#suggestion-discussion

1 messages · Page 78 of 1

lofty field
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And tbh, at that point in progress we already have an animal that would fit the role of a domestic animal (hares, if made tameable)

wanton atlas
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don't need valheim to be a pet taming game

buoyant crow
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What if it is changed from being a straight up kind of fantasy cat species, to just another fluffy creature? A fluffy kind of bug like thing? I don't know, am sad though I want kitties lol they are so cute.

wanton atlas
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if you want a pet, Rocky is their for you

buoyant crow
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What is that emoji of?
Also I mainly got that idea because I noticed in my small temp base a boar turned out to be a very good alarm system for me so wanted somekind of creature based around that.

wanton atlas
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the pet rock you can find ingame

buoyant crow
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It a item you get or like a rare sight?

wanton atlas
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rare item

buoyant crow
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Thanks, not sure I ever encountered it.

lofty wave
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We are not getting pet cats before pet necks Mad_troll

lament zinc
languid ibex
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@azure lava I'm not clear on your suggestion, can you not just use the hotbar numbers to switch between tools?

wanton atlas
lofty wave
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Swapping items with a controller isn’t that bad

languid ibex
wanton atlas
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I don't see a way to hold 2 at the same time

fast void
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Dual wielding Pickaxes for even more mining 😏

lofty wave
fast void
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Yes plz.

peak bronze
fast void
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No? I have no idea how that would be connected. 🤷‍♂️

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Given there is no mining in that game.

peak bronze
fast void
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Sounds horrible given they cap out at +1 and there's only one unique one iirc.

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Whereas you can dual-wield maces that are 1d8+3 and have +1d8 additional damage on top of that.

peak bronze
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Yep. But yeah it's an option there.

viral kraken
crimson river
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MASSIVELY overhaul the keybinds menu. so we can rebind all keys.... it's the most basic functionality imaginable.

fast void
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I want the game to be released next year, so plz no massive overhauls.

wanton atlas
graceful plaza
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I Know this has been said but I'm here, after 1000 hours of enjoying valheim, to say we need additional inventory slots dedicated to armor (and perhaps also trinket).

wet drift
wintry bobcat
dark wyvern
sonic musk
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That's crazy. I'm not gonna be mad but liking your own suggestion instantly, then disliking mine because I disliked yours is crazy. No way you read mine in 2 seconds

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All's fair though I'm not gonna start drama that's just hilarious

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To be fair I'll say I disliked your idea because I don't see how our character is going to give birth. If we use any logic at all our character would need 2 humans and this game has a pretty strong solo playerbase so I don't see how that could work

robust light
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How do you think centaurs appeared in mythology?

sonic musk
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centaurs are Greek mythology not Norse

rose swan
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I mean, just the whole concept of giving birth is just really out of place for Valheim lol

fast void
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Also we are literally just passing through on the way to Valhalla... so why the fuck would we stop to have kids?

robust light
# sonic musk centaurs are Greek mythology not Norse

Just so you know. In Viking mythology, with Odin's involvement, Loki turned into a beautiful mare and seduced a horse. A few years later, he returned with his child, which he had borne from the horse Svaðilfari. And this child became Odin's horse — Sleipnir.

sonic musk
fast void
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Also, this isn't Satisfactory.. so we don't need automation mechanics.

sonic musk
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there are more depictions but this is pretty much how Sleipnir looks. Loki had a lot of kids and some of them caused Ragnarok but none of them were half-god in appearance, as far as I know

fast void
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🎶 Spiderhorse, spiderhorse, does whatever a spiderhorse does. 🎶

robust light
wanton atlas
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@robust light now you're just asking valheim to be Conan exiles or some other game 🤔

robust light
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The point is that you don't necessarily need a second person to create a child. If solo players worry you that much.

wanton atlas
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child-slavery will not be in the game 😄

sonic musk
viral kraken
robust light
wanton atlas
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imagine being Odin, waiting for this warrior to finish the task

sonic musk
wanton atlas
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and then suddently the warrior starts to spawn children and plow fields instead of fighting 🤔

fast void
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The point is to get in and get out... not spend 9 months waiting for birth than 18 more years waiting for growing up only to then abandon them as we ascend...

wanton atlas
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yes 😄

robust light
fast void
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Most of us playing along choose to do so, not "had to" do so.

viral kraken
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Your example was not a “human”

fast void
fast void
robust light
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This is real mythology. So what are the grounds to deny it?

wanton atlas
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we aren't leaning that heavily into the viking mythology

viral kraken
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^

wanton atlas
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just drop the subject before you just make people angry

fast void
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I mean, we can roll it back to before confirm/deny by just saying "they are never adding it." 😄

wanton atlas
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and for the love of your own sanity. the game is almost finished, bare 1 biome to go

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we aren't going to add something that will fundamentally change the entirety of the game and how it is played

robust light
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The game is clearly not ending here. It can and should continue to evolve. I am extremely skeptical that updates will suddenly stop, as happened with Terraria.

fast void
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When you are ready to accept reality, Smiffe will be there for you.

robust light
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Especially as it has already been said. The birth of offspring is already a game mechanic. It just needs to be refined.

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Maybe today this idea will be met with resistance. But in time, everything could change.

fast void
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Nope.

dire fog
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Expecting to "give birth" after death is something ig. Ragnar_laugh

fast void
dire fog
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I haven't watch it or too old to remember.

fast void
# dire fog I haven't watch it or too old to remember.

Vampires trying to have kids but they keep "dying" because they are born from undead beings, therefore unable to "live."
So they try to use the magic that runs Frankenstein's monster to make it work and it turns out Van Helsing is actually a werewolf and the archangel Gabriel or something and he's the sole person who can kill Dracula.

Featuring: Fully automatic crossbows, because those are also real. 😄

dire fog
robust light
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Did Baldur's Gate flop for you?

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That's basically mating with the bear

dire fog
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Af least in baldur they're all humanoid.

rose swan
robust light
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The game has greydwarves. According to the game's lore, they were once humans.

dire fog
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U get turned on by greydwarves? TrophySkeleton

rose swan
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Put simply, there are way cooler things that could potentially be in the game than human reproduction lol

Actually, it shouldn’t be on the list at all 😅

fast void
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There are also better things that don't call for a complete reworking of the game...

dire fog
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Like the instance optimization. Rocky

robust light
dire fog
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I'm not sure what you're talking about.

robust light
rose swan
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I think it’s time to move onto a new subject lol

dire fog
rose swan
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I think we all should Ragnar_laugh

wanton atlas
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@robust light I told you to drop it

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you won't change how the game works

dire fog
wanton atlas
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bug fixes and maybe add some fun stuff that isnt main progression perhaps

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we shall see when we are there

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but making plans already would just be bad since it would shift focus from finishing the game

dire fog
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Niceee... New POI... 🔥

robust light
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And will you later make the game open source so that people can create forks and continue it? Since it's supposed to finish development so soon.

fast void
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Plz no...

robust light
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Why are you against it? Just play the Legacy version, that's all.

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The developers themselves do not want to continue developing the game after the development is finished. They want to move on to a new project.

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Let this be handled by enthusiasts who have the desire.

wanton atlas
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people make their own mods already

lofty wave
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Just add friendly necks then there will be nothing else the game needs SmilingNeck

buoyant crow
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I mean I do kind of like the idea of eventually releasing it to open source for preservation reasons but right after the next update feels far too soon. Especially when smaller updates and such seem to still be a thing.

wanton atlas
fast void
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"Please do all the work and then pass it off so I can use minimal effort to take all of your labour and completely change it into my own thing, because I'd rather steal someone else's game and tweak it then make my own."

Gosh.. can't think of why I would be against this...

buoyant crow
# wanton atlas where would you get this idea?

I am a little confused though not that knowledgeable on preservation I mean more of like if the support for the game was fully stopped where after a few years it would no longer be playable/maintained. At that point I feel giving it to the community would be nice when the game would stop being accessible or preserved otherwise.

wanton atlas
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valheim is mod-friendly enough

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without giving away our game to pirates to create clones and selling them

buoyant crow
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Fair I don’t really know much about this stuff. Just get nervous sometimes about games eventually becoming inaccessible.

wanton atlas
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ask google 🤔

fast void
robust light
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Steam (user agreement) explicitly tells you that the games do not belong to you.

buoyant crow
fast void
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Jeez... and people wonder why I don't like Steam 😄 That's crap from the company everyone lauds as "for the players" LOL

robust light
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Steam behaves very decently. She definitely deserves respect.

wanton atlas
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drop it now

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this has derailed well away from valheim and suggestions discussions

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I won't repeat myself

shadow crow
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Maybe after Valheim is completed to the devs’ satisfaction, they could make exactly the same game but Mesoamerican based :3
I’m biased.

buoyant crow
wanton atlas
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we are viking nerds

shadow crow
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Awww kicks dirt

fast void
wanton atlas
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we wouldn't make the same dedication in another historical setting

shadow crow
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My degree is Mesoamerican Anthropology I just wanted to nerd out a lil too Rocky

wanton atlas
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personally I would love Roman timeline, but I am pretty sure I am alone on that in the company 🤔

buoyant crow
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Am curious in future games would the building system of valheim potentially get reused and improved on? it has a lot of nice potential and flexability.

shadow crow
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Vikings! In! Spaaaaace! 🚀

buoyant crow
buoyant crow
robust light
buoyant crow
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Great I had a question about something but forgot what it was.

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Oh yea, if it is just me or if others also have issues with really learning or utilizing the dodge skill. I just might want to suggest some stuff that encourages it more to build habits in players.

shadow crow
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It’s just you Rocky /kidding

languid ibex
buoyant crow
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visual cue? am curious if I missed something. I thought it cost stam.

languid ibex
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Perfectly dodging an attack has a sparking effect emit from the player, and refunds some stamina for the dodge.

buoyant crow
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What defines as a perfect dodge? I gave dodging a try at first during this save but saw nothing and decided it just wasn't really worth it in the fight.

languid ibex
buoyant crow
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I evaded the damage several times though and don't recall anything.

languid ibex
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Similar to parry timing, you need to dodge as the attack happens, with a small amount of forgiveness on the timing.

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This is the line describing the change in the recent patch notes.

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You will know you have done it when sparks emit from your character.

buoyant crow
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a %? that could be quite good.

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What creature would be good to practice dodging on? I only ever tried trolls.

languid ibex
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T.W.I.G. is fantastic for that.

buoyant crow
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I really need to build a training room in my base to try that out.

buoyant crow
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I hope it is okay to reference a google search in my suggestion due to the channel not allowing a picture of what I mean and me struggling to describe it without one. I guess I could've linked to a message in here for something with a picture but I also just wasn't too good at my drawing and well only realized that now after I closed it meaning I would have to redo it.
Edit: oh wait I had it saved in my clip board. Might try that with a edit.

languid ibex
buoyant crow
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I tried to draw it, isn't that good plus my quick drawing hasn't been tested for if it tiles good. Might also need less of the straight up beams as the vines should be making it up instead(well also to explain it not just using lots more metal to craft due to extra beams or looking too busy when tiled, unsure though as they also can look nice). Also thanks Omni, am also pasting the image I was referring to on google. The google picture mostly just has the lines splitting instead of both splitting and merging.

buoyant crow
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Feel like if you merge both pictures you get what I want lol.

languid ibex
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It comes across clearly, I'm not often against more build pieces, especially when they're detailed. It's just best to remain aware that the list of buildable objects that players have suggested is long.

buoyant crow
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Well I decree it isn't long enough lol. I get it though, especially with valheims super flexable build system, it has so much potential.

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Also yay I see the dodge particles now, tried it on a 1 star bear and used it to farm adrenalin while chipping at its health for the trinket then killed it. I see how I missed it so might suggest a small sound effect or something like when you parry with the shield. Can't often keep close track of my stam bar to see how it was affected mid fight, and also am less focused on my character and more on the enemy when fighting.

languid ibex
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Could be useful to list ways to gain adrenaline on trinkets themselves perhaps.

buoyant crow
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I think a sound effect would be nice as your ears remain pretty open when fighting and maybe your stam bar showing just how much stam you gained. Like when it drops you see a grey bar, but when going up specifically in a burst it could do that too.

languid ibex
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I'm not sure that's totally necessary as there is indicators in place already, and you've only just realized it's happening. For me, I notice this quite quickly.

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I think it'd be more important to highlight that these features exist though.

buoyant crow
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I mean it could also make it more satisfying to get. Getting a parry can be somewhat satisfying, but the lack of feedback on the dodge makes it a little meh to me.

languid ibex
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I hear you, but the parry sound is informed by the attack being parried, where a dodge is definitely quieter, and even possible while stealthing.

shadow crow
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Except there is feedback, you just haven't been noticing it

buoyant crow
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I notice now, just was saying I might like if it was a bit more satisfying or/and noticeable.
Though could be a little annoying I guess if not done well and is too much.

onyx palm
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The more true that that is, the less optimized the game is on the CPU (and the more the CPU is the actual bottleneck). So… Considering I bundled it with a suggestion of improved CPU optimization, if possible, yes, I understand it pretty well. Maybe it’s unavoidable, but it’s a sad day when you’re running the game in 4K and the limiting factor is the poor optimization not just limited to it primarily running on a single thread on a single core on the CPU when multithreading has been around for…? It’s strange that you can go in and adjust some of the settings to gain performance based on your set up in file or in the run command for the game. That should just be baked in. People like me will discover it no problem, but there’s going to be the vast majority of people who interact with the game and just launch the game from steam and never think twice. Like they do with any game.

I’m far from a casual player, as is pretty much everybody on the discord, so the casual player isn’t going to go out of their way to try and find some kind of file to edit to try and gain performance in a large base or in other areas with a ton of objects or what have you. They’re just going to sit in lag.

Am I super well-versed with how Valheim is written and with unity? No. I’m not, that might be an understatement. I’m not a gaming dev, I am just a Java Dev.

I think an important thing to understand about people making comments is, if you’re here on the discord, you already like the game and you just want it to be and do even better. That’s pretty good.

wanton atlas
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@onyx palm Valheim is CPU bottleneck and we need to consider consoles amount of processor threads and cores.

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We have optimized the game 10000 of times and will continue to do so 🫡

onyx palm
wanton atlas
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DLSS started on 2000 series nvidia vards
if you got a 2050-2060, you have more than enough to run valheim

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if you use such a card for 4k tho... It's not the game, it's the poor GPU struggling since it's not ment for 4K gaming 🤔

dapper atlas
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What about increasing the draw distance of grass and other objects? What’s the point of beautiful landscapes if all landscapes are bold and grass pops around 3-4 meters in front of you on ultra settings?

shadow crow
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#suggestions message What I like about this suggestion also is that sod roofs are fairly common among Viking settlements

gray quarry
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Probably wouldn't knock Valheim down from #1, I am a total viking nerd, but man that mythology is packed full of stuff that could be used in a survival/crafting/exploration game

peak bronze
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They had pretty interesting weapons.

gray quarry
# peak bronze How about feudal Japan?

I used to be very geeky about that, got a couple of katanas on the wall to show for it, but personally Greek mythology would be more interesting. But yeah, a Japanese/Far East themed game of a similar sort would be awesome too.

gray quarry
peak bronze
gray quarry
rose swan
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Could make for a hefty and ambitious overhaul mod or something

shadow crow
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I’m scared of a Greek version of Valheim because you know darn well Zeus wouldn’t just be watching silently from a distance! 🤣

wanton atlas
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@hybrid ember that kind of information isn't what the suggestion chat is about. the ukrainian translation is made by volonteers

hybrid ember
dapper atlas
wanton atlas
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might just do a micro-patch with languages if we don't have any bugs fixes to also put out

fast void
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@crisp fractal they sort of did this already. When you touch your gravestone you get a weight capacity buff for like a ?minute?, allowing you to run away a bit before needing to equip the belt again.

crisp fractal
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@fast void well last time it didnt seemed so, i touched my gravestone, the inventory opened, i got the corpserun buff but everytime i touched my gravestone the inventory just opened, then i died from all the enemies chacing me

fast void
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😬

crisp fractal
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even tho my bodies inventory had like 400 load and from the buff u basically get meginjord capacity, yet he didnt picked up everything

stiff stag
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That's because the buff only gets applied after everything is taken out. In the case where you had more weight than the base carry capacity (300), it detects that it's too much to carry and doesn't automatically take everything. In that case you just need to use the keybind or button to take all and things should work out from there.

dire fog
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That caused u to only pick up a portion of your tombstone items.

buoyant crow
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What is the button for auto pickup toggling? I forget

dire fog
buoyant crow
crisp fractal
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@dire fog im 100% sure my inventory was empty , since when i retrieve my corpse i always make sure my inventory is completly empty

dire fog
buoyant crow
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Oh it is v thanks I missed it, also yea I did after asking and trying your thing.

dire fog
stiff stag
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It's like I just mentioned. The reason it doesn't automatically take everything is because the weight in the tombstone is more than you can carry with just 300 capacity, and the corpse run buff only kicks in after emptying the tombstone, so that extra 150 capacity isn't factored in yet. You have to manually take all items in that situation, and if I recall there's either a button in the UI or a keybind to do that.

crisp fractal
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@dire fog dont ask me, i wasnt able to retrieve my shit

dire fog
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It will stop us from auto pickup too.

stiff stag
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That's exactly what's going on. If taking the items will put you overweight, autopickup is disabled and requires you to manually pick them up. The tombstone is working in the same way here.

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When that happens you need to click the "take all" button in the UI of the tombstone then close out of the inventory. The corpse run buff will then shortly apply allowing you to move freely for a bit.

dire fog
crisp fractal
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yes

dire fog
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Did the tombstone disappear aftetr u clicked that?

crisp fractal
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and that didnt only happened once, it happened multiple times

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no

dire fog
# crisp fractal no

Which means there's still leftover items there.
R u playing vanilla? Or modded?

crisp fractal
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we play fully vanilla, no mods, no world modifications

stiff stag
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Clearly something is happening on your end then, since it seems to be a unique experience to you.

dire fog
crisp fractal
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hmm

dire fog
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If it's your server, might need to use devcommands and killall since it's clearly not a normal situation.

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The issue is definitely not bcuz u didn't equip meginjord

crisp fractal
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tho we refrain from using devcommands as long as its not an urgent problem, we had to use devcommands last time because it was impossible to get out stuff back since 3 valkyries, 2 1-star askvins, several soldiers and 2 morgans guarded our stuff

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we... kinda pissed off the whole island basically XD

dire fog
stiff stag
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After hitting "take all", did you also exit the tombstone inventory? It won't disappear or apply the buff until after that. If you did even that step and it's still a problem then something is definitely off on your end and I have no clue what would cause it.

dire fog
crisp fractal
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@stiff stag i have a slight feeling what the problem could be, my friend is the host of the server, shes already using somewhat bad internet.. not to bad, but worse then mine, + the bad performance the ashlands have anyways, maybe game just doesnt recognises my clicks

stiff stag
dire fog
stiff stag
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Yep. I thought it closed out automatically after taking everything as well but that isn't the case. Always pays to do a test in game.

random monolith
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I definitely have had it disappear and close as soon as I grabbed all the items...

crimson dock
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What Yall think I just thought of another idea what about a wind based enemy that can create a huge AoE effect that negates ranged attacks by deflecting the projectiles away, the enemy doesn’t leave the area during it forcing the player to go in with a melee option

lofty wave
crimson dock
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That sounds cool yeah like a evil possessed dvergr mage?

wintry bobcat
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I’m all for anti-range

dire fog
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Considering that fader is almost anti melee, would be cool if DN boss is anti range to a certain distance. Ragnar_laugh

dire fog
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At low health he's spamming the fire.

lofty wave
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If you position yourself right you can make the fire appear in places that don't stop you from attacking him

dire fog
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Last time I fought him, he summons fire to all direction with him at the center..

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I can hardly get close without a barrier.

rose swan
fast void
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And intuitive. Plus the different snapping modes allow very precise building.

crimson dock
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Yeah I think the way snapping is implemented is very well done as is

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Just wish we had omnidirectional rotation baked into the game for even more player expression in their builds

peak bronze
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Snap points on building pieces is one of the best QoL features added.

long glacier
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One thing I’d like is the ability to snap to the center of build pieces, though it’s not that big of a deal because with most pieces you can use smaller pieces to achieve the same effect

rose swan
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The simple door is such a crazy useful piece for making snap points Ragnar_laugh

buoyant crow
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Would be nice if you could toggle snaps on things like chests and torches though.

buoyant crow
rose swan
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Hmm I don’t know, maybe some it could snap nicely with the stone pieces? 🤔

shadow crow
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Sometimes you want/need the door slightly recessed from the wall itself. Both for aesthetics as well as to keep the wind from ripping right through. Multiple snap points help with that

wanton atlas
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The more snap points that exists, the lower your FPS will be

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hence we don't do like some games and have 1000's of snap points all over 🤔

rose swan
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Yee, so if common items like torches and chests had snap points, I could see that being problematic.

wanton atlas
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yup

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your instance numbers would probably go x2 or x3 🤔

buoyant crow
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Oh I meant just like place only toggleable snap points not like all around.

wanton atlas
wet drift
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A better idea than just increasing snap points could be the option to start at a snap point, and then use keyboard inputs to offset by discrete chunks.

Not entirely necessary in my opinion, but a good way forward if more precise building is a goal.

buoyant crow
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Oh but why would it lag if the snap pointed are removed after placing? I am curious

shadow crow
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I like the freedom of placing torches & things freely. Until I'm trying to line up two sconces on either side of the door! 🤦‍♀️

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"Freedom of placing freely." I'm a regular wordsmith today, good lord. -_-

wanton atlas
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if it's snapped, it will be snapped

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the snap point will always be there.

wet drift
wanton atlas
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the game was suppose to be made by 4-5 people and don't sell 14 millions 🤔

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but the game was made with unity 2017 in the beginning

wet drift
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Tbf though. Snap points just being around at all times is both unintuitive and I would have to assume suboptimal.

Were I to make a similar game, my first idea would probably be to generate them when hovering the piece in build mode.

fast void
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So every time you open build mode your game just stalls as it has to generate millions of snap points?

wanton atlas
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god no

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the snap points is always there

fast void
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That's what would happen with his system of point generating only in build mode 😂

wanton atlas
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ah well yes

fast void
wanton atlas
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but I see what you mean

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if they only apeared then. yes your computer would probably crash eventually

wintry bobcat
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@north rock has glowing green armored chickens that spontaneously explode to transform into Black Forest mobs actually been suggested before?

rose swan
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Personally never seen that suggested myself Ragnar_laugh

wintry bobcat
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Seems unique for sure

buoyant crow
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Mainly only snap points you actively can interact with.

fast void
# buoyant crow Well I interpreted it as only stuff in a short radius of what you are building r...

That creates even more dev issues though.

Like currently I would guess it works as follows:

  • All building pieces are designed, created, and have snap point objects attached.
  • There is a system that governs how snap points interact with each other regarding positioning, rotation, and sticking.

If you wanted it to be completely dynamic you would have to:

  • Create a virtual intelligence program that you spend time explaining to it what 3-dimensional geometry is in the first place, then explain how 3D geometry works, then describe to it in detail what 3D geometry is not, then use even more detail to describe to it what you consider a "valid place" to generate a snap point.
  • Hope the above system actually works.
  • Hope the above system hasn't delayed your dev time wayyyy too long.
  • Create another system that knows how to snap things to other things based on the points generated by the above system.
  • Create yet another system that goes back and deletes all generated points when you exit build mode.
  • Hope the above system doesn't slow down the game noticeably while deleting points every time you open/close build mode.
  • Create, yes, another system that governs how objects stick to each other given you are deleting all the snap points.
  • Hope that all of this work was worth it when you could have just made snap points on the objects in the first place.
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The way they currently do things makes the most sense, which is why they did it 🤷‍♂️

buoyant crow
#

You could just have it look at what type of item is being looked at then generate snap points based on what is defined for that item type. Intellegence is needlessly complex and would make things super inconsistent.

wet drift
fast void
fast void
wet drift
#

The system isn't difficult. Retrofitting it might be.

Just read the type of piece you are looking at, its position and rotation, and calculate from that.

fast void
#

"Read the type of piece" - well it has to know what a piece is, and then what types of pieces have what properties and so on.
"Calculate from that" - it has to know what it is calculating, what it can come up with as a viable answer, and what all is a non-viable answer.

buoyant crow
#

Wall has snap points at xyz xyz and so on relative to the center. Defining it really isn’t that much as well they already are defined in the game but instead of one location it is on every instance of the item.
You don’t need any intelligence program to work anything out.

fast void
#

This is very reminiscent of when people in Satisfactory were asking "why can't we just X with all the trees?" -- well, because game engines don't know what a "tree" is.

buoyant crow
#

It is just a math equation it shouldn’t be working out anything the only way it could get a non-valid answer is if it got the wrong numbers or did like 2 + 2 = 3.

wet drift
fast void
#

Sure 👍

wet drift
#

Knowing the piece you look at, the game already does I'm pretty sure, and it is not hard to implement.

Fetching rotation and position, also easy.

Then that piece type needs an associated list of coordinates for points.

lament zinc
#

It would be easy if this game was a voxel based game.

But it isn't........

wet drift
#

That should only impact the discreteness of cords.

buoyant crow
#

I don’t think voxel or not makes a difference in this scenario.

wet drift
#

^

lament zinc
#

We are currently only able to rotate pieces along a vertical axes, not a horizontal one.

Care to explain to me why?

Because it certainly matters if you can rotate a building piece along two axes or one when it comes to snapping points.

Rotating things along two axes makes it a lot easier to allign pieces so they can snap.

wet drift
#

Once you add another direction, the lenght things need to be gets messy, and controls can easily become annoying.

I am also unsure how it would interract with stability.

arctic wharf
# lament zinc We are currently only able to rotate pieces along a vertical axes, not a horizon...

The only real difference between having one, two, or three rotations axis being available is having to save them in the assets data 👀

I really fail to see how that would ever effect snap points as they are now.

Sure if you start rotating objects a bunch you are very likely to get more messy builds... but nothing says you would always actively have to rotate the objects on the other axis.

As for stability, that's easy. 🤔 just count down the chain of touching objects until you reach the closest object that is "grounded", exactly as it does now.
There is a bit more to it than that obviously, but an objects rotation even in multiple axis shouldn't change how it functions.

Snap points have nothing to do with it even now.

dire fog
#

@boreal moth have u reached ashlands? have u seen the dvergers running into lava to chase enemies? imagine those dvergers are using equipments that u crafted.. TrophySkeleton

#

I think npc follower is definitely not for valheim since terrain navigation is so hard for simple AI.

#

I'd rather have the devs working to stabilize performance than making an npc which will only frustrate the players.

fast void
#

It's also not for Valheim because of the story and lore of the game 🤔

#

Point is to get in, kill Forsaken, get out.
Not make friends along the way just so you abandon them at the end.

dire fog
#

well I'm not touching the lore discussion since devs themselves said they're not gonna delve deep with the lore.

fast void
#

I mean, I basically just covered the entirety of the lore 😄 It isn't deep, but it is straightforward and comprehensive.

#

It is Terminator but we play as the T-1000 and John Connor is the Forsaken.
Him living is messing up everything, so we are just there to kill him and bounce. Not hang out with the locals.

rose swan
#

Boar loves you

buoyant crow
#

Picture for a suggestion I am typing:

lofty field
buoyant crow
lofty field
buoyant crow
arctic wharf
dire fog
wet drift
#

Stone already functions as a second floor piece.

Unslanted wood would not realistically prevent water damage.

lofty field
rose swan
#

It’s scam season 🤔

shadow crow
#

#suggestions message
Love the idea for the triangular roof piece - perhaps an X-frame with the bottom filled in. Not keen on the second-floor roof/floor piece

stiff stag
#

In a majority of cases the angles of an equilateral triangle will not align with any of the angles you can rotate existing build pieces at, so it simply doesn't pan out. That's why the existing triangular black marble build piece is a 45 45 90 triangle, because those angles do align with the angles you can rotate build pieces at.

boreal moth
#

but in my understand the equilateral is the right piece for building since you can match him with other pieces, like 6 equilateral triangles can form an circle so go on

#

Here is some examples of what we could do if using mixed pieces to form structures

fast void
#

I can feel the FPS drops just looking at those images 😄

wet drift
boreal moth
spiral ice
#

Proximity chat was just suggested. Isn't that already in the game to a degree with "/whisper" in the chat? I honestly don't know how far that reaches, to be fair.

wanton atlas
dire fog
wanton atlas
#

they are "any" kind of pieces

boreal moth
dire fog
wanton atlas
#

but it's from another game I play with diffrent build pieces

dire fog
#

Marble is one of the best mats for snapping circular castle. The only complaint I have for it is that every piece is so freaking huge. Ragnar_laugh

boreal moth
wanton atlas
boreal moth
wanton atlas
#

you mean Valheim or the other game I play? 😄

boreal moth
#

the other

wanton atlas
#

ah

boreal moth
#

i´ve played exiles before,cool experience

wanton atlas
#

I refunded conan

#

but it's not that game I play

boreal moth
wanton atlas
#

Pax Dei

boreal moth
#

oh i didnt know this game used block pieces for building

#

actually i just know it for the name

wanton atlas
#

they basicly try to replicate valheims build system

#

tho the gameplay really lacks depth

boreal moth
#

looks a lot heavy tho

wanton atlas
#

heavy?

#

on your CPU/GPU?

boreal moth
#

yeah

wanton atlas
#

oh yes

boreal moth
#

is it available for other plataforms?

wanton atlas
#

no clue

#

don't think so

boreal moth
#

i just AI it

wanton atlas
#

but other games also uses triangles

#

we tried to get them into valheim

#

but they don't really play nicely without size or build pieces 🙁

#

it's all gemometric shapes math 😄

#

the angles is... wierd

shadow crow
#

Mmmm good ol’ geometry!

wanton atlas
#

we couldn't make them work well with other build pieces 😄

buoyant crow
#

It okay if I also have triangle stuff/modules in a suggestion I want to make? it made me realize how much more flexible it could be.
Oh also am wondering after the deep north would major updates that aren't like progression related but just mechanically complex still be a possibility?

boreal moth
#

is it confirmed mammoths in the deep north?

buoyant crow
#

I am not good with emoji's is that a yes to the first question? want to be extra sure before I do it.

wanton atlas
#

we almost don't firm any mobs in DN

shadow crow
dire fog
boreal moth
wanton atlas
#

Think we showed like 2 or 3 mobs 🤔

buoyant crow
#

Proximity chat in the base game would be very funny potentially. Imagine hearing someone talk and just go "Ah-" then nothing.

wanton atlas
#

proxy chat = voice chat right?

#

since the text ingame already is Proxy 🤔

buoyant crow
#

I remember a giant or troll thing but am unsure in the deep north, I couldn't find the screenshot I remembered.

#

Yea voice chat is what I meant at least.

lofty wave
peak bronze
wanton atlas
#

cave!? 👀

boreal moth
#

what use this game has for procimity chat? does it has pvp or something?

dire fog
shadow crow
buoyant crow
lofty wave
dire fog
peak bronze
buoyant crow
#

The thing I recall seeing in the cave is the giant or troll like thing I think, I just can't remember where I saw a full picture lol so am grumpy at myself.

wanton atlas
#

I would never want to waste bandwidth on something Discord, teamspeak, ventrilo, etc etc does 1000% better

dire fog
buoyant crow
shadow crow
wanton atlas
#

watch the Hevor videos ^^

dire fog
buoyant crow
#

I watched those too and saw a part of what I was thinking about but I recall seeing the full thing at one point

wanton atlas
#

most issues are game-engine related

dire fog
boreal moth
dire fog
buoyant crow
wet drift
boreal moth
dire fog
boreal moth
dire fog
buoyant crow
#

Can't find it, but I think what I am talking about is the creature at the end of "Valheim: The Voyage of Hervor Bloodtooth - Part 6" though it looks a little smaller in there but could be that the ground is much lower than where the character is standing.

wanton atlas
#

The Ashlands lag isn't bad just by playing multiplayer. I've played with alot of diffrent people there, not always issues 🤔

dire fog
wanton atlas
#

@boreal moth ladders would suck if they would "teleport" you

#

since you could just phase through floors, roofs etc 🙁

dire fog
#

There's a guy who almost got killed bcuz another player walked into his radius and caused the enemies to desync.

wanton atlas
#

and as a player, you would want to place multiple ladders in a row, but the game wouldn't "teleport" you all the way

boreal moth
#

In game prox chat would be nice for this game if it had PVP servers, for non frendly players to interact, maybe for alliances. but i dont think this games needs pvp since would be unfair for someone who just started to got blasted by some random full geared game beated crack abuser player

boreal moth
wanton atlas
#

same issue with chaining them and becomming dissapoined 🙁

rose swan
boreal moth
dire fog
#

On yt btw

wanton atlas
lofty wave
#

What’s wrong with the ladders we have now

#

There isn’t much in this game you need to move straight up for

wanton atlas
#

but that would be... like top10 suggestion then to allow them to be chained 🙁

dire fog
dire fog
boreal moth
wanton atlas
#

?

rose swan
#

Make ladders super expensive, like 8 iron a piece Ragnar_laugh
/s

dire fog
boreal moth
#

if we can build ladders with sticks why would we pay 8 iron bars for ladders man

buoyant crow
#

I think I saw the channel I was looking for that might've had a screenshot of the giant like thing in the deep north I am talking about but then I see the "1 unavailable video is hidden" did I see something I wasn't supposed to?
I feel like I have gone a little crazy lol, guess I will know once more comes out, but part 6 of the series already seems to show a slightly cropped and out of frame version of what I recall seeing.
Also am confused what is the issue with fully verticle ladders? I don't like the idea of teleporting with them personally.

lofty wave
#

There could be one vertical ladder in the game, you need to climb all the way to Valhalla at the end

buoyant crow
lofty wave
#

And if you stop holding W you slide back down

shadow crow
boreal moth
#

building towers with fully vertical ladders would be niceee

#

im totally paying 8 iron bars for it

buoyant crow
#

I often have wanted fully verticle ladders personally. So is the issue not being able to seamlessly climb between them? but I thought that was a solved issue in most games? and couldn't you treat ladders that are snapped together more like 1 big ladder piece?

rose swan
#

I think the stance on ladders is that they would make raids even easier to disengage with, something like that

buoyant crow
#

Am curious how? won't they just destroy your foundations?

rose swan
#

Since mobs typically wouldn’t be able to climb them

buoyant crow
rose swan
#

I think they also said something about animations would need to be made as well

lofty wave
rose swan
#

Kinda one of those “juice isn’t worth the squeeze” type thing

rose swan
shadow crow
buoyant crow
#

Please no to a deathsquito raid, I already heard stuff about bat raids being super annoying, not those bugs too.

boreal moth
#

why mosquitos are sutch a disgrace in this game tho? im full copper tear 4 on upgrades and an mosquito just beated me another day

shadow crow
#

New (joking) suggestion: deathsquitos no longer do massive damage via direct attack. They just give you malaria 🦟

buoyant crow
shadow crow
#

Wrong person 😹

buoyant crow
lofty wave
shadow crow
#

You have died of dysentery! Bring it back Oregon Trail style 🤣

#

Pretty sure diseases like that couldn't/shouldn't exist after you're already dead.

boreal moth
buoyant crow
# lofty wave What would be ‘well made’?

Well likely not being super common to where they are a nuescense, but more of a result of a bad decision on the player side. Then with getting cured being more like a puzzle than a chore, I don't know specifics as it depends on well the type of disease.

lofty wave
lofty wave
boreal moth
long glacier
#

That is a decent point, mosquitoes are significantly harder to get away from than most other enemies, though they are also a lot easier to kill

buoyant crow
#

Glass cannons mainly

boreal moth
#

One i can try fighting for my life but three? hahahaha

buoyant crow
#

A bow can be useful for them, well if you can hit them

buoyant crow
#

That project zomboid or another game? I haven't played it, also lol dog no pls.

buoyant crow
boreal moth
dire fog
# buoyant crow Am confused a little what that means exactly.

Teleporting from top to bottom vice versa is just a bad idea. I can already think of numerous ways it will be exploited.
Smiffe was saying that vertical ladders are hard to implement because of continuous snapping feature for building parts, which will make climbing the ladder hard to animate.

buoyant crow
buoyant crow
dire fog
wintry bobcat
#

Can you stack a bunch of ships on top of each other and spam press E to teleport to the top?

#

I imagine so, though it would be finnicky af

wintry bobcat
boreal moth
#

You guys are sticking too mutch on the part of teleporting yourself to the top of the ladder

#

the main objective is to have a vertical ladder, if it needs an animation for climbing slowly to work properly simply add it, the real issue as apointed before is that not every mob will be able to climb a ladder, and i think its fair.

wet drift
#

Know someone who had a bat inside. I can confirm they do explode if you swing a weapon at them.

stiff stag
wet drift
#

I feel like we somewhat often get things that have been said no to.

rose swan
#

As a wise man once said, sometimes a “no” is actually a “not yet” 🤔

||I’m just being a goober, not trying to make a stance one way or the other lol||

spiral ice
cursive forge
#

got a bear

#

I think the devs say no until they decide otherwise on something and until then all we can do is hope

dire fog
buoyant crow
#

Can't a ladder also be easily destroyed by mobs? It doesn't need to have big durability and I assume it wouldn't outside of like a metal variant, but still might be pretty low for its cost.

dire fog
#

you're missing the point. "the real issue as apointed before is that not every mob will be able to climb a ladder" is not the reason why devs didnt add a vertical ladder.

#

we alr have a mob-unclimbable-ladder. the 45' ones.

shadow crow
#

Do lox even come in starred versions?

peak bronze
shadow crow
#

Thought so

peak bronze
#

Probably same reason for Viles, although there are starred variants for them (larger and darker).

lofty wave
dire fog
#

Imagine the size of a 2 star lox. Ragnar_laugh

wanton atlas
storm tangle
#

Guys

#

I would like 2 suggestions,

I'm looking for a seed that has everything close by and a great setting for a main base
and would like suggestions for a main house for the same

wanton atlas
#

main house? 🤔

lament zinc
#

That seed won't be possible, considering two biomes have a fixed location at opposite sides of the map.

Main house is something you can build. As building is something that's a "required" part of this game.

storm tangle
wanton atlas
#

you mean the game should spawn you a house in a specific seed?

storm tangle
#

I saw several people on YouTube indicating seeds

https://www.youtube.com/watch?v=5Lyk13OxVeM

I wanted someone with a very beautiful view to make my home

I found The Ultimate Seed in the Valheim Mistlands update. The world I found includes a perfect sized island with all finished biomes; Meadows, Black Forest, Swamp, Mountains, Plains and Mistlands. You'll find Everything you need right here, from Surtling Core farms, Greydwarf spawners, Tar Pits to Fuling Camps and Dverger camps. On this seed, y...

▶ Play video
languid ibex
sick breach
wintry bobcat
#

@empty sand reasoning?

#

I personally prefer skull over krom

empty sand
#

Skull splittur: is more expensive, has a slower standard combo (i think), and gives an extra 10% movement speed penalty when compared with krom, doesn't really make sense to use Skull splittur over krom in a strategic sense ever since krom had its multi target penalty removed (I heard about that somewhere but couldn't find it in the patch notes). Skull splittur is cool and I want more reason to use it without the, "im making myself weaker for no reason" going on in the back of my mind. @wintry bobcat

languid ibex
lofty wave
#

Sword secondary is good too

languid ibex
#

It's not good for handling crowds though

#

2h swords secondary deals insane damage

wintry bobcat
#

I think they’re both valid. Though I think the difference between 1h and 2h swords is too small (I say this with limited experience of both tho)

empty sand
#

On the wiki, skull splittur secondary does 260 stagger while krom does 450 with its secondary

languid ibex
#

Look at the attack speed

wintry bobcat
empty sand
#

My argument is that these weapons are too comparable in their costs and benefits for skull splittur to have 20 less base damage on its primary attack string

wintry bobcat
#

I will say it took me a while to see the use of battleaxes too

wintry bobcat
#

Skull splitter also benefits from being able to cut wood though thats a smaller benefit

#

In general I find stagger weapons (mace, battleaxes, fist weapons) to be a tad lacking on damage, but make up for it by staggering enemies for bigger damage windows and 2x damage

stiff stag
#

Yep, it's a trade-off and balancing thing. Not everything is about raw base damage and it's a short sighted means to compare weapons.

empty sand
#

Krom stagger per second on its secondary attack is 208.3. Skull splittur stagger per second on its secondary attack is 309.5. So skull splittur is 50% better at stunning on its secondary with the cost being that two handed axe secondary does only half of the base damage of your weapon. These two attacks are entirely comparable even without looking at the other drawbacks of the two handed axe.

#

The other drawbacks being that the first swing on skull splittur is much slower than kroms, and that you get a 15% movement speed penalty instead of 5%.

#

A completely comparable secondary attack that is already being balanced out by other downsides does not also need a 20 point penalty in base damage on top of everything else. It makes no sense at all in terms of balance.

#

Besides, I doubt that buffing its damage would make the game too easy when a better stunner already exists: himminafl

#

487 stagger per second on himminafl for reference ^

wintry bobcat
#

Himminafl does less stagger against pierce resist which is pretty common tho. But yeah anyways atgeirs in general are just busted and need to be nerfed to the ground

wintry bobcat
wintry bobcat
# empty sand The other drawbacks being that the first swing on skull splittur is much slower ...

imo the attack speed is a benefit for skull splittur, which I suppose again shows its all just preference.

I like that you can get the slow attack out of the way first on battleaxe, as you can do this while approaching the target (either jump hitting, or sitting still and hitting as the enemy runs up to you), effectively nullifying the problem of the attack being slow. Then you get to follow up with two quick attacks now that you're in active combat.

Compared to Krom that has to slog through slow attacks after the initial engage, and takes longer overall to perform a combo

empty sand
# wintry bobcat imo the attack speed is a benefit for skull splittur, which I suppose again show...

Fair enough on that, I love that about two handed axe moveset, but you can also say the same thing about krom, you can set up your secondary stab attack in the air to have a much stronger instantaneous stun on landing. I agree that between the movesets, it's ultimately up to preference which you would use, but it's hard for me to see that any kind of utility that the skull splittur brings over krom needs to be balanced out with reduced damage.

languid ibex
#

Crowd control and stagger is better with the battleaxe, it's not a mystery

2h Swords - Damage focused
Battleaxes - Damage/Crowd Control hybrid

rose swan
#

Battleaxes my beloved BattlingAxe ❤️

arctic wharf
#

Why use a battle axe when you can use an atgier? Ragnar_laugh

spiral ice
rose swan
#

Well, was going to say those berries looked nice Ragnar_laugh

peak bronze
wet drift
#

It is more common than it should be to eat the jam with almost anything.

Reharding the berries themselves, it's been a while for me, but they are sour, bitter, and floury.

"We have cranberries at home"

rose swan
peak bronze
wind hill
#

They are wonderful berries and a part of our food culture. Can’t have any Nordic/scandinavian setting without them. A lot of Nordic cuisine is food with jam on the side and I’m all for it.

Regarding the lingonberries in the deep north: they would be a great contrast to the white environment and would be a great nod to our culture and food traditions. Almost all biomes have a berry bush and I thought it would fit the deep north perfectly

wintry bobcat
#

I had swedish meatballs with lingonberry sauce just the other day, was quite good 👌

wind hill
#

Peak meatballs is if your grandma makes them. They know damn well how to cook some god tier comfort food / homey food

#

Also lingonberries are extremely frost resistant in real life so it fits perfectly for the deep north. They can survive in temperatures as low as -45 Celsius or -50 Fahrenheit

wintry bobcat
#

Time to cover myself in lingonberries to become very frost resistant

shadow crow
#

Lingonberry armor 😹 Coincidentally makes you resemble a Swedish Fish candy

dire fog
spiral ice
wintry bobcat
#

Ive come to only consider anything at or above 2.5 hp foods a tank build

But I’m also not the typical player

#

Love hybrid builds tho

spiral ice
#

Speaking of hybrid builds...

hollow seal
#

Army Commander build: Dead Raiser, Bubble Shield, one Eitr-, Healthfood + Ashlands Feast, Heavy Armor and Meleeweapon of choice ?

wintry bobcat
rose swan
wintry bobcat
#

Yeah I’m wondering if it’s just a miscommunication that he thinks I’m saying his build isn’t a hybrid

languid ibex
#

I've never considered trying, but could you in theory eat eitr food, cast a shield bubble, eat bukeperries, then eat HHS with a non magic build? It'd probably be a bit silly if the staff isn't fully upgraded, but still 😅

peak bronze
languid ibex
peak bronze
wintry bobcat
languid ibex
spiral ice
arctic wharf
#

While I think one off armor pieces can be great, I do think it conflicts in a bad way with the armor sets approuch IG has been going for currently.
Root harnesk does so already.

Would be better to go one way or the other, and they seem to have chosen already.

As for my personal opinion though, I do prefer unique pieces to mix and match over complete sets. Only place complete sets shine is cohesive asthetics, but valheim does not have nor is likely to ever recieve any form of transmogification, and thus asthetics and function are tied together.

rose swan
languid ibex
#

I'm not against the unique armor approach solely because of the Dvergr Circlet offering benefits and being unique. The seasonal stuff is definitely cosmetic, but the circlet does have some usage.

arctic wharf
#

Yes, though it is one that does not tie to combat and so works better. 🙂

languid ibex
#

I wouldn't mind other items with similar approaches, more focused on utility as they mention.

arctic wharf
#

Same

#

Just being sure to note this since some of the examples were not strictly utility.
(More attack speed, or bonus stamina)

languid ibex
#

Yeah, I try not to hinge my vote on examples too hard, but I wouldn't enjoy those 😅

#

Those feel like set bonus additions

arctic wharf
#

Same, I gave it a 👍 but left a comment here in the chat 🤭

wet drift
#

Set bonuses are sad.
You get to make one decision instead of three.

#

That being said. If anything should have set bonuses, the final biome is the right place, since you won't have to choose between the bonus and the stats of the next biome.

arctic wharf
#

I like how Monster Hunter does set bonuses, or some MMOs like elder scrolls.
There is enough armor pieces and the sets bonus only needs so many of them. This opens up getting to pick a handful of parts from the set to achieve the bonus. Rather than being locked into the whole set.
ESO has enough pieces that you can even mix and match multiple set bonuses.

Both of these examples also have super robust transmog and dyeing systems to allow for ultimate asthetics customization ofc.

Valheim is just a simpler game. So it's fine with me they chose the approuch they did. I would also prefer to see their time be put into more gameplay content such as dungeons and so on NeckSmile

#

Their very limited time from their rather small team.

wanton atlas
#

🤔

boreal moth
boreal moth
wet drift
#

Cause they want us to use the new things.

wanton atlas
wet drift
#

Sure, they could add something like that at the true postgame, but what's the point of having build variety after you've already beaten everything?

wanton atlas
#

it's kinda fun to see you two argue over something I already know 🤔

#

bickering on what we should do or possibly do is always just a waste of energy

shadow crow
#

Yeah but without the insight of what’s been done or what’s planned to be done, speculation is going to happen

wanton atlas
#

yeah. but your imagination is wrong

#

is a kinda interesting attack 😄

shadow crow
#

I missed that one! 🤣

#

I miss all the fun, stinky ol’ work. Well…”fun.”

fast void
wanton atlas
#

Think, thought, thunk?

fast void
#

Thank 💛

lapis gust
#

That's the thing i was talking about in the suggestions if anyone did not get it

spiral ice
#

@wanton atlas In light of the Deep North being (presumably) quite far in development, are there specific things that it could be helpful to the devs for players to suggest?
Things like food, armor, weapons, POIs, boats, enemies, or maybe something else? It's a safe bet that there won't be any overhauling of games mechanics, so I try not to suggest anything like that.
I know Iron Gate will take these ideas with a grain of salt, but if there's something that can inspire a "that would be cool, we should consider adding it" moment, it would be great to help the devs find it.

fast void
#

Smiffe statue as a buildable when? 😏

rose swan
wanton atlas
#

no no no

#

that would be mad

#

and people would spam all over the place

#

people still have ideas that might not work for vanilla valheim, but mods

#

or post 1.0

#

🤷

rose swan
#

I saw that Timberborn emoji 👀

Ah, yeah that’s a good point I suppose!

nocturne forum
languid ibex
#

I'm gathering that perhaps an inventory change was decided? 😮

#

🤞

fast void
#

Hopefully a reasonable one instead of a game-breaking overpowered casual as fuck one 😭

shadow crow
rose swan
rose swan
#

TWIG also says hello 😅

fast void
#

Making interesting biomes and then nerfing them into easymode gives you a passing wave. 😭

languid ibex
shadow crow
#

Confused. How are any of those casual additions?

rose swan
#

Valheim is a fantastic game- easily one of my favorites of all time, but it’s not without its flaws 🙂
like any good thing honestly!

arctic wharf
spiral ice
arctic wharf
#

Skills as a whole need a few fundamental changes, and then they each need an individual look for an attempt at tuning rates.
1.0 or just before it would be the best time for such changes NeckSmile

#

Won't dive into the topic more though. All the regulars here know I have too many times already.

#

And made a few of my own suggestions too.

rose swan
#

I like how how the topics we’ve been so passionate about for years we barely touch on because we’ve talked about it so extensively Ragnar_laugh

arctic wharf
#

Club_hitting rip🐴

fast void
#

Club Godfather Runestone?

arctic wharf
#

Beating dead horse.

#

Maybe coulda swapped the order a bit tho

fast void
#

Wouldn't the dead symbol need to come first? 😏

rose swan
#

Beat horse dead 💀

arctic wharf
fast void
#

👊 💀 🐴

Fist Skull Godfather

arctic wharf
#

Had a valheim emoji for all but the horse, since there is no valheim horses.
Kekekeke ThinkingTroll

fast void
#

Oh, I gotchu

arctic wharf
lofty wave
fast void
#

I will entirely forgive an overcasualization of inventory if it comes with tameable necks.

peak bronze
#

What would be overcasualization of inventory, adding backpacks?

fast void
#

That would be number 1 on the list, yeah.

#

But is nap time for me. So I have no further followup on this topic 🛌

rose swan
#

I just don’t want visual backpacks, they look so strange Ragnar_laugh

spiral ice
#

Hot take: inventory management isn't that bad. And this is coming from a guy who carries at least 3 kinds of mead, backup food, multiple arrow types, and a hotbar full of weapons and tools into the Ashlands.
If they do make any inventory changes, hopefully it will be nothing more than 1 slot each for each equipped armor piece (including cape), accessory, and trinket.

rose swan
#

But yeah, I’ve always been on team “adjust the inventory” but I don’t think it’s a major problem or anything.

shadow crow
#

Just us loot goblins. Doesn't matter if we have 18 chests of resin at home, we must collect the shiny!

crimson river
#

the bear rmor making you nearly naked, but almost equal to bronze armor, is funky.

#

why not have it be a dps armor, without the insane drawback set bonus. the set bonus kinda makes it useless

languid ibex
#

Yeah, inventory is more than manageable, especially once you learn to focus on one goal during adventures. Personally I just wonder what the game feels like with less squeeze, there are many things I just plain don't utilize because I want to keep a decent amount of inventory available. Things like throwables, dvergr circlets, niche meads, and even flexibility around carrying multiple accessories/trinkets.

rose swan
fast void
#

Other Set Drawback: Bigass Bear Hat Blocking Camera -- 🤷‍♂️

wet drift
fast void
#

Blocking is kind of a basic fundamental of the game...
So if you're not doing that idk what to tell you.

wet drift
#

Using armor values to lessen incoming damage is also.

fast void
#

No... but ok 👍

stiff stag
fast void
#

Stamina regen is good. Health regen is the worst stat in the game so.. meh. 😁

wet drift
#

Stam reg pog

wet drift
fast void
#

No... but ok 👍

wet drift
#

It is a win faster / lose faster option.

wet drift
languid ibex
#

I don't think advocating for why the set isn't useless means Sevrahn is saying 'just win and it's good.'

wet drift
#

I have no opinion on the set, nor do I even know their opinion of the set. I am entirely arguing against their argument.

languid ibex
#

It's totally valid though, you can avoid the drawbacks actively.

fast void
#

And given this is and always was about the set bonus, I have no interest in engaging in a debate about debating.

So:
No... but ok 👍

rose swan
# wet drift Either way, what I am saying is that if the solution is "Just don't get hit", th...

So in my opinion, I would say the set is useful because it can heighten the reward for riskier gameplay. Its usefulness is wrapping up combat encounters quicker, assuming the player is able to navigate the drawbacks effectively.

Hmm I’d even go as far to say as far set bonuses go, it’s actually more useful than the troll set. The troll set encourages a mechanic (stealth) that honestly doesn’t have a whole lot of depth, whereas the bear set is pretty straightforward with its berserker-style set bonus.

I hope this kinda makes sense!

wet drift
#

Yes. As previously mentioned, I was not arguing against the merits of the set, but rather against a particular series of argument given for it.

stiff stag
#

The arguments were simply to say the set isn't made useless by the increased damage taken as the original commenter in the discussion had claimed. It's really not that deep.

compact creek
#

The new battleaxe, Skull Splittur, should do more raw damage than the Krom on account of being slower and having a greater movement penalty

spiral ice
runic plover
#

Forgive the ignorance of a newcomer. What does the recycle reaction on suggestions mean?

peak bronze
runic plover
#

Makes sense.

elder junco
#

Has anyone ever suggested bears be attracted to beehives

wind hill
#

Has any suggestions in the history of this discord actually been implemented is my question 😅

peak bronze
#

Yes, many have.

#

Magic system for example.

wind hill
#

Sweet

lament zinc
wet drift
shadow crow
#

After redecorating for Yule I’ve half a mind to suggest fixing banners and how their materials drop up when destroyed. I had to climb on the roof 3 times to retrieve blood bags!

buoyant crow
#

#suggestions message
Personally while I am not really sure on biome variants, I do want more with bee hives, one idea I had was the ability to upgrade ones you have a few times to be faster then later also have a small store of a late game honey type that probably at max level would be produced half the speed as current honey.
Though for the increased honey speed to be useful, honey probably needs to be used for lots more things than even now. Like goes from 4 honey max to 10 and 5 special honey. Special honey has more store room but it is only produced at half speed, so 2 special honey for 4 current honey, or well 10 in a max upgraded hive.
I don't know just I like that idea being able to invest a little into your hives to get pretty and bigger ones.

cursive forge
#

#suggestions message don't know why this had so many down votes, the sea is boring and has nothing other then the serpent. Stale otherwise.

rose swan
wanton atlas
shadow crow
#

I just like to pretend the fuling villages are hapless civilians destined to taste my blade. Wish there were more coastal villages in other biomes, but necks and greydwarfs don’t seem exactly civilized

wanton atlas
#

Draugrs tend to build close to water

shadow crow
#

True

#

I guess what I’m getting at is, I’m greedy. Ragnar_laugh And I want moar!

rose swan
#

Can always plunder Dvergr outposts!

spiral ice
cursive forge
wanton atlas
#

I would rather have some kind of laser shooting skeleton thingy

cursive forge
#

my point is, half the stuff in the game we can argue should not be there bc Viking game but its worth looking into something that could make sense or be fun for the games sake

#

Draugrs having their own boats, given they have towns already makes sense to me.

wanton atlas
#

why?

#

they are extremly brain dead

#

they are more Ghouls than Zombies even

cursive forge
#

yet they can fire a bow completely fine, hold a sword and shield no issues, large brutes with large weapons fine and a-ok. They defend whatever towns they take over but them having a boat is too much? ok.

#

also if they are more ghoul then zombies then it makes even more sense

wanton atlas
#

take over?

#

they still live where they died

cursive forge
#

they maybe some died on a boat

#

like most of us do at least once in a play through

#

or well depends what you are doing in said boat

rose swan
#

On the pirate thing, idk boat combat is just not super engaging- like it’s fine with the serpents because it’s a unique experience, but fighting a land based creature on a boat just seems like it would end up being clunky and not immersive.

wanton atlas
#

clunky, bad, would feel bad, game doesn't allow monsters to stand on moving objects

#

etc etc etc

rose swan
#

Now if there was a poi island or something that was like a mini-pirate hideout or something, sure ( @arctic wharf Forsaken Fortress Rocky ) but that’s a bit different than the original suggestion

hollow seal
#

Hey a place where Troll Armor could Shine xD

peak bronze
peak bronze
austere cipher
#

Such an idea. If you save dverger, he will give you some unique item with some chance. Not necessarily a weapon. It can be food, home decoration, or the like.

peak bronze
austere cipher
#

Got it, thanks

shadow crow
#

Is Odin slacking again or is he against recycling now? 🤣

rose swan
rose swan
austere cipher
peak bronze
shadow crow
#

SadSerpent Nature weeps!

spiral ice
#

If they add POIs to the ocean, I would like to see small islands which still have the ocean biome tag. Not sure what should be on them though.

peak bronze
shadow crow
#

Oh please no!

wanton atlas
#

raining bonemaws?

shadow crow
#

Bonerain

#

Rainmaws

arctic wharf
#

We have the (admittedly disliked) auto ballista*, so are halfway there to having some on a ship. Let them be directly controlled though 👀

#

.

#

They are disliked for obvious reasons, as a side note haha (Targeting system with trophies is just annoying, bolts are too expensive)

rose swan
wanton atlas
#

because of Asterix 😄

arctic wharf
#

exactly like that, just a bit smaller skol

runic plover
#

Thinking about on-ship combat, even if enemies could operate on them, I'm pretty sure almost every attack would hit the ship(s), especially from two-handed weapons and magic.

wanton atlas
#

and enemies would slide of the side of the ship as soon as it started to turn

runic plover
#

That would be funny to see, though.

lofty wave
#

we need migrating necks to make sailing more interesting 🎳

shadow crow
#

Giant orca-necks breaching the waves 🐋

stiff stag
#

The Loch Neck Monster.

shadow crow
#

Neckzilla

spiral ice
#

If Iron Gate teases any more creatures for future updates, I would love to have a sound instead of a visual, so we could all speculate about what the creature is, while still having a hint.

spiral ice
crimson kayak
#

hey i make games in unity 3d and i was wondering if i could like intern or volunteer for the game lmao thought i'd shoot my shot

wanton atlas
crimson kayak
wet drift
#

In most large projects. Overseeing a new contributor is often more work than doing things yourself.

#

Letting anyone new in is a longterm investment, but this project is already in the final stages.

crimson kayak
#

ok ok but what if...we just added one more stage...

wet drift
#

Just go make a mod.

crimson kayak
#

i can also do marketing, im great at video editing in final cut pro

#

you guys just seem like a fun team to work with and i love the game

#

ok ok what if i make a video or story like video and show it to you guys

#

and if you like it...lmk?

#

i will leave a bad review dont test me 😠

wanton atlas
crimson kayak
#

im not baby i can take care of myself

#

what if i make a fire video then what'

wanton atlas
#

Can't do much

#

We require you to work from Skövde

crimson kayak
#

says who

wanton atlas
#

And speak Swedish since its our company language

crimson kayak
#

i am in Svodke

#

i can speak swedish

#

im uninstalling

#

#Lame

sick breach
#

Smiffe, that was incredible! How did you dodge all those bullets?

stiff stag
#

The big blue TrophyFrostTroll crawled out of its cave only to be swiftly felled by a viking warrior passing by.

shadow crow
wanton atlas
#

@sick breach like always I guess 🤔

rose swan
#

I don’t know, seems y’all like y’all missed an opportunity to me….

But hey, if y’all are hiring, I wouldn’t mind moving Tommy family to Sweden! I can like pick up coffee for y’all every morning or something!

shadow crow
#

I could be the office rubber duckie 🤣 When some bit of code isn’t working, explain it to me and I’ll stare blankly until you realize the issue by saying it out loud

wanton atlas
#

Staring at the rubber ducky ?

shadow crow
#

It’s a coding thing

#

Rubber duck debugging (or rubberducking) is a debugging technique in software engineering, wherein a programmer explains their code, step by step, in natural language—either aloud or in writing—to reveal mistakes and misunderstandings.
The name is a reference to a story in the book The Pragmatic Programmer. It tells a story of a developer wh...

#

I AM the rubber duckie 🤣 because I’m sure not the programmer!

wanton atlas
#

Aaaaaaaah

#

Our programmers use each other 🤔

shadow crow
#

This is hashtag-lame! I’m uninstalling!! 🤣

arctic wharf
#

Was an entertaining chat to read through.

pure vine
#

#suggestions message
Mixed feelings on this one.
I would 100% play in first person, but I'm not sure it needs a modifier to enable or force it as much as just be an option in the client's settings.

shadow crow
#

Agreed

wanton atlas
#

First person mode would take 100's of hours to make.

#

I just asked my colleague over the desk 😅

shadow crow
#

No duckies required?

#

But yeah, even if it was added to the game in a later update, I would prefer it was a toggled setting in the game, not the world settings. Especially considering how much I zoom in and out

arctic wharf
#

Smiffe desk reveal when?
I expect no less than 5 valheim merch items on it Ragnar_laugh

#

I can see how first person could both be quick or take forever depending on how polished you want it. If you make proper first person animations, then yeah that number is no exaggeration.

shadow crow
#

No Valheim merch but he does have voodoo dolls of us all Rocky

wanton atlas
arctic wharf
#

That's acceptable hehehe

wanton atlas
#

Paid for them myself 😎

#

No special perks abused here

rose swan
#

Hugin coin though? 👀

buoyant crow
#

#suggestions message
I do actually like that idea, flushing out adrenaline more would be nice. Plus might make it come in handy in more cases or like making movement and swimming trinkets feel more appealing as it takes much less to active them.

#

Like the swimming one looks nice but I don’t really like the idea of hoping there is a group to kill before using it, so have a way to not worry as much would be nice.

runic plover
#

Perhaps adrenaline meads akin to the healing and stamina meads that just give a flat amount immediately, with a cooldown between uses?

buoyant crow
#

Why not both? Some that give a flat amount immediately, and another that increases gain speed instead over time.

#

Would have different use cases, like for the swimming speed bonus the flat amount would be very good.

fast void
#

Whoa, we bringing juicing into Valheim with these adrenaline injections? 👀

buoyant crow
#

Yea apparently lol, I had a similar thought too.

#

Maybe the flat burst could take like 5 or 10 health off or something?

#

Maybe less health loss if you don’t need all the adrenaline it gives? So you don’t feel like you are wasteful? Like in cases where something only needs like 20 adrenaline but it gives 40 for example. More of a gameplay thing over realistic.

gray quarry
#

Thing is, for 1st person to TRULY work in a game designed for 3rd person, you have to find a way to glue the camera where the eyes are located on the player model. Some, or mayhaps even a majority of, games cheat with this step and put the camera somewhere in the chest region of the player model. Because of convenience I guess - but it has the consequence that you cannot use the actual player model to represent stuff the player should see - i.e. his hands and body if he looks down - so they make a disconnected "flailing hands" overlay that has NO connection to the actual player model. This is incredibly immersion breaking once you see through it, I simply can't play games that do this.

shadow crow
#

#suggestions message
there are loads of settlements and points of interest in the early biomes. Villages (both vacant and occupied), castles, towers…they’re there you just gotta go find them!

boreal moth
fast void
#

@crisp fractal just fyi, this version of the Ashlands is the "nerfed into the ground" iteration.

crisp fractal
#

then it should be nerfed more

fast void
#

No... it used to be better. Now it is kind of boring with how easy it is 🤷‍♂️

crisp fractal
#

ah.. thats why my friend and i struggling for 2 hours now getting our stuff back, because its so "easy"

fast void
#

What's your food?

crisp fractal
#

sorry that i dont have 1k hours like you

fast void
#

What's your food?

crisp fractal
#

both ashlands pies and volture

fast void
#

If that's what you're rolling with, I do not understand how there is an issue in running past things to grab a tombstone and keep running 🤷‍♂️

#

Spawn rate could be higher and that wouldn't affect the ability to just get in, get stuff, get out.
It's only if you're stopping for some reason that you'd take any damage. 🤷‍♂️

crisp fractal
#

again im sorry that i dont have hours in the 4 digits

fast void
#

Idk how that is anything to apologize for?

crisp fractal
#

i just feel like u sitting on a high horse since u know things better then we do

fast void
#

There are no horses in Valheim.

#

But they don't need to nerf Ashlands at all.

crisp fractal
#

yeah, that just proofs it, theres no need in wasting time talking to you anymore

fast void
#

True, because they aren't going to nerf it any further 🤷‍♂️

crisp fractal
#

ur egoism is what bothers me

fast void
#

You are reading things that do not exist, but 👍

crisp fractal
#

are u even listening to urself?

fast void
#

Are you not the one who said there was no need to keep this going, yet you keep typing? 🤔

shadow crow
#

Daru, Sevrahn can be abrasive at times but this isn’t it. They’re correct; the Ashlands are already easier than they were, and as one of the last biomes it shouldn’t be “easy”

crisp fractal
#

yeah but his way of talking is what pisses me of "oh its so easy, oh its so easy" for him maybe, but not for completly new people

fast void
#

Said easy one time, but 👍

shadow crow
#

Completely new people shouldn’t be in the Ashlands yet.

#

It is a literal warzone

shadow crow
crisp fractal
#

well all in all, me and my friend are struggling. also i blocked that guy to safe my sanity

fast void
#

🤣

shadow crow
#

Gotta do what you gotta do. Sorry to hear you’re struggling!

crisp fractal
#

well we have to pull through i guess, we currently searching for a fortress

#

are there any spots fortresses might be more common?

shadow crow
#

No idea; I’ve found a grand total of ONE.

crisp fractal
#

maaaaan

shadow crow
#

Larger landmasses I would imagine

crisp fractal
#

sucks that the flametal spires sink, its already enough that ashlands itself are so hard, no.. make the crucial metal for the biom also permanently dissapear :V

fast void
#

Blocked: Not hard tbh, and fortress solves your other problem because they usually have 30+ flametal in the chests.

rose swan
#

@crisp fractal it seems to be like the frustration you’re having is less about the difficulty of Ashlands, and more about the recovery process regarding the Ashlands? Like you said, without a portal it can certainly be a loooong journey 🤔

dire fog
# crisp fractal well we have to pull through i guess, we currently searching for a fortress

Bring at least 20 wood and portal mats everywhere. Don't forget to also bring a torch.
So the strat is to slowly explore, not running nilly willy like in other biomes. If u meet some enemies, KILL THEM. Don't just kite them like in other biomes because u will meet even more enemies, which will overwhelm u.
20 wood is your safety net in case your workbench burns bcuz of the weather.
Put down a portal every time u feel that you're "far enough" from your last portal.

#

To find fortress, look for a green spotlight on the sky.

#

Ashland is not that difficult once u get used to kill your enemies instead of running away.
Abuse sneak attacks, they're really good.
Since u have good enough server and net to play with a friend, make sure one of u is a mage that can spawn skellies. They're really good to pull aggro. And mage is honestly really OP by design as long as u have enough food. .

#

Oh yes, torch is to fight vultures cuz they're freaking annoying when there are multiple of them.

runic plover
#

Does the torch have some special advantage against them? Doesn't sound like a very useful weapon by that point in the game.

lofty wave
#

Voltures can’t move at all in their attack animation so walking away will consistently dodge their attacks

#

The have full turnspeed in the animation though so don’t move to their side

spiral ice
#

@runic plover
On top of DTO's advice, abuse mead. Lingering-stat meads, ratatosk, jump, fire resistance. Chug them like the true alcoholic Viking you are.
Never go into Ashlands without being rested, and if you want to be especially safe, never go in without your forsaken power available.

runic plover
#

For what it's worth, I have slain the Ashlands boss. I'm not entirely without experience.

ionic wraith
#

Hey all, I've had some ideas around maps and exploration and wanted to put the feeler out to see if any of them hold water.

Personally, I’d like to see small changes to map mechanics that reduce tedious backtracking and map-scale fatigue without making exploration trivial. Something like the following could work, I think;

  1. Exploration trinket
    • Increases fog of war reveal radius while moving
    • Only works while rested

  2. Partial terrain knowledge from traders
    • Traders sell limited terrain info
    • Paid with coins and trophies
    • Specific trophies unlock the trader’s past travel routes in that biome
    • Reveals terrain only, no bosses or points of interest
    • Would work similarly to a cartography table

  3. New animal: Crows
    • Modelled similar to seagulls
    • Can be tamed and assigned to a placeable perch
    • Can be tasked to scout for metals or notable areas
    • Using a magic ability, i.e. “Seer”, places pins and reveals fog in a fixed radius around POI.
    • Shouldn't be fully automised, no global scouting, just small player-designated scout spots.
    • Possibly usable while travelling through the follow command (if balanced correctly)

Intent
I'm a bit OCD about the fog of war and map pins, and I'd like some assistive features for discovery and pin management. Initially, I thought: a new animal, a crow that finds and marks berry and plant locations, but then I thought this could be expanded on more.

Possible controversial opinion coming in here: I'd like to see the traders move around; at least the ones modelled as if they do should stay in one location for 7 days or more, then reposition. You could even add an option to purchase info on where they're headed next. From this, you could also add in unlocks and purchases from the traders that move as biome-specific.

Curious what others think.

#

@fast void what didn't you like about it?

fast void
#

In short: All of it.

ionic wraith
#

Is it because it would make it too easy? Or would it make it too tedious? Or is it that you just didn't like it?

fast void
#

🤷‍♂️

arctic wharf
#

I kind of dislike all of it too... genuinely 😅 I read it all to be sure.

ionic wraith
#

Do you think there are ways to improve it? (Make it more likable?)

fast void
#

Traders are fine the way they are.
Map OCD is an individual (and understandable) issue, meaning it is not something the devs need to address.

arctic wharf
#

While I have experienced more fog reveal radius thanks to mods, making it a trinket means something else I have to carry everywhere and swap equipped/uneqquiped.

Revealing a spot of only terrain with traders will get confusing as it is area I can see and yet still need to explore anyway.

The crow is interesting but not all that useful when I consider I could just run around looking. Not much in this game is all that rare.

And lastly for traders moving around. Considered it before in the past, and there is just a few too many downsides. Forget making a portal to a trader and having them always available. Also have fun finding all of their possible locations.

#

And then checking aaaalll of your portals to each spot every time you want to visit them.

#

There is more to it than this even.

ionic wraith
fast void
#

No. 😄

#

Individual QoL is the realm of mods, and mods alone.

arctic wharf
#

Sailing skill mod is nice 👀 gives more reveal radius while driving the boat the higher it gets.
And speed, but I could take or leave that aspect hehe

ionic wraith
#

Since I'm console and don't/can't use mods.

arctic wharf
#

I get that, as I share some of the OCD of wanting to see it nice and cleanly revealed without little specks of fog of war

ionic wraith
#

The above ideas, were just a way to approach those issues, I feel the trinket could work, as it's a player choice, you don't have to take it if you don't care about it, but for those that do, it's there, ya know?

#

The only alternative at the moment is devcommands to reveal the map, but that's not ideal. Maybe an endgame item, event, or destination that, once triggered or reached, pulses and shows the map (like the dev command).

wanton atlas
#

@ionic wraith the range of your fog of war reveal is the same atm as things actually spawn in. So if you make the fog of war reveal larger, so actually you would miss things spaning in 😅

languid ibex
#

Yeah.. it doesn't make a lot of sense for how the map functions in Valheim, if POIs or things of importance were indicated on the map I could see some benefit, but you stand to benefit more from personally exploring what you see.

wanton atlas
#

If you want to reveal the map
There is a command for it 😬

arctic wharf
#

I mean... the few mods I have experienced that add ways to increase the map reveal radius seem to work just fine 👀
Not like I use the map to know what is there, just to see the biomes and overall land mass.

#

Use a command to just reveal it defeats the purpose of playing the game lel

#

Not saying I really care much about this topic ofc, just another one of the devil's advocate responses SmilingNeck

rose swan
#

#suggestions message
At level 4, Rocky becomes a small island, incapable of action but now able to provide foundation for an island bastion.
At level 5, Rocky becomes a small world.

fast void
coarse idol
#

Well, if he walked even a little, swaying from side to side and pooping rocks with that expression 😯, it would be fun.

rose swan
#

Rocky’s just fun and cute little Easter ehh type thing, I don’t think it’s something that should be expanded on 🙂

coarse idol
#

Nevertheless, it is perhaps the most original (absurd) pet in games. So why not develop it into a small mascot/brand animal for the game?

arctic wharf
#

Meh

viral kraken
wind hill
#

Has it been suggested before to flesh out and add some more attacks to the older bosses? If you compare Fader to The Elder it’s like night and day, (understandably though since fader is supposed to be much much harder.) Would be cool though to see them have some more tricks up there sleeves

wanton atlas
#

It something on my personal wishlist, but at the same time, the Bosses are fine with escslating over time il attacks, brutslity etc etc.

You should see eiktyr and the elder as first and last tutorial Bosses. Hugin basicly stops telling you what to do when elder is defeated

#

@sonic musk Ragnarok happens to midgard, but you are in Valheim now

wind hill
sonic musk
dire fog
sonic musk
wanton atlas
wanton atlas
sonic musk
wind hill
# wanton atlas I want the elder and bonemass to get 1 or 2 more attacks and also be more danger...

Yeah me too. I was thinking bonemass and the elder being the ones to get new attacks since I feel the others are good already as they are. Bonemass puke can perhaps also slow like crazy as the tar blobs attacks do. (If he already does that I don’t remember) The elder could perhaps summon walls of thorn-vines that form a circle at the outer edges of the fight that traps and punishes players from fleeing. Slowly moves inward towards the elder, forcing players to fight him head on or get stuck and get DOT on themselves. (A poetic attack of the biomes feeling, a thick dense forest slowly overgrowing everything. Choking every ounce of daylight. Or just a regen health forest magic shenanigan armor on the elder when he gets at half health. (Counter against cheap bow strat with fire arrows against him that does slow DOT on the elder)

#

Almost everyone just kite him with his own altar that he can’t destroy with his attacks so it gets unfair for him

wind hill
shadow crow
glad cargo
autumn idol
cloud whale
#

shamans can attack through structures and kill tamed animals....wtf

lament zinc
#

So can you after reaching the Swamp.

wintry bobcat
lament zinc
#

Ooze bombs unlock in the swamp.

Which are doing similar kinds of damage as the Greydwarf Shamen.
Hence my comment.

rose swan
#

Just video game mechanics being video game mechanics, don’t think there’s a whole lot that can be done about it 🤔

lofty wave
rose swan
lofty wave
#

Most of them can't. Have you seen my attack spreadsheet already? I updated that to show which enemy attacks attach through walls. I haven't checked all player attacks but battleaxe primary and polearm secondary can attack through walls. Any attack with a spherical hitbox such as a blob or sledgehammer will always attack through walls because of the different physics calculations.

#

but if devs wanted an attack not to hit through walls and it isn't a spherical hitbox, there's just a single box in the unity editor they have to uncheck.

rose swan
buoyant crow
#

I posted a suggestion I think was discussed here a bit ago by me and others, just felt in that conversation it was dismissed due to a misunderstanding where it was interpreted as loading all snap points on every build at once when equipping the hammer instead of just a small radius around it/only the snap points you can interact with.

rose swan
buoyant crow
#

What is being discussed? am curious. Just joined to briefly post what was on my mind, so haven't looked at the channel much.

lofty wave
#

Greydwarf shamans hitting through walls

buoyant crow
#

Pain for if they hit your animals through a wall.

wanton atlas
buoyant crow
# wanton atlas Don't think we can disable snap points the way you think

I guess I don’t really have a way to know, but I feel it would be worth it to look into, well at least maybe on the side or in between update plans.
Just keeping a bunch loaded that isn’t being used to the point of limiting options feels wasteful of computer resources.
I guess I feel during a moment where things to work on is a little low, it could be worth redesigning or tweaking that system to allow more flexibility and reduce lag. Well anything that can reduce lag is pretty good to me, but it also could allow adding the ability to toggle snap points on/off on more objects than currently.

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I guess might also if not feasible currently for valheim, could be useful to consider with future projects.

fast void
#

This is akin to asking your body to "unload my legs when sitting down to save calories." 😬

buoyant crow
#

That is not close at all, games almost all the time unload stuff not in use, often where your camera isn’t looking is a big example.

fast void
#

They are part of you, so if you are somewhere, they are as well.

Snap points are part of the built objects. So if you build something, the snap points are there.
Only way to change that from what I understand is if they completely rewrote the system. Which they are too late into dev for that to be feasible.

buoyant crow
fast void
#

In many FPS's you don't even have legs 😁

rose swan
#

I have nearly no knowledge of the inner workings of games to know anything about snap points Ragnar_laugh
But I imagine Irongate is doing everything they can to optimize the game to the best of their ability 🤔

fast void
#

Would guess the focus is on finishing at this time.
Because it's easier to optimize a completed thing.

wanton atlas
#

what happens when it's suppose to "reactivate" and it failes?

#

the your house will explode

buoyant crow
arctic wharf
#

That is the case, yes.
Otherwise objects connected without snap points wouldn't work, and they do 👀

#

.
Idk what would have to be done to unload / reload just the snap points of objects, or what kind of impact that might have on performance and the loading of said objects.
Short answer, I get the premise but dunno if it would be worth it (or ofc how it would look under the hood, since I have the art background not coding).

#

So I am inclined to just take the devs (programmer members) word for it.

languid ibex
#

Snap points toggling based on where you're looking with a hammer would undoubtedly cause even more lag, especially in large builds. All this would likely do is freeze the game when switching to your hammer in some cases. There is already a decided area where snap points come in and out of being active, and that is because it is tied to the render distance. This can be effected within settings, and further mitigated by keeping builds simple.

I know the interest is in reducing lag, but creating a situation where snap points are checked dynamically is definitely going to be a heavier process.

buoyant crow
buoyant crow
# languid ibex Snap points toggling based on where you're looking with a hammer would undoubted...

I don't really want to start anything which is why I disabled the ping, but I feel that is largely unfounded assumptions that it will be laggy, if anything it is like if the render distance specifically for snap points was far smaller. Making it not able to deal with nearly as many at once. Just in theory(because I don't know the code myself and that depends on a lot of specifics), it is doing the same thing but on a smaller scale which would make little sense for that to cause more lag than walking around shifting the bigger scale.
I also feel like the word dynamically is making it sound much more complicated and intensive than it really is, since the other stuff could also fall into that category like render distance.