#suggestion-discussion

1 messages · Page 59 of 1

mortal lichen
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One of the most suggested things ever probably

rose swan
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I’d say it’s like an S tier suggestion, in terms of how often it is suggested. Though I feel I haven’t seen it brought up in a good bit Ragnar_laugh

stark coral
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thats fair, thats why i didnt post it in the actual suggestions

rose swan
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#suggestions message Interesting, but I think for me personally, I’d rather see a way to further engage with the stonecutter to get more refined/polished stone bricks, if anything 🤔

Also, when I think clay bricks, I think 🧱 more red tones? And I feel like that might be a weird color to have on the palette

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Oh, and on a side note- I’m pretty opposed to having stone-ish pieces pre swamp. I think that really messes with the rhythm that Valheim has going

lofty wave
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Meadows doesn't need even more resources that can only be accessed after finishing the biome. It already has birch/oak trees and rocks that need a pickaxe.

rose swan
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That too, meadows and Black Forest have fucking perfect synergy, the early game is sooo good! I think that stage is in a crazy good spot as far as building materials go.

barren oasis
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clay would make more sense in the plains i think

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maybe even put it underneath the giant rock formations so that new players can naturally discover the wonders of collapsing those for stone.

wet drift
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I think in plains, but without requiring plains tools.

barren oasis
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yeah in iron pick seems plenty good for clay

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isn't blackmetal pick a mistlands tool anyways? or were you talking about crafting stations rather than harvesting tools

wet drift
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Tbh, I think any pick. (Really it should be a shovel but I don't think that should be added just for this one material.)

This would basically make it equivalent to tar. You can get it waaay early, but you have to survive plains. Getting some build stuff early doesn't really break progression anyway.

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But I'm also the nr 1 do things in the "wrong" order fan.

wanton atlas
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this is what it sounds like you guys want 😄

pale drum
sick breach
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Superior how? It's the same boring "eat food to regain health mechanic" every game has, with a food buffer you need to top off. Valheim's food system essentially has what food you eat as part of your build, it's far superior.

rose swan
# wanton atlas

Exactly Ragnar_laugh I don’t think those bricks would be a great addition haha

autumn idol
stone citrus
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Double bed huh
🏩

blissful zealot
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Love hospital

mortal lichen
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do u wanna push our beds together in valheim uwu 👉 👈

peak bronze
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They want to be close enough to kiss a homie a good night.

stone citrus
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Hearth and home

sick breach
weak gate
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Are they also gonna add children with the double bed update?

peak bronze
mellow crater
# sick breach Superior how? It's the same boring "eat food to regain health mechanic" every ga...

But wait, Minecraft takes in account whether a food is healthy or not. You actually have an invisible saturation bar that influences regeneration speed and duration, which is not related to the food bar. Some foods give higher regeneration but less food while other gives lot of food but low regen. Isn’t it a very good system ?

(Ok I am joking too don’t worry this isn’t a serious discussion)

weak gate
languid ibex
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(Kidding ofc)

lament zinc
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@twin holly The Deep North isn't even released as a biome. So it's not really that smart to be there already, as we have no idea how it will end up once the Devs are finished with developing it.
It's therefore also not a good idea to bring up suggestions about the landscape as we have no idea idea how it's going to be in the first place.

It would be smarter to wait until we know more about how it's going to look like.

twin holly
stark furnace
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I think a skill as a builder that you learn is how to work with the terrain, I understand wanting large flat areas, but that might also make other parts/aspects of the biome less interesting

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Don't really have much of an opinion on this tho tbh NeckSmile

twin holly
# stark furnace I think a skill as a builder that you learn is how to work with the terrain, I u...

So I have an area that I spent sometime correcting to what is useable but there just is not enough space and I find even with flattening you will normally still land up with the peak of a mountain which you can not use the pick axe on the reform to work in to the build so all am asking for is larger areas in which we can work with full instead of getting most of the way and then finding a cave,the peak or areas you can not higher the land on these things tend to stop the idea from processing to the full potential

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I think as long as you can adjust the full area as you need it doesn't not need to be flat just as long as you can create flat areas as needed

crimson dock
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I find it amusing people wanting penguins when penguins are a South Pole species not a North Pole one lol

lament zinc
# twin holly I am Not already building in the deep north but in the snowy areas that are alre...

Your suggestion clearly stated: "Larger areas in the deep north that can be flattened [snip].."

So that implied you have been there and are trying to build there; hence my comment.

Now you're all the sudden talking about the "snowy areas"; which I assume are the mountains and you added some new information to your suggestion.

So perhaps you think I'm rude, but the way you wrote it, it gave me the impression you're trying to build in the Deep North.

I'm here long enough to have seen all the messages about how buildings in the Ashlands collapsed after the devs changed the old Ashlands into the current one.
And a lot of players blamed the devs for something they could've avoid if they haven't build there.
Hence, adding those two together, I said it's not smart to build in the Deep North, as we have no idea about how that biome is going to be.

So perhaps you should choose your wording better next time, as that would avoid things being mistaken by others.

rose swan
stark furnace
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😅 prolly just a translational error, I read it as proposing an idea for the future deep north biome

lucid plume
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Yea wouldn't build in a unupdated biome, did that with the Ashlands on one of my worlds, lost my whole character loot+ my base was 500 feet in the air

crimson dock
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I feel like surely there’ll be open flat snow plains somewhere in the deep north

autumn idol
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From what we’ve seen in the recent teasers, there seems to be a lot of moderately flat areas in the Deep North

twin holly
# lament zinc Your suggestion clearly stated: "Larger areas in the **deep north** that can be ...

I have also been here long enough to of seen the disruption that was caused by the Ashland and even the mistlands you shouldn't assume though should you if you had read it as in "I am building in the deep north" which It does not say perhaps you should of queried the suggestion before basically calling some one stupid on top of that your comment stated I shouldn't make suggestions on the terrain why not? Is that not what the suggestion area is for suggestions and am sure the deep north will have similar in some ways as the snowy areas we already have so my Suggestion is valid

twin holly
# autumn idol From what we’ve seen in the recent teasers, there seems to be a lot of moderatel...

My suggestion would be in regards to the main mountains if you read up iv already explained that we need to be able to change the area as we need for building ie flattening or raising I found most areas you get to a point where where neither is an option and has stopped builds from progressing main the mountain top the peak seems to be an area you can not modify as you need to a point that even a pick axe does not work

wanton atlas
stark furnace
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Would be cool to have lots of hills and valleys NeckSmile

peak bronze
wanton atlas
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Deep north is the coolest place in all of valheim

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||pun intended||

stark furnace
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bud dum tiss?, yep Ragnar_laugh

wanton atlas
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🥁 🐍

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but I am also kinda serious. I really dig it personally

rose swan
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Wish you could tell us why, but for obvious reasons you can’t Ragnar_laugh

lament zinc
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<--- makes note to use "Quite stupid" or "very stupid" instead of "not that smart" in future replies when someone gives the impression to do things that aren't smart.

stone citrus
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that's stupid

lament zinc
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No, it's not very smart. But at least I won't hurt any poor soul when using the "not that smart" wording.

granite geyser
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they will just read that as you insulting their entire family tree anyway (somehow)

peak bronze
autumn idol
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Another "You're being hunted" style raid would be pretty fun IMO. I can see the Elaking swarming me already

stark furnace
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yesssss

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I can totally see them having circle behavior

peak bronze
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They seem to have some kind of stalking behavior (seen in 4th part).

stark furnace
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Yea, stalk, then when aggroed and in combat circle

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It's also strange we've seen them wielding || dvergr lanterns ||

lament zinc
rose swan
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Wanted to share this terrible thought that came across my mind earlier today Ragnar_laugh
💡Trading Skill
Dictates prices of items from merchants. 50% discount at 100

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Would be Rianus favorite skill Rocky

lofty wave
stark furnace
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anybody else love rng? 🎰

rose swan
eternal storm
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I searched the suggestion channel and found no results so I'm asking here: did anyone suggest adding more models in the character creation menu? I don't mean anything outlandish like fantasy races, just basic options like short, tall, fat, skinny...
For a multiplayer game Valheim seems to have few options to visually differentiate players, it might help.

gray root
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I know there is a resource world modifier, i mean an xp world modifier (x0.5 - x3 xp) could be either an individual slider or incorporated to the resource slider (if xp can be considered a resource

stark furnace
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xp as in skill gain?

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if so, there's a devcommands for it, SkillGainRate

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setkey SkillGainRate (number you desire)

finite vapor
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300 Rocky 🤙

stark furnace
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lowkey skills at zero run might be interesting

light fractal
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I think GimmeOnion just wants skyrim fire atronach instead of surtlings

gray root
crimson dock
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Some commands are locked behind certain other commands being enabled

gray root
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yes ofc

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i could just Raiseskill , but id like to just have a regular, just faster progression

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nvm found it

crimson dock
gray root
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never played with setkey parameters before 🙂

stark furnace
crimson dock
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Good luck finding bogwitch in the first place running around at snails pace lol

gray root
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is the numerical vallues in set key %? so 200 means x2 skill gain?

crimson dock
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I would assume 100 is baseline but maybe the wiki has this info?

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Is there a way to like “print SkillGainRate” to see the default value?

stark furnace
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100 is baseline

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200 means 2x

gray root
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yeah, i checked through "listkey"

edgy bone
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would be cool if we had backpacks (cloak slot)

  • reduces speed by 5-10%
  • increases max load by 50-150
languid ibex
lofty wave
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We already have a cart that allows you to carry more while also slowing you

sick breach
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Mind you the cart is trash if going up even the shallowest inclines. Its literally faster to pull an empty cart while being overloaded with the cart's contents than it is to pull a cart while running and having someone push behind you. And that's counting the breaks to recover stamina.

stone citrus
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carts are a joke

edgy bone
# languid ibex So basically what megingjord does

indeed, actual backpacks instead of a giant belt acting as a fanny pack, cloak slot for immersion. perhaps different material backpacks which also increase the amount of inventory slots by 2-5 max

stone citrus
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bummer, why stop at 5

edgy bone
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maybe like a mining, woodcuting, hunting backpack which reduces overall ore, wood, skin or meat weight by a %

edgy bone
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lol

lament zinc
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Ah, backpacks.

Well, when those are added, we might as well add the seperate slots for amor, riding combat, seperate slots for food, crafting from chests, smelt all metals in the blast furnace, add all weapons to each biome, add a light armor to each biome and make the game fucking boring because it's loosing its uniqueness that way.

stone citrus
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you guys make it seem like you're deciding whether to pick the chalice or the bar of gold

when it's really just: 1 berry vs 2 mushrooms vs 15 rocks - which to drop 🎰

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it'll be the next question in who wants to be a millionaire

edgy bone
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🥺

stone citrus
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it's a mystery

stark furnace
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I fail to understand how adding more build options and diversity loses all uniqueness and becomes boring

stone citrus
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he's just being dramatic

stark furnace
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I wouldn't say that I just don't understand

stone citrus
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I would, all what was mentioned was backpacks Ragnar_laugh

iron garden
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some extra light armors and a few weapons that come earlier (mainly spears not the javalines we have as spears) would be a great addition to the game

rose swan
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I was like “hmm why did the link to the same suggestion three times?” Then realized… it’s three ‘different’ suggestions 😂

mortal lichen
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i'll refrain

peak bronze
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Please no other Jotun Pains please. Unless poison is reworked to be more viable.

stark furnace
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Surely the combat update addresses poison dmg right

peak bronze
mortal lichen
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Still confuffled why (lady who's name i dont remember rn) uses jotun's bane in the DN vids

lofty wave
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Hervor Bloodtooth

peak bronze
mortal lichen
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.....debateable

peak bronze
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I mentioned the cool factor and he replied yes.

stark furnace
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Blood slayer anyone?

peak bronze
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I mean, it looks nice, but still would look better as battleaxe.

mortal lichen
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puke green dripping 👌

lofty wave
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We haven’t seen how effective it is. Next video she’s probably going to retrieve her grave and come back with a real weapon because using the jotun bane got her killed.

peak bronze
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Are they trying to appeal on average players who go to new biomes unprepared without proper gear and foods and getting dead soon after. ThinkingTroll

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She doesn't wear helmet.

lofty wave
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She didn’t use a catapult to enter deep north so she’s definitely unprepared

mortal lichen
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<insert illidan yell>

lofty wave
peak bronze
granite geyser
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@potent citrus repeating the same suggestion won't increase the chances of it being implemented. and it might even be considered spam

autumn idol
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Pretty sure reposting your own suggestion multiple times isn't even supposed to be allowed

lament zinc
# edgy bone someone doesn’t like backpacks

It's not about disliking backpacks.

It's about disliking the fact that people can't do inventory management by having 8 slots with weapons, 3-4 stacks of 100 arrows, a pickaxe, an axe, a hoe, a cultivator, a hammer and a scythe, (Lingering) stamina, (Lingering) health, anti-poison and Barley-wine potions, three full stacks of food and their armor in an inventory, then complain about not having enough inventory space and thus wanting backpacks to increase that inventory space.

But as a result, players will carry even more stuff with them, which leading them to demanding even larger backpacks. Which then becomes in a larger backpack for each visited biome and so on.

Adding backpacks will become an endless cycle of wanting larger backpacks followed by asking for even more inventory space with larger backpacks, which will lead to larger backpacks and so on.

lament zinc
# iron garden some extra light armors and a few weapons that come earlier (mainly spears not t...

No it doesn't.

The current weapons we got are doing fine; you just need to learn when to use what. Or be very patient in the use of a weapon when you use it against a monster that's resistant to the damage type it does.
There's no need for a spear in each biome, magic from the meadows, a 2-handed hammer in each biome, fist weapons in each biome and so on.

Because the moment we get that, the game doesn't become a game in which you need to adapt to the biome, but simply replace the inferiour weapon with the more suitable one from the biome.

Having weapons skipping one or more biomes is actually something that makes you think about what to use, instead of blindly replacing the old one for the new one.

stark furnace
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I guess we should skip out on heavy armor then huh

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Last time it got skipped was the meadows I think it's deserving to get skipped in the deep north then 🙂

eternal storm
iron garden
# lament zinc No it doesn't. The current weapons we got are doing fine; you just need to lear...

great counterpiont if there wasnt a club/sword/blow and javelin in pretty much all biomes and theres always some form of mid/light heavy armor per biome. I do belive we should get magic from the meadows but I understand that it brakes the whole wonder of the mistlands if you just get a new version of magic instead of unlocking it.

Yet still I will keep saying there are a few weapon types that are lacking presence in the game even if they are not upgrades but side-grades at best a.k.a crossbow and dual axes.

My point is that the game could get a bit more variety in the early and mid game in the weapons department without breaking it completly and some extra light armors would also be great, as in the plains only have padded armor the mistlands only gets light armor for mages, which if you are trying to ``adapt´´your playstyle to the new biome depending on the build it completly locks you into a set and forces you to play it, an archer or a light armor fighter gets fucked once they reach those biomes cos you either play heavy armor or you get to enjoy two full ass biomes playing with the wolfking armor

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I had to google how to make spaces im sorry

stark furnace
eternal storm
# iron garden great counterpiont if there wasnt a club/sword/blow and javelin in pretty much a...

I'm using a few mods to get early game magic and it fits vanilla progression pretty nice just by scaling staves' damage correctly and allowing very little eitr with not easily reproducible resources. It can be done.

It's not happening just because evidently Iron Gate doesn't want to, so it seems pretty pointless to insist, also because it's easier to convince modders to do it in their stead.

iron garden
stark furnace
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There's a lot of untapped potential

iron garden
autumn idol
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I do personally think that either the greatsword or crossbow should be introduced earlier. Potentially in the Mountains since it's somewhat sparse on new content while the Mistlands has a TON of new things to learn

iron garden
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what im trying to say its that maybe we should have like a poor mans magics consumables we could craft, like the ooze bombs but made up of magics something that gives us a taste of the whole magical world we are in without giving us control over it

stark furnace
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i'm down for more consumables

iron garden
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ill go even further, make them cost resin and greydwarf eyes so that we have something to spend them on

peak bronze
eternal storm
# iron garden I´ve played modded and Ill admit that most mods break a bit the experience, cos ...

Most mods do. I have to use 3 different mods and tweak them all heavily so they fit vanilla progression. But it seems like you're talking about "magic" meaning unusual tools/weapons that are not very realistic, and as long as they don't take eitr or use actual magic skills, I don't see why devs should be against those.

But I feel they can't be early game. At least not Meadows, where you have very few options in every compartment, probably not to overload starting players.

iron garden
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what I mean early game, I talk about meadows and BF even a bit of early swamp, those early fases when you are still exploring fiding things about the world and when you still have a ton of content ahead.

You could unlock it in the black forest and then have the first ``upgrade´´ in the mountains that way you have alternating biomes until mistlands when you unlock something at least magic related

eternal storm
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In a way, we already have that: meads. You unlock them in the BF, they're pretty unrealistic i.e. 'magic', and they have a big impact on the rest of the game. What effects would you want that the game doesn't already give?

peak bronze
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Dunno, mead is something to drink to get drunk IRL.

eternal storm
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Valheim meads are obviously not regular mead. It's potions. come on.

iron garden
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I had this convo with a friend some time ago, So I was really happy when they anounced the bog witch chapter? expansion? thingy. As I said before I think the game is in pretty good spot as a whole we just need a few more things, a few items here and there and the game would be 10/10, without straying too far from what the game vision and actual progression

stone citrus
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current X is fine, we don't need X 🧌 Club_hitting

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I wonder how many points will fall apart once the combat update comes

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suddenly everyone loves every "unnecessary" addition

stark furnace
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not everything needs a skill --> guys i love the new farming skill it's awesome!

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the current food types we have are good enough we don't need more --> guys feasts are awesome!

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Rocky 🤙

stone citrus
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I've seen that so much, makes me wish the server didn't get wiped
there's way more than what exists here

rose swan
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“There’s already 2 traders, we don’t need another.” 😉

stiff stag
eternal storm
mortal lichen
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moar modifiers guyse!!1!

stark furnace
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If difficultly settings were actually evaluated on more and made better literally everyone would be praising them

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Source: V rising

mortal lichen
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I don't mean existing ones, suggestions that just pile on the "make it a modifier" idea

granite geyser
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They should add a modifier that disables the world modifiers menu (toggling it on and closing the menu would completely lock you from using them until you reinstall the game)

lusty ice
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#suggestions message
You can build it indoors, by having the heater part outside the building, and placing the walls at last, clipping the hot-tub. Or have enough space within your building, up under roof, that the smoke doesn't hurt you

uncut linden
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What do people feel about losing bushes while logging?
I feel like it's really sad to lose the unreplaceable bushes to something as random as a tree falling in an unexpected direction..
What if bushes were more resistant to logs falling on them, so they can take at least 1 accidental log smack from a falling tree?

finite vapor
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Weve asked for plantable bushes for years but most of the flower cult despises it unfortunately, so just download plant everything mod, it saves you the trouble of having to do devcommands and almost every seasoned builder uses it

stark furnace
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Grrr anybody else despise cosmetic berry bushes

rose swan
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Would much rather see landscaping/playing options than tougher wild bushes 🤔

finite vapor
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Just add them to the cultivator for 2 wood 🤔

rose swan
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But yes! Losing bushes and shrubbery due to trees or monsters or even myself… huge pain 😭

finite vapor
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Bush
Shrub
Small fir tree
Plains bush

stark furnace
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Small fir tree 😔

rose swan
rose swan
finite vapor
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Rocky 🤙

finite vapor
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Probably the number 1 request that the devs havent actively ruled out

rose swan
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I think it’s actually been getting some good traction over the years (good lord that feels kinda weird to say lol) probably because of all the amazing builders that have utilized all the floral pieces. If I had to guess 🤔

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Bushes and the like are the one thing I will fight day and night for in Valheim lol

outer wagon
# uncut linden What do people feel about losing bushes while logging? I feel like it's really s...

It honestly makes me sad to lose berry bushes like this, so I try not to do any logging unless I'm sure there isn't one nearby. I do like foraging for berries and I don't hate having to do it, but having to plan my gardens and builds around certain irreplaceable vegetation can be a bit tedious.

I just wish I could plant more cosmetic things. An integral part of Valheim (for me) that I enjoy is creating my own stark contrast between the ultra-dangerous biome I'm surviving in, and the cozy base I'm living in. For me, it's worth it to keep going because as I do, I unlock more things and my home gets even cozier. We already have so many cool furniture and building pieces, but I do think a few more small cosmetic items, such as plants or flower pots, would be a really nice touch, and would help balance out the currently available build items.

This being said, they could also add nothing and I would be still happy. I super-super enjoy this game, even in it's current state.

rose swan
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Well said! For me, I want bushes and shrubs not because I think the game is incomplete without them, but because I love the game so much. If the building and aesthetics of the game weren’t as good as they are, I wouldn’t be so passionate about it.

outer wagon
stark furnace
stone citrus
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Rocky 🤙
Starting to like this combo

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Giving players berry bushes would be probably my favorite thing to see here in the discord

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Would be truly something to witness

rose swan
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But why stop at berry bushes? So many cool little trees and shrubs 🌱

stone citrus
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🤓 ☝️ because it would ruin the delicate balance of the game

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Although in all seriousness, I'd like foraging and farming to be separate
So they'd have to introduce something different if they ever do

rose swan
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I could probably think of like a dozen ways it could be done, honestly Ragnar_laugh
Just really hope they do something

stone citrus
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I like things

stark furnace
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Hildir could easily sell cosmetic forestry

rose swan
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Uggh, I hate thinking about Hildir lol

stark furnace
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Also reminds me that you can't port those fire pits what a pain

stone citrus
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Hildir is equivalent to chitin imo

rose swan
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I actually thought it was interesting seeing furniture that was unable to be teleported! Kinda felt like a little trophy bringing it all the way back to base!…. But the issue is, it’s only that one piece, and now we have stone portals 😅 so might as well just… make it teleportable really 👀

rose swan
stone citrus
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I don't understand her deal in all playthroughs
Chitin is only for harpoon

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Sure, she gives clothes
But her "quests" are nothing

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You have two choices when you finish a biome, go do her quest, or continue to next biome

rose swan
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I don’t know, maybe I’m a hater! But like, clothes? come on, I’m a warrior, I want armor styles, not clothes Ragnar_laugh

stone citrus
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Clothes are no biggie
But seriously, when does anyone do hildir quests for them to be fun
Not to mention you have to know about her and find her

stark furnace
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The +15 to skill is cool but me personally it's just not worth the bother

stone citrus
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By then you're in mistlands
Her quests are in blackforest and plains or whatever I don't remember because it's not memorable
Ice cave?

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Here are the best 2 things about hildir:
#1 finding her
#2 delivering

Everything else is terrible

rose swan
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I think the quests are fine, minibosses are cool. Sealed towers are pretty neat. But it’s just the rewards that are lame imo

stone citrus
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Sealed tower is cool too but only getting in is the fun part

rose swan
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At least they have eggs, probably the best part of the whole Hildir part Ragnar_laugh

stone citrus
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So add in 3rd best thing, climbing the sealed tower

rose swan
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What’s even cooler is stumbling upon sealed towers without having Hildir reveal them to you

stone citrus
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I tried my best
I tell my group, before we advance, let's find hildir and do her quests in order

News flash, no one cares to do the quests in my group

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It should have been something regardless of your progression
It should have been exploration-esque quests

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It should have been hard to reach spots SEALED TOWER TOP and such

gritty ore
mellow crater
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Rain give wet effect. Wet effect reduce stamina regeneration. Less stamina regeneration means you have to wait longer before being able to run.

stark furnace
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Let’s make mage more OP 😍

edgy bone
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fire staff - AoE which sets all enemies within few meters on fire (no direct damage just damage over time)
frost staff - AoE freezes enemies for a few seconds and slows down drastically for an additional few seconds (crowd control)

idk for the rest of the staves

stark furnace
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Sounds completely balanced

edgy bone
stone citrus
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🤓 we don't need it

I need to calm down Ragnar_laugh

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🤞 sledgeweapons get reworked to actual weapons instead of it being a cheesewheel

lofty wave
granite geyser
sullen sequoia
stone citrus
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no doubt

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but hitting something dead on and nothing happens is one of the most boring parts

peak bronze
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#suggestions message I like this idea, since I initially thought if it would have been added at the beginning of the Hildir's patch. Was bit disappointed it wasn't, but should at least drop crafting materials for special weapons.

stark furnace
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I disagree slightly with the suggestion ideas for the rewards but the overall theme is a 👍 Rocky 🤙

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Brenna should drop a two hand sword

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Gierrhafa a crossbow and I agree with the plains suggestion

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There's somethin fun about killin a boss and unlocking a new way to play the game

finite vapor
#

Yeah not sure why theyre opposed to making hildir quests more relevant

lofty wave
stark furnace
#

ye for sure, would also be a very very rudimentary version, (perhaps it doesn't always shoot straight)

#

But a crossbow in the mountains would be a great resource and tool for players

#

And it'd even translate over into the plains

rose swan
dusty oriole
stark furnace
#

Honest question, how is it useful?

#

Does it have any qualities a normal campfire doesn't have?

finite vapor
#

Is it still not teleportable?

stark furnace
#

Or is just an aesthetic useful, which I agree with

finite vapor
stark furnace
finite vapor
#

Lame af

stark furnace
#

you will sail and you will enjoy it Rocky 🤙

finite vapor
#

No one wants to sail 30m to use to put one aesthetic item up

#

Rocky 🤙

stark furnace
#

uh well just go to ashlands early and get a stone portal bro

weak gate
edgy bone
#

as a professional hoarder, I demand placeable stacks of hides and metals ;-;

rare yacht
#

The pleasures of just turning off the portal restriction thing Ragnar_laugh

dusty oriole
dusty oriole
# finite vapor Is it still not teleportable?

yeah - which is a strange limitation on it tbh.

Cant take the metal fireplace through - but can take the metal sword, shield, axe and helmet.

But can be taken through stone portals though. And you can get a couple from the ashlands from the dverger towns if you cant find Hildir I guess too...

rose swan
dusty oriole
rose swan
#

Like maybe the fire pit wouldn’t be so out of place if there were more furniture pieces like it?

dusty oriole
#

I dont think its a good idea to limit furniture items by portal though. I agree with the requirement for Ore/Ingots to be portalled - I understand and agree with the game design decision(s) behind that (even if it is unpopular with some people).

But furniture items is probably just making it longer/frustrating for little returned benefit.

That's just my opinion though - maybe the game designers have a reason behind it - or maybe it was just an oversight - dunno. But adding more items to the non-portal list is not likely to be benefiical to the strategy of the game (unless they are added post-ashlands with stone portals, but then whats the point)

rose swan
#

Totally fair! I see where you’re coming from.

For me personally, I could see such furniture (that is, being more difficult to obtain and bring to your base) being a sort-of trophy, a type of flex I suppose. This is a stretch, but that’s kinda how I view the treasure chest. An outward way to show off your collection, in a way.

#

Of course… when you bring stone portals into the equation… that’s all out the window Ragnar_laugh

stiff stag
#

Feel like it's just an Occam's razor situation with it simply being kept consistent with other similar light sources (for instance hanging and standing braziers also require a material (bronze) that can't be taken through a portal).

weak gate
#

@lofty mountain stealth archers, the only way to play role playing games

long glacier
#

It’s also an effective tactic in monopoly

stiff stag
#

#suggestions message Cooked fish has the same health and stamina as cooked wolf meat, so being locked behind iron/swamp is already a good fit for it. Obtaining it earlier would also mean having a very close substitute for deer stew without needing any extra ingredients.

peak bronze
dusty oriole
peak bronze
#

And plains has only light rain afaik.

dusty oriole
#

kk - I swore I specifically checked if they worked in rain and didnt think so - but maybe there's a little more too it - i'll go do some checks

mellow crater
#

They are like bonefire, weaker in rain but still burning

lofty wave
#

#suggestions message
You can already start drawing a bow while crouched (no unique animation though, and you'll lose stealth) and it allows you to roll instead of jump while drawing

lofty mountain
granite geyser
#

#suggestions message

i bet they would've never thought about optimizing the game if people didn't suggest optimizations

karmic flax
#

@jagged sigil what would that rework be like? Removing the need for raised ground? Wouldnt that just be counterintuitive to the way the philosophy is overall? That you dont just raise the ground for free

jagged sigil
#

No, the idea is that some ground is awkward and wont flatten to people needs, there will be random parts that will stick up or dip down and wont level properly.

#

Also remember with flattening ground you flatten where your character is standing so raising ground with a flatten tool is very awkward

lament zinc
#

You do know that you can flatten ground using both the pickaxe and the hoe?
Sometimes you need to mine down one hit to get things perfectly flat.

languid ibex
# jagged sigil No, the idea is that some ground is awkward and wont flatten to people needs, th...

It's just grid logic, some ground will inevitably leak into the next "cube" of terrain, and you just need to hit that spot directly(with a pickaxe) to bring it down to the lower cube. It'll then be possible to bring it back up to where you need it by flattening. It's best to address all these spots in a large flat area at the same time, and then flatten them all together, so you aren't switching tools each time.

rose swan
stiff stag
#

#suggestions message a world modifier already exists for that, and the default behavior will not change.

barren elk
jagged sigil
stone citrus
#

it is awkward

mortal lichen
#

idk what to do with suggestions that i dont think fit valheim but I personally find adorable.

rose swan
#

Vote both 😂
||kidding of course||

peak bronze
weak gate
#

As we all know

pale drum
#

Let's be honest, the idea of a bunch of rugged ass Vikings coming home from a long day of fighting dragons and rotten flesh monsters and then donning a fursona is hilarious.

weak gate
#

Bunnë

lofty wave
pale drum
weak gate
pale drum
#

Ah yes, that should definitely be a feature and has been requested countless times

pale drum
#

Wasn't that said about fixing verticality-locked combat as well?

wanton atlas
#

no

#

that was hard to make

pale drum
#

ah okay, thanks

wanton atlas
#

snap planting makes planting basicly useless

#

then we can just add a feature called "auto-play" and turn the game into a twitch-stream experience instead

wanton atlas
#

same reason why we don't have craft from containers etc

granite geyser
stark furnace
#

would be a meme

#

remember when addressing sloped combat was a huge no?

#

Pepperidge farm remembers

wanton atlas
#

I showed my collegues multiple games, where slopefighting is OP and busted

little obsidian
#

Then when the enemies cant pathfind to you they leave, instead of constantly trying to walk towards the player. its an insanely easy solution that discourages it

granite geyser
#

so what they already do

stark furnace
#

except not really

finite vapor
#

Maybe theyll finally do something about ashlands too Rocky 🤙

stark furnace
#

Rocky 🤙

#

No you will like a box fortress and you will enjoy it

finite vapor
#

And you must enjoy permanently full inventory of 27 garbage items that each only have 1 recipe so you have to stop every 2min to toss everything out Rocky 🤙

stark furnace
#

Rocky 🤙 because it's totally cool for an item to have 1 use and it's totally not bloat (one of the very things they hate)

#

But we're just being highly unfair right

finite vapor
#

Kinda crazy charcoal resin is right there for better fire arrows/bolts, or making light sources burn for much longer/infinitely but nope it remains a completely useless item

#

Bladders throwaway trash except for body recoveries in lava Ragnar_laugh

stark furnace
#

Charcoal resin is the pots right? (they don't even give comfort)

finite vapor
#

Yes 1 single use

stark furnace
#

have you tried only using 2 weapons in the ashlands? that'll free up some inventory spots

#

Because who wants to engage with the combat system anyways

finite vapor
#

True, thats what derek and rianu always told me to do

#

Guess thats how the game is supposed to be played

stark furnace
#

Partially true 😔

finite vapor
#

Lets also talk about the audio and fps issues in ashlands

stark furnace
#

Horse is beaten to death

finite vapor
stark furnace
#

Was funny watching quin69 with 9k viewers try to explain to his audience that his audio issues weren't his fault

light fractal
#

So we can beat it more without consequence

finite vapor
#

Maybe if there werent permantly 500 sparkling items on the ground

#

All the underground grausten chunks breaking

#

What a disaster of a biome compared to mistlands Ragnar_laugh

stark furnace
#

we move forward not backwards 🙃

#

but we also ran out of time (who was rushing them)

finite vapor
#

It so blatantly obvious ashlands is rushed

rose swan
#

Ashlands the discussion of the evening? 🤔
Fortresses are definitely the biggest let down, unfortunately. That’s the one that really stings for me.

finite vapor
#

It kinda dawned upon me they missed the opportunity of having a giant volcano which could make an epic place to fight the boss

#

Instead we got random pools of lava and a boss arena that completely disappears after 1 fight leaving 5000 grausten on the ground to lag the game more

stark furnace
#

Would've been cool to have a smaller ship or w/e made out of the carapace thingy that would allow you to sail through the ashlands lava, and actually have lava "rivers"

#

Would've made the queen item actually useful

rose swan
#

That’s a cool idea 🌋
I actually do like the arena though, but maybe if the building that encased it was either 1) indestructible or 2) didn’t drop materials, it could be better?

stark furnace
#

Nothings stopping you from having the arena in the volcano ig

rose swan
#

That’s a good point though, Ashlands is pretty flat

finite vapor
#

It doesnt make sense, where does all the lava come from

#

Like a few massive volcanos would make it so much more interesting

#

Instead we just have ponds and lakes of lava scattered around

stark furnace
#

Volcanos guarded by valkyries charred and morgen 😔

rose swan
finite vapor
#

Hngggggggg this bione couldve been so nuch more

stark furnace
#

Dude and then once you get done with the fortress, you can enter the dungeon (that was planned to be in the middle of the tower) and go into the volcano

finite vapor
#

Flametal only minable inside the volcano

#

Not given 3 weapons worth for free every fortress

stark furnace
#

Damn that would've been the coolest atmosphere for a dungeon

rose swan
#

(Imagining Dragons Roost dungeon from Zelda)

stark furnace
#

Good game

finite vapor
#

Or even just not instanced and you have to carefully jump down to descend deeper into it to reach the flametal... lose your footing and you die... ofc doesnt need to really sink in that case. Kinda like climbing sealed tower vibes

#

Rocky 🤙

#

Instanced boss idea is cool

#

Definitely feels ashlands couldve been so much more

stark furnace
#

I understand the ruined city vibe they went for but it just didn't work imo

rose swan
#

Definitely had a huge amount of potential. And as much as I dunk on it, I actually think it’s decent? But no denying it could’ve been much better.

finite vapor
#

Cathedrals are cool

stark furnace
#

Imma be harsh and say that the only redeemable quality of the ashlands is the boss 😬

finite vapor
#

But man, fortresses being the only real content is super disappointing, because they suck

rose swan
finite vapor
#

Like just delete the fortresses and start over. Add some variety and a dungeon and make it not give a million flametal for free to start.

rose swan
#

Don’t know why flametal is handed out like candy on Halloween night 😢

stark furnace
#

Well or just give variation to fortresses like teased in the concept art

#

That's also my issue, I have zero reason to ever engage with the flametal mining

#

the progression just doesn't work

rose swan
stark furnace
#

Like I think what they wanted you to do was, --> land --> morgen cave --> mine and gear up for fortress --> fortress --> boss, but literally, it's land --> fortress --> boss

rose swan
#

The enchanting system… hot take maybe… but it just didn’t land for me.

stark furnace
#

Wdym you don't like slot machines 🎰

#

would been so much better if gemstones gave you a third attack or a new combo or something

finite vapor
#

When i do a series i get 10 episodes in the mistlands and 2 in the ashlands. Really shows how fleshed out and interesting the mistlands is while ashlands is just land>survive>fortress 1/2/3>boss

stark furnace
#

Imagine instead of having to rely on random lightning procs to do aoe dmg you as a player could channel lightning through your axes or w/e

finite vapor
#

Or just added flat elemental dmg instead of stupid rng

stark furnace
rose swan
#

Bro, that’s what’s crazy! Out of everyone here, I’m actually super pro damage variance/RNG and all that Ragnar_laugh but even still, I find the enchanting system very out of place and too RNG lol

finite vapor
#

It couldve made knives good for a change but we got 10 swords instead and no knives 😦

rose swan
#

Yeah, and the blood gem thing is really cool in theory, but is just overshadowed by its counterparts 🤔

finite vapor
#

Blood gem should be life steal or something

stark furnace
#

🤓 👆 well erm actually blood gem is bis for speckling fader now

finite vapor
#

Oh god who said that

stark furnace
#

no it's actually true

#

1:19 by ya boi over here 😏

finite vapor
stark furnace
#

It's actually so stupid, you run 3 hp food with beserker mead, face tank the landing meteor and get down to like 10 hp and just go ham

finite vapor
stark furnace
#

Afrayedknot told me about it today and I grinded a fast time out

finite vapor
#

Speed run gem ok got it

stark furnace
#

yup huge usecase

#

For the thousands of players that speedkill fader and push the limits of the game

finite vapor
#

I dont understand why theres no fire dmg gem

#

And why poison dmg sucks so much

stark furnace
#

reminder that there are no plans to address poison in the combat update Rocky 🤙

finite vapor
#

Youd think itd be addressed by now

#

Wonderful. Itll never get fixed then

#

Frost arrows all the way Rocky 🤙

stark furnace
#

Because balancing and creating a system where different arrow types are used is lame and full of bloat

finite vapor
#

Imagine having elemental bolts on crossbows

stark furnace
#

Bloat

finite vapor
#

I really dont understand why we cant have a better fire arrow with charcoal resin. Its literally what regular fire arrows are made from (resin) and their dmg is so piss late game. Youd think something would be done for it

stark furnace
#

Well we already have one fire arrow, adding another would be bloating the game

rose swan
#

Remove morgen heart, add hellfire arrows Ragnar_laugh

#

Bloat balance restored

stark furnace
#

Okay but honestly

#

How many items can you remove from ashlands and have it be the same

finite vapor
#

for real

stark furnace
#

Morgen heart, vulture meat, skulls, asksvin parts?, asksvin bladder, proustite power or sulfur

rose swan
#

I have too much time to think about Valheim while shiny hunting Ragnar_laugh

finite vapor
#

remove all of it PLEASE
its all trash

stark furnace
#

bro just play the pick up the drop to only drop it and lag the game more game

finite vapor
#

charred bones also are so ridiculously useless

stark furnace
#

can't really get rid of em tho

finite vapor
#

i mean they have use... but the supply = 100x the demand

stark furnace
#

ye

rose swan
#

Alright, but I will say… I actually do like the askvin skeleton thingy, I think that’s fun 👀

finite vapor
#

i wish they'd spent another year developing ashlands and realized this would be bad and started over... like they did with mistlands

stark furnace
finite vapor
#

look how good mistlands turned out compared to this

stark furnace
#

Watch deep north have frozen cores NeckSmile 🤙

finite vapor
#

oh ye. 100%

stark furnace
#

i just know it's gonna happen

#

irongate 🤝 black forest progression

rose swan
#

I’ll also mention- I think the Dyrnwyn quest is really cool. And I wouldn’t mind seeing similar content added to previous biomes.

finite vapor
#

yes, that is cool. altho its very underwhelming, it NEEDS a buff

stark furnace
#

The drynwyn quest would be cool if the end reward wasn't awful

finite vapor
#

an item that requires travelling around for hours should be slightly better than the regular weapons of the biome, not WORSE

rose swan
meager wave
finite vapor
stark furnace
#

I still find it so comical that the torch has more fire damage then a flaming sword

finite vapor
#

would love to see the plains/black forest on the far west and east edges of the map have some purpose, good opportunity for collections similar to the underperforming fire sword

finite vapor
stark furnace
#

Surely the combat update will address that

rose swan
stark furnace
#

Really should get a doc going on all the things combat update should/could address

rose swan
#
  1. Address Dyrnwyn
  2. More weapons for scarce weapon types/sub types
  3. Tweak poison mechanic
  4. Adjust battleaxe movement speed penalty and attack speed
  5. MTP for greatswords
    More?
stark furnace
#

It's a hefty list

finite vapor
#

charcoal resin -> fire arrows, stronger lightsources

stark furnace
#

As of right now, Poison dmg rework, battleaxes down to -10% movement speed and slightly faster first hit, atgeirs up to -10% movement speed, 2 hand swords not suffering from multi target penalty and make it so 1 hand swords do suffer from mtp, earlier crossbow and fist weapons

finite vapor
#

insert smiffe gif : THIS

#

ty smiffe

stark furnace
#

Spear "holster" to bypass the annoying mechanic of picking up junk you don't want to, Drynwyn balancing, ashlands gems as previously discussed, mage balancing, forsaken power balancing, root harnesk adjustments

#

Ideally a combat update would also come with adjustments to the current world modifiers but Ragnar_laugh that's not happening

#

Like imagine if on very hard/hard, fuling berserkers had a kick attack that was relatively fast, that would stun/stagger you (do very little damage) and it would allow them to potentially get their big attacks in

finite vapor
#

and reduce ratatosk to 10% and put a 5min cd on berserkir potion
which wont happen because too many snowflakes

finite vapor
#

ratatosk being a full 15% is just so absurdly broken

stark furnace
#

Ah the, we want a brutal survival game but we actually don't

finite vapor
#

we need +20 armor potion next update! Rocky 🤙

#

made from a rock and 10 raspberries Rocky 🤙

stark furnace
#

potion of the rocky mentioned 🗣️ 🔥 🔥 🔥 🔥 🔥

rose swan
#

2 handed club rework? 🤔

stark furnace
#

I'd give em a primary attack similar to the battleaxe, and then have the secondary be the current slam

finite vapor
#

lets start with the fire staff not doing more dmg than demolisher from range Ragnar_laugh

#

not sure why it needs to do 120 blunt dmg aoe so quickly and spammy, better than most melee weapons already

#

nevermind the burning dmg

stark furnace
#

Reminder that the mage armor has more armor than fenris

#

I'd also change up the fist secondary to be a flurry of attacks rather than a kick Ragnar_laugh

#

Like what even is that man

weak gate
#

Early game staff of embers(or whatever it’s called), just throw a stag breaker

light fractal
stark furnace
#

a kick, with a fist weapon 🤨

#

that's like doing a punch with an atgeir

light fractal
#

its like poking with a battleaxe

stark furnace
#

i'd also change that too

light fractal
#

at any rate, the reason the mage armor gives more defense than fenris is simply because its much more advanced in term of gameplay. Lorewise, theres no reason for either to give less or more defense, but in term of gameplay, like I said, its like two and a half biome more advanced. As of now, you can't rely on past armor to stay relevant for long.
Would be neat if we could update them. A bit like how monster hunter gives up "alpha" versions of past sets.

stark furnace
#

You can rely on root harnesk, an item that came in third biome, to be dominant in the ashlands

#

I was more pointing out how people consider mage to be squishy, despite having a staff of protection and a relatively good armor value

light fractal
#

Well, stand witness to my friend wearing fenris armor, which was also very squishy.

stark furnace
#

i'm well aware of fenris armor

#

talkin to the guy that ran strictly fenris armor in a no food run

rose swan
#

Hmm I feel like that’s kinda small potatoes (mage armor value specifically, not staff of protection) 🤔

stark furnace
#

Yea for sure

dusty oriole
stone citrus
#

"Overall awful things to run into"
Flashback to deathsquitos 😱

peak bronze
peak bronze
#

But the first attack of the 3 hit combo could be just a hair faster.

autumn idol
#

I’d also kind of like to see some heavy armor sets get interesting bonuses. Feels like the light armor sets get all the cool and unique stuff

lofty wave
finite vapor
#

tower shields are just terrible

mortal lichen
#

no they're good tables

wanton atlas
#

tower shields does exactly what they are ment to do 🤔

finite vapor
#

nothing?

mortal lichen
#

tbh tower shields are great for me i have the reflexes of a dead horse and just can't time a parry to (literally) save my life

wanton atlas
#

wider blockangle and stat diffrences

finite vapor
#

20% move speed penalty is too harsh to be considered by most players, and the block armor is not sufficient enough for higher difficulty levels to be of any use

#

same can be said for battleaxe, the -20% is too much 😔

wanton atlas
#

🤔

#

so it doesn't fit your playstyle

finite vapor
#

its more like, i try my best to make battleaxes work but polearms and greatswords are just better in every way.
as for tower shields, i feel like im putting myself in a wheelchair using it

rare yacht
#

Battleaxes are stagger weapons, just like real battleaxes. You're not supposed to run around at enemies, you let them come to you, stagger, then execute

finite vapor
#

ok so never use the main attack. got it 👍 only use secondary

wanton atlas
#

yup

rare yacht
#

Main attack is for then you've staggered the enemy

finite vapor
#

unfortunately atgeir does that 10 times better

rare yacht
#

Crystal battleaxe makes a good wooden axe too when you get to the plains 😂

finite vapor
#

yeah that's all i use it for, chopping trees because it sucks butt for fighting

rare yacht
#

My favorite weapon is the lightning slayer 🙂‍↕️

#

If you have a more aggressive fighting style, battleaxes aren't for you

lofty wave
finite vapor
rare yacht
#

Lighter weapons are better to charge and bash
Heavy weapons are less about charging forward, but more about doing fewer hits and more damage.
And honestly, I disagree, atgeirs are just a different type. Atgeirs focus more on crowd control

finite vapor
#

have you played on hard or very hard before?

rare yacht
#

I do solo hard and do hard with my friends, so yes

finite vapor
#

you will find the battleaxes are completely useless and youll just die trying to do anything with it

rare yacht
#

I've exclusively used a battleaxe in hard mode during the Mountains and survived real well

finite vapor
#

maybe you can get away on hard with heavy armor and bonemass buff

lofty wave
# finite vapor tower shields are just terrible

I think they should all be -10% movespeed except serpent scale which can stay at -15% for the pierce resistance, and have more block armor than the same tier’s round shield parry (so they are between round shield and buckler parrying)

finite vapor
#

at least someone's in their right mind in here

lofty wave
#

In later biomes there’s so many attacks they can’t even block so you’re better off having nothing in your left hand so you can dodge it

finite vapor
#

im sorry but battleaxes being at -20% is just dumb, there's no need for it

mortal lichen
rare yacht
#

In later biomes, there is no battleaxe. The last one is the crystal battleaxe, isn't it?

#

You're not supposed to use a Mountain weapon in the Mistlands or Ashlands 😂

finite vapor
#

no shit

rare yacht
#

Get on our Lord and Savior; Krom and the Slayer

finite vapor
#

except you can silver sword and frostner in ashlands kekw

lofty wave
rare yacht
#

You can, but I don't recommend it. Mistwalker is goated in Ashlands

finite vapor
#

hahaha try silver sword

rare yacht
#

But... I've got the lightning slayer, I'll stick to it~

finite vapor
#

it actually just one hits most of the charred

wow slowmode is so cool

rare yacht
#

⚡ ⚡ ⚡

lofty wave
#

Silver sword is my favourite weapon for starred warriors before gemstones

rare yacht
#

That spirit damage is juicy

finite vapor
#

yeah its more dps than mistwalker 😄

lofty wave
#

Anything else and I’m either not killing then fast enough or spending too much stamina, which means waiting for stamina and not killing them fast enough
I hate killing things slowly froggi

rare yacht
#

Askvin armor and the Ash cloak will solve the stamina problem

lofty wave
#

Feather cape best cape

finite vapor
#

or you can just git gud and kill them with a silver sword Rocky

rare yacht
#

Not in the ashland sadly

finite vapor
#

jump glide -> bubble is the most op survival mechanic

lofty wave
#

What’s extra defence going to do if I can have better jumps to avoid damage entirely?

rare yacht
#

Not for that, for the attack stamina reduction

#

I can berserk through enemies so easily with what I got and man, Henrik is on your d with emojis 😂

#

This conversation is a pure circle jerking 😂

finite vapor
#

dont you love rocky?

rare yacht
#

Never took the time to find the pet rock yet

finite vapor
#

:Sadrocky:

rare yacht
#

Eventually, perhaps.

finite vapor
#

NeckSmile 🤙

lofty wave
#

froggi + Rocky = :rocki:?

rare yacht
peak bronze
#

-10% would be reasonable for 2h weapons (except dual weapons), perhaps -15% for sledges, to be even with shield and (most) 1h weapon combo that have total of -10% together.

lofty wave
#

Except dual weapons? But -5 + -5 = -10 NeckSmile

peak bronze
#

Daggers have no movement speed penalty, dual daggers too.

#

And Flesh rippers also don't have it.

mortal lichen
#

are we quoting the wiki

lofty wave
#

Why are flesh rippers two-handed ThinkingTroll
You can use a shield with bare fists

peak bronze
#

How about Flesh ripper and shield? Rocky

mortal lichen
#

nice suggestions being discussed round here

peak bronze
#

Just curious, what do people think how Flesh rippers would feel if its attack pattern and animations were similar to Skoll & Hati? ThinkingTroll

peak bronze
stark furnace
#

You are actively inhibiting yourself because of current battleaxe balancing

#

Anyone that uses battleaxe for stagger purposes is also just kinda meme material too because atgeir does that job 400x better anyways and has an actual decent main attack chain

#

It’s unfortunate that this is even a question and not understood when a combat update is right around the corner. Makes me really think a bunch of easy layups are gonna be missed.

#

Oh well Rocky 🤙

#

Also just the fact things like poison dmg not being planned to be addressed is another meme

wanton atlas
#

it is what it is and we can't make a perfectly balanced game to make everyone happy

stark furnace
#

You can make obvious right directions towards a decent balance

#

It is what it is is an awful mentality

finite vapor
#

thats a pretty awful excuse

stark furnace
#

It fosters complacency, ignores the root of problems, undermines agency, and its a mentality that can be used to avoid effort. I'd suggest to get rid of that and strive for, how can it be better? Why is it this way, and what can we learn?

#

It is what it is becomes extremely toxic when it hurts curiosity and responsibility

#

Rocky 🤙

wet drift
#

Combat in Valheim is ok, and I don't think it will ever be more than that. It's just unfortunate whenever it becomes a focus. Ashlands and most boss battles are among the worst parts of the game because of it.

finite vapor
#

? what even
ashlands is terrible because of super boring fortresses being the main content, frame lag, sound bugs, boring enemies, and lack of progression

stark furnace
#

Combat could be more than okay in valheim if they do the combat update right

finite vapor
#

in a brutal survival game combat should be a focus...

#

unless brutal is to be reflected by inventory space and rain damage build pieces

#

SmilingNeck 🤙

granite geyser
peak bronze
#

I'm not, just thinking. Rocky

wet drift
# finite vapor ? what even ashlands is terrible because of super boring fortresses being the ma...

The problem I see is that you just fight. Fortresses and "lack of progression" is part of that. The latter isn't even true, you get new gear, new food, new buildmaterial, all the progression you would in another biome. Getting it is just less work, which is meant to be balanced around the place being dangerous, because of the enemies.

It's the first biome where fighting is the main activity/challange.

light fractal
#

What are we complaining about right now?

lament zinc
#

I'm not complainging about anything.

But some are complaining about the fighting, the fact they consider magic as OP, the fact that some weapons have MTP while others in the same branch hasn't, the fact that some weapons are too good and all that.
Oh and the fact that the current combat update should have the changes they would like to see, instead of waiting to see what happens before they comment on it.

#

In short, the usual about the fighting.

stark furnace
#

It's not an opinion that mage is op

#

It's an unarguable truth

#

I'd like to see how any other playstyle compares to a 210-700 hp bubble, ranged aoe, insane utility, and best dps in the game, separation of resources in stamina bar and eitr bar

#

Oh right, everything falls short and pales in comparison

warm patrol
lament zinc
#

If we all would be able to get into Ashlands without using food, potions, armor and fighting with our fists only, I would agree with you.

But right now you're one of the few persons who's able to pull that off; so in your opinion magic is OP.
Others struggle still with using magic to get to Ashlands, so for them magic certainly isn't OP.

stark furnace
#

uh my skill level has nothing to do with mage being op

warm patrol
#

you don’t need to use mage gear to use magic

peak bronze
#

Yeah, but you are more effective caster when you have better regen for eitr.

warm patrol
#

well yeah but you don’t need it for magic to be strong

stark furnace
#

The only skill you need to be able to do as a mage is run--> jump --> bubble and 9 times out of 10 you won't die

#

If pressing 3 buttons is the limiting factor on what makes a build useful for experienced players vs inexperienced players i dunno what to say

lament zinc
#

You keep telling that and the biggest problem isn't whether or not magic is OP, but the fact that someone was asking what was going on and I tried to explain that.

To which you picked two words from my reply to start your same rant over again.

Perhaps you should read things for a while and avoid discussions the moment magic pops up, because it clearly triggers you in a rant that only gives me the impression I'm listening to a broken record.

stark furnace
#

If we all would be able to get into Ashlands without using food, potions, armor and fighting with our fists only, I would agree with you.

#

When I was talking about mage being OP, you clearly disagree

#

But right now you're one of the few persons who's able to pull that off; so in your opinion magic is OP.

lament zinc
#

Because it is YOUR opinion it is OP.

Others disagree with you, but you can't accept that fact.

stark furnace
#

I can accept it, but I'm arguing against it

#

And I'm presenting facts to support my claims

#

Guess that's highly illegal 👮‍♂️

#

And I like the fact that rather than make a claim, you attack me personally

peak bronze
#

Mageplay is easier in many ways: there are 2 resource bars, other for spamming magic and other for movement. Damage output is great even with low skills. And you can stay out of reach easily, plus protection shield increases the survivalibity significally.
Of course, people with less experience can still struggle and people with more experience find it more OP. But it is different gameplay to be considered, you cannot stay at melee range as full mage.

lament zinc
#

I'm not attacking you personally.

I'm trying to tell you - for the third time now - that you're so triggered by the combination of the words "magic" and "OP", you don't read the rest of the message it's in, but immediately start your same rant about it being OP again.

And I'm pretty certain you will do it again and again and again and again until we got the the 2.0 version of Valheim, because that thing - whether it's true or not - will trigger you each and every time someone brings it up.

stark furnace
#

it clearly triggers you in a rant that only gives me the impression I'm listening to a broken record.

#

You're still not making claims or any evidence to back up your opinion, and attacking me

#

It's almost as if my evidence and facts are valid 🤨

lament zinc
#

VinnyBoy — 18:52
What are we complaining about right now?

Thorin Oakshield — 19:02
I'm not complainging about anything.

But some are complaining about the fighting, the fact they consider magic as OP, the fact that some weapons have MTP while others in the same branch hasn't, the fact that some weapons are too good and all that.
Oh and the fact that the current combat update should have the changes they would like to see, instead of waiting to see what happens before they comment on it.
[19:02]
In short, the usual about the fighting.

In bold text; the question and my reply.
In Italic the line about magic.

I rest my case and leave to do something useful.

wanton atlas
#

So this chat is for SUGGESTION DISCUSSION. not just ranting things you dislike about the game 🤔
I've had multiple people complaining of people hijacking the channel for personal rants for hours on hours.

Those who feel targeted. should feel it

stark furnace
#

So we were suggesting and having a discussion on balancing issues. I’d also really like an answer on your, it is what is mindset, in another channel too. Because I really don’t understand that. At all.

#

And we’re talking about these issues because if they don’t get addressed, they more than likely won’t be because of “we move forwards not backwards”

stone citrus
#

It does devolve to he said she said

eternal storm
#

I have no idea what you people are talking about so I'll just comment on this suggestion: #suggestions message

I think a game about vikings could have the option of magical tattoos and such but only as long as they take an armor slot (you know what I mean): for balance, and to make it mandatory to show your tattoos. I would really like to play as a nutjob berserker covered only in tattoos and blood.

weak gate
#

Just make them cosmetic

granite geyser
#

i'm sure purely visual tattoos would look great... in a character that's fully covered in armor 99.99% of the time...

abstract cobalt
#

You mean you don't spend dozens of hours making a pretty player char even if you then cover all your hard work in full plate?

weak gate
#

I’m sure getting one hit by a greydwarf brute in exchange for a stamina bonus would be super fun when you’re plains level

granite geyser
abstract cobalt
#

I gotta know that I'm pretty on the inside

spiral tundra
#

it should be illegal to have rocks in the ocean

languid ibex
#

@olive yacht just swing twice and utilize ratatosk...

#

All that change would be doing is removing the 3rd hit and potentially changing the strongest part about battleaxes, the poking secondary

peak bronze
#

Yeah, I think only the first attack of the 3 hit combo could be adjusted to be slightly faster, but otherwise the combo is good and the poke is useful too. But they could benefit from small damage buff and movement speed penalty change.

#

Thinking, Iron battleaxe has 70 slash damage at quality 1 and Crystal battleaxe has 90 slash (plus 30 spirit). Krom has 150 slash and Slayer 170. So the increase is always 20, meaning if there was same tier 2 handed sword as Crystal battleaxe, the damage would be 110 slash for mountain tier by that logic. That would mean that if there was same tier battleaxe as Krom, the damage would be 130 slash.
Also according to the attack speed difference, 2 handed swords deal more damage and are faster. And comparing 1 handed axes and swords damage are almost equal (axes having slightly more but being bit slower) , so this makes think should it be the case with 2 handed versions too, battleaxes being slower but dealing slightly more damage? ThinkingTroll

mellow crater
#

But greatswords have MTP while battleaxes don’t right ?

finite vapor
#

greatswords REALLY shouldn't have multiple target penalty if 1 hand swords don't...

#

battleaxes do need some love tho. they're inferior in just about every other way. at least take off that move speed penalty

olive yacht
peak bronze
#

Yeah, 2 handed weapons having less defence and more stamina usage but also more damage against groups (since having no MTP) and singular enemies while 1 handed with shield provides more defence and less stamina usage but less damage against groups. That should be the case IMO, 2 handers being more risk and reward and 1 handers with shield less risky option.

peak bronze
languid ibex
#

If that MTP setup is intended I would love to know the logic behind it because I struggle to see any reasoning 😅

wanton atlas
#

I got not answer to that atm

peak bronze
wanton atlas
rose swan
#

Lot of pajama suggestions recently 🤔

rigid locust
#

sorry, probably should've read up through the channel before posting

rose swan
#

All good! I remember seeing another pajama suggestion a few days ago, not sure where it went Ragnar_laugh

mellow crater
peak bronze
rose swan
# wanton atlas Copy cats?

Maybe I’m crazy, could’ve sworn there was a suggestion about PJs a few days, but maybe I’m remembering wrong Ragnar_laugh

wanton atlas
#

No clue

#

Things tend to be... Trending....

stiff stag
#

It's a large part of why so many ideas are recycled/overdone (aside from obvious ideas literally anyone can think of), even some that are seemingly unique don't stay that way for long because multiple people copy what they saw (also tends to happen with popular ideas but isn't always the case).

mortal lichen
mortal lichen
#

but then scales and henrik (who i've yet to be assured aren't the same person) derailed with the whole stamina axe tower shield daily chatter

stark furnace
#

Well one is australian the other is american

olive yacht
finite vapor
mortal lichen
#

what

stark furnace
#

On a more serious note, dunno about you but it has always frowned upon to say two different individuals are the same. I hope you don't mean that, and if it is that it's a modmail kinda situation

finite vapor
mortal lichen
#

It was a joke 🥲

#

but sorry, of course I know you two aren't the same, you just discuss stuff in a similar way ^^ it wasn't meant as mean, sorry if it came across that way

stark furnace
#

No worries

finite vapor
mortal lichen
#

I know Scales,
from other parts of life

uncut linden
#

What do people think about a "farming blueprints" kinda deal where instead of just planting 1 plant at a time, you can plant in preset patterns? You press a key to cycle between them
Once one is put down your guy just plants them one by one for you, perfectly spaced, and hitting almost any key during it will make them stop. Feels like it would really save the ol' mouse.
Idk if it's been suggested before, I know farming is something people suggest a lot for

wanton atlas
#

if we make it any easier, we could just re-do the entire thing and make it a minigame instead with planter boxes or something else

#

the thing is "how many carrots do you actually need??

#

so many people make 1000's of carrots. and need less than 2-300

stone citrus
#

Co-op, 1 farmr, many popl

#

I forgot about my "" ky... oops

wanton atlas
#

then that farmer don't have to cut wood etc 🤔

languid ibex
#

Personally I still want a Plantmancer staff that allows you to plant 5-8 seeds in a row in front of the player using the dead raiser animation. 😅 Eitr needs some at home uses, I'm overflowing with Eitr food consistantly.

wanton atlas
#

never heard about a plantmancer staff

languid ibex
#

I don't know if I ever officially suggested it, just theorycrafted in this channel.

stone citrus
#

Just like stardew valley
you plant one by one
eventually, you get a better one to water 9

#

I find that the discussion tunnelvisions around it being too easy

uncut linden
#

Planting more than 1 seed at a time is like magic XD
I remember in a world with 3 other people, and it was pain farming enough flax for just 1 set of the beginner magic armor + 1 or 2 upgrades
I'd rather brave mistlands to get the brains for eitr man T_T

#

Someone should suggest that staff, sounds like good QOL that you earn later in the game

wanton atlas
uncut linden
#

Oh, sorry

wanton atlas
#

but still. WHY DO YOU NEED 1000+ carrots?

#

10000 carrots?

stone citrus
#

you undéréstimaté thè consumption

uncut linden
#

Some dishes take 3 carrots each, and if you got a lot of boys you need a lot of carrots
But yeah it can be overkill
Though, there is quite a few farmables in the game, in different biomes
I can kind of understand some overplanting to make sure coming there and farming is worth the trip

rose swan
#

Still stand by the idea that there are ways to organically make farming more efficient while also being immersive, I just don’t think ‘grid planting’ is the way to go, too menu-ey 🤔

hollow seal
#

Reducing the time that crops take to grow If planted in perfekt conditions could be a way (or just a way to reduce the grow time)

long glacier
#

I feel reducing the grow time would mean you need more frequent managing of farms to get maximum value which seems annoying, and it would have the same amount of time spent planting and harvesting

weak gate
#

what do you think of my emoji designs?

granite geyser
#

almost as if the point of a co-op game was helping each other...

weak gate
#

Right now i just farm carrots because i have a lot of them and i need to feed my chickens some more seeds

uncut linden
#

In my friend group farming is so boring and tedious that only my sister and I could stand to do it any significant amount. Others were mostly working on progressing
Flax was still pain

lofty wave
granite geyser
#

@sage crest because enemies work very drastically different from how player weapons work

#

also, you shouldn't have bothered, that "suggestion" will be removed anyway

lofty wave
#

Enemy weapons don’t have secondary attacks. Their equipped weapon is swapped when they want to use a different attack.

sage crest
# granite geyser <@934535326884577350> because enemies work very drastically different from how p...
  1. I’m giving people extra context to think about it, completely fine if devs decide to remove it.
  2. It’s just simple reasoning as to how it could be changed. And yes they work differently, but when both are using a big sword, why should it be different between them? When they both do the stab attack with it, it’s different between them. Not saying enemies should work just like players, but a single enemy with a single weapon type, maybe it should match.
granite geyser
#

if they changed the way they are, some weapons would be drastically nerfed

like atgeirs

lofty wave
#

I’d rather have the charred warrior be changed so their stabs do slash damage, making the root harnesk less overpowered in ashlands

sage crest
peak bronze
lofty wave
sage crest
sage crest
granite geyser
sage crest
lofty wave
#

If root harnesk gave bonus defence vs pierce instead of a damage modifier it would scale better in progression ThinkingTroll

peak bronze
stark furnace
#

or just poorly balanced

lofty wave
#

Why damage variance froggifroggifroggi

sage crest
stark furnace
#

He should def have at least one attack unique to him to warrant him being a mini boss, all other mini bosses do

lofty wave
#

Double feint NeckSmile

granite geyser
#

but tbh it must be too late to ask for stuff, especially now that they are working on DN right away

sage crest
#

I’m sure they’re planning on polishing some stuff after 1.0 and the unnamed update coming before deep north so there’s nothing wrong with asking

stark furnace
#

Unnamed update = combat update btw

lofty wave
#

-# The perfect update to fix damage variance

sage crest
#

Ya it’s a polishing update (combat based) so it’s good to be talking about these things

stark furnace
granite geyser
sullen sequoia
weak gate
#

Make them parry you

pale drum
#

Atgeir is pretty op for both pve and pvp from what I've seen

lofty wave
#

The high stagger would make it impossible to parry without staff of protection in pvp

weak gate
#

I like the knife and small shield combo in pvp

pale drum
weak gate
#

That’s also a good example

rose swan
#

#suggestions message I like the idea conceptually, like as a broad idea. Not huge on the example though, but I love the idea of having that kind of synergy between areas 👍

weak gate
#

Big tree=good tree

#

Use old biomes=good game

languid ibex
#

We don't need an additional wood across biomes to achieve this tbh, the concept can be acheived by having larger scales possible to generate very rarely. Considering the plains trees are available in the meadows, this logic is already present in multiple ways.

#

It just sounds like what fine wood does, but do it again.

weak gate
#

But at a greater scale, adding potential nostalgia tied to the resource

languid ibex
#

Which already happens

weak gate
#

I think that the Black Forest isn’t used late game besides from bronze and core wood

languid ibex
#

Feasts

weak gate
#

Overshadowed past the mountains

languid ibex
#

Yeah not at all lol

weak gate
#

Elaborate

languid ibex
#

Not to mention fish, banners, and minibosses

#

Every feast is useful all the way to ashlands

weak gate
#

swamp to meddows level: even 35

#

plains level: even 45

languid ibex
#

Yep, great for base activities

weak gate
#

mistlands level: even 55

languid ibex
#

Long lasting, cheap, and enough to deal with any raid

weak gate
#

ashlands level: even 65

#

i don't find the point in not using level appropriate food

#

unless as a last resort

languid ibex
#

Ease of access really

#

It also doesn't eat away at the level appropriate resources, which can be used for progression and tasks in harder areas.

#

Farming with a ton of stamina and health feels like a giant waste when it's never utilized, even during raids.

stiff stag
#

I use food well below the appropriate level often in favor of more convenient food to make, and I've learned how to adapt to playing that way. At the end of the day it's a matter of opinion. It may not have value to you personally but it does have value to plenty of other people.

languid ibex
#

Do we need reasons to return to older biomes? Yes. Should it be another wood type? I don't think so, especially when it seems the deep north has another wood type on the way, and several wood types already go underutilized.

eternal wyvern
#

Hmm, I'm not really a fan of not being able to cut it down until the very end of the game. I like being able to use the past resources to do things as you go further along but to introduce a resource during deep north within meadows is odd.

stone citrus
#

If the finale has you going through every biome for an item, I wouldn't be mad

weak gate
#

same here

#

or a miniboss from all biomes to spawn the final boss

peak bronze
peak bronze
peak bronze
weak gate
#

:)

jagged sigil
#

what does the ♻️ mean

sage abyss
rose swan
#

#suggestions message Hmm I think that would be just a little too complex- in terms of having unique mini bosses for each unique dungeon. Assuming I’m understanding correctly 🤔

Would be extremely difficult to have a feature that’s similar to Eldenring, I would guess. Pretty drastically different games, once you look past the surface level similarities.

wanton atlas
#

that's basicly every other MMORPG game in the entire world

#

I personally want valheim not to be like every other MMORPG game in the entire world 🤔

sick breach
#

#suggestions message

I like this idea. Could be implemented as style choices for helmets that change the build cost to require a trophy.

#

Not sure how hard style choices changing the build recipe would be to implement though.

pale drum
#

#suggestions message Had me with the "make burial chambers useful at all stages" part, but lost me with the minibosses with unique loot. We kinda already have that with Hildir, and a miniboss in baby's first creepy dungeon would result in a lot of preventable and highly annoying new player deaths.

stark furnace
sick breach
#

Yeah, i think its fine to be able to ignore early level dungeons as you advance. Also stops them getting wiped out entirely on multiplayer servers, leaving late starting people high and dry.

stiff stag
#

That's the whole point of progression in general. Earlier stuff remaining relevant later on should only be reserved for things that make sense to have continued use (like basic wood, iron, and other versatile materials). And early game dungeons shouldn't remain relevant, that's what later game dungeons are for.

pale drum
#

If only carrots were relevant later in the game...

sick breach
#

They are though. They're used for mistland food, no?

pale drum
#

Forgot about that somehow Ragnar_laugh

crimson dock
#

Ashland’s does a eh job at bringing previous resources such as pots having low chance of dropping most metals problem still is that silver is basically useless after the mountain biome

#

Mountain biome is overall the most encased in itself stage of the game not interacting much with the biomes or progression outside of it except boss power/loot while you’ll pretty much always have reason to go back to Black Forest or swamp or plains

#

Even having a trader or something later on you can barter with with silver

mellow crater
#

Silver could be used to craft trading items like silver necklace ?

pale drum
#

Silver at lvl 2 artisan table

rose swan
#

#suggestions message But why new material for something like this? Why not neck tails and/or neck trophy? 🤔
(either way, not a fan of the cloak)

stiff stag
#

Not to mention being able to negate the wet effect before swamps would eliminate the environmental danger from that biome, when that's meant to be a hazard and part of the difficulty there.

peak bronze
#

And aren't necks wet anyways since they swim at the water? So how their skin rejects wetness?

lofty wave
#

Neck drops have too many uses already froggi

light fractal
#

the wet status should be applied gradually

#

aint no reason I get to 100% wet just because rain touched my hand for a second

finite vapor
#

Simplest way would be it adds +10s every second you stand in it maxing at 2min..

stark furnace
#

For rain sure but if you're swimming wet should insta be at 2 min imo

rose swan
#

Bonus points if debuff build up was dependent on light/heavy rain

#

+10s for every second in the rain
+20s for every second in heavy rain
Max 2:00 for submersion

#

Muddy debuff for swimming in sunken crypts ||on hard mode 👀 || , basically wet+

finite vapor
#

Kinda like tarred

stark furnace
#

Improvements towards making hard/vh actual difficulty settings and not pure number changes are always welcome NeckSmile

light fractal
#

my character goes from 0% to 100% instantly if get submerged just a bit too much.
Mind you its ultimately not a big deal, but it can be annoying sometime.

stark furnace
#

yea idk tbh

long glacier
#

I think different wet timers for different amounts of submerged would work well

pale drum
#

The ramp-up should be a tad bit ridiculous, though, to encourage running through the rain at mach 28389403 just like in real life.

dusty oriole
#

I'd settle for the rain not affecting you when portalling to a non-rain area.

Its so hard when you leave your base fully covered, enter ashlands/mountains etc - and get rain for 2 seconds while it fades out.

Being wet in mountains is especially dangerious...

stark furnace
#

how so?

#

well if you're speedrunning and don't have frost res ig NeckSmile

finite vapor
#

SmilingNeck 🤙

wanton atlas
#

Just because they don't agree with you. People are human beings and not "bots".

brittle garden
#

I would like to suggest horse (has cool horsey backpack for carrying stuff in early game)

mellow crater
#

Horse suggestion is banned here because it has been suggested a hundred times and devs said it don’t match with the game and it will never happen.

brittle garden
#

Ah dang my bad

mellow crater
#

The reason why you got 10 🐴 on the suggestion btw :)

#

some months ago this suggestion appeared every week, but it’s been a while since I hadn’t saw it.

eternal storm
#

Horses probably are not a good idea in Valheim because the terrain is mostly water, trees and cliffs, so aside from the Plains a semi-realistic horse would be useless.
You might have heard of Minecraft: they added horses but "nobody" uses them because of the terrain, and the game doesn't even feature carts or ships.

stark furnace
#

You’re right the game now has flying ghasts mounts instead Ragnar_laugh

wanton atlas
#

but a horse would add alot more complex issues IMHO

#

people would love their horse. and he horse when it does would make alot of people emotionally upset also

#

hence a horse would be a terrible mount to add

#

besides the problems of transporting it all over the game

#

if valheim was another game with horse-riding as a planned mechanic it could work

#

like red dead redemption

granite geyser
wanton atlas
#

well kinda

#

but a lox isn't something you love IRL in the same sence.

#

but transporting any kind of non-player item or entity on a boat is really anoying

granite geyser
#

That obviously means you should make it your problem instead of expecting people to make it their own problem

wanton atlas
#

atm I am listning to the Q/A interview with Grim and Lumah

#

-# you should also

wet drift
olive yacht
#

-# MC horses also have a thicc hitbox, which doesn't mix well with dense forests made of impassable leaf blocks. + they like to wander off to narnia (read: the nearest cave or lava lake) the moment you get off

peak bronze
olive yacht
#

yes~

peak bronze
#

Ah, I have rarely seen "MC" on use in our language, we usually refer it as "Mine" (pronounced differently).

dusty oriole
eternal storm
#

Friendly reminder that @brittle garden was suggesting an early game transport while aforementioned "MC" transportation methods are mid game to late-late game. Early game transportation in Valheim is karves and portals, semi-realistic horses could never beat those.

If you look at the world of Valheim it's basically a huge archipelago. And it has ships. That doesn't exactly scream "horses!"

wanton atlas
wanton atlas
#

but that was changed since vikings + boat = cool stuff

lofty wave
#

Would no water mean no necks froggi

eternal storm
#

I really can't imagine Valheim without sailing. I just wish it was more... I don't know. More.

mortal lichen
#

Just raft everywhere

rare yacht
#

Petition to have a corewood log to paddle across the ocean on 😂 😂 😂

mellow crater
wanton atlas
stark furnace
#

#suggestions message Tons of great features from v rising that valheim could learn from/grow inspiration from, sadly i don't think this is one of them

eternal storm
# mortal lichen Just raft everywhere

Sorry but slugglishly floating on a piece of garbage towards the nearest serpent doesn't count as sailing, even though It probably helps with the survival of their species. Which might or might not be a request for a Sailing skiil and more reasons to use it.

wanton atlas
#

A long time ago, the wards actually did help to protect anything inside the radius of the ward. the wards did take damage over time tho and eventually break. but players would just stack 10 wards in a tiny area and basicly have an indestructable base. which wasn't the intended feature and hence it was changed @idle gate

#

but this is why they still blink and makes noices when things inside the radius is attacked

mellow crater
#

Very helpful to know when a greydwarf is damaging my beautiful castle while I am crafting

quasi herald
# wanton atlas it's hard enough to not make lox riding and asksvin riding not OP 🤔

What if it were a small winged creature with limited stamina, so it couldn’t fly across the ocean, just enough to get over mountain slopes or hop across the rocks in the Mistlands, that didn’t attack or wasn’t very strong, and had a reliable 'stay' command, like sitting on a boat? Or maybe, I don’t know, a magical item to let us ride a Seeker, hehe.

peak bronze
stark furnace
eternal storm
quasi herald
# peak bronze They have said no many times to flying mounts.

The interest isn’t necessarily in flying itself, but in something to overcome the uneven terrain and be usable in at least most of the biomes. Not that, in my mind, it wouldn’t be cool to ride a seeker soldier or a regular seeker, hehe.
That said, I’m not a programmer and don’t know what’s easier to do: adjusting mounts to climb terrain or creating new mounts.
I mean, the easiest thing for sure is to do nothing and leave it as it is, hehe.

rose swan
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Huh, that sounded way better in my head 🙃

wanton atlas
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I usually don't do this since it singles out Jade as a content creator. but it's informative aswell towards people in this channel
https://www.youtube.com/watch?v=YvMHYOZCKQ8&

VALHEIM QnA LIVE IN REAL LIFE! Ask dEVS aBOUT tERRy!
RATBAGGERS I'm Jade PG: The home of survival with over 100 milion views across 3 youtube channels!
Help support me by becoming a ratbag member here https://www.youtube.com/channel/UChw79R449GZdyT8woSSSORg/join
Email for business jadepg.biz@gmail.com
Jade PG PG2 - 6k subs - Ark And Pvp Games...

▶ Play video
wanton atlas
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the valkyrie was suppose to come down, attatch to the player and carry it away

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but... yeah.. easier said than done 😅

sly hull
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With a bit of practice you can catapult yourself to overcome difficult terrain. 😇

stark furnace
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And the best part is very very few things actually affect the distance/projectile of the catapult launching, so it's entirely skill expression

lament zinc
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@surreal burrow please don't reply to a suggestion in the suggestion channel like you did here: #suggestions message

The suggestions channel is for the suggestions only.
The suggestions-discussion channel is to reply to them and discussing them.

wanton atlas
lament zinc
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Which is useful, but if people don't know they shouldn't reply there, you're keeping removing them.
Unless it's in the pinned messages - which most people don't read, I'm afraid - which means they should know it.

wanton atlas
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well. let me call people out then 😅

brittle garden
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would it be a cool sugestion for a wandering trader trading needs from different locations but only if youve explored those locations already

wanton atlas
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Think I've seen similar before. But it's not really possibly since it would probably collide with tons of objects

quartz totem
# wanton atlas A long time ago, the wards actually did help to protect anything inside the radi...

What if instead of defensive purposes by soaking damage, like you said it used to be, the ward acted/behave as a "building-tick condenser", that is, every building piece within the ward's radius would have its frequent "tick-damage check" reduced to a longer [plausible number]. (this "tick-damage check" I'm referring to is what makes a piece goes from green to red and then break. And, iirc, this is what makes large building sites lag so much due to many pieces trying to check this every other [second?])
Removing the "tick-damage check" would make things float within the ward's radius, right? So the ward would be a "weak" solution for large buildings acting as a "pilar" to reduce lag.
I'm not sure how long that would be to code it or if it would create a significant impact to actually reduce lagging near large buildings if done, but...
It is just a hope I guess.

wanton atlas
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Um..

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Would still be alot of checks etc

quartz totem
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What? Was it understandable?

wanton atlas
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The gist of it

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But it's not so simple just to change it

quartz totem
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It would be just delaying the ticks, then? roughly saying

quartz totem
wanton atlas
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It would make every piece have to check for wards nearby every time it would want to check for wearbtear checks

quartz totem
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But once the ward was checked (if ward is near radius) then itt would not be needed to recheck it ("same" as taming a mob or so, I think) no?

quartz totem
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I mean, I'm not a programmer nor dev (I understand few things about some languages tho) but the shield generator 'acts' as a "soft barrier" that prevents weather by creating a "safe-weather zone". Like the sea is a one single whole "entity" across the entire map, rain does not directly "fall" (that's just visuals), it is like a "state" of the in-game air that makes entities wet. Which is blocked by the S.Gen to not not apply that "state" within that circle. Is it correct?
So the ward could function similar to it but to the building-tick damage of building pieces. (I know that it may have thousands of nuances attached to it regardless of the intention, like a mob dealing damage to a wall or a player attacking it, or even the obliterator small radius damage). But I tried to explain it hehe (and get this "suggestion" out of my head) xD.

wanton atlas
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The whole wearntear system is what does all the checks. So your idea would probably slow it down even more

stiff stag
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I remember when I was coding and I wanted to exclude or ignore something from a check, all it would do is require a separate check anyway. I know there are some decent and clever ways to avoid issues like that, but can't imagine it applies in every case nor is it easy to figure out such solutions. Either way, tackling performance issues often isn't simple or straightforward, and the wrong solutions either don't change anything or make things worse.

wanton atlas
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if it was simple......

quartz totem
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Programming is hella difficult. But I thought some workaround could help with the fps drop near large building site. But "the hole is even deeper (than the eyes can see)" = an idiom from where I'm from.

wanton atlas
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😄

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and also. rendering things takes performance aswell

quartz totem
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Sure do. I don't mind running around my base with 20 fps-ish. But of it is better around 30-40 nevertheless. (and the to build even more hehe).

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Also, Smiffe, another thing I wondered. Why is it that the "Stay" command to wolves is not a "stop at this coordinate until I say otherwise or danger approach" and more like a "wander around at you will and be lost until I find you" (even when dismounting askvins, which don't have such commands, they do this wandering).

wanton atlas
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well. they aren't statues 🤔

acoustic gazelle
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has there ever been someone who has suggested a mountable version of the balista so we can shoot manually?

wanton atlas
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not that I know of

sullen sequoia
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I will admit with the Ashlands, that I changed from large shield to tower shield when dealing with mobs for the whole reason it knocks them back further and gives me more breathing room and not running out of stamina with all of the parrying one would do. That said, a shield bash for even greater knockback would be great.

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It could have a small windup that could leave you exposed if a straight bash is too much.

weak gate
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@wanton atlas, earlier i suggested some new emojis I put in the art channel, I’m sorry if it’s late for you, but i just wanted to get your opinion

wanton atlas
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I sadly only want ingame art/icons from the game

weak gate
wanton atlas
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crying frog made by dev-team

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😄

weak gate
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Fair

wanton atlas
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not sure we even showed the entire "art piece"

weak gate
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Can i see?

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It’s fine if no

wanton atlas
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unsure if we ever showed it 🤔

weak gate
wanton atlas
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Hm.. no

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it's never been revealed. and it has some wierd shit 😄

weak gate
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Can i see??

wanton atlas
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no

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not official art 😄

weak gate
weak gate
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is the recycle reaction positive?

granite geyser
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yes

weak gate
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thx

stiff stag
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It's neutral, separate from the votes. Just there so people can mark that the idea has been done/seen before.

mortal lichen
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I use it as an eyeroll

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||(this is a joke) (ok maybe 67%)||

dusky forge
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Ik about the horses, but are there any other banned suggestions. Just joined the server for context

peak bronze
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Not "banned" but some ideas that devs have said no to (iirc):

  • more item slots/armor slots
  • building on boat (aka raft)
  • crafting from containers
  • recycling materials.
mortal lichen
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bears

rare yacht
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We need Jotuns that have fur so they do everything bears would and more by not being just bears
Like an upgraded Troll-type mini boss for the Deep North

quasi herald
rare yacht
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Vertical ladders is wild

quasi herald
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flying mounts

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Animals pulling the cart

granite geyser
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Dedicated gear slots

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Expanded inventory

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Increasing height terraform limit

tight valve
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I'm still surprised they put it on Xbox. I don't think it'd ever happen but I'd love to see it just appear in a random Nintendo Direct.

granite geyser
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Microsoft reached out

Nintendo didn't

stiff stag
stiff stag
# rare yacht Vertical ladders is wild

Coding an actual decent functional vertical ladder is such a complex process with a ton of issues and janky/frustrating behavior to tackle. Very understandable they chose to forgo that process. It's also why ladders on ships just teleport you to the top, it cuts out a ton of extra work for something that would be of very minor/negligible value (or if implemented wrong could lead to getting on ships being a frustrating chore).

rare yacht
languid ibex
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I've used that function to get up to a treehouse by utilizing rafts in the foundation

rare yacht
languid ibex
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Stranded's pretty cool you should give em another shot

rare yacht
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I'm good, honestly

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Life's too short for this 😂

#

#suggestions message I feel this could be neat, but not like this.
Like, just befriending a Dverg so friendly fire is off with it.
I killed too many of 'em lil' guys because one stepped in front of me 😭

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But hiring an army is overkill in my personal opinion

peak bronze
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I think hireable dvergr is also on the "not happening" list. Since they are in Valheim to loot, not to look for friends.
They are neutral to us at best. ThinkingTroll

rare yacht
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Maybe not hire, but befriend

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Like, you offer one a Tasty Mead and friendly fire is off for like 10 mins

stark furnace
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idk the not happening list is a meme, they've proven time and time again that things on the not happening list eventually come to the game, just wait and see Rocky

rare yacht
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As we say here; "Only the crazy don't change their mind"

stark furnace
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I don't particularly think hireable dvergr would be a fun mechanic but who knows maybe they could make it interesting Rocky

rare yacht
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Truce-able more than hire-able for me

stiff stag
shut finch
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I just need to say that Mistlands is the worst biomes in video game history

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making both exploration and combat feel worse, and i think that for a game saying id rather not do it is the biggest insult. Not one other biome made me feel so numb with its tediousness