#valheim-chat

1 messages Β· Page 139 of 1

fossil delta
#

IE you see the hearts.

wet lodge
#

yeah I am on a fresh world so I cant use them rn anyways, but I found a 2 star boar after like 10 min of playing

#

just want to make sure it doesnt despawn

fossil delta
#

Nice! Those will just go back to spawn point. The only ones you really need to worry about disappearing are wolves.

wet lodge
#

ah, well I enclosed it next to my base cuz it spawned far away

fossil delta
#

Good idea.

wet lodge
#

took ages to lure over

fossil delta
#

Its taken me 3+ hours to get a 2 star wolf to even spawn. So those are the only ones that have been really painful for me.

#

Since they only spawn at night, and do disappear.

unique onyx
#

taming stuff went from being kinda cool to almost a waste of time it's kinda weird. did they make asksvin useful?

azure yacht
#

It's simple because the game is simple.

People keep thinking the game should become something like Skyrim, dragon's dogma or SoC for some reason.

They really see this game and believe any of those mechanics are possible lol

azure yacht
#

Still expendables.

And I'm completely sure they won't make them useful soon. The problem is not asksvin, it's the whole riding and taming system. They shouldn't change asksvin when other creatures are on the same page

unique onyx
#

ahh bummer, yeah i haven't even tried taming one yet i just assumed they'd be bad lol

azure yacht
#

Only one star and two star are worth it, the only reason you should get a no star is because you have a starred one so you can breed them.

And then butcher them after you get more starred asksvins

charred leaf
unique onyx
#

that seems rude

azure yacht
#

They are literally expandable even as mounts, that's pretty much intended use

unique onyx
#

that does sound like something someone who is launching their pets over castle walls would say

ornate sigil
#

now if only we could use rotten meat and progress war into the bio level....

tidal thicket
#

I just want to be able to use ranged weapons and possibly polearms while riding. I think that would help make them a little bit more worth while.

azure yacht
azure yacht
azure yacht
#

Make the current tools better at handling the dangers instead of making the biome itself weaker

tidal thicket
#

The spawn rates can be annoying sometimes, but if it's too much, just turn down the slider in the short term.

unique onyx
#

i'm alright with it till you fall back and what's behind you has already respawned. at that point it's too much

red musk
#

sup mates

#

I'll be in voice chat

somber wren
#

gg, i guess im actually done with the game. Been in Ashlands for the 5th day now, not a drop of enjoyment in this zone. Just constant barrage of mobs and now im in the biggest pool of lava, trying to mine my 3rd vein, got this "sliding" bug and there is absolutely 0 chance of me recovering that gear.. zzz

I did not know Valheim Ashlands was basically hardcore mode no matter what difficulty you play on

#

Mistlands into this. Nah. Game was good until Mistlands update zz :S

native plover
#

kind of a requirement for ashlands to make moving around more tolerable and not a constant slog. I can help you recover your body if youd like

somber wren
#

I appreciate that, though i think its better if i just take a lengthy break from the game as a whole. Not had a lot of fun in mistlands in general and ashlands hasnt been any better either :/

native plover
shy marlin
#

But if you're not having fun don't play

native plover
#

yeah at the end of the day if its not fun its not worth it

somber wren
#

Oh, that might actually help a ton. Those are the two most frustating things

#

Probably better for me to wait until that comes out then

native plover
somber wren
wraith sun
#

Glad the new building pieces can be used to make it alot easier to gather flame metal without having to risk gliding off

runic vortex
#

Ashlands wasn't really that bad imo. The sliding bug definitely sucks.

wraith sun
fast badge
#

What is the sliding bug?

merry pebble
fast badge
#

Addressed in the testbranch patch?

merry pebble
#

in current test version the sinking of pillars is removed so you no longer slide

ornate sigil
#

indirectly by removing the sinking, yes.

slender rover
#

So I know Valheim is supposed to be hard and unforgiving and we have to learn from our mistakes, but we need to talk about those damn lava eruptions. Last night, I was working my way across a lava field with basalt bombs, watching out for incoming lava eruptions, when all of a sudden one spawned literally below me and knocked me off the platform into the field and I of course died instantly despite full Flametal armor.

This isn't a challenge. It isn't learning. It's a random game element forcing a completely unavoidable death for no reason in the worst possible place. And before anyone tells me to set down a shield generator, there was nowhere to be able to build one

I have no problem with the eruptions from further away hitting you if you fail to notice or move, but spawning literally at the player and then having knock back is just a terrible game mechanic, especially in a game where death actually incurs some significant penalties.

shy marlin
#

Ye.. What I've been doing and many others have been doing is just ignoring the flametal spires completely and using fortresses to get the flametal that's needed.

slender rover
#

I was not even going for spires, I was just quickly crossing the field. Was literally just on my second platform throwing the bomb for the third when suddenly insta-dead

shy marlin
#

Oh dang

#

On all my Ashlands playthroughs I also just ignore basalt bombs/traversing the lava tbh

#

Generally you can always take a long route around the lava and I honestly find it to be safer Ragnar_laugh

slender rover
#

Didn't have much choice. Was heading to a mysterious location and couldn't find a way around

#

But yes, the projectiles knocking you off Flametal is one thing, you can usually see them coming if you pay attention. Quite another when it spawns literally under you

shy marlin
#

Indeed

pale marsh
#

is there any way to speed up crops growing, its takin quite long icl

pale marsh
distant field
#

I actually don’t know that that definitely works, by the way - the wiki seems to indicate it’s based on real-world time, rather than in-game. But, anecdotally, it’s my experience that it seems to help.

buoyant ether
#

is it possible to spam spells and kite the queen ?

distant field
open mortar
#

guys how do i kill this 2 star seeker soldier on my puff and cap farm

buoyant ether
#

*either >_>

distant field
#

Well, it’s obviously possible. I don’t know how effective it would be.

buoyant ether
#

okay note to self, dont be backed up into a corner when fighting queen

#

she sprayed me dead, even with poison resist 😭

#

yeah seems like melee is the way to go here

#

and dont get greedy with hits 😫 would carapace shield be better than blackmetal ?

#

ngl valheim quickyl risen to one of my fav games

robust delta
#

frfr ong

drowsy jolt
#

Hello. I'm looking for help connecting to a friend's server. Until Friday, we were able to connect normally. Now, when I try to connect to your world, the box to enter the password no longer appears. Instead, it says "Failed to connect". Does anyone know how to solve it?

buoyant ether
#

and shes dead

#

was such a nice fight, culda had more of a phase 2

lament hearth
#

Is it possible to summon in tar as in liquid form?

buoyant ether
#

asslands callin 😼

shy marlin
buoyant ether
#

after the black forge do i rly have any use for normal forge ?

#

is it just taking up space?

shy marlin
#

You still need it for repairing your pickaxe pretty much

buoyant ether
#

i felt like she did 3-4 diff attacks the whole fight

buoyant ether
shy marlin
azure yacht
# buoyant ether oh i didnt rly notice

Because there's no explicit visual indication of it, it's something you notice on your own. But it's still there

Both queen and ashlands boss are like this. There's no "Phase 2 has started" message

shy marlin
#

Ashlands boss def gives you a better indicator of when phase 2 happens then the queen does tbh, without going into spoilers you def get the "this is where the fun begins" with Ashlands boss

buoyant ether
#

im a souls player so im used to phase 2s just noticeable in movesets, given i was rly rly close to the boss this whole fight

buoyant ether
#

is jotun bane an axe ?

shy marlin
#

yep

sly oyster
#

RIP 2* boar family, that troll raid spawned 5 feet from my base in front of my eyes

buoyant ether
#

oh building off of black marble is kinda ufn

distant field
sly oyster
#

i hate the fact you have to completely destroy the terrain to protect from them

light moat
#

Make a large perimeter of spawn protected area, then line that area with a wood or stone wall. I actively dislike terrain walls, this is what I do. I have two boar farms in this perimeter, never had any issues. Hope this helps! Sorry about the boar 😦

wraith sun
#

have you ever noticed how peaceful ashlands can be?

#

ouch that sucks

azure yacht
#

I hate fighting yagluth...

It's the boss I struggle the most against

#

Also crystal battle axe is not as effective as I thought it would be

ivory patio
#

is this game still worth after the new update or did it ruin the game?

azure yacht
#

And that's despite it's buffed due to mods

azure yacht
wraith sun
azure yacht
#

It explicitly says "Due to the latest update, you cannot play valheim anymore. Sorry not sorry lol"

ivory patio
#

ok so old biomes still good but new ones not that great

wraith sun
#

i don't mind the new one - every person seem to have their own opinion on it

#

so either watch some youtube about it or reach it yourself to make your own

#

some hates it, others says it's unplayble and some like me quite enjoy it πŸ™‚

ivory patio
#

is there an end to the game tho? like is there some kind of endboss ?

azure yacht
#

No

wraith sun
#

not yet, will most likely come with Deep North in like 2 years

ivory patio
#

im more of a quest guy, if i dont have new thngs to do, get to i kinda get bored

robust delta
#

me too i get kinda a bit bored

ivory patio
wraith sun
#

then i hearby give you the quest to aquire the flame sword Dyrnwyn without looking up how to get it

wraith sun
robust delta
azure yacht
#

Valheim isn't even at half the time 7dtd took for full release

ivory patio
robust delta
#

i'm unfamiliar with the update schedules and etc though

ivory patio
#

has this game mod support btw?

azure yacht
#

Not officially

#

But there is a large modding community with a very efficient mod manager

robust delta
robust delta
ivory patio
#

oh nice thx

robust delta
#

the rock golem meme in memes chat is so great i love it so much

livid smelt
#

I'm literally blind there is one on the back

robust delta
#

one what?

buoyant ether
#

i found a beautiful big rock but near to water 😫 in asslands

livid smelt
# robust delta one what?

I fell into water yesterday and was raging about how you can't get back onto rafts from the water only to now realize there is a ladder on the back and that someone said it in chat I just missed it

robust delta
#

oof. i never made a raft so i probably would of joined you on the bandwagon πŸ˜‚

livid smelt
#

to be fair it is literally right there idk how I missed it πŸ˜‚

livid widget
hidden gorge
#

I tried to let y'all know yesterday

livid smelt
#

yeah it was your message I mean that I didn't see

#

thanks though

buoyant ether
#

is there something i would need to know buildin wise

#

on ashlands

#

its hard to find a spot when u get mogged all the time 😫

gilded fjord
#

the only real safe place atm that i know of is inside a fortress

#

kinda their territory that youre invading

hidden gorge
#

not theirs anymore

robust delta
#

mineours πŸ’ͺ

wraith sun
stable crest
#

WENT TO THE ASHLANDS LAST NIGHT, GOT THERE, IMMEDIATELY DIED AND GOT RESET TO MOUNTAIN BIOME STUFF

#

why did they make the drakkar such a big boat and then put annoying spikes around the ashlands waters that the boat is too big to navigate thru

#

our boat almost got destroyed

hidden gorge
#

same reason prolly the ballista targets the player

stable crest
#

the big water thingy almost screwed us

wraith sun
stable crest
#

my friend and i died immediately so i had to put myself in fly to get our stuff back bc we wouldve been reset so far back

wraith sun
#

that is what i did to survive my 12 bonemaw encounter trip to ashlands xD

stable crest
#

got to the shore and mined into a rock to place the portal down and boiled myself in the water LOL

#

we killed the queen and we were so confident cause queen was way easier than ppl said

#

ashlands im so scared to go back to today lmao i miss the old ashlands with just the surtling people running around

wraith sun
#

ashlands is so peaceful if you just dig holes and dump enemies into them xD

stable crest
#

i see what ppl mean now with theres just A LOT of mobs

wraith sun
#

ohh yes

#

ashlands is not the place to go to if you want alone time - it's where vikings go to test their steel and resolve against endless waves of undead

stable crest
#

it was nice going home to the meadows in peace

hidden gorge
#

they actually nerfed it before release, and are considering nerfing it again based on the current PTB

stable crest
#

yea im not surprised its not for the faint hearted

#

i quit when the mistlands first came out cause it was too pain and came back for the ashlands update and killed all the bosses again on a new worldd

#

i just like my cute house and farming tbh

#

im assuming they be workin on the north next?

wraith sun
#

most likely

#

but don't expect anything for the next 1.5 to 2 years

stable crest
#

has anyone completed the ashlandds yet?

#

haha its cool idm

wraith sun
#

ohh yes alot has, i feel like alot of players rushed through it

stable crest
#

ah fair, im behind causenew world

#

and had to re build everything

wraith sun
#

my step dad was so eager to get to ashlands and see all the content that he was done with it after only 3 (irl) days of ashlands :/

#

so now i am taking it slow enjoying it at my own pace in my own game

stable crest
#

LOL when the ashlands be too hard

#

my friend quit when we were killing yagluth cause his meteors targetted her over and over so it was running to grave simulator

wraith sun
#

we brute forced it - i was melee tank, he was dps mage, pretty good combo as he didn't have to worry about attacks as i kept aggro

stable crest
#

i do love the magic

wraith sun
#

not tuched it, was too stubborn after all the hype around it and everyone claiming it was the best etc

stable crest
#

tbf i rhink the frost staff will prob be useful in ashlands

wraith sun
#

it is

hidden gorge
#

honestly less than I'd hoped. the ember staff ended up being surprisingly effective

gilded fjord
#

not as useful as staff of ember though imo

#

you being made vulnerable while shooting is kinda a big deal when youre surrounded

stable crest
#

youd think staff of embers would be less helpful

wraith sun
stable crest
#

cause eeverything already bruning

gilded fjord
#

even i play with friends and by god its hard to just communicate with them (its just them being them)

hidden gorge
azure yacht
gilded fjord
#

a lava golem would splatter still if you throw a big enough rocks and at fast enough of a speed

#

the staff of embers deals blunt damage alongside fire

stable crest
#

i hope they add loads more biomes

gilded fjord
#

aye

azure yacht
#

There is only one left

stable crest
#

not just the northn then leave it at that

gilded fjord
#

or just expanding already existing biomes

stable crest
#

they could add in more biomes for further out in the wirkd

azure yacht
#

That is the plan

azure yacht
#

But there won't be new biomes

stable crest
#

sasdgeeeeeee

#

how many ppl again working on the game?

gilded fjord
#

you can see them on the right bar lmao

merry pebble
stable crest
#

damnnn

#

considering they have such a small team the game is made incredibly well

azure yacht
#

Not all appear there

gilded fjord
wraith sun
#

my biggest issue with the ashlands is how fast lava blobs, Morgen, Fallen Valkyrie and Marskman wrecks the landscape making it way less interresting :/

gilded fjord
stable crest
#

i put my portal at the top of a really tall tower

wraith sun
#

not only for building but when you find a area with ruins, Morgen shows up and next moment there aren't any ruins anymore

stable crest
#

hoping it doesnt break or its back to god mode

gilded fjord
wraith sun
#

yea

stable crest
#

rip better move it later then

azure yacht
#

Top of a putrid hole

stable crest
#

any good areas for safe portal placement?

paper venture
#

guys, after days and days looking for a 2 star askvin I got it, out of 3 attempts it appeared in 2, the method I used was to have an inventory full of items, flametal, gems and valuable items, I don't know why but for me it worked

gilded fjord
hidden gorge
#

or bring a hoe

azure yacht
#

Just said

gilded fjord
stable crest
#

ahh

azure yacht
#

Technically only blobs reach up there

gilded fjord
#

well you gotta also worry about valks and archers shooting it down

stable crest
#

who remembers when ashlandds was just surtlings for free coal, those were the days

azure yacht
#

And it's a pre-fortress location

unique onyx
#

bring back mistlands spider trees

hidden gorge
stable crest
#

honestly the queen was acc so easu compared to yagluth

gilded fjord
stable crest
#

people hte on the queen but its easier in the confined space

gilded fjord
#

i think bonemass being much more helpfull against the queen than yagluth also helps

stable crest
#

yuppp omg

gilded fjord
#

but idk, my group actually killed yagluth first before bonemass

stable crest
#

i wish theyd add in a special thing like the wisp light clears the mist forever once walked thru

#

yagluth was painnnnnnnnnnn for us the first and second time

hidden gorge
#

there's wisp torches that are effectively that

stable crest
#

ye but wisp light barely helps anyting

#

i remember the first time seeing a troll with absolutely nothing on us and screaming like OMG WTF IS THAT

#

we like to call the gjall 'airplane' LOL

gilded fjord
stable crest
#

HAHAHAH yup, i remember the first red circle troll event and i was like WHAT THE HELL WHY

wraith sun
#

imagen all the players who was completly unaware of the danger of raids happily afk for abit just to come back and find themselves naked inside a broken base xD

gilded fjord
stable crest
#

thats almost happened to me so many times earrly game haha

#

i love the wolf raid

#

free food!

#

i tamed wolves and they died to a bat raid and i cba to try tame them again it takes forever

wraith sun
#

i love the horde raid, free black metal at your door step

gilded fjord
#

frfr

stable crest
#

trueeeeeeeeeeee

gilded fjord
stable crest
#

LOL really? i put our chickens underneath my house so they dont die and now i jut have lag 24/7 lol

gilded fjord
#

lmao i feel you on that

wraith sun
#

i always keep chickens on a secluded island to protect it against almost all raids

#

i only have to bat proof the base

gilded fjord
#

i shouldve maybe done that

stable crest
#

i have a giant moat around my base and walls and crafting tables everywhere so they dont spawn close

#

mostly the raids just happen in the forest near me now

#

i have to go actively finding the raid lool

gilded fjord
#

the hunters become the hunted

stable crest
#

idk if i can be bothered to switch out all my walls

merry sun
wraith sun
#

😒

hearty niche
#

I feel like burning wood outside of a kiln should produce far less charcoal. Else kilns don't need to exist.

livid widget
#

Donuts!

misty sun
#

if i put 400 or so fish in the water, do I start to limit the number of fish, creature spawns that can appear?

merry pebble
#

dont know that, pretty sure it will start to limit your frames tho πŸ˜„

livid widget
#

Wait, you can farm fish?

merry pebble
#

you can catch them

livid widget
#

Yes, but why would you put them back in the water?

misty sun
#

to catch them again.

livid widget
#

For what purpose?

#

skill?

misty sun
#

what else can you get beside feesh when you reel them in?

azure yacht
livid widget
#

I've never messed with fishing.

#

So you are farming skill, not fish

misty sun
#

i am not, though that happens.

livid widget
#

What is your reason for putting 400 fish in one area

misty sun
#

iron, presently.

livid widget
#

So the bonus resource

fringe oak
#

The fader fight feels a bit too difficult for me

drowsy magnet
#

and other loot i guess. i dont fish much

misty sun
#

I know this, but its more the conversation than the query for me.

livid widget
#

Sounds like a slow way to get ore

misty sun
#

in a no boss, no clipping into crypts run, its faster than oozer and outdoor scrap pile hunting.

merry sun
livid widget
#

Don't ask me how I did it, I just did it, it was hard.

fringe oak
#

I'll have to give it a few more tries

fair cairn
slender rover
#

I have a fish pond in my base for the smaller ones. I also have a trophy wall of level 5 fish. Only missing 3!

#

I'm noticing a small problem with the Dyrnwyn quest line.

Namely if you discover place of mystery 2 or 3 before 1, you never get a map marker for the earlier ones.

pure blaze
#

I've had a several month break from Valheim. How're the people enjoying the Ashlands? To me personally it doesn't look that attractive, looking from aside.

gray sand
#

That's a splitting question.

#

On one side, you have people who are thoroughly enjoying the Ashlands. These people are about to not enjoy it anymore when the nerf comes through.

On the other side, you have people who are not enjoying the Ashlands. These people are about to thoroughly enjoy it when the nerf comes through.

Both sides believe they are correct and the other side is wrong. πŸ™ƒ

lyric olive
#

You don't feel like you have to fight 24/7 mobs any more or try to outrun them because there's so many, you can choose either, and now both are very viable options.

#

Overall, it's one of the better biomes for sure. If I made a tier list of Valheim biomes, Ashlands would either be first or second, it's very close between Ashlands and Mistlands. Both were very fun biomes

gray sand
#

☝️Example of "the other side."

lyric olive
gray sand
#

I'm not πŸ€·β€β™‚οΈ

lyric olive
#

I think mistlands is a little better because it focuses a lot more on the exploration rather than just the fighting and I really enjoyed that about the biome.

#

It's a really nice break after the 24/7 fighting in the swamp and mountain

nocturne wolf
#

Mountain isn’t 24/7 fighting, I barely find enough wolves to make anything until I get hunted

tight yacht
#

Swamp was Vietnam, mountain was nice, plains were nice, mistlands are too damn misty

molten axle
#

How do people honestly think the mountain is nice lol three playthroughs and all I remember from the mountains is 30 second stretches of peace between wyvern attacks, golem spawns, and wolves falling in my silver holes lmao

nocturne wolf
#

Mountains doesn’t spawn anything starred at day so by sleeping at night you avoid anything that can kill a well-prepared player

molten axle
#

It’s not that you die often it’s just tedious as hell, you can’t just keep mining through wyvern attacks so every time one aggros you have to waste time clearing it out, and if a golem spawns it’s even worse lol either have to give up on that silver vein, waste 3-5 minutes killing it with an iron mace, or waste time digging a hole to drop it in, nothing at that tier is very effective at killing golems and they give no rewards to make it worth the effort. Mountains my least favourite biome by far

nocturne wolf
lyric olive
molten axle
#

Not to mention the added risk of being rocketed off the side of a mountain by an attack lol

#

If by β€œfew” you mean like 10-15 sure lol

lyric olive
nocturne wolf
#

Maybe you had a low mace skill. Did you use any maces before fighting bonemass?

lyric olive
#

And some argue the levelling up of stats but that barely even makes a difference.

#

My level 1 sword vs my level 100 sword stat didn't feel very different to me.

#

maybe like a 10% damage increase

azure yacht
lyric olive
azure yacht
#

Lvl 100 of a weapon skill gives 141% extra DMG...

gray sand
lyric olive
azure yacht
#

It's literally shown in the stats

#

And percentages work better with higher dmg weapons

lyric olive
#

So when you played you levelled up a stat over time and noticed a difference? I don't believe you

#

Like when I used the mistwalker with a lvl 66 sword stat it felt the same as when my sword stat was 88

azure yacht
#

If you compare lvl 10 to lvl 15 obviously not...

But you're saying that it was barely a difference between lvl 1 and lvl 100

molten axle
lyric olive
#

The average person doesn't keep track of how much damage each weapon does and how much it gets increased by your stats.

#

Tbh though the run stat I definitely noticed as it levelled up

#

same as jump, but that's probably because you do thsoe things so often that you remember what it was like at the beginning

livid widget
molten axle
gray sand
lyric olive
azure yacht
molten axle
livid widget
#

Do mob resistances increase with biomes?

gray sand
#

Parrying a Golem also takes only 109 HP with a Bronze Buckler.

Which is Black Forest level food with a Black Forest level shield.

So entirely doable in the Mountains.

gilded fjord
molten axle
#

At least the trees in swamps go down relatively fast and can be baited into Surtur spawners, golems are just far too tanky and can almost never be lost lol

gilded fjord
#

im pretty sure resistant/very resistant to stat effects only has static percentage

fair cairn
livid widget
#

I mean are mobs in Ashlands more resistant to slash than mobs in Black Forest? i.e. do the mobs scale up with the skill?

gilded fjord
#

or any weakness/effectiveness effect for that matter

livid widget
#

I think at the very least there are hp increases that probably make the skill feel less impactful?

gilded fjord
nocturne wolf
gilded fjord
livid widget
#

I suspect that the mobs scale with weapon upgrades and skill so it doesn't feel drastic. You need the better weapons and skill to kill them. Seems like rpg basics to me.

gilded fjord
#

until i had access to magic i tend to just avoid golems

#

i really did not stay long in mountains (progression wise), i had like maybe 1 lucky silver ore poking out and then i just skipped right through to the plains

livid widget
#

golems are super easy to kill with parry

fair cairn
#

they go down with in seconds with a iron mace and a parry

livid widget
#

shield and mace wreck's em

molten axle
fair cairn
#

do note, the frostner is terrible at killing golems

livid widget
molten axle
livid widget
#

easy to kill too, but they seem come often

#

I liked mtns a lot personally

nocturne wolf
#

If you can’t parry for whatever reason, jumping around them and using iron mace is also very effective against golems.

livid widget
#

but everyone has their preferences I guess. My least fav has been mistlands.

molten axle
tight yacht
#

Although having transparency destroys performance so I get why they did it

#

I think the strongest part of this game is its visuals and the mists remove that

lyric olive
molten axle
#

My performance on console tanks in the opposite situations lol whenever there’s a blizzard or im in deep Mistlands mist frames just crash

livid widget
#

I think our first ML area we found was less than ideal. It was like all water and craggy rocks. When we eventually found other areas, they had a lot more of the grassy connectors and it was a lot easier to navigate. I think the wisp should have more range and/or less opaque also though.

lyric olive
#

I just liked the Mistlands a huge amount because compared to Plains it was S tier

tight yacht
tight yacht
#

Not just, the tips of things if they are tall enough to peek out of the mist

nocturne wolf
molten axle
#

Wrong response sorry lol

molten axle
livid widget
#

I gobble down so much sausage

dark urchin
#

Yoooo we just finished the mistland boss with a friend for the first time with no spoil.
What an awesome fight. I just wanted to share my endorphin moment with you ! It was a good fight !

livid widget
#

Even in Ashlands, I use it as a base food. Can't get enough sausages

livid widget
#

I think I want Whataburger

lyric olive
gray sand
gray sand
daring spade
#

So I take it the ||Charred Twitcher ||trophy does not exist? Took me a while to realize..Or am I just that unlucky?

clear comet
tight yacht
gray sand
nocturne wolf
#

Mistarea, not mist

gray sand
#

Used it last night πŸ€·β€β™‚οΈ
Mist worked just fine.

nocturne wolf
#

Maybe it deletes everything that contains β€˜mist’?

gray sand
#

πŸ€·β€β™‚οΈ It's deleting the actual mist ?particle? object.

#

Not shrinking an area.

nocturne wolf
#

Mistarea is the object that spawns mist particles

livid widget
gray sand
#

Outside of Mob -> Starred Mob
And Mob -> You Move The Slider Mob.

livid widget
#

They have the same hp as a greyling?

#

just not sure on resist tho

gray sand
#

No. But that isn't scaling. That is just mobs have individual base stats.

But their base stats are static, they do not scale.

livid widget
#

That's basically scaling

gray sand
#

That is completely different from scaling.

#

Base Stats are Base Stats.
Any game that has scaling, starts with Base Stats and then has increases off them, which is what scaling is.

livid widget
#

I mean, do I need to look up the definition of scaling? lol

gray sand
#

I just typed it out.

livid widget
#

The mobs scale with you as you gain power

vocal rivet
#

The only time the game scales, is when you have more than one player in the server. Then it scales mob HP and damage. That's IT.

livid widget
#

even if it's just hp increase

gray sand
#

πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ πŸ€¦β€β™‚οΈ

livid widget
#

in the most basic terms

gray sand
#

Draugr have Draugr stats. It never changes.
Because they do not scale.

Greydwarves have Greydwarf stats. It never changes.
Because they do not scale.

I can list every single enemy in the game. Their stats are fixed.
Because they do not scale.

livid widget
#

I realize it's not dynamic scaling, which is what you are probably thinking, but scaling is scaling

gray sand
#

No.

livid widget
#

Yeah buddy, how does a scale work?

#

You ever use an actual physical scale?

livid widget
#

It's still scaling homie

vocal rivet
#

No, do try again.

gray sand
#

I am not your homie nor your buddy.

livid widget
#

They have higher stats the deeper you go. It equalizes with the gear you put on

vocal rivet
#

Not true.

gray sand
#

It doesn't give a fuck what gear you are or are not wearing.

#

You scale as the player.
Enemies do not.

vocal rivet
#

A zero star greydwarf has 40HP whether youre' at level 1 or level 100. Whether you've killed Eikthyr or Fader.

livid widget
#

Do the mobs not scale up in difficulty as you progress?

hidden gorge
#

no

vocal rivet
#

No. How many more times.

livid widget
#

THey don't get more hp?

vocal rivet
#

No. Still no.

livid widget
#

They don't hit harder?

hidden gorge
#

stop asking questions if you're not gonna listen to the answers, lol

livid widget
#

If that's true, why do they keep giving more and more hp through food?

gilded fjord
vocal rivet
#

Because you get new, tougher mobs at higher biomes.

hidden gorge
#

mobs "scale" as they get more stars -- but otherwise there is no scaling

livid widget
#

ding ding ding

vocal rivet
#

What do you mean ding? That's disproved your theory.

gilded fjord
#

i think were just on a different page rn

gray sand
livid widget
#

Because you get new, tougher mobs at higher biomes.

vocal rivet
#

No, I don't think he can see the page our book is from right now.

gilded fjord
#

perhaps

vocal rivet
livid widget
#

THat's literally scaling. MObs scale up as you progress.

vocal rivet
#

I give up. I can't imagine being that stubbornly wrong.

livid widget
#

Man you said it yourself, it scales up as you go to new biomes

vocal rivet
#

No, you're the only one saying anything scales.

hidden gorge
#

different biomes getting progressively more difficult is an entirely different concept than enemy scaling in the traditional sense of the definition

gray sand
#

You are the sole person who has said it scales up.

livid widget
#

I never said the individual mobs scale

#

I meant mobs as a whole, general game progression, scales.

gray sand
#

I'm out. Ya'll enjoy the ignorance πŸ€·β€β™‚οΈ

vocal rivet
livid widget
#

I meant, mobs go up in difficulty (different mobs). I.e. the difficulty overall does scale.

#

What I was unsure of is if the resistance of those mobs also goes up, to help counter skill improvement. But when I say that, I really mean the next tier of mobs as you progress the biomes.

vocal rivet
#

Resistances are percentages, they don't change.

hidden gorge
livid widget
#

no, I'm not

spare imp
#

Anyone wana help my stupid ass lol

livid widget
#

Scaling doesn't have just one application or meaning

hidden gorge
#

ok then

vocal rivet
# livid widget no, I'm not

Look, three separate people have told you that you're wrong. Maybe it's time to accept that perhaps it's true?

livid widget
#

The last person I'll ever listen to is you, Derek.

vocal rivet
#

You're not listening to anyone right now.

livid widget
#

scaling is scaling. It can have multiple forms.

#

It can mean multiple things.

hidden gorge
#

holy hell... how embarrassing

livid widget
#

intransitive verb

1
: to climb by or as if by a ladder
2
: to rise in a graduated series

hidden gorge
#

"scaling is scaling" implies there's one universal meaning

gilded fjord
slender rover
#

Are you all wilfully talking past each other at this point or what?

ApexAZ is saying that the game as a whole scales up in difficulty as you move through the biomes, which is technically correct although an unusual use of the term scaling as normally applied to video games.

The rest of you are pointing out individual enemy types do not scale up as you progress (unlike, say Oblivion) and their stats are fixed, which is also correct.

Sheesh, of all the dumb things to argue about at length.

livid widget
#

I'm not talking like MMO scaling where difficulty is dynamic based on your power.

spare imp
#

@gilded fjord progress I guess as I just want magic so me and my wife can be mages

livid widget
#

But you still scale up as you progress. It's not wrong.

spare imp
#

@gilded fjord some staffs

vocal rivet
hidden gorge
spare imp
#

@hidden gorge nope

livid widget
#

Mobs DO scale with difficulty

hidden gorge
#

welp, that's the first step

livid widget
#

Each biome is progressivly harder. Period. It scales.

#

What I wasn't sure on is say, does a grey dwarf have less resistance than a seekr?

spare imp
#

@hidden gorge that's y I'm looking for help this game is rough had half my base mashed up by a troll

vocal rivet
#

Greydwarves have different resistances to Seekers. The resistance percentages are the same across all mobs.

azure yacht
#

But overall, a greydwarf is weaker than a seeker (it's four biomes before mistlands)

gilded fjord
gilded fjord
#

it is not different for each mob, if they got the same set of resistance then its the same number

livid widget
#

And you also have to improve your power to literally balance the scale

vocal rivet
robust delta
hidden gorge
#

ahh, yeah it can be tough, and require some time for the necessary preparations, but if it's your first time running through, I wouldn't suggest trying to rush or skip over different biomes/bosses

livid widget
#

No you guys were so hung up on dynamic scaling you completely missed my point. Lot of help you've been.

azure yacht
#

The thing is that you're using the word "resistance", which is a specific term in this game

vocal rivet
vocal rivet
robust delta
#

or they've become sentient. we must run CorpseRun

livid widget
gilded fjord
azure yacht
livid widget
#

The reason I was wondering is maybe the resistance gets higher as your skill goes up. Another possible means of balancing the scale.

gilded fjord
robust delta
gilded fjord
livid widget
#

The whole start of this nonsense was that someone else was complaining that skill doesn't feel different at higher levels. Feels meaningless. So I was just pondering why that might be. Maybe resistance was part of that.

slender rover
livid widget
#

I don't think it is dynamic. I think it's stepped

tight yacht
#

biomes as a whole and the native enemies within them get harder than previous biomes, but the enemies within the biomes never change

livid widget
#

I never said it was dynamic.

vocal rivet
#

I don't know how static scaling would work.

#

I think that's technically an oxymoron.

tight yacht
#

i always thought scaling was in reference to the math term scalar, i.e. you are modifying some base value by a multiplier to make it grow or shrink

livid widget
#

Who said static?

vocal rivet
slender rover
# livid widget I don't think it is dynamic. I think it's *stepped*

No, the stats for everything are always the same (except the player). There's no change to the mobs. And the weakness/standard/resistant multipliers don't change (you can see this on the player's gear where some things are resistant, weak, or very weak - these are fixed stats).

azure yacht
#

Resistances are different for each enemy, a seeker is resistant to physical damage but neutral to elemental damage except spirit.

A greydwarf is only weak to fire but resistant to poison and neutral to all physical damage.

livid widget
tight yacht
#

to scale something in a game = modify its base value by a scalar, but the game doesnt modify base values unless you change the world combat settings manually

vocal rivet
#

If mobs scaled with player progress then Meadows would be just as hard in Ashlands gear as it was half-naked with a wooden club

tight yacht
#

well thats not even specifically related to games i guess, but thats what scaling something means in general

azure yacht
#

Physical damage = Slash, blunt and pierce. Possibly pickaxe and chopping

Elemental damage = Fire, frost, poison, spirit

tight yacht
slender rover
#

I think what Apex is getting at is whether "resistant to pierce" on one enemy type has a different numerical value than the same stat on another enemy type. And the answer to that is no. They're fixed multiplers

tight yacht
#

bandits in full daedric armor

vocal rivet
livid widget
#

all games are scaled in some way. It doesn't have to involve dynamically changing

#

It's literally the basis of balance and progression.

tight yacht
#

thats playing fast and loose with the term honestly

#

in a very roundabout, not really precise way i guess thats correct

#

but usually "scaling" in a game is referring to a specific mechanic

slender rover
tight yacht
#

scaling = modifying base values by scalars

azure yacht
#

In this game resistances are always the same. Resistant means 50% reduced damage to a damage type, and this is true regardless of enemy.

Only difference is the enemy itself, seekers and soldiers are resistant to slash, blunt and pierce, but a soldier has a lot more hp

livid widget
tight yacht
#

increasing difficulty is different than scaling difficulty imo

livid widget
#

It's literally scaling

tight yacht
#

new mobs that are harder/have different stats =/= difficulty scaling imo

#

same mobs that are harder is scaling imo

livid widget
#

It's quite literally difficulty scaling up

hidden gorge
livid widget
#

Well I encourage you to go read about it in a dictionary.

tight yacht
#

scaling implies its linked to some stat, and that stat is the scalar for the difficulty increase across mobs

slender rover
#

Where's my XKCD "someone is wrong on the Internet" meme/cartoon. Have a great night, I have things to do that don't involve furthering this exercise in pedantic hair-splitting.

hidden gorge
#

but at this point, I don't think there is any reason to continue the conversation. he isn't ever going to get it anytime soon.

gilded fjord
livid widget
gilded fjord
#

i might be able to help if you could spare me some equipments

#

5 black core, a couple of giants head, and you should be set to begin as new member of the shadow wizard money gang

tight yacht
#

the game exposes you to harder enemies, it does not proactively change stats across enemies because you did something

livid widget
#

It doesn't need to be dynamic, gpick

#

Consider business and scaling up operations to meet demand.

gray sand
tight yacht
#

yes, the operations are driven by the increased demand lol

#

demand is the scalar that multiplies the required output

livid widget
#

Well that's set by the devs 🀷

gilded fjord
#

move on the way my cart full of silver ores moves on from the peak to the beach

tight yacht
#

output = demand x capacity, thats how scaling works

#

demand is the scalar, so even in your example it doesnt work lol

livid widget
#

the devs = demand

#

It's artifically set, but it does scale

tight yacht
#

wat

#

: / not sure where to go from there

#

gonna play war thunder, have fun

hidden gorge
# tight yacht wat

just block and move on. much easier, and you get to keep more of your braincells intact.

gilded fjord
tight yacht
#

im actually really good at it but it does get frustrating sometimes for sure lol

gilded fjord
#

really does

gray sand
tight yacht
#

i wouldnt say im good at explaining things....maybe some things

hidden gorge
#

that glimmer of hope that you can explain such an ostensibly simple concept

livid widget
#

I know what dynamic scaling is.

hidden gorge
#

I try and be an optimist generally

tight yacht
#

i dont want to build my mistlands base now but i need to to properly be prepared for the biome

#

this is why i quit playing for like 6 months last time...

livid widget
#

you don't need a mistlands base

tight yacht
#

yeah but i want one lol...its technically the most optimal location, as long as its on the ocean and straddles both mistlands and plains

#

i get free hares from the 'squitoes, and i can farm all required plants

#

plus the biome looks cool af, and i found literally the perfect location to build it

#

im just being lazy

gray sand
tight yacht
#

i recently built what i thought was going to be my final endgame of endgame locations

tight yacht
#

and it def makes thing easier if you can park a boat near your stuff

gray sand
#

I have that at my Plains base πŸ˜„

tight yacht
#

although i did scout a few locations that were a bit away from the shore

gray sand
#

But Mistlands is just "here's a mushroom garden because they don't grow in Plains."

slender rover
#

I got super lucky and found a mist-free Valley on a little deep water fjord

#

It's really neat

tight yacht
#

the one i found now is literally perfect...right on the shore, perfect combination of plains and mistlands growing areas, roots all around it (like 6-10 depending on if i want to go like, 100 yards), and its a huge mistlands area

#

and its got a giant collection of intersecting peaks that spans a huge area, plus a stone pillar right down to the water i can put a spiraling staircase on to go up/down

gray sand
#

Nice.

#

Plains will forever be my love.

tight yacht
#

now i just need the inspiration to build the thing...i did do a stone pillar build in the plains

#

i love vertical builds

gray sand
tight yacht
#

ehh ive seen some gameplay vids of that, seems too much like work

gray sand
#

😭

tight yacht
#

never played it myself tho, closest game to that i have played (i would guess) is rimworld

gray sand
#

I have a couple thousand hours in both of those games.

tight yacht
#

rimworld is great

hidden gorge
#

technically you're designing the buildings to do all the work for you πŸ˜‰

gray sand
tight yacht
#

yeah but i do PCB/electrical/mechanical design for work so that would feel like work to me lol

tight yacht
gray sand
#

May I dm you?

tight yacht
#

have at it

stable crest
#

alright time to get on and brave the ashlands

gray sand
livid widget
#

Dedicated Server always kills it for me with Satisfactory

#

Assuming they'll get it working before 1.0

stable crest
gray sand
elfin nova
#

hy, can someone send me a screenshot of the metal and gem cutter upgrades, so i can plan the space i need for them.. ! ?

gray sand
elfin nova
stable crest
gray sand
#

Major Health Potion + Lingering Stamina + Tasty Mead should be your pots loadout.

#

Oddly, you don't need Fire Resist mead.

stable crest
#

oh really??? I crafted a load of fire mead & stamina mead etc, what about just in general? Is the frost magic thing any good

gray sand
#

I am a no-mag πŸ€·β€β™‚οΈ

#

Tasty Mead >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Stamina Pots.

hidden gorge
#

fire mead's not gonna hurt, stamina is always useful

gray sand
#

Like it's not even close.

hidden gorge
#

frost stuff is ok -- not great

#

if you're bringing magic stuff, might as well lean in and bring all the staves

gray sand
#

All the staves? Brings Wooden Club.

hidden gorge
#

upgraded whenever possible (particular the skelly staff)

livid widget
gray sand
#

Can't scale well or badly given nothing scales πŸ€·β€β™‚οΈ

livid widget
#

coughs.

gray sand
#

Is this about to be the second person I have ever muted on this server in... years?

livid widget
#

Oh no!

tight yacht
#

i always thought stam pots were better than tasty

gray sand
tight yacht
#

the fact that you can do stuff and actively regen stamina while sprinting or w/e

gray sand
#

Ok, but 2 min CD and blocked by Lingering.

Tasty = No CD, stacks with Lingering.

sly oyster
#

Fastest way to get like 500 core wood?

gray sand
#

And given we established that you can out-walk any attack in the game...

tight yacht
gray sand
#

Or just Parry, pop Tasty, and regen your ass off while they are stunned for the parry.

#

Boss fights -> roll out of very telegraphed, very spaced out attacks -> Pop Tasty, stand there staring at each other while stamina refills.

livid widget
clear comet
#

it's not hard hard (an 8/10), but 99% times you die is because you made a mistake

livid widget
clear comet
gray sand
#

@tight yacht it takes some practice to get good with when/how to use Tasty. But it is uncontested the best mead in the game when used to full potential.

clear comet
#

I would put it on 8

livid widget
clear comet
#

stamina pot needs 2 min, tasty is like 10 sec

#

granted you need to time it right when you can actually regen stamina

gray sand
#

Tasty lasts 10s.
So technically it has no cooldown.

clear comet
#

true

#

what I don't like about tasty mead is how consumption heavy it is

gray sand
#

Timing it when you can regen doesn't take that long to get used to.

clear comet
#

so I forgo it

gray sand
#

And Lingering makes it even more powerful in comparison to base Stamina pots.

clear comet
#

lingering is just good all around tbh

gray sand
#

Stamina yes.

#

Lingering health is πŸ˜‚

clear comet
#

lingering health is a fraud

gray sand
#

It's because Health Pots can't operate like Stamina Pots.

clear comet
#

health usually matters more in terms of "sudden" burst of damage from enemies

gray sand
#

Health Pots are literally Tasty Mead for HP, but on a 2 min cooldown (another proof of how powerful Tasty is)

clear comet
#

you deffo only need health pots when you're back in the corner

gray sand
#

So if they either A) took the CD off the HP Regen version and made a new burst HP pot -> then you could warrant Lingering Health or B) just let you use both, keeping the CD on current HP pots, then it would also be worth.

#

Or even C) Made Lingering % HP regen

clear comet
#

I think the problem of lingering health is it doesn't stack like lingering stamina

gray sand
#

?

clear comet
#

you can't use lingering health and normal health pot together

gray sand
#

I just said that πŸ˜„

clear comet
#

oh wait yeah

#

my bad, but yeah, that's the problem with lingering health

gray sand
#

If Lingering wasn't a HRegen Buff but instead was like +3% max HP every 3s for the duration. Count me in.

#

Would go really nicely with current Ashlands.
Meaning it would be useless after patch 😦

cerulean wyvern
#

Hey guys, how many of you have found tetra fish?

gray sand
#

They are in ice caves.

clear comet
#

ice caves

tight yacht
clear comet
#

for me, I don't find trouble with it

gray sand
#

Hasn't hit live yet, so I can still have fun for the time being.

vocal rivet
clear comet
gray sand
#

Slider.

clear comet
#

that way solo players won't have it as hard, and group players wouldn't find it to be too easy

vocal rivet
#

The game already scales to the number of players.

#

Oh God, I said the word.

gray sand
#

Default = Current Ashlands
Slide to right = Hard Mode = More Spawns
Slide to left = Bitch Mode = Less Spawns

clear comet
#

I don't like using sliders

tight yacht
#

including enemy spawn rate relative to player count?

clear comet
#

I like to play on the intended modifiers

clear comet
cerulean wyvern
# gray sand They are in ice caves.

I know, i know. Thanks 😜 me and my girlfriend found it in the first cave we visited but haven't found another, and i just found out that apparently they're super duper rare so i was just curious

tight yacht
#

does the difficulty scaling also apply to enemy spawn rate currently?

gray sand
vocal rivet
tight yacht
#

then i like the idea of adding spawn rate to that as Pras said

vocal rivet
#

Spawn rate is every 4 seconds (as for every mob) depending on spawn chance and interval (cooldown) variables.

tight yacht
#

for bosses since its always only one, makes sense to increase health/damage

cerulean wyvern
tight yacht
#

for more players?

vocal rivet
#

No, that's the world modifiers they're thinking of.

tight yacht
#

i know combat difficulty world modifier increases a bunch of things

#

yeah thats what that sounds like, it also increases enemy health, damage and speed

vocal rivet
#

As I said, the only thing that player count affects is the health and damage of mobs.

tight yacht
#

or maybe only health and speed but lowers your health

#

still, for regular mobs in the wild, increasing the spawn rate seems like it would be a better offset to more players than increased health

vocal rivet
#

Eh, the scaling is balls anyway. It's really a solo game with optional co-op and they've never put too much effort into the multiplayer side of things.

tight yacht
#

yeah i havent bothered with multiplayer at all so im guessing

#

seems too easy to cheese, even unintentionally

#

one guy running around while the others hit enemies is always going to be a strategy the AI will never really be able to handle

clear comet
#

I have 62 level in blood magic and ele magic

vocal rivet
#

The fact that every player in a party can equip a different Forsaken Power is enough to unbalance the game.

clear comet
#

should I grind it more

vocal rivet
#

You should never grind anything in the game, it's not necessary.

clear comet
#

I grinded blood magic to lvl 60

#

the question is, is it worth it to go 80

vocal rivet
#

Entirely up to you isn't it?

clear comet
#

hmmm

fossil delta
#

Finally started finding dungeons. Kind of a good thing it took so long to find them, had stacks of Carapace, etc... so once we could make gear, we were able to make what we wanted.

#

Still need to find 4 or 5 more pieces of the seal breaker.

clear comet
fossil delta
#

We do have a location for the Queen.

clear comet
#

apparently going from 60 -> 80 cosst double XP from 0 -> 60

#

and 80 -> 100 cost double of that

tight yacht
#

like if one person pops bonemass does the whole party get it?

vocal rivet
#

If they're triggered in range of each other, yeah.

#

That what makes it so OP.

tight yacht
#

yeah thats pretty bs lol...and im guessing you can stagger them?

#

like if 2 people both take bonemass they can do a back to back type thing

vocal rivet
#

Yep, if you have 5 people with Moder, you can just keep triggering her power in turn and never lose the buff.

tight yacht
#

pfft

#

yeah dunno bout mp

#

that and i 1. dont like sharing and 2. like having my own base with my own designs

livid widget
#

I think moder scales based on player count

#

Scales, hah. No pun intended.

clear comet
#

all enemies scale with player count

vocal rivet
south bridge
#

Is there a way for ||ygdrasil shoots to be plants / resprout?||

gilded fjord
#

i dont think so

tight yacht
#

they are so cool looking tho

frail wagon
#

i hate the ashlands man
what the hell am i suppose to do when theres 3 twichers 7 chared warriors 2 archers and 2 askvin on me

frail wagon
#

there is alot of em though so it should be fine

frail wagon
gray sand
#

Mage problems.

Vikings just kill them. 😏

frail wagon
#

yeah alright buddy

#

have fun getting 1 shot by a star warrior

gray sand
#

Straight to the "buddy"

gray sand
frail wagon
#

oh and theres a blob too

gray sand
#

You are aware you can out-walk every attack in the game, right?

frail wagon
tight yacht
#

idk if i believe that...if you are in swing distance of a log troll you arent going to be able to be in melee range and retreat in time to avoid his hit

frail wagon
#

i cant have fun in a biome where theres just more enemys then i have damage

tight yacht
#

like if you are flat running away i guess you can out walk attacks since they start at their max range but presumably you are going to be trying to fight these enemies

frail wagon
#

also the staff of shattering is ass so i cant even use that for cc

gray sand
#

Go play on PTB where they are testing nerfing the biome into the ground πŸ€·β€β™‚οΈ
Give supportive feedback.
Odds of unnecessary nerfs making it to live patch go up. πŸ‘

frail wagon
#

the enemy's arnt THAT bad

#

its just when theres 15 of them
THEN its bad

gray sand
tight yacht
#

are you talking about playing purely defensively or are you saying from melee range (your melee range) you can outwalk attacks

frail wagon
gray sand
#

(your melee range) is variable based on weapon though?

tight yacht
#

sure, so lets say sword, 1h sword like black metal or iron

gray sand
#

Ewwwwwwwwwwwww

hehe

frail wagon
#

also bosses.
apart from yagluth i thought every boss was atleast decent

slender rover
#

Yeah this outwalk attacks claim is highly suspect. Charred are faster than players in heavy armor, for example. A warrior may not land a hit but all his friends will

tight yacht
#

even wolves i feel like will easily hit you

frail wagon
#

knowing how ass this biome already has been im NOT excited for what the boss is

gray sand
tight yacht
#

ive tried outwalking them on corpse runs, they catch up no problem and hit you even when walking directly away

gray sand
frail wagon
tight yacht
#

so a more accurate statement might be 'in 1v1 provided nobody is boxing you in, you can evade most enemies but not all of them'

#

but once you are surrounded by a few enemies the walking away option becomes very dicey

#

but i know you can bait enemies into a bad swing, which i do a lot

gray sand
#

The statement uses the word "attack" in singular form for a reason.

tight yacht
#

but thats to enter into combat at an advantage, i wouldnt say that mechanic means for all enemies it works

#

at some point you commit to a fight and enter melee range unless you are 100% running defensively and just trying to get away

slender rover
gray sand
tight yacht
#

what makes you think these statements come from a place of not knowing combat lol

gray sand
frail wagon
#

i didnt like mistlands that much.
wasnt HORRIBLE or anything but it was still an annoying biome
this is about 86% worse in every way

tight yacht
#

not sprinting is the optimal method of stamina management in a fight -> i dont sprint -> i try to walk to avoid hits a lot -> i know which enemies can be dodged this way -> this is why i disagreed with the statement in the first place

gray sand
tight yacht
#

yeah but for stuff like wolves that isnt really up to you

#

of course you try to not get surrounded as a matter of principle

sly oyster
#

well i found my core wood, longboat + pine tree forest + log troll

tight yacht
#

just like you try to not sprint in combat as a matter of principle

slender rover
#

Or my favourite in Ashlands: I walk away from the charred horde only to have a Morgen surface directly in front of me

gray sand
tight yacht
#

yeah when its appropriate to do so

tight yacht
#

im not saying thats a hard and fast rule, i said try not to implying its wasteful unless there is a compelling reason to do it

frail wagon
slender rover
frail wagon
tight yacht
#

such as dodging attacks that you cant walk away from, or if you see you are getting surrounded

slender rover
gray sand
slender rover
#

Bring fire and poison resist potions for valkyries

frail wagon
slender rover
#

Fracturing.

It's kinda lackluster unless used on single targets at close range

frail wagon
#

no WONDER it was so easy to get it makes a level 1 ember staff look like its 4 biomes ahead

clear comet
#

@frail wagon I did a mixed mage build

#

it works well, you just need to rush staff of the wilds

frail wagon
tight yacht
#

alright enough war thunder, time to start this damn build

slender rover
#

Fracturing is NOT an AOE weapon, your fire staff is for that. Fracturing is a bit like a shotgun, you need to hit the target with all the projectiles.

But it still does fire damage which is commonly resisted in Ashlands so yeah... Mistwalker until you get some iolite and jade to make lightning and vine weapons

frail wagon
frail wagon
slender rover
slender rover
clear comet
frail wagon
slender rover
#

Instead of fracturing in Ashlands, go for it

frail wagon
#

queen feels kinda meh

clear comet
slender rover
frail wagon
#

i hope the massive biome nerf comes out soon because i cant do this man

clear comet
frail wagon
slender rover
#

πŸ€¦β€β™‚οΈ yes I know, that wasn't the point I was replying to though

clear comet
#

dead raiser is good, but then might as well remove 1 health so you just use stamina

#

you gotta accept you die in one hit tho

gray sand
#

Mage problems 😁

frail wagon
clear comet
#

personally I like melee combat too so I go 1 health 1 eitr 1 stamina

slender rover
#

Anyway, my suggestion from hard learned experience is if you arrived in Ashlands wanting to play mage and are getting frustrated,.swap to heavy armor and Mistwalker and bring meads and you will find it much easier going

frail wagon
#

full mage is entirely dependent on skelly's and protection for 99% of its health anyway

#

also when it comes to the trolstav its hostile to any mob of any biome right? and the user ofc

gray sand
slender rover
#

Summoned trolls hate everything, including the person who summons them

gray sand
#

"Ogre kill everyone around."

frail wagon
slender rover
gray sand
#

Everything having pierce resist was more the issue tbh.

slender rover
#

Lightning made up for that somewhat

gray sand
#

Thankfully we have Krom and Demolisher.

slender rover
#

But yes the everything pierce resist in the biome is highly annoying for ranged players. My bow has been on the shelf for weeks.

gray sand
#

Ripper looks cool though, I will give them that.

frail wagon
slender rover
#

In fact, courtesy of the ungodly number of deaths, I bet my bow skill is now under 10

frail wagon
#

i gave my bow to my brother which im playing with when i got mage gear

slender rover
#

Have I mentioned how much I hate the way skill drain is implemented

gray sand
#

My number one cause of death across the years of playing this game remains "tree."

frail wagon
#

everytime i go into the ashlands its like wth is this i booted up valheim not left 4 dead 2 right?

#

i am NOT playing this game to play a hoard shooter

gray sand
#

Mob density is the identity of the biome. πŸ€·β€β™‚οΈ

slender rover
#

I have died more in my 100 in-game days of Ashlands than the previous 1100 combined

frail wagon
gray sand
#

I'm not a mage player so I cannot comment to your experience.

I can say that with Krom or Mistwalker they are not tanky at all. πŸ€·β€β™‚οΈ

frail wagon
#

i dont have enough etir nor damage to fight all of these mobs off

slender rover
#

So a while ago I posted a suggestion on how to actually balance out the biome because right now the combat experience feels rough and poorly planned. #suggestions message

slender rover
gray sand
frail wagon
gray sand
#

Every melee person had to drop atgeirs and spears and archers absolutely hate their lives.
Magic people having to go viking for a bit until they can upgrade magic seems entirely reasonable. πŸ€·β€β™‚οΈ

frail wagon
#

because at the end of the day this is a VIDEO game its meant to be FUN

gray sand
#

Aerosmith has the perfect song for you...

frail wagon
#

having to drop your build and change it to not get mopped is not FUN

slender rover
gray sand
#

Dream On

frail wagon
#

god i hope DN isnt this fucking annoying

thorn wren
#

I'm diving into this conversation a little late --- you are talking about Ashlands not being viable as a magic user?

gray sand
#

It will be great.
And then people will complain.
And then they will unnecessarily nerf it.

Same thing happened to Mistlands, is currently happening to Ashlands, will happen to North.

thorn wren
#

I have little experience with the magic in this game tbh, but I have no problems as non-magic user.
When we first did our 3 man playthrough my 2 friends were using magic and seemed fine.

As a solo user I'm unsure of the dmg output --- but that might be an issue. When you pick up a new school of magic your skill will be quite low. In Ashlands your melee stuff is likely to be anywhere between 50-70 when you hit the shore depending on how much you grinded and how often you died.

#

So if your magic skill is sitting around 20-30 you'll probably have a big damage difference --- and that might be the biggest chunk of the issue

gray sand
#

Skill training does help quite a bit.

frail wagon
#

the main problem i have with it is that alot of people just have to drop their ideal weapon

thorn wren
#

What do you mean exactly?

frail wagon
#

you wanna play with polearms or bows?
Too damn bad son pick up the krom and suffer

gray sand
#

So... Bonemass fight.

slender rover
#

I won't defend the current iteration of Ashlands combat because I think it's poorly implemented, but neither do I think the PTB has it right either. Some rework needs to be done.

BUT.

The game throws some new challenges at your where some of what worked in earlier biomes won't work here. Mages and archers are heavily disadvantaged on arrival, but mages get some really cool toys later. Melee is much stronger at the outset but the Ashlands gear is more of a side upgrade than anything really radically different. Archers get screwed overall, but this is why you are never locked into a build in this game, you can swap out gear at will.

Some of the old tricks do work though. Enemies can't jump like you can. They can't fling fire projectiles from the safety of a ship. They can't parry. They can't raise ground and stand on a hill raining elemental death all around

thorn wren
#

Oh --- I gotcha.
You can get around bow by just using magic arrows in fairness, I use frost arrows for Ashlands and my bow still works really well.
I can 1 shot Marksmen and Twitchers (if critical before they are aware of you) and about half shot warriors

#

I legit use my bow 80+% of the time against Valks

#

But in all games vaguely like this you have to deal with multiple damage types --- It isn't really all that noticable most of the game but think Bonemass, slimes, and Golems ----> if you have blunt dmg it is VERY significant

slender rover
#

You must have a high bow skill

thorn wren
#

Pierce sucks against those enemies too ---- IDK if there is really any SLASH penalties in the game.....

gray sand
#

Silver Arrows are almost good and it makes me sad.

thorn wren
frail wagon
#

frostner feel off the face of a cliff suddenly

gray sand
#

If Silver Arrows were less Pierce, more Spirit, they would be awesome.

frail wagon
slender rover
#

I went into ashlands with my bow skill at 40 carrying spine snap and a zillion frost arrows and quickly said enough of that crap

unique onyx
#

i think people used frostner a biome or 2 past when it was good anyway lol

thorn wren
#

Hmmmm --- in Ashlands? It's a Mountain weapon you gotta remember --- I used it in that HC run until I got Berserkir axes and it felt fine.
You can use the heavy attack to basically trivialize warriors. Frostner heavy knocks them so far back you can time it as they are walking up and they'll never hit you

gray sand
#

Frostner has sucked since they nerfed it like a year ago.

frail wagon
unique onyx
#

except that mistwalker is it's clear upgrade

thorn wren
#

Well of course, it is 2 biomes ahead and both are heavy frost oriented weapons

frail wagon
slender rover
#

Mistwalker is the clear "if Ashlands is giving you trouble, use this" weapon

gray sand
#

Block skill?
Take Serpent Shield or BM Tower. Summon Elder.
Face-tank ranged attack or multiple vines. Farm stats.

thorn wren
#

There should probably be more weapon choices in the game, I think that'd be cool --- but it also seems fair to expect to approach the game with 3+ primary skills in mind
like I did bow/mace/axe in that hc playthrough I mentioned so I had all 3 damage types covered (and I wanted to primarily use Berserkir axes in ashlands xD)

gray sand
#

Swim skill?
Get bored while smelting 1539 iron. Farm stats. 😁 (mine was at 83 before I landed on Ashlands, lol)

scenic mountain
#

hey folks!

tight yacht
#

do monsters attack crops?

gray sand
#

No, they harvest them for you πŸ˜‰

tight yacht
#

seems like they do lol

#

well shit that means i cant have my ground-level stuff be undefended

#

trying to plot out what this new base is gonna look like

thorn wren
#

You can put a fence around it with the little X roof pieces, but they generally only kill crops when they are trying to attack the player

tight yacht
#

just going to do what i always do when things need protecting on the ground...earthen wall

#

its mistlands/plains biome border with lots of nasties nearby, this is the only way to give the crops even a chance to survive long enough for me to get involved

#

im building my base proper wayyyyy up above in some stone spires so i wont be anywhere near this area

#

but it is close enough to render

#

how about root taps, do those attract enemies?

unique onyx
#

yeah but if you're just porting in to pick those and/or crops, a lot of the time you don't need any defense

tight yacht
#

ehh this is established, but i hope the ones further out will be outside rendering distance

unique onyx
#

probably wouldn't take much to cover them either if it does become an issue

tight yacht
#

cover them?

#

you mean like encase them in stone or something

unique onyx
#

yeah whatever you like

wraith sun
#

My plains and mistlands crop fields never has any defences

#

I just plant what I want planted and leave before any crops gets attacked and first return once I know they are ready for harvest

tight yacht
#

thats certainly more efficient

gray sand
#

Imagine not living in the Plains as your main base... given it is the perfect biome. πŸ˜­πŸ˜­πŸ˜‰πŸ˜πŸ˜

wraith sun
#

Planing on moving to the ashlands with my main base

gray sand
#

I was going to. But the visibility in Ashlands is like half as bad as visibility in Mistlands. 😭

tight yacht
#

i have lived in the plains lol you seen my base there

gray sand
#

I want to look out from my balcony and SEE THINGS.

tight yacht
#

im debating if i want to console out the mist in my immediate area...its permanent right?

gray sand
#

Until you console it back in, yes.

tight yacht
#

you can console it back in?

gray sand
#

Dddid I stttutterrrr?

tight yacht
#

as it had been before? or do you need to manually place them

gray sand
#

You can do both afaik. There is a spawn mist wherever and a reset environment command.

#

Go spawn a mistcloud on the trophy stones for fun πŸ˜‰

tight yacht
#

so i can delete while im building so i can get a better big picture overview, and then when im done, re-add it exactly as it had been and do wisptorches

unique onyx
#

vision in the swamp and ashlands is bad yes, but have you ever turned around and looked and how much better your base lighting is in pictures?

gray sand
#

Swamp has no vision issues πŸ€·β€β™‚οΈ

unique onyx
#

it's raining which isn't great for pictures, but the darkness looks great

gray sand
#

I only really give kudos to Swamp bases centered around the Bonemass skull tbf.

unique onyx
#

those are cool, but i also like the tree houses

gray sand
#

Call it childhood trauma.... I hate treehouses.

tight yacht
#

i do the same thing with stone pillars in the plains

gray sand
#

Hatred.

tight yacht
#

and now im going to do it in the mistlands too

unique onyx
#

oh and you can make a cool indoor jump out of the circle towers there

gray sand
#

I see through the lies of the skybasers.
I do not fear the dirt as you do.
I have brought flatness, groundedness, community, and stability to my new Plains base!

#

Anakin my allegiance is to spawn proofing, to SAFETY!

If you're not down here with me, then you're my enemy.

Only a viking deals in absolutes. I shall build what I must.

tight yacht
#

nothing an earth wall cant fix

gray sand
#

Yes.

tight yacht
#

its at least half on the ground id say

gray sand
#

Personally dislike earthwalls, but I understand why people build them.

tight yacht
#

id need 2 things to not make them anymore...

  1. stone needs to be stronger
  2. a way to repair everything in the radius of an object like a ward or something, even if it cost a small amount of the material
#

finding each individual thing that gets damaged is a huge pain in the ass