#suggestion-discussion
1 messages · Page 59 of 1
I’d say it’s like an S tier suggestion, in terms of how often it is suggested. Though I feel I haven’t seen it brought up in a good bit 
thats fair, thats why i didnt post it in the actual suggestions
#suggestions message Interesting, but I think for me personally, I’d rather see a way to further engage with the stonecutter to get more refined/polished stone bricks, if anything 🤔
Also, when I think clay bricks, I think 🧱 more red tones? And I feel like that might be a weird color to have on the palette
Oh, and on a side note- I’m pretty opposed to having stone-ish pieces pre swamp. I think that really messes with the rhythm that Valheim has going
Meadows doesn't need even more resources that can only be accessed after finishing the biome. It already has birch/oak trees and rocks that need a pickaxe.
That too, meadows and Black Forest have fucking perfect synergy, the early game is sooo good! I think that stage is in a crazy good spot as far as building materials go.
clay would make more sense in the plains i think
maybe even put it underneath the giant rock formations so that new players can naturally discover the wonders of collapsing those for stone.
I think in plains, but without requiring plains tools.
yeah in iron pick seems plenty good for clay
isn't blackmetal pick a mistlands tool anyways? or were you talking about crafting stations rather than harvesting tools
Tbh, I think any pick. (Really it should be a shovel but I don't think that should be added just for this one material.)
This would basically make it equivalent to tar. You can get it waaay early, but you have to survive plains. Getting some build stuff early doesn't really break progression anyway.
But I'm also the nr 1 do things in the "wrong" order fan.
lol
this is what it sounds like you guys want 😄
Oh, it's that game Valheim is based upon with a superior hunger system! ||/s||
Superior how? It's the same boring "eat food to regain health mechanic" every game has, with a food buffer you need to top off. Valheim's food system essentially has what food you eat as part of your build, it's far superior.
Exactly
I don’t think those bricks would be a great addition haha
They used "/s" to indicate they were being sarcastic
Double bed huh
🏩
Love hospital
do u wanna push our beds together in valheim uwu 👉 👈
They want to be close enough to kiss a homie a good night.
Hearth and home ✨
They added the /s after, i swear!
Are they also gonna add children with the double bed update?
What is this, Stardew Valheim?
But wait, Minecraft takes in account whether a food is healthy or not. You actually have an invisible saturation bar that influences regeneration speed and duration, which is not related to the food bar. Some foods give higher regeneration but less food while other gives lot of food but low regen. Isn’t it a very good system ?
(Ok I am joking too don’t worry this isn’t a serious discussion)
Might as well be
That's new game+, you marry hildir and have a child that you continue playing with.
(Kidding ofc)
@twin holly The Deep North isn't even released as a biome. So it's not really that smart to be there already, as we have no idea how it will end up once the Devs are finished with developing it.
It's therefore also not a good idea to bring up suggestions about the landscape as we have no idea idea how it's going to be in the first place.
It would be smarter to wait until we know more about how it's going to look like.
I am Not already building in the deep north but in the snowy areas that are already across the map! It's a suggestion for the deep north and for when it is ready! Extremely rude of you to comment on how smart someone is when you clearly didn't understand the suggestion
I think a skill as a builder that you learn is how to work with the terrain, I understand wanting large flat areas, but that might also make other parts/aspects of the biome less interesting
Don't really have much of an opinion on this tho tbh 
So I have an area that I spent sometime correcting to what is useable but there just is not enough space and I find even with flattening you will normally still land up with the peak of a mountain which you can not use the pick axe on the reform to work in to the build so all am asking for is larger areas in which we can work with full instead of getting most of the way and then finding a cave,the peak or areas you can not higher the land on these things tend to stop the idea from processing to the full potential
I think as long as you can adjust the full area as you need it doesn't not need to be flat just as long as you can create flat areas as needed
I find it amusing people wanting penguins when penguins are a South Pole species not a North Pole one lol
Your suggestion clearly stated: "Larger areas in the deep north that can be flattened [snip].."
So that implied you have been there and are trying to build there; hence my comment.
Now you're all the sudden talking about the "snowy areas"; which I assume are the mountains and you added some new information to your suggestion.
So perhaps you think I'm rude, but the way you wrote it, it gave me the impression you're trying to build in the Deep North.
I'm here long enough to have seen all the messages about how buildings in the Ashlands collapsed after the devs changed the old Ashlands into the current one.
And a lot of players blamed the devs for something they could've avoid if they haven't build there.
Hence, adding those two together, I said it's not smart to build in the Deep North, as we have no idea about how that biome is going to be.
So perhaps you should choose your wording better next time, as that would avoid things being mistaken by others.
Huh, didn’t even consider that 
😅 prolly just a translational error, I read it as proposing an idea for the future deep north biome
Yea wouldn't build in a unupdated biome, did that with the Ashlands on one of my worlds, lost my whole character loot+ my base was 500 feet in the air
I feel like surely there’ll be open flat snow plains somewhere in the deep north
From what we’ve seen in the recent teasers, there seems to be a lot of moderately flat areas in the Deep North
I have also been here long enough to of seen the disruption that was caused by the Ashland and even the mistlands you shouldn't assume though should you if you had read it as in "I am building in the deep north" which It does not say perhaps you should of queried the suggestion before basically calling some one stupid on top of that your comment stated I shouldn't make suggestions on the terrain why not? Is that not what the suggestion area is for suggestions and am sure the deep north will have similar in some ways as the snowy areas we already have so my Suggestion is valid
My suggestion would be in regards to the main mountains if you read up iv already explained that we need to be able to change the area as we need for building ie flattening or raising I found most areas you get to a point where where neither is an option and has stopped builds from progressing main the mountain top the peak seems to be an area you can not modify as you need to a point that even a pick axe does not work
or we choose to show you from a certain angle 👀 ||hurr durr||
Would be cool to have lots of hills and valleys 
Those snowy forests look really nice tho.
bud dum tiss?, yep 
Wish you could tell us why, but for obvious reasons you can’t 
<--- makes note to use "Quite stupid" or "very stupid" instead of "not that smart" in future replies when someone gives the impression to do things that aren't smart.
that's stupid
No, it's not very smart. But at least I won't hurt any poor soul when using the "not that smart" wording.
we might adjust it so 🤷
you are severely underestimating people if you think this will do anything
they will just read that as you insulting their entire family tree anyway (somehow)
I want to get ganked by ||groups of Elakings|| during night while aurora flickers in the sky. 👀
Another "You're being hunted" style raid would be pretty fun IMO. I can see the Elaking swarming me already
They seem to have some kind of stalking behavior (seen in 4th part).
Yea, stalk, then when aggroed and in combat circle
It's also strange we've seen them wielding || dvergr lanterns ||
If it's all the way down to Lucy, it's fine with me.
I mean, that's how many generations? A few million? 😄
Wanted to share this terrible thought that came across my mind earlier today 
💡Trading Skill
Dictates prices of items from merchants. 50% discount at 100
Would be Rianus favorite skill 
You mean 50% chance of getting an item free 
anybody else love rng? 🎰
That’s an even worse idea, it’s perfect 
I searched the suggestion channel and found no results so I'm asking here: did anyone suggest adding more models in the character creation menu? I don't mean anything outlandish like fantasy races, just basic options like short, tall, fat, skinny...
For a multiplayer game Valheim seems to have few options to visually differentiate players, it might help.
yes
I know there is a resource world modifier, i mean an xp world modifier (x0.5 - x3 xp) could be either an individual slider or incorporated to the resource slider (if xp can be considered a resource
xp as in skill gain?
if so, there's a devcommands for it, SkillGainRate
setkey SkillGainRate (number you desire)
300
🤙
lowkey skills at zero run might be interesting
I think GimmeOnion just wants skyrim fire atronach instead of surtlings
is that from a mod? cause i cant find it in the console
Did you enable devcommands
Some commands are locked behind certain other commands being enabled
yes ofc
i could just Raiseskill , but id like to just have a regular, just faster progression
nvm found it
Running and jumping being 0 for a whole playthrough sounds like torture
never played with setkey parameters before 🙂
Speed/lightfood go brrrrr
Good luck finding bogwitch in the first place running around at snails pace lol
is the numerical vallues in set key %? so 200 means x2 skill gain?
I would assume 100 is baseline but maybe the wiki has this info?
Is there a way to like “print SkillGainRate” to see the default value?
yeah, i checked through "listkey"
read the article
yes
would be cool if we had backpacks (cloak slot)
- reduces speed by 5-10%
- increases max load by 50-150
So basically what megingjord does
We already have a cart that allows you to carry more while also slowing you
Mind you the cart is trash if going up even the shallowest inclines. Its literally faster to pull an empty cart while being overloaded with the cart's contents than it is to pull a cart while running and having someone push behind you. And that's counting the breaks to recover stamina.
carts are a joke
indeed, actual backpacks instead of a giant belt acting as a fanny pack, cloak slot for immersion. perhaps different material backpacks which also increase the amount of inventory slots by 2-5 max
bummer, why stop at 5
maybe like a mining, woodcuting, hunting backpack which reduces overall ore, wood, skin or meat weight by a %
would be fun having wooden curved ramps as building pieces and being able to sit down on the cart
lol
Ah, backpacks.
Well, when those are added, we might as well add the seperate slots for amor, riding combat, seperate slots for food, crafting from chests, smelt all metals in the blast furnace, add all weapons to each biome, add a light armor to each biome and make the game fucking boring because it's loosing its uniqueness that way.
you can still enjoy putting that dandelion in the chest and feel accomplished
as for me, it's a personal preference to not deal with out of touch inventory system
you guys make it seem like you're deciding whether to pick the chalice or the bar of gold
when it's really just: 1 berry vs 2 mushrooms vs 15 rocks - which to drop 🎰
it'll be the next question in who wants to be a millionaire
someone doesn’t like backpacks
🥺
it's a mystery
I fail to understand how adding more build options and diversity loses all uniqueness and becomes boring
he's just being dramatic
I wouldn't say that I just don't understand
I would, all what was mentioned was backpacks 
even if this lad wants to prettend this would be the end of the world
some extra light armors and a few weapons that come earlier (mainly spears not the javalines we have as spears) would be a great addition to the game
I was like “hmm why did the link to the same suggestion three times?” Then realized… it’s three ‘different’ suggestions 😂
i'll refrain
Please no other Jotun Pains please. Unless poison is reworked to be more viable.
Surely the combat update addresses poison dmg right
We can hope. 
Still confuffled why (lady who's name i dont remember rn) uses jotun's bane in the DN vids
Hervor Bloodtooth
Because it looks cool. Smiffe confirmed.
.....debateable
I mentioned the cool factor and he replied yes.
Blood slayer anyone?
I mean, it looks nice, but still would look better as battleaxe.
puke green dripping 👌
We haven’t seen how effective it is. Next video she’s probably going to retrieve her grave and come back with a real weapon because using the jotun bane got her killed.
Are they trying to appeal on average players who go to new biomes unprepared without proper gear and foods and getting dead soon after. 
She doesn't wear helmet.
She didn’t use a catapult to enter deep north so she’s definitely unprepared
<insert illidan yell>
This is what should happen when using a weapon to interact with a catapult, instead of launching the weapon
Yeah, instead you watch dumbfounded as your weapon flies far away. 
@potent citrus repeating the same suggestion won't increase the chances of it being implemented. and it might even be considered spam
Pretty sure reposting your own suggestion multiple times isn't even supposed to be allowed
It's not about disliking backpacks.
It's about disliking the fact that people can't do inventory management by having 8 slots with weapons, 3-4 stacks of 100 arrows, a pickaxe, an axe, a hoe, a cultivator, a hammer and a scythe, (Lingering) stamina, (Lingering) health, anti-poison and Barley-wine potions, three full stacks of food and their armor in an inventory, then complain about not having enough inventory space and thus wanting backpacks to increase that inventory space.
But as a result, players will carry even more stuff with them, which leading them to demanding even larger backpacks. Which then becomes in a larger backpack for each visited biome and so on.
Adding backpacks will become an endless cycle of wanting larger backpacks followed by asking for even more inventory space with larger backpacks, which will lead to larger backpacks and so on.
No it doesn't.
The current weapons we got are doing fine; you just need to learn when to use what. Or be very patient in the use of a weapon when you use it against a monster that's resistant to the damage type it does.
There's no need for a spear in each biome, magic from the meadows, a 2-handed hammer in each biome, fist weapons in each biome and so on.
Because the moment we get that, the game doesn't become a game in which you need to adapt to the biome, but simply replace the inferiour weapon with the more suitable one from the biome.
Having weapons skipping one or more biomes is actually something that makes you think about what to use, instead of blindly replacing the old one for the new one.
I guess we should skip out on heavy armor then huh
Last time it got skipped was the meadows I think it's deserving to get skipped in the deep north then 🙂
To me the only question should be if current inventory space is enough to make the game challenging but not unreasonably frustrating. And most backpack proposer never really make a convincing argument for the latter.
great counterpiont if there wasnt a club/sword/blow and javelin in pretty much all biomes and theres always some form of mid/light heavy armor per biome. I do belive we should get magic from the meadows but I understand that it brakes the whole wonder of the mistlands if you just get a new version of magic instead of unlocking it.
Yet still I will keep saying there are a few weapon types that are lacking presence in the game even if they are not upgrades but side-grades at best a.k.a crossbow and dual axes.
My point is that the game could get a bit more variety in the early and mid game in the weapons department without breaking it completly and some extra light armors would also be great, as in the plains only have padded armor the mistlands only gets light armor for mages, which if you are trying to ``adapt´´your playstyle to the new biome depending on the build it completly locks you into a set and forces you to play it, an archer or a light armor fighter gets fucked once they reach those biomes cos you either play heavy armor or you get to enjoy two full ass biomes playing with the wolfking armor
I had to google how to make spaces im sorry
Don't wanna derail entirely but we are getting an earlier light/med set with a new fist weapon in the combat update so irongate does recognize that there are some gaps they want to fill in
🤙
I'm using a few mods to get early game magic and it fits vanilla progression pretty nice just by scaling staves' damage correctly and allowing very little eitr with not easily reproducible resources. It can be done.
It's not happening just because evidently Iron Gate doesn't want to, so it seems pretty pointless to insist, also because it's easier to convince modders to do it in their stead.
Im happy with whatever they give us if they just add this new stuff and chance nothing else wouldnt be the end of the world, what we already have is good, im just saying it could be better
Completely agree
There's a lot of untapped potential
I´ve played modded and Ill admit that most mods break a bit the experience, cos yet again one of the most important factors of mistands is finally getting access to magic (its also a gatekeeper of the great sword something that I dont like one bit but im not the one that makes the deccisions)
I do personally think that either the greatsword or crossbow should be introduced earlier. Potentially in the Mountains since it's somewhat sparse on new content while the Mistlands has a TON of new things to learn
what im trying to say its that maybe we should have like a poor mans magics consumables we could craft, like the ooze bombs but made up of magics something that gives us a taste of the whole magical world we are in without giving us control over it
i'm down for more consumables
ill go even further, make them cost resin and greydwarf eyes so that we have something to spend them on
And battleaxe(s) in later biome(s). 
Most mods do. I have to use 3 different mods and tweak them all heavily so they fit vanilla progression. But it seems like you're talking about "magic" meaning unusual tools/weapons that are not very realistic, and as long as they don't take eitr or use actual magic skills, I don't see why devs should be against those.
But I feel they can't be early game. At least not Meadows, where you have very few options in every compartment, probably not to overload starting players.
what I mean early game, I talk about meadows and BF even a bit of early swamp, those early fases when you are still exploring fiding things about the world and when you still have a ton of content ahead.
You could unlock it in the black forest and then have the first ``upgrade´´ in the mountains that way you have alternating biomes until mistlands when you unlock something at least magic related
In a way, we already have that: meads. You unlock them in the BF, they're pretty unrealistic i.e. 'magic', and they have a big impact on the rest of the game. What effects would you want that the game doesn't already give?
Dunno, mead is something to drink to get drunk IRL.
Valheim meads are obviously not regular mead. It's potions. come on.
I had this convo with a friend some time ago, So I was really happy when they anounced the bog witch chapter? expansion? thingy. As I said before I think the game is in pretty good spot as a whole we just need a few more things, a few items here and there and the game would be 10/10, without straying too far from what the game vision and actual progression
current X is fine, we don't need X 🧌 
I wonder how many points will fall apart once the combat update comes
suddenly everyone loves every "unnecessary" addition
not everything needs a skill --> guys i love the new farming skill it's awesome!
the current food types we have are good enough we don't need more --> guys feasts are awesome!
🤙
I've seen that so much, makes me wish the server didn't get wiped
there's way more than what exists here
“There’s already 2 traders, we don’t need another.” 😉
#suggestions message @potent citrus read the rules, reposting your own suggestions is not allowed.
Of course, but this chat is about suggestions and suggestions work better if you're proposing something specific that could work, instead of unspecific stuff that can't be really discussed because of their vagueness.
moar modifiers guyse!!1!
If difficultly settings were actually evaluated on more and made better literally everyone would be praising them
Source: V rising
I don't mean existing ones, suggestions that just pile on the "make it a modifier" idea
They should add a modifier that disables the world modifiers menu (toggling it on and closing the menu would completely lock you from using them until you reinstall the game)
#suggestions message
You can build it indoors, by having the heater part outside the building, and placing the walls at last, clipping the hot-tub. Or have enough space within your building, up under roof, that the smoke doesn't hurt you
What do people feel about losing bushes while logging?
I feel like it's really sad to lose the unreplaceable bushes to something as random as a tree falling in an unexpected direction..
What if bushes were more resistant to logs falling on them, so they can take at least 1 accidental log smack from a falling tree?
Weve asked for plantable bushes for years but most of the flower cult despises it unfortunately, so just download plant everything mod, it saves you the trouble of having to do devcommands and almost every seasoned builder uses it
Grrr anybody else despise cosmetic berry bushes
Would much rather see landscaping/playing options than tougher wild bushes 🤔
Just add them to the cultivator for 2 wood 🤔
But yes! Losing bushes and shrubbery due to trees or monsters or even myself… huge pain 😭
Bush
Shrub
Small fir tree
Plains bush
Small fir tree 😔
#suggestions message
Ahh yes, thought I had this around somewhere 
Would literally be the best building piece, hands down lol
🤙
71 is crazy
Probably the number 1 request that the devs havent actively ruled out
I think it’s actually been getting some good traction over the years (good lord that feels kinda weird to say lol) probably because of all the amazing builders that have utilized all the floral pieces. If I had to guess 🤔
Bushes and the like are the one thing I will fight day and night for in Valheim lol
It honestly makes me sad to lose berry bushes like this, so I try not to do any logging unless I'm sure there isn't one nearby. I do like foraging for berries and I don't hate having to do it, but having to plan my gardens and builds around certain irreplaceable vegetation can be a bit tedious.
I just wish I could plant more cosmetic things. An integral part of Valheim (for me) that I enjoy is creating my own stark contrast between the ultra-dangerous biome I'm surviving in, and the cozy base I'm living in. For me, it's worth it to keep going because as I do, I unlock more things and my home gets even cozier. We already have so many cool furniture and building pieces, but I do think a few more small cosmetic items, such as plants or flower pots, would be a really nice touch, and would help balance out the currently available build items.
This being said, they could also add nothing and I would be still happy. I super-super enjoy this game, even in it's current state.
Well said! For me, I want bushes and shrubs not because I think the game is incomplete without them, but because I love the game so much. If the building and aesthetics of the game weren’t as good as they are, I wouldn’t be so passionate about it.
Exactly my feelings! I think we're thinking the same thing. For me, a few little touches would turn my run from a few hundred hours to up to thousands. The potential that would unlock would set me personally up for many years of decorating and building to come. ♡
🤙
Starting to like this combo
Giving players berry bushes would be probably my favorite thing to see here in the discord
Would be truly something to witness
But why stop at berry bushes? So many cool little trees and shrubs 🌱
🤓 ☝️ because it would ruin the delicate balance of the game
Although in all seriousness, I'd like foraging and farming to be separate
So they'd have to introduce something different if they ever do
I could probably think of like a dozen ways it could be done, honestly 
Just really hope they do something
I like things
Hildir could easily sell cosmetic forestry
Uggh, I hate thinking about Hildir lol
Also reminds me that you can't port those fire pits what a pain
Hildir is equivalent to chitin imo
I actually thought it was interesting seeing furniture that was unable to be teleported! Kinda felt like a little trophy bringing it all the way back to base!…. But the issue is, it’s only that one piece, and now we have stone portals 😅 so might as well just… make it teleportable really 👀
In what way?
I don't understand her deal in all playthroughs
Chitin is only for harpoon
Sure, she gives clothes
But her "quests" are nothing
You have two choices when you finish a biome, go do her quest, or continue to next biome
I don’t know, maybe I’m a hater! But like, clothes? come on, I’m a warrior, I want armor styles, not clothes 
Clothes are no biggie
But seriously, when does anyone do hildir quests for them to be fun
Not to mention you have to know about her and find her
The +15 to skill is cool but me personally it's just not worth the bother
By then you're in mistlands
Her quests are in blackforest and plains or whatever I don't remember because it's not memorable
Ice cave?
Here are the best 2 things about hildir:
#1 finding her
#2 delivering
Everything else is terrible
I think the quests are fine, minibosses are cool. Sealed towers are pretty neat. But it’s just the rewards that are lame imo
Sealed tower is cool too but only getting in is the fun part
At least they have eggs, probably the best part of the whole Hildir part 
So add in 3rd best thing, climbing the sealed tower
What’s even cooler is stumbling upon sealed towers without having Hildir reveal them to you
I tried my best
I tell my group, before we advance, let's find hildir and do her quests in order
News flash, no one cares to do the quests in my group
It should have been something regardless of your progression
It should have been exploration-esque quests
It should have been hard to reach spots SEALED TOWER TOP and such
#suggestions message huh? Rain slow down wtf ?
Rain give wet effect. Wet effect reduce stamina regeneration. Less stamina regeneration means you have to wait longer before being able to run.
Let’s make mage more OP 😍
they should’ve included special/secondary attack like many of the other weapons
fire staff - AoE which sets all enemies within few meters on fire (no direct damage just damage over time)
frost staff - AoE freezes enemies for a few seconds and slows down drastically for an additional few seconds (crowd control)
idk for the rest of the staves
Sounds completely balanced
given ashlands can be overwhelming lmao freezing enemies would come in handy
🤓 we don't need it
I need to calm down 
🤞 sledgeweapons get reworked to actual weapons instead of it being a cheesewheel
With an even bigger, heavier secondary attack 
of all things magic is the one that needs the least buffing
I will say that the Demolisher has helped me with crowd control in the Ashlands.
no doubt
but hitting something dead on and nothing happens is one of the most boring parts
#suggestions message I like this idea, since I initially thought if it would have been added at the beginning of the Hildir's patch. Was bit disappointed it wasn't, but should at least drop crafting materials for special weapons.
I disagree slightly with the suggestion ideas for the rewards but the overall theme is a 👍
🤙
Brenna should drop a two hand sword
Gierrhafa a crossbow and I agree with the plains suggestion
There's somethin fun about killin a boss and unlocking a new way to play the game
Yeah not sure why theyre opposed to making hildir quests more relevant
A new early crossbow ammo could be sold by hildir after returning the chest. If it’s crafted, players would be able to make it with no way to use it.
ye for sure, would also be a very very rudimentary version, (perhaps it doesn't always shoot straight)
But a crossbow in the mountains would be a great resource and tool for players
And it'd even translate over into the plains
Was actually thinking the same thing. Fire book is a little niche, but I’m totally on board with the idea of unlocking more with the quests and such.
Hildrs iron pit is slightly useful.
But yeah; would be cool for her to be buffed…
Honest question, how is it useful?
Does it have any qualities a normal campfire doesn't have?
Is it still not teleportable?
Or is just an aesthetic useful, which I agree with

yea lol
Lame af
you will sail and you will enjoy it
🤙
uh well just go to ashlands early and get a stone portal bro
Thx for the advice, it helps a lot 
as a professional hoarder, I demand placeable stacks of hides and metals ;-;
The pleasures of just turning off the portal restriction thing 
One small thing is it works in swamp when normal campfire doesnt - not sure why.
There is another small thing - you'll likely see it in my next speedrun video 😉
yeah - which is a strange limitation on it tbh.
Cant take the metal fireplace through - but can take the metal sword, shield, axe and helmet.
But can be taken through stone portals though. And you can get a couple from the ashlands from the dverger towns if you cant find Hildir I guess too...
How would you feel if more objects/furniture behaved in a similar function as the fire pit?
i'm saying it should be the other way - its a strange limitation for an item of that type
I know! I’m asking if you think it would be less strange if there were more pieces that had similar limitations 🙂
Like maybe the fire pit wouldn’t be so out of place if there were more furniture pieces like it?
I dont think its a good idea to limit furniture items by portal though. I agree with the requirement for Ore/Ingots to be portalled - I understand and agree with the game design decision(s) behind that (even if it is unpopular with some people).
But furniture items is probably just making it longer/frustrating for little returned benefit.
That's just my opinion though - maybe the game designers have a reason behind it - or maybe it was just an oversight - dunno. But adding more items to the non-portal list is not likely to be benefiical to the strategy of the game (unless they are added post-ashlands with stone portals, but then whats the point)
Totally fair! I see where you’re coming from.
For me personally, I could see such furniture (that is, being more difficult to obtain and bring to your base) being a sort-of trophy, a type of flex I suppose. This is a stretch, but that’s kinda how I view the treasure chest. An outward way to show off your collection, in a way.
Of course… when you bring stone portals into the equation… that’s all out the window 
Feel like it's just an Occam's razor situation with it simply being kept consistent with other similar light sources (for instance hanging and standing braziers also require a material (bronze) that can't be taken through a portal).
@lofty mountain stealth archers, the only way to play role playing games
It’s also an effective tactic in monopoly
#suggestions message Cooked fish has the same health and stamina as cooked wolf meat, so being locked behind iron/swamp is already a good fit for it. Obtaining it earlier would also mean having a very close substitute for deer stew without needing any extra ingredients.
It doesn't get affected by rain either, iirc. And it can be placed on wooden platform while normal campfire cannot.
it does go out in rain - but in swamp it works - so maybe is there light rain and storm maybe? I'll go play with it again and check
Might be light vs storm. At least in one of my worlds where my base is in plains it didn't go off from the rain.
And plains has only light rain afaik.
kk - I swore I specifically checked if they worked in rain and didnt think so - but maybe there's a little more too it - i'll go do some checks
They are like bonefire, weaker in rain but still burning
#suggestions message
You can already start drawing a bow while crouched (no unique animation though, and you'll lose stealth) and it allows you to roll instead of jump while drawing
Yes that is correct, but what i meant is drawing a bow while crouched at the same time
You mean remaining crouched.
i bet they would've never thought about optimizing the game if people didn't suggest optimizations
@jagged sigil what would that rework be like? Removing the need for raised ground? Wouldnt that just be counterintuitive to the way the philosophy is overall? That you dont just raise the ground for free
No, the idea is that some ground is awkward and wont flatten to people needs, there will be random parts that will stick up or dip down and wont level properly.
Also remember with flattening ground you flatten where your character is standing so raising ground with a flatten tool is very awkward
You do know that you can flatten ground using both the pickaxe and the hoe?
Sometimes you need to mine down one hit to get things perfectly flat.
It's just grid logic, some ground will inevitably leak into the next "cube" of terrain, and you just need to hit that spot directly(with a pickaxe) to bring it down to the lower cube. It'll then be possible to bring it back up to where you need it by flattening. It's best to address all these spots in a large flat area at the same time, and then flatten them all together, so you aren't switching tools each time.
Huh, I don’t think I ever really realized that 🤔 that’s a good point!
#suggestions message a world modifier already exists for that, and the default behavior will not change.
Are you sure you know how to level correctly? Most areas can be leveled using only hoe, some parts may need some use of pickaxe and raise ground which are just logical
yeah but there are some areas that are just clumpy in general, nothing to do with elevation
it is awkward
idk what to do with suggestions that i dont think fit valheim but I personally find adorable.
Vote both 😂
||kidding of course||
Vikings were known of their fuzzy bunny pjs. 
As we all know
Let's be honest, the idea of a bunch of rugged ass Vikings coming home from a long day of fighting dragons and rotten flesh monsters and then donning a fursona is hilarious.
Bunnë
#suggestions message
‘better farming’ doesn’t mean much, what would actually change?
#suggestions message Very wildly unspecific
Maybe add snapping points or grids of crops
Ah yes, that should definitely be a feature and has been requested countless times
won't be added tho
Wasn't that said about fixing verticality-locked combat as well?
ah okay, thanks
snap planting makes planting basicly useless
then we can just add a feature called "auto-play" and turn the game into a twitch-stream experience instead
same reason why we don't have craft from containers etc
when are you makign the "no" list again?
would be a meme
remember when addressing sloped combat was a huge no?
Pepperidge farm remembers
https://imgur.com/a/np27ayy Haha I found it, it's deleted now 🙂
yeah. redacted statement on that one 😄
I showed my collegues multiple games, where slopefighting is OP and busted
Then when the enemies cant pathfind to you they leave, instead of constantly trying to walk towards the player. its an insanely easy solution that discourages it
so what they already do
except not really
Maybe theyll finally do something about ashlands too
🤙
And you must enjoy permanently full inventory of 27 garbage items that each only have 1 recipe so you have to stop every 2min to toss everything out
🤙
🤙 because it's totally cool for an item to have 1 use and it's totally not bloat (one of the very things they hate)
But we're just being highly unfair right
Kinda crazy charcoal resin is right there for better fire arrows/bolts, or making light sources burn for much longer/infinitely but nope it remains a completely useless item
Bladders throwaway trash except for body recoveries in lava 
Charcoal resin is the pots right? (they don't even give comfort)
Yes 1 single use
have you tried only using 2 weapons in the ashlands? that'll free up some inventory spots
Because who wants to engage with the combat system anyways
True, thats what derek and rianu always told me to do
Guess thats how the game is supposed to be played
Partially true 😔
Lets also talk about the audio and fps issues in ashlands
Horse is beaten to death

Was funny watching quin69 with 9k viewers try to explain to his audience that his audio issues weren't his fault
So we can beat it more without consequence
Maybe if there werent permantly 500 sparkling items on the ground
All the underground grausten chunks breaking

What a disaster of a biome compared to mistlands 
we move forward not backwards 🙃
but we also ran out of time (who was rushing them)
It so blatantly obvious ashlands is rushed
Ashlands the discussion of the evening? 🤔
Fortresses are definitely the biggest let down, unfortunately. That’s the one that really stings for me.
It kinda dawned upon me they missed the opportunity of having a giant volcano which could make an epic place to fight the boss
Instead we got random pools of lava and a boss arena that completely disappears after 1 fight leaving 5000 grausten on the ground to lag the game more
Would've been cool to have a smaller ship or w/e made out of the carapace thingy that would allow you to sail through the ashlands lava, and actually have lava "rivers"
Would've made the queen item actually useful
That’s a cool idea 🌋
I actually do like the arena though, but maybe if the building that encased it was either 1) indestructible or 2) didn’t drop materials, it could be better?
Nothings stopping you from having the arena in the volcano ig
That’s a good point though, Ashlands is pretty flat
It doesnt make sense, where does all the lava come from
Like a few massive volcanos would make it so much more interesting
Instead we just have ponds and lakes of lava scattered around
Volcanos guarded by valkyries charred and morgen 😔
With a fortress on top 😬
Hngggggggg this bione couldve been so nuch more
Dude and then once you get done with the fortress, you can enter the dungeon (that was planned to be in the middle of the tower) and go into the volcano
Flametal only minable inside the volcano
Not given 3 weapons worth for free every fortress
Damn that would've been the coolest atmosphere for a dungeon
Oh damn… that’s actually a really cool idea 👀
An instanced dungeon where you mine flametal? Would’ve been crazy cool!
(Imagining Dragons Roost dungeon from Zelda)
Good game
Or even just not instanced and you have to carefully jump down to descend deeper into it to reach the flametal... lose your footing and you die... ofc doesnt need to really sink in that case. Kinda like climbing sealed tower vibes
🤙
Instanced boss idea is cool
Definitely feels ashlands couldve been so much more
I understand the ruined city vibe they went for but it just didn't work imo
Definitely had a huge amount of potential. And as much as I dunk on it, I actually think it’s decent? But no denying it could’ve been much better.
Cathedrals are cool
Imma be harsh and say that the only redeemable quality of the ashlands is the boss 😬
But man, fortresses being the only real content is super disappointing, because they suck
Well, it wasn’t really built upon… like yeah, the buildings are cool. But besides berries, what do they really offer? Could’ve been opportunity for lore, unique enemies, etc.
Like just delete the fortresses and start over. Add some variety and a dungeon and make it not give a million flametal for free to start.
Don’t know why flametal is handed out like candy on Halloween night 😢
Well or just give variation to fortresses like teased in the concept art
That's also my issue, I have zero reason to ever engage with the flametal mining
the progression just doesn't work
Only reason I do it is to experience it. But yeah, compared to finding it in chests, it’s not efficient really.
Like I think what they wanted you to do was, --> land --> morgen cave --> mine and gear up for fortress --> fortress --> boss, but literally, it's land --> fortress --> boss
The enchanting system… hot take maybe… but it just didn’t land for me.
Wdym you don't like slot machines 🎰
would been so much better if gemstones gave you a third attack or a new combo or something
When i do a series i get 10 episodes in the mistlands and 2 in the ashlands. Really shows how fleshed out and interesting the mistlands is while ashlands is just land>survive>fortress 1/2/3>boss
Imagine instead of having to rely on random lightning procs to do aoe dmg you as a player could channel lightning through your axes or w/e
Or just added flat elemental dmg instead of stupid rng
Even me, I go slow as fuck, and ashlands always at best is a 3 hour adventure
Bro, that’s what’s crazy! Out of everyone here, I’m actually super pro damage variance/RNG and all that
but even still, I find the enchanting system very out of place and too RNG lol
It couldve made knives good for a change but we got 10 swords instead and no knives 😦
Yeah, and the blood gem thing is really cool in theory, but is just overshadowed by its counterparts 🤔
Blood gem should be life steal or something
🤓 👆 well erm actually blood gem is bis for speckling fader now
Oh god who said that

It's actually so stupid, you run 3 hp food with beserker mead, face tank the landing meteor and get down to like 10 hp and just go ham

Afrayedknot told me about it today and I grinded a fast time out
Speed run gem ok got it
yup huge usecase
For the thousands of players that speedkill fader and push the limits of the game
reminder that there are no plans to address poison in the combat update
🤙
Youd think itd be addressed by now
Wonderful. Itll never get fixed then
Frost arrows all the way
🤙
Because balancing and creating a system where different arrow types are used is lame and full of bloat
Imagine having elemental bolts on crossbows
Bloat
I really dont understand why we cant have a better fire arrow with charcoal resin. Its literally what regular fire arrows are made from (resin) and their dmg is so piss late game. Youd think something would be done for it
Well we already have one fire arrow, adding another would be bloating the game
Okay but honestly
How many items can you remove from ashlands and have it be the same
for real
Morgen heart, vulture meat, skulls, asksvin parts?, asksvin bladder, proustite power or sulfur
I have too much time to think about Valheim while shiny hunting 
yes
remove all of it PLEASE
its all trash
bro just play the pick up the drop to only drop it and lag the game more game
charred bones also are so ridiculously useless
can't really get rid of em tho
i mean they have use... but the supply = 100x the demand
ye
Alright, but I will say… I actually do like the askvin skeleton thingy, I think that’s fun 👀
i wish they'd spent another year developing ashlands and realized this would be bad and started over... like they did with mistlands
doesn't have to come in a billion parts
look how good mistlands turned out compared to this
Watch deep north have frozen cores
🤙
oh ye. 100%
don’t 🔫
I’ll also mention- I think the Dyrnwyn quest is really cool. And I wouldn’t mind seeing similar content added to previous biomes.
yes, that is cool. altho its very underwhelming, it NEEDS a buff
The drynwyn quest would be cool if the end reward wasn't awful
an item that requires travelling around for hours should be slightly better than the regular weapons of the biome, not WORSE
#suggestions message Ahh, got one for that too 
Quest = Cool
Sword = Badass
Sword power = Disappointment
because we have this progression system for getting an early abyssal razor and serpant shield
I still find it so comical that the torch has more fire damage then a flaming sword
… huh, now that hurts lol
would love to see the plains/black forest on the far west and east edges of the map have some purpose, good opportunity for collections similar to the underperforming fire sword
@wanton atlas maybe something to address tho for real, pls pass this on 🙏
Surely the combat update will address that
Ok, but also this isn’t just a flaming sword… this is Dyrnwyn, it’s like a legendary iconic weapon!! 😭
Really should get a doc going on all the things combat update should/could address
- Address Dyrnwyn
- More weapons for scarce weapon types/sub types
- Tweak poison mechanic
- Adjust battleaxe movement speed penalty and attack speed
- MTP for greatswords
More?
It's a hefty list
charcoal resin -> fire arrows, stronger lightsources
As of right now, Poison dmg rework, battleaxes down to -10% movement speed and slightly faster first hit, atgeirs up to -10% movement speed, 2 hand swords not suffering from multi target penalty and make it so 1 hand swords do suffer from mtp, earlier crossbow and fist weapons
Spear "holster" to bypass the annoying mechanic of picking up junk you don't want to, Drynwyn balancing, ashlands gems as previously discussed, mage balancing, forsaken power balancing, root harnesk adjustments
Ideally a combat update would also come with adjustments to the current world modifiers but
that's not happening
Like imagine if on very hard/hard, fuling berserkers had a kick attack that was relatively fast, that would stun/stagger you (do very little damage) and it would allow them to potentially get their big attacks in
and reduce ratatosk to 10% and put a 5min cd on berserkir potion
which wont happen because too many snowflakes
Added
ratatosk being a full 15% is just so absurdly broken
#suggestions message unfortunately the majority of players prefer game to be broken
Ah the, we want a brutal survival game but we actually don't
potion of the rocky mentioned 🗣️ 🔥 🔥 🔥 🔥 🔥
2 handed club rework? 🤔
I'd give em a primary attack similar to the battleaxe, and then have the secondary be the current slam
lets start with the fire staff not doing more dmg than demolisher from range 
not sure why it needs to do 120 blunt dmg aoe so quickly and spammy, better than most melee weapons already
nevermind the burning dmg
Reminder that the mage armor has more armor than fenris
I'd also change up the fist secondary to be a flurry of attacks rather than a kick 
Like what even is that man
Early game staff of embers(or whatever it’s called), just throw a stag breaker
a kick, you just said so
its like poking with a battleaxe
i'd also change that too
at any rate, the reason the mage armor gives more defense than fenris is simply because its much more advanced in term of gameplay. Lorewise, theres no reason for either to give less or more defense, but in term of gameplay, like I said, its like two and a half biome more advanced. As of now, you can't rely on past armor to stay relevant for long.
Would be neat if we could update them. A bit like how monster hunter gives up "alpha" versions of past sets.
You can rely on root harnesk, an item that came in third biome, to be dominant in the ashlands
I was more pointing out how people consider mage to be squishy, despite having a staff of protection and a relatively good armor value
Well, stand witness to my friend wearing fenris armor, which was also very squishy.
i'm well aware of fenris armor
talkin to the guy that ran strictly fenris armor in a no food run
Hmm I feel like that’s kinda small potatoes (mage armor value specifically, not staff of protection) 🤔
Yea for sure
Out of all the ideas; I legit love this one the most; especially using the April fools rock. Gives you a reason to go find it and breed them, make thier offspring special rocks instead of normal ones (or one of each), and the special rocks are used for armor pots.
"Overall awful things to run into"
Flashback to deathsquitos 😱
Breeding Rocky didn't sound something I thought I'd stumble upon to, but here we are. 
I actually like the poke, it is fast, creates space and staggers fairly well.
But the first attack of the 3 hit combo could be just a hair faster.
I’d add that Tower shields should be buffed (-20% movement is way too much)
I’d also kind of like to see some heavy armor sets get interesting bonuses. Feels like the light armor sets get all the cool and unique stuff
It would be more fun if players took extra damage when staggered (they don’t
)
tower shields are just terrible
no they're good tables
tower shields does exactly what they are ment to do 🤔
nothing?
tbh tower shields are great for me i have the reflexes of a dead horse and just can't time a parry to (literally) save my life
wider blockangle and stat diffrences
20% move speed penalty is too harsh to be considered by most players, and the block armor is not sufficient enough for higher difficulty levels to be of any use
same can be said for battleaxe, the -20% is too much 😔
its more like, i try my best to make battleaxes work but polearms and greatswords are just better in every way.
as for tower shields, i feel like im putting myself in a wheelchair using it
Battleaxes are stagger weapons, just like real battleaxes. You're not supposed to run around at enemies, you let them come to you, stagger, then execute
ok so never use the main attack. got it 👍 only use secondary
yup
Main attack is for then you've staggered the enemy
unfortunately atgeir does that 10 times better
Crystal battleaxe makes a good wooden axe too when you get to the plains 😂
yeah that's all i use it for, chopping trees because it sucks butt for fighting
My favorite weapon is the lightning slayer 🙂↕️
If you have a more aggressive fighting style, battleaxes aren't for you
I’ve already told you everything blocks 180°
the problem is they are straight inferior to atgeirs
Lighter weapons are better to charge and bash
Heavy weapons are less about charging forward, but more about doing fewer hits and more damage.
And honestly, I disagree, atgeirs are just a different type. Atgeirs focus more on crowd control
have you played on hard or very hard before?
I do solo hard and do hard with my friends, so yes
you will find the battleaxes are completely useless and youll just die trying to do anything with it
I've exclusively used a battleaxe in hard mode during the Mountains and survived real well
maybe you can get away on hard with heavy armor and bonemass buff
I think they should all be -10% movespeed except serpent scale which can stay at -15% for the pierce resistance, and have more block armor than the same tier’s round shield parry (so they are between round shield and buckler parrying)
at least someone's in their right mind in here
In later biomes there’s so many attacks they can’t even block so you’re better off having nothing in your left hand so you can dodge it
im sorry but battleaxes being at -20% is just dumb, there's no need for it
opinion*
In later biomes, there is no battleaxe. The last one is the crystal battleaxe, isn't it?
You're not supposed to use a Mountain weapon in the Mistlands or Ashlands 😂
no shit
Get on our Lord and Savior; Krom and the Slayer
except you can silver sword and frostner in ashlands kekw
Silver sword does well in ashlands, more damage than mistwalker against charred
You can, but I don't recommend it. Mistwalker is goated in Ashlands
hahaha try silver sword
That too yes
But... I've got the lightning slayer, I'll stick to it~
it actually just one hits most of the charred
wow slowmode is so cool
⚡ ⚡ ⚡
Silver sword is my favourite weapon for starred warriors before gemstones
That spirit damage is juicy
yeah its more dps than mistwalker 😄
Anything else and I’m either not killing then fast enough or spending too much stamina, which means waiting for stamina and not killing them fast enough
I hate killing things slowly 
Askvin armor and the Ash cloak will solve the stamina problem
Feather cape best cape
or you can just git gud and kill them with a silver sword 
Not in the ashland sadly
I'm already good
jump glide -> bubble is the most op survival mechanic
What’s extra defence going to do if I can have better jumps to avoid damage entirely?
Not for that, for the attack stamina reduction
I can berserk through enemies so easily with what I got and man, Henrik is on your d with emojis 😂
This conversation is a pure circle jerking 😂
dont you love rocky?
Never took the time to find the pet rock yet
:Sadrocky:
Eventually, perhaps.
🤙
+
= :rocki:?

-10% would be reasonable for 2h weapons (except dual weapons), perhaps -15% for sledges, to be even with shield and (most) 1h weapon combo that have total of -10% together.
Except dual weapons? But -5 + -5 = -10 
Daggers have no movement speed penalty, dual daggers too.
And Flesh rippers also don't have it.
are we quoting the wiki
Why are flesh rippers two-handed 
You can use a shield with bare fists
How about Flesh ripper and shield? 
nice suggestions being discussed round here
Just curious, what do people think how Flesh rippers would feel if its attack pattern and animations were similar to Skoll & Hati? 
I like the two-hit combo
I mean, it's fine as it is now, but would give more slashy animations.
It’s not that it doesn’t fit the play style it’s legit just an overall BAD option
You are actively inhibiting yourself because of current battleaxe balancing
Anyone that uses battleaxe for stagger purposes is also just kinda meme material too because atgeir does that job 400x better anyways and has an actual decent main attack chain
It’s unfortunate that this is even a question and not understood when a combat update is right around the corner. Makes me really think a bunch of easy layups are gonna be missed.
Oh well
🤙
Also just the fact things like poison dmg not being planned to be addressed is another meme
it is what it is and we can't make a perfectly balanced game to make everyone happy
You can make obvious right directions towards a decent balance
It is what it is is an awful mentality
thats a pretty awful excuse
It fosters complacency, ignores the root of problems, undermines agency, and its a mentality that can be used to avoid effort. I'd suggest to get rid of that and strive for, how can it be better? Why is it this way, and what can we learn?
It is what it is becomes extremely toxic when it hurts curiosity and responsibility
🤙
Combat in Valheim is ok, and I don't think it will ever be more than that. It's just unfortunate whenever it becomes a focus. Ashlands and most boss battles are among the worst parts of the game because of it.
? what even
ashlands is terrible because of super boring fortresses being the main content, frame lag, sound bugs, boring enemies, and lack of progression
Combat could be more than okay in valheim if they do the combat update right
in a brutal survival game combat should be a focus...
unless brutal is to be reflected by inventory space and rain damage build pieces
🤙
don't try to fix what's not broken
I'm not, just thinking. 
The problem I see is that you just fight. Fortresses and "lack of progression" is part of that. The latter isn't even true, you get new gear, new food, new buildmaterial, all the progression you would in another biome. Getting it is just less work, which is meant to be balanced around the place being dangerous, because of the enemies.
It's the first biome where fighting is the main activity/challange.
What are we complaining about right now?
I'm not complainging about anything.
But some are complaining about the fighting, the fact they consider magic as OP, the fact that some weapons have MTP while others in the same branch hasn't, the fact that some weapons are too good and all that.
Oh and the fact that the current combat update should have the changes they would like to see, instead of waiting to see what happens before they comment on it.
In short, the usual about the fighting.
It's not an opinion that mage is op
It's an unarguable truth
I'd like to see how any other playstyle compares to a 210-700 hp bubble, ranged aoe, insane utility, and best dps in the game, separation of resources in stamina bar and eitr bar
Oh right, everything falls short and pales in comparison
would be even better if blood magic wasn’t horrible to level up
If we all would be able to get into Ashlands without using food, potions, armor and fighting with our fists only, I would agree with you.
But right now you're one of the few persons who's able to pull that off; so in your opinion magic is OP.
Others struggle still with using magic to get to Ashlands, so for them magic certainly isn't OP.
uh my skill level has nothing to do with mage being op
I mean I agree with him magic is OP
you don’t need to use mage gear to use magic
Yeah, but you are more effective caster when you have better regen for eitr.
well yeah but you don’t need it for magic to be strong
The only skill you need to be able to do as a mage is run--> jump --> bubble and 9 times out of 10 you won't die
If pressing 3 buttons is the limiting factor on what makes a build useful for experienced players vs inexperienced players i dunno what to say
You keep telling that and the biggest problem isn't whether or not magic is OP, but the fact that someone was asking what was going on and I tried to explain that.
To which you picked two words from my reply to start your same rant over again.
Perhaps you should read things for a while and avoid discussions the moment magic pops up, because it clearly triggers you in a rant that only gives me the impression I'm listening to a broken record.
If we all would be able to get into Ashlands without using food, potions, armor and fighting with our fists only, I would agree with you.
When I was talking about mage being OP, you clearly disagree
But right now you're one of the few persons who's able to pull that off; so in your opinion magic is OP.
Because it is YOUR opinion it is OP.
Others disagree with you, but you can't accept that fact.
I can accept it, but I'm arguing against it
And I'm presenting facts to support my claims
Guess that's highly illegal 👮♂️
And I like the fact that rather than make a claim, you attack me personally
Mageplay is easier in many ways: there are 2 resource bars, other for spamming magic and other for movement. Damage output is great even with low skills. And you can stay out of reach easily, plus protection shield increases the survivalibity significally.
Of course, people with less experience can still struggle and people with more experience find it more OP. But it is different gameplay to be considered, you cannot stay at melee range as full mage.
I'm not attacking you personally.
I'm trying to tell you - for the third time now - that you're so triggered by the combination of the words "magic" and "OP", you don't read the rest of the message it's in, but immediately start your same rant about it being OP again.
And I'm pretty certain you will do it again and again and again and again until we got the the 2.0 version of Valheim, because that thing - whether it's true or not - will trigger you each and every time someone brings it up.
it clearly triggers you in a rant that only gives me the impression I'm listening to a broken record.
You're still not making claims or any evidence to back up your opinion, and attacking me
It's almost as if my evidence and facts are valid 🤨
VinnyBoy — 18:52
What are we complaining about right now?
Thorin Oakshield — 19:02
I'm not complainging about anything.
But some are complaining about the fighting, the fact they consider magic as OP, the fact that some weapons have MTP while others in the same branch hasn't, the fact that some weapons are too good and all that.
Oh and the fact that the current combat update should have the changes they would like to see, instead of waiting to see what happens before they comment on it.
[19:02]
In short, the usual about the fighting.
In bold text; the question and my reply.
In Italic the line about magic.
I rest my case and leave to do something useful.
So this chat is for SUGGESTION DISCUSSION. not just ranting things you dislike about the game 🤔
I've had multiple people complaining of people hijacking the channel for personal rants for hours on hours.
Those who feel targeted. should feel it
So we were suggesting and having a discussion on balancing issues. I’d also really like an answer on your, it is what is mindset, in another channel too. Because I really don’t understand that. At all.
And we’re talking about these issues because if they don’t get addressed, they more than likely won’t be because of “we move forwards not backwards”
It does devolve to he said she said
I have no idea what you people are talking about so I'll just comment on this suggestion: #suggestions message
I think a game about vikings could have the option of magical tattoos and such but only as long as they take an armor slot (you know what I mean): for balance, and to make it mandatory to show your tattoos. I would really like to play as a nutjob berserker covered only in tattoos and blood.
Just make them cosmetic
i'm sure purely visual tattoos would look great... in a character that's fully covered in armor 99.99% of the time...
You mean you don't spend dozens of hours making a pretty player char even if you then cover all your hard work in full plate?
I’m sure getting one hit by a greydwarf brute in exchange for a stamina bonus would be super fun when you’re plains level
nope, precisely for this reason.
i will be using armors all the time so idk why spending any significant amount of time customizing my character
I gotta know that I'm pretty on the inside
it should be illegal to have rocks in the ocean
@olive yacht just swing twice and utilize ratatosk...
All that change would be doing is removing the 3rd hit and potentially changing the strongest part about battleaxes, the poking secondary
Yeah, I think only the first attack of the 3 hit combo could be adjusted to be slightly faster, but otherwise the combo is good and the poke is useful too. But they could benefit from small damage buff and movement speed penalty change.
Thinking, Iron battleaxe has 70 slash damage at quality 1 and Crystal battleaxe has 90 slash (plus 30 spirit). Krom has 150 slash and Slayer 170. So the increase is always 20, meaning if there was same tier 2 handed sword as Crystal battleaxe, the damage would be 110 slash for mountain tier by that logic. That would mean that if there was same tier battleaxe as Krom, the damage would be 130 slash.
Also according to the attack speed difference, 2 handed swords deal more damage and are faster. And comparing 1 handed axes and swords damage are almost equal (axes having slightly more but being bit slower) , so this makes think should it be the case with 2 handed versions too, battleaxes being slower but dealing slightly more damage? 
But greatswords have MTP while battleaxes don’t right ?
greatswords REALLY shouldn't have multiple target penalty if 1 hand swords don't...
battleaxes do need some love tho. they're inferior in just about every other way. at least take off that move speed penalty
I'm pretty sure the fact that they do is a bug because 1h swords lost their MTP in the same update that added 2h swords, very likely they mixed up their animations when they meant to remove MTP from 2h swords and did it to 1h instead, because imo the fact that 1h swords lack it doesn't make a whole lot of sense either, a lack of MTP comes from a weapon being heavy
Yeah, 2 handed weapons having less defence and more stamina usage but also more damage against groups (since having no MTP) and singular enemies while 1 handed with shield provides more defence and less stamina usage but less damage against groups. That should be the case IMO, 2 handers being more risk and reward and 1 handers with shield less risky option.
Ps. Nice to see you back at it Winter!
If that MTP setup is intended I would love to know the logic behind it because I struggle to see any reasoning 😅
I got not answer to that atm
Other devs are aware of that, aren't they? If I may ask.
that's why I don't have any answer atm 🙂
Lot of pajama suggestions recently 🤔
sorry, probably should've read up through the channel before posting
Idea from this:
https://youtube.com/shorts/Pa1L4tJAZwI?si=oF9B5qbhUfXfVnan
YouTube Short from EmmaTPotato's Valheim Science Live
All good! I remember seeing another pajama suggestion a few days ago, not sure where it went 
I totally agree, I just mean that the high base damage of the greatsword may be related to that. A rework would reduce greatsword damages and remove its MTP rather than adding damages to the battleaxe.
Not just any pajama, but fluffy bunny one. 🐰
Copy cats?
Maybe I’m crazy, could’ve sworn there was a suggestion about PJs a few days, but maybe I’m remembering wrong 
It's a large part of why so many ideas are recycled/overdone (aside from obvious ideas literally anyone can think of), even some that are seemingly unique don't stay that way for long because multiple people copy what they saw (also tends to happen with popular ideas but isn't always the case).
yes i commented on it, you commented on me commenting on it, it was a whole thing
LOL glad to know I’m not crazy!
there
but then scales and henrik (who i've yet to be assured aren't the same person) derailed with the whole stamina axe tower shield daily chatter
Well one is australian the other is american
awwh thank you!~ doubt i'll be very active yet though
Sorry sam-chan 🥺 omg! We're totally not the same person!!! 😳 its not like this! 🫣 scales-chan is in the US 🇺🇸 😯 sorry for derailing the flower talk to discuss the GAME 🫦 two days in a row 😔 gomenasai!
what
On a more serious note, dunno about you but it has always frowned upon to say two different individuals are the same. I hope you don't mean that, and if it is that it's a modmail kinda situation

It was a joke 🥲
but sorry, of course I know you two aren't the same, you just discuss stuff in a similar way ^^ it wasn't meant as mean, sorry if it came across that way
No worries

I know Scales,
from other parts of life
What do people think about a "farming blueprints" kinda deal where instead of just planting 1 plant at a time, you can plant in preset patterns? You press a key to cycle between them
Once one is put down your guy just plants them one by one for you, perfectly spaced, and hitting almost any key during it will make them stop. Feels like it would really save the ol' mouse.
Idk if it's been suggested before, I know farming is something people suggest a lot for
it's been suggested millions of times before. but we as developers don't want to make the farming easier than it already is
if we make it any easier, we could just re-do the entire thing and make it a minigame instead with planter boxes or something else
the thing is "how many carrots do you actually need??
so many people make 1000's of carrots. and need less than 2-300
then that farmer don't have to cut wood etc 🤔
Personally I still want a Plantmancer staff that allows you to plant 5-8 seeds in a row in front of the player using the dead raiser animation. 😅 Eitr needs some at home uses, I'm overflowing with Eitr food consistantly.
never heard about a plantmancer staff
I don't know if I ever officially suggested it, just theorycrafted in this channel.
Just like stardew valley
you plant one by one
eventually, you get a better one to water 9
I find that the discussion tunnelvisions around it being too easy
Planting more than 1 seed at a time is like magic XD
I remember in a world with 3 other people, and it was pain farming enough flax for just 1 set of the beginner magic armor + 1 or 2 upgrades
I'd rather brave mistlands to get the brains for eitr man T_T
Someone should suggest that staff, sounds like good QOL that you earn later in the game
Like I said. people have suggested simular things
Oh, sorry
you undéréstimaté thè consumption
Some dishes take 3 carrots each, and if you got a lot of boys you need a lot of carrots
But yeah it can be overkill
Though, there is quite a few farmables in the game, in different biomes
I can kind of understand some overplanting to make sure coming there and farming is worth the trip
Still stand by the idea that there are ways to organically make farming more efficient while also being immersive, I just don’t think ‘grid planting’ is the way to go, too menu-ey 🤔
Reducing the time that crops take to grow If planted in perfekt conditions could be a way (or just a way to reduce the grow time)
I feel reducing the grow time would mean you need more frequent managing of farms to get maximum value which seems annoying, and it would have the same amount of time spent planting and harvesting
what do you think of my emoji designs?
and if you got a lot of boys you need a lot of carrots
it would be crazy that in a co-op game people would play cooperatibly and help with certain tasks...
almost as if the point of a co-op game was helping each other...
Right now i just farm carrots because i have a lot of them and i need to feed my chickens some more seeds
In my friend group farming is so boring and tedious that only my sister and I could stand to do it any significant amount. Others were mostly working on progressing
Flax was still pain
I love the fuling 
@sage crest because enemies work very drastically different from how player weapons work
also, you shouldn't have bothered, that "suggestion" will be removed anyway
Enemy weapons don’t have secondary attacks. Their equipped weapon is swapped when they want to use a different attack.
- I’m giving people extra context to think about it, completely fine if devs decide to remove it.
- It’s just simple reasoning as to how it could be changed. And yes they work differently, but when both are using a big sword, why should it be different between them? When they both do the stab attack with it, it’s different between them. Not saying enemies should work just like players, but a single enemy with a single weapon type, maybe it should match.
if they changed the way they are, some weapons would be drastically nerfed
like atgeirs
I’d rather have the charred warrior be changed so their stabs do slash damage, making the root harnesk less overpowered in ashlands
Well that could be a good change
But then Reto's damage couldn't be blocked with Serpent shield and Root Harnesk combo. 
It’s sad 
But those are both swamp items 
I understand the pain but it’s just thinking of something to fix the very small inconsistency in weapon damage, regardless of its a player weapon or enemy weapon
Ok then we could do what Blobicycake just recommended with changing the warrior attacks rather than the rest of the weapons
that can be changed by making morgen slaps NOT deal pierce dmg in the first place...
Well we can still do the lord reto change why not both
If root harnesk gave bonus defence vs pierce instead of a damage modifier it would scale better in progression 
I was bit kidding, I don't actively block his attacks lol, it's impossible to block/parry his slash attacks.
Dang he really is that OP
or just poorly balanced
It is possible to parry them but with all the maximum stuff you still need to get lucky with damage variance
Why damage variance 


I think he should stay where he’s at besides the whole “stab attack” thing I’ve been trying to figure out
He should def have at least one attack unique to him to warrant him being a mini boss, all other mini bosses do
Double feint 
there's more reto needs but alright
ashlands overall could've had much more
but tbh it must be too late to ask for stuff, especially now that they are working on DN right away
I’m sure they’re planning on polishing some stuff after 1.0 and the unnamed update coming before deep north so there’s nothing wrong with asking
Unnamed update = combat update btw
-# The perfect update to fix damage variance
Ya it’s a polishing update (combat based) so it’s good to be talking about these things
wdym you don't like gambling 🎰
everything is planned before 1.0
whatever is left afterwards will remain except bugs and glitches. only hope IF they decide to do balance tweaks
To be honest, their spin and its high knockback is rather OP. Granted their melee attacks don’t have much horizontal range, the fact that the spin can stagger almost everything (including large enemies) is op vs every other weapon. And I’m not sure if it suffers from a MTP or not. And if it doesn’t, well, that’s ever more powerful.
Make them parry you
Atgeir is pretty op for both pve and pvp from what I've seen
The high stagger would make it impossible to parry without staff of protection in pvp
I like the knife and small shield combo in pvp
#suggestions message Or how you need Swamp-level metals as far in as Mistlands 
That’s also a good example
#suggestions message I like the idea conceptually, like as a broad idea. Not huge on the example though, but I love the idea of having that kind of synergy between areas 👍
We don't need an additional wood across biomes to achieve this tbh, the concept can be acheived by having larger scales possible to generate very rarely. Considering the plains trees are available in the meadows, this logic is already present in multiple ways.
It just sounds like what fine wood does, but do it again.
But at a greater scale, adding potential nostalgia tied to the resource
Which already happens
I think that the Black Forest isn’t used late game besides from bronze and core wood
Feasts
Overshadowed past the mountains
Yeah not at all lol
Elaborate
Not to mention fish, banners, and minibosses
Every feast is useful all the way to ashlands
Yep, great for base activities
mistlands level: even 55
Long lasting, cheap, and enough to deal with any raid
ashlands level: even 65
i don't find the point in not using level appropriate food
unless as a last resort
Ease of access really
It also doesn't eat away at the level appropriate resources, which can be used for progression and tasks in harder areas.
Farming with a ton of stamina and health feels like a giant waste when it's never utilized, even during raids.
I use food well below the appropriate level often in favor of more convenient food to make, and I've learned how to adapt to playing that way. At the end of the day it's a matter of opinion. It may not have value to you personally but it does have value to plenty of other people.
Do we need reasons to return to older biomes? Yes. Should it be another wood type? I don't think so, especially when it seems the deep north has another wood type on the way, and several wood types already go underutilized.
Hmm, I'm not really a fan of not being able to cut it down until the very end of the game. I like being able to use the past resources to do things as you go further along but to introduce a resource during deep north within meadows is odd.
If the finale has you going through every biome for an item, I wouldn't be mad
Mountain and sea feasts grant 45, plains 55 and mistlands 65 (plus some eitr).
#suggestions message What kind of designs? Little vague suggestion right now IMO.
Oh, I’m dumb
Sorgy
Nah, you didn't remember. Don't be sorry.
:)
what does the ♻️ mean
what i assume, that its for people to mark repeat suggestions.
#suggestions message Hmm I think that would be just a little too complex- in terms of having unique mini bosses for each unique dungeon. Assuming I’m understanding correctly 🤔
Would be extremely difficult to have a feature that’s similar to Eldenring, I would guess. Pretty drastically different games, once you look past the surface level similarities.
that's basicly every other MMORPG game in the entire world
I personally want valheim not to be like every other MMORPG game in the entire world 🤔
I like this idea. Could be implemented as style choices for helmets that change the build cost to require a trophy.
Not sure how hard style choices changing the build recipe would be to implement though.
#suggestions message Had me with the "make burial chambers useful at all stages" part, but lost me with the minibosses with unique loot. We kinda already have that with Hildir, and a miniboss in baby's first creepy dungeon would result in a lot of preventable and highly annoying new player deaths.
Not a huge fan of the suggestion either but you could avoid new players stumbling across that by making sure the dungeon type has to be x amount of distance away from spawn
Yeah, i think its fine to be able to ignore early level dungeons as you advance. Also stops them getting wiped out entirely on multiplayer servers, leaving late starting people high and dry.
That's the whole point of progression in general. Earlier stuff remaining relevant later on should only be reserved for things that make sense to have continued use (like basic wood, iron, and other versatile materials). And early game dungeons shouldn't remain relevant, that's what later game dungeons are for.
If only carrots were relevant later in the game...
They are though. They're used for mistland food, no?
Forgot about that somehow 
Ashland’s does a eh job at bringing previous resources such as pots having low chance of dropping most metals problem still is that silver is basically useless after the mountain biome
Mountain biome is overall the most encased in itself stage of the game not interacting much with the biomes or progression outside of it except boss power/loot while you’ll pretty much always have reason to go back to Black Forest or swamp or plains
Even having a trader or something later on you can barter with with silver
Silver could be used to craft trading items like silver necklace ?
Silver at lvl 2 artisan table
#suggestions message But why new material for something like this? Why not neck tails and/or neck trophy? 🤔
(either way, not a fan of the cloak)
Not to mention being able to negate the wet effect before swamps would eliminate the environmental danger from that biome, when that's meant to be a hazard and part of the difficulty there.
And aren't necks wet anyways since they swim at the water? So how their skin rejects wetness?
Neck drops have too many uses already 
the wet status should be applied gradually
aint no reason I get to 100% wet just because rain touched my hand for a second
Simplest way would be it adds +10s every second you stand in it maxing at 2min..
For rain sure but if you're swimming wet should insta be at 2 min imo
Bonus points if debuff build up was dependent on light/heavy rain
+10s for every second in the rain
+20s for every second in heavy rain
Max 2:00 for submersion
Muddy debuff for swimming in sunken crypts ||on hard mode 👀 || , basically wet+
Kinda like tarred
Improvements towards making hard/vh actual difficulty settings and not pure number changes are always welcome 
If you fall in water, sure, but what if, say, im walking in a relatively deep puddle?
my character goes from 0% to 100% instantly if get submerged just a bit too much.
Mind you its ultimately not a big deal, but it can be annoying sometime.
yea idk tbh
I think different wet timers for different amounts of submerged would work well
The ramp-up should be a tad bit ridiculous, though, to encourage running through the rain at mach 28389403 just like in real life.
I'd settle for the rain not affecting you when portalling to a non-rain area.
Its so hard when you leave your base fully covered, enter ashlands/mountains etc - and get rain for 2 seconds while it fades out.
Being wet in mountains is especially dangerious...
🤙
Just because they don't agree with you. People are human beings and not "bots".
I would like to suggest horse (has cool horsey backpack for carrying stuff in early game)
Horse suggestion is banned here because it has been suggested a hundred times and devs said it don’t match with the game and it will never happen.
Ah dang my bad
The reason why you got 10 🐴 on the suggestion btw :)
some months ago this suggestion appeared every week, but it’s been a while since I hadn’t saw it.
Horses probably are not a good idea in Valheim because the terrain is mostly water, trees and cliffs, so aside from the Plains a semi-realistic horse would be useless.
You might have heard of Minecraft: they added horses but "nobody" uses them because of the terrain, and the game doesn't even feature carts or ships.
You’re right the game now has flying ghasts mounts instead 
it's hard enough to not make lox riding and asksvin riding not OP 🤔
but a horse would add alot more complex issues IMHO
people would love their horse. and he horse when it does would make alot of people emotionally upset also
hence a horse would be a terrible mount to add
besides the problems of transporting it all over the game
if valheim was another game with horse-riding as a planned mechanic it could work
like red dead redemption
You mean the same problem we have with lox?
You would think people consider their ideas more thoroughly based on what we have but (shockingly) they don't.
I already picture people complaining about not being able to take their horse anywhere more easily
well kinda
but a lox isn't something you love IRL in the same sence.
but transporting any kind of non-player item or entity on a boat is really anoying
That obviously means you should make it your problem instead of expecting people to make it their own problem
I think it might be because that game has 33m/s wings, 72m/s boats when placed on ice, or downright teleportation.
That being said, people do use them, or at least like having them.
But yeah, riding in valheim is...not great. And early biomes have enough stuff.
-# MC horses also have a thicc hitbox, which doesn't mix well with dense forests made of impassable leaf blocks. + they like to wander off to narnia (read: the nearest cave or lava lake) the moment you get off
Took a moment to think what "MC" meant there, Minecraft correct?
yes~
Ah, I have rarely seen "MC" on use in our language, we usually refer it as "Mine" (pronounced differently).
what interview?
Friendly reminder that @brittle garden was suggesting an early game transport while aforementioned "MC" transportation methods are mid game to late-late game. Early game transportation in Valheim is karves and portals, semi-realistic horses could never beat those.
If you look at the world of Valheim it's basically a huge archipelago. And it has ships. That doesn't exactly scream "horses!"
found in -> #self-promotion
One plan for early valheim was to have no water at all 🤔
but that was changed since vikings + boat = cool stuff
Would no water mean no necks 
I really can't imagine Valheim without sailing. I just wish it was more... I don't know. More.
Just raft everywhere
Petition to have a corewood log to paddle across the ocean on 😂 😂 😂
Valheim without water ???
No.
Impossible.
Yeah exactly. it would be so wierd
#suggestions message Tons of great features from v rising that valheim could learn from/grow inspiration from, sadly i don't think this is one of them
Sorry but slugglishly floating on a piece of garbage towards the nearest serpent doesn't count as sailing, even though It probably helps with the survival of their species. Which might or might not be a request for a Sailing skiil and more reasons to use it.
A long time ago, the wards actually did help to protect anything inside the radius of the ward. the wards did take damage over time tho and eventually break. but players would just stack 10 wards in a tiny area and basicly have an indestructable base. which wasn't the intended feature and hence it was changed @idle gate
but this is why they still blink and makes noices when things inside the radius is attacked
Very helpful to know when a greydwarf is damaging my beautiful castle while I am crafting
What if it were a small winged creature with limited stamina, so it couldn’t fly across the ocean, just enough to get over mountain slopes or hop across the rocks in the Mistlands, that didn’t attack or wasn’t very strong, and had a reliable 'stay' command, like sitting on a boat? Or maybe, I don’t know, a magical item to let us ride a Seeker, hehe.
They have said no many times to flying mounts.
Grimmcore and Lumah did an AMA and one of the early ideas for ashlands was to have valkyries fly and drop you in to certain places, so they certainly have thought about something along the lines of that, but ultimately decided against it. Source: https://www.youtube.com/live/YvMHYOZCKQ8?si=xvXoH2ArlDHv9_6c&t=2470
"Easily" solved by not stacking protection in overlapping areas or capping the max protection possibile. Single players need a reasons ti use it.
The interest isn’t necessarily in flying itself, but in something to overcome the uneven terrain and be usable in at least most of the biomes. Not that, in my mind, it wouldn’t be cool to ride a seeker soldier or a regular seeker, hehe.
That said, I’m not a programmer and don’t know what’s easier to do: adjusting mounts to climb terrain or creating new mounts.
I mean, the easiest thing for sure is to do nothing and leave it as it is, hehe.
You don’t mount the valkyries. The Valkyries mount you.
Huh, that sounded way better in my head 🙃
I usually don't do this since it singles out Jade as a content creator. but it's informative aswell towards people in this channel
https://www.youtube.com/watch?v=YvMHYOZCKQ8&
VALHEIM QnA LIVE IN REAL LIFE! Ask dEVS aBOUT tERRy!
RATBAGGERS I'm Jade PG: The home of survival with over 100 milion views across 3 youtube channels!
Help support me by becoming a ratbag member here https://www.youtube.com/channel/UChw79R449GZdyT8woSSSORg/join
Email for business jadepg.biz@gmail.com
Jade PG PG2 - 6k subs - Ark And Pvp Games...
that was the plan
the valkyrie was suppose to come down, attatch to the player and carry it away
but... yeah.. easier said than done 😅
With a bit of practice you can catapult yourself to overcome difficult terrain. 😇
And the best part is very very few things actually affect the distance/projectile of the catapult launching, so it's entirely skill expression
@surreal burrow please don't reply to a suggestion in the suggestion channel like you did here: #suggestions message
The suggestions channel is for the suggestions only.
The suggestions-discussion channel is to reply to them and discussing them.
no need. I go over the channel multiple times per day and remove those
Which is useful, but if people don't know they shouldn't reply there, you're keeping removing them.
Unless it's in the pinned messages - which most people don't read, I'm afraid - which means they should know it.
well. let me call people out then 😅
would it be a cool sugestion for a wandering trader trading needs from different locations but only if youve explored those locations already
Think I've seen similar before. But it's not really possibly since it would probably collide with tons of objects
What if instead of defensive purposes by soaking damage, like you said it used to be, the ward acted/behave as a "building-tick condenser", that is, every building piece within the ward's radius would have its frequent "tick-damage check" reduced to a longer [plausible number]. (this "tick-damage check" I'm referring to is what makes a piece goes from green to red and then break. And, iirc, this is what makes large building sites lag so much due to many pieces trying to check this every other [second?])
Removing the "tick-damage check" would make things float within the ward's radius, right? So the ward would be a "weak" solution for large buildings acting as a "pilar" to reduce lag.
I'm not sure how long that would be to code it or if it would create a significant impact to actually reduce lagging near large buildings if done, but...
It is just a hope I guess.
What? Was it understandable?
It would be just delaying the ticks, then? roughly saying
I'm sure it is not. xD
It would make every piece have to check for wards nearby every time it would want to check for wearbtear checks
But once the ward was checked (if ward is near radius) then itt would not be needed to recheck it ("same" as taming a mob or so, I think) no?
'Weartear' like water damage? What if the ward just functions when under a roof, then?
I mean, I'm not a programmer nor dev (I understand few things about some languages tho) but the shield generator 'acts' as a "soft barrier" that prevents weather by creating a "safe-weather zone". Like the sea is a one single whole "entity" across the entire map, rain does not directly "fall" (that's just visuals), it is like a "state" of the in-game air that makes entities wet. Which is blocked by the S.Gen to not not apply that "state" within that circle. Is it correct?
So the ward could function similar to it but to the building-tick damage of building pieces. (I know that it may have thousands of nuances attached to it regardless of the intention, like a mob dealing damage to a wall or a player attacking it, or even the obliterator small radius damage). But I tried to explain it hehe (and get this "suggestion" out of my head) xD.
The whole wearntear system is what does all the checks. So your idea would probably slow it down even more
I remember when I was coding and I wanted to exclude or ignore something from a check, all it would do is require a separate check anyway. I know there are some decent and clever ways to avoid issues like that, but can't imagine it applies in every case nor is it easy to figure out such solutions. Either way, tackling performance issues often isn't simple or straightforward, and the wrong solutions either don't change anything or make things worse.
if it was simple......
Programming is hella difficult. But I thought some workaround could help with the fps drop near large building site. But "the hole is even deeper (than the eyes can see)" = an idiom from where I'm from.
Sure do. I don't mind running around my base with 20 fps-ish. But of it is better around 30-40 nevertheless. (and the to build even more hehe).
Also, Smiffe, another thing I wondered. Why is it that the "Stay" command to wolves is not a "stop at this coordinate until I say otherwise or danger approach" and more like a "wander around at you will and be lost until I find you" (even when dismounting askvins, which don't have such commands, they do this wandering).
well. they aren't statues 🤔
has there ever been someone who has suggested a mountable version of the balista so we can shoot manually?
not that I know of
yes
I will admit with the Ashlands, that I changed from large shield to tower shield when dealing with mobs for the whole reason it knocks them back further and gives me more breathing room and not running out of stamina with all of the parrying one would do. That said, a shield bash for even greater knockback would be great.
It could have a small windup that could leave you exposed if a straight bash is too much.
@wanton atlas, earlier i suggested some new emojis I put in the art channel, I’m sorry if it’s late for you, but i just wanted to get your opinion
I sadly only want ingame art/icons from the game

Fair
not sure we even showed the entire "art piece"
unsure if we ever showed it 🤔

Can i see??

is the recycle reaction positive?
yes
thx
It's neutral, separate from the votes. Just there so people can mark that the idea has been done/seen before.
Ik about the horses, but are there any other banned suggestions. Just joined the server for context
Not "banned" but some ideas that devs have said no to (iirc):
- more item slots/armor slots
- building on boat (aka raft)
- crafting from containers
- recycling materials.
bears
We need Jotuns that have fur so they do everything bears would and more by not being just bears
Like an upgraded Troll-type mini boss for the Deep North
I think they also include
dive
ship battles
magic earlier
vertical ladders
Vertical ladders is wild
I'm still surprised they put it on Xbox. I don't think it'd ever happen but I'd love to see it just appear in a random Nintendo Direct.
Microsoft reached out
Nintendo didn't
It's outside of the developer's control which consoles the game is available on.
Coding an actual decent functional vertical ladder is such a complex process with a ton of issues and janky/frustrating behavior to tackle. Very understandable they chose to forgo that process. It's also why ladders on ships just teleport you to the top, it cuts out a ton of extra work for something that would be of very minor/negligible value (or if implemented wrong could lead to getting on ships being a frustrating chore).
Nintendo are tyrants
We have vertical ladders though, they're just tiny and on the sides of boats 😅
I've used that function to get up to a treehouse by utilizing rafts in the foundation
-# I blocked this guy for a reason, he's always going "acktually" and pretty rude at it
Stranded's pretty cool you should give em another shot
I'm good, honestly
Life's too short for this 😂
#suggestions message I feel this could be neat, but not like this.
Like, just befriending a Dverg so friendly fire is off with it.
I killed too many of 'em lil' guys because one stepped in front of me 😭
But hiring an army is overkill in my personal opinion
I think hireable dvergr is also on the "not happening" list. Since they are in Valheim to loot, not to look for friends.
They are neutral to us at best. 
Maybe not hire, but befriend
Like, you offer one a Tasty Mead and friendly fire is off for like 10 mins
idk the not happening list is a meme, they've proven time and time again that things on the not happening list eventually come to the game, just wait and see 
As we say here; "Only the crazy don't change their mind"
I don't particularly think hireable dvergr would be a fun mechanic but who knows maybe they could make it interesting 
Truce-able more than hire-able for me
If you block people simply for explaining things or giving criticism, and confuse those things as rude behavior, then you'll eventually have everyone here blocked.