#suggestion-discussion

1 messages · Page 85 of 1

arctic wharf
#

It's super simple and would get the job done without introducing full on diving.

#

Ofc, I have said this here at least twice before haha

gaunt harness
#

I would like a lot more Huginn and Muninn appearances. Not quite the level of Navi from Ocarina of Time, but just have them show up from time to time instead of disappearing entirely when you've exhausted the tutorial messages.

arctic wharf
#

Agreed, I would not mind if they could drop in here and there.
At one point I suggested a little stick perch you could place at your base and they land at from time to time NeckSmile unsure if that was pre-discordwipe or not tho.

rose swan
#

Hey! Listen!

glad cargo
#

Regarding the NoMap suggestion, I saw a bit higher up that Smiffe said that people would just bring the cartography table, look at it, and keep going. That's not as easy because it's made with Bronze, not only being heavy as hell and taking up 5 inventory slots, but also preventing the use of Portals

gaunt harness
#

awwh... In my blocked message I said I Was for horses - without the cart pulling - and that I wanted seasons and some limited diving capabilities (not underwater swimming, just being able to dive straight down for item like... and I'm repeating myself... in ocarina of time).
A really hairy nordic horse to let us cross the very tiny DN island. 😂

glad cargo
#

Easier would be to take a portal with you and leave the cartography table in your base, so every tiem you're lost, you teleport back, look at the map, and keep going. There is a mod called NoMapPrinter that does just that. It's still hard to figure out where you are, because it only shows you the map and boss locations and not exactly where you are.

wanton atlas
#

@gaunt harness discord auto-mod thinks you're spamming 😄

arctic wharf
#

Seems you had the same inspiration haha, but yeah many topics have been talked about many times before here.

wanton atlas
#

it's the "new guy" issue

#

so many ideas have already been vented over and over and over

arctic wharf
#

Skills!!!
"Shakes violently "

rose swan
#

Green GurraDesu

arctic wharf
#

That's smiffe hahaha, hear my pleas NeckSmile

rose swan
#

Accurate depiction of automod dealing with Gurra 😂

gaunt harness
stark furnace
arctic wharf
#

Only zelda I have not completed is 2, and I still think phantom hourglass is up there for me. NeckSmile

rose swan
#

Never played spirit tracks, but phantom hourglass was great 👍

arctic wharf
#

I was giving you a good shake, while spewing my incessant pleas NeckSmile
Just joking about

lament zinc
#

I dunno what the suggestion about #suggestions message is, but imho it should reported as a bug over the website, not as a suggestion.

And as a bug it's most likely a known one, as I've seen it being mentioned a couple of times before.

gaunt harness
#

#suggestions message Sounds like your problems is that the stack that is taken from isn't necessarily the one with the least items in the stack, but rather whichever is first in the inventory list.

I do agree, it would be nice if items could automatically sort themselves into neat stacks, but if that happened automatically it might cause unintended issues.
However, a quick sort button would be nice to merge all items of the same type into the same stacks as much as possible, and if we can set the inventory to use items from the stack with the fewest items in it first.

arctic wharf
#

This tends to happen when you pick up an item you have inside a grave stone, and then pick up your grave stone. They don't tend to stack, and instead remain as individual stacks.

languid ibex
#

Some items just won't stack when picked up from a raw instance, rubies in sunken crypts for example.

#

If I had to guess, it could be related to instance ids varying when laid out in multiples. Like Ruby is just functionally different than Ruby x3 until picked up.

stuck lark
#

This happens a lot to me when I pickup my tomb too

runic plover
#

I occasionally have the issue when using the "take all" button in chests, too. At least those in dungeons.

wintry bobcat
#

@analog quest Yeah it has been suggested quite a few times, but devs (specifically in response to this suggestion) have said they don't want to add any additional features that are only useful in multiplayer

analog quest
brazen smelt
#

Sailing skill, increases max speed, same as running perhaps

#

...And maneuverability for that sea cow drakkar

wintry bobcat
#

If it's just about rowing faster then yeah that's definitely possible. Either flat rowing increase or sailing skill as mentioned by Petunia ^ would probably be the most feasible. But then I would change the suggestion to specify that it's for a method to sail faster against the wind.

Currently it sounds like you want rowing spots that additional people can sit in and row. And if its not multiplayer then it's some sort of hiring mobs/vikings to row your boat, which is another thing that has been shot down.

(Not trying to rack down on anything, just informing)

analog quest
#

well i just dont see the point of having like 8 seats on the longship if they only just sit people

stiff stag
#

That's specifically what seats are for, to seat people...

spiral ice
analog quest
brazen smelt
#

My gf is about 16,000kms away, the seats and anchor points have stopped her glitching through the boat into the ocean who knows how many times

primal wolf
#

I need 4 strong black metal meta guns Porcupine and black metal tower shield already crafted so need 4 more suggestions

dark forum
#

Every seat has a paddle

wanton atlas
#

@ashen cargo what would a draw distance modifier do?

#

and why?

#

this is already a thing

ashen cargo
#

Oh, I didnt know that. I was annoyed at my larger builds popping in only from like 50 meters away beam by beam, my idea was to have a low quality version visible from much farther away. But if thats already a thing, there is no need for that suggestion

stiff stag
#

#suggestions message I can agree with them fixing the issue if the wrong versions are being used, however that is not something that should be made optional or be left up to the player.

shadow crow
#

They’re saying the pronouns default to the male, regardless. Or did you simply panic at the P word and not read further?

fast void
#

Or are they saying "male body type should always have male pronoun, female body type should always have female pronoun" in terms of "not be optional"?

Because that's also a no...

shadow crow
#

I play a male character because the beards are epic. I’m still female

fast void
#

Do they not allow bearded women?

shadow crow
#

Nope, it’s greyed out in character creation

rose swan
#

If I’m understanding Stranded correctly, I think he’s trying to say the player shouldn’t be able to add pronouns where they aren’t specified. I could misunderstanding, since I only know English 🤔

#

Like, as far as I know, I don’t think in the English version of the game the player is referred to as any gender at any point. I think.

shadow crow
#

The original suggestion mentioned that some languages have gendered versions of the word “you.”

rose swan
#

Right, but in the versions where they don’t use gendered language, I believe the stance is that shouldn’t add gendered language.

I guess what I’m trying to get at, is that I don’t think Stranded was trying to cause any harm skol_splash

#

So right, I think the stance is to correct the gender where applicable, but don’t add gendered language where it isn’t needed 🤔

shadow crow
#

🤣 no one is asking to add it where not needed

rose swan
#

That’s fair, was just trying to clear the air skol_splash
Don’t think anyone is “panicking over the P word”

wanton atlas
#

I don't understand that suggestion at all myself

#

but I assume it's a language thing but it's not really explained

wintry bobcat
#

Bear raid: "They have the right to bear arms"

rose swan
errant mauve
#

Yes

lofty wave
errant mauve
#

+10

wintry bobcat
#

Once you defeat eikthyr, it upgrades from bear raid to vile raid

errant mauve
#

Conditions for spawning 100 bear raid=
Player is feeding the boars in their underwear

lofty wave
#

Player killed a neck

wintry bobcat
#

There should be a 1/10 chance of the player breaking their neck whenever they kill a neck

rose swan
# wanton atlas I don't understand that suggestion at all myself

So I am far from an expert on this subject, but for example in Spanish, there’s also of gendered language. And it’s a little more complex than being directly related to sex.

So in English, the phrase “You are a fantastic person” may be written differently in Spanish to include the gender (and therefore pronoun) of the subject.

At least, this is how I understand it 😅

wanton atlas
#

some languages are heavily genderized words tho

rose swan
#

Yee

errant mauve
#

Everyone gangster until its your end of year French exam and you cant remember what gender a toolbox is

wary pilot
fast void
#

odinbot is broken 😭

wintry bobcat
#

Toolboxes are female because you put things in them.

Toothbrushes are male because you put them inside other things

I'm gonna assume that is the logic for all genders assigned to items in all languages that do so, with no basis whatsoever

shadow crow
#

I think Odin went on strike

errant mauve
#

Patch broke Odin

shadow crow
#

Maybe he has retreated to prepare for The Final Battle!

fast void
fast void
#

😁

rose swan
fast void
#

@rose swan I'm going to need you to design the first non-binary cable.

errant mauve
#

There are some plugs out there that can be both male and female

fast void
#

Danger link is dangerous.

fast void
#

Danger link is still dangerous.

sage crest
#

Is the Odin bot down or smth? The latest suggestions don’t have the votes on them

rose swan
#

Yeah I think its having some problems lol

#

It still deleted suggestions if it doesn’t have a bulb it seems

languid ibex
#

We may need a moderator to add those reactions manually 😅

rose swan
#

Ohhhhhh Joooooel! 🗣️ 🔉

peak bronze
#

-# I'm not a moderator. kek

errant mauve
#

My suggestion would have got thousands of upvotes but Odinbot failed :/

gaunt harness
rose swan
azure cargo
azure cargo
stiff stag
#

You choose a male or female model when you make a character, no reason to use anything beyond that to determine which versions of words to use in other languages where non-gendered versions of words aren't available. Choosing pronouns isn't a part of the game to begin with for good reason, so it's just an extremely odd thing to propose, especially when the issue only affects some languages and not all of them.

azure cargo
# stiff stag You choose a male or female model when you make a character, no reason to use an...

"extreamly odd"? Well the game addresses you so giving it data on HOW to address you(or maybe the individual character?) would be good? I dont see how changing the pronouns depending on the character model would be a good thing when you can just add a button to choose between the two pronouns. If you're scared of the word pronoun, it could be named "the way the game addresses you" and you'd have two options: "masculine" and "feminine" so some poeple wouldnt be scared of playing a "woke" game.

wintry bobcat
#

Haven't been following this too closely, but from my understanding some languages (English for example) won't be affected by the pronoun setting at all right? Which could cause confusion for the users of those languages as they're constantly waiting for some part of the game where the pronoun they selected comes into play, as surely it's not just there for no reason.

Minor point for sure, but I can see it being a concern

#

Does just seem to me that the game needs to tailor its words (in whatever language they are) to the chosen gender of the viking

azure cargo
# wintry bobcat Haven't been following this too closely, but from my understanding some language...

i wrote a suggestion that stranded referenced in the first message in this discussion. i was writing about languages where "is", "was", "are", "were", etc. are all binary gendered(either masculine or feminine) so when someone says "you should do insert thing" that "should" would have a gender dependant on you i guess? I am polish so its in my language and its hilarious that you get addressed masucline no matter what.

wintry bobcat
#

Yeah, so can't it just be masculine if you have a male character, feminine if you have a female character?

#

I mean keep in mind the game isn't breaking the 4th wall and talking to you, it's talking to the viking

lofty wave
azure cargo
lofty field
#

And the bigger part of the required work is probably going to be adding the additional texts anyway, if the pronouns are derived from the character or an additional setting probably isn't going to make much of a difference

wintry bobcat
rose swan
#

Really excited to see what new weapons the deep north brings. If y’all could see a new weapon type, what would it be?

azure cargo
# wintry bobcat Not to me personally no. I'd be fine with adding pronouns I'm just wondering if...

with it being a "modern thing" it REALLY depends on the place that a culture was originating from. In lots of african countries, the topic of gender was much more complex much earlier than in euroasian countries. Im not that educated on scanfinavian cultures, but i know some of them were very progressive especially in the places where wars weren't as much of a thing. Anyway, trans people have existed since forever, just havent been socially accepted or were just erased/hid after passing, so i dont see an issue with another world respecting them😭

rose swan
#

Hot take, but I’d probably go with throwing weapons. Could be an interesting option.

azure cargo
#

Stranded you've been writing something since forever im stressing😭😭😭

rose swan
#

Like to think that eggs would be a plains-tier weapon and therefore do around similar DPS to black metal weapons Ragnar_laugh

stiff stag
#

Maybe if you're shooting dragon eggs. I'm sure those would hit like a truck.

rose swan
#

Need a catapult for those 🤔

wintry bobcat
#

Makes me want to put dragon eggs in the catapult and go assault a charred fortress

lofty wave
wintry bobcat
#

Pascz don't answer, it's a trick question

#

Or if you do answer, say something like "I saw a skeleton shoot one of the poor things, and I tried to dive in front of the arrow but was too late :("

stiff stag
#

They bleed green because they have green blood, don't see why that's odd at all. Plenty of fantasy creatures have varying blood colors and it's pretty commonly accepted as a normal theme.

azure cargo
azure cargo
spiral ice
wet drift
mystic fern
#

💡 Rare eclipse weather event that acts as a temporary night period.

spiral ice
#

❌ Viking
✅ Vibing

plain oak
wanton atlas
#

@tranquil atlas keep on playing the game and what you want will apear

azure cargo
# plain oak https://discordapp.com/channels/391142601740517377/1202312684364910612/146793301...

to be honest, the "historically broader shoulders" are the AVERAGE statistics so it shouldn't matter since people can be just born with above average shoulder width, but if it helps my point i really like it. Its not really a case of "historical accuracy" but more of a case where the shoulders are sometimes just too slim for some armors or capes to look any good(im looking ESPECIALLY at the first bear armor, it looks so goofy when the hood is literally wider than my shoulders like...)

tranquil atlas
fast void
#

@plain oak Ygg being that close is why we are here. The Forsaken and pulling it to Valheim, and the point of the game is to stop them from doing that.

plain oak
fast void
plain oak
#

I thought the Allfather decided to finally deal with his badguy trashcan

fast void
#

Nah he was fine to leave them all in Valheim.
It's now they are pulling on Ygg which is causing issues in the other realms that he says "ok go suppress the prison riot."

#

I have the feeling this is basically just that, suppression. Because if they could be completely killed, Odin would have done that the first time. And iirc Yagluth even talks about this isn't the first time he's died and he always comes back eventually.

plain oak
#

that makes a bit more sense than my previous impression

fast void
#

I try to make sense 😭

plain oak
#

you did a good job
i still feel its a bit too close for the scale of Yggdrasil

azure cargo
# plain oak Really? Did new lore drop since the Ashlands release?

well not exactly lore about why the vikings are being sent to valheim, but a LOT of lore has been dropped in the ashlands update. To be honest, in my opinion it does actually discuss the details of what happened with valheim exactly, but we'll see the whole picture in deep north. I hope u played ashlands so im not spoiling u this.

plain oak
#

||I am really interested in what the Child of the cold (or whatever it was called) is supposed to be, and why Fader's Thanes had it killed.||

fast void
#

Because Fader is a dick and angy about losing a wing.

#

So he just kills all things 😭

wintry bobcat
brazen smelt
slow salmon
#

Cany anyone help, Ive tried looking everywhere, youtube, reddit and other servers, is there any other way "No mods" to doa "Dwarf Hedging" im doing it for my front lawn Mansion, and the vines are not that good, they also dont grow close or next, they dont grow in a pattern only straight.

#

the Stones are for pattern I kept, Now im almost done with the mansion and interior i Plan to do the Outside, so I could lay the Walls surrounding Half the island

#

The walls on the Sea are for the 9 serpents i caught, theyre currently caged somewhere, but I need to finish this first before moving there, so as of now im stuck and cant progress meaningfully

#

If anyone has a suggestion for a Dwarf hedge "like" design it would mean a lot :3

#

For Context of whats a "Dwarf Hedging"

gray canopy
# slow salmon For Context of whats a "Dwarf Hedging"

If modded: InfinityHammer by Jerekuuzela lets you adjust the size of plants, means in this case you can adjust the size of the vines to very small so you get that hedge youre looking for. Use the normal snap-vines for this and not the ones from Ashlands.
PlantEverything by Advize lets you adjust the settings of each plant aswell, including space needed, biomes-restrictions etc. Comes in handy when you want plants or trees, whatever - placed closer and still grow.

Had a server with some friends where one of the oaks looked like it had eaten half the world. ☕️

topaz smelt
#

The tree whistle is a good idea you guys.

#

we have to discuss this.

#

a tree wistle would solve all the comunity's whistle based, and some tree based, needs!. Surely theres a small spot in your inventory for a nice tree wistle. It could be crafted with ancient bark and a whistle.

#

Like this.

gray canopy
#

I need more coffee, obv

topaz smelt
#

or....more whistles.

rose swan
#

What would a tree whistle do? 🤔

fallow kestrel
#

Appearntly my suggestion got some recycle emotes. But I searched for similar suggestions without any results beforehand 😅

lament zinc
glad cargo
#

Wtf is a tree whistle anyway?

shadow crow
#

#suggestions message You can sit next to a campfire and get a small rested buff. This already exists (though I think bedrolls would be a cute visual addition)

fallow kestrel
lofty field
shadow crow
#

Ah that makes sense

analog moss
arctic wharf
#

Seen a fair few suggestions about boat additions/customization to add stuff like tents that you can sleep in. Thus, for me, it got the ♻️ for being generally very similar in outcome. 👀 skol

glad cargo
#

black forest music is always feels like "sad boy crying in the corner".
LMFAO

empty quartz
glad cargo
#

Yeah, I believe you, I just found the phrasing really funny

#

I don't think I agree with you in any point, but it was still a funny phrasing

empty quartz
#

Id like to hear ocean theme, and meadows theme most, except black forest i guess

glad cargo
#

I love putting Plains and Ashlands music in the background while working. Mostly Plains

#

Black Forest is a bit weak on its own, I'll admit, but it works well in the game (which is all that matters)

#

You know what? Now I'm gonna go and listen to the Plains OST again

empty quartz
glad cargo
#

Been there, done that. It never gets old

#

Again, Black Forest theme is among the weakest themes as a standalone, right? But it's still great ambiance and you're totally free to turn the music off and play some melodic death metal in the background. Or kpop, idk.

#

It's a very personal thing and it doesn't warrant changing the whole game around your preference

empty quartz
glad cargo
#

You would because that's what you want to do

empty quartz
#

I want to listen music, and not turn it off because there is 3 hours already playing the same melody

glad cargo
#

It doesn't NEED more variance. YOU want more variance. Which is perfectly fine, I have a friend like that as well. But that's not the case for everybody and having each biome have its own tune (that loops perfectly btw) makes the tunes the more memorable. Skyrim did a great job but I recall maybe 3 or 4 songs from the background. With Valheim, every tune is unique. Also, there is already some variance when getting close to structures

glad cargo
#

If you get bored of the music, you can turn it off, that's a personal thing. More variance means I don't get to listen to the whole song (which is what happens in the Ashlands) and I don't like it

empty quartz
#

Still id like to hear more songs variations, and that's all

glad cargo
#

I think the Black Forest itself has 2 variants? The one that plays in ruined towers and the one near Greydwarf nests. I think they're different

fast void
#

Music? Songs? You mean... Spotify?

scarlet tartan
#

@fast void Why the downvote on my Dyrnwyn idea. Curious.

errant mauve
#

They downvote everything

fast void
#

That is objectively false.

fast void
scarlet tartan
fast void
#

Extreme doubt.
They didn't make everything in Ash weak to Frost, so do not expect everything in DN to be weak to Fire.

#

It's just a fun sidequest.
Like Hildr's stuff, and the Fishing Hat.

scarlet tartan
#

Such wasted potential imo. I'm going to pray you're wrong because the idea of it being needed is too cool to pass up, but knowing Irongate you may very well be right in the end.

fast void
#

Aside from Dragon Tears, is there any other "needed" item in the game?

scarlet tartan
# fast void Aside from Dragon Tears, is there any other "needed" item in the game?

"Needed" is an exaggeration. It'd be really cool if it had some mildly noticeable environmental effect in DN, on a similar level of the Mistwalker parting the mist ever so slightly.

As for what is actually "needed", if we're going to argue that the Dragon tears for the Artisan table is "needed", supposedly for the Drakkar, which I argue isn't actually needed anyways, then you'd "need" surtling cores to process iron into iron nails to make the Drakkar.

fast void
#

Drakkar is unfortunately not needed at all. And I find that to be one of the very few "mistakes" the devs have made.

scarlet tartan
#

Unless you're speedrunning Fader or smtn I don't see why you wouldn't make it though. Minor mistake if any.

wintry bobcat
#

Other than Moder none of the boss drops are really needed so I wouldn't say Drakkar is really in a different boat there (🥁 ), but designing and having players build an entire ship that is supposed to be the next in the ship progression, but that players just use for 5 minutes to get to ashlands then quit using because it feels meh does feel a little off

fast void
#

It's also slower than the Longboat iirc...

topaz smelt
wanton atlas
#

@daring vapor the reason the map reveal is so small and shouldn't be changed during sailing is it's the area also which things spawn in. trees, dungeons, monsters, etc etc. so if we made the map reveal larger, you would be tricked by the map that you loaded in part of the map you never visited and things wouldn't have spawned in.

daring vapor
wanton atlas
#

you're welcome

azure cargo
#

Its not that its bad to include things like this since its really cool to be more in line with the norse mythology themes, but its a thing that would only work if it was added when the game design was at the beginning

glad cargo
wanton atlas
glad cargo
#

And why not scale the circle accordingly then if that's a problem? Regardless, I still don't get it. What do you mean that you won't know where "unspawned things are"?

wanton atlas
#

low end PC's will struggle

#

and console aswell

glad cargo
#

Oh so it's just performance

gray canopy
#

I think the confusion comes from mixing map visibility with world state.
The world only exists (spawns) inside a fixed radius around the player. Outside that radius, objects, enemies, NPC etc. literally do not exist yet, there is no data to reference.
If the map reveals areas beyond that spawn radius, the map would be showing information about locations that have no instantiated content. You can’t reliably mark “what’s there” if nothing has been generated yet. As for Hildir, Haldor and Bogwitch.
Scaling the circle isn’t a trivial solution either, because increasing the spawn radius doesn’t just affect visibility, it most likely affects: deterministic world generation
spawn logic and state tracking, events, loot tables, persistence
and yes, performance, but not only performance
At some point you’d be revealing a map that suggests certainty (“something is here”) where the game engine hasn’t actually decided what is there yet. That breaks consistency and can cause desync between what the map implies and what actually spawns when you arrive.
So the limit isn’t arbitrary , it’s about keeping map knowledge aligned with actual world existence, not just how far you can see.
If that makes sense

glad cargo
#

Oh I understood that the spawn logic and the map reveal radius were tied together, which means that increasing the map reveal radius also increases how far stuff spawns and generates automatically

gray canopy
#

Yes. I guess youve seen mobs spawn and fall to the ground when you get close to a spawning area, even when you've been there before - same thing really. Next time something else will most likely spawn at exact same spot.

lament zinc
stark furnace
#

omw to theorycraft a no wood run

rose swan
#

What’s the first boss that has a higher HP regen than fist damage? 🤔

pulsar perch
#

probably bonemass

topaz smelt
tight valve
#

The 15 down votes kinda hurt. Is an aesthetic reward for people who backed the game before 1.0 really that bad? Most players don't know about Cape of Odin so I doubt doing something similar would break anything for new players.
#suggestions message

#

I feel like the only people who know of the Cape of Odin are players who have it and players who have explored the use of creating things with devcommands and all the little background things like the Cheat Sword

lament zinc
#

There are over 14 MILLION people owning Valheim right now. And it's likely the closer it get to the 1.0 release date the moment that one's known, there will be even more people owning it.

I don't think that giving them some sort of reward will be that unique at that point; while the Odin Cape was givien to a (very) small group actually is.

rose swan
#

Right, at that point you’d have more people who do have the special gift than those who do not 🤔

#

Like 1% of players would have Odin gear, 80+% would have EA gear, then the remaining 19% would have nothing unique. And that just feels cruel Ragnar_laugh

lament zinc
rose swan
#

(Fixed!)

lament zinc
#

"do not"...... LOL! 🤣

grizzled obsidian
# tight valve The 15 down votes kinda hurt. Is an aesthetic reward for people who backed the g...

Dont worry too much 😄
My first suggestion experience was posting something which was downvoted and then somebody posted the opposite of what I suggested and that got voted up

I think in general the discord is a bit like that, there are some people here who make things abrasive for new people. It is what it is. At the end of the day we should be inclusive of people who are new into Valheim and treat them with respect and kindness 😉

People like arguin tho, thats how it is jajaja

rose swan
#

Best not to let the votes get to you skol_splash

With that being said, if you’re going to suggest something be ready to embrace the fact that some may not like your idea- and that’s ok 👌

autumn idol
#

Yeah, I've had some ideas get a ton of upvotes and others (which I liked even more) get downvoted into the ground. It's just what happens.

tight valve
grizzled obsidian
#

I would also enjoy somethin thats like "Hey, you played before 1.0"

#

Really im just jealous I dont have one of those Odin cape things

wintry bobcat
#

@sage crest may I suggest instead of making a slightly weak item OP, we make the slightly weak item balanced and make the OP item (jormundling) balanced as well?

autumn idol
#

Out of interest, what to do people feel like are the most useful and powerful trinkets? I've pretty much been only using the 2 swamp tier ones because they strike a nice balance between good effects and low adrenaline cost.

wintry bobcat
# autumn idol Out of interest, what to do people feel like are the most useful and powerful tr...

I think for me I really like Iron Brooch, Fins of Destiny, Wolf Sight, and Evasion Mantle. Should be noted I play on increased difficulty and don't use mage much, though.

For an overview though, I'd say good trinkets in order of when you get them is:

  1. Bronze Pendant: 25% stamina regen. I'm not personally a fan, but people rave about this one, using it for the entire game. People like their stamina

  2. Iron brooch. This one is nice. 50 health is no joke at least early-mid game, and the armor for 30 sec is nice too.

  3. Fins of destiny. Criminally underated. Only 10 adrenaline to activate, lasts 2 minutes, can be paired with other things to have zero stamina loss while swimming. Very nice for getaways, most mobs can't catch you (only one I've run into trouble with so far are wraiths. Even leeches can't catch me)

  4. Nimble Anklet. Kinda preference based, depends if you like speed.

  5. Wolf Sight. Finally a good damage relic. Makes spears and bows even better, pretty considerably 20% ish damage buff to spears, and even more for bows I imagine

  6. Evasion Mantle. Mostly for higher difficulty or if you really wanna parry a 2 star fuling zerker or something. Lasts 2 minutes though and can be nice for dual wield weapons that don't have the best base parry.

  7. Resounding Shackle. Decent if you like slash, but mostly because there's not a lot of other good lategame melee trinkets.

  8. Jormundling. Brokenly OP for mages, as if mages weren't broken already. Just constant eitr regen party

spiral ice
#

I run Iron Brooch for melee.
HP boost is great for face-tanking enemies for a couple seconds to drop low enough to max out the return. Also, +20 armor takes you to the next armor tier.
This works great for a hybrid build with the Staff of Protection. You're ridiculously durable, and the adrenaline is easy to reach in later biomes.

#

I used the earring for mage, but only because I didn't get any valkyrie trophies.

fast void
# stark furnace omw to theorycraft a no wood run

Weapons that don't require wood:

Berzerkir Axes
Flametal Mace
Nidhogg
Dyrnwyn
Krom
Slayer
Paws of Bear
Fleshripper
Vile Claw
Dead raiser
Trollstav

Seems feasible to just do fist weapons -> Krom -> Any non-spear Ashland weapon.
Or fist -> become a Summoner.

fast void
eternal wyvern
fast void
#

Fair. And you need a workbench to make any of the other benches anyway.

lofty flax
#

i like the bracelets of the brave, but its only good for club users.

gaunt harness
#

#suggestions message Teeth and bones would be great fertiliser. I know this is heavily what minecraft already does, but hey, lemme use all the extra bones and teeth I have no other use for to make 'extra fertilised cultivated soil'. 🧑‍🌾
Speeds up growth for a day, then turns into normal cultivated soil. Just reapply the next day. CorpseRun

#

#suggestions message We already have a following mechanism for tamed wolves. It would be nice if you could do the same for the boars and chickens as well. At least Askvins and Lox can be saddled and ridden, though that will still take some time to move two of them so you can start breeding in the new home.

multiplayer really is easy mode, isn't it?

azure cargo
gaunt harness
# tight valve The 15 down votes kinda hurt. Is an aesthetic reward for people who backed the g...

I think it's an okay suggestion, but I don't really like exclusives like this in general.
The Cape of Odin was there for those who got Valheim as a project started in the first place by showing there was market potential. I can get why the team give them a token treat - but mechanically it isn't like the cape is the be-all-end-all of capes.

At this stage, I'm not sure 1.0 would mean that Valheim's sales would shoot up particularly much. There have been many long-term early-access games, but I don't think I need all my fingers to count which ones hit 1.0 and saw their sales doubled after the fact.

glad cargo
# lofty flax i like the bracelets of the brave, but its only good for club users.

It still gives you +100 health on each activation, giving you more HP per Adrenaline point than the Iron Brooch. Granted, it activates less often. The Iron Brooch is just so damn good, has a quick activation and that 50 HP is godlike. With it, you can just stay right up to Bonemass and whack it with whatever, tanking all poison damage (with a poison mead ofc) and just healing back up constantly

wanton atlas
gaunt harness
#

I certainly hope so too.

Anyway, I do think at this stage a reward for the second lot of early supporters isn't really going to be a huge selling point, and if anything it might make the people who buy the game after 1.0 feel snubbed, if that makes sense.

wanton atlas
#

?

#

feeling snubbed?

#

by what?

#

the Early Axes won't go away at 1.0 release

gaunt harness
#

By a reward (like the odin cape) being released in the last moments before 1.0 to those that already owned the game.

Also, those axe heads are hiding from me too well... close to starting a new world because I think I'm running out of meadows. 😂

wanton atlas
#

I don't follow the argument 🤔

pulsar perch
#

i think people want something for buying the game in early access

wanton atlas
#

a lower price is one of the things

#

the price will most likely go up after 1.0

gaunt harness
#

I'm not making an argument. I'm stating that for the suggestion of another early access reward like suggested here: #suggestions message might make some 1.0 buyers feel like they lost out doubly: both in not getting an item, but also because they paid more.

wanton atlas
#

it's what almost every single Early Access game "gives" it's playerbase

#

you buy it early for a lower price, and then either play, or don't play until 1.0 and the entire game is presented

#

like the odin cape reward. we had everyone who signed up to us by email, was sent a free gift code so they could redeem the cape and set. this we cannot do to 14+ million players. it's impossible.

#

and we cannot "lock" anything either since there isn't any kind of way for the game to detect when you bought the game. so game don't know if you bought it before 1.0 or after 1.0.

peak bronze
#

These kind of buildings. @gaunt harness

gaunt harness
peak bronze
#

Got me thinking, what if there were different versions for Early Axes? Like we have recipe for axes that require both curious and mysterious axe heads but what if we also had one version with 2 curious heads and one with 2 mysterious heads? thonk

glad cargo
#

The Early Early and the Axes Axes

peak bronze
lament zinc
grizzled obsidian
wanton atlas
#

and everyone who send a email got a cape

#

not just those who got in

spiral ice
wanton atlas
glad cargo
#

Full axes are just double wielded Crystal Battleaxes

wheat pond
#

Not going to lie, but I wouldn't mind seeing Odin's cape and set as a paid DLC. I missed the signup for the code and it's haunted me for longer than it should.

wanton atlas
#

people have offered money for it but it's a gift tho those early people

#

those early people helped spread the word about the game before we could do any kind of marketing

#

so they helped us spread the word of valheim the game to other friends

wheat pond
wanton atlas
#

yea

#

0.13% of the playerbase have the set

#

or could be 0.0013%

#

I forgot how to math 😄

wheat pond
#

Either number... 🤯

wanton atlas
#

0.135%

#

I was correct 🤔

#

and actual number is probably even less since some people got like 5-10 sets since they signed up multiple times on diffrent emails

wintry bobcat
gaunt harness
wanton atlas
#

the animals would just run around like idiots in a pen

#

since they don't activly fight you or the enclosure, not sure what kind of gameplay it would add

gaunt harness
#

Oh, yeeesh! That's a lot of downvotes on click-and-drag.
I didn't know players felt that clicking 100 times to plant 100 onions while slightly shifting the wrist or walking was a core Valheim experience. 😭
Even devs joined the roast! Ragnar_laugh

wanton atlas
gaunt harness
gray canopy
gaunt harness
wanton atlas
#

just put on a nice song, with a descent repetative base line

#

and go

#

"dun dun dun, another plants a crop". dun dun dun, another plants a crop"

gray canopy
#

Yep, and when theyre done they check how well they did

fast void
#

BASE line.
Love it. 😂

wanton atlas
#

Bass line then

#

sorry for swenglish

fast void
#

No, the pun was so good.

#

Base line, because working on your base.

wanton atlas
#

oh god

#

🤦

#

see now what I did

fast void
#

💛

gaunt harness
#

#suggestions message Hell yeah! I once jumped off my longboat and swam to an island and sent my longship into the Ashland waters when one of my sailing buddies went AFK.
Don't leave me alone in the boat to take a phone call so I have no one to talk to. Ragnar_laugh

glad cargo
#

That's the most random suggestion ever, if the boat trip is long as hell and I have stuff to do, I'll go AFK whenever I f'ing want.

wanton atlas
#

is it even a suggestion? or more of a general warning?

fast void
#

It's a troll suggestion. 🤷‍♂️

gray canopy
#

For some reason im so sadistic i love reading about others trips over the worlds edge and funny deaths, its good memories for them - they learn so let people fail.
Hugin

#

Besides the smoke, warn them about that part.

wheat pond
#

@wintry bobcat @gaunt harness I just don't care for the practice of restricting content in games. Many developers do it and it's becoming more common. It's okay if you and others disagree with me. I just think it's bad form.

fast void
#

Man, if only you could buy Olympic gold medals instead of having to be there to get them... 😭

wheat pond
#

I'm still going to enjoy Valheim, but I'll be sad, that's all.

shadow crow
fast void
shadow crow
#

Nah these words might break a rule 😅

fast void
#

We have dm's for that 😉

#

But dm's are also limited and restricted so... 🤔

gaunt harness
wheat pond
rose swan
# gaunt harness Oh, yeeesh! That's a lot of downvotes on click-and-drag. I didn't know players f...

Wanted to give you the reasoning why I voted against the suggestion.

I’ve been pretty vocal about farming for a few years now, and I’m not opposed to changes! Rocky

The way I see it, the goal is to make farming easier because for some it’s not engaging enough. I think there’s better ways to address this than mass planting/grid planting, etc. the farming skill imo was a huge step forward in adding immersion to farming.

I’ve always advocated for ways to increase farming production that has more depth than the ways I mentioned; generally either placeable objects in some way shape or form.

wintry bobcat
# gaunt harness Oh, yeeesh! That's a lot of downvotes on click-and-drag. I didn't know players f...

I'm not really voting either way for easier mass planting/building, but I'd say the more likely fix with valheim's system would probably be an option to plant multiple things at once. Like click once to plant 9 turnips in a straight line. Or in a square format. Something like that

I feel like click and drag wouldn't fit in as well

But anyways this has been suggested a lot before, I don't think there's anything new

onyx palm
#

I love to see the performance updates keep rolling in. THANK YOU! Great job people.

fast void
#

I can't vote on farming because blocked 😂

gaunt harness
rose swan
gaunt harness
gaunt harness
oblique gyro
onyx palm
glad cargo
gaunt harness
#

All the metals sank to the bottom of the ocean.

rose swan
gaunt harness
# rose swan Keep it the same? What do you mean? 🤔 The concern you have is too much clicki...

It's more of a when it would fix the issue.
If fertilized soil (as an example) was available immediately, then yes. But I feel such solutions might be part of the progression curve.

But, yeah. It's a good solution, though my initial hope was to go from 50 to 5, not 50 to 30.
So, an area planting solution feels better than a plant-fewer-but-have-higher-yield.

But I still think it would be cool to have a soil upgrade/boost

shadow crow
peak bronze
rose swan
gaunt harness
rose swan
#

I’m guessing they haven’t discovered chickens yet Ragnar_laugh

wintry bobcat
shadow crow
#

Same justification for eating otters, seals, and other marine mammals during lent

gaunt harness
#

Has anyone suggested pet ravens yet?
That'd be dope.

fast void
#

@merry crown given the second part already exists, if you remove it I can upvote. 💛

gaunt harness
#

Get a random coin or something every now and then. 😂

shadow crow
#

Sometimes a coin. Sometimes a bukeperry. 🤣

wintry bobcat
fast void
#

Chickens been around for a long time now though.

rose swan
#

I remember back when chickens used to be a common suggestion 🤔

fast void
#

Remember when horses were suggested at least 3 times a week? 😏

gaunt harness
#

And see how that turned out.

rose swan
shadow crow
fast void
#

Might be down to 2.

shadow crow
#

pets her MODHORSE and feeds it carrots

#

(Seriously though they’re such a pain in the butt)

gaunt harness
merry crown
#

I'll resuggest it when my timers up

rose swan
merry crown
#

I'm new here so didn't know chickens had been suggested prior

gaunt harness
#

They are already in the game
You buy eggs from the trader. Good luck finding him.

fast void
merry crown
#

I already removed it lol

rose swan
peak bronze
eternal wyvern
wintry bobcat
#

From the sounds of it, it's a suggestion to the players

#

Which true, isn't what the chat is for

eternal wyvern
#

Oh you're right, guess I can't read today

rose swan
#

About the bones building piece suggestion- it reminds me of this #suggestions message that for some reason I just really love wolf_heart

topaz smelt
#

#suggestions message

A tree whistle would complement the atmosphere of Valhiem.

Additionally, some of the trees in my fort miss the sound.

topaz smelt
#

Also, I understand, and even appriciate the troll trophy reactions, however I am genuinely trying to expresss something im seeing magic in right now.

If I'm alone, its fine, but its genuine.

shadow crow
#

You’ve yet to even explain what you mean except to repeat the concept. So yeah, if not unintentional troll, then just bad at it.

alpine saddle
#

Yeah, what is the functionality of it? Explain it to me like I’m five and have no idea what a tree whistle is

topaz smelt
#

To produce a noise, similar to that of a whistle. To be a cute little moment to some.

...it wood whistle.

gray canopy
#

And the noise would? Besides draw attention?

wintry bobcat
topaz smelt
#

That's all folks. I'm not asking for it to summan a giant tree boss or anything. Just a toy.

gray canopy
#

Ok, Hatz. Im not a person who downwotes toys for people so you have my vote, wont change anything tho, my vote aint enough anyway 😅

languid ibex
gaunt harness
rose swan
#

Could be one of many instruments that could be found in the world Ragnar_laugh
One for each biome

gaunt harness
rose swan
#

Using the wood whistle consumes the item, and adds whistling to the new emote wheel 🤔

eternal wyvern
#

Why not call it wood whistle? tree whistle sounds a bit like it's supposed to do something.

eternal wyvern
#

I'm down for an instrument or a few, and yeah the outer wilds thing would be pretty great except here with you and your friends actively playing it.

gaunt harness
eternal wyvern
#

Eikythr Antler horn

shadow crow
#

Queen Castanets

eternal wyvern
#

Someone should suggest it. It's very optional as it is to kill the bosses again.

rose swan
#

Hypothetically if there was a collectible instrument in each biome, would be cool as a rare find or like a secret POI like the fishing pond. Would be cooler than wooden weapons 😅

topaz smelt
#

@gaunt harness @rose swan
@shadow crow @gray canopy
@wintry bobcat

Thank you all very much for inputing your thoughts on this. I really appreciate the constructive feedback, and commentary.

rose swan
#

Wood be happy to give feedback anytime 🫡

gaunt harness
#

#suggestions message I like this, though I think I'd prefer if it reeled in same as how the fishing rod does rather than the scroll wheel.

eternal wyvern
#

Also maybe the inverted tower in Mountains or Swamps.
The shipwreck in the BF could also be an interesting place for them.

rose swan
#

@mellow wolf I like your suggestion! I feel the same way about fish #suggestions message

there was a point where fish was actually available as early as meadows-tier.

fast void
#

I miss when fish were needed for bait.

rose swan
#

I actually never got to experience that- I don’t think I was active in Valheim at that time. Would’ve been interesting.

fast void
#

It gave you a reason to fish, and it made fishing progressive as you needed to have fished the previous biome to be able to fish your current one.

#

I understand the trophy system makes it easier... 🙄
Which is probably part of my issue with it 😂

rose swan
#

Hmm could’ve had little bit of both. Something like,
Meadows fish > bait for trollfish > bait for ocean/swamp > bait for mountains.
Some improvement to the prep table that allows you to make a new bait that can catch plains fish, but then from there the progression continues?

Idk, would just like to see fishing get a little more love Ragnar_laugh

pulsar perch
#

the old system was nice but also kinda annoying if you didnt progress fishing with your biome progression

languid ibex
#

Personally I would like if fish/fish dishes were awarded with like +5 health or stamina beyond the normal progression standards, because the effort is just not worth the results for most players. I feel like if it were to offer some sort of statistical edge, it could serve players that are struggling at the very least.

#

It's difficult for fish/fish dishes to measure up to foods you acquire passively during your adventures. I totally understand why so many players don't bother.

rose swan
#

Fishing can feel difficult and clunky, doesn’t offer much rewards unfortunately 🤔

spiral ice
#

I think another thing they could do is add fish dishes that give small special perks (+5% attack damage, +8% movement speed). Although something tells me players and devs wouldn't like the idea.

#

And each dish would require a different kind of fish.

rose swan
#

I think it would be odd if fish dishes were the only dishes that provided bonuses beyond the 3 stats 🤔

#

You could simply introduce perks to other dishes as well, but then there would be even more power creep

languid ibex
#

Yeah, I wouldn't want to split focus on perks any more than it currently is personally. Between forsaken powers, meads, set bonuses, and trinkets, there's already a lot of methods to consider.

autumn idol
#

The problem is that some players really don’t want to interact with the fishing system but will feel “forced” to if it gives them the best possible food bonuses or special perks.

languid ibex
#

Perhaps a benefit with food itself could be interesting, where all food timers are increased alongside fish dishes? A satiety bonus of sorts?

stark furnace
#

Longer duration would be a good benefit I feel

spiral ice
# autumn idol The problem is that some players really don’t want to interact with the fishing ...

Good point. It would be better to make fishing more enjoyable rather than some forced thing for a little more power.
Wii Resort (or maybe it's a Switch game, I don't remember) has a pretty fun and relaxing fishing game. The actual catching is sort of like a mini-game. Maybe fishing could be reqorked in that way, and a higher fishing skill gives more rewards for catches rather than making them easier.

autumn idol
#

I like the sound of that. Perhaps the Fishing skill could work similarly to the Crafting and Cooking skills giving extra
resources.

spiral ice
#

Has anyone else ever stood in the middle of the stones, looked at the mounted boss trophies, and thought the music should be unique in that stone circle?

lofty flax
#

i was expecting thumbs down for my suggestion, but i'm surprised about the ♻️ . i searched the discord, i didnt find any discussion about it.

spiral ice
#

I think it's a cool idea, but I don't think it would change the game in a meaningful way.

lofty flax
#

yeah i understand. its more an idea i'm throwing out there than a suggestion i feel very strongly about.
i get the thumbs down, but i dont think its a ♻️ .

#

i do think it would be fun, it would give the wind a small role in mistlands.
but as i said, just an idea.

#

it would also give the opportunity to strategize a bit more against the gjall, going up wind, for those who struggle with those floating demons

#

not to mention to make it a bigger threat to boats sailing near the mistland coast (which might actually be a downside...)

wintry bobcat
#

I like the idea of the suggestion. My only concern is that it would be difficult for players to discover that Gjall move faster with the wind.

I could at least see myself just being "it's random, sometimes it goes fast, sometimes it doesn't"

But maybe hugin could give a tip

slim matrix
#

Hey guys anyone on an android phone can download gamehub from the app store, link your steam account and play valheim on mobile device 🫶

gaunt harness
#

#suggestions message When you say spin, do you mean that we'd rotate on the spot like a helicopter? Might look really goofy

peak bronze
gaunt harness
#

#suggestions message I really like this suggestion as someone who frequently gets stuck on rocks when mapping coastlines.
I would also like if the range of mapping increased as we gain altitude. It's cool that standing on a mountain top, or a really tall rock in the plains, lets us see really far where to go next, but we can see a lot further than the map indicates (which makes putting pins on Places of Interests accurately hard).

wanton atlas
mellow wolf
gaunt harness
mellow wolf
#

Fishing in Valheim is weird... you get different types of fish, but it's basically still the same ingredient, whether it's a fish from low level area or high level area. I wish it was more like in WoW Classic / Vanilla, where you actually feel the progress of fishing.

fast void
gaunt harness
#

Oh, speaking of fishing. Can Sea Serpents be made immune to pufferfish?
I was softening up a serpent before harpooning it to shore to try to collect its scales, but it got caught with a pufferfish on it. So, the serpent died from poison damage before I made it to the coast.

fast void
#

If prep table took bronze or tin instead of iron I think it would be "fine" because you'd have it the same biome as the fishing rod.

mellow wolf
#

It would also be more motivating to sail to a dangerous zone at night and risk your life to get some special fish with some special bonuses. Whether it's throwing some nets or just using a fishing pole and enjoy the stars

mellow wolf
fast void
#

I understand why they changed it, but I don't agree with it 😁

mellow wolf
#

well, there might be mods

#

I felt the same way about mods, until some of them made my life 10x better/easier 😄 like the portal one

fast void
#

Oh, feeling the "same way" is a rare thing given how deeply held my convictions are and have been for decades 😂

mellow wolf
#

like, right now i have a few cool mods installed - they add a few skills you can train and feel genuine, but because of the patch they got screwed up

#

And this limbo, where i can't use them - it breaks the immersion

wanton atlas
#

you don't need to gloat 🤔

fast void
#

👍

mellow wolf
#

Sorry, what did I miss?

fast void
#

I was just smellin what The Rock was cookin.
And Smiffe no like 😭

mellow wolf
#

Look at what time Smiffe posted

fast void
#

👀

wanton atlas
mellow wolf
#

I might add another suggestion soon: Stop making Valheim so addictive, so I can fall asleep

fast void
#

Now I wait to see if Smiffe approves.

shadow crow
wintry bobcat
#

If I was to guess, 2ooth probably learned to eat food so now the 30 damage of a falling tree doesn't feel that bad because it's not a oneshot

That's how I felt at least. Not running around on an empty stomach is a gamechanger against trees

shadow crow
#

Yeah the raspberries and mushrooms are great for taking the edge off starvation but that’s about it 😅

hexed jewel
hexed jewel
shadow crow
#

In my defense, I skinned my knee pretty bad!

fast void
#

I used to be a berry-eater like you, then I took a skinning to my knee.

rose swan
#

#suggestions message @small otter Try to limit your posts to one suggestion; it helps keep the voting accurate skol_splash

hexed jewel
#

#suggestions message due to the slowmode you'll have to space the posts, but you really should break up posts with points like this into separate posts for each, because people can then vote what they like and don't, and IME people just tend to be way more likely to downvote posts when you lump a bunch of suggestions in one

fast void
ashen tinsel
#

I wouldnt mind being able to move cart crates/barrels occupying your hand slot and a losing lot of speed to do so, but the rest seems overboard.

Maybe just make loose crates harpoonable.

frozen lake
#

why is it not possible to light fires with corewood or finewood?

#

i feel like thats kind of a stupid thing and I only realized yesterday

runic plover
#

Probably so people don't accidentally burn their more valuable wood types.

fast void
#

You may feel that way, but the rage from "why did it use my finewood for a firepit?" would be sooooo much larger.

frozen lake
#

oh i havent gotten to the ashlands yet so pls dont spoil

lofty field
#

You can already burn it in the kiln, so I don't see why not

fast void
#

Nothing said pertains to anything beyond Black Forest so...

shadow crow
#

I mean the charcoal kilns are not so picky. “F***!! No! My fine wood!!”

frozen lake
shadow crow
#

The campfire

frozen lake
#

oh right

fast void
#

A pit that you dig for your fire so it doesn't light your house ablaze?

frozen lake
#

yeah i mean sometimes you get caught in a pinch and need to light a fire but only have corewood on you

fast void
#

I have never experienced such a circumstance 🤷‍♂️

frozen lake
#

happens to me at times, only a minor thing so it doesnt really matter

shadow crow
#

You shouldn’t ever be lacking in regular wood

fast void
#

When would I need a "pinch fire"?

shadow crow
#

If you can get corewood, you can get woodwood.

#

Or go out and punch a bush

frozen lake
#

yeah I guess its just being lazy

#

also whats up with the uneven ground combat

fast void
#

Almost nothing now that they fixed it.

frozen lake
#

wait really? I swear it feels like my attacks hit the floor all the time if Im above or under my foe

fast void
#

You must be on near-straight verticals.

frozen lake
#

yeah I was fighting a wolf on the mountain so probably explains why

glad cargo
#

@acoustic rapids You found Eithktyr and Moder difficult? For me those are the easiest bosses by far. Elder can be hard to dodge, Bonemass is annoying and Yagluth barely gives you room to hit it. I do believe that Elder and Bonemass are getting some new moves already, I guess Moder is fine but she's damn stupid and her attacks are barely a threat.

wintry bobcat
#

Think this is the first time I've seen someone claiming for Eikthyr to be one of the most difficult bosses, other than people who have ONLY fought eikthyr

lofty wave
#

eikthyr doesnt even deserve a boss bar

glad cargo
#

What I felt maybe needs a bit of a difficulty raise is Fader. But he's so well balanced, I wouldn't know how to make him harder without it being annoying.

acoustic rapids
glad cargo
#

I mean, the fact that they don't move much doesn't make them any easier, although you do have a point that, for example, The Queen sure is an exciting fight mostly because of how much she moves and how dynamic the fight is

acoustic rapids
#

Yeah, I dont want to just wack a brick wall until its dead.

glad cargo
#

I think Moder needs to be a bit faster and generally stay a bit longer in the air (or maybe less time on the ground). She's just very, very dumb. And yeah, Bonemass and Elder are to get a few new moves to update them in quality to what The Queen and Fader are (which are both insanely well designed bosses)

acoustic rapids
#

The main point is spending sooo much time to get to a boss fight just to kill the boss in under 10 minutes.

glad cargo
acoustic rapids
#

They all need at least the ability to summon minions. Yagluth summoning some tar pit blobs would be a lot harder.

glad cargo
# acoustic rapids The main point is spending sooo much time to get to a boss fight just to kill th...

Remember that, in order for the fight to not feel like a slog, the duration of the fight is tied to the moves it has and/or possible phases. If you make a boss have 50k HP for it to take 30 minutes to kill, you better hope it's not 30 minutes of dodging the same two attacks, otherwise it's just really really boring. On the other hand, if a boss dies before you can see the entire moveset, it'll feel dissapointing and underwhelming. There is a delicate balance to strike there

acoustic rapids
#

Yagluth was slow, bonemass was slow, the elder was slow...

glad cargo
#

You'll be pleasantly surprised by The Queen then

acoustic rapids
#

Awesome, she must challenge me ... lol

glad cargo
#

Also, have you played the game on Hard? Bossfights are a bit more nerve wracking due to the extra damage and HP. Fights drag on a bit longer and require a bit more precision

glad cargo
acoustic rapids
#

I just think this game could use more dynamic opposition. I use the land animals and sea animals mod cranked to 11 to make the scary watch your 6 aspect of the game crazy fun.

#

Ill report back after the queen.

glad cargo
#

And after Fader

#

And play on Hard. Maybe you change your mind on some Bosses (particularly The Elder, I've grown quite fond of that bossfight over my playthroughs)

acoustic rapids
#

i am playing on hard

fast void
#

@analog quest are you talking about equipment at a bench or a repair all built pieces of a house type thing?

hexed jewel
analog quest
fast void
arctic wharf
#

Should already just be a one click repair all to be honest. just a bit silly you have to spam click 🤭

sick breach
#

#suggestions message

I actually like this idea. I picture it as 2 swamp tier unlockable structures, with 2m and 4m tall variants. The bottom and top have a chest you can fill but its the same chest.

eternal wyvern
wintry bobcat
#

Regular ones are useful for if you want slash rather than pierce damage, though I agree it's niche really wanting the sword skellies. Would feel bad if you could just choose to ignore them

fast void
#

Only time I personally want archers is if I am being melee 🤔

hexed jewel
#

you have to put up with the RNG of necromancy like Odin intended for mage builds

wraith acorn
#

In ashlands, the melee ones just die within like 2 minutes, shield or not either to mass damage, or them just running into lava/water. So at that point, they're just annoying and detracts from the game experience. atleast they should remain when you portal, that way you don't need to summon them every single morning even when they survive.

I'n multiplayer i often spend like 5-10 minutes just getting out of the portal. Summon tons of skeletts i immediately murder to get my 4 archers before i even start playing.
It's aggravation.

eternal wyvern
#

The archers are a lot more useful than the melee ones as they can dish out damage and keep their distance to last a bit longer, I believe this is the reason why the chances of archer to swords is 20:80. Imo if you want to good kind to take out in battle, you should have to work for it a bit.
I can see better chances for the archer as a possibility but I think the sword one will get almost no use if you can just choose.

fast void
#

If they make it a choice, it sounds like the need to make melees beefier.

wraith acorn
#

In other games with necromancy, your melee are usually meat shields, they keep enemies of your back while the ranged dish out damage, and you balance ranged vs melee depending on your preference. But you have like 20 summons.

With a max of 4 In your arsenal, type matters a ton.

wraith acorn
arctic wharf
#

Perhaps rather than giving that control over Dead raiser and melee skellies being trash/ignored... they buff melee and then make it spawn in with a specific order.

First skelly = melee
Second skelly = archer
Third = melee
Forth = archer

If a skelly dies, it does some checks to ensure the right one is respawned when used again. If down to 3, but only have one melee skelly. Than it spawns a melee skelly.

This way you get an even split, and the arguable better archer is not prioritized over melee skellies. Ragnar_laugh
No RNG about it - no 4 archer stack.

fast void
#

I always thought it should raise things you killed, personally 🤷‍♂️

arctic wharf
#

Depending on if there is a limit to what can and can't be raised, that might be insanely strong 🤭
But it is an interesting idea.

fast void
#

Strength can also be controlled based on stats and duration of raised thing.
Definitely limit what can be raised.
Also can change the health cost based on what you are attempting to raise to make it riskier.

#

I.E. raising a Morgen would cost more HP than raising a Charred.

#

Charred Warlock would be on the "unraisable" list due to it summoning other spawns getting way out of hand.

#

Being able to kill and then raise for a limited time a Dverger Healer Mage would be clutch in certain encounters.

#

-# Imagine raising a Gjall 😂 @arctic wharf /j

arctic wharf
#

That could be one spicy implementation for sure.

fast void
#

Gjall would also be on the "no raise" list, lol. 😛

peak bronze
fast void
#

Would be a lot of model work because you'd need to have new bodies for living enemies that you raised.

arctic wharf
#

If you want all of them to be skeletal, yeah. Could also just give them a retexture and have more of a corpse look (gray skin, glowing red eyes).

wraith acorn
arctic wharf
#

Simple, everyone will just spam archers always. Might as well only summon archers if we go the route of choosing. NeckSmile
Where as, it could instead be balanced around a fair mix.

#

If you only buff melee skellies btw, and then suddenly people like them more, you just end up in the reverse situation of everyone only picking the (arguably) better option.

wraith acorn
arctic wharf
#

I 100% don't see that happening, I only see 8 archers being the case NeckSmile

wraith acorn
#

Then your a blind fool 😂

arctic wharf
#

No, I just know how players have a tendency to always pick the percieved better option.

#

Just as now they painstakingly kill their own skellies to ensure a stack of 4 archers

arctic wharf
stark furnace
#

idk melee skelets have their use

wraith acorn
wraith acorn
arctic wharf
#

The whole reason it is random right now is likely because IG does not think it matters which skelly you end up with... however this obviously isn't the case since the suggestion you have made has been made 10+ times before. There is an obvious reason those who do use the dead raiser always want archers NeckSmile
Because it is unquestionably better.
There won't ever be some perfect balance between the two skeletons, so allowing players to pick is almost the same as just removing one of the two types from the weapon.

wraith acorn
# arctic wharf The whole reason it is random right now is likely because IG does not think it m...

Each minion type has its use right?
I wouldnt bring archers to a crypt or infested mines, or at worst id bring a mix.

In black forest with lots of dense trees, melee are still good, so a mix is fine
On open terrain like ashlands with lava pools and burning water, melee is shit
Why cant i have the option to bring a hammer for the nails, and a screwdriver for the screws, its my toolbox no?

Like this pic from Diablo 2, Melee keeps the boss occupied, while the rangers dish the damage, its balance. But i choose how many minons i want of each type, its not random

arctic wharf
#

Gives me some Last Epoch vibes also.

wraith acorn
#

Not to mention, Melee fighters have tons of health, while archers eats it if anything gets close

arctic wharf
#

That's a fair counter argument, since there is some circumstances where archers are just not the right choice. 🤔

wraith acorn
stark furnace
#

🤔 i think they have the same health (melee vs archer skelets)

wraith acorn
stark furnace
#

ah okay word

arctic wharf
#

don't all skellies just melt in the ashlands btw? Out tiered pretty much, which is a blatent vertical progression problem.

#

Noting ofc, pathing through lava*

wraith acorn
#

and the trollstav for when things get out of hand

arctic wharf
#

trollstav = cheats, pretty much, no denying how OP it is.
Don't mistake me for complaining ofc, magic just is what magic is in Valheim skol (And it's a single player game - mostly. Being broken does not ruin anything.)

wraith acorn
languid ibex
#

I'm ultimately all for having a degree of control over your Dead Raiser choices. Technically you already do, it's just tedious. It could even be as simple as renaming them with a keyword for their class.

arctic wharf
#

Will only note I did not *downvote the suggestion ofc, ultimately it does not actually bother me either way since I don't really care to use the dead raiser myself.

wraith acorn
# languid ibex I'm ultimately all for having a degree of control over your Dead Raiser choices....

Im so fed up now at this point that ill probably start looking for a mod that gives that control or just disables warriors outright, i cant be bothered to stand around in multiplayer for 10 minutes wasting food, getting 20 warriors in a row i need to butcher before getting a single archer.
Its only me and 1 friend playing, and our playtime is a precious resource. as we wont always have the time to enjoy it

languid ibex
wraith acorn
lofty flax
#

i dont use the skeletons when i play mage. i just bombard enemies and shield myself. and once i get the staff of wild, it takes a lot of aggro away

languid ibex
wraith acorn
languid ibex
#

I view magic as still very crude, we can't even personally fashion the devices needed to tap for eitr. We're likely just barely able to control measly skeletons.

wraith acorn
wraith acorn
lofty flax
#

i like that we can summon skeletons, but in practice, they often get stuck in the hills in mistlands, and get burned by the lava in ashlands. i prefer to do without them.

languid ibex
wraith acorn
languid ibex
#

Very cool 🤘

peak bronze
lofty flax
#

having as only option to aggro the dvergrs to get those didnt sit right with me for a while, but the last time i mentionned it here, someone pointed out that raiding other cultures for resources isn't out of character for vikings. i cant argue with that

languid ibex
#

That's why I usually take the role of thief with a reputation for trouble.

#

😏

gray canopy
wraith acorn
gray canopy
#

The dead may never die - atleast not from heat (ashlands) or cold (DeepNorth) imo

wraith acorn
gray canopy
#

Ill place a suggestion so @wanton atlas can downwote it with a smirk on his face before he falls asleep.. laughing.. evil laughing

gray canopy
#

Actually its needed, cause the skeletons are not good for much, (no offence to the dead, but its true) not even in Mistlands. The Deadraiser is so damn cool and would be effing nice to keep it to end-game.

wraith acorn
hexed jewel
languid ibex
#

I really would enjoy being able to summon Wraiths

rose swan
weak sinew
mellow crater
wanton atlas
gray canopy
wanton atlas
#

not really no 🤔

#

mostly not at all since most things have already been suggested, discussed and explained in this channel

#

like carts on loxes

#

it would look horrible ingame

lofty flax
#

i was going to ask " what about a saddle for gjalls?" but i searched it, and it was suggested and discussed before.

wanton atlas
#

that's just a joke suggestion tho

#

Gjalls actually have a animation to throw you off

lofty flax
#

i know... i tried ! : p

gray canopy
# wanton atlas it would look horrible ingame

Yes, you're all right about that part. It would look awful. I must admit Ive never paid these 2 channels much attention, cause Ive always loved the game as it is. Only thing I was bold enough to suggest (on Steam, pure stupidity) was for trophies to adjust to stars accordingly both in size and colors. Still think that should be a thing, killing a 2-star vanilla is kinda cool but nothing to show to.

wanton atlas
gray canopy
wanton atlas
#

ah. I don't really do that much interaction steam, since steam wants their forums to be user <-> user interactions mostly

#

but it's been suggested multiple times on discord, and it's not a bad idea

#

I do generally like achivements aswell

gray canopy
#

It would be a nice thing if it came one day, both that is ❤️

lofty field
#

Depends a lot on how that would be implemented. First the drop chance for starred trophies would have to be significantly increased, otherwise most of the players would never get to see one (rare drop of rare spawns -> ultra rare). Also I would hope that recipes requiring trophies would not differentiate between the qualities, like with fish.
And a "negative" effect of starred trophies would be that the storage requirements are potentially tripled.

wanton atlas
#

why?

#

1 in 100 are started

lofty field
#

Yeah, but if the trophy drop chance is 10%, that means an average of 1 trophy per 1000 mobs

wanton atlas
#

and why would you even store them?

#

it's automaticly added to your ingame trophy "board"

lofty field
#

Yeah, not the biggest concern, you are right

wanton atlas
#

and not all enemies have a star version either

lofty field
#

But the drop chance is a concern for me. The only mob I can think of right now of which you encounter enough 2* variants in a single playthough are probably greydwarfs

gray canopy
wanton atlas
#

you will see 2 starred warriors and archers in ashlands. since there is a location for it

lofty field
#

true, but that's abut it then

wanton atlas
#

well. there needs to be a challenge aswell 🤔

#

so I personally think it's fine

#

some trophies might need a 5% increase or so

#

and some needs to be lowered even 😄

#

like. would be nice to lower deer and boar

lofty field
#

yeah, and trolls

wanton atlas
#

oh god yes

#

those

#

my old old world probably have so many of them, I could throw them into a big chest and it would transform into a black hole due to weight

lofty field
#

I mean, it wouldn't bother me much personally, but I think the effort of adding 2* bear or morgen trophies would be kind of wasted, the chance to get one of those would be incredibly low. And the effort/challenge is just running around BF night after night (I don't think I've even seen a 2* bear yet)

gray canopy
#

Even the boar-trophies would be cool 2 starred. Thaaaats one bad king of tusks

wanton atlas
#

doesn't it spawn during nights tho more frequently? 🤔

lofty field
#

I think it only spawns during nights (like wolves), but I'm not sure about the chance, I think it's still only 1 in 100

wanton atlas
#

it should spawn during daytime aswell

#

but chances are higher during nights

lofty field
#

ah ok, then I've just been unlucky (or lucky, depending on the point of progression xD)

wanton atlas
#

unlucky yes

peak bronze
#

Stars don't affect to the trophy drop chance.

#

Also IIRC Morgen can only spawn with stars from their one time spawners, like inside the putrid holes or around the many Ashlands ruins (those that emerge from ground), but randomly spawned Morgen (those who walk around) never spawn with stars.

ivory lion
#

@tiny schooner
Points 1 & 3 were discussed heavily, but those are charms of the game - managing your personal storage is one of challenges you need to overcome.
Point 2 - higher tier fish produce unique potions, which are worth the effort of using all that stamina for catching them, plus satisfaction is enormous
Point 4 - I think thats a beauty of this game to bypass main solution with creativity

tiny schooner
pulsar perch
#

why would idols be in the ashlands

ivory lion
#

Indeed fighting Orc/goblin villages was very engaging, but simple entering castle is not enough - there are quite a lot of folks do fight there, plus necromancers are real headache

#

And whats most important - I dont want to siege castles from the outside, they are perfect outpost once conquered xD

tiny schooner
ivory lion
#

Depends on the game difficulty setting then - I had to work quite hard to get rid of spawning point and all necromancers (on hard mode)

gaunt harness
#

#suggestions message Set bonus: swim speed increase Ragnar_laugh
Serpent scales and Abyssal Chitin definitely deserve some more use given how unique they are, but only have very niche applications

glad cargo
# pulsar perch why would idols be in the ashlands

I do agree that having some sort of cursed Ward in Charred Fortresses would make them infinitely more engaging. Maybe tie it to the Bell Fragment inside? If you try to build the ward stops you and says "the power of the Emerald Flame prevents you from building here"

gaunt harness
#

#suggestions message Please try to make your suggestions easier to vote on. I disagree with two points and agree with two points, so hard to vote fairly.

  1. the inventory is terrible. 👍 yes, this is something being talked about a lot.
  2. I also wanted to rebalance fishing. 🤷‍♂️ What do you mean that fishing doesn't recoup the cost of food?? You can't eat bait. I do agree with the stamina thing. Are you referring to needing to eat lots of stamina foods to even be able to reel a fish in? I do agree with that. There is too much stamina drain on mechanics that really doesn't need to use stamina (same for farming and building)
  3. it would be nice to rebalance the magic so that it can be cast from one staff. 🤷‍♂️ I really like having different wands... so It's hard to completely agree.
  4. put idols in the ashen castles that will build reservations. 👍 Ward. But, yes. Siege equipment now are useless, and their implementation didn't consider that we already have a hammer, a hoe, and a pickaxe which trivialise getting into the fortresses. #suggestions message
peak bronze
#

At least one balancing for magic would be great: that the impacts of the projectiles shot with staves would cause noise similarly how other ranged attacks do, or maybe even same noise area as spear throw.

stiff stag
#

#suggestions message there's already an undo button, which is middle click on the piece you placed in error. It would be extremely rare to need an actual undo option, since the majority of cases you can see and access the piece you placed to manually remove it.

fast void
#

@wintry bobcat Parry costing stamina should just be how the game works... not a slider/toggle 😭

wintry bobcat
#

Agreed, but if devs are aiming to make the game more casual friendly I'm not gonna argue with them. Just would like to retain the option for a more challenging playthrough for those who want it

#

I haven't seen them actively oppose root harnesk becoming a set bonus, though I have seen it suggested a few times

fast void
#

-# I will argue with them, because making everything always in all places more "casual friendly" is why there are so few standout games - the ones that choose to not bow to casualness.

gaunt harness
wintry bobcat
#

Granted I didn't play it much, I did really like "honor mode" in bg3. Took the base mechanics and just nerfed some of the OP shit / added some new boss abilities

rose swan
#

#suggestion-discussion message
@wintry bobcat
Not sure if you’ve seen this yet, but here’s some ideas some of the community has thrown around regarding a challenge/expert mode Rocky

wintry bobcat
#

I had not, but seems pretty good

glad cargo
# gaunt harness I prefer set bonuses to single-piece doing the bulk lifting.

I don't understand the hype behind set bonuses. They just remove creativity from the equipment. For example, running something like Fenris Legs, Root Harnesk and Padded Helmet grabs the best out of every item and lets you mish mash what you like the most. However, if the speed boost of the Fenris set was locked behind having to use all Fenris, or the Pierce resistance of the Root Harnesk was locked behind using all Root, it would fade out into obscurity pretty quickly, since it'0s no longer worth it

wintry bobcat
glad cargo
#

Imagine how the Root set gives you extra Bow skill, which is very significant, but in general it's not worth using it over anything else

wintry bobcat
#

Root harnesk would probably also be fine if it was just slightly resistant to pierce

But I still would prefer it as a set bonus

glad cargo
gaunt harness
peak bronze
languid ibex
rose swan
#

Depends on how bonuses are handled. If done incorrectly, having a bunch of options can have an inverse effect where a specific combo outclasses every other option.

wintry bobcat
gaunt harness
wintry bobcat
#

Yeah which is why most would just use fire barley wine

gaunt harness
#

exactly
given that every cape of mountain tier and above make the frost resist mead redundant, I'm surprised we haven't had a mainstay equipment to make fire resist mead redundant too.

I also wonder if the DN will be cold enough to warrant more frost resistance, or if we've basically got that solved with a wolf cape+

wintry bobcat
#

I actually play (to the extent possible) with option 3 and 4 on that list as self-imposed challenges, and it feels so much more balanced

languid ibex
#

Is that not Flametal Armor?

wintry bobcat
#

Flametal armor doesn't give fire resist tho

It just gives invulnerability to boiling water damage for a few seconds and invulnerability to lava for a fraction of a second

glad cargo
#

Flametal Armor doesn't give you fire resistance

gray root
gaunt harness
languid ibex
#

Oh I had that confused then, my bad.

fast void
#

Root Harnesk losing pierce resist without even adding it to the armor set is fine tbh.
Just keep the ++BowSkill and add +% Pierce Damage so it is a logical successor/alternate to Bear Armor in terms of what it provides.

gaunt harness
#

At some point it would be nice if there was an upgrade to allow us to be styling regardless of tier. The Fenring and Bearserk set is nice and all, but their bonuses simply don't make up for being one-shot in later biomes, sort of forcing you to abandon them and accept that you'll be less effective within the playstyle they are tailored towards for the rest of the game. 😭

Unless you learn the god-tier art of perfect dodging.

lofty field
#

I like the solution proposed in the suggestion best: just don't let resistances override weaknesses

languid ibex
#

I don't mind that, I just think regardless the fire weakness isn't enough of a trade for the benefits the armor has. Personally I think adding an additional weakness to a more common damage type could put the armor in a better place.

lofty field
#

Fire is pretty common through montain/plains and at least not uncommon in mistland/ashlands, is it not? (the infested mines are missing a fire enemy in that regard)

glad cargo
#

Pierce resistant, weak to slash

gaunt harness
gaunt harness
glad cargo
#

Yeah that'd be the point, since it's made from Abomination drops

fast void
#

"Wood is pierce resistant"
Meanwhile... nails... 😏

lofty field
#

From my perspective (not that skilled player), fire makes sense because it is easily recognized. I know which attacks deal fire dmg, I don't know the physical dmg types of most of the attacks

inner urchin
alpine saddle
stark furnace
#

Tbh all they need to do is rework how resistances are calculated

languid ibex
#

I can't completely agree with that, though it would help. I think it's not such a huge problem that the cost required to negate that weakness is planting->gathering->milling->fermenting. With that in mind I would just add another weakness that isn't able to be negated or also comes at a cost to negate.

inner urchin
#

Well there's 15 skill on bows and poison resist. And all of them are really good in plains or even in mistlands.

But besides that, I feel like light armor should have effects when equipping the entire set than just an armor slot. Their biggest tradeoff compared to heavy armor is that they don't give the best armor rating but their resource cost, set effect and movement speed penalty is what balances around. But root harnesk just throws out the window. You can't tank hits but you need to be good at avoiding damage entirely.

languid ibex
#

I would say -50% Health Regen could be interesting, as the set's function is to bolster a ranged playstyle. This would make it so hits that do break through defenses/tactics are harder to recover from in succession. This could also make healing mead that much more ideal to carry for players that use Root Harnesk, increasing the cost to utilize the benefits. Not to mention the inventory space taken to keep efficiency high.

inner urchin
#

I actually agree with that, especially when the set is made for ranged combat.

wintry bobcat
#

I imagine that's the difference between like 20hp regen ticks and 13hp? It's noticeable but I don't think it's gonna stop root harnesk at all from being OP

stark furnace
#

Ranged players when they see -50% hp regen because they literally don’t take dmg Ragnar_laugh 🤙

languid ibex
alpine saddle
#

That’s an exceptionally punishing downside. If you’re giving a set* pierce resist and a seeker hits you, where is the seeker? In melee range

wintry bobcat
#

Honestly been feeling for a while that the health regen system could use some changes, though I haven't thought about what exactly

All the hp regen buffs/debuffs feel kinda inconsequential to me. Even the +25% health regen potion just seems like a waste. Maybe it's just me, but if you build for health regen in favor of something like armor, I feel like it should be viable for helping keep you alive

wintry bobcat
alpine saddle
#

Yeah, it just seems clunky given the existing items in the game. Like Padded doesn’t have a set bonus. It could and should. Set bonuses can and do add a ton of flavor

languid ibex
wintry bobcat
# lofty field Fire is pretty common through montain/plains and at least not uncommon in mistla...

common / dangerous in plains, I wouldn't really say the same for mountains or mistlands. Dunno if I'd say it for Ashlands

But that said I don't think let alone changing up resistance overriding is enough to balance root harnesk. It helps, but even if you cant override the weakness you can still nullify it with barley wine

I've been playing with no resistance meads and even then I find the fire weakness a minor downside. Plus you can always just take the root harnesk off if you face a particularly firery baddie

languid ibex
#

I'm of the belief that heavy armors do have a set bonus, it's a very high armor rating and inherent defense.

alpine saddle
wintry bobcat
#

Why can't you use ranged weapon with serpent scale?

alpine saddle
stark furnace
#

Spears ig but yea lol

alpine saddle
#

Throwing a spear is rough lmfao

One pray and then grabbing it is a rough playstyle

wintry bobcat
#

I have a hard time seeing someone wanting to use a big slow shield if at long range anyways tho. Wouldn't it be somethign you'd switch to if you were forced into close-combat?

#

If a ranged player is the speed of a snail they stop being ranged pretty quick

alpine saddle
#

I was just listing the pierce resist options we currently have and how I think the balancing is off

Serpent scale shield sucks ass outside of the pierce resist, it’s low and bulky. Obv designed for melee combat

Root chest is bis because you can offset the downside while doing other things, all types

Bonemass is situational*

#

Last night I was assaulting a fortress and had 2 warlocks. I had prob 502 archers raining literal hell down on me while I kited the 237 trillion charred warriors and twitchers

God I hate Ashlands, but the root chest made the archers bearable until I was able to kill the warlocks

No I wasn’t using magic (the root staff would have trivialized all of it yes)

kind crystal
alpine saddle
kind crystal
alpine saddle
kind crystal
#

ill have a look, i’ve never heard of riverheim before

#

i mean it looks alright, i’ve personally never had any complaints about Valheim’s world gen but i’d probably give it a shot

alpine saddle
#

I kinda dislike just how much water there is normally. More rivers and mixing of biomes gives my inner builder soooooo many ideas. I wish Valheim would include varied world generation options. Sliders to:

  • more or less aggressive verticality (big cliffsides overlooking water)
  • biomes meeting with various rivers smashed between
  • more land to work with rather than large empty oceans
gaunt harness
lament zinc
#

About: #suggestions message ;

It's already in the game.

It's called (for PC players anyway) Middle Mouse Button

wintry bobcat
#

I do tend to settle by swampts that have quite a few crypts tho

gaunt harness
#

#suggestions message Yeah, we need more electric damage sources. Not sure I agree with the chosen enemies, though.
In general we just need a wider spread of damage types.

wintry bobcat
#

Lmao never seen them below the ocean

I usually just sail around until I spot a swamp with a lot of crypts, then set up a base nearby. Usually they have like 7-10ish crypts

I usually only loot like 3-4 or so because I don't bother upgrading most stuff

gaunt harness
#

I had the full root before I had the iron. 😭

wintry bobcat
#

Tbh I had full root before I had swamp key on my current run 😂

#

Iron is used for a lot though, always gonna be a point of contention

gaunt harness
# alpine saddle I kinda dislike just how much water there is normally. More rivers and mixing of...

I like the water, but what I wish for was more traversible rivers. So many rivers are riddled with rocks, or rapidly become too narrow for a longship, before you consider the danger of being reachable for biome mobs.

I would like more river sailing, so a setting to make rivers deeper and wider, and to make fewer enormous rocks spawning in them would be nice.
It would also incentivise swimming, as currently most people would rather run and jump to limit their time in water, or make a half-bridge.

alpine saddle
# gaunt harness I like the water, but what I wish for was more traversible rivers. So many river...

I’d love that too. I’m ultimately just not happy with how much open water there is. Can’t build on it. Serpents are far from even being an annoyance (specially with how useless their drops are.. and that the trophy and scales sink ffs) and it’s mostly just point and wait for the wind to actually not be against you.

Sailing is a straight up slog.. and swim skill sucks too! Big rivers that we can do something with are far more enjoyable (and pretty)

wintry bobcat
rose swan
#

‘Can’t build on open water’
I don’t think the intention is to build on open water, Valheim doesn’t lean as hard into the sandbox aspect as other games in its genre 🤔

With that being, if you’re lucky sometimes you can find tiny islands that are just big enough to place a workbench on, which can be pretty effective for building on the ocean!

Limitations breed creativity skol_splash

dark forum
#

Rocks just above sea lvl is perfect for this type of set up

gaunt harness
alpine saddle
# rose swan ‘Can’t build on open water’ I don’t think the intention is to build on open wate...

Oh, I’m entirely familiar with using what you’re saying! I enjoy and genuinely love finding a tiny sliver of land and building out from it.

With that being said, there is also a valid point (IMO) of there being just too much open water in current world generation settings from the devs.

To share in your point, I built this with some light mods (snap points made easy and gizmo did all the heavy lifting) and placed a handful of swamp trees in a little spec of Black Forest.

languid ibex
gaunt harness
#

Maybe, but that assumes you use a world map generator to proof your world before loading into it.
Which... I doubt most players do. Otherwise it is a luck of the draw, and you could either have the issue Miado is talking about, or the non-issue you point to.

languid ibex
#

It's not uncommon for games with worldgen for players to roll the dice a few times to find something ideal.

gaunt harness
#

I know players share seeds, but do most of them?
Simply saying players can avoid an issue by doing something, doesn't mean they will or know you can.

Also, Valheim, unlike say Rimworld, doesn't give use players any kind of preview.
We can only know what we're in for with third-party content.

#

Which begs the question... should we get some sort of seed preview? A very simplified map display in the world generation page of the main menu?
I think that'd be nice. No massive world spoilers, but a general idea of if you will have an Ashland in the future that is big lands, or just many tiny blobs

languid ibex
gaunt harness
#

Oh, so cheat?
Sure... but then we can have the preview before generating the world
Saves you the time of loading into the world first.

languid ibex
#

Players not knowing what they're in for is part of the preference crafting experience anyways, should they be completely new, it's not a gigantic problem that they may experience sailing as the game does have things to experience there.

#

You can use exploremap in a test world, and create a new world with the same seed.

#

You're not forced to a 3rd party application as you suggested.

gaunt harness
#

I think you are reading the words I am saying too literally instead of reading into what I am trying to convey. 😭

languid ibex
#

What you described is a preview though.

gaunt harness
#

yes. I even called it a preview literally, not just described it as one.
It would be convenient if players had the choice to get a thumbnail preview before creating their world, as an option toggle, for those that want to, instead of doing what you said and creating the world twice but using a console command to peek the world on one version, or do what I mentioned and use a third-party seed generation website.

#

Since we already have means to preview the world, it would be nice if the process was a bit more convenient for the user.

languid ibex
#

I suppose, though it could stand to take away from the exploration elements intended by developers. I certainly have never felt that was missing, especially with so many options out there.

#

I enjoy going into a world totally blind just as much as going in knowing what's around me.

gaunt harness
#

I always play blind, but I understand the appeal of not risking a doomed world where your progress will be overly tedious and time-consuming.

My favourite accidental worlds are meadow-only islands. But the challenge of those wear off the moment you get to a black forest and have portals. 😭

languid ibex
#

Yeah, I just don't see anyone ever having to undertake that risk, there's about 4 options off-hand to look at world seeds we've brought up here.

gaunt harness
#

Yes, and will you tell every new player about them?

None of them are advertised in the game in any tutorial
You are assuming access to knowledge you have are global.

languid ibex
gaunt harness
# languid ibex > Players not knowing what they're in for is part of the preference crafting exp...

I get what you mean, but c'mon... a raft settlement? What's not to love? A lot actually, but that's beside the point.

That said, I do love making little bases on a rock at sea.
I can also quote myself in a way the doesn't address what I am replying to.
But we're talking to walls now. You don't want QoL in Valheim for world previews, I think it could be a nice optional setting.
I think we can drop it there.

languid ibex
#

I would certainly rather have new players experience their first Serpent encounter, and not immediately have control over each biome being accessible by land.

gaunt harness
#

Except cooler. skol

crimson python
#

Yea im with you on that. I don't use the cheats on the steam deck so it would be nice

languid ibex
crimson python
#

Yea its not as easy as the PC tho and its not worth the effort

#

Unless I hook extra stuff up to the deck

gaunt harness
#

because?

crimson python
#

Having the option to preview the map would be especially great because sailing is cool all of 5 minutes and then its just another task

gaunt harness
#

I really like sailing to explore, but sailing to move items is rough.
Sadly... rushing stone portals isn't necessarily viable...

crimson python
#

Yea there's just not enough that goes on. Every boat ride is the same

gaunt harness
#

ah, but sometimes you don't have moder powers active and get headwind. That's not always gonna happen. Rudder speed in the middle of a rainstorm!

languid ibex
#

Sincerely disagree with that.

crimson python
#

Wind and the occasional sea serpent doesn't amount to much change folks

rose swan
#

I don’t know, I don’t think a map preview is a good solution 🤔

Exploration is a major part of the game. If there’s parts of exploration that aren’t as enjoyable, then that should be addressed- not scrapped.

gaunt harness
#

mm... a preview isn't a scrapping of exploration, especially not if it is optional.
Previewing is already a thing, that genie is out of the bottle. Now it's just a question of how inconvenient you want it to be.

#

If we really didn't want previews, then seeds should be hidden, and non-sharable.

crimson python
#

It doesn't need to be scrapped. It's just a nice option to have instead of having to spend 10 steps to decide if you want a map

languid ibex
#

Sea Serpents, Leviathans, navigating storms, searching for level 5 fish, for me these things can keep the sailing experience engaging.

crimson python
gaunt harness
languid ibex
crimson python
#

Yea and I said there ain't much. Cause there aint

languid ibex
#

No, you'd said every boat ride is the same.

gaunt harness
#

They are. If you are only trying to move items from A to B.
Your examples are not the primary situation we find ourselves in the Oceans.

#

Weather changes and whether a serpent spawns isn't really gonna shake that up.

languid ibex
#

I'm also constantly looking for fish, which is really engaging.

gaunt harness
#

I think you may be an outlier there. Fish, as mentioned previously, are not a very important resource.

crimson python
#

Wind and the occasional sea serpent doesn't amount to much change folks is my exact wording

languid ibex
#

Putting on a nice sailing soundtrack and hitting the water just feels incredibly fun to me in it's own right, so you may be wasting your breath trying to convince me otherwise.

gaunt harness
#

Also, serpent fishing is so much harder on single player. 😭
Wish we could shoot arrows while also keeping them harpooned.
When playing with other people we can take turns holding it on land while the rest kills it.
When other players are away I have to do a weird dance around that they keep going back into the water.

gaunt harness
crimson python
#

Needs more enemies. More events. More things to do on the boat then go from a to b. Exploration only amounts to so much on its own. There's almost 0 risk out at sea if your halfway decent at the game

wintry bobcat
gaunt harness
crimson python
#

Just like cheats

#

Optional

shadow crow
#

One of the basic concepts of the game is world exploration. Being dumped in a completely unknown, randomly-generated world that you have to explore to discover. A world preview would remove that discovery.

languid ibex
crimson python
#

It's especially good if you are making a world specifically with the intent to build certain things. Having landmasses shaped a certain way may be necessary and 100+ hours of exploring isn't worth it for that

wintry bobcat
gaunt harness
crimson python
shadow crow
#

If you want that control, go find it in outside sources. It does not need to be part of the core game.

languid ibex
#

It is not difficult by any means to type two commands to preview a seed.

gaunt harness
# wintry bobcat Didn't see the word optional, that does make it better. To me then it doesn't r...

I think options are good in a game like Valheim.
WE already have world settings, and we have the console for those that play a platform with access to it.

Setting arbitrary limitations on how convenient this is allowed to be feels like hostile game design.

We can, as has already been mention, literally use the console to get a preview of the world once we've already loaded it.
So.. why not remove the step of loading the world for those that don't want to take that extra step?

gaunt harness
languid ibex
wintry bobcat
gaunt harness
#

common Iron Gate W.

fast void
shadow crow
#

Next to alt is the Windows key. You're telling me I should jump out the window?

fast void
#

Windows Key? You mean Flag?

gaunt harness
#

#suggestions message
Could you elaborate? As in... as we continue hunting the same creatures we get more new things in the archives?
And then I presume this also means doing more damage to that creature type the more you hunt them?

crimson python
crimson python
languid ibex
rose swan
crimson python
#

In order to pull the keyboard up in game you gotta do some bs combos to pull up the keyboard. Like hit 3 buttons on the menu then a keyboard pulls up over the entire screen and completely disappears when you try and see what you typed so you gotta do it again

#

Also my steam deck likes to not allow me to pull up the keyboard at all 1/2 the time

languid ibex
#

Ah, so your steam deck specifically is a pain.

crimson python
#

Trying to type in specific commands with no visibility really sucks yea. I mean its do able but I'd use it mostly for spawning foliage in for builds and its far too time consuming

crimson python
languid ibex
#

Right, but I'm just talking about the usage of exploremap specifically anyways, I could see using the command over and over definitely becoming a pain.

crimson python
#

It's just not worth it most the time for any of the commands

languid ibex
#

If you really wanted a specific map generation, and absolutely hated having to sail, it could be worth it.

#

Worth is subjective after all.

crimson python
#

The issue being how many times do I have to use that command before I find a map I like?

#

Let's say it takes 15 times to find a specific map. That could take me well over an hour. If it had the optional preview like rimworld it'd save tons of time. Could even have settings. Like it just shows landmass shapes and not the biomes within.

languid ibex
#

Potentially, it's hard to say exactly, I've seen my son use console keyboards at blinding speeds.

crimson python
#

I'm 30 and not as quick as I used to be

languid ibex
#

Funnily enough, I've watched him type minecraft seeds for hours and manually run around to determine if he wants to play in that world.

#

So it might be part of the fun for some. 😅

gaunt harness
crimson python
languid ibex
lofty wave
gaunt harness
peak bronze
peak bronze
lofty wave
peak bronze
tawdry plank
#

I feel like the point is to have the axes be rare and unlikely to be built before they are outdated, they technically break progression so it makes sense to have them simply be a easter egg or fun rng boost on the rare runs where you get really lucky early on.

wintry bobcat
#

@weary pumice Pierce is MORE useful than slash in mistlands, outside of the boss

#

In Ashlands pierce is for sure weak, but I don't think the devs should be balancing around you using one specific plains weapon 2 biomes later

peak bronze
weary pumice
# wintry bobcat <@176411229890281472> Pierce is MORE useful than slash in mistlands, outside of ...

Seekers and Soliders have resistance to both slash/pierce. So upgrading from mountain -> plain you'll see an improvement. Boss has resistance to pierce, so you'll do less damage to boss with plains fist than mountain fist.
Then just about everything in Ashlands is resistant to Pierce even with Ask set equipped it'll do less damage with Plains weapon.

It seems incredibly flawed to introduce a new weapon only for it to deal less damage at the same APM and it costs more stamina usage.

wintry bobcat
#

Because it's not meant for ashlands...

Or for the end of mistlands

#

Giving it slash would honestly just make it worse at the biome it's for: Plains

Because you're now gonna be doing half damage to one of the tankiest things there, Lox

sage crest
#

Is there any way at the moment to disable someone from using something like a trollstav on a base? I have a suggestion but I want to be sure there isn’t already something that stops them from doing so, like a ward.

wintry bobcat
#

I dunno if a shield generator blocks the comet?

analog moss
lofty field
#

It may stop the comet (also not sure), but even if it does, the troll is still going to spawn. At least it behaves that way with the staff of the wild

fast void
#

@scenic musk Smiffe has said they are very aware of this request, but it's time-consuming and far easier said than done. So it is unlikely to happen 🙁

#

Which part of that is confusing?

scenic musk
#

I understand, and i used that emoji not to show confusing

fast void
#

👍

wanton atlas
#

I use 🤔 as "thinking" or "pondering" 🤔

pulsar perch
#

🤔

rose swan
#

The thinking channel 🤔

peak bronze
stark furnace
#

🤔 🤙

scarlet tartan
#

@fast void gang what could possibly be the reason for downvoting the Queen having a death sound effect

languid ibex
fast void
#

Saying she's a spike compared to Yag?

languid ibex
#

@shrewd sand I'm a bit confused on the suggestion, you want something changed because of how a mod works?

wintry bobcat
#

Sounds like making vanilla more compatible with mods yea

fast void
#

🤢

lofty field
# languid ibex <@332413816367349761> I'm a bit confused on the suggestion, you want something c...

They want to make the scale (size multiplier) part of the saved data of more (every?) objects, like it already is with vegetation (trees/rocks/etc.)
That would allow us to spawn in scaled build pieces like a workbench the size of a stone or a gigantic hearth.
Using mods would make it easier to place scaled build pieces, but it would also be possible with the spawn command.

Edit: thinking some more about this, I'm not entirely sure this would work with the spawn command, it may not be possible to set the required variable that way

shrewd sand
# languid ibex <@332413816367349761> I'm a bit confused on the suggestion, you want something c...

I want better control over custom world building. So that sharing a custom world build doesn't require a mod to be downloaded. As it is now, if you force a scale change of a build object it doesn't translate. Scaled objects just show up floating for someone without the mod. This doesn't happen with trees. I can make trees massive and they will show up for players without mods, it's true for other certain objects. But build objects default. It's not about changing something because of how a mod works it's about custom worlds.

scarlet tartan
scarlet tartan
languid ibex
scarlet tartan
#

???

languid ibex
#

What's got you confused?

scarlet tartan
#

What did I suggest then?

#

If not, by definition, a death sound effect?

languid ibex
#

You'd suggested a "loud death squeal" -- not a "death sound effect."

scarlet tartan
#

Yes. A sound, that happens to be a "squeal" because its fitting to the sounds the boss ALREADY makes, ON DEATH.

#

Honestly 8/10 ragebait it worked.

languid ibex
#

It's just the general rephrasing that seems a bit odd. Just suggest a death sound effect if that's the hill you'll stand on.

scarlet tartan
#

So we downvoting stuff for phrasing instead of looking at the actual reasons behind the change.

languid ibex
#

I downvoted because the squeal itself, not the sound effect, which I wouldn't downvote.

#

I don't want a loud squeal, to me that describes something annoying.

scarlet tartan
#

Aight bruh play semantics all you want but the point is she dies silently. Squeal isn't necessarily meant literally

languid ibex
#

It's just the information you're presenting, I can't determine how literally to take suggestions, literally has it's basis in what is being written.

gusty finch
scarlet tartan
#

She's already incredibly noisy.

wanton atlas
#

@weak trench world sharing that is not a dedicated server?
you can just open up your world normally to friends without hosting your own dedicated world

#

or how else do you mean?

gaunt harness
#

I think they mean letting someone load your world on their computer.
Like sharing a save file

wanton atlas
#

that would be quite... intrucive 😄

#

creating a backdoor into someone elses PC

gusty finch
languid ibex
#

You can share the file to be fair.

#

It's easier to acheive this with a paid host though, you can even build together. 🫰

gusty finch
# wanton atlas that would be quite... intrucive 😄

What about a system where both players can be designated as the server owners?
Having the server just open to anyone would be dangerous, as you rightly said.
But maybe we could have a system to have like two or three players as the owners/moderators of the server. So those players would be given the right to run the server file and invite to play/kick out other people.

wanton atlas
#

adminlist.txt 🤔

languid ibex
#

That is already possible, and again, you could just share the world so whoever wants to host next can do so.

languid ibex
wanton atlas
#

litterally any hostingsite for games have valheim

languid ibex
#

I paid 10$ a month for a very stable server that was always up.

gusty finch
# languid ibex That is already possible, and again, you could just share the world so whoever w...

I did that with a friend a few years ago, but it got very confusing and not convenient. Because we both would play on the server when the other couldn't play, and we didn't always send back the file to the other person after playing because we didn't know the other person was planning to play soon too.
(I have to add that we had a huge time difference because we live in different countries. So the communication about who had the most recent save wasn't so quick either.)

gusty finch
languid ibex
fast void
peak bronze
lofty flax
#

i think its a good suggestion to add a death scream for the queen. i was watching yt videos to get a clear idea of what it does at death, and its nothing noticeable.
(if you want to argue about the word i used... you are trolling)

#

its a good point that if the queen is to explode as a death animation, it cant really be screaming.
so maybe it could use a different death animation too.

#

the seekers also explode on death, and they do their little chittering sound from getting hit. i guess it doesnt make sense, but i never noticed

#

(but my number 1 suggestion at the moment would be to focus on the essential (compatibility, stability and last biome/ending) and get the game released sooner than later. not that i'm impatient, but the feedback seems pretty clear.)
i dont have to suggest it, i trust the devs

peak bronze
#

Yeah, but he collapses before the corpse vanishes.

stark furnace
#

🤔 seems like weird logic

peak bronze
stark furnace
#

Yea I really don’t care either way 😂

#

Doesn’t moder have a death sound and she literally like just explodes?

#

Same with bm?

peak bronze
#

Yeah, honestly I have not noticed therefore cared. 👀

weak trench
wanton atlas
lofty wave
#

and if someone else is already playing, you join them as normal

wanton atlas
#

unsure how they solve that

#

since steam cloud probably don't allow anyone else from accessing your files 🤔

#

I think you missunderstand how valhiem hosting works

tawdry plank
# wanton atlas unsure how they solve that

In grounded the shared save stuff is handled by Microsoft cloud services, so to suggest it for Valheim means they are asking you to setup a cloud system on your end to handle the sharing of save files.

wanton atlas
#

do you realise the cost that would take to make our own cloud service, and then host it world wide?

tawdry plank
#

Just to be clear im not suggesting you do that lol, I just wanted to explain what they (microsoft) did, it makes very little sense for most game studios to do it

wanton atlas
#

sounds like a very big problem to solve

#

like, how would Xbox allow playstation into their cloud saves?

#

🤔

#

would be 1 thing if Crossplay had it's own cloud service

lofty wave
wanton atlas
#

so you would need a MS account?