#virtual-reality
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the knuckles controller they sell seems quite great
Yep it's a no brainer when going with pimax
I mean 180Hz is nice but between that and 120Hz you barely feel the difference right ?
At least until they release their own controllers
You can definitely notice it
But I value the fov more
true
the index controllers you mean that pimax sells
Go for that 180, it's awesome
Yes, as well as the 2.0 base stations they sell
Eventually they'll sell their own design
knuckles was just a codename
Yeah, people call em knuckles still though
not a lot of people tho.
that's the index controller ?
Yes
pimax swords will be interesting tho seems like they removed a lot from the early designs
Currently the only controller that offers finger tracking
Supported by just a handful of games
index controllers thumstick problems tho are a thing
Pimax will sell you the headset on its own or bundled with knuckles and 2.0 base stations
And yes, do be careful with the sticks
Click them in as infrequently as you can
Or you risk getting stick drift earlier
Valve is good about replacing stuff
are they responsive when you have a problem ?
I don't mind paying extra if they're good on the support side
They are the nicest people you'll ever email
But you can tell english isn't their first language
And like I said, some extra steps may be involved
They had me make a YouTube video of my issue
Then they sent me to steam who then sent me back to pimax
Before they finally started the replacement conversation
Really nice though, I would get funny faces in my responses
(^_^)
Shit like that
nice to hear then
I'd still probably prefer valve support
Anything else you're curious about regarding the 5k super?
can you see the difference between 5K and 8K or not that much ?
ohhh, my bad then
I can't speak to the differences between the 5k and 8k unfortunately
No problem
I can say this though
The SDE on the 5k super is comparable to the Rift S
It exists but not very noticable
I'm looking at the 8K version. There's multiple version of it but idk what's the difference between them tho on the pimax 8K
I imagine the 8k is better
For SDE
Any headset you get is going to be much better than that OG Vive you tried though
for sure yup
You're going to want to choose between 5k super and 8kx
Those are the two top headsets from them
Assuming you choose pimax
Please listen to opinions from others as well
will do for sure, I mean it's an investment at those price
Absolutely
I really like that whole VR headset experience but I don't want to get something and then 2 months later having a replacement because there's huge SDE or something of the sort
"huge SDE" is a thing of the past, thankfully
You'd have to be buying old headsets from eBay to get that
Or cheap WMR headsets I guess
These days it's more like choosing between somewhat noticable SDE and no SDE
one thing for sure is that I won't buy vive or facebook VR headset.
Why not?
vive is quick to discontinue their product and I don't plan on making a facebook account.
The Vive Pro 2 came out this past summer
My biggest issue with vive is that they don't seem to care much about the gaming side of things
All business
Also they won't let go of those damned vive wands
I didn't see their index controllers to be compatible with the vive pro 2 tho
They are
are they ?
They track with base stations
You could even mix a quest with knuckles if you have base stations
I actually use my Index controllers with a Vive Pro 1 & Vive Pro 2 as my current daily setup. The Pro 1 has a Wireless Adapter for my shorter roomscale sessions and the Pro 2 I use for longer roomscale sessions and for seated experiences. Honestly, other then the crappy Vive Console software (that is a requirement for the Pro 2), I wouldn't be happier. The Pro 2 is much easier to drive then any of the Pimax HMDs I've tried while also being more comfortable on the head and to the eyes. As I'm using my own headphones either way I didn't care about the included audio on either HMD, and the "primitive" FOV of the Pro 2 honestly feels wide enough that it doesn't bother me anymore...
Everyone has their own tastes, but if you absolutely need to wear glasses in VR (let's say you have -2 or worse on both eyes), then a Pimax is not for you. Even with the thicker face-cushion, which adds more eye strain to the experience I should mention, I was not able to fit my glasses underneath the HMD. Not even mentioning that it drastically reduces on the FOV (like to a point where the usable FOV was barely larger then the Index and the rest was just white from what I assume was looking at the underlying panel at the wrong angle or glare from the fresnel ridges)
I've tried both the Pimax 5k Super and 8k X and that was enough for me to write off anything that Pimax makes as a whole. All their care about is their marketing. If you absolutely need to wear prescription in VR, you better use contacts as Pimax doesn't care about you...
@eternal fulcrum wears no glasses so those concerns won't affect them at least
What ur prescription
Ah shit I'd need to dig it up again I don't remember
It's nearsightedness though
Por que?
I cant see far or near now lmfao
Im blind without glasses :)
Im looking for a vr headset that supports glasses xd
I assume faceplates will be made/are made for people with glasses
are there any vr headsets coming out in 1 to 2 months?
because iโm thinking of getting the oculus quest 2 for pc gaming
The Index and Vive Pro line of headsets with their adjustable lens distance are probably the best bet in terms of being able to fit the glasses. Oculus's solution with a simple spacer, while cheap and it does work, you have to keep in mind that it's more of a binary solution, and if neither of the two options work, there's nothing else you can do.
Pimax HMDs in my experience have no gap for glasses with the thin foam (which is all that is included with the 5k Super) and only a thin gap with the thicc foam. If your glasses are any like mine (i.e. frameless, designed to have a certain distance from the face), Pimax just isn't an option...
My prescription is about -2.5 on both eyes for reference, and even with the badly adjusted focal distance of the Pimax HMD, everything was still blurry for me in both the 5k Super and the 8k X
are there any vr headsets coming out in 1 to 2 months? because iโm thinking of getting the oculus quest 2 for pc gaming
Oculus is probably gonna announce something this evening
And we know that Valve is working on something that may be unveiled during the next couple of months
Right now is literally the worst time to purchase as Quest 2
Oculus pro
Or quest 3
@oak wyvern
Unlike the Index, which will most likely continue to be supported by Valve after a new HMD release, Facebook/Oculus is known to drop support for headsets a week after a successor get's released. So buying a Quest 2 now with new Quest HMDs on the horizon, would frankly be stupid, just for that reason alone
welp... forget that idea... no new HMD announcement. Go get your Quest 2s
is it worth to buy 256 GB quest 2?
horrible name, worse logo
looks like it's from the reject pile for a cancer ribbon
which I guess fits facebook as a company to a T
A YouTube got a tip that there was something coming later on
Today is finally the day. The one we have all been waiting for. Oculus or Facebook Connect 2021. Everything is pointing towards us finally getting a new competitor for the Oculus Quest 2, maybe even two of them. The new Quest Pro and the Quest Plus. However, what will actually go down during Facebook connect? I guess we will find out very very s...
Having some issues transfering larger movie files to my oculus quest. I allowed files to transfer from a PC. but only very small files allowed to transfer.. any clues ?
check your power settings in windows to make sure USB isn't being limited
yeah, Cambria was talked about... but it's going to be "high end". NOT inexpensive and available now... as Quest 2 is
hmm i think no limit @pseudo owl
hmm... i'd make sure it's in USB 3.0 or try different cable then. Otherwise, I don't know. I don't have any issues transferring entire movies
I can find the oculus device under "this PC" opening it shows internal storage
i can copy a file less than 1 mb into it, no problem, if I try a larger one 1+gig i get windows error sound and no error message, nothing transfering
next you could try using SideQuest to transfer the files. Might work better?
i use original oculus cable as well
if cabled SideQuest doesn't work, then try doing it over WiFi through SideQuest
i'll try to download this on windows
side quest says no device connected yet ? trying to restart it
i tried this long time ago, but support from oculus was not of any help, think it might be faulty ?
maybe? if everything else seems to be working, seems like some sort of software issue either on your PC side or the Quest side that got bugged up in maybe an update.
As much of a pain as this is... I'd next try a factory reset on the quest 2. You'd have to do that anyway if you were to RMA it for a replacment
you do know you have to enable developer mode and enable USB debugging for SideQuest, right?
and also "allow" inside the Quest 2 when you plug it in.
Just double checking... not assuming everyone knows everything.
this is a quest 1, not a 2. but i did do a factory reset before
ah, okay... I have zero Quest 1 knowledge or experience, sorry.
yeah i saw this about developper mode, but you had to register for that, but why so much fuddle just to transfer some fiels?
i might try to contact theire support again, i dont think it supposed to be like this
maybe to enable larger file allocation you need developer? no idea
my previous oculus Go never had an issue
hmm. yeah, doesn't seem right in any case. Should be able to transfer files like any other Android devise
the whole idea about my oculus purchase is to use it when flying abroad to watch cinema ๐
if all else fails, at least you may be able to chop the movie up into smaller files? Would be a pain though.
hehe yeha in 1 mb size ๐ bit-size;)
LOL, oh. didn't realize only 1MB files.
maybe try uploading files to Google Drive or OneDrive and download them in the Quest browser? no idea if that will work. just spitballing
actually I do have an usb C drive i ca try for the fun out of it
quest is connected but i do get this error every now and the n
does the quest 1 have a sensor to keep the screen on like Q2? I have to keep something on the sensor so it thinks it's on my face in order to keep connection for larger files
otherwise it disconnects
Or maybe your USB-C port on the Quest is just wearing out?
wtf!
I just switched cable to another usb C cable and now it's transfering
the original cable is very long maybe some pin is broken, or shorted ?
could be.... Well, at least it was an easy fix ๐
yeah, that was kind of weird
eanyone have a quest 1 that can show the original usb C cable?. I suspect it might not be the original ๐
@pseudo owl they seems kind enough to send me a new USB cable
I'll take a picture of my USC-C cable and turn it into an NFT, then send it to you and you'll own it. That's how that works, right?
haha neat !
btw... what other fun stuff should I have installed in order to kill some time while flying+
beat saber... i'm sure your fellow passengers will love flailing arms.
or Keep Talking and No One Explodes... could make for interesting conversations starter:
"hey, want to help me disarm a bomb on this plane?"
in all seriousness, I don't really know of much other than videos to enjoy just sitting on a plane. You don't really have room to move around or even look around 360
Hey hey, I have had an original vive since its relase date and im treating myself this christmas to a vive pro 2, but I noticed they have the DSC requirements to run the thing at full resolution which is what I am wanting to do of course, will a 3060 be able to accomplish this? I assume this a more per game type situation (i basically only play vrchat)
Yes. Every Nvidia card of the 20 and 30 series will be able to run the headset at full res. At least in theory. Sadly, there still seems to be a bug that causes the Software to automatically choose a resolution based on your hardware during startup, even with a resolution selected manually.
Usually it does pick a relatively sensible resolution for the hardware, but sometimes, this can happen:
https://cdn.discordapp.com/attachments/746744258459074600/902247638882213898/unknown.png
A render resolution lower then the physical resolution of the headset on a 3090 and 5900X...
I just hope HTC fixes their stupid software issues in the near future. I love my Vive Pro 2, but the dynamic resolution thing pisses me off...
The issue in that screenshot turned out to be a simple fix. There's an application in the Vive Console installation that needs to be run before the Vive Console fires up. For some reason that one vanished from my autorun and that's why that low res came to be. I guess that application is what is setting the render res and if that ain't running, the console just picks the lowest allowed res I guess...
Just don't install the Vive Console via Steam. Then this extra application will not be set up in the autorun stupidly enough...
ayo, boneworks is on sale, should I nab it
A couple of VR games are on sale right now actually. Boneworks is $24 right now, Onward is $16, and Pavlov VR is $15. Are any of them worth getting?
All three are great games and worth getting, depending on what you like. Pavlov is very much like Counter Strike in VR. Onward is a very realistic MilSim game, with more realistic aiming and reloading. Boneworks has very realistic physics and shooting mechanics, and a great single player campaign, but no multiplayer.
I would say watch some gameplay if you can't decide.
I played the sidequest version of Pavlov back when I had a quest 1. I dunno how different the PC version is from the cut down version on the quest, though. I've seen some gameplay of Onward but haven't dove deep into it yet, and of course Boneworks has a ton of overwhelmingly positive reviews on pretty much every platform. I'll check when the sales end and do a bit of research and then decide I guess
Boneworks is a must buy imo
I'm not a big fan of shooter games, but Boneworks still gave me a blast of a time ^^
heya, Why do i feel like I never get the eyeglass thingie in my oculus quest clean enough ๐
boneworks is actually sooo much fun, the story is crap but the physics and just the gameplay is bloody amazing
boneworks is better than hl alyx imo
Wow... just wow...
First they thought my cable was faulty, then the cable they sent was the wrong one, then they took weeks to respond, only to ask me to send them another picture of the cable they sent me, and now they just send me this xD
I just hope that at some point they catch on that the render res issue is not in fact a faulty cable, but rather their own software doing junk. They at least now know that there's potential for the HMD to run at minimal res on even something like a 3090...
glad to hear your input, thanks! :)
They are investigating on you ๐ต๏ธ
It can run it like a 1030 runs 4 k, but I doubt a 2060 will perform very good in game with a vive pro at full res
It physically can't. In order for the native res options to even be selectable, your GPU needs to support DP 1.4 and DSC, aka 20-Series and up. Otherwise you're limited to only lower options. And besides, like I mentioned the automatic resolution selection (as of today anyways) is always on, so it'd probably just select the lowest render res possible on a 1030 (like shown above is about what the Rift CV1 and OG Vive had)
Thanks
Though any HDMI could display 4k 60
I didn't took in account the software bug since it's (I hope) temporary
Not every HDMI. Only HDMI 2.0 capable devices. If you 4k Monitor or your GPU only has HDMI 1.4(a), it would only run at 30Hz max
Well... That software issue has been with the Pro 2 since launch. I hope that they'll fix it one day...
Sadly i think they won't
I mean they have been aware for a long time
And it annoys a small portion of users afaik
Most don't know/care
HTC may not know about the issue, or at least their Vive Console Team...
I have an opten Support Ticket, and I have the hope that the result of this is that they finally start investigate this issue...
I assumed they knew this issue, tho i also understand that most people won't go though the hasle of making a ticket ECT for a few pixels ๐
Sorry for hasle
Can't remember the right spelling
No problem
Honestly, when I submitted the support ticket, I thought I was submitting a bug report lol
What's the difference sorry ?
Bug Report = You tell them about a bug you found with possibly logs etc. attached so the devs can figure out the problem and fix it
Support Ticket = You have a general issue that you need help with (for example a hard drive that is broken or a loose internal contact)
๐
The support ticket is not going great so far. They may however be escalating the issue if I interpret their last message correctly: #virtual-reality message
Support sucks sometimes
Our internet provider didn't solve our problem, no internet for 3+ months
Even tho we issued a ticket
oof
You aren't alone
For urgent issues, I often just try to call them
Had a Segate drive die on me a while ago maybe 3 months in owning it. Wrote Segate for a replacement and data recovery (as that was included with the drive's warrenty) and didn't get a reponse in like 1 and a half weeks. Gave them a call and had a shipping label on the same day. Things just often go quicker if you call them ๐
We called a lot of times
That's an oof then
Yeah, that's a big oof
Thousands of pics
Had it for years
Yeah lmao
Rn I'm in vacation so I'm not bothering too much gonna get into it when I back home
Thing is, modern phones are encrypted, so there's a good chance that all of that data is lost unless you can somehow figure out what the password/pin is
Yep
I had the same password for years
One day
Forgot it
Idk how
It's like forgetting your name
I never manually encrypted it
Idk if it's encrypted automatically
Modern phones are encrypted by default. Even my old OnePlus 3T was encrypted from the factory. Once I had set up a Pin, that became the mandatory key to encrypt the phone...
So I want to build my first pc and I am thinking about the 3060 ti and I was wondering is it good for vr? I want to play games like half life alyx and lone echo 1 and 2
Yes
Looking for some opinions. It won't be until after Christmas at the earliest either way, but I'm wondering if it would be better to get an Oculus Quest 2, or wait a bit longer and see if Valve announces either the standalone headset ("Deckard") that was recently leaked, and/or a second-generation Index and see how that would compare to what's currently available
anyone know if there is a way (legal or not legal) to get a copy of beatsaber on my pc so I can take advantage of the better visuals when I already own it on my quest
Since BeatSaber is not Cross-Buy, you'd have to purchase the game again on PC to play it there. I'd recommend purchasing VR titles on Steam if possible, as you wouldn't be tied to Oculus hardware that way in the future...
And modding on steam is easier
Would it be worth it to go from a Rift S I bought brand new last year to a first gen vive
I would like capability with the index controllers and the ability to have a wireless adapter but I don't know if I would lose any functionality
you lose a ton of visual clarity, look up a video online of a comparison between the two then decide
Regarding the removal of the Facebook login requirement on the Quest:
Don't get your hopes too high up. Unlike the older Oculus accounts, which Facebook may not tap into the data, they have full control over the privacy policy on the coming "Meta" accounts. Besides, it's just Facebook with a mask on...
https://youtu.be/YYf9465wtXg
Hello, today I break down Facebook change to Meta and Meta's commitment to the metaverse. There is so much to unpack here. One one hand Meta is offering to build our virtual world and provide jobs and money to anyone and everyone in it. On the other hand, this isn't yours our my metaverse. This isn't built by the people for the people. This does...
That's the first I'm seeing that VR headset. Looks weird not gonna lie
Looks would be the least of concerns if they can actually do what they promise
This in particular!
Pimax is known for over promesing and under delivering, so I wouldn't be surprised if that 200Hz is only usable at minimal FOV with a strongly reduced resolution.
Besides, didn't they already promise a Wireless Adapter for the original 5k Plus and 8k? I wouldn't be surprised if a lot of that talk was fluff with nothing behind...
200ยฐ FOV with 144 Hz at like 4K would be enough for me to be honest
Thing is, just like with a monitor, running a VR headset at a resolution lower then native results in a blurry image. I'd rather have a 90Hz native 4k experience then an upscaled 144Hz 2k one, if that makes any sense
What previous pimax headset cost 2k?
They're closer to 1k
No the headset costs 2300 read what I said again
It starts at 2399$. What kind of config will be included at that price is yet to be disclosed. Would be funny if that base price was just the headset, no controllers, no cable to connect it to a PC. Standalone with hand tracking only xD
Very sus, if you ask me: https://twitter.com/thrilluwu/status/1455586390578765832?s=21
I know what you said, but you were referring to the previous owner discount thing
And saying it would be 400 dollars for previous owners
Which would mean you're suggesting previous pimax headsets are 2k
The new headset costs 400$ if you have previously owned a pimax headset. I was saying itโs 2300 if you have NOT previously owned one. What was so hard to comprehend about that? You knew what I meant ?
The discount supposedly works like this
Existing pimax owners will be able to deduct their previous purchase total off of the cost of the 12k
If you're saying we only need to pay 400
That means you're saying we're paying 2399 - 2000
Which means you're saying previous headsets cost 2k which just isn't true
you'll be able to get the full purchase price of your current headset deducted from the cost of the new 12K VR headset. That could easily take the price from $2,399 down to just over $400
Itโs literally in the article
Yes
Sometimes reading is hard I get it
Right now doesnโt matter
How not?
If you bought it when it released you can get the discount to take it all the way down to 400$
Which existing pimax headset costs $2000?
I donโt have a fucking clue I just know there is a scenario where you can pay only 400$ for the new headset
In order to achieve this 400 dollar price we would need to deduct 2000 from 2400, yeah?
Who paid 2000?
Iโm done with this man go read the article k thanks bye
Go argue with primax they will explain it better since you canโt grasp it
There is no scenario where someone is going to be paying just 400, please read what I'm saying
Well primax just said there is a scenario where one can only play 400$ so
Message primax support or something they will help you out
Sue them if you canโt find a scenario where you only pay 400$
Because they released the statement not me ๐
Is there something new besides their announcement to reduce previous pimax purchase prices from the 12k's price?
From the slide in their presentation
If so and they're now claiming 400 is a possible price for some people then that goes against their original slide
I don't believe any pimax headset ever cost 2k?
The most expensive Pimax HMD currently on the market is the Pimax 8k X which costs 1324$ (if purchased without a discount). deduct that from the 2399$ = 1609$. You'd still pay more for the 12k then what you originally payed for the 8k X
400 bucks is not even close to what a previous Pimax owner would pay...
This person is very insistent that 400 is feasible
And again, the 2399$ is the starting price of the 12k. Who knows how much you'd have to pay extra for things like the SteamVR tracking plate
Anyone who thinks something like the Pimax 12k is doable at 400 bucks is delusional...
Idk if cactus is delusional necessarily
Just misunderstanding something
@fallen sluice is this the part of the article you're referring to?
And for 'Pimaxians' already packing a Pimax VR headset, you'll be able to get the full purchase price of your current headset deducted from the cost of the new 12K VR headset. That could easily take the price from $2,399 down to just over $400, depending on which headset you have, and how much you paid for it.
It's likely referring to this slide from the pimax presentation
The "just over $400" line from the article seems to be an exaggeration
Even 8kx owners are going to be paying close to 1k
Closer to 1.5k actually if chickenbread's numbers above are right
This is the part you're confused on
Pimax didn't say anything about it being close to 400, the person who did their math wrong after watching the presentation wrote the article you took as gospel
Same thing honestly...
yea that tweet above you linked says it all. internal vs "oh no we won't do that pinky swear" public response
they'll still do the first thing
Honestly it's just funny how meta can make such high quality headsets and manage to fuck the whole thing up
It's not that they f* up on the final stretch, it's more that they just happened to be Facebook, and they do what Facebook does: Collect user data and sell that to advertisers, do research on users, without their consent, etc.
Friends and family always ask me why I hate facebook, and when I explain to them why, their first response 9/10 times is 'well, that doesn't really hurt you, does it? So why do you care?'
and when they ask that, I just don't have the heart to tell them that that attitude is part of the problem. Most people will never understand how badly they're being taken advantage of, and they're happy that way. It's disheartening. The least I can do is never intentionally give these companies another cent in my life
They probably won't understand either if you explain to then that with enough data about a person, you can easily control them on a subconscious level. It's kinda hard to wrap your head around it, so what I often do is advise them to read the book "Nineteen-Eighty-Four", and that not only governments, but companies too can take advantage of mass-surveillance...
I have a really long and convoluted metaphor that I use to give them a rough idea of why it's such a big issue if they insist on asking, but the metaphor doesn't really capture the true issue, just the direct potential results of their actions. It's hard to explain to someone how much they have to lose, and how much companies have to gain by harvesting your data. People just refuse to believe such a thing would be possible, or even legal, but that's precisely what's so horrible about it.
Is it worth it to upgrade from a CV1 to a Quest 2?
like apart from FB login, internal sensors, and LCD v OLED what is like the main disadvantages from going Quest 2 from CV1?
The tracking on q2 is like, really good and other than those things that you stated I can't think of another disadvantage
Apart from what you listed, there's also Image sharpness and latency.
The CV1 runs at native resolution, but the Quest 2 runs at much lower resolution then native in PCVR mode. It is a hard limitation of how fast the SOC in the Quest can decode the image. As such, like on a real monitor, the image will appear more blurry then when it would be running at native resolution.
Besides that, the CV1 uses a native display interface to receive it's images basically the moment the GPU has finished rendering them (within the 90Hz refresh interfal mind you). The Quest on the other hand has to receive the image as an encoded H.264 or HEVC video stream, as it lacks any sort of native video interface. As a result there's much more image latency involved. Just like any VR headset (even those with native interfaces), the Quest also uses motion prediction to make that latency less obvious. But due to much higher latency on the Quest (~60ms on average with VD and a top-of-the-line router vs ~11ms on a native 90Hz HMD), that motion prediction algorithm is much more likely to slip up, especially with the controller movement, as much less motion data is available (HMD IMUs usually run at 1kHz and above, while controller IMUs generally 120-240Hz)
Latency isn't much different between running the Quest wireless vs wired. In my tests the difference was about 10ms on average, which is still a lot for VR...
On another note... @rapid otter you were interested in my Vive Support adventure, right?
Well... they finally managed to send me the correct cable for the Pro 2, and guess what? It didn't fix the issue xD
Oh man, I gave them the hint that the min-res I had on October 26th was because I had removed a part of the Vive console from autorun, so hopefully they'll finally escalate that issue to their devs...
Ho they finally did it
It's like a sitcom one new episode every week
This says a lot about vibes consumer services
Yeah... like what were they expecting. I told them from the get-go that I think it's a software-related issue. But rather then critically think, they immediatly went to "cable bad! Replace!"
A lot of companies prefer just dumping money rather than fixing the product
Trust me. It's way cheaper for then to send you a new cable and have customer service handle the issue, than escalate it to the devs.
Yeah, a cable is like nothing in comparison to work hours. So I do unterstand why they do this, but it isn't really the most ecological way...
On the flip side, I now have a replacement cable for when my Pro 2 cable ever fails, and 2 cables I can use with my Pro 1 (which I won't because Wireless)
Well, I finally got around to starting boneworks. I spent the last like, 3 hours in there and now my irl hands don't feel real anymore
I haven't made it very far I think, I've only done a bit of stuff, but I gotta say, my main gripe is that there are way too many controls.
Specifically, there are so many controls for movement and interaction, that it's a detriment to the shooting controls. My only other comparison is HLA, but compared to HLA, the physics interactions are amazing, but the combat is severely lacking. Which I understand, it's not really a combat based game, but still. In HLA, my muscle memory is good enough that I can do seamless reloads in 0.5 seconds and gun down a group of enemies. But in boneworks, all of the buttons on the right controller that used to be exclusively for gun control, are now used for jumping and menus. So all of the stuff I had to only press two buttons to do in HLA, I now have to do entirely with my left hand, which I'm not used to at all. I got into my first combat encounter with a pistol, and I ended up firing a few shots and then jumping around randomly as I try and figure out how to reload quickly under pressure.
Maybe I'll get better and more used to it the more I play, but these are just my initial thoughts. I'm enjoying it so far.
i played with touch controllers and I think boneworks has the best guns and its intuitive to just grab a new mag from the belt. super easy imo
Thรฉ gusn are better than in HLA
But yeah the controls and the body are difficult to learn, but it's really rewarding
I think part of what makes it hard for me is the fact that I play sitting down, in a slightly reclined position, which makes it so that in order to pull stuff off of my belt, I would have to physically put my hand inside my body in order to reach it. So I'm forced to use the menu inventory thing. So it's much slower
But even if I did stand up, I probably wouldn't use the belt system, because having to both pull the trigger and press the grab button in order to pick something up is super annoying, and I've been personally told that it's very difficult to tell where you're supposed to put your hand in order to pick up something from any of the given item zones
Like, I tried for ages to try and buy a gun using pistol bullets, but it just kept giving me the rifle ones. And when I pull out a gun, having to pull the trigger to grab it has let to negligent discharges half the time I go to do it. So I dread going into combat. If I could drop mags and release the slide with one button each like in HLA it would be more bearable, but having to do both of those manually (which is really dumb imo because that's probably the least lifelike thing about this game!) gets annoying after a while. So I'm trying to stick to rifles to avoid having to use the dumb pistol controls. But wouldn't you know it, I'm forced to use the pistol now because it made me use all my rifle ammo to buy the guns in the first place!
Oh, and I forgot. Having to buy new weapons every ten minutes because the game randomly strips me of all my items is also annoying. I'm hoping that the endgame modes will make up for my experience so far. I'll probably hop back on in a few hours and keep going
I don't get the last sentence " I've been ...
You can drop the mags from the menu or by approaching a new mag, slide back by pressing the trigger once it has a new mag
Are you talking when you go through green portals ?
Me toi felt like gun disappeared but I fact I just dropped em trying to carry them in my backpack
Oh sorry. To be more specific, I asked a group of friends who all play the game for anything they don't like about it, and they pretty much unanimously responded that it's a pain to try and figure out where your hand in supposed to be in order to grab a specific object. you have on you somewhere, and I kinda have to agree. Half the time, I put my hand over my shoulder, push the grab buttons, take my hand back down and there's nothing in it.
Wow that's very useful I wish I knew that earlier
I think so? I walk through those grids and some stuff gets deleted while other stuff gets ejected from my inventory. What's the point in spending bullets for items I'm gonna have to rebuy at some point.
That's interesting I never really had this issue, and never hard of it
Like, I wanted to do the balloon thing, but upon realizing all my items were gone, I tried to go get them again only to end up accidentally having the balloon gun deleted by the grid. So I just didn't get to do that whole puzzle
Yeah, it just bypasses to the next room I realized. But I still would've liked to see how it worked
It's a nice little puzzle tbh
I do kinda have to adjust where I'm sitting before I get back in. The first time I got attacked by one of those mannequin things, the only thing I had on me was a hammer, and I ended up smacking my hand into my shelf and knocking a bunch of stuff off of it because I didn't expect to be doing melee combat lol. My hand still hurts
Tbh I wasn't really expecting melee combat at all. But I feel like the weight of the objects you hold lends really well to melee combat so I'm glad it's there
Yeah they made it pretty good
Have you tried the seated mode in the settings maybe it makes things better
Yeah I've been playing in seated mode, but I think I have to adjust my height and stuff.
Ok ok
If you can play standing up you really really shoud
It make boneworks way better
Why do you play seated ?
Mostly because standing for periods of longer than 10 minutes or so causes pain in my upper back, and because my space is kinda small. I think I'll try playing standing once I move house at some point later this year and I have more space to work with.
Ok ๐
second life in vr (except for all the gross shit one would hope)
In my opinion, the Metaverse (or Nexus as I started calling this thanks to Thrill and Facebook) is basically like the Internet, or at least should be treated like it. No one owns it. No one has the right to say what can be done and what not. If someone want's to make their own content/world/game/whatever, they can do so. Standards should either naturally grow, or defined by a group of independent people or a board where any company may join if they wanted to. In a sense, how the Internet works today with the W3C
What Facebook is doing is not the Metaverse. They are, in a sense, trying to lead the world into a closed eco-system that they control. Their goal is still to become an absolute Monopoly in the consumer XR space, and this is just another move of theirs in that direction.
they will kill vr if it becomes "the" thing in the future
not in the sense that vr doesn't exist, just that it's only facebook/meta headsets
If their platform is what ends up being adopted by the majority of companies, then it's game over. Facebook (and yes, I refuse to call them Meta for obvious reasons) would then have the power to remove any company from the market, if they threaten to become competition. Like you said, it would probably end with just Facebook's hardware and all the core platforms being dictated by them. Kinda like how on an iPhone you can't have a custom browser, as any browser published on iOS has to use the Safari Browser Engine...
I am nearsighted and can only see about 6 inches in front of my face without glasses, would I be able to use a VR headset fine? Phone VR headsets have been okay for me in the past, but I don't know if true VR headsets have different lens systems that would require me to wear my glasses with a headset.
You'd have to wear your glasses in VR unfortunately. I'm in a similar boat when it comes to nearsightedness and without my glasses, everything in VR becomes blurry.
Most VR headsets have enough space to wear glasses underneath though, so you should be good.
There are also lens inserts you can purchase that clip onto the lenses and are essentially glasses that you put into the headset. I can highly recommend the ones from VROptician. It's what I use
Thank you fellow chicken
can anyone tell me if buying a used rift s is a good decision?
I know it already has a lot of problems even if bought new.
do you use a first generation oled vr headset or an lcd one?
VROptician has been a total godsend for improving my QoL with my index, had the inserts for over a year now and they've just been perfect
LCD heandset, well when it's pitch black it becomes greyish but when not everything is all black it's fine
what headset do you use
Quest 2
with airlink/vd or cabled?
Airlink
what router do you use?
I have been thinking of getting into vr and am wondering on what to get.
I have been looking on ebay for last gen vr headsets. What would you recommend?
The quest 2 is a good deal but it is 300 usd new and I have been looking at things like the cv1 and rift s at around 100 usd
there are also a few quest 1
What's your oc specs
right so if I go the quest way I will also need to factor in the price of the router/ap
shouldn't any ax1800 router work good?
You need wifi 6ax
You need to have as few devices on your wifi as posible and have it as close as possible
The router will be in the same room as the pc/vr setup
what about using the pc as a hotspot? have you tried it?
From what I found it does have wifi ax so wifi 6
You would need a powerful set of antennas that are wifi 6, and I don't know if that would work
Is the quest 2 worth it or not? Like what are the pros and cons of it?
the cons are
low fov
slightly lower res than most
inside out tracking (issue if you want to use full body tracking)
facebook log in required
non oled screen
the pros are
able to be used wireless or wired
really cheap
inside out tracking is good
is still getting regular updates giving it great features
best wireless vr headset on the market right now
the low fov and slightly lower res wont matter if you have never owned a headset before
same with the screen in it not being oled
Oh okay, Iโve never owned one and Iโve heard itโs a safe pick so-
best wireless vr headset on the market right now
Not really, just the cheapest one. The next tier up is already the Vive Wireless Adapter, with it's only draw-backs being price and small occlusion issues (not something you'd run into much really)
But I get where you're coming from...
true ig
I wasn't thinking of it
So I played a bit of Saint and sinners and it's really good
Learning the mechanics is kinda hard tbh
And there's something I hate
Guns and melee weapons have a durability making them prone to breaking
I really never liked these mechanics
It could be understandable for melee ect but no for guns which usually last for years
๐คทโโ๏ธ
flashbacks to fallout new vegas
Well, in some fallout games, there's a mechanic where weapons and/or armor will have durability and need to be repaired eventually. They don't really break and disappear like minecraft for instance, but they mostly just stop working when you haven't repaired them in a while. The only exception I can think of is fallout 4, where I believe they did away with the durability system but then for some reason brought it back for Fallout 76
Fallout 4 is the only one natively VR supported IIRC but it wouldn't surprise me if there was a VR version of new vegas out there somewhere, which is the one I'd recommend playing
ok so after extensive research I have come to the conclusion that if done correctly airlink/virtual desktop can be just as good as wired link.
All you need is a wireless access point that is ac1200(wifi 5) with gigabit lan dedicated it just the quest, which can be had for 40 usd.
Now if this is correct how would I potentially wire this network?
modem > old router/ap > ac1200 router > pc/quest
โ
all other wireless devices
or
modem > ac1200 router > old router/ap > all other wireless devices
โ
pc/quest
Is anything I said here wrong?
From what I know, chaining switches should only add microseconds of latency to the internet
I tried playing boneworks standing up, as suggested. My back wasn't as big of an issue as I thought it would be but GOD do my feet hurt. And it showed me how long it's truly been since the last time I played VR with movement while standing up, because it took me a bit to not fall almost fall over when moving. Also, I tried that thing with the pistol mag auto eject when bringing another mag close, and pulling the trigger to drop the slide, and it worked much better. So now I just have to work on my aim lol
there is a modded version
I recently learnt Fallout New Vegas could be turned into Fallout: New Vegas VR. Was it worth it? Well, no. Not really. As expected it's an absolute nightmare, and here's why.
Fallout: New Vegas is perhaps my all time favourite game, I assumed VR could only make it better, turning the Mojave into a huge 3D world to explore, and with working mods...
@lusty cosmos the first option
Old router plugged in your internet > plug your new router to the old one
The PC has to be connected to the new router via Ethernet otherwise it won't work
And the quest connected on the new router
both diagrams have the pc and the quest connected to the ac1200 router
I wanna make sure it's with a cable
why on earth would I not connect my pc with a cable?
Do I put the new router before or after the old router
which would be better overall?
will putting it after increase latency to the internet in any measureable way for the pc/quest or will putting it before congest the the quest router with old router's traffic?
Some did in this channel so I'm making sure
makes you wonder huh
I put the new after the old
Personally
I would do this
Actually I have no internet on my router CZ it's just connected to the oc and I get internet with a dongel
The thing is that the place where the ethernet comes in is where the VR/PC is
That's good
so I'd have to either call my isp to rewire it or put the new one before the old one
yes
So put the new after the old
but how will that impact network congestion on the quest router
If you ever need lower ping for competitive gaming plug the PC in the old
If the new is plugged the old the congestion will be the smallest
right
but I can't just switch the pc connection to the router
they will be in different rooms
not stacked
Ok ok
for better regular wifi
I think you are talking about >5ms of difference
should be in the nanosecond but I am not familiar with networking so that is why I asked
doing that will mean that I will need to reroute the internet cable
No
I mean idk how your house is setup
But plug your ac1200 in the old and you'll be good
so that is why I would need to move how the internet comes in
How was it before ?
it is like that now and I currently don't have the new router
and the old one is in the pc room
Ho and you want to move it elsewhere for better wifi
yeah cause why would you stack it in the same place. If I move I get better wifi for all the regular devices
How fast is your internet ?
yup
Ok well if you don't wanna change too much things you can try putting your new router as the first since I doubt this speed will hurt the ac1200
@haughty thistle what is your catch on this ?
correction 75 down and 100 up
It is site dependent
Still
Internet -> Main Home Router (with most home devices) -> VR-Room Router (with just the Quest connected wirelessly and the main Gaming PC via LAN)
Anything over 10 mbs i consider it fast
Well yeah that's the best
The less the VR router has to deal with, the better potential you have for low latency
Alright then. I'll rewire it and have the ac1200 router at the end of the network
The only case I can think of, where having the VR router as the main internet router is the better option, is if you think VR gaming on a cloud computer is a good idea (which it is not)
VR stadia?
has anyone done it?
does geforce now work with vr?
Not Stadia in specific, but there are cloud gaming Windows PCs you can rent (Shadow for example)
There's a streaming thing for VR exclusively
Tho with airlink i think tte latency would be very unpleasant
You would need baller internet with local servers for that
I get 50 ms ping in cs on a good day
My latency is good tbh at like 70
For me it's fine
It's my speed
0.3 to 0.4 mps at best
Unless you have full access to the Windows installation on the cloud PC, you can pretty much forget about trying to run VR on it. There is apparently a company sub-leasing cloud gaming PCs with all the things for VR pre-installed, but you always have to keep in mind, that any latency from the cloud PC, you have to add on top of what your internal VR latency is.
So let's say you get 60ms in VD and 60ms to your Shadow PC. That's already 120ms, which is way into the area where latency becomes noticable to the eye
The ears are more forgiving with latencies of around 150ms only starting to become noticable, but 60ms is already at the edge of whether it's noticeable to the eye or not. It's only playable on the Quest thanks to motion prediction, but those algorithms can only do so much, and the limits can be pretty noticeable with fast controller movement...
Motion prediction renders frame in advance basically ?
Not quite
That is AWS/SSW right?
It tries to predict where you head (and hands) is and looks at by the time the next frame get's rendered
Thanks
Also how the controller will predict where they will end up if masked by something
Kinda in the same idea
Because time passes between the frame getting set up for rendering and it being displayed, this time has to be bridged. VR today would still be as sickness inducing as in the 90s, if it wasn't for these prediction algorithms. They are used on pretty much ever modern headset. It's just that the Quest (2) take it to the extreme to also bridge the latency of encoding/decoding
Ho ok ๐
Not really. Whatever get's set up before the frame render is whatever you end up seeing (except for obviously when ASW kicks in)
It's interesting to know how complicated VR works
Yeah I was a bit off topic
I noticed a strange issue in WDSS (walking dead saint and sinners). First i need to launch the game by steam VR for it to launch itself in oculus ?. Anyway after this i close steam VR and play
But randomly steam VR will open and run something taking all my gpu power and basically run the game on oculus at 10fps, i close steam VR and now it works back
Yeah, games sold exclusively on Steam, but with native Oculus SDK support, things can get a little weird sometimes
It's on the oculus too
Depends on how well the game is coded. Audio Trip for example automatically starts up SteamVR with it, but once it starts up in SteamVR, it automatically switches over to the native Oculus SDK implementation (aka loose access to the SteamVR dashboard). Once closed, SteamVR pops back up...
Yeah
VR is still janky sometimes
Weird issues ๐
Anyway it's getting late here
Good night CB
Yeah, wanted to go to sleep like almost an hour ago ^^"
How CPU dependent are VR applications?
Like, would a CPU upgrade cause a noticeable performance increase, or would it cause little to no difference?
That is completely dependent on if the cpu is a bottleneck
if cpu is at 100% and the gpu is not then a cpu upgrade will make a difference
So it's not like regular games where some CPUs just perform better than others
all the tracking is done on cpu so it is heavier on the cpu but it is also completely dependent on what game you run
it is just like a regular game + tracking headroom
also since VR requires high frame rate that makes it heavier on the cpu than with tradition games where 60 fps is enough
So I guess when I do my couple hours of boneworks tonight, I'll have to remember to open HWMonitor before I hop in. Chances are I'm just being paranoid and my CPU is fine for what I'm doing. I know it's fine for my regular 1440p gaming, I just haven't figured out if it's enough for my VR use case yet.
I'd say task manager is enough
doesn't steam have an in vr overlay for that?
with frame times and all
Only frame times
As notasheepl said, it's mostly like with regular games. Only addition I'd make is that most games don't utilise all CPU cores and as a result, the full utilisation may seem lower then 100%, but still running into a CPU bottle neck.
Tracking is usually done on the CPU, except for the Quest where the tracking is done on the HMD itself, and the CPU is mostly busy for encoding the video stream...
Frametimes are the more important measure for VR. While having a high framerate is nice, you'd still get sick if the frametimes are bouncing all over the place.
45fps with consistent frametimes will feel smoother then 85fps with frametimes jumping all over the place
In HLVR and in Boneworks the game uses all my cores pretty efficiently
Boneworks is very CPU intensive because of the physics
Nowadays games tend to be more multicore
But I think that is the CPU is a bit more important than in regular gaming
so question: what the heck do the bouncy balls do in boneworks? I've found like five of them, and I have no idea what they do. I've seen some people say you're supposed to put them in the reclamation thing, but they always either get deleted or disappear before I make it to one.
Like, one of them I found directly before a reclamation bin, but there was a green grid between me and the bin, so the bouncy ball got deleted. Then, on multiple occasions, I've put all my items on the item pad next to the save station, saved, logged out, and then the balls aren't on the item pad when I log back in, but all my weapons still are.
Ok so the bouncy balls and the guns/items go into the reclamation bin
The blue thing
The balls is the way you get the said item in the sandbox/ fantasy arena
They all contain an npc props ect
You can see witch in it
You need to put them in the bin
When an item is accepted it will disappeared in it and be saved
The green wall is here to remove all your items so it's not saved to other chapters
@gloomy crater
I hope I was clear
I see. Well, I have yet to be able to carry a ball far enough to get it to one of the bins, so I guess if I want whatever was in all the balls that I lost, I'll have to come back for them later
How can I get the DK2 to work with its older games on oculus home/steamvr?
Hey are their any oculus quest 2 users on here that could warn me about anything? I plan on using it with my desktop probably wonโt leave my house/room
Should i worry about battery if I plan on playing more than 3 hours? Or could I buy something to have external power?
And should I buy the cord or use the air link feature?
Actually i donโt think my gpu is supported for airlink
I donโt remember if Iโm using a normal or super 1650
๐ฉyep Iโm only rocking a normal version
For more than 3 hours most likely yes
You can get a power bank
Put it in your pocket, thru your shirt and in your headset
The are one you can plug in the back of the head set but they add significant weight
I don't know which cable you should buy but get a 5 meter minimum or bigger
Depends of the play space
Is it a 1650 or super ? @coarse forge
You can get a 5000-10000mah battery and it will increase your time playing by 2.5x-5x
There are accessories to attach to the back of it that will hold battery banks
if you use a cable it lasts a lot longer
We are living in a virtual world
Question for Quest users:
When you use Airlink or Virtual Desktop to stream PC games to your headset, does the microphone also work?
I don't have a Quest myself but I have a friend with a Quest 2 whom I helped set up Virtual Desktop with what knowledge I had and for whatever reason we couldn't figure out how to get the microphone working so they had to resort to using their wired gaming headset for voice and audio defeating the purpose. They ONLY play VRChat so having a microphone is crucial.
I've been considering getting a Quest 2 myself, 1) I love the controllers, I owned a CV1 Rift years ago, 2) I love wireless VR, 3) My HTC Vive Pro's cable is worn and a replacement cable is too expensive to justify.
Please @ me if you have an answer, thanks! ๐
@marsh charm for me on airlink the microphone works, i can use for discord and whatnot...
Thanks! That's all I needed to know. Maybe I can help troubleshoot the problem with my friend too knowing it's supposed to work. ๐
do y'all have a preferred media playback program for VR? There are tons of VR videos on youtube and there are some cool looking ones I wanna watch, but the included steamVR media player has weird issues for me, like stuttering and blurring in certain places, which while a roller coaster video may not inherently make me nauseous, having my media player add in a bunch of extra junk certainly does. I need suggestions for better programs, essentially
Do you have any cool VR games that can be played while sitting ?
I play most of my VR games while sitting actually
You'd be more hard pressed to find games that can't be played sitting
Although, some games are more fun to play standing up, like beatsaber or half life alyx, and some become harder to play sitting down for other reasons, like how the hitboxes for grabbing items on your body in Boneworks gets kinda messed up if you 'crouch' ingame while sitting down.
@haughty thistle this is kinda scares me, as we go further into virtual reality we are getting closer to a dystopia. I don't think everyone will get crazy but it's a possibility... (I don't know how to put this but you got me)
(Real photo )
Yeah, I've seen that pic before... crazy how far we've gotten...
Fake 99% sure
The price of Quest 2 afaik don't change much and even if they do not by much
@balmy nova
Don't do something stupid
I mean plenty of homeless people have phones, or even pc's if they are somewhere "semi" permanent. I've seen homeless camps or places underground where they find outlets for stuff
Ragnarock, Project Cars 2, Dirt Rally 2.0, American Truck Simulator* are what I've been playing lately sitting down. Of course there's plenty of sit-down games in VRChat as well.
100% fake. They just added multiple fake listing for SEO. They probably did this hoping they'd get ranked higher that way...
Apparently VLC has an option to view VR content but I've only been able to make it work with 360* video, so. Still looking for a better alternative
Well... there's always Bigscreen that allows you to take your monitor into a VR environment
(or alternatively, pay to watch some movies they have on there like a Cinema)
have you tried Firefox?
I always get pupups from the browser about watching content in vr whenever itโs available
I actually installed firefox for this very reason but could'nt figure out how to get it to play native footage, only stuff from links in the browser
Which works fine for Youtube, but it has a noticeable stream delay
weird
what do you mean by native footage tho?
like a file in your pc or actual 360 video streamed from YouTube?
I was gonna edit my message to elaborate but now I don't have to so thank you. So youtube does 360 video, but in order to watch it in a VR headset you either have to use a browser based media player like youtube's built in player, or Firefox for links that are outside of youtube on like, game websites or something, or you have to download the video to your computer and use a program that will take native footage (video on your storage drive) and display it in the headset, like SteamVR Media Player or VLC. But the issues I've found are that all the browser based players have audio delay issues, and all of the native players seem to have other playback issues. Like, imagine watching a livestream that's a crisp high definition output on a flat screen, but then it takes a dive in quality as soon as you view it in VR. Like it's been badly encoded. Stuttering. blurriness, bad colors, etc. So far, I've been downloading the videos to my system to watch through the steam player, but even the issues there got to be the same level of annoying as the audio issues and I just dropped it completely. But now my sister wants to do a full VR watch party, with VR content so we can't even do it in big screen, and we can't find a program that doesn't have these issues
makes sense
Vr
I wanna get a quest 2 for my wife, what are some really good accessories I could look at getting for her?
must have i would say a strap replacement, knuckle style controller grips, and a facial interface replacement.
everyone has their preferred version of each from their preferred brands but having those 3 things makes a world of difference for both comfort and immersion
Personally I use AMVR grips, a VRcover interface, and the elite strap from oculus
as well as some other stuff like controller ring protectors and a battery pack for longer play sessions but i wouldn't consider those essential for getting started.
a very odd thing happened
I havenโt used my quest 2 in a week or two and I was playing with it today
I looked in the settings and the voice commands were turned on
including the setting that allows my audio to be saved
maybe it was an update or something but I always turned that off
a little bit odd that it changed on its own
The Zucc want's your data...
But good thing you mention this. Something to look out for when using the Quest that certain privacy settings sometimes get reset without consent or warning...
eu might have something to say about that
๐
I'm really feed up of VR software
I don't know about y'all but it's always a pain to get in vr
It takes 15 minutes minimum and it always bug or glitch in some ways
And.i have to restart everything
Of the gem will freeze lag for some reasons
This is infuriating because I love VR
The only two issues I have on a regular basis are both HTC related. The Vive Wireless adapter sometimes likes to black out the screens and not return to displaying stuff (my guess is a bugged OLED protection system) and on the Vive Console, it scales the render resolution with no perceivable way to control it, other then cooling the PC down over night and switching from 120Hz to 90Hz mode.
But other then that, I did have a lot of issues with the Quest in particular. Mostly with streaming, as it used to crash SteamVR everytime the cable came unplugged (which happened more often then I liked) and syncing Vive trackers with the Quest was an absolute pain as taking the headset off even once already meant I had to re-sync the damn things. There's also the thing that in order to capture VR audio (not the mic, just the in-game audio), I had to select a different playback device to play the audio to and then mirror it to the Quest, as the Oculus Virtual Audio device was not allowing any other software to read the audio (couldn't be mirrored by Windows, SteamVR or even Oculus itself and OBS couldn't capture it)
I have issues 8/10 times i play
Anyone up rn for some beat saber?
this is exactly why I sold my quest and got an index
Before, I had to turn on fifteen different things and spend half an hour making sure nothing is broken before I got in and played anything. Now, I literally can just hold the buttons on my controllers and my computer will launch steamVR, both my base stations spin up, and I'm loaded into steamVR home ready to launch a game before I even have time to put it on my head
It was a $600 investment, but I got $400 from selling my quest + DAS so I only actually had to spend like $200 for the upgrade, but it was the best decision I ever made for the sake of VR
Funny how one solution will work well for someone, but will give someone else a headache while the other solution will work well for someone else, but would give the first person a hard time.
Yep - it's why I stayed with HTC Vive Pro 2
I had an OG Vive
The "together-ness' of the Vive/Steam setup was just too awesome. Granted Vive Pro 2 is perfect on almost all fronts, as well.
Fr a secondhand Index is the move tbh
Windows resets all that stuff with every update as well, unfortunately thatโs pretty much โindustry standardโ at this point (for the big unethical bois anyways)
I got really lucky and ended up with exactly that. A launch week full index kit, barely used, had been sitting in a box in a garage until September of last year, and I got it for $600 shipped. Haven't had any issues with it yet, but I may have to get something RMA'd eventually because this kit was made before they fixed some of the issues like the cable clip and cable itself breaking, and ofc the stick drift thing. If it does, It'd still be worth it for what I paid, and I occasionally silently thank the dude I met in this very channel for selling it to me
So I've given up on trying to get an Index in Aus and am just gonna buy a pre owned Vive Comos. But I've been told the mic is shit. What's a good mic I can get for it?
I think itโs more than the mic my man ๐ฌ
I know but I can't even get a Index in Aus, they are on back order and the next set of pre orders isn't even till Dec 10th and it's also in store pre order only
Ouch, "in store" pre-order? Wut
Yeah the thing is can't be wired up to my PC... And also this is too much money for me at the moment
But yeah it would make VR more enjoyable since setting up seems stupid easy
I played saint and sinners (8 hours) and my dad played 2 hours, and my impression are that the game is hard I'm at day 15 and killing 15 humans/zombies is hard, I'm an experienced VR player so I can do it but some people like my dad who likes VR but isn't a big player really struggle. Having to craft items wich break easily, having to scavenge for food meds and all type of crafting materials, is too much for him. He already played 2 full games but in all of them the controls are different and learning is difficult. It makes it less enjoyable for him wich i understand.
The point I'm trying to make is that some games are too hard to approach for new players and the difference in controls is really annoying
I need to stay with him to help him playing
Also a lot of games lack subtitles wich are critical for him, he speaks English pretty good but he struggles to understand what people are saying when it's usual vocabulary/ context/accent, subtitles are easy they need to translate the text via a professional or just Google trad it wich isn't the best but is here still. Games like HLVR and S&S have them but a lot of games still don't
Vive Pro 1 and 2 are both better then even the Cosmos Elite imo. With the Pro you'd at least have a Type-C port into which you can plug in a mic or a headphone jack adapter for better audio and mic ;)
Antlion Modmic Wireless is pretty much made for VR usage. I've been using it as my only mic for years. It's good but probably not as nice as the Index's mic, but it comes close.
Agreed with this, I love my modmic
Hey question can I play the occulus rift on my ps5?
No you can't you'd need a PSVR headset
playstation VR library isn't great tbh
Idk
Iron man VR
Resident evil 7 VR
Blood and truth
All of them were pretty good
The rest were just Ports of PC games
Right turns out the Index is available ill just need to drive 2 hours to get it. So imma go with that instead of a pre owned VR set
How ignorant do you have to make a title like this. It makes it sound like the Quest 2 is the only option to play MSFS in VR, yet it's probably one of the worse options for VR simming smh
Mainstream media is just a dumpster fire when it comes to VR coverage. Either they make it seem like an absolute failure, or they hail the Quest 2 as the only good option...
yep
Fuck the quest I ain't gonna make a FB account just to use it
They hail it so much because either it's the only cheap solution, or "Meta" is paying them to say
if you are willing to give up privacy to facebook the quest 2 is easily the best value headset on the market today
i think they're happy beacause they discovered there was an affordable option to get in vr and now they consider it must be the best option to play anything in vr 
Mainstream media is just a dumpster fire
Could've just stopped there ๐
I'm sure they're comparing it to no VR in that title
And they picked the best/cheapest device that won't turn away most of their readers
The article never mentioned anything but the Quest 2. I had posted this in another discord as well and we all agreed there that making the whole article about the Quest 2 as if it's the only VR device on the market just smells like payed advertising...
A better way of doing it would've been to make the title "... in VR" and then to mention the Quest 2 as one of the cheapest options, but that there are other alternatives on the market as well
Definitely
Perhaps they were paid ๐ค
Deca Gear getting delayed is so disappointing :(
i swear vr is getting almost nothing in term of innovation since the index
almost no new consumer headset
still waiting for something that is better than the index at the same price range
Thing is, there is tons of innovation. Just nothing that warrents a new HMD release so far...
Besides, based on what I've seen so far, I think the only company still working on pure gaming focused VR-HMDs is Valve and maybe Pimax. Every other company has since moved onto a different demographic (with probably better income chances). Thing is, as much as I hate to say this, gaming is really only a nieche application for VR and it has much more potential in a business aspect. We've seen this with HTC, when they announced their departure from the consumer space, only to later release a relaxation focused VR device down the line...
Don't expect another cheap gaming focused device (like the Quest) to be announced any time soon. Project Cambria is much more focused on the Social aspect and Facebooks infinite office, and may not even ship with controllers in the box (no seriously, they might be a payed add-on)
Maybe finger tracking
Will be used tho this technology still need to get better
Also hand tracking feels unnatural
It may sound counterintuitive but controllers add weight, some resistance and most importantly haptic feedback *, it gives a lot of info to our brains personally my controller vibrating really give me the feel of touching the world. Additionally you actually grab something, whit hand tracking you are just closing your fist wich feels odd.
*Try paying attention to your controller vibrations you will see there's a lot of them
Also you need very specific conditions, good lighting slow moves very discernable ones and lastly you can't put your hand in your back like you can do with other controllers because they don't have tracking outside of cameras
In the end i don't think it's a bad tech, i think it's great, my grandma can't use controllers because it's too complicated for her (she is 85) but she tried hand tracking and she loved it.
I really want to see it get better
I just wanted to answer CB but i did an essay, i felt too inspired
No worries. I personally don't like pure finger tracking for gaming either. As you said, the haptics are a big part as to why we still need controllers, and even when transitioning away, we may go over to gloves.
BUT: for things like VR office or a more simple theater/art gallery experience, you don't necessarily need controllers. I can't help but feel like the Vive Flow was supposed to use hand tracking, only for that feature to be ditched last second as it wasn't working well enough or something. The VR industry is currently moving to a more work and casual focused market, and I believe the Vive Flow is just the first entry into that sector.
And to get back to what spawned this whole conversation: The Deca Gear feels more and more like an unintentional scam at this point, or at least like a more chaotic early Pimax. Big promises, only for things to be delayed into oblivion. The fact that they've done sales themselves from the beginning made my scam alert go off from day one. Now they have not just delayed the released by a year, but also increased the price. I honestly wouldn't be surprised if one day they just go dark or announce that they have filed bankruptcy and will shutdown development.
Don't get me wrong, they defo have a prototype at hand, but the way they've been acting just makes it all seem more like a scam then anything...
PSVR 2
Or as Sony calls it the NGVR (next generation vr)
i read that as something else at first lmao
Can I use PSVR on PC?
psvr is noly playstation
damn. ty
well, i mostly meant pcvr headset
oh man okay so
First off, OW MY FEET
Second, I just found something else out that's really cool about boneworks
I accidentally tried to pocket a flashlight while it was still on and found that the beam still shown while pocketed, so I put it in my left shoulder slot and the beam just shown straight in front of me. Very useful. But then I got both an SMG with a light on it, and a visor that gave me night vision, so it wasn't that helpful in the end. I also came across a radio playing a cool song, so I picked that up and tried the same thing. lo and behold, I put it in the other shoulder pocket and was able to just stumble about killing things while jamming to the radio in my inventory
I knew about the flashlights continuing to shine, but I didn't know that you could strap them to your shoulder to have them shine in front of you. Then again, I had only tried the side pockets...
Ok came here to submit an LMG video idea. DIY PCVR. It's gotten pretty darn good, and even budget phones can have high-enough pixel count. This would be perfect video for Keys to try out since these setups can be pretty minimalistic.
There's 3 players in the game that I know of:
- VRidge - https://riftcat.com/vridge
- Trinus - https://www.trinusvirtualreality.com/
- iVRy - https://store.steampowered.com/app/992490/iVRy_Driver_for_SteamVR/
You can mix and match hardware, drivers for PSVR, etc. You can even do a whole room VR setup for less than $100.
I'd love to see how well full wireless VR works on WiFi 6.
Hate to shoot it down excitement, but these phone based VRs are generally always 3DOF. I know it's possible to set them up in a 6DOF environment, but it's generally not something you'd want to do. Mass-Production VR headsets read the IMU data at 1kHz or even more often and use motion prediction to always have the image line up with your head movement, by the time the frame is ready to be displayed. A phone can't do this, as the IMUs are more meant for things like screen rotation or a casual game of Temple Run. They don't need to read the IMU data over thousand times a second and as such the IMUs often can't output data that often.
And thing is, if you factor in the cost of the phone, you're more often then not better off selling that phone and buying an old used PCVR headset for the cost, which probably gives you a better experience anyways...
"but it's generally not something you'd want to do" That's why it'd make a good LMG video...
Would a 5700g be good enough for a VR box or would I still have to get like a 1060 or something to push it through most of those games
a 5700g is like 4/5 of a 1050 so depending on the game you would probably want a dgpu for it
Mmm understood
I was hoping to be able to cheap by on that because I just wanted an easy little VR/Linux machine thing so I don't have to do it all in my daily driver
Alas lol
you could try picking up something like an r9 290x
What's the current state of the quest 2? Can someone without a strong computer still use it to connect and use Steam for games, or are they forced into the quest store only? I have a strong PC, but looking to get one for my step daughter, and while I can connect it to my PC sometimes, it needs to travel to her father's, and run stand alone.
you have to have a pc that can run vr to do vr games on quest
You mean to do anything PC based, yeah? I know it's stand alone otherwise.
yeah
Was just hoping I could use my PC to install a steam version or something, mod. Best Saber, etc, and have her run that stand alone after.
But it sounds like it's stand alone, or PC, no hybrid.
At least, not in the sense I'm describing.
you can mod beatsaber using bmbf on quest
I haven't heard of anyone getting banned for it
Still limits her to quest store only purchases, hmm.
yeah
Just an expensive machine for something she already has access to in the living room.
(not a lot of single player VR interest outside of Beat Saber, at least not yet)
you can sideload games not on the store but of course its with a risk of getting banned (haven't actually heard someone get banned for it)
Alright, I've got enough info to think on. Thanks for the help, appreciate it.
would a quest 2 be the best option for a budget vr headset (ill be using it connected to a pc anyway, just seems better than a rift s)
deffinately
Yeah I have one now and I love it
Is it worth it to upgrade to a quest two from one? My friend has a 2 and the only thing I donโt like is that the controllers are heavier from what I can tell.
there are already games being released on the quest 2 but not the quest 1 so its worth it in the long run
the blacks are not as dark on the display but you'll be pushing higher framerates and have a lighter headset hanging off your face
Hey. Is the quest 2 still a good pick for PC/Steam VR?
When it comes to budget but still good PCVR Iโd get a Reverb G2 if possible but depending on your region might be a bit much compared to Quest 2, but Iโd personally rather pay a little more up-front for a better experience and not paying with my data :)
If you've got an FB account then your data is paid for already anyway, I'm loving my Quest 2. When playing on PC with it I'm struggling with the graphics not being very crisp but i'll get used to that eventually....
All of the companies sell data back and forth anyways. Unless you're hyper careful with javascript blocking, containers, and cookie deletion, everyone including facebook already knows everything about you. If you make a fb account to run an oculus account with the intent to not actually use fb, nothing really changes. That said yes quest 2 is still a great pcvr platform. I would call it good enough to hold you over until a new generation of affordable hardware releases. I'm still hoping we're close to that point.
Have any of yall used any of the grip accessories for the quest 2 controllers
All of the reviews make it seem like they are too small for big hands, too big for small hands, yet people with normal size hands say it's better for people with different (smaller or bigger) hands
like, little silicone ones for the controllers? no, ive never needed them
i have a Gun thing that the controllers mount to, but its really poorly mad and its pretty small
but if its just rubber grip things they should just hug the actual handle yeah?
The ones that are essentialy the strap that's on the knuckles
oh.
0 idea.
I haven't actually but i think they are resizable @tawdry dove
So if your hands are normal you should be able to adjust
@tawdry dove I have the rubber ones with the adjustable stretchy band that goes over your knuckles on my rift s controllers and I really like them. Would be similar I would think for quest 2 version.
hey, should i order an oculus quest 2 or is everyone thinking there might be better deals next week? the $50 credit at amazon is pretty juicy tho
I watched this video, really good one but it doesn't have anything ground breaking to say... https://youtu.be/1Nl08cUuBsY worth if relatively new to VR
This is a video on why I recommend Quests and talk about Meta even though I disagree with some of the foundations of Meta and Facebook. This is my stance moving forward on this channel as to why I will do the things i do. This has been weighing on me heavily. I hope these words resonate well with some people. If you agree or disagree, let me kno...
A lot of people want VR to be a place of freedom ect we get it. But how to would be a better subject, how can you make it an Oasis ?
To do so it would require a monstrous amont of investment, this is why we can't fight adds, data mining ect, if a company invest it's to get more money than it invested. How do you think the internet developed, first passionate devs who worked hard, but the internet as we know it today was built around companies investing and getting their money back. Same with oculus, they try to monopolies the market ? Of course they do it's the basics of economy. We can't ignore the facts and hope it will be an Oasis free of all capitalism. Why is YouTube free ? Because you watch adds, by using add block you are just destroying the whole thing.
We have to choose what we want it to be and how to do it, instead of how we don't want it. Everyone is mad because oculus is building a metaverse, but who's is gonna make it if not them, they have the power to do it and no one else to my knowledge has.
Companies may die
Maybe it's the last valve headset ever
If the quest 2 has 60% market share it's because they just can't compete, because they are inferior. You lay say no they aren't they have better headsets but they cost so much more. PC vs Mac, Mac are better but they cost way more.
This may be a big confused but i have so much things to say
To be totally honest, I'd rather see these huge companies crumble under users using ad block and tracking blockers then to have a large company tell me what I can and can't do.
The Internet is still very open. Anyone if they wanted to can just setup a server at home, set up a DynDNS and Domain for it and they're running their own independent website.
Not just limited to the Quest 2, as it's the same basically with the Apple App Store, there is one company that decides what you can and can't see in the store. It's not even close to as open as the Internet. Yes, there's AppLab and Sidequest, but neither are particularly good alternatives. I'd argue 90% of Quest users have never looked outside of the official Facebook store for games and applications.
And it's not like the internet can't work without ads. There are 2 types of services that work with 0 user tracking and ads: Donation funded and payed services. Yes, it sucks to pay for news access, but let's face it, your news paper was also funded somehow and if it was through taxes.
Large corporations just got greedy with what they can do with tech and we as the users aren't supposed to fight back?
Honestly, thee who compares the state of Facebook VR with the Internet has not understood how the Internet works.
Sorry for my little long rant, but I just had to say this. I work in IT, so I know the ins-and-outs of the deeper end of the tech, so I feel like I have more knowledge about this topic then some random VR influencer (don't get me wrong, I love watching Thrill, but this gets to me personally)
One thing he talked about in the video about trying to make Facebook/Meta to do what we want, heh, good luck. They are a big tech company. They don't care what we want. They know that as long as they don't make total garbage, there are enough people buying their products to make them money. That's all they care about, and I don't think a root exploit on the Quest would change anything about that.
I used to root my phone's a while back, but I stopped doing so because of GPay, and I wouldn't be surprised if Facebook would pull a similar string, disabling certain features for legitimate security reasons, if the device is rooted...
Yeah. But it's still a dumb argument.
Cost of developing your own software, is way lower than your hardware.
It's easier to create a website, than create your own vr headset.
So, either IT companies will sell the headset at a lower cost, making it accessible to more people but will have to make up for it by ads and so on, or sell it at a higher price, thus making vr community smaller - thus making it way less likely that a game studios take interest in vr and in developing games for it.
You can't have both.
If you don't want to have your data sold / don't want to have ads - cool. But don't blame Meta for selling their headset at low price, and people for buying it.
Yeah it's still open, but the vast majority are being tracked down
^this as well.
The internet as we know it can't work without ads/tracking because no one wants to pay for it, i know i prefer having adds and being tracked (to an extent) than having to pay to use Google or YouTube or any free website for that matter
Yeah. And you can host your own website, but it will still cost you. Upfront cost of the server / pc, electricity and you will have to pay your ISP as well. So, either you will have to pay for it out of pocket, or run some kind of ads.
I compare oculus but mostly the metaverse project around it, the fact people want a place like an "Internet 2" but think little devs will do it in their basement and for free
It's hard to explain but i hope you get my point
I think Thrill should be more clear about what he wants he is too vague
Does anybody know the approximate cyber Monday pricing on the valve index?
I'm thinking about getting one if it's a good enough deal and selling my Rift S
do u have a good pc to drive the index?
Should be good enough
gpu?
3060ti
I might still buy it even if it doesn't lol
I'm just hoping it does
The main thing I want with that headset is the controllers
But otherwise what's the display quality like between the Rift s and the index
The screens between the Rift S and Index are pretty similar. The Index just feels more fluent thanks to that 120Hz and also overall FOV is much improved. You might also get a clearer picture if you're eyes haven't been perfectly lining up already with the Rift S lenses (Index has physical IPD adjustment which the Rift S lacks)
Just keep in mind that both Rift S and Index are using more like Gen 1.5 VR LCD panels, so already quite the upgrade from the first VR-ready LCDs, but not quite HP Reverb G2 or Vive Pro 2 level...
original vive - I only have 1 hdmi port on my new gpu, so to use vr im having to plug all my monitors into my second gpu, will the vive work standalone on the new gpu without a monitor plugged into it as well or does it need a monitor as well to "work"
would thisd be good for a quest2
https://www.amazon.com/KIWI-design-Meters-Transfer-Compatible/dp/B08NVHKRDR/ref=sr_1_3?keywords=usb+c+to+usb+a+cable+3+kiwi&qid=1637897315&sr=8-3
yes.
Windows only initializes GPUs with a monitor plugged in, or where it thinks a monitor is plugged in (there are these null dongles one can buy). So no, you'd have to have a monitor plugged into that second GPU. But it's recommended to have your VR headset plugged into the GPU rendering the frames anyways to reduce latency as much as possible. If your GPU has DisplayPort, you can adapt DP to HDMI with no active components actually, so that may also work as an option.
thanks for the clarification, i ran down to the shop and got a dsp to dvi adaptor and it all works great thanfully
If I have a Rift S and get a Quest 2 both using the same account can I load my games I already purchased from oculus store on the quest 2 nativelyโฆ
Depends on the games
Azgard wraith mainly
Some games support Cross-Buy, those will just show up as already purchased on the Quest Store and can be downloaded. Those which don't support Cross-Buy either need to be re-purchased or aren't available on the Quest Store.
You can still play those Oculus PC Store titles on your PC though
I use the rift s seated only with my pc but was thinking of a quest 2 for living room wide open standing vr
Ok good
Just have to link the Quest up to the PC and then the games run on the PC and the image get's sent to the Quest as if it's a PC headset
Newegg has it for 399 cad with an 80 gift card. Since I shop on Newegg all the time for me itโs a good deal to have an extra headset thatโs portable.
Yeah, looks like that game isn't even available on the Quest Store, so you'd probably have to link it up to the PC to run it
But I honestly don't know, since I never played that game lol
Itโs a fun game. I like it on pc but thought standing in an open space would be more fun.
I finished Skyrim and tried that second. Controls every new game take some adjusting lol especially after so many hours with Skyrim I click without thinking with old setup.
For quest 2 any specific recommendations besides beat saber and bone works? Both on my list to try next.
I can maybe suggest some experiences that may not have much of a replayability factor, but are perfect for introducing new users to VR. That's actually what I mainly use my Quest for nowadays xD
Not like I wanna give Facebook any more money to fuel their monopolization efforts <.<
bought skyrim vr yesterday
laughed my ass off for 30 mins
the game is so buggy
first time i started the game it launched me in the air
Is it possible to run an index through a thunderbolt dock? I'm looking to have my set up on some distance away from my computer.
I've honestly never tried this, but as long as you have a DP 1.2 out and a USB 3.0 in, you should be fine...
So... I've been doing a little VR on Linux adventure today and so far... Well, I'm surprised by how well Proton works. The fact that I can play Beat Saber (an App compiled for Windows only) on LInux as if it was natively compiled for it, like damn'!
But then, there's also the quirks, bugs and missing features. Like... VRChat, are you ever going to run, or do you prefer to max out my GPU without actually running?
But yeah, Controller pairing dialog straight up didn't work (had to switch to Windows to pair my controllers before I could complete room setup), automatic switching of audio to the Index straight-up doesn't work and so does the audio slider on the dashboard
Every reboot of SteamVR seems to crash it 33% of the time (which happens a lot since every change including refreshrate does require a restart of SteamVR), games that run under Proton have to be started from the desktop, SteamVR desktop mirror is just broken, and the list goes on...
Is anyone able to point me in the right direction? Iโve tried a couple vr headsets in the past and finally decided to bite the bullet and get my own. Right now Iโm a bit undeceived between the quest 2, vive elite, reverb g2 and index. Iโve heard really good things about the index but that price is a bit high. Is there anything I should watch out for if I go with the reverb or quest 2?
Alright cool, was just worried about bandwidth. The one I saw was capable of 4k 60 do you know if that's enough for index 100 res at 144hz?
4k60 usually means DP 1.2 support, which is what the Index needs
You won't be running a Reverb G2 with that link though
Sweet thanks. All I need is for the index to work :)
If your only issue is HDMI ports, the Vive also supports DisplayPort on the Link Box via the MiniDisplayPort connector. Iโve used it and it works fine
Finally!

๐
Anyone tried playing BF V on OQ2 with VorpX?
I picked up a Quest 2 recently and put a skin on it today! Headstrap is the BOBOVR M2 Pro, the thing on top is the BOBOVR F2 air circulation facial interface, and the skin is from gamerwraps.com. I'm using Airlink streaming it wirelessly from my PC and it's been awesome! 
This is replacing my Vive Pro which the cable had recently become too damaged and can no longer display a picture. Quick comparison to the Vive Pro; Quest 2 is slightly lighter weight, slightly clearer picture, bigger sweetspot, slightly lower FoV, less contrast and color saturation, can do up to 120Hz refresh rate, open audio design allows physical awareness of surroundings, no sweaty ears, and I can hear myself talk better, mic is on-par with Antlion Modmic wireless from my friends' perspective. I'm also using full-body tracking with Vive 2.0 trackers with it, works flawlessly once calibrated.
My index controllers have died, getting the grip buttons locking up on both controllers, only had them a year and a bit so valve & pimax wonโt warranty them, anyone know a fix/had similar problems?
I've fixed oculus controllers in the past, generally when the grip locks up either somthing is jamming it, or its dirty and needs really good cleaning, In either case it involves opening the controllers
I have opened it to check if it was just dirt but nothing was there, looks like a sensor fault but cannot find a way to reset/update the controllers or find any replacement parts
Also cannot find any faulty controllers locally to see if I can just replace parts :/
that sounds rough , some times im able to locate some off the shelf parts and make them works, Like once the A button on my Q2 controller wasn't working so I took an old rubber membrane from a PS4 controller and cut it to fit and it worked
That looks really good love it
I've seen pictures from the side of that headstrap before, but never seen the thing you have there on top of the headset. Is that like a fan or something?
Yeah it's the BOBOVR F2, it helps draw heat away from my face.
Funny, I bought a bobovr strap just a few hours ago hahaha
Hey guys, really stupid settings, what should my pc vr settings be (super sampling, resolution, etc) for my current setup?
- Quest 2 usb
- RTX 3060 ti / Ryzen 5 5600x
- 16 gb ram 3200
I found someone selling a Quest 2 with an Elite strap, extra batteries, Oculus' case and Anker's wireless charger for $250 on OfferUp. Is it even worth the risk of buying that when a Quest Pro/3 has already been confirmed by Meta/Facebook?
well... it's a Quest 2, just run it at the normal settings allowed by the quest
Whatever headset Facebook releases next, it's not a gaming focused device like the current Quest is
My guess in regards to Project Cambria is that it's controllers are an optional add-on you'd have to purchase separately, as those aren't needed for their infinite office (which by the looks of it will be the main focus of the device)
Thinking of getting the vive facial tracker and the droolon eye tracker for my VP2 when it arrives at christmas - does VRC support both those accessories at all?
My main concern is that the listing is a scam, but the person's account has been verified by all options and has many positive reviews of all the things they've sold
They aren't supported natively, but there's a mod out there that works. You'd have to make your own avatar, which supports the trackers though
got it, thanks
The next Facebook headset is gonna be more work focused / AR focused yeah
No idea what the defaults are, oculus home is horrible for messing with settings
How cheap would you want to get into a Rift S to be worth it?
How cheap to buy or how cheap to sell? I'm confused a bit by the question sorry
there's a debug tool you can access to gain greater control over the settings. In my experience, quest 2 on PC always has to have a bit of tinkering in the settings to make it look good. It's mostly a mix of pixels per display override in the debug tool, visual settings in the headset itself, and render resolution percentage in the steamVR menu, all are good places to start. I'd do more research online as well
I've also got a question of my own. Is there any way to change the refresh rate on a quest 2 when playing steamVR games over oculus link? 120hz is enabled in the headset but it's displaying 72hz in the steamVR menu when connected to the PC. 90hz would also be preferrable to 72, if that's possible either
Hey can somebody help me with Oculus Referral Link if possible? (North America, Oculus Quest 2, and Need the link XD). Thanks in Advance!
@scenic perch DM
Oh boy, now that's some juicy stuff ๐ฌ
https://cdn.discordapp.com/attachments/765918251405934643/915454535928020992/unknown.png
well that's disappointing to see
Our first and only real hope for a true contender to compete with the quest 2 is now out the window it seems
Well... the DecaGear was never meant as a Quest 2 competitor, seeing how it doesn't even have standalone functionality
The Valve Deckard Project is more likely to be a more premium Quest Competitor though. (with focus on PCVR but standalone capabilities)
Well yeah, but I meant in the sense that it was still innovating with the hip trackers, and was built to be affordable while offering a wireless PCVR experience. The next closest thing to the quest 2 there is the uber expensive vive wirless adapter
I'm looking forward to deckard, but not in the same way I was looking forward to the decagear.
Expected price tage for the entry-level Deckard is somewhere around the Comsos starting price (aka 600-800 bucks)
That new Varjo headset is looking more and more tempting, especially now that my latest eye appt has shown I'm probably gonna have to get new lenses anyway
The DecaGear was supposed to be an HMD from the same company that brought out the DecaMove. But by the looks of it, they were more marketing then actual product...
Oh yeah, absolutely! Looking forward to mine being shipped (according to beastware, I'm supposed to get mine in Jan '22)
You pre ordered or is it just slow ?
Pre-ordered
Aight
Shipping times on the Varjo Aero are all around the place. Doesn't help that Varjo themselves have only promised a release in 3-4 months from the initial unveiling...
So Dec '21 - Jan '22
3-4 months ๐คฏ that's really long
Thing is, the initial review units were more like early prototypes as far as I'm concerned. They still had a number of lens correction issues, and some reviewers didn't even had the headphones included yet...
I'm not a fan or releasing unfinished products
I much prefer it when a company takes their time and fixes up a product before launch, rather then rushing it to market and letting the users be the beta-testers
๐ค
Tested
Test ?
The Aero was announced, and they sent early units to reviewers, to have them make the marketing for them. The actual release (aka, when the first units ship to users) is like I said in Dec '21 - Jan '22. When exactly is still up to Varjo to announce. That's the release window they've mentioned so far
At this point, the dream headset for me would have to be: the ease of use of a native steamVR HMD (with my index, I can go from sitting at my desk to gaming in <1min), and wireless PCVR communication that doesn't interrupt the normal flow of getting started up (tinkering with different settings in VD and the oculus software when I had a quest took up a long time, so being able to just jump into games the way I can now, but with a wireless HMD would be huge). As long as deckard does wireless PCVR on a steam platform and does it well, it might just become my next HMD purchase rather than a Varjo. With that being said, it could be years until deckard is released, and Varjo products are prohibitively expensive, so I'll probably be stuck with my index's lense glare and stick issues for a while now.
We honestly don't know how much testing happens internally at a company. But seeing how Varjo is more of a B2B company, and their target audience is probably European Pilots wanting to collect flight hours without actually having to fly, then my guess is that the device is going to release very well tested.
Practically speaking, a device is never fully tested, as there's always some flaws that are only found years in the future, long after the company stopped supporting the hardware
That's true Jay i can't jump in a minute more like 10 minutes minimum
Just like, take my index, get rid of the wire, and fix the lens and controller issues, boom, there's the perfect setup for me
May I call you Jay ?
Yeah that's fine
Well... the Vive Wireless Adapter may also be expensive, but with the Pro 1, it's as easy to start up the Vive Wireless Utility, plug in the headset and start up SteamVR. Has been pretty stable as of a couple of updates ago actually
How is the headset powered then ?
External battery bank
Ok ok
One that supports QC 3.0 with 12V/18W minimum
Yeah one beefy power bank
That's the good thing with the quest, my powerbank is really used but it can maintain or reduce the battery consumption
It's USB C ?
Nope. It uses one of those cursed Male-to-Male Type-A cables
USB A is what you use for a thumb drive ?
This cable
Yes
You can use a Type-C cable, but you'd need to adapt one end back into a male Type-A jack. I've tried that actually and it worked fine, although you do want to have as thin of a cable as possible. Using my Standard OnePlus charging cable was not that great of an experience...
It is not thankfully. There is one such cable included with the Vive, but it's much shorter (and thicker), to connect the link box with the PC. The link box also takes in a barrel-jack for power and a DP to mDP cable for the display input. From the Link-Box it goes via a proprietary cable to the HMD. At least in the case of the Pro 1, Pro 2 and Cosmos. The original Vive used the same Male-to-Male connections also for the main HMD cable (so HDMI, USB and barrel)
You need a link box, it's not just plug power and HDMI into the headset
Engineer really making things complicated
The Link Box actually has a number of purposes. In all cases, it was a signal booster (as 5m of cable pretty much requires a signal booster), in the case of the OG Vive it also served as a mDP to HDMI adapter (as it had both HDMI and mDP as input options) and in the case of the Pro 1 and Pro 2, it's an adapter to the proprietary connector and also a way of quickly disconnecting the HMD and to be able to cut power to the HMD to save on power.
Thing is, Vive and Index headsets pre-heat themselves if plugged in, so that when you pick them up to play, the screens already perform as best as the can. If you've ever used an LCD based HMD that was just powered on, you know how smeary the screens can look
Finding a good cable that can take the stress of bending around without cutting power is frustratingly a challenge.
Thanks, i kinda knew it was not that simple as just over engineering
LCD screen need to heat up ?
Yup. The warmer an LCD is, the quicker the liquids inside can move and thus the quicker the pixels can switch from one screen to the next. That's why I'm still quite weary of those clip-on fans for the Index, as technically you'd be running your screens cooler then designed and you might intorudce excessive smearing that way
Ho
But like if it didn't heated up before just being in the menus of the game for a min or so is enough ?
Huh, so that's what it's been doing when I don't turn off the power. It's not a flaw, it's a feature. 
I guess it's a non issue on quest since they warm up real quick
That's maybe why the quest turn black but the screen is not off, when taken off so the screen doesn't cool down
I always switch on the power to my Vive Pro right before using it and I don't notice any difference from cold start or warm start.
I love this channel i always learn something
Because I'm energy-conscious and live in a hot place, I try to turn everything completely off.
Me too i always turn my PC off
I don't live in a extremely hot place but my room is so small it can gain 10ยฐ from playing
Oh yeah, I have a problem related to switching on power to the Link Box. When I press the power button on the Link Box right before powering on my PC, it would confuse my PC and my main monitor (connected via displayport) would no longer display to that monitor's port. The only way I could get it to display a picture was to connect to an HDMI port. This has happened before and is the reason why I not only have to switch off power to the headset everytime I shutdown my PC after a VR session, but also why I can only turn it on after my PC has booted up.
I have multiple monitors so losing a port is almost like losing a whole screen, though. During that whole dilema the PC wanted to use the HMD as the desktop if I left it on.
It's quite dumb.
I'd probably have to do a fresh Windows reinstall or get a new GPU/monitor to get back my displayport.
Or just turn the HMD after the PC
Nah, that displayport is gone.
I don't think it would solve the issue, certainly Valve software
Gone gone ?
Yup, doesn't virtually work anymore at all.
Damn
I'm sure physically it's fine.
Driver didn't change anything ?
I think I tried updating the driver but no luck.
Yeah, that's because the Pro 1 uses OLED panels. It's not much of a concern there, but if the HMD is wamred up before use, you will not have any (or only very slight) lens-fogging, as those also get pre-heated before use...


