#valheim-chat
1 messages · Page 272 of 1
So either kill the troll and use the pickaxe on the copper or stand on the copper, annoy the troll and dodge roll when it swings, stand in front of a tree and dodge roll when it swings.
Put it in a corner and use an inverted roof corner above it, so the smoke gets funneled out but the rain can't get in.
Put half beams above the hole you created for a chimney and built a roof on that.
Put half a floor right above the fire, and another half a floor on the other side but way higher.
Stay a good distance away from it and plink with the bow.
It vanished??
You broke it? Did it drop an ancient seed
Oh that I did not check
I died to a troll again c:
Which wood should I make this guy get
just make it chop down a bunch of trees at random in black forest
needs to be pines for corewood
Yes it did drop an ancient seed
Can someone come to my screenshare and help me do this troll thing by telling what's to be done
yr practically at the point of making bronze, after you get a smelter all you need to do is craft a bronze axe then you don't need to mess around with trolls
I cannot hit the veins because of this dang troll tho
finewood bow is the ideal for that, otherwise the crude bow
There's 3 copper ores next to
or you could get the troll to chase you far away from the copper
I don't wanna waste him just yet
Just kill the troll and mine the copper if you keep on dying
Fireworks!
Black cores too, but not molten cores 
That sounds wasteful
It’s fun though 
uh, do greylings have their own trophy?
yuh
It actually looks dope when set off together like 10 at a time
every type has their own trophy too
i know about every others but i forgot if the weakest of them had one.
The building system in this game ruined me for other games. I've spent a week building a castle and I just find myself stopping to look around at how cool it is.
Except ghosts
Don't look for ghost trophy
Any other game I've tried to build in since this game came out has dissapointed or frustrated me.
oh yeah, i played long enough to find out they dont but literally forgot if greylings do ;D
i started new playthrough as my previous world is well, very old and decided on trophy progression to make it more interesting
Going to kill every boss 2 times once for the stones and one to hang somewhere as trophy or is getting the trophy just once enough?
2 boss kills + need to gather all other trophies from the biome before the boss fight
Nearly 700 hours in this game and countless greylings murdered and I don't think I've ever seen a trophy for them, unless they added it VERY recently
Once you have blackmetal chest almost half full of black cores it's not that wasteful anymore.
Afaik there’s no greyling trophy
Where did you find so many?
From infested mines.
Im pretty sure we dont even have 10 anymore
Keep on doing infested mines and you can gather a fair few together or devcommand them in for a fireworks show.
Literally HOW
Did you visit every infested mine on the map, i got like 5 out of one
I've run many of them. I like explore Mistlands, especially with Feather cape + Berserkir axes leap jump.
Dvergr mage rolling over in his grave at the thought of burning black cores 😂
Tbh once you have like 15 cores you’ve got all the crafting stations and the rest you’ll only need for shield generators
- The shield generators that are totally optional... I f.ex. don't use them as the sound it makes is too annoying and there are other ways of keeping your portal/workbench safe - grausten structures / stone portal
I only use them for fortresses so it’s clear which ones I’ve captured and where I’ve got a safe spot to rest and for the fader fight
5 cores out of 1 mine... Dude that's pretty good... Lucky even...
Plus they look really cool completely engulfing the fortress
If thats good another reason to not burn them
The forts are easily recognisable by map markings and the green laser thingy
I just sometimes use one in ash-fort that I capture for askvin breeding purposes
Yeah it's very good.
There are chances of getting 0 sometimes... And in my experience it's usually 2-3 per mine (on some playthroughs I had to go through 3-4 mines to get the first 5 cores)
(Aaand then obviously the 4th mine I cleared had like 6 of them just to tilt me xd)
13 or 14 black cores from one mine might be my current record.
Damnnnnn
anyone up for the voyage from ashlands to deep north no foot on land once it comes out?
I do not want to be going up there in the drakkar when the dev gameplay has shown longship is sufficient lol
Drakkar is just bad at turning - the stone spires in Ashlands make it bad, it's not THAT bad outside Ashlands
It’s not just that it’s how obstructive it is to your view especially at full mast so unless they implement further zoom on big ships I’d rather not
If I don’t want to see anything I’d go to mistlands
That might or might not remain that way though.
Yeah I don’t see it changing so I’ll just stick to drakkar only when necessary
Even tho we can teleport everything after ashlands i like the idea of stuffing everything you need into a boat and sail down there
Is there a channel I can find servers? Looking to get into maybe modded servers now in about finished my first play thru
@opal prairie I just made a small build!
Is it still the stance of the developers to not do anything about the issue of buggy combat on hilly terrain? I have seen quite a few mods referencing the issue, which honestly is the biggest indicator that something needs to be fixed/improved in any game if multiple members of the modding community dedicate serious time and effort combatting the same issue. This gets exponentially worse in the mistlands where the entire biome is extreme elevation changes. I would think the devs could just grab any one of the dozens of mods that address the issue, test it out, and then integrate it into the vanilla gameplay. (For reference, I am a software engineer so this isn't an uninformed opinion about grab-n-go coding)
What bugs are there?
how can i blend out the hud i wanna do a screenshot of my base
ctrl+f3
you mean like missing attacks on enemies because they are technically 0.00001m below you?
how can this happen that my nameless portal suddenly leads to a location where i have no portal and second nameless portal (which should be the right target) doesnt work. I looks like a bug where game sees non existing portal in different spot, but its not there
So when you go through the no-name portal that's connected to nothing where do you end up? Just on a random spot that you once visited?
yes, now i changed name of first no-name portal and i fixed itself, now it again leads correctly to second no-name portal
Nothing is bugged with sloped combat.
Man ..... Valheim fishing is the best
Said no-one ever.
lol I've been searching the Ashland's so much for a 2 star askvin I'm having literal nightmares about multiple Valkyries attacking me
And there is no war in Ba Sing Se
No, it 100% is not bugged as that is exactly how it's intended to work.
If there were no issues with sloped combat, then why are there so many mods to fix it?
There are many mods to change how it works, not fix it because, once again, nothing is broken.
Seriously, you're going to dig your heels into me using the word buggy? Sloped combat is a train wreck, is that better?
The word 'bugged' has a very specific use, so yes.
No, it really doesn't, not to the degree you are harping on
Sloped combat is absolutely fine. All you need to do is change your position.
I could write code all day that is technically good, but if it creates an unintended side effect, it is buggy code
IT IS NOT BUGGED. It just doesn't do what YOU want. That is a VERY different thing.
Get over yourself, I will continue saying bugged because that is exactly what it is...if you don't like it, stop responding
i was complaining about it previously when i was hard stuck in the mistlands
What problems do you actually have with sloped combat? Sometimes it helps to be a bit above the enemy so you can dodge larger attacks.
you guys just need fish wraps... mmmmmm fish wraps
i'll take a mukshake
Being slightly above can render your attacks useless because they go above the enemy hitbox. Reverse also happens too with larger enemies where their attack arc is large enough to hit you on a down slope but you can't hit theirs because the slop pushes their hitbox too far away (pythagorean angles, yay...)

If you’re slightly above, move down on the slope. It’s just like moving forwards if you’re too far horizontally.
Sometimes you don't have that option because you can be pushed into a corner up a hill
Just to make sure, you are searching at night right?
yep 🤣 I go out every night every time I'm playing
so much so I'm having real dreams of being swarmed at night in the Ashland's lol
Its one of the things on my bucket list
But im procrastinating hard
I also dreamed about valheim today 
I Think thats not healthy
With all of early access games I have play tested, I have always found the list of mods to be the biggest indicators of what needs to be fixed. When you see an issue that is heavily targeted by the modding community, there's probably a reason. QoL mods are great for rooting out what improvements could be introduced into the base game. When there are a number of mods that focus specifically on FIXING sloped combat, as such is the case with Valheim, it's because there is an overall quality issue with the current implementation
Use a pickaxe to fight if you hate your hitboxes that much
Mods are here to provide a functionality not present in the vanilla experience
Sure it can contain good ideas
But just because there are hacks doesn’t mean everything should be free in vanilla right?
That remembers me of the way i fight golems
Jump ontop and pick away
As previously stated, when there are numerous mods targeting sloped combat, then that is the indicator that the present functionality has an issue
There are mods that add guns into the game. Is that an issue with the game?
Yeah valheim needs guns and horses before 1.0 releases 
If thats the case i want the hopper mod for automatisation
Digitalroots Slope Combat Assistance - Total downloads 168051
Apparently ~170k players agree with me
Apparently 170k player just like a different experience
170k players out of 12 million with the game. Gotcha.
That's 170k downloads for a single mod...there are multiple that tackle the issue
@ocean linden why dont you just use said mod and let the basegame like it is
Everyone can be happy, use what you prefer
Why is it everyone is so hard set on defending the current implementation instead of being open to the fact that there is probably a little QoL work that needs to be done?
Well if i miss the enemy with my animation i should actually miss it
I dont want overwatch kind of hitboxes to make it easier
Can you tell me which armor comes after which upholstery?
Because of the way you approached the issue. Rather than say 'I don't like X in the game so I want to use a mod to make it do Y instead' you went 'wah wah wah game is bugged'.
I never heard of upholstery
What armor are you using right now?
If your attack is too low, jump
If your attack is too high, move down the slope
If you can’t move down the slope, you put yourself in a bad position.
And if you wanna keep the high ground you can also use the special attack from a axe, a bow, etc
You should be learning to avoid and work around these situations instead of calling them ‘bugs’ and wanting them ‘fixed’
I'm in the plains area I just beat the dragon
Your next heavy armor would be the ||padded set || while the ||root armor ||can still be viable for its pierce resistance
Development team obviously has less time / resources than the hundreds or probably thousands of modders to hand craft their small scope mods..
It's not even that. The game literally does what they want with respect to sloped combat.
I like it vanilla lol It makes it easy to avoid deadly attacks
How could I beat the next boss
If you've just reached Plains I recommend having a play of it first before worrying about the boss.
Fish Wraps
Play the biome first
Unlock new stuff etc
Your first step is likely to loot ||fuling villages ||
If I tell you that I didn't even beat the boss in the plains area and went to the mistlands
lots of things to be done first, if you're in a rush i would say new metals are the least priority, new crops and food processing structures the highest
plains area i unlocked all new furnace for black metal and furnace,wow
is it because i visited a friend's server yesterday that my own world is bugged right now
Playing in one world shouldn't affect another world.
yea but now my wood walls are breaking down for no reason
pull out your hammer and check the building for weak spots
they will be yellow or red
nothing was yellow or red, i check it all the time, and the workbench just broke down without me clicking on it
used hoe to flatten / alter ground around base by any chance? even cultivating / laying paved road can alter height and maybe loose groundation
blog posts are every month right?
Typically yeah, we’ll probably see one towards the end of the month
i had that question since they apparently will upload short videos, ig thats apart from it
Yeah, I think the Bloodtooth thing is a little series thing they’re doing to parallel the blog posts. Is that what you’re referring to?
Yes, I thought the videos were going to replace the blogs
I think they’re going to be seperate things
is it doable to rush mistland biome just to get 5 scale skins for krom when im on mountains level? (wolf armor / silver weapons / ~150 hp)
Absolutely, just snipe some rabbits with your bow near the edge of the mistlands where the mist doesn't always roll in
Doesn't Krom also require the mistlands new workbench ?
wiki says black forge
Yeah, you need other mistlands materials to make that.
Yeah to make the Black Forge you have to get pretty deep into Mistlands stuff...specifically their dungeon
oh, ok. Thanks for that. In that case there is no reason for me to hunt rabbits
I was thinking you were on a server that already had the crafting stations built lol
ah yes, that would make the game easier to just play on someone else server and use his stuff
If you got lucky, you could find the black cores at the entrance of infested mines.
sadly im playing on my own server, tried to recruit my friend, but he keeps resisting.
The worst part of that is finding the mines in the first place. That's always the hardest part of the entire biome for me.
Had a really good Mistlands experience this last playthrough. Found a respectable amount of black cores in a decent time, so I was able to make the gear I wanted earlier than the previous experience in a way that felt organic. Fun biome imo.
We did have resources at x1.5, which effectively doubles your black cores. Felt really smooth though 🤔
ofc, i go mistlands right after killing eikthyr
you can totally do mistland dungeons (infested mines), just use ooze bombs, stagbreaker, and atgeir
mainly ooze bombs
you can boat outside of the biome and just look if you see some blue lanterns in there
Starsoup is a pro player though, I’m too casual for early Mistlands 😂
There is another reason. Not sure if you want spoilers or not
i dont even build a boat, i just swim to mistlands
armour? whats that?
idk is that a french word?
No, English.
Armour/armor
Correct/incorrect
Both are correct, but one is the cheapskate Yankee spelling. Most likely because they used a Dutch guy to print the dictionary. And since the Dutch are known as traders and cheapskates, they charged for letters they never printed so they got a higher profit.
(says the Dutchie)
-# Armor and armour are both English terms. Armor is predominantly used in 🇺🇸 American (US) English ( en-US ) while armour is predominantly used in 🇬🇧 British English (used in UK/AU/NZ) ( en-GB ).
Well researching that just flipped everything on it's head...
I'ma stick with armor
Light or heavy armo(u)r?
Troll hide - light armor
Always?
And not just on blue Monday?
Trollhide armor in plains any day
#building-screenshots message @remote tulip This is crazy cool!!
Gonna have to borrow some of those techniques 👀
♥️
So basically Armour is correct and Armor is a misspelled knockoff?
Love this XD
Anyone who uses armour lost to freedom ( 🦅 ) so the correct use is armor (real)
Do we know roughly when the Deep North will come out, I really hope it's still quite far away and they take their time.
We do not. Most people are expecting an early 2026 release (as it will come with the full 1.0 release).
Hello, someone want to join me to kill bonemass on my modpack?
Someone in https://discord.com/channels/391142601740517377/1024264966712340510 might
Again I'll say the fireworks in this game are awesome 👌 👏 surt core and a black core in a bonfire looking at it off coast at night is amazing
My only portal to ashlands was destroyed, and my only boat in there. My nearest portal is 20min sail away. God i love this game
admin fly over there
Nah, playing solo. I like the way it sucks
Rather give up on a colony than lose to some farmers 😆
'Never lost a war' my arse lol
But back on topic
Why tf is wolf pup not following at least one of its parents
no
Does anyone have any 2-star asksvin eggs to donate?
Found an area in my server where there were three pyres in a triangle with another two or three in a direction away. So I made a treehouse in an non-killable tree in the center and made a sky bridge with a couple paths down near the other pyres to just walk around and get free coal and cores. Just have to make sure to watch out for wraiths.
this reminds me of color and colour
was playing with my european friend and we had a small debate on that when we saw a troll for the first time lol
I just crafted my first ever bronze axe, what is there to do right now what should I look for, I can show you my world too
whatever you want, play at your own pace
build a castle, explore more map, cut down some trees
how do I make a cart for more copper and tin
you will unlock it by crafting bronze nails
Is there a section here where players talk about what mods they use?
Closest would be the mods channel at the bottom I guess.
Man I just beat the Ashlands boss. This game is amazing. I fought it for 3 hours and it was awesome 😎
https://www.youtube.com/@valtheheim who the hell is posting this
Is this some backhanded promo
if you think damage spondges with 2-3 repetitive attacks that you need to hit with 1-2 repetitive attacks for 3 hours is an awesome experience then maybe you should try elden ring or monster hunter. It would kind of open your eyes for the possibilities
aka "how dare you have fun"
unless I misinterpreted that and it was actual advice and not a dig at fader
You didn't, that one is just salty that other people enjoy things (the audacity of being happy for something)
lmao some funny vids tho
I'm confused, you posted the link. For some reason.
hi does anyone want to play Valheim from scratch?
I'm sure somebody will in the #1024264966712340510 channel 
thanks
nothin'
Me & the fiancé booked a day at a spa village and it was so nice, like an amusement park for people who want to relax. How about you?
Are most dedicated servers only through steam? I'm on pc but I bought this game through microsoft store
If it has cross play enabled you can play
Oh okay ty I was scared
I went to the servo, bought dinner and a box of chocolates, and as I was driving home I saw a rose poking out from someone's bush, it was literally the only one there. Slammed the brakes, grabbed the scissors and snipped that bish. Put it between the teeth and danced through the door so good the little tootsie hop in Valheim was put to shame. I Flamenco'ed my way to evening victory.
She was impressed.
Few days later I noticed someone looking at the bush in dismay. olololol
Sounds very eventful, even for a gardener in the crossfire! 😅
chocolate
Enable dev commands, hit [F5] to open the console, type devcommands [enter], type debugmode [enter], exit the console using [F5] again, hit [B], equip the hammer and build the ship.
That's easier and less risky as some stranger entering your server and donate you the mats, as the mats itself will unlock some other items as well.
How do I enaable dev commands and is this process any different on a macbook?
I hope you have time to do some reading, as it's all found over here:
Also, be a nice person and remove the other posts with this question you posted in the various channels.
Would save others from replying to something that's already being replied on in this channel.
put -console in valheim launch options
hello chat, what's this green gooey stuff that emits green gas on swamp trees?
It’s guck, a swamp tier material 👍
It's "guck". Which can be mined and used on some items.
It also drops occasionally when you kill an abomination.
u mean that indestructable stuff thats like on the trees?
do i break the tree for it?
i think its just a decor
i see
oh nvm yea this
Like I said, mine it.
Meaning, use a pick axe on it.
got it thanks
I found some green torches but no buildings
is that something important?
I am willing to take that risk and thats exactly what im looking for actually
Well, in that case, use dev commands to spawn in the seperate items.
STill a lot easier as hosting your game for someone who has to drop in a few items and leave.
But if you insist on having another player entering your game and bring in the items; ask in https://discord.com/channels/391142601740517377/1024264966712340510 as that's the appropriate channel for it.
i would't say green torches are "fundamental", but as a general advice, almost every drop in Valheim has some good use and thus worth be collected for future recipes/craftables, maybe in later biomes..
Are you using a pickaxe?
i mean every "material" you can find, referring at guck in this case
wym? maybe i'm wrong but i think a antler pickaxe is enough. EDIT: wiki says just generally "can only be damaged with axes or pickaxes. "
It's not, just decoration, usually around a runestone marking Draug lore 🙂
I think everyone else misunderstood
yes its this
Then don't worry, if you see them just out in the world they're usually for decor, but 2 of them mark crypts
This:
hello chat, what's this green gooey stuff that emits green gas on swamp trees?
Is something completely different as that:
It's not, just decoration, usually around a runestone marking Draug lore 🙂
The first is Guck, as stated by serveral people before, the latter is usually the green torch that uses guck as a fuel source.
So if everyone else misunderstood, it's because the question is asked in the wrong way.
Thought you had to use an axe to get guck? 🤔
Not this time auto correct, you will not correct the word ‘guck’ for me’ ||F||
actually it was 2 questions xD
evidently some were still answering the first when the second was also asked
Ah. that explains.
when will the full version of the game be released ?
there is no eta, but a common guess is early 26
there was 2
torches and 1 Rune lore...and there was a walking tree abomination
10x worse than a troll, I almost died horribly, couldn't run away or bow it down and it deals massive AOE damage
it will take a lot longer than most with bow due to it's pierce resist, standing on top of a crypt and using fire arrows can work, but you can kill it in roughly 10 seconds with a parry and sword combo
also sadly doesn't have a weak spot like the troll does
if you join the PTB channel i added a video of such a feat #valheim-public-test message
@fossil owl and me are in vc chat we are gonna start new world clean if anyone want to join
......they have weak spots?
I had no idea
yup the trolls head, was added in the mistlands update
Ohhh
Well I've been aiming for that anyway so all good lol
And yeah, abominations aren't that bad if you use fire arrows and take advantage of their terrible pathfinding
The head is very weak to pierce damage and has no blunt resistance (although good luck hitting the head with a club)
yup 1 of only 3 mobs in the game currently with weak spots
I'd been aiming for the trolls head on the off-chance it did more damage but I'd never actually compared the numbers
Good to know :)
(for reference the other 2 are the seeker soldier back end and the Gjall underside)
Please don't even state "guesses".
People aren't smart enough to understand the difference between rumors/personal estimates and facts and start crying when devs don't deliver something they never stated
And the problem with that is that they make it everyone else's problem (by screeching in every media about it)
oops, there's a dedicated channel for that
Anyone got any tips for mining ore? I’ve dug underneath 2 copper nodes in my play through and both times they didn’t collapse once I excavated the entire underside of the node so I’m left with half a node suspended in mid air.
Jump on it and mine away a bit from the sides.
The copper node hitboxes are weird, so it's possible it still hits something somewhere.
It’s completely excavated from the surrounding dirt/stone. it’s literally just floating in the air
I know it's been several weeks, but is there a good way to catch up on all the details from Val-Con?
It must be 2 meters far from anything, not just dirt but also any tree, sapling, rock and even small bushes, still as Thorin says hitboxes are weird an may not be enough
That's why I said to mine parts from the node's side away.
There could be a millimeter sticking out into another hitbox and giving you the impression it's completely free floating.
Heck, even if you build some sort of scaffold to mine the bottom, it'll connects to that, so you may have to remove it to see if the copper despawns.
I've had problems with a copper node, only because I had a campfire and a workbench under it.
It didn't want to collapse when I removed the workbench, but it did when I removed the campfire. That's how tricky the hitboxes are.
I’ll try excavating around it more then. Would be nearly quicker to excavate the node itself at the rate😂
Oh that's right also your structures, i personally stopped mining that way for this reason, since there's so many copper deposits around mining the superficial part will be enough, and preserves the beautiful bf landscape 😁
I have a campfire underneath it too so I’ll remove that first and see if it does anything
I've been using the 1.5x resource modifier. Makes mining the top of copper nodes good enough to get the copper you need for (most of) your bronze items.
And it preserves the landscape too.
Makes it darn hard to set up a greydwarf or troll trap pit, though.
This is my first play through so I think I’ve 2x resources
I don’t really care about the landscape, my base isn’t right beside it so it’s a non issue
If you got 2x resources one copper node may be enough for your needs for quite some time.
Later, when you get to the 6th biome, - you're in the 2nd now - you will be able to get copper from other items again.
If you try this remember you have to pop a little chunk of the deposit after you deconstruct the campfire to make the node "aware" of the change in it's surroundings
I’m just shy after 1 node, I need 3 upgrades for my pick, 2 for my axe and 1 for my spear. That’s why I even bothered going for the second node
Ok, thanks for the tip 👍🏻
Pity the ground physics aren’t more like 7days
What's it like there?
No matter how nice those ground physics are, if the devs would imply those in Valheim we might be stuck with a 10 year development time as well.
So in that way I prefer things how they are now. 😄
The ground is separated into chunks that follow similar rules to building so once you start digging horizontally in a wide area the ground above loses stability and eventually crumbles.
Really quick, does someone want to maybe help with me build a castle in my world?
I mean, as long as the game gets to its finished status in a well polished state then who cares how long it takes? I’d rather they take 10 years and the game is fully built with everything working right than it take 1 year and the game still feels incomplete
Attention to detail matters in games like valheim and 7days
I think you may find someone willing to do that in https://discord.com/channels/391142601740517377/1024264966712340510
sadly a full excavation only saves you on average 10% of the time you'd otherwise spend digging it out from top to bottom instead
What you mean “sadly”? Time is a precious commodity.
i mean for all that prep work it would be better if it saved 20-30% at least, but it is what is, at least it's quite satisfying when it finally does go pop
There’s far more work in digging a hole twice as large as it should be. Also the fact that nodes hit bedrock is pretty annoying. If you could completely dig underneath it without having to actually mine the node it would be much more efficient. It’s also like the bedrock level is dictated by the topography of the map which makes little sense in my opinion
silver is much better in that regard
I haven’t gotten to that yet, it’s my first play through
once you see the difference i'm sure you'll agree it would be much better if copper was more akin to how silver nodes are
What’s the difference between them?
the hitboxes are much smaller and more compact, making popping them take less time
That does sound better ha. Do they also extend into the bedrock though?
not usually, sometimes they do depending on the surrounding terrain but usually you can get daylight underneath the entire node
See, this is why topography dictating bedrock level is a bad idea lmao.
It also means no underground bases which kind of sucks.
it's a bit of a weird system, but if you could dig deeper you risk getting stuck in the hole with no escape if you run out of food and break yr pick xD
No bases that would be pretty much impossible for enemies to get into sucks? What would even be the point of raids
I mean, it’s a survival game, if you only bring 1 pick with no way to repair it and inadequate food then you deserve the L lmao. Underground bases used to be huge in 7days.
there's ways around it, under the Elder altar is a popular option
Allowing enemies to dig negates that point
Enemies only need to dig if we get underground bases, but we don't need underground bases
Yeah but then you’re forced to live in that 1 place
What you mean “we”? Are you speaking for the entire community?
Moder altar too
What would someone need to put their base underground for?
That’s still a forced decision though which is counterintuitive to the sandbox genre.
Because believe it or not people enjoy doing things differently than what you do.
i get it but a lot of the game is thinking outside the (sand)box within the game parameters also
Just because you don’t want that choice doesn’t mean others don’t
i think being able to build a cave base would be cool even if it takes a special tool.
if you use the console tools/mods you can prefab entire cities under the map xD
All sandboxes are like that though. 7days and valheim are actually very similar in terms of the overall game experience or objective. The core gameplay is pretty much the same but the difference (at least in my first impressions from playing valheim) is that 7days allows a lot more variety and freedom to players than valheim does.
7 days to die? ive heard about havent seen any gameplay or anything. good game?
my knowledge of 7days is probably similar to that of yours and Valheim lol, only played it once or twice and didn't really go deep into the mechanics
It’s a great game and very similar to valheim if not a little less story focused. At least it was, I haven’t played since alpha 20. the best 7days experience is actually an overhaul mod though believe it or not. Darkness falls is the name of it, I’d definitely recommend that over the vanilla version
hmm for sure maybe one day ill have to try it
I’ve probably 1k+ hours in 7days. I’ll probably sink that into valheim too tbh. I’m not disliking the game I’m just pointing out things that (in my opinion) sets 7days above valheim in terms of player freedom and experience. Valheim is still a wip so the devs could definitely benefit from looking at what makes 7days such a good game.
i've got 2.5k+ hours in Valheim, interesting take though at this late stage of development i'm not sure any big overhaul would be preferable or even possible 👍
Do, I highly recommend it if you like valheim. Darkness falls has a dc server so join it if you want to download it and give it a try
Why wouldn’t it be possible? I’m not a game dev or anything like that so I don’t presume to know definitively 1 way or the other but wouldn’t it be a matter of adding a broader set of physics parameters to the terraforming code that are based on player building mechanics ?
Surely that’s not an impossible task
7days devs changed the ground physics multiple times during early access
having a community here that's 140k strong we've literally had it suggested hundreds of times already and it's not something they want to do
You’ve made two completely different statements about why it won’t happen so which is it? Is it Impossible or they just don’t want to do it? They’re two very different reasons.
i stated preference before possibility, although they are open to suggestions and have a specific section for that
What do you mean you stated preference before possibility? I don’t understand what you’re saying by that.
meaning if they don't want it that comes before whether it can be done or not
mods might have some more flexibility in what you suggested
Why would they not want to add features that enhance player experience? That doesn’t make sense
If something adds to the player experience then why wouldn’t they want to implement it?
Smiffe who is the CM here last answered that question with "we move forward not back" xD take from that what you will, they just want to get the game finished and not overhaul large parts of what's already done
So they’ve resigned themselves to simply getting it finished and moving on to the next 1. That’s pretty sad to hear, I was looking forward to seeing where this game ended up but if that’s how they’re approaching it I don’t have very high hopes for any meaningful improvement to the game
well it's been in early access for the best part of 4 years already, and they still have a biome to finish, can't blame them imo for wanting to be done at some reasonable point
As I stated earlier, who cares how long it’s in ea? So long as they’re working toward a fully polished game then it doesn’t matter if it’s not finished tomorrow. 7days was in ea for 10 years because the devs refused a full release that wasnt polished.
who knows lol, maybe they have other projects they'd like to get onto and don't want to spend 10 years on this 🤷♂️
Are you representing 7days or what
Lmao no the games are just very similar so I’m using it as a reference point.
That thought doesn’t inspire confidence in any future games they release though does it? I mean, do they really want to go down the wild card route? Lol
Because you can't dig underground? >_>
Huh?
they've been quite transparent about the features they want to give us so far
What features do you mean?
More inv slots, flying...
Good calls as far as i am concerned
(Edit: i read "they've been quite transparent about the features they dont want to give us so far" so disregard my comment xD)
the unfinished biomes and the other additions we've had like hearth and home which was chock full of build pieces and such, frost caves, mini bosses, Hildr, the bog witch, etc
Inv slots yes, flying ehhhh flying is very hard to balance properly.
Those are features the devs said they didn't want
Indeed 🙂
Catapult + feather cape is good enough for flying already
Until you leave the map and die
Yep, fun and not overpowered by any means 😄
That can be avoided simply by moving before you go too far
also on this point they have always been clear that we are vikings and not dwarves lol, they won't ever budge on that
They’re still just mostly cosmetic/superficial changes though. Enhancing the core gameplay is much different than any of these things
substantial content updates =/= cosmetic/superficial changes lmao
Haha Fair enough . I’m still on my first play through so haven’t gotten that cape yet, just seen a video of a dude flying outside the map with it ha
Can you actually build a campfire inside a common wood house now with fire spread enabled or will it always catch fire?
The only substantial content in your list is a new biome. Maybe mini bosses. How much of that list would you consider in the category of “core gameplay enhancement”? It’s all superficial content to prolong gameplay not enhance the core mechanics of the game.
2 new bosses as well
That’s still superficial content to elongate playtime. It doesn’t do anything to change or enhance how the player approaches the game.
from what i'm hearing even if they reinvented the wheel it wouldn't be good enough xD
Hardly! I’m just countering your points with my own.
i think you're just being pedantic, if you saw how the game was in 2021 April to what it is now it's enormously expanded
Im not at all, I gave my opinion on what I think would make the game better, you asserted my opinion was wrong, I asked for clarification and the clarification you gave was nothing to do with my original point. How’s that me being pedantic?
i didn't assert you were wrong, i asserted that it has been asked for a lot, and that the devs have refused/declined
Wait I thought that was sarcasm
Welp, no you didn’t assert I was wrong. apologies I’m having 3 conversations at once and having a hard time keeping up. I was talking about their alleged unwillingness to change core gameplay mechanics (as stated by you) to which you presented your list of promised upcoming features, of which none were core gameplay mechanics changes or enhancements
ask them yourself lol, and it's their game not mine, i'm just relaying information we've been given over the years
They have changed core mechanics before. Food was different before the Hearth and Home update and I believe shields were changed too but I didn't know about valheim back then so I'm not entirely sure
they added whole new classes like magic as well
I was specifically talking about ground physics mechanics.
They can't change everything though
The devs are happy with some parts of the game
I’m not saying change everything, my original point was that the terraforming mechanics were sub par compared to other games with similar mechanics such as 7days
I’m not attacking you or anything, I’m just having a conversation
yet no answer is satisfactory, apparently
Well I mean, if two opinions differ that’s kind of how a conversation unfolds.
who said my opinion differs from yours?
personally i think underground bases would be great, but the other points i've made are the dev's takes
That’s the impression your replies gave
i may have even made a lot of the points you made back in the day xD
Well if enough people voice that they want better terraforming mechanics in the game then maybe the devs will eventually listen. Now’s the time to be vocal about it.
3 years ago would have been.
What’s the difference between adding it then and now?
VB writing a novel 😂
if the chances of it happening were that slim back then, imagine how slim they are now near the end of development
I can feel the hype of "whoa it would be dreamy if..." but still, yeh, changing that radical the terraforming mechanics almost equals a "changing everything" kind of statement >> i want to tunnel under the feet of enemies in Doom because in Duke Nukem is possible and i want that feature there... EA doesn't mean the core concept is open to be turned upside down along the way (thus dev's clear statings about "forget that feature being added" well availble on official info sources), but more about community-helped fine-tuning and bug-busting action on their vision, concept, and base mechanic of their work-of-art, it's not about voting polls and "they will hear our voice"... still i understand the hype, means you like the game and deream of... Valheim 2? ...next I.G. project after this (awesome) one is finished and polished? no intention to be mean just factual... yeh, kind of a novel but i read all the conversation before opening mouth, promise
I mean that doesn’t really make sense to me, back then they had a lot more to focus on in regards to getting the game up and running. Since a lot of that stuff is now complete it makes sense that expanding/polishing the core mechanics in preparation of full release would be a lot higher on their ttd list.
it's like doing a bunch of work to a house and then asking about re-doing the foundations, you would have to rip the entire thing down lol
Terraforming physics aren’t really the foundations though are they? They’re more of a cog in the wheel of core mechanics.
no, they are very very basic
They absolutely are.
changing the terrain mechanics would require changes to almost the entire engine
How did tfp change 7days terraforming physics multiple times during ea then?
yeh i would definitely say they are, if the way the ground of the world behaves isn't a foundation feature i wonder what else could be
The terraforming physics aren’t part of the map construction, they’re part of the gameplay mechanics which isn’t the same thing from my limited knowledge of game development, environmental physics aren’t not foundational code.
That’s like stating changing the combat, movement or building physics can’t be done because it’s the foundation code of the entire game.
oh sweet summer child...
bro wants to get his hard hat on and rip it all up xD
😬 yeh i guess it is as well, no party-ruining intended
But that’s my point, that’s not even required to change terraforming mechanics
You have absolutely no idea what would be required.
have any modders even attempted to do what they are asking?
You’re right I don’t but I’m 95% positive that what I’ve stated is more correct than the doomsday scenario you all think changing terraforming physics to be
if they have, great, use that mod, if not, that's why xD
Any modders here want to give the people what they want?????
Do you? Valheim is a procedurally generated map so ya’lls argument that it would need a complete game overhaul is highly unlikely given that both no man sky and 7days were both able to do it with similar game mechanics
i'm no game developer either but "what (very skillful) modders can and can't do" is a very good way of understanding "what's game foundation and what's not", curious to follw the discussion in #mods if it ever starts
complete? no
but it would be a significant drain on resources and the odds of breaking something in an annoying to fix way are very high
😬 got a vague idea that he actually does
So they don’t do it because they don’t have the motivation or talent to make sure it works? That’s your point?
if you dont know how coding in a coordinated environment works kindly shut up
How in the hell did you came to that from what they said?
no, that's exclusively yours, and on the brink of disrespect
"brink"
If you don’t like my opinion you’re welcome to ignore it.
lmao
it boils down to whether the devs want it in their game, and as stated they clearly don't
or they may entertain the idea but time and resources say no
Because I read it 🤷🏻♂️. A statement like “it’s too annoying to fix” is inherently a non motivated or lack of talent response when posed with a problem.
No it isn't. It says the work required outweighs the benefits.
Lmao for anyone passionate about what they do this comment is null and void.
They're passionate about making the game THEY want. And they have.
If their workload outweighs their benefits then I wouldn’t include passionate in that sentence
no it's a well summarized "thank goodness Derek" situation imho
How's about you read the whole of a reply for once?
Only someone who knows no passion would think perfecting it would be a workload vs benefit decision.
ok, the ground is shaking after this
You're just trolling at this point
just so
they usually come in pairs, fearless one 💯
derek is here so that checks out
Not at all. Have you never heard the proverb “get paid for what you love to do and you’ll never work a day in your life”? It’s pretty simple really.
the initial conversation was productive, until around 2 hours ago when it descended into farce
What do you mean?
They're GETTING paid to do what they love.
At least it’s entertaining
It's tiresome.
what in the divine realms did i just join into
ever heard of "make your passion your job and you'll never have a single day of passion in life anymore"
Then don’t participate👀👀👀
by all means, have fun at work
but never make your hobby your job
No because it’s not a real proverb
A hobby isn’t a passion, their 2 entirely separate things
Well, since there's a possible troll, I'd say:
The Black Forest. 😉
good call 😂
Why you calling me a troll? Because I don’t agree with everyone else?
there's no such thing, ever been in a musician community for instance? that's a real one
What?
No, because you refuse to listen to anyone else's viewpoint.
nah leave it, just making weird examples, still i know what i'm saying
I do listen, I just have opinions that are different
not about opinions, but ways and patterns to impose them
I didn't call anyone a troll.
I said "a possible troll"
But then, there's a saying in my country about trying shoes and putting them on....
Also most viewpoints that have been shared here were not presented as anything other than personal opinion.
"if it looks like a duck and walks like a duck"....
thorin made a joke relating to the black forest, hence their spawn being there unless you are inserting your spawn point as local to the black forest then it would have no direction towards you
Well no, our viewpoints come from interaction with the devs. Yours doesn't.
i presented the dev's views and you told me they were mine xD
I didn’t come down in the last shower my g, I can identify implications when I see them.
I'd rather stick to: "If it floats and doesn't quack, sink it!" 😄
Glad 1 of us does lmao
Shoot it. As long as it’s duck season
hey thorin do you play on pc?
I do. But not currently. Why?
was more curious on how different valheim is from xbox to pc
just bought the game again and was lookin towards possible similarities and differences
Well, I don't use a controller or even something like the X-box so can't compare.
ahhhh
its the same game, with a different controller
But then, others might. 😄
gotcha gotcha i noticed none of my progress transferred so i was confused on if there was different mechanics or such
assuming you don't use an xbox controller on the pc 😉
there's no persistent servers, there is nothing to transfer your progress unless you move files manually
My viewpoint is based on what multiple other dev teams have accomplished to improve their games player experience with similar games to this. Your only argument was “they don’t want to do it”
Dude is this still going on lol
What is the relevance of other dev teams?
what viewpoint is this?
also bleunk
His viewpoint is that because the devs won't rip up the code and rewrite the terrain engine from scratch they're lazy and lack passion.
and talent
How’s it not relevant when those devs accomplished implementing the very thing your insisting valheim devs said wasn’t possible?
Ok, three lies then.
Improving the terraforming physics .
No I was simply stating what your explanation implied. I made no accusations
You can't state an implication. Learn what words mean before attempting to use them
changing how the map works is not a trivial task -- deciding what to use to build as a foundation for the rest of the game can require decisions that can't be easily undone
valheim uses heightmaps -- are you wanting caves (that don't have loading screens -- cause we do have caves as dungeons) or something?
You missed the question marks or did you get so triggered you didn’t even see them?
and the QA to do... so much QA...
Oh my 😄 do i seem triggered to you?
No just excavating mechanics similar to that of 7days or no mans sky
ultimately you would "only" have to change the way the map generates, the way it interacts with objects, the way it is stored and the way it interacts with certain tools
so totally trivial and not prone to sudden implosion /s
Well I mean, if you didn’t read the comment properly then that would imply as much
those are voxel based systems, you can't do that with a heightmap
bro is being contrarian to the nth degree, i'd say it was me arguing if he didn't make such a poor attempt at it xD
Ok, at least you seem to know what you’re talking about. What’s the difference?
I didnt see any incentive to, since in that reply i linked you clearly didnt read the one you are replying to either 😊
i have seen trolls arguing with less bad faith
one you can dig complex holes in, the other you cant
there's also huge performance differences
Maybe if you actually looked at both comments objectively you would have seen what my response meant.
the rest knows whats up as well, you however dont
Did you give me the same response big daddy did? No you didn’t
well, the way water interacts would likely also need changes and the current solution is as primitive as it is effective
oh yeah, like once you hit a certain z level you'd hit water
Wouldn’t the crypts/dungeons be classed as the same since they’re procedural? What’s the difference in limitation?
but it goes back to what I mentioned before -- there are huge decisions that are made for the foundation of the rest of the game that are not easy to undo once you start picking tech
Sorry can you elaborate a little more on that?
someone made an apple in game A, why can't you make an orange in game B?
I’m not a dev lmao
We somehow got that 🙂
That’s a gross overgeneralisation of my point but congrats
I was just popping in, I wasn't really planning on giving game design lectures all day 😅
check out gdc talks on youtube for that or something XD
I also got that from all you guys, hence why I didn’t take you at your word.😊
Haha no worries. Appreciate the info though I’ll have a look into it👍🏻
ok so basically dungeons and caves arent really part of the map, hence the load zone you go trough
point is you haven't been comparing like for like since the first time you made the point
the map is coded in a way where any combination of X and Y coordinates can only have 1 Z coordinate attached
that Z coordinate is the terrain height at that location
changing that would be a massive pita, nuke performance and have a whole rat tail of issues
I was giving my opinion same as you were. I don’t know you so why would I take a mere opinion as fact?
Just doing a solo run in valheim, if anyone wants to come chill. veteran player here, can also give tips 🙂
sorry my "mere opinion" wasn't good enough, but i gave you the dev's take already, you'll hear the same from them if you ask them
So far in my 35 years of playing computer games, I've encountered 3 games in which it was possible to mine underground. And one of those three resets the entire map, so having tunnels and an underground base is kinda pointless.
The other one is Wurm Online, a Java-based game, using the column method, which also means you can't build a 2nd tunnel on a higher level, as that would collide with the first one on the same column.
The other one is LiF:YO, which uses blocks. And while it's possible to mine out tunnels, spirals and whatever, building underground isn't possible because the buildings are presets.
The third one that resets the map is Enshrouded.
So one way or another having an "underground world" will cause problems or demanding sacrifices of the player at some point.
And with that in mind, I'm happy with how Valheim works, because while I can't build underground, I can still build the way I would like to see things on the surface. It's a trade-off I - and many with me - can live with.
See now that’s an explanation I can put stock in, why didn’t you say that an hr ago? 🧐😂
or if you look up the many Q and A sessions they've had in the past
because its trivial knowledge
well...
the main reason the community kept out of the discussion for large parts of it is that they know i know what i'm talking about
heightmaps are easy to understand, but I don't think unless you have experience in games or GIS or programming most people would be familiar
mistakes were made
there's 1000 ppl ready to jump in and correct me if i'm getting something wrong
Your “devs take” is still just your opinion to someone who 1 has no idea who you are and 2 has no idea whether or not what you’re saying is correct. It’s nothing personal I just don’t believe every random person I meet online who tells me something
Too right 😉
What’s that supposed to mean?
sounds like a great discussion, but there is other games you haven't considered. Minecraft is one, but I do agree that isn't on the same level. The other one is No Man's Sky, which does allow you to make caves to a certain extent.
Again, both voxel engines.
there are even more games you haven't considered -- what about space engineers? etc.
ultimately it boils down to heightmaps are not voxels, you cannot trivially interchange them
Minecraft is developed by the same guy who started Wurm Online. He just used another engine for that game.
Also: I haven't played both mentioned games, so I can't compare them.
and any change would immediately nuke all existing saves
trust takes years to build and maintain, if yr getting given information by a trusted person and no-one is jumping in or debating me on it, ask yrself why in a community of 140k
it isn't bcoz they all lost their voices xD
Why you gotta sound so exasperated in your reply when you only learned the words voxel engine 5mins ago?
he's got the green hearts, just chill a bit, lol
What a weird thing to make up.
he's also invited all the responses he's had, encouraged them even
I've known what voxel engines were for decades.
cuz its derek
Lmao bullshit, you been here more than an hr and this is your first time mentioning voxel engine even though I’ve said no mans sky multiple times lmao
don't project your insecurities onto others -- you were the one who literally learned it 5 mins ago too, no?
I made the mistake of giving you the doubt of assuming you knew what the fuck you were talking about. What a mistake that was.
I’m not, dude just gives the impression that he likes people to think he’s smart.
I don't care what engine it is. I just like to play games, and some games allow more terrain manipulation, and some don't. I like them all, even if there is no "cave building".
Whatever you want to tell yourself my guy
apply rule one of the internet to derek and move on mate
I am down to chat with anyone, just don't bring game politics into it. I am in Meadow's Glade chat. lol
The whole conversation was about why no mans and 7 days could do it but valheim can’t, we now know thanks to big daddy that it’s because valheim doesn’t run on the voxel engine.
we knew that years ago
Every day is a school day
Also if you knew then why not say it at the beginning of the conversation?
Again, because we assumed YOU knew as well.
plus you didn't ask, you just steam rolled your point
Because we assumed it to be trivial knowledge...
its easy to forget other people don't know things you yourself do
and i did make the point about houses
It's easy to assume someone who claimed it was trivial to rewrite the terrain engine for the game would know a little about terrain engines.
Tbh im not really sure how much caves would add to the game experience, plus they can already make caves with dungeon generation
I guess everyone learned a lesson from this conversation then. Well maybe not you lmao
Like this isn’t Minecraft you aren’t a miner you a Viking
yeah, if you're going to make big sweeping claims -- its kinda implied you should have a bit of knowledge of what you're talking about first
Dungeons are just rooms high in the sky tho 🤔
true but the illusion of caves is there
That's a very flimsy illusion. That's not what people want when they ask for caves.
I was doing some work in regards to politics earlier today and ahahahaha no
maybe not, not sure, i sticked to my general poor technical knowledge and just use logics seeing how same-era game engines differ since the 1993 i play them, with some general knowledge hints from my dear big bro who knows something more than me... suspecting bro playing dumb to make ground shake even more later, but that's just fantasy
I said multiple times I had little knowledge of game development. Why would you assume I’d be aware of specific engine restrictions?
rule 9 
that is to say i met a lot of overconfident morons today who made a lot of claims while knowing zilch
So dungeon interiors are like ark boss arena’s?
I have no idea how ark works
They're procedurally generated from existing models.
Yes,except ARK is underground. Valheim is in the sky.
Both are not using other worlds. Just hidden locations.
cause politics/religion are not domains dominated by knowledge, but belief -- but that's all I'm gonna say about that topic lol. I'm out
The boss arenas are separate entities from the actual map, usually outside the mesh
to the layman every topic is like that....
Then it might be similar, yes. In Valheim the dungeons are just floating really high up in the sky and you teleport to the entrance.
It’s not “the voxel engine”.
Voxel is a type of terrain modification system. If your terrain system doesn’t support Voxel style modifications from day 1, you can’t retrofit it.
Source; I am a developer.
Mainly different engines exists. Unreal, Unity etc. they all have different voxel and heightmap options.
Valheim rolls a custom heightmap solution.
the house foundations analogy was perfect anyway 
what terrain modifier does valheim use? Are terrain modifiers kind of like engine plugins then?
Ooh train engines
Some kind of low poly meshes terrain generation ? I hope someone who knows more corrects me
Refers to the thomas the tank engine screenshot which gets posted here annually
As others have said, Valheim uses a style of “heightmap” to manage its terrain. It uses a heavily customised approach.
There are purchasable plugins for this type of stuff. But from what I’ve seen, my understanding is Valheims is fully custom (but I am not 100% sure on this)
Valheim’s terrain is custom, yes
height map, your tools modify the z-value
if you use a modded tool to generate large differences in height you can sometimes break the texture
voxels can be "mined out" and not affect the ground above them, the way Valheim uses terrain is totally different, everything above a void would collapse into it, that's why house+foundation applies
the whole physics system is based on that principal
ok this is widely understandable with little general knowledge, you kinda "see" how it works playingthe game and watching textures change and stuff, no big deal understandig that you have to turn the whole thing upside-down to change it
the only way to create voids is to use existing structures like the Elder altar which are in fixed positions or rocks like the copper nodes which have unusually large hitboxes to create the impression of stability
and those are spawned objects, not terrain
I don’t think that really answers my question..🧐
I guess a better way to phrase it is are terrain modifiers themselves a type of mod/plugin for game engines? does that make more sense?
Is the inconsistency of the bedrock level a trait of height maps or a characteristic of the customisation?
The height modification limits are an intentional choice from the devs
its basically a minimum attached to the z-value
That’s literally how 7days works though. That feature of collapsing terrain was the very beginning of this entire conversation because I kept getting floating copper nodes after excavating the entire underside of them
the copper nodes are larger than they appear to be
It does answer the question. It’s not a mod, it is a custom solution. I don’t knew how else to say it.
Anyway dude, it’s beyond clear this conversation is done. Valheim has heightmap terrain. It doesn’t use Voxel. That is never ever ever going to change, ever.
If you want it learn more, just google of watch a YouTube video. We’re entering gamedev topics now, so it’s no longer #valheim-chat.
That’s what I was told which lead to my comment about how I wish it was more like 7 days where nodes weren’t all 1 entity and if you excavated underneath them they lost structural integrity same as building blocks do
they kinda work like that
but they will only break if an update is applied to them
and clear all dirt, trees, rocks, bushes, player built structures in a range of two meters (you can use head/pickaxe clearance for vertical, and hammer + 2 meter beam™️ for horizontal scale) then try give it a pop
all you wanted was just pop copper after all, you could just use beams
No it’s different. In 7days the ground has the same kind of support structure as buildings. If you excavate half way underneath have a big node that half will collapse on top of you. Which also damages you which is a nice bit of attention to detail imo.
an ore node will break if it doesnt touch the ground in valheim btw
My copper node is a flying saucer dude. It’s literally not visually touching anything
The area checked is larger than the model for the ore
That’s what started this whole conversation, I came here to find out what was going on since it happened my first node too
There is a mod. Called OreSupport or something.
Grab that. It shows you copper collision boxes. Doesn’t change anything, just shows the boxes.
It’ll become immediately clear what’s going on.
Never waste time trying to stability mine copper or even dig the part that's underground, it's not worth the trouble
#valheim-chat message wasn't this enough (no dev, no technical knowledge?)
I mean I know what’s going on, I was told 3 hrs ago what the issue was. Then this conversation started
Yeah I know that now lol. First play through so wasn’t aware of that
#mods-discussion for mod recommendations please 
How to get embed perms?
Embed perms are only for volunteers (helpers, mods) + devs
Tyranny
harsh but fair
Not sure which side of the fence you’re on
praise the tyrannical gif lords
I think a Mod is in general neutral, so Subject would be on top of the fence.
But also: a Mod is there to keep the peace, to remove unwanted characters, to remove unwanted content and to prevent spamming.
And making sure that no-one is able to use gifs other than Mods and Devs may look unfair, but it also prevents from gif spamming.
Which I think is a good thing.
#blockingallembedpermsenjoyers
There used to be a time when more people could use gifs. Those weren't fun times, trust me.
My “side of the fence” comment was to meow not subject
Yeah I get why they’re disabled, just not used to being on the peasant side 😂

That emote reaction is pretty good 😂
I can't believe I'm so invested in Ulf's quest to stop getting harassed
ofc many can relate to poor Ulf
I can't wait for the continuation of his story in the deep north
all that positive attitude about "Plains will be better"
idc as long as the story doesn't end with my house falling down
build it underground and be safe
and dont' forget to reinforce it with beams
'nightGjall enough everything for today
gn brah
Huh? I didn’t emote anything
Hey im looking a few more ppl to start a new valheim playthough with my best world ive made it to the bonemass but gave up because hes hard by you self im on xbox so dm me if your interested
You may want to put that request in https://discord.com/channels/391142601740517377/1024264966712340510
More chance to get people that way.
Oh alright thank you
He probably meant the :AdminAboose: emote in your comment.
Yeah, that’s what I was referring to 🙂
Need more iron
As we all do 😄
After all the evening grind bringing a boatful of iron back to base with 8 smelters ready to rocknroll feels very satisfying
One of the best feelings in the game imho 😄
I just enjoy smelting haha
Are we all cool with the feminine character models mouth breathing when they walk? I've just found it to be very funny since release, and this is still going strong today.
thats kinda funny and never knew about that
Me neither 😄 since i dont usually play with that model.
we all know what girl means right?
I think I’ve only made one female character, but I didn’t get far into the playthrough and I definitely didn’t notice any mouth breathing 😂 I’ll have to pay attention next time
It's pretty funny. They open their mouths any time they run or walk.
They look chronically shocked or terrified.
Wait, just verified; it's only when walking, not running.
Seen the shadow figure in game today... Today is gonna be a good day
You mean Odin?
That's the one.
It's been a very long journey this game, the people I have met and the experience has been grand =+)
I can't wait for the next bit =+)
Hey all, I am doing the Ashlands mystical sword quest thing. In my first ashlands run through I found the first one which led me to the second and so on. This time it seems I found the second one first which lead me to the third but now I am stuck. Nothing is pointing me to the first one. Is this normal or a bug? Just seems impressive that on my first run through I happened to hit the first one first.
the first one is found by a marker inside Putrid caves
do a few of those, you'll find the first marker
Interesting
does somebody from poland want to play with me?
Try #1024264966712340510 ^^
does anyone like playing with the epic loot mod?
People in #mods-discussion might 🙂
What do you think guys, might be possible for the devs to fix stuttering in valheim with next update?))
there's an optimization patch in the pipeline right now, but it also depends on what you mean by stuttering
Traversal Stutters like in UE5 games
They are still in valheim
I was playing KCD2 after long time playing valheim and was amazed that there is a game in 2025 without a single stutter
you mean the slight stutter as you move from area to area, not while moving around a densely built up area ig
Yea, and ist not slight stutter but its obvious
That thing should not be in games
Almost every UE5 game has it
Its like having epilepsy for a half second every 20 seconds in valheim
doesn't seem to be anything specifically targeted at chunk loading stutter in the latest patch but there are 1 or 2 things in there that might help a bit
KDC2 uses CryEngine. Valheim uses Unity game engine
also 👆
Unity should not have UE5 problems
unity is not unreal which is not cryengine 🤔
it is about engines
and objects on screen and how each engine handles it diffrently
No its not, i know 2 games on UE5 that doesn’t have stutters at all
The Finals and Senua Hellblade 2
ok.
🍎 =🍊 again xD
so how was your morning @strange arrow ?
just chilling Sunday 🙂
Thanks
no valheim?
i popped in to grab a screenshot to help someone in the help channel
this was a nice read
no major projects atm, i need a better pc 😢
I wonder who that could be 🤔
Ram speeds issue is an old one xD
This problem exists since the game was released
indeed. amongst other things that are known issues
power profiles on laptops are also a notorious one
They’ve tried everything) Nothing fixes the stuttering)))
if you don't want to discuss the diffrence in game engines. there is no way to explain issues either
game engines are like cars. each does things diffrently. and have it's own sets of problems, drawbacks and issues
valheim uses Unity because it's coder friendly, cheap to use we choose to have 1000's of objects around the player at once
So there is no fix for traversal stutter in unity?)
unreal does things alot diffrent and most games don't have 1000's of objects active around the player at the same time
yes and no. it all depends on how you want to solve the problem
legit issues can be fixed. like sounds being loaded diffrently since we now can do that in valheim
or we put in a limit on objects being loaded in at the same time. but that would put a max limit on placeable objects aswell on the players.
and most of our playerbase rather have low FPS, since valheim isn't a game that relies on high FPS count for a good experience in game
you don't need 200+ FPS in valheim
for a FPS game, you do
the tradeoff for the freedom we have here in Valheim is well worth it
Am I the only one who finds world generation a lil unsightly?
unsightly ?
Unreal should be banned from making games
97% of the games that was made on him have stutters everywhere
then you would never gotten fortnight or satisfactory 😦
U should play at least 40 min in fortnite with stutters to load shaders in gameplay)))
That how good the UE5 is)))
Why the )))
I got no problems with EU5 besides crappy shadows 🤔
but that's cuz it's hard to make shadows
Turn on Ray Tracing)))
U can afford rt for sure now
I was super lucky getting one of those cards at MSRP. and I bought it on incrimental pay 😄
so I pay a little bit each month instead of all at once
You basically bought 5080)
pretty much. but less issues 😄
hay my GPU almost 1 year now
but my 1060 I bought back in 2016. so once every 7-8 years... I can buy new stuff
Yeah, I'm not sure I can explain it... I'm not saying the game's ugly, quite the contrary actually, it's just that some seeds have some weird things going on
Such as…?
in the later world Generations. right?
From 1060 to 4080S is like night and day
I'm not sure I understand, are you asking if this happens in more recent worlds?
the distant "melting in" effect?
I'm looking into it atm in our public test.
the world I got is kinda wierd with alot of "small patches" of some biomes
Yeah, that's pretty much it
I think there could be a threshold to how small pieces of land should be
agreed
mhm
it's kinda anoying if you run around in a spot, and the wrong biome is there spawning the wrong monsters
Would prevent lil biome turds from getting generated
like. tiny plains are dangerous
There could also be different types of world generation
---> #suggestions 😉
Gotcha
also those patches of plains that don't get their terrain paint so it looks like crosses of dirt lol
was never a thing until Ashlands as far as i remember
unsure
we did so many minor tweaks to alot of things
it could be 1 or 1001 things
ig visible chunk borders, would be another way of explaining it
but it's another case of the famous gif, turn off one bug and 3 more pop up xD
yes
Done
those are only minor examples of unsightly generation anyway, and ig you are already working on the small terrain patches?
Hello! Does anyone know the range for the chat without needing to use /s ?
can't remember whether it's just a single chunk or the active area (3 chunks)
Eh, not the exact range, but it should be the same as the distance you see the other persons name
you could measure it using that info
not activly no
need to have reproduction steps etc before
ah 😐
can't have people who should work on deep north going on a wild goose chase trying to find 1-1001 problems in the code
but it's something we seen a long time as a possible problem
probs something to do when everything else is completed then
probably
weird that terrain/generation is such a hot topic rn xD
well. as we fix and adjust things
people notice new issues that wasn't as much of a issue before
Looks like that is the plan for tonight. Thanks
Nah I was seeing this as far back as mistlands only really noticeable in the plains, mountains also sometimes has weird borders but the snow and stone make it a lot more discrete
interesting, don't think i spent much time in the plains between Mistlands and Ashlands, good to know
Not sure if it was an issue pre mistlands but looking at videos from back then I’ve never noticed
Really does ruin the vibe of the plains when you’ve got a massive open plains and then some ugly dirt crosses strewn over the landscape, I wonder if the cultivator covers it not tried before but ima try it tonight after work
You can cover it with the cultivator, I remember doing it on a line that was within sight of my base to get rid of the eyesore, not my proudest moment
AFAIK it started to appear after the terrain changes done for Ashlands.
It's when all the bug reports about "strange lines in the landscape" started appear at several fora.
difficult to prove conclusively one way or the other unless someone has a timestamped shot/video from before Ashlands
cringe meter maxing out at that moment xD
How many boats do y'all use per playthrough? Because mine only have an average lifespan of three trips before I lose them.
I'm using one of each kind.
But then, I usually put a marker on the map where I left my boat, so it's easy to find it.
Big week. How we all doing?
1 or 2 really 🤔 (longboats i mean) + 1 karve and 1 drakkar
on a server or solo play? Are you losing them due to forgetting the location or to damage?
Yeah, for me it's 3-4 longboats (losing them because I forget to mark them) and my body recovery ship is the karve so I have at least three of them sitting abandoned somewhere in valheim, playing solo
checking my old travel portals usually reveals a few forgotten ones xD
I generally tend to just destroy the boat and put the materials for it in a chest near my portal room.
I use all except the Raft (if not absolutely needed) during my runs, also depending on the seed how much sailing is required. I have maybe once or twice managed to skip even Karve because there has been big enough swamps on starting island.
But usually I break the boat after getting to the destination and keep the mats in a chest for next use.
I usually use Karve as my fishing boat later.
It doesn't even take time to do so as you just start hitting it before you land until it is barely destroyed and you just finish it as you land, make the portal and leave the boat in a chest for later use as most likely it will be better to sail from a different point later
LMAO why
i think mby only way my boats break is if i forget near plains and fulings demolish it
Journal Entry #6 2/23/2025. Mountain number 4.... and shes pretty big...... full of eggs still no onion seed and I must have passed my third ice cave already. No worries... I'll just ask for a fix like a pet raven from the gods..... yeah that should work.
Journal Entry #7 2/23/2025.. Asking for a favor from the gods was a mistake..... I hear wolves... I'm being hunted.
Next journal entry should read something like "We eatin good tonight"
Or last entry is written in blood and saying: "the hunt ended. They will be eating good tonight."
Can someone explain to me why each part of the troll leather armor is supposed to give +15 to sneak but the buff doesn't show up on the stats? Only the full set bonus
Only the set bonus should give the sneak bonus
Do you also have the Troll cape equipped?
Oh ok I didn't read it properly, my bad
But still I'm only getting +14 to sneak instead of 15
How close to 100 sneaking skill are you?
Asking because you can't get over 100 skill. So if you are 86 in sneak skill and equip the entire troll set, it will give you +14 instead of +15.
no more fish for early game food???
You need iron to cook them
so cauldron lvl 3
And another cooking related instrument related to the Bog Witch patch.
Which also unlocks when you get iron bars.
basically cooked fish and fish related crafting slipped from bronze to iron age with Bog Witch update, cauldron level is indifferent
A glitch
Nope it's only at 9
Yeah for some reason it doesn’t always round properly I’ve had a similar issue with running mead and it giving +9 at times
I feel like potions and armors should be able to go past lvl 100 tho, kinda makes them less useful when max skills
In that case it may be a bug or a glitch.
Have you tried to un-equip and re-equip all and see if things show up with the right number after that?
Stumbled upon another Yag vegvisir 😅
can you actually see the altar fingers from the vegsvir? (happens)
hello I have a private server and I wanna allow my friends to use devcommands and debugmode. how do I do that ?
Nah, the altar we found long ago, it’s nowhere nearby. I have like the best luck when it comes to finding Yag specifically lol
The one thing that irks me about building is the fact that some workbench upgrades need their own space so you cant place some next to others
Agreed, coming from a guy who just came in
yea bruh this thing https://valheim.fandom.com/wiki/Forge_bellows needs its own room to place. crazy
Yeah that and the anvils
All upgrades needs their own space and need to be in certain distance from their workstation 🙂
Build your Smithy higher, with the 'floor level' being your place where the stupid bits go under
what is this responding to?
we're complaining that some upgrades take a huge amount of space
I'll stick to my statement
Also good in case you build too low and the area gets flooded when it rains
This is a weird argument.
The sloped combat argument was wierd
Knight, since their reply to you sounded like these limitations only applied to the bellows and anvils 🙂
hm never tried that, the floor below def has to be half height right?
so you just have a crawlspace below
I'd say full if you want to put the big bits down there
and then u put the upgrades on shelves in that floor level?
aka those large Anvil and Bellows, but ONLY if you want them down there
because idk if those upgrades are in proximity enough if they are a full floor height below
My friend and I's older server had a basement like that for some of the grotesquely large things. If you feel like you want the crawlspace, then put the small things down there. Best thing for the basement though is the workbench's stuff, especially the ugly big things.
ok
It's good for the big things, because they do want some space for both
Not the best builder in the world, but I can make things functional, yup
I was struggling for an hour to build a bridge over a creek and get my cart over it, then it fell into the water and I realised it floats and I can just push it across lol
There's a joke in there somewhere about "build a bridge and get over it" 😄
heh heh heh Only sucks for long distance swimming
ive not completed the game but all the upgrades ive seen so far could fit easily into a build
as with building in any game there's a balance of functionality/form
nah but the bellows is cancer af to place. like u arbitrarily cant place something next to it even tho its just empty space
My latest run I found veg on my third plains biome and it led me to another island not very close. it was no map game.
heh i said that because some time ago someone posted a very funny screenshot of a "finally found" plains vegsvir from where you could clearly see Yag altar in the distance, totally helpful 😁 also that was a no map
i think i never found a plains vegsvir, but 3 altars by sight
ha yeah! I actually knew thats what you referenced. They seem to be stupid rare and useless. I was suprised to find a good one.
Yoooo! Gang gang homies —new here to the channel’ let me holler at y’all cuh. So I just got this game for the steam deck and one thing I wanted to know —can I play this offline ??
Yep, you can play offline 🙂 welcome!
Yes
Aw snap! Turn up! Now I gotta do is optimize it
What up all
Figuring ship out cuh—turn me up
Checks notes that’s pretty skibbidi, bruh! 😁
Are there other NPCs in this game ??
Oh word ?? Aright say less cuh
Yeah, but they’re not cities or anything like that
So uh….where do I go to find this now 😅
I found the bog witch like.... maybe 50 foot from Bonemass yesterday 😌
it's in screenshots channel... when you get close to one they appear on the map
anyone have dedicated server websites to use?
oh! that's basically her outdoor courtyard cauldron 😁
LOL
I have a question. So I’m not very good at building. Could someone come help me with my fence? I could give you the materials
Anyone
what type of fence?
just wood?
Yeah
pole fence or the wall segments?
Stakewall
try using shift and looking at the base of the fence to adjust height
sup cuh. u like anime?
You’ll see a map marker once you’re close to a merchant, there are a few merchants to find 👀
I’m on steamdeck
ahhhh
How do you do it on the deck
I have no idea hmmmm
You can join my server if you want
you can't freely build on the steam deck... I would check the control options and see what pops up
Oh. Ok. Well if you wanna join my server and help you can
why is my wooden structure losing HP very fast? Its like 50% hp in 1 day. Stability is perfect
Has it been raining?
I'm trying to understand ashlands solo but like... am i supposed to be getting my butt handed to me every three steps still?
The help channel seems a bit dead
put roof over it
You know it homie 😎
It's 00:26 in most of Europe right now.
So what do you expect, people staying awake to help you?
Oh word ! Let’s go cuh
top 3 anime go
Are you good at building? @eternal yacht
What do you mean by this ??😟
HunterxXhunter 2peice cuh. And AOT
In some cases why ?
Oh I need help with my fencing
Still trying to get the feel of the game
Oh ok
Like I said in the other channel, if you need help from other players, try https://discord.com/channels/391142601740517377/1024264966712340510
Don't ask in channels that aren't meant for it.
HELL YEA AOT ma man. not seen the other ones
hxh in the queue tho
You ?? 👀
Bro my niece had me watched berserk—when I finished—asked her—are you okay!! Why did you have me watched this ?? Are you ok 😂😂
lmao ya its brutal
