#valheim-chat
1 messages Β· Page 139 of 1
yeah I am on a fresh world so I cant use them rn anyways, but I found a 2 star boar after like 10 min of playing
just want to make sure it doesnt despawn
Nice! Those will just go back to spawn point. The only ones you really need to worry about disappearing are wolves.
ah, well I enclosed it next to my base cuz it spawned far away
Good idea.
took ages to lure over
Its taken me 3+ hours to get a 2 star wolf to even spawn. So those are the only ones that have been really painful for me.
Since they only spawn at night, and do disappear.
taming stuff went from being kinda cool to almost a waste of time it's kinda weird. did they make asksvin useful?
It's simple because the game is simple.
People keep thinking the game should become something like Skyrim, dragon's dogma or SoC for some reason.
They really see this game and believe any of those mechanics are possible lol
As resource farms yes.
As mounts, no.
Still expendables.
And I'm completely sure they won't make them useful soon. The problem is not asksvin, it's the whole riding and taming system. They shouldn't change asksvin when other creatures are on the same page
ahh bummer, yeah i haven't even tried taming one yet i just assumed they'd be bad lol
Only one star and two star are worth it, the only reason you should get a no star is because you have a starred one so you can breed them.
And then butcher them after you get more starred asksvins
you can use them as ammo for the catapult and launch them inside a fortress. i believe the two stars can secure it for you π
that seems rude
They are literally expandable even as mounts, that's pretty much intended use
that does sound like something someone who is launching their pets over castle walls would say
now if only we could use rotten meat and progress war into the bio level....
I just want to be able to use ranged weapons and possibly polearms while riding. I think that would help make them a little bit more worth while.
Geneva convention wasn't a thing in the 8-11th century π
At this point, almost anything is a good idea if that means not just nerfing the spawn rates...
Agreed.
Make the current tools better at handling the dangers instead of making the biome itself weaker
The spawn rates can be annoying sometimes, but if it's too much, just turn down the slider in the short term.
π―
i'm alright with it till you fall back and what's behind you has already respawned. at that point it's too much
gg, i guess im actually done with the game. Been in Ashlands for the 5th day now, not a drop of enjoyment in this zone. Just constant barrage of mobs and now im in the biggest pool of lava, trying to mine my 3rd vein, got this "sliding" bug and there is absolutely 0 chance of me recovering that gear.. zzz
I did not know Valheim Ashlands was basically hardcore mode no matter what difficulty you play on
Mistlands into this. Nah. Game was good until Mistlands update zz :S
try dropping torches along your route to reduce mobs. can stack stone on top of them so they dont burn or get aggro'd
kind of a requirement for ashlands to make moving around more tolerable and not a constant slog. I can help you recover your body if youd like
I appreciate that, though i think its better if i just take a lengthy break from the game as a whole. Not had a lot of fun in mistlands in general and ashlands hasnt been any better either :/
it can be frustrating. are you playing solo? solo is very different than with people. im happy to join, grab your body and help setup some stuff to make it more fun
For what it's worth the current ptb is lowering the amount of enemies you fight, and they made it so the spires no longer sink, which helps with the sliding bug
But if you're not having fun don't play
yeah at the end of the day if its not fun its not worth it
Oh, that might actually help a ton. Those are the two most frustating things
Probably better for me to wait until that comes out then
still happy to grab your body! let me help
Its okay, thanks though (:
Glad the new building pieces can be used to make it alot easier to gather flame metal without having to risk gliding off
Ashlands wasn't really that bad imo. The sliding bug definitely sucks.
You can also seek out BRS to help recover your gear
What is the sliding bug?
when the flametal pillar starts to sink you will start gliding/sliding and you cant really move or jump so you will just go into lava
Addressed in the testbranch patch?
in current test version the sinking of pillars is removed so you no longer slide
indirectly by removing the sinking, yes.
So I know Valheim is supposed to be hard and unforgiving and we have to learn from our mistakes, but we need to talk about those damn lava eruptions. Last night, I was working my way across a lava field with basalt bombs, watching out for incoming lava eruptions, when all of a sudden one spawned literally below me and knocked me off the platform into the field and I of course died instantly despite full Flametal armor.
This isn't a challenge. It isn't learning. It's a random game element forcing a completely unavoidable death for no reason in the worst possible place. And before anyone tells me to set down a shield generator, there was nowhere to be able to build one
I have no problem with the eruptions from further away hitting you if you fail to notice or move, but spawning literally at the player and then having knock back is just a terrible game mechanic, especially in a game where death actually incurs some significant penalties.
Ye.. What I've been doing and many others have been doing is just ignoring the flametal spires completely and using fortresses to get the flametal that's needed.
I was not even going for spires, I was just quickly crossing the field. Was literally just on my second platform throwing the bomb for the third when suddenly insta-dead
Oh dang
On all my Ashlands playthroughs I also just ignore basalt bombs/traversing the lava tbh
Generally you can always take a long route around the lava and I honestly find it to be safer 
Didn't have much choice. Was heading to a mysterious location and couldn't find a way around
But yes, the projectiles knocking you off Flametal is one thing, you can usually see them coming if you pay attention. Quite another when it spawns literally under you
Indeed
is there any way to speed up crops growing, its takin quite long icl
Sleep at night.
and thats about it I assume? alrighty thanks
I actually donβt know that that definitely works, by the way - the wiki seems to indicate itβs based on real-world time, rather than in-game. But, anecdotally, itβs my experience that it seems to help.
is it possible to spam spells and kite the queen ?
Possible or effective?
guys how do i kill this 2 star seeker soldier on my puff and cap farm
Well, itβs obviously possible. I donβt know how effective it would be.
okay note to self, dont be backed up into a corner when fighting queen
she sprayed me dead, even with poison resist π
yeah seems like melee is the way to go here
and dont get greedy with hits π« would carapace shield be better than blackmetal ?
ngl valheim quickyl risen to one of my fav games
frfr ong
Hello. I'm looking for help connecting to a friend's server. Until Friday, we were able to connect normally. Now, when I try to connect to your world, the box to enter the password no longer appears. Instead, it says "Failed to connect". Does anyone know how to solve it?
Is it possible to summon in tar as in liquid form?
asslands callin πΌ
I mean she has a really long phase 2 tbh, when her health gets lower she gains more and more moves and she gains her first new attack at 75%
after the black forge do i rly have any use for normal forge ?
is it just taking up space?
oh i didnt rly notice
You still need it for repairing your pickaxe pretty much
i felt like she did 3-4 diff attacks the whole fight
XD ok ok, hmmmm
She has seeker summons, her slam attack, swipe attack, spew, charge, and her bite
Because there's no explicit visual indication of it, it's something you notice on your own. But it's still there
Both queen and ashlands boss are like this. There's no "Phase 2 has started" message
Ashlands boss def gives you a better indicator of when phase 2 happens then the queen does tbh, without going into spoilers you def get the "this is where the fun begins" with Ashlands boss
nah i wasnt expecting a message, i just didnt rly pickup the difference in moves, except the head surge
im a souls player so im used to phase 2s just noticeable in movesets, given i was rly rly close to the boss this whole fight
cant wait πΌ
is jotun bane an axe ?
yep
RIP 2* boar family, that troll raid spawned 5 feet from my base in front of my eyes
oh building off of black marble is kinda ufn
I am still traumatised from my first troll raid.
i hate the fact you have to completely destroy the terrain to protect from them
same
Make a large perimeter of spawn protected area, then line that area with a wood or stone wall. I actively dislike terrain walls, this is what I do. I have two boar farms in this perimeter, never had any issues. Hope this helps! Sorry about the boar π¦
I hate fighting yagluth...
It's the boss I struggle the most against
Also crystal battle axe is not as effective as I thought it would be
is this game still worth after the new update or did it ruin the game?
And that's despite it's buffed due to mods
It ruined it.
Literally locks access from playing it at all
it can't ruin the game when it only affects the new biome and not the old ones
It explicitly says "Due to the latest update, you cannot play valheim anymore. Sorry not sorry lol"
ok so old biomes still good but new ones not that great
i don't mind the new one - every person seem to have their own opinion on it
so either watch some youtube about it or reach it yourself to make your own
some hates it, others says it's unplayble and some like me quite enjoy it π
is there an end to the game tho? like is there some kind of endboss ?
No
not yet, will most likely come with Deep North in like 2 years
im more of a quest guy, if i dont have new thngs to do, get to i kinda get bored
me too i get kinda a bit bored
oh.. so its a kind of game thats a LONG time in early acess..
then i hearby give you the quest to aquire the flame sword Dyrnwyn without looking up how to get it
yup - even with plains the game was worth the cost for me - everything else has been free content
yeah. i'm new, but i kind of yet 7 days to die vibes. however this games seems better and has a lot more love compared to 7d2d so i see this as a good thing
Valheim isn't even at half the time 7dtd took for full release
loved the mods of 7 day to die tho..
i'm unfamiliar with the update schedules and etc though
has this game mod support btw?
Not officially
But there is a large modding community with a very efficient mod manager
mods def carried the game. for valheim, i heard of a mod that gave quality of life, but usually everyone directs mod talk to a channel somewhere
#mods-discussion found it
oh nice thx
the rock golem meme in memes chat is so great i love it so much
I'm literally blind there is one on the back
one what?
i found a beautiful big rock but near to water π« in asslands
I fell into water yesterday and was raging about how you can't get back onto rafts from the water only to now realize there is a ladder on the back and that someone said it in chat I just missed it
oof. i never made a raft so i probably would of joined you on the bandwagon π
to be fair it is literally right there idk how I missed it π
me too! lol I never knew
I tried to let y'all know yesterday
is there something i would need to know buildin wise
on ashlands
its hard to find a spot when u get mogged all the time π«
use shield generator to protect wooden structures from falling fire rain
the only real safe place atm that i know of is inside a fortress
kinda their territory that youre invading
not theirs anymore
mineours πͺ
but you can make a mogging free zone
WENT TO THE ASHLANDS LAST NIGHT, GOT THERE, IMMEDIATELY DIED AND GOT RESET TO MOUNTAIN BIOME STUFF
why did they make the drakkar such a big boat and then put annoying spikes around the ashlands waters that the boat is too big to navigate thru
our boat almost got destroyed
same reason prolly the ballista targets the player
the big water thingy almost screwed us
build a workbench on the spike and repair the drakkar
my friend and i died immediately so i had to put myself in fly to get our stuff back bc we wouldve been reset so far back
that is what i did to survive my 12 bonemaw encounter trip to ashlands xD
ya we did
got to the shore and mined into a rock to place the portal down and boiled myself in the water LOL
we killed the queen and we were so confident cause queen was way easier than ppl said
ashlands im so scared to go back to today lmao i miss the old ashlands with just the surtling people running around
ashlands is so peaceful if you just dig holes and dump enemies into them xD
i see what ppl mean now with theres just A LOT of mobs
ohh yes
ashlands is not the place to go to if you want alone time - it's where vikings go to test their steel and resolve against endless waves of undead
it was nice going home to the meadows in peace
they actually nerfed it before release, and are considering nerfing it again based on the current PTB
yea im not surprised its not for the faint hearted
i quit when the mistlands first came out cause it was too pain and came back for the ashlands update and killed all the bosses again on a new worldd
i just like my cute house and farming tbh
im assuming they be workin on the north next?
ohh yes alot has, i feel like alot of players rushed through it
my step dad was so eager to get to ashlands and see all the content that he was done with it after only 3 (irl) days of ashlands :/
so now i am taking it slow enjoying it at my own pace in my own game
LOL when the ashlands be too hard
my friend quit when we were killing yagluth cause his meteors targetted her over and over so it was running to grave simulator
we brute forced it - i was melee tank, he was dps mage, pretty good combo as he didn't have to worry about attacks as i kept aggro
i do love the magic
not tuched it, was too stubborn after all the hype around it and everyone claiming it was the best etc
tbf i rhink the frost staff will prob be useful in ashlands
it is
honestly less than I'd hoped. the ember staff ended up being surprisingly effective
not as useful as staff of ember though imo
you being made vulnerable while shooting is kinda a big deal when youre surrounded
youd think staff of embers would be less helpful
not if you have a aggro tank with you
frfr
cause eeverything already bruning
i guess so but thats not exactly a luxury everyone can afford
even i play with friends and by god its hard to just communicate with them (its just them being them)
yeah, but it turns out the best weapon to kill enemies that are immune to lava? fireballs -- it's... whatever I guess at this point
It's a ranged mace
tbf
a lava golem would splatter still if you throw a big enough rocks and at fast enough of a speed
the staff of embers deals blunt damage alongside fire
i hope they add loads more biomes
aye
There is only one left
not just the northn then leave it at that
or just expanding already existing biomes
they could add in more biomes for further out in the wirkd
That is the plan
This is more feasible wishing
But there won't be new biomes
you can see them on the right bar lmao
14 developers iirc
Not all appear there
really is
ngl i thought they were only like 9 people or something
my biggest issue with the ashlands is how fast lava blobs, Morgen, Fallen Valkyrie and Marskman wrecks the landscape making it way less interresting :/
yeah, the only safe place for building being the fortress is a bit euh
i put my portal at the top of a really tall tower
not only for building but when you find a area with ruins, Morgen shows up and next moment there aren't any ruins anymore
hoping it doesnt break or its back to god mode
one morgen going beyblade to the bottom of it and itll all goes down π
yea
rip better move it later then
Top of a putrid hole
any good areas for safe portal placement?
guys, after days and days looking for a 2 star askvin I got it, out of 3 attempts it appeared in 2, the method I used was to have an inventory full of items, flametal, gems and valuable items, I don't know why but for me it worked
fortress
or bring a hoe
Just said
this is much safer than most of the places but still very dangerous
ahh
Technically only blobs reach up there
that could work too i guess yea if you managed to clear out the initial horde
well you gotta also worry about valks and archers shooting it down
who remembers when ashlandds was just surtlings for free coal, those were the days
And it's a pre-fortress location
bring back mistlands spider trees
if its behind walls, they won't see it and won't get aggro on it
honestly the queen was acc so easu compared to yagluth
i just got the game after ashlands update, its interesting how theres only 1 fire "elemental" enemy in ashlands
people hte on the queen but its easier in the confined space
i think bonemass being much more helpfull against the queen than yagluth also helps
yuppp omg
but idk, my group actually killed yagluth first before bonemass
i wish theyd add in a special thing like the wisp light clears the mist forever once walked thru
yagluth was painnnnnnnnnnn for us the first and second time
there's wisp torches that are effectively that
ye but wisp light barely helps anyting
i remember the first time seeing a troll with absolutely nothing on us and screaming like OMG WTF IS THAT
we like to call the gjall 'airplane' LOL
god my first troll was such a mess, we were under prepared and valheim mobs being the persistent fellas they are followed us to our base and just spawncamped us for days
HAHAHAH yup, i remember the first red circle troll event and i was like WHAT THE HELL WHY
imagen all the players who was completly unaware of the danger of raids happily afk for abit just to come back and find themselves naked inside a broken base xD
ooh one memorable encounter i had was getting that raid in a swamp while my base is under attack by an abomination, its fun seeing those 3 fighting
thats almost happened to me so many times earrly game haha
i love the wolf raid
free food!
i tamed wolves and they died to a bat raid and i cba to try tame them again it takes forever
i love the horde raid, free black metal at your door step
frfr
trueeeeeeeeeeee
my wolf pen SOMEHOW got raided by a seeker, its deep inside our base, a coastal raised ground base in the black forest
we never figured out how it got in there
LOL really? i put our chickens underneath my house so they dont die and now i jut have lag 24/7 lol
lmao i feel you on that
i always keep chickens on a secluded island to protect it against almost all raids
i only have to bat proof the base
i shouldve maybe done that
i have a giant moat around my base and walls and crafting tables everywhere so they dont spawn close
mostly the raids just happen in the forest near me now
i have to go actively finding the raid lool
the hunters become the hunted
idk if i can be bothered to switch out all my walls
AShlands will get a spawn nerf. Tell him
π’
I feel like burning wood outside of a kiln should produce far less charcoal. Else kilns don't need to exist.
Donuts!
if i put 400 or so fish in the water, do I start to limit the number of fish, creature spawns that can appear?
dont know that, pretty sure it will start to limit your frames tho π
Wait, you can farm fish?
you can catch them
Yes, but why would you put them back in the water?
to catch them again.
what else can you get beside feesh when you reel them in?
Eco-friendliness
i am not, though that happens.
What is your reason for putting 400 fish in one area
iron, presently.
So the bonus resource
The fader fight feels a bit too difficult for me
sometimes iron
and other loot i guess. i dont fish much
I know this, but its more the conversation than the query for me.
Sounds like a slow way to get ore
in a no boss, no clipping into crypts run, its faster than oozer and outdoor scrap pile hunting.
Its made to be hard!
Don't ask me how I did it, I just did it, it was hard.
I'll have to give it a few more tries
its a pain in the ass to get ore like that, yould get more finding a swamp and getting iron that way or getting iron in mistlands
I have a fish pond in my base for the smaller ones. I also have a trophy wall of level 5 fish. Only missing 3!
I'm noticing a small problem with the Dyrnwyn quest line.
Namely if you discover place of mystery 2 or 3 before 1, you never get a map marker for the earlier ones.
I've had a several month break from Valheim. How're the people enjoying the Ashlands? To me personally it doesn't look that attractive, looking from aside.
That's a splitting question.
On one side, you have people who are thoroughly enjoying the Ashlands. These people are about to not enjoy it anymore when the nerf comes through.
On the other side, you have people who are not enjoying the Ashlands. These people are about to thoroughly enjoy it when the nerf comes through.
Both sides believe they are correct and the other side is wrong. π
It's perfect, it's got a better enemy balance now and it's actually fun to roam in.
You don't feel like you have to fight 24/7 mobs any more or try to outrun them because there's so many, you can choose either, and now both are very viable options.
Overall, it's one of the better biomes for sure. If I made a tier list of Valheim biomes, Ashlands would either be first or second, it's very close between Ashlands and Mistlands. Both were very fun biomes
βοΈExample of "the other side."
stop baiting
I'm not π€·ββοΈ
I think mistlands is a little better because it focuses a lot more on the exploration rather than just the fighting and I really enjoyed that about the biome.
It's a really nice break after the 24/7 fighting in the swamp and mountain
Mountain isnβt 24/7 fighting, I barely find enough wolves to make anything until I get hunted
Swamp was Vietnam, mountain was nice, plains were nice, mistlands are too damn misty
How do people honestly think the mountain is nice lol three playthroughs and all I remember from the mountains is 30 second stretches of peace between wyvern attacks, golem spawns, and wolves falling in my silver holes lmao
Mountains doesnβt spawn anything starred at day so by sleeping at night you avoid anything that can kill a well-prepared player
Itβs not that you die often itβs just tedious as hell, you canβt just keep mining through wyvern attacks so every time one aggros you have to waste time clearing it out, and if a golem spawns itβs even worse lol either have to give up on that silver vein, waste 3-5 minutes killing it with an iron mace, or waste time digging a hole to drop it in, nothing at that tier is very effective at killing golems and they give no rewards to make it worth the effort. Mountains my least favourite biome by far
Iron mace is very effective against stone golems. Itβll only take a few secondaries to kill, even less if youβre parrying.
I found the mist to be a nice challenge. It was doable but didn't directly kill you, despite being difficult to see. It's my favourite biome because the difficulty for once is not deadly.
Why are you trying to gaslight me lmao it definitely takes more than a few secondaries, and if itβs a sharp armed golem their attacks are incredibly hard hitting in any mountain/swamp tier armour which makes fighting them even riskier
Not to mention the added risk of being rocketed off the side of a mountain by an attack lol
If by βfewβ you mean like 10-15 sure lol
Yeah people here love to exaggerate how easy things are to kill. They're just so good that they break game physics i guess
Maybe you had a low mace skill. Did you use any maces before fighting bonemass?
And some argue the levelling up of stats but that barely even makes a difference.
My level 1 sword vs my level 100 sword stat didn't feel very different to me.
maybe like a 10% damage increase
You literally stated above about people exaggerating and here you say this...
Yeah? 10% is not a lot lmao.
Lvl 100 of a weapon skill gives 141% extra DMG...
If it takes you minutes to kill anything that isn't a boss I have... questions.
Doesn't feel that way.
It's literally shown in the stats
And percentages work better with higher dmg weapons
So when you played you levelled up a stat over time and noticed a difference? I don't believe you
Like when I used the mistwalker with a lvl 66 sword stat it felt the same as when my sword stat was 88
If you compare lvl 10 to lvl 15 obviously not...
But you're saying that it was barely a difference between lvl 1 and lvl 100
Some people havenβt been playing this game since like pre alpha and pretty much nothing elseπ like yeah if I was landing every single parry on the uneven ass mountain terrain and not lagging at all in my dedicated server it would probably be easy but Golems are tedious af no matter who you are
You won't notice the difference unless you cheat it from 1 to 100 and test it directly
The average person doesn't keep track of how much damage each weapon does and how much it gets increased by your stats.
Tbh though the run stat I definitely noticed as it levelled up
same as jump, but that's probably because you do thsoe things so often that you remember what it was like at the beginning
Was my assumption, too. If fishing made it easy, it would kind of negate the value of going to a swamp or mistlands
I mean Iβve seen you say in here that you would give your own friends a βskill issueβ if they died so of course youβre not going to be understanding lmao
So all of your problems with the game have... nothing to do with the actual game.
As they are self-admittedly brought on by your own positioning, block ability, and choice to be on a dedicated server?
What a lovely friendly player that is
Which is obvious, levels close to each other would not feel much difference
You missed the point.
No itβs mostly to do with the annoyingly aggressive golem spawns and the fact that they have too egregious aggro range to make the mountains feel βniceβ. Iβm not trying to say the mountains are too hard but people in here were saying it was βnice and relaxingβ after swamps and thatβs just not true
Do mob resistances increase with biomes?
Parrying a Golem also takes only 109 HP with a Bronze Buckler.
Which is Black Forest level food with a Black Forest level shield.
So entirely doable in the Mountains.
what do you mean by that
At least the trees in swamps go down relatively fast and can be baited into Surtur spawners, golems are just far too tanky and can almost never be lost lol
im pretty sure resistant/very resistant to stat effects only has static percentage
a iron mace takes out a golem pretty dang fast
I mean are mobs in Ashlands more resistant to slash than mobs in Black Forest? i.e. do the mobs scale up with the skill?
or any weakness/effectiveness effect for that matter
I think at the very least there are hp increases that probably make the skill feel less impactful?
well they do have more health, and i guess different stagger treshhold??? but from my understanding their damage reduction from resistance is still the same
Where did you get that number from? Successfully parrying an attack depends on armor and block skill, not just max health.
theyre quite persistent but i wouldnt say impossible to avoid (it takes a lot of effort to do so though) and i understand it can be really annoying when youre trying to mine something
one strategy that has worked quite well for me is to jump unto their head and start mining them using pickaxe
I suspect that the mobs scale with weapon upgrades and skill so it doesn't feel drastic. You need the better weapons and skill to kill them. Seems like rpg basics to me.
until i had access to magic i tend to just avoid golems
i really did not stay long in mountains (progression wise), i had like maybe 1 lucky silver ore poking out and then i just skipped right through to the plains
golems are super easy to kill with parry
they go down with in seconds with a iron mace and a parry
shield and mace wreck's em
Also no lmao I canβt choose where a silver vein spawns so my positioning is completely irrelevantπ having to abandon what Iβm doing every 45 seconds-2 minutes while Iβm trying to mine silver to find an advantageous position to fight the ridiculously tanky and hard hitting enemy that just spawned is not fun game design lol
do note, the frostner is terrible at killing golems
You just have to learn to kill them. The drakes can get annoying though.
I have, multiple times, currently on Ashlands in my third playthrough, Iβm just saying thereβs a reason I got as bare minimum silver as possible this time lmao the mountains are not fun
If you canβt parry for whatever reason, jumping around them and using iron mace is also very effective against golems.
but everyone has their preferences I guess. My least fav has been mistlands.
To each their own I guess, Plains, Mistlands, and Ashlands have had by far my favourite gameplay loops so far, actually some Viking raiding
I think having it be less immediately opaque would have been nice, or construction options to clear bigger areas
Although having transparency destroys performance so I get why they did it
I think the strongest part of this game is its visuals and the mists remove that
I think the idea is to get on top of mountains so you're above the mist to see your surroundings.
My performance on console tanks in the opposite situations lol whenever thereβs a blizzard or im in deep Mistlands mist frames just crash
I think our first ML area we found was less than ideal. It was like all water and craggy rocks. When we eventually found other areas, they had a lot more of the grassy connectors and it was a lot easier to navigate. I think the wisp should have more range and/or less opaque also though.
I just liked the Mistlands a huge amount because compared to Plains it was S tier
Then they are probably still drawing layers of transparency
Yeah but the biome looks cool and I want to see it lol
Not just, the tips of things if they are tall enough to peek out of the mist
My favourite biome is swamps. While I think it is too grindy, most enemies are entirely predictable in combat. Common enemies in other biomes either move randomly or are charred warriors.
Wrong response sorry lol
Thatβs fair, sausages such a nice food too lol love how easy and good they are
I gobble down so much sausage
Yoooo we just finished the mistland boss with a friend for the first time with no spoil.
What an awesome fight. I just wanted to share my endorphin moment with you ! It was a good fight !
Even in Ashlands, I use it as a base food. Can't get enough sausages
Yo congrats that feels good
I think I want Whataburger
Fair enough
Probably top 3 builds of all time is one of the ones built around the Bonemass skull.
Do you have the console enabled?
So I take it the ||Charred Twitcher ||trophy does not exist? Took me a while to realize..Or am I just that unlucky?
they resist pierce, not slash
Yes
forcedelete 50 mist
50 = radius around you.
Mistarea, not mist
Used it last night π€·ββοΈ
Mist worked just fine.
Maybe it deletes everything that contains βmistβ?
Mistarea is the object that spawns mist particles
Fair enough, but point remains
Mobs don't scale, no.
Outside of Mob -> Starred Mob
And Mob -> You Move The Slider Mob.
No. But that isn't scaling. That is just mobs have individual base stats.
But their base stats are static, they do not scale.
That's basically scaling
That is completely different from scaling.
Base Stats are Base Stats.
Any game that has scaling, starts with Base Stats and then has increases off them, which is what scaling is.
I mean, do I need to look up the definition of scaling? lol
I just typed it out.
The mobs scale with you as you gain power
The only time the game scales, is when you have more than one player in the server. Then it scales mob HP and damage. That's IT.
even if it's just hp increase
π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ π€¦ββοΈ
in the most basic terms
Draugr have Draugr stats. It never changes.
Because they do not scale.
Greydwarves have Greydwarf stats. It never changes.
Because they do not scale.
I can list every single enemy in the game. Their stats are fixed.
Because they do not scale.
I realize it's not dynamic scaling, which is what you are probably thinking, but scaling is scaling
No.
βοΈ
It's still scaling homie
No, do try again.
I am not your homie nor your buddy.
They have higher stats the deeper you go. It equalizes with the gear you put on
Not true.
It doesn't give a fuck what gear you are or are not wearing.
You scale as the player.
Enemies do not.
A zero star greydwarf has 40HP whether youre' at level 1 or level 100. Whether you've killed Eikthyr or Fader.
Do the mobs not scale up in difficulty as you progress?
no
No. How many more times.
THey don't get more hp?
No. Still no.
They don't hit harder?
stop asking questions if you're not gonna listen to the answers, lol
If that's true, why do they keep giving more and more hp through food?
to fight against stronger enemies in a more difficult biomes?
Because you get new, tougher mobs at higher biomes.
mobs "scale" as they get more stars -- but otherwise there is no scaling
ding ding ding
What do you mean ding? That's disproved your theory.
i think were just on a different page rn
You asked:
i.e. do the mobs scale up with the skill?
The answer was "no."
If you were so sure the answer was "yes," why did you even ask?
Because you get new, tougher mobs at higher biomes.
No, I don't think he can see the page our book is from right now.
perhaps
So, not remotely scaling at all then.
THat's literally scaling. MObs scale up as you progress.
I give up. I can't imagine being that stubbornly wrong.
Man you said it yourself, it scales up as you go to new biomes
No, you're the only one saying anything scales.
different biomes getting progressively more difficult is an entirely different concept than enemy scaling in the traditional sense of the definition
You are the sole person who has said it scales up.
I never said the individual mobs scale
I meant mobs as a whole, general game progression, scales.
I'm out. Ya'll enjoy the ignorance π€·ββοΈ
this you?
I'm not enjoying anything. This hurts my brain.
Mobs, but you interpreted it as a single mob
I meant, mobs go up in difficulty (different mobs). I.e. the difficulty overall does scale.
What I was unsure of is if the resistance of those mobs also goes up, to help counter skill improvement. But when I say that, I really mean the next tier of mobs as you progress the biomes.
Resistances are percentages, they don't change.
you are using the wrong words for the ideas you want to convey
no, I'm not
Anyone wana help my stupid ass lol
Scaling doesn't have just one application or meaning
ok then
Look, three separate people have told you that you're wrong. Maybe it's time to accept that perhaps it's true?
The last person I'll ever listen to is you, Derek.
You're not listening to anyone right now.
holy hell... how embarrassing
intransitive verb
1
: to climb by or as if by a ladder
2
: to rise in a graduated series
"scaling is scaling" implies there's one universal meaning
help in what way exactly
Are you all wilfully talking past each other at this point or what?
ApexAZ is saying that the game as a whole scales up in difficulty as you move through the biomes, which is technically correct although an unusual use of the term scaling as normally applied to video games.
The rest of you are pointing out individual enemy types do not scale up as you progress (unlike, say Oblivion) and their stats are fixed, which is also correct.
Sheesh, of all the dumb things to argue about at length.
I'm not talking like MMO scaling where difficulty is dynamic based on your power.
@gilded fjord progress I guess as I just want magic so me and my wife can be mages
But you still scale up as you progress. It's not wrong.
what are you looking for
@gilded fjord some staffs
'ApexAZ is saying that the game as a whole scales up in difficulty as you move through the biomes, which is technically correct although an unusual use of the term scaling as normally applied to video games.' - No, if you read back, they definitely said that indivivdual mobs scale with difficulty.
have you gotten to the mistlands yet?
@hidden gorge nope
Mobs DO scale with difficulty
welp, that's the first step
Each biome is progressivly harder. Period. It scales.
What I wasn't sure on is say, does a grey dwarf have less resistance than a seekr?
@hidden gorge that's y I'm looking for help this game is rough had half my base mashed up by a troll
Greydwarves have different resistances to Seekers. The resistance percentages are the same across all mobs.
But overall, a greydwarf is weaker than a seeker (it's four biomes before mistlands)
there are different level of resistances, each of them correspond to a percentage number
EXACTLY
it is not different for each mob, if they got the same set of resistance then its the same number
And you also have to improve your power to literally balance the scale
You know that's not agreeing with you, right?
but what if the greydwarves pile on each other and form essentially a mech suit
ahh, yeah it can be tough, and require some time for the necessary preparations, but if it's your first time running through, I wouldn't suggest trying to rush or skip over different biomes/bosses
No you guys were so hung up on dynamic scaling you completely missed my point. Lot of help you've been.
The thing is that you're using the word "resistance", which is a specific term in this game
Then you've probably installed mods.
We've answered your questions countless times, what more do you want?
or they've become sentient. we must run 
Resistance could be a lever to that scaling. I wasn't sure.
can i also pitch in that you also were so hung up on your own definition of "resistance"
while valheim has DEFINED its own resistance
They would also still have the same resistances.
It also makes it easy to kill them as they would all be grouped up
The reason I was wondering is maybe the resistance gets higher as your skill goes up. Another possible means of balancing the scale.
true, unless they keep pelting rocks to keep you at bay. then it's just who gets bored first
again in valheim resistance correspond to a set percentage
The whole start of this nonsense was that someone else was complaining that skill doesn't feel different at higher levels. Feels meaningless. So I was just pondering why that might be. Maybe resistance was part of that.
There's no dynamic scaling of any kind in Valheim except the player's skill statistics.
I don't think it is dynamic. I think it's stepped
biomes as a whole and the native enemies within them get harder than previous biomes, but the enemies within the biomes never change
I never said it was dynamic.
i always thought scaling was in reference to the math term scalar, i.e. you are modifying some base value by a multiplier to make it grow or shrink
Who said static?
That would be the opposite of dynamic.
No, the stats for everything are always the same (except the player). There's no change to the mobs. And the weakness/standard/resistant multipliers don't change (you can see this on the player's gear where some things are resistant, weak, or very weak - these are fixed stats).
Resistances are different for each enemy, a seeker is resistant to physical damage but neutral to elemental damage except spirit.
A greydwarf is only weak to fire but resistant to poison and neutral to all physical damage.
This is the problem right here. That's not even what I asked.
to scale something in a game = modify its base value by a scalar, but the game doesnt modify base values unless you change the world combat settings manually
If mobs scaled with player progress then Meadows would be just as hard in Ashlands gear as it was half-naked with a wooden club
well thats not even specifically related to games i guess, but thats what scaling something means in general
Physical damage = Slash, blunt and pierce. Possibly pickaxe and chopping
Elemental damage = Fire, frost, poison, spirit
exactly, like oblivion used to be lol
I think what Apex is getting at is whether "resistant to pierce" on one enemy type has a different numerical value than the same stat on another enemy type. And the answer to that is no. They're fixed multiplers
bandits in full daedric armor
We have pointed this out a few times now.
all games are scaled in some way. It doesn't have to involve dynamically changing
It's literally the basis of balance and progression.
thats playing fast and loose with the term honestly
in a very roundabout, not really precise way i guess thats correct
but usually "scaling" in a game is referring to a specific mechanic
Was always great for enchanting and economy. Also enjoyed the glass armor drops
scaling = modifying base values by scalars
In this game resistances are always the same. Resistant means 50% reduced damage to a damage type, and this is true regardless of enemy.
Only difference is the enemy itself, seekers and soldiers are resistant to slash, blunt and pierce, but a soldier has a lot more hp
Been playing games for over 40 years. Dynamic scaling isn't the only term to use scaling on
increasing difficulty is different than scaling difficulty imo
It's literally scaling
new mobs that are harder/have different stats =/= difficulty scaling imo
same mobs that are harder is scaling imo
It's quite literally difficulty scaling up
not imo. it is different.
Well I encourage you to go read about it in a dictionary.
increasing, not scaling up
scaling implies its linked to some stat, and that stat is the scalar for the difficulty increase across mobs
Where's my XKCD "someone is wrong on the Internet" meme/cartoon. Have a great night, I have things to do that don't involve furthering this exercise in pedantic hair-splitting.
but at this point, I don't think there is any reason to continue the conversation. he isn't ever going to get it anytime soon.
mind if i ask you whats your current progression, where you at in the progression, physically, and what are the next thing youre looking for
It is. You need better gear to match the difficulty.
i might be able to help if you could spare me some equipments
5 black core, a couple of giants head, and you should be set to begin as new member of the shadow wizard money gang
but the better gear does not drive the difficulty
the game exposes you to harder enemies, it does not proactively change stats across enemies because you did something
It doesn't need to be dynamic, gpick
Consider business and scaling up operations to meet demand.
Just move on. Not worth it π€·ββοΈ
yes, the operations are driven by the increased demand lol
demand is the scalar that multiplies the required output
Well that's set by the devs π€·
move on the way my cart full of silver ores moves on from the peak to the beach
output = demand x capacity, thats how scaling works
demand is the scalar, so even in your example it doesnt work lol
just block and move on. much easier, and you get to keep more of your braincells intact.
lmao when your "escape" is war thunder it really is quite something
im actually really good at it but it does get frustrating sometimes for sure lol
really does
Explaining things? Or War Thunder? 
i wouldnt say im good at explaining things....maybe some things
that glimmer of hope that you can explain such an ostensibly simple concept
I know what dynamic scaling is.
HOPE? π
I try and be an optimist generally
i dont want to build my mistlands base now but i need to to properly be prepared for the biome
this is why i quit playing for like 6 months last time...
you don't need a mistlands base
yeah but i want one lol...its technically the most optimal location, as long as its on the ocean and straddles both mistlands and plains
i get free hares from the 'squitoes, and i can farm all required plants
plus the biome looks cool af, and i found literally the perfect location to build it
im just being lazy
Mist bases don't need ocean tbf. You will end up just portalling in/out to them from you actual main base most always.
i recently built what i thought was going to be my final endgame of endgame locations
yeahhh but i like my logistics cosplay
and it def makes thing easier if you can park a boat near your stuff
I have that at my Plains base π
although i did scout a few locations that were a bit away from the shore
But Mistlands is just "here's a mushroom garden because they don't grow in Plains."
I got super lucky and found a mist-free Valley on a little deep water fjord
It's really neat
the one i found now is literally perfect...right on the shore, perfect combination of plains and mistlands growing areas, roots all around it (like 6-10 depending on if i want to go like, 100 yards), and its a huge mistlands area
and its got a giant collection of intersecting peaks that spans a huge area, plus a stone pillar right down to the water i can put a spiraling staircase on to go up/down
now i just need the inspiration to build the thing...i did do a stone pillar build in the plains
i love vertical builds
#building-screenshots message
this is the one i am vacating
You should play Satisfactory π
ehh ive seen some gameplay vids of that, seems too much like work
π
never played it myself tho, closest game to that i have played (i would guess) is rimworld
I have a couple thousand hours in both of those games.
rimworld is great
technically you're designing the buildings to do all the work for you π
I found the PERFECT map the other day.
But that's a discussion for #general
yeah but i do PCB/electrical/mechanical design for work so that would feel like work to me lol
im a filthy mountain builder
May I dm you?
have at it
alright time to get on and brave the ashlands
Bring a sword!
Dedicated Server always kills it for me with Satisfactory
Assuming they'll get it working before 1.0
got alllll the good stuff, upgraded mistwalker, magic tcetc
Mistwalker is unfortunately uncontested BiS for first landfall.
hy, can someone send me a screenshot of the metal and gem cutter upgrades, so i can plan the space i need for them.. ! ?
Simpler solution is for you to have a world called "TestWorld" where you have devcommands on and can freely build everything.
That way you can try out configurations and even stress-test building limits in a safe environment before implementing them in your real save π€·ββοΈ
yeh true, that may be the best solution.. π thx
Any weapons suggestions?! <33
For landing? Mistwalker or Krom.
Everything is pierce resistant so Atgeirs absolutely suck in Ashlands.
Major Health Potion + Lingering Stamina + Tasty Mead should be your pots loadout.
Oddly, you don't need Fire Resist mead.
oh really??? I crafted a load of fire mead & stamina mead etc, what about just in general? Is the frost magic thing any good
I am a no-mag π€·ββοΈ
Tasty Mead >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Stamina Pots.
fire mead's not gonna hurt, stamina is always useful
Like it's not even close.
frost stuff is ok -- not great
if you're bringing magic stuff, might as well lean in and bring all the staves
All the staves? Brings Wooden Club.
upgraded whenever possible (particular the skelly staff)
That's not going to scale well in Ashlands
Can't scale well or badly given nothing scales π€·ββοΈ
Oh God, not again.
haha. On a scale of 1-7, how would you rate the difficulty of Ashlands?
coughs.
Is this about to be the second person I have ever muted on this server in... years?
Oh no!
why is this
i always thought stam pots were better than tasty
Second? That's impressive.
By what metric?
the fact that you can do stuff and actively regen stamina while sprinting or w/e
Ok, but 2 min CD and blocked by Lingering.
Tasty = No CD, stacks with Lingering.
Fastest way to get like 500 core wood?
And given we established that you can out-walk any attack in the game...
ah havent got to that potion yet
Or just Parry, pop Tasty, and regen your ass off while they are stunned for the parry.
Boss fights -> roll out of very telegraphed, very spaced out attacks -> Pop Tasty, stand there staring at each other while stamina refills.
Summon it?
5.5, or 8 out of 10
it's not hard hard (an 8/10), but 99% times you die is because you made a mistake
Is it 10 biomes? Was thinking 9
out of a 10 score
@tight yacht it takes some practice to get good with when/how to use Tasty. But it is uncontested the best mead in the game when used to full potential.
I would put it on 8
Gotcha. Still pretty high score π
also agree with this, the cooldown for tasty mead use is better
stamina pot needs 2 min, tasty is like 10 sec
granted you need to time it right when you can actually regen stamina
Tasty lasts 10s.
So technically it has no cooldown.
Timing it when you can regen doesn't take that long to get used to.
so I forgo it
Well it's a good thing the recipe is basically dirt + air.
And Lingering makes it even more powerful in comparison to base Stamina pots.
lingering is just good all around tbh
lingering health is a fraud
It's because Health Pots can't operate like Stamina Pots.
health usually matters more in terms of "sudden" burst of damage from enemies
Health Pots are literally Tasty Mead for HP, but on a 2 min cooldown (another proof of how powerful Tasty is)
you deffo only need health pots when you're back in the corner
So if they either A) took the CD off the HP Regen version and made a new burst HP pot -> then you could warrant Lingering Health or B) just let you use both, keeping the CD on current HP pots, then it would also be worth.
Or even C) Made Lingering % HP regen
I think the problem of lingering health is it doesn't stack like lingering stamina
?
you can't use lingering health and normal health pot together
I just said that π
If Lingering wasn't a HRegen Buff but instead was like +3% max HP every 3s for the duration. Count me in.
Would go really nicely with current Ashlands.
Meaning it would be useless after patch π¦
Hey guys, how many of you have found tetra fish?
They are in ice caves.
ice caves
i used seed viewer
they nerfed ashlands again which is wild
for me, I don't find trouble with it
Hasn't hit live yet, so I can still have fun for the time being.
No-one has nerfed anything yet, it's still in testing.
True but we know what it'll entail
A better way to nerf things is to make the spawns depends of the number of people in an area, instead of nerfing it outright
Slider.
that way solo players won't have it as hard, and group players wouldn't find it to be too easy
Default = Current Ashlands
Slide to right = Hard Mode = More Spawns
Slide to left = Bitch Mode = Less Spawns
I don't like using sliders
including enemy spawn rate relative to player count?
I like to play on the intended modifiers
that's the idea, although that'll be probably a pain to implement code wise
I know, i know. Thanks π me and my girlfriend found it in the first cave we visited but haven't found another, and i just found out that apparently they're super duper rare so i was just curious
does the difficulty scaling also apply to enemy spawn rate currently?
I have raids off but maxed difficulty.
So your base is a "safe zone", but when you venture out you had better be ready for the pain π
No, just mob health and damage.
then i like the idea of adding spawn rate to that as Pras said
Spawn rate is every 4 seconds (as for every mob) depending on spawn chance and interval (cooldown) variables.
for bosses since its always only one, makes sense to increase health/damage
Only levelled enemy occurance
for more players?
No, that's the world modifiers they're thinking of.
i know combat difficulty world modifier increases a bunch of things
yeah thats what that sounds like, it also increases enemy health, damage and speed
As I said, the only thing that player count affects is the health and damage of mobs.
or maybe only health and speed but lowers your health
still, for regular mobs in the wild, increasing the spawn rate seems like it would be a better offset to more players than increased health
Eh, the scaling is balls anyway. It's really a solo game with optional co-op and they've never put too much effort into the multiplayer side of things.
yeah i havent bothered with multiplayer at all so im guessing
seems too easy to cheese, even unintentionally
one guy running around while the others hit enemies is always going to be a strategy the AI will never really be able to handle
I have 62 level in blood magic and ele magic
The fact that every player in a party can equip a different Forsaken Power is enough to unbalance the game.
should I grind it more
You should never grind anything in the game, it's not necessary.
Entirely up to you isn't it?
hmmm
Finally started finding dungeons. Kind of a good thing it took so long to find them, had stacks of Carapace, etc... so once we could make gear, we were able to make what we wanted.
Still need to find 4 or 5 more pieces of the seal breaker.
on a second thought, probably not the best idea
We do have a location for the Queen.
apparently going from 60 -> 80 cosst double XP from 0 -> 60
and 80 -> 100 cost double of that
do they all get shared?
like if one person pops bonemass does the whole party get it?
yeah thats pretty bs lol...and im guessing you can stagger them?
like if 2 people both take bonemass they can do a back to back type thing
Yep, if you have 5 people with Moder, you can just keep triggering her power in turn and never lose the buff.
pfft
yeah dunno bout mp
that and i 1. dont like sharing and 2. like having my own base with my own designs
all enemies scale with player count
I was talking about her Forsaken Power.
Is there a way for ||ygdrasil shoots to be plants / resprout?||
i dont think so
they are so cool looking tho
i hate the ashlands man
what the hell am i suppose to do when theres 3 twichers 7 chared warriors 2 archers and 2 askvin on me
Nope im pretty sure you just need to find more
there is alot of em though so it should be fine
Kill them?
Try to kill them>Not enough etir> use queen? >Still not enough etir
Mage problems.
Vikings just kill them. π
Straight to the "buddy"
Parried and killed.
Next?
alright now try 3 +5 normal one's +2 archers also theres a 1 star askvin on you
oh and theres a blob too
You are aware you can out-walk every attack in the game, right?
this is what my grueling 20ish minutes of the ashlands was
idk if i believe that...if you are in swing distance of a log troll you arent going to be able to be in melee range and retreat in time to avoid his hit
i cant have fun in a biome where theres just more enemys then i have damage
like if you are flat running away i guess you can out walk attacks since they start at their max range but presumably you are going to be trying to fight these enemies
also the staff of shattering is ass so i cant even use that for cc
Go play on PTB where they are testing nerfing the biome into the ground π€·ββοΈ
Give supportive feedback.
Odds of unnecessary nerfs making it to live patch go up. π
Next time I find a log troll I will test.
Overall the statement holds true though.
are you talking about playing purely defensively or are you saying from melee range (your melee range) you can outwalk attacks
1-2 hell 4 chared warriors? not that bad
6 of them + 2 archers
+2 askvin?
= hell'
(your melee range) is variable based on weapon though?
sure, so lets say sword, 1h sword like black metal or iron
Ewwwwwwwwwwwww

also bosses.
apart from yagluth i thought every boss was atleast decent
Yeah this outwalk attacks claim is highly suspect. Charred are faster than players in heavy armor, for example. A warrior may not land a hit but all his friends will
even wolves i feel like will easily hit you
knowing how ass this biome already has been im NOT excited for what the boss is
It's very not suspect if you've played the game for any length of time π€·ββοΈ
ive tried outwalking them on corpse runs, they catch up no problem and hit you even when walking directly away
Wolves are tricky because it's a sidestep instead of a straight walk away. But it can be done.
also askvin with there speed will hit you
so a more accurate statement might be 'in 1v1 provided nobody is boxing you in, you can evade most enemies but not all of them'
but once you are surrounded by a few enemies the walking away option becomes very dicey
but i know you can bait enemies into a bad swing, which i do a lot
The statement uses the word "attack" in singular form for a reason.
but thats to enter into combat at an advantage, i wouldnt say that mechanic means for all enemies it works
at some point you commit to a fight and enter melee range unless you are 100% running defensively and just trying to get away
800 hours and counting. There are lots of attacks that you can walk away from, sure, but if you start in melee range there are many you cannot.
Marksmen, twitchers, and warlocks, Askvin, Morgen, and Valkyrie (spin) all being prime examples. Exaggerating doesn't help people.
Depends on enemies.
Proper kiting and grouping is part of learning combat.
If you let them all surround you and box you in, death is your justly earned reward.
what makes you think these statements come from a place of not knowing combat lol
I'm not π€·ββοΈ
i didnt like mistlands that much.
wasnt HORRIBLE or anything but it was still an annoying biome
this is about 86% worse in every way
not sprinting is the optimal method of stamina management in a fight -> i dont sprint -> i try to walk to avoid hits a lot -> i know which enemies can be dodged this way -> this is why i disagreed with the statement in the first place
Because your given example is "if you choose to let yourself be in a horrible situation, things get bad"
Well.. yeah.
yeah but for stuff like wolves that isnt really up to you
of course you try to not get surrounded as a matter of principle
well i found my core wood, longboat + pine tree forest + log troll
just like you try to not sprint in combat as a matter of principle
Or my favourite in Ashlands: I walk away from the charred horde only to have a Morgen surface directly in front of me
? I sprint all the time during combat.
yeah when its appropriate to do so
i hate this biome
im not saying thats a hard and fast rule, i said try not to implying its wasteful unless there is a compelling reason to do it
being MORE annoying then mistlands is damn impressive
It gets better once you get Flametal armor and some of the new magic gear
staff of splintering is dog that isnt helping
such as dodging attacks that you cant walk away from, or if you see you are getting surrounded
Honestly until you get staff of the vines my suggestion is Flametal armor, a tower shield, and Mistwalker level 4
Like I said, they are testing nerfing it into the ground. And you can play that version of it right now by enabling Public Test.
Bring fire and poison resist potions for valkyries
or shattering
whatever the aoe carpet bomb staff is
Fracturing.
It's kinda lackluster unless used on single targets at close range
no WONDER it was so easy to get it makes a level 1 ember staff look like its 4 biomes ahead
@frail wagon I did a mixed mage build
it works well, you just need to rush staff of the wilds
yeah. might swap my etir weaved hood for my level 3 padded helm
alright enough war thunder, time to start this damn build
Fracturing is NOT an AOE weapon, your fire staff is for that. Fracturing is a bit like a shotgun, you need to hit the target with all the projectiles.
But it still does fire damage which is commonly resisted in Ashlands so yeah... Mistwalker until you get some iolite and jade to make lightning and vine weapons
is the staff of the wilds hard to get?
no no no like the bomb staff?
shoots out one big orb that bursts into alot of little ones
You need 1 jade from a fortress. If you get lucky you may get it in your first one. If you are me, your third.
Correct, NOT for AOE. It's crap for that. You want to hit a single target center of mass
a bit, before that I use staff of embers
so... why not just use the staff of frost which is VERY effective for st AND apply's freeze?
Instead of fracturing in Ashlands, go for it
having bonemass is crucical
queen feels kinda meh
you wanted to kill them faster than they kill you, staff of embers helps with the aoe and burn damage
Yes, agreed, but bonemass power has nothing to do with whether or not you can walk to avoid all enemy attacks
i hope the massive biome nerf comes out soon because i cant do this man
1 health 1 stamina 1 eitr is enough for you to cast two fireballs before repositioning, and having able to take one or two hits
meh. cant use deadraiser with 1 eitr
π€¦ββοΈ yes I know, that wasn't the point I was replying to though
dead raiser is good, but then might as well remove 1 health so you just use stamina
you gotta accept you die in one hit tho
Mage problems π
Bebel : )
personally I like melee combat too so I go 1 health 1 eitr 1 stamina
Anyway, my suggestion from hard learned experience is if you arrived in Ashlands wanting to play mage and are getting frustrated,.swap to heavy armor and Mistwalker and bring meads and you will find it much easier going
full mage is entirely dependent on skelly's and protection for 99% of its health anyway
also when it comes to the trolstav its hostile to any mob of any biome right? and the user ofc
This also applies to all vikings who arrived in Ashlands loving their Atgeirs.
Had to put them on the shelf π
Summoned trolls hate everything, including the person who summons them
"Ogre kill everyone around."
yeah. probably gonna use it to start or end a fight
Indeed, the stamina use on the spin was too much for the swarm
Everything having pierce resist was more the issue tbh.
Lightning made up for that somewhat
Thankfully we have Krom and Demolisher.
But yes the everything pierce resist in the biome is highly annoying for ranged players. My bow has been on the shelf for weeks.
Ripper looks cool though, I will give them that.
in the staff of frost we trust ππ»
In fact, courtesy of the ungodly number of deaths, I bet my bow skill is now under 10
i gave my bow to my brother which im playing with when i got mage gear
Have I mentioned how much I hate the way skill drain is implemented
Part of my defense of the biome as-is comes from being there all week and I have died only twice π€·ββοΈ
My number one cause of death across the years of playing this game remains "tree."
everytime i go into the ashlands its like wth is this i booted up valheim not left 4 dead 2 right?
i am NOT playing this game to play a hoard shooter
Mob density is the identity of the biome. π€·ββοΈ
I have died more in my 100 in-game days of Ashlands than the previous 1100 combined
could the mobs atleast not be so damn tanky then
I'm not a mage player so I cannot comment to your experience.
I can say that with Krom or Mistwalker they are not tanky at all. π€·ββοΈ
i dont have enough etir nor damage to fight all of these mobs off
So a while ago I posted a suggestion on how to actually balance out the biome because right now the combat experience feels rough and poorly planned. #suggestions message
If you're going ice or fire staff, head on is a very bad idea. Get height advantage, use terrain.
I know "mage problems" was me being cheeky, but it wasn't entirely false either π€·ββοΈ
a coward's ability to run is his strongest power.
sadly the coward is dead because 4 charred warriors spawned behind him
Every melee person had to drop atgeirs and spears and archers absolutely hate their lives.
Magic people having to go viking for a bit until they can upgrade magic seems entirely reasonable. π€·ββοΈ
actually. no one should have to drop there build to have fun actually
because at the end of the day this is a VIDEO game its meant to be FUN
Aerosmith has the perfect song for you...
having to drop your build and change it to not get mopped is not FUN
Not sure what elevators have to do with this
Dream On
god i hope DN isnt this fucking annoying
I'm diving into this conversation a little late --- you are talking about Ashlands not being viable as a magic user?
Yep
It will be great.
And then people will complain.
And then they will unnecessarily nerf it.
Same thing happened to Mistlands, is currently happening to Ashlands, will happen to North.
I have little experience with the magic in this game tbh, but I have no problems as non-magic user.
When we first did our 3 man playthrough my 2 friends were using magic and seemed fine.
As a solo user I'm unsure of the dmg output --- but that might be an issue. When you pick up a new school of magic your skill will be quite low. In Ashlands your melee stuff is likely to be anywhere between 50-70 when you hit the shore depending on how much you grinded and how often you died.
So if your magic skill is sitting around 20-30 you'll probably have a big damage difference --- and that might be the biggest chunk of the issue
Skill training does help quite a bit.
the main problem i have with it is that alot of people just have to drop their ideal weapon
What do you mean exactly?
Atigier
Spear
Bow
= Useless
you wanna play with polearms or bows?
Too damn bad son pick up the krom and suffer
So... Bonemass fight.
I won't defend the current iteration of Ashlands combat because I think it's poorly implemented, but neither do I think the PTB has it right either. Some rework needs to be done.
BUT.
The game throws some new challenges at your where some of what worked in earlier biomes won't work here. Mages and archers are heavily disadvantaged on arrival, but mages get some really cool toys later. Melee is much stronger at the outset but the Ashlands gear is more of a side upgrade than anything really radically different. Archers get screwed overall, but this is why you are never locked into a build in this game, you can swap out gear at will.
Some of the old tricks do work though. Enemies can't jump like you can. They can't fling fire projectiles from the safety of a ship. They can't parry. They can't raise ground and stand on a hill raining elemental death all around
Oh --- I gotcha.
You can get around bow by just using magic arrows in fairness, I use frost arrows for Ashlands and my bow still works really well.
I can 1 shot Marksmen and Twitchers (if critical before they are aware of you) and about half shot warriors
I legit use my bow 80+% of the time against Valks
But in all games vaguely like this you have to deal with multiple damage types --- It isn't really all that noticable most of the game but think Bonemass, slimes, and Golems ----> if you have blunt dmg it is VERY significant
You must have a high bow skill
Pierce sucks against those enemies too ---- IDK if there is really any SLASH penalties in the game.....
Silver Arrows are almost good and it makes me sad.
yes I'm judging from my last playthrough which was HC so in Ashlands I was high 50s / low 60s
frostner feel off the face of a cliff suddenly
If Silver Arrows were less Pierce, more Spirit, they would be awesome.
Went from "DAMN THIS THING IS GREAT!" to "DAMN THIS THIS IS HORRIBLE!"
I went into ashlands with my bow skill at 40 carrying spine snap and a zillion frost arrows and quickly said enough of that crap
i think people used frostner a biome or 2 past when it was good anyway lol
Hmmmm --- in Ashlands? It's a Mountain weapon you gotta remember --- I used it in that HC run until I got Berserkir axes and it felt fine.
You can use the heavy attack to basically trivialize warriors. Frostner heavy knocks them so far back you can time it as they are walking up and they'll never hit you
Frostner has sucked since they nerfed it like a year ago.
great in mist plains and mountins
except that mistwalker is it's clear upgrade
Well of course, it is 2 biomes ahead and both are heavy frost oriented weapons
but hammer..
Mistwalker is the clear "if Ashlands is giving you trouble, use this" weapon
Take 300 Wood Arrows and 2 Crude Bows.
Summon Bonemass. Farm stats.
Block skill?
Take Serpent Shield or BM Tower. Summon Elder.
Face-tank ranged attack or multiple vines. Farm stats.
There should probably be more weapon choices in the game, I think that'd be cool --- but it also seems fair to expect to approach the game with 3+ primary skills in mind
like I did bow/mace/axe in that hc playthrough I mentioned so I had all 3 damage types covered (and I wanted to primarily use Berserkir axes in ashlands xD)
Swim skill?
Get bored while smelting 1539 iron. Farm stats. π (mine was at 83 before I landed on Ashlands, lol)
hey folks!
do monsters attack crops?
No, they harvest them for you π
seems like they do lol
well shit that means i cant have my ground-level stuff be undefended
trying to plot out what this new base is gonna look like
You can put a fence around it with the little X roof pieces, but they generally only kill crops when they are trying to attack the player
just going to do what i always do when things need protecting on the ground...earthen wall
its mistlands/plains biome border with lots of nasties nearby, this is the only way to give the crops even a chance to survive long enough for me to get involved
im building my base proper wayyyyy up above in some stone spires so i wont be anywhere near this area
but it is close enough to render
how about root taps, do those attract enemies?
yeah but if you're just porting in to pick those and/or crops, a lot of the time you don't need any defense
ehh this is established, but i hope the ones further out will be outside rendering distance
probably wouldn't take much to cover them either if it does become an issue
yeah whatever you like
My plains and mistlands crop fields never has any defences
I just plant what I want planted and leave before any crops gets attacked and first return once I know they are ready for harvest
thats certainly more efficient
Imagine not living in the Plains as your main base... given it is the perfect biome. πππππ
Planing on moving to the ashlands with my main base
I was going to. But the visibility in Ashlands is like half as bad as visibility in Mistlands. π
i have lived in the plains lol you seen my base there
I want to look out from my balcony and SEE THINGS.
im debating if i want to console out the mist in my immediate area...its permanent right?
Until you console it back in, yes.
you can console it back in?
Dddid I stttutterrrr?
as it had been before? or do you need to manually place them
You can do both afaik. There is a spawn mist wherever and a reset environment command.
Go spawn a mistcloud on the trophy stones for fun π
so i can delete while im building so i can get a better big picture overview, and then when im done, re-add it exactly as it had been and do wisptorches
vision in the swamp and ashlands is bad yes, but have you ever turned around and looked and how much better your base lighting is in pictures?
Swamp has no vision issues π€·ββοΈ
I don't see why not.
it's raining which isn't great for pictures, but the darkness looks great
I only really give kudos to Swamp bases centered around the Bonemass skull tbf.
those are cool, but i also like the tree houses
Call it childhood trauma.... I hate treehouses.
i do the same thing with stone pillars in the plains
Hatred.
and now im going to do it in the mistlands too
oh and you can make a cool indoor jump out of the circle towers there
I see through the lies of the skybasers.
I do not fear the dirt as you do.
I have brought flatness, groundedness, community, and stability to my new Plains base!
Anakin my allegiance is to spawn proofing, to SAFETY!
If you're not down here with me, then you're my enemy.
Only a viking deals in absolutes. I shall build what I must.
nothing an earth wall cant fix
did you see my plains base in #building-screenshots
Yes.
its at least half on the ground id say
Personally dislike earthwalls, but I understand why people build them.