#virtual-reality
1 messages · Page 113 of 1
Cost is valve time
if you love music and moving around alot, i recommend beat saber with mods.
is buying virtual desktop worth it?
it is worth it for a lot of people
but careful with purchasing with a facebook account
yeah about router the minimum you should get
at least 5Ghz wifi best setup is Quest -> wifi to router -> ethernet to PC
try avoiding 5GHz 802.11n (AKA Wifi 4) and in state of wifi being connected to too many devices
You should try airlink first, if it works good for you it's 20 buck saved
VD is definitely better but if air link is fine to you yes you save money
airlink didnt work well for me at all.
just tried virtual desktop on my trash computer, best 20 dollars ive ever spent.
cool!
Check out Guardians VR. Very fun game. First person shooter mixed with some RTS/TD elements where you have to kill aliens. There's a PVP mode that I'm not wild about, but other people love it, and there's a map editor so you can create and share customer maps.
can someone please help me?
i'm trying to play my flight sim. x plane 11, in steamvr but whenever i'm in the steamvr home and hit on x plane 11 it launches in oculus vr mode
it has to be in steamvr because that's the only way that my reshade works, but idk why this is happening
any suggestions?
using oculus link
you can launch x plane 11 from oculus home i believe
i know that's what it's doing
i need it to not do that
it must be running in steamvr, but when i click on it from steamvr, it takes me out of steamvr and into the oculus menu, then into the game running on the oculus sdk
oculus sdk or runtime or something idk what it's called
im not saying what its doing
im saying instead of launching from steamvr launch from oculus instead
it will launch from oculus
tried it and it launched from oculus
ill try reinstalling steamvr and oculus software
Exactly, though I think Meta underestimates how easy it is for people to figure out if they are actually valuable at a company or not. The people who figure out they are not valuable will probably leave. And as long as you aren't an idiot and sign a non-compete contract, you will probably go back to working for sombody else.
A lot of people think the idea of sitting at a desk doing nothing all day and making a lot of money is an amazing job. But from the people i know who have ended up in those situations it is not enjoyable, and quite humiliating. Though I do have biased sources as they are all the type of people who like to make a difference, and improve technology, and be constantly active solving problems.
Tesla has the oppisite problem with their mass hiring because they re sked to do to much constantly and have timelines change randomly.
There are many problems at the big tech companies that everyone looks up to. Just like the corruption in finance, tech has its big faults.
The metaverse, cryptocurrency, and web 3 are just the current big chaos points (especially where they overlap).
The next few years will be relly great for VR (and the metvetse) as whole, but there will be some big problems as well that slow the progression or skew it in the wrong direction.
A few really exciting things are in the pipeline for 2022, and 2023 in the VR industry from the OpenBCI / Valve Galea snd other headsets, to new games at a number of studios, and VR updates for current games like Cyberpunk 2077.
Valve might have its issues with slow launches but they generally have had a stable approach to the games industry overall with hardware, ganes, and software. Also the efforts they take to help devs is great (the steamVR hardware dev exsperience my friends went to was really good from what I heard).
@haughty thistle i played half life alyx yesterday, the lag i used to have back then disappeared
I had a very smooth experience expect a few spikes when they were big explosions
I don't know if it's steam VR/oculus updates or driver
But even without her games the performance aren't much better but certainly much more stable
I can't wait to play HLVR with a new gpu đ
So yeah gonna get a new mobo/ram/PSU and work to get some money for a new GPU
If you're gonna start saving for a new GPU, I'd recommend waiting and watching the market for a while. If you can't wait to upgrade, I don't recommend going above a 6600XT/3060ti because anything better is way overpriced at the moment. If you can wait until June, which is when the crypto crash is slated to happen due to ethereum all but completely shutting down GPU mining around that time, then there are bound to be lots of ethereum miners selling off their GPUs for cheap. And if you can wait even longer, the prices of those GPUs will fall even further when the next gen of cards comes out. Not to mention Intel ARC coming out in Q2, which will also hopefully drive down prices in some way. So yeah, if you can wait to get a new card, I'd recommend just saving money for a couple of months
I'm gonna be ordering that new SSD later this week, I'll report back whether the grey screen glitch in Half Life Alyx comes back if I allow my board to run at gen 4 speeds again like I'm expecting it to. If it's still messed up my next option is gonna be reinstalling my OS, which I was always planning on doing, just not for this reason and not so soon.
That sounds pretty rough, I agree with other dudeâŠthatâs really expensive tho considering MSRP
next month might be my hunt days for gpu
its awful if only intel actually launched in Q1
The best I've seen a 6600 go for is $450 on newegg, there was just a used 6600XT on ebay for $525 recently but that's kind of a rare find.
Isn't Arc going to use some of Intel Fab capacities? If they do, then they'd surely help the market relax a bit...
the only thing that say that is their statement saying in case of emergency they will use their own fabs
but even intel struggle their own Intel 7 manufacturing
and they are moving to 7nm (Intel 4) right in Q3 2023?
Intel is offering their own Fab capacity to other companies, yet they won't use that capacity themselves for a market that is already fighting over Fab capacity smh
they have not actually
its future plan
and its a deal with Qualcomm
Isn't Intel 10nm comparable to TSMC 7nm?
True
Apple hoarded 5nm out of TSMC
Meanwhile there's Nvidia making their High-End GPUs on Samsung 8nm...
Not caring about the rest of the market really
I don't really know much about that kinda stuff. I may be working for a Logistics company, but I'm just a Web-dev for them. As if I understand how a supply-chain and pricing works xD
before we knew about this painful shortage RTX 3070 at $499 was impressively cheap
i guess part of it thanks to Samsung
Could be
2080Ti was many people dream GPU and instead of paying $1200 the 3070 offer that performance for more than half
Samsung has always been kinda the weird ones when it comes to offering Fab capacities. They're pretty much never talked about, yet they have tons of capacity being used mostly for Flash and DRAM manufacturing...
Yup
but samsung is really trying to compete with TSMC
From what I know, Samsung is also used by Qualcomm for certain chips. Apparently a reason why the Fold and Flip 3 were worldwide only shipped with Snapdragon chips is because of that deal with Qualcomm
Youâre right, look at how few people have RX 6000 cards vs RTX 30 cardsâŠ
part of it also because how little AMD predicted they need to produce so they did not book much
I never really cared for the 3070âŠtbh people still donât, 3080 was the one I was hyped for when I saw the CUDA core count and price
But 3070s and 3060 Tis and 3070 Tis are worth pretty similar amounts since theyâre kind of a balancing act, 3060 Ti is worst for gaming but best for mining, 3070 is in the middle kinda shmeh, 3070 Ti is better for gaming but way worse for mining
There's also a number of features in Nvidia cards that shifts the market in favor of Nvidia. Like Nvenc, Tensor Cores (used for DLSS and Nvidia Broadcast) and a better DSC implementation (to the point where the Pimax 8k X only runs in 90Hz native on Nvidia cards, Varjo only supporting Nvidia cards full stop and the Vive Pro 2 being kinda jank at native res on AMD cards)
nvidia encoder is also the best
especially if you are a quest user
Quest needs to encode to send to headset
this is very very painful for RX 6500 XT users which has no encoder
I'm still hoping to see a Nvidia card with 16gb vram at the 70 or 60 tier as need cuda...
there are many reports 6500 XT cant run VR
I know that Quest Link & Air Link use CUDA to offload the encoding, but aren't they using OpenCL on AMD cards to do the same thing (just way more inefficient)
3060 could be nice if it was at msrp...
the only comparable encoding quality to Nvidia is Intel which they do not have high end gpu yet
I don't think Metabook is using Nvenc anymore though, as you can record with both Shadowplay and OBS at the same time while using a Quest. If they were using Nvenc, you could only do two of those things at a time...
Hah! Last time I tried Intel QuickSync the image quality was so much worse compared to Nvenc (at the same quality)
depends how loaded it is
probably lack of horsepower
but intel quicksync is really efficient
efficient but not strong
That can still be CUDA, as I get the same load shown in Task Manager when encodign a Video with Vegas 13 on CUDA
intel Arc demonstrated Deep Link which makes intel really attractive for encoding
Agreed but holy hell itâs such a stark difference in market share itâs not like AMD cards are sitting on the shelf either
AMD is weakly invested in those creative stuff
but for them to stand after years of losing competition
is impressive enough
AMD is a much smaller company
I got a 3070 for $625 in december of 2020, I had it for nine months and couldn't stand all the issues. Sold it to a miner and took out a small loan to get a 6900XT and not have to worry about buying another GPU for at least the next 5 years. ESPECIALLY in VR, Nvidia's crummy software made recording a nightmare. At least with Relive I never had to pay to view my footage. None of the fancy gizmos they include with the RTX GPUs is worth the trouble you have to put up with to make it work.
maybe VR will be playable with integrated graphics one day with Meteor Lake
i want to see someone try VR on AMD new RX 680M GPU
and not have to worry about buying another GPU for at least the next 5 years
If DSC becomes more and more of a requirement for HMDs (as it's currently seeming to be), there's likely a point where AMD cards with a lackluster DSC implementation (like the ones they currently have on the market) aren't going to be supported unfortunately. Like you're going to be fine with Metabook Hardware (as those are likely to never receive a native Input ever again), but other HMDs may only work in a software encoding mode, that is, if they have such a mode to begin with...
I have no idea what exactly it is that makes DSC work, but not well enough on AMD cards for VR, but that's the case right now. From what I've heard it's a hardware issue and not a software one either :/
The Pimax 12k with it's promised specs is 100% using DP 1.4 and DSC. There's no way they're pushing 2x 6k at 200Hz through a standard DP 1.4 cable or even an HDMI 2.1 cable honestly...
That is, if it doesn't end up being another (Pimax typical) bait and switch. 200Hz at 1440p with Potato FOV xD
For me atm I would rather get a quadro used Vs consumer Nvidia I just need more vram and somewhat quicker then a 1070ti mainly vram tho
I'm fine with upgrading as long as it's both at the same time. Seeing as how it's rather unlikely we'll see any major developments in the near future that suddenly makes this card completely obsolete, I'm happy with whatever amount of time I get with it. If something does magically change before 2024-25, I'm gonna have to make the tough decision of paying off my car rather than getting a whole new HMD + GPU setup.
gpu and cpu competition has never been this fierce before
I was really thinking about getting rid of my 6900XT just bc itâs wildly valuable but I might give it a shot for a bit, pretty good little card
sell it before gpu price drop and 6950 XT releases
Amd is nice for high vram but if you need Nvidia for shaders and cuda yeah can't get amd
Theyâre prolly just gonna release RX 7000, no?
Also I would but itâs the Halo one soooo idk lolâŠpros and cons but might be hard to get one later on
Yeah tho in vr still prefer Nvidia saw amd crash as shaders...
so if it profits them to throwaway some high quality gpu AMD will release 6950XT anyways
Fair enough, 3090 Ti kinda silly but here we are
Except not? Idk what happened with that lol
in this day and age companies can have good excuse to sell rubbish quality gpus and get away from it
The main reason I have a 3090 is for the VRAM and the fact that it's an Nvidia card. The 3090Ti is more what the performance of the 3090 should've been with the price difference to the 3080 tbh
I mean itâs just a bad value not necessarily bad quality
RX 6500XT 
if VRAM is really important just get Nvidia A6000
đ«
My 6900XT came out around $1700. As long as it still works right up until the moment deckard releases, it will have been a good purchase. And like I said, Nvidia's stuff is fancy, but it isn't worth the hassle. I don't see myself ever buying an Nvidia graphics card again after everything they put me through. At least with AMD I know everything will work out of the box
Atm the quadro version of the 3090 is cheaper... Which is like why....
Wait wuh-
Fr I got a 3090 as well but ended up trading it out just bc the prices were gonna fall etc etc also the Halo card is pretty neat ngl. Goal was 3080 but that wasnât as easy to get :P
Pics or it didnât happen
Then again, I've paid MSRP for my card, so I couldn't really care if the Quadro variant is cheaper now as it's likely still more expensive then what I paid xD
$1700 is a lil rough but yeah I actually switched to AMD mostly for the driver support as well, less locking the user out like on NVIDIA where if you do something slightly outside of what they want you to good luck
Same :D, Best Buy in-person drop bae
the workstation version of RTX 3090 is Nvidia RTX A6000 which is
It's just as the quadro is in stock Vs the normal 3090 here
Oh if itâs a region issue that makes more sense lol
if vram is more important than performance just get Nvidia workstation cards
The A2000 is absolutely adorable
A4500 came out recently, idk how much better it is
it is better and A4000 discontinued i believe
Gotcha
Central Computers seems to have a bunch in stock
Of workstation cards
Only reason Nvidia Geforce cards have so little VRAM is because they wanna sell Quadro cards as well...
lol but its not worth it even scalper price is still a better deal if you just game
those cards have EEC memory
Well i don't want to wait but i don't have the choice, i should start working in 6 months or so but i won't really make money (food housing ect ), it's only hopelessly in q2 of 2023 that i will get some real money to buy a gpu. And even then i won't be able to play until like 2023 q3-4(will have to study a lot).
So yeah I'll wait đ
Yeah workstation cards really ainât the best value for gaming lol
its for if you cannot afford to lose memory error that can cost you critical issues
which is liek science or engineer workstations
you overpay to prevent such mistake
Opportunity cost :)
my friend got a workstation after 10 years got memory fail
but thanks to ECC
his work stayed stable
error warning keeps coming out but PC still can correct itself
The only cost of ECC memory is you need about 12% more physical memory then what actually available to the user and a slight latency disadvantage...
We may sees dual DP like with a dual screen set-up
you only need to hot swap to new memory to fix it
kinda ironic RTX 3060 has more VRAM than RTX 3070
Ecc is nice to have want to run it tbh in my vr rig but not worth it for the price
Yeah idk what that was about
The desktop 3060 has 12GB because Nvidia originally designed the card with 6GB in mind, but because AMD made games use more VRAM, Nvidia had to add more VRAM to the card. Easiest was to just double the capacity of each chip...
Yeah but my rig is more then gaming has also a raid card and it's my main rig
I want one to decorate
Maybe get a 980 Ti or a 1070 or something to hold you off for a bit
Still, weird lol
The 3060 is a better vr card then the 3060ti even...
There's a 12 gb 2060, nothing surprise me these days
did you know RTX 2050 exist
Got a 2060 rn
Okay thatâs not bad, sorry I missed it earlier what was the use case?
excuse to restart RTX 2060 production and label it as "premium version"
MSRP nowhere to be found
and it does not matter when it sells
These low end cards are blursed
Tbh the 2060 12 GB will be cheap after the crypto burst and a okay card used for sure then at 200
The 2060 should have had 8 gb, my 6 are always full
Hopefully less than that, pre-30 series normal 2060 was around that
And that was 3+ years ago
you cant even find rtx 2060 12GB anywhere for sale and if stock is really that low in future it will still be an expensive relic anyways
Well still will be an okay card depending on use case still
This is gonna sound silly but speaking of relics Iâd trade my 6900XT for an ASUS MARS 680 that likeâŠmaybe one might exist of
Wyd
wait for Intel entry
lol meanwhile even RTX 3070 is not enough for me
Okay but a 2060 is fine for an OG Vive :P
absolutely

you can max out fine
Fr, had to go 3090 when 3080 wasnât an option, 4K 144Hz babyy
OG vive is on 1080p screen 
I do miss my 3090 but that VRAMâŠshe was HOT
I'm stuck on a 1070ti tho am waiting on a good card with 16gb vram from Nvidia otherwise a 3060 used next year
I play at 3600x1840 at medium on most games
What headset?
8GB VRAM is enough for quite high VR experience
Huh, never heard of anyone upgrading their PC for that lolâŠwas expecting G2 or smn
Quest 2 have very high res tho
Light baking and rendering million polygon 3d scans do benefit from more vram a lot more
And rtx will make it also quicker
At 120 Hz max res max graphics you need a very powerful card
Fair enough but I guess my perspective is skewed to non-Facebook headsets :P
I just can't get anything else
Just seems a lil weird since itâs not a direct display connection
Valve index screen res is only equal to Quest 1 lol
I figured thereâd be other bottlenecks first before the GPU
I need wireless and inside out tracking
But again I really have 0 experience with FB headsets except that the uuhâŠRift S was rough
Got a Ryzen 7 3700 x
Dayum
cpu bottleneck is an issue on VRChat lol
No I mean the connection to the headset
the headset yeah wifi quality must be good
Is WiFi good enough for that resolution and refresh rate?
also because Quest uses USB 3.0 instead of direct cable to GPU it had to encode and transfer via PCI-E
sure if you have good router enough
I'm stuck on an index as there isn't another hmd with the same features. Linux support good audio are needed
The Index is incredible lol I think âstuck onâ might be the wrong wording XD
you can try HTC Vive Pro 2 + knuckles but... its from HTC
That one I do want to try
Hardware failures happen a lot
Yeah i heard these controllers are fragile
Yeah thatâs true, hopefully they come through with that iFixit partnership
Unlike quest 2 ones 
lol quest 2 controllers are not immune
but it is better
future oculus controller wont have rings i believe
Want a hmd with eye tracking but need to wait on varifocal lenses as glasses
so your hand bleed instead of your ring
Only heard one person complaining of drifting
I'm honestly starting to get really tired of my index's lenses though. The Reverb G2 has never looked so tempting, but I don't wanna go through the hassle of pairing my knuckles with adapters and dealing with the WMR portal
They hut so much things they don't have any issues
my quest 2 controller is drifting and i cant send to warranty
There is a game designed to break quest 2 controllers
gorillatag is one of it
Good thing is it's not publicly shared
Fighting games
my dream vr room is to soft foam all the walls
Yeah đ€Ł
I want 3 point trussing in my dream vr room tho bit expensive and metal
not a fan of vr treadmill since i cant sit or lay down
Yeah a dedicated room would be đŻđŻ
With trussing can mount base stations sturdy and some speakers for vr raves
i wish there is treadmill but with slippery curved floor with slippery socks instead so you dont have to be grabbed
or just buy a warehouse for VR
Since i started playing blade and sorcery, i noticed that the FOV of the q2 is really annoying i can't keep an eye on my enemies
Let's hope base stations tracking will stay for a long time as hmd tracking controllers is meh once you are used to base stations
i rather have wide FOV than crazy resolution
Yep
97 degrees is painful for Quest 2
even worst 93 on quest 1
quest 2 idk its unnecessary high res
i would be happy to keep res like quest 1 for 30 more degrees
I use the lowest fov on the index I curse prescription lenses
Blocks me from using a Vive pro eye even and all other types.of eye tracking atm
It doesn't get significantly better
idk i say index and quest 1 res should be gold standard on budget vr headsets
VRcompare btw only takes the rendered FOV into comparison. The Lenses can make the FOV seem much smaller or larger then what it's reporting
Tbh I hope psvr2 gets a pc mod a few months after launch as the specs are good on paper
as long they all use fresnel lens it should be close to nothing
For example, the Varjo Aero is reporting an HFOV of like 83°, but I measured more like 96° HFOV, which is slightly larger then the 94° I measured on the Reverb G2
varjo aero uses aspheric lenses
Even with Fresnel Lenses, the distortion curve can vary quite a bit and the perceived FOV...
Also there is a slight difference per eye on fov reporting at least on my hmd
this does not matter as long its a 2 screen panel
it will affect if like Quest 2 uses single LCD
Tho so small it doesn't matter but still good to know
Unless the HMD has a 100% stereo overlap, the inner FOV vs the outer FOV will always vary between left and right. No current HMD has a 100% overlap, as that can't be done with current lens tech and the current FOVs...
CB do you think a Q3 or something similar will be released by 2023 ?
Project Cambria is the only thing we know Metabook will release anytime soon, and it's defo not gaming focused like the Quest is...
It's gonna stay a while the same in the budget segment quest2 and used Vive and other hmd used
If there's a good new headset that would fullfil my requirements I may give my Q2 to my dad
thats good in part for how long it ages
Meta is losing money on punching VR into market
Og rift is a bad buy atm but the normal Vive is still a good hmd to get tho new budget not soon at all
The cable is the problem
and og rift is used by many esport players
And FB account needed well meta now
Why so ?
The cable is a problem on all headsets with propriatary connectors in the long run
Doesn't matter if it's the CV1, Rift S, Index, Vive. Only difference is that for the Metabook ones, you can't get new replacements right now, but same is going to be true for the others I've mentioned at some point as well...
It's 2022 fuck cables
Yeah but will be easier to get for a while Vive cables Vs rift cables
The only HMDs, for which you'll always get replacement cables are the OG Vive, Quest (1 & 2) and Varjo HMDs. As those use standard ports. OG Vive uses standards barrel extension for Power, HDMI for Display and a cursed SUB a Male to Male cable. The other two use standard USB-C...
just last year someone use rift for competitive matches
the worst crime with old HMD is...
they use proprietary cables
breaking WMR have no way to replace cable
I know people using an og rift buying used rifts just for cables
Granted, the Varjo is super picky as to what the cable needs to support for it to use it, but it's standard USB-C (VirtualLink with DP1.4 to be specific), so that's a start...
Some wmr hdm's can remove cable
I think the only solution of to change how headset connect to PCs
Maybe new technology of ports or wireless
there are already solutions
and they arent bad
Wifi 6 is already just few ms close next is Wifi 6E even better
It's exited for the Lazer based wireless connection that works on a index
Why can't more HMDs do it like Varjo an XTAL. Just use VirtualLink. USB-C, native DP and USB 3.1 Gen2 connection and 27W of power...
WiFi 7 is close to launch even 1 a 2 years
Well... let's face it... as long as standard Wifi has Latencies of like 40ms, it ain't good enough for quick action VR (like Beat Saber). For that we'd need something like WiGig 2...
Or laser based tho oclussion with laser based
how is that good?
laser have weaknesses that if you block you suddenly disconnect
the fiber cable is literally laser in a tube
Laser based can work, but you'd need to put up a large mirror in a way that it doesn't interact with the lighthouses
With 3 or more lighthouses, you can pretty much forget that solution from working (or with any HMD that has inside-out tracking)
in the end light house and infrared tracking is still best for sub-mm tracking
WiGig can at least pass through the body to some degree. Granted, you can still block the signal by putting your head and body in between, but with a proper antenna array, it should be basically not a problem...
That's 60GHz Wireless for you ^^
wifi only biggest weaknesses is hunk of metals and walls
Yeah, but as you increase frequency, it also get's more easily blocked by walls and human bodies...
you dont need 60Hz for VR
6GHz (aka 6E) is a step in the right direction for Encoding based wireless VR (aka what the Quest does), but for a true native connection, you need 60GHz (aka WiGig)
sure how about install on ceiling instead
problem solved
or just hang on ceiling light
WiGig 1 had a practical throughput of 8Gbit/s (which is 8x what you can theoretical achieve with Wifi 6). WiGig 2 can transfer 48GBit/s afaik...
And all of that with like 5ms of latency
Also multiple transmission on wigig2
you will never defeat wire with any ms latency
wired is always in nanoseconds
there will never be a wired killer
You can have up to 3 Vive Wireless Adapters in one room (aka it's WiGig 1 implementation had support for 3 channels)
WiGig 2 is the best we can get for Wireless VR right now. I give you that, it's never going to be as good as a physical wire, but even WiGig 1 is already a massive improvement over what the Quest does with Wifi 6...
Still hoping valve is gonna make the index wireless or use the same pinout on a new hmd
I see no reason to change pinout if they are gonna use the same connector if they change okay but not needed if they make this a standard. Or go to a standard cable
When Valve said that "Wireless is a solved problem for the Index", I believe they were referring to how they already had a prototype of a WiGig 2 adapter for the Index, but then the actual formalization of WiGig 2 was delayed and then chipshortage happened. I think at this point Valve may still be willing to release such an adapter, but due to the high prices and long delivery times for new orders is likely what prevents them from releasing one
just cope with the cable for now
The only reason Valve would change the Pinout is to support DP 1.4 (with the resolution of the Deckard is very likely going to happen)
The cable keeps failing for me so yeah... Failed a lot of cables
They may also just cause a similar situation as with HTC, where you got both the "old" DP 1.2 cable and the "new" DP 1.4 cable which look identical except for a little tag that's on the newer ones...
Actually had a guy trying to haggle me down on a Pro 2 replacement cable I was selling, because "look it's 66⏠at Store X". I had to explain to him that that cable was in fact the original DP 1.2 cable and not the newer one I was selling
Just hope it's at least supported for a long time the index and it seems like that will happen as the partnership with ifixit
Also almost all index cables I have had are completely different material even connector housing has changed on the hmd part
Was a nice talk
Can't wait to have to switch out my entire wireless setup once having a connection better than basic 5ghz becomes a requirement for any newer hardware
To anyone who uses a Reverb G2 in conjunction with a set of base stations and index controllers: how has your experience been? How much extra work was it to get set up vs. a native steamvr unit, and was the effort worth the quality of the play experience it gives?
At this point, the next full setup upgrade I'm looking to do is when a full next gen wireless system like the deckard comes out, but that's not gonna be for a while. So until then, I'd like to switch out my index for something with better visual quality (and hopefully something that doesn't have the grey screen glitch, as that seems to be an index exclusive bug) so if the money to buy a Reverb G2 and the effort to see it up to be able to use the knuckles and base stations with it is worth the experience it gives over the index then I'm all for it. I just wish I could test it out and get a feel for it before having to drop $500 on a headset I might not even like
For me the better sharpness was a much needed improvement with the G2, but having to "re-calibrate" (by that I mean, just do minor tweaks to the calibration) every time I had put down the headset meant that it was only really a viable option for longer play sessions...
Hey guys
Hey
Can I do something like
Connect my phone to my gaming pc and put my phone into a VR box to use it as vr head set
Not really
I have a big usb type c cable for my phone
It will make VR kinda boring and more motion sickening
A lot of games wouldn't even work
Because my perents won't allow me to but it
Maybe some racing sims could work ?
Why so ?
Bro this year my exams not gone so well that's y
So this exam i have to score good
Well thanks bro for helping me @rapid otter
All good
You wanted your parents to buy it for you ?
No bro
Not like that
I wanted it but
I my parents are against gaming
Bro do u know where i can ask game related questions
In which channel
Ok thanks bro
@ me if you need anything
Quick Q: How old are you?
There could be numerous reasons why your parents refuse you to buy VR, but one could be that you're just flat out too young. From an eye development standpoint, you shouldn't even think about trying VR before the age of 14 and it's questionable if it's all that good even before the age of 16.
Especially phone-based VR (like what you want to try) and other VR hardware without physical IPD adjustment is especially hard on the eyes and can lead to permenant vision disabilities in the long run if used at a young age. Think about your health before the fun. Because it won't be fun if you have a -6 diopter on both eyes by the age of 30...
I am 15 and they think that vr is not good for eyes
How old are u @haughty thistle
Good night everyone
At some point of time there point is also right
That
Vr is not good for eyes
I'm 23. I already have to wear glasses because of genes, and I can tell you, that you'd want to take care of your eyes as they are developing. Depending on what expert you ask, you'll get varying results as to how long the eyes are developing for. Some say they're generally done developing at age 8, others say 12 and there are also some that say 14, 16 or even 18.
I think till 18
Because puberty ends that timeb
Time
Yes we need to take care of our eyes
There's a reason the 3DS had numerous warnings all over the box that the 3D function shouldn't be used before the age of 12. It was to cover their asses in case a minor did use the 3D function and suffered permenant vision damage. And I'd say VR lacking physical IPD adjustment can be much worse then that dull 3D effect of the 3DS...
Hmm u are right
Here in our country it's 11:54 pm night
Going to sleep
Or else perents going to be angry
Why no VR manufacturer has thought of that, I honestly don't know. They're probably hiding behind their account restrictions. You see, you can't have a Facebook account before the age of 13, neither can you have a Steam account. Either one is required to use the vast majority of VR hardware
Yeah, you should probably go to sleep then haha
Ture
Maybe company is making profit removing safety features
Remeber staying up late during my school time as well. Wasn't a very pleasant time going to school the next day xD
Facebook/Meta for sure. I bet a large part of their user base are less then 12 years of age
Yes
Idk y but at some point of time every company should have a check on new user
Till then good night bro
For you minecraft users, this just happened... https://www.youtube.com/watch?v=PomiV1iyTp8
Welcome to QuestCraft, we're happy to have you here đ
Download at GitHub: WILL BE ADDED VERY SOON
Join our Discord: https://discord.gg/QuestCraft
QuestCraft, utilizing MCXR and PojavLauncher, is a standalone port of Minecraft: Java Edition to Oculus Quest Headsets. With a team of four main developers and 8 third party developers, over the pas...
OH
it's on the quest itself
that's lit
i was going to say "what's the big woop minecraft vr is already a thing" lol
any good deals on an oculus quest 2 i should be aware about?
there should be frequent Quest 2 refurbished range from $199 to $249
the minecraft we already have is just Minecraft Bedrock on PC and there have been popular feedback on Mojang page to add native Minecraft on Oculus store
so yeah we are still waiting for that
What would be a good VR for a pcvr newbie
i know this is overanswered but its quest 2
Oh ok thx
for more plug and play you might want reverb G2
but Quest 2 gives most at small price
quest 2 isnt dedicated PCVR
meaning it still has battery life whilst plugged into pc
fairly sure a high quality usb 3 cable will keep it charged while playing plugged in
I think I lost 10% battery during my longest continuous session in wired pcvr, also the other options are double priced
this being port dependent that you plugged it into
needs to be 3.2
I haven't used mine in quite a number of months but when I was playing through alyx on it plugged in my pc I believe it kept it fully charged the entire time
longest i ever played was 6 hours before it went dead on Quest 2 wired to PC
and i couldve went longer
if i wasnt bottlenecked by a battery
Victim of situation I suppose
dunno what that is suppose to mean
i also feel like a direct displayport link would be more reliable
than usb
Quest 2 is PCVR in part or full and it has capabilities at it
even with its standalone focus its a good entry device
Oculus Link will charge enough as long you feed with enough power such as via type C to type C should be enough
or you know just connect wirelessly
Whether the Quest stays charged while using link is not dependent on what USB Version or Gen it is. It also doesn't matter if it's a Type-C port or Type-A. The only thing that matters is how many Amps the port can supply while also being hammered with data. This is mostly dependent on your Motherboard or USB-Add-in card if you're using one of those...
in part
i want a PCVR in full so I can play for more than 6 hours without the battery going dead
Then it's still quest 2
i own a quest 2
with a link cable
and i only play in link mode
havent touched the indepdent at all
and it dies after abt 6 hours of nonstop playing
@weak bluff
which is longer than my friend, who gets 2 hours on indepdenet mode because he doesnt have a PC
6 Hours isnt a long time
my quest stays 100% charged no matter how long when I use it
it is plugged into my graphics card tho back when nvidia had the VRLINK usb c ports on the 20 series
vrlink vrport idk what itâs called
my quest 2 despite plug in usb 3.0 holds longer than 6 hours with discharge rate about 10-12% an hour
but now I use air link and use that long cable for wall charger instead
nice
i could never use my headset for more than 2 hours anyways before my eyes start hurting but đ€·ââïž
Reverb G2 can be had for cheap nowadays (~$350 in the US anyways), thatâd be my first choice. Next step up (or sideways-ish?) from that is Index
Some interesting stuff: This is what Facebook planned in 2016
they plan to get desired in 10 years
if its true in 2026 there should be a vr headset wide enough to roll our eyes lol
That was the old Oculus
Back when they actually cared about a Quality experience
Remember, the Rift 2 (which was supposed to have eye tracking and varifocal-lenses) was cancelled in favor of the much cheaper Rift S and Quest...
Well... Rift S and Quest are important too
Yes, but what I was trying to say is, that Metabook abondend their intents on releasing cutting edge hardware in favor of cheaper products...
The problem is cutting edge hardware is expensive
if R&D can go either continue make VR a premium only
or budget for masses
quest and rift is right one
I understand you opinion you care about high quality because you can afford, my Q2 doesn't have 8k or 110° FOV or even eye tracking, but if it had i wouldn't have been able to afford it
Meta sucks but I appreciate they are wasting and losing money to make cheap headsets
Metabook is unlikely to release another high end HMD. There's project cambria, yes, but from what we know it's unlikely to be as cutting-edge/high-end as what you'd get with like a Varjo or XTAL HMD...
Do you think other headset will be more expensive ?
In the quest lineup
whatever it is Facebook will make headset sell more at a loss because Meta profit from customers not product sales
so yes
profit from users not from sales
that what makes Meta good motivation to continue make budget headsets
they will split into high end expensive and budget
budget for everyone high end for enterprise/professionals
I think all headset manufacturer would benefit from GPU prices going down
and high end R&D will contribute to cheap headset
stuff from expensive gradually will be adopted for cheap
A lot of people don't play vr because of gpu cost,
Off topic but i wanted to say it
Yep
i say its more problem on lack of good games
it does not matter if you get cheap gpu if there are too few games
and thats minor
Wdym ?
I think a lot of games will come out in the coming years, the demand for AAA is huge
HLVR sold +2 million copies
120 million dollars
It certainly motivates studios
It would be nice if a AAA title could come out that doesn't feel like a movie where I swing my arms around
I might be in a minority but the shooters and such are so boring
Blade and Sorcery and Beat Saber have been 95% of my VR play time for this reason.
These aren't AAA, they try to make themselves look like AAA
You felt HLVR was one ?
Are you referring to Half Life Alyx?
Yes
Just doesn't feel like I'm the one doing stuff cool engine looks really nice just doesn't feel like I'm the one doing things
I got you
and not because I'm playing a character which is obvious lol, it just feels like I'm watching a first person perspective movie
I personally kind of role play it
How's that any different from any other flat screen game
I mean yeah, facebook choosing to focus on mass producing low end hardware is good for the people who can't afford the expensive stuff, but if everybody chooses to only develop what the masses can afford, then nothing new and expensive gets developed, and then over time gets cheaper and makes its way into lower and lower end products. If AMD had been satisfied with Bulldozer, we never would've gotten Ryzen, and now processors have tons of cores, a decision which is attributed widely to Ryzen's success. The more high end weapons-grade unobtainium gets developed, the sooner its production can be streamlined and those features can become standard on $300 headsets. With facebook's resources, we could have development that may lead to eye tracking and all this cool new stuff being on a $150 headset that everyone and their mom uses in ten years, but instead they're choosing to pick the safer option and stick with it, which is another reason I don't respect them.
I feel like I'm Alyx
I want that feeling
I have a theory that when I upgrade to the index It'll help mitigate this problem I'm referring to
The more the hardware can make me feel immersed the more slack the software gets
and vice versa
You are right
I think the most immersed I've ever been in VR was right when I got my quest 1 and played the first chapter of vader immortal for the first time. It was cool getting to walk around inside my room without the cable, now that I'm tied to my index that's not a luxury I have anymore. Probably why I'm so eager for the Pimax 12k standalone headset or project deckard to come out
The wirelessness of the Q2 is definitely something I'm in love with, I'm willing to trade that off for the full hand tracking though I'll still have my Q2 so it'll be a whatever kinda deal
That's for sure, ta the beginning i didn't liked HLVR because my perf were crap, then once it got better i loved it.
Either way gotta wait til I move or something because right now the only space I got for solid VR is outside or the living room and my dog gets in the way
Short term - looking at swapping from my index HMD to a reverb G2 with my knuckles and base stations. Longer term - upgrade again to a Varjo Aero if I can find one that's cheaper than my car. Optionally - if the pimax 12k standalone headset comes out before I can find an affordable aero, I'll get that instead. Longest term - deckard
Yeah having space to play is important. I recently messed up my hand again from jumping up and punching my ceiling by accident again. I've turned down multiple potential living quarters cause they're just too small to play VR in
Wait the thing is called deckard đ . I was joking with friends that valve's next headset would be something silly like Indecks or some deck related name
Personally it was at the end of HLVR i was into the game, i wasn't in VR anymore, i was shocked after playing, i knew VR was something else.
Same with Boneworks, the last ladder climbing was just so magical.
Oh yeah. The first time I punched the ceiling and messed up my hand, it was right at the beginning of the fantasy level in boneworks. So I had to fist fight myself and then climb up a ladder on a giant wall TWICE BEcAUSE I FELL OFF IT ONCE with a throbbing middle finger
For me it was when I was playing blade and sorcery on my rift and I swung around to stab someone behind me and then almost fell on my ass. I forgot I was playing a game it was insane
I never had much space to play, I can play in 2 mÂČ or less
Probably not the official name, just the title used to refer to this developing project in patents and the like
If I can't use my full arm span I don't bother unless it's to sit and play a flat game in theatre mode while laying down or something in bed
Which I do enjoy on the rare occasion because buying a projector for that purpose would be annoying
My feet have roughly a 0.5mx0.5m square to exist in between my desk, bed, and night stand. My arms are free to move, I just have to stand in one place and try not to step on anything
I found out that even if i have more space i don't move much, i was at a friend's place he had a 10mÂČ space but i moved like 2 meters
Couldn't be me
Playing superhotVR in a 15mÂČ space was one of my favorite experiences
I read it as my feet are 0.5 by 0.5 đ€Ł
It kinda made the game easy mode because you could just flail a knife in front of the spawn points though lol
oh my god
I just realized
With blade and sorcery nomad I have a space IRL that's bigger than the arena map
Gotta go in a few mins, was an ice talk đ
Good to see this channel active
Have an ice day đ
Ya nice chat đ
business sense sure you can profit in VR but you will profit even more in just desktop
I'm not sure about it
Making a hit on flat screen is hard, the competition is fierce, whereas in VR you can make rather simple games
in games its always unique you dont always have direct competition
and if there is competition you can simply make something else
it's like art or painting you don't really compete like a business right?
PSVR2 Design has been unveiled: https://blog.playstation.com/2022/02/22/first-look-the-headset-design-for-playstation-vr2/#sf253727454
nice
Looks like they took some design ques from the Oculus quest 2. I hope it ain't over 300$
quest 2 camera orientation is just too perfect
I want to see the specs
I'm pretty sure its a 120hz oled display, But we don't know how clear the lenses will be
Why TY, You aswell!

I'm pretty sure it's a ring around the wrist to ensure that the arm doesn't mess with tracking
If it's the final design there's something wrong
How can the lower cameras track the controllers ?
More cameras under the headset?
A camera on the controllers ?
180° cameras exist
It very much looks like Sony is relying more on pure FOV on those cameras then placement
Keep in mind this patent
On these pics it doesn't look 180°, but it may be on releasd
That patent doesn't apply to the PSVR 2 tho
Like it was something that Sony patented, but patents are not the product
Ho yeah
What we see on those PSVR2 renders is likely what we get
But like they might be using it
Unlikely. Those controllers are designed to be tracked by an external camera
That's what i think too but the camera placement is strange
They point more down
Also it may be perspective we don't have much pics
Remember that Facebook likely has a patent on their specific camera placements, so other companies have to get creative
I don't think so
Patent have to be very specific from what I know
Even if, i think you can still have cameras pointing down
I think that may be angle on the PSVR2, because they look very much slightly downfacing to me
Why doesnât Pavlov tell you that the mic is still on even if you donât use the communicator đ©
Absolutely ridiculous
What other game does that
Wait, how is this legal?
So I've been wondering something
The Pimax 12k coming out later this year is supposed to be Pimax's big push into the standalone space. Obvi it won't be any sort of competitor for the Q2, because it's 8x the price, but the specs that have been released look really good, especially the ones for standalone mode. But my question is: what the heck do they expect us to play on this headset in standalone mode? It's listed as using the same Qualcomm XR2 chip that's in the quest 2, with no mention of x86 support, so it seems like only android based games will be able to be ran on this headset, which is all fine and dandy for Oculus who has an entire shop and game library for their customers to buy stuff from, but I highly doubt that a Pimax headset is gonna interface with the Oculus store.
So yeah, the big things on my mind with regards to this release are 1. how are we gonna get games for this headset, and 2. what kind of library is gonna be available for it
Like, if Pimax releases the 'new standalone pimax store' which is basically a carbon copy of the Oculus store, all with the same apps that people are gonna have to purchase again, and game producers are gonna have to license their games to be a part of AGAIN, it seems like being able to run standalone won't really amount to much. Especially if Pimax opens up a standalone ecosystem on this headset and then facebook disallows the devs of the games on the quest store to put their games on Pimax's store as well, forcing everything to be side loaded and dooming the library of games that can be played on Pimax's standalone headset to be incredibly small forever. I guess I'm just worried is all.
Metabook is going to disallow their owned studios from ever making new games or porting existing games to new platforms. Let's be real here.
Also, Pimax's Standalone option is also likely going to flop mostly for the reasons you've outlined.
Any Standalone VR headset can be basically compared to a game console, and if that console is way too expensive, people are not going to buy it, and if people don't have it, studios will not develop for it. Just look at the Vive Focus 3 for proof of that...
Damn, I guess the future of standalone VR is one owned by a single corporation. Just another reason I'd rather have a wireless PCVR headset than a completely standalone one. The Pimax 12k is $2400 because it has insane specs and standalone capabilities. If what I've heard about deckard starting out as a wireless PCVR only headset that can be modified to function standalone with an expansion module are true, then it's probably going to be way cheaper than something like the Pimax. It just sucks it probably won't be out for a long time, cause it would be way better than any other options I'm looking at at the moment. Everything is either good but wired only (Reverb G2), really good but wired only and really expensive (Varjo Aero), really good and wireless but even more expensive (Pimax 12k) or had everything I wanted (good lenses, resolution, refresh rate, and fov, and able to do wireless SteamVR/PCVR natively) but was ultimately cancelled (can't even remember the name of the company anymore)
I don't think there will be a lot of apps, in my opinion the xr2 would be here to stream the PC to the headset and to process everything controller/headset related
The people who will pay 2k+ won't play standalone games, they will all have a top end PC for PCVR
Another thing is l will they be able to run such high res screens standalone, likely not. Also what would be the battery, i'm pretty sure the added fov will use more screen surface so likely more power how will the battery hold up ? They can't put a huge battery because the headset will certainly be heavy allready
Maybe some on the back on the strap
Imagine the 2400$ Pricetag of the Pimax 12k being for the headset only, but lacking the battery for standalone/compressed wireless but also lacking the cable for Wired native PCVR 
Like that 2400$ pricetag is the starting price, and who knows how many of the announced features are pricey add-ons...
Lets be real, if you can afford a pimax 12k and want it. Then you have no money issues, then its pocket change. Seeing as you also have 3090. Etc etc
True. I just feel like I need to address it, 'cause there are people who say that it's a "Varjo Aero killer", when it's likely much more expensive then the Varjo at a competitive feature set...
It could be a sidequest monster
Actually I had a thought for a standalone PCVR headset, it would use a mobile ryzen processor and a (hear me out here) Mobile version (well technically it already is a mobile gpu) but RX 6500 XT on one laptop like board
With inside out tracking, custom controllers and a VR version of either steam OS or maybe Windows it could theoretically be able to be as portable as the quest (albeit it would be a bit heavier because it would need a cooler)
It would definitely need an external power pack
And it wouldn't play HLA but it would be able to play Boneworks at moderate graphics settings and 60hz physics rate, which for a mobile VR device would still be amazing
Ever since I updated to V37, it seems like my AirLink performance is filled with stuttering. I have a 5900x / 3080FE, games on M.2, 32GB of CL16 3600Mhz, etc, a dedicated router set in access point mode (RT-AX55), everything wired.
Beat Saber is buttery smooth, until it's not (3-8 times per song), where it lags and the notes just teleport forward, as if missing a solid 5-15 frames all at once. Super Hot just stutters when in the main menu looking around, smooth most of the time, then not.
Router has all the suggested settings, 80Hz, nothing else using it (and 2.4Ghz disabled), picked best channel with interference checking via app, etc.
Any ideas? I'm really bummed, as it's now irritating to play.
The cooling would be a real issue since the graphics card/ram/CPU ect would put out 150 w of power, it would also need a big battery making the headset even heavier
For comparaison the XR 2 certainly doesn't draw more than 15 watts
Check you GPU drivers and maybe reste oculus software
GPU drivers are up to date (as if everything else). I DID just notice that "low latency mode" is off in the Nvidia Control Panel though.
I wonder if that would have an impact.
You certainly are correct however with both baked into the same board a much larger cooler could be add to make it about, Pimax level bulky at best which still isn't the greatest but could still boast very desirable results
Or maybe all computing and graphics could be boasted into a smaller box you clip to your waist
And have a headset that connects to it, then it could either have wall or battery powered if desired
Low latency mode is enabling reflex afaik (doesn't matter for VR )
I also heard windows 11 causes problems like that just by itself do you mind stating what OS you use?
Stayed on 10
Ah ok
Is it doing updates or something maybe? can you revert to an old version of AirLink idk never used FB
But I can vouch for Windows issues XD, esp. 11
Performance is 100% related to VR, everything else on the PC runs like a dream. I also find it odd that it's smooth, then spikes, then smooth, then spikes.
Are there any tools to see what exactly is going on?
I use both MSI afterburner to track my GPU activity, then i look at it afterwards. Also you can use HW info to track in depth temps ect
Also in device manager look at you Mr VRAM usage/ shared VRAM usage
That's for a 65-80 watt chip, imagine a 150 watt one
I'm going to try reinstalling Oculus, as I did have a CV1 before, and maybe something about legacy settings is freaking it out.
That's like...the FB version of the Index's little slot where you can put a fan
Reinstalling Oculus seemed to help at first, but definitely still jittering around in Super Hot's main menu room.
Does inadequate lightning cause stuttering? My lighting isn't the best, though I was just under the impression that would have my VR hands flying around, not cause the entire game to spike now and again. That said, even on the Oculus Home screen (no airlink), the scenery occasionally does that "slide" thing, where the entire world moves an inch or two, without your head moving.
Just ran some tests using the diagnostic tool - anyone see any clues here?
I lost internet on that second one (main modem / router just lost all connection and needed a reboot), which might explain what happened. I had a pretty smooth Beat Saber experience, then the last 2 seconds or so it went black, skipped ahead, and went to level clear.
The first screen shot is Beat Saber and then Super Hot (just moving around in the menu room). Things still a bit jittery there, but mostly smooth. I think I'm about to try a factory reset on the Quest 2 itself at this point.
Do you use steam VR to play ?
Or oculus versions ?
Or a "shipping", that's when steam VR apps run thru oculus without steam VR, when you launch it should say "game name " shipping x64 or something similar in oculus
@burnt vault
Have you watched your VRAM usage as i told you ?
Isn't that p much the rumored valve deckard?
The games USED to show up in my "library" tab once I go into AirLink, but since factory reset I've had to go to "desktop", then run them directly through Steam using Steam VR - is there a better method to run all of my VR games through Steam?
VRAM was totally fine, well below the 10GB of the 3080 - highest I saw was like like 6GB.
I think scripts aren't allowed on avatars for safety reasons, first of all
And second, the animation for the pen spinning doesn't seem to be set up correctly
Have one frame set to 0° and another frame set to 360°
Have the transition be linear so it loops smoothly
yeah, i fixed it, first time doing any of the animation stuff, i do mostly worlds so im used to just being able to script stuff lol
I make assets sometimes, only Beacuse world commissions are inconsistent
And Beacuse I know how to use blender
I had a strange dream yesterday, I was testing the G2, from what I remember the FOV is better than the quest 2 as well as the resolution. Boneworks looked better but it's certainly because of the 2070 s he was using. Yep I'm becoming insane
Thing is, the Reverb G2 actually has all of it's native resolution available to it in PCVR mode. On the Quest, due to heavy compression only a much smaller resolution is available. It most certainly would've looked much better on the G2, even if you both had the same GPU...
Ever dreamed about VR ?
Oddly enough yes
I had a strange dream where since the pandemic restricted travel, my family held a christmas gathering in VR Chat (even tho only 2 other people in my family use VR) and I got so comfortable that I reverted to my VRChat vocabulary and accidentally said some weird and inappropriate stuff in front of my virtual grandparents
đ
Had a dream about unboxing a Varjo Headset once (before the Aero was announced) funny enough xD
Oh how the turn tables...
It's just the brain making stories from what he lived, since VR is so immersive the brain just takes it as a real experience
I'm actually probably gonna be having something similar to that dream in a couple days
I'm on the other side of the state going to school atm but my birthday's on sunday so I'm trying to convince my mom and sister to come meet in vrchat
yo i went in VR chat and i swear some one taking a little jerky jerky like i swear
Not out of the ordinary
mhm
Anyone have any recommended solutions for over head lighting without access to an outlet?
I've got that crunchy spiked ceiling texture going on, and the lamps aren't cutting it. Need some sort of LED battery solution that'll light the room properly.
do you have a ceiling fan that you can swap out?
Nothing at all, completely empty ceiling.
Don't really want a cord running up the wall (though obviously not off the table), but anything I can attach to this dumb texture and light the room should work.
Room isn't too large either, standard small / medium living room.
Basically a 12x14~
Give or take
depending on your local electrical code, and if you own the place
I don't, though landlord is pretty lenient.
My advice would be surface mount conduit, and a ceiling moutned light
*not a light with fan, just a light
my vr is collecting dust bunny
?
Anyways, @burnt vault if you have a lamp with one of these things on top of it, try removing it it would help. Also you can just change one of the bulbs, it's what i did and now it's perfect
I got a crazy idea @haughty thistle, the biggest problem of making wireless headset is power, i know that my Q2 doesn't last more than 2 hours wich can be quite annoying. I thought why not put an infrared solar panel on top, there's a technology that allows a ceiling "light" to emit a light beam to a specific point. This is used to make wireless USB outlets. We could use it to power the headset ? We spend most of our time with our head relatively straight. If it's on the top of the strap it would be easily reachable. It would still have a smaller battery for times it's obstructed...
LTT did a video about a solution like that (they used an IR laser that was kept focused on the solar panel), and it didn't really provide all that much power
Problem is, small solar panels, even in the brightest sun doesn't provide that much power
Yeah I'm aware of that but I'm sure improvements can be made to it
Could i run (for example) GTFO with the vr mod on a pc with: a GTX 1050 Ti, 16gigs of ram and a AMD Ryzen 3 1200 cpu on the quest?
The CPU and the GPU are too weak in my opinion
I mean, they did get 10w out of one if those devices which is enough to keep it feed for a while longer at least
Probably not
Could I run vtol vr with a oculus quest and a 1660ti 16gb of ram and a r5 2600?
idk
you should be able to get pretty good frames
Ok thanks
The 1660 ti is nice, as good as 1060's get
The r5 2600 may struggle a bit in cou intensive games but if your ram is good, XMP enabled, dual channel ...
It should be enough đ
Would the 1050 tie be at least good enough to play vr games?
Beat saber yes, also depends on your headset
The 1060 is generally considered base minimum for VR. But of course you can lower the render resolution. It just won't be that great of an experience...
Also, with less then 4GB of VRAM, you'll likely struggle to run VR titles anyways :/
also you need a good cpu
We shouldn't really be trying to make VR headsets last longer than 2 hours
It's not good for your eyes
2 hours is more than enough
former 1050Ti here if you can tolerate low fps somehow
I thought VR needed a 1660
I'd say bare minimum would be a 1060 and at least 4GB of VRAM. The VRAM being more important, as you can compensate the lower GPU performance with a lower render res, but not the VRAM
Then eye technology should just keep up 
its human limitation
I can tolerate around 15 fps minimum, below that is unplayable
Hello
I need help
My quest 2 doesn't want to connect via airlink, my pc shows up I press on it and then pair but then nothing happens, what can I do
tell that to my eyes that are slowly getting blurrier 
tell more about the state you are in?
can you exit? pressing anything works?
oculus app shows connected?
what is your GPU?
Yes I can exit and pressing stuff does work my gpu 1660 ti vr ready and the oculus app doesn't show its connected
start from oculus app issue then
try restart software
Settings > Beta > Restart Oculus
then try again
Thanks bud I'll try that
What's the approximate motion-to-photon latency of a CV1?
A lot less then on the Quest 1 or 2. I can tell you that much
mhmm and how much is that
On the Quest 1 and 2, it's usually around 50ms with Link and 60ms with a very good Wifi Router. I'd expect the number to be less then a ms on the CV1, but I don't know for certain. I don't think that number was ever published. But that's like standard for most native PCVR HMDs (as they don't need to render the image, read it out, compress, send over a heavy latency link, decompress and wait for the next screen refresh to start drawing)
motion-to-photon
like from me moving my hand to the updated hand position being displayed in the hmd
Thing is, PCVR HMDs start to render the frames before they have the final tracking data (to reduce on that latency). They make use of motion prediction to achieve this. That's why most PCVR HMDs have an IMU sensor running at >500Hz, and even the controllers are running at beyond what the HMDs refreshrate is...
Much closer to 10
Actually, from what I know, it's not even in the ms range off from the frametime of the HMD
But perceived even lower (due to said motion prediction)
huh
that sounds kinda strange
Because like it feels like my hands are lagging behind sometimes when i swing fast, by like half a metre
I'd have to be swinging like
50 cm/10 ms 0.5m/0.01s 50m/s for that
worked once and now it started doing the same thing again
That's really fucking fast like what
and sometimes my controllers stop tracking their position
Messed me up in beat saber several times
Might be a problem with your camera setup tbh
three sensors
I've found the CV1 Tracking system to be the snappiest of the ones I've tried
In three ceiling corners of my room
could it be like chipset drivers or some other software thing
The late inside-out tracked Metabook HMDs all seem to move through Jello, and lighthouse devices generally are heavier, so inertia plays a big role as well
Could be. Do they show up as using USB 3.0?
Yeah
Well two of them but I'm using the 2.0 extension i got with the third sensor
Yeah, having one in 2.0 mode is fine, as long as you have at least two in 3.0 mode
I dunno man, but it defo doesn't sound right. Could maybe be a connection issue with the HMD itself ('cause IMU data of the controllers go through it)
Yes, but the IMU data fills in the gaps
Yeah
Thing is, Quest 1 and Rift S only run at 30Hz, and so did the Quest 2 until a recent update
But im literally swinging my hands as fast as i can I don't think accel data is reliable enough for those kinds of gaps or?
Should still be
To be clear it lags for a single frame
Oculus had some pretty beefy IMUs in their Touch controllers. I know that the Vive wands update IMU data at 120Hz, but I think the Oculus Touch were 240Hz or something...
That... Sounds like a brief disconnect. Like as if the Oculus software didn't recieve a data packet or something
You think it's somehow deprioritizing data from those usb ports?
I honestly don't know
Your USB controller might also just be overloaded. Those CV1 cameras are notoriously bandwidth hungry
dont usb 2 and usb 3 devices run on separate controllers?
man whatever im probably just imagining things
my whole pc is getting kinda cluttered anyway so ill probably reinstall my OS soon, might even get a fancy pcie ssd
i think the IMU data is working bcuz it seems to be rotating in real time
im moving at blink-of-an-eye speed it's understandable tbh
it's completely unnoticeable normally
is there a word for hypochondria about tech
if so i have it
Each port is wired up with just one controller. So plugging in a 2.0 device into a 3.0 controller still puts a load on the 3.0 controller
The q2 controllers are either 50 or 60 Hz you can change it in the settings
Is it worth it getting full body tracking and valve index controllers for my quest?
Prob a bad idea tho cuz i have phantom sense lol)
So this was unexpected. Normally I have no faith in steam's auto migration tool for moving the install drive of games, so when I went to transfer all my VR games onto my new drive, I made a full folder backup of all my games just in case something was messed up in the transfer, but Beat Saber, Boneworks, and Half Life Alyx transferred over just fine without deleting any of my saves, scores, progression, or mods like I was afraid of. Which was a nice surprise, since I don't have to mess with replacing the saves in the new drive to fix them like I was expected to have to. I guess it's just bethesda games that get messed up when you do the transfer (as evidenced by the fact that transferring a skyrim install deleted all the mods and any trace of SKSE and vortex in the past, which led to me having to spend six hours fixing it because I wasn't prepared for that to happen, making me permanently paranoid.) So now the only games I still have to move are fallout 4 and new vegas, which I'm putting off doing until later on because of the above reasons. At least the VR games transferred perfectly fine
Tangentially related question: Is there any reason that SteamVR would be installed to a drive other than the C: drive and then refuse to be moved to any other drive without (possibly, haven't tested if this'll work or not) deleting and reinstalling it? Cause I don't remember setting it like that and I wanna know if that's normal, since I want everything to be on one drive, which makes non-transferrable apps like SteamVR an issue.
Not really. What you set there in the settings is the light flicker compensation. Which, granted, is adjusting the camera frequency, but it's not intended for adjusting tracking frequency
So the camera are at either 50 or 60 then the controllers can't be tracked any higher ?
@haughty thistle
Their movement is interpolated at a constant 120Hz afaik
It's pretty standard to run the IMUs in VR controllers at 120Hz. Some do run them at different frequencies, but 120Hz is pretty standard
Mods stayed installed in Boneworks by downloading the game with steam on the new PC or by copying it ?
IMU's ?
Inertial Measurement Unit
They measure accelleration and rotation. Without them, VR probably wouldn't work
They are what powers 3DOF tracking, and are also present in every 6DOF device to improve tracking quality and speed
Yeah that's why in 3 DOF the controllers are very stable and precise, and it helps tracking while the controller is out of range or the camera are obstructed
Yes, but remember you need bases too. But bases tracking and quest can be an as s to sync at times my friends on vrc says.
Assuming you will actually use it somewhat frequently else meh buy
Yeah, you'd have to essentially calibrate it every time you put on the headset, and sometimes even during a session. Quest does like to drift around the room sometimes...
Mine doesnât, wha
I have only had it drift once and that was with almost all of my lights off
It's basically unnoticable when you're just using the Quest, but as soon as you add somethin with a perfectly stable reference point (like vive pucks), the Tracking drift on the Quest does become noticable
What if i slap a tracking puck on the quest?
At that point you might as well buy an index kit since youre buying everything else
anyone compare wifi 6 routers for latency lately? debating upgrading my AC1750 but last I checked there was no real advantage with the quest 2
if what you're looking at is doing AirLink with your pc, you're better off getting a Wifi 6 mesh extender and configuring it as a dedicated access point on a dedicated channel, just to ensure you have the best communication with your pc. i've been playing alyx on my quest 2 using a wifi6 d-link mesh extender and the lag is unnoticeable and there are no compression artifacts.
i'd personnally recommend you keep your current router for your usual stuff and dedicate an AP for your Quest 2 if you want the best possible signal. maybe even disable 2.4ghz on the AP to ensure it's always on the 5ghz band
one big issue i've noticed when using the same router as the rest of my devices is whenever someone in the house would start streaming or whenever something would burst-download and clog the bandwidth, i would experience microstutters and compression would become visible. having a dedicated AP with dedicated channel just for AirLink completely solved that issue for me.
Yes, it is a good idea of getting a dedicated Wireless-AP for the Quest, but please don't use a Mesh repeater, as that way you're essentially doubling the network latency
With my Setup (using a Wifi Router in AP mode), I already get about 60ms of Latency. Compared to the 50ms of Link, reveals that with my setup there's about 10ms of Network Latency. From what I know, Wifi 6 may have slightly lower latency, but it's not much, maybe 1-2ms at most. The difference between Link and VD is enough however to be noticeable, so using a Wireless Repeater isn't a good idea, period.
The trick to move steamvr (and other steam main components is to change which steam folder is the "default folder" if you switch this, then steamvr can be moved to that folder. Then afterwards you can change the default back without moving steamvr (though sometimes this will mess up custom settings in steamvr), generally whatever steam folder is the default is where steamvr should be, even if games are elsewhere.
I have had to do this 5 or 6 times when changing SSD's in my system.
Oh that makes sense. I want this new SSD I just got to be my one and only games SSD, the one place that everything is installed to. Since I'm gonna be wiping my C: drive to reinstall my OS, I need to make sure everything gets moved over before I do that
I did make the new drive my default drive when I installed it, but it keeps giving the same error whenever I tried to move stuff to it. I was gonna try and fix it tonight
Thats weird, maybe try logging fully out of steam, and when you log it, it might try to re-download the common redistributable to the new drive (steamvr follows where the common redistributable is.
Thinking about SSD's, I can't wait tell 4tb and 8tb TLC m.2 pcie 4.0 ssd's drop below 200 dollars as I really need more room for stuff. VR game dev in unity and blender gets big fast (if i had more space i would have 7 different Unity installs, and some of my 3d models are getting pretty big. Not to mention my OBS recordings of playtesting games, watching events and livestreams, and being a backup recorder for a few weekly events.
Luckily eeg, heart rate, and most biosensor recordings are not too big. But to train neural nets for biosensor reactive gaming takes 200 GB easily (and i really would prefer 1tb). Even though it will be processed online, it is easier to organize it on comp, and then upload it (at least in my opinion).
Also if I start doing more VR playtesting I need at least 1 TB free.
I think you might need to insteall steam itself in another drive to change it
I tried using airlink to play vr and was running into some extreme issues
I have 2 graphics cards
One is a 1050Ti and the other is a ATI Radeon 5400
Guess witch one its using
Hopefully just removing the crappy one fixes it
Iâve never heard of such sorcery
Future is now. Reupload with stereo and sharper pixels.
Check out some making of, and other things of mine, here : https://www.instagram.com/jackcarterlasercut/
#HalfLife #Demake #PS1
Amazing
my steamvr affects my games a lot as soon as i launch steamvr my pc and games just gives up
Restarting steam helps and restarting pc helps even more
i have done that multiple times
Which games ?
every vr game i launch from steam
@cedar peak Have you checked that steamvr is using dedicated graphics instead of integrated one (if your system even has integrated graphics). I know you can set app specific graphics controls and sometimes windows defaults to something stupid for apps. I can't even remember if this is able to affect steamvr, but I have had it happen for other games and applications.
Will the rtx 3050 8gb be good for VR?
So I recently purchased an rtx 3050. I would get a better gpu but because of the gpu shortage I canât without spending way more than I should. The rtx 3050 has the same performance as the gtx 1660 ti except it has 2 more GB of vram and dlss and ray tracing. I want to know will it be good for VR games such as Onward (1.7 version) stormland, lone echo 1 and 2, half life alyx, and boneworks. Please respond!
depends on your headset but yes
Quest 2
i dont know how well it runs at that resolution
Is that a questionable answer like, uh I donât think it will run well or do you literally donât know
I literally don't know but I believe if you don't run at max settings it should be fine
it should run fine
i use quest 2 pcvr with 1660 super
the only thing that its lackin on is vram
but cause that has 8gb you will be fine
plus standalone
you can run at the high refresh rate as well
just keep at default res
with prob not to high settings
The Quest (2) doesn't actually run at native res when in PCVR mode, so the 3050 should be plenty fine
Just make sure you also have a decent CPU, as the Quest needs it's video signal compressed
My useful guide to VR since people ask a lot
Minimum recommended GTX 1060 6GB
Minimum recommended VRAM >=6GB
Not recommended that's in range (some will run ok but not smooth): 6500 XT (some case won't run), RX 5500 XT 4GB, any GTX 1650, GTX 1050Ti, GTX 1060 3GB, any 4GB RX cards, any GTX 9XX cards in graph, any Radeon R9 in graph (No new driver beware)
Don't even try (unless you enjoy 360 videos or powerpoint slide): Apple GPU, integrated GPU (except Kaby Lake G, RX 680M), below RX 560, below GTX 1050, anything else not in graph
Check based on relative performance
Minimum recommended VRAM >=6GB
I'd say it's more like >=4GB of VRAM, but I do agree with you on other stuff. Also, all of those 4GB should be full speed, so the 970 should be more considered as a 3.5GB card...
On something like a Reverb G2, Vive Pro 2 or Varjo, I'd say it's more like 8GB as well
And Laptop GPUs, are kinda wonkey too. With Nvidia, take the Mobile GPU number, subtract 10 and that's roughly where the GPU fits into Nvidias Product stack in terms of performance (so a 2070 Mobile is usually about on par with a desktop 2060)
If you were on a cv1 or first gen vive, the mimimum i would recommend is the 3GB 1060 (i still use it as my baseline when developing vr games). But for any recent headsets I think 1060 6gb is the minimum I recommend, though 1070 or better and newer gen is always better.
Once eye tracking and foveated rendering on headsets is common that will give most people a lot more breathing room computer wise. Though it still might be a year or two tell eye tracking on headsets gets under 700 dollars (other than meta and sony).
And even then, SteamVR would need to implement support, before games on PC really start adopting Foveated rendering
But in this situation a 700 $ headset won't be in the hands of 1060's owners
The annoying thing about eye tracking is that all the easy and low cost methods of eye tracking are currently behind patents (tobii, Meta, apple, google, and Microsoft own most of the patents). And tobii is the only one that really releases hardware (at this time), which gives them a near monopoly over the eye tracking market (consumer grade to research grade).
There lack of competition is why there is no reason currently to sell eye tracking at a low margin ( the tobii gaming eye trackers are about 230 dollars, while the hardware inside at scale is probably about 50 dollars).
Adding eye tracking to a consumer headset should really only add about 100 dollars to the headset sticker price at scale.
I know there are a few other companies in eye tracking this applies to all of them.
There is somewhat of a game of cat and mouse with adding features (not just eye tracking) to consumer devices. Adding a new feature adds cost but differentiates your device, but everyone wants to be competitive with the lowest cost high margin device possible, so no one adds features tell someone else does. But to add a feature is a big cost up front as well (usually one to two years of development time from primary design to full manufacturing chain). So everyone is guessing what everyone else it going to do in one or two years.
On the software side it can actually be handled by graphics card and headset and skip compositor in theory (nvidia cards have supported foveated rendering since 2017 or so). But it would be best if steamvr supported it as well to allow for it regardless of graphics card, or game.
does apple GPU mean the one in the M1 machines?
oh i thought maybe they made a different one for, like, the older Mac Pro (2013)
Press đœ to doubt
I mean... wasn't it already proven in the M1 Max review from LTT, that the GPU in those is about on-par with a mobile 3050 GPU? Apple relies heavily in their comparison charts on the Media engine to make thier GPUs look better then the competition, when it actually doesn't. At least for most of the things you do on a GPU.
Huh, idk, I mean I know theyâre not gonna beat a 3070 or better but i thought theyâd be around 6700XT performance
apple gpu is not made for this
M1 Ultra has even more GPU lol, itâs basically just two M1 Maxs đ
also any Apple CPU is already disqualified from cpu performance
The apple sillion processor is cool and all but
It cant run anything XD
^^^
Yeah that's fair
ARM is better than x86 and it's not a fair comparison
arm is not great for power performance only low power stuff
Nah
it has horrible compiling and design and its only best what is native to it
The fastest super computer in the world is arm
does not mean its best or fastest
fastest super computer is a huge stack compination of many slow ones
At a very low level x86 has major issues, from being ported from 16 bit to 32 to 64
Well, not issues I guess but its a bit of a mess
I really want RISC-5 to take off but I know it won't for a while
RISC-V is far better than ARM
not accurate
ARM is bad from core design
it sucks because it does a lot less
weak potential
Hmm
the worst sin of ARM is bad linux kernel support and instruction
Any RISC based architecture (whether that is ARM, Risc-V or something else), may have performance and efficiency benefits, but it makes writing Software on a lower level more difficult
got some nice rant got from someone:
Every instruction is 4 bytes. This means you can't have large constant memory offsets (which, given gcc's incredible inability to add constants to pointers to reduce struct offset sizes, drastically reduces efficiency of memory access to large structs). This 4 byte requirement also means ARM binaries are often larger than x86 binaries; not a good thing on CPUs with so little instruction cache. Thumb-2 resolves most of this, but GCC still sucks at it.
ARM is popular in datacenters cus efficiency is so important.
And I guess supporting a new architecture is really difficult and you basically need massive companies backing it
the thing is ARM is not really RISC and its actually more complicated than x86 idk why people abuse such word
it has single instructions that will load up to 16 values from memory or push/pop multiple registers off the stack, for example. Complex instructions are a good thing when implemented intelligently. Also, being load/store does not make something automatically RISC. Don't abuse the word.
RISC is only in its name
can somebody help
the best thing about ARM is just efficiency
Wrong channel. This is for VR. You probably want to go to #tech-support
I don't like the weird licensing surrounding arm
With nvidia and stuff, it should all be open standards
when meta is going to release
or even once RISC-V gets good ARM suddenly have no choice but to open
i think the world is going to completey forget about meta than all of a sudden facebook will be like introducing the new all in one META
It can in the same way Linux can over take windows
Like sure its better in almost every way, but there isn't the same money that can be made off it.
Idk this isn't a great comparison
But I generally think that in the tech space there is never progress made unless there is Money involved.
x86 is a CISC Architechture. CISC has the major benefit of more microcode instructions. Aka, the CPU handles more task for the software, whereas on a RISC architechture, you naturally have way fewer microcode instructions. Often not much more then what is strictly necessary. As a result, software can be much more efficient (as it only does exactly what it needs), but is also more bloated as it needs to compensate for missing microcode...
Hoirzon worlds is in public beta as of now
It looks pretty bad tbh
lmao linux pirate windows i think linux should be used in vr headsets
What
linux is just a pirated version of windows
yeah as well CISC can do things RISC can but RISC cant do CISC stuff without horrible practives
That moment when you realize, the Metabook Quest is powered by Android and thus Linux
eg
Linux kernel support is fucking awful; you need half a dozen patches just to make things usable (NEON register support, unaligned access support, gdb support for NEON registers, making useful instructions not privileged, etc).
The oculus quest would run a type of Linux or Unix but I don't think that's what you're saying
Linux as a kernel is an independent project made by some guy called Linus
The rest of the GNU system that makes up what we call Linux was developed by the community and the GNU software foundation which has no affiliation with Microsoft
Like, what
to me ARM should only stay in mobile for now and dont touch desktop or server yet
And this is simply not true. Linux was build from scratch, with it's architecture being inspired by Unix, which in itself was developed long before Windows even existed...
Microsoft is the one that steals code lmao
Being written in C and being called an operating system is about all that windows NT and GNU Linux have in common
thw world after the release of meta - rusia vs uk war had to stop cause there was a major expliot in the meta headset facebook is trying to fix the explit as soon as possible
Fun fact, there's ReactOS, which is a reverse engineering effort of Windows. It's mostly build on Wine and other GNU stuff though, so some resemblance to Windows Apps running on Linux, and the whole thing is unstable AF. But at least it proofs that you could develop your own implementation of the Win32 Kernel and have native Windows drivers running on a non-Windows OS...
Ooh that's cool
Open windows wooo
why rewrite a horrible os when you can just make another linux distro looks at so many flavours
I think reverse engineering windows in the short term is needed tbh
Because bored Germans (if I remember correctly)
