#suggestion-discussion
1 messages · Page 85 of 1
I would like a lot more Huginn and Muninn appearances. Not quite the level of Navi from Ocarina of Time, but just have them show up from time to time instead of disappearing entirely when you've exhausted the tutorial messages.
Agreed, I would not mind if they could drop in here and there.
At one point I suggested a little stick perch you could place at your base and they land at from time to time
unsure if that was pre-discordwipe or not tho.
Hey! Listen!
Regarding the NoMap suggestion, I saw a bit higher up that Smiffe said that people would just bring the cartography table, look at it, and keep going. That's not as easy because it's made with Bronze, not only being heavy as hell and taking up 5 inventory slots, but also preventing the use of Portals
awwh... In my blocked message I said I Was for horses - without the cart pulling - and that I wanted seasons and some limited diving capabilities (not underwater swimming, just being able to dive straight down for item like... and I'm repeating myself... in ocarina of time).
A really hairy nordic horse to let us cross the very tiny DN island. 😂
Easier would be to take a portal with you and leave the cartography table in your base, so every tiem you're lost, you teleport back, look at the map, and keep going. There is a mod called NoMapPrinter that does just that. It's still hard to figure out where you are, because it only shows you the map and boss locations and not exactly where you are.
@gaunt harness discord auto-mod thinks you're spamming 😄
That's fair.
Seems you had the same inspiration haha, but yeah many topics have been talked about many times before here.
it's the "new guy" issue
so many ideas have already been vented over and over and over
Skills!!!
"Shakes violently "
Green GurraDesu
That's smiffe hahaha, hear my pleas 
Accurate depiction of automod dealing with Gurra 😂
As it should. 🤣
Phantom hourglass and spirit tracks goated games 
Only zelda I have not completed is 2, and I still think phantom hourglass is up there for me. 
Never played spirit tracks, but phantom hourglass was great 👍
it's me?
I was giving you a good shake, while spewing my incessant pleas 
Just joking about
I dunno what the suggestion about #suggestions message is, but imho it should reported as a bug over the website, not as a suggestion.
And as a bug it's most likely a known one, as I've seen it being mentioned a couple of times before.
#suggestions message Sounds like your problems is that the stack that is taken from isn't necessarily the one with the least items in the stack, but rather whichever is first in the inventory list.
I do agree, it would be nice if items could automatically sort themselves into neat stacks, but if that happened automatically it might cause unintended issues.
However, a quick sort button would be nice to merge all items of the same type into the same stacks as much as possible, and if we can set the inventory to use items from the stack with the fewest items in it first.
This tends to happen when you pick up an item you have inside a grave stone, and then pick up your grave stone. They don't tend to stack, and instead remain as individual stacks.
Some items just won't stack when picked up from a raw instance, rubies in sunken crypts for example.
If I had to guess, it could be related to instance ids varying when laid out in multiples. Like Ruby is just functionally different than Ruby x3 until picked up.
This happens a lot to me when I pickup my tomb too
I occasionally have the issue when using the "take all" button in chests, too. At least those in dungeons.
@analog quest Yeah it has been suggested quite a few times, but devs (specifically in response to this suggestion) have said they don't want to add any additional features that are only useful in multiplayer
i mean ya that makes sense yet there are ways you could make it so it works in single player too. im not sure how myself but it is possible
Sailing skill, increases max speed, same as running perhaps
...And maneuverability for that sea cow drakkar
If it's just about rowing faster then yeah that's definitely possible. Either flat rowing increase or sailing skill as mentioned by Petunia ^ would probably be the most feasible. But then I would change the suggestion to specify that it's for a method to sail faster against the wind.
Currently it sounds like you want rowing spots that additional people can sit in and row. And if its not multiplayer then it's some sort of hiring mobs/vikings to row your boat, which is another thing that has been shot down.
(Not trying to rack down on anything, just informing)
well i just dont see the point of having like 8 seats on the longship if they only just sit people
That's specifically what seats are for, to seat people...
For some reason, that made me think of Lego Superman saying "'Buts' are for sittin', not sassin'."
yes but why seat people when they can just stand in the boat?
My gf is about 16,000kms away, the seats and anchor points have stopped her glitching through the boat into the ocean who knows how many times
I need 4 strong black metal meta guns Porcupine and black metal tower shield already crafted so need 4 more suggestions
Imagine if more people increases rowing speed
Every seat has a paddle
@ashen cargo what would a draw distance modifier do?
and why?
this is already a thing
Oh, I didnt know that. I was annoyed at my larger builds popping in only from like 50 meters away beam by beam, my idea was to have a low quality version visible from much farther away. But if thats already a thing, there is no need for that suggestion
#suggestions message I can agree with them fixing the issue if the wrong versions are being used, however that is not something that should be made optional or be left up to the player.
🤣 what? That’s like saying the player shouldn’t be allowed to choose which model they want to play as
They’re saying the pronouns default to the male, regardless. Or did you simply panic at the P word and not read further?
Or are they saying "male body type should always have male pronoun, female body type should always have female pronoun" in terms of "not be optional"?
Because that's also a no...
I play a male character because the beards are epic. I’m still female
Do they not allow bearded women?
Nope, it’s greyed out in character creation
If I’m understanding Stranded correctly, I think he’s trying to say the player shouldn’t be able to add pronouns where they aren’t specified. I could misunderstanding, since I only know English 🤔
Like, as far as I know, I don’t think in the English version of the game the player is referred to as any gender at any point. I think.
The original suggestion mentioned that some languages have gendered versions of the word “you.”
Right, but in the versions where they don’t use gendered language, I believe the stance is that shouldn’t add gendered language.
I guess what I’m trying to get at, is that I don’t think Stranded was trying to cause any harm 
So right, I think the stance is to correct the gender where applicable, but don’t add gendered language where it isn’t needed 🤔
🤣 no one is asking to add it where not needed
That’s fair, was just trying to clear the air 
Don’t think anyone is “panicking over the P word”
I don't understand that suggestion at all myself
but I assume it's a language thing but it's not really explained
Bear raid: "They have the right to bear arms"
#suggestions message Just 100 bears
Yes
+1 bear for each boss defeated 
But not 100 base
10*
+10
Once you defeat eikthyr, it upgrades from bear raid to vile raid
Conditions for spawning 100 bear raid=
Player is feeding the boars in their underwear
Player killed a neck
There should be a 1/10 chance of the player breaking their neck whenever they kill a neck
So I am far from an expert on this subject, but for example in Spanish, there’s also of gendered language. And it’s a little more complex than being directly related to sex.
So in English, the phrase “You are a fantastic person” may be written differently in Spanish to include the gender (and therefore pronoun) of the subject.
At least, this is how I understand it 😅
some languages are heavily genderized words tho
Yee
Everyone gangster until its your end of year French exam and you cant remember what gender a toolbox is
toolboxes are female :) (french here)
odinbot is broken 😭
Toolboxes are female because you put things in them.
Toothbrushes are male because you put them inside other things
I'm gonna assume that is the logic for all genders assigned to items in all languages that do so, with no basis whatsoever
I think Odin went on strike
Patch broke Odin
Maybe he has retreated to prepare for The Final Battle!
So tools are male because they go inside boxes?
Or because men are tools in general? 😏😛
Both
😁
Male/female for cables is pretty common in my workplace, operates on similar logic haha
@rose swan I'm going to need you to design the first non-binary cable.
https://www.youtube.com/shorts/LFcimOxc6LY this guy is raging rn
There are some plugs out there that can be both male and female
Danger link is dangerous.
Danger link is still dangerous.
Is the Odin bot down or smth? The latest suggestions don’t have the votes on them
Yeah I think its having some problems lol
It still deleted suggestions if it doesn’t have a bulb it seems
We may need a moderator to add those reactions manually 😅
Ohhhhhh Joooooel! 🗣️ 🔉
-# I'm not a moderator. 
My suggestion would have got thousands of upvotes but Odinbot failed :/
If you can post GIFs in all channels, you’re a moderator to us peasant-folk 
i thought pronouns you use is something personal? but if you assume that being born with a certain genitalia should make you use a certain pronoun, HOW are u suggesting it was known by the game😭
it was a mistake, since the word that is gendered in my language are the words "is, was, were, are" etc. But still its inescapable to be reffered to with SOME of the two pronouns
You choose a male or female model when you make a character, no reason to use anything beyond that to determine which versions of words to use in other languages where non-gendered versions of words aren't available. Choosing pronouns isn't a part of the game to begin with for good reason, so it's just an extremely odd thing to propose, especially when the issue only affects some languages and not all of them.
"extreamly odd"? Well the game addresses you so giving it data on HOW to address you(or maybe the individual character?) would be good? I dont see how changing the pronouns depending on the character model would be a good thing when you can just add a button to choose between the two pronouns. If you're scared of the word pronoun, it could be named "the way the game addresses you" and you'd have two options: "masculine" and "feminine" so some poeple wouldnt be scared of playing a "woke" game.
Haven't been following this too closely, but from my understanding some languages (English for example) won't be affected by the pronoun setting at all right? Which could cause confusion for the users of those languages as they're constantly waiting for some part of the game where the pronoun they selected comes into play, as surely it's not just there for no reason.
Minor point for sure, but I can see it being a concern
Does just seem to me that the game needs to tailor its words (in whatever language they are) to the chosen gender of the viking
i wrote a suggestion that stranded referenced in the first message in this discussion. i was writing about languages where "is", "was", "are", "were", etc. are all binary gendered(either masculine or feminine) so when someone says "you should do insert thing" that "should" would have a gender dependant on you i guess? I am polish so its in my language and its hilarious that you get addressed masucline no matter what.
Yeah, so can't it just be masculine if you have a male character, feminine if you have a female character?
I mean keep in mind the game isn't breaking the 4th wall and talking to you, it's talking to the viking
it can be but more control over character customisation isn't doing any harm
well i guess it makes sense on paper but really everyone can use a certain pronoun so you could just choose your character having masculine model and being addressed feminine and the other way around and it wouldnt hurt anybody would it?
And the bigger part of the required work is probably going to be adding the additional texts anyway, if the pronouns are derived from the character or an additional setting probably isn't going to make much of a difference
Not to me personally no. I'd be fine with adding pronouns
I'm just wondering if the devs would, considering the confusion issue and the (kinda assuming here, I'm not overly knowledgeable in the subject) case that the non-matching biological and personal genders is more of a modern thing that I believe wasn't used commonly in the old norse world
Really excited to see what new weapons the deep north brings. If y’all could see a new weapon type, what would it be?
with it being a "modern thing" it REALLY depends on the place that a culture was originating from. In lots of african countries, the topic of gender was much more complex much earlier than in euroasian countries. Im not that educated on scanfinavian cultures, but i know some of them were very progressive especially in the places where wars weren't as much of a thing. Anyway, trans people have existed since forever, just havent been socially accepted or were just erased/hid after passing, so i dont see an issue with another world respecting them😭
Hot take, but I’d probably go with throwing weapons. Could be an interesting option.
😭 wrong chat
Stranded you've been writing something since forever im stressing😭😭😭
More use for eggs 
Like to think that eggs would be a plains-tier weapon and therefore do around similar DPS to black metal weapons 
Maybe if you're shooting dragon eggs. I'm sure those would hit like a truck.
Need a catapult for those 🤔
Makes me want to put dragon eggs in the catapult and go assault a charred fortress
#suggestions message why are you finding out what colour a neck bleeds 
Pascz don't answer, it's a trick question
Or if you do answer, say something like "I saw a skeleton shoot one of the poor things, and I tried to dive in front of the arrow but was too late :("
They bleed green because they have green blood, don't see why that's odd at all. Plenty of fantasy creatures have varying blood colors and it's pretty commonly accepted as a normal theme.
thats because their skin is literally the same color and its off putting for some reason. its not that humans couldnt have a different colored blood in fantasy but if they bled their exact skin color it would be kinda weird?
it was self defense i thought it had a gun
Elemental lightning staff that charges up like a bow, then shoots a friggin' Kamehameha blast. I actually suggested something like that a while back.
I mean, in some ways we do. Or rather, the colour of our blood is definitely visible through our skin.
Green is already camouflaged, and the sun in valheim isn't harsh enough to demand dark pigment, especially not for an amphibious creature, so why cover it up?
💡 Rare eclipse weather event that acts as a temporary night period.
❌ Viking
✅ Vibing
https://discordapp.com/channels/391142601740517377/1202312684364910612/1467933019137507410
Ok so, IIRC based on bone records, Nordic women were historically rather broad shouldered and it would make sense for the ones to be worthy of Valhalla to be muscled as warriors ought be
@tranquil atlas keep on playing the game and what you want will apear
to be honest, the "historically broader shoulders" are the AVERAGE statistics so it shouldn't matter since people can be just born with above average shoulder width, but if it helps my point i really like it. Its not really a case of "historical accuracy" but more of a case where the shoulders are sometimes just too slim for some armors or capes to look any good(im looking ESPECIALLY at the first bear armor, it looks so goofy when the hood is literally wider than my shoulders like...)
Oh its on ashland update
@plain oak Ygg being that close is why we are here. The Forsaken and pulling it to Valheim, and the point of the game is to stop them from doing that.
Really? Did new lore drop since the Ashlands release?
Nope. That's been the lore since launch.
I thought the Allfather decided to finally deal with his badguy trashcan
Nah he was fine to leave them all in Valheim.
It's now they are pulling on Ygg which is causing issues in the other realms that he says "ok go suppress the prison riot."
I have the feeling this is basically just that, suppression. Because if they could be completely killed, Odin would have done that the first time. And iirc Yagluth even talks about this isn't the first time he's died and he always comes back eventually.
that makes a bit more sense than my previous impression
I try to make sense 😭
you did a good job
i still feel its a bit too close for the scale of Yggdrasil
Thats also a good point
well not exactly lore about why the vikings are being sent to valheim, but a LOT of lore has been dropped in the ashlands update. To be honest, in my opinion it does actually discuss the details of what happened with valheim exactly, but we'll see the whole picture in deep north. I hope u played ashlands so im not spoiling u this.
oh i have
i've done all short of fighting Fader
||I am really interested in what the Child of the cold (or whatever it was called) is supposed to be, and why Fader's Thanes had it killed.||
Because Fader is a dick and angy about losing a wing.
So he just kills all things 😭
#suggestions message You mean the... bear necessities?
||Winter Child||
I read this https://discordapp.com/channels/391142601740517377/1202312684364910612/1468020393930395709 as "accelerate dying" and was like... doesn't it do that already?
Kinda love the idea of a lunar calendar, eclipses and blood moons, with nothing too fancy but perhaps higher starred spawn rates
Cany anyone help, Ive tried looking everywhere, youtube, reddit and other servers, is there any other way "No mods" to doa "Dwarf Hedging" im doing it for my front lawn Mansion, and the vines are not that good, they also dont grow close or next, they dont grow in a pattern only straight.
the Stones are for pattern I kept, Now im almost done with the mansion and interior i Plan to do the Outside, so I could lay the Walls surrounding Half the island
The walls on the Sea are for the 9 serpents i caught, theyre currently caged somewhere, but I need to finish this first before moving there, so as of now im stuck and cant progress meaningfully
If anyone has a suggestion for a Dwarf hedge "like" design it would mean a lot :3
For Context of whats a "Dwarf Hedging"
If modded: InfinityHammer by Jerekuuzela lets you adjust the size of plants, means in this case you can adjust the size of the vines to very small so you get that hedge youre looking for. Use the normal snap-vines for this and not the ones from Ashlands.
PlantEverything by Advize lets you adjust the settings of each plant aswell, including space needed, biomes-restrictions etc. Comes in handy when you want plants or trees, whatever - placed closer and still grow.
Had a server with some friends where one of the oaks looked like it had eaten half the world. ☕️
The tree whistle is a good idea you guys.
we have to discuss this.
a tree wistle would solve all the comunity's whistle based, and some tree based, needs!. Surely theres a small spot in your inventory for a nice tree wistle. It could be crafted with ancient bark and a whistle.
Like this.
I need more coffee, obv
or....more whistles.
What would a tree whistle do? 🤔
Appearntly my suggestion got some recycle emotes. But I searched for similar suggestions without any results beforehand 😅
My guess, taking up a inventory slot, so we'd get 100's of those suggestions again.
Oh, and it'll whistle.
There are more 😉
Wtf is a tree whistle anyway?
#suggestions message You can sit next to a campfire and get a small rested buff. This already exists (though I think bedrolls would be a cute visual addition)
Ah thanks, guess my search wasnt thorough enough 😅
I understood the suggesting to be more about sleeping (passing the night) than resting
Ah that makes sense
Yes, but if you're in the open with no protection you shouldn't be sleeping anyway. Resting is about the best you should expect.
Seen a fair few suggestions about boat additions/customization to add stuff like tents that you can sleep in. Thus, for me, it got the ♻️ for being generally very similar in outcome. 👀 
black forest music is always feels like "sad boy crying in the corner".
LMFAO
I just feel this music as it is
Yeah, I believe you, I just found the phrasing really funny
I don't think I agree with you in any point, but it was still a funny phrasing
Just imagine music withount context of a game itself, how do you feel it?
Id like to hear ocean theme, and meadows theme most, except black forest i guess
I love putting Plains and Ashlands music in the background while working. Mostly Plains
Black Forest is a bit weak on its own, I'll admit, but it works well in the game (which is all that matters)
You know what? Now I'm gonna go and listen to the Plains OST again
Still the question is, would you listen Black forest music to say - 3 hours in a row, or any other theme, if there any choise?
Been there, done that. It never gets old
Again, Black Forest theme is among the weakest themes as a standalone, right? But it's still great ambiance and you're totally free to turn the music off and play some melodic death metal in the background. Or kpop, idk.
It's a very personal thing and it doesn't warrant changing the whole game around your preference
Yeah, but why would I, if there a function in a game, and IMHO it just need some more variations to choose from
You would because that's what you want to do
I want to listen music, and not turn it off because there is 3 hours already playing the same melody
It doesn't NEED more variance. YOU want more variance. Which is perfectly fine, I have a friend like that as well. But that's not the case for everybody and having each biome have its own tune (that loops perfectly btw) makes the tunes the more memorable. Skyrim did a great job but I recall maybe 3 or 4 songs from the background. With Valheim, every tune is unique. Also, there is already some variance when getting close to structures
Again, "I want" -- You're suggesting changes for a game, your suggestion will apply to every player that ever plays the game. It's not like you download the game and 3 Marines teleport to your room and make you listen to Black Forest at gunpoint
If you get bored of the music, you can turn it off, that's a personal thing. More variance means I don't get to listen to the whole song (which is what happens in the Ashlands) and I don't like it
Ok, im agree with you
Still id like to hear more songs variations, and that's all
I think the Black Forest itself has 2 variants? The one that plays in ruined towers and the one near Greydwarf nests. I think they're different
Music? Songs? You mean... Spotify?
@fast void Why the downvote on my Dyrnwyn idea. Curious.
They downvote everything
That is objectively false.
Because the sword is fine as it is.
The only change to it I would support/like to see is a slight increase on the fire damage side of it.
Also don't take it personally (not saying you did, just in general) - the devs don't exactly care about the votes because 40 people voting out of 10 million playing is... 🤷♂️
Fair enough. I think it's too boring atm for all the trouble of finding it. Is there any confirmation or word of the Dyrnwyn being special in regards to the Deep North?
Extreme doubt.
They didn't make everything in Ash weak to Frost, so do not expect everything in DN to be weak to Fire.
It's just a fun sidequest.
Like Hildr's stuff, and the Fishing Hat.
Such wasted potential imo. I'm going to pray you're wrong because the idea of it being needed is too cool to pass up, but knowing Irongate you may very well be right in the end.
Aside from Dragon Tears, is there any other "needed" item in the game?
"Needed" is an exaggeration. It'd be really cool if it had some mildly noticeable environmental effect in DN, on a similar level of the Mistwalker parting the mist ever so slightly.
As for what is actually "needed", if we're going to argue that the Dragon tears for the Artisan table is "needed", supposedly for the Drakkar, which I argue isn't actually needed anyways, then you'd "need" surtling cores to process iron into iron nails to make the Drakkar.
Drakkar is unfortunately not needed at all. And I find that to be one of the very few "mistakes" the devs have made.
Unless you're speedrunning Fader or smtn I don't see why you wouldn't make it though. Minor mistake if any.
Other than Moder none of the boss drops are really needed so I wouldn't say Drakkar is really in a different boat there (🥁 ), but designing and having players build an entire ship that is supposed to be the next in the ship progression, but that players just use for 5 minutes to get to ashlands then quit using because it feels meh does feel a little off
Many people don't make it due to handling being poor and also the camera doesn't zoom out far enough for how massive the ship is.
It's also slower than the Longboat iirc...
It wood whistle.
@daring vapor the reason the map reveal is so small and shouldn't be changed during sailing is it's the area also which things spawn in. trees, dungeons, monsters, etc etc. so if we made the map reveal larger, you would be tricked by the map that you loaded in part of the map you never visited and things wouldn't have spawned in.
Oh, I see. Thanks for the explanation.
you're welcome
#suggestions message its quite literally sacrificing a WHOLE lot of gameplay balance for themes.
Its not that its bad to include things like this since its really cool to be more in line with the norse mythology themes, but its a thing that would only work if it was added when the game design was at the beginning
I don't understand what the problem would be. What's the matter with things spawning from further away, outside of performance?
the circle around player is a certain size, if the map reveal is larger than that circle, you won't know where unspawned things are
And why not scale the circle accordingly then if that's a problem? Regardless, I still don't get it. What do you mean that you won't know where "unspawned things are"?
Oh so it's just performance
I think the confusion comes from mixing map visibility with world state.
The world only exists (spawns) inside a fixed radius around the player. Outside that radius, objects, enemies, NPC etc. literally do not exist yet, there is no data to reference.
If the map reveals areas beyond that spawn radius, the map would be showing information about locations that have no instantiated content. You can’t reliably mark “what’s there” if nothing has been generated yet. As for Hildir, Haldor and Bogwitch.
Scaling the circle isn’t a trivial solution either, because increasing the spawn radius doesn’t just affect visibility, it most likely affects: deterministic world generation
spawn logic and state tracking, events, loot tables, persistence
and yes, performance, but not only performance
At some point you’d be revealing a map that suggests certainty (“something is here”) where the game engine hasn’t actually decided what is there yet. That breaks consistency and can cause desync between what the map implies and what actually spawns when you arrive.
So the limit isn’t arbitrary , it’s about keeping map knowledge aligned with actual world existence, not just how far you can see.
If that makes sense
Oh I understood that the spawn logic and the map reveal radius were tied together, which means that increasing the map reveal radius also increases how far stuff spawns and generates automatically
Yes. I guess youve seen mobs spawn and fall to the ground when you get close to a spawning area, even when you've been there before - same thing really. Next time something else will most likely spawn at exact same spot.
Yes, wood.
Without wood, no hammer.
Without hammer, no building of any crafting station, add-ons, houses, ships.
Without crafting stations, no option to craft weapons, armor and tools.
So wood is (one of) the most important item (s).
omw to theorycraft a no wood run
What’s the first boss that has a higher HP regen than fist damage? 🤔
probably bonemass
See this is why the tree whistle could be fundamental part of Valiem. Everyone needs wood. Every good lumberjack keeps a tree whistle.
The 15 down votes kinda hurt. Is an aesthetic reward for people who backed the game before 1.0 really that bad? Most players don't know about Cape of Odin so I doubt doing something similar would break anything for new players.
#suggestions message
I feel like the only people who know of the Cape of Odin are players who have it and players who have explored the use of creating things with devcommands and all the little background things like the Cheat Sword
There are over 14 MILLION people owning Valheim right now. And it's likely the closer it get to the 1.0 release date the moment that one's known, there will be even more people owning it.
I don't think that giving them some sort of reward will be that unique at that point; while the Odin Cape was givien to a (very) small group actually is.
Right, at that point you’d have more people who do have the special gift than those who do not 🤔
Like 1% of players would have Odin gear, 80+% would have EA gear, then the remaining 19% would have nothing unique. And that just feels cruel 
I think you should swap "don't" and "do" in this sentence, seeing the other line you typed. 😉
(Fixed!)
"do not"...... LOL! 🤣
Dont worry too much 😄
My first suggestion experience was posting something which was downvoted and then somebody posted the opposite of what I suggested and that got voted up
I think in general the discord is a bit like that, there are some people here who make things abrasive for new people. It is what it is. At the end of the day we should be inclusive of people who are new into Valheim and treat them with respect and kindness 😉
People like arguin tho, thats how it is jajaja
Best not to let the votes get to you 
With that being said, if you’re going to suggest something be ready to embrace the fact that some may not like your idea- and that’s ok 👌
Yeah, I've had some ideas get a ton of upvotes and others (which I liked even more) get downvoted into the ground. It's just what happens.
I wasn't that upset. I just liked the idea of getting a cool limited edition aesthetic thing.
I would also enjoy somethin thats like "Hey, you played before 1.0"
Really im just jealous I dont have one of those Odin cape things
@sage crest may I suggest instead of making a slightly weak item OP, we make the slightly weak item balanced and make the OP item (jormundling) balanced as well?
Out of interest, what to do people feel like are the most useful and powerful trinkets? I've pretty much been only using the 2 swamp tier ones because they strike a nice balance between good effects and low adrenaline cost.
I think for me I really like Iron Brooch, Fins of Destiny, Wolf Sight, and Evasion Mantle. Should be noted I play on increased difficulty and don't use mage much, though.
For an overview though, I'd say good trinkets in order of when you get them is:
-
Bronze Pendant: 25% stamina regen. I'm not personally a fan, but people rave about this one, using it for the entire game. People like their stamina
-
Iron brooch. This one is nice. 50 health is no joke at least early-mid game, and the armor for 30 sec is nice too.
-
Fins of destiny. Criminally underated. Only 10 adrenaline to activate, lasts 2 minutes, can be paired with other things to have zero stamina loss while swimming. Very nice for getaways, most mobs can't catch you (only one I've run into trouble with so far are wraiths. Even leeches can't catch me)
-
Nimble Anklet. Kinda preference based, depends if you like speed.
-
Wolf Sight. Finally a good damage relic. Makes spears and bows even better, pretty considerably 20% ish damage buff to spears, and even more for bows I imagine
-
Evasion Mantle. Mostly for higher difficulty or if you really wanna parry a 2 star fuling zerker or something. Lasts 2 minutes though and can be nice for dual wield weapons that don't have the best base parry.
-
Resounding Shackle. Decent if you like slash, but mostly because there's not a lot of other good lategame melee trinkets.
-
Jormundling. Brokenly OP for mages, as if mages weren't broken already. Just constant eitr regen party
I run Iron Brooch for melee.
HP boost is great for face-tanking enemies for a couple seconds to drop low enough to max out the return. Also, +20 armor takes you to the next armor tier.
This works great for a hybrid build with the Staff of Protection. You're ridiculously durable, and the adrenaline is easy to reach in later biomes.
I used the earring for mage, but only because I didn't get any valkyrie trophies.
Weapons that don't require wood:
Berzerkir Axes
Flametal Mace
Nidhogg
Dyrnwyn
Krom
Slayer
Paws of Bear
Fleshripper
Vile Claw
Dead raiser
Trollstav
Seems feasible to just do fist weapons -> Krom -> Any non-spear Ashland weapon.
Or fist -> become a Summoner.
I find Nimble vs. Bronze to be a talking point of whether you want regen or flat stamina bumps.
Shackle is amazing for slash people with the damage buff AND the stamina bumps.
Black Forge requires wood.
Fair. And you need a workbench to make any of the other benches anyway.
i like the bracelets of the brave, but its only good for club users.
#suggestions message Teeth and bones would be great fertiliser. I know this is heavily what minecraft already does, but hey, lemme use all the extra bones and teeth I have no other use for to make 'extra fertilised cultivated soil'. 🧑🌾
Speeds up growth for a day, then turns into normal cultivated soil. Just reapply the next day. 
#suggestions message We already have a following mechanism for tamed wolves. It would be nice if you could do the same for the boars and chickens as well. At least Askvins and Lox can be saddled and ridden, though that will still take some time to move two of them so you can start breeding in the new home.
multiplayer really is easy mode, isn't it?
to be honest, the likes and dislikes are also just an aesthetic thing and it doesn't matter. Developers won't be less or more likely to pick a suggestion depending on the likes, so its not like your idea has been completely discarded because of poeple not liking it.
I think it's an okay suggestion, but I don't really like exclusives like this in general.
The Cape of Odin was there for those who got Valheim as a project started in the first place by showing there was market potential. I can get why the team give them a token treat - but mechanically it isn't like the cape is the be-all-end-all of capes.
At this stage, I'm not sure 1.0 would mean that Valheim's sales would shoot up particularly much. There have been many long-term early-access games, but I don't think I need all my fingers to count which ones hit 1.0 and saw their sales doubled after the fact.
It still gives you +100 health on each activation, giving you more HP per Adrenaline point than the Iron Brooch. Granted, it activates less often. The Iron Brooch is just so damn good, has a quick activation and that 50 HP is godlike. With it, you can just stay right up to Bonemass and whack it with whatever, tanking all poison damage (with a poison mead ofc) and just healing back up constantly
I would expect alot of new players for 1.0 and millions of returning players tho
I certainly hope so too.
Anyway, I do think at this stage a reward for the second lot of early supporters isn't really going to be a huge selling point, and if anything it might make the people who buy the game after 1.0 feel snubbed, if that makes sense.
By a reward (like the odin cape) being released in the last moments before 1.0 to those that already owned the game.
Also, those axe heads are hiding from me too well... close to starting a new world because I think I'm running out of meadows. 😂
I don't follow the argument 🤔
i think people want something for buying the game in early access
I'm not making an argument. I'm stating that for the suggestion of another early access reward like suggested here: #suggestions message might make some 1.0 buyers feel like they lost out doubly: both in not getting an item, but also because they paid more.
it's what almost every single Early Access game "gives" it's playerbase
you buy it early for a lower price, and then either play, or don't play until 1.0 and the entire game is presented
like the odin cape reward. we had everyone who signed up to us by email, was sent a free gift code so they could redeem the cape and set. this we cannot do to 14+ million players. it's impossible.
and we cannot "lock" anything either since there isn't any kind of way for the game to detect when you bought the game. so game don't know if you bought it before 1.0 or after 1.0.
You need to search for certain wooden buildings in Meadows, ||WoodHouse2|| and ||WoodHouse6|| to be more specific.
These kind of buildings. @gaunt harness
I figured it would be those. Now I just need to find some I've not already discovered.
I assume the chest contents are determined when they are loaded in, not when they are opened for the first time.
Got me thinking, what if there were different versions for Early Axes? Like we have recipe for axes that require both curious and mysterious axe heads but what if we also had one version with 2 curious heads and one with 2 mysterious heads? 
The Early Early and the Axes Axes
Early Earlies and Axy Axes. 
And how to craft those if you don't have a hammer to build the crafting station for it? As a hammer does require wood.
Thats a good point, makes sense to me
Will we get the Full Axes in 1.0? 😶
no 😄
Full axes are just double wielded Crystal Battleaxes
Not going to lie, but I wouldn't mind seeing Odin's cape and set as a paid DLC. I missed the signup for the code and it's haunted me for longer than it should.
won't happen tho
people have offered money for it but it's a gift tho those early people
those early people helped spread the word about the game before we could do any kind of marketing
so they helped us spread the word of valheim the game to other friends
I get it, just sad and unfortunate.
yea
0.13% of the playerbase have the set
or could be 0.0013%
I forgot how to math 😄
Either number... 🤯
0.135%
I was correct 🤔
and actual number is probably even less since some people got like 5-10 sets since they signed up multiple times on diffrent emails
Why is it sad and unfortunate to have something special for the OG's? I feel like its nice
#suggestions message You want to make butchering your own animals harder for yourself?
the animals would just run around like idiots in a pen
since they don't activly fight you or the enclosure, not sure what kind of gameplay it would add
Oh, yeeesh! That's a lot of downvotes on click-and-drag.
I didn't know players felt that clicking 100 times to plant 100 onions while slightly shifting the wrist or walking was a core Valheim experience. 😭
Even devs joined the roast! 
I have clicked up/down on almost every single suggestion since 2021 🤔
Wouldn't that defeat the point of it being an early-early supporter tier?
ASMR, my friend. They just dont admit it
When the mouse-click sound is just right. 😌
just put on a nice song, with a descent repetative base line
and go
"dun dun dun, another plants a crop". dun dun dun, another plants a crop"
Yep, and when theyre done they check how well they did
BASE line.
Love it. 😂
💛
#suggestions message Hell yeah! I once jumped off my longboat and swam to an island and sent my longship into the Ashland waters when one of my sailing buddies went AFK.
Don't leave me alone in the boat to take a phone call so I have no one to talk to. 
That's the most random suggestion ever, if the boat trip is long as hell and I have stuff to do, I'll go AFK whenever I f'ing want.
is it even a suggestion? or more of a general warning?
It's a troll suggestion. 🤷♂️
For some reason im so sadistic i love reading about others trips over the worlds edge and funny deaths, its good memories for them - they learn so let people fail.

Besides the smoke, warn them about that part.
@wintry bobcat @gaunt harness I just don't care for the practice of restricting content in games. Many developers do it and it's becoming more common. It's okay if you and others disagree with me. I just think it's bad form.
Man, if only you could buy Olympic gold medals instead of having to be there to get them... 😭
I'm still going to enjoy Valheim, but I'll be sad, that's all.
opens mouth to say something, thinks better
Don't limit your words. All words must be spoken and available at all times to all people.
Nah these words might break a rule 😅
No, I get you. But at the same, how did you get the "I am" and "a bot" roles?
I just started clicking random things that poped up when I joined the discord the other day. I was probably 🚬
Wanted to give you the reasoning why I voted against the suggestion.
I’ve been pretty vocal about farming for a few years now, and I’m not opposed to changes! 
The way I see it, the goal is to make farming easier because for some it’s not engaging enough. I think there’s better ways to address this than mass planting/grid planting, etc. the farming skill imo was a huge step forward in adding immersion to farming.
I’ve always advocated for ways to increase farming production that has more depth than the ways I mentioned; generally either placeable objects in some way shape or form.
I'm not really voting either way for easier mass planting/building, but I'd say the more likely fix with valheim's system would probably be an option to plant multiple things at once. Like click once to plant 9 turnips in a straight line. Or in a square format. Something like that
I feel like click and drag wouldn't fit in as well
But anyways this has been suggested a lot before, I don't think there's anything new
I love to see the performance updates keep rolling in. THANK YOU! Great job people.
I can't vote on farming because blocked 😂
How about planting crops being done in an area like grass is done, and it costs the number of seeds/veggies you can fit in that space? So you instead of placing one at the time plop down 5 in a square, or something? Basically a 2x2 of vegetables or mushrooms
Not a fan personally, would rather see (just an example) a fertilizer type thing that increases that chance of extra/higher yield.
Oh the performance update is astounding!
I've been cutting down a whole black forest, and it handles all the logs rolling around just fine. Let's see how it handles me replanting all those trees into a mega-dense jungle! 
mmm.. so keep it the same, basically.
That doesn't at all address the concern I had... and also, wouldn't that mean we just get a tonne of seeds leftover when optimised?
Cool story bro. (Sorry it’s a picture, Offline.
I have a base on a server with lots of terraforming and 20,000 instances, and I’m averaging almost 60 FPS in it. That’s almost double what it was before.
My friend went AFK on the ship while travelling to the Mistlands on a hardcore run. Strayed too close to an Infested Mine and 2 2-star Seekers came out of the door and obliterated the ship and him before he could come back. I barely managed to escape
classic. I've had that happen when sailing fully aware. I was just looking for an infested mine, found it, but when the seekers came for me the winds changed and I couldn't retreat. 
All the metals sank to the bottom of the ocean.
Keep it the same? What do you mean? 🤔
The concern you have is too much clicking, right? So theoretically, this would fix that concern- think of it this way: if you’re able to farm 50 carrots from 30 carrots nodes, that’s 20 less clicks, yeah?
In theory, optimizing your farm would mean you could reduce the size of it, which means faster management and less management 
It's more of a when it would fix the issue.
If fertilized soil (as an example) was available immediately, then yes. But I feel such solutions might be part of the progression curve.
But, yeah. It's a good solution, though my initial hope was to go from 50 to 5, not 50 to 30.
So, an area planting solution feels better than a plant-fewer-but-have-higher-yield.
But I still think it would be cool to have a soil upgrade/boost
#suggestions message ….what? 🤔
They want to plant chicken with cultivator?

That’s fair- I intentionally stay vague so that anyone can interpret the concept of the idea rather than the exact implementation. But yeah, would just depend on how it’s handled 🤔
I get where you’re coming from, and I know for some people the clicking can be a lot. But I mean… there’s gonna be a bit of clicking in pretty much any game, yeah?
Seems to be???
It's like those medival monks that claimed ducks were plants so they could eat them during lent. 😂
I’m guessing they haven’t discovered chickens yet 
They're an alien. Probably using an interplanetary translator or something that goofed up.
Maybe what they meant was " abductable chickens whose bones are harvestable"
It’s not that they’re plants, that would be silly. It’s because they are obviously fish!
Same justification for eating otters, seals, and other marine mammals during lent
Has anyone suggested pet ravens yet?
That'd be dope.
@merry crown given the second part already exists, if you remove it I can upvote. 💛
Get a random coin or something every now and then. 😂
Sometimes a coin. Sometimes a bukeperry. 🤣
Does the first part not exist? In Ashlands at least, in addition to being put in a pile
Expanding the possibilities would be cool tho
First part does not in the capacity they are suggesting, which is what I am in favor of.
Chickens been around for a long time now though.
I remember back when chickens used to be a common suggestion 🤔
Remember when horses were suggested at least 3 times a week? 😏
And see how that turned out.
Remember when bears were? 
Has that changed? 😅
Might be down to 2.
pets her MODHORSE and feeds it carrots
(Seriously though they’re such a pain in the butt)
Now I'm waiting for a mod to put a saddle on the bears.
I'll resuggest it when my timers up
I would be surprised if there wasn’t already one 
I'm new here so didn't know chickens had been suggested prior
They are already in the game
You buy eggs from the trader. Good luck finding him.
Should just be able to edit the current post.
I already removed it lol
Also, try to limit your posts to 1 suggestion, as that makes the voting more accurate 
What do you mean, I can't find anything that sort before 2024. 
#suggestions message this isn't a suggestion.
From the sounds of it, it's a suggestion to the players
Which true, isn't what the chat is for
Oh you're right, guess I can't read today
About the bones building piece suggestion- it reminds me of this #suggestions message that for some reason I just really love 
A tree whistle would complement the atmosphere of Valhiem.
Additionally, some of the trees in my fort miss the sound.
Also, I understand, and even appriciate the troll trophy reactions, however I am genuinely trying to expresss something im seeing magic in right now.
If I'm alone, its fine, but its genuine.
You’ve yet to even explain what you mean except to repeat the concept. So yeah, if not unintentional troll, then just bad at it.
Yeah, what is the functionality of it? Explain it to me like I’m five and have no idea what a tree whistle is
To produce a noise, similar to that of a whistle. To be a cute little moment to some.
...it wood whistle.
And the noise would? Besides draw attention?
Similar function to a tankard. Give you style / a cool moment. Not any real gameplay effect
That's all folks. I'm not asking for it to summan a giant tree boss or anything. Just a toy.
Ok, Hatz. Im not a person who downwotes toys for people so you have my vote, wont change anything tho, my vote aint enough anyway 😅
Elder's little brother Whistlin' Willy
Oh... so like a wind chime. It just makes noise in the wind?
No mechanical purpose or anything?
Could be one of many instruments that could be found in the world 
One for each biome
I'm suddenly feeling an "Outer Wilds" thing happening.
Using the wood whistle consumes the item, and adds whistling to the new emote wheel 🤔
Why not call it wood whistle? tree whistle sounds a bit like it's supposed to do something.
that is what confused me.
I'm down for an instrument or a few, and yeah the outer wilds thing would be pretty great except here with you and your friends actively playing it.
Turn the boss' heads into impromptu instruments. Bonemass is a bagpipe. 
Eikythr Antler horn
Queen Castanets
Someone should suggest it. It's very optional as it is to kill the bosses again.
Hypothetically if there was a collectible instrument in each biome, would be cool as a rare find or like a secret POI like the fishing pond. Would be cooler than wooden weapons 😅
@gaunt harness @rose swan
@shadow crow @gray canopy
@wintry bobcat
Thank you all very much for inputing your thoughts on this. I really appreciate the constructive feedback, and commentary.
Wood be happy to give feedback anytime 🫡
Hey, we both love the game, and it's nice to want nice things in the game.
#suggestions message I like this, though I think I'd prefer if it reeled in same as how the fishing rod does rather than the scroll wheel.
You know those roung POI in meadows with a campfire in the middle? I think that'd be perfect for this.
Also maybe the inverted tower in Mountains or Swamps.
The shipwreck in the BF could also be an interesting place for them.
@mellow wolf I like your suggestion! I feel the same way about fish #suggestions message
there was a point where fish was actually available as early as meadows-tier.
I miss when fish were needed for bait.
I actually never got to experience that- I don’t think I was active in Valheim at that time. Would’ve been interesting.
It gave you a reason to fish, and it made fishing progressive as you needed to have fished the previous biome to be able to fish your current one.
I understand the trophy system makes it easier... 🙄
Which is probably part of my issue with it 😂
Hmm could’ve had little bit of both. Something like,
Meadows fish > bait for trollfish > bait for ocean/swamp > bait for mountains.
Some improvement to the prep table that allows you to make a new bait that can catch plains fish, but then from there the progression continues?
Idk, would just like to see fishing get a little more love 
the old system was nice but also kinda annoying if you didnt progress fishing with your biome progression
Personally I would like if fish/fish dishes were awarded with like +5 health or stamina beyond the normal progression standards, because the effort is just not worth the results for most players. I feel like if it were to offer some sort of statistical edge, it could serve players that are struggling at the very least.
It's difficult for fish/fish dishes to measure up to foods you acquire passively during your adventures. I totally understand why so many players don't bother.
Fishing can feel difficult and clunky, doesn’t offer much rewards unfortunately 🤔
I think another thing they could do is add fish dishes that give small special perks (+5% attack damage, +8% movement speed). Although something tells me players and devs wouldn't like the idea.
And each dish would require a different kind of fish.
I think it would be odd if fish dishes were the only dishes that provided bonuses beyond the 3 stats 🤔
You could simply introduce perks to other dishes as well, but then there would be even more power creep
Yeah, I wouldn't want to split focus on perks any more than it currently is personally. Between forsaken powers, meads, set bonuses, and trinkets, there's already a lot of methods to consider.
The problem is that some players really don’t want to interact with the fishing system but will feel “forced” to if it gives them the best possible food bonuses or special perks.
Perhaps a benefit with food itself could be interesting, where all food timers are increased alongside fish dishes? A satiety bonus of sorts?
Longer duration would be a good benefit I feel
Good point. It would be better to make fishing more enjoyable rather than some forced thing for a little more power.
Wii Resort (or maybe it's a Switch game, I don't remember) has a pretty fun and relaxing fishing game. The actual catching is sort of like a mini-game. Maybe fishing could be reqorked in that way, and a higher fishing skill gives more rewards for catches rather than making them easier.
I like the sound of that. Perhaps the Fishing skill could work similarly to the Crafting and Cooking skills giving extra
resources.
Has anyone else ever stood in the middle of the stones, looked at the mounted boss trophies, and thought the music should be unique in that stone circle?
i was expecting thumbs down for my suggestion, but i'm surprised about the ♻️ . i searched the discord, i didnt find any discussion about it.
I think it's a cool idea, but I don't think it would change the game in a meaningful way.
yeah i understand. its more an idea i'm throwing out there than a suggestion i feel very strongly about.
i get the thumbs down, but i dont think its a ♻️ .
i do think it would be fun, it would give the wind a small role in mistlands.
but as i said, just an idea.
it would also give the opportunity to strategize a bit more against the gjall, going up wind, for those who struggle with those floating demons
not to mention to make it a bigger threat to boats sailing near the mistland coast (which might actually be a downside...)
I like the idea of the suggestion. My only concern is that it would be difficult for players to discover that Gjall move faster with the wind.
I could at least see myself just being "it's random, sometimes it goes fast, sometimes it doesn't"
But maybe hugin could give a tip
Hey guys anyone on an android phone can download gamehub from the app store, link your steam account and play valheim on mobile device 🫶
#suggestions message When you say spin, do you mean that we'd rotate on the spot like a helicopter? Might look really goofy
spin to win
#suggestions message I really like this suggestion as someone who frequently gets stuck on rocks when mapping coastlines.
I would also like if the range of mapping increased as we gain altitude. It's cool that standing on a mountain top, or a really tall rock in the plains, lets us see really far where to go next, but we can see a lot further than the map indicates (which makes putting pins on Places of Interests accurately hard).
now you gave me that bloody song in my head again
ye well sometimes it's nice to just chill in the base and fish - and not having to run around chasing stupid deer 😄
yeah... it's a little weird how just cooking a fish requires tech that is waaay ahead of the tier you can start reeling them in.
Really gives the impression to anyone who bought the fishing rod that the fish are useless until they suddenly aren't-
Fishing in Valheim is weird... you get different types of fish, but it's basically still the same ingredient, whether it's a fish from low level area or high level area. I wish it was more like in WoW Classic / Vanilla, where you actually feel the progress of fishing.
Old fishing had progression because you needed previous fish to make current bait. 😭
Oh, speaking of fishing. Can Sea Serpents be made immune to pufferfish?
I was softening up a serpent before harpooning it to shore to try to collect its scales, but it got caught with a pufferfish on it. So, the serpent died from poison damage before I made it to the coast.
If prep table took bronze or tin instead of iron I think it would be "fine" because you'd have it the same biome as the fishing rod.
It would also be more motivating to sail to a dangerous zone at night and risk your life to get some special fish with some special bonuses. Whether it's throwing some nets or just using a fishing pole and enjoy the stars
oh.. i wonder why they went away from that...
People would hit a roadblock at Plains because of the RNG of finding an ice cave with tetra in it.
I understand why they changed it, but I don't agree with it 😁
well, there might be mods
I felt the same way about mods, until some of them made my life 10x better/easier 😄 like the portal one
Oh, feeling the "same way" is a rare thing given how deeply held my convictions are and have been for decades 😂
like, right now i have a few cool mods installed - they add a few skills you can train and feel genuine, but because of the patch they got screwed up
And this limbo, where i can't use them - it breaks the immersion
you don't need to gloat 🤔
👍
Sorry, what did I miss?
I was just smellin what The Rock was cookin.
And Smiffe no like 😭
Look at what time Smiffe posted
👀
only works if you are a pro
I might add another suggestion soon: Stop making Valheim so addictive, so I can fall asleep
Now I wait to see if Smiffe approves.
#suggestions message
were the danger trees changed? I died to one not all that long ago
If I was to guess, 2ooth probably learned to eat food so now the 30 damage of a falling tree doesn't feel that bad because it's not a oneshot
That's how I felt at least. Not running around on an empty stomach is a gamechanger against trees
Yeah the raspberries and mushrooms are great for taking the edge off starvation but that’s about it 😅
it's exactly this lol--chopping trees naked, with an empty belly/just a bellyful of berries, and a tree falls on your head feels ways different than when you doing it in even a few biomes further armor and food
perfect for sparing you the embarrassment of being one-shot by the small rise outside your cozy little first night shack you left to start the next day's tasks a little too enthusiastically
I used to be a berry-eater like you, then I took a skinning to my knee.
#suggestions message @small otter Try to limit your posts to one suggestion; it helps keep the voting accurate 
#suggestions message due to the slowmode you'll have to space the posts, but you really should break up posts with points like this into separate posts for each, because people can then vote what they like and don't, and IME people just tend to be way more likely to downvote posts when you lump a bunch of suggestions in one
ok, thanks
Easier when I disagree with all points 😂
I wouldnt mind being able to move cart crates/barrels occupying your hand slot and a losing lot of speed to do so, but the rest seems overboard.
Maybe just make loose crates harpoonable.
why is it not possible to light fires with corewood or finewood?
i feel like thats kind of a stupid thing and I only realized yesterday
Probably so people don't accidentally burn their more valuable wood types.
You may feel that way, but the rage from "why did it use my finewood for a firepit?" would be sooooo much larger.
oh i havent gotten to the ashlands yet so pls dont spoil
You can already burn it in the kiln, so I don't see why not
Nothing said pertains to anything beyond Black Forest so...
I mean the charcoal kilns are not so picky. “F***!! No! My fine wood!!”
wait so whats a firepit then?
The campfire
oh right
A pit that you dig for your fire so it doesn't light your house ablaze?
yeah i mean sometimes you get caught in a pinch and need to light a fire but only have corewood on you
I have never experienced such a circumstance 🤷♂️
happens to me at times, only a minor thing so it doesnt really matter
You shouldn’t ever be lacking in regular wood
When would I need a "pinch fire"?
Almost nothing now that they fixed it.
wait really? I swear it feels like my attacks hit the floor all the time if Im above or under my foe
You must be on near-straight verticals.
yeah I was fighting a wolf on the mountain so probably explains why
@acoustic rapids You found Eithktyr and Moder difficult? For me those are the easiest bosses by far. Elder can be hard to dodge, Bonemass is annoying and Yagluth barely gives you room to hit it. I do believe that Elder and Bonemass are getting some new moves already, I guess Moder is fine but she's damn stupid and her attacks are barely a threat.
Think this is the first time I've seen someone claiming for Eikthyr to be one of the most difficult bosses, other than people who have ONLY fought eikthyr
eikthyr doesnt even deserve a boss bar
What I felt maybe needs a bit of a difficulty raise is Fader. But he's so well balanced, I wouldn't know how to make him harder without it being annoying.
No, none of them have been difficult. I was referring to their dynamic behavior. The dragon moved around decently as did the stag. The others were like old nintendo games. Slow and easy. Yagluth I just stayed by his tale and whacked to death with stamina potions and boosts.
I mean, the fact that they don't move much doesn't make them any easier, although you do have a point that, for example, The Queen sure is an exciting fight mostly because of how much she moves and how dynamic the fight is
Yeah, I dont want to just wack a brick wall until its dead.
I think Moder needs to be a bit faster and generally stay a bit longer in the air (or maybe less time on the ground). She's just very, very dumb. And yeah, Bonemass and Elder are to get a few new moves to update them in quality to what The Queen and Fader are (which are both insanely well designed bosses)
The main point is spending sooo much time to get to a boss fight just to kill the boss in under 10 minutes.
I would say that that is only the case with Bonemass (which is the quintessential fat tanky guy stereotype)
They all need at least the ability to summon minions. Yagluth summoning some tar pit blobs would be a lot harder.
Remember that, in order for the fight to not feel like a slog, the duration of the fight is tied to the moves it has and/or possible phases. If you make a boss have 50k HP for it to take 30 minutes to kill, you better hope it's not 30 minutes of dodging the same two attacks, otherwise it's just really really boring. On the other hand, if a boss dies before you can see the entire moveset, it'll feel dissapointing and underwhelming. There is a delicate balance to strike there
Yagluth was slow, bonemass was slow, the elder was slow...
You'll be pleasantly surprised by The Queen then
Awesome, she must challenge me ... lol
Also, have you played the game on Hard? Bossfights are a bit more nerve wracking due to the extra damage and HP. Fights drag on a bit longer and require a bit more precision
She has everything you're asking for. Dynamic, she moves fast as hell, summons minions, has a more varied attack pool (maybe 5 or 6 attacks compared to the 3 that Yagluth has)
I just think this game could use more dynamic opposition. I use the land animals and sea animals mod cranked to 11 to make the scary watch your 6 aspect of the game crazy fun.
Ill report back after the queen.
And after Fader
And play on Hard. Maybe you change your mind on some Bosses (particularly The Elder, I've grown quite fond of that bossfight over my playthroughs)
i am playing on hard
@analog quest are you talking about equipment at a bench or a repair all built pieces of a house type thing?
i feel like there'd be nothing lost by just making the existing repair option repair all applicable items in inventory
equipment at the respective workbench
This I can fully support.
Should already just be a one click repair all to be honest. just a bit silly you have to spam click 🤭
I actually like this idea. I picture it as 2 swamp tier unlockable structures, with 2m and 4m tall variants. The bottom and top have a chest you can fill but its the same chest.
#suggestions message when would the non-archer one ever be summoned, then?
Regular ones are useful for if you want slash rather than pierce damage, though I agree it's niche really wanting the sword skellies. Would feel bad if you could just choose to ignore them
When you want to be ranged as a mage and use the melees to keep enemies over there for a bit?
Only time I personally want archers is if I am being melee 🤔
you have to put up with the RNG of necromancy like Odin intended for mage builds
I prefer a mix in the mistlands to keep the bugs off me, but if nobody likes the melee ones, they probably need a rework.
In ashlands, the melee ones just die within like 2 minutes, shield or not either to mass damage, or them just running into lava/water. So at that point, they're just annoying and detracts from the game experience. atleast they should remain when you portal, that way you don't need to summon them every single morning even when they survive.
I'n multiplayer i often spend like 5-10 minutes just getting out of the portal. Summon tons of skeletts i immediately murder to get my 4 archers before i even start playing.
It's aggravation.
The archers are a lot more useful than the melee ones as they can dish out damage and keep their distance to last a bit longer, I believe this is the reason why the chances of archer to swords is 20:80. Imo if you want to good kind to take out in battle, you should have to work for it a bit.
I can see better chances for the archer as a possibility but I think the sword one will get almost no use if you can just choose.
If they make it a choice, it sounds like the need to make melees beefier.
There's tons of ways to balance this so melee would be more useful.
You could have the melee ones have slow regeneration out of combat. Give them twice the hit points of the archers or make their shields able to block and parry.
But until they are useful, id like a choice.
And even if they were useful, I've honestly never seen a game with necromancy where i can't choose ranged or melee
In other games with necromancy, your melee are usually meat shields, they keep enemies of your back while the ranged dish out damage, and you balance ranged vs melee depending on your preference. But you have like 20 summons.
With a max of 4 In your arsenal, type matters a ton.
Id also be happy If i could equip them myself, if i can't choose, make them blank and I'll give them finewood bows to fight with.
Perhaps rather than giving that control over Dead raiser and melee skellies being trash/ignored... they buff melee and then make it spawn in with a specific order.
First skelly = melee
Second skelly = archer
Third = melee
Forth = archer
If a skelly dies, it does some checks to ensure the right one is respawned when used again. If down to 3, but only have one melee skelly. Than it spawns a melee skelly.
This way you get an even split, and the arguable better archer is not prioritized over melee skellies. 
No RNG about it - no 4 archer stack.
I always thought it should raise things you killed, personally 🤷♂️
Depending on if there is a limit to what can and can't be raised, that might be insanely strong 🤭
But it is an interesting idea.
Strength can also be controlled based on stats and duration of raised thing.
Definitely limit what can be raised.
Also can change the health cost based on what you are attempting to raise to make it riskier.
I.E. raising a Morgen would cost more HP than raising a Charred.
Charred Warlock would be on the "unraisable" list due to it summoning other spawns getting way out of hand.
Being able to kill and then raise for a limited time a Dverger Healer Mage would be clutch in certain encounters.
-# Imagine raising a Gjall 😂 @arctic wharf /j
That could be one spicy implementation for sure.
Gjall would also be on the "no raise" list, lol. 😛
The real Morgen Gjall. 
Would be a lot of model work because you'd need to have new bodies for living enemies that you raised.
If you want all of them to be skeletal, yeah. Could also just give them a retexture and have more of a corpse look (gray skin, glowing red eyes).
Why would you want to deny player choice tho? If the player fantasy is archers, who are you to deny the player the experience the player wants.
Simple, everyone will just spam archers always. Might as well only summon archers if we go the route of choosing. 
Where as, it could instead be balanced around a fair mix.
If you only buff melee skellies btw, and then suddenly people like them more, you just end up in the reverse situation of everyone only picking the (arguably) better option.
It's very simple: If everyone will only summon archers, then the balance is wrong.
That's not a good reason to deny player choice.
And your also neglecting multiplayer.
If i play ranged id like 4 archers, but if my friend plays melee, he'd like 4 melee for a total of 8.
That power fantasy gets ruined if we're stuck with mixed summons
I 100% don't see that happening, I only see 8 archers being the case 
Then your a blind fool 😂
No, I just know how players have a tendency to always pick the percieved better option.
Just as now they painstakingly kill their own skellies to ensure a stack of 4 archers
also, Rude
idk melee skelets have their use
This isn't some competative moba shit game tho. Why o why would do you feel like your take that dead raiser should make 2 melee 2 archers trumps player choice.
There's no logic in forcing the players other than frustrated players getting bored that the game doesn't allow them the fantasy they want.
100% agree.
The whole reason it is random right now is likely because IG does not think it matters which skelly you end up with... however this obviously isn't the case since the suggestion you have made has been made 10+ times before. There is an obvious reason those who do use the dead raiser always want archers 
Because it is unquestionably better.
There won't ever be some perfect balance between the two skeletons, so allowing players to pick is almost the same as just removing one of the two types from the weapon.
Each minion type has its use right?
I wouldnt bring archers to a crypt or infested mines, or at worst id bring a mix.
In black forest with lots of dense trees, melee are still good, so a mix is fine
On open terrain like ashlands with lava pools and burning water, melee is shit
Why cant i have the option to bring a hammer for the nails, and a screwdriver for the screws, its my toolbox no?
Like this pic from Diablo 2, Melee keeps the boss occupied, while the rangers dish the damage, its balance. But i choose how many minons i want of each type, its not random
Gives me some Last Epoch vibes also.
Not to mention, Melee fighters have tons of health, while archers eats it if anything gets close
That's a fair counter argument, since there is some circumstances where archers are just not the right choice. 🤔
on the mountain biome, the wolfes are insanely fast and quick to rush you, so melee is way better there aswell
🤔 i think they have the same health (melee vs archer skelets)
In valheim currently, yea, but thats a way to balance it out
ah okay word
don't all skellies just melt in the ashlands btw? Out tiered pretty much, which is a blatent vertical progression problem.
Noting ofc, pathing through lava*
4 archers with bubble will kill valkyries with enough blood magic, if you distract it
and the trollstav for when things get out of hand
trollstav = cheats, pretty much, no denying how OP it is.
Don't mistake me for complaining ofc, magic just is what magic is in Valheim
(And it's a single player game - mostly. Being broken does not ruin anything.)
especially in multiplayer, i do support with 4 archers and bubble, my friend goes melee crossbow, whenever my friend needs bubble refresh they run to me while keeping mobs away
I'm ultimately all for having a degree of control over your Dead Raiser choices. Technically you already do, it's just tedious. It could even be as simple as renaming them with a keyword for their class.
Will only note I did not *downvote the suggestion ofc, ultimately it does not actually bother me either way since I don't really care to use the dead raiser myself.
Im so fed up now at this point that ill probably start looking for a mod that gives that control or just disables warriors outright, i cant be bothered to stand around in multiplayer for 10 minutes wasting food, getting 20 warriors in a row i need to butcher before getting a single archer.
Its only me and 1 friend playing, and our playtime is a precious resource. as we wont always have the time to enjoy it
Totally fair, there has been a number of players suggesting this, I can only hope it reaches the devs and rings true.
Ohh and also, whats the deal with upgrading the trollstav only giving extra durability xD
i dont use the skeletons when i play mage. i just bombard enemies and shield myself. and once i get the staff of wild, it takes a lot of aggro away
It's not exactly a summon in the sense that you have control over them, but more like summoning a powerful enemy to utilize. It does make some sense that you can't directly effect that summon, but only control how many of those summons you can make before repairing your staff.
The cost really doesnt justify only improving durability tho, when you upgrade other weapons and magic stuff it improves all aspects
I view magic as still very crude, we can't even personally fashion the devices needed to tap for eitr. We're likely just barely able to control measly skeletons.
Id love to see the Dead Raiser get an upgrade path using the gems from Ashlands!
yea, the whole, need to kill dvergr to tap eitr doesnt sit quite right xD
i like that we can summon skeletons, but in practice, they often get stuck in the hills in mistlands, and get burned by the lava in ashlands. i prefer to do without them.
You don't need to kill them, I never do, I just grab the extractor and run.
I do the cart trick, then i repair up and make bases out of their homes
Very cool 🤘
Nothing a battleaxe would not solve.

having as only option to aggro the dvergrs to get those didnt sit right with me for a while, but the last time i mentionned it here, someone pointed out that raiding other cultures for resources isn't out of character for vikings. i cant argue with that
Take it further: with ashland-gem the deadraiser should spawn charred warriors instead of skeletons.
Charred Warriors and Charred Archers, i can imagine they would immidiately die in the cold deep north xD
The dead may never die - atleast not from heat (ashlands) or cold (DeepNorth) imo
100% Agree, a gem upgrade would make total sense making them immune to lava and hot water aswell as resistant to fire, atleast if they arent planning on fixing pathing, then they could maybe have a similiar upgrade path in deep north with cold
Ill place a suggestion so @wanton atlas can downwote it with a smirk on his face before he falls asleep.. laughing.. evil laughing
Actually its needed, cause the skeletons are not good for much, (no offence to the dead, but its true) not even in Mistlands. The Deadraiser is so damn cool and would be effing nice to keep it to end-game.
Melee ones die instantly to both gjalls and soldiers, so yea, they are fine for the mines tho
being able to upgrade them in this way could be an interesting add on--imagine an atgeir wielding skelli xD
I really would enjoy being able to summon Wraiths
This would make for a fantastic DN weapon/summon
maybe the same way as blobs?
I 100% agree with your wildly impopular suggestion #suggestions message
I was sleeping at that time. And I dont smirk either 🤔
But the laugh, no comment on that part? 😂
not really no 🤔
mostly not at all since most things have already been suggested, discussed and explained in this channel
like carts on loxes
it would look horrible ingame
i was going to ask " what about a saddle for gjalls?" but i searched it, and it was suggested and discussed before.
that's just a joke suggestion tho
Gjalls actually have a animation to throw you off
i know... i tried ! : p
Yes, you're all right about that part. It would look awful. I must admit Ive never paid these 2 channels much attention, cause Ive always loved the game as it is. Only thing I was bold enough to suggest (on Steam, pure stupidity) was for trophies to adjust to stars accordingly both in size and colors. Still think that should be a thing, killing a 2-star vanilla is kinda cool but nothing to show to.
didn't I upvote that suggestion? 🤔
I dont know, quit checking that post 😂
ah. I don't really do that much interaction steam, since steam wants their forums to be user <-> user interactions mostly
but it's been suggested multiple times on discord, and it's not a bad idea
I do generally like achivements aswell
It would be a nice thing if it came one day, both that is ❤️
Depends a lot on how that would be implemented. First the drop chance for starred trophies would have to be significantly increased, otherwise most of the players would never get to see one (rare drop of rare spawns -> ultra rare). Also I would hope that recipes requiring trophies would not differentiate between the qualities, like with fish.
And a "negative" effect of starred trophies would be that the storage requirements are potentially tripled.
Yeah, but if the trophy drop chance is 10%, that means an average of 1 trophy per 1000 mobs
and why would you even store them?
it's automaticly added to your ingame trophy "board"
Yeah, not the biggest concern, you are right
and not all enemies have a star version either
But the drop chance is a concern for me. The only mob I can think of right now of which you encounter enough 2* variants in a single playthough are probably greydwarfs
Cause were all hoarders in this game
you will see 2 starred warriors and archers in ashlands. since there is a location for it
true, but that's abut it then
well. there needs to be a challenge aswell 🤔
so I personally think it's fine
some trophies might need a 5% increase or so
and some needs to be lowered even 😄
like. would be nice to lower deer and boar
yeah, and trolls
oh god yes
those
my old old world probably have so many of them, I could throw them into a big chest and it would transform into a black hole due to weight
I mean, it wouldn't bother me much personally, but I think the effort of adding 2* bear or morgen trophies would be kind of wasted, the chance to get one of those would be incredibly low. And the effort/challenge is just running around BF night after night (I don't think I've even seen a 2* bear yet)
Even the boar-trophies would be cool 2 starred. Thaaaats one bad king of tusks
doesn't it spawn during nights tho more frequently? 🤔
I think it only spawns during nights (like wolves), but I'm not sure about the chance, I think it's still only 1 in 100
ah ok, then I've just been unlucky (or lucky, depending on the point of progression xD)
unlucky yes
Bears with 2 stars spawn only at night.
Stars don't affect to the trophy drop chance.
Also IIRC Morgen can only spawn with stars from their one time spawners, like inside the putrid holes or around the many Ashlands ruins (those that emerge from ground), but randomly spawned Morgen (those who walk around) never spawn with stars.
@tiny schooner
Points 1 & 3 were discussed heavily, but those are charms of the game - managing your personal storage is one of challenges you need to overcome.
Point 2 - higher tier fish produce unique potions, which are worth the effort of using all that stamina for catching them, plus satisfaction is enormous
Point 4 - I think thats a beauty of this game to bypass main solution with creativity
I can still agree with the inverter management, but the ashen castles definitely need to be rebalanced, because the battle with the village of "little green fools" looked many times more epic than the siege of the castle with necromancers in the pre-final biome
why would idols be in the ashlands
Indeed fighting Orc/goblin villages was very engaging, but simple entering castle is not enough - there are quite a lot of folks do fight there, plus necromancers are real headache
And whats most important - I dont want to siege castles from the outside, they are perfect outpost once conquered xD
I have a friend in the party who runs up to put up 3 ladders, after 10 seconds there are no spawners in the castle, and no necromancer, that's the end of the siege. It definitely shouldn't be like that
Depends on the game difficulty setting then - I had to work quite hard to get rid of spawning point and all necromancers (on hard mode)
#suggestions message Set bonus: swim speed increase 
Serpent scales and Abyssal Chitin definitely deserve some more use given how unique they are, but only have very niche applications
I do agree that having some sort of cursed Ward in Charred Fortresses would make them infinitely more engaging. Maybe tie it to the Bell Fragment inside? If you try to build the ward stops you and says "the power of the Emerald Flame prevents you from building here"
#suggestions message Please try to make your suggestions easier to vote on. I disagree with two points and agree with two points, so hard to vote fairly.
- the inventory is terrible. 👍 yes, this is something being talked about a lot.
- I also wanted to rebalance fishing. 🤷♂️ What do you mean that fishing doesn't recoup the cost of food?? You can't eat bait. I do agree with the stamina thing. Are you referring to needing to eat lots of stamina foods to even be able to reel a fish in? I do agree with that. There is too much stamina drain on mechanics that really doesn't need to use stamina (same for farming and building)
- it would be nice to rebalance the magic so that it can be cast from one staff. 🤷♂️ I really like having different wands... so It's hard to completely agree.
- put idols in the ashen castles that will build reservations. 👍 Ward. But, yes. Siege equipment now are useless, and their implementation didn't consider that we already have a hammer, a hoe, and a pickaxe which trivialise getting into the fortresses. #suggestions message
At least one balancing for magic would be great: that the impacts of the projectiles shot with staves would cause noise similarly how other ranged attacks do, or maybe even same noise area as spear throw.
#suggestions message there's already an undo button, which is middle click on the piece you placed in error. It would be extremely rare to need an actual undo option, since the majority of cases you can see and access the piece you placed to manually remove it.
@wintry bobcat Parry costing stamina should just be how the game works... not a slider/toggle 😭
Agreed, but if devs are aiming to make the game more casual friendly I'm not gonna argue with them. Just would like to retain the option for a more challenging playthrough for those who want it
I haven't seen them actively oppose root harnesk becoming a set bonus, though I have seen it suggested a few times
-# I will argue with them, because making everything always in all places more "casual friendly" is why there are so few standout games - the ones that choose to not bow to casualness.
I prefer set bonuses to single-piece doing the bulk lifting.
Granted I didn't play it much, I did really like "honor mode" in bg3. Took the base mechanics and just nerfed some of the OP shit / added some new boss abilities
#suggestion-discussion message
@wintry bobcat
Not sure if you’ve seen this yet, but here’s some ideas some of the community has thrown around regarding a challenge/expert mode 
I had not, but seems pretty good
I don't understand the hype behind set bonuses. They just remove creativity from the equipment. For example, running something like Fenris Legs, Root Harnesk and Padded Helmet grabs the best out of every item and lets you mish mash what you like the most. However, if the speed boost of the Fenris set was locked behind having to use all Fenris, or the Pierce resistance of the Root Harnesk was locked behind using all Root, it would fade out into obscurity pretty quickly, since it'0s no longer worth it
Depends on the size of the bonus for me
Getting 50% pierce resist from one armor piece is just too strong, effectively lowering armor diversity because why would you ever wear anything else?
Fenris movement buff is a small enough buff that it can be individual
Imagine how the Root set gives you extra Bow skill, which is very significant, but in general it's not worth using it over anything else
Root harnesk would probably also be fine if it was just slightly resistant to pierce
But I still would prefer it as a set bonus
Tbh 50% is way too much right? But it comes with the added weakness of a single Gjall out of place deleting your hardcore character (speaking from experience). I do believe that if the Root Harnesk gave a 25% resistance to pierce instead of 50% it'd make much more sense
Not saying I disagree. But like, moving from mountain to plains, and now I'm going back two tiers because the Root body is better for the plains than iron, silver or black metal.
Weakness can be countered with fire barley wine.
I'm not sure it's hype, so much as a balancing aspect for specific benefits.
Depends on how bonuses are handled. If done incorrectly, having a bunch of options can have an inverse effect where a specific combo outclasses every other option.
The fire weakness seems very minor to me due to Joel's comment, or in worst case that you can just take a dip in water if you see a fire enemy
the stamina regeneration malus from being wet makes me refuse that solution
Yeah which is why most would just use fire barley wine
exactly
given that every cape of mountain tier and above make the frost resist mead redundant, I'm surprised we haven't had a mainstay equipment to make fire resist mead redundant too.
I also wonder if the DN will be cold enough to warrant more frost resistance, or if we've basically got that solved with a wolf cape+
I actually play (to the extent possible) with option 3 and 4 on that list as self-imposed challenges, and it feels so much more balanced
Is that not Flametal Armor?
Flametal armor doesn't give fire resist tho
It just gives invulnerability to boiling water damage for a few seconds and invulnerability to lava for a fraction of a second
Flametal Armor doesn't give you fire resistance
that would be nice for if you have found too many of one over the other
just lava resistance iirc
Oh I had that confused then, my bad.
Root Harnesk losing pierce resist without even adding it to the armor set is fine tbh.
Just keep the ++BowSkill and add +% Pierce Damage so it is a logical successor/alternate to Bear Armor in terms of what it provides.
At some point it would be nice if there was an upgrade to allow us to be styling regardless of tier. The Fenring and Bearserk set is nice and all, but their bonuses simply don't make up for being one-shot in later biomes, sort of forcing you to abandon them and accept that you'll be less effective within the playstyle they are tailored towards for the rest of the game. 😭
Unless you learn the god-tier art of perfect dodging.
I like the solution proposed in the suggestion best: just don't let resistances override weaknesses
I don't mind that, I just think regardless the fire weakness isn't enough of a trade for the benefits the armor has. Personally I think adding an additional weakness to a more common damage type could put the armor in a better place.
Fire is pretty common through montain/plains and at least not uncommon in mistland/ashlands, is it not? (the infested mines are missing a fire enemy in that regard)
Pierce resistant, weak to slash
or make the pierce resistance a -25% instead of -50% or wherever it sits now
mm... so it's more like a tree. ❤️
Yeah that'd be the point, since it's made from Abomination drops
"Wood is pierce resistant"
Meanwhile... nails... 😏
From my perspective (not that skilled player), fire makes sense because it is easily recognized. I know which attacks deal fire dmg, I don't know the physical dmg types of most of the attacks
Disagree, maybe I agree with fenris but root harnesk alone is OP. It invalidates using other chest pieces as it makes you extremely tanky against most enemies that deal pierce (which late game biomes have plenty).
And fire weakness is just invalidated by using fire resist potion. I prefer if pierce was the entire set bonus than placed on an armor slot
The problem with that is, outside of bonemass- you’re wearing one set with such little armor vs others.
You might as well never make anything past swamp unless it’s magic
Tbh all they need to do is rework how resistances are calculated
I can't completely agree with that, though it would help. I think it's not such a huge problem that the cost required to negate that weakness is planting->gathering->milling->fermenting. With that in mind I would just add another weakness that isn't able to be negated or also comes at a cost to negate.
Well there's 15 skill on bows and poison resist. And all of them are really good in plains or even in mistlands.
But besides that, I feel like light armor should have effects when equipping the entire set than just an armor slot. Their biggest tradeoff compared to heavy armor is that they don't give the best armor rating but their resource cost, set effect and movement speed penalty is what balances around. But root harnesk just throws out the window. You can't tank hits but you need to be good at avoiding damage entirely.
I would say -50% Health Regen could be interesting, as the set's function is to bolster a ranged playstyle. This would make it so hits that do break through defenses/tactics are harder to recover from in succession. This could also make healing mead that much more ideal to carry for players that use Root Harnesk, increasing the cost to utilize the benefits. Not to mention the inventory space taken to keep efficiency high.
I actually agree with that, especially when the set is made for ranged combat.
Actually really like the idea of that
Though realistically, who tf cares about -50% hp regen? I feel like it won't change much
I imagine that's the difference between like 20hp regen ticks and 13hp? It's noticeable but I don't think it's gonna stop root harnesk at all from being OP
Ranged players when they see -50% hp regen because they literally don’t take dmg
🤙
The number is just a working theory ofc, testing would be needed, maybe -100% is where it truly feels balanced for all I know.
That’s an exceptionally punishing downside. If you’re giving a set* pierce resist and a seeker hits you, where is the seeker? In melee range
Honestly been feeling for a while that the health regen system could use some changes, though I haven't thought about what exactly
All the hp regen buffs/debuffs feel kinda inconsequential to me. Even the +25% health regen potion just seems like a waste. Maybe it's just me, but if you build for health regen in favor of something like armor, I feel like it should be viable for helping keep you alive
I mean generally the most common ranged attack type is pierce
So I'm guessing the idea is to mitigate ranged attacks
Yeah, it just seems clunky given the existing items in the game. Like Padded doesn’t have a set bonus. It could and should. Set bonuses can and do add a ton of flavor
You're also describing an ideal scenario for less global utility for Root Harnesk, which is a lot of players reasoning for depowering it in some way.
common / dangerous in plains, I wouldn't really say the same for mountains or mistlands. Dunno if I'd say it for Ashlands
But that said I don't think let alone changing up resistance overriding is enough to balance root harnesk. It helps, but even if you cant override the weakness you can still nullify it with barley wine
I've been playing with no resistance meads and even then I find the fire weakness a minor downside. Plus you can always just take the root harnesk off if you face a particularly firery baddie
I'm of the belief that heavy armors do have a set bonus, it's a very high armor rating and inherent defense.
The issue is resistances and how restricted they are for accessibility I think. We have:
serpent scale shield (can’t use ranged weapon)
Root harnesk (weak to fire, requires potion)
Bonemass (5 on 15 off)
Why can't you use ranged weapon with serpent scale?
You can’t shoot a bow while holding the shield to get pierce resist
Spears ig but yea lol
Throwing a spear is rough lmfao
One pray and then grabbing it is a rough playstyle
I have a hard time seeing someone wanting to use a big slow shield if at long range anyways tho. Wouldn't it be somethign you'd switch to if you were forced into close-combat?
If a ranged player is the speed of a snail they stop being ranged pretty quick
I was just listing the pierce resist options we currently have and how I think the balancing is off
Serpent scale shield sucks ass outside of the pierce resist, it’s low and bulky. Obv designed for melee combat
Root chest is bis because you can offset the downside while doing other things, all types
Bonemass is situational*
Last night I was assaulting a fortress and had 2 warlocks. I had prob 502 archers raining literal hell down on me while I kited the 237 trillion charred warriors and twitchers
God I hate Ashlands, but the root chest made the archers bearable until I was able to kill the warlocks
No I wasn’t using magic (the root staff would have trivialized all of it yes)
do u play with mods? EpicLoot is great for stuff like that, you can get an auto-retrieval enchantment (kinda like how loyalty works on tridents in minecraft)
I’ve only started with other fully modded versions, though I’ve spent around 5K hours in vanilla+ compatible things (Comfy Valheim, around 4K of that).
Was thinking mostly vanilla solutions
ahhh fair enough. yeah im usually just a vanilla+ guy, EpicLoot is the least vanilla thing i use, most things are just QoL or extra traders/structures
I’ve actually just started on a server hosted by a few friends (like 5 of us) using a bunch of mods I’ve wanted to try forever.
Riverheim
Deep North overhaul
Epic loot
And a couple others
ill have a look, i’ve never heard of riverheim before
i mean it looks alright, i’ve personally never had any complaints about Valheim’s world gen but i’d probably give it a shot
I kinda dislike just how much water there is normally. More rivers and mixing of biomes gives my inner builder soooooo many ideas. I wish Valheim would include varied world generation options. Sliders to:
- more or less aggressive verticality (big cliffsides overlooking water)
- biomes meeting with various rivers smashed between
- more land to work with rather than large empty oceans
Iron armour (and iron weapons) is WILD in how much material it needs! 😭
I struggle to find enough iron for a full set, let alone upgrading it. It takes so many Swamp biomes!
As best I can i try to avoid Iron armour... good thing the root-suit is much easier to make, and handier in the long run.
And then you STILL need iron when you get to the Plains
About: #suggestions message ;
It's already in the game.
It's called (for PC players anyway) Middle Mouse Button
Really? I usually don't even empty all the crypts of the one swamp I go to. At least until late game
I do tend to settle by swampts that have quite a few crypts tho
in current world I've been to 8 swamps, and the amount of iron I have is enough for an iron set and one weapon. No upgrades. Unlucky with crypts.
Found two crypts that are below the ocean surface. 😱
#suggestions message Yeah, we need more electric damage sources. Not sure I agree with the chosen enemies, though.
In general we just need a wider spread of damage types.
Lmao never seen them below the ocean
I usually just sail around until I spot a swamp with a lot of crypts, then set up a base nearby. Usually they have like 7-10ish crypts
I usually only loot like 3-4 or so because I don't bother upgrading most stuff
I had the full root before I had the iron. 😭
Tbh I had full root before I had swamp key on my current run 😂
Iron is used for a lot though, always gonna be a point of contention
I like the water, but what I wish for was more traversible rivers. So many rivers are riddled with rocks, or rapidly become too narrow for a longship, before you consider the danger of being reachable for biome mobs.
I would like more river sailing, so a setting to make rivers deeper and wider, and to make fewer enormous rocks spawning in them would be nice.
It would also incentivise swimming, as currently most people would rather run and jump to limit their time in water, or make a half-bridge.
I’d love that too. I’m ultimately just not happy with how much open water there is. Can’t build on it. Serpents are far from even being an annoyance (specially with how useless their drops are.. and that the trophy and scales sink ffs) and it’s mostly just point and wait for the wind to actually not be against you.
Sailing is a straight up slog.. and swim skill sucks too! Big rivers that we can do something with are far more enjoyable (and pretty)
I get it’s a preference but damn, poor serpents. Their swamp stage mistlands tier food and low-key goated fins of destiny goes unappreciated
(The shield is also honestly pretty good, just not most players preferred play style and overshadowed by harnesk)
‘Can’t build on open water’
I don’t think the intention is to build on open water, Valheim doesn’t lean as hard into the sandbox aspect as other games in its genre 🤔
With that being, if you’re lucky sometimes you can find tiny islands that are just big enough to place a workbench on, which can be pretty effective for building on the ocean!
Limitations breed creativity 
Rocks just above sea lvl is perfect for this type of set up
I get what you mean, but c'mon... a raft settlement? What's not to love? A lot actually, but that's beside the point.
That said, I do love making little bases on a rock at sea.
Oh, I’m entirely familiar with using what you’re saying! I enjoy and genuinely love finding a tiny sliver of land and building out from it.
With that being said, there is also a valid point (IMO) of there being just too much open water in current world generation settings from the devs.
To share in your point, I built this with some light mods (snap points made easy and gizmo did all the heavy lifting) and placed a handful of swamp trees in a little spec of Black Forest.
I just don't really agree personally, there's so much variance in world generation, and plenty of seeds that require virtually no sailing.
Maybe, but that assumes you use a world map generator to proof your world before loading into it.
Which... I doubt most players do. Otherwise it is a luck of the draw, and you could either have the issue Miado is talking about, or the non-issue you point to.
Not really, players share seeds for such things, and some seeds give a pretty immediate idea of the amount of water you're starting island is surrounded by.
It's not uncommon for games with worldgen for players to roll the dice a few times to find something ideal.
I know players share seeds, but do most of them?
Simply saying players can avoid an issue by doing something, doesn't mean they will or know you can.
Also, Valheim, unlike say Rimworld, doesn't give use players any kind of preview.
We can only know what we're in for with third-party content.
Which begs the question... should we get some sort of seed preview? A very simplified map display in the world generation page of the main menu?
I think that'd be nice. No massive world spoilers, but a general idea of if you will have an Ashland in the future that is big lands, or just many tiny blobs
That's also not true, players can use the exploremap command to get a preview of what they're in for after generation.
Oh, so cheat?
Sure... but then we can have the preview before generating the world
Saves you the time of loading into the world first.
Players not knowing what they're in for is part of the preference crafting experience anyways, should they be completely new, it's not a gigantic problem that they may experience sailing as the game does have things to experience there.
You can use exploremap in a test world, and create a new world with the same seed.
You're not forced to a 3rd party application as you suggested.
Or... preview it before you load the world and then get to avoid the:
create world -> load world -> input console cheat -> close world -> create world again using same seed -> load world
I think you are reading the words I am saying too literally instead of reading into what I am trying to convey. 😭
What you described is a preview though.
yes. I even called it a preview literally, not just described it as one.
It would be convenient if players had the choice to get a thumbnail preview before creating their world, as an option toggle, for those that want to, instead of doing what you said and creating the world twice but using a console command to peek the world on one version, or do what I mentioned and use a third-party seed generation website.
Since we already have means to preview the world, it would be nice if the process was a bit more convenient for the user.
I suppose, though it could stand to take away from the exploration elements intended by developers. I certainly have never felt that was missing, especially with so many options out there.
I enjoy going into a world totally blind just as much as going in knowing what's around me.
I always play blind, but I understand the appeal of not risking a doomed world where your progress will be overly tedious and time-consuming.
My favourite accidental worlds are meadow-only islands. But the challenge of those wear off the moment you get to a black forest and have portals. 😭
Yeah, I just don't see anyone ever having to undertake that risk, there's about 4 options off-hand to look at world seeds we've brought up here.
Yes, and will you tell every new player about them?
None of them are advertised in the game in any tutorial
You are assuming access to knowledge you have are global.
Players not knowing what they're in for is part of the preference crafting experience anyways, should they be completely new, it's not a gigantic problem that they may experience sailing as the game does have things to experience there
I get what you mean, but c'mon... a raft settlement? What's not to love? A lot actually, but that's beside the point.
That said, I do love making little bases on a rock at sea.
I can also quote myself in a way the doesn't address what I am replying to.
But we're talking to walls now. You don't want QoL in Valheim for world previews, I think it could be a nice optional setting.
I think we can drop it there.
I was inferring that new players aren't in need of being told such things, and should they develop preferences throughout their initial gameplay, there are plenty of options.
I would certainly rather have new players experience their first Serpent encounter, and not immediately have control over each biome being accessible by land.
Literally just like rimworld
Except cooler. 
Yea im with you on that. I don't use the cheats on the steam deck so it would be nice
To be clear, you can use the commands on steam deck.
Yea its not as easy as the PC tho and its not worth the effort
Unless I hook extra stuff up to the deck
Not a big fan of that
because?
Having the option to preview the map would be especially great because sailing is cool all of 5 minutes and then its just another task
I really like sailing to explore, but sailing to move items is rough.
Sadly... rushing stone portals isn't necessarily viable...
Yea there's just not enough that goes on. Every boat ride is the same
ah, but sometimes you don't have moder powers active and get headwind. That's not always gonna happen. Rudder speed in the middle of a rainstorm!
Sincerely disagree with that.
Wind and the occasional sea serpent doesn't amount to much change folks
I don’t know, I don’t think a map preview is a good solution 🤔
Exploration is a major part of the game. If there’s parts of exploration that aren’t as enjoyable, then that should be addressed- not scrapped.
mm... a preview isn't a scrapping of exploration, especially not if it is optional.
Previewing is already a thing, that genie is out of the bottle. Now it's just a question of how inconvenient you want it to be.
If we really didn't want previews, then seeds should be hidden, and non-sharable.
It doesn't need to be scrapped. It's just a nice option to have instead of having to spend 10 steps to decide if you want a map
Sea Serpents, Leviathans, navigating storms, searching for level 5 fish, for me these things can keep the sailing experience engaging.
You can get the fish from shore and leviathans are only of any use once or twice then I just go around them anyway
Those are specific cases for ocean exploration. In the mid-to-late game you will sail more to move non-teleporting items.
When you are only trying to move stuff from A to B you avoid Serpents, go around Leviathans, and don't bother fishing.
So, storms are the only thing that remains. And I'd argue storms are a nuisance then.
I'm talking about things you can do, not things you can only do.
Yea and I said there ain't much. Cause there aint
No, you'd said every boat ride is the same.
They are. If you are only trying to move items from A to B.
Your examples are not the primary situation we find ourselves in the Oceans.
Weather changes and whether a serpent spawns isn't really gonna shake that up.
I'm also constantly looking for fish, which is really engaging.
I think you may be an outlier there. Fish, as mentioned previously, are not a very important resource.
Wind and the occasional sea serpent doesn't amount to much change folks is my exact wording
Putting on a nice sailing soundtrack and hitting the water just feels incredibly fun to me in it's own right, so you may be wasting your breath trying to convince me otherwise.
Also, serpent fishing is so much harder on single player. 😭
Wish we could shoot arrows while also keeping them harpooned.
When playing with other people we can take turns holding it on land while the rest kills it.
When other players are away I have to do a weird dance around that they keep going back into the water.
We aren't trying to convince you. We're pointing out an issue we identified.
You are the one trying to say we don't have a point because you personally don't agree.
Needs more enemies. More events. More things to do on the boat then go from a to b. Exploration only amounts to so much on its own. There's almost 0 risk out at sea if your halfway decent at the game
Feels like it spoils the world for me
Then don't use it. I said optional.
Same as any other world settings.
One of the basic concepts of the game is world exploration. Being dumped in a completely unknown, randomly-generated world that you have to explore to discover. A world preview would remove that discovery.
I never said there's no point to be made, every statement I've said has been from my own personal perspective. I'm not framing things as if they're factual, I'm not an official voice on the topic by any means.
It's especially good if you are making a world specifically with the intent to build certain things. Having landmasses shaped a certain way may be necessary and 100+ hours of exploring isn't worth it for that
Didn't see the word optional, that does make it better.
To me then it doesn't really matter, but I have recently learned that there are a lot of people who will use whatever advantage they can get even if it spoils the game for them and makes it overall less fun and they wish it wasn't there to begin with, so that may be a concern
We already have world previews. We already have sharable world seeds.
We already have websites for previewsing and searching for world seeds.
We are just talking about whether players who DO want that control should be needlessly punished by making the process difficult and reliant on third-party websites to remain operational.
Those people are the same ones hacking on first person shooters
If you want that control, go find it in outside sources. It does not need to be part of the core game.
Again, you are not reliant on 3rd party applications. There are commands or even just physically checking the map for yourself.
It is not difficult by any means to type two commands to preview a seed.
I think options are good in a game like Valheim.
WE already have world settings, and we have the console for those that play a platform with access to it.
Setting arbitrary limitations on how convenient this is allowed to be feels like hostile game design.
We can, as has already been mention, literally use the console to get a preview of the world once we've already loaded it.
So.. why not remove the step of loading the world for those that don't want to take that extra step?
Only if you can access console.
Can you use the console on the Switch 2?
And checking the map yourself isn't nearly the same thing.
You can access it on console, so I will imagine so unless Nintendo directs otherwise.
Hard for me to debate, because I am a big fan of adding options to whoever wants them. Personally I love having the choice to shape the game to how I like to play.
And due to a lack of options, I often times have to impose my own rules for myself to make things more interesting.
I just know it hurts a lot of players because they have different mindsets
YOO!!! I had missed this completely.
common Iron Gate W.
If you want control, look next to alt. 😏
Next to alt is the Windows key. You're telling me I should jump out the window?
Windows Key? You mean Flag?
#suggestions message
Could you elaborate? As in... as we continue hunting the same creatures we get more new things in the archives?
And then I presume this also means doing more damage to that creature type the more you hunt them?
It's a pain on the steam deck without an external keyboard
I'm assuming its like enemy codexes in other games. Where it tells you useful info like drops, weaknesses, etc after you kill a certain amount
Why is that? I'm looking at the on screen keyboard now it seems pretty basic.
Sounds like they want a creature encyclopedia 🤔
In order to pull the keyboard up in game you gotta do some bs combos to pull up the keyboard. Like hit 3 buttons on the menu then a keyboard pulls up over the entire screen and completely disappears when you try and see what you typed so you gotta do it again
Also my steam deck likes to not allow me to pull up the keyboard at all 1/2 the time
The only pain it seems is visibility, but this is somewhat common on consoles and in-game text fields.
Ah, so your steam deck specifically is a pain.
Trying to type in specific commands with no visibility really sucks yea. I mean its do able but I'd use it mostly for spawning foliage in for builds and its far too time consuming
Yea i guess the issue is pretty common
Right, but I'm just talking about the usage of exploremap specifically anyways, I could see using the command over and over definitely becoming a pain.
It's just not worth it most the time for any of the commands
If you really wanted a specific map generation, and absolutely hated having to sail, it could be worth it.
Worth is subjective after all.
The issue being how many times do I have to use that command before I find a map I like?
Let's say it takes 15 times to find a specific map. That could take me well over an hour. If it had the optional preview like rimworld it'd save tons of time. Could even have settings. Like it just shows landmass shapes and not the biomes within.
Potentially, it's hard to say exactly, I've seen my son use console keyboards at blinding speeds.
I'm 30 and not as quick as I used to be
Funnily enough, I've watched him type minecraft seeds for hours and manually run around to determine if he wants to play in that world.
So it might be part of the fun for some. 😅
yeah, I figured. First I thought they meant like the camera system in Bioshock.
Thats why it'd be optional. Not everyone wants to do so
It is optional. 😛
#suggestions message
why not make it one axe head item?
Curious head has description that you somehow know it cannot be completed on its own.
I was on that conversation. 👍
I mean only one type of axe head that you need two of
My brain not braining currently.
Main point I had was to easen the rng to have option for crafting Early axes by using either 2 heads on one dual axes weapon.
-# (Referring to some convos earlier some people finding many pieces of other head and none of another.)
I feel like the point is to have the axes be rare and unlikely to be built before they are outdated, they technically break progression so it makes sense to have them simply be a easter egg or fun rng boost on the rare runs where you get really lucky early on.
@weary pumice Pierce is MORE useful than slash in mistlands, outside of the boss
In Ashlands pierce is for sure weak, but I don't think the devs should be balancing around you using one specific plains weapon 2 biomes later
They are confirmed they stay in game permanently.
Seekers and Soliders have resistance to both slash/pierce. So upgrading from mountain -> plain you'll see an improvement. Boss has resistance to pierce, so you'll do less damage to boss with plains fist than mountain fist.
Then just about everything in Ashlands is resistant to Pierce even with Ask set equipped it'll do less damage with Plains weapon.
It seems incredibly flawed to introduce a new weapon only for it to deal less damage at the same APM and it costs more stamina usage.
Because it's not meant for ashlands...
Or for the end of mistlands
Giving it slash would honestly just make it worse at the biome it's for: Plains
Because you're now gonna be doing half damage to one of the tankiest things there, Lox
Is there any way at the moment to disable someone from using something like a trollstav on a base? I have a suggestion but I want to be sure there isn’t already something that stops them from doing so, like a ward.
I don’t think so 🤔
I dunno if a shield generator blocks the comet?
Depends on whether it counts as a projectile. I would think so, but I'm not sure.
It may stop the comet (also not sure), but even if it does, the troll is still going to spawn. At least it behaves that way with the staff of the wild
@scenic musk Smiffe has said they are very aware of this request, but it's time-consuming and far easier said than done. So it is unlikely to happen 🙁
Which part of that is confusing?
I understand, and i used that emoji not to show confusing
👍
I use 🤔 as "thinking" or "pondering" 🤔
🤔
The thinking channel 🤔

🤔 🤙
@fast void gang what could possibly be the reason for downvoting the Queen having a death sound effect
The suggestion isn't for a death sound effect, it's for a squeal.
Saying she's a spike compared to Yag?
@shrewd sand I'm a bit confused on the suggestion, you want something changed because of how a mod works?
Sounds like making vanilla more compatible with mods yea
🤢
They want to make the scale (size multiplier) part of the saved data of more (every?) objects, like it already is with vegetation (trees/rocks/etc.)
That would allow us to spawn in scaled build pieces like a workbench the size of a stone or a gigantic hearth.
Using mods would make it easier to place scaled build pieces, but it would also be possible with the spawn command.
Edit: thinking some more about this, I'm not entirely sure this would work with the spawn command, it may not be possible to set the required variable that way
I want better control over custom world building. So that sharing a custom world build doesn't require a mod to be downloaded. As it is now, if you force a scale change of a build object it doesn't translate. Scaled objects just show up floating for someone without the mod. This doesn't happen with trees. I can make trees massive and they will show up for players without mods, it's true for other certain objects. But build objects default. It's not about changing something because of how a mod works it's about custom worlds.
on death. a death sound effect. by definition.
THATS your reason for a downvote? Not even integral to the suggestion, you're missing the point.
Oh it is, but that's not what you suggested.
???
What's got you confused?
You'd suggested a "loud death squeal" -- not a "death sound effect."
Yes. A sound, that happens to be a "squeal" because its fitting to the sounds the boss ALREADY makes, ON DEATH.
Honestly 8/10 ragebait it worked.
It's just the general rephrasing that seems a bit odd. Just suggest a death sound effect if that's the hill you'll stand on.
So we downvoting stuff for phrasing instead of looking at the actual reasons behind the change.
I downvoted because the squeal itself, not the sound effect, which I wouldn't downvote.
I don't want a loud squeal, to me that describes something annoying.
Aight bruh play semantics all you want but the point is she dies silently. Squeal isn't necessarily meant literally
It's just the information you're presenting, I can't determine how literally to take suggestions, literally has it's basis in what is being written.
I didn't downvote your suggestion, but can I just say, because she is The Queen? 👑She doesn't need to be "noisy"
She's already incredibly noisy.
@weak trench world sharing that is not a dedicated server?
you can just open up your world normally to friends without hosting your own dedicated world
or how else do you mean?
I think they mean letting someone load your world on their computer.
Like sharing a save file
I think about that sometimes too.
Because I wish I could play more in the world that I share with a friend, like, to finish my house or something, but since he's the server host I can only play when he's available.
You can share the file to be fair.
It's easier to acheive this with a paid host though, you can even build together. 🫰
What about a system where both players can be designated as the server owners?
Having the server just open to anyone would be dangerous, as you rightly said.
But maybe we could have a system to have like two or three players as the owners/moderators of the server. So those players would be given the right to run the server file and invite to play/kick out other people.
adminlist.txt 🤔
paid host?
That is already possible, and again, you could just share the world so whoever wants to host next can do so.
Yes, many server hosts are available for Valheim.
litterally any hostingsite for games have valheim
I paid 10$ a month for a very stable server that was always up.
I did that with a friend a few years ago, but it got very confusing and not convenient. Because we both would play on the server when the other couldn't play, and we didn't always send back the file to the other person after playing because we didn't know the other person was planning to play soon too.
(I have to add that we had a huge time difference because we live in different countries. So the communication about who had the most recent save wasn't so quick either.)
I see 🤔 didn't even know that exists
I would definitely recommend it, though if you're playing with someone in a far away country, try and pay for a host that is in-between the both of you, so you both can have a similar connection strength.
Directly tagging people for explanation on why they voted a certain way is bullshit.
So I came up with a bullshit reply.
I do not owe you, or anyone, my reasons for voting any particular way.
Makes sense... 🤔 Thanks!
Hard to squeal/make any other sound with your vocal chords when you poof into pieces upon death.
i think its a good suggestion to add a death scream for the queen. i was watching yt videos to get a clear idea of what it does at death, and its nothing noticeable.
(if you want to argue about the word i used... you are trolling)
its a good point that if the queen is to explode as a death animation, it cant really be screaming.
so maybe it could use a different death animation too.
the seekers also explode on death, and they do their little chittering sound from getting hit. i guess it doesnt make sense, but i never noticed
(but my number 1 suggestion at the moment would be to focus on the essential (compatibility, stability and last biome/ending) and get the game released sooner than later. not that i'm impatient, but the feedback seems pretty clear.)
i dont have to suggest it, i trust the devs
Fader has a death sound
Yeah, but he collapses before the corpse vanishes.
🤔 seems like weird logic

Yea I really don’t care either way 😂
Doesn’t moder have a death sound and she literally like just explodes?
Same with bm?
Yeah, honestly I have not noticed therefore cared. 👀
@wanton atlas i saw function like this in grounded, and it was very comfortable
And how does it work in grounded?
the world is on cloud storage so anyone invited can start hosting it when nobody else is already playing
and if someone else is already playing, you join them as normal
unsure how they solve that
since steam cloud probably don't allow anyone else from accessing your files 🤔
I think you missunderstand how valhiem hosting works
In grounded the shared save stuff is handled by Microsoft cloud services, so to suggest it for Valheim means they are asking you to setup a cloud system on your end to handle the sharing of save files.
do you realise the cost that would take to make our own cloud service, and then host it world wide?
Just to be clear im not suggesting you do that lol, I just wanted to explain what they (microsoft) did, it makes very little sense for most game studios to do it
sounds like a very big problem to solve
like, how would Xbox allow playstation into their cloud saves?
🤔
would be 1 thing if Crossplay had it's own cloud service
players on any platform can log into a microsoft account in-game to access these saves
so you would need a MS account?