#virtual-reality

1 messages · Page 113 of 1

weak bluff
#

prefer that over half baked stuff

#

it comes at a cost :/

hushed pond
#

Cost is valve time

grim gulch
#

if you love music and moving around alot, i recommend beat saber with mods.

grim gulch
#

is buying virtual desktop worth it?

harsh niche
#

yes if your router isn't garbage

#

and is close to you

weak bluff
#

it is worth it for a lot of people

#

but careful with purchasing with a facebook account

weak bluff
#

yeah about router the minimum you should get
at least 5Ghz wifi best setup is Quest -> wifi to router -> ethernet to PC

#

try avoiding 5GHz 802.11n (AKA Wifi 4) and in state of wifi being connected to too many devices

rapid otter
weak bluff
#

VD is definitely better but if air link is fine to you yes you save money

grim gulch
#

airlink didnt work well for me at all.
just tried virtual desktop on my trash computer, best 20 dollars ive ever spent.

harsh niche
#

cool!

vast bone
#

Check out Guardians VR. Very fun game. First person shooter mixed with some RTS/TD elements where you have to kill aliens. There's a PVP mode that I'm not wild about, but other people love it, and there's a map editor so you can create and share customer maps.

harsh niche
#

can someone please help me?

#

i'm trying to play my flight sim. x plane 11, in steamvr but whenever i'm in the steamvr home and hit on x plane 11 it launches in oculus vr mode

#

it has to be in steamvr because that's the only way that my reshade works, but idk why this is happening

#

any suggestions?

#

using oculus link

weak bluff
#

you can launch x plane 11 from oculus home i believe

harsh niche
#

i know that's what it's doing

#

i need it to not do that

#

it must be running in steamvr, but when i click on it from steamvr, it takes me out of steamvr and into the oculus menu, then into the game running on the oculus sdk

#

oculus sdk or runtime or something idk what it's called

weak bluff
#

im not saying what its doing

#

im saying instead of launching from steamvr launch from oculus instead

harsh niche
#

it will launch from oculus

#

tried it and it launched from oculus

#

ill try reinstalling steamvr and oculus software

gentle coral
#

Exactly, though I think Meta underestimates how easy it is for people to figure out if they are actually valuable at a company or not. The people who figure out they are not valuable will probably leave. And as long as you aren't an idiot and sign a non-compete contract, you will probably go back to working for sombody else.

A lot of people think the idea of sitting at a desk doing nothing all day and making a lot of money is an amazing job. But from the people i know who have ended up in those situations it is not enjoyable, and quite humiliating. Though I do have biased sources as they are all the type of people who like to make a difference, and improve technology, and be constantly active solving problems.

Tesla has the oppisite problem with their mass hiring because they re sked to do to much constantly and have timelines change randomly.

There are many problems at the big tech companies that everyone looks up to. Just like the corruption in finance, tech has its big faults.

The metaverse, cryptocurrency, and web 3 are just the current big chaos points (especially where they overlap).

The next few years will be relly great for VR (and the metvetse) as whole, but there will be some big problems as well that slow the progression or skew it in the wrong direction.

A few really exciting things are in the pipeline for 2022, and 2023 in the VR industry from the OpenBCI / Valve Galea snd other headsets, to new games at a number of studios, and VR updates for current games like Cyberpunk 2077.

Valve might have its issues with slow launches but they generally have had a stable approach to the games industry overall with hardware, ganes, and software. Also the efforts they take to help devs is great (the steamVR hardware dev exsperience my friends went to was really good from what I heard).

rapid otter
#

@haughty thistle i played half life alyx yesterday, the lag i used to have back then disappeared

#

I had a very smooth experience expect a few spikes when they were big explosions

#

I don't know if it's steam VR/oculus updates or driver

#

But even without her games the performance aren't much better but certainly much more stable

#

I can't wait to play HLVR with a new gpu 😑

#

So yeah gonna get a new mobo/ram/PSU and work to get some money for a new GPU

gloomy crater
#

If you're gonna start saving for a new GPU, I'd recommend waiting and watching the market for a while. If you can't wait to upgrade, I don't recommend going above a 6600XT/3060ti because anything better is way overpriced at the moment. If you can wait until June, which is when the crypto crash is slated to happen due to ethereum all but completely shutting down GPU mining around that time, then there are bound to be lots of ethereum miners selling off their GPUs for cheap. And if you can wait even longer, the prices of those GPUs will fall even further when the next gen of cards comes out. Not to mention Intel ARC coming out in Q2, which will also hopefully drive down prices in some way. So yeah, if you can wait to get a new card, I'd recommend just saving money for a couple of months

#

I'm gonna be ordering that new SSD later this week, I'll report back whether the grey screen glitch in Half Life Alyx comes back if I allow my board to run at gen 4 speeds again like I'm expecting it to. If it's still messed up my next option is gonna be reinstalling my OS, which I was always planning on doing, just not for this reason and not so soon.

weak bluff
#

in very need for a gpu now

#

currently watching for RX 6600 at $500

glad sand
weak bluff
#

next month might be my hunt days for gpu

#

its awful if only intel actually launched in Q1

gloomy crater
#

The best I've seen a 6600 go for is $450 on newegg, there was just a used 6600XT on ebay for $525 recently but that's kind of a rare find.

haughty thistle
#

Isn't Arc going to use some of Intel Fab capacities? If they do, then they'd surely help the market relax a bit...

weak bluff
#

not Arc Alchemist

#

its full TSMC N6

haughty thistle
#

Ah. kk

#

Well... then RIP

weak bluff
#

the only thing that say that is their statement saying in case of emergency they will use their own fabs

#

but even intel struggle their own Intel 7 manufacturing

#

and they are moving to 7nm (Intel 4) right in Q3 2023?

haughty thistle
#

Intel is offering their own Fab capacity to other companies, yet they won't use that capacity themselves for a market that is already fighting over Fab capacity smh

weak bluff
#

its future plan

#

and its a deal with Qualcomm

haughty thistle
#

Isn't Intel 10nm comparable to TSMC 7nm?

weak bluff
#

it is

#

but TSMC 7nm is getting outdated too

haughty thistle
#

True

weak bluff
#

Apple hoarded 5nm out of TSMC

haughty thistle
#

Meanwhile there's Nvidia making their High-End GPUs on Samsung 8nm...

#

Not caring about the rest of the market really

weak bluff
#

supply could been worse

#

if they used TSMC

#

also TSMC is expensive

haughty thistle
#

I don't really know much about that kinda stuff. I may be working for a Logistics company, but I'm just a Web-dev for them. As if I understand how a supply-chain and pricing works xD

weak bluff
#

before we knew about this painful shortage RTX 3070 at $499 was impressively cheap

#

i guess part of it thanks to Samsung

haughty thistle
#

Could be

weak bluff
#

2080Ti was many people dream GPU and instead of paying $1200 the 3070 offer that performance for more than half

haughty thistle
#

Samsung has always been kinda the weird ones when it comes to offering Fab capacities. They're pretty much never talked about, yet they have tons of capacity being used mostly for Flash and DRAM manufacturing...

weak bluff
#

yeah they are very popular in flash and dram

#

hugely contribute to Samsung Exynos too

haughty thistle
#

Yup

weak bluff
#

but samsung is really trying to compete with TSMC

haughty thistle
#

From what I know, Samsung is also used by Qualcomm for certain chips. Apparently a reason why the Fold and Flip 3 were worldwide only shipped with Snapdragon chips is because of that deal with Qualcomm

glad sand
weak bluff
#

part of it also because how little AMD predicted they need to produce so they did not book much

glad sand
#

But 3070s and 3060 Tis and 3070 Tis are worth pretty similar amounts since they’re kind of a balancing act, 3060 Ti is worst for gaming but best for mining, 3070 is in the middle kinda shmeh, 3070 Ti is better for gaming but way worse for mining

haughty thistle
#

There's also a number of features in Nvidia cards that shifts the market in favor of Nvidia. Like Nvenc, Tensor Cores (used for DLSS and Nvidia Broadcast) and a better DSC implementation (to the point where the Pimax 8k X only runs in 90Hz native on Nvidia cards, Varjo only supporting Nvidia cards full stop and the Vive Pro 2 being kinda jank at native res on AMD cards)

weak bluff
#

nvidia encoder is also the best

#

especially if you are a quest user

#

Quest needs to encode to send to headset

#

this is very very painful for RX 6500 XT users which has no encoder

green crypt
#

I'm still hoping to see a Nvidia card with 16gb vram at the 70 or 60 tier as need cuda...

weak bluff
#

there are many reports 6500 XT cant run VR

haughty thistle
#

I know that Quest Link & Air Link use CUDA to offload the encoding, but aren't they using OpenCL on AMD cards to do the same thing (just way more inefficient)

weak bluff
#

it is

#

link cable encode to H.264 while Air Link encode to H.265 iirc

green crypt
#

3060 could be nice if it was at msrp...

weak bluff
#

the only comparable encoding quality to Nvidia is Intel which they do not have high end gpu yet

haughty thistle
#

I don't think Metabook is using Nvenc anymore though, as you can record with both Shadowplay and OBS at the same time while using a Quest. If they were using Nvenc, you could only do two of those things at a time...

weak bluff
#

it can share tho

#

under task manager you see dedicated encoder graph

haughty thistle
weak bluff
#

depends how loaded it is

weak bluff
#

but intel quicksync is really efficient

#

efficient but not strong

haughty thistle
weak bluff
#

intel Arc demonstrated Deep Link which makes intel really attractive for encoding

glad sand
weak bluff
#

AMD is weakly invested in those creative stuff

#

but for them to stand after years of losing competition

#

is impressive enough

#

AMD is a much smaller company

gloomy crater
#

I got a 3070 for $625 in december of 2020, I had it for nine months and couldn't stand all the issues. Sold it to a miner and took out a small loan to get a 6900XT and not have to worry about buying another GPU for at least the next 5 years. ESPECIALLY in VR, Nvidia's crummy software made recording a nightmare. At least with Relive I never had to pay to view my footage. None of the fancy gizmos they include with the RTX GPUs is worth the trouble you have to put up with to make it work.

weak bluff
#

maybe VR will be playable with integrated graphics one day with Meteor Lake

#

i want to see someone try VR on AMD new RX 680M GPU

haughty thistle
# gloomy crater I got a 3070 for $625 in december of 2020, I had it for nine months and couldn't...

and not have to worry about buying another GPU for at least the next 5 years
If DSC becomes more and more of a requirement for HMDs (as it's currently seeming to be), there's likely a point where AMD cards with a lackluster DSC implementation (like the ones they currently have on the market) aren't going to be supported unfortunately. Like you're going to be fine with Metabook Hardware (as those are likely to never receive a native Input ever again), but other HMDs may only work in a software encoding mode, that is, if they have such a mode to begin with...
I have no idea what exactly it is that makes DSC work, but not well enough on AMD cards for VR, but that's the case right now. From what I've heard it's a hardware issue and not a software one either :/

#

The Pimax 12k with it's promised specs is 100% using DP 1.4 and DSC. There's no way they're pushing 2x 6k at 200Hz through a standard DP 1.4 cable or even an HDMI 2.1 cable honestly...

#

That is, if it doesn't end up being another (Pimax typical) bait and switch. 200Hz at 1440p with Potato FOV xD

green crypt
#

For me atm I would rather get a quadro used Vs consumer Nvidia I just need more vram and somewhat quicker then a 1070ti mainly vram tho

gloomy crater
#

I'm fine with upgrading as long as it's both at the same time. Seeing as how it's rather unlikely we'll see any major developments in the near future that suddenly makes this card completely obsolete, I'm happy with whatever amount of time I get with it. If something does magically change before 2024-25, I'm gonna have to make the tough decision of paying off my car rather than getting a whole new HMD + GPU setup.

weak bluff
#

gpu and cpu competition has never been this fierce before

glad sand
weak bluff
#

sell it before gpu price drop and 6950 XT releases

green crypt
#

Amd is nice for high vram but if you need Nvidia for shaders and cuda yeah can't get amd

weak bluff
#

AMD is good if you just game

#

for creative stuff and ray tracing -> Nvidia

glad sand
weak bluff
#

we dont know

#

its still a rumor

#

but whatever it is AMD will sell it instantly

glad sand
#

Also I would but it’s the Halo one soooo idk lol
pros and cons but might be hard to get one later on

green crypt
#

Yeah tho in vr still prefer Nvidia saw amd crash as shaders...

weak bluff
#

so if it profits them to throwaway some high quality gpu AMD will release 6950XT anyways

glad sand
#

Except not? Idk what happened with that lol

weak bluff
#

in this day and age companies can have good excuse to sell rubbish quality gpus and get away from it

haughty thistle
#

The main reason I have a 3090 is for the VRAM and the fact that it's an Nvidia card. The 3090Ti is more what the performance of the 3090 should've been with the price difference to the 3080 tbh

glad sand
weak bluff
#

if VRAM is really important just get Nvidia A6000 KEKW đŸ”«

gloomy crater
#

My 6900XT came out around $1700. As long as it still works right up until the moment deckard releases, it will have been a good purchase. And like I said, Nvidia's stuff is fancy, but it isn't worth the hassle. I don't see myself ever buying an Nvidia graphics card again after everything they put me through. At least with AMD I know everything will work out of the box

green crypt
#

Atm the quadro version of the 3090 is cheaper... Which is like why....

haughty thistle
#

Wait wuh-

weak bluff
#

what

#

naaaaah

glad sand
glad sand
haughty thistle
glad sand
glad sand
weak bluff
green crypt
#

It's just as the quadro is in stock Vs the normal 3090 here

glad sand
weak bluff
#

if vram is more important than performance just get Nvidia workstation cards

glad sand
#

The A2000 is absolutely adorable

weak bluff
#

A4000 is a candidate

#

A4000 with 16GB VRAM

glad sand
weak bluff
#

it is better and A4000 discontinued i believe

glad sand
#

Central Computers seems to have a bunch in stock

#

Of workstation cards

haughty thistle
#

Only reason Nvidia Geforce cards have so little VRAM is because they wanna sell Quadro cards as well...

weak bluff
#

lol but its not worth it even scalper price is still a better deal if you just game

#

those cards have EEC memory

rapid otter
glad sand
#

Yeah workstation cards really ain’t the best value for gaming lol

weak bluff
#

its for if you cannot afford to lose memory error that can cost you critical issues

#

which is liek science or engineer workstations

#

you overpay to prevent such mistake

glad sand
#

Opportunity cost :)

weak bluff
#

my friend got a workstation after 10 years got memory fail

#

but thanks to ECC

#

his work stayed stable

#

error warning keeps coming out but PC still can correct itself

haughty thistle
#

The only cost of ECC memory is you need about 12% more physical memory then what actually available to the user and a slight latency disadvantage...

rapid otter
weak bluff
#

you only need to hot swap to new memory to fix it

#

kinda ironic RTX 3060 has more VRAM than RTX 3070

green crypt
#

Ecc is nice to have want to run it tbh in my vr rig but not worth it for the price

glad sand
weak bluff
#

ECC is pretty much almost useless for gaming

#

it even slows down a bit

haughty thistle
#

The desktop 3060 has 12GB because Nvidia originally designed the card with 6GB in mind, but because AMD made games use more VRAM, Nvidia had to add more VRAM to the card. Easiest was to just double the capacity of each chip...

green crypt
#

Yeah but my rig is more then gaming has also a raid card and it's my main rig

rapid otter
glad sand
green crypt
#

The 3060 is a better vr card then the 3060ti even...

weak bluff
#

for high res yes

#

for low res 3060Ti is better

rapid otter
weak bluff
#

did you know RTX 2050 exist

glad sand
weak bluff
#

MSRP nowhere to be found

#

and it does not matter when it sells

glad sand
#

These low end cards are blursed

green crypt
#

Tbh the 2060 12 GB will be cheap after the crypto burst and a okay card used for sure then at 200

rapid otter
#

The 2060 should have had 8 gb, my 6 are always full

glad sand
#

And that was 3+ years ago

weak bluff
#

you cant even find rtx 2060 12GB anywhere for sale and if stock is really that low in future it will still be an expensive relic anyways

green crypt
#

Well still will be an okay card depending on use case still

glad sand
#

This is gonna sound silly but speaking of relics I’d trade my 6900XT for an ASUS MARS 680 that like
maybe one might exist of

rapid otter
#

The 2060 is a good card

#

It's just not powerful enough for me

glad sand
weak bluff
#

wait for Intel entry

rapid otter
#

I play vr

weak bluff
#

lol meanwhile even RTX 3070 is not enough for me

glad sand
weak bluff
#

absolutely

rapid otter
weak bluff
#

you can max out fine

glad sand
weak bluff
#

OG vive is on 1080p screen KEKW

glad sand
#

I do miss my 3090 but that VRAM
she was HOT

green crypt
#

I'm stuck on a 1070ti tho am waiting on a good card with 16gb vram from Nvidia otherwise a 3060 used next year

weak bluff
#

do you need 16GB?

#

gee

rapid otter
#

I play at 3600x1840 at medium on most games

glad sand
weak bluff
#

8GB VRAM is enough for quite high VR experience

rapid otter
#

72 hz

glad sand
# rapid otter Q2

Huh, never heard of anyone upgrading their PC for that lol
was expecting G2 or smn

weak bluff
#

Quest 2 have very high res tho

green crypt
#

Light baking and rendering million polygon 3d scans do benefit from more vram a lot more

#

And rtx will make it also quicker

rapid otter
#

At 120 Hz max res max graphics you need a very powerful card

glad sand
rapid otter
#

I just can't get anything else

glad sand
#

Just seems a lil weird since it’s not a direct display connection

weak bluff
#

Valve index screen res is only equal to Quest 1 lol

glad sand
#

I figured there’d be other bottlenecks first before the GPU

rapid otter
#

I need wireless and inside out tracking

glad sand
#

But again I really have 0 experience with FB headsets except that the uuh
Rift S was rough

rapid otter
weak bluff
#

cpu bottleneck is an issue on VRChat lol

glad sand
weak bluff
#

the headset yeah wifi quality must be good

glad sand
#

Is WiFi good enough for that resolution and refresh rate?

weak bluff
#

also because Quest uses USB 3.0 instead of direct cable to GPU it had to encode and transfer via PCI-E

weak bluff
green crypt
#

I'm stuck on an index as there isn't another hmd with the same features. Linux support good audio are needed

glad sand
weak bluff
glad sand
green crypt
#

Hardware failures happen a lot

rapid otter
#

Yeah i heard these controllers are fragile

glad sand
rapid otter
#

Unlike quest 2 ones PFbuff

weak bluff
#

lol quest 2 controllers are not immune

#

but it is better

#

future oculus controller wont have rings i believe

green crypt
#

Want a hmd with eye tracking but need to wait on varifocal lenses as glasses

weak bluff
#

so your hand bleed instead of your ring

rapid otter
#

Only heard one person complaining of drifting

gloomy crater
#

I'm honestly starting to get really tired of my index's lenses though. The Reverb G2 has never looked so tempting, but I don't wanna go through the hassle of pairing my knuckles with adapters and dealing with the WMR portal

rapid otter
#

They hut so much things they don't have any issues

weak bluff
#

my quest 2 controller is drifting and i cant send to warranty

green crypt
#

There is a game designed to break quest 2 controllers

weak bluff
#

gorillatag is one of it

green crypt
#

Good thing is it's not publicly shared

rapid otter
#

Fighting games

weak bluff
#

my dream vr room is to soft foam all the walls

rapid otter
#

On the ground too

#

Like in a gym

weak bluff
#

make it noise insulated foam too

#

scream all i want

rapid otter
#

Yeah đŸ€Ł

green crypt
#

I want 3 point trussing in my dream vr room tho bit expensive and metal

weak bluff
#

not a fan of vr treadmill since i cant sit or lay down

glad sand
#

Yeah a dedicated room would be 💯💯

green crypt
#

With trussing can mount base stations sturdy and some speakers for vr raves

weak bluff
#

i wish there is treadmill but with slippery curved floor with slippery socks instead so you dont have to be grabbed

#

or just buy a warehouse for VR

rapid otter
#

Since i started playing blade and sorcery, i noticed that the FOV of the q2 is really annoying i can't keep an eye on my enemies

green crypt
#

Let's hope base stations tracking will stay for a long time as hmd tracking controllers is meh once you are used to base stations

weak bluff
#

i rather have wide FOV than crazy resolution

rapid otter
#

Yep

weak bluff
#

97 degrees is painful for Quest 2

#

even worst 93 on quest 1

#

quest 2 idk its unnecessary high res

#

i would be happy to keep res like quest 1 for 30 more degrees

green crypt
#

I use the lowest fov on the index I curse prescription lenses

weak bluff
#

look at those poor pixel density in index yikes

#

but its still good

green crypt
#

Blocks me from using a Vive pro eye even and all other types.of eye tracking atm

rapid otter
#

It doesn't get significantly better

weak bluff
#

idk i say index and quest 1 res should be gold standard on budget vr headsets

haughty thistle
#

VRcompare btw only takes the rendered FOV into comparison. The Lenses can make the FOV seem much smaller or larger then what it's reporting

green crypt
#

Tbh I hope psvr2 gets a pc mod a few months after launch as the specs are good on paper

weak bluff
#

as long they all use fresnel lens it should be close to nothing

haughty thistle
#

For example, the Varjo Aero is reporting an HFOV of like 83°, but I measured more like 96° HFOV, which is slightly larger then the 94° I measured on the Reverb G2

weak bluff
#

varjo aero uses aspheric lenses

rapid otter
#

Nice

#

How much does a Q1 goes for ?

#

In eu

haughty thistle
green crypt
#

Also there is a slight difference per eye on fov reporting at least on my hmd

weak bluff
#

it will affect if like Quest 2 uses single LCD

green crypt
#

Tho so small it doesn't matter but still good to know

haughty thistle
#

Unless the HMD has a 100% stereo overlap, the inner FOV vs the outer FOV will always vary between left and right. No current HMD has a 100% overlap, as that can't be done with current lens tech and the current FOVs...

rapid otter
#

CB do you think a Q3 or something similar will be released by 2023 ?

weak bluff
#

there wont be budget vr anytime soon for sure

#

only high end

haughty thistle
weak bluff
#

its meta focused\

#

and its high end not low budget

green crypt
#

It's gonna stay a while the same in the budget segment quest2 and used Vive and other hmd used

rapid otter
#

If there's a good new headset that would fullfil my requirements I may give my Q2 to my dad

weak bluff
#

thats good in part for how long it ages

#

Meta is losing money on punching VR into market

green crypt
#

Og rift is a bad buy atm but the normal Vive is still a good hmd to get tho new budget not soon at all

weak bluff
#

its not that bad

#

og rift and og vive almost the same in specs

green crypt
#

The cable is the problem

weak bluff
#

and og rift is used by many esport players

green crypt
#

And FB account needed well meta now

rapid otter
#

Why so ?

haughty thistle
weak bluff
#

its any wired vr problem

#

its not unique and not much different to rift

haughty thistle
#

Doesn't matter if it's the CV1, Rift S, Index, Vive. Only difference is that for the Metabook ones, you can't get new replacements right now, but same is going to be true for the others I've mentioned at some point as well...

green crypt
#

Yeah but will be easier to get for a while Vive cables Vs rift cables

haughty thistle
#

The only HMDs, for which you'll always get replacement cables are the OG Vive, Quest (1 & 2) and Varjo HMDs. As those use standard ports. OG Vive uses standards barrel extension for Power, HDMI for Display and a cursed SUB a Male to Male cable. The other two use standard USB-C...

weak bluff
#

just last year someone use rift for competitive matches

#

the worst crime with old HMD is...

#

they use proprietary cables

#

breaking WMR have no way to replace cable

green crypt
#

I know people using an og rift buying used rifts just for cables

weak bluff
#

same with rift CV1

#

and vive

haughty thistle
#

Granted, the Varjo is super picky as to what the cable needs to support for it to use it, but it's standard USB-C (VirtualLink with DP1.4 to be specific), so that's a start...

green crypt
#

Some wmr hdm's can remove cable

rapid otter
#

I think the only solution of to change how headset connect to PCs

#

Maybe new technology of ports or wireless

weak bluff
#

there are already solutions

#

and they arent bad

#

Wifi 6 is already just few ms close next is Wifi 6E even better

green crypt
#

It's exited for the Lazer based wireless connection that works on a index

haughty thistle
#

Why can't more HMDs do it like Varjo an XTAL. Just use VirtualLink. USB-C, native DP and USB 3.1 Gen2 connection and 27W of power...

green crypt
#

WiFi 7 is close to launch even 1 a 2 years

haughty thistle
#

Well... let's face it... as long as standard Wifi has Latencies of like 40ms, it ain't good enough for quick action VR (like Beat Saber). For that we'd need something like WiGig 2...

green crypt
#

Or laser based tho oclussion with laser based

weak bluff
#

how is that good?

#

laser have weaknesses that if you block you suddenly disconnect

#

the fiber cable is literally laser in a tube

haughty thistle
#

Laser based can work, but you'd need to put up a large mirror in a way that it doesn't interact with the lighthouses

#

With 3 or more lighthouses, you can pretty much forget that solution from working (or with any HMD that has inside-out tracking)

weak bluff
#

in the end light house and infrared tracking is still best for sub-mm tracking

haughty thistle
#

WiGig can at least pass through the body to some degree. Granted, you can still block the signal by putting your head and body in between, but with a proper antenna array, it should be basically not a problem...

#

That's 60GHz Wireless for you ^^

weak bluff
#

wifi only biggest weaknesses is hunk of metals and walls

haughty thistle
#

Yeah, but as you increase frequency, it also get's more easily blocked by walls and human bodies...

weak bluff
#

you dont need 60Hz for VR

haughty thistle
#

6GHz (aka 6E) is a step in the right direction for Encoding based wireless VR (aka what the Quest does), but for a true native connection, you need 60GHz (aka WiGig)

weak bluff
#

problem solved

#

or just hang on ceiling light

haughty thistle
#

WiGig 1 had a practical throughput of 8Gbit/s (which is 8x what you can theoretical achieve with Wifi 6). WiGig 2 can transfer 48GBit/s afaik...

#

And all of that with like 5ms of latency

green crypt
#

Also multiple transmission on wigig2

weak bluff
#

you will never defeat wire with any ms latency

#

wired is always in nanoseconds

#

there will never be a wired killer

haughty thistle
#

You can have up to 3 Vive Wireless Adapters in one room (aka it's WiGig 1 implementation had support for 3 channels)

#

WiGig 2 is the best we can get for Wireless VR right now. I give you that, it's never going to be as good as a physical wire, but even WiGig 1 is already a massive improvement over what the Quest does with Wifi 6...

green crypt
#

Still hoping valve is gonna make the index wireless or use the same pinout on a new hmd

#

I see no reason to change pinout if they are gonna use the same connector if they change okay but not needed if they make this a standard. Or go to a standard cable

haughty thistle
#

When Valve said that "Wireless is a solved problem for the Index", I believe they were referring to how they already had a prototype of a WiGig 2 adapter for the Index, but then the actual formalization of WiGig 2 was delayed and then chipshortage happened. I think at this point Valve may still be willing to release such an adapter, but due to the high prices and long delivery times for new orders is likely what prevents them from releasing one

weak bluff
#

just cope with the cable for now

haughty thistle
#

The only reason Valve would change the Pinout is to support DP 1.4 (with the resolution of the Deckard is very likely going to happen)

green crypt
#

The cable keeps failing for me so yeah... Failed a lot of cables

haughty thistle
#

They may also just cause a similar situation as with HTC, where you got both the "old" DP 1.2 cable and the "new" DP 1.4 cable which look identical except for a little tag that's on the newer ones...

#

Actually had a guy trying to haggle me down on a Pro 2 replacement cable I was selling, because "look it's 66€ at Store X". I had to explain to him that that cable was in fact the original DP 1.2 cable and not the newer one I was selling

green crypt
#

Just hope it's at least supported for a long time the index and it seems like that will happen as the partnership with ifixit

#

Also almost all index cables I have had are completely different material even connector housing has changed on the hmd part

rapid otter
#

Was a nice talk

weak bluff
#

can someone revive CV1/Vive quality class headset

#

for cheap

gloomy crater
#

Can't wait to have to switch out my entire wireless setup once having a connection better than basic 5ghz becomes a requirement for any newer hardware

#

To anyone who uses a Reverb G2 in conjunction with a set of base stations and index controllers: how has your experience been? How much extra work was it to get set up vs. a native steamvr unit, and was the effort worth the quality of the play experience it gives?

#

At this point, the next full setup upgrade I'm looking to do is when a full next gen wireless system like the deckard comes out, but that's not gonna be for a while. So until then, I'd like to switch out my index for something with better visual quality (and hopefully something that doesn't have the grey screen glitch, as that seems to be an index exclusive bug) so if the money to buy a Reverb G2 and the effort to see it up to be able to use the knuckles and base stations with it is worth the experience it gives over the index then I'm all for it. I just wish I could test it out and get a feel for it before having to drop $500 on a headset I might not even like

haughty thistle
#

For me the better sharpness was a much needed improvement with the G2, but having to "re-calibrate" (by that I mean, just do minor tweaks to the calibration) every time I had put down the headset meant that it was only really a viable option for longer play sessions...

trim mantle
#

Hey guys

rapid otter
#

Hey

trim mantle
#

Can I do something like

#

Connect my phone to my gaming pc and put my phone into a VR box to use it as vr head set

rapid otter
#

Not really

trim mantle
#

I have a big usb type c cable for my phone

rapid otter
#

The FOV would be really bad, only 3 dof, can't use real VR controllers ect

trim mantle
#

So still I

#

Can give it a try

#

It's ok to have less dog

#

Dof

rapid otter
#

It will make VR kinda boring and more motion sickening

#

A lot of games wouldn't even work

trim mantle
#

Because my perents won't allow me to but it

rapid otter
#

Maybe some racing sims could work ?

rapid otter
trim mantle
#

Bro this year my exams not gone so well that's y

#

So this exam i have to score good

#

Well thanks bro for helping me @rapid otter

rapid otter
#

All good

rapid otter
trim mantle
#

No bro

#

Not like that

#

I wanted it but

#

I my parents are against gaming

#

Bro do u know where i can ask game related questions

#

In which channel

rapid otter
#

If it's not VR related well in #gaming i guess

trim mantle
#

Ok thanks bro

rapid otter
#

@ me if you need anything

haughty thistle
# trim mantle Because my perents won't allow me to but it

Quick Q: How old are you?
There could be numerous reasons why your parents refuse you to buy VR, but one could be that you're just flat out too young. From an eye development standpoint, you shouldn't even think about trying VR before the age of 14 and it's questionable if it's all that good even before the age of 16.
Especially phone-based VR (like what you want to try) and other VR hardware without physical IPD adjustment is especially hard on the eyes and can lead to permenant vision disabilities in the long run if used at a young age. Think about your health before the fun. Because it won't be fun if you have a -6 diopter on both eyes by the age of 30...

rapid otter
#

Yep

#

I'd be curious to know, even to adults what are the long term effects

trim mantle
#

I am 15 and they think that vr is not good for eyes

#

How old are u @haughty thistle

#

Good night everyone

#

At some point of time there point is also right

#

That

#

Vr is not good for eyes

haughty thistle
#

I'm 23. I already have to wear glasses because of genes, and I can tell you, that you'd want to take care of your eyes as they are developing. Depending on what expert you ask, you'll get varying results as to how long the eyes are developing for. Some say they're generally done developing at age 8, others say 12 and there are also some that say 14, 16 or even 18.

trim mantle
#

I think till 18

#

Because puberty ends that timeb

#

Time

#

Yes we need to take care of our eyes

haughty thistle
#

There's a reason the 3DS had numerous warnings all over the box that the 3D function shouldn't be used before the age of 12. It was to cover their asses in case a minor did use the 3D function and suffered permenant vision damage. And I'd say VR lacking physical IPD adjustment can be much worse then that dull 3D effect of the 3DS...

trim mantle
#

Hmm u are right

#

Here in our country it's 11:54 pm night

#

Going to sleep

#

Or else perents going to be angry

haughty thistle
#

Why no VR manufacturer has thought of that, I honestly don't know. They're probably hiding behind their account restrictions. You see, you can't have a Facebook account before the age of 13, neither can you have a Steam account. Either one is required to use the vast majority of VR hardware

haughty thistle
trim mantle
#

Maybe company is making profit removing safety features

haughty thistle
#

Remeber staying up late during my school time as well. Wasn't a very pleasant time going to school the next day xD

trim mantle
#

Yeah

#

Actually it's online for now

#

Still staying late night not good

haughty thistle
trim mantle
#

Yes

#

Idk y but at some point of time every company should have a check on new user

#

Till then good night bro

weak thicket
#

For you minecraft users, this just happened... https://www.youtube.com/watch?v=PomiV1iyTp8

Welcome to QuestCraft, we're happy to have you here 🙂
Download at GitHub: WILL BE ADDED VERY SOON
Join our Discord: https://discord.gg/QuestCraft

QuestCraft, utilizing MCXR and PojavLauncher, is a standalone port of Minecraft: Java Edition to Oculus Quest Headsets. With a team of four main developers and 8 third party developers, over the pas...

▶ Play video
harsh niche
#

OH

#

it's on the quest itself

#

that's lit

#

i was going to say "what's the big woop minecraft vr is already a thing" lol

cloud hemlock
#

any good deals on an oculus quest 2 i should be aware about?

weak bluff
#

there should be frequent Quest 2 refurbished range from $199 to $249

weak bluff
#

so yeah we are still waiting for that

bitter parrot
#

What would be a good VR for a pcvr newbie

weak bluff
#

i know this is overanswered but its quest 2

bitter parrot
#

Oh ok thx

weak bluff
#

for more plug and play you might want reverb G2

#

but Quest 2 gives most at small price

oblique hare
#

he said pcvr

#

not vr

harsh niche
#

uh huh

#

and both of those work with pc

oblique hare
#

quest 2 isnt dedicated PCVR

#

meaning it still has battery life whilst plugged into pc

pale orbit
#

fairly sure a high quality usb 3 cable will keep it charged while playing plugged in

tawdry dove
pale orbit
#

this being port dependent that you plugged it into

pale orbit
#

I haven't used mine in quite a number of months but when I was playing through alyx on it plugged in my pc I believe it kept it fully charged the entire time

oblique hare
#

and i couldve went longer

#

if i wasnt bottlenecked by a battery

tawdry dove
#

Victim of situation I suppose

oblique hare
#

dunno what that is suppose to mean

#

i also feel like a direct displayport link would be more reliable

#

than usb

weak bluff
#

Quest 2 is PCVR in part or full and it has capabilities at it

#

even with its standalone focus its a good entry device

#

Oculus Link will charge enough as long you feed with enough power such as via type C to type C should be enough

#

or you know just connect wirelessly

haughty thistle
#

Whether the Quest stays charged while using link is not dependent on what USB Version or Gen it is. It also doesn't matter if it's a Type-C port or Type-A. The only thing that matters is how many Amps the port can supply while also being hammered with data. This is mostly dependent on your Motherboard or USB-Add-in card if you're using one of those...

oblique hare
#

i want a PCVR in full so I can play for more than 6 hours without the battery going dead

weak bluff
#

Then it's still quest 2

oblique hare
#

i own a quest 2

#

with a link cable

#

and i only play in link mode

#

havent touched the indepdent at all

#

and it dies after abt 6 hours of nonstop playing

#

@weak bluff

#

which is longer than my friend, who gets 2 hours on indepdenet mode because he doesnt have a PC

#

6 Hours isnt a long time

harsh niche
#

my quest stays 100% charged no matter how long when I use it

#

it is plugged into my graphics card tho back when nvidia had the VRLINK usb c ports on the 20 series

#

vrlink vrport idk what it’s called

weak bluff
#

my quest 2 despite plug in usb 3.0 holds longer than 6 hours with discharge rate about 10-12% an hour

#

but now I use air link and use that long cable for wall charger instead

harsh niche
#

nice

#

i could never use my headset for more than 2 hours anyways before my eyes start hurting but đŸ€·â€â™‚ïž

glad sand
weak bluff
#

Some interesting stuff: This is what Facebook planned in 2016

#

they plan to get desired in 10 years

#

if its true in 2026 there should be a vr headset wide enough to roll our eyes lol

haughty thistle
#

That was the old Oculus

#

Back when they actually cared about a Quality experience

#

Remember, the Rift 2 (which was supposed to have eye tracking and varifocal-lenses) was cancelled in favor of the much cheaper Rift S and Quest...

weak bluff
#

Well... Rift S and Quest are important too

haughty thistle
#

Yes, but what I was trying to say is, that Metabook abondend their intents on releasing cutting edge hardware in favor of cheaper products...

weak bluff
#

its a necessary decision...

#

yeah we cant do anything

#

its best for now

rapid otter
#

The problem is cutting edge hardware is expensive

weak bluff
#

if R&D can go either continue make VR a premium only

#

or budget for masses

#

quest and rift is right one

rapid otter
#

I understand you opinion you care about high quality because you can afford, my Q2 doesn't have 8k or 110° FOV or even eye tracking, but if it had i wouldn't have been able to afford it

weak bluff
#

Meta sucks but I appreciate they are wasting and losing money to make cheap headsets

haughty thistle
#

Metabook is unlikely to release another high end HMD. There's project cambria, yes, but from what we know it's unlikely to be as cutting-edge/high-end as what you'd get with like a Varjo or XTAL HMD...

rapid otter
#

In the quest lineup

weak bluff
#

whatever it is Facebook will make headset sell more at a loss because Meta profit from customers not product sales

#

so yes

#

profit from users not from sales

#

that what makes Meta good motivation to continue make budget headsets

weak bluff
#

budget for everyone high end for enterprise/professionals

rapid otter
#

I think all headset manufacturer would benefit from GPU prices going down

weak bluff
#

and high end R&D will contribute to cheap headset

#

stuff from expensive gradually will be adopted for cheap

rapid otter
#

A lot of people don't play vr because of gpu cost,
Off topic but i wanted to say it

#

Yep

weak bluff
#

i say its more problem on lack of good games

#

it does not matter if you get cheap gpu if there are too few games

rapid otter
#

We do have quite some games now

#

Enough for me atm

weak bluff
#

and thats minor

rapid otter
#

Wdym ?

weak bluff
#

just saying not everyone enjoys what is offered in vr

#

only few

rapid otter
#

I think a lot of games will come out in the coming years, the demand for AAA is huge

#

HLVR sold +2 million copies

#

120 million dollars

#

It certainly motivates studios

pastel echo
#

It would be nice if a AAA title could come out that doesn't feel like a movie where I swing my arms around

#

I might be in a minority but the shooters and such are so boring

#

Blade and Sorcery and Beat Saber have been 95% of my VR play time for this reason.

rapid otter
#

You felt HLVR was one ?

pastel echo
#

Are you referring to Half Life Alyx?

rapid otter
#

Yes

pastel echo
#

Yeah it felt like that to me

#

I didn't even put 2 hours into it before I put it down

rapid otter
#

Damn

#

I really loved it, I'm replaying it now

pastel echo
#

Just doesn't feel like I'm the one doing stuff cool engine looks really nice just doesn't feel like I'm the one doing things

rapid otter
#

I got you

pastel echo
#

and not because I'm playing a character which is obvious lol, it just feels like I'm watching a first person perspective movie

rapid otter
#

I personally kind of role play it

gloomy crater
pastel echo
#

Because I'm in VR

#

Mainly

gloomy crater
# rapid otter I understand you opinion you care about high quality because you can afford, my ...

I mean yeah, facebook choosing to focus on mass producing low end hardware is good for the people who can't afford the expensive stuff, but if everybody chooses to only develop what the masses can afford, then nothing new and expensive gets developed, and then over time gets cheaper and makes its way into lower and lower end products. If AMD had been satisfied with Bulldozer, we never would've gotten Ryzen, and now processors have tons of cores, a decision which is attributed widely to Ryzen's success. The more high end weapons-grade unobtainium gets developed, the sooner its production can be streamlined and those features can become standard on $300 headsets. With facebook's resources, we could have development that may lead to eye tracking and all this cool new stuff being on a $150 headset that everyone and their mom uses in ten years, but instead they're choosing to pick the safer option and stick with it, which is another reason I don't respect them.

rapid otter
#

I feel like I'm Alyx

pastel echo
#

I want that feeling

#

I have a theory that when I upgrade to the index It'll help mitigate this problem I'm referring to

#

The more the hardware can make me feel immersed the more slack the software gets

#

and vice versa

gloomy crater
#

I think the most immersed I've ever been in VR was right when I got my quest 1 and played the first chapter of vader immortal for the first time. It was cool getting to walk around inside my room without the cable, now that I'm tied to my index that's not a luxury I have anymore. Probably why I'm so eager for the Pimax 12k standalone headset or project deckard to come out

pastel echo
#

The wirelessness of the Q2 is definitely something I'm in love with, I'm willing to trade that off for the full hand tracking though I'll still have my Q2 so it'll be a whatever kinda deal

rapid otter
pastel echo
#

Either way gotta wait til I move or something because right now the only space I got for solid VR is outside or the living room and my dog gets in the way

gloomy crater
#

Short term - looking at swapping from my index HMD to a reverb G2 with my knuckles and base stations. Longer term - upgrade again to a Varjo Aero if I can find one that's cheaper than my car. Optionally - if the pimax 12k standalone headset comes out before I can find an affordable aero, I'll get that instead. Longest term - deckard

gloomy crater
pastel echo
#

Wait the thing is called deckard 😆 . I was joking with friends that valve's next headset would be something silly like Indecks or some deck related name

rapid otter
gloomy crater
pastel echo
#

For me it was when I was playing blade and sorcery on my rift and I swung around to stab someone behind me and then almost fell on my ass. I forgot I was playing a game it was insane

rapid otter
pastel echo
#

I need at least 2mX1.5m

#

Minimum

gloomy crater
pastel echo
#

If I can't use my full arm span I don't bother unless it's to sit and play a flat game in theatre mode while laying down or something in bed

#

Which I do enjoy on the rare occasion because buying a projector for that purpose would be annoying

gloomy crater
#

My feet have roughly a 0.5mx0.5m square to exist in between my desk, bed, and night stand. My arms are free to move, I just have to stand in one place and try not to step on anything

rapid otter
#

I found out that even if i have more space i don't move much, i was at a friend's place he had a 10mÂČ space but i moved like 2 meters

pastel echo
#

Couldn't be me

#

Playing superhotVR in a 15mÂČ space was one of my favorite experiences

rapid otter
pastel echo
#

It kinda made the game easy mode because you could just flail a knife in front of the spawn points though lol

#

oh my god

#

I just realized

#

With blade and sorcery nomad I have a space IRL that's bigger than the arena map

rapid otter
#

Gotta go in a few mins, was an ice talk 👋
Good to see this channel active

pastel echo
#

Have an ice day 👋

gloomy crater
#

Ya nice chat 👍

weak bluff
#

business sense sure you can profit in VR but you will profit even more in just desktop

rapid otter
#

I'm not sure about it

#

Making a hit on flat screen is hard, the competition is fierce, whereas in VR you can make rather simple games

weak bluff
#

in games its always unique you dont always have direct competition

#

and if there is competition you can simply make something else

#

it's like art or painting you don't really compete like a business right?

haughty thistle
weak bluff
#

nice

rapid otter
#

That's horrible

#

The controller look nice but i wonder about the confort

full ether
#

Looks like they took some design ques from the Oculus quest 2. I hope it ain't over 300$

weak bluff
#

quest 2 camera orientation is just too perfect

flat pawn
#

I want to see the specs

full ether
flat pawn
#

And fov

#

Also nice pic

full ether
flat pawn
rapid otter
#

I'm pretty sure it's a ring around the wrist to ensure that the arm doesn't mess with tracking

#

If it's the final design there's something wrong

#

How can the lower cameras track the controllers ?
More cameras under the headset?
A camera on the controllers ?

haughty thistle
#

180° cameras exist

#

It very much looks like Sony is relying more on pure FOV on those cameras then placement

rapid otter
#

Keep in mind this patent

rapid otter
haughty thistle
#

That patent doesn't apply to the PSVR 2 tho

#

Like it was something that Sony patented, but patents are not the product

rapid otter
#

Ho yeah

haughty thistle
#

What we see on those PSVR2 renders is likely what we get

rapid otter
#

But like they might be using it

haughty thistle
#

Unlikely. Those controllers are designed to be tracked by an external camera

rapid otter
#

That's what i think too but the camera placement is strange

#

They point more down

#

Also it may be perspective we don't have much pics

haughty thistle
#

Remember that Facebook likely has a patent on their specific camera placements, so other companies have to get creative

rapid otter
#

I don't think so

#

Patent have to be very specific from what I know

#

Even if, i think you can still have cameras pointing down

haughty thistle
#

I think that may be angle on the PSVR2, because they look very much slightly downfacing to me

rapid otter
#

I'll wait until there are more render

#

The perspective is awkward

lyric mulch
#

Why doesn’t Pavlov tell you that the mic is still on even if you don’t use the communicator đŸ˜©

#

Absolutely ridiculous

#

What other game does that

gloomy crater
#

So I've been wondering something

#

The Pimax 12k coming out later this year is supposed to be Pimax's big push into the standalone space. Obvi it won't be any sort of competitor for the Q2, because it's 8x the price, but the specs that have been released look really good, especially the ones for standalone mode. But my question is: what the heck do they expect us to play on this headset in standalone mode? It's listed as using the same Qualcomm XR2 chip that's in the quest 2, with no mention of x86 support, so it seems like only android based games will be able to be ran on this headset, which is all fine and dandy for Oculus who has an entire shop and game library for their customers to buy stuff from, but I highly doubt that a Pimax headset is gonna interface with the Oculus store.

#

So yeah, the big things on my mind with regards to this release are 1. how are we gonna get games for this headset, and 2. what kind of library is gonna be available for it

#

Like, if Pimax releases the 'new standalone pimax store' which is basically a carbon copy of the Oculus store, all with the same apps that people are gonna have to purchase again, and game producers are gonna have to license their games to be a part of AGAIN, it seems like being able to run standalone won't really amount to much. Especially if Pimax opens up a standalone ecosystem on this headset and then facebook disallows the devs of the games on the quest store to put their games on Pimax's store as well, forcing everything to be side loaded and dooming the library of games that can be played on Pimax's standalone headset to be incredibly small forever. I guess I'm just worried is all.

haughty thistle
#

Metabook is going to disallow their owned studios from ever making new games or porting existing games to new platforms. Let's be real here.
Also, Pimax's Standalone option is also likely going to flop mostly for the reasons you've outlined.
Any Standalone VR headset can be basically compared to a game console, and if that console is way too expensive, people are not going to buy it, and if people don't have it, studios will not develop for it. Just look at the Vive Focus 3 for proof of that...

gloomy crater
#

Damn, I guess the future of standalone VR is one owned by a single corporation. Just another reason I'd rather have a wireless PCVR headset than a completely standalone one. The Pimax 12k is $2400 because it has insane specs and standalone capabilities. If what I've heard about deckard starting out as a wireless PCVR only headset that can be modified to function standalone with an expansion module are true, then it's probably going to be way cheaper than something like the Pimax. It just sucks it probably won't be out for a long time, cause it would be way better than any other options I'm looking at at the moment. Everything is either good but wired only (Reverb G2), really good but wired only and really expensive (Varjo Aero), really good and wireless but even more expensive (Pimax 12k) or had everything I wanted (good lenses, resolution, refresh rate, and fov, and able to do wireless SteamVR/PCVR natively) but was ultimately cancelled (can't even remember the name of the company anymore)

rapid otter
#

I don't think there will be a lot of apps, in my opinion the xr2 would be here to stream the PC to the headset and to process everything controller/headset related

#

The people who will pay 2k+ won't play standalone games, they will all have a top end PC for PCVR

#

Another thing is l will they be able to run such high res screens standalone, likely not. Also what would be the battery, i'm pretty sure the added fov will use more screen surface so likely more power how will the battery hold up ? They can't put a huge battery because the headset will certainly be heavy allready

#

Maybe some on the back on the strap

haughty thistle
#

Imagine the 2400$ Pricetag of the Pimax 12k being for the headset only, but lacking the battery for standalone/compressed wireless but also lacking the cable for Wired native PCVR PepeLaugh

#

Like that 2400$ pricetag is the starting price, and who knows how many of the announced features are pricey add-ons...

lofty sundial
haughty thistle
#

True. I just feel like I need to address it, 'cause there are people who say that it's a "Varjo Aero killer", when it's likely much more expensive then the Varjo at a competitive feature set...

tawdry dove
#

It could be a sidequest monster

sullen linden
#

Actually I had a thought for a standalone PCVR headset, it would use a mobile ryzen processor and a (hear me out here) Mobile version (well technically it already is a mobile gpu) but RX 6500 XT on one laptop like board

#

With inside out tracking, custom controllers and a VR version of either steam OS or maybe Windows it could theoretically be able to be as portable as the quest (albeit it would be a bit heavier because it would need a cooler)

#

It would definitely need an external power pack

#

And it wouldn't play HLA but it would be able to play Boneworks at moderate graphics settings and 60hz physics rate, which for a mobile VR device would still be amazing

burnt vault
#

Ever since I updated to V37, it seems like my AirLink performance is filled with stuttering. I have a 5900x / 3080FE, games on M.2, 32GB of CL16 3600Mhz, etc, a dedicated router set in access point mode (RT-AX55), everything wired.

Beat Saber is buttery smooth, until it's not (3-8 times per song), where it lags and the notes just teleport forward, as if missing a solid 5-15 frames all at once. Super Hot just stutters when in the main menu looking around, smooth most of the time, then not.

Router has all the suggested settings, 80Hz, nothing else using it (and 2.4Ghz disabled), picked best channel with interference checking via app, etc.

Any ideas? I'm really bummed, as it's now irritating to play.

rapid otter
rapid otter
burnt vault
#

GPU drivers are up to date (as if everything else). I DID just notice that "low latency mode" is off in the Nvidia Control Panel though.

#

I wonder if that would have an impact.

sullen linden
#

Or maybe all computing and graphics could be boasted into a smaller box you clip to your waist

#

And have a headset that connects to it, then it could either have wall or battery powered if desired

rapid otter
sullen linden
#

I also heard windows 11 causes problems like that just by itself do you mind stating what OS you use?

burnt vault
#

Stayed on 10

sullen linden
#

Ah ok

glad sand
#

Is it doing updates or something maybe? can you revert to an old version of AirLink idk never used FB

#

But I can vouch for Windows issues XD, esp. 11

burnt vault
#

Performance is 100% related to VR, everything else on the PC runs like a dream. I also find it odd that it's smooth, then spikes, then smooth, then spikes.

#

Are there any tools to see what exactly is going on?

rapid otter
#

I use both MSI afterburner to track my GPU activity, then i look at it afterwards. Also you can use HW info to track in depth temps ect

#

Also in device manager look at you Mr VRAM usage/ shared VRAM usage

#

That's for a 65-80 watt chip, imagine a 150 watt one

burnt vault
#

I'm going to try reinstalling Oculus, as I did have a CV1 before, and maybe something about legacy settings is freaking it out.

glad sand
burnt vault
#

Reinstalling Oculus seemed to help at first, but definitely still jittering around in Super Hot's main menu room.

#

Does inadequate lightning cause stuttering? My lighting isn't the best, though I was just under the impression that would have my VR hands flying around, not cause the entire game to spike now and again. That said, even on the Oculus Home screen (no airlink), the scenery occasionally does that "slide" thing, where the entire world moves an inch or two, without your head moving.

burnt vault
#

Just ran some tests using the diagnostic tool - anyone see any clues here?

#

I lost internet on that second one (main modem / router just lost all connection and needed a reboot), which might explain what happened. I had a pretty smooth Beat Saber experience, then the last 2 seconds or so it went black, skipped ahead, and went to level clear.

#

The first screen shot is Beat Saber and then Super Hot (just moving around in the menu room). Things still a bit jittery there, but mostly smooth. I think I'm about to try a factory reset on the Quest 2 itself at this point.

rapid otter
#

Do you use steam VR to play ?

#

Or oculus versions ?

#

Or a "shipping", that's when steam VR apps run thru oculus without steam VR, when you launch it should say "game name " shipping x64 or something similar in oculus

#

@burnt vault

#

Have you watched your VRAM usage as i told you ?

rustic garnet
burnt vault
# rapid otter Do you use steam VR to play ?

The games USED to show up in my "library" tab once I go into AirLink, but since factory reset I've had to go to "desktop", then run them directly through Steam using Steam VR - is there a better method to run all of my VR games through Steam?

burnt vault
static basalt
flat pawn
#

I think scripts aren't allowed on avatars for safety reasons, first of all

#

And second, the animation for the pen spinning doesn't seem to be set up correctly

#

Have one frame set to 0° and another frame set to 360°

#

Have the transition be linear so it loops smoothly

static basalt
weak bluff
#

welcome to unity

#

its not unique to vrchat

flat pawn
#

Looking good lol

#

I'm the opposite, I've never touched worlds

static basalt
#

I make assets sometimes, only Beacuse world commissions are inconsistent

#

And Beacuse I know how to use blender

rapid otter
#

I had a strange dream yesterday, I was testing the G2, from what I remember the FOV is better than the quest 2 as well as the resolution. Boneworks looked better but it's certainly because of the 2070 s he was using. Yep I'm becoming insane

haughty thistle
#

Thing is, the Reverb G2 actually has all of it's native resolution available to it in PCVR mode. On the Quest, due to heavy compression only a much smaller resolution is available. It most certainly would've looked much better on the G2, even if you both had the same GPU...

rapid otter
#

Ever dreamed about VR ?

gloomy crater
#

Oddly enough yes

#

I had a strange dream where since the pandemic restricted travel, my family held a christmas gathering in VR Chat (even tho only 2 other people in my family use VR) and I got so comfortable that I reverted to my VRChat vocabulary and accidentally said some weird and inappropriate stuff in front of my virtual grandparents

rapid otter
#

😂

haughty thistle
#

Had a dream about unboxing a Varjo Headset once (before the Aero was announced) funny enough xD

#

Oh how the turn tables...

rapid otter
gloomy crater
#

I'm actually probably gonna be having something similar to that dream in a couple days

#

I'm on the other side of the state going to school atm but my birthday's on sunday so I'm trying to convince my mom and sister to come meet in vrchat

sullen linden
#

yo i went in VR chat and i swear some one taking a little jerky jerky like i swear

sullen linden
burnt vault
#

Anyone have any recommended solutions for over head lighting without access to an outlet?

#

I've got that crunchy spiked ceiling texture going on, and the lamps aren't cutting it. Need some sort of LED battery solution that'll light the room properly.

dire tartan
#

do you have a ceiling fan that you can swap out?

burnt vault
#

Nothing at all, completely empty ceiling.

#

Don't really want a cord running up the wall (though obviously not off the table), but anything I can attach to this dumb texture and light the room should work.

#

Room isn't too large either, standard small / medium living room.

#

Basically a 12x14~

#

Give or take

dire tartan
#

depending on your local electrical code, and if you own the place

burnt vault
#

I don't, though landlord is pretty lenient.

dire tartan
#

My advice would be surface mount conduit, and a ceiling moutned light

burnt vault
#

Very old building though, 1970's

#

And built cheap when it was built.

dire tartan
#

*not a light with fan, just a light

snow iris
#

my vr is collecting dust bunny

rapid otter
#

?

#

Anyways, @burnt vault if you have a lamp with one of these things on top of it, try removing it it would help. Also you can just change one of the bulbs, it's what i did and now it's perfect

rapid otter
#

I got a crazy idea @haughty thistle, the biggest problem of making wireless headset is power, i know that my Q2 doesn't last more than 2 hours wich can be quite annoying. I thought why not put an infrared solar panel on top, there's a technology that allows a ceiling "light" to emit a light beam to a specific point. This is used to make wireless USB outlets. We could use it to power the headset ? We spend most of our time with our head relatively straight. If it's on the top of the strap it would be easily reachable. It would still have a smaller battery for times it's obstructed...

haughty thistle
#

LTT did a video about a solution like that (they used an IR laser that was kept focused on the solar panel), and it didn't really provide all that much power

#

Problem is, small solar panels, even in the brightest sun doesn't provide that much power

rapid otter
#

Yeah I'm aware of that but I'm sure improvements can be made to it

cosmic monolith
#

Could i run (for example) GTFO with the vr mod on a pc with: a GTX 1050 Ti, 16gigs of ram and a AMD Ryzen 3 1200 cpu on the quest?

rapid otter
#

The CPU and the GPU are too weak in my opinion

tawdry dove
#

I mean, they did get 10w out of one if those devices which is enough to keep it feed for a while longer at least

wheat brook
#

Could I run vtol vr with a oculus quest and a 1660ti 16gb of ram and a r5 2600?

feral needle
#

idk

tawdry dove
wheat brook
#

Ok thanks

rapid otter
#

The 1660 ti is nice, as good as 1060's get

#

The r5 2600 may struggle a bit in cou intensive games but if your ram is good, XMP enabled, dual channel ...

#

It should be enough 👍

cosmic monolith
#

Would the 1050 tie be at least good enough to play vr games?

formal willow
#

Beat saber yes, also depends on your headset

haughty thistle
#

The 1060 is generally considered base minimum for VR. But of course you can lower the render resolution. It just won't be that great of an experience...

#

Also, with less then 4GB of VRAM, you'll likely struggle to run VR titles anyways :/

formal willow
#

also you need a good cpu

frail latch
#

It's not good for your eyes

#

2 hours is more than enough

weak bluff
sullen linden
#

I thought VR needed a 1660

haughty thistle
#

I'd say bare minimum would be a 1060 and at least 4GB of VRAM. The VRAM being more important, as you can compensate the lower GPU performance with a lower render res, but not the VRAM

pastel echo
cosmic monolith
#

I can tolerate around 15 fps minimum, below that is unplayable

dire tartan
#

That sounds horrible

#

VR slideshow? I'd rather just go to work

stable urchin
#

Hello

#

I need help

#

My quest 2 doesn't want to connect via airlink, my pc shows up I press on it and then pair but then nothing happens, what can I do

pastel echo
weak bluff
#

can you exit? pressing anything works?

#

oculus app shows connected?

#

what is your GPU?

stable urchin
weak bluff
#

start from oculus app issue then

#

try restart software

#

Settings > Beta > Restart Oculus

#

then try again

stable urchin
#

Thanks bud I'll try that

rustic garnet
#

What's the approximate motion-to-photon latency of a CV1?

haughty thistle
#

A lot less then on the Quest 1 or 2. I can tell you that much

rustic garnet
#

mhmm and how much is that

haughty thistle
#

On the Quest 1 and 2, it's usually around 50ms with Link and 60ms with a very good Wifi Router. I'd expect the number to be less then a ms on the CV1, but I don't know for certain. I don't think that number was ever published. But that's like standard for most native PCVR HMDs (as they don't need to render the image, read it out, compress, send over a heavy latency link, decompress and wait for the next screen refresh to start drawing)

rustic garnet
#

motion-to-photon

#

like from me moving my hand to the updated hand position being displayed in the hmd

haughty thistle
#

Thing is, PCVR HMDs start to render the frames before they have the final tracking data (to reduce on that latency). They make use of motion prediction to achieve this. That's why most PCVR HMDs have an IMU sensor running at >500Hz, and even the controllers are running at beyond what the HMDs refreshrate is...

rustic garnet
#

oh so

#

but like ballpark is it closer to 10 or 50

haughty thistle
#

Much closer to 10

#

Actually, from what I know, it's not even in the ms range off from the frametime of the HMD

#

But perceived even lower (due to said motion prediction)

rustic garnet
#

huh

#

that sounds kinda strange

#

Because like it feels like my hands are lagging behind sometimes when i swing fast, by like half a metre

#

I'd have to be swinging like

#

50 cm/10 ms 0.5m/0.01s 50m/s for that

stable urchin
rustic garnet
#

That's really fucking fast like what

#

and sometimes my controllers stop tracking their position

#

Messed me up in beat saber several times

haughty thistle
#

Might be a problem with your camera setup tbh

rustic garnet
#

three sensors

haughty thistle
#

I've found the CV1 Tracking system to be the snappiest of the ones I've tried

rustic garnet
#

In three ceiling corners of my room

#

could it be like chipset drivers or some other software thing

haughty thistle
#

The late inside-out tracked Metabook HMDs all seem to move through Jello, and lighthouse devices generally are heavier, so inertia plays a big role as well

haughty thistle
rustic garnet
#

Well two of them but I'm using the 2.0 extension i got with the third sensor

haughty thistle
#

Yeah, having one in 2.0 mode is fine, as long as you have at least two in 3.0 mode

#

I dunno man, but it defo doesn't sound right. Could maybe be a connection issue with the HMD itself ('cause IMU data of the controllers go through it)

rustic garnet
#

Mhmm

#

Oh wait

#

Isn't the constellation data only updated on like 60 hz

haughty thistle
#

Yes, but the IMU data fills in the gaps

rustic garnet
#

Yeah

haughty thistle
#

Thing is, Quest 1 and Rift S only run at 30Hz, and so did the Quest 2 until a recent update

rustic garnet
#

But im literally swinging my hands as fast as i can I don't think accel data is reliable enough for those kinds of gaps or?

haughty thistle
#

Should still be

rustic garnet
#

To be clear it lags for a single frame

haughty thistle
#

Oculus had some pretty beefy IMUs in their Touch controllers. I know that the Vive wands update IMU data at 120Hz, but I think the Oculus Touch were 240Hz or something...

haughty thistle
rustic garnet
#

You think it's somehow deprioritizing data from those usb ports?

haughty thistle
#

I honestly don't know

#

Your USB controller might also just be overloaded. Those CV1 cameras are notoriously bandwidth hungry

rustic garnet
#

dont usb 2 and usb 3 devices run on separate controllers?

#

man whatever im probably just imagining things

#

my whole pc is getting kinda cluttered anyway so ill probably reinstall my OS soon, might even get a fancy pcie ssd

#

i think the IMU data is working bcuz it seems to be rotating in real time

#

im moving at blink-of-an-eye speed it's understandable tbh

#

it's completely unnoticeable normally

#

is there a word for hypochondria about tech

#

if so i have it

haughty thistle
#

Each port is wired up with just one controller. So plugging in a 2.0 device into a 3.0 controller still puts a load on the 3.0 controller

rapid otter
cosmic monolith
#

Is it worth it getting full body tracking and valve index controllers for my quest?

#

Prob a bad idea tho cuz i have phantom sense lol)

gloomy crater
#

So this was unexpected. Normally I have no faith in steam's auto migration tool for moving the install drive of games, so when I went to transfer all my VR games onto my new drive, I made a full folder backup of all my games just in case something was messed up in the transfer, but Beat Saber, Boneworks, and Half Life Alyx transferred over just fine without deleting any of my saves, scores, progression, or mods like I was afraid of. Which was a nice surprise, since I don't have to mess with replacing the saves in the new drive to fix them like I was expected to have to. I guess it's just bethesda games that get messed up when you do the transfer (as evidenced by the fact that transferring a skyrim install deleted all the mods and any trace of SKSE and vortex in the past, which led to me having to spend six hours fixing it because I wasn't prepared for that to happen, making me permanently paranoid.) So now the only games I still have to move are fallout 4 and new vegas, which I'm putting off doing until later on because of the above reasons. At least the VR games transferred perfectly fine

#

Tangentially related question: Is there any reason that SteamVR would be installed to a drive other than the C: drive and then refuse to be moved to any other drive without (possibly, haven't tested if this'll work or not) deleting and reinstalling it? Cause I don't remember setting it like that and I wanna know if that's normal, since I want everything to be on one drive, which makes non-transferrable apps like SteamVR an issue.

haughty thistle
rapid otter
#

So the camera are at either 50 or 60 then the controllers can't be tracked any higher ?

#

@haughty thistle

haughty thistle
#

Their movement is interpolated at a constant 120Hz afaik

#

It's pretty standard to run the IMUs in VR controllers at 120Hz. Some do run them at different frequencies, but 120Hz is pretty standard

rapid otter
#

IMU's ?

haughty thistle
#

They measure accelleration and rotation. Without them, VR probably wouldn't work

#

They are what powers 3DOF tracking, and are also present in every 6DOF device to improve tracking quality and speed

rapid otter
#

Yeah that's why in 3 DOF the controllers are very stable and precise, and it helps tracking while the controller is out of range or the camera are obstructed

lofty sundial
#

Assuming you will actually use it somewhat frequently else meh buy

haughty thistle
#

Yeah, you'd have to essentially calibrate it every time you put on the headset, and sometimes even during a session. Quest does like to drift around the room sometimes...

cosmic monolith
#

Mine doesn’t, wha

#

I have only had it drift once and that was with almost all of my lights off

haughty thistle
#

It's basically unnoticable when you're just using the Quest, but as soon as you add somethin with a perfectly stable reference point (like vive pucks), the Tracking drift on the Quest does become noticable

cosmic monolith
#

What if i slap a tracking puck on the quest?

lofty sundial
#

At that point you might as well buy an index kit since youre buying everything else

knotty ocean
#

anyone compare wifi 6 routers for latency lately? debating upgrading my AC1750 but last I checked there was no real advantage with the quest 2

deep fox
#

i'd personnally recommend you keep your current router for your usual stuff and dedicate an AP for your Quest 2 if you want the best possible signal. maybe even disable 2.4ghz on the AP to ensure it's always on the 5ghz band

deep fox
#

one big issue i've noticed when using the same router as the rest of my devices is whenever someone in the house would start streaming or whenever something would burst-download and clog the bandwidth, i would experience microstutters and compression would become visible. having a dedicated AP with dedicated channel just for AirLink completely solved that issue for me.

haughty thistle
#

Yes, it is a good idea of getting a dedicated Wireless-AP for the Quest, but please don't use a Mesh repeater, as that way you're essentially doubling the network latency

#

With my Setup (using a Wifi Router in AP mode), I already get about 60ms of Latency. Compared to the 50ms of Link, reveals that with my setup there's about 10ms of Network Latency. From what I know, Wifi 6 may have slightly lower latency, but it's not much, maybe 1-2ms at most. The difference between Link and VD is enough however to be noticeable, so using a Wireless Repeater isn't a good idea, period.

gentle coral
# gloomy crater Tangentially related question: Is there any reason that SteamVR would be install...

The trick to move steamvr (and other steam main components is to change which steam folder is the "default folder" if you switch this, then steamvr can be moved to that folder. Then afterwards you can change the default back without moving steamvr (though sometimes this will mess up custom settings in steamvr), generally whatever steam folder is the default is where steamvr should be, even if games are elsewhere.

I have had to do this 5 or 6 times when changing SSD's in my system.

gloomy crater
#

Oh that makes sense. I want this new SSD I just got to be my one and only games SSD, the one place that everything is installed to. Since I'm gonna be wiping my C: drive to reinstall my OS, I need to make sure everything gets moved over before I do that

#

I did make the new drive my default drive when I installed it, but it keeps giving the same error whenever I tried to move stuff to it. I was gonna try and fix it tonight

gentle coral
#

Thats weird, maybe try logging fully out of steam, and when you log it, it might try to re-download the common redistributable to the new drive (steamvr follows where the common redistributable is.

Thinking about SSD's, I can't wait tell 4tb and 8tb TLC m.2 pcie 4.0 ssd's drop below 200 dollars as I really need more room for stuff. VR game dev in unity and blender gets big fast (if i had more space i would have 7 different Unity installs, and some of my 3d models are getting pretty big. Not to mention my OBS recordings of playtesting games, watching events and livestreams, and being a backup recorder for a few weekly events.

Luckily eeg, heart rate, and most biosensor recordings are not too big. But to train neural nets for biosensor reactive gaming takes 200 GB easily (and i really would prefer 1tb). Even though it will be processed online, it is easier to organize it on comp, and then upload it (at least in my opinion).

Also if I start doing more VR playtesting I need at least 1 TB free.

ocean stream
cosmic monolith
#

I tried using airlink to play vr and was running into some extreme issues

#

I have 2 graphics cards

#

One is a 1050Ti and the other is a ATI Radeon 5400

#

Guess witch one its using

#

Hopefully just removing the crappy one fixes it

rich gate
#

I’ve never heard of such sorcery

pale orbit
rapid otter
#

Amazing

cedar peak
#

my steamvr affects my games a lot as soon as i launch steamvr my pc and games just gives up

formal willow
#

Restarting steam helps and restarting pc helps even more

cedar peak
#

i have done that multiple times

cedar peak
gentle coral
#

@cedar peak Have you checked that steamvr is using dedicated graphics instead of integrated one (if your system even has integrated graphics). I know you can set app specific graphics controls and sometimes windows defaults to something stupid for apps. I can't even remember if this is able to affect steamvr, but I have had it happen for other games and applications.

solemn birch
#

Will the rtx 3050 8gb be good for VR?

So I recently purchased an rtx 3050. I would get a better gpu but because of the gpu shortage I can’t without spending way more than I should. The rtx 3050 has the same performance as the gtx 1660 ti except it has 2 more GB of vram and dlss and ray tracing. I want to know will it be good for VR games such as Onward (1.7 version) stormland, lone echo 1 and 2, half life alyx, and boneworks. Please respond!

formal willow
solemn birch
formal willow
#

i dont know how well it runs at that resolution

solemn birch
formal willow
#

I literally don't know but I believe if you don't run at max settings it should be fine

sullen linden
#

i use quest 2 pcvr with 1660 super

#

the only thing that its lackin on is vram

#

but cause that has 8gb you will be fine

#

plus standalone

#

you can run at the high refresh rate as well

#

just keep at default res

#

with prob not to high settings

haughty thistle
#

The Quest (2) doesn't actually run at native res when in PCVR mode, so the 3050 should be plenty fine

#

Just make sure you also have a decent CPU, as the Quest needs it's video signal compressed

weak bluff
#

My useful guide to VR since people ask a lot

#

Minimum recommended GTX 1060 6GB
Minimum recommended VRAM >=6GB
Not recommended that's in range (some will run ok but not smooth): 6500 XT (some case won't run), RX 5500 XT 4GB, any GTX 1650, GTX 1050Ti, GTX 1060 3GB, any 4GB RX cards, any GTX 9XX cards in graph, any Radeon R9 in graph (No new driver beware)
Don't even try (unless you enjoy 360 videos or powerpoint slide): Apple GPU, integrated GPU (except Kaby Lake G, RX 680M), below RX 560, below GTX 1050, anything else not in graph

#

Check based on relative performance

rapid otter
#

Nice

#

Very useful

haughty thistle
#

On something like a Reverb G2, Vive Pro 2 or Varjo, I'd say it's more like 8GB as well

#

And Laptop GPUs, are kinda wonkey too. With Nvidia, take the Mobile GPU number, subtract 10 and that's roughly where the GPU fits into Nvidias Product stack in terms of performance (so a 2070 Mobile is usually about on par with a desktop 2060)

gentle coral
#

If you were on a cv1 or first gen vive, the mimimum i would recommend is the 3GB 1060 (i still use it as my baseline when developing vr games). But for any recent headsets I think 1060 6gb is the minimum I recommend, though 1070 or better and newer gen is always better.

Once eye tracking and foveated rendering on headsets is common that will give most people a lot more breathing room computer wise. Though it still might be a year or two tell eye tracking on headsets gets under 700 dollars (other than meta and sony).

haughty thistle
#

And even then, SteamVR would need to implement support, before games on PC really start adopting Foveated rendering

rapid otter
gentle coral
#

The annoying thing about eye tracking is that all the easy and low cost methods of eye tracking are currently behind patents (tobii, Meta, apple, google, and Microsoft own most of the patents). And tobii is the only one that really releases hardware (at this time), which gives them a near monopoly over the eye tracking market (consumer grade to research grade).

There lack of competition is why there is no reason currently to sell eye tracking at a low margin ( the tobii gaming eye trackers are about 230 dollars, while the hardware inside at scale is probably about 50 dollars).

Adding eye tracking to a consumer headset should really only add about 100 dollars to the headset sticker price at scale.

I know there are a few other companies in eye tracking this applies to all of them.

There is somewhat of a game of cat and mouse with adding features (not just eye tracking) to consumer devices. Adding a new feature adds cost but differentiates your device, but everyone wants to be competitive with the lowest cost high margin device possible, so no one adds features tell someone else does. But to add a feature is a big cost up front as well (usually one to two years of development time from primary design to full manufacturing chain). So everyone is guessing what everyone else it going to do in one or two years.

On the software side it can actually be handled by graphics card and headset and skip compositor in theory (nvidia cards have supported foveated rendering since 2017 or so). But it would be best if steamvr supported it as well to allow for it regardless of graphics card, or game.

versed carbon
weak bluff
#

any apple cpu

#

has apple gpu

#

yes

versed carbon
#

but those are ridiculously powerful

#

in the M1 max i mean

versed carbon
haughty thistle
# versed carbon but those are ridiculously powerful

Press đŸ‡œ to doubt
I mean... wasn't it already proven in the M1 Max review from LTT, that the GPU in those is about on-par with a mobile 3050 GPU? Apple relies heavily in their comparison charts on the Media engine to make thier GPUs look better then the competition, when it actually doesn't. At least for most of the things you do on a GPU.

versed carbon
weak bluff
#

apple gpu is not made for this

versed carbon
#

M1 Ultra has even more GPU lol, it’s basically just two M1 Maxs 💀

weak bluff
#

also any Apple CPU is already disqualified from cpu performance

deft perch
#

The apple sillion processor is cool and all but
It cant run anything XD

weak bluff
#

^^^

deft perch
weak bluff
#

arm is not great for power performance only low power stuff

deft perch
#

Nah

weak bluff
#

it has horrible compiling and design and its only best what is native to it

deft perch
#

The fastest super computer in the world is arm

weak bluff
#

does not mean its best or fastest

#

fastest super computer is a huge stack compination of many slow ones

deft perch
#

Well, not issues I guess but its a bit of a mess

#

I really want RISC-5 to take off but I know it won't for a while

weak bluff
#

RISC-V is far better than ARM

weak bluff
#

ARM is bad from core design

#

it sucks because it does a lot less

#

weak potential

deft perch
#

Hmm

weak bluff
#

the worst sin of ARM is bad linux kernel support and instruction

haughty thistle
#

Any RISC based architecture (whether that is ARM, Risc-V or something else), may have performance and efficiency benefits, but it makes writing Software on a lower level more difficult

weak bluff
#

got some nice rant got from someone:

Every instruction is 4 bytes. This means you can't have large constant memory offsets (which, given gcc's incredible inability to add constants to pointers to reduce struct offset sizes, drastically reduces efficiency of memory access to large structs). This 4 byte requirement also means ARM binaries are often larger than x86 binaries; not a good thing on CPUs with so little instruction cache. Thumb-2 resolves most of this, but GCC still sucks at it.

deft perch
#

ARM is popular in datacenters cus efficiency is so important.

And I guess supporting a new architecture is really difficult and you basically need massive companies backing it

weak bluff
#

it has single instructions that will load up to 16 values from memory or push/pop multiple registers off the stack, for example. Complex instructions are a good thing when implemented intelligently. Also, being load/store does not make something automatically RISC. Don't abuse the word.

#

RISC is only in its name

hexed heron
#

can somebody help

weak bluff
#

the best thing about ARM is just efficiency

haughty thistle
#

Wrong channel. This is for VR. You probably want to go to #tech-support

deft perch
#

I don't like the weird licensing surrounding arm
With nvidia and stuff, it should all be open standards

weak bluff
#

why bother

#

RISC-V can replace ARM

#

we can let ARM rot once RISC-V takes off

hexed heron
#

when meta is going to release

weak bluff
#

or even once RISC-V gets good ARM suddenly have no choice but to open

hexed heron
#

i think the world is going to completey forget about meta than all of a sudden facebook will be like introducing the new all in one META

deft perch
#

It can in the same way Linux can over take windows

Like sure its better in almost every way, but there isn't the same money that can be made off it.
Idk this isn't a great comparison
But I generally think that in the tech space there is never progress made unless there is Money involved.

haughty thistle
# weak bluff the thing is ARM is not really RISC and its actually more complicated than x86 i...

x86 is a CISC Architechture. CISC has the major benefit of more microcode instructions. Aka, the CPU handles more task for the software, whereas on a RISC architechture, you naturally have way fewer microcode instructions. Often not much more then what is strictly necessary. As a result, software can be much more efficient (as it only does exactly what it needs), but is also more bloated as it needs to compensate for missing microcode...

deft perch
hexed heron
#

lmao linux pirate windows i think linux should be used in vr headsets

deft perch
#

What

hexed heron
#

linux is just a pirated version of windows

weak bluff
#

yeah as well CISC can do things RISC can but RISC cant do CISC stuff without horrible practives

haughty thistle
#

That moment when you realize, the Metabook Quest is powered by Android and thus Linux

weak bluff
#

eg

#

Linux kernel support is fucking awful; you need half a dozen patches just to make things usable (NEON register support, unaligned access support, gdb support for NEON registers, making useful instructions not privileged, etc).

deft perch
#

The oculus quest would run a type of Linux or Unix but I don't think that's what you're saying

deft perch
# hexed heron linux is just a pirated version of windows

Linux as a kernel is an independent project made by some guy called Linus
The rest of the GNU system that makes up what we call Linux was developed by the community and the GNU software foundation which has no affiliation with Microsoft
Like, what

weak bluff
#

to me ARM should only stay in mobile for now and dont touch desktop or server yet

haughty thistle
deft perch
#

Microsoft is the one that steals code lmao

#

Being written in C and being called an operating system is about all that windows NT and GNU Linux have in common

hexed heron
#

thw world after the release of meta - rusia vs uk war had to stop cause there was a major expliot in the meta headset facebook is trying to fix the explit as soon as possible

haughty thistle
#

Fun fact, there's ReactOS, which is a reverse engineering effort of Windows. It's mostly build on Wine and other GNU stuff though, so some resemblance to Windows Apps running on Linux, and the whole thing is unstable AF. But at least it proofs that you could develop your own implementation of the Win32 Kernel and have native Windows drivers running on a non-Windows OS...

weak bluff
#

why rewrite a horrible os when you can just make another linux distro looks at so many flavours

haughty thistle
deft perch
#

I think reverse engineering windows in the short term is needed tbh

haughty thistle