#Tantros-test updates and development
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will be
Nooo
This mod is going to be so good when it's finished
I hope you don't get burnt out
the grind mustnt stop
Oh no they are evolving
true
the fuse one goes crazy
oversized baneling
gerb
baneling
they really arent that similar
Green abdomen and brown body
vaguely similar
Maybe gerbling abdomens could be like a weird half-starfish shape
I dont see the similarities other than the fact it is but and the colors
this are some sick units
just need to change sfx
or not
depends on u
op
fuse unit just pierces and can walk over walls?
either not make them pierce, or not make them walk walls
Just a little
they're not taking any prisoners
gerb tanks WIP
liberator and deliverance
deliverance is the same size as conquer
liberator is comparable to precept
why would they, you killed their kind
btw giving the player pesticides too
this is ressembling vietnam more and more
you gotta tell me how you coded those tracks
I ain't got nothing that good, or gotten even close to that
they look so good wtf
when I release 2.0 you can look at them
when I get stuff done
I'm not pressing you anyway
I got no time to work on phobos
and I'm focused on turrets and blocks first
so far the Gerb has 8 units (some I havnt shown)
btw the heavy looks like this now
a bit messy shown like this
bc thats their style
I can't figure out what part is what when not moving ot without the outline
yeah ik ik
just saying
yeah the outline really makes it way better
just realized the leg is wrong
it's rotated isn't it
he chunky
looking good
oh I can tell gerb buildings are going to be fun
funny things are gonna happen
WIP gerb flare system
rn the gerbs are kinda dying on impact
Just gerb
Soon
Can you make a wall called "sandbag"?
Will you be able to make drop pods happen whenever you want for the gerbs?
No
And yes
Wouldnit be possible to make any kind of permanent wall for the gerbs?
yoo what's going on
ohhh the drop pod
I get it
that's nice
that's defo unusual, I like it
I think that either exogenesis or project unity has something similar to it
no gerbs were harmed in the making of drop pods
...right?
๐ฑ
Why the higher unit can use armor an missile? Are they sapient?
Yes
Also that is a perfect English sentence
Gerb structures will be put on hold
v2 is taking long enough
I will finish the units and that is all
Zerggy structure
they will use something similar to concrete
bile rocks thing
๐งฑ
they arent zerg
Fair enogh
structures will look similar to this
looks a bit crooked
that's great
they'll look so much more organic that the usually perfect structures we have
the whole fact is that these species arent advanced. They are just stealing tech from the bots
me when it comes to mod making
we destroyed their world and they arent just going to die
I'm sure we can some to an agreement
the fact they are sustaining only on cloning. Most likely not
also just noticed, shouldn't the blue decals in the middle have some ridges following the building's nook and crannies
I assembled that sprite in 3 minutes
can't tell really
not over the language barrier
if they have one at this point
intense munching noises
me no want kill you
Ngl the gerbs are already going to lose if they are using cloning
genetic diversity down the drain lmao
thats why we have pesticides
unless they're very prone to mutation or have self splicing dna, they're cooked
and a special turret just for gerbs
or they have tanks and subs to avoid getting the juice on them
which yknow
oh I meant without even your presence, they can't adapt fr
this looks rather menacing
solution: dont stop cloning for a second
also the fact that the first core they will have will have 50 unit cap
says a lot
the swarm
question
the infantry looked very distinguishably shaped like an insect with legs on the side eyes and everythin
what's this then ?
where eyes etc
or is it like a vehicle
vehicle
I can do that bug they are remote controlled
btw gerblings are not young but rather genetically modified to be weaker faster and for scouting purposes
oh I see
a bit like bees
some strong, some durable, some weak af
depending on roles
these gerbs are advanced fr
only advanced in cloning since thats the only thing that THEY have accomplished
not stolen
or the fact we destroyed their entire species
only ones left are clones
kind of a neccessity to start cloning
whar
idk take a look at the green faction that was already there
we also look very similar to the green bois
except yellow
oh we can be related but it's not under sharded command yknow
we are also inheritly harmful to the environment
the machines creates lots of pollution yk
just permanent radioactive waste everywhere
I got kicked off my own fucking forum post
no mainly a huge rise in PH from sodium refinement
how
oh on erekir
or tantros
tantros
no tantros is where you farm sodium ofc
but what if you choose to be super eco friendly
then green kills you
the gerb doesnt care
you look exacty like the green faction that kills them off so they will remove you from the equation too
eco-friendly
killed by green
sounds about right ๐
oh i get it
I think my main point, and this is asking for a lot is, it'd be cool to be able to make choices in order to avoid provoking the gerbs and maybe rallying them to you/be in better terms ?
you and the gerb arent allies
but they look so cute I wanna be fren ๐ญ
you will find out soon enough this wasnt the first planet
plan on linking them to the derelict structures on serp
oooo
then I can yoink your track code ๐
(with due credit dw, you're already mentionned everywhere in phobos code)
๐ that's the good stuff fr
also heavy gerb looks a little too crude
I want these to look not as advanced but not caveman stuff
just looks more armored
this is the old
this is a jumper
I will show in a sec
Whathmmm
not really lore more ike "you cant hug them becuase they hate you because you look like the green dudes"
I see
Uhh so the green faction are killing the species in there?
modded lore?!?!?!1
baneling
hmm
burble
legalize nuclear bombs
kaboom?
Yes
I should have to right to make a nuke in my backyard
actually an orbita laser would be cool
how would that work underwater tho
strong enough laser
tatros would just evaporate
yeah the issue is diffraction, not power
you'd be straight up heating the water
on a very large area
certain wavelengths can pass through like blue-green
you can actually shoot a laser through oil if you get it right
i doubt that
wavelength or not I was thinking of going from air into water, especially different water density, it's gonna cause refraction too
idk I just like optics too much probably
not really
like I said
get it right water wont matter
the waves hit the basalt surface and heats it instead
i'm pretty certain it will from what I studied
but it's manageable yes
you can predict the angle if the surface of the water is clean enough and the water temperature somewhat constant
tantros water really isnt that clean and its still for the most part
water temp isnt an issue
you'd still lose a ton of power though, that laser would be boiling the seas to deal any damage to the depth
being still is good
cause otherwise you'd have interferences and it'd be a whole mess of friendly fire
I do plan on it colliding with teams
Nuclear launch detected sound effect in mindusy
how deep are tantros oceans
Mindsussy
shallow in most parts
if it's shallow laser is a good idea
hence why coral can grow
cause that means light is still usable
tantros isnt that deep
Id say VastShallows is the most shallow due to having the most coral
if anything tantros is unbeleivably shallow due to rays of light showing all the time
Does that mean that coral and gabbro wouldn't fit on the same map?
Slag ๐ค
if you notice the symbol and the serpulo color palette you know what is happening
not if it is cooled immediatly into rock
What is the enemy faction in tantros (team blue or green)?
how would the Gerb possibly travel all the way to serpulo?
#1219729967538114780 message
Thank you
0078
I will try to make a logo for this team
huh
Does this work for the enemy Tantros team, or should I do something else?
Drill into ground for slag
Insulated pipes
Impact 0078, the gerbs must have been on the ship and crashed into serpulo
They all probably died due to spore
What will you even use it for?
They didnโt die there was no living one in the first place
cant override sadly
also thats more closer to the gerb
Steam?
Hmm, so it was a robot
Wait for 2.0
this mod is starting to bloat bad btw
impudence WIP turret (bullet hidden only charge and shoot fx shown)
Interesting
balancing in progress ect ect kill me
yes we have railgun in tantros now
dense alloy add more damage but less reload
Dang that's expensive
5 shots perpetrate
It wonโt target air soon however
That actually is a pretty good balance
holdon gotta do it real quick before I forget /:
"was it worth it the 600lines of code for a single turret...
6k characters
tantros test may be moving to a new forum due to the new name and 2.0 release (soon)
also updated fx
Yay
I'm ready to start mapping again
there has been tons of progress
Im going through the proccess of redoing older things
Have you changed any of the existing maps?
Nice, I see that you have added all kinds of effects
Including a magma power source
CURRENT CHANGES
- hydroxide reactor resprite fx and consume tweaks
- pyridine sequencing reactor resprite fx
- drills new fx and tweaks
- geothermal generator fx and resprite
also siphon bridges no longer can transmit power
Ngl it was kinda annoying
Are you going to make a 3x3 drone depot?
thre already is it just sucks
video with fx
also hydroxide reactor no longer explodes when full
instead just being hazardous
by the way the annoyance of the cutoff edges not lining up are being fixed but takes a while and Id rather wait to get to them first
Attack it with a unit
bembs?
greb
New gabbro palette and vent effects
rockweed
more akin to coral but ehh
turns out rockweed is an existing algea...
mine is a different rockweed
Those look like crab claws
Or whatever they are called
Pincers
btw the hydroxide concentrator no longer tells you to kill your--
and due to balancing reasons reaction heater was buffed to make twice as much sodium
and it no longer stops when full of hydrogen
the amount of hydroxide concentrators to reaction heaters are now 1:2
schemes should now be simpler but the reaction heater should now consume power
concentrator to hydrox reactor is now 4:1
also debating on removing oxide completely from tantros
only use for it is metaglass
yet another new hydrox reactor explosion effect
hydrox reactor now consumes gallium instead of oxide
So many changes
these are just the balancing changes
nitrogen distillery
refines nitrogen from pyridine at a very very fast rate
blast kiln no longer needs oxide
also needs 2 cultivation chambers
Why is it removed
utterly useless
theres no reason other than hydrox reactors and metaglass
and if anything its there to clog the cultivation chambers
Fair enough
I kinda liked it as an element though
I thought that metaglass requiring a resource outside of lead/sand made it more interesting to craft
And it also complimented hydroxide reactors with the dual output of pryrodine
Where you could get multiple types of power sources out of it
which is broken if you ask me
ahh yes Ill make another resource that makes more power for an already busted power source
fixed btw
Not an argument as to why it should still stay
more just showing why it was removed
pyridine still complements hydrox reactor but in turn many more things now take pyridine
Pyridine is op
Honestly, I would probably say more but I have no idea about all the changes you are making
You've probably said them all but I'll forget one or the other
Isn't it like 90 a second?
nitrogen?
Yeah
Did you nerf it?
It was either 90 or 60 nitro a second
Also I see that you did get the toomanyitems mod
useful for determining ratios
Hmmmm
Hey, what if instead of using a t2 to make the t3 you just outright build the t3 with more resources
thats for t4
Isn't the crafting time a bit low?
no why?
It just seems like it's a bit low to make a higher tier unit
every t3 reconstructed is about 30 seconds
erikirs t3's are more powerful however
and cost way less
bullet colors now affect the light color
minor stuffs
Cool
new forment fx and it no longer chugs ammo
also I am indenting the code for other peoples readability as others happen to use my mod for a reference @formal tangle
Putting this reply here for the people to see since I dont have pin privilages
๐ love u
new algal carpet sprite
algal fields slight changes
forgot to give basalt vents the new fx
should shale and feldspar vents be added?
with the votes being entirely even I will give each turret new bases
I was leaning towards it a little anyways
ok working on that after I do a bit of a deviate cleanup
this includes indenting btw
WIP
deviate buff and ammo changes
lead: 3 frag bullets
sodium: squiggly and homing
manganese: damage and piercing
stats
btw fragBullet and bullet damage were accidentally reversed
oh yeah I was about to comment on that
gotta say, all of this is coming along to look hella clean
I'm all for it, as someone with poor eyesight when tired, this helps a LOT for readability
it surely helps me recognize which turrets are and are not
and they all look very fitting
thr edge cuttoff also are all the same (:
which is very satisfying :D
everything aligns ๐
these are my favourite
when the conveyor perfectly alligns with the indents
damage greatly reduced but it is now a viable counter to zoarcids
other than nitride ammo
still have yet to make audio for it
makes sense then
apart from that I fancy the firing animation
the converging lasers makes it feel like a precision tool
Maybe some -heat overlay? That would look very nice
The there is
There is
Not this one but the picture below
oh i see it now
ugh
idk what that does ๐
looks fire tho
rection heaters they make sodium
I would sy het if my key beside the S key wont stop dying on me
coding without an A challenge
whitespace coders not affected
I just copy and paste
Rn itโs working
chad
paste first copy later
me after putting the wildest insta reel link in the middle of my effect class
fn + s doesn't work?
on some keyboards there's a bind to swap arrow keys and wasd
was it fn + w?
that closed discord
fun
also I ended up deleting and reinstalling the keyboard drivers so that may have helped too
Injection well redo
It will mine faster btw
Iโm having to balance over overdrive terminus and substations
balanced drilling for the injection well
hydrogen chloride factories will be changed too
hydrogen chloride
we digestin the floor with this one
Easy to make with hydroxide
if there's a leak then would we actually just be using stomach acid to disolve the rock
cause the gas itself isn't an "acid", but it's still corrosive
I don't want to go into proton donation and electrovolt potential here
Itโs kinda a mixture of high pressure, drills and injecting the stuff into the rubble
ight that makes sense
barf mining
we're becoming flies with this one
sulfuric acid when
dissolve tantros ๐ง
Canโt dissolve if itโs diluted in water
ratio changes
-electrolysis cell to injection well: 1:5
-clarifier to hydrox reactor: 2:1 (same with clarifier to electrolysis cell)
-hydrox reactor to electrolysis cell: 1:1 (electrolysis cell now takes hydrogen)
Power usage has also been increased onto several blocks to balance power generation
A lot of expensive block costs has been reduced to prevent the lead famine in the beggining
drills were also buffed
Reactors WILL NOT be able to be overdriven
this is to prevent me having to balance around them even more
also the fusion reactor will be getting the nerf of a lifetime
instead will be turned into a heater
nerfed to oblivion
Forgot to reduce pyridine output
Liquid cap will also be increased
Will also require duralumin to make
tantros test 2.0 Is almost finished and just needs t3's to be finished and then bundles to finish it off
3/4 t3's finished
โ๏ธ
Im making the sprite rn
2.0 almost ready
I also am now glad to announce the proper name to the mod
Aquarion
this mod forum will also move when 2.0 is released which should be today
finishing bundles up now
will you also be changine the repo name?
yes
renaming
cool
are you going to change the mod-id?
sad, all the progress begone
ehh
just hexedit
everythings changed so your progress would be gon anyways
but new maps and everything
ok
@upbeat aurora โ ๏ธโ ๏ธ Trade Offer โ ๏ธโ ๏ธ
You get: | I get:
A Russian bundle | A star on my
for your mod | thiccdustry repo
Im fluent in russian
Deal!
ok
done
Yay
thanks to thomas for the intitial font
It is no longer tantros?
alr
Ttyl
hmmm it doesnt seem like the bundle is matching the in game description?
thats the old
oh
you have to wait till I commit every change
NOTE: ALL MAPS THAT WERE IN THE OLD TANTROS WILL BE BROKEN
when push
today maybe
killer make porter tool at least
do you think I even know how to do that?
learn or dont change internal name
it didnt do anything to you
just leave it
display name is enough
How many in total?
Ive gotta count but quite a bit
Redoing the maps takes a little bit so the 2.0 update wonโt be done until later today
It also gives me a chance to revise changes
Should I release 2.0 then implement the maps afterwards so You all can test it while maps are being rebuilt?
and maybe help if you want to do so
I also need people to bugtest
@native sapphire this is mostly your decision since a lot of them are your maps
bundles are done
if you want you could get started on descriptions
~200 lines in bundle, gonna finish soon then
no descriptions thankfully and not too much imaginary names
ok tantros-test is moving soon
I should prob make some sort of showcase
nah
ill just move the forum over basically
should everybody be pinged to know where it is moving?
ill do the most active people
Me when i find out Pyridine is an actual thing
yea the hydroxide is actually sodium hydroxide
@vivid lava @rotund cove @formal tangle @minor trout @tough wind @viscid belfry @minor orchid @native sapphire
Tantros-test Aquarion is officially moving to another forum https://discord.com/channels/391020510269669376/1230242069193429184
thanks to you i am expaning my russian chemistry vocab even though chemistry is taught since 8thg rade in rusisa
