#Tantros-test updates and development
1 messages · Page 1 of 1 (latest)
cool planet
Tantros-test updates and development
doing minor sprite fixes/balancing. Should the hydroxide reactor make heat?
finished the ratios for the small fusion reactors which means setups like this are now possible
new sprite for the hydroxide reactor and adjusted build speeds
port to java
👍
port to mlog
he is???
unreal
another joins the java cult
ngl coffee assembly better
so far the port to java is not winning
then vote /:
there is no vote to be made
you must port to java
or you will be beaned
theres a vote here
its time to prepare the java beaner
java is winning
☕ team
spore biomechs has been porting since early 2024
I regret doing the port to java choice now
also why would people vote for 1
most people have issues with the js code
more balance changes
the reaction heater will make a little bit more hydrogen and crafttime slightly increased
in turn I will make a new craft effect
coming back to this
heating is an issue in tantros rn
screw it ima do it anyways
millions must ascend to c
peakest of enlightment
Ascend to c++
hell nah java aint happening
Ascend to post-enlightmenr
jesus I just tried something and failed miserably
You must be executed by firing squad
its time to bean this man
look I was working on porting the factories over and it took 30 minutes to do a build
then there was a bug
the effects did not work
and tantros did not work
but the factories factoried?
if yes mission succesful
no they did not
they were broken and just making stuff on their own
idk how to java at all
send code
I already deleted the whole repository 🧱
Tantros has been fully moved over to hjson
there is no more js in this mod
the planets current looks is subject to change
glowning water 
atmosphere is very much too bright
tantros is a water planet so I reduced glacier count
i imagine a sector where there's an island in the middle of the map and you have to build around it
technically thats what the walls are
wait that means theres loads of land
glassmore's ice fields are blinding white
I'm taking about that
which has been fixed
also glacier count drastically reduced
im also going to work on the research
along with new core unit sprites+t2 core aong with it's unit
the core: cuesta will also be moved to the t3 core
force barriers added
this is conventionally evil
he has betrayed his voters
we must java beaner him
we must exile him to the java realm
Yes. And it also took only 20 minutes to port everything to a hjson planet which fixed my problems
get the pitchforks!!
If anything I’ll start a new mod for me to specifically use Java
the torches!!
Not a preexisting one
I hope you know that I have been trying to learn Java
real
(yeah we're clearly joking lmao)
I do know but I’m stroke remember
yuo have a stroke!?
No
real
Apparently that’s what I’m called in #serpulo-balancing now
the reason is my English is god awful.
become english
more balancing tweaks
ram drill and rotary drill consumption has been lowered and has better ratios
hydrogen speciffic ratios are important due to a hazardous power source being the main current source
rotary drill ratios
coming up soon will be a better way to get nitrogen
after many bugfixes the 4 campaign maps of tantros are fully playable
first tantros attack map test and it is more spagghetti than ever
Indeed
I have an idea for t3-t5 factories. Instead of assemblers and things like that. What if you build the entire unit as a box and when you supply the box some liquid after its done building a unit will pop out
And then you have to repeat the entire process
Because I've seen some of the later game units and it's possible that you could make it quality over quantity; unlike serpulo, which is the opposite
Crux gameplay real
The enemy bases were worse
show
You see for yourself ^
seashell
A lot of it doesn’t work bc the person is problably a little too good at imitating crux building
Funny
rea
Bruh
I am the crux
oopsies
Yeah, I gotta stop doing that
molus
this block is the bane of my existience
3x3 with 3 tiles for heat output, and 4 required for I/O, 7 spots in total
is there a larger reaction heater
hydroxide reactor
unloaders will be your friend
ight
planning on more heat blocks in the future btw
just treating them like a normal factory I came up with this
it's physically impossible to compact without spacee inbetween and harvest all products unless im missing some sorter tech
you have sorters
tried sorters last time and they still take a space to the side
here
aight
Can you buff t0-t1 units? Other than the green land unit they are all pretty weak
Yeah
I guess
But you should at least nerf the range of the green land unit
I just did a playthrough of the new map I was making and they completely cheesed it
green lad is experimental
Yeah
about Zoracid could you fix its shootCone, cause the weapons sometimes just can't fire when alternating
ye that was the oopsie
ah oki
Subduction zone... autocaptures?
environment issues
Im working on "tanttros-test 2.0"
which is mainly gonna be QOL things and 5 more campaign maps
oh ok
5 more?
it shouldn't affect my main saves if I downloaded the mod right?
I wanna try this for a bit
i like how the build speed is quite fast for turrets
but holy shit are the t1 units very stronk
I got wiped on first try
would a new turret for the beginning help a bit?
not really
I just got surprised with how strong the early guardian and the t1 units strength
I really should've really used the conveyor as a makeshift wall
also, having lead so far on the starting area is bad
its aight
but ig its just me who wants to just mindlessly mine nearby so I don't have to drag back to core to deposit
you can mine and it goes into the core
it goes there?
huh...
I didn't realize
anyways, how do I make the cargo unit heal?
also, is the t1 supposed to not be able to attack a core?
they target other buildings just fine
but they ignore my core
only the guardian destroyed the core
air units get distracted by other buildings
targetFlags in 2.0 will fix this issue
watahel 20k
Ill keep playing the mod till I can can form a good understanding of it
unit mining speed is okay
build speed is actually not that bad
but ig its just early game buildings so I don't have much info bout that
nukea
WIP steward
posting to sub to the thread
as usual this looks rather balanced lol
really like the triple fire
Make it fire an empty cannon Luke the navanax
is that oil
Yeah, I believe that it is
i know that because i made an issue on github about the holes, and the dev said it was intentional
No
how bout not making cargo units not obtainable at the start
its a bit op kinda
oh I am guessing you just started using them
yea uhh Try using many depots
you will learn just how janky they are
supply depot
honestly the cargo drone is so janky Im looking for some sort of replacement
yeah, they're kinda janky
they honestly have no other purpose early game aside from ammo delivery for defense
Lol, i even have a video showing how janky they are
Plans to add a soundtrack?
Prob not
idea for t3-5's in tantros
proccessors and such will be added in due time
however they could be intertwined with unit production such as small procs being a component in t3 production
doubt you could use logic procs for anything above telling units to go to a factory you want
though I would like to see what people can do
they are a WIP rn but here are the basics to the processors
both logic canvas's and displays will be in tantros
there will also be memory banks and ect and those too will be needed for unit production
logic controlled unit prods can be very good to srsly teach ppl how to use procs
thats why they will be included
though cargo units will have to be late game stuff to prevent certain abuses for now
big text in bold and unskippable too
yes
imagine a mod where you have to use proccessor to get units to pick up stuff and move it to the core just bc you dont have conveyors
would be funny
bruh look at how cheap that is
I swear I max drones in every sector lmfao
theres better drones
so op
I think I might not be using them right
cause the rate falls off with distance
I keep using them with meta far away so they're never fast enough
nah its bc the AI for cargo drones is as stupid as it gets
they can carry liquids??
no it just takes liquid
Ive been trying for months to get the AI to choose random cargo depots rather than going in from a order they were built in
how about, having a sort of password for a cargo
for example cargo 1 and cargo 2
u set cargo 1 pass to hi
and dock to hi
yes, but more flexible
sadly that would result in bllock bloat which I have been avoiding
only drones with 'hi' in their pass, will only go to docks with 'hi'
damn shame....
it is
color coded?
oh! how about ah sort of radar terminal controlled by logic
this is hjson and sadly I cant implement everything I want
~~tantros r18 ~~
displaySize: 10
make invisible unit that can only be detected by the logic radar
forced logic usage
I might actually make another planet dedicated to logic lmao
ascend to java
yuo must reach enlightment
well atleast make cargo controllable with logic
bro wattahell you talking about Ive spent hours organizing biomethane from the sprites with capital letters to pure bloat
Im still doing it
no
evil
sorting it is more funny
WIP basic assembler
you should assembly drone your assembler NOW
now make them use tantros programming language
that has water related keywords
Nice, I've been waiting for this. Making maps is going to be way more fun
Also, why is this here
Rip old sprite
Wtahale logic proc required real
that kinda looks like a crawler imo
idk, the shape reminds me of a crawler
yep
Floating crawl
chain shotgun and ballista but with lasers
catalyst makes the different unit trees for the assemblers
however for certain units two catalysts will be required
proper sea mines?
I've got another map underway
Replace building and it's nearby blocks with the selected block
how bout making it ma assembly line instead of borrowing a concept from erekir?
a shipyard is what's it's gonna be called
for higher tier subs
Drugs
METH
Git pinged
fun fact you will need t3's to make t4's
so making t3's will require much more resources to make (which is from sccratch but with 5x the cost)
Resource eater
siligone💀
nitrigone
It's going to be a pain making that in maps
Like I'd almost want to just make t2s instead
until you see the new turrets...
I'd just cheese the map
Unchese
Is that a sniper?
le chain shotgun
Or you can just ignore the cheesing and expect the user to do it normally
Most map on serp doesn't expect the player to cheese it
Banshee?1!1?1
Wacky ahh
I think the banshee needs homing
it is
its a missile...
wondering if tantros terrain features brine pools
(:
they have for a while
its a way to get hydroxide
awesome
I really gotta make a big playthrough of your mod when it reaches a more stable state
2.0 is about to come out finish the endgame and such
I aint gonna lie these are great maps
i imagine you don't cover all the sectors of tantros with handmade sectors yet
do you use numbered autogen sectors for the rest ?
or just lock it off ?
locked until I finish the generator
sounds reasonable
I literally handmade every map
talking about numbered
I might make a couple of those too
How many sectors does tantros have in total
lets find out!
I would love for tantros to become a fully functional campaign
With a bunch of optional sectors too
I feel like that's the endgoal
Yeah
theres about 100-110 sectors
That's more than I thought
your not handmaking every sector
No?
your not handmaking every numbered sector
I wish it was possible to make custom terrain generators in hjson
Just generate serpulo sectors and replace the tiles
again. not handmaking every numbered sector
there will be a generator
progress...
to an extent I think you can go quite far with the asteroidgenerator
but the hexagon shape looks awful
not replace the tiles with the ones I want
yup, same problem here
Why not though
no
Not that i am going to
I halved phobos' size so I could handmake every sector
when I seen I couldn't do it in hjson
for tantros having perma locked sectors as deeper oceans would be fitting
well good luck on that mate, it's tough work
yep
I do wish I could do more for the mod than just make maps
Is there any other way I could help?
/:
traffic when I need to go to work:
couple of maps could be handmade
with big enough areas for ppl to mess with
at least you can make cool asteroids and change their parameters
:clueless:
planets not even asteroids
the asteroid clusters you can't even do in hjson
actually no it's doable but you'd need 50 different hjson files
What are your thoughts on using fog of war on select campaign levels
no
mindustry fog of war being tile based looks awful
and it serves little purpose apart from large attack sectors
scouting also isn't very productive given current settings
depth charge only make sense if you're floating on the water
no like the thing is a depth charge and a sea mine isn't the same
depth charges are set to explode at a certain timing generally, so if you fire those underwater you're gonna blow yourself up
To hit submarines below
sea mines, there's tons of variant but because it explodes on proximity with the target it'd make more sense
than depth charges
if you're already in the depths and use the latter you're cooking yourself
Mutual destruction
Yeah
It's like setting of a claymore infront of the enemy only to realize its going to ricochet back at you
But I'd do it anyways
AsteroidGenerator
why only asteroid gen tho
coming in 2.0
makes sense
@native sapphire why do you keep making maps like that lmao
very sus
the tip on this one is craaaaazy
the fact these are accidental lmao
"accident"
No seriously they were
Wait, how is that sus
I don't even see it. Get your minds under control
Going in less sussy
Sussy imposter map baka L Rizz got fanum taxed map
Get out
no it's ass 😭
also that's not what I meant
it's not ground gen it's planet's bodies in space
like the asteroid cluster in space near erekir @ebon rapids
sure you can the ground gen
you can not do the cluster in hjson
Imposter trigger 3am alert lunk alarm
Mmmmm
tantros terrain is pretty
trantros
trantos is so real
trans tro
TanTos
It's way more fun to build maps in tantros than erekir
tantros mixtech when?
That would be so funny
mixmixtech
I do plan (when and if the next mod) for mixtech to be viable
yes
ah yes a mass driver
Must be in stealth mode
Very mass driver
Biomass driver
intended feature
Biological mass drier real
moss driver
Lol
Moss drier
MOLUS
Bro, these moluses would digest you
molus sandwich
moli?
Yeah, I was wondering how you even address them
Probably moli
Where's the tantros April fools update
Nooooooooooooooo
have a new core pike instead
and cuesta
and core escarpment
WIP
(this was an old sprite btw
this is better
no
🥲
Looks sharp
there will be new core units btw
Ok
there will also be more better item/liquid sprites
Is top right gallium?
Holdon
I can do that for you
vastSHallows
lezgooo
I make a bunch of the maps so I can do that for you
aight, ive been procrastinating playing the map again cuz im grinding gs
LEZGOOOOOOOOO
dont grind yet
2.0 for tantros is coming soon so wait on playing the mod
Will it change the earlier maps?
maybe?
look the only plan I have is to squash bugs and put polish on rust
and implement more content and maps
That's pretty much the definition of a video game update
that's fair
no I have no plan
lol
That is very ominous
No
u see in pacific rim, humanity is in a fight with kaijus, alien creatures that came from the vast outer space and used the ocean as their gateway
sort of, like in the early stage of campaign, there's still light right? and the further u go the less light appears cuz of the depth of the ocean
no all animals are native to tantros
there's animals in tantros?
cuesta has thrusters too now
molus
oh right those exist
Yeah, I would like that to happen because it would make tantros more dynamic
yeah, its basically just fog of war
no FOW in tantros
I don't care what other people says, I like fow
its main focus is wave survival and FOW kina sucks
for wave survival
its good for RTS but not here
fow for me just adds an extra challenge
It's not fow, the whole map is darker
pushing back enemies while pushing ur defenses forward is very nice
oh right molus do not emit light so it would be harder to find nests
I came from starcraft, and other rts games, that's why I enjoy fows
that just makes it more fun
u can add recon drones
well.... i don't think it has any more uses other than finding molus
Maybe the drones are very tanky and without weapons. What they do is provide cover for units that can attack
Hmmm
I haven't gotten to play much but to compensate for no weapons and stuff whatsoever I think the core unit should have way higher mining speed
And storage capacity
thats already been done
2.0 just has yet to come
also drills will be much more balanced
adjusted values btw
Ah
It will also have new sprites and every core will now have new sprites
Correction core unit
For some reason I just want to explode that
you cant really
That video just showed me so many cool things
FYI some of the shit is from a test mod which I use to add stuff before adding SOME of that stuff is not part of the mod
I'm guessing the wind turbine is?
it is not ingame
But there are some things I saw in the units tab
no theres no extra units rn
Hmmmm
other than the core units
Have you been working on t3 units?
Out of all things in 2.0 I'm anticipating the t3s the most
not t4's ?
damn guess ill remove the t4s then
Yeah
Just add a bunch of t3 units
Lol
I am just thinking about all the attack maps I'll make with t3 factories
there will ony be 5 t3 units
the pico tree is just gonna be bombers
also massive bundles update soon
Huh, I thought that the Pico was just going to be a single tier unit for some reason
My smooth brain doesn't understand that
not very
But you need them to upgrade the assemblers right?
Shouldn't they be more expensive?
I was just wondering
can't wait to start designing schematics for this lmao
should there be a large heat sink?
what does it do?
oh just a different name
honestly just fix the jank heat system
3x3 heat redirector for me is already good enough
though something sort of a heat bridge would be good
erekir heat system is very janky af
its 2 by 2
id love to implement something impossible in hjson
heat isnt jank at all btw
heat is distributed to the heat surface instead of being focused on to a building on top of it
its jank to me who designs inhumane schematics that no one will use
old one better
Not really
yes really
rewrite to java
No
the majority of the vote said java
betrayer
I tried Java Java did not work
its still all java in the end
Maybe I’ll port to Java when I properly finish the mod
all json is parsed by java anyway
But otherwise not right now
so there is nothing json can do java cant
misinformation
i read that as "so there is nothing java can do json cant"
description and name temp
max active units +50 🤝
you need it for the cargo units
What is the material 2nd to the left?
duralumin
duralumin, titanium, metaglass lead ? for the materials
the unit caps can be disabled
just: useUnitCap: false
no nitride duralumin metaglass lead
wha
ohh duralumin really looks like tita
i fixed that :)
just wait for the update to release
i want to suggest a feature
uh
different water compositions in different areas
saltwater or something like that may be a lot less desaturated because seeing the same dark blue is kinda boring (opinion)
theres weather that changes the ambient color
hjson can only do so much
can you make it where the drone chooses the port with the least items too?
drones going in an order from how they are built is not smart and annoying
Are there flying crawlers in tantros yet?
nothing flies in tantros, it floats and swims smh
will never be sadly
poda was reworked due to being too much of a menace to society
WIP cull rework
cause instant reactor implosion ?
no it just repairs damaged structures (and units?)
in this case the cull is now targetable by enemies
but do not worry cull will be able to fight back
We need explosive units or mod will be 1/10
missiles
yes please
theres already missiles
more
You should make a Sam turret that fires in bursts
I like the idea of having a single turret, maybe like a 5x5 having two mounted Sam turrets that use whatever ammo plus cyanogen
Torpedo
just gonna say missille
The sfx though
Yes
Twice as fast
Also, is that overdrive?
ye
Interesting
Yeah that's pretty good
Considering that it still only uses power
and soon to be cyanogen
Ohno
That's to be expected though
Are you going to add those units to the molus map I made?
thats going to be a wilflife map so yes
wildlife maps will consit of 2-5 waves of massive "migrations"
Do you think we could fit in a more traditional 20-30 wave one for a couple?
Should frogs be added as a hidden unit
Also
Considering this is no longer a test there will be a proper name
Coming in 2.0
I seriously have to stop adding content and fix what I already have
Name it "Tantrocities"
is that even a question?
yes
"wildlife incident simulator"
there's ur answer
ok
Yes, also will there be dens for other units?
yes
Nice
Gerblings?
I can't wait to blow those up
Also, this is another wildlife map
also more sounds will be added for the other animals
those will make a squeak sound
How do you make the sounds anyways
audio editor
just not in veiw
Don't worry "Only 1% of people can find the hidden amogus"
The amogus?
Yessir
due to severe inbalance with the small fusion reactor it will be much more expensive to maintain
and there will be more blocks required to properly have a power output
in short pyridines will be made from SFR's and generators will be needed to use the pyridines
wont just me the sequencing reactors either they will have a proper t2
will not output nitrogen
inbalance as in, it's too much power for what it is ?
I mean you shouldn't make it unpleasant to use if anything
or it'll be like diff gens
awesome on paper, awful in practice
I didn't think the small fusion generator was that broken
its power can only be made from bauxite
its ratios is hella broken
Definitely
This is literal proof that it's broken
thats the hydroxide reactor
Maybe double
Yes, it's the one that uses bauxite. Or are we not talking about the same thing?
It's kinda op
You are allowed
pyridine sequencers might take hydrogen to make it where 1 hydrox reactors fuels 1.5 fusion reactors
and produce less power
Maybe broken because it can be easy to set up
too easy
Do you plan to finish the mod in 2.0?
Flesh out the mid game then?
ah
Should plastanium be added?
Pyridines can be made to plastic and manganese could be a replacement for titanium
not gonna be 600
3 inputs 1 output and an entire side dedicated to heat
Sounds familiar
Maybe not plastanium but another kind of material to separate tantros from serpulo
Also which mod is that?
Too many items?
Hmm
You just gotta keep it rolling
There's so many dense alloys in other mods though. Maybe like composite steel
Well, maybe not in other mods but the name doesn't really have that much originality by itself
Dense alloy is a v4 reference
I think I remember that
It’s not used too much iirc
Plantum ingot?
Plans on being able to use water?
Idk, like collect it from the waters around to use?
Just funnel it into buildings?
That's what I mean by funnel
they have those
Ok
an alloy that would need to be initially liquid as in needing to combine slag + something else would be cool
slag isnt going to be there
my idea is pyridine+ manganese= dense alloy/composite material
no
What about some sort of explosive compound for ammo?
sodium
they are coming and this is not your planet
no they are sentient really
they are smart
I just don't fully understand what this is supposed to mean
You mean sapient?
yes sorry for the wrong word thank you
Sentient means conscious, like a bacteria or a flatworm wouldn't be called sentient
Yeh
Sapient means human-level-ish
well the molus is a slug
Ohhh wait I thought you meant the green guys
Ahh
it kinda makes sense for the heavy gerb to kinda yk splode
it cant really scream over a face mask
That's cruel
lets call it a wildlife incident
The great coverup
Will the gerblings have an advantage in strength or numbers
depends on what you use
if you use the "infantry" then yes it is in numbers
when you use tanks and the "submarines" then no
Ok
That's what I was wondering because serpulo and erekir have different playstyles
So I was wondering how tantros and gerble would work
gerb
