#Master Sevarog's MEGA thread-Skarlet Rose
1 messages · Page 3 of 1
One damage item is fine. You see it on a lot of tanks. I have used Overlord. I don't think it adds a ton of value, but it scales well alongside him.
Pros:
Gives good HP and attack power
Siphon scales better on Attack Power than Magic Power
Your Autos will remain more relevant
The AoE damage will help with clear and stacking
The AoE damage will help poke enemy laner
Cons:
Attack power scales only Siphon. Won't increase anything else
350 health is nice, but you will remain squishy longer, depending on WHEN you build it (I assume this is first buy)
Damage isn't really your job
Your auto damage is still going to be meh (depending on what else you build I suppose)
Lauber is a god.
THis is a byproduct of Sev being giga fed and ahead.
You can accomplish most of this with tank Sev and maybe one damage item, but more importantly is just getting super fed and ahead of the enemy team. I contend that fed Sev is the strongest presence in the game. No one dominates a game like a Sev that manages to get ahead by too much. Your damage is disgusting and you just cannot die.
So Zigg , what your saying is , if I’m confident in surviving the lane against a stronger contender then overlord is fine, just know I’ll be squishier early game than with normal tank items
When I think about it , when I play sev , my main focus is getting to 120 creeps as fast as possible then being a tank my presence for team. I think overlord will speed that process up so that I can fulfill tank role as fast as possible.
If that’s the case , wouldn’t Mesmer or absolution be a better pick since I’ll be getting dmg mitigation instead of hp?
But then you aren't building HP.
If you want mitigation, Tainted Bastion will give you far more value.
6% all the time.
12% against targets with Tainted. Which means stack on Tainted Guard or Totem, and everyone around you ALWAYS has tainted on them. So now you are at constant 12% mitgation.
As for Overlord, you COULD rush Overlord, but I can't think of a matchup I would be overly confident with it after the healing reduction on Siphon.
See this is why I don’t make the builds , I just look them up lol
When I did my bruiser build games, I think it was before that nerf. And it shredded like crazy, sure. But I could definitely feel the lack of armor.
I did Overlord, Raiment, Bonesaw, Salvation. Because all of that stuff scales on HP, and those last 3 items will give you an extra 1700 HP. Which is bonkers. BUT, you have no mitigation. So Skysplitter is going to make you notice, and Mutilator is still common enough that your 5000 HP won't mean much. I won, but it was definitely more difficult.
If you want maxed stacking potential, better going Fire Blossom. Slightly less control over the AoE than Overlord, but builds health and armor.
Want to be super annoying? Rush Fire Blossom AND Tainted Guard. Then, be a real prick and put on Flux Matrix. Now watch as the burn meta returns. Combine with Dynamo for extra bullshit.
I feel that. I'm really only good at theorycrafting a few characters. Obviously Sev chief among them. But when I branch out to others, I do the same and just look for builds without really understanding what they are. I got a lot of weird looks last night when I was practicing with Feng Mao 😄
That was my dream build just run a bunch of tic damage items thats why earlier in this thread I suggested mindrazer for even more ticking lol
But idk if that works on enemies or not
I think just minions
Yea nvm only minions
Does this work if you build tainted guard and tainted bastion ?
Yep. It's a pretty common tank strat right now.
Tainted Bastion gives 6% mitigation at all times. It applies blight to targets that hit you with MAGIC (important, MAGIC, not ABILITY) damage. Against blighted targets, you have 12% mitigation.
Tainted Guard applies blight to anyone that hits you with basic attack. (Might be physical damage, now that I think about it? So would proc on things like abilities that deal Physical damage...can't look it up right now).
SO! If you have both Tainted Guard and Bastion, anytime you are hit, you will receive 12% mitigation against that target.
I checked the item , it’s when hit by a basic attack
Okay. So the only way to avoid proccing it is to only hit them with abilities that deal physical damage.
Left Crunch, Right Crunch, Recrunch...wait for CD...
oh wait, that won't work because of the passive magic damage. 😄
So Smash n Grab, Uppercut, Double Pain...wait...wait...wait...Double Pain again...
So I’m thinking , start with 1. brimstone , then based on offlaner go 2. tainted bastion or guard. Then 3. raiment after that , it’s just build based on enemies
It was kinda funny going vs crunch and grux before. Struggle early game but once you build like two items they just dissappear from lane lol
You could do that. I haven't built Fire Blossom on Sev in a while. My standard start is Tainted Guard or Tainted Bastion, depending who I am against.
Guard vs Crunch, Grux, any ADC, Feng Mao
Bastion vs any mage, Steel (debating this one), and Riktor.
If I start Guard, I probably put Bastion on at item 2 or 3. I usually stack my physical armor on the second item if I start Guard, to increase the bleed. Warden's Faith or Frost Guard are my standards. Stonewall against Crunch.
If I start Bastion, I try to see how much other magic damage sources there are. If I have, say, Shinbi in offlane, Gideon mid, and Steel in support, I won't put Guard on for a while. Magic mitigation will go further. I have recently started to grab Crystalline Cuirass second if I am against Shinbi (by far the most common magical offlaner I see) because the amount of armor it provides is obscene, and it counters Circle Rhythm pretty hard.
From there, Raiment is an option for 3rd or 4th item. Unbroken Will if lots of CC. Warden's Faith for lower Crit damage and CD's being lowered (which is amazing on Sevarog. Siphons for days).
Why don’t you do fireblossom anymore ?
There's better items
But blossom ain't bad
I asked Soul this before about it a while back. It's a good item when your first learning but eventually there are better cards. Same thing zigg told me too
I just don't find room for it. It's not BAD, it's just in a competitive string of items that do what I want better. I moved into Tainted Guard for my dot aura. THis one is focused on the target I want (usually), and has higher damage, at the tradeoff that it is not always on and so won't help me poke or smash waves. But I am stacking, on average, 3-5 minions a wave without it.
I think if you want to do a DOT build, it's amazing. If you want to push waves in offlane, there's not much that will accomplish this better. It CAN increase stacking speed if you can manage it properly. But I find it hinders my method of stacking, so it's actually a hindrance there.
On the other hand, it's a great first buy for Jungle (not Sev), because I just want things to die quickly. So I alternate between Overlord or Fireblossom when I do Rampage in jungle.
Are we gonna be cooked if they drop Iggy? Lol
The midlaner is next, right? I'm intrigued to see who they pick. I am 80% sure the offlaner is going to be Greystone. Between him and Kwang, he was dfinitely the quintessential offlaner, whereas Kwang could easily flex between the two.
Who are we missing from the former midlane roster?
Morigesh
Iggy and Scorch
Wraith (psuedo midlane/adc)
Is that it?
OUt of those choices, I think they will go with Morigesh.
I am not too concerned about Morgesh in offlane as Sevarog, but I could it being an issue on Grux. Crunch SHOULD be okay. I don't think it would be any worse than Shinbi. Lower mobility but the same kind of annoying consistent damage. And also a Global ult.
Iggy could be an issue. Turret heroes are so weird in MOBAs. they are either way too much or absolute garbage. Also depends what version of Iggy they put in. I suspect it would be the V42 one, because I assume that's the assets that were released. But I know most of the Omeda team preferred the original version of Iggy back when they were streamers. So if they have the ability to use the old abilities and assets, I think they will. I guess we will see in 2 weeks.
I suspect tainted bastion is gonna be necessary in iggy matches with a shinbi or other mage offlaner/support.
I mean, right now, Tainted Bastion is probably number one pick against any mage offlaner. It makes it SO difficult to kill you when you have the armor PLUS 12% damage reduction. Pop on Void Helm or Crystalline Cuirass, and you won't die.
Honestly, Tainted Bastion is probably soon on the chopping block. It's almost too good. I just went 7/0/5 with Sevarog in Mid against Gideon. He just couldn't hurt me, and I out farmed him hard. You just so quickly become impossible for mages to handle in the early and mid game, without something like Megacosm. And a lot of mages aren't going megacosm first in midlane. And let's face it, how many people actually change builds based on who they are up against?
Did you just admit to running Sev Midlane? You could win and still have half the team report you for that lol.
Still did it. Still rocked Gideon's face. The screenshots are in the #highlights channel. Report me for being too good with Sevarog.
Well thanks for all the help. I think I can finally say I am finally pretty good with sev now , just posted in #highlights
Just tried sev mid... man that was fun xD
Doesn't Gideon pretty much beat any midlaner other than Howie?
Normally?
According to Soul the only winnable match up vs mages for sev is gadget
Opinion obv
Welp, I beat Gideon and Belica. Guess I'm just built better
I love playing Sev mid, so much fun it should be illegal
Had a feeling it would be Morigesh. More lock on triggers LoL. Though I'll be interested to see how they handle her DoT bomb and what Passive they give her. Also Mark. They didn't "fix" Revenant nearly as much as I was hoping, so I have a feeling she will feel just as cheap as she did in Paragon.
surely they're going to change some of her kit
hers was one of the biggest low-skill pain points in Paragon between heavy use of DoT and a global finisher ult
I hope they change her lock on to something new.
i feel like you have to keep her ult in some capacity, because it was so iconic, but i would hope that the rest of her stuff gets made more interactive and interesting
Oh I am fine with her ult, I just think that mark should be a passive and for you to get a mark on an enemy( to then ult) you should hit your enemy with one of your other abilities
that way only she gets her ult lock on, and I am fine with that.
Revenant got NO changes.
And had more lock-on than she did.
touche
They have only created new ability for, what? 3 people? 4? And only 2 of them have animations to them of any substantial significance.
Mark SHOULD be a passive, and she should have a new (not lock-on) based spell on Q. Her ult being a lock-on based on Mark I don't actually have an issue with. Although, Mark not targeting through walls would be a huge improvement, and that is the one thing they fixed on Revenant. Obliterate won't target you with no LoS, now.
But since the animation for Mark starts at the target, it would be difficult to turn that into a skill shot. MAYBE a line effect that works backwards? Or something that goes out, hits, and then the original mark animation triggers.
what, like a sort of riktor pull-esque cast but inflicting the Mark debuff instead of yoinking?
Maybe? Hard to say. Since Mark is such an INTEGRAL part of her kit, you raise her skill floor SUBSTANTIALLY if you make it too hard to hit.
You basically turn her into a more difficult Shinbi.
So the ease of placing mark ultimately dictates the skill floor of the character.
It was not only her primary source of damage, but it made her bomb way more effective, and it is required for her ult.
So 3 of 4 abilities are tied to it.
(All this to say I am still in favor of changing it).
It's just not something that can be said/done lightly. It's the core identity of her playstyle.
I am anxious to see her implemented. If nothing else, she looks amazing and always had lots of really cool details that you probably never even noticed in game because they are so tiny.
Like the spider webs in her skulls.
I mean... is it really that bad if players have to hit a skillshot at some point?
Not saying it isn't. But we have a lot of skillshots. I am in favor of it being a skill shot of some sort. Even if it is a Line Tempo kind of skill shot.
But in that case, it's a huge deviation in her playstyle that will have some pretty big effects from how she played in Paragon.
With the ultimate goal being for all of the returning characters to play mostly the way they did, I am not holding my breath for a chance to Mark.
"passive: on hit, apply a small ability damage DoT effect"
I would say more like "Passive - On Hit with (either any ability, or just one), apply Mark. Marked targets take additional damage and are subject to additional effects from all of Morigesh's abilities."
Q could just do more damage.
Bomb could apply the slow and extend the DoT
E could probably just do more damage, or make it more interesting. Maybe it lowers their damage.
no for sure, mark should be built around changing the function of her abilities
Honestly, the changes to phase really lowered my confidence in their ability to do reworks well
We'll see what new thing they have in store, but considering the presence of blinks (thus lowering her pull value), as well as easy easy access to blight, it makes me wonder if they needed to pull healing at all
I think if they mess with the range and damage levers on mark l, it might feel better to go up against. If she has to significantly dip into ranged auto range for it, it will feel much more punishable
u should probably talk about that in #1042131903110717470 :>
Fair
@forest hare I tried out your builds and messed around a lot. I think my favorite combination right now is both tainted items , flux matrix or crystalline, raiment, optional based on enemies (no tank - world breaker / CC - unbroken will / crunch+grux - stonewall etc.
If I’m facing magic , I go flux first into bastion , if going physical go tainted guard into bastion and continue.
sad about razorback nerf but excited for new saphirs mantle. It'll be great for synergy with worldbreaker
Saphirs looking kinda nutty
I am happy tainted bastion didn't get a nerf. I was scared that it would've been in the chopping block. Can't wait to try this patch Tuesday
Reading throught he notes, now.
According to the notes, item balance is in 2 weeks. SO this was more aimed at crests and other elements. So Tainted Bastion might be adjusted in next patch.
ahhh well time to enjoy it while it lasts then
Then again, they are working to increase TTK. So it might not get too mucha djustment.
But if they decrease power across the board, it might have to go down to prevent it from being too much.
WOW! I don't know, NEW Razorback is going to be possibly better. PPRE MITIGATED damage? That's a HUGE difference, even with the 30% decrease. I haven't started mathing yet, but this seems far less of a nerf and more of a reimagining. Also bumps your armor up, and lasts longer.
Nyr Warboots change is also a good one, imo.
Reading Saphirs, now.
Oh wow. Saphir's is intriguing now. There's actually a reason to consider it vs Razorback.
At max build, averaging 4500 hp, you are going to deal about 107 damage, which would give you a bonus 20 health every 75 seconds.
And that's if you hit ONE hero.
If you jump into all 5, and deal 535 damage, you get a boost of 107.
That's almost a whole T1 or T2 item for free.
I was thinking you were going to be over the moon about making depleted uranium sevarog even better with pre-mitigated damage
it's hard to want to pass up on Saphir's though when it's just so thematically perfect for heroes like Sev and Rampage
So anyway, with the new Razorback, let's look at this.
Let's say an attack does 600 damage. We mitigate that by 50%, so the damage coming through is 300. We reflect 50%, which is 150. We do this for 4 seconds, averaging one attack per second, that's 600 damage back at the target. (Numbers are not accurate reflections of game state. Just exmples).
NEW Razorback - Attack does 600 damage, we bounce back 20% before mitigation, it is 120. So we are bouncing back less damage, most likely, per attack. If we look at the new duration, it is now 6 seconds, so with one sttack per second, 120*6 becomes 720, which is actually higher. So, this has the potential to bounce back more damage, in theory. And with the duration being 6 seconds vs 4s, this is a subtle and sneaky buff to us. That's an extra 2 seconds of people not wanting to hit us, which we all know some people do when they see the Crest appear over your head. This also makes it more effective against tanks and bruisers, since tanks do way more damage than most give them credit for.
But new Saphir's also looks REALLY good, and has a lot of implications with items like Fire Blossom, Overlord, and even World Breaker (which I'm still not going to be using on Sevarog...but Rikor?...).
I think this shakes up the tank gameplay meta significantly. All of our crest options now look really good. Can you imagine fighting a Rampage with a constant boost of .75% of his max health as bonus HP for THE ENTIRE FIGHT?!
I'm excite for Tuesday.
oh man, and there are still changes to towers and minions to look at.
oh yeah Nyr too, that 0.75% HP/s permanently while in combat could be mad
Espeically if you are around a friend with Tainted Totem. Or alongside Draconum.
I worry that there might be some possible stress cases for that tbh, depending on different heroes' precise rotation times, where you might be able to split push and have your Nyr healing active for a minute or more, by grabbing a neutral camp in between waves to keep yourself in combat
because it's 8 seconds to be "out of combat", right?
I don't honestly remember. Feels like less than that. but that's confirmation bias.
damn i wish pred had a more transparent set of numbers
Agreed. Ease of information is a definite issue.
With the tutorial coming, hopefully I won't have to be googling MOBA terms anymore. When I started this game, never heard of Tenacity or Omnivamp. That kind of stuff needs to be in game.
yeah, and my pet peeve which is that the game never tells you which of the half dozen different armour formulas are used
eg (X/100+X)%, flat, log(X)...
Morigesh going to bring some problems to offlane for us. %HP shred by default is going to be rough.
Probably rushing bastion like countess works
Hopefully anyway
Most likely. I do that against most mages in offlane, anyway. Shinbi I go Cuirass first, because the AoE burst helps against Circle Rhythm
Actually yeah Cuirass might be better because of the DoT
Prob a void helm angle against mori
Don't see cuirass being the best against a ranged
really i think it's just reinforcing your idea about making Sevarog super armour-focused rather than health-focused
Nah she going to be a problem
Armor will definitely help, because I don't think it's true damage.
Double tainted stonewall unbroken kinda my go to when i wanna be a raid boss
Mitigation abuse
How do you guys deal , when you become a raid boss , but none of your teammates are dealing enough dmg. Like jungle is another tank/ adc got abused / mud sucks
Do your job. It's all you can do. At the end of the day, it's a team game. You live and die as a team. Focus on your gameplay, makes your plays, and adjust where you are able.
That said, Sev does more than enough damage late game to make people notice. Maybe not the tanks, but those aren't the ones you are there to kill. But all mages and ADCs fear end game Sevarog getting in close. A full combo will account for at least half their health. And the new Razorback means you can bounce back disgusting amounts of damage while taking a lot less.
In most situations, you should count on the jungler being tanky. It's the meta for most, with the exception of maybe 2 (Kallari and Feng Mao).
The difference between a fed ADC and a not fed ADC late game is pretty minimal. Once the build is online, the build is online.
This is anecdotal, but I had a game last night (Kallari, not Sev) where I did not get fed. Most people will tell you that am unfed Kallari is next to useless, and that's right most of the time. So I played for end game. Made plays where I could and just farmed and macroed and handled the map pressure.
Late game hit, we were all at full build, and then the playing field is even. Then, I was able to delete everyone, even if I was also super squishy.
Moral here is that sometimes you have to make adjustments and just play for the end game if you are behind. Because after enough time, everyone is even. Then it's about who can make that one or two good plays to swing the match.
Just split push
On opposite side of the map to an objective
And just spam ping it when the enemies show
This is actually an excellent question because i feel this happens to me about 50% of the time when I have an early lead.
It's not so black and white.
You could Just split push, however it's less effective without..an objective somewhere else occurring at the same time. Otherwise you're just predictably running down lane.
Something i do often is set slow pushes popping in and out of the jungle, so im visible on the map less. This leads to 2 options when deciding to split:
- They all notice you(which is less likely if there is a fight, + "sneakily" shoving a slow push wave the last length of the lane) and you turn around and either escape, or get rundown by 3+ hero's.
If you escape, it was a waste of a push for AN OBJECTIVE (not a waste in farm obviously), since nothing else happened on the map - No on notices you(for WHATEVER reason) with mega creep wave and you can easily take a T2, and and inhib as well depending how committed to the other side of the map the opposing team is, their awareness, etc.
Both options have advantages, if timed well.
I find 3/4 split pushes- the enemy will notice and someone will back to defend.
but even 25% of the time is WORTH taking 1-2 mid-late game objectives, I've won several games in the last 2 weeks in this method alone(but not with sev, more like Fengmao or similar)
That being said, this split seems to work better when your team is being snowballed because the enemy expect it less, and fully desire to shit-stomp your team more, which leads to more commitment chasing, etc.
Sometimes the split only works if your team can be enough of a distraction.
What you got to lose? if they are gonna lose the fight anyways you can play more macro. There are also alot of fights that aren't necessary.
-In games i am behind, will i go defend someone out of postion that doesn't impact the game? probably not, as it makes me a liability, increasing death timer, etc.
- I will be present for fangtooth or prime though. just for example
I**t's frustrating but, the small things matter, Maybe you recognize your mid or jungler actually has a sense of direction and ARE talented, but had a shitty start-you as the PLAYMAKER can REALLY impact other key players's gameplay, making them more impactful. It sucks to say, but there IS a limit being behind to a point of being impactful in fights. If you're not farmed, just stay safe and split until like ZIGGS said,
the playing field is more even. Same goes for your teammates.
If you see them playing intelligently, making better decisions than before-give them a chance. You'd be surprised! But don't assume everything you do will be fruitful, or succcessful.
**
After all, Game is for fun 🙂
I'm gonna give it a few matches before i write here about item changes for V0.7 Sev. I know ya'll been talking in theory for the most part- i'd like to see some of it myself.
But it's already sounding like Bastion and Void helm are gonna be some of the better options, maybe even flux matrix for deathballing morigesh later on with da boys.
It's crazy some of the major item stand-ins and drop-offs since the games release.
I for one, eyes went big when i saw the new Saphir's Mantle(which was easily my most used Sev item for reasons) but all 3 tank crests got a really neat adjustment.
One of your points really relate to me when I play support. Trying to save an out of position teammate always snowballs from 1 death to like 3-4. And i keep doing it every single time
i've been a duo main(other than off) since about Monolith pre-new dawn, and I've learned alot about support gameplay.
That's more tedious, and i totally understand that. It's faint, but there IS a line where it is beyond reasonable to save, or even sacrifice your life for another player.
It is so difficult to distinguish, that the only way of really knowing is after it happens lmao.
Though it does become more obvious with play i feel, as a support. So many factors and variables though.
I don't push when the enemy team is marching downa lane. Defenders advantage means that your team can probably manage 4v5. At the very least, you trade objectives. Sev will lose very few 1v1 if you are properly stacked. So sending I've back to handle you is okay. You can still siege. When you send back 2, then your team has advantage and should have the fight.
Idk if I've asked this before
What's your pattern of attacking a wave for the most stacks per minute? Just curious
Entirely depends on which wave clear item you go on. At least for me.
Anyone looked in an overlord start for sev? In 3 matches (1 jungle) I find it very easy to clear and get stacks with sev with that item
For example once you have the item, you already have levelled up your siphon ability a couple of times, which leads to around 2-3 hits on siege minion to achieve succesfull siphon on the 2-3 shooting minions
You can start overlord, but I find it unnecessary. Again, damage is not our job.
This is dependent on the enemy offlaner. The goal is 6 stacks per minute (keeping in mind that your first 1:25-1:36 is wasted because no minions). This equals to 3 minions per wave. So that's your actual goal.
Accelerated stacking makes you a beast though. However, as I stated before, it's entirely dependent on the enemy offlaner how much that will be feasible.
The OPTIMAL strategy that I have found is to focus your basics on the back line. They have little health and get into red easy. Then when your minions get a melee minion into red, you can Siphon both and get two stacks. You can do this twice per wave, in most instances. This will give 4 stacks on a normal wave and 7 on a Siege minion wave.
Most offlaner won't let you do this in peace, though. If you are managing alright, you can manage it once, and then grab another single Siphon. Remember, you want to try to hit the enemy with your Siphon, as well. This will help immensely with sustain.
If you are being bullied hard, though, you just have to take the single siphons where you can find them. With all the recent sustain changes, I've found it more difficult but not impossible. I have the most difficulty with Shinbi because she has excellent harass tools. Crunch would also be an issue in theory, I just haven't seen one in about a month.
The issue with Overlord start is you are going to be a lot squishier than most Sev's, as most Sev's are starting with armor. I would say if you want Overlord, it's better as a second item. This is from a laning perspective. I still cannot advocate for Sevarog in jungle.
Not until his stacks come easier there. Either bonus damage to neutral minions or more stacks.
But otherwise, it is just too slow. I've managed 100 by 20 minutes, and that was extraordinarily difficult to manage while still being an impact on the overall game. His ganks are monstrous, yes, but you lose a lot of you aren't stacking fast enough.
So instead, I just opt for offlane and gank mid when I'm able. I can usually manage 1 or 2 ganks during the laning phase. Often leading to a kill. There are very few midlanders that can revive from Colossal Blow putting them out of position, and the jungler has often already forced their blink.
So second item means, brimstone first?
How I would do it, depending on offlane of course but let’s say physical (not adc), I go:
Vitality beads (standard live card) -> barbaric cleaver -> tainted guard/ (or something else) -> finish overlord
In my eyes, cleaver helps a lot clearing the waves fast + qetting stacks faster. With an addition of clearing occasionally the jungle wave faster
Just hit the middle of the 5 jungle minions (if not on blue side), and press Q, voila 4 stacks without having to time every hit and so
I don’t always clear my junglers camp btw, sometimes it just helps me do something when I pushed the lane too far
You could do Brimstone first. I usually opt for Tainted Guard over Brimstone. Though I suspect Tainted Guard and Tainted Bastion will be part of the next balance patch.
I don't use Fire Blossom very often anymore.
Occasionally I do burn build and Go Brimstone - Tainted Guard - Fire Blossom - Flux Matrix
Then probably end with Raiment and more Physical Armor to increase both dots.
But it's not often I do that.
I've used Overlord for Sev. I'm not saying it's ineffective. I just prefer straight tank builds. I see more results with them. But that's my playstyle with Sevarog. I'm looking to be big and imposing and soaking damage.
I want to try sev for the first time, holy shit this thread is overwhelming. I am usually jungle or ADC but the offlane has been calling me a bit lately. I prefer tanky but it seems nyr boots and tainted guard are a safe bet for first buys?
little lost after that, I know its situational but I assume there are core items after those.
Sev's build is super flexible. Very generally, any tank crest ---> tainted guard against pd laner / against ma laner take tainted bastion ---> itemized tank item x4.
If you want the min maxed build it changes almost entirely per matchup and game state, but really anything works, experiment and see what you like.
Also we need to cook up a new pinned message because that build is outdated
So, starting points, as far as build (although build matters less than mechanics on Sevarog).
Any tanky crest will probably work. However, with Sev's playstyle, I think you want to stick with Saphir's Mantle or Razorback. Nyr could be helpful if you have Raiment built, but I think it is more of a Rampage crest.
Build - Sev is pretty flexible, but the accepted rule (at least for the next two weeks) is to start Tainted Guard against physical attackers (Any ADC, Grux, Crunch), Tainted Bastion against magic attacks that rely on heals (Sevarog Mirror, Countess) or % damage Magic users (Riktor and Steel), and Crystal Cuirass (is that the name?) against other magic users (Mostly Shinbi). This starts you off with good durability and allowing you to stay in lane a little longer to stack effectively.
Second item is also subjective, but Tainted Guard/Bastion together gives an ENORMOUS amount of sustain/durability while also punishing most attackers. So picking up the other one is never a bad idea. From there, base it on the game. 2 or 3 stuns on the other team? Unbroken Will. Kallai and/or Crunch? Stonewall. A lot of physical attack damage? Warden's Faith. to help fortify that physical armor.
Mechanics - Learn how the stacking works. TLDR, anything you kill with AN ABILITY grants you 1-3 stacks. You gain passive HP and Siphon damage for every stack, and a "Tier Bonus" at 30-60-90-120. Max is 300 (you will very rarely, if ever, reach this, so don't make it a goal). Siphon is the primary source. You can Siphon when you see the red "execute minion" health. Your goal is to get as many as you can while also not dying. Learn to play safe and learn how Sev operates before you focus too much on stacking, though. Counter intuitive, I know, but it's cumbersome to work on both. So get your basics, then focus on stacking. It's really just last hitting with abilities. Good luck and welcome to the crew!
@verbal summit @forest hare You guys are the best, I am about to hop on here in a bit when my friend gets on and try these out. The other day I had back to back toxic games so it's cool to see the real community here. I will let you guys know how it goes!
The toxicity is always going to be here. Just have to move through it. It's been heavy on me recently.
Yea, I'm sorry @verbal summit I realize that. There were a few balance patches that didn't change a whole lot until this one. I wrote about pirority item pathing and a few other things. I'm gonna give it a few matches before i write here about item changes for V0.7 Sev. I know ya'll been talking in theory for the most part- i'd like to see some of it myself.
Additionally...there is a handful of Sev Mains here that are more active on this thread than I myself am.** It's the community's Sevarog feedback loop more than it is my own. **
Not alot of people know about me, but I have a family of 5, with #6 on the way, Only man in the household, so alot of my time and effort is devoted to the women around me and providing for the little ones.
Thanks you guys, for being more available than I am, and providing different perspectives on how to Sev.
I appreciate ya'll. ❤️
Wow good luck and take your time! It is your thread after all.
@forest hare what about world breaker + mantle with recent patch?
Going world with 4 tank items
Once every few months you gotta ask @forest hare about a damage build to see what they say about it lol
LoL. I still don't use World Breaker. I went 5/0/14 last night with just tank items, and 5/4/20 in a customs match before that. Trust your team to do damage when you setup plays.
That said, the Tenacity can be nice.
Mantle is not going to build you enough HP to make an appreciable change in World Breaker. Most I've got in a single game so far was an extra 300 HP. So sure, the synergy is there...but it's not earth shattering. What is the calculation? 3% of bonus health right? So you just built an extra 3 magic power, which equals about 1 damage on Siphon and maybe 2 on Colossal Blow. Keep in mind, Sevarog damage scaling is super low. It's takes at LEAST 1 actual damage item (which World Breaker can barely qualify) for noticable gains.
The items that affect his damage most are going to be things that scale off his stupidly high health (Overlord, Fire Blossom, Bonesaw) or that deal with % health (Sky Splitter, Megacosm, Mutilator). Several patches ago, I used to love Megacosm and Mutilator on Sevarog. But I landed on straight tank builds and I've had more success since.
I firmly believe that the only time damage is going to make a great deal of difference is the laning phase. And in the laning phase, we are squishy, so I want to make sure I'm alive long enough to stack. Everytime you die, that's at least 1-2 waves you miss, which is at least 6 stacks gone. It's a potential 13 stacks gone, which will snowball your stacking in the wrong direction very quickly.
Late game, if I get in on an ADC or mage, you can tell they have issues handling it. You're huge and imposing. There is a psychological element that comes with it that no one will convince me isn't present. I watch them panic fire into Razorback or blink into walls or just straight up run. I might only do 250-300 with my Siphon, but I get that every 2-3 seconds. Sure, it's not burst damage. But I've got 5000 hp. I'm here for the long haul, and my HP will almost certainly outlast yours if you come to box with me.
@forest hare Update: stacking is hard lmao. Im loving the learning curve though its challenging. Any tips on crest farming health quicker?
I have nothing on that. Sorry.
What's the consensus on counterbuilding Morigesh offlane?
Best options for first item?
Prob void helm
That's what I'd gone anyways. Just making sure. Maybe it's cause I haven't played Sev in a couple months, but it was a rough game
I haven't faced her in offlane yet. Voidhelm, Crystal Cuirass, and Tainted Bastion would all be viable candidates.
I don't really see any point going either cuirass or bastion against mori
bastion is just good because its good against pen and healing so definitely not a first item against her. Void helm is wholly better unless she rushes a pen item for some reason or some heavy healing item. Cuirass and Bastion do work great out of laning phase though. Especially cuirass in team fights because she constantly procs it for you.
Bastion will give a flat 12% damage reduction against everything she does. That's why it's so useful against mages in general. Cuirass builds an ABSURD amount of armor, and the burst will help when she is close enough for Swarm and any time you are on her and she's using Mark. The Cuirass CD is lower than Mark. So anytime she uses it in a fight, she will take the damage. I'm not saying it would be my first choice, but to say it's not as useful as Void Helm is just silly.
What's the range on the pulse for Cuirass though?
Items definitely need more detail added to them eventually
Too many vague terms used inconsistently.
It's just beyond melee range. But it's practically Mele range. You have to be ontop of multiple people for it to hit more than one. Which isn't hard diving into setups or creating them yourself.
So is it a good counter for Morigesh early, when she's poking from outside melee range?
Honestly between Raiment and a single magi Armour item probably deals with Mori altogether, I would say Bastion is the more effective option for her early-mid, and it scales well for teamfights.
The others you are losing something else early on.
Unbroken gives regen but loss of effective passive until after the laning phase, teamfights. So there is that.
Crystalline is good value but again, unless you have an aggressive mori it loses its dmg potential until later.
Same with Flux matrix, perhaps more if you wanna be aggressive early on, which is risky.
So yea, bastion seems like the stronger early choice. Considering she is ranged, all things considered.
Maybe you're going Flux, worldbreaker and raiment first and winning lane presence altogether. Mori's lane pressure SUCKS among ALL the mages. This has been true since her inception.
Whatever your angle is, just commit to what you find works for you.
If you don’t have an aggressive Mori she’s playing wrong. She isn’t a hero that does well without a lead imo
Great analysis though!
Yea her whole thing is harassment, so usually when a ranged decides to harass an early sev, you just back off and get your stacks in, instead of trying to bully them. This entirely depends where both jugglers are imo. As a single early visit from either jungle can really impact early laning phase against a ranged.
I know when I play Feng offlane, I bully them 100% of the time and it works more because Feng is a more aggressive laner than Sevarog by nature, especially early on.
I've been thinking a bit about Tainted Bastion recently, because its headline stat of "12% DR" does the job of armour, but in a different path, so it's hard to compare that vs pure armour like in something like Crystalline or Void Helm.
AFAIK no one has said how the damage calculation accounts for TB, but I guess there are two options
A) damage * 0.88 after armour is calculated (or before, it doesn't matter)
B) armour's DR factor is improved by a flat 0.12
graphing the fraction of incoming damage that is actually taken for these two functions, and also with the base armour calc of 100/(100+x) for reference, you can estimate the value that the Colossus effect is providing in terms of armour to hit certain breakpoints, the extra armour required to match it, or the increase to effective HP that it provides. TBF, for EHP the A calculation is always a straightforward +13.6% because that's 1/0.88, but the other isn't so simple.
e.g. at 200 armour (i.e. fairly lategame), an appropriate attack would deal exactly 1/3 damage to a normal champ, but 29.33% damage to one with the A calculation, and 21.33% to a hero with the B calculation, so B gives a ~56% EHP increase, the equivalent of +170(!) armour vs A's +40 armour.
Conversely, a low-armour situation: say, level 6 with only Saphir's + TB = {47.5,69.1} physical/magical armor. Here our physical DR% is {0.676, 0.595, 0.556}, so Colossus with B is giving +21.7% EHP, and with {A,B} is like having {+20,+32} physical armour; magic DR% is {0.588, 0.518, 0.468}, so Colossus EHP = +25.6% which is like {+23,+43.5} magic armour
wall of text over, but basically: at minimum Tainted Bastion when fully operational is equivalent to having +20/+20 armour, even if you have no other items at all, and by the time you reach full build it's more like a minimum of 80 combined armour across both types, depending on your exact stat spread
there's never really a bad time to pick up TB if you're a tank facing magic damage
I was actually the first person to calculate DR in this game (Of course as far as i know as well, but i was at least one of the first because it was like on launch or the day after.). I don't fully remember how dr worked but I'm pretty sure it was just calculated multiplictively, like LoL.
JUNGLE SEV COMING BACK BOIS!
FINALLY!
Wow he got some pretty big buffs
he is gonna be so much tankier now
And scale more
stacks on hero kill increasing felt like such a no-brainer, that I'm kind of surprised it took this long to implement
a single minion wave being worth like, 3 hero kills seems weird
ik this has been asked for since basically release. Although I would still prefer it to be a little higher than just 5 but oh well
a nerf to your dear baby razorback though :(
although tainted guard kind of got buffed, and bastion is entirely unchanged
void helm rework is also looking kinda spicy tbh
yeah
increased healing and +3% maxHP restored on root sound like it's going to be really quite good
excited for jungle sev ❤️
New Void Helm is basically reverse Unbroken.
But yeah, Sev is going to be a monster in this patch.
However, we all know that means we will inevitably be on the other end of the hammer in 2-4 weeks.
The one remaining stacking change I want to see is an increase in max stacks if they are going to make it that much easier to stack. At least take it to, like, 500 or something.
I'm going to play around with the numbers later, but I'm pretty sure his jungle stacking rate is going to be bonkers. If I'm thinking of the math right, each side will give approximately 16 stacks for red side and 18 stacks for blue side. (I forget the CS of the big jungle minions. I think it's 3). This is up from 10 stacks per side each. So from 20 stacks for full stacked full clear to 34. But more importantly, it changes the priority for Sev to Blue side. Because there are more big minions over there. And with the buffs to Tainted Guard, he's going to be a monster. Then again, there are new items for shredding physical armor.
Overall, excited. A lot of really good changes all around...except 30% buff on Murdock. WTAF?
idk even know why there is max stacks. Like just uncap it I see no reason not to. But yeah I am super excited for the buffs. A lot of his favorite items were buffed too. I still think he won'
t be super viable jg cause of clear speed
but if he does get that many stacks maybe it will be
His clear speed will increase faster because he will stack faster. Combined with Brimstone, his clear speed will be on par with someone like Khaimera with Overlord or Riktor. Not quite Kallari or Rampage speeds, but their speeds are bonkers anyway. And we won't even talk about Crunch.
But his clear speed will only be an issue on the initial clear. Sort of like Riktor jungle, Riktor's initial clear is dog tier. But it ramps up fast. I expect the same with Sevarog.
I was talking about first clear mb I should have made that clear
his first clear is 10-15 seconds behind average if I remember correctly
which isn't nothing
especially for a jger
Yeah. He will be on Riktor level first clear. Which is definitelyt slow, but it ramps up and becomes fine. The issue, previously, is that he didn't stack fast enough. So he fell behind and stayed behind. That shouldn't be an issue, now.
yeah he probably gets more stacks than lane sev now
Possibly. But keep in mind, this affects Sev, too. So now 5 stacks on Aqua buff.
And if Sev does an invade, or takes any jungle himself, bigger stacks. I actually think this is a passive buff to Offlane Sev. But it at least makes jungle Sev viable. HOW viable we will see. I am not saying he will be Rampage levels of awesome, but I think he will at least be on part with the rest of them. A good alternative to those getting tired of spamming Grux, Rampage, Khaimera all the time.
that is like 4 more stacks every few minutes which isn't crazy and then 2 more every three waves.
I was just about to bring this up
If you don't invade definately less
What this does for Offlane Sev is incentivize invades.
So this might passively make you want more passive damage, like Fire Blossom, which not all Sev players (myself included) have been building.
which is nice to see, it is my prefered way of playing him
I still build fireblossom in easy matchups
or when winning
let's also keep in mind that new Overlord now gives about 100 power when Sev is fully stacked. That's a shitload of power.
That will also scale his Siphon.
yeah idk
damage item and all
So his basics will be in a place that is noticable, and his Siphon will do A LOT more damage.
One damage item is okay. I mean, lots of people still swear by World Breaker.
ehhhh I hate auto attacking on sev too
So if you go Tank item into Overlord, I can see it working.
I get that. I am going to try it, because I think it will be stack city.
But to your point, I don't think it will be better than his standard builds.
for sure. They buffed tainted guard even so it will be harder to compete
World Breaker probably still the best damage item for him. Health, Tenacity, and power that scales all of his abilities.
Yeah, plus keep in mind that a lot of heroes got buffs to physical armor AND armor scaling. Tainted Guard is going to be an issue.
Mark my words, it will be nerfed in 2-4 weeks.
I was expecting it to be nerfed this patch
sev also got a scaling increase on his armor too
I mean, Grux and Crunch are gaining like 5 physical armor per level now. Like how pauldrons, batman.
Did it?
20 -12 damage
I must have missed that, too.
Brimstone got that nerf a while ago, didn't it. I don't see Brimstone in the patch notes.
So just checked the minion CS in jungle in practice. You end up with 31 for full clear, so I was off by 3. Which tells me some of the big bois don't give 3 but some might? Weird. Either way, excited to try it out.
I've been playing into Void crystal as my first item lately.
Just tired of stale gameplay.
Yay I cannot die.
At least this way I perpetually scale all match instead of mid-late.
Still unkillable.
Although with a (FINALLY) tank sustain item that isn't raiment, but not an offensive lifebinder.
It makes me wonder what kind of jungle builds will be coming conjured.
I wish to try more things like a 1-3 item Lifebinder, or Oathkeeper(STILL scaling off both types of dmg BTW).
BUT the tank items like Tainted and Crystalline and the new void helm(in theory) are just SO good.
Free damage all match. Idk.
If you look at the experience each creep gives, it makes sense some are worth 2, some 3.
I see where i messed up. Blue side jungle. The 3 camp big boi gives 3, but the 4 camp all give 1 stack (which I find odd).
So probably something similar in red side.
I have dance recitals and children to drive around, so I won't be dipping into this until much later tonight, possibly tomorrow.
I'm also really curious to work some stuff out in Practice.
There are SO many changes everywhere.
Crystalline losing it's damage.
Yea but as a sustained teamfight tank. Those passive stacks really help. I think it's pretty much necessary. Since sev gets blown up for initiating
on red side, 5 camp big boi is worth 3. 2 camp big boi is worth 2.
I'm most excited to see how he scales now.
And early jungle.
Even though, pred is the only Moba I seem to suck at jungling. 🤣
Fang will give 5 now
Prime will give 5.
Gathering all stack data now.
So the counts are as follows:
Red Buff - 5 stacks
Red 2 Camp - 3 Stacks
Red 5 Camp - 7 Stacks
Red Side - 15 stacks
Blue Buff - 5 stacks
Blue 4 Camp - 4 Stacks
Blue 3 Camp - 5 Stacks
Blue Side - 14 Stacks
Prime - 5 Stacks
Fang - 5 Stacks
Enemy Hero - 5 Stacks
Aqua Buff - 4 Stacks
Gold Buff - 4 Stacks
All Other Minions - 1 Stacks
nearly 6 waves worth of minions for 1 full clear is crazy. You also can't miss these stacks either
Stacking will be more important, that's true. Easier to fall behind when you get more.
So I was just talking to some other people, and I missed a few (river buffs, siege minions) and they helped me understand how CS is calculated, which is related to gold gain. So, because gold and aqua scale in their gold over time after their spawn, they could give up to 5. Likely more possible for Gold Buff than Aqua buff. Same thing happens with Siege minions. I confess I haven't had the chance to test Super Minions yet, but how often are we actually stacking them? Far more efficient to stack the rest of the wave and then go proxy the next wave. They just so damn tanky. Also river buffs give 2 CS, so they will give 2 stacks.
So new numbers look like this:
Red Buff - 5 stacks
Red 2 Camp - 3 Stacks
Red 5 Camp - 7 Stacks
Red Side - 15 stacks
Blue Buff - 5 stacks
Blue 4 Camp - 4 Stacks
Blue 3 Camp - 5 Stacks
Blue Side - 14 Stacks
Prime - 5 Stacks
Fang - 5 Stacks
River Buff - 2 Stacks
Enemy Hero - 5 Stacks
Aqua Buff - 4 Stacks (This will become 5 stacks if it is spawned long enough)
Gold Buff - 4 Stacks (This will become 5 stacks if it is spawned long enough)
Siege Minions - 3 Stacks (Increase to 4 around 18ish minutes)
Super Minions - 3 Stacks (I haven't confirmed this one yet)
All Other Minions - 1 Stacks
That should cover most of everything we will see in game.
Aqua buff -> river buff?
I haven't been paying attention
What they change on Rog?
Been packing so can't really peep notes lol
The offlane buff.
Stackings will match CS, now.
Can't wait to still not hit 120 at 25 minutes
They changed a few things. And some major items.
Another changes is the buff bonus HP per tier.(500hp total) Tier stack count.
And nerfed siphon dmg bonus per tier. Lost like 10 or 20 additional damage total. Still have dmg and hp per stack though(even though they said they wanted tiers to feel better relative to individual stacks)
And increased the stack count.
Void helm reworked.(my fave rework) Crystalline reworked.
And all tank crests diff from previous patch.
Their aim is to include sev in jungle roles.
An overall buff to Sev, he will likely scale better and stack better. Probably why they increased the stack count.
May i request someone please pin this message? <@&960737191871545354>
Thank you!
I like the new name. This is nearly the largest thread on the server
Not only is it quite in depth, it's always fair to great quality advice from several perspectives! I'm trying to show more appreciation it being a welcoming resource and more inclusive.
?????? You mean harder to fall behind when you get more right???
I would wait and see what happens ro him with the changes they are implementing before we buff his jungle any farther.
No, I mean easier. If you get more on each Siphon, then missing stacks is more impactful. Where we were supposed to be averaging 6/minute to hit 120 at 20 (which is honestly pretty slow, now that I've started watching some of the higher tier Sev play), now we will need to be hitting 8 stacks per minute to reach final tier at 120. And keep in mind, in lane, your stacks are staying the same, until about the 18 minute mark where the Siege minion stacks will go up. So you REALLY need to be contesting and getting Solo Lane buff now. Those 5 stacks are going to be huge. Otherwise, time to find new tech. Which we were overdue for anyway. But I don't think anyone is asking for additional buffs before we actually see how this plays out. However, I suspect he will fall firmly into the jungle meta. Not quite to the level of Rampage, but I bet he's every bit as good as Riktor and Steel (Riktor arguably being better than Rampage, but far more difficult to pull off).
I suspect Sevarog jungle will actually play alot like Riktor Jungle, in terms of clear speeds and timings. So clear speed kings will still remain Kallari and Rampage (honorable mention to Feng Mao), but Riktor and Sev will scale a bit harder. Sev especially. New Mantle+New Stacking HP+Anything that stacks on HP is going to be gross. Good candidates are Fire Blossom, World Breaker, or Overlord. I low key think an Overlord start in Jungle for Sev might be pretty good. Similar to Rampage. The damage on Subjugate and Colossal Blow aren't really that important, but the damage on Siphon is, and it scales harder with physical power. So bonus power based on HP, and cleave based on HP, is going to be good. Maybe even combined with Fire Blossom, but that might be a bit much. I also think stacking with Overlord would allow slightly more control, so make it a bit easier. Probably don't even forfeit that much in speed.
But your putting more stacks on the mobs so it's more forgiving??????
In lane it isn't. In lane. your stacking is the same. You will feel each missed Siphon more.
In jungle, yes, more forgiving because you don't have a laner pressuring you. So you are free to play farm simulator. But even there, with so many stacks up for grabs, you are going to feel each miss. Especially if you miss +3s or 5s. It is going to set you back noticeably. Stacking will be "easier", but the strategy is therefore tighter.
Like, if you finish your opening 3 minute clear with less then 10 stacks, you need to make that up. But while you are making that up, you are not moving onto the next group of stacks you should already have. So you will need to have strategy in place to pick up stacks you might miss if you miss stacking a buff, for instance.
Luckily the Smite stacks for you, so stacking the buffs shouldn't be TOO terrible.
It's already tight even now. I'm saying increasing the stacks he gets I. The jungle to much makes it easier to get tiers and come online . Where less makes it harder to get tiers and come online. By increasing how much is given In the jungle you are increasing how efficient he is. I would wit and see the patch tomorrow before we make any judgements on getting him even more stacks in the jungle.
I was jungling him at this games launch for awhile pretty consistently and he was already on par ya you get less tiers but it didn't matter his gank potential was already very strong.
...no one is asking for more stacks. Soooo...agreed? LoL. Not sure where this is going or the points being made, so I'm just going to bow out.
He gets a nerf to his health base compared to last patch if you aren't stacking so now you need to make up for that even more through stacking.
Before it was nearly impossible to not be scaled by 20 minutes, now 160 stacks for that time is a bit more difficult to do (not by much though).
Some math discussing the changes:
Level 18 base sev health is now 180 less but, you get 160 more health from stacks. Although, you have to stack to 160 stacks to get that 160, but you will also be stacking faster.
As laner sev, you should be stacking ~15%-20% more than before because of stack increases. So to get to 160 stacks at 20 minutes would be the equivalent of hitting ~133 stacks on current patch. So very doable.
You won't be at level 18 either so this is actually a mid / late early game buff as well. This results in a huge ~80ish health buff at 20 minutes and steadily decreases to -20 hp at 300 stacks.
Anything before 120 stacks is a nerf though (albeit fairly slight of about 20 health but it is typically even smaller. Not insignificant for early game either.)
Pretty sure all this is correct but feel free to correct me.
TL;DR : Small early game nerfs, incentivizes stacking more, and mid to late game buff until 300 stacks where health is 20 less, armor is more but damage is less.
Pretty sure labe minions give the same amount of stacks, it's just jungle minions that have changed. Gotta steal camps if you want the increase
Cannon minions give more and side lane buffs give more too. With jg camps you could see an even larger increase
Cannons already give 3 stacks without this patch
Yeah your right, totally forgot about that
Little changes in lane in terms of stacking cyan buff probably gets it's adjustment.
However, there is now more incentive to invade and steal a camp, or even hit your side camp if the jungle agrees he is too busy to clear his whole left side, etc.
And some hefty item changes. Item pathing will likely be even MORE relevant.
At first I didn't agree to the changes with Sev. But there seems to be a goal in mind, it's just unclear how much it distinguishes balance between laning Sev and jungle Sev.
Reminder we've never had a jungle sev that had siphon heals, so this may help level 1-3, his early game suffer less than in the past. And even in monolith, large creeps didn't give more than one stack, only jungle buffs did.
I largely resented this, so much so that I didn't jungle with Sev hardly ever.
Glad to see the changes overall.
Just means we gotta work harder, make more efficient decisions in the first 10-15 minutes of the game.
**V0.7.2 **Let's talk:
With the Changes, we're seeing wider options for itemization-this will help counter building a bit more. Reminder playstyles work better with certain items. Find what YOU do well.
Core build:
Crest: Any of the 3 tanks are fine, but one will likely serve you better considering both YOURS and the other TEAM comp.
**Worldbreaker
Tainted guard
Void Helm /Crystalline Cuirass/ Tainted Bastion
(circumstantial: Unbroken / Flux matrix / Dynamo)
Raiment of Renewal/ Warden's faith**
You can run:Dynamo has seen nerfs and Flux is moving towards support.
Weaker Options that are outclassed:
-Megacosm (Removed entirely-becomes a meme build)
-Lifebinder effectively replaced by Void Helm(was very meh feeling)
-Tainted Scepter removed (outperformed by Tainted Guard and Bastion while achieving same thing)
I've personally been building Void crystal in lane because it's cheap, gives me better damage for my stacking, and still gives me early HP(arguably more important universally at the start of the math over armour)
HP is always 100% useful. Whereas a single type of armour MAY not help you beyond your 1v1 in lane, you can better get away with it with a physical hero opposing you in lane and Jungle.
From there I build my armour items, finishing up Worldbreaker when i can.
My only gripe with this, is i do not NEED 30% Tenacity early on-which is why i stay on Void Crystal, moving into HP/Armour items for my 2nd & 3rd items.
Another reason I choose to do this, is because laning has become stale to me, and i'm tired of being a predictable DMG sponge for early trades, patiently waiting just to hit my wave.
So I've committed to being a bully, or else it's just not fun lmao.
-So far this only affects you negatively if you make poor decisions, have poor lane control/wave control. I've been ganked numerous times without dying because i was a problem. So it's not like..you DIE if you don't rush tank right away, not with TTK overall being reduced, crest power, etc.
I just ran some quick tests in AI mode. Admittedly, this creates some obvious discrepancies, but here is what I gathered with jungle stacking:
As I mentioned up above with EZ, you definitely notice missed stacks. You have a quota to reach (160 at 20/8 stack per minute). It's SUPER important to stack the big minions. They are worth the most. But with camps like the Red 5, it's 7 stacks if you get the whole thing. 5 stacks each on buff is amazing and gets you off to a super quick start. Tests need to be run about the best initial clear. Red side is good, but Blue buff is better on Sev. Double buff might be a good option and would give you 14, which is tied with blue and one less than red. I did have issues with the initial clear, but I'll probably sort that out with just a little time.
I hit 120 around 15 minutes, and then 160 around 18. Now, again, it was AI mode, but it's definitely doable. The limiting factor here is sort of similar to original Sevarog jungle issues. The camps only respawn so far. You will run out of camps at some point. You don't have the constant flow of lane. But also, it's even more important to contend Fangtooth and Orb Prime. That's another 10 stacks.
More to follow.
-With Raiment's continuous nerf's, to both it's passives and base stats, my item pathing for it has changed to my 3rd or 4th item now(even pre-patch)
-The tainted tank items are now among the best. Guard has gotten a significant armour scaling to the bleed damage, as well as more physical armor, we lose 5 haste but that doesnt affect us greatly-we like to see unecessary tainted guard buffs here. lol
-Tainted bastion is solid-but YOU will have to decide whether crystalline outdoes it's dmg mitigation, remember Crystalline USED to proc on ABILITY, not MAGIC damage, if this were still true, the New crystalline would outperform it (30 magic armor and 15% move speed at max armour stacks).
That being said, crystalline is still a great magic armour sustained fight tank item.
-The NEW VOID HELM is probably what i am most looking forward to.
This thing is insane, and effectively became Sev's sustained-fight tank item.
It's ALOT Cheaper (50 less HP)
a buff to magic armour, lost 5 haste...but the PASSIVES:
Anima [Passive]:
◆ Gain 10% increased Healing.
Abyssal Grasp [Passive]:
◆ Immobilizing an Enemy Hero restores 3% of your maximum health over 4s.
Considering Sev's Siphon Heals, and 2 hard cc's, this is a No-brainer. (also consider a Narbash on your team will help, or even a Muriel with Wellspring-even a little)
%max HP are Sevarog's favorite items.
I've also been WAITING for a tank item to achieve Lifebinder levels of siphon heals-and we finally have it.
This healing increase accentuates the losses of healing we see from Raiment-but in the midst of battle taking alot of dmg, Raiment actually scales with the dmg you receive, and a 300-450 siphon for 35% healing every 2 seconds sounds like the play
Hitting those multiple hero siphon's, taking 80-100hp back for every hero, with Raiment healing us as damage comes our way- crystalline for longer fights, or unbroken for anti-burst healing, the rest is straightforward, Tainted's bleed, or warden's cooldowns.
Lastly: (Someone else can figure out the jungle before i do XD)
Frostguard: which has ALWAYS been in Sev's suggested items in-game, is getting a notable buff:
◆ Physical Armor increased from 60 to 70.
◆ Ability Haste decreased from 15 to 10.
Chilling Presence [Passive]:
◆ Radius increased from 400 to 700.
◆ Movement Speed Slow Removed.
Stifle [Passive]:
◆ Attack Speed Slow per Stack increased from 3% to 4%.
◆ Stacks increased from 5 to 6.
-And will combine effectively with a tainted Guard, or Warden's Faith(unique to a double-carry match with like a kallari or grux. cuz why would we ever leave out Tainted Guard??)
Double radius. Increased armour, the slow aura was hardly noticeable with movement penalties in Pred being ABYSMAL. (which contradicts crystalline being useful-perhaps on Riktor now, since it kinda took Void's movement passive in a sense)
Might be worth trying out on Attack speed heavier comps
Yea see...my issue with Jungling with Sev (I always have preferred laning Sevarog, for multiple reasons-some of which they have addressed) HOWEVER something that will never change, is that Sevarog is MORE time senstive than every other hero because of his stacking mechanic.
With the need to support lanes, as a jungler is basically a 2nd roaming support with either dmg or enough tankiness to make plays happen. This means..that 4 other people are relying on me to assist them; whether that's securing kills, or objectives, or rectifying bad decisions made by laners.
If i'm gonna do that, imma do it with someone not as time-sensitive, as the jungle role already is exactly that.
At LEAST when my lane is accounted for, I can then go assist mid, or a fang fight or something, without compromising something valuable: one will always be.
Whether it's my rotations, my stacking, my camp spawns, all of it..is just a weird handicap i don't need. Can i jungle with Sev? Yes. Can i Win? yes. Do i need MAX stacks to do it? No.
...Can i do it with someone less farm-demanding? Yes. lol
Additionally**-i DISLIKE the double standard on Sev. **
If you farm with a jungler, missing an easy kill or your team being run down-its fine most the time.
If that happens with Sev, for WHATEVER reason, peeps be like "uGh pErMa-fArMiNg Sev"
Idk. I've been bitter about jungle Sev since Legacy.
I've always just ganked from wherever i played Sev. (Cuz lets be honest, his Gank potential is nearly on par with Riktor & Steel)
Which was anywhere but Carry role lmao.(back in the day)
And now comes the day, when i probably should learn how to jungle more efficiently.
I can at least Smile taking my favorite hero in- even if i feel it's less than. 🤣
I get that. I learned Sevarog as a jungler, so that's why I'm excited to try it again. Cards on the table, I met my wife in Paragon, and the way we met/bonded was me jungling and her playing mid. We had some really gank plays setup, and most of them involved Sev, because he's just my favorite character in the roster. So there's definitely an extra level of fondness that isn't in the logical end of things.
But let's face it, a lot of the characters in Paragon/Predecessor are kind of 1-dimensional. When you play Grux, Khaimera, Rampage in jungle, and all can build and operate exactly the same way, I tend to get bored. Sev at least has another player of mechanics to make him work. When you do well on Sev, you feel better about it. Kind of like Kallari. There are very few actual mechanics to the characters, and I've really started to enjoy playing Kallari for that reason. I like the expression of skill she and Sev allow for, and I hope to see more interesting mechanics coming from the Original Character s from Omeda as they release.
So 2 games in. 1 in offlane, in 1 jungle.
The offlane game is a wash, because I got matched up against people WAY out of my weight class. I got bodied pretty hard. LoL.
The jungle game I was hella late coming online. Timing is really critical. You ALWAYS have to be moving towards stacks in some way. You can't hang out and play mind games in jungle like you can with other characters. Now when I did come online, we are more beastly than ever. Void Helm is bonkers good, and I'm using Saphir's since the nerf to Razorback. But I'm going to say that Overlord is not the solution I thought it was. It's not as controllable as I thought it would be, so I think Fire Blossom is back in the official Sev meta. (Not that it really left, but I think it's definitely the preferred version. Again, parallels to Riktor Jungle). So Fire Blossom into either Void Helm for that early sustain or Tainted Guard for that early grief damage and extra ticks. Depends on the comp. But I would recommend those as a good "first 3". Tainted Bastion can come online after to give you that heavy late game sustain if you feel you need it.
Waiting to see some higher level videos coming out from Krashy or Soul4eaper so I can study better players.
I see. So top 3 jungle APPEAR to be Fireblossom, Void helm and Tainted.
Gotcha.
I knew Void Helm was gonna be essential. It's more a question of when. I think 1-3 is fine.
Yea, you pretty much confirmed my time sensitive stress.
Also..I think that's the 2nd time I've heard how you and your wife connected. I think that's immensely sweet! ❤
I'm curious to see Nuedorf and what he builds too, same with Tekken. Defence's isn't bad at all either. I've come across a couple Sev's that make me proud. Even if they are crushing our team left right and center lmao.
Hope to encounter more of them.
I haven't taken the time to go look at their matches yet, but that's probably my favorite functionality of Omeda.city. I can go for over an hour of just looking at builds and trying to correlate them to games in the replay system I can look up and watch. Of course YouTube makes those searches easier.
SoulReaper has a Sev Jungle video on the new patch. Probably highest level one available on Youtube at the moment. At least highest one I've found.
Oh Krashy released one about an hour ago.
5ac41bc4-c630-4702-96a8-b24f00933030 not a yt vid but it was an ok game 🙂
I don't bother with Void Helm on Sev Have been going Blossom Bastion Raiments Flex Flex if our team has a griefer Overlord Bonesaw.
Void Helm is tempting, but I'm more intrigued with the new Dynamo. SUPER cheap price, decent stats, bonkers crazy passive.
I'm still testing starting Fire Blossom vs Overlord. So far, I like Overlord more, I just need more practice with it.
I still think it is super slept on by a lot of people.
I prefer Overlord late game as it offers more flexibility in case I need to move away from damage to tankiness
fireblossom is way better tbh
the scaling is way nicer and gives you great stats
especially if you also go saphir
if you go void you prob want a narb/raiment for it to be decent
or phase
I mean, you already have your own healing in your kit on a very low CD. You don't really need someone else around to help you with it.
That said, I'm not saying it's super important to prioritize.
dont really think his q healing is enough to justify it
without other iteractions with items/heroes
eh, agree to disagree.
So just had 2 games with Jungle Sev. I am now able to hit 120 around 20 minutes, with 160 around 25. So I have some work to do, but it's clearly better than before.
I ran Overlord one game and Fire Blossom the next. I stacked at about the same rate, but obviously more data needed. A lot of other factors go into that. Both games were pretty heavy with magic damage, so I didn't use much in the way of Physical armor. Still ended up around 200 towards the end of the game, though, so physical armor builds at a bonkers rate. However, I think only bonus Physical armor works for Tainted Guard.
Definitely feels closer to the old school Paragon jungling for Sevarog, before they ruined him with stacking on all kills.
Also, I totally support now taxing lanes for their buffs, because that's 4-5 stacks each time.
Tbh I like overlord better, at least as first item, because the control for stacks is better then early brimstone. If you feel like oh I won’t hit this stack good and Q is on cd, then you wait. With brimstone you can’t wait so the timing can sometimes be off which leads to missing stacks
What do you mean with taxing lanes? “Stealing” their buffs or?
Also I’m not sure if someone already mentioned it, But if you use your smite on a cs it also counts as a stack
You can run into similar issues with Overlord thanks to the ticks from Hunt/Wild Hunt. But I get what you are saying. It does allow more control, and the clear speed isn't incredibly different.
Also, yes, I totally support taking lane buffs for them big joooosey stacks. 4 or 5 stacks is nothing small. So if I gank and the laner gets the kill, that buff is absolutely mine. Also, River Buffs are 2 stacks. So get those little bugs.
My Sevarog losing streak continues, but my actual Sev jungle tech is getting better. I think I'm a big fan of Overlord for now, but the safer play is definitely Fire Blossom. Fire Blossom even has a bit more synergy in the build I've been using for jungle, so I would probably should try it more. I've been going:
**Overlord **- BIG Hps, plus cleave, plus bonus power based on bonus HP. Scales Siphon better than World Breaker. World Breaker has less HP, but gives Tenacity, so both are good, but World breaker obviously not clear tech.
**Dynamo **- +10% damage is awesome, and it's 2600 gold. Between Overlord and Dynamo being less than 3K gold, you can get your first two items on fast. But this has more synergy (in theory) with Fire Blossom, because Fire Blossom already boosts damage when a target is rooted. So the extra burn should be pretty noticable.
**Tainted **Guard - Tried, true, and probably the biggest staple tank item in the game, currently. I can't think of a tank build that won't use it. Again, better synergy with Fire Blossom for extra burn.
From here, it's flex time. I've honestly mostly abandoned the double tainted route, unless I need A LOT of mitigation, and I don't already have the other big armor items.
Crystalline Cuirass - Huge magic armor, and the move speed buff is dope. You number one defense against magic damage.
Warden's Faith - anti crit and lower cooldowns. Good against ADC if they are a problem, or double crit comps (in case they go crit Khai/Kallari/Feng/2nd ADC)
Stonewall - Enormous Physical armor and perfect against burst. Great counter to Kallari, Crunch, and Grux.
Frostguard - The new Frostguard lost the move slow, which is unfortunate, but the attack speed slow is amazing. Plus huge armor again. You will finally outbox Grux in almost every way. 24% less attack speed mostly nullifies his ult.
Raimen of Renewal - Tried and true, but I don't often have room for it.
Unbroken Will - Only used against high CC comps.
Character Limit
dont think dynamo is the play for sev imo
kinda just seems like a worse flux. Of course if you are building overlord it might be better but with fireblossom, tainted guard, and other things flux seems to do the same thing but 50% more damage and less conditional
I was building that mage book in combination with fireblossom around launch I had good success with it because th ticking of fire blossom stacked the bonus damage on the yellow 📒 I forget the name of it and I'm not sure if that item changed since then as I haven't used it outside of that
I built health inbwtween the damage items obviously
Dreambinder?
Is Sev the best hero atm?
When mastered? Maybe, he is definitely up there
Not the lifesfeal one that might be it I'm drawing a blank
lifebinder is the lifesteal one, dreambinder slows i think
i forgot lifebiner doesn't even lifesteal anymore
Then ya bprob dream binder idk I just know you got free stacks off the aurA ticks and I empower Ed him
He's prob best jgl rn
I'd imagine he will be perma banned in tournaments
Dynamo is basically the physical armor version of Flux Matrix. But Flux Matrix has some REALLY stiff competition. I can't really justify Flux Matrix over the other magic armor items at the moment. Unless I have a lot of magic damage on my team. Otherwise, Dynamo is more useful to the team, as a whole. The ADC's love doing 10% extra damage :p
yeah ig it depends on a lot of factors. I still need to try dynamo to see how I like it. I dropped that item after the second week of EA and haven't picked it up since.
It's been reworked pretty heavily. I like it because it's 2600 Gold and gives decent stats, and the passive is bonkers good. Plus keep in mind there is no longer a cooldown on it. So if you Colossal Blow, and then Root 2-3 seconds later, that's 6-7 seconds of 10% extra damage from EVERYONE. Flux Matrix is good, don't get me wrong, but not as universal. The cost is similar, but you need to be in the right comp to get the most out of it. Sev doesn't do enough damage, himself, to get the most value out of it. I suppose you could argue a burn build, but that's not usually incredibly efficient. Plus then you are focusing a lot on your own damage, which isn't where you want to be on Sevarog. 1 item? Sure. An entire build around trying to squeeze out more damage? Nah, there are better ways to make things happen.
tbf I still do love going bruiser Sev although it has been phased out entirely with recent patches. Even before that, flux sucked but I can see your point on dynamo. I still don't think it suits my playstyle particularly well but I'll have to see.
Bruiser Sev has a cool synergy with Saphir's Mantle. I saw a video where someone popped it and had 7200 HP while the buff was active, and got something like +600 permenant HP from it over the course of the game. The damage scales with your HP, which then also scales the HP it grants you permanently. With Overlord having even more health, now, and your stacks giving you more HP, your HP pool could become something really disgusting.
That said, %HP items are still popular, and they added some more avenues for % physical armor shred. So you would have to be careful.
But if we do the math, 160 stacks gives you 320 HP, tiers give you combined total off 500, he builds around 3800 by default. So you are already at 4620 before we add in items. Add in Overlord (450), Bonesaw (600), Raiment of Renewal (600), Salvation (500), and Fire Blossom (350 and damage aura based on hp), and we are looking at 7000+ already. Add in some pops from Saphirs, and you could probably see 8000-8500 by end game. DIS-gusting. LoL.
I wouldn’t say the “best” jungle atm, at the start he is very slow + weak (imo) which could be countered quickly by for example khai or ramp
Plus, Overlord gives bonus physical power based on HP, Bonesaw does bonus damage based on hp, Salvation gives shield based on hp, and Fire Blossom gives HP damage aura.
They get their health back quicker, 1 invade and sev can’t do a lot to them in the beginning. It takes a bit of time for sev to come online
I'll try it sometime this weekend and see what things look like.
Yeah, Sevarog wants to be farming. In the early game, almost all other junglers can exploit this by being extra pressure in lanes and Sev will have limited response.
And to add to that, he isn’t the best jungler for objectivis. Khai (not sure ramp) could solo for example fang on a low level
BUT, if he's allowed to farm, he becomes a bigger monster than any other jungler.
Yes I had one game where someone else went khai jungler against a sev jungler. So I said to our jgl, maybe invade his blue after you’re done with red side because probaly isn’t strong enough to take you on. And well, I was right…sev died and his blue side was taken by our jungler
But yeah this is true. When you let him farm in either jungle or offlane, he gets a lot stronger. And I think he mainly gets online around the 80-120 stacks
I should have clarified, magical bruiser. I just don't like building physical damage on sev, but that build does sound inticing.
I personally tried the 2 magical atk speed items on sev. He’s dealing really decent dmg but it’s so expensive to build first and your playing behind trying to get tankiness online
But they were fun and you dominate with it
The one that causes bonus dmg based on magical power was better than the stacking debuff item , but they both felt worse than world breaker in terms of sustaining team fights
Sev is definitely better as full tank even when your snowballing
Yea. Maybe when more items come we can see some cool new dynamic interactions 😎
An hp item that decreases haste would be fun
That'd be like...only good in anti-mage match. Lol. Or something.
Just more unique proc's that aren't too bloated.
weird question, but does the mutilator HP steal count as bonus health for proccing bonusHP items?
because in the lategame that could make it into a sneaky anti-tank tank item for teamfights — stealing 5% off 2 or 3 players could be 3-500hp when everyone is approaching full build, which is really not that bad
obvs muti is mostly just the Dedicated Crunch Item most of the time but with how tanky you can make tanks in this patch, i wonder if it doesn't have a slightly broader niche than that now
It does. That is its primary use for sev. Really good for lane, teamfights, and against tanks. There are just usually better options
Hybrid-Bruiser and Tank Sev are the only builds that feel good enough to work at the moment.
Why is this a reply?
I know Sev is fun in jungle again but I still like him in solo lane. Any build preferences for him in solo since 7.2?
check pinned
Another point to keep in mind. Omeda has a habit of making multiple passive that operate similar, just on the opposite side of the fence. For instance, we have Perforator which is basically physical damage Dream Binder. Mesmer and Spellshield are basically the same. The reason they do this is because there is usually not a reason to overlap them.
Well now we have World Break and Overlord. Both give you power based on your Bonus HP. HOWEVER, this presents an interesting opportunity for Sevarog. Both have good stats (although no armor), and Sevarog can use them BOTH! Siphon scales on both. Add this to something like Fire Blossom, and your scaling a lot of damage potential while still staying true to the core of Sevarog being tanky and resilient. Outside of World Breaker and Overlord, though, you REALLY need to stack some big armor. Because 2 items without armor is going to leave him squishier than normal, even with the new passive armor he builds.
I would recommend something like this:
Start Barbaric Cleaver or Brimstone
Pick up the other.
Finish one, then the other.
3rd item, Tainted Guard
4th Item, World Breaker
5th item, Flex. You probably need magic armor at this point, so likely Crystalline Cuirass.
Optimal? Eh, probably not. But it will definitely work.
And you make use of a lot of Sevarog's staples.
All of these items builds 300+ HP, so you still have a lot of HP. You have 2 items builds physical armor, so your Tainted Guard Echidna dealing average damage. And then end with a big Armor item like Cuirass. (Can swap positions of Cuirass with something else if you have a more immediate need for magic armor).
Or, you know, double Tainted.
Has ANYONE taken the time to determine the average armor that you need to be equal to the 35 Magic armor+12% mitigation? Like, what does the 12% damage reduction replace, exactly? We should finally try to figure out when you should go Bastion Vs other options.
Well as a starting point, 1 armor = 1% more effective hp against that damage type. The 12% damage reduction equals a 1.13636363... to effective hp. So then it's a matter of solving a system of equations, which I don't feel like doing
you either go one or the other, you dont build both fire blossom and overlord
Guess I could always create a knapsack problem algorithm of some kind to find the highest effective health build for sev for both magical and physical damage
wasting so much time going 2 components over just finishing an item
its pretty hard to determine what that 12% will do
but id say you would go it when they have a lot of burst mages
belica count etc.
...most Fire Blossoms start go 2 components. Like...how else would you do it? Unless you are starting Brimstone and then saving up for an entire item? Like, I don't understand this.
Right. But in the process of build Overlord, you would build Cleaver.
like 1300 gold
And in the process of building Fire Blossom, you would build Brimstone.
?
Like...that's just how it works.
im confused
xD !
I mean, health/damage=number of abilities or autos to kill you. Bastion in the mix changes it to health/(1-0.12)damage, which, after reducing, is how I got the 1.1363636... multiplier to effective hp
nvm you are the one thats confused not me
🙂
No. He's not. You are.
im not at all
No. Because I know exactly what I said.
In the above example, it would play out like this:
Start health bead. Clear clear clear. Go back, buy Brimstone.
Go back out. Clear clear clear. Go back. PROBABLY didn't stay out for 1300 Gold, so you buy Tier 1 Daggers (Short Swords?) of either 350-700 golds.
Go back out. Clear clear clear. Go back. Have enough for Cleaver. Buy Cleaver.
AT THIS POINT, you choose which one you want to finish first. MOST people opt to finish Fire Blossom second after a Brimstone start, so you would finish Overlord. So, you built TWO tier 2 items LIKE YOU ALWAYS DO WHEN YOU START BRIMSTONE BUT DON'T FINISH FIRE BLOSSOM FIRST. Then , after Overlord, you finish Fire Blossom.
I KNOW, HOLY SHIT, BRAND NEW TECH, NEVER ENCOUNTERED THIS BEFORE!
yes, and im saying that building both cleaver and brimstone slows you down
way too hard
and you should either build 1 or the other
and not both
And you are welcome to that opinion.
In the previous days of Overlord, I would agree.
But after it's new Passive, Overlord gives you WAY MORE than it used to.
you slow down your build by around 1300
Like, the buff it got is MONSTROUS!
You aren't build a second clear item.
It helps to clear. But that isn't why you are building it in this instance.
i mean it kinda is
You are building it for a boat load of extra power.
Because that's what it gives you.
A SHITLOAD of extra power.
brim + cleaver = fast clear !
That is a side effect, yes.
but you are just wasting 1300 gold
when you could have just put it towards fire blossom
SO THEN FINISH FIRE BLOSSOM!
But Fire Blossom doesn't give you 75 power.
Overlord does.
Oh my gods. I fucking can't.
yes i do finish fire blossom !
me not dumb and build 2 components and slow my build down !!!!!!! !!!
🙂
So then finish Fire BLossom AND THEN build Overlord. Whatever.
MOST PEOPLE build Brimstone, and then go into a second item.
WHATEVER THAT SECOND ITEM IS WILL HAVE TO BUILD COMPONENTS.
AT WHICH POINT, YOU HAVE BUILT TWO COMPONENTS.
THEN WHY THE FUCK ARE YOU ARGUING NOT TO BUILD TWO COMPONENTS?!
...it's literally the meta.
yes?
no?
On tanks. and mages, for that matter. Even some supports.
Anyone that starts Hallowed Braid, or Alchemical Rod, or Brimstone. Which is a large amount of the population across all play levels.
i used to do that
You will build a T2 component, and then build OTHER T2 components into another item.
And then come back to the first one.
but i feel like you just go straight into 1 item !
Right, but it doesn't slow anything down on specific items.
Because the T2 gives you the benefit.
Alchemical Rod, for isntance, gives you the bonus power for mana, now.
Hallowed Braid gives you the elegy stacks.
Brimstone gives you the damage aura.
Like, that's the point. The T2 is a faster spike than rushing the T3.
So you build the QUICK SPIKE, and then you get anopther item to get another spike, and then you get the minor spike from the previous T3.
not really a spike
just a way of helping you sustain better in lane
with braid/rod
full azure does yes
No. Alchemical Rod does.
Azure has nothing to do with it.
Alchemical rod gives you the bonus power once you stack.
I think what zigg is trying to say is: if you start with brimstone as first, you usually go (on offlane) to tainted guard or void helm (now other one) to counter the enemy hero. So you first build 1 component (brimstone) and then you build other component from those cards. But with jungle you go second for overlord for the extra power
Not Azure.
Tbh it’s not difficult Mathematica to understand his view
But you're also wrong in some of your points. That's the problem.
no 🙂
And to add btw, some cards don’t necessarily need the full passive to work in het beginning
Whatever. LoL.
LoL
So in this case, brimstone does almost the same thing as fireblossom finished
Overlord on the other hand gives an extra passive power spike
When finished
cool!
But tbh @forest hare I haven’t thought about brim + cleaver either to start
Could try it out once to see how it is, but is fireblossom still worth it?
I am not saying it's a great idea. If you only want to use OVerlord, then go for it. I mentioned Fire Blossom, because a lot of people want to use it.
yes fireblossom still good!
The point I was making was about doubling up on OVerlord and World Breaker.
especially if you go worldbreaker or have saphirs
What about bonesaw on sev?
But with Sevarog, Fire Blossom is still good because it helps his initially slow clear, and you have the root to proc the extra damage.
I wouldn't go Bonesaw. Bonesaw helps with autos, and Sev isn't much for autos. Although you will stack the extra damage as you scale, there's just better ways to do it.
Although, if you go full Bruiser Sev, I could see it having a use.
But really only in that scenario, where you are stacking HP as hard as possible. In which case, that +600 is juicy.
Just had a sev offlane go full tank and as 4th item go bonesaw, was curious what you thought
That's weird.
Well I prefer overlord over fireblossom in jungle tbh
As I stated before, in my hands I find it better to clear properly with getting the maximum stacks
yea just preference i guess 🙂
Used brimstone twice and absolutely hated it early because the Q dmG wasn’t sometimes high enough, but the stacking kept going from brim
i mean once you get the clear down for sev with blossom its pretty easy
just sometimes have to think about your q cd/dmg
The clear speed is about the same between Cleaver/Brimstone and Overlord/Fire Blossom in my experience. Overlord does give you more control. The trade off is that the bonus p[ower it gives you only applies to Siphon. However, the power it gives you scales Siphon harder than magic power. So World Breaker for instance.
So both give Q more power? Over + world
And both give of course lots more health
Conservatively speaking, can probably get an extra 200 or so damage on Siphon with both of them equipped.
Woudn’t they scale too with flux?
ye
Meaning the extra damage??
Yes
Flux just makes everyone in your vicinity take +15% magic damage. So, TECHNICALLY yes.
Look at Pinzo latest video
He is using fireblossom overlord and world breaker
With orb he does 820 on Q
As much as I enjoy Pinzo, you shouldn't look to his videos for expert knowledge. :p He's in the mud with the rest of us.
But I will check it out. For better examples of newer Sev tech, JoeYoursTruly, Soulreaper, and Krashy all have videos out. Although admittely, only Soulreaper uses Sev regularly. Krashy and Joe both comment on the fact that they aren't frequent Sev players. Krashy will put more time on him, though, I'm sure because Sevarog is likely going to be heavy in the jungle meta soon. If he isn't already. I haven't seen any high level or tournament streams from this weekend.
hes basically perma banned
i mean that game was just a team diff
with all of them being super far ahead
dont really think krashy is that good of player imo
He ahs a 65% winrate and is in diamond on Omeda. Puts him above 98ish% of the player base, and one of the most active jungle content creators. Especially on Youtube. It's one of the best sources of information we have for jungle stuff.
I am just going to respond to a few things farther back in the thread.
First of all, the 12% damage mitigation is anywhere from a little over 17 magic armor and 20 physical to realistically about 45 extra armor. Assuming that you won't really have more than 200 armor. Which of course is possible.
Also, I agree that it is not only viable but in some cases meta to build components of different items. Sometimes I build brim but don't need the extra stats from fireblossom so I build void helm for example. This is a prevalent thing in league too especially among tanks.
only time i really see it in league is for thornmail component
or executioners
but leagues reflect item component is way better than preds
may i introduce you to the ornn bible?
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baus builds like this fairly often too although not to this extent
plenty of high level league players build plenty components before finishing them
i think ornn is a little bit of an outlier
just because he can get items without actually needing to recall
i sometimes see bamis
I thought you build brim them go for 2nd item fully then finish blossom
people ussually go that route yeah
To be honest, If had games (And i know it is not an ideal strategy) were I had 3 different components + their passives of 3 different cards, which I finished later
I have been building Double Tainted with Fireblossom has allowed me to just say fuck you to anyone who comes after me
Right. But at this point, I'm pretty sure Fire Blossom, Tainted Gaurd, Crystalline Cuirass will give you more mitigation. It builds double the magic armor by default, and then passively builds another 30, plus speed boost. Crystalline is amazing, and I think honestly replaces Tainted Bastion.
Yeah but having the 12% just feels better it cant be penetrated and is universal
Never felt like mobility was an issue on Sev
To each their own.
I want way more mobility on Sev. Like, why can't I dash up?
I'm a ghost.
I think all of the dashes should be able to go at an angle.
but different discussion.
that and it is always funny to see the frustration in someone's eye when they finally drop me to 40% only for Salvation to proc
He is a very heavy Ghost
that mallet is weighing him down
the mitigation late game is not only better than cuirass but way more of it too. It also gets out preformed early game if they are building pen. But as an early, specifically anti-magic damage buy, cuirass is better. Cuirass is also better into % hp damage.
True. I didn't consider the Counter Option to Penetration. Pen builds seem to be stronger now. So good point.
just tried (offlane) sev cleaver (overlord) into fire blossom, and tbh I dont like. Yes you could clear much faster, but sometimes its too fast for me to stack
I always Recommend Overlord as the 4th or 5th item but I usually pass on it and go Salvation
Yeah, I wouldn't recommend something like that for offlane.
So, I tried the "Overlord/World Breaker" build last night.
You definitely feel your Siphon come online after putting the second one on. You get in on an ADC and it's GGnoRE.
However, you definitely feel that missing armor item. I'm not sure I'll the build much more unless we have another tank. I think it could have a place in comps where you are not the sole frontliner, but as the only tank, you need to be stacking armor. Especially against the new Pen builds.
I did, actually
re: the final point about mitigation and armour
it's a pretty straightforward calculation you can plot in desmos
the amount of armour value which you get from 12% mitigation depends on how much armour you already have, so coming up with an "average" is pretty unhelpful because it doesn't meaningfully reflect what you're getting from it
check this message
the Tainted Bastion Colossus effect scales through a match from being about +20/+20 armour if it's your first item, to about +40/+40 if you're approaching max build
@forest hare so there you go
...
your all good
Okie doke. Good analysis. I think it still comes down to why you are building it, then. If the enemy team is not really building Pen, I think straight armor will give you more value. If you are up against a lot of Pen, Double Tainted seems better.
??
4th or 5th item tainted bastion gives you so much value, way more than any other item, if your goal is to be as tanky as possible there really isn't a better option. What item gives you 115+ armor (80 of which is unpennable) and 350 health with a solid passive?
I'll be honest, I never considered that late. I can see that working well. Are you using other magic armor items in these scenarios? Or is this your only magic armor item?
Full physical and magical armor build to bump up the numbers honestly. You hit 40 extra effective armor (of either types) at just above 190 armor of that type.
Let's say you rush tainted bastion and get it at level 8. Here it grants you just north of 21 extra physical armor and around 23 extra magical armor. Stats wise that is 350 hp + 58 magic armor + 21 physical armor from one item. Tainted bastion only gets better the more stats you build (health or armor) and never falls off. If being tanky is what you want nothing comes close, even early game. Of course generally, cuirass will still be better if against all magic or something.
Dude I am convinced at this point Double Tainted is the way to go for tank builds, like I feel like a Fringe Walker with it on.
that 12% made such a massive difference in that match the second I got Bastion online they could do nothing against me
only 1 person had anti heal and that just wasnt enough
Fun match though was even for a good chunk of it, but you really started to see it change course once me and the enemy riktor started to diverge in build.
On the other side of the fence, I was just in a game where there were 2 magic users, but they were bodied most of the game. So building magic armor even later wasn't really a priority. So I ended up with Fire Blossom, Tainted Guard, Frost Guard because Crunch and Feng Mao kept ganking me in Offlane. I was able to handle th Crunch by the 15 minute mark, and both of them around 20. Hit 160 around 22 minutes. At this point, I decided to put Tainted Bastion on, anyway, because Belica and Gadget were double teaming me and becoming kind of an issue, so then I decided to go Bastion. But game ended shortly after that, anyway.
So appreciate the number breakdowns and everything. I will take them to heart going forward.
Even though we have little idea how Grey's kit is going to be handled...I cannot wait to stomp that guy...twice.
More Greystone means less Grux matchups.
Skarlet's happy.
Though laning against Grey is probably more boring than laning against grux.
Thrice. Fenix exists.
I'm hyped for Greystone.
I doubt much will be different. However, he will have a new E, so that's cool. Excited to see what that might be.
I hope it's like an immolate ability AOE damage based off of health Regen would fit in with the whole Phoenix thing that he has going on.
Should be a way to explode yourself, like techies in Dota 2, thereby letting you manually activate your ult and Fenix 
Since it is replacing a defensive ability, I think it will be another defensive ability. Thorns or shield or something. I am wondering what version of his E they are going to use. His original E was just stat increases. Later, they introduce the block that happened every few seconds.
I'M HOPING they sort of do both. They could move the stat boost E to his passive, where he just builds extra health and armor, and then his active could be an actual block. Sort of like what Steel used to have, or maybe like Terra's.
But only a few more days to start learning some details!
So I just had a game where I went straight Bruiser. Saphir's Mantle, Overlord, Bonesaw, Raiment of Renewal, World Breaker, and was going to finish with Salvation (game ended).
Thoughts on this:
- Your basics hit way harder than anyone expects since you have scaling Physical Power with every item. I was up to, like, 250 physical power at the end.
**The Problem -**Sev's basics scale at 60%. This is sort of offset with the Bonesaw attk speed buff, the Overlord cleave, and the extra damage from Bonesaw every...3rd hit? That 3rd hit, btw, is doing somewhere north of 300-400 damage. - Siphon scales super hard and will be doing 300-500 damage depending on who you are hitting with it on a cooldown that rivals Shinbi. The healing from it, alone, is noticeable, and you will rip apart most squishy people.
The Problem- This gets noticed fast and you get blocked. More on this below. However, since you have NO ARMOR, your HP disappears fast. - I ended the game with about 6500 HP. You are big, intimidating, and absorb a lot of damage numbers.
The Problem - The numbers you absorb are not mitigated in almost anyway. Sure, you have your passive armor, but so does everyone else. So when you get focused (and you will, part of your job), you feel it much faster. Not nearly as durable. On top of that, HP shred will ruin your day. For instance I had a Sky Splitter Khaimera on the enemy team. Now I could 1v1 him with little issue, but he was a menace to me in team fights because I was trying to focus Revenant and Morigesh.
So, while it was fun and the damage was definitely a new experience, it is no where near as effective as Tank Sevarog. Honestly, my damage numbers ended about the same as I do with Tank Sevarog (which is probably a different issue). But don't understimate the damage and impact you are having from our passive sources. Fire Blossom, Tainted Guard, Razorback, things like that. It adds up quick.
TL;DR - Bruiser Sev still fun, but not super effective.
Full mage sev = fun!
I imagine you will run into issues similar to above. No way you survive most engagements, but the damage you do as the fight engages will be monstrous. Although my damage is probably higher with this bruiser build build. Physical power scales Siphon harder. Though, mage items have way higher power numbers.
Probably doesn't do more dmg
Full combo 1 shot !
Against a team that is behind? Yeah, probably. I mean Pinzo had that Double Overlord/World Breaker build doing 800 damage on Siphon because he scaled so quick. My Siphon will do more damage than your mage build, but your Colossal Blow will hit like a truck. It's base damage is already huge, and then the scaling is 60%. Which isn't huge, but the power numbers on Mage items are bonkers high. Subjugate will still do meh damage, because it's scaling is so low.
Consider 3 ish mage items will probably equal (conservatively speaking) 250ish power? Call it 300 if you have World Breaker. That's another 180 damage, which puts it at 1000+ before armor. Yikes on bikes, thas a big hammah!
Guess it was not meant to be @bitter ruin 😄
Yes a shame
Unless...you are now on the enemy team!
are you second pick below a Gideon?
Because I see a Sev LoL
2nd spot?
Lol
LoL
I am going sto sleep that was going to be a bad match anyways that guy is notorious for being meh
Pfft. My win rate is 50.7. I'm about as meh as you get. Literally a coin toss to match with me 😄
Hey, I got rage gamer now LoL
Mine ain't any better I was talking about Rage_Gamer_23 I have been a lot of matches with him and I don't think I have won one yet
Good Luck
Well I've got him now.
RIP
hahaha. We will see how it goes.
Hopefully he doesn't get eaten
ANOTHER BROKEN LOBBY!
I think it's just not in the cards tonight. Might be an XCOM klind of night.
Yeah 48
My wife messed up my favorite role and account stats.
Hero statistics sorted by match:
373
151
103
77
54
3.05
2.86
2.06
1.89
2.27
55%
50%
42%
56%
52%
Yeah I fucked up my own stat by playing like a moron
I've never played Dekker ever. 😄
Wow Dekker for her is What Khaimera was for me
She has since moved on to Belica.
Too bad he doesn't make a good tank only a blender
LoL. I still love playing Tank Khaimera. But I suspect that goes away when Greystone arrives.
Greystone even more fun to all in with.
Yep
48% 
Can't wait for 1000 HP stack on Grey since he can more than likely survive long enough to proc it twice
LoL yup
@sharp nacelle Comes with the territory of doing stupid shit honestly surprised my numbers aren't worse
Right? It's early access and no ranked. Get out there and try shit!
I miss mage sevarog
It was so horribly broken
20s Ult that did 800~ damage
And a 1 sec siphon that did 600~ damage
Anyways g2g
Imma sleep
Do I smell a damage build? 👀
Bruiser build. Build straight HP, then allowing HP to scale power.
Console release needs to hurry up lol
You can apparently wish list it on Playstation now
I honestly don't know that console release for Early Access would be good. Console gamers are entitled, and this game is about as bare bones as you can get. There's NOTHING here to actually incentivize you to play. So the player base would spike for maybe a month, and then would disappear. It needs to be F2P to get an actual player base, but it's no where near ready.
tbf all gamers are entitled. Look at #1042131903110717470
Yea but idk if wishlisting even does anything
Special that is
I think the fact you can now wish list it is a telling sign its coming.
I could be wrong but I dont think they announced that anywhere in this discord. I found it mentioned by ACE at the end of his KIRA vid
I read it somewhere, so they did mention it. I bet if you scroll back through the announcements channel, you would find it.
But I can't remember where. And I can't find it, because everytime I go to the announcements channel I get distracted by the hype train that is bording. BECAUSE GREYSTONE IS COMING BOISSSSSS!
I hope he releases like Early Access Launch Day Grux 😄
You haven't heard whining, yet...
Or even better, Early Access Launch Day Crunch. 
the 3 lives is already gonna be annoying
Basically Sev without the stacks
In be4 he has 2 revives 👀
At least there will be a use for Fenix. I honestly haven't used fighter crest in so long because the tank ones are so good.
So I use Titan crest on Khaimera, Grux, and Crunch.
Yes please what wu2king asked for. Or a replay of a match would be so helpful
With The Most Recent Buffs to Sevarog's Ability to Stack His Passive in the Jungle He Has Become an Absolute Demon Maxing 300 Stacks Easily At 300 And Hitting 7200 Health Points.
My Build - Saphir Mantle, Fire Blossum, Dynamo, Flux Matrix, Warden's Faith, Unbroken Will
Socials
Twitter - https://twitter.com/soul_re4p3r
Twitch - https://www.twi...
Not even close to a broken build
That build definitely works but I think it is far from min-maxxed, which isn't really a problem because of how elo is and how overtuned sev is.
Pretty standard build, maybe minus the Flux Matrix. But what was asked was footage for stacking. This is the only video currently available that stacks this quickly.
Just tried Mutilator again. Probably should have paired it with Void Helm. The clear speed is SLIGHTLY slower, but you have far more control, and your early sustain is MUCH higher. I still think I prefer Overlord, but it was a good option. The sustain, plus the large amount of Ability Haste, means you have Siphon up more often and you don't have the constant DoTs taking your stacks. Although you negate that a bit if you go Tainted Guard, which you probably do. Just goes to show our big ghosty boi still versatile.
Yes. First item.
ad sev bad !
I love breaking stigma's that aren't real 🙂
unless you are specifically trying to be burst-y, ad on sev is better a far majority of the time.
I feel like Soul could just literally throw on 5 items and make it work
At this point lol
Greystone ez mode sev?
There's a lot of calls for Sev nerfs. My sincerest hope (thati know won't happen) is that they nerf by moving some of his base scaling into his stacking. Raises the skill floor but keeps him strong if you are properly stacking. With the new numbers, I think it would be a good choice.
They already did that!
I'm aware. But people are still saying he is too strong.
he is
theres a reason hes either perma banned or perma 1st pick in comp
especially now so, with the abilty to flex pick him
welcome back to "all hero stats in predecessor are basically the same"
Dude, I love my spooky boi...but Greystones abilities look so fun. 2 new abilities basically. Almost a whole new character.
His new ult is way more interesting. Really excited to try it.
I can't remember
Was he an assassin in paragon
Cause it looks like that is what they are trying to do here
When he released in Legacy, he was an ADC
But they rebranded him to a fighter.
He was technically the first melee ADC, but he was underpowered garbage when he released.
They rebalanced him as a fighter and the rest is history 🤣
Nah, this reads very bruiser to me.
Bruiser tank. I love it.
Although his scaling are quite high.
I might have my official second character
Exactly, and they are bonus ad too
Makes it feel like an assassin
Perforator is going to be straight cancer on him.
You could build him like an assassin. Time to start a Greystone mega thread!
His damage will get nerfed in 1-2 patches for sure.
Hopefully not, building him assassin seems fun
No reason Make Way needs 100% scaling. Especially when it came last for 7 seconds. Can you imagine being slowed for 7 seconds because perforator? LoL. Add in Bonesaw and his new E. It's basically the slow aura from Tainted Totem.
Him as a heavy ad bruiser is probably his intended playstyle because of his absurd scalings and sustained damage. He is gonna be really annoying in offlane because he seems really stat check-y and as you mentioned his item synergy
Yep. I'm honestly so hyped for him. This kit looks so fun.
Not much.
And early game CDs basically the same. Which is where it's really important.
So it's not throwing off our stacking that much.
The fact that we could get it on a 2 second CD was kinda bonkers.
I haven't played in a while. Have to setup my pc again since the move
Hardly a nerf for laning, might see some clear speed changes in jg though. The ad changes hurt though but it still isn't that bad
Need to practice atacking
Yeah, that caught me way more off guard, but they did it because Siphon scales on AD really well.
@forest hare with his physical power nerf, do you think going with overlord will be changed to fireblossom?
I don't think it changes the Overlord strategy or changes it's viability. Just means it won't be as crazy. I forget, did they nerf his scaling or just the initial physical power?
Scaling -1 per level from before
So we lose 18 power. Which is...15 damage? Depending on round, could be 14.
So yeah. It will make us slower out of the gate, but still scale basically the same. So I don't think it changes out items really. Maybe more ability haste if you want to make up that lost cool down.
You know what has a lot of ability haste?
Mutilator. 😏
Soul would upload a dekker mid video and it'll be titled "How to abuse Gideon with Supports"
Muti only has 15 Haste now no?
like if you want haste you can get a crap ton of it with just world breaker and Lifebinder
Saphyr mantle pretty much massively boost the amount of haste you get
also pretty sure magic lifesteal work on item effects
Yeap it actually does kinda stupid if you ask me
OK after some further testing Lifebinder and World breaker is really fucking busted on tank Sev
350 magical power
5000 HP
and a shit ton of armor
He is he should not be boxing people like he is level 1 in lane. He should be a late game hero where the stacks pay off not be strong at every stage of a match.
Until they allow stats across heroes to actually be different, it's going to be this way. They need to move more of his scaling to his stacks.
@unique sluice good fight
basically like all his scaling
ya
but it's also easy to bully Sev out of Lane with most heroes.
thats cap
The reduction to his heal, plus the upcoming increase to his SiphonCD, should be a good change. But the scaling is an issue.
His scaling should be more behind his stacks.
Like, in Paragon, the scaling on his Siphon was, like, 20%.
But it gave 1 damage per stack.
and it was magic only.
I look at sev as like a safer nasus. he needs to be weak early and be a boss lategame if you let him stack for free.
I would be totally okay with them doing that. I think the 40-80-120-160 numbers are acutally really good numbers for him right now.
the issue is his skill floor is too low. Moving his scaling to his stacks would be a big win for a lot of Sev players, myself included. I want to see if I can still rock people in the face if he's Paragon weak in the early game.
" skill floor is too low" im used to sev in fault and it was one of the hardest heroes to play well but those that practiced could rek with him. thats how I want sev to be.
and thats the thing if his skill requirement is to low with the highly survivable kit he has hes going to be broken.
eh, I tried him in fault. It felt like manuevering a lego. So stiff. I think Fault handed out some rose colored glasses towards the end of their cycle. But I would like to see Sevarog become more difficult to play, the way the did with Greystone by changing his ultimate.
Liked him a lot in fault !
His mechanics were good, but the game itself felt bad. And balance in Fault was never as good as what we are seeing in Pred now. They never quite got the game to a state that it felt good to play. At least to me. One of the reasons I have stayed away from Overprime. Admittedly it's been a long time since I played, but last time I did, it was giga jank. It's one of the reasons we have paid EA. Ace has said these are the exact things he wants to avoid. And I can confirm that it's a real concern. I hear Overprime plays better now, but I still won't go back to it. Left too much of a bad taste in my mouth. I've had similar things happen in other game, even ones I paid for.
(Looking at you, Diablo 3...)
This is my new favorite Sev Build
13k healed 121k mitigated 65k damage dealt
Sevarog everyone perfectly balanced
Wow I healed that much even when they anti healed the fuck out of me
I've been having alot of rough matches lately. My Sev Winrate plummeted from a 55 to a 49 in my last 3 Sev matches alone. ALL surrenders. With 5 on my last 6 Sev matches all positive. Even my last match I had 20KDA.
But the matchmaking has been shit.
And though I get paired with higher end players lately, there are often 3 or more that are hundreds of Elo below us, and it doesn't help that I'm doing more tower damage than my 2000+mmr superiors consistently. Or our carry is a wood tier and theirs is gold or better.
Some things can't be helped.
I imagine my one other random decent Solo Q'r is about as frustrated as I am.
But it would help if they also did more than a single tower's HP of objective dmg.
Player by this name couldn't be found. Consider using their UUID instead for an exact match.
That being said, on a more positive note. I've climbed back up to around Platinum, like the good ol' days.
And something about out Sev'ing other Sev's gives me feelings of power.
At the same time,
Playing against good Sev's is thrilling.
I honestly think Greystone counters Grux more than anyone.
Question, do ya'll think Crunch hard counters Jungle Sev? Cuz I certainly do.
He does unless you build Sev For sustain and Damage ie Lifebinder World Breaker I have been able to just out heal and out damage a crunch
I hate mirror matches. There's more that goes into winning than just being the better Sev, and once one gets a lead, it's super hard to get back.
As for the build, I worry about 2 items without armor in the current meta. Though I've started to drift back to straight tank builds. That said, with the Siphon changes coming, we need a way to reliably clear jungle if we go jungle. Best ways I've found are Overlord or Fire Blossom. Of these, I think Overlord is more fun, but I think Fire Blossom is more optimal.
If I'm going to use 2 damage items, I'm likely going to double up on Overlord and World Breaker. I'll try Life Binder again, though . @bitter ruin is this build for jungle or offlane? Or both?
Jungle
Offlane too if you can stay inside minion pool as you heal from all Fireblossom Tainted damage sources
Yea, I wouldn't go for mirror's ever.
But when I'm in lane, 2 tiers ahead of their Jungle Sev is a bit of a flex.
It feels unfair. Because he's probably losing time and stacks because of bad decisions by laner's. Lol
okish build 🙂
now that you mention it i think so
350 Magic Isn't enough? Damn
need more !
Troll builds are fun. I did full HP build that was silly.
🤨
OK so Fireblossom into Bastion then Lifebinder is significantly better than Fireblossom to Guard Lifebinder
cause holy hell that 40 Magic Armor and 6% is massive.
Guard gives you the damage, though. So it depends what you are going for.
Depends on your position, too. Because Tainted Guard is a big counter to some of the offlane matchups. Grux and Crunch, for instance, since they have built in healing.
If you find you don't need the physical armor and basic attack counter, though, the double tainted coule use Tainted Totem. Gain a slow aura and more ability haste. Also both kinds of armor, though in smaller amounts. Benefit though that you ACTUALLY have 12% all the time. At least while anyone is around you. And Boost allied healing and shielding, so have that synergy going depending on the rest of the team. If you have a Muriel or Narbash or Phase for support, or are flanked by someone like Grux or Khaimera, they are going to appreciate you a lot.
Yes but Bastion give me the survivability and magic armor
I can wait for damage by 4th item
although I have been forsaking it for Flux matrix if nobody bothers to build anti heal to stop me
30% extra magic damage is pretty stupid
where is 30% coming from?
Soo I tried the build above. I can feel the difference in damage, but we steamrolled the enemy team so didn't have much chance to try it out in team fight scenarios.
I'm not convinced, but I can chalk it up to a difference in playstyle. I still think if I want damage I will go double HP boost items (Overlord/World Breaker). But again, I didn't get to test the extra sustain of lifesteal vs more armor. I did notice the lack of armor in the mid game, they just didn't manage to kill me.
15% from World Breaker 15% from Flux Matrix
ah. Following now. I often forget about that aspect of World Breaker. I am honestly not a huge fan of Flux Matrix, but I don't usually focus on my damage. And when I do, I need bigger armor items than Flux. But I do think Flux has a place in a team comp if you have primarily magic damage. I think it's a good option for a magic frontline (Sev, Steel, Riktor) to build it if there is sufficient follow up.
Honestly, I feel like I haven't needed to lopside BOTH types of Armour in any given match. One of one type, 2 of the other( often 2 magi armor's- which works out most the time most team comps mind you the 3+ physical /auto attacker heavy comps)
Since you end up having about even armor types anyways.
I'm not certain why the physical armor growth is naturally higher than magic armor growths per level- but it is. Probably because basic attacks exist and scale for absolutely free. No mana costs.
Even so- I've been doing perfectly fine with just Tainted Guard lately. They also buffed armor values of base stats on items, so there IS that as well.
Seriously most my games are:
WB, into either tainted guard or Void helm, then into the OTHER for item 3, then bastion, then Raiment.
I've yet to regret it. If I'm struggling with a fed carry, I'll take Warden's Faith instead.
Seriously though- I feel like I've gone uncontested (at least in lane) with this build path.
I sound squishy right?
Wrong.
I'm dangerous, and still hard to kill. (I think it's honestlybetween void's healing and tainted mitigation from double tainted)
Idk. Something changed. I used to NOT be able to get away with this, but I still am able to eat carries and certainly squishy makes on my own or with another.
I used to get punished by 2 or 3, now it seems I need more than 3 to stop me.
All buffs considered...
Saphyr's Mantle | Fireblossom > Lifebinder > Void Helm > World Breaker > Flux Matrix, and this is now my completed build Lich King Sevarog
So much healing that I can go from 40% to 100% in about 5s
while still having the tankiness to back it up
and the damage to deliver
ill try it 🙂
feel like raiment would be good for this lifebinder void build
but prob not enough room for it
the reason why I say this is because if you go Flux and World Breaker you gain significantly more damage that also equates to a lot of healing not to mention a colosal amount of Haste
Raiment as a regen option is actually pretty weak right now
thats why you combo it with void
I would lose Flux Matrix. If you're looking for bigger damage, Overlord would give you more because of the sudden spike in power. But I would opt that you need some form of Tainted on the build.
Especially with the prevalence of the healing builds on bruisers.
I actually think you will get more damage out of Tainted Guard than you will Flux Matrix.
Or Dynamo.
In fact, Dynamo gives you the same but for everyone, not just magic users.
Yeah, with all the extra pen available now, I still don't think this healing and Flux is the way to go. Just tried it. Definitely noticed the lack of armor and the healing didn't make a difference. Only started surviving once I sold the extra damage and put on more armor.
The mage and ADC tore me apart.
Yea you can't really do both. You either go for dmg, or go for sustain/tankiness.
Raiment almost has to go with Void helm to be justified within itself(Raiment).
And Flux matrix is better with like a Fireblossom WB starter build.
I'm one of those wretched FireBlossom avoider's- because the build I use is much more suited to me as a player.
And early surrenders I still see 10-12k healing. Full or late games I see more 20-30k(even without Narbash Heals)
I just been making better decisions. Pretty much only use WB as a farming mechanic.
Imagine if WB had CD instead of Tenacity.
It would be difficult for Tainted's and such to contend with in terms of build path.
If I want my auto's to hit harder, I'll go with Oathkeeper, and keep the scaling for my other 2 damaging abilities. And siphon is honestly frequent enough in tangent with roots to give burst(no idea if they fixed the fact it has both scaling as an item as well)
But I may try overlord. I feel like it's passable but not optimal for Sev. Compared to say...a Kaih, or even Rampage. Who both get attackspeed in some form.
Sev focuses around his abilities,
So that's where imma be.
I think I just refuse to use Sev as an Aura-bot lmao.
Lower my skill ceiling potential on the best hero. 🥱
Ad sev = bad !
I think you are mixing up overlord with bonesaw. Bonesaw give attack speed, overlord gives a bunch of ad (that then scales with his q). Also, I don't think just tank builds are the sustain builds. Sev inherently sustains a ton whether going tank or damage.
We get it. You keep saying it. But you haven't actually proven it, and it's being seen a lot more with Overlord mechanics. You exist on this thread almost entirely to neysay or troll. We get it. You're edgy. But you also contribute next to nothing. So either actually contribute or piss off.
Not at all. I think overlord benefits basic attacks, which many other junglers have something integral within their kits to benefit auto's and scaling via attacks peed. Sev has poor auto scaling, and nothing within his kit promotes auto's.
Which is mostly why I say it's passable(simply bc of his passive synergy with overlord), but not AS optimal on Sev for the above reasons.
But yes, same reasons I wouldn't suggest bonesaw over WB, for instance.
But again, I cannot speak for others playstyle. I only know what works for me.
Myself in general have strength in ability based hero's. I like making plays and disrupting. Which is why I also enjoy support so much.
woah!
toxic 🤓
my contribution is that ad sev bad !
I out tanked a Nyr Sevarog
I have fulfilled my purpose in life
First mistake that made was trying was copying my build he needed more Health
This is basically it 😄 
Hi
Just wanted to check in. This room hasn't been active for a while lol
It disappeared for me
I tried going overlord and world breaker , with 3 tank items. It wasn’t as fun as I thought it would be. I was tanky , but i wasn’t TANKY.
Yeah, you definitely notice the lack of armor. Also not as good with the physical scaling nerf on Siphon.
I haven't really updated Sev's build because..there haven't really been any significant developments or changes to his kit or major changes to his core items. Everything with Sevarog, currently, is playing the exact same since before Greystone dropped. In my opinion. And it's honestly so boring against Greystone, i'd rather Take literally any of the 3 assassins or Crunch into offlane until the greystone hype in offlane died. I feel like it hasn't lmao.
I'm also climbing again so imma get somped back down soon LMAO.
-But if i see something significant regarding good ol' Sev, I'll have my own input. I'm certain the others will as well. (I still say Oathkeeper can be fun-also STILL proc's both power types)
Ngl, I think I like Zarus as a solid ability based physical Hero in this game next to Kwang for example. He very much reminds me of Achilles, using the old Heartseeker and having power buffs and dashing around. I started a Learning Curve thread over there for the time being. Enjoy fellow offlaners! Maybe someone can make their own and even a jungle build!
GLHF
https://discordapp.com/channels/389767672151146498/1136921217417355314/1136921217417355314
I agree. Sevarog hasn't changed much. I'm still leaning into all tank items. I've even abandoned World Breaker most games and still do plenty of damage. Just focus on stacks and scale.
The biggest change for me has been not using Overlord anymore, since they lowered the physical scaling on Siphon. So I'm usually on something like this:
- Fire Blossom
- Tainted Guard
- Armor item (usually Stonewall or Crystalline)
- Utility item (Void Helm or Galaxy Greaves or Unbroken Will are big for me)
- Capstone (Vanguardian, Tainted Bastion, Frostguard, whatever the match is calling for)
I know everyone recommends it and it's such a staple, but man, I just really struggle with stacking using fireblossom, it feels like my siphons are so much harder to time properly when there's 2 sources of constant chip damage — minions, and fireblossom
It definitely takes adjustments. I don't use it as often in lane. I prefer it for jungle, though.
just takes time eventually youll get the hang of it
and get to stacking 10/min !
Key to stacking in lane is getting multiple stacks at once. Be working on the ranged minions while the melee minions go down, or melee a different melee minions than your wave is focusing.
You can help this by manipulating the wave. Smack the enemy offlane and get the waves all jumbled up when the enemy minions follow you. Now a bunch of things are going down together, expedites by your but , and siphon them right up. Veryverybig stacks.
I will say this. Galaxy Greaves is an amazing item on Sevarog in Jungle. One of the things that makes Rampage, Kallari, Feng Mao, and Greystone work in jungle is there ability to invade easier because of escape potential. The Red 5 camp, one of the most common invade locations, can be jumped out of pretty easily. Sevarog is not able to do this, and his early invades take a little longer. Galaxy Greaves as a 3 item allows him to clear walls and opens up a lot more opportunities for him as a jungler.
When would you use galaxy? Like as first item or more down the road
I'm pretty sure he already said 3rd item
I like it on 3rd or 4th. After Fire Blossom and Tainted Guard, which are always by go-to for Sevarog jungle. Better clear and better utility for handling fights. Tank on the mobility and armor from Galaxy Greaves. Booyah. Mobile fortress.
Then go something BIG for item 4. Stonewall. Crystalline. Warden's Faith. Whatever. By then, it's just about being thicc boi.
So it would only work for jungle tank?
What's that? Galaxy Greaves?
I find it MORE useful on jungle, just because you are moving around more. More likely to be in situations where mobility will help.
But I've built it in offlane. You haven't seen frustration until you have danced around the wall and pillars in offlane several times using blink, Phantom Rush, and Galaxy Greaves jump only for your team to finally arrive and kill your aggressor.
You can taste the salt in the death animation.
How yall doing in the zarus matchup?
I don't think I've had it yet. In theory, we should approach it similar to Grux. He is very aggressive and wants to poke you out. Start with Tainted Guard.
Oh actually, that won't help as much, I don't think... It depends on the wording of Tainted Guard. Does it trigger on physical damage or on basic attacks?
I've been trying to put time in on Zarus, because I think he could become a main for me. I haven't done up against Sevarog, and I haven't put many games in on Sevarog recently.
imo, the matchup is very zarus sided. Zarus' rmb outranges sev's q so he completely pokes out sev and he has really good all in with the q and dash. He also does better in short trades because of his passive. He also does better in long trades because of his passive. If timed well, can negate the knockback of sev's ult. So, as long as you bait out the sev ult, post six, zarus can just all in the sev and kinda insta win.
On top of all this, zarus can itemize a lot of anti tank items.
I have never played against a full scaled sev as zarus but I imagine with good enough itemization, zarus might still win. He just has crazy damage, burst and sustained, even when building bruiser health-damage items. And if you build mutilator on top of all that damage you just shred the sev.
Also, tainted only applies on basic attacks.
Yeah, I agree with all that. He seems like he would be a nightmare for Sevarog.
honestly one of the few matchups (besides the off kira or something) that you cant just afk farm then dash away when they engage
Dam
Imo zarus counters him but a lot of people say it's the other way around.
I actually agree with Mech, I avoid that match-up as Sev. Too much of an early game struggle for me to enjoy. Yea Sev out scales him at some point mid-late.
But it won't matter anyways if that Zarus is pummeling your whole team or if that's already happening without their offlaner.
Rn Zarus is considerably strong, with only Crunch and Grux imo that match-up with him. Maybe Steel.
Everyone else kinda just loses.
Otherwise sev is kinda just doing Sev things. 🥰🙃
I still say our most difficult matchups are Zarus and Crunch. I went against a Crunch last night (admittedly, he was Master level...maybe GM) that showed me his early game damage is still a threat. He got 2 pretty early kills on me. However, I started to adapt and roam Everytime he set up a freeze, because there was no way I could break it. If I tried, he beat the hell out of me, so I started roaming and setting up kills on midlane. We ended up winning and I didn't feed the giga Crunch, so I considered it a good game.
crunch is definitely one of the hardest matchups. Mixed damage, true damage, consistent damage, sustain, gap close, can itemize anti-tank items. I don't think I have ever won against a crunch 1v1 past level 6 without being super far ahead.
Give sev re crunch
Everytime I see a sev yt video they always make stacking look easy. Then I play and get W keyed on lol
People have definitely started to understand and learn how to be aggressive on Sevarog. One of those things of how the meta evolves.
I really need to relearn sev, i have not played since like a month or 2 before season 1 ended, i did play for like a week or 2 in season 2 in the beggining and now im waking up with having to get 13 levels before the season ends, and whenever im getting aggresive as sev in the early game i just get dunked on
Usually im just stuck trying to freeze the wave under the turret but then the opponents just tends to roam and im stuck there cleaning the wave up before i can move, and sev's early game wave clear certainly isnt amazing
I mean, honestly, his gameplay hasn't changed that much.
I think it's just knowing when to take trades and when not to
Honestly, with the emphasis on aggression we have currently, trading with Sevarog is pretty difficult. I don't think you can focus on trades AND stack efficiently. So you have to focusing on one or the other from moment to moment.
The key to efficient trades on Sev is landing Siphon for the healing, AND getting a stack in the process. All the white starting your armor and HP gains.
So, this change to healing is a pretty big siphon nerf, no?
It will impact Sevarog, but not incredibly. Sevarog's healing isn't that high to start with. Not to the levels of Crunch or Countess, who are the ones this change is really targeting.
I don't think the changes to healing affect him. They said the change is specifically for, lifesteal, Magical lifesteal, and omnivamp which sev doesn't use any of them. His q just heals a % of the damage and isn't said to be lifesteal or such
YEs, majority of sev's tankiness comes from pure stats and resistances the lifesteal is just a nice addition
However the lifesteal changes might be much more visible if you are building lifebinder and such on him
That's a valid point. So it is really only a factor if you are building Lifebinder.
Is Seraphussy gonna be annoying?
Yup
Dam
So just played her in offlane my first time. I am not sure she can pressure the Sevarog too quickly, so you should be able to stack pretty well. But she will definitely scale a bit faster than you. but that's sort of her whole thing is to hyper carry. So you might have to get a bit aggressive on her. Try to land Siphon so it hits her and stacks at the same time. The downside is she passively builds some decent magic armor, like the other assassins do.
Hoenstly, for the moment, I think Sevarog is taking a back seat outside of competitive play. He can still work, but he isn't the overpowered menace that he was a few months ago.
Aggression and sustain have become the winning plays in offlane, and he isn't great at either in the early game. So might be time to move him to jungle full time.
That's sad to hear lol
Meh, he still works. You just have to farm safe.
Keep a CLOSE eye on Sevarog jungle with the upcoming Jungle changes. Weaker camps means faster stacks.
looking at the actual numbers the camps just... don't really feel weaker? maybe the additional armour/hp scaling on the burn will carry it through but most of the monsters are gaining hp, not losing it
like e.g. for the brown camp (5), the medium monster loses some armour but otherwise all of them gain hp and hp scaling
just a little bit but like, that's how every change goes
Right, but the burn is going to get a lot stronger quite quick. And they will respawn faster. With armor going downa nd damage going up, clear times will increase. Maybe to the point that Fire Blossom will be a detriment. Or at the very least, have to reestablish stacking patterns.
The burn now scales on HP, armor, magic power, pretty much everything.
and is true damage.
And spreads through cleave.
You're going to chew through camps.
Honestly, hyper farming might be a really awesome strategy until v.12 rolls out. Because this balance will likely be sort of wacky. I forsee a few things happening over the course of v.12, v.12.x, and v.13/v.13.x.
Hunt stacks will be changed to upgrade to Wild Hunt.
The scaling will be decreased.
HP and Armor numbers will be adjusted on the camps.
As they stand right now, I bet you can hit Wild Hunt around the time the Mini Prime spawns.
Consider right now, a lot of the jungle meta is that first Fang will likely happen between 7-10 minutes. Probably basic Hunt, so 500 damage smite. Second Fang, then, is contested by the team that reaches Wild Hunt first, same with Mini Prime.
Now, that moves earlier. Rushing Wild Hunt will be a viable tactic to get to first Fangtooth, and possibly Mini Primes. Junglers are no longer ALWAYS going to be 1-2 levels behind laners without steamrolling ganks in. This means that some junglers will still want to gank heavy, but hyper farm junglers will be a viable tactic. Serath, for instance, and maybe even Sevarog. I am SUPER excited for this next patch. The jungle meta is going to be so much more interesting.
Anyone running any different builds with the new jungle? Do we think the meta changes for Sevarog at all?
Although I haven't played him on the patch, I have heard he is really strong in the jg right now because he can stack so fast
New sev skin?
Just Gorgeous 😍 ❤️
Especially considering it technically is new. The master skins from Paragon were not released. So all these Fiery skins are recreated with the obvious inspiration of the previous mastery skins. So they will have some differences, but I'm excited to see them.
Especially NEW new ones, like Kira and Zarus.
To those that missed it or wanna see the Sev changes without scrolling:
"Currently, Sevarog has too flat of a power curve despite his theoretical identity of a ramping late-game monster that wishes to stack his way to victory. In spite of this, Sevarog is currently too hard to keep down and punish, and his presence as a late-game menace often becomes a question of “when he gets there”, rather than “if he gets there”.
For this balance pass we’re skewing Sevarog’s power curve to rely more on his Passive Tier completions if he wishes to gain access to his maximum potential. This can be seen in the removal of the Total Physical Scaling on his Siphon [Q] (with level 1 damage being roughly equivalent to before), less Siphon Healing, less Health gain per stack, but greater benefits per Passive Tier that he achieves. As a result, Sevarogs that farm up and stack well may find even greater success when they snowball, but Sevarogs who are kept down by their opponents will find themselves struggling to keep pace and feeling more vulnerable without their shoulderpads.
General:
◆ Base Health increased from 615 to 630.
◆ Health Growth increased from 92 to 95.
◆ Base Health Regeneration increased from 1 to 1.2.
◆ Physical Power Growth increased from 2.8 to 3.3.
Reaper Of Souls [Passive]:
◆ Siphon Damage per Tier increased from 8 to 15.
◆ Health per Stack decreased from 2 to 1.
◆ Health per Tier increased from 50/100/150/200 to 55/110/165/220.
Siphon [Q]:
◆ Damage increased from 40/65/90/115/140 to 75/90/105/120/135.
◆ 60% Total Physical Power Scaling removed.
◆ Cooldown decreased from 6/5.75/5.5/5.25/5 to 7/6.25/5.5/4.75/4.
◆ Hero Healing decreased from 25% to 15%.
Colossal Blow [R]:
◆ Cooldown increased from 100/80/60 to 110/85/60."
Personally, I at first misunderstood the changes, but upon a closer look...
I'm quite happy with these changes.
It already feels more like they are shifting to how Sevarog used to feel, operate and scale.
I find their flat power curve point relevant, and I remember the MAIN difference in performances of Sevarog players that distinguished some from others, was how and when those pads came online, how involved they were with the team while getting there, and ultimately how proficient of stackers they were.
The bonuses more closely resemble the Tier bonuses that align with the type of Sev game play we remember and love.
Currently, his potential was STILL too accessible for players without practice imo. (Thank goodness they removed Physical Scaling for consistency)
So I'm really pleased with these changes to give Sevarog Main's to actually command respect, if they deserve it on the battlefield.
So to speak.
What y'all think?
Pretty hefty chunk to his health scaling on stacks, hard to know how much that is made up for by his health growth, due to their weird s-curve thing
this feels like a weird set of changes for the stated goals
So, overall, a cooler way of scaling I believe
to make him feel less flat... they removed scaling? maybe in practice it'll feel different but like, just from my initial reading, this makes sev's growth through stacks feel like a staggered set of flat periods instead of a continually scaling hero
and shifting durability growth into his base stats doesn't feel like it rewards skillful play
Rather than the scaling being a linear line, it will be small steps up between tiers, and then sudden spikes at 40-80-120-160.
?? i swear it's like 10% of your hp going from 3rd to 4th tier
Honestly, I think this is a good change. I have 200+ games on Sev. This will make his gameplay more rewarding.
maybe i just haven't bought into the omeda philosophy of character design but sev's whole stacking identity equalling like, 2 free ADC basics or 1 free mage spell feels to me way too incrementalist
yeah it's possible for that to make or break a fight, but that's a pretty poor balancing metric
The real benefit is that it allows you to buy all the high armor, low health items, which makes each health point worth a lot more
fan of these changes, think it makes a solid step in the right direction
I know it feels wonky and weird.
But it is exactly that, and I agree.
A step in the right direction.
What does one think of when you think of hero affinity?
And Hero Identity?
This feels more like giving Sev a solid identity.
Instead of a flat curve power fantasy.
It demands one is more consistent in Sevarog's intended playstyle.
Which was already flexible, but the game overall lacks role identity in hero's.
Which is something many have agreed on. But it's still early stages of the game. So. 🙆♂️
Console when?
Going to tag @bitter ruin here, because I got this build from him:
Sapphirs Mantle
Golem's Gift
World Breaker
Life Binder
Truesilver Bracelet
Oathkeeper
OR
Golem's Gift
World Breaker
TS Bracelet
Lifebinder
Oathkeeper
I just tested this and it worked pretty well. That said, you DEFINITELY feel the missing armor. So I'm thinking of ways to make up for that. But as I read this build and see it play, here are the core concepts:
- You will stack faster in the early game. This helps ramp up your damage and hp quick, so you can greed rush Golem's Gift.
- The build boasts a lot of internal synergy. By utilizing HP and Power, you passively build an obscene amount of Ability Haste. This makes it so that you have very fast Siphons, but your other abilities also hit hard. I was hitting 800 Colossal Blow after just two items. And since you will be on a faster cooldown, you can be more liberal swinging your big ole ~dik~ hammer around.
- You are building way more HP, so HP shred and anti heal are more of a concern for you.
I have ideas on how to tweak this for my playstyle, but this Magic Bruiser Sevarog concept seems to work. I prefer the first version, because I think the key items in this build are World Breaker and Life Binder. Those two, with their passives, give you the scaling HP to power, which then turns into Ability Haste. Once those are online, you can abuse Truesilver Bracelet's shield. Let's remember that reducing the CD below 40 seconds almost it counter intuitive, here, because Truesilver Bracelet's passive has a 40 second cooldown.
More ideaas to come as I play around with the build.
@forest hare Flux Matrix can replace TS Bracelet as it does give enough haste to offset the power loss.
I will miss having the bubble though
Also it is nice to have some of my dumbass builds approved
Also the Sev Space Program is now in effect
I'm playing around right now in practice.
btw, base stats at level 18 with these items on (minus crest yet) with 0 stacks:
HP: 3305
Magic Power: 372
Phys Armor: 178
Magic Armor: 88
Ability Haste: 84
160 stacks:
HP: 4015
Magic Power: 401
Phys Armor: 178
Magic Armor: 88
Ability Haste: 116
Cooldowns
Siphon - 1
Subjugate - 5
Phantom Rush - 5
Colossal Blow - 27
Honestly, looking at this, we are already way over the cap for what is optimal for Ability Haste. So I think that's where this build can improve. Still playing with it.
but at this rate, I don't see the point in even checking tyhe 300 stack numbers.
So first place I see room for improvement is Trusilver Bracelet. The shield is nice, but I don't think it's providing you with much outside of that. Like I said, we are already over cap. And 25 power is nothing at this point. So I say you replace that with Void Helm or Unbroken Will.
Void Helm actually the same amount of Ability Haste, and increases your healing. Which is what this build is designed to do. So I think Void Helm fits better. +200 HP and +15 armor. Lose 25 magic power and 600 point shield that gives CC immunity with a 300 point burst. Yeah, that's cool. I get it. But if you are worried about CC, Unbroken Will has got your back. So first change I recommend is Void Helm or Unbroken Will for Truesilver Bracelet. Either than, or consider removing Lifebinder. But I think given what the build is supposed to do, removing Lifebinder is a problem. You are going to lose 80 Ability Haste. The power loss is neglible.
If you lose that 80 haste, your Cooldowns now look like this:
Siphon - 2
Subjugate - 8
Phantom Rush 8
Colossal Blow 41
Which, honestly, not bad. But, again, you lose that big chunk of healing that is making up for your lower armor.
If you replace it with Raiment of Renewal though...you get a heal everytime you are hurt, and health regen of about 20%.

UndeadBulwark 4/6/23




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