#suggestion-discussion
1 messages · Page 78 of 1
don't need valheim to be a pet taming game
What if it is changed from being a straight up kind of fantasy cat species, to just another fluffy creature? A fluffy kind of bug like thing? I don't know, am sad though I want kitties lol they are so cute.
What is that emoji of?
Also I mainly got that idea because I noticed in my small temp base a boar turned out to be a very good alarm system for me so wanted somekind of creature based around that.
the pet rock you can find ingame
It a item you get or like a rare sight?
rare item
Thanks, not sure I ever encountered it.
We are not getting pet cats before pet necks 
I am NOT going to pet your neck. If you want your neck looking more fancy, put a necklace on it.
@azure lava I'm not clear on your suggestion, can you not just use the hotbar numbers to switch between tools?
could be someone with a game controller 🤔
Swapping items with a controller isn’t that bad
That was my thinking as well, so I waited to vote 😛
I don't see a way to hold 2 at the same time
Dual wielding Pickaxes for even more mining 😏
Berzerkir battlepickaxes
Yes plz.
Inspiration from BG3? 
No? I have no idea how that would be connected. 🤷♂️
Given there is no mining in that game.
But there are war pickaxes for weapons, can be dual wielded. Some Dwarves/Duergars use them.
Sounds horrible given they cap out at +1 and there's only one unique one iirc.
Whereas you can dual-wield maces that are 1d8+3 and have +1d8 additional damage on top of that.
Yep. But yeah it's an option there.
Or, you could eldritch blast
MASSIVELY overhaul the keybinds menu. so we can rebind all keys.... it's the most basic functionality imaginable.
#suggestions message reffering to this
I want the game to be released next year, so plz no massive overhauls.
just re-do the entire game
I Know this has been said but I'm here, after 1000 hours of enjoying valheim, to say we need additional inventory slots dedicated to armor (and perhaps also trinket).
What do you gain from the game getting released? You can already play it. Release just means the end of significant additions.
achievements and deep north content
@groova87 one final playthrough so I can leave the game for a few years.
That's crazy. I'm not gonna be mad but liking your own suggestion instantly, then disliking mine because I disliked yours is crazy. No way you read mine in 2 seconds
All's fair though I'm not gonna start drama that's just hilarious
To be fair I'll say I disliked your idea because I don't see how our character is going to give birth. If we use any logic at all our character would need 2 humans and this game has a pretty strong solo playerbase so I don't see how that could work
How do you think centaurs appeared in mythology?
centaurs are Greek mythology not Norse
I mean, just the whole concept of giving birth is just really out of place for Valheim lol
Also we are literally just passing through on the way to Valhalla... so why the fuck would we stop to have kids?
Just so you know. In Viking mythology, with Odin's involvement, Loki turned into a beautiful mare and seduced a horse. A few years later, he returned with his child, which he had borne from the horse Svaðilfari. And this child became Odin's horse — Sleipnir.
I thought that at first then I realize it does happen A LOT but only with tames. So I couldn't technically say it isn't already a game mechanic XD just.... not with humans
Also, this isn't Satisfactory.. so we don't need automation mechanics.
a lot of the Norse mythology creatures aren't half-something. They might be by blood but not by biology. Sleipnir doesn't have a god's head or god's legs or anything it's just an 8 legged horse
there are more depictions but this is pretty much how Sleipnir looks. Loki had a lot of kids and some of them caused Ragnarok but none of them were half-god in appearance, as far as I know
🎶 Spiderhorse, spiderhorse, does whatever a spiderhorse does. 🎶
At the time of conception and birth, Loki was a HORSE. OF COURSE, it has no human signs
@robust light now you're just asking valheim to be Conan exiles or some other game 🤔
The point is that you don't necessarily need a second person to create a child. If solo players worry you that much.
child-slavery will not be in the game 😄
well I wouldn't say everyone can make babies with horses like Loki can XD
… it needed a second being…
That too
You can wait until they grow up
god no
imagine being Odin, waiting for this warrior to finish the task
don't you mean 'Odin Allfather no' lol
and then suddently the warrior starts to spawn children and plow fields instead of fighting 🤔
The point is to get in and get out... not spend 9 months waiting for birth than 18 more years waiting for growing up only to then abandon them as we ascend...
yes 😄
There are plenty of mobs in the game to choose a partner for those who had to play alone.
Most of us playing along choose to do so, not "had to" do so.
“Humans” can’t breed with other species
Your example was not a “human”
This will not stop Marines from trying when we eventually do meet aliens...
-# can you blame them
No, but I will have to bulk-order swab kits...
Not human…
This is real mythology. So what are the grounds to deny it?
we aren't leaning that heavily into the viking mythology
^
just drop the subject before you just make people angry
I mean, we can roll it back to before confirm/deny by just saying "they are never adding it." 😄
and for the love of your own sanity. the game is almost finished, bare 1 biome to go
we aren't going to add something that will fundamentally change the entirety of the game and how it is played
The game is clearly not ending here. It can and should continue to evolve. I am extremely skeptical that updates will suddenly stop, as happened with Terraria.
When you are ready to accept reality, Smiffe will be there for you.
Especially as it has already been said. The birth of offspring is already a game mechanic. It just needs to be refined.
Maybe today this idea will be met with resistance. But in time, everything could change.
Nope.
Expecting to "give birth" after death is something ig. 
Pretty sure that was the entire plot of Hugh Jackman's Van Helsing movie iirc. 🤔
I haven't watch it or too old to remember.
Vampires trying to have kids but they keep "dying" because they are born from undead beings, therefore unable to "live."
So they try to use the magic that runs Frankenstein's monster to make it work and it turns out Van Helsing is actually a werewolf and the archangel Gabriel or something and he's the sole person who can kill Dracula.
Featuring: Fully automatic crossbows, because those are also real. 😄
And tbf, I don't think procreating with other species is good for the game's image. 
Af least in baldur they're all humanoid.
I think the breeding mechanics are exactly where they need to be- intuitive, simple, and optional 
Breeding is the mechanic that should be the lowest on a list of mechanics that need refining lol
The game has greydwarves. According to the game's lore, they were once humans.
U get turned on by greydwarves? 
Put simply, there are way cooler things that could potentially be in the game than human reproduction lol
Actually, it shouldn’t be on the list at all 😅
There are also better things that don't call for a complete reworking of the game...
Like the instance optimization. 
#suggestion-discussion message Then why does this bother you the most?
I'm not sure what you're talking about.
You’re concerned that mating should be with humanoids. So I suggested an option with a Grey Dwarf, which has a lot in common with humans.
I think it’s time to move onto a new subject lol
Should I just drop it? Kinda think it would be a hilarious topic. But won't be for everyone.
I think we all should 
it will END after deep north
Do u guys have a new game in mind after DN?
bug fixes and maybe add some fun stuff that isnt main progression perhaps
we shall see when we are there
but making plans already would just be bad since it would shift focus from finishing the game
Niceee... New POI... 🔥
And will you later make the game open source so that people can create forks and continue it? Since it's supposed to finish development so soon.
Plz no...
Why are you against it? Just play the Legacy version, that's all.
The developers themselves do not want to continue developing the game after the development is finished. They want to move on to a new project.
Let this be handled by enthusiasts who have the desire.
no
people make their own mods already
Just add friendly necks then there will be nothing else the game needs 
I mean I do kind of like the idea of eventually releasing it to open source for preservation reasons but right after the next update feels far too soon. Especially when smaller updates and such seem to still be a thing.
where would you get this idea?
"Please do all the work and then pass it off so I can use minimal effort to take all of your labour and completely change it into my own thing, because I'd rather steal someone else's game and tweak it then make my own."
Gosh.. can't think of why I would be against this...
I am a little confused though not that knowledgeable on preservation I mean more of like if the support for the game was fully stopped where after a few years it would no longer be playable/maintained. At that point I feel giving it to the community would be nice when the game would stop being accessible or preserved otherwise.
valheim is mod-friendly enough
without giving away our game to pirates to create clones and selling them
Fair I don’t really know much about this stuff. Just get nervous sometimes about games eventually becoming inaccessible.
ask google 🤔
It's not a license, when you buy the game - you own it. They can't take it away from you because Iron Gate aren't dickheads.
Bigger AAA name companies that are entirely operated by corpos are the ones who just license stuff so they can yoink it whenever they feel like it.
Steam (user agreement) explicitly tells you that the games do not belong to you.
I thought I recall hearing stuff about steam having a license system instead of owning. I am not on the computer currently but might look it up a little once on it.
Jeez... and people wonder why I don't like Steam 😄 That's crap from the company everyone lauds as "for the players" LOL
Steam behaves very decently. She definitely deserves respect.
drop it now
this has derailed well away from valheim and suggestions discussions
I won't repeat myself
Maybe after Valheim is completed to the devs’ satisfaction, they could make exactly the same game but Mesoamerican based :3
I’m biased.
Sorry didn't notice if that was asked before to drop it, hope everything is fine.
Also Sevrahn am wondering was this related to a idea I was talking about or something just that happened to be similar?
sorry but not likly
we are viking nerds
Awww kicks dirt
Was related to the suggestion about having minions automatically carry out tasks.
we wouldn't make the same dedication in another historical setting
My degree is Mesoamerican Anthropology I just wanted to nerd out a lil too 
personally I would love Roman timeline, but I am pretty sure I am alone on that in the company 🤔
Am curious in future games would the building system of valheim potentially get reused and improved on? it has a lot of nice potential and flexability.
Vikings! In! Spaaaaace! 🚀
Lol to be honest that thought or well like "Valheim but in space" crossed my mind briefly.
Thanks just got confused as I discussed some automation like stuff I liked for a possible reward idea/suggestion after the deep north not long ago.
In Marvel, Asgard is already in space
Well more of at first just ways to animate your builds by putting stuff onto subgrids with rotating gears, but would want some actual utility too of items like that.
Great I had a question about something but forgot what it was.
Oh yea, if it is just me or if others also have issues with really learning or utilizing the dodge skill. I just might want to suggest some stuff that encourages it more to build habits in players.
It’s just you
/kidding
You mean, more than the last update did? Refunding stamina, gaining adrenaline, not taking damage, and a visual cue is not enough?
visual cue? am curious if I missed something. I thought it cost stam.
Perfectly dodging an attack has a sparking effect emit from the player, and refunds some stamina for the dodge.
What defines as a perfect dodge? I gave dodging a try at first during this save but saw nothing and decided it just wasn't really worth it in the fight.
Dodging within a small window of timing where an attack would deal the player damage.
I evaded the damage several times though and don't recall anything.
Similar to parry timing, you need to dodge as the attack happens, with a small amount of forgiveness on the timing.
This is the line describing the change in the recent patch notes.
You will know you have done it when sparks emit from your character.
a %? that could be quite good.
What creature would be good to practice dodging on? I only ever tried trolls.
T.W.I.G. is fantastic for that.
I really need to build a training room in my base to try that out.
I hope it is okay to reference a google search in my suggestion due to the channel not allowing a picture of what I mean and me struggling to describe it without one. I guess I could've linked to a message in here for something with a picture but I also just wasn't too good at my drawing and well only realized that now after I closed it meaning I would have to redo it.
Edit: oh wait I had it saved in my clip board. Might try that with a edit.
You could always post a reference image in this channel and link to the message in your suggestion.
I tried to draw it, isn't that good plus my quick drawing hasn't been tested for if it tiles good. Might also need less of the straight up beams as the vines should be making it up instead(well also to explain it not just using lots more metal to craft due to extra beams or looking too busy when tiled, unsure though as they also can look nice). Also thanks Omni, am also pasting the image I was referring to on google. The google picture mostly just has the lines splitting instead of both splitting and merging.
Happy you like it, just want to be sure as you upvoted before I edited it.
Feel like if you merge both pictures you get what I want lol.
It comes across clearly, I'm not often against more build pieces, especially when they're detailed. It's just best to remain aware that the list of buildable objects that players have suggested is long.
Well I decree it isn't long enough lol. I get it though, especially with valheims super flexable build system, it has so much potential.
Also yay I see the dodge particles now, tried it on a 1 star bear and used it to farm adrenalin while chipping at its health for the trinket then killed it. I see how I missed it so might suggest a small sound effect or something like when you parry with the shield. Can't often keep close track of my stam bar to see how it was affected mid fight, and also am less focused on my character and more on the enemy when fighting.
Yeah, now that you mention it, I'm not sure there's any mention of a perfect dodge in-game.
Could be useful to list ways to gain adrenaline on trinkets themselves perhaps.
I think a sound effect would be nice as your ears remain pretty open when fighting and maybe your stam bar showing just how much stam you gained. Like when it drops you see a grey bar, but when going up specifically in a burst it could do that too.
I'm not sure that's totally necessary as there is indicators in place already, and you've only just realized it's happening. For me, I notice this quite quickly.
I think it'd be more important to highlight that these features exist though.
I mean it could also make it more satisfying to get. Getting a parry can be somewhat satisfying, but the lack of feedback on the dodge makes it a little meh to me.
I hear you, but the parry sound is informed by the attack being parried, where a dodge is definitely quieter, and even possible while stealthing.
Except there is feedback, you just haven't been noticing it
I notice now, just was saying I might like if it was a bit more satisfying or/and noticeable.
Though could be a little annoying I guess if not done well and is too much.
The more true that that is, the less optimized the game is on the CPU (and the more the CPU is the actual bottleneck). So… Considering I bundled it with a suggestion of improved CPU optimization, if possible, yes, I understand it pretty well. Maybe it’s unavoidable, but it’s a sad day when you’re running the game in 4K and the limiting factor is the poor optimization not just limited to it primarily running on a single thread on a single core on the CPU when multithreading has been around for…? It’s strange that you can go in and adjust some of the settings to gain performance based on your set up in file or in the run command for the game. That should just be baked in. People like me will discover it no problem, but there’s going to be the vast majority of people who interact with the game and just launch the game from steam and never think twice. Like they do with any game.
I’m far from a casual player, as is pretty much everybody on the discord, so the casual player isn’t going to go out of their way to try and find some kind of file to edit to try and gain performance in a large base or in other areas with a ton of objects or what have you. They’re just going to sit in lag.
Am I super well-versed with how Valheim is written and with unity? No. I’m not, that might be an understatement. I’m not a gaming dev, I am just a Java Dev.
I think an important thing to understand about people making comments is, if you’re here on the discord, you already like the game and you just want it to be and do even better. That’s pretty good.
@onyx palm Valheim is CPU bottleneck and we need to consider consoles amount of processor threads and cores.
We have optimized the game 10000 of times and will continue to do so 🫡
Just what every PC gamer loves to hear ;). Still, I understand the importance of that revenue stream and functionality/accessibility for others and though I’ve never benefitted, I could in the future. Thanks for the response. Keep it up with making my favorite game- literally ever.
I mostly pointed out that DLSS isn't something valheim needs
DLSS started on 2000 series nvidia vards
if you got a 2050-2060, you have more than enough to run valheim
if you use such a card for 4k tho... It's not the game, it's the poor GPU struggling since it's not ment for 4K gaming 🤔
What about increasing the draw distance of grass and other objects? What’s the point of beautiful landscapes if all landscapes are bold and grass pops around 3-4 meters in front of you on ultra settings?
#suggestions message What I like about this suggestion also is that sod roofs are fairly common among Viking settlements
I would play the crap out of a game like Valheim based on ancient Greek mythology
Probably wouldn't knock Valheim down from #1, I am a total viking nerd, but man that mythology is packed full of stuff that could be used in a survival/crafting/exploration game
How about feudal Japan?
They had pretty interesting weapons.
I used to be very geeky about that, got a couple of katanas on the wall to show for it, but personally Greek mythology would be more interesting. But yeah, a Japanese/Far East themed game of a similar sort would be awesome too.
That is pretty much No Mans Sky actually 😄
Have you checked Dawn of Defiance? Greek mythology based survival game.
Not heard of it, going to look it up. Thanks!
Is it crazy I’ve had the exact same thought? Haha like I know it won’t happen, but damn that would be so freaking cool!
Could make for a hefty and ambitious overhaul mod or something
I’m scared of a Greek version of Valheim because you know darn well Zeus wouldn’t just be watching silently from a distance! 🤣
@hybrid ember that kind of information isn't what the suggestion chat is about. the ukrainian translation is made by volonteers
Okay. Can I somehow contribute to the translation into Ukrainian?
Who knows, maybe they will add this)
we have enough people in ukrainian team. they have already translated all of it, we just haven't had a small patch to push it out
might just do a micro-patch with languages if we don't have any bugs fixes to also put out
@crisp fractal they sort of did this already. When you touch your gravestone you get a weight capacity buff for like a ?minute?, allowing you to run away a bit before needing to equip the belt again.
@fast void well last time it didnt seemed so, i touched my gravestone, the inventory opened, i got the corpserun buff but everytime i touched my gravestone the inventory just opened, then i died from all the enemies chacing me
😬
even tho my bodies inventory had like 400 load and from the buff u basically get meginjord capacity, yet he didnt picked up everything
That's because the buff only gets applied after everything is taken out. In the case where you had more weight than the base carry capacity (300), it detects that it's too much to carry and doesn't automatically take everything. In that case you just need to use the keybind or button to take all and things should work out from there.
Prolly cuz u forgot to turn off auto pickup.
U have full slot inventory when u died, then u tried to pick all but u alr have slots taken by random stuff that u picked up during your journey to your tombstone.
That caused u to only pick up a portion of your tombstone items.
What is the button for auto pickup toggling? I forget
V for me. I forgot if I rebind it or not.
Tried that and nothing
@dire fog im 100% sure my inventory was empty , since when i retrieve my corpse i always make sure my inventory is completly empty
Check your keybind setting. 😂
Oh it is v thanks I missed it, also yea I did after asking and trying your thing.
Hmm.. Corpse run gives u +150 load so idk how u get overencumbered
It's like I just mentioned. The reason it doesn't automatically take everything is because the weight in the tombstone is more than you can carry with just 300 capacity, and the corpse run buff only kicks in after emptying the tombstone, so that extra 150 capacity isn't factored in yet. You have to manually take all items in that situation, and if I recall there's either a button in the UI or a keybind to do that.
@dire fog dont ask me, i wasnt able to retrieve my shit
Did the devs patched something?
Afaik we can bring items over our load capacity but it makes us unable to run. So as long as your inventory slot is enough to take all items, take all should be working.
It will stop us from auto pickup too.
That's exactly what's going on. If taking the items will put you overweight, autopickup is disabled and requires you to manually pick them up. The tombstone is working in the same way here.
When that happens you need to click the "take all" button in the UI of the tombstone then close out of the inventory. The corpse run buff will then shortly apply allowing you to move freely for a bit.
Did u click on the "take all" button?
yes
Did the tombstone disappear aftetr u clicked that?
Which means there's still leftover items there.
R u playing vanilla? Or modded?
we play fully vanilla, no mods, no world modifications
Clearly something is happening on your end then, since it seems to be a unique experience to you.
Prolly better to take a footage and report it as a bug.
hmm
If it's your server, might need to use devcommands and killall since it's clearly not a normal situation.
The issue is definitely not bcuz u didn't equip meginjord
tho we refrain from using devcommands as long as its not an urgent problem, we had to use devcommands last time because it was impossible to get out stuff back since 3 valkyries, 2 1-star askvins, several soldiers and 2 morgans guarded our stuff
we... kinda pissed off the whole island basically XD
U just need 3 people with troll staff. 
After hitting "take all", did you also exit the tombstone inventory? It won't disappear or apply the buff until after that. If you did even that step and it's still a problem then something is definitely off on your end and I have no clue what would cause it.
The window will automatically close when u took all items out.
@stiff stag i have a slight feeling what the problem could be, my friend is the host of the server, shes already using somewhat bad internet.. not to bad, but worse then mine, + the bad performance the ashlands have anyways, maybe game just doesnt recognises my clicks
Nope, I did a test part way through the discussion and you have to manually leave the inventory after hitting the button.
Eh? Really? 😯
I'm misremembering stuff... 
Yep. I thought it closed out automatically after taking everything as well but that isn't the case. Always pays to do a test in game.
I definitely have had it disappear and close as soon as I grabbed all the items...
so have I
What Yall think I just thought of another idea what about a wind based enemy that can create a huge AoE effect that negates ranged attacks by deflecting the projectiles away, the enemy doesn’t leave the area during it forcing the player to go in with a melee option
Maybe an enemy that can make a small shield generator shield, you can still use ranged weapons by dealing more damage or getting close
That sounds cool yeah like a evil possessed dvergr mage?
I’m all for anti-range
Considering that fader is almost anti melee, would be cool if DN boss is anti range to a certain distance. 
Is he?
At low health he's spamming the fire.
If you position yourself right you can make the fire appear in places that don't stop you from attacking him
Last time I fought him, he summons fire to all direction with him at the center..
I can hardly get close without a barrier.
#suggestions message Can you elaborate? Snapping is an extremely useful feature 🤔
And intuitive. Plus the different snapping modes allow very precise building.
Yeah I think the way snapping is implemented is very well done as is
Just wish we had omnidirectional rotation baked into the game for even more player expression in their builds
Snap points on building pieces is one of the best QoL features added.
One thing I’d like is the ability to snap to the center of build pieces, though it’s not that big of a deal because with most pieces you can use smaller pieces to achieve the same effect
The simple door is such a crazy useful piece for making snap points 
Would be nice if you could toggle snaps on things like chests and torches though.
I don’t want that removed but I am curious why it has all those snap points, not complaining though.
Hmm I don’t know, maybe some it could snap nicely with the stone pieces? 🤔
Sometimes you want/need the door slightly recessed from the wall itself. Both for aesthetics as well as to keep the wind from ripping right through. Multiple snap points help with that
The more snap points that exists, the lower your FPS will be
hence we don't do like some games and have 1000's of snap points all over 🤔
Yee, so if common items like torches and chests had snap points, I could see that being problematic.
Oh I meant just like place only toggleable snap points not like all around.
pretty much the same thing
A better idea than just increasing snap points could be the option to start at a snap point, and then use keyboard inputs to offset by discrete chunks.
Not entirely necessary in my opinion, but a good way forward if more precise building is a goal.
Oh but why would it lag if the snap pointed are removed after placing? I am curious
I like the freedom of placing torches & things freely. Until I'm trying to line up two sconces on either side of the door! 🤦♀️
"Freedom of placing freely." I'm a regular wordsmith today, good lord. -_-
you can't toggle snap points
if it's snapped, it will be snapped
the snap point will always be there.
The game could have been built that way, but it isn't. I assume at early stages they did not expect or intend for huge building projects.
The way things are now is better untill things get big.
the game was suppose to be made by 4-5 people and don't sell 14 millions 🤔
but the game was made with unity 2017 in the beginning
Tbf though. Snap points just being around at all times is both unintuitive and I would have to assume suboptimal.
Were I to make a similar game, my first idea would probably be to generate them when hovering the piece in build mode.
So every time you open build mode your game just stalls as it has to generate millions of snap points?
no
god no
the snap points is always there
That's what would happen with his system of point generating only in build mode 😂
ah well yes
I know 💛
but I see what you mean
if they only apeared then. yes your computer would probably crash eventually
@north rock has glowing green armored chickens that spontaneously explode to transform into Black Forest mobs actually been suggested before?
He’s muted by the way 👀
Personally never seen that suggested myself 
Seems unique for sure
Well I interpreted it as only stuff in a short radius of what you are building regenerate snap points, not like everything including builds 50 meters away.
Mainly only snap points you actively can interact with.
That creates even more dev issues though.
Like currently I would guess it works as follows:
- All building pieces are designed, created, and have snap point objects attached.
- There is a system that governs how snap points interact with each other regarding positioning, rotation, and sticking.
If you wanted it to be completely dynamic you would have to:
- Create a virtual intelligence program that you spend time explaining to it what 3-dimensional geometry is in the first place, then explain how 3D geometry works, then describe to it in detail what 3D geometry is not, then use even more detail to describe to it what you consider a "valid place" to generate a snap point.
- Hope the above system actually works.
- Hope the above system hasn't delayed your dev time wayyyy too long.
- Create another system that knows how to snap things to other things based on the points generated by the above system.
- Create yet another system that goes back and deletes all generated points when you exit build mode.
- Hope the above system doesn't slow down the game noticeably while deleting points every time you open/close build mode.
- Create, yes, another system that governs how objects stick to each other given you are deleting all the snap points.
- Hope that all of this work was worth it when you could have just made snap points on the objects in the first place.
The way they currently do things makes the most sense, which is why they did it 🤷♂️
You could just have it look at what type of item is being looked at then generate snap points based on what is defined for that item type. Intellegence is needlessly complex and would make things super inconsistent.
on hover
Not every piece you have placed. The piece you are looking at, or maybe the last few pieces you have.
See above as to how overly complex that would be.
generate snap points based on what is defined for that item type
You would have to write a system to govern what is and is not a valid, defined snap point. As I described.
The system isn't difficult. Retrofitting it might be.
Just read the type of piece you are looking at, its position and rotation, and calculate from that.
"Read the type of piece" - well it has to know what a piece is, and then what types of pieces have what properties and so on.
"Calculate from that" - it has to know what it is calculating, what it can come up with as a viable answer, and what all is a non-viable answer.
Wall has snap points at xyz xyz and so on relative to the center. Defining it really isn’t that much as well they already are defined in the game but instead of one location it is on every instance of the item.
You don’t need any intelligence program to work anything out.
This is very reminiscent of when people in Satisfactory were asking "why can't we just X with all the trees?" -- well, because game engines don't know what a "tree" is.
It is just a math equation it shouldn’t be working out anything the only way it could get a non-valid answer is if it got the wrong numbers or did like 2 + 2 = 3.
Look. I am not gonna fight you on this, but like...I can make that.
I'm not saying I want to put it in Valheim. But no. That is NOT complex.
Sure 👍
Knowing the piece you look at, the game already does I'm pretty sure, and it is not hard to implement.
Fetching rotation and position, also easy.
Then that piece type needs an associated list of coordinates for points.
It would be easy if this game was a voxel based game.
But it isn't........
That should only impact the discreteness of cords.
I don’t think voxel or not makes a difference in this scenario.
^
We are currently only able to rotate pieces along a vertical axes, not a horizontal one.
Care to explain to me why?
Because it certainly matters if you can rotate a building piece along two axes or one when it comes to snapping points.
Rotating things along two axes makes it a lot easier to allign pieces so they can snap.
Once you add another direction, the lenght things need to be gets messy, and controls can easily become annoying.
I am also unsure how it would interract with stability.
The only real difference between having one, two, or three rotations axis being available is having to save them in the assets data 👀
I really fail to see how that would ever effect snap points as they are now.
Sure if you start rotating objects a bunch you are very likely to get more messy builds... but nothing says you would always actively have to rotate the objects on the other axis.
As for stability, that's easy. 🤔 just count down the chain of touching objects until you reach the closest object that is "grounded", exactly as it does now.
There is a bit more to it than that obviously, but an objects rotation even in multiple axis shouldn't change how it functions.
Snap points have nothing to do with it even now.
@boreal moth have u reached ashlands? have u seen the dvergers running into lava to chase enemies? imagine those dvergers are using equipments that u crafted.. 
I think npc follower is definitely not for valheim since terrain navigation is so hard for simple AI.
I'd rather have the devs working to stabilize performance than making an npc which will only frustrate the players.
It's also not for Valheim because of the story and lore of the game 🤔
Point is to get in, kill Forsaken, get out.
Not make friends along the way just so you abandon them at the end.
well I'm not touching the lore discussion since devs themselves said they're not gonna delve deep with the lore.

I mean, I basically just covered the entirety of the lore 😄 It isn't deep, but it is straightforward and comprehensive.
It is Terminator but we play as the T-1000 and John Connor is the Forsaken.
Him living is messing up everything, so we are just there to kill him and bounce. Not hang out with the locals.
Boar loves you
Picture for a suggestion I am typing:
The only thing preventing us from rotating around other axis is that there are no controls for it, they wouldn't have to touch asset data.
The hardest part would probably be to provide a good UX for it.
Might also cause confusion with the other pillar types that are angled, as the length differences would be hard to tell from a normal pillar rotated 45 degrees or a 45 degree pillar which could cause issues further on if not noticed. Though even with that, I still would love a way to rotate builds at more angles.
Absolutely, the providing a good UX part is actually very hard (and providing a sensible set of pieces is part of it), I can understand why they chose to restrict it to one axis.
UX? Still might be a nice eventual update where you can add another rotation access for tilt, also would allow removing some items/turning them into the same items, verticle pillars would no longer be needed as those have the same distance both ways I assume.
They may or may not be saving the other axis data is all, if not they would need to.
🫡
And ofc there needs to be controls added to actually rotate the objects hehe.
Easiest option would probably be a hotkey that toggles which axis you are rotating on.
Tbf, gizmo alr did it well. It's not that hard.
Stone already functions as a second floor piece.
Unslanted wood would not realistically prevent water damage.
Never used it, how well does is support controllers?
It’s scam season 🤔
#suggestions message
Love the idea for the triangular roof piece - perhaps an X-frame with the bottom filled in. Not keen on the second-floor roof/floor piece
In a majority of cases the angles of an equilateral triangle will not align with any of the angles you can rotate existing build pieces at, so it simply doesn't pan out. That's why the existing triangular black marble build piece is a 45 45 90 triangle, because those angles do align with the angles you can rotate build pieces at.
oh yes, maybe i used the wrong triangle as an example, but yes you´re right
but in my understand the equilateral is the right piece for building since you can match him with other pieces, like 6 equilateral triangles can form an circle so go on
Here is some examples of what we could do if using mixed pieces to form structures
I can feel the FPS drops just looking at those images 😄
Well, you can't place 6 pieces in a circular fashion. Rotations are in multiples of 1/16, so 1/6 isn't possible.
oh i see, i belive its not a great deal for devs, they just need to program a free rotation of construction pieces.
Proximity chat was just suggested. Isn't that already in the game to a degree with "/whisper" in the chat? I honestly don't know how far that reaches, to be fair.
I know exactly what you mean ;)=
Aren't this marble pieces?
lmaoooo blud is an shadversity sub
I mean in valheim. We have this for marble
but it's from another game I play with diffrent build pieces
Marble is one of the best mats for snapping circular castle. The only complaint I have for it is that every piece is so freaking huge. 
unfortunelly that game sucks nowdays...
"this" ?
that?
you mean Valheim or the other game I play? 😄
the other
ah
i´ve played exiles before,cool experience
really? what game are you talking about then?
Pax Dei
oh i didnt know this game used block pieces for building
actually i just know it for the name
they basicly try to replicate valheims build system
tho the gameplay really lacks depth
looks a lot heavy tho
yeah
oh yes
is it available for other plataforms?
i just AI it
but other games also uses triangles
we tried to get them into valheim
but they don't really play nicely without size or build pieces 🙁
it's all gemometric shapes math 😄
the angles is... wierd
Mmmm good ol’ geometry!
we couldn't make them work well with other build pieces 😄
It okay if I also have triangle stuff/modules in a suggestion I want to make? it made me realize how much more flexible it could be.
Oh also am wondering after the deep north would major updates that aren't like progression related but just mechanically complex still be a possibility?
is it confirmed mammoths in the deep north?
I am not good with emoji's is that a yes to the first question? want to be extra sure before I do it.
lol god no
we almost don't firm any mobs in DN
Right now the only things confirmed for DN are the peeks in the dev blog
U can type while fighting in ashlands? Wow.
lmaoooo
Think we showed like 2 or 3 mobs 🤔
Proximity chat in the base game would be very funny potentially. Imagine hearing someone talk and just go "Ah-" then nothing.
I remember a giant or troll thing but am unsure in the deep north, I couldn't find the screenshot I remembered.
Yea voice chat is what I meant at least.
||only seals and elakings for now I think||
||And something lurking inside the cave||. 👀
cave!? 👀
what use this game has for procimity chat? does it has pvp or something?
Jokes aside, having discord makes prox chat redundant, since most server invites require us to join a discord server.
But it's still a nice addition to the game.
|| that was just me before coffee ||
@boreal moth sorry about the ping just want confirmation or well the opposite with my question before I do anything.
How are we even counting that
we saw nothing
Proximity voice chat.
So ppl can only hear each other when they're close to each other.
no ty 😄
Dave??
The thing I recall seeing in the cave is the giant or troll like thing I think, I just can't remember where I saw a full picture lol so am grumpy at myself.
I would never want to waste bandwidth on something Discord, teamspeak, ventrilo, etc etc does 1000% better
It's a coop game to some degree.
Or maybe I dreamed it lol and thought it was real but it matched up when I checked other stuff about the deep north.
Anything you would have seen would have come from the dev blogs; did you check the links in #news ?
watch the Hevor videos ^^
Actually, you're right.
The game can't even support multiplayer properly in ashlands. Imagine it getting even worse bcuz voice transmission. 
You dreamed with an yettie
I watched those too and saw a part of what I was thinking about but I recall seeing the full thing at one point
that will probably be fixed soon™ 🤔
most issues are game-engine related
Hopefully. 
So currently ashlands is the worst place for "playing" ?
Only if you're with another player.
U can solo it pretty smoothly.
I remember seeing a giant much taller and slightly paler version of a troll standing on top of a snowy hill. I looked in the dev blogs before am looking again for it.
Discord ain't really prox.
But on the other hand we might not need prox.
What do you mean? It start lagging for no reason?
Delay and desync for no reason, yep.
Im playing solo so i think im safe, not that im already close to there tho, im still playing in the swamps
I mean redundant as in ppl can join discord to communicate instead of using the ingame prox chat.
Can't find it, but I think what I am talking about is the creature at the end of "Valheim: The Voyage of Hervor Bloodtooth - Part 6" though it looks a little smaller in there but could be that the ground is much lower than where the character is standing.
The Ashlands lag isn't bad just by playing multiplayer. I've played with alot of diffrent people there, not always issues 🤔
Well idk about u, but I was playing eith people just fine up to mistland. But when we arrived at ashlands, we made a deal to stay away from each other unless it's really necessary.
@boreal moth ladders would suck if they would "teleport" you
since you could just phase through floors, roofs etc 🙁
There's a guy who almost got killed bcuz another player walked into his radius and caused the enemies to desync.
and as a player, you would want to place multiple ladders in a row, but the game wouldn't "teleport" you all the way
In game prox chat would be nice for this game if it had PVP servers, for non frendly players to interact, maybe for alliances. but i dont think this games needs pvp since would be unfair for someone who just started to got blasted by some random full geared game beated crack abuser player
There are pvpve servers at #1024264966712340510
good point, do it animations for the character climbing them
same issue with chaining them and becomming dissapoined 🙁
Hmmm I’m counting… 3 👀
let me put on that way then, the character walks to the ladder and starts going up, kinda slow, passing troo the floors the player can just walk out and continue his things, what do you think?
Look up "video game ladders are bad - here's why" 
On yt btw
we would have to make the ladders extremly bulky so you can't chain them
What’s wrong with the ladders we have now
There isn’t much in this game you need to move straight up for
but that would be... like top10 suggestion then to allow them to be chained 🙁
He's expecting to get a vertical ladder instead of the 45' ones.
Base building. Endless possibility.
what about a roof piece that is atatched to a ladder and them you can chain it but only if is atatched to that piece?
?
Make ladders super expensive, like 8 iron a piece 
/s
but that would be... like top10 suggestion then to make them less expensive 🙁
dude looooolll
if we can build ladders with sticks why would we pay 8 iron bars for ladders man
I think I saw the channel I was looking for that might've had a screenshot of the giant like thing in the deep north I am talking about but then I see the "1 unavailable video is hidden" did I see something I wasn't supposed to?
I feel like I have gone a little crazy lol, guess I will know once more comes out, but part 6 of the series already seems to show a slightly cropped and out of frame version of what I recall seeing.
Also am confused what is the issue with fully verticle ladders? I don't like the idea of teleporting with them personally.
There could be one vertical ladder in the game, you need to climb all the way to Valhalla at the end
Am confused a little what that means exactly.
And if you stop holding W you slide back down
Stamina-based ascent, let's go
building towers with fully vertical ladders would be niceee
im totally paying 8 iron bars for it
I often have wanted fully verticle ladders personally. So is the issue not being able to seamlessly climb between them? but I thought that was a solved issue in most games? and couldn't you treat ladders that are snapped together more like 1 big ladder piece?
I think the stance on ladders is that they would make raids even easier to disengage with, something like that
Am curious how? won't they just destroy your foundations?
Since mobs typically wouldn’t be able to climb them
And if outside of your base or using terrain with them, that works without ladders I think currently.
I think they also said something about animations would need to be made as well
Deathsquito raid would fix this 
(maybe they can climb ladders?)
Kinda one of those “juice isn’t worth the squeeze” type thing
Perfectly balanced, as all things should
Don't you even speak that evil into the world!!
Please no to a deathsquito raid, I already heard stuff about bat raids being super annoying, not those bugs too.
why mosquitos are sutch a disgrace in this game tho? im full copper tear 4 on upgrades and an mosquito just beated me another day
New (joking) suggestion: deathsquitos no longer do massive damage via direct attack. They just give you malaria 🦟
Ah! nooo lol.
Also to Gwin you shouldn't be interacting with mosquitos with copper gear.
Wrong person 😹
Actually well made diseases could be nice and interesting.
What would be ‘well made’?
You have died of dysentery! Bring it back Oregon Trail style 🤣
Pretty sure diseases like that couldn't/shouldn't exist after you're already dead.
mosquitos giving you 30 poison stacks on piercing attack looks ballance
Well likely not being super common to where they are a nuescense, but more of a result of a bad decision on the player side. Then with getting cured being more like a puzzle than a chore, I don't know specifics as it depends on well the type of disease.
The Vikings who kill necks deserve it though
A cold that makes players sneeze (jump) randomly 
i know, it was not intentional, i was just exploring in search of my worlds merchant and founded the plains, i was at the black forest close to the plains and mosquitos just spoted me and you can imagine how it turned out for me...
That is a decent point, mosquitoes are significantly harder to get away from than most other enemies, though they are also a lot easier to kill
Glass cannons mainly
One i can try fighting for my life but three? hahahaha
A bow can be useful for them, well if you can hit them
Climbing animation like this?
That project zomboid or another game? I haven't played it, also lol dog no pls.
That's Fallout 2.
Ah, not played any of those, so can't really tell, just lol dog switching to human rig animation.
Very based tho
Teleporting from top to bottom vice versa is just a bad idea. I can already think of numerous ways it will be exploited.
Smiffe was saying that vertical ladders are hard to implement because of continuous snapping feature for building parts, which will make climbing the ladder hard to animate.
U just got gaslit. 
I personally dislike the idea of teleporting, it would also obsolete stairs and such too in most cases if you could just place ladders and instantly teleport.
Continuous snapping feature?
Oh it was zomboid?
U can snap building parts infinitely as long as they have good enough structure integrity.
Can you stack a bunch of ships on top of each other and spam press E to teleport to the top?
I imagine so, though it would be finnicky af
Only one way to find out. 
Bullying someone into testing it for me? Yea, I was thinking the same thing
You guys are sticking too mutch on the part of teleporting yourself to the top of the ladder
the main objective is to have a vertical ladder, if it needs an animation for climbing slowly to work properly simply add it, the real issue as apointed before is that not every mob will be able to climb a ladder, and i think its fair.
Know someone who had a bat inside. I can confirm they do explode if you swing a weapon at them.
It's already been said no to, nothing more to say on the matter. And it's not a simple thing to just go and add, which is a large part of why they aren't going to bother with it.
I feel like we somewhat often get things that have been said no to.
As a wise man once said, sometimes a “no” is actually a “not yet” 🤔
||I’m just being a goober, not trying to make a stance one way or the other lol||
Laughs in teleport metal.
thats the thing, they have said no to a lot. Hell no one thought we would ever see bears bc "no more real world animals" but then yk
got a bear
I think the devs say no until they decide otherwise on something and until then all we can do is hope
Current 45' ladder is alr a mob deterrent 
Can't a ladder also be easily destroyed by mobs? It doesn't need to have big durability and I assume it wouldn't outside of like a metal variant, but still might be pretty low for its cost.
you're missing the point. "the real issue as apointed before is that not every mob will be able to climb a ladder" is not the reason why devs didnt add a vertical ladder.
we alr have a mob-unclimbable-ladder. the 45' ones.
Do lox even come in starred versions?
Nope, they would be too strong if they did.
Thought so
Probably same reason for Viles, although there are starred variants for them (larger and darker).
Those are left over from when they were copied and pasted from bears
Imagine the size of a 2 star lox. 
a 2 star lox would probably instantly kill most things in the known universe 🤔
Guys
I would like 2 suggestions,
I'm looking for a seed that has everything close by and a great setting for a main base
and would like suggestions for a main house for the same
main house? 🤔
That seed won't be possible, considering two biomes have a fixed location at opposite sides of the map.
Main house is something you can build. As building is something that's a "required" part of this game.
yes main house
you mean the game should spawn you a house in a specific seed?
I saw several people on YouTube indicating seeds
https://www.youtube.com/watch?v=5Lyk13OxVeM
I wanted someone with a very beautiful view to make my home
I found The Ultimate Seed in the Valheim Mistlands update. The world I found includes a perfect sized island with all finished biomes; Meadows, Black Forest, Swamp, Mountains, Plains and Mistlands. You'll find Everything you need right here, from Surtling Core farms, Greydwarf spawners, Tar Pits to Fuling Camps and Dverger camps. On this seed, y...
I think you're misunderstanding this channel's purpose 
This channel is for discussing suggested additions/changes to the game. You'll want https://discord.com/channels/391142601740517377/1202740443352137838 instead.
Skull splittur: is more expensive, has a slower standard combo (i think), and gives an extra 10% movement speed penalty when compared with krom, doesn't really make sense to use Skull splittur over krom in a strategic sense ever since krom had its multi target penalty removed (I heard about that somewhere but couldn't find it in the patch notes). Skull splittur is cool and I want more reason to use it without the, "im making myself weaker for no reason" going on in the back of my mind. @wintry bobcat
It sounds like you've yet to discover the majesty that is the battleaxe secondary.
Sword secondary is good too
Skull splitter has better stagger though(main appeal) as well as a quick attack for utility and a better overall hitbox
I think they’re both valid. Though I think the difference between 1h and 2h swords is too small (I say this with limited experience of both tho)
On the wiki, skull splittur secondary does 260 stagger while krom does 450 with its secondary
Look at the attack speed
But skull splitter secondary is considerably faster
Also primary is better stagger too
My argument is that these weapons are too comparable in their costs and benefits for skull splittur to have 20 less base damage on its primary attack string
I will say it took me a while to see the use of battleaxes too
Yeah I see the argument. I just disagree
Skull splitter also benefits from being able to cut wood though thats a smaller benefit
In general I find stagger weapons (mace, battleaxes, fist weapons) to be a tad lacking on damage, but make up for it by staggering enemies for bigger damage windows and 2x damage
Yep, it's a trade-off and balancing thing. Not everything is about raw base damage and it's a short sighted means to compare weapons.
Krom stagger per second on its secondary attack is 208.3. Skull splittur stagger per second on its secondary attack is 309.5. So skull splittur is 50% better at stunning on its secondary with the cost being that two handed axe secondary does only half of the base damage of your weapon. These two attacks are entirely comparable even without looking at the other drawbacks of the two handed axe.
The other drawbacks being that the first swing on skull splittur is much slower than kroms, and that you get a 15% movement speed penalty instead of 5%.
A completely comparable secondary attack that is already being balanced out by other downsides does not also need a 20 point penalty in base damage on top of everything else. It makes no sense at all in terms of balance.
Besides, I doubt that buffing its damage would make the game too easy when a better stunner already exists: himminafl
487 stagger per second on himminafl for reference ^
Himminafl does less stagger against pierce resist which is pretty common tho. But yeah anyways atgeirs in general are just busted and need to be nerfed to the ground
It's still entirely up to preference. Some might find the stagger more worthwhile, some find immediate damage more worthwhile
imo the attack speed is a benefit for skull splittur, which I suppose again shows its all just preference.
I like that you can get the slow attack out of the way first on battleaxe, as you can do this while approaching the target (either jump hitting, or sitting still and hitting as the enemy runs up to you), effectively nullifying the problem of the attack being slow. Then you get to follow up with two quick attacks now that you're in active combat.
Compared to Krom that has to slog through slow attacks after the initial engage, and takes longer overall to perform a combo
Fair enough on that, I love that about two handed axe moveset, but you can also say the same thing about krom, you can set up your secondary stab attack in the air to have a much stronger instantaneous stun on landing. I agree that between the movesets, it's ultimately up to preference which you would use, but it's hard for me to see that any kind of utility that the skull splittur brings over krom needs to be balanced out with reduced damage.
Crowd control and stagger is better with the battleaxe, it's not a mystery
2h Swords - Damage focused
Battleaxes - Damage/Crowd Control hybrid
Battleaxes my beloved
❤️
Why use a battle axe when you can use an atgier? 
atgeirs feel too OP
I'm running a total hear-me-out build in the Mistlands solo with Staff of Protection and Skull Splittur. 3 eitr foods, since one axe combo kills seekers below 2 stars (and staggers 2-star seekers). And I back that up with embers and frost. Total meme build, but I'm unfortunately enjoying battleaxes quite a bit.
Also haven't died at all.
Well, was going to say those berries looked nice 
They're very common berries here in Scandinavia. They're both sour and piquant, and it's quite common to eat lingonberry jam with meatballs in Sweden at least.
It is more common than it should be to eat the jam with almost anything.
Reharding the berries themselves, it's been a while for me, but they are sour, bitter, and floury.
"We have cranberries at home"
Wow that actually sounds fantastic!
The jam is pretty nice with spinatch crêpes.
They are wonderful berries and a part of our food culture. Can’t have any Nordic/scandinavian setting without them. A lot of Nordic cuisine is food with jam on the side and I’m all for it.
Regarding the lingonberries in the deep north: they would be a great contrast to the white environment and would be a great nod to our culture and food traditions. Almost all biomes have a berry bush and I thought it would fit the deep north perfectly
I had swedish meatballs with lingonberry sauce just the other day, was quite good 👌
Peak meatballs is if your grandma makes them. They know damn well how to cook some god tier comfort food / homey food
Also lingonberries are extremely frost resistant in real life so it fits perfectly for the deep north. They can survive in temperatures as low as -45 Celsius or -50 Fahrenheit
Time to cover myself in lingonberries to become very frost resistant
Lingonberry armor 😹 Coincidentally makes you resemble a Swedish Fish candy
me and my mage build with demolisher 
I'm stoked to run Deep North with two feasts and an HP food. Enough eitr for bubble, with a tank build on top.
Maybe I'll run in with blood axes and call the build "Blood Knight."
Ive come to only consider anything at or above 2.5 hp foods a tank build
But I’m also not the typical player
Love hybrid builds tho
Speaking of hybrid builds...
Army Commander build: Dead Raiser, Bubble Shield, one Eitr-, Healthfood + Ashlands Feast, Heavy Armor and Meleeweapon of choice ?
What about them
His suggestion touches on hybrid builds I think 🤔
Yeah I’m wondering if it’s just a miscommunication that he thinks I’m saying his build isn’t a hybrid
I've never considered trying, but could you in theory eat eitr food, cast a shield bubble, eat bukeperries, then eat HHS with a non magic build? It'd probably be a bit silly if the staff isn't fully upgraded, but still 😅
I used that trick with corpse runs during PTB.
Interesting 🤔 not sure why it never occurred to me to do that, 4 minutes of shield bubble sounds incredibly useful.
It was. I dodged the shots as glowing ball. 
For extra usefulness you could also spawn some skellies before bubbling you and them up
Haha I may try to do that, but I often run around far too quickly with Ratatosk
Yeah, as D3TMD said, I made a suggestion to expand hybrid builds. I didn't think you were saying my build wasn't hybrid. 😁
While I think one off armor pieces can be great, I do think it conflicts in a bad way with the armor sets approuch IG has been going for currently.
Root harnesk does so already.
Would be better to go one way or the other, and they seem to have chosen already.
As for my personal opinion though, I do prefer unique pieces to mix and match over complete sets. Only place complete sets shine is cohesive asthetics, but valheim does not have nor is likely to ever recieve any form of transmogification, and thus asthetics and function are tied together.
D3TMD is my formal name, please, call me Dogg 
I'm not against the unique armor approach solely because of the Dvergr Circlet offering benefits and being unique. The seasonal stuff is definitely cosmetic, but the circlet does have some usage.
Yes, though it is one that does not tie to combat and so works better. 🙂
I wouldn't mind other items with similar approaches, more focused on utility as they mention.
Same
Just being sure to note this since some of the examples were not strictly utility.
(More attack speed, or bonus stamina)
Yeah, I try not to hinge my vote on examples too hard, but I wouldn't enjoy those 😅
Those feel like set bonus additions
Same, I gave it a 👍 but left a comment here in the chat 🤭
Set bonuses are sad.
You get to make one decision instead of three.
That being said. If anything should have set bonuses, the final biome is the right place, since you won't have to choose between the bonus and the stats of the next biome.
I like how Monster Hunter does set bonuses, or some MMOs like elder scrolls.
There is enough armor pieces and the sets bonus only needs so many of them. This opens up getting to pick a handful of parts from the set to achieve the bonus. Rather than being locked into the whole set.
ESO has enough pieces that you can even mix and match multiple set bonuses.
Both of these examples also have super robust transmog and dyeing systems to allow for ultimate asthetics customization ofc.
Valheim is just a simpler game. So it's fine with me they chose the approuch they did. I would also prefer to see their time be put into more gameplay content such as dungeons and so on 
Their very limited time from their rather small team.
🤔
why not take the aproach of potencializating all of the possible sets to and ´´endgame´´ investment? let the player upgrade the sets that he will no longer use
but only troo grinding of expensive ressources
Cause they want us to use the new things.
yes
Sure, they could add something like that at the true postgame, but what's the point of having build variety after you've already beaten everything?
have fun lol
it's kinda fun to see you two argue over something I already know 🤔
bickering on what we should do or possibly do is always just a waste of energy
Yeah but without the insight of what’s been done or what’s planned to be done, speculation is going to happen
HOW DARE YOU THINK YOUR THOUGHTS IN A THINKING WAY THAT IS THOUGHT SEPARATELY FROM MY THINKAGE. 😏
Think, thought, thunk?
Thank 💛
That's the thing i was talking about in the suggestions if anyone did not get it
@wanton atlas In light of the Deep North being (presumably) quite far in development, are there specific things that it could be helpful to the devs for players to suggest?
Things like food, armor, weapons, POIs, boats, enemies, or maybe something else? It's a safe bet that there won't be any overhauling of games mechanics, so I try not to suggest anything like that.
I know Iron Gate will take these ideas with a grain of salt, but if there's something that can inspire a "that would be cool, we should consider adding it" moment, it would be great to help the devs find it.
Honestly, no 🤔
Smiffe statue as a buildable when? 😏
Oh? So is it nearly time to close the suggestion channel? 🤔
no no no
that would be mad
and people would spam all over the place
people still have ideas that might not work for vanilla valheim, but mods
or post 1.0
🤷
I saw that Timberborn emoji 👀
Ah, yeah that’s a good point I suppose!
attack speed mead 🥺
Hopefully a reasonable one instead of a game-breaking overpowered casual as fuck one 😭
You know I honestly don't think I could ever equate Iron Gate to "casual as fuck" on anythingn they release.
Oh? Why do you think that? 🤔
Stone Portal says hello 💛
TWIG also says hello 😅
Making interesting biomes and then nerfing them into easymode gives you a passing wave. 😭
Oh, just what Smiffe was alluding to above, and how the question was posed surrounding inventory suggestions.
Confused. How are any of those casual additions?
Valheim is a fantastic game- easily one of my favorites of all time, but it’s not without its flaws 🙂
like any good thing honestly!
I still have my fingers crossed skills have a little look over and slight changes to how they work... but it's mostly a fruitless desire hehe
Block and dodge level too slowly. I speak from experience, reaching level 70+ swords and 50+ clubs before 20 blocking.
And this is with constantly blocking with no deaths.
Dodge also levels too slow. I capped Blood Magic at Dodge level 10 (playing shieldless with no deaths again). 🙁
Skills as a whole need a few fundamental changes, and then they each need an individual look for an attempt at tuning rates.
1.0 or just before it would be the best time for such changes 
Won't dive into the topic more though. All the regulars here know I have too many times already.
And made a few of my own suggestions too.
I like how how the topics we’ve been so passionate about for years we barely touch on because we’ve talked about it so extensively 
🐴
Club Godfather Runestone?
Wouldn't the dead symbol need to come first? 😏
Beat horse dead 💀
Ahead of you there hahaha
👊 💀 🐴
Fist Skull Godfather
Had a valheim emoji for all but the horse, since there is no valheim horses.
Kekekeke 

What’s happening to the neck 
It is smiling next to the grave of a viking who was foolish enough to challenge it, of course.
I will entirely forgive an overcasualization of inventory if it comes with tameable necks.
What would be overcasualization of inventory, adding backpacks?
That would be number 1 on the list, yeah.
But is nap time for me. So I have no further followup on this topic 🛌
I just don’t want visual backpacks, they look so strange 
I agree with that. 
Hot take: inventory management isn't that bad. And this is coming from a guy who carries at least 3 kinds of mead, backup food, multiple arrow types, and a hotbar full of weapons and tools into the Ashlands.
If they do make any inventory changes, hopefully it will be nothing more than 1 slot each for each equipped armor piece (including cape), accessory, and trinket.
Yeah it’s not too bad, definitely not as bad as some make it out to be. Some claim the game is unplayable without an inventory expansion mod, I think that’s a bit absurd imo
But yeah, I’ve always been on team “adjust the inventory” but I don’t think it’s a major problem or anything.
Just us loot goblins. Doesn't matter if we have 18 chests of resin at home, we must collect the shiny!
the bear rmor making you nearly naked, but almost equal to bronze armor, is funky.
why not have it be a dps armor, without the insane drawback set bonus. the set bonus kinda makes it useless
Yeah, inventory is more than manageable, especially once you learn to focus on one goal during adventures. Personally I just wonder what the game feels like with less squeeze, there are many things I just plain don't utilize because I want to keep a decent amount of inventory available. Things like throwables, dvergr circlets, niche meads, and even flexibility around carrying multiple accessories/trinkets.
The bear set is far from useless 👀
Set Bonus: +10% Slash Damage -- useful.
Set Drawback: Increased Damage Taken -- Completely negated by parrying or dodging.
Other Set Drawback: Bigass Bear Hat Blocking Camera -- 🤷♂️
If we assume you do everything hitless, then does it really matter whether you need to hit back 11 times or only 10.
Blocking is kind of a basic fundamental of the game...
So if you're not doing that idk what to tell you.
Using armor values to lessen incoming damage is also.
No... but ok 👍
Don't forget the extra health and stamina regen it adds as well.
Stamina regen is good. Health regen is the worst stat in the game so.. meh. 😁
Stam reg pog
Either way, what I am saying is that if the solution is "Just don't get hit", then your advice might as well be "Just win."
No... but ok 👍
It is a win faster / lose faster option.
Genuinely, how so?
What is the realistic scenario where you never get hit, get hits in, and lose?
I don't think advocating for why the set isn't useless means Sevrahn is saying 'just win and it's good.'
I have no opinion on the set, nor do I even know their opinion of the set. I am entirely arguing against their argument.
It's totally valid though, you can avoid the drawbacks actively.
And given this is and always was about the set bonus, I have no interest in engaging in a debate about debating.
So:
No... but ok 👍
So in my opinion, I would say the set is useful because it can heighten the reward for riskier gameplay. Its usefulness is wrapping up combat encounters quicker, assuming the player is able to navigate the drawbacks effectively.
Hmm I’d even go as far to say as far set bonuses go, it’s actually more useful than the troll set. The troll set encourages a mechanic (stealth) that honestly doesn’t have a whole lot of depth, whereas the bear set is pretty straightforward with its berserker-style set bonus.
I hope this kinda makes sense!
Yes. As previously mentioned, I was not arguing against the merits of the set, but rather against a particular series of argument given for it.
The arguments were simply to say the set isn't made useless by the increased damage taken as the original commenter in the discussion had claimed. It's really not that deep.
The new battleaxe, Skull Splittur, should do more raw damage than the Krom on account of being slower and having a greater movement penalty
To be fair, the three-hit combo is generally easier to land.
Forgive the ignorance of a newcomer. What does the recycle reaction on suggestions mean?
That it has been suggested before in some form.
Makes sense.
Has anyone ever suggested bears be attracted to beehives
Has any suggestions in the history of this discord actually been implemented is my question 😅
Sweet
tons of them
About 25+ times by now, I think. Could be a couple more or less.
The real question is how many of them wouldn't have been implemented had they not been suggested.
After redecorating for Yule I’ve half a mind to suggest fixing banners and how their materials drop up when destroyed. I had to climb on the roof 3 times to retrieve blood bags!
#suggestions message
Personally while I am not really sure on biome variants, I do want more with bee hives, one idea I had was the ability to upgrade ones you have a few times to be faster then later also have a small store of a late game honey type that probably at max level would be produced half the speed as current honey.
Though for the increased honey speed to be useful, honey probably needs to be used for lots more things than even now. Like goes from 4 honey max to 10 and 5 special honey. Special honey has more store room but it is only produced at half speed, so 2 special honey for 4 current honey, or well 10 in a max upgraded hive.
I don't know just I like that idea being able to invest a little into your hives to get pretty and bigger ones.
#suggestions message don't know why this had so many down votes, the sea is boring and has nothing other then the serpent. Stale otherwise.
Although I agree that the sea could use more content, I don’t agree that the suggestion would solve that issue effectively. I think there are other ways to add to the ocean besides pirates.
why would there be pirates in a viking game and you're the person attacking 😄
I just like to pretend the fuling villages are hapless civilians destined to taste my blade. Wish there were more coastal villages in other biomes, but necks and greydwarfs don’t seem exactly civilized
Draugrs tend to build close to water
Can always plunder Dvergr outposts!
On Valheim's Steam posts, I put in ideas for a corrupted valkyrie that breathes fire and slashes with talons at players, as well as a lox saddle, well before either was added.
Admittedly it's possible I was just thinking along the same lines as the devs, but it's possible they got the idea there or from an earlier suggestor.
we also asked why would they add another IRL animal to a fantasy viking game, then we added a bear.
I know 🙁
I would rather have some kind of laser shooting skeleton thingy
my point is, half the stuff in the game we can argue should not be there bc Viking game but its worth looking into something that could make sense or be fun for the games sake
Draugrs having their own boats, given they have towns already makes sense to me.
yet they can fire a bow completely fine, hold a sword and shield no issues, large brutes with large weapons fine and a-ok. They defend whatever towns they take over but them having a boat is too much? ok.
also if they are more ghoul then zombies then it makes even more sense
they maybe some died on a boat
like most of us do at least once in a play through
or well depends what you are doing in said boat
But the bears are so neat, and it seems they’ve been a huge hit amongst the players 🤔
On the pirate thing, idk boat combat is just not super engaging- like it’s fine with the serpents because it’s a unique experience, but fighting a land based creature on a boat just seems like it would end up being clunky and not immersive.
clunky, bad, would feel bad, game doesn't allow monsters to stand on moving objects
etc etc etc
Now if there was a poi island or something that was like a mini-pirate hideout or something, sure ( @arctic wharf Forsaken Fortress
) but that’s a bit different than the original suggestion
Hey a place where Troll Armor could Shine xD
My group is thrilled about the addition of bears, one said it's kinda no brainer bears belonging to viking themed game.
-# They still haven't encountered viles yet tho. 
I agree, boat fighting sounds too risky. I'd rather have new mobs starting to spawn based on progression (after certain bosses killed etc).
Such an idea. If you save dverger, he will give you some unique item with some chance. Not necessarily a weapon. It can be food, home decoration, or the like.
Trying to suggest addition? Post it in https://discord.com/channels/391142601740517377/1202312684364910612 and remember to put 💡 before your message.
Got it, thanks
Is Odin slacking again or is he against recycling now? 🤣
Could be an interesting way to acquire some Dvergr themed build pieces, such as those kegs or mist beacon things 🤔
Yeah, I think this would be a good direction as well!
Thanks
Odin just litters instead of recycling. 
Nature weeps!
If they add POIs to the ocean, I would like to see small islands which still have the ocean biome tag. Not sure what should be on them though.
Although bonemaws could spawn in ocean after defeating Fader. 
Oh please no!
raining bonemaws?
Why we should have a ship ballista, like a really big one. Would be more fitting for Vikings, compared to a cannon (Like LoZ), and could have massive harpoon bolts to link the ship to big prey too 😎
We have the (admittedly disliked) auto ballista*, so are halfway there to having some on a ship. Let them be directly controlled though 👀
.
They are disliked for obvious reasons, as a side note haha (Targeting system with trophies is just annoying, bolts are too expensive)
I wouldn’t be opposed personally 👀
could make them rare and exclusive to night (no storm spawn) or something?
I love catapults on ships
because of Asterix 😄
exactly like that, just a bit smaller 
Thinking about on-ship combat, even if enemies could operate on them, I'm pretty sure almost every attack would hit the ship(s), especially from two-handed weapons and magic.
yes
and enemies would slide of the side of the ship as soon as it started to turn
That would be funny to see, though.
we need migrating necks to make sailing more interesting 🎳
Giant orca-necks breaching the waves 🐋
The Loch Neck Monster.
Neckzilla
If Iron Gate teases any more creatures for future updates, I would love to have a sound instead of a visual, so we could all speculate about what the creature is, while still having a hint.
The Lox Neck Monster. 😁
hey i make games in unity 3d and i was wondering if i could like intern or volunteer for the game lmao thought i'd shoot my shot
Sorry no
We don't have any kind of a little to take on interns
what about just giving it a shot
In most large projects. Overseeing a new contributor is often more work than doing things yourself.
Letting anyone new in is a longterm investment, but this project is already in the final stages.
ok ok but what if...we just added one more stage...
Just go make a mod.
i can also do marketing, im great at video editing in final cut pro
you guys just seem like a fun team to work with and i love the game
ok ok what if i make a video or story like video and show it to you guys
and if you like it...lmk?
i will leave a bad review dont test me 😠
Nope. We don't have anyone to take care of interns. And we work from our office in Skövde...
says who
And speak Swedish since its our company language
Smiffe, that was incredible! How did you dodge all those bullets?
The big blue
crawled out of its cave only to be swiftly felled by a viking warrior passing by.
Mr. Smiffe from the Matwix 🕶️
@sick breach like always I guess 🤔
I don’t know, seems y’all like y’all missed an opportunity to me….
But hey, if y’all are hiring, I wouldn’t mind moving Tommy family to Sweden! I can like pick up coffee for y’all every morning or something!
I could be the office rubber duckie 🤣 When some bit of code isn’t working, explain it to me and I’ll stare blankly until you realize the issue by saying it out loud
Staring at the rubber ducky ?
It’s a coding thing
Rubber duck debugging (or rubberducking) is a debugging technique in software engineering, wherein a programmer explains their code, step by step, in natural language—either aloud or in writing—to reveal mistakes and misunderstandings.
The name is a reference to a story in the book The Pragmatic Programmer. It tells a story of a developer wh...
I AM the rubber duckie 🤣 because I’m sure not the programmer!
This is hashtag-lame! I’m uninstalling!! 🤣
#suggestions message
Mixed feelings on this one.
I would 100% play in first person, but I'm not sure it needs a modifier to enable or force it as much as just be an option in the client's settings.
Agreed
First person mode would take 100's of hours to make.
I just asked my colleague over the desk 😅
No duckies required?
But yeah, even if it was added to the game in a later update, I would prefer it was a toggled setting in the game, not the world settings. Especially considering how much I zoom in and out
Smiffe desk reveal when?
I expect no less than 5 valheim merch items on it 
I can see how first person could both be quick or take forever depending on how polished you want it. If you make proper first person animations, then yeah that number is no exaggeration.
No Valheim merch but he does have voodoo dolls of us all 
I got 7 rockys on my desk 😅
That's acceptable hehehe
Hugin coin though? 👀
#suggestions message
I do actually like that idea, flushing out adrenaline more would be nice. Plus might make it come in handy in more cases or like making movement and swimming trinkets feel more appealing as it takes much less to active them.
Like the swimming one looks nice but I don’t really like the idea of hoping there is a group to kill before using it, so have a way to not worry as much would be nice.
Perhaps adrenaline meads akin to the healing and stamina meads that just give a flat amount immediately, with a cooldown between uses?
Why not both? Some that give a flat amount immediately, and another that increases gain speed instead over time.
Would have different use cases, like for the swimming speed bonus the flat amount would be very good.
Whoa, we bringing juicing into Valheim with these adrenaline injections? 👀
Yea apparently lol, I had a similar thought too.
Maybe the flat burst could take like 5 or 10 health off or something?
Maybe less health loss if you don’t need all the adrenaline it gives? So you don’t feel like you are wasteful? Like in cases where something only needs like 20 adrenaline but it gives 40 for example. More of a gameplay thing over realistic.
Thing is, for 1st person to TRULY work in a game designed for 3rd person, you have to find a way to glue the camera where the eyes are located on the player model. Some, or mayhaps even a majority of, games cheat with this step and put the camera somewhere in the chest region of the player model. Because of convenience I guess - but it has the consequence that you cannot use the actual player model to represent stuff the player should see - i.e. his hands and body if he looks down - so they make a disconnected "flailing hands" overlay that has NO connection to the actual player model. This is incredibly immersion breaking once you see through it, I simply can't play games that do this.
#suggestions message
there are loads of settlements and points of interest in the early biomes. Villages (both vacant and occupied), castles, towers…they’re there you just gotta go find them!
found some villages and towers so far but not outside that
@crisp fractal just fyi, this version of the Ashlands is the "nerfed into the ground" iteration.
then it should be nerfed more
No... it used to be better. Now it is kind of boring with how easy it is 🤷♂️
ah.. thats why my friend and i struggling for 2 hours now getting our stuff back, because its so "easy"
What's your food?
sorry that i dont have 1k hours like you
What's your food?
both ashlands pies and volture
If that's what you're rolling with, I do not understand how there is an issue in running past things to grab a tombstone and keep running 🤷♂️
Spawn rate could be higher and that wouldn't affect the ability to just get in, get stuff, get out.
It's only if you're stopping for some reason that you'd take any damage. 🤷♂️
again im sorry that i dont have hours in the 4 digits
Idk how that is anything to apologize for?
i just feel like u sitting on a high horse since u know things better then we do
yeah, that just proofs it, theres no need in wasting time talking to you anymore
True, because they aren't going to nerf it any further 🤷♂️
ur egoism is what bothers me
You are reading things that do not exist, but 👍
are u even listening to urself?
Are you not the one who said there was no need to keep this going, yet you keep typing? 🤔
Daru, Sevrahn can be abrasive at times but this isn’t it. They’re correct; the Ashlands are already easier than they were, and as one of the last biomes it shouldn’t be “easy”
yeah but his way of talking is what pisses me of "oh its so easy, oh its so easy" for him maybe, but not for completly new people
Said easy one time, but 👍
The trouble with text-based communication, I find, is that readers imply tone that simply isn’t there.
well all in all, me and my friend are struggling. also i blocked that guy to safe my sanity
🤣
Gotta do what you gotta do. Sorry to hear you’re struggling!
well we have to pull through i guess, we currently searching for a fortress
are there any spots fortresses might be more common?
No idea; I’ve found a grand total of ONE.
maaaaan
Larger landmasses I would imagine
sucks that the flametal spires sink, its already enough that ashlands itself are so hard, no.. make the crucial metal for the biom also permanently dissapear :V
Blocked: Not hard tbh, and fortress solves your other problem because they usually have 30+ flametal in the chests.
@crisp fractal it seems to be like the frustration you’re having is less about the difficulty of Ashlands, and more about the recovery process regarding the Ashlands? Like you said, without a portal it can certainly be a loooong journey 🤔
Bring at least 20 wood and portal mats everywhere. Don't forget to also bring a torch.
So the strat is to slowly explore, not running nilly willy like in other biomes. If u meet some enemies, KILL THEM. Don't just kite them like in other biomes because u will meet even more enemies, which will overwhelm u.
20 wood is your safety net in case your workbench burns bcuz of the weather.
Put down a portal every time u feel that you're "far enough" from your last portal.
To find fortress, look for a green spotlight on the sky.
Ashland is not that difficult once u get used to kill your enemies instead of running away.
Abuse sneak attacks, they're really good.
Since u have good enough server and net to play with a friend, make sure one of u is a mage that can spawn skellies. They're really good to pull aggro. And mage is honestly really OP by design as long as u have enough food. .
Oh yes, torch is to fight vultures cuz they're freaking annoying when there are multiple of them.
Does the torch have some special advantage against them? Doesn't sound like a very useful weapon by that point in the game.
They avoid fire but they aren’t difficult to fight without one if you want to free your inventory, also it means less time slowing yourself to re-equip items
Voltures can’t move at all in their attack animation so walking away will consistently dodge their attacks
The have full turnspeed in the animation though so don’t move to their side
@runic plover
On top of DTO's advice, abuse mead. Lingering-stat meads, ratatosk, jump, fire resistance. Chug them like the true alcoholic Viking you are.
Never go into Ashlands without being rested, and if you want to be especially safe, never go in without your forsaken power available.
For what it's worth, I have slain the Ashlands boss. I'm not entirely without experience.
Hey all, I've had some ideas around maps and exploration and wanted to put the feeler out to see if any of them hold water.
Personally, I’d like to see small changes to map mechanics that reduce tedious backtracking and map-scale fatigue without making exploration trivial. Something like the following could work, I think;
-
Exploration trinket
• Increases fog of war reveal radius while moving
• Only works while rested -
Partial terrain knowledge from traders
• Traders sell limited terrain info
• Paid with coins and trophies
• Specific trophies unlock the trader’s past travel routes in that biome
• Reveals terrain only, no bosses or points of interest
• Would work similarly to a cartography table -
New animal: Crows
• Modelled similar to seagulls
• Can be tamed and assigned to a placeable perch
• Can be tasked to scout for metals or notable areas
• Using a magic ability, i.e. “Seer”, places pins and reveals fog in a fixed radius around POI.
• Shouldn't be fully automised, no global scouting, just small player-designated scout spots.
• Possibly usable while travelling through the follow command (if balanced correctly)
Intent
I'm a bit OCD about the fog of war and map pins, and I'd like some assistive features for discovery and pin management. Initially, I thought: a new animal, a crow that finds and marks berry and plant locations, but then I thought this could be expanded on more.
Possible controversial opinion coming in here: I'd like to see the traders move around; at least the ones modelled as if they do should stay in one location for 7 days or more, then reposition. You could even add an option to purchase info on where they're headed next. From this, you could also add in unlocks and purchases from the traders that move as biome-specific.
Curious what others think.
@fast void what didn't you like about it?
In short: All of it.
Is it because it would make it too easy? Or would it make it too tedious? Or is it that you just didn't like it?
🤷♂️
I kind of dislike all of it too... genuinely 😅 I read it all to be sure.
Do you think there are ways to improve it? (Make it more likable?)
Traders are fine the way they are.
Map OCD is an individual (and understandable) issue, meaning it is not something the devs need to address.
While I have experienced more fog reveal radius thanks to mods, making it a trinket means something else I have to carry everywhere and swap equipped/uneqquiped.
Revealing a spot of only terrain with traders will get confusing as it is area I can see and yet still need to explore anyway.
The crow is interesting but not all that useful when I consider I could just run around looking. Not much in this game is all that rare.
And lastly for traders moving around. Considered it before in the past, and there is just a few too many downsides. Forget making a portal to a trader and having them always available. Also have fun finding all of their possible locations.
And then checking aaaalll of your portals to each spot every time you want to visit them.
There is more to it than this even.
Yeah, the ideas around the trader were just that: ideas. Traders seem dull to me, always on hand, always selling the same stuff, always the same—nothing new, etc. As for the OCD point I get it, it's not a change everyone would use, but still, Quality of Life? No?
Sailing skill mod is nice 👀 gives more reveal radius while driving the boat the higher it gets.
And speed, but I could take or leave that aspect hehe
You raise some good points there.
I guess at the end of the day, I want a vanilla way to improve on discovery and map reveal. I find it incredibly tedious to reveal the map.
Since I'm console and don't/can't use mods.
I get that, as I share some of the OCD of wanting to see it nice and cleanly revealed without little specks of fog of war
The above ideas, were just a way to approach those issues, I feel the trinket could work, as it's a player choice, you don't have to take it if you don't care about it, but for those that do, it's there, ya know?
The only alternative at the moment is devcommands to reveal the map, but that's not ideal. Maybe an endgame item, event, or destination that, once triggered or reached, pulses and shows the map (like the dev command).
@ionic wraith the range of your fog of war reveal is the same atm as things actually spawn in. So if you make the fog of war reveal larger, so actually you would miss things spaning in 😅
Yeah.. it doesn't make a lot of sense for how the map functions in Valheim, if POIs or things of importance were indicated on the map I could see some benefit, but you stand to benefit more from personally exploring what you see.
If you want to reveal the map
There is a command for it 😬
I mean... the few mods I have experienced that add ways to increase the map reveal radius seem to work just fine 👀
Not like I use the map to know what is there, just to see the biomes and overall land mass.
Use a command to just reveal it defeats the purpose of playing the game lel
Not saying I really care much about this topic ofc, just another one of the devil's advocate responses 
#suggestions message
At level 4, Rocky becomes a small island, incapable of action but now able to provide foundation for an island bastion.
At level 5, Rocky becomes a small world.
All ocean leviathans are just stage 4 rockies.
😋.
Well, if he walked even a little, swaying from side to side and pooping rocks with that expression 😯, it would be fun.
Rocky’s just fun and cute little Easter ehh type thing, I don’t think it’s something that should be expanded on 🙂
Nevertheless, it is perhaps the most original (absurd) pet in games. So why not develop it into a small mascot/brand animal for the game?
Meh
It already is as is, no need for change
Has it been suggested before to flesh out and add some more attacks to the older bosses? If you compare Fader to The Elder it’s like night and day, (understandably though since fader is supposed to be much much harder.) Would be cool though to see them have some more tricks up there sleeves
Yes
It something on my personal wishlist, but at the same time, the Bosses are fine with escslating over time il attacks, brutslity etc etc.
You should see eiktyr and the elder as first and last tutorial Bosses. Hugin basicly stops telling you what to do when elder is defeated
@sonic musk Ragnarok happens to midgard, but you are in Valheim now
That makes sense. It's although also on a personal wishlist of mine though 
well yes it happens in Midgard but Odin is alive so ragnarok I don't think has happened yet, unless Odin is a ghost or something 👀
Wouldn't makes sense to be available in valheim tbh.
I'll agree it's a bit of a stretch but not too much. There's nothing saying Freyr's sword doesn't exist, or that we wouldn't have access to it if Odin gifted it to us through his ravens
You will see the differences when all lore is revealed 😅
I want the elder and bonemass to get 1 or 2 more attacks and also be more dangerous to groups of players
very mystical! Okay, I will wait
Yeah me too. I was thinking bonemass and the elder being the ones to get new attacks since I feel the others are good already as they are. Bonemass puke can perhaps also slow like crazy as the tar blobs attacks do. (If he already does that I don’t remember) The elder could perhaps summon walls of thorn-vines that form a circle at the outer edges of the fight that traps and punishes players from fleeing. Slowly moves inward towards the elder, forcing players to fight him head on or get stuck and get DOT on themselves. (A poetic attack of the biomes feeling, a thick dense forest slowly overgrowing everything. Choking every ounce of daylight. Or just a regen health forest magic shenanigan armor on the elder when he gets at half health. (Counter against cheap bow strat with fire arrows against him that does slow DOT on the elder)
Almost everyone just kite him with his own altar that he can’t destroy with his attacks so it gets unfair for him
Do you have any spontaneous ideas for new attacks for them? I’d love to hear them
How delightfully enigmatic
I'd like to see Moder also get a bit... faster? I don't know. Moder always felt like an easy boss, where the frost attacks aren't as dangerous because of the frost resistance cape, and the melee attacks being slow as hell. Moder spends most of the fight on the ground (which is fine), but she's just a sitting duck.
#suggestions message
I made a suggestion about this a while back! It's something I'd like to see (especially for Yagluth) but I get why it isn't a high priority for the devs
Pitched my vote 🫡
shamans can attack through structures and kill tamed animals....wtf
So can you after reaching the Swamp.
Stagbreaker unlocks before swamp 🤔
Ooze bombs unlock in the swamp.
Which are doing similar kinds of damage as the Greydwarf Shamen.
Hence my comment.
Just video game mechanics being video game mechanics, don’t think there’s a whole lot that can be done about it 🤔
It's intentional that it can attack through walls, some attacks have it enabled and some don't
Ahhh interesting! What attacks can’t attack through walls?
Most of them can't. Have you seen my attack spreadsheet already? I updated that to show which enemy attacks attach through walls. I haven't checked all player attacks but battleaxe primary and polearm secondary can attack through walls. Any attack with a spherical hitbox such as a blob or sledgehammer will always attack through walls because of the different physics calculations.
but if devs wanted an attack not to hit through walls and it isn't a spherical hitbox, there's just a single box in the unity editor they have to uncheck.
Huh, that’s pretty neat! Could you link that spreadsheet? 🤔
I posted a suggestion I think was discussed here a bit ago by me and others, just felt in that conversation it was dismissed due to a misunderstanding where it was interpreted as loading all snap points on every build at once when equipping the hammer instead of just a small radius around it/only the snap points you can interact with.
Wow, that’s some crazy detail! Nice work! You get one gold star neck 
What is being discussed? am curious. Just joined to briefly post what was on my mind, so haven't looked at the channel much.
Greydwarf shamans hitting through walls
Pain for if they hit your animals through a wall.
Don't think we can disable snap points the way you think
I guess I don’t really have a way to know, but I feel it would be worth it to look into, well at least maybe on the side or in between update plans.
Just keeping a bunch loaded that isn’t being used to the point of limiting options feels wasteful of computer resources.
I guess I feel during a moment where things to work on is a little low, it could be worth redesigning or tweaking that system to allow more flexibility and reduce lag. Well anything that can reduce lag is pretty good to me, but it also could allow adding the ability to toggle snap points on/off on more objects than currently.
I guess might also if not feasible currently for valheim, could be useful to consider with future projects.
This is akin to asking your body to "unload my legs when sitting down to save calories." 😬
That is not close at all, games almost all the time unload stuff not in use, often where your camera isn’t looking is a big example.
They are part of you, so if you are somewhere, they are as well.
Snap points are part of the built objects. So if you build something, the snap points are there.
Only way to change that from what I understand is if they completely rewrote the system. Which they are too late into dev for that to be feasible.
Though actually if I recall for lots of games when in first person, your legs do actually get unloaded, could be mistaking though.
In many FPS's you don't even have legs 😁
I have nearly no knowledge of the inner workings of games to know anything about snap points 
But I imagine Irongate is doing everything they can to optimize the game to the best of their ability 🤔
Would guess the focus is on finishing at this time.
Because it's easier to optimize a completed thing.
the thing is..
what happens when it's suppose to "reactivate" and it failes?
the your house will explode
Am a little confused, I thought stuff touching was the integrity, with the snap points just being placement guides.
That is the case, yes.
Otherwise objects connected without snap points wouldn't work, and they do 👀
.
Idk what would have to be done to unload / reload just the snap points of objects, or what kind of impact that might have on performance and the loading of said objects.
Short answer, I get the premise but dunno if it would be worth it (or ofc how it would look under the hood, since I have the art background not coding).
So I am inclined to just take the devs (programmer members) word for it.
Snap points toggling based on where you're looking with a hammer would undoubtedly cause even more lag, especially in large builds. All this would likely do is freeze the game when switching to your hammer in some cases. There is already a decided area where snap points come in and out of being active, and that is because it is tied to the render distance. This can be effected within settings, and further mitigated by keeping builds simple.
I know the interest is in reducing lag, but creating a situation where snap points are checked dynamically is definitely going to be a heavier process.
I like that, I don't know who the programmers are on the dev team though.
I don't really want to start anything which is why I disabled the ping, but I feel that is largely unfounded assumptions that it will be laggy, if anything it is like if the render distance specifically for snap points was far smaller. Making it not able to deal with nearly as many at once. Just in theory(because I don't know the code myself and that depends on a lot of specifics), it is doing the same thing but on a smaller scale which would make little sense for that to cause more lag than walking around shifting the bigger scale.
I also feel like the word dynamically is making it sound much more complicated and intensive than it really is, since the other stuff could also fall into that category like render distance.