#Master Sevarog's MEGA thread-Skarlet Rose
3944 messages · Page 4 of 4 (latest)
So if we do this:
Saphhir's Mantle
Golem's Gift
World Breaker
Raiment of Renewal
Truesilver Bracelet
Void Helm
We have
HP: 4567
Magic Power: 273
Phys Armor: 178
Magic Armor: 128
Ability Haste: 40
Cooldowns
Siphon - 2
Subjugate - 8
Phantom Rush - 8
Colossal Blow - 42
Honestly not terrible. More armor, more health, less damage. You will be regenning a lot in the middle of a fight.
you lose about 100 damage on all of your abilities.
Me, personally, though, I think building around Lifebinder is the better option than building around Truesilver Bracelet. More of a meme thing. To me, anyway.
Yeah Flux Matrix is big Damage compared to having the bubble from TS I just wanted another magic item with defense and Magical Power sadly the only other one is the spell shield
Honestly, for me, I think I got with this:
Sapphir's Mantle
Golem's Gift
World Breaker
Life Binder
Flex - Defense Item
Flex - Defense Item
My first one is likely Tainted Guard. With the huge armor from Golem's Gift, and your low cooldown;s, it can help keep those stacks high so you can apply bigger bleeds.
Last I think you still go Defense. Stonewall, Raiment, Void Helm, whatever. At this point in the game, you probably are in desperate need of magic armor. So Crystalline or Tainted Bastion both seem the obvious choices.
This leaves us with something like this
Sapphir's Mantle
Golem's Gift
World Breaker
Life Binder
Flex - Tainted Guard
Flex - Crystalline Cuirass
HP: 4317
Magic Power: 318
Phys Armor: 228
Magic Armor: 123
Ability Haste: 96 (If you go Bastion, this goes down to 86)
Cooldowns
Siphon - 2
Subjugate - 6
Phantom Rush - 6
Colossal Blow - 30
As you can see, we have 20 less haste, but our CDs are within 1-3 seconds. Those diminished returns really hit hard. We are missing some of that damage, but the damage we bring in from Tainted Guard is probably going to make up for that. Still at just shy of 300 for Siphon, 399 for Subjugate, and 791 for Colossal Blow. So still doing good damage. And we have our heals intact.
is that total Haste?
That's what is showing in the item screen.
ok
So as you can see, even when you go super high, you are only shaving off 1-3 seconds.
Not necessarily. You have 3 magic power items. Golem's Gift, World Breaker, Life Binder.
Yeah but you miss out on 350 damage Oathkeeper
You need to assert dominance
I will concede that point.
like the Greystone who thought he could take me down because he had Cuirass and Sky Splitter
Bitch! I will survive both your health bars
I mean, you could flex Defense first and then offense second.
And if you find you NEED the extra defense, it's always an option.
I usually go Damage Item > Defense Item >Sustain Item > Damage Item > Defense Item
sometime I move the formula around depending on the enemy heroes
So maybe we write the build as
Sapphir's Mantle
Golem's Gift
World Breaker
Life Binder
Flex - Defense Item
Flex
Defense options:
Tainted Guard
Stonewall
Frostguard
Warden's Faith (Another way to shave some time off)
Crystalline Cuirass
Tainted Bastion
Final Item:
Oathkeeper
Any Defense Items Above
Raiment of Renewal
Void Helm
Unbroken Will
Yep, that's true. Make up some of that lost damage.
Saphyr's Mantle | Golem's Gift > World Breaker > Flux Matrix > Lifebinder > Oathkeeper.
Hell, you could even add Fire Blossom at the end.
Yep, I get that.
I get a lot of kills wiht it, though. Then again, since my skills would be on lower CD here, maybe that is less of an issue with chasing after people and the aura getting them.
It is also since you have higher MP you deal a lot of True Damage to Jungle Minions and Lane Minions are very squish now
That's true.
For last item if I really need another Defense Item I would go for Hexbound maybe
Eh, I think way better options.
Stonewall or Tainted Guard would be better physical options.
Stonewall got even better with Wraith's release.
taking 10% off his snipe damae is a big deal.
and especially the hp shred.
Eh I dont like it they need to bring more items specifically Magic Defense Options
although now that I think about it, I think that's magic damage.
so Bastion might be better for that.
Build Paths
- VS Mage - Saphyr's Mantle | Golem's Gift > World Breaker > Flux Matrix > Lifebinder > Oathkeeper.
- VS Bruiser - Saphyr's Mantle | Golem's Gift > World Breaker > Lifebinder > Flux Matrix > Oathkeeper.
- Flex - Saphyr's Mantle | Golem's Gift > World Breaker > Lifebinder > Flex > Flex.
Reasoning: - VS Mage - Is to get optimal damage and defense so that they can't easily burst you.
- VS Bruiser - Is to have Optimal Damage and Sustain to be able to duel the enemy.
- Flex - Is for when you need to adapt the build according to the situation, get the prime items and go from there.
Pot Options: - Health Pot - Health, Health Regen and Haste (More).
- Mana Pot - Magic Power, Mana Regen and Haste (Less).
- Defense Pot - Fuck CC.
Flex Items: - Flux Matrix - I AM THE DEFENSE!
- Tainted Bastion - Fuck Your Spells.
- Tainted Guard - Fuck Your Basic Attacks.
- Spellbreaker - Loadsa Damage
- Oathkeeper - Damage.
- Fireblossom - Classic.
- Raiment's Of Renewal - If you need the sustain.
- Unbroken Will - Makes it, so it is hard for CC to kill you or get you killed.
- Crystalline Cuirass - When they have a Magic Assassin with way too much damage, or if you want to ignore Riktor, Steel and Sevarog.
First game
Second Game:
Second game went mostly the same, minus 2 misplays by me that set me back. I still beat em up, though.
Ye
this made me laugh. an honest but simple pathing description lol
I am a firm believer of Keep It Simple Stupid
This build seems awful 😶
you wouldn't know quality...
Honestly dude I somewhat agree with you but it is so boring to keep building fireblossom every single match the game is so incredibly stagnant at the moment 60% of the items arent worth buying and the game is devolving into a mosh pit of who can stun the most like OG Paragon.
I just want more viable options different choices in playstyle more customization to make items matter
Some low Magic Power items with defense, some Items with attack speed that isnt for carries, Carry items with 50% attack speed and low power.
🧐
What do they mean by basic attack loop?
Don't worry. Iggy jungle is coming
Honestly I would love a ranged Jungler at this point.
They can give iggy a lasso that gives 5 seconds of slow lol
There was a big that after you used abilities to kill something, your basics would start and loop without pressing buttons. Super annoying.
Yep. Really great fix. Glad we didn't have to wait 2 more weeks for it. No more bugged basics taking my stacks by accident...now just regular basics taking my stacks by accident. 🤣
Question: I always have trouble with grux offline as a sevy offlane. Besides Unbroken Will, what's other strong items against him?
tainted guard is a nice first pick up.
For melees with high attack speed is the passive from Frostguard even that effective? I never thought so but I could be wrong
It can be but the problem with frostguard is that if grux is the only high attack speed player on the enemy team then its passive is only good against 1/5 of the enemies. It is also not very effective as a first item
I toyed around with using Prophecy and Elafrost, and using things like void helm or dynamo to synergize with immobilizing but I find that going to deep in that direction really takes away from his tankiness
I like Elafrost and would like to use things like Oathbreaker, but I don't think they're "best in slot" for damage, or comparable to "World Breaker" for good damage
Unbroken Will is less useful because he doesn't deal magic damage.
Frostguard got nerfed. So before that, yes. Crazy super effective. Now? Eh, still good. Just not absurdly good.
I've been thinking the same regarding unbroken. Forstguard never felt appealing to me.
My general build now is
- Golems Guard
- World breaker
- Void Helm
- Rainment of Renewal
- Flux Matrix
I swap golem for tainted guard when against annoyances like grux, and swap void helm for whatever other defensive I might need to counter, with like Tainted Bastion, or Fire Blossom, although I don't like fire blossom all that much.
I feel like World Breaker is just a "must have" at some point during any sevy build
Can I ask why you don't like fire blossom?
It's a decent item for what it gives, I just didn't want to be too dependent on it. Plus, the aura that deals damage can sometimes interfere with building stacks, and I don't like having to 'relearn' the timing on it depending on if I take it or not. I'm not spectacular at building stacks yet, but i'm working towards getting much more comfortable like I was once.
So after further testing, Golemn's Gift is better if you are going Jungle I have been able to get to 230 stacks consistently at 16 minutes and 300 at 20~ minutes so my damage just goes from a small 86 to a whopping 340+ beyond 16 Minutes
Is it possible you could record @bitter ruin . I keep hitting 180 by 20 mins while teammates are still upset that I’m not ganking enough.
Also I’m not really stacking as much after 160, I was under the impression it was time to show my presence heavy at that point
I build damage I don't tank as Sev so stacking is really fast
What I do is go Red, 4 Camp, Blue, Gank Off, 3 camp, 2 Camp, 5 camp, Gank Duo @steel slate
Saphyr's Mantle/Tempest | Golem's Gift, World Breaker, Flux Matrix, Lifebinder, Oathkeeper.
Only Gank mid if they have no Mobility.
Also you do enough damage to solo Fang once Golem's Gift is up
Oh really , that’s nice. Ive been going a similar build , been replacing oathkeeper/lifebinder with tankier options like tainted guard for Khai , unbroken will against cc heavy teams , etc
I feel like oathkeeper + defensive option has kept me going a lot longer than I should’ve lived. Lifebinder just hasn’t been helping as much as I’d hoped
Lifebinder is for a shit ton of haste and havings a sub 20s Ult @steel slate
.5% haste at 3k hp is 15 extra haste. Imagine if you had 150 magical power , that’s 45 haste. That’s actually really high haste
Are there any other items with haste this high?
But if we were going for haste , wouldn’t prophecy with typhoon be better ?
No on Sevarog Lifebinder is the best haste item in the game
Tempest/Saphyr's Mantle | Golem's Gift, World Breaker, Flux Matrix, Lifebinder, Oathkeeper. 170 to 196 Haste @steel slate
10 Haste above 100 equals to 2% CDR
What is your guys' opinions on the feng mao matchup? There is a thread in feedback and everyone is saying that sev gets destroyed but I don't think so. I haven't played the matchup recently so maybe things have changed and was wondering what you guys think.
Feng Mao likely wins iif skills is equal. Sev struggles against consistent HP shred, which Feng Mao has. He is also highly mobile and has some of the best trades in the game.
Idk, I think if you keep up constant pressure he can't do anything, you deal more damage if you can prevent him from consistently getting his passive off. If he doesn't have his passive he loses the trade always. You have shorter cooldowns. You completely stomp him levels 1-2 and you can always just outscale too.
If Feng Mao decides to go soul chalice first and get like a t1 short sword and sev gets brimstone and a t1 armor sev wins pretty much the whole early game for free, even more free than it usually is early for him
The second anyone grabs soul chalice in offlane they forfeit pretty much all their early game trades it’s pretty funny when they don’t notice that, but I also think feng mao simply has a different goal than sev when it comes to offlaning
Once he gets mutilator it’s more annoying but it’s still manageable, but once you get TGuard/Stonewall it’s pretty much easy to deal with, at that point if he’s staying in lane trying to fight and kill a sev instead of rotating to kill the squishies so he can actually impact the enemy team instead of just losing trades against a sevarog and the sev scaling anyways 
Free scaling for sev either way tbh
I actually think it’s a good matchup for sev, because if Feng Mao engages he kinda can’t get away from sev unless the sev misses pretty badly
Happy holidays to all here.
On to my question. What about grux? Currently I feel like he is my worst matchup. I usually started before tainted guard against him and it worked, but lately I feel like that ain't enough. What's the best counterbuild against a grux?
t1 armour is less efficient than t1 hp in an early fight. each point of armour gives +1% EHP, so t1 armour gives Sev .12 * 630 = +75.6 EHP at level 1, increasing up to 84.3 at level 2, etc.. Compare that to t1 hp, which gives a flat +100hp, so at level 1 (31/32 armour) that's +131/132 EHP; at level 2 it's +134/133, etc.
This would be first back, and the T1 armor mitigates fengs passive damage a lot more than a t1 health buy
true, i didn't notice his passive is %hp
damn i feel like there's a lot more %hp damage in this game than i remember
Grux is really difficult for Sevarog. But you have the right idea on how to start. You don't want to start Fire Blossom. That's all about extended fights, and Grux will beat you in both short and long trades. You need to Siphon and dip.
Tainted Guard will help mitigate the bleed he inflicts while inflicting one in return. From there, Frostguard is great against him to mitigate attack speed. Stonewall helps mitigate his ability damage and has a good stun passive in case you get pulled. You could go for both, but then you are probably full on physical armor items until the end, and you need to consider their ADC. Luckily, Tainted Guard and Frostguard are both good against ADCs.
More than items, though, is laning against him. You want to be very careful around the wave, because he will be looking to pull and combo you. So last hitting will have to be sparse for a while. You likely won't win lane. So your job is not to feed, and then farm your ass off when you have the chance.
Thats the same thought i had but your build path makes sense. Ill have to try that out. Thanks for the detailed response 🙂
Ultimately, Sevarog has lost the offlane dominance reptuation he once had. I feel he performs better in jungle, now, because there are so many oppressive offlaners that can force him back from stacking.
He has received several nerfs that hurt his lane presence.
They are closing in. We are about to be overtaken as the largest thread on the server
Honestly I feel the same way. In offlane there aren’t many times where I feel comfortable fighting the opposing laner. Jungle though lets me farm uninterrupted
Does this still hold true to current data? Or has it been altered slightly?
The biggest change here would be that Nyr Warboots and Unbroken Will are now worthless.
Yeah I really do believe he's one of the worst offlaners at this moment due to if they can zone you away from early Q's in offlane, you're pretty much playing catch up the entire rest of the game
To be honest, Offlane had a bunch of options. It's fine for Sev to move to the jungle.
I feel like you don't need to be so gloomy about Sev's offlane prospects at the moment. He's not stomping, but it's not like he's unplayable
he's just... disfavoured
Yeah I feel like its only fair too because he was over tuned for a majority of the beta (however long before the healing nerfs).
It's okay for him to be out of favor. He was SUPER busted in offlane for a long time. And it's not like he's bad in game. His best role has just moved.
yeah, that's fair. even if I simply cannot grasp stacking in jungle lol
definitely my weakest role across the board
I've got to 120 at 20 pretty reliably. Now I just need to crack 160 at 20.
I really felt the matchup imbalance in my game just now, offlane vs crunch
Oh, see, my jungle games make up, conservatively speaking, 95% of my games.
crunch bullies you so hard as sevarog, i basically only got decent farm because our khai had perfect positioning to gank crunch as he was diving me like, 3 times in the first 10 mins
nah, sev still in a really solid spot 🙂
I find that Sev can do ok in offlane but the early game is kind of important and also extra difficult for him currently. Once he hits about 80 stacks he can go a bit more toe-to-toe, but until then it's a little shakey unless he's getting regular help from jungle.
All things aside, I need to absolutely practice stacks in jungle
I feel Sebastian is a great offlaner but struggles with his early game
new nickname just dropped
Early game is low and slow
I suck vs zoners in the offlane tho
Feel like I can't farm as much since they usually just hold the wave
@forest hare what you running in jungle now?
Nothing has changed. Fireblossom start into a bunch of tank items. Really the only tank item in here that has been made obsolete is Unbroken Will.
Other than that, everything still good to go. Just means more instances to use Crystalline Cuirass.
Or double Tainted. Double Tainted+Giant's Ring = 18% damage reduction.
First 3 double tainted and ring then World with flux?
You give up a lot of clear speed by not using Fireblossom.
And I would honestly skip World Breaker if you go Flux Matrix. You don't need 2 items dedicated to giving you more damage.
Would you prefer sev in jungle or off?
Jungle
What's the build vs tanks? I feel like I just be throwing random items on lol
Why are you building anti tank on Sevarog? Do not recommend. Just build tanky. You are not there to kill tanks.
If you really need anti-tank stuff flux and fireblossom are really all you can build without goining off of tank items
Which items go well to counter ADC/burst damage heroes? I was probably the only tank on the map yesterday and every team fight I would get prioritized and deleted lol
sorry for all the questions. Just been new to this jungle thing and need to know lol
Stonewall and Tainted Bastion will help most with burst. Both have %dmg mitigation from abilities.
Stonewall for physical.
Bastion for Magic. (Cannot get same %mitigation on any other magic item)
Warden's faith for mulriple peeps building crit(but Stonewall stun is really useful for most burst hero's)
Dread has sinister shield and helps when engaging.
The new unbroken will isn't as good as it used to be, but if you are building FULL tank, it scales well upon being cc'd. Celestite has alot of armor too, but that's more for mobility.
Don't recommend salvation if you're the only tank and have no armor.
The last two points I do not agree with:
Dread is an assassin item. Builds no hp or armor. Bad for a tank.
New Unbroken Will gives more value to nontanks vs tanks, because of the reduced returns on high armor values.
The rest is accurate. Anti burst is going to be Stonewall, Tainted Bastion (can be coupled with Tainted Guard for essentially permanent 10% reduction), Giant's Ring, and Warden's Faith.
Frostguard is also amazing against auto attackers, like Serath, Grux, Greystone, Twinblast, Sparrow.
Yea, I don't recommend Dread at all on full tanks. But I have seen it on certain bruiser in jungle as a standalone magic defense item. Personally I think something like Tectonic Mallet is consistently better than dread.
I'm just throwing it out there as an (lastly mentioned btw) option.
As for unbroken..am I missing something?
"When you are Immobilized, gain 30% increased Total Physical Armor and Total Magical Armor for 2.5s."
That doesn't help 'non-tanks' at all.
That only helps those who are building armor.
While it's true armor has a diminishing returns after I certain value(idk what that value is tbh), Unbroken does NOT help squishes as much as absolution would, say.
It's not % damage mitigation as far as I understand.
Dread is an AMAZING item and functions very different from Tectonic Mallet. Both are good though.
As for Unbroken Will, it does help Non-Tanks. You get more mitigation going up grom 100-130 than you will going from 200-260.
Wouldn't scaling just..overcome diminished returns? 25% of 60-85 is not alot.
25% of 150-200 is. I feel like that negates and counters the benefit of a non tank unit picking up unbroken.
Idk I'd argue that giving up a power slot with effects is more sacrificial than picking up a power item with %dmg mitigation. If unbroken had power.. sure. I can see that. 👀
Also, sadly there are crazy amounts of passive/item ratio.
I know Omeda has stated they are looking at adding a 6th item slot.
I wonder if they will change some of the item identities when this happens.
My point is that the jump in mitigation between 100-130 is bigger than the jump from 200-260.
(Going to use random numbers, because I don't feel like looking up the formulas).
Let's say 100 armor gives you 20% mitigation. The law of diminishing returns means that 200 armor gives 30% mitigation. (Again, not actual numbers, but concept is correct)
So an increase of 30 armor will give you, say, 7% extra mitigation. At 200 armor, the extra 30% only nets you another 3% of mitigation. So your mitigation gains are limited because you are already beyond the soft cap.
I am not advocating it be picked up on, say, an ADC. They have better mitigation methods, like Absolution.
But for a Bruiser, that isn't stacking a lot of armor, they will see better gains from it.
Each point of armor gives the same preventage of effective hp against that damage type. The reason it looks like "diminishing returns"is because going from 99% damage reduction to 100% damage reduction is way more effective hp (infinite, in fact) than going from 0% damage reduction to 1%
Or, to put it in math, damage reduction has a 1/(1-x) relationship to effective hp, and the diminished returns on damage reduction flattens the effective hp curve to a straight line
It still does give diminishing returns if we consider the returns to be % mitigation but yeah strictly speaking survivability and TTK, the returns are linear.
Also to add to the convo. The armor on a tank is always more effective if the tank has more health. This is because the armor multiplies their current health pool. In other words, if a tank and bruiser both buy 50 armor and the tank has 3k health and the bruiser has 2k health, they would both get +50% effective health but the tank would get +1.5k effective hp while the bruiser would only get 1k effective hp.
yeah, 30% more armour will always give you 30% more EHP, regardless of whether you're tanky or squishy
Too much math for me lol
All you need to know is that if you are dying to physical damage build physical armor, if you are dying to magical damage build magic armor, if you are dying to true damage build health. Everything else is just nerd stuff that doesn't matter
Would he still be a good jungle pick if he's the only tank on the team? Or should I pick Khai in those scenarios? I feel like if the team falls behind then I can't really push anything to try and take the lead.
What do you guys think about elafrost? It got reworked and I didn't notice.
So what exactly is true damage? Like just normal damage?
True damage is damage that ignores all resistances and mitigation. Basically, it is "true" to its damage value, if it says its going to deal 100 damage it is going to deal 100 damage no matter how much armor, health, or mitigation you have.
Also forgot to mentions, this also means it can't be buffed by something like Muriel's q. It won't deal 10% extra damage, it will still deal the same damage.
It COULD work, but bear in mind that the damage scales off physical power.
Honestly, of any new items, the only ones that Sevarog really gets value out of are Giants Ring and Frostlure.
OTOH, the stickiness and mana sustain components of ela's passive are really convenient for sev, setting aside whether it's optimal for damage when you're only scaling on the bonus HP instead of physical power too
it's roughly 130 magical damage bonus per ability cast by late game, which is better than world breaker offers (~135 magical power at the same bonusHP as i checked for elafrost, and 50-60% ability scaling)
ok actually when i look at it like that, world breaker seems a lot worse than i was expecting
the +12% magical damage passive really contributes a lot more to the overall power of the item ig
It scales off bonus health too. I also tried it yesterday and it felt really nice imo. Here are the pros and cons:
Pros:
Better sticking.
Better single target damage.
Infinite mana at level ~8.
Decent wave clear.
Good stats.
Cons:
Components are more situational compared to something like fireblossom.
Wave clear is worse and takes cooldowns compared to fireblossom.
Other items do what its good at but more specialized and better.
If it wasn't for the mana passive it would be a worse pickup compared to other buys but I think the sticking power, peel, and damage are really good. Not as good or versatile as fireblossom of course but into ranged matchups / mobile ones, its really solid. I should probably get more games in with it before I completely decide, just wanted to point out that it looks promising so far.
Oh as a replacement to Fireblossom? No chance. Fireblossom is too good on Sev for a lot of reasons. I can see picking up both. The issue you will run into is that the armor value is low. So youre potentially taking out something super durable like Warden's Faith, Stonewall, or Tainted Guard for it. It's a GREAT item. I will have to look into it for Sev, but I've already started using Frosted Lure because it's fucking cracked. Not sure I have anywhere to put Elafrost.
It doesn't replace fireblossom in 90% of matchups because its fireblossom. Which is why I said its better into ranged / mobile matchups because you typically can't stand by the wave long enough for fireblossom to get full effectiveness. It's for sure niche because it does just do what a lot of other items do but worse. In the games where it works though it does its job really well.
I'll take a swing at it later today and see what I can figure out with it. I forgot the damage is AoE, so that's a benefit. And you'll trigger it a lot because of Siphons CD. It might not actually be bad as I think about it more. It will make jungle clear difficult until you get the hang of it because of all the extra AoE. But oh well.
Itll suck in the jg compared to fireblossom. Primarily an offlane thing
That's why I would use both! Fire and ice BB!
When you building lure?
3rd or 4th.
Honestly, the big value you in it is the shield, although I have managed a kill with it a few times. Because remember, it's TUH-TUH-TUH-TRUE DAHMAGE!
So no matter who you hit, they notice.
But I've had shields upwards of 600 HP suddenly pop. An extra 600 hp on Sevarog is just not something anyone wants to deal with. I successfully 1v1ed a very fed Revenant entirely because of that item.
I tried this out with elafrost >>> tainted guard >>> lure and wow, you deal so much damage. 1v1ed a grux at level 16 and won. Feels really nice when you are just getting one shotted no matter what you build.
Also, did some more testing with elafrost and spell slasher early is really good. If you can get it first or second recall you out trade anyone. I got a mirror matchup where the other sev had brimstone and I had spell slasher and as long as you keep your trades short you win. Not only that, you'll have an extra 600 gold to spend on other items because its cheaper.
Spellslasher is the Tier 2 item for all of the items that grant bonus damage after an ability. Oathkeeper, Elafrost, Augmentation. Whatever.
Oh
How is Spell Slasher giving you any benefit? All it builds is ability haste, and grants a bit of physical damage. You are better off getting the HP and Armor first, especially in lane. Then build the Spell Slasher into whatever item (Elafrost in this instance).
@forest hare what's your sev build
Typically Fire Blossom, Tainted Guard, and then adjust from there. I have been liking Frosted Lure on 3rd slot, but if there's enough magic damage, I'll grab Tainted Bastion or Crystalline Cuirass.
Sevarog is ALWAYS going to build tank. It's a matter of figuring out which items make the most sense for that game.
I had a huge thing written out but its basically better if you want to play aggressive as it deals a lot damage. If I am losing hard before first recall then I'll probably just build health / armor but if its a winning matchup or my opponent is bad spell slasher every time.
Which you should really only be building it in matches where your already going to win lane because its a great lead extender.
I like Crystalline alot actually
More magical armor plus movement speed
Right, but it's not an item that is universally applicable. I had this discussion with someone last night. The problem with asking and using "builds" is that it overlooks flexibility. This was one of the pitfalls of Paragon and a lot of people still have this mentality of a build is 5 items. It's not. A build should, at minimum, have 10 items highlighted. Meaning, you need to be able to adapt. I promise if you learn counter building, you climb an entire division over night if you are still in the bronze the silver range. It's that important.
So, going back to Crystalline. Yes. It's an excellent item. But what if you come up against this scenario?
Offlane - Grux
Jungler - Khaimera
Midlane - Wraith
Support - Zarus
ADC - Murdock
Even if they have a normal Support, that is magic based, you can still see that Crystalline is not applicable. You will get almost no value out of it.
TL;DR - Be sure, when using "a build" that is has room for growth and flexibility into what you are facing.
Ok so
The thing I'm never sure of running on sev
Is the crests
I normally just go the mantle
But what is the reason to run boots?
There really is not one anymore, after the nerf hammer turned them into sneakers instead of boots.
They were decent for extended fights previously as a way to chase a target down or to just have higher health regen during a fight. But they removed the extended regen, so now it's just basically a small heal and speed boost.
Sapphirs and Razorback will often give more value.
Would it be a good idea to go tainted first when in lane? Or would you just go fire blossom anyway
it can work. Pretty good choice against grux and it still gives you pretty good wave clear
Yea I suck vs grux crunch and sometimes ranged like a random howie offlane
Personally I always go tainted into Grux. 🤷♂️ it's just boring. So boring, I would rather choose someone else In draft if I see that's my likely match up. 🙄
Howi is a very favorable matchup for you. In offlane, you should farm him all day long. Buid Crystalline first and he won't be doing any damage.
Incoming barrage of questions from a relative noob 🙃
I'm relatively new to Pred (and MOBAs in general), but I kind of fancy myself a Sev main. I know the basics and that's about it; I've played him mostly Offlane and a little bit in Jungle, and I have a few "specific" builds I try to go for, but I don't really know how to counter-build at all, or if my builds are decent, or if any of the information I try to look up is outdated, etc. So ...
- What does a basic build skeleton for Sev look like (for both Offlane and Jungle, if they're different)? I'm assuming Fire Blossom is basically a requirement, but should I always build it first? What else am I slotting in when? What items should be the go-tos?
- Crests. From what I know (idk if this is accurate tho), the best options are Saphir's (my usual pick), Razorback, or Tempest (which I've usually paired with Prophecy; idk how good it is on its own). When would I pick each of these? Any particular item synergies I should be trying to build around them?
- When it comes to counter-building, I have literally no idea what I'm doing, even on basics; for example, obviously Crystalline Cuirass is a no-brainer if I'm against a random Shinbi or Mori offlane, but when would I build it? What am I replacing? etc. And that's just for the obvious counters; against something like a Grux or Greystone I'm less sure what to build at all, let alone in terms of countering item builds.
- In terms of Jungle, what does an optimal routing look like? I always feel like I'm either not farming enough or farming too much and too slowly.
- Any tips for better stack farming? I'm definitely slow on this. I scrolled through this thread and I see people talking about hitting 160 by 20 minutes, and I'm just thinking to myself I'm lucky if I hit 160 half an hour in.
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Fireblossom is Sevarog bread and butter. There are builds that don't have it, but starting out it is your best option unless you are against a magic offlaner, like Shinbi, Steel, Riktor, or Kwang.
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Tempest works on Worldbreaker builds, but I wouldn't use prophecy on Sevarog ever. Saphirs and Razorback are the standards. Both are good. I like Razorback into characters that it can really punish. Grux and Kira are my top reasons to be Razorback. Otherwise, I am probably building Saphirs.
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If you are against mage offlane, start Crystalline. As for general counter build ideas:
- Stonewall is good against Grux, Crunch, Greystone, Twinblast, Feng Mao, and Kallari.
- Warden's Faith is good against double ADC or strong crit ADCs
- Double tainted when you need raw damage mitigation and there are at least two healing heroes on the other team.
- Frostguard against 2 or more heavy auto attack heroes (Grux, Sparrow, Kallari, Feng Mao, Greystone, etc)
- Tainted Guard against Grux, Khaimera, Narbash, ADCs building sustain items.
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Opening clear (and subsequent route) is typically Red-5-2-4-Blue-3. There's more nuance to it than that, but that's the most common route.
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Stacking is something that is iin flux a lot of times. Changes in CD and damage can really change these goals and techniques. The core tenants are just try to keep health bars around the same range. At the start of the game (1 or 2 items), you can start with Siphon on camp and then wait until they are within Siphon range again to get more than one. For bigger spikes, do Subjugate into Siphon. Also, try to save Hunt/Smite for buffs. Those are 5 stacks each and smiting gives stacks when you kill the minion with it. Watch Soulreaper on youtube. He is a monster with Sev, and while he doesn't exactly talk about how he does so well, you can learn a lot by just watching his technique.
Character limit, BYE! (hope this all helps)
Stacking definitely takes practice. Stacking in the offlane I usually aim for ranged minions for and get them down to one hit then try to catch one regular minions for the 3 stacks. I think like 4 stacks per wave would do you good
Once you counter build your enemy offlaner it gets easier because they can't kill you
Hardest thing for me with counter building is finding the balance
This is immensely helpful, thanks! Could you possibly give an example or two of what a "full" build looks like given a typical scenario?
Also. Thoughts on offensive/non-counter items to go for? I know Flux Matrix and World Breaker are popular; I also happen to quite like Lifebinder. And is Raiment any good?
Okay, good to hear I have the right idea—that's more or less what I try to do, I just mess it up a lot lol
Do you mean in the sense of not committing too many items to the defense and counter build over your bread-and-butter offensive items, or?
(sorry for the spam of questions)
A typical Sevarog build is just laden with tank items. Fireblossom, Tainted Guard, Crystalline, Stonewall, Raiment, for instance, would be a decent build. Or Fireblossom, Tainted Guard, Tainted Bastion, Warden's Faith, Giant's Ring. Honestly, most of the tank items are really good and you will get value out of them. It's more knowing when to build each specific one that will help more than another.
For isntance. If the enemy ADC is running rampant, you obviously want physical armor. Warden's Faith and Stonewall and Frostguard all build 70 Physical armor, which is a HUGE amount. They also build similar health (between 200-300). So not matter which one you build, it is going to help a lot. But which one is MOST effective? Well that's where counter building comes in. You have to look at the enemy ADC and see what they are doing. How are they winning? Are they stacking crit and Imperator? Warden's Faith will help more, because it reduces damage from critical hits. Are they onhit and ability focused, like Twinblast or Kira? That's when you want Stonewall. Are they On-Hit and have a shitload of attack speed? Frostguard will be good.
Gotcha. So don't even worry about stuff like World Breaker as much, then, and focus more on "read what the thing does to see if it's what you need for this particular thing" sort of mentality?
I'd say world breaker is still an item worth considering.
World breaker and Flux matrix
Until they make his kit more balanced tanky is the way to go
Stacking these three can give you some decent magic damage. Situational tho
If you want damage, your best option is world breaker. Although, I have never noticed a huge difference. Using it with Flux Matrix can be good though. Still, I'm not there to do damage. I'm there to whack people with hammer into tower, then body block and apply spray for maximum mental defeat.
Okay the tips were already helpful. Still struggling early-game to get stacks efficiently, but by endgame I got to be basically unkillable.
Feels good.
Early offlane sucks until you get those first couple items
Sometimes I would even build brimstone first then start working on second item
Then finish blossom after the 2nd item
Just helps with stacking and wave clear
Makes sense
i still think it's so wild that Elafrost, which literally scales off the wrong kind of power, still gives you as much (if not more) bonus damage on your abilities as Worldbreaker's +4% HP=power
would be interesting to do some more detailed testing to see how the two compare to each other overall on DPS, when you add in stuff like dashes for elafrost, worldbreaker's +12% damage, and fireblossom
That's true, I forgot about Elafrost. I've been trying to find room for it.
Assuming full build late game. Elafrost deals 25 + 42 + 70 (137) damage every ability cast. While world breaker increases the damage of your abilities by ~40 damage and then the extra 12% which is a total of ~70 extra damage on q, an extra ~75 damage on e, and ~126 extra damage on ult.
For a full rotation of spells, assuming world breaker is fully stacked and you time your ela frost, world breaker deals a total of ~271 while elafrost deals ~536. Late game, elafrost deals basically double the damage.
If we add fireblossom to either side, elafrost and fireblossom will still deal more damage but it would be closer.
Basically, elafrost deals way more damage.
Should I be using saphirs mantle or razorback for sev?
Matchup dependant
Overall mantle. Vs grux crunch go razor
But I just find myself going mantle anyway
Razorback against targets that are good at outputting damage against you. Grux, Khaimera, Kira are the ones that I usually look for. Kira's ult, especially, is an excellent reason to go Razorback in a match.
Vs a team that has a good balance of elements. Would physical armor be more useful than magical?
Hp will always give good vaue, and you get more value out of HP with armor. So at that point, if that team has a normal 2/3 balance, you want to look at who is doing the best on the enemy team. If the ADC is shredding people, get anti ADC physical armor items. If the midlaner is roaming and getting kills, pick up magic armor. Having a "build" only gets you so far, and if your build is 4 or 5 items, then it will eventually be faced with a situation it cannot handle. That's why this item system is better than Paragon and it is what Paragon was missing. The ability to properly counter build and adjust to the enemy team. Every game, you should approach with a core 1 or 2 items, and then build based on what you see happening.
So does the Blight applied by Tainted Guard proc the doubled effect on Tainted Bastion if you have both? Because if so that's really funny.
Yeah, its been a staple of sevs build since they added it
It's hilarious to me specifically because I had a friend who was vehemently declaring that there was no way that was how it worked
Lol
Also—for the breakpoint health stacking for Reaper of Souls.
Is the 55/110/165/220 describing the total bonus health at the breakpoints, or is that the amount of extra bonus given at each breakpoint (i.e. at 160 stacks, do you have a total bonus health of 380, or of 710)?
Those are bonuses. So when you hit 40 stacks, you get an extra 55 health. When you hit 80 stacks, you get an extra 110 hitpoints.
Got it, that's what I thought. At least that's consistent in how it's written lol
@forest hare have you messed with Overlord yet?
Not since they removed Sevarog's physical scaling. It's pretty useless on him now.
Whats some good "standard" items on him atm? Ive been gone for a few months and playing him again he feels like he just gets shredded by HP % damage
I also want to play him jg as that feels much better stacks wise, but I feel like I just get steamrolled by any jungler that knows to just invade early or just be more on the map until I 'get online'
- Fire Blossom as always
- Tainted Guard+Bastion for prickliness and tanking
- Frosted Lure gives you Saphir's Mantle to go along with your Saphir's Mantle
- Elafrost is a good source of AoE damage+mana+slows (see discussion above) even though you don't have physical scalings
the standard tank items still haven't really changed in most of a year tbh, like crystalline cuirass is still great against magic damage, or stonewall against physical
Why would you put fireblossom on sevarog? He needs ability kills to increase his strength and fireblossom makes it more difficult to time your abilities to maximize ability kills on minions.
It only makes it more difficult if you're not used to the timing.
Bit of practice and it suddenly makes stack farming way more efficient
Because it kills everything around you at the same rate
Hmm, I don’t play him often but I do like the idea of sevarog as a character. I’ll have to try practicing with fireblossom.
because it is one of his best items.
Makes wave clearing easier and in lane it makes stacking easier and faster. Just gotta get used to managing the damage on the waves
Fireblossom scales off of bonus Health and Sevarog has the largest pool of bonus Health in the game to the point they had to nerf it.
There are ways to build Ability Damage if you go Golem's Gift Oathkeeper
But with the introduction of Elafrost there is very little reason to go Oathkeeper as it is inferior in many ways
You can still build Magic Power on him with World Breaker and Lifebinder though and it is a very powerful combo on him as they both scale off of bonus Health.
Granting him the largest amount of Haste and Magic Power for the least amount of effort.
Is sev still viable or good as a jungler? Or do other junglers just beat him now?
He's extremely solid as a Jungler (imo arguably stronger than in offlane) but your laners do kinda have to be able to hold their own in early game for him to really shine, since it takes a little bit of time to really come online.
Unless you're just cracked outta your mind in which case go ham whenever
That's where my opinion on him changed
I feel like his jungle presence kinda sucks imo. Other junglers are scarier or have more impact out of the jungle. He has more use in the offlane but I still think he's best in the jungle
That's what I feel
Better jungler when you have other tanks on your team as well
But in most of my cases if I sev jungle if my support or offlane doesn't play tanky then it feels underwhelming
Sev is easier to play in jungle. That's all I can really say about him lol
Sev struggles in the current offlane meta. Offlane is mostly about aggression with the current roster, with Crunch, Grux, Greystone, and especially Zarus dominating most of the meta. Steel is an exception but will still be able to W key Sev out of lane.
In jungle, he can mostly stack unmolested, but he takes time to get moving. I can barely maintain 8CS/min on Sevarog, where I can do 8-9 reliably on most other junglers. With Elafrost, though, his clear is becoming faster. Seen a lot of people going Fireblossem into Elafrost. I haven't taken the time to try it though.
I might have to try Elafrost out this weekend when work's finally done and I can actually play
I've usually been going Fire Blossom > Flux Matrix > Counter-build, or maybe Blossom > World Breaker > Lifebinder > Counter-build if I'm ahead and we have some decent tanks.
What would the rotation be with Elafrost? Something like E/Q into melee into Q/E?
elafrost rotation doesn't really matter as long as you're waiting 1.5 seconds between ability casts
so if you're engaging with his RMB, melee once or twice first before you siphon/root so you get an extra elafrost proc
i don't actually know if elafrost cooldown starts from the ability cast or from the basic attack landing, tho
Hmm. Might test that later.
You're right. It's 1.5 seconds. So it would be Siphon-auto-auto-Siphon or something like that. Obviously more autos towards the start of the game when the cooldown is higher.
But the only CD on Elafrost is the 1.5 second Spellslasher CD.
pretty sure its ability cast
no, it's the auto landing
so you cast an ability, and your hands glow blue for a few seconds. Auto during that time, and you will trigger the effect and the spell slasher CD.
If you don't actually pop the Elafrost effect, you don't trigger the CD.
Which also makes sense since it's "within 4 seconds"
If it was on ability use then RAW you could stack it
Or at least overlap it
🧐
Yeah just tested it and this is true. Cooldown only starts after you hit the empowered auto
Life Binder is fun, though you give up some tankiness
Huh, that Elafrost damage is actually pretty spicy, geez.
Definitely makes farming a little easier, can confirm.
Think most of the time you should go ela 2nd item when playing him jgl
For sure. Where it used to be prudent to do Fireblossom -> Tainted Guard, now Fire Blossom -> Elafrost seems like a good bid. I like Fire Blossom, Elafrost, Frosted Lure. The obvious downside is the lower physical armor from Elafrost and Frosted Lure. But both passives on those items are incredible.
Yeah it's pretty handy for coming online a bit earlier
Fireblossom into Megacosm seems extremely nice on Sevarog since it increases the execute threshold on his abilities by a lot also it scare the crap out of people.
Saphyr's Mantle | Fireblossom > Megacosm > Guard > Bastion > Elafrost, is my new favorite flavor of bullshit. Also Matchmaking has taken a nosedive.
Dot damage the build
Also now I understand why they should never allow Steel to have a 1s Shield Bash.
idk how good that is but that sounds funny as hell
It is hilariously good it bumped up my healing by 5k because of how siphon works and when I go World Breaker Lifebinder everything gets deleted.
Also the only item I have found that is really good for dealing with Crunch apparently
Imagine Steel Shield Bash but on a 1s cooldown but no stun just constant % damage on an already high damage ability
It is honestly hilarious how bad Oathkeeper is now though
that the dot and proc damage from Megacosm beats it out
Megacosm has no scaling it just does damage so you can slot it in free of charge and gain a gigantic amount of DPS
Honestly really good for when you need a bit of damage to your build
What would that build look like?
Keep in mind that Megacosm got a pretty hefty nerf. So that damage is really only going to happen against high health targets, because it is based on bonus health now. Meaning it is probably better in offlane than it is in Jungle, unless they have a particularly tanky team.
Was thinking that too
Now, here's the real genius idea: Vanquisher Sev
🧠
(for legal reasons this is a joke)
Except it won't do dick for damage, so way harder to secure a kill with it. No physical scaling.
Wait so for an actual sev build in jungle would it be like Fireblossom, Elafrost, then those last 3 slots just depends on the other team comp
Really depends
Sometimes you need that extra defense
Yes.
Saphyr Mantle | Fireblossom > Megacosm > Flux Matrix > Tainted Guard > Tainted Bastion. is what I did the first time
but for full damage I replace Double Tainted for LB and WB
Other times you need a shit ton of haste to out manuver the enemy team or to harrass them with 3 ults under a minute
Fucking Hell I hate having to carry a special short bus of children through a slog of a game.
Give them some slack. They just came from OP lol
Dude I just had a match with a sparrow that kept chasing kills and dying for it and I was the one to blame for not warding their lane
Not in the mood for excuses
I had a morigesh w keying mid and constantly dying and they put up the surrender lol
Yeah they really should rename NA East in the morn the special olympics of pred
it is a nessesity just because of how much it helps him clear. I agree though it feels shit when you miss things because of its tick and u cant stop it killing things.
Its almost as if it would be good if we could see the damn health of things XD
tbh i also found fire blossom uncomfortable when i first started using it but like, honestly skill issue
being able to work out on the fly how fast different minions in a group are dying is a generally good skill to have, and the massively increased clear speed more than makes up for the occasional missed stack
Also you know he has. 1.5k+ bonus health advantage.
XD ye
So what would be a solid offlane rog build?
Most matches its fireblossom >>> 4x itemized tank items or fireblossom >>> double tainted >>> itemized tank items x2. Can't really ever go wrong with this build and will work 90% of the time.
How useful is tenacity?
very
Against physical offlaner, start Fireblossom and go heavy tank.
Against magical offlaner, start Crystalline Cuirass and go heavy tank.
Small variations here and there, but that will usually handle it.
For instance, Fireblossom into Tainted Guard is great against Grux. Fireblossom into Frostguard is good against Greystone. Fireblossom Stonewall is great against Crunch.
Offlane is one of the more dynamic lanes, because the builds are more about counter building than the other.
Win or lose, I get the Affinity skin on this match!
never mind. Everyone got gapped and surrendered super early. LoL
RIP
I played another one and got it. Lost again, but I have my skin now. Worth losing my Plat3. 🤣
lmao nice
See, you could also be me and hit basically affinity 8 or 9 before asking wtf I'm doing in this chat
What do you guys think about the kwang matchup? I hardly play against him and the few times I have, its really easy but they were just bad.
I suck vs kwang
Kwang is definitely problematic for me, he can poke so easily
I guess if he doesn't tether you you should be OK lol
Kwang is going to create the same issues that Feng Mao does in that he has very safe trading patterns because of the shield. Combined with the true damage, and he should be a major competitor.
I dont like Kwang feels like most assassin where he becomes useless after mid game
I remember using Madspore Sash and insisting it was the beat way to help Sev stack in jungle. Back then Jungle minions in particular had alot of HP, and his dmg output compared to Kaih's or Grux was abysmal. It worked really well with the game mechanics back then.
I have grown to love building Megacosm on Sevarog when up against a team of tanks taking three different dots is enough to scare most cocky Steel players
Anyone have thoughts on the Elafrost changes? I'm thinking it might help early Jungle clear a fair bit 🤔
I think it's still a solid item.
Agreed. Honestly the seeming nerf aspect doesn't seem to affect when I find it most useful.
Still better than Oathkeeper Sadly it is 100% free damage
ye I wasn't thrilled with the Oath changes
making the item less and less relevant until it is sharing a spot with Magnify and Prophecy
I would honestly have preffered it if they increased the amount of health it has at the expense of haste and power
instead of losing haste
and getting a small sprinkling of power
also I love how they just increased the damage of Elafrost by "nerfing" it
its a difference of 10 damage lategame as Sevarog
early game its a giant boost to damage
40 + what you already have is going to be a lot noticeable
early on
Oh, you did the calculations?
I didn't have the mental energy after work xD
What are your thoughts on the Mega changes? Still worth running for the funny?
Still better than Oathkeeper
They are doing everything in their power to make that item worthless
at least the damage from Mega is consistent
and helps with clear
Guys oh no
They're coming for your spot 😭
Anyways, has anyone looked at berserkers axe and dabbled with the idea of it? Just as a fun thing ofc
I looked at it a few times and was like "can I make this work? ehhhh ... probably not"
But maybe someone with more insanity than me can do it
I think just about message count lol
I usually build Ela Frost mid-late game as a snowballing item. I can't imagine it being better than Fireblossom for clearing unless FB messes up your stacking.
Elefrost nerf?
Only on mid-late game tanks and it’s relatively minor while being a buff to the early game for everybody.
As it relates to sev, its about a 10 damage buff early and up to a -10 damage nerf late. That extra 10 damage is quite a bit more significant early than late so its basically a buff.
I just like the idea of a zoomie sev
I mean, I occasionally build Galaxy Greaves for totally reasonable and intelligent reasons
Might I recommend Wraith Leggings Sev? 🚤 
Hmmm now there's a fun thought
What about Greaves and Wraith Leggings? The footless ghost can have all the boots 🙂
I used to do this with time warp a ton, but they removed the armor from time warp so I no longer do it 😔
Someone in here is adamant they are using Megacosm and making it work as his only damage item. Wraith Leggings seems a better option these days in a general sense. Increased damage on low health, to help with Siphon, zoomies, flat pen. Is good stuff. Not sure I can get behind putting pure damage items on tank or even bruiser Sev, but I would take this over Megacosm.
One: Don't be a pussy about it and say it's me. Two: I only take Megacosm when I am building full tank and need to speed up kills as the 3%+4% is very noticeable, especially when you are up against a Crunch.
Three: I miss doing 350 Damage on Oathkeeper
I swear they may as well remove that item at this point
its shy of 60 damage difference of Elafrost and only gives 20 Haste now
meanwhile Ela is the whole package
Wow. Check your attitude. I had no idea who it was. Fucking bite me.
I thought you did we talked about it a couple of times apologies for the misunderstanding and I did not say that in any ill will
tbf dude you literally did talk with familiarity about ashbringer's magic bruiser sev a few months ago. i also read your comment and assumed you were purposefully not mentioning him by name lol
Now now, friends. Remember, we're all united in a common goal: getting those thiccc stacks.
💪
I like things being blunt I hate when people dont mention me by name and instead skirt around problems its really annoying I like to keep things simple
I feel that
Any new funny combos this patch? Prophecy and Oath still near-unusably bad, or did you find some magic combo? Lol
Nothing I even made a feedback post about Prophecy I want them to change Haste for Magic Penetration
Ooo can you link me?
Basically I asked them to use Base Physical Power for the initial damage and to replace haste for Magic Pen as it would make more sense
it would open up more options for builds Bruisers Assassins and ADCs
TB Wraith and Muriel.
Makes a bit more thematic sense too, hmmm.
I don't track names here. There's no point. It's all invisible faces on the internet. From one day to the next, I have no idea who anyone is.
And if you want to take credit for a build, it's much easier to just say "hey, I suggested that. Here's why."
Starting the comment with "don't be a pussy"? No, fuck that. I don't have time for that mentality and I'm literally in following the thread that I helped make the largest one on the server to avoid talking to him. Toxicity is no bueno.
Bro definitely came on too strong 
OK understood I will leave the thread then
I love this thread lol

Theoretically you can build Narbash like a Sev at jungle?… uh Asking for a friend…
You gonna still need like 2 mana regen items at least to sustain heals so you can't go full tank unless you tryna starve for mana lol
What would the benefit of having 6 items be other than having extra power/defense?
You mean for sevarog, or the game?
Because the items will probably be shifted/reworked when they go to 6 slots, so kinda hard to speculate at the moment on builds
Unclear if it means a higher power cap, or a slower ramp to our current power level, or the same speed of power, but with slightly more, but smaller, power spikes
I wish we'd get an example of what they plan on doing to items. Is demolisher split into two items, but a weaker item like breach will mostly be left alone other than less power and crit?
6th item slot is gonna be wild.
For all hero's.
How many times ya'll imagine about having that weird final power fantasy item spike endgame when you're just huge.
I know I do. On multiple hero's.
With Sev's flexibility- it is hard to imagine.
But I think it will be mostly circumstantial item.
Also..item reworks have me wondering if we're finally gonna see more items, less passive on them for more 'niched' build/hero identity into their roles.
But I imagine it will be that unbroken will you couldn't take, or maybe an extra stonewall, or couldn't justify wardens faith..
Maybe it's just your Megacosm for tanks, wraith for squishies, maybe it's your worldbreaker or endgame Caustica. That would be wild.
Personally looking at taking dreambinder/elafrost more often, things like that.
Personally, I'm most excited for this feature for high damage hero's. Especially Serath. Who I've taken more in the offlane than anyone lately. 🙃
We talked about this earlier in the thread but I still see the idea that Zarus is countered by sev. I think sev into zarus is one of his worst matchups. What are we thinking now that we are a few months after his release?
Zarus pretty consistently gives me a hard time
At least in solo lane
I'm of the opinion that he's arguably one of the strongest solo lane characters in the right hands.
In jungle it's a bit of a different story, assuming I can farm fast enough, because I can then get to a point where his poking and whatnot doesn't really bother me without him getting super ahead. I haven't really had much trouble facing Zarus in jungle ... but then, my laners might disagree lol
That's pretty anecdotal, though
Curious if people have more hard numbers
Nah after a few items Sev just straight never dies to Zarus
Unless you get ganked lol
I struggle fighting kwang as zarus tho for sure
Kwang and grux
Fuck those heroes
build Tainted Guard
He is a Duelist like Grux he can get his health back easily
Yeah that tracks
It's been a while since I faced one tbh xD
I don't even see people play sev like that anymore
What way?
Mostly cause sev needs team coordination and solo q sev is a struggle
Trust me I know
Jungle with sev solo q actually sucks lol
I just had a match where I kept frontlining and my team kept their thumb up their ass and refused to build % damage
is it so hard to get Sky Splitter?
or Demolishe
Megacosm
Caustica
Mutilator
It's that and in solo q people don't know how to attack the correct targets lol
I think sev needs a scaling rework
They need to unnerf his stacks
and give a 300 Stack bonus
They need to add physical attack back lol
nah they need to increase Magic Power Scaling
Sevarog can get 400 Magic Power while building tanky
like make it so that every milestone Sevarogs Magic Power Scaling increases by 5%
This is a decent idea, I just feel like he’s very strong. It’s just harder to maximize his potential compared to other characters, especially solo. The wrong buff could make him OP and then we’ll have to fight to pick him 
^^^
I was thinking more mana would help with his early laning phase. Even that could be to much of a buff tho.
Sev late-game (or even just mid-game) feels like a freaking monster. If the game lasts long enough for me to get there, I can't really think of pretty much any matchup I outright lose, including most 2v1s, as long as I built correctly.
I like the thought of more mana. Most of my backs that aren't from me being an idiot and taking a ton of damage early are because of mana shortage.
I’ll be honest not taking backs and being ultra greedy without mana is usually the only reason I die in the laning phase 
I don’t want to miss a wave, need to stop doing it.
Saaaaaame
Probably a thing I need to work on is relying on abilities less to avoid damage tbh
That's the issue tho
Sev is a late game hero
But how often do you get to late game and how often does the enemy get up early lol
Solo that is
We've all had our matches where we play sev into grux or feng mao and get obliterated early
I feel like the "Doesn't matter because imma scale anyway" aspect should change
Offlane is just so boring that barely anybody wants to play it unless ur stacked
Eh
Debatable
I feel like the difficult early game can be interesting in quite a few matchups
Watching pcc offlane is the same scenario. 2 heroes just farming not killing each other because they're just overly tanky with 0 offense lol.
Makes sense for Steel to be tanky hence the name but heroes like Greystone, Sev, riktor should all be able to dish out more damage at the expense of being slightly less tanky. Would shake up the meta a little bit at least
I mean Greystone has a literal sword lol
Have you not seen my Magic Bruiser builds for them
Sevarog can get 400 Magic Power for free
while still being very tanky
What is it
its a lot less damage and more tank now
but pretty much the second you get Lifebinder and World Breaker you won
its pretty much just tank Sev built to compensate for the lack of two tank items at the end
200 Phys & 150 Magical Armor with 350+ Magical Power, 125+ Haste 5.5k Health
Skills: 1s Q, 4s E, 20s-30s R, 4s RMB.
also this if you intend to have an extremely aggressive late game Riktor and Steel
Yoooo nice
I know this is basic of all basic questions, can’t find online though. what’s the recommended soul stacks per 10, 20, 25 mins? And what’s max stacks? Thx
The general guide is 120 by 20 minutes. Any faster does help but this is plenty. Also, if you extrapolate, thats 60 by 10 and 150 by 25.
Thank you 🤙🏼
300 by 25 🗿
300 by 20 more like 
How do y'all deal with Feng Mao as Sev? Pretty sure he's the one who currently gives me the most trouble
I don't have issues with Feng as Sev. I fight him so little though.
If I'm red side I usually try to get wave advantage and walk him down lv 1 or 2 but you should just play safe and let him push wave to tower where he has to worry about Ult or Jungler. Its like Ecli told you, his abilities will make it so he pushes wave constantly as long as you stand in wave. Same way you punish Grey or Shinbi for trying to all in.
Lane is hard but you guarantee outscale. He doesn't have the damage and can't itemize any items to kill you mid to late game. So worst case scenario, you just play for mid-late and give up lane
So I've lately been having a ton of trouble stacking efficiently in Jungle, which used to be not at all a problem.
Looked back at games and realized that the problem started, weirdly enough, when I started using Elafrost. Despite how ostensibly good it is on Sev jungle.
Any ideas why that might be slowing me up so much? It's not like I'm missing lots of last hits or anything; I just feel like I'm not getting good stacks or CS with it for some reason.
(and before anyone asks, yes, I'm weaving abilities to proc it)
what are you building Elafrost instead of?
also, have you tried just pulling out a stopwatch to check how long it takes you to clear a camp with elafrost vs your normal item in that slot? perhaps there's something else going on, like elafrost makes you change how much time you spend farming vs ganking/backing/roaming
Hmmm. I was wondering if it was changing my playstyle somehow but I hadn't really considered testing the contrapositive lol; stopwatch is a great idea.
Originally, I usually built Flux Matrix second slot in Jungle, so that's what Elafrost is replacing. So yeah, it really ought to be increasing my farm rate, not decreasing it.
Flux Matrix shouldn't be doing anything for your damage vs monsters so yeah I can't imagine how Elafrost would be slowing you down
Which is why it was weird, because I definitely didn't feel like I was playing different.
Definitely gonna try the stopwatch for sure
🤨
Pretty much the face I've been making at the whole experience yep
For someone who uses discord on phone how the hell can I see the build(s) without scrolling whole way up?
Tap the very top of the screen and it should scroll all the way up for you. Although, I don’t know if that’s just an iPhone thing.
Click on the thread title at the top of the screen > settings > pinned messages
Do you guys think sev is underperforming in jg?
He seems like he's a mid tier pick in both Offlane and Jungle.
My only issue with sev is I don’t really feel threatening until 20+ mins. So ppl like grux and greystone take advantage
I've found once I get 2nd item you really take off
In fact I thought I'd died in a team fight and turned out I had so much health left I almost went afk
What I'd love though is a quick 180 button for him, to dash turn ult
Right , I’m talking about the period before that second item lol
Yeah he's tough and grux is probably the most solid antithesis of your style at that point. But just have to play safe and turtle for a while. Sucks but worth it
Your best bet is elafrost and rushing spell slasher. It gives you the best early game damage without building damage. Gruxs and greystones also won't expect the amount of damage you deal so they'll often take bad trades.
how good is orb of enlightenment still? for me I love it when you're not behind, but it still feels stupidly slow as you really cant rush it before u get the fire blossom component.
So what’s a good build? I’ve been trying to come up with something, and there’s just a lot of options and a lot of the builds on omeda look good but feel like they could use other options in certain places and long story short I’m kinda stumped on what to build. Any ideas?
Fireblossom >>> itemized tank item x4, usually including tainted bastion + tainted guard.
Flux item one 2nd seems to be OK for me. Was doing elafrost but think it was overkill after fireb
Elafrost is better for clearing and physical defense. Flux can arguably be better for turtling and teamfight synergy. Also comes down to preference
You can see the pinned(honestly outdated) for some ideas, or find some of the preferred builds in here from the active members. Generally they are all similar- and change with your counter-play and playstyle.
Any advice on how often to help lanes vs. soul stacking in jungle? Just feels like stacking has become super slow now even with ability last-hitting almost minion
Stacking should be priority
When you're helping lanes you not stacking unless you get the kill
In short- if you go to help a lane, better make sure you secure a kill or at least siphon the wave on your way back into jungle if you can. Bonus if you get the hero stack(probably #1 priority, next to taking a siege minion stack). I don't get mad when Sev's do this to my lane because I know that 3 stacks off one siege minion is imperative wherever sev goes. Same with hero stacks if possible.
In short- make sure it's worth it. Like any jungler.
Worst thing you can do is abandon nearly-done camps. But you don't wanna commit to a camp if your lane is getting invaded anyways. So it's not too far off regular jungle mechanics, just a bit more tedious, or impacted when Sev loses time because of his strong passive.
That's kind of the tradeoff for being a monster late game. 😳
Does this apply to jungle Sev too?
Thank you that’s super helpful! How many souls does Sev get from siege minion?
3@tight furnace
Yep.
Just had a match with a phase that went to midlane and just pulled me the whole time trolling
Great game
I'm sorry, and this has what to do with Sev? Lol
There's a build for sev which is:
Lifebinder
Oathkeeper
Worldbreaker
Raiment
Dreambinder
And it's hilariously fun to use. Albeit it's always nice to have a fireblossom
Ah yes the goofy lifesteal haste build
That is a fun one alright
Which crest you usually pop with that? Saphir's?
Yeah I think the mantle is the best crest in the game tbh. It permanently adds 20% health per use based on damage dealt during too right?
I actually usually prefer Razorback
Won't lie, never looked at any othets
Saphir's is theoretically infinite value but RB gives more value sooner imo
May give it a look sometime. Just wish att speed was viable on him as it's just fun
Anything is viable if you believe hard enough
it gives you like 20-30 health per use
Does a bunch of true damage to all enemies around you on activation, which scales off your health. Then at the end of it you gain health equal to a percent of the total true damage dealt
I have been known to dive into teamfights purely to proc it on five people at once and gain like 150 health a pop
Razorback has more use but mantle isn't bad
We call that feeding 
It's only feeding if you die 
@fleet mango in particular, but also anyone else who wants to throw in their two cents: Midlane Sev build suggestions?
You play similar to how you'd face mages in offlane. It actually feels a bit easier in mid. I rush crystalline for certain mages. Argus and Gideon for instance start doing a lot of damage as soon as they get 1st item. Take note of enemy jungler, crunch in particular feels really bad. Play safer when he's the jungle if you can.
Gotcha, so basically treat it like a Shinbi fight?
Minus tainted focus (except against like a Countess or something) but yk what I mean
For the most part. Backing feels less punishing in mid. At worst I take 2 waves-back, missing 1 or 2 minions- take 2 waves- repeat.
Got it. So a quicker rhythm for a shorter lane, makes sense
I'll get forced out repeatedly but only be behind 10 CS
And then you'll get Crystalline and/or Tainted Bastion and they will simply no longer be an issue
Yeah I see the vision I think
All it really takes is them trying to rotate and leave you alone, by the time they back your invincible 
Sev Things™️
Do you usually go Brimstone or full FB? Ever just go full Cuirass first?
Its less frustrating than Sev offlane or Jungle imo. I'd usually only do it when my team didn't have a tank though.
Makes sense
You'll have to get a feel for each midlaner. Brimstone into ones that don't scare you, like gadget. Definitely recommend cuirass rush for gideon.
Well I know what I'm testing later
What's peoples thoughts on prophecy on sev? I think it adds a little something something that's quite fun. Even if you need to sell it at 5 items to make way for something else. Brimstone +prophecy works well
Attack speed Sev is sadly not very good.
With that said
It is objectively funny
So absolutely do it if you want
Because it can actually snowball pretty hard if you're careful
It definitely adds your dps in laning phase I've found and helps me stack quicker
I'm sure in top leagues it's less useful
The main issue with it tends to be that you need tank counterbuilds online fast to get through early game if you're not just outplaying your opponent
Makes sense. Just personally I've found blossom and prophecy really useful base as an 'all rounder' while building tank thereafter @mighty stirrup
Typically I prefer to build into Flux Matrix if I want to throw out the extra damage
Tbh I feel like anything goes in casuals.
I still opt for Megacosm Sev if I'm meme-ing.
But in ranked...I think the item diff is more apparent and impacted.
Megacosm Sev go BRRRRRRRR
I am ready to try new items on sevarog 😄
What's on your list@atomic forum
the Fist of Razuul actually seems interesting to me, though 3% HP/5 seconds seems underwhelming
30% bonus damage to minions is also great for helping sev stack faster
Fireblossom gets a straight nerf after your HP (or maybe it's bonus HP? i can't work out which) hits 1500, but before then it's a situational buff so i'm glad to see omeda have worked hard to fix the problem of early game fireblossom being too dominant on tank builds
jokes aside I could see Raiment being a good 1st item for Sev in lane, because it lets him be more cavalier about using health as a resource to obtain stacks
2.5% HP/s out of combat means you have the opportunity to regen up to 55% of your max HP between each minion wave
(30s spawning time -8s to get ooc = 22s of regen)
obvs in practice minions don't die immediately upon arriving in lane but it should still be a nice chunk of sustain between trades
At least fist, but i want patch notes beforw i start theory crafting
This is a actually good to know. I guess it actually depends more now on who youre opponent is to see if you can take advantage of between lane minions clash
In also really interested in the support item dawnstar. It could help against those burst damage opponents. 10% damage decrease could be decent.
For sure i am adding that to my grux support build. Im excited for what i want to try with him on new patch, grux support and sev offlane
Hoo boy. There's going to be some interesting stuff to try on him now ...
Pity the Prophecy build kinda got nyxed tho ;-;
I think this is a bit of a trap. It doesn't offer additional clear power, or aggression, or stack acceleration—those are the things Sev needs early. That's the whole reason FB is so good on him first; it gives him early clear power.
Sure, it gives more sustain, but if I'm playing halfway decently at Sev, I realistically am either being careful enough to not take damage anyway, or I won't mind backing because I have fast enough clear from other items and it's just a matter of time.
So, in practice, Raiment early is basically just going to let you sit in lane and watch your opponent farm longer. The main benefit is retroactive; it doesn't help you in an actual fight. I can absolutely see it being useful once you're online as a 3rd or maybe 2nd item, but not as a first. Maybe I'm missing some grand meta here, but I don't think it works super well.
Also important to note that crests are losing the bonus damage to minions and minions health, armor, and damage values are shifting around, so stacking will be potentially very different
Also, siphon going up in mana cost again
Yeah I was sad to see that.
I thought it looked great, it's 6% on heroes. That could add up to be a lot of health healed up
no it's 3% max HP damage, 6% against heroes, and then half of that is healed
what do you guys think for a flex item pick the new envy effect which silences after a dash for sev?
so in practice it'll be like 2% max HP against squishies and maybe 1%-0.75% against tanks
because of armour
my thought process was that it gives you a lot of aggression by proxy, because you can walk into a fight and just say, "okay, if I lose half my HP, to get a few stacks and 25% of their HP, so what? it'll be back in like 30 seconds anyway"
but i see your point. honestly i'm just kind of hoping we can finally get away from tank = fireblossom first
You don't really care about 90% of the stats (maybe mana a little), or the critical strike, so it's a very expensive silence. Probably should rely on your team for a silence, or just play riktor
true. I don't remember what stats are atm, just of the passive
Sadly I think it's actually even better now except maybe in Jungle
Less good late but it seems even better early
the inflection point is 1500hp
Physical power, physical pen, mana
yeah nvm. not viable then.
Yeah that
above 1500 fireblossom is always worse in v0.18 compared to v0.17, and below 1500 it technically is better
I didn't remember the number
but you lose the extra damage on immobilised, and even at say 1400hp that still means you take until the full 8 seconds of ramping to outdamage previous fireblossom
maybe i'm just miscalculating in my mind when your first item comes online, but fireblossom now seems a lot less useful than before
Faster gold drip and more gold from minions, so first item will come online faster
hmm good point
I believe they were gunning for roughly the same time to full build, which means first item is happening 16.66666...% of max build time rather than 20%
Though that's skewed a bit because you get money faster as the game goes on (more minions)
Trust me I'm all for build variety
But I don't think you're gonna find it in Sev's first item
Even with the changes
Yeah, they took off what little skill expression/limiting factor from fireblossom. It's possible the damage nerf is more damaging than we realize, but that probably just means you sell it at some point.
yeah, that's fiar
that last point does seem to be something that omeda are kind of hinting at this patch
items that are good early but really obviously and explicitly fall off towards the late game
e.g. the flat damage reduction one, i forget the exact name
Mistmeadow buckler?
In paragon it was pretty common (from memory?) To buy items and then sell them later on for better
Like there was growth totem that was the opposite, but I swear maybe things like radiant mantle or something you had to start then cycled through
Paragon also had full refund, so there wasn't much reason not to get early game items and swap them out later
No full refund in preceded, so it will cost you some gold to do the switch. Basically have to judge if you can gain more from the short term advantage than you lose from opportunity cost/ lost money on selling the item
Are we all gonna be fisted by Razuul?
Magnify Rework looks interesting
so whats the verdict on first item right now atm?
RIP Sevarog you were my favorite hero
Wdym RIP he's still solid
Pretty sure FB is still best first pick
Ok. What about against an aurora. She seemed to outboxed me so hard in the start and catching up was pretty difficult
Aurora outpokes anyone but a Kwang rn, I think. So idrk yet
So what's the build everyone's going for right now? I'm having trouble reaching decent tankiness numbers wise.
I haven't really tried him in an actual game yet
I tried him in brawl, obviously not the mode for him, but the stacks came in very fast from somewhere. But I still didn't feel tanky at all.
Worst part you can't bonk the enemy off the map, 2/10
What were you building?
Sev is unironically a monster in Brawl
@fleet mango and I were running Aurora/Sev double tank comp in Brawl yesterday and we could almost 2v5
I don't think it's passive; I think it might be based on collective CS, but idk for sure
He gets passive stacks in brawl
I mean, would it not amount to the same result?
Not if the minions are going through the portal
in general a lof of tanks feel extremely weak especially with Fireblossom at max doing 45 damage a second and since AP Bruisers now have access to good items they can now do damage while being relatively tanky
so... whats the build now?
ive been building almost pure tank except worldbreaker
not sure if thats real
Hows it been going for you, do you feel tanky? I only played one game with sev so far however even with full tank items, i felt pretty weak. Idk if its just me or tanks really took a hit this patch.
you could do whatever order but i suggest grabbing brimstone then going for raiment then finish off blossom. for me these have been working pretty damn well sev feels ultra tanky n world breaker just fits in sevs kit so nice so i usually just run that for damage. i was trying a build w caustica but it didnt hit as hard as wb w full stacks; same w oblivion crown
i really think raiment is a blessing for sev the buff on it was great
can hit upwards of 200+ heals
i just started playing like two weeks ago n started theory crafting for sev since the new patch so lmk what yall think
yea i mean ive felt weak af too. i tried doing brawl since u get stacks for free
and i felt strongish
but not as strong as id think for the souls and build i had
u HAVE to get souls to become somewhat average. if you dont have souls u just are useless
check out turbo timecop on yt he makes pretty good sev videos just dropped one for brawl
Yoooo a fellow turbo time cop enjoyer!
I definitely think tanks feel a bit squishier, I'll agree with that.
It’s because the damage is just so bombastic right now. They brought up everyone’s health which is great but the damage increases turn everything into like a net neutral. And then then having the 6th item just pushes that damage even further cus in the end damage and penetration will always outscale armor and health
if you want to make the games last long enough for people to even get a 6th item online then the damage shouldn’t be so explosive it overshadows the health changes or give everyone their bases armors back
OK with how much health we have now Sustain Items are incredibly powerful now Void Helm, Orb of Growth and Fist of Rizz are a must have now not all at once but should be under consideration.
Definitely agree, fist plays well into sevs kit and void helm still helps him a ton, I’m thinking something like fire blossom, then tainted guard or flux matrix as 2nd get the other item 3rd. Then same either fist or void as 4th and 5th and finally world breaker as last item once you are scaled and stacked up
I don't think Orb would ever work on him, just because the farm is too slow.
I've been running fire blossom, elafrost, fist, frosted lure, cuirass, and mist meadow, still feel pretty tanky
Void Helm on Narbash matches help alot too, I wish Raiment was as good as it was before so it can be paired. Both feel more niche. I will give it to Omeda- they balanced alot of item path identities, not completely refined yet..but definitely an improvement.
I like the idea of fist of Razuul.
Other than Elafrost, there were no great items to proc Sev's auto weaves between abilities.
Anything one's own max %HP dmg applied on an enemy is good for Sev.
Since that's a strong part of his identity. 👋
Have a wonderful day everyone!
i'm not a huge fan of mistmeadow buckler, it feels like the condition for getting the benefit is stricter than the benefit actually warrants
hey guys, i havent played the game in over a year, ill be back if i ever return, but for now, see you guys later

Was wondering where you went. I'll always remember your contributions 🫡
Ok but like, for Sevy as a jungler, is world breaker not bis anymore?
World breaker still has health and tenacity so I'd think it's still good
Yeah, I went a little wild with a test build, but see that it favors fighting really, bc the magical power you get from it's passive is against heroes only... but i guess it synergizes more with Fireblossom, the one item sevy can't not build ever
Do we still go Fire Blossom even after the nerf?
yeah
^
General consensus seems to be that, beyond FB and some basic mitigation, sustain items are probably better thanks to the armor nerfs, but I'm not actually sure how much that applies to Sev specifically
fist of rizz seems to be a pretty popular sev item
void helm i'm still unconvinced by though, because 10% is such a measly amount of extra healing
i feel you'd be better going for a more committed sustain or more committed armour item rather than kinda trying to do both
I think FB's passive is overlooked. I almost dislike how effective this item is right now. (Again) 🥱
Maybe I'm missing something. But without it feels alot different. Better have some early game damage behind you. Lol
I've always liked Madspore Sash on Sev. I guess it's the same thing in the end.
FB is simply a must have first build bc of how insanely effective it is for Sev, and with the buff to World Breaker, that's also a core item for him. There really isn't any alternative to these in terms of effectiveness for his kit, because (I'm assuming) FB's passive damage procs WB's magic damage stacks.
Debatably, after this update, I think FoR might be a better first pickup. But I've yet to test it myself
FoR?
are tanks feeling more tanky now?
Fist.
Just tried testing out fist first and fireblossom second. It didn’t feel too bad at all actually, I’m not sure how it effective world breaker was but I built that third, overall by the time I got void helm for 4th item it would take 4 ults to kill me at level 15/16
Okay never mind did some experimenting and FB is still needed for clear
every patch in a nutshell
Ikr?
The frustrating thing is, I think there's just better stuff to run on him in the long run
But actually getting there requires FB
I think Brimstone into Fist is going to be my go-to for a while now, though.
(or into Tainted or magic armor, depending on matchup)
I see basically no reason to finish FB first rn
i do like how fist is a new and relatively competitive option for early sev nowadays though
it feels more healthy having different options like that
Dynamo could also be a good item for sev
I’m gonna ATTEMPT to cook here
brimstone
fist or dynamo (gonna test it out)
finish FB
Fist or dynamo (whichever one you didn’t get 2nd)
Void helm
And from there idk there are several options for last 2 items based on what you feel you need
You can always sell fb later
Played him for the first time this patch. I played him religiously in Paragon so I'm no slouch. I think he still feels very bad to play. I just feel so squishy at all phases of the game.
Did you manage your soul blast
Cuz he is a late game beast
Although he is way better in jungle than he is in offlane
Debatably, but since Offlane is currently so matchup dependent, that's generally true
I'm gonna have to go with not agreeing, unfortunately. I don't think it offers enough into what he needs at the moment. Maybe as a later-game pick.
I have found its easier to build stacks in jungle not to mention he has that miasma which can be pretty strong
Yeah it's a lot more consistent early.
You kinda gotta make sure your duo or solo is ready to rotate and protect your jungle from early invasion, tho
The number of times I've had it warded at Level 1 and everything and the enemy Jungler just runs on past the ward and no one does anything is ridiculous
Unless it's a khimera or grux you should be able to beat the jungler if you play well
Oh, absolutely. The issue is when it is
And there are a few others where the invasion is a problem if no one reacts
But that's just an extra challenge, it's still just a matter of time if your laners don't get snowballed in the first 10 minutes
Oh no totally, I was just spitballing cus for me it just feels like most characters sort of have their “core” 2 or even 3 items and it really feels like sev is in this place of build fire blossom, and then basically build depending on the matchup and hope you can stack.
Fireblossom, razagul and flux is usually a good core 3 items
I’ll give it a run and thank you 🙏🏻 I just really like sev since I started playing and it just is such a bleh feeling getting melted by the other offlaners who just have so many more dumb options 😭
What's the build now
I personally recommend nabbing Brimstone for early clear if you absolutely need it, but otherwise Fist of Razuul should be your first go-to
Followed up by Elafrost, Tainted, and/or maybe Void Helm, depending on what you're up against
Fire Blossom is better as a second or third item finish now imo
I would say
Saphirs/razor
Brimstone/fire blossom
Raz
Flux
World breaker
2 flex hp + Armor items
What are the pros and cons of saphirs vs razor?
Razor is more reliable and gets stronger against more damaging spammy characters
Saphir's is a higher theoretical power cap]
And stacks better with different items
And what is brimstone
I see nothing by that name
Gotcha
T2 item that builds into Fire Blossom
What’s the best way to farm stacks in offlane?
Like is there a specific way to optimize for ability kills or what
Do you just have to take them 1-2 at a time in early game?
You want to get about 3-4 per wave early
It comes down to wave trimming
Hit minions other than the ones being targeted by yours, spread the damage around
Save your Siphon for when you see something get low enough
Try to hit multiple things with the Siphon. Also try to hit the enemy laner with it.
If you can, try to avoid using Subjugate for farming, save it for actual combat.
That conserves mana and CDs
Freeze lane if you have to
I think he's actually better in Offlane rn just because current Jungle meta lets his early game be bullied so much.
In Offlane, getting bullied early doesn't matter as much as long as you don't die
Match-up dependent, obviously. But that's the usual result.
honestly i used to feel the same about this, but watching high level players, they use subjugate a lot for general farming
it's just more stacks at the end of the day, and even without subjugate you still have map sense, a dash, a bonk, and a blink all available to avoid being ganked in the like time when subjugate is on cooldown
These are tips for someone struggling, though, not a high-level player.
I will sometimes unironically burn my ult on minions lmao . . . but getting the game sense to know when to use it in Offlane and when not to takes a bit of experience with the character to really feel it out, and at least at the start it's safer to play more conservatively.
One thing I will say is that it's your primary stacking tool from long range, though.
Update for all the Sev players who abandoned him and this thread in the dark days of 0.18: he's good again, and Fire Blossom as first pick is finally dead
Although that's probably not news to most xD
Fist of Rizz first is now king, long may it reign
Is fireblossom 2nd or 3rd still the play?
Nope
There's just better stuff to build on him rn
I mean, you can probably make it work
It's not awful
Interesting
The typical build rn (for me, at least) is Fist > Elafrost/Void Helm > Void Helm/Elafrost > flex.
👍
Fireblossom is just a bad item right now in general. You can't get enough value out of it with the still low TTK. Losing the mana was actually more negatively impactful than I would have thought too.
Yeah
Honestly, Sevarog's main issue in early game after 0.18 was the lack of mana
Beyond anything else
Thoughts on world breaker for him?
I like to get it 4th or 5th
Helps with damage a lot
It's not intrinsically a bad item—in fact, I think it's quite good on Sevarog at a baseline—but I typically just find that I don't have room for it in my builds.
I find the passives from other items help me more than just pure hp/dps. But I still flex it in when I don’t have to deal with crit reduction or tainted.
I've been usually going the base mana Regen from elafrost. Then first full item is fist. Then elafrost then flux. Then I really like frosted lure a lot. Then flex after that.
Question: does sevarogs passive actually require you to kill targets with siphon, the snare, or his ult? So his basic attack doesn't work?
He was free so I tried him out and I found it insanely frustrating to land the siphon to get the kill, since it seems to do less damage than my basic attack (at least early) so often I'd see red health and they'd survive with a pixel of hp.
Yes it has to be an ability
Just practice it a little bit, once the muscle memory hits or you get a little bit of repetition it becomes a very fun mini game
I was trying to jungle and often got stuck just sitting there waiting on CD cause it didn't quite kill the creep.
Don't think he's a good jungler though, as I was constantly half health from camps.
Hmmm, I don’t think sev should be half hp in jungle I can check maybe tmrrw but you should be relatively on the healthier side. Are you kiting the camps and siphoning/stacking most/all at once?
Kiting no, I thought if they reset by taking them too far they just healed to full. Only other jungler I've played is khaimera which doesn't give a f about camp damage lol
Probably because I was comparing him to Khai is my issue. It felt super slow to kill camps and usually half HP after a couple camps early on, which means I don't wanna jump a lane
Yeah Khai vs. Sev in jungle is kind of night and day in playstyle
it shouldn't be doing less damage than a basic attack...? base damage at level 1 will be roughly the same and then starting at level 4 you'll have levelled it enough that they'll never get close again afterwards
but yeah I would recommend either watching a sev jungle video from a good streamer or just playing around with the kit some more to get a feel for it, because once you get a feel for his stacking the whole sev loop gets more enjoyable
I think it's more there's a mechanic that executes creeps at a certain point. I just noticed when I went sev offlane that I'd do tiny damage per hit and then kill it when it has noticably more hp than I was hitting earlier.
Abilities probably don't do that.
yeah the execute threshold exists but you can learn to work around that for your first clear by strategically using the melee cleave, which doesn't execute, and then past that point your siphon damage will keep growing and it'll just become easier
in offlane it's even less of an issue because minions don't execute other minions, so once you get a feel for minion damage you can just wait a little while after the minion HP bar goes red before you siphon to really make sure it works
Been getting better at it, wondering if tank build isn't the best since I'm so squishy anyway.
Determined to figure this guy out since I have way too much fun punting people into towers lol. Brings me back to Dota2 playing Tusk
tank builds generally in the current meta often involve a couple semi-damage items anyway -- for sev, fist of razuul and flux matrix are pretty much always included in his build since they are so helpful for his laning and teamfighting respectively
also elafrost
but tanks are decently strong at the moment tbh. they aren't invincible but they're not made of wet toilet paper like they were a month or two ago in V0.18
Yeah I’ve been getting fist into Ela but beyond that I’ve been trying to find solutions. Everything I’ve seen points to tainted shoulders (which why would I want that when it scales off physical stat) or void helm which I swear is useless on his pitiful heal from siphon
World breaker seems good but just good not amazing
Would mutilator be a dumb idea? I mean he's spamming siphon at that point (third item)
My last game where a damn Rampage was bodying me made me question getting tank stuff beyond fist/ela
No idea how he would shred me that fast especially when he only had 28k damage in 40m which made no sense
Give it a bash, 3% per ability isn't to be sniffed at when you can pop quite a few off quickly
Thinking fist > ela > mutil > worldbreaker. Beyond that probably just more hp stuff
Two things: first, Tainted Guard still isn't bad with Sev just because it has physical scaling. Especially since it gives ability haste. It's a very solid item vs. AD characters.
Second, I stg Void Helm is the most underrated item of all time.
Fist + Void Helm + Elafrost on Sev is unironically probably the best core build for him rn (and then throw in Flux Matrix, maybe Giant's Ring, probably a tainted thing here or there, maybe Frostguard, etc. etc., he flexes pretty easily).
The thing with Void Helm is that it scales with all healing. At all times. Period. Never turning off. Forever. That affects your Siphon (whose healing people always underestimate, especially as it scales up into later game). Side note, Siphon's heal scales with damage. Which does 30% more to minions because of Fist. It also scales with the heal from Fist. It also scales with your passive regen.
If you take Fist + Void Helm + Elafrost into an AP character, or Fist + Elafrost + Void Helm into AD ... well. By second item, it basically takes at least two people to actually kill you. It's absurd.
Worldbreaker is one of those items that's good in theory, but I don't think it's worth it on Sevarog right now. Not because it's bad for him, per say, but because there are better things and better synergies per slot, particularly with Fire Blossom no longer really being a solid pick on him most of the time (and thus meaning there isn't a reliable way to stack it super quickly).
Frosted Lure is always a bit of a good sleeper pick on him too, if you want to go the AoE passive damage route.
Muti is one that's okay in theory but he just doesn't scale with it very well, unfortunately.
It's one of those things where it's good in theory, and it's also probably decent in practice, but there are simply better options.
Thought about the lure but wasn't sure about that one.
It's a less common pick, but it absolutely has its utility, and it's a bit of a sleeper pick.
Void Helm, I will absolutely argue for, though. That plus Fist is disgusting on Sevarog.
I don't see it but I'll take your word on it
Also, active item. I seem to only see Saphirs Mantle mentioned. That still good? Most of the 0.19 related talk doesn't even mention the active item
I prefer Razorback in most situations
Saphir's is better for if you expect fights to go on longer and they don't have a ton of big damage windows
Razorback basically gets stronger the more damage the enemy team does
That was the other I was considering. The permanent health boost is nifty though
It is. The general issue is that it takes time to stack up.
frosted lure is fabulous btw. it's effectively a better saphirs effect but without the scaling, since you get shielded for 1.4x the damage dealt
one thing to remember about razorback is that, combined with tainted guard, it's a seriously meaningful amount of damage to help you against carries, in addition to being more survivability than saphir's gives
I'm gonna try out void helm. I really do love frosted lure on him too.
^^ this, in a nutshell.
Leviathan?
Guys, what do you think about running hexbound on sev first item in offlane against some heroes like Grux?
It would solve his mana problem. I usually run out of mana very quick.
Issue though is it offers no offensive gain and only mediocre defensive gain. Fist or Ela first makes a huge difference in early fighting
Yeah, it does give more armor than fire blossom or ela. No health but it does also give health Regen
magnify? not sure how safe you are in the kitchen boss
Magnify is great on sev
I'm talking in the jungle
Regardless it's still a good item on sev
Magnify on Sev jungle is decent, yes
Wouldn't generally recommend it in lane, though
If you come across these losers, just back out. They’ll make a grown Sev cry 🙄, still managed somehow to have positive KDA
no callouts allowed
By bad
I’ll remove
With the nerf to Fireblossom do we stay at Brimstone and start going into either Elafrost, Tainted or Razuul or just finish FB?
hmmm I feel like you prob still finish FB first, I'd imagine the decrease in base mana might be more of a pain early game than the FB nerf?
but I haven't had a chance to test yet
Take my opinion with a grain of salt but I actually like Elafrost in certain match ups over FB. I haven't got much experience with the old Fb tho
fist healing & damage is a fair bit worse now as well, not just fireblossom, but idk if the build path has actually changed or if it's just a bit worse now
like you're actually losing fully 1/3 of your healing on fist, since the two nerfs stack together
I think FB>Ela is probably the way, and then maybe fist, mostly for the 40% minion damage
Pardon me, just gonna necro this glorious thread rq for old times' sake. And because I want to reinvigorate the classic Sevarog Squad back into ye olden days of theorycrafting.
I do love severog i just hate how hard it can be to get that ability as the killing blow sometimes. Esoecially early gane.
And im sad thatbif u get tainted guard and fire blossom+160 stacks u get 3 dlg auras which is cool BUT then u gotta compeate with 3 damaging auras to get that killing blow with an ability. Often any of those 3 kills minions and such and i dont get the soul :c.
I wish they woulf change it so fire blossom and tainted guard and that 160 souls aura would give you a soul if they did the last dmg
Agreed this was also a pain point for me when playing him with those items. Incredibly painful when you miss kills because of those or other DoT effects.
Yep i hate that those Dot effects dosent apply to souls..
I almost feels like the soul system should be like that hammer item u know the one where u get 1 hp everytime u kill someone like with any dmg.
Cus only ability kills kinda sucks since his own aura at 160 souls if that gets the final killing blow SOMETIMES u get a soul but only sometimes.
So like his OWN passive max 160 aura works against him and i hate it.
I wish hey would just make it so he gets 1 soul from everything he kills wit anythn not just abilities...
An make it so he gets2 hp per soul up from 1
that would be an insane buff, but I do agree I wish it would just be whenever he killed something he got stacks insetad of with abilities specifically (yes I know skill issue, idc, it fucking sucks I need to stress about abilities 10x as much to just play)
Yeeeh i dont wanna stress about abilities like that either xd its annoying
It's also arguably the only reason he's balanced
He takes some skill and mana management to scale
Without that he would run over everyone way too easily more than he already can by mid/late game
i man 1 soul is 1 hp and 0,4 dmg increase. so instead of 2 souls to get 1 more dmg for siphon now u need 3 and even if u get 400 soulds thats just a 400hp increase..u can get much more from that from just a stamina tonic.
i just still think greystone needs a nerf man xd
his whirlwind+basilisk tpse two just melts a hero compleatly. i had 243 physical armor and he melted me immidietly still
I got you.
For crests: Razorback or Saphir's Mantle
For items:
fist of razzul
Tainted guard
tainted bastion or unbroken will
Stonewall or warden's faith
Inquisition
Elafrost
Vainglory or frostguard or Stonewall or warden's faith
this is what i build in offlane
Resurrecting this lovely thread once again for the sake of the new rework.
I got a sevarog with 10k+ hp yesteday felt pretty good
OK time to play our lord and saviour again, anyone got a "for dummies" build guide (or is the same as the above Kermito message)? Its been a hot minute
ty for this btw, its serving me well today.
My only real question is why tainted bastion AND tainted guard? Unbroken will can be good but sometimes I dont want that and I feel odd getting another anti-heal
Tainted Bastion has an effect that when enemies attack while they're blighted you have 6% damage mitigation. If you put both tainted items on you'll always have that mitigation. It can be strong.
i mean sureeeee, but why not just run that instead of tainted guard?
is the bleed from tainted guard worth that much? (genuine question, I am just unsure)