, its literally a silver weapon
Yes because lots of things are weak to blunt and frost. That's just how much resistances/weaknesses matter
Frostner is powerful due to the knockback and the slow effect. You can push enemies back and slow them down. It's impossible to get swarmed with that weapon
i hate the knockback on maces, makes securing kills take too long
Knock back and slow isn't the only reason it's good. In lots of scenarios that's even a disadvantage cuz you lose dps from enemies being too far
Yagluth fight would be a lot better especially since there's no new spear in Plains. I guess frost makes less sense and im fine with that not being included.
the only things weak to blunt are basic skeletons and the blob variants. thats like 6 enemies
Maces make good secondary weapons, specially paired with Spears. Spears have insane DPS but very little crowd control. Against something like multiple Seekers, or your entire Ashlands playthrough, Maces cover all the weaknesses on Spears
frost is more valuable for the slow effect and the bonus dmg if the enemy is wet
Anyway, going back to the suggestion: the game expects you to use multiple weapon types. The game is also designed around you being able to clear a biome without upgrading your weapons. Level 4 weapons from a biome are also equivalent to lvl 1 weapons from the next biome.
Not having all weapons at all stages all the time means you gotta get creative with your loadouts in order to not struggle. Limitations breed creativity
i get that, but having to juggle multiple weapon types means your weapon skills dont get anywhere near as high. iād rather have 80-90 in a skill by the time i reach ashlands than 40-50 split between 2 or even 3 weapon types
The XP thing is another whole issue that does not get fixed by having all weapons of all types exist in all stages
Or, one can stubbornly keep using old weapons well beyond their expiration. I'm still packing an iron sledge in mistlands for its function, rather than its damage output.
I do think the XP gain rates need some rebalancing. How to rebalance and to what extend is a very subjective thing, however
well in the case of swords you would start levelling them sooner. idk man i really love the two handed swords but the fact i have to wait til the (current) penultimate biome to start using them is lame
i just think we need to be introduced to unique weapon types sooner, thereās no real gradual progression rn, its just the same weapon types and then boom you hit mistlands and thereās now 6 more
and there needs to be some restraint in the implementation too. i love the early axes but aside from the range of the spear, thereās zero reason to use any other weapon til swamp
they are just that strong
You can technically start leveling swords when you have found wood, corewood and finewood (required to craft wooden sword).
true, but once you have finewood you may as well just start getting bronze and get a sword that doesnāt tickle enemies
Earlier 2h sword could be implemented the same way as Early axes IMO. Like I suggested here: #suggestions message
yeah exactly
i think keeping eitr locked behind mistlands is a no brainer, both gameplay and lorewise
And I find the idea of vilebone be used for plains tier spear nice. I suggested it too, hence not my original idea. #suggestions message
An earlier 2H sword would be cool, yeah. But that's about it. I don't think EVERY WEAPON should be in EVERY BIOME at ALL STAGES
maybe even just one new one per biome
you use iron and root to craft the arbalest, why not just make it available in the swamp
silver greatsword would be cool too
and skoll/hati should probably be in plains, since they dont actually use any mistlands materials
plains already has a knife
Regarding weapon availability, it's easy for experienced players like ourselves to say "I want all weapons in all biomes." We know how they work and what we like to use. But we must remember new players, who don't yet know all weapon functions. Overwhelming them with two dozen weapons as soon as they pick up a piece of flint isn't a great idea. Current progression does a pretty good job early on, where BF introduces some new weapons, swamp introduces 2H axes, etc. However, I do think variety could be expanded a little more. Like an iron 2H sword, for example.
yeah i realise i was probably going a bit overboard. but that exact thing happens in mistlands, you get like 3 new melee options, 4 magic items and a new ranged weapon all within one biome. i just think spacing that out is probably a better idea
the two handed knives are just better tho, better leap with the secondary, better moveset, better dps. skoll and hati has a sickle in it, its not even really a knife
we should just be able to dual wield basic knives
knife skill knife attacks it is really a knife 
Dual _ Knife, created with 2 of (insert knife type here).
Could do that with 1H axes, too.
i know it technically is a knife, but no other weapon class has an upgrade that completely changes the moveset of a weapon. it feels like it belongs in another weapon category for that reason
true, but they would have to be fairly slow in order to balance the existing dual axes
it's not a completely changed moveset, it's like 1h sword and 2h sword
not identical attacks but they're not far off
thats not the point. skoll and hati replaces the standard knife. 2 handed sword is a side grade, mistlands and ashlands still have 1 handed swords
Skoll and Hati is a 2H knife. The issue there is that mistlands doesn't have a 1H knife.
unfortunately ashlands didnt give us a new knife at all but given how the jade and iolite gems work they would be pretty op
exactly
I do agree it is kinda annoying when it clouds everything up š
I used Skoll and Hati in Ashlands. With them fully upgraded, their parry ability is actually decent, so killing things resistant to piece isn't that hard.
i just dislike when options narrow in late game. swords opened up in mistlands and got a variant alongside the traditional version. knives narrowed to a completely different weapon and were then removed entirely in ashlands
i hope for deep north we get at least one weapon for every category
I think there's too many options to choose from when you unlock Mistlands š
we need more bomb weapons
thats what im saying, its overwhelming. magic should be the only new thing in mistlands, all the new melee weapon categories should be introduced earlier in the game
that i agree with. tar bombs would be great, makes any enemy around you weaker to fire for a time
that would be too op
I just want bombs with instant damage, not the ticking aoe that you need to keep enemies inside
not really. there arent many options for fire damage outside of fire arrows or just putting campfires underneath enemies
would make the dyrnwyn worth using š
do u have ideas?
Staff of fracturing can deal hundreds of fire damage in a single attack, and the tarred status would double that
Only downside is mediocre parry when you canāt carry a shield
the growth bombs are a good way of balancing this, we don't also need instant tar bombs
thats a late game weapon, its gonna be strong against all previous biomes by default
theyāre still good even if you dont parry. also evasion mantle trinket
Battleaxe, dual axes? 2h swords? Even clubs get an evolution to their move set once they become maces
again, those are sidegrades. they dont outright replace the initial option. also the only change maces get is the secondary attack, the basic combo stays the same across every 1 handed club variant
berserkir axes are the only axe in ashlands
His point was that in all places where those other 2H weapons exist, the 1H version is still available. Not so for knives once you hit mistlands.
that just illustrates my point, although they can still cut wood so i guess its not that big of a deal
this just highlights the issue tho. you have no other choice if you want to continue using knives. skoll and hati is a very fun weapon but sometimes it cant beat the efficiency of a knife and shield, the only issue being that mistlands doesnt have a 1H knife
I am once again requesting inventory upgrades
And many will once again downvote it. Especially since it's been mentioned a trillion times by now, so it's VERY likely the devs are aware by now that not everyone likes to adapt to the small inventory.
Unless they're completely blind and stupid; which I doubt they are.
Devs have already stated they are looking at it for 1.0, so it's a matter of waiting to see what direction they take it at this point.
Sounds to me like you just dislike devs having put in weapon skips in biomes in general
Unfortunately devs have specified that it is intentional so I don't see it changing
honestly the ExtraSlots mod is the perfect iteration. you get armour slots, utility slots (belt, wishbone etc), arrows, meads/food and a new unlockable free slot for each biome you finish. if they could just make it vanilla weād be all sorted
Not so for axes either in Mountains
Though personally I'd rather take a 2h knife in mistlands than a 0 hand knife in Ashlands
buddy that doesnt make sense. how can it be a weapon skip if thereās nothing to skip TO
There might be in Deep North
But in either case its a skip. Knives skip that biome. If they skip the last 3 biomes, that would still be skipping in my mind
I feel like Deep North is at least gonna have one of each weapon class, even if not one of each variation of each weapon
We shall see tho
we should hope so. anyway, youāre still missing my point. replacing weapons is never a good idea. 2H swords dont replace 1H swords, they coexist. knives should be the same, because having the choice between 1H and 2H knives is not only more flexible but also more practical depending on the situation. im not saying we need a dual knife skill, but weapon replacements should be encouraged
I'd be careful with blanket statements of it never being a good idea. Personally I like that you can't just grab a 1h knife in every single biome, because it pushes me to try out other things
But yea I guess I still don't see the point. Really seems to me like you just want weapon variety in each biome, having all the options available so you can pick what you want
we dont need it in every biome, i think slowly introducing more variety instead of dumping it all in the mistlands is a stronger approach. im simply saying that replacing a weapon that has been standard in every biome since the start with a version that has objective downgrades from the original (slower animation cancel, far lower block/parry) is not a good idea. the choice should be there, and you said yourself you dont like the parrying with skoll and hati. that could literally be fixed by just adding a 1H mistlands knife to maintain that choice.
I see
skoll and hati is a very fun weapon, but sometimes a knife and buckler is just the better option, and it just sucks that mistlands doesnt have that choice
Still not personally a fan, but have seem quite a few similar suggestions
A lot of people don't like to be locked out of using what they wanna use
Mistlands knife should just be a soldier mandible with a handle
i understand not having knives in ashlands, its a shame but it makes sense because most enemies in that biome resist pierce anyway
exactly
That's the carapace spear! Except the handle is kinda long
Exactly! That's the only difference between spears & knives anyway
thats the thing tho. replacing a weapon with a fundamentally different one DOES lock people out of using what they want
if i used a knife and shield all game just to find out that the next knife CANT be used with a shield, iād be bummed.
Mistlands should have a mandible-based fist weapon.
Fistlands* if you will.
even though the 2H moveset is better imo, the lack of strong parrying is a big downside that knife players shouldnt be forced to deal with just to continue using that weapon class
im so glad we got new fist weapons with call to arms, the plains maulclaws are so much fun
I will not
We have Splitnir tho. 
Although it's neat weapon, especially Iolite version.
true, and as i said, with how chain lightning works, knives would be incredibly strong and thatās probably the reason they donāt exist in ashlands
Knives would benefit massively from all 3 enchantments, not just lightning
we need an iolite sledge
Fast attack speed:
Lightning is high damage and potential AoE
Poison is effectively stunlocking
High sneak damage:
Blood go brrrrrrrrr instakill
youād have to maintain very low hp to make the bloodstone work (imo it definitely needs a buff because its the worst stone and its not even close) but yeah i could see it being very strong
Doesn't poison not contribute to stagger at all?
especially with the knife sneak attack, if you were at super low hp youād be 1 shotting lots of medium-high hp enemies
I think he meant the roots from jade
Ah.
@wanton atlas this is what I mean, so my text has some visual representation to how much blinded it's possible to get. I hope the team can look over the opacity area around the affected unit so we can see things other than flash banging ourselves sometimes š
#suggestions message i like this a lot. I would like sneak to be used more in game (but not too much)
I tihnk it's a result of our overhaul of things
notice how the "dust particles" when building or cutting wood is very large nowdays
yeah I just wanted to alert you guys, and hope for some understanding. if you guys keep it or not is your design decision I just can't see a reason to have it this strong as a player. no worries, todays death was rough, was on my way to a new PB and this battle rippled into a throwing in the towel, had to re sail to ashlands, 25 min lost , then i got unlycky with a stone throw and died again naked... with no portal down so it was time for a GG for today xD hope you guys are having an awesome easter!
The scaling of those particles looks far larger than what I've seen, also being able to see in that moment wouldn't have prevented the animation lock the character was in by spamming attacks in a bad spot.
I'm assuming some setting is at play here to make them that big.
I'm speedrunning so most settings are on a setting that keeps the min and avg fps as stable as possible without losing too much fidelity
Have you tried utilizing soft particles?
what does it do? it does cost a tiny bit of performance and I've really not seen a usecase for it that makes it good for speedrunning
Well, seeing if you aren't blinded while fighting could be a good use case no?
I could test it, I just don't recall affecting the visuals like that, it's been a while. Do you know what soft particles do before I use 20 minutes testing it?
I will do just that, and soften the edges of the particles being emitted.
Perhaps even offer some additional transparency across the board, depending on how it's tuned.
luckly i had my save from tooday so I could go to the same spot and test it fast
it does zero diff for the situation
usually I delete my saves after stream is done, but just wanted to end quickly and recover x) but for the testing, if you light up vultures they arre going to plasterr your rscreen with giga spirit lights
Is it just the Voltures?
no, but they are the most troublesome, as they fly around your visual field all the time and they are a large unit, other units have less width so the issue is not as prevalent, but if you light up loxes you are going to be blind etc. Basically it will depend on which mobs due to unit size. So the prime example are vultures when it gets the worst.
The particles do look strange in the footage, where they should appear a bit more transparent and more like puffs of smoke.
I would do some testing and see if you can adjust those with the particle lights slider, because they've never appeared like that for myself.
test it on vultures in ashlands and see how it goes
Anti-aliasing may also help a little.
Ah, I'm unable to test at the moment, currently on a break from work, but after work I may look a little more into this.
I have a feeling Voltures may have been scaled up, I can't confirm this, but that may have an effect on the particles that are attached.
So it just looks that much worse when you have lower quality particles floating around them in the form of bright squares.
QoL feature waking up after death fully rested with rested buff rather than respawning and waiting for rested buff
Unless you have no bed in which case you wake up as usual
Someone brought this up before, it sounds abuse-able and unintuitive. Waking up after death isn't a restful state, and it's good for players to take a beat after death so they might consider something other than just running in naked over and over.
There's a reason you don't just stay rested upon death, you lose that buff because you died. 
I don't think respawning after death is rather plesant š¤
and also what's the rush?
your tombstone doesn't decay
exactly. valheim isn't minecraft where your stuff is on the floor and will decay
it's hard to be patient when you want your stuff back
that's how you end up in black forrest gear in mistlands
just find a greydwarf spawner, set up a farm then let them hit you over and over to level up the stat. Stat leveling progression isnāt great to begin with for some stats such as farming, cooking, pickaxes, etc. so if you can get it done early and easy just make it as easy for yourself as possible because some stats take actual ages to level up
I guess patience is a virtue, but it just seems off getting out of bed as if youāve just been sleeping to not be rested
But like⦠you werenāt sleeping. You were literally dead which is kinda like sleeping but not at all like sleeping
And while some stuff I donāt agree with being part of the game I do agree with that because the number of times Iāve died and in that 20 seconds or so of waiting came up with a plane to get my stuff back when I was a meadows level having died in the plains. It gives plenty of time to think and reflect whereas in something like Minecraft Iād just sprint back and die because it doesnāt give much time to get back to your stuff and plan a āget in and get outā strategy
Resurrection doesn't sound like waking up from good sleep.
I guess in a sense youāre not gonna be feeling rested when a saying for dying is being put to rest and you are being brought back to life
Itās just inconvenient especially when Iām able to get kitted out and ready to leave base before the rested buff even triggers
It adds up over the course of a playthrough, Minecraft is a poor example because thereās no rested buff that has such a huge difference in ur hp regen and stamina regen, and I have instant respawn active in Minecraft when I do die so I donāt have to wait around doing nothing here the difference is a die then have to stand around doing nothing until the rested buff is active again because thereās no point leaving base till then
what if your bed is destroyed and you wake up in the starting circle?
Yeah youāre not gonna be rested you didnāt āwake upā out your bed
Thatās why Iām saying contextually it makes sense to get out your bed rested but not if you appear at spawn altar
Ultimately all Iām asking for has very little effect on the course of the game, it just saves you having to wait in those situations where you do fall in a death loop, as it detracts from the experience and surely most players will have experienced doing this and some even before knowing of and taking advantage of the rested buff
Morning, I don't think you can fire a longbow while crouched irl they were like 4-7ft. A crossbow you could and a normal sized bow, but I'm not sure which the midgame bows qualify as
Also another suggestion I have is the first time you get something akin to the new recipe unlocked where when you experience a new buff/debuff or set bonus it briefly shows a pop up showing the stats and/or a description
You turn it sideways
A long bow is around 6-7 feet (1.8-2.1 meters) a normal bow is 5.1-5.8 feet (1.5-1.7 meters) and a short bow is 3-5 feet (.9-1.5 meters) these are definitely either normal sized bows or short bows unless the characters in game are 8 feet tall which if thatās the case youāre not sneaking to begin with and if you can sneak youād likely be able to sneak while firing a longbow but as what happened IRL you turn it on its side to lower its profile and make it stealthier
Meaning you can effectively fire any bow besides maybe a war bow but if youāre firing one of those youāre not trying to be stealthy to begin with
Have you never played Skyrim? Bc they did a pretty good job of showing how bows were used for stealth
You can also fire a bow behind your neck (jarmakee). It looks cool and is totally possible while crouching.