#virtual-reality

1 messages · Page 91 of 1

haughty thistle
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And like I said, I got the 0.9m/3ft Anker USB-C cable, and I did hear from others that they had trouble extending longer variants of that Anker cable, so I'd suggest you go with the shortest one too

sullen linden
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Im gonna buy a usb c right angle adaptor for the quest end of the cable @haughty thistle

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just to reduce potential damage whilst playing

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@haughty thistle You say that charging the quest whilst playing depends on the hardware, so if I were to use usb-c over usb 3.0, would that provide more power?

haughty thistle
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Again, that depends on your PC and motherboard. I already said how the power delivery is on mine (Asus Z370-F Gaming), so your milage may vary. Charging is only as powerful as your weakest link, and it's most likely going to be your PC. The most amount that I've seen so far delivered directly from a motherboard was 2A at 5V, so about 10W. That was on a Gigabyte Motherboard years back and only on 2 special "Power delivery ports" on the back

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The situation might've changed, so look up the specs for USB power on your motherboard to know how much it can deliver. If they don't state the power delivery (which they probably won't), then the only way to figure that out is to test it out. Often the USB Type-C port on motherboards is just the same as the neighbouring USB 3.1 Gen2 port except with a different physical port, so using an adapter in that case probably will not change the outcome

haughty thistle
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Yeah, only way is to try then

sullen linden
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I may as well just go with the USB one that you linked to be safe

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what about something like this @haughty thistle ?

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a lot cheaper option

haughty thistle
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That is not an active extension cable and will likely not work

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USB 3.0 is very sensitive to signal interference, and you want an active extension cable when going beyond certain cable lengths. I think about 5m of consecutive cable is like the longest you should go. So a 5m passive extension cable will probably not be a good idea to invest.
Besides, Quest Link is apparently very picky when it comes to cables, so make sure people said that the cable worked for them before you buy it

sullen linden
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its just that the cable you suggested is very pricey

haughty thistle
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A good cable is expensive

sullen linden
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the one you suggested has the massive amplifier on it which would dangle down on a 0.9m cable, wouldnt that be too heavy?

haughty thistle
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I just checked and I paid 21.99€ for the cable, so it did went up in price since I bought it. But tbh it's actually a quite high quality cable and never had any issues with it (unlike the previous extension cable I had, which broke after 2 months)

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The actiove part of an extension cable is always kinda bulky, so you kinda have to live with that

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Alternatively, you can always just go for a single 5m cable like the Partylink one or the official Link cable cbWhatever

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In case you're wondering, this is the one that broke after 2 months completely without my input. It just stopped working for USB 3.0 transfers...

haughty thistle
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I'm looking into it

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I haven't seen anyone in the reviews talk about Quest Link compatibility, but I guess you can try

sullen linden
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its mostly sensors

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but one says link works well

haughty thistle
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Oculus Rift Cameras/Sensors is what most people talk about, but I have found that the aspects that Oculus is picky about differs for Quest Link compared to the CV1 sensors

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I've checked back on the CSL cable that broke on me and I can see quite a few people talk about how it worked for them too

sullen linden
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maybe you got unlucky

haughty thistle
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According to Reddit, I wasn#t the only case

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I can't find it anymore, but there used to be this Spreadsheet where Redditors collected what extension cables worked and which didn't. This specific CSL cable I had, had listed in it's notes

Works for some people, but not everyone. Seems to break after a short while

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Guess people just don't update their reviews cbWhatever

sullen linden
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could you send me that thread please?

haughty thistle
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I can't find it anymore

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I would've loved too tho...

sullen linden
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Sweet thank you!

haughty thistle
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But I see them only listing cables that work

haughty thistle
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Cables listed there all seem to have been validated working by Reddit users on r/OculusQuest, so you should be golden

sullen linden
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there is a more expensive version with a signal booster, is that worth it?

haughty thistle
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Depends on how good your PCs USB ports are

sullen linden
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i think theyll be pretty good

haughty thistle
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With it is probably a safer option, but you can safe a buck by notgoing with the signal booster

sullen linden
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i have a usb 3.1 port

haughty thistle
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Ha. Haha. Hahaha. Tell that to my Intel USB 3.1 ports. They are so unreliable. They work for Quest Link and are required for some headsets like the Rift S or Lenovo Explorer, but don't work at all for other headsets like the Reverb G2

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With what I mean "required" is that the HMD didn't get enough power on any other port to function or flatout refused to accept USB signals on that port

sullen linden
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I think itll be okay, Its a brand new board

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i think its a b450-f gaming

turbid stag
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e

gentle coral
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@sullen linden you said your able to charge your phone with your USB ports on your computer while transferring data, check if any of the ports trigger fast charging on your phone as that would mean that port probably can send 10 or 15 watts.

sullen linden
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I don’t think Apple supports fast charging lol

gentle coral
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Apple does on most recent models, it just is not called fast charge. If you can charge your phone from dead, and check how long it takes to get to 50% battery, you can calculate how much power your USB port was supplying

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It's not exactly the most accurate, but it can at least identify the ports you will probably want to try.

sullen linden
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Hmm okay, I’ll try tomorrow!

gentle coral
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There are also a few ways to identify if a USB port is for high speed charging.

They might be a weird color, or have a battery or lightning bolt symbol next to them

flat pawn
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the world if USB naming conventions/logos made sense

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(future city)

violet charm
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anybody here know of a good usb c port extension thing for quest 2 so I can plug 2 usb c cables into the one port on the headset

gentle coral
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Hey after looking at some of the OpenBCI and Valve articles, I found that there is already a picture of what the facial interface PCB will probably look like for the upcoming Galea and Valve headset. Here it is attached to a Hololens.

Found it in this article posted a month before OpenBCI announced Galea.
https://openbci.com/community/affective-computing-and-mixed-reality-guillermo-bernal/

OpenBCI | Community

Guillermo Bernal

Backstory

One of the advantages of being an open source company is that it enables unique opportunities for collaboration which would otherwise not be possible. Over the past 2 years, OpenBCI has been collaborating with MIT Media Lab PhD candidate Guillermo Bernal on exploring

sullen linden
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Is 11 volts enough to keep it charged?

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Whilst playing that is

sullen linden
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oo quest getting that 120hz?

sullen linden
white night
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hi everyone, im looking at getting a VR headset and was thinking of the quest 2, what are your opinions?

sullen linden
violet charm
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@echo wyvern sorry about late reply, reason been I'd I dont have a offical link cable so my link cable doesn't really charge my quest 2 good whilest connected to pc so 1 would be for my third party link cable other one will be for my powerbank and I could even if I get third party accessories what need to connect to the USB c port have power bank and like cyber shoes or stuff like that connected at the same time

harsh niche
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if you have a virtualink port on your gpu use it it puts out a ton more power than motherboard ports

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mine stays at 100% constantly, and while playing through the mobo port it didn't charge at all and fell to like 75% after half an hour

tardy turret
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i was having this issue where i ran my htc vive pro on a laptop i bought and every time i rebooted it had a different issue ranging from all movement being inverted, tilt, constantly losing connection, and even violent shaking and i have no clue what caused it i have no way of testing it now but if anyone has a clue as to what was wrong it would be interesting to know

haughty thistle
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Sounds like an issue with the lighthouses

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Have you tried each lighthouse alone and see if that helped?

tardy turret
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yeah i did do that and the issues were still there

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yet when i got home and ran it on my pc everything seems to work just fine

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oh and one thing it was running through a adapter from usb c alt mode to DP mini and then a normal DP mini cable into the link box

icy agate
haughty thistle
tardy turret
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yeah i thought about that but i couldn't find anything reflective

glad sand
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Yeah that issue sounds like lighthouse tracking issues tbh, had that happen to me once in a room directly next to two massive mirrors......needless to say I learned my lesson 😂

dull tide
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Are games on Virtual Desktop + Quest 2+ WiFi generally harder to run than in an index?

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Would seem like it due to the resolution.

sullen linden
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I’m not sure if it’s a marketing scheme are something but all of the videos on YouTube are just slideshows of the review pictures with a robot voice over it saying it’s good

https://youtu.be/wVdWfOnC-50

https://amzn.to/3qZsxqd - HIJIAO Hard Travel Case for Oculus Quest 2 & Quest VR Gaming Headset and Controllers Accessories Waterproof Shockproof Car...

Please note that we will earn a small commission if you get the product via the link in this description as we are participant in the Amazon Services LLC Associates Program, an affiliate adverti...

▶ Play video
pastel echo
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Bro that one looks like dog cheeks

sullen linden
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Looks good but is unavailable 😦

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Wait it’s not

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That was just an American link

sullen linden
lofty minnow
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Is rtx 3060 better than a 3070 for vr because of the vram capacity ?

sullen linden
pastel echo
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And it fits my quest 2

sullen linden
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What about the elite strap too?

pastel echo
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That I do not know

sullen linden
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Yeah it says that it either doesn’t fit or is a massive tight struggle

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Imma just stick with the one I found, thanks though!

pastel echo
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Fair

sullen linden
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It doesn’t need to be protective, it’s just to get my quest to my friends house and stuff

crisp nymph
haughty thistle
haughty thistle
# dull tide Are games on Virtual Desktop + Quest 2+ WiFi generally harder to run than in an ...

It is. But the Quest 2 renders at something comparable with a 1440p headset like the Index. The reason it's harder to run is because of the encoding of the Image. Even the OG Quest runs into the same issue and that renders at a lower res then the Index. I get about half as many frames on my OG Quest (both via Link and VD) compared to my Index, if that's the kinda numbers you're looking for...

haughty thistle
lofty minnow
haughty thistle
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Yup

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I got >50% VRAM usage on my 3090 when running the G2 at 100% renderscale

sullen linden
haughty thistle
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You have to keep in mind that the Reverb G2 at 100% resolution is somewhat equivalent to playing a game at 6-8k. So requiring this much VRAM is understandable.
Many people with RTX 2080Ti and 1080Ti cards (both having 11GB of VRAM) report to only be able to play at something of around 80% resolution or otherwise they get heavy framedrops (going from like 80-90 fps down to less then 30fps). A typical symptom of not having enough VRAM for the framebuffer and other game assets

mortal briar
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@haughty thistle ahh I have had the same problem

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I remember there was a program that turned none VR games in to VR games

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Lol steam went to put my default reslotion to %150 XD

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Please @ me if you know.
I want to ay the crew 2 in vr

dull tide
haughty thistle
dull tide
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Yeah that’s what I’m guessing too. I know there even touted to work in laptops. I got a 1070, frametimes are 3.4-6.9.

gentle coral
# mortal briar Lol steam went to put my default reslotion to %150 XD

Any games can be run in VR in theater mode, but if you are talking about full immersion VR mod to some games that don't support it natively, you are thinking of VorpX. It is what allows Cyberpunk 2077 to be "playable" in VR, and has mods for many other games.

Here is the official list.

https://www.vorpx.com/supported-games/

And here is the unofficial list of supported games
https://rjkole.com/gamestuff/engines/

upper flare
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How is VorpX? I know it depends from game to game, but is it worth the forty bucks?

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And what are the approximate minimum specifications?

dry lichen
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i need help deciding. Do i buy a quest 2 for 600. or save up another 700 to buy the index

upper flare
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I'd buy the Quest 2. The Index is better than the Quest 2 in so many ways, but it's just not worth more than double. That being said, the Quest 2 is owned by Facebook, so...

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If you value privacy a lot, go for the Index. If you're looking for a decent VR experience without breaking the bank, I'd go for the Quest 2.

dry lichen
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@upper flare okay thank you

upper flare
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By all means, shoot me down if this is a dumb idea, because it probably is, but could you hook up some Raspberry Pis to a Quest 2 to boost portable performance?

strange jewel
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probally not

drifting nymph
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i want to ask if its a better decision to buy the quest 2 with a link cable or buy a rift s for pc vr. i dont have a usb c port so id have to use a third party link cable. my mobo has usb 3.2 gen 1 and 2 ports. i want to know so i dont regret anything.

dull tide
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Quest 2 isnt as plug and play and as seamless as Index.

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But Quest 2 can be basically used in any room in your house much faster.

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Knuckles are the Index's killer peripheral. and its damn comfy.

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I really need to return my 256 GB Quest 2 soon. Ive done several recordings and downloaded like 3 games and never even got close to 64 GB, let alone 256.

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im still getting used to the granularity of scaling in steamVr and PCVR in general. for years i've been used to 'native resolution is best resolution' or some default presets in reducing effective resultion. But being able to go from 1.00 native to 1188x2014 or some intermediate resolution is just something to get used to

brave goblet
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yo, i have a question for all of you

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why don't people make more quest VRChat avatars?

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I already kinda know the answer after i tried porting my avatar to Quest... but i wanna see why you guys think there arnt many

haughty thistle
# drifting nymph i want to ask if its a better decision to buy the quest 2 with a link cable or b...

Depends on your PC specs. Yes, the Quest 2 is in total the better headset, but it's also significantly more resource intensive for PCVR.
To give a rough idea, I get about half the framerates when using my OG Quest compared to what I get on my Index (ex. Index running at 100-144fps, Quest stuck at 36fps only rarely going to 72fps). And this is on a system with an 8700k and a 3090.
Both Quest Link and VD are extremely CPU heavy. While VD does allow you to use GPU encoding, it doesn't lift the performance overhead that I've experienced, so your milage may vary

drifting nymph
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my specs are a ryzen 5 3600 with an rx 5600 xt.

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how would that perform you think

haughty thistle
# brave goblet why don't people make more quest VRChat avatars?

Because avatar makers are lazy, and the requirements for Quest Avatars are very restrictive. It's a very similar reason why VRC on PC performs so badly: because people don't optimize their $hit.
If you really want the full VRC experience, there's no way around using the PC version. even if it's "only" on desktop

drifting nymph
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would rift s be better or quest with link

haughty thistle
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How good your experience with Quest Link/VD is going to be heavily depends on what kind of games you wanna play. More CPU intensive games will suffer more then less CPU heavy games. My example numbers were measured in a GPU heavy world in VRC with no other people besides me in the instance. VRC is traditionally CPU bound, but that's usually due to the nature of how the dynamic bones are calculated, so I don't think I was CPU bound in this instance

sullen linden
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As a nintendo labo owner, it’s good

brave goblet
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plus uh

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never let a computer decide what polys to get rid of

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and thats why

sullen linden
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I don’t see a problem

haughty thistle
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Honestly, the Quest version of VRC is more of an afterthought then anything else tbh
I tried optimising Nanachis for the Quest, but gave up pretty quickly

brave goblet
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Considering that the PC version looks like this

haughty thistle
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Pro-Tip: if you don't want to re-make the visemes, don't decimate the head-polygons

brave goblet
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yeah, kinda figured that out the hard way

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lol

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so i decimated about 70K polygons

haughty thistle
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The Quest will only show avatars that have less then 10k polys by default. Everything above will be perf-blocked and has to be activated manually by the user

brave goblet
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yep

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a friend tolt me that

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so i made the avatar 8692 polygons

haughty thistle
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No shaders, no audio, no dynamic bones, basically everything that makes avatars feel alive are disallowed on the Quest. And honestly, at that point it's not even worth trying. At least imo

brave goblet
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yep yep and yep

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i did it because there are a few of my mates who have a Quest and they cant see my sona

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so i made the effort to add the base model so at least they've got something other than the default robot

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to look at

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because im nice like that ya know?

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XD

haughty thistle
brave goblet
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it's honestly worth it for my mate who has learning disabilities, he's only ever seen me in my fursuit, and he doesn't really understand names too well

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just looks at you and makes his judgment that way

celest breach
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Does anyone else have problems with Steam VR? It does not even start the menu for me. And if I try starting Beat Saber directly I get the most intense coil whine that I've ever heard and nothing happens on the headset.

sullen linden
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Anyone know if the index base stations will even matter with the index 2?

mental ice
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Hey I want to get into VR what headsets would work if I wanted to use the Valve Index controllers?

sullen linden
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Lmao my man deleted his message so his question might come up before mine

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Honestly though, you can use the index controllers for pretty much most headsets though

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It pairs with vive, but you'll need extra hardware and setup with oculus

haughty thistle
# mental ice Hey I want to get into VR what headsets would work if I wanted to use the Valve ...

Technically any headset would work with the Index controllers. However it's not going to be the greatest experience with Inside-Out Tracked headsets like the Quest or WMR headsets. What I mean by that is that Inside-Out tracked headsets rely on the controllers to drift the same amount with the headset for the drift to be not visible. But once you introduce a perfectly accurately tracked device using Lighthouse tracking, this "Tracking drift" of the Inside-Out tracked headset will show up. It may seem like the Controllers are sometimes further away or closer to you, often depending on how much you moved during a session. WMR has actually less of this "drift" compared to Oculus headsets in my experience, so if it has to be a non Lighthouse tracked HMD, I'd say go for the HP Reverb G2.
Besides that, to use the Index controllers wirelessly you'd need either a headset that uses Lighthouse tracking or 2 Watchmen dongles, the latter being not the easiest to get hold of.
Overall I'd say, if you want to use the Index controllers, just get a lighthouse tracked headset...

pastel echo
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One day I hope hot swappable computing power will be feasible

haughty thistle
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*or even to a Workstation for that matter

pastel echo
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I mean across the board boosters

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Like oh my CPU having a little trouble

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Plugs CPU booster into booster port

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Oh my GPU is struggling
Plugs GPU booster into booster port

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I dream of the day that isn't just an idea

haughty thistle
haughty thistle
# pastel echo I mean across the board boosters

I dunno man. It sounds like a neat idea for Laptops, but for those you can already get Thunderbolt docks to improve their GPU power. And for a desktop, honestly I don't see why you wouldn't just upgrade it

pastel echo
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It's more about the capability

sullen linden
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Quest 2 arrives on the 19th, sweet.

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Ordered the elite strap, third party link cable and carrying case too

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I’ll order a power pack once we’re actually allowed out the house lol

thick nest
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nicee

grand cape
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Anyone know how to get small scratches off lense of rift s?

thick nest
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i've heard of polywatch

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but im not sure if i can confirm it working

sullen linden
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A youtube channel called thrillseeker torture tested quest 2 lenses with sandpaper and was able to restore them with polywatch I think

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Yes that

haughty thistle
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One word of caution about Polywatch tho: Lenses on VR headsets often have a coating on top for protection against body Oils and similar. Polywatch works by scrubbing off the top layers of the lens to buff out the scratches.
So after you've used Polywatch, be extra careful with your lenses. A good way would be to use Plenar-Lens inserts from for example VROptician

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I've read is some people who used Polywatch on their Index and had their lenses get permanently stained from body Oils later on

thick nest
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its not like some miracle

haughty thistle
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I just wanted to mention it, as it's not common knowledge

grand cape
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Cheers guys for the help 🙂

flat pawn
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I have seen dynamic bones on a quest avatar for instance

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and audio

haughty thistle
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Basically, if you upload the Avatar for the Quest, the SDK will check if the ID already has a PC avatar linked. If that's the case, then it will only upload a Quest compatible version of the Avatar. If there is no PC version linked to the Avatar ID, then it will upload both a Quest compatible as well as a PC compatible version. Because every single avatar has to be compiled for x86/ARM seperatly. If only one of the 2 exists, the avatar will not work on the other platform. It actually used to be that the SDK did not automatically upload a PC version of the avatar so you could actually have avatars that did not show up on PC, but showed up on Quest. Those avatars have since been removed and the flaw in the SDK patched.
This disparity in platform compatibility obviously means that you could use this to your advantage and upload a significantly more advanced avatar for the PC and then a stripped down version for the Quest.
My post in what's possible and what's not was strictly for what is possible on the Quest. Audio and Shaders will not load because of the Walled-Garden that is the Quest store. Basically Facebook would kick the app out of the store if either was possible. And dynamic bones don't work because of performance and script compatibility. The Dynamic bone script was done by some random dude on the Unity asset store, and his script is only tested against x86. So there's a good chance it will have bugs on ARM. But the performance is probably the bigger issue, as it's what causes <40fps even on higher end PCs in VRC...

flat pawn
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Going to try making my first quest compatible version of an avatar

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Will probably need to delete the particle systems

gentle coral
# upper flare By all means, shoot me down if this is a dumb idea, because it probably is, but ...

If the Quest or Quest 2 supported DP alt mode (displayport alternate mode over type C with HBR3 and DSC) (which both the Quest and Quest 2 chipsets can support if chosen to) then there would be a chance that a single board computer like the raspberry Pi (though preferably a lattepanda, Atomic Pi, Android phone, or NUC), could run some or all quest games at native or better ability. Though also if it supported DP alt Mode, then when plugged into a desktop it could run as a full PCVR headset with none of the compression issues it currently has.

ivory parrot
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I need a new headset, quest 2 or index, im coming from a og rift, tracking has been awful

edgy steeple
ivory parrot
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Tracking

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It wont move

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No budget

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I want tracking to always work

edgy steeple
solid compass
surreal tundra
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yes it should be if you can get a 3070

upper flare
surreal tundra
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then again if youre building a system just for vr you should buy a quest 2

ivory parrot
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Tracking works 30% contacted many times, they always say to readjust sensors which never works@edgy steeple

edgy steeple
ivory parrot
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Yes

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Many times

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They just give up

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Also seems that oculus has pegged a core at 100

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Even after full restart and closing

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Its stuck at 100

edgy steeple
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ok

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well i mean both have diff tracking systems, oculus quest uses built intracking, which is easy to set up (since theres no sensors to put up) altho there are some limits. Altho i have a quest 1 and the tracking works good enough for me

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but the index uses base stations which should at least in theory give more tracking, altho it depends kinda. Also its quite difficult to set up

ivory parrot
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How does oculus link work? Is it any good

edgy steeple
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it is a bit buggy sometimes tho

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so theres that

haughty thistle
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Inside-Out Tracking (like on the Quest) always has the issue that it needs plenty of room detail to work properly. So if your room is sparsly decorated, there's a good chance that you might run into tracking issues. If your top priority is good tracking, then there's no way around Lighthouse Tracking. It might be more expensive, but once the lighthouses are on the ceiling, and mirrors and such are moved away, you'll pretty much never have to think about the tracking ever again

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There's a reason why the Quest always asks you to look around the room. It's so you can make sure that your guardian didn't move. It did for me a couple of times, and if it wasn't for this confirmation at the start of the session, I probably would've ended up in my closet more often then just once...

ivory parrot
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Thank you, saved me from quest

solid compass
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scalpers man

surreal tundra
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yep very annoying

flat pawn
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I've never had any issues with the inside out tracking on the rift s

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everyone keeps saying outside in tracking is the best but

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if we're not talking about holding our hands behind our back for extended periods of time

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or right under our chin or something

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how else is it better?

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I've also not had any issues llike what you mentioned with needing to look around the room or being sparsely decorated

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I just need to make sure I have a light turned on

sullen linden
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is the quest 2 worth it to get into pc vr?

zinc timber
rugged solar
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im sure the quest 2 would be great

oak field
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Anyone know a good VR that runs off of ur pc?

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For about 300-400

crisp nymph
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quest 2 + link cable

sullen linden
haughty thistle
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Another issue I don't see often talked about is tracking latency. It's not too obvious thanks to software trickery, but the hand controllers on Inside-Out tracked headsets often have an actual tracking latency of up to like 200ms.
Why isn't this the case on the CV1 which also uses cameras? Simple: the position of the headset doesn't need to known to calculate hand position.
The software trickery I mentioned are algorithms and AI trying to predict movement before it even happens. If you have issues selecting things with a virtual laser pointer on an Inside-Out tracked headset, it's this algorithm (and in parts accumulated inaccuracies from multiple IMUs). There's always minor, sub-millimeter jittering happening. Outside-In tracking, no such issues as every position is directly refered from either absolute data, or from one IMU.

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And if you are in for PCVR only in the budget market, you probably don't have too powerful of a PC. A used older headset that doesn't need to compress the image like the Quest (2), is probably a better choice FPS wise...

distant moon
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what is the best cheapest headset out there?

pastel echo
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I always see headset in this chat and then think audio headset 😔

pastel echo
haughty thistle
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It really depends. For PCVR the cheapest is WMR. The best Budget option for mid- to lower end gaming systems is the Rift CV1. The best Budget option for higher end gaming systems and non-PCVR is the the Quest 2.

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All of these love in the price range of up to 350 bucks. WMR sets can often be had for less then 200 bucks, so if money is really tight, that's the cheapest you can get

ivory parrot
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Used rift u say

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How much could i sell one with 4 cameras and full wireless

haughty thistle
#

Since the TP-Cast is very rarely being sold, I guess you can ask quite a bit for it. The typical price range for a well-maintained 3-camera CV1 (without wireless) is somewhere between 250-300 (sometimes as high as 350) bucks. At least here in germany. I haven't seen a single live listing for the TP Cast or a Rift with a TP Cast, but then again, I'm not exactly looking for one

ivory parrot
#

Did no one buy the tpcast thing

#

Its very cool

haughty thistle
#

Honestly seeing how complicated the setup is, and what the downsides of the TP Cast are vs using the cable, I can see why. Especially with the Vive Version, as the Vive Wireless adapter was already announced by the time the TP Cast came out and promised to be better in pretty much every way...

#

Just the fact that you have to not just run the 60GHz antenna, but also a seperate router and the battery life on a 20AH battery, were probably the 2 biggest factory for why the TP Cast failed

#

The Vive Wireless Adapter in comparison works with the full FOV, only has that one PCIe card and antenna to install, runs even on higher res headsets like the Vive Pro and works with any battery that can output 18W at 12V (1.5A).
For Oculus, sure, it's the only way to get the CV1 wireless, but I'm not willing to do that due to the unnecessary complex setup. And that's from someone who has a second CV1 HMD to waste on it...

pale orbit
ruby ermine
#

guys whats the best budget vr

#

i have been looking at the rift s

flat pawn
#

oculus or WMR if you're going budget

#

what is your budget

ruby ermine
#

well its not like i have a budget its just i dont want to spend a ton and i want something that will satisfy me for a good pricve @flat pawn

crisp nymph
ruby ermine
#

alright, should i wait before buying? i heard they are trying ot make it 120hz

flat pawn
#

if you're going to wait you might as well wait for the quest 3 / quest 2 pro

harsh niche
#

120hz is coming out this month the quest 3 or whatever would come out in like october at the earliest

barren plaza
haughty thistle
#

As an alternative, you could get a used CV1 as that also moves in the same price bracket. Overall, I'd say the CV1 is better headset if you don't care about the standalone stuff, and can live with a lower resolution...

stiff hull
pastel echo
crisp nymph
#

might be fine for things like beat saber, but a low res screen does looks really ugly (and it's a noticeable difference for me)

pastel echo
#

Yeah I can't go back to the rift now that I've gone beyond

crisp nymph
#

yeah

#

I'm either getting a reverb or wait for the new index

#

maybe a pimax 8k/5k+ if I can find it for a good deal?

haughty thistle
#

I honestly don't know what everyone's issue is. I can go just fine from my G2 over the the CV1 and won't really miss the higher res. As long as I crank the Super sampling to 2x (200% for SteamVR headsets; pixel per display overwrite in Oculus), the image is sharp enough to make out a good amount of detail...

#

And a CV1 at 2x SS is about the resolution to push as the Index or a Vive Pro...

ruby ermine
#

is the quest 2 good for playing pn pc wired?

harsh niche
ruby ermine
harsh niche
#

huh?

ruby ermine
#

refresh rate

harsh niche
#

yeah that's this month on the quest 2

ruby ermine
#

you know what that is?

harsh niche
#

but the quest 3 /pro or whatever doesn't have a release date

ruby ermine
#

wait.? its getting that on the quest 2

harsh niche
#

yeah 120hz

ruby ermine
#

cuz i will buy it if it does

harsh niche
#

they are but idk how they're going to make it work

#

it is a mobile processor after all

#

maybe it's an option at the cost of worse graphics? or you can only use it on link? idk

ruby ermine
#

idk if i should get quest 2 or rift s cuz i will mostly play it on pc and the quest i think is better without pc

haughty thistle
sullen linden
#

i have a question

#

is there a like video suggestion channel?

haughty thistle
sullen linden
#

ok

#

coz ifound the cheapest vr

#

19 USD

haughty thistle
#

Now you peaked my interest. I don't think Linus would ever do VR content these days, unless it's sponsored or a personal rig upgrade

sullen linden
#

and not that cardboard crap

haughty thistle
#

Yeah, like what headset is it. Don#t jkust keep repeating the "19$ VR" thing...

sullen linden
#

ok

#

i just think its pretty cool

#

also its not a VR headset

#

its emulation

flat pawn
#

would having a glass desk and a glass side panel on my PC be issues for lighthouses and tracking?

sullen linden
#

:)

#

maybe

flat pawn
#

and a glass sliding door

sullen linden
#

maybe

flat pawn
#

what does it depend on then

#

I know the answer is maybe

#

I'm trying to see if it's a yes or a no

sullen linden
#

if the glass is like a mirror

flat pawn
#

glass is sort of like a mirror, yes

#

mirrors are actually made of glass

sullen linden
#

it can be mirroring the sensors

#

but glass isnt reflective so ye

flat pawn
#

I have my keyboard/mouse/mousepad/work laptop on my glass desk

#

sliding door is mostly covered by a curtain, but not completely

#

pc is on top of a rolling cabinet thing

#

which also has glass doors actually

#

let me just take a picture

sullen linden
#

probibly not

#

ok

#

its a 50/50 chance in my book

#

lol

flat pawn
#

I was hoping someone would have more insight than a maybe though lol

#

I am already not sure

sullen linden
#

if theres anything in your room that is reflective, its probibly that

flat pawn
#

probably not as in no problems?

#

or probably not as in it probably won't work well

#

also you can see anything that may be reflective in the room in this picture

sullen linden
#

no if theres anything reflective its the problim

flat pawn
#

so no need to wonder about that anymore

sullen linden
#

k

flat pawn
#

so there's not even a good place I could put the lighthouses that could mitigate the issue?

#

I'm just fucked? lol

sullen linden
#

you can try covering anything reflective with a non-reflective material

#

when you wanna play VR

flat pawn
#

you think the desk is covered enough?

#

closing the curtain for the sliding door is easy enough

sullen linden
#

yeah ur desk is fine

flat pawn
#

if the desk is covered enough then that's good

#

and draping something over the front of the pc (lol) could be an option

sullen linden
#

yeah

flat pawn
#

however it would be better if I could just position lighthouses in a way that avoids the glass

sullen linden
#

yeah

#

do that

flat pawn
#

I was wondering if anyone here had any hands on experience with the interference

sullen linden
#

yeah

flat pawn
#

you do?

sullen linden
#

no

flat pawn
#

how are you going to help me then lol

sullen linden
#

i already did

sullen linden
flat pawn
#

this is a very VR question though

#

I'll just wait until someone who has lighthouses comes on and sees this

#

I appreciate you trying but I want more than maybes

sullen linden
#

yeah

#

i hope i could atleast help somewhat

flat pawn
#

thank you

sullen linden
#

yw

haughty thistle
# flat pawn would having a glass desk and a glass side panel on my PC be issues for lighthou...

Sorry for the late reply, I was gone for dinner.
Certain types of glass can be reflective to IR light, even though they seem transparent to us. But generally speaking, it should not be a problem. I have a pretty large window and a glass door right next to it and have 0 problems. But I've also have talked to someone who did have issues with his window and the only way he could fix his tracking was to pull down the blinds that were installed on the inside...

#

In fact, most people have had 0 issues with glass windows and tempered glass side panels on PCs. A certain minority might cause issue, but it's usually easy to cover the problematic surface and you're off to the races

flat pawn
#

If you had to place lighthouses in the room where would you put them?

#

If I put on at the back left corner in the photo then I could avoid needing to cover my pc and cabinet?

#

Or actually the back right corner + to my immediate left

#

Behind the dual monitors

haughty thistle
#

I'd place them in 2 opposite corners, the ones with the most accessible power sockets

#

One thing I'd make sure is that they are far enough in that I don't have any blind spots close to objects that are close to my playspace

#

They have to be outside the playspace at least in one direction. While it's better to have them diagonally away from the corner, just in one direction is fine I found

flat pawn
#

By the time I upgrade to a new headset I may not have the glass desk anymore

#

I'll end up messing around with it a bit then

burnt vault
#

I've been using an Oculus Rift I borrowed from a buddy, and I'm absolutely loving it. That said, my wires are a pain in the ass, and I wish they were 3-4 feet longer. Any recommended purchases to extend it?

Furthermore, as soon as I get a 3080 (rest of the computer is done, 5900x, 32GB RAM, 2TB NVME, etc), I think I want to get a really nice VR set, or at least something mid-range that's newer. What's that currently look like, or is there anything on the horizon (any time in 2021 is fine by me)? Does that recent update to the Quest 2 make it more desirable? Definitely want to keep all / most of my games on Steam, if possible.

haughty thistle
#

Honestly it's either a Quest 2 or Index right now. There's nothing really in-between. If you belive that the 120Hz Update for the Quest will come out soon and that it will be supported on link as well, I fear that the entire industry will be in big trouble, 'cause that can't be beat without heavy subsidizing...

#

Then again, the Index is probably still the more comfortable option with better tracking, audio and controllers...

burnt vault
#

I wish I could try them all at home before buying haha

#

Such an investment to not get it right.

#

Which is actually partially why I've considered grabbing a Quest 2 through Costco, since their return policy (not sure if this would be an exception) is so good.

haughty thistle
#

Not to mention that the Index has a higher FOV (if you crank the lenses). And tbh I personally think that the industry should more focus on FOV rather then resolution or refreshrate. VR is all about immersion, and I personally believe that a higher FOV is much more immersive then just a higher res screen...

#

The only reason I don't have a PiMax headset, is because I honestly hate that company with their BS marketing...

burnt vault
#

Haven't played enough to know. I know the resolution of this original rift could use some work, but I know that the Quest 2 has a much higher res, and that's probably more than enough to more or less cap out.

#

Like, looking out into a landscape is neat, but you can clearly see the screen door effect, would live to get rid of that.

#

I'm also iffy about getting a Quest 2, when I have such a powerful computer, seems like a waste.

haughty thistle
#

From all the headsets I've used and own, the only benefit I see with the higher resolution on the G2 compared to the index is that the screendoor effect is almost gone while it's a bit more visible on the Index. Other then that, the added detail only benefits simulation games. Most VR games are made with a resolution somewhere between 1080p and 1440p in mind and they play fine just fine on the Index

#

The Index SDE already is so low tho, that I only really notice it directly after I used my G2...

#

But yeah, if you have a decent PC and the money for an Index, why settle for something else?

golden silo
#

anyone know what this is or how to fix it? tried to launch dcs in vr

acoustic pilot
#

Getting a Quest 2

#

anything I should know about?

#

pros cons?

sullen linden
#

Hey guys

#

Y'all think the base stations and controllers of the index will carry over to the next generation?

#

Or will it all just not be compatible anymore

crisp nymph
#

controller? probably yes (it's amazing)

#

not sure about base station tho

sullen linden
#

Think they'd still work though?

#

I mean a tracker is a tracker right

inner oak
#

i need a new game but idk what to play

haughty thistle
#

Lighthouse tracking has always been backwards compatible. Any device being able to track their position with 2.0 Lighthouses can also use 1.0 lighthouses.
Valve has shown no intentions to deprecate the lighthouse tracking system, so you will be able to continue to use your Index controllers and lighthouses as usual even in the future

#

I personally believe that the 2.0 lighthouses are kinda the final form of the lighthouse base stations. Unless Valve wants to support more then 16 lighthouses per playspace, I don't think they'll release any new models. Maybe with a larger tracking area, but I dunno how they would achieve that...

sullen linden
#

Alright, thanks for the input!

#

Makes me a lot more confident with my purchase

sullen linden
# acoustic pilot pros cons?

Only real cons is the Facebook requirement, crap base head strap, rough facial interface, short battery and crap speakers

#

But other than that, worth the price

#

Most popular headset used on steam VR atm

#

Nearly 23% of VR users on steam own the oculus quest 2.

#

Pretty cool if you ask me

hardy belfry
#

Yea I own the rift S its pretty good too

rich briar
#

I still use the original rift. Have been thinking about the Index but i have been traveling to much right now

torpid wren
#

Are you able to super sample more with a 3090 vs a 3080, curious if the 3090 is worth

haughty thistle
#

I'd guess so...
After all SS is rendering a higher resolution then downscaling it. I have barely a noticable performance impact on most games going from 100% SS to 200% SS on an Index

sullen linden
#

i have a question

#

does anyone know the fact you can emulate VR

#

its 19$ USD

#

and not that stupid cardboard thing

haughty thistle
#

The whole point of VR is to be immersed into the game. You can't emulate that...

ruby ermine
#

can you not use quest 2 on this game?

crisp nymph
#

what game?

ruby ermine
#

boneworks, im new to vr and i am just wondering but i think if i plug it in and use pcvr on it it will work? @crisp nymph

haughty thistle
ruby ermine
#

oml

#

have you guys seen the game blood trail?

#

TW its gory

gentle coral
pale orbit
open ibex
pale orbit
dull tide
#

Quest 2 has been sitting in the top 3 for a while. So it finally nailed #1?

sullen linden
#

@haughty thistle I just changed my Facebook DOB to my real DOB for when I get the quest. Because my DOB is set below 18 years old, will I still be able to play games rated 18 or not?

haughty thistle
pastel echo
#

@sullen linden Your local countries rating and such will be relevant, ensure whether it's an advisory warning or restricted content

sullen linden
#

I did a little reading and it said that oculus doesn’t care as the PEGI rating on games is just like a parental guidance type of thing

#

My Microsoft account is my actual age and that still allows me to buy and download games I’m not old enough for, but just asks for say a parental code or to solve a simple math equation to prove I’m not like 5

sullen linden
ruby ermine
#

i saw a video on youtube and someone said that the quest 2 is super laggy when on link or vd

#

is that true?

sullen linden
ruby ermine
#

alright, im new to vr and i just keep getting mixed reviews

#

i dont really know where to go, rift s or quest2 cuz i hear good and bad about both

burnt vault
#

On that note, I was just reading that when you do link it to your PC, it does use your PC hardware? I was worried about "wasting" my PC with a Quest 2, but if it uses it, and is standalone, that's best of both worlds.

soft hound
#

Yes, when linked, it acts the same as any other PCVR headset

burnt vault
#

How all is the tracking if it doesn't use cameras like the original rift?

#

I'm borrowing a normal rift right now, but the GF wanted to buy me a Quest 2 for my birthday, and I said no.

soft hound
#

It uses inside out tracking, like the Rift S

#

The tracking is worse

#

But usable

burnt vault
#

Is it troublesome with something like Expert+ BeatSaber?

soft hound
#

It can be, yes

burnt vault
#

Because my primary use right now is fitness.

#

Love me a good puzzle / immersive game, but the fitness aspect is killer.

soft hound
#

Plus the latency and "jelly effect" over link is another thing

burnt vault
#

Alright, I think I'll just avoid it then, keep borrowing this, and wait for the next big thing.

#

I LOVE this rift, and can borrow it indefinitely.

#

My buddy lives in a new apartment too small to use it.

broken tulip
#

maybe a rift s?

ruby ermine
#

can some one explain the big difference between the rift s and quest 2

#

i want to get just a vr that can play vr games simple on pc, nothng else

haughty thistle
#

The Rift S is the older of the two headsets. It has better comfort out of the box, will be easier to run by your PC and in general is built with PCVR in mind.
The Quest 2 on the other hand has a higher resolution screen (meaning less SDE) and can run games on it's own, but as a trade-off it's way harder to run for your PC, and due to the image having to be compressed, it won't look as sharp and you might be able to see compression artifacts at times

#

The Former requires a DisplayPort and a USB connection while the latter only uses USB for the PCVR functionality

ruby ermine
#

alright so basically i should get rift-s? i dont want to use it without pc so it will be a hassle having to buy all the cords and VD

haughty thistle
#

Ultimatly it's up to you. If your IPD doesn't line up with the lens distance in the Rift S, the Quest 2 might be the better option as it has at least some form of physical IPD adjustment

ruby ermine
#

alright i will go for rift s and if i dont fit the ipd i guess its quest 2 time, but is the quest unplayable when it comes to link cable?

haughty thistle
ruby ermine
#

oh shit

#

ok so rift is better i have a ryzan 5 1600 and a 2060, thanks for clarifying that up

haughty thistle
#

This is just VRChat mind you, a notoriously CPU heavy title.
Beat Saber runs at the Refreshrate of both headsets on my system. Although, Beat Saber is an extremely easy title to run...

ruby ermine
#

yea honestly rift would be good for me at the moment, although it sucks they dont get updates but oh well, thanks

lofty minnow
#

any new vr headsets coming out this year?

#

im tryna buy one that aint the index

haughty thistle
#

HTC recently teased a new Vive headset and other leaks suggested HTC will bring a new standalone Vive headset this year. No more details given

#

And then there's obviously the DecaGear, but I'd still take that one with a grain of salt

haughty thistle
lofty minnow
#

yes I sold my index cus I wasn't really satisfied with it

#

anyway I got around 900 euros for it

haughty thistle
#

With what weren't you satsified? Maybe I can help find a suitable alternative, so that same problem doesn't occur again..

lofty minnow
#

well i spent most of my time in bigscreen so the resolution but everything else was pretty awesome especially the controllers which I hit like 10 times and still worked perfectly

haughty thistle
#

Hmm... for resoultion there isn't really an alternative out there (in the PCVR sector) other then the Reverb and Reverb G2. The Index is pretty much the second best when it comes to screens right now...

lofty minnow
#

yea that's why I was excited about deca gear releasing in May but they delayed it and honestly being back to pancake mode is painful so I wanna get my hands on an hmd soon

crisp nymph
#

reverb is like the opposite of index, amazing screen, but everything else is kinda meh

#

and there's the pimax, which well... is interesting

lofty minnow
#

g2 is not a great value

haughty thistle
#

Well... That an PiMax also has pretty high res headsets. Although you'd need to go all the way to the PiMax 8k (X) to get a similar physical resolution as with the HP Reverb, even more you only get access to the full resolution with the 8k X, which is like over 1k for the HMD alone

haughty thistle
lofty minnow
#

tbh I was looking at the quest 2 cus it would be able to run on a 3070 but yk facebook

haughty thistle
#

The thing with the Quest 2 is, the actual image sent down the cable is resolution wise more comparable to what you get in terms of detail on the Index

#

The Quest then has to upscale that image which will make the image blurry. The same thing actually happens with the Index if you set the render scale to below 100%. I don't know why, but the Index looks quite blurry at 100% resolution. I recommend to get the best image quality out of the Index is to set the render scale to 150% or higher

pale orbit
#

the reverb G2 is also as comfortable as the index, and it has the same audio solution as the index (the best built in speakers of any headset)

#

something like 140% in steam vr for the index is how you get native res to it's screen, that's to correct for rendering distortion etc

#

at 100% the output to the index will be lower then native afaik

#

pincushion/barrel distortion. basically the image needs to be rendered at a higher native image before being pushed to the headset and corrected to look proper. so if it's not rendering higher then the native display res of the headset, the resulting image displayed will be blurrier then it should be.

ruby ermine
#

what has the better resolution the quest 2 or rift s?

crisp nymph
#

quest 2

crisp nymph
#

source: wikipedia

thick nest
#

you can use wireless too

#

and it looks amazing in my opinion

#

so i didnt notice any wierd stuff

pale orbit
haughty thistle
# thick nest quest 2 ????

I was specifically talking about PCVR headsets there. And if you scroll down a bit, you can see that I did talk about why the Quest 2 might not be the best choice for PCVR

sullen linden
#

wow

#

Can’t wait to get mine now

thick nest
thick nest
haughty thistle
#

The thing with the Quest 2 is, the actual image sent down the cable is resolution wise more comparable to what you get in terms of detail on the Index
The Quest then has to upscale that image which will make the image blurry
Quoted from here: #virtual-reality message

thick nest
#

well i dont notice any of that like i said

#

it looks amazing in my opinion

#

and the other 2 headsets better than that are the G2 and pimax headsets

haughty thistle
#

As someone who has bad eyesight, any sort of blurryness is really distracting to me. It makes me feel like I'm not wearing my glasses correctly or something. And when I say any sort I mean it. Even just running my G2 at like 90% res makes me feel like that (and that's still more detail then what you get on the Quest 2 in PCVR mode)

crisp nymph
#

but yeah Chickenbread explained it

sullen linden
#

@haughty thistle Is there any way to show my quest 2 screen in a discord VC through oculus link?

haughty thistle
#

When running SteamVR, you can use the desktop mirror to show whatever SteamVR is rendering

#

Audio will not be captured tho

sullen linden
#

How do I capture audio? is there a way

haughty thistle
#

It's a limitation by discord

#

You have to capture the actual game desktop mirror for audio to be transmitted

sullen linden
#

It captures it in OBS though so what if i used OBS virtual cam to stream it through, would that work?

haughty thistle
#

Won't work either. When you select a window in Discord to capture, it will take whatever audio that application is outputting as audio and will transmit that

sullen linden
#

uhh what if i livestreamed directly to facebook and then just shared my screen on that window?

haughty thistle
#

Could work...
But then again, what kind of VR game are you playing that doesn't have a desktop mirror?

sullen linden
#

hmm good point.. I wanted to play phasmaphobia VR on a discord call so could I just share the preview that appears on the monitor whilst playing?

haughty thistle
#

Yep. That should also capture audio

sullen linden
#

interesting. I may need an external mic though, or will it pick up my quest microphone?

haughty thistle
#

There should be an option called "Oculus Virtual Audio" in Discord. Select that and you should have your Quest Mic in Discord

sullen linden
#

yay, cool! thanks linuth

#

Getting my quest 2 in 11 days.
First games im going to get are Beat Sabre, Onward and superhot.
What else should I get if I had one choice out of:
Pavlov
Half Life : Alyx
Saints and sinners
I expect you to die
blade and sorcery
POP:ONE
Vader immortal series

crisp nymph
sullen linden
crisp nymph
#

should be fine tbh

sullen linden
#

Just watched LTT play it on a 2070S and it played perfectly fine on high fidelity @crisp nymph

ruby ermine
#

hey guys, im gonna get the rift s and if i dont liek it or if doesnt please me then i will go get the quest 2

#

also is the oculus branded link cable worth it or is it just overpriced

haughty thistle
#

3rd Party cables can be hit an miss. The official cable will work 100%. I had one 3rd party cable fail on me and a second one that is still working. Your milage may vary

thick nest
sullen linden
thick nest
#

yeah half life alyx isnt necessarily the most demanding game

#

if you can run vrchat smoothly you can probably run half life alyx

sullen linden
#

Bingo

drifting nymph
#

would i be good with oculus link with a ryzen 5 3600 and an rx 5600 xt or should i go with the rift s? ive heard using oculus link is pretty cpu intensive so im not sure. also id have to use a 3rd party link cable

uneven lichen
#

anyone good with oculus vr?

lofty minnow
strange jewel
#

the quest was raised to like 500$

#

and im not waiting another minute

pastel echo
#

Rather foolish imo but Amazon got good returns so 🤷‍♂️

strange jewel
#

idk what else for me to do except wait

#

and im not doing that

uneven lichen
#

very foolish

#

dont go oculus

#

its shite

crisp nymph
#

you got any other recommendations for the price?

#

besides that facebook is a schiity company, a quest 2 is about the best you could get for sub $700 until you get something higher up such as the reverb or maybe a used index

uneven lichen
#

index is only like $1200 right?

#

if your getting a $700 quest 2 then surely you can save for an index

crisp nymph
#

that's like hey if you got a 3060 why not upgrade to something like a 3080

#

I put that $700 there because it's like the average price of reverb

pastel echo
#

I mean honestly if you can afford a 3080 why not just save for 2 quaddros?

#

And if you save for 2 quaddros why not just sleep on the ground and reinvest your rent money into crypto

#

Then you'll be a millionaire and rinse repeat

crisp nymph
#

lol

pale orbit
sullen linden
harsh niche
#

oculus doesn’t ban for that now but who knows if they ever will

haughty thistle
sullen linden
#

Yoo dude used vr market is booming

acoustic gate
#

It is, a lot of cheap vr headsets you can find here in The Netherlands

#

Sadly have to invest money into other things atm

acoustic gate
#

Tweakers and Marktplaats yeah

echo marlin
#

So is there a tier list or something of VR headsets

haughty thistle
#

It really depends on what you value more

echo marlin
#

Money

#

Lol

haughty thistle
#

Generally speaking the Index is the best Consumer headset that one can get. PiMax headsets are a bit more fiddly, but can get you better immersion with a larger FOV. The Vive Pro and Vive Cosmos can give you no compromises Wireless PCVR.

The Quest 2 is the budget King if you don't mind worse frame rates for worse visual quality in PCVR mode and don't mind modding it a bit.
Best Resolution is the HP Reverb G2, but that got shitty controllers

echo marlin
#

So basically, if I really want one probs should save up for an index if I can?

haughty thistle
#

Going onto the used Market, the best option there is the Rift CV1, and the OG Vive is the more long-term option as it's easily upgradable inside the lighthouse Eco-System.
WMR is just plainly the cheapest option. Period.

haughty thistle
echo marlin
#

Hmm

#

Got some saving up to do then😂

haughty thistle
#

One thing to note is that PiMax, Valve and HTC all use the Lighthouse Tracking, so you can mix and match controllers and HMDs between the brands. But it's obviously cheaper to buy everything as a single kit

pastel echo
# echo marlin So is there a tier list or something of VR headsets

Here is mine:
Used Rift CV1 - Tracking A | Controller A | Gameplay A | Screen C | Upgrade path D-

Oculus Quest 2 (SA/PC)- Tracking B/B | Controller A-/A- | Gameplay A+/A- | Screen B+/B-
| Upgrade Path C/B

Used Vive - Tracking A+ | Controller B- | Gameplay A | Screen C |Upgrade Path A

Reverb G2 - Tracking C | Controller C+ | Gameplay B- | Screen (S class) | Upgrade Path B |

Valve Index - Tracking A+ / S | Controller S | Gameplay A+ | Screen A | Upgrade Path A

Vive Pro (Wired/Wireless) - Tracking A | Controller B | Gameplay A/(S class) | Screen B+ | Upgrade path A/B

Vive cosmos - dog ass tracking, otherwise see above

haughty thistle
#

I'm honestly quite hyped to see how much movement is getting into the VR market. HTC coming back recently having teasered a new Vive device (a possible Quest 2 competitor), Tundra making proper full body tracking more affordable, and overall the public being more accepting of VR. It's all super exciting.
On the other hand, I fear that with how much Facebook has been pushing the Quest 2, that competitors will be forced to either throw in the towel or to make a loss on their products. For sure there will always be a market for facebook-less devices, but that market, I'd argue is too small to be profitable...

sullen linden
harsh niche
#

not at the moment but i don't know if they will change that

#

so if you don't want to risk it... don't

haughty thistle
#

Interesting...

#

It seems pretty similar to how some industry solutions like ARTrack work. ARTrack also uses IR emitters and cameras in their base stations, and the trackers are purely passive. Although the difference here seems to be how the different trackers are distinguished. In the case of ARTrack, I can only guess, but based on their demos it seems to be shape based, whereas here it seems to be some sort of color differentiation...

sullen linden
#

Yo! About to order my Q2. What are some recommended accessories? I want to fitness game (standalone and pc) and pc game with ut

crisp nymph
#

3rd party link cable (if you are using it on pc)
elite/custom headband
maybe a face cover

sullen linden
#

How does the link cable integrate with the graphics card over usb???

haughty thistle
#

The Link cable does not. The game is rendered on your GPU into a virtual framebuffer. This framebuffer is then read by a software running on the CPU, compressing the image down and sending it over a standard USB 3.0 connection to the Quest. The Quest then decompresses the image, does some lens correction and whatnot on the image, overlays the guardian and you got your the image rendered on the PC showing on the Quest

#

So not just is your game performance hindered with Quest Link as the CPU is pre-occupied with compressing the image, it's also hammering the PCIe link. The latter shouldn't affect game performance much, but it could potentially become a bottleneck in systems that have the GPU slot bifurcated and only running PCIe 3.0.
As a sidenote about bifurcation: I found out by accident that my Z370-F Gaming from Asus bifurcates the first PCIe slot, automatically if any PCIe device is plugged into the second 16x slot. Meaning my GPU was running on an 8x Link while I had the Vive Wireless Adapter card installed int he 16x slot underneath my GPU. Fixed it by moving it in the slot above the GPU. Reason I didn't had the card installed above was because the Antenna screw is basically inaccessible in the top slot, so I had to screw in the antenna before installing the card...

manic wind
#

I have a question regarding hardware and VR. On HMDs like the Valve Index, it's running two displays. Wouldn't this eat up more vram than a traditional display? Makes me wonder if the current 8gb standard is actually suitable for VR or not, or if it's better to splurge for an AMD card or the 3080. Running out of memory would be a real bad thing for VR.

pale orbit
haughty thistle
# manic wind I have a question regarding hardware and VR. On HMDs like the Valve Index, it's ...

Generally speaking, you're right. But it doesn't necessarily double the VRAM usage compared to flat rendering.
10GB of VRAM are more then enough for the Index and other HMDs with a similar resolution.
For a long time the recommended minimum amount of VRAM for VR was 4GB, but I'd argue that's already too little for 1440p headsets like the Index...
The only HMDs on the market right now that for sure need more then 10GB (about 14GB I've found in my own testing) are the HP Reverb line of headsets. Both render the image at something much higher then 4k, so the additional VRAM of the 3090 pays off here. 16GB like on the AMD cards is fine for sure, but already scratching the limits too...

gentle coral
# crisp nymph

I have seen this display resolution image many times, but I think a render resolution comparison image would be better, I think I will make one next week, as I think that will be useful for some people here.

haughty thistle
#

A metric like Pixel Per Degree would be much more useful imo.
You can have 2 headsets both with the same resolution, but one looks sharper then the other. To mention one example I found out myself:

The Vive Pro and Index have the same on-paper resolution. But the Vive Pro has a lower resolution for Blue/Red due to its Pentile subpixel arrangement. Yet, the Vive Pro looks sharper and higher resolution in regular use because it's resolution is compressed to a smaller FOV. In regards of SDE, the Index is the clear winner as it has a larger Pixel to screen area ratio.
What I'm trying to say is that resolution isn't everything

#

Well, PpD and Pixel ratio are the two important metrics

sullen linden
ruby ermine
#

what are some good vr's right now

haughty thistle
ruby ermine
#

hmds? whats trhat @haughty thistle

#

i will only play games and i want it for pc

haughty thistle
#

HMD = Head Mounted Display.
It's the term I prefer to use for the actualy device you put on your head for VR, as HMD is not as confusing as headset

ruby ermine
#

ah ok well something like index or rift s type of style you know?

#

i like the hp reverb but is it outdated?

haughty thistle
#

The HP Reverb G2 just came out. The actual headset is really nice, but it's controllers suck imo

ruby ermine
#

i could get the headset and then valve knuxckes

#

i heard people do that

#

but is it worth it

haughty thistle
#

Yep. But for that you'd also need to buy a pair of Lighthouses, and at that point you're well above the asking price of a full Index kit

ruby ermine
#

the valve index here in canada is around 1200 for the kit

haughty thistle
#

And if I gotta be totally honest with you, it's not the greatest thing in the world, as the controllers will shift slightly in comparison to the headset as you move around your space, so the hand position will always feel a bit off.
Besides the screens there's also lenses to consider, and the lenses in the G2 aren't as nice as the ones in the Index.

haughty thistle
ruby ermine
#

god damn

#

is even worth the money?

haughty thistle
#

If you play games where a higher resolution makes a meaningful difference, yeah. Games like MSFS2020 or Assetto Corsa do benefit from the higher res of the G2, but those games are also played with more purpose built controllers like a Flight-Stick or Steering wheel

ruby ermine
#

i think i will go with my original plan, im gonna go try out the rift s and then go for quest 2 if not with link

pale orbit
#

saw someone talking about going from an index to a G2 and they replayed half life alyx. said they stopped for a few minutes just to stare at some of the alien growth in some levels because it was like they were seeing it for the first time with the huge increase in detail

flat pawn
#

that could be exaggeration honestly

#

technically you'd see the same detail if you just got closer to it

manic wind
gentle coral
hushed pond
#

well id say if you get 30 series card of any kind it will be powerful enough

#

as long its gtx 1070/80 lvl of performance

haughty thistle
#

Eh. Really depends on the type of game you wanna play. The Reverb and Reverb G2 run at a render-resolution which is somewhat equivalent to 5-6k in terms of what load it puts on the GPU. LTT has shown in the past that even for the 30-Series cards this is quite a challenge (granted with flat games, but you get the idea)

#

I have a 3090 and still run into massive framedrops in the more beautiful looking VR games on my Reverb G2...

hushed pond
#

i am myself on a 3080 and some game will lag regardless of hardware, but the majority of games will work on a 1070 just fine on a index,
1070 was my previous gpu and it was fine for all my vr game except vrchat

#

what the point of making a game if none of your audience can play it except that 1% elite with their 3090/3080

#

of course you should alway aim for the best gpu you can get for vr but 1070/2060 performance or more is a good entry level performance for vr

acoustic gate
#

this is so fucking pain, a cv1 bundle for 175 (cheapest second hand i've seen so far in my country)

#

i have the money, but i cannot spend it 😔

ruby ermine
#

bruh

#

welp looks like im stuck with a rift s cuz the fking quest 2 went to 600 in canada cuz of the mass buying of them

#

like wtf

#

i thought they supposed to be cheap

crisp nymph
#

wtf?

ruby ermine
#

yea im really confused

thick nest
#

order it from oculus not amazon

#

it doesnt change price or availbility

haughty thistle
#

The silicon shortage affects everyone and everything, so I'd be majorly surprised if the Quest 2 is unaffected by the shortage...

pale orbit
#

`HTC Vive Tracker 3.0
Lighter and smaller than ever

Create a seamless connection between real objects and the virtual experience. Capture the movement of the whole body with accuracy. Integrate external devices easily. Take your VR experience to a new level with VIVE Tracker (3.0). Now smaller and lighter than ever.

Now up to 75% better battery life than the previous VIVE Tracker.

Included:
VIVE Tracker (3.0)
Dongle
USB cable (USB-C)`

#

possible leak according to webhead on the VR discord

sullen linden
#

And they still possibly have that awkward shape lol

haughty thistle
#

It's a Vive Product alright cbWhatever

pastel echo
#

Vive is really good at making things that sound good on paper that I don't want

acoustic gate
#

wonder if the new vive is going to be as good as the original htc vive again

thick nest
#

reminds me of apple to be honest

#

the new tracker has screw holes that look like the holes in your wallet after you buy them

#
all of which we don't implement into our products  
-HTC 
pastel echo
#

Got a router and now been running Quest 2 Virtual Desktop

#

Wireless PCVR really is a different animal

#

It's also one more piece of my entirely wireless puzzle

haughty thistle
#

For me personally, Wireless PCVR is a nice-to-have, but never something, I'm willing to loose visual fidelity over. A long cable can do the job just as well imo...
Imagine the new Vive headset to have like the Vive Wireless Adapter built-in xD

haughty thistle
# pale orbit possible leak according to webhead on the VR discord

According to the german VR-News page "Mixed", HTC themselves have leaked the new tracker on their own swedish webstore. There was no mentioning of a Type-C connection in the news article, but it did mention that it was listed for roughly 140€. For context, the current Vive Tracker was introduced for 120€ here in Europe.
https://mixed.de/htc-vive-store-leakt-neue-produkte/

Das Rätselraten um HTCs geheimnisvolle Tweets hat ein Ende: Ein Store-Leak enthüllt die neuen Vive-Produkte vor der offiziellen Vorstellung.

pastel echo
acoustic gate
#

Is there anything known about the headset itself so far

haughty thistle
acoustic gate
#

hmm, ok

#

i hope it'll be around maybe g2 price if it's actually gonna be decent unlike the last few that they released

surreal bobcat
#

for things like flight sims and racing games, is the G2 or index still my best bet? or is there something new on the horizon i should consider waiting for?

haughty thistle
#

For Simulation games that don't use VR-Controllers, the G2 is the best option. Except for when you want maximum immersion, then something with a larger FOV like the Index of one of the PiMax headsets might be your better bet

#

Other then that, there's the DecaGear, but all things considered, it's rather unlikely it'll actually ship for the advertised price, or if it will, the company behind it won't be able to sustain that price... (aka they might end up resorting to something usually seen in B2B products, where a subscription is required to even use the headset)

torpid wren
#

anyone here use amd gpu's for vr?

#

considering a 6900xt for it

surreal bobcat
flat pawn
#

so far so good

#

you'd probably get the same behavior and very similar performance

crystal needle
#

dont know if these new trackers are worth it

haughty thistle
#

I'm just going to repeat my post from another discord about the new Vive Tracker 3.0:

The only 2 benefits I see with going with the Vive Trackers at this point over the Tundra ones, is if you want FBT now or if you have any use for the Pogo-Pins on the bottom of the Vive tracker. The latter can be useful for a strap on battery pack, without the need of a wire. But such battery packs are rare to find sadly...

rain walrus
#

Do you guys think vr has a huge benefit in performance going from 8gb to 16gb of ram?

haughty thistle
#

Depends on the game and how much your background tasks take up. On my system for example, I have quite a number of applications running in the background and my idle memory usage is somewhere close to 6GB, so for me it would be a huge difference. But if you idle memory usage is less then 4GB, I don't think it's going to make a huge difference.
In terms of regular RAM, there's not really a difference between VR and flat games (unless we're talking Quest Link/VD)

rain walrus
sullen linden
#

All right, don't crucify me for the question, but is Roblox VR any good?

manic wind
#

damn Chickenbread, you have a 3090 and a Reverb G2 and still get framedrops. I guess that super butter smooth all the time VR experience is still yet to come

rugged solar
hushed pond
sullen linden
#

I mean it's vive after all so yeah

sullen linden
# rugged solar that exists?

Yep. I heard about it, and I'm kinda interested, only because Roblox is one of those do-anything games, and I'm kinda interested to see a VR game with a heavy emphasis on user-generated content, but at the same time, it's Roblox, so it's like, how good can it be, really?

signal snow
#

but dont get me wrong, the 2 games are really good lol.

#

VR Hands is a lot of fun, flinging people around like you are god, smacking the other vr players.

sullen linden
#

2 or 3 games... in Roblox? Or in existence? Sorry, just not clear how general your statement was.

signal snow
#

2 or 3 quality games that are made for VR in roblox

sullen linden
#

Ah, I see.

harsh niche
#

just roblox but vr

#

99.99999% of games barely work at all

#

but it's free

#

so

#

whatever

torpid wren
#

@flat pawn I secured a sapphire nitro 6800xt this morning :)

haughty thistle
manic wind
#

dlss would be awesome

torpid wren
#

Does the 6800xt come with a display port cable? Or is that usually included on a 165hz monitor?

flat pawn
haughty thistle
torpid wren
#

Yeah I had my wife check, I'm overseas on deployment so I've been ordering everything from this side

gentle coral
#

I am hoping that the new standalone HTC VR HMD, is not just a slightly updated version of the HTC Vive Focus, or Focus Plus. But a full overhaul of tracking, processing and ergonomics.

Though I doubt the processing will be all that much better then the Quest 2, as even if you move the battery to the back of the headset, you are still very limited weight wise, even if you can fit a bigger more power hungry SOC.

If more people were alright with pocket computers then it would be easy to make a really powerful (and upgradable standalone VR headset).

haughty thistle
#

Wasn't it that the Quest 2 has its XR2 significantly downclocked to not overheat?

safe elbow
#

Is anyone else experiencing bad frame times (CPU side) since updating to F33c using a Valve Index on an Aorus x570, 3700x and an Aorus 5700xt? I'm getting some melty spikes seemingly random.

manic wind
#

you're the first person I've heard of using an AMD GPU for VR

#

seems everyone i hear of is using nvidia. i wonder if AMD is better..

#

hmm. do you guys think it's worth upgrading to a ryzen 5600x from a 3700x for VR specifically? the improved IPC and clock speeds should be an improvement. i wonder if it would be noticeable, though

soft hound
manic wind
#

oh nice! and how is the experience?

#

im really tempted to sell my 3070 and try and snag a 6700XT when they come in stock but i feel like im just playing with fire at that point

#

like why should i do that when i already have a great GPU.. lol

soft hound
#

I've had 0 issues with it, and has been great. But I suggest you stick with the 3070, unless you're really bumping into VRAM issues

manic wind
#

im definitely not. ive got an index like yourself

#

my main issue right now seems to be with the nvidia drivers, i get stuttering at times. its infrequent but enough to break immersion in certain games

#

but like.. first world problems amirite

soft hound
#

Interesting, can't say I've heard of any issues like that from others, but who knows. I mean, I've had that happen before myself, like a half second spike once in a while, but not in all games

manic wind
#

thats basically what happens, and its only when you're turning your head i think. at least thats when i notice it

#

in alyx its especially bad with continuous movement

soft hound
#

I was going to say, that's one of the few games it happens in

manic wind
#

oh its a known problem in alyx eh

soft hound
#

I think it's loading in the assets to render when you change your view

manic wind
#

funny, considering its a built-for-VR game on the index lol

soft hound
#

Causing a stutter

#

Yeah, it looks great, but they must have had to do something to keep it running at decent framerate

#

Stutters like that will only happen when changing view

manic wind
#

yeah, thats when i notice it

#

the lab seems to be okay? I don't really notice it there. phasmophobia i have definitely seen it there but, thats an indie game so

soft hound
#

Yeah, I don't have anything like that in games like The Lab, or Beat Saber, but Alyx, Elite Dangerous, Phasmophobia, and VRChat definitely do

manic wind
#

yeah exactly! ok.. good to know im not the only one

#

i imagine some of it has to do with optimizing code well for VR

soft hound
#

Yeah, so changing cards wouldn't make a difference

pale orbit
strange jewel
#

rift s is fun af

agile abyss
haughty thistle
#

Early backers also get some additional accessories for free included with their order of a set of Tundra Trackers

haughty thistle
flat pawn
#

They seem to be just about as expensive as vive trackers just better

haughty thistle
#

Actually no. The old Vive Trackers were 120$ a piece if I remember correctly. At least here in germany they were 120€ a piece...

#

So they are cheaper on top of being better

flat pawn
#

I saw the price comparison thing on their own site and it was 300 bucks for 3 trackers and the 3 way dongle

#

next to the same price for vive

#

the second row there

#

most people will go for the 3x

#

not sure what the difference between 2.0 and 3.0 vive trackers are though

green crypt
#

2.0 are the old ones 4 hour battery life

#

3.0 launched a few days ago 7 hours of battery life and smaller

flat pawn
#

definitely better

#

but still, idk why I was expecting tundra to be much cheaper

#

they are just a bit cheaper

green crypt
#

It's cheaper in EU by a lot

flat pawn
#

as long as the quality is on par then the vive trackers are obsolete at that price

green crypt
#

250 euro vs360 minus chance on tax but still cheaper with 50 euro tax

flat pawn
#

would there be any benefit to using vive trackers over tundra

green crypt
#

Maybe better fov

flat pawn
#

I'm gonna try setting up a kinect next week just for the hell of it

green crypt
#

Don't have fov info of tundra yet

#

Use the free software kinnect to vr then don't buy driver4vr

flat pawn
#

yep, that's the plan

#

just waiting for a kinect to usb adapter to arrive

safe elbow
#

@manic wind only just saw your reply mate, yeah the 5700xt can handle 120hz with a 120% SS on most games, I just keep getting random CPU spikes that breaks all immersion, it's almost like a fast sneeze and it's completely random.

manic wind
#

interesting. im using a 3700x too, i dont know if im getting CPU spikes myself but im using an index as well

haughty thistle
flint monolith
safe elbow
#

I've just took delivery to a Dark Rock Pro 4

#

As that was what I thought lol

worldly lily
#

is minecraft vr coming to the quest 2

lavish hamlet
#

Does anyone have any good recommendations for in-ear earbuds wired or wireless for the rift s?

haughty thistle
#

Any type of earbuds work with the Rift S. Maybe direct your question to #audio-tech. Thos guys know a lot more about audio. Don't forget to mention your budget for the earbuds, or you might end up getting recommendations for like $400+ IEMs 😉

flat pawn
#

keep in mind that the 3.5mm port on the rift s is not a hybrid port

#

if your earbuds/headphones have a mic with them it will not work

#

it's output only

pastel echo
#

Quest 2 Virtual desktop is freaking awesome

ruby ermine
#

hello

#

are their any different versions of the rift s? im about to pick one up at best buy and im wondering if its like the logitec gpro wireless where there is a newer version or older

sullen linden
#

And do you need to be near either your pc or router?

haughty thistle
ruby ermine
#

alright hopefully the on eat bestbuy isnt was ne of the old ones?

haughty thistle
cunning depot
#

i was keen the quest 2 till bookface screwed it up

#

wish there is an alternative

#

facebook being a requirement is a hard no

haughty thistle
ruby ermine
#

alright

sullen linden
ruby ermine
#

wait.

haughty thistle
#

Probably not. Powerline is already quite a latency adder, and for VD you want to cut out as many points of latency as possible. The best experience you can get is by plugging your PC directly into the router and you want the router with you in your room

ruby ermine
#

what happened with the quest2

haughty thistle
#

The Quest 2 has Facebook as a requirement for log-in

ruby ermine
#

why are they sold out everywhere

haughty thistle
#

Global Chip shortage

ruby ermine
#

and idk how it is for you guys but the price skyrocketed

haughty thistle
#

It's the same problem as with GPUs that is also affecting the Quest 2

sullen linden
ruby ermine
sullen linden
#

I got a 256gb for £375 from Amazon

ruby ermine
#

i was gonna buy rift s and if i dont like it return to get quest 2

sullen linden
#

There’s hundreds in stock

ruby ermine
#

but i guess im stuck with rifts, hopefully i like it i should though

sullen linden
haughty thistle
#

You could get a separate router, set it up to act as a Wifi-Accesspoint and plug it in-between your powerline adapter and PC

sullen linden
#

Hmm, I guess so..

#

Would it work if I just played by the router with my pc upstairs still?

haughty thistle
#

Probably not. I've tried with my main router just a room over, and it was horrible. Maybe 5fps and compressed to hell

sullen linden
#

Okay, I’ll stick to the link cable

#

It’ll probably give the best experience

torpid wren
#

Curious question about gpu

#

Sapphire nitro+ 6800xt or Asus strix LC 6800xt for VR

#

Only difference is strix has a usb-c port on the gpu

#

Heard if you don't have a usb-c port you have to use 3 USB ports for your headset

haughty thistle
#

Not really

#

The only problem you might end up having is that your Quest slightly discharges on some systems. It really depends on how much power output your USB-Ports have, as even on a Type-C port the Quest can discharge while in use

fluid prawn
#

gorilla tag

safe elbow
#

For anyone who suffers from random "Display Errors" using a Valve index with an AMD CPU, check your cooling! I recently troubleshooted everything, even a clean install of Windows and some trial and error of GPU drivers did nothing, yet changing my CPU cooler from the Wraith Prism to a Vetroo V5 fixed everything! I now don't get ANY random purple "Display errors" in VR and my CPU no longer spikes in the red. (I'm pretty sure a re-paste of the wraith prism would yield similar results, this is after 1 year of use)

lofty minnow
#

what vr headsets are releasing this year

coral mantle
hushed pond
#

yea i have the wraith prism as well and my thermal are pretty good

pastel echo
# sullen linden And do you need to be near either your pc or router?

Ethernet connection from router to PC
Router capable of 5Ghz
Router that can operate at 866Mbps or higher
Line of sight or within 20ft if through a wall
I bought a second router to get the best experience and I can honestly say in games like Blade and Sorcery I don't notice a difference in gameplay between my Quest 2 through VD and when I played on my Oculus rift CV1
It's pretty amazing

#

I get the ideal of about 30ms latency so that's also part of it

lofty minnow
#

i just formatted my drives reset my pc and my cpu went from 70 on idle to 37-43 on idle

#

same cooler

#

5600x cpu

#

probably had some shady software mine crypto in the background

manic wind
#

oh, maybe thats why my mining efficiency dropped recently

#

just kidding of course 🙂

turbid mango
#

loot secured

thick nest
#

congrats!

sullen linden
#

I recently heard of a long-abandoned project to emulate PSP games in VR. It's been discontinued, but I was wondering if anyone knew of a mirror or could even upload the relevant files to MEGA, because I've been wanting to try it out.

drowsy basalt
sullen linden
#

Also does anyone know why Oculus are forcing people to link a Facebook account? Do they really make that much money off ads? I thought the sales lost would be more than the money they gained from the people that would make an account

drowsy basalt
haughty thistle
# sullen linden Also does anyone know why Oculus are forcing people to link a Facebook account? ...

It's actually about the motion data and whatnot. If you have an Oculus account all of that has to stay within Oculus and Facebook has virtually no access to it. When you use a Facebook account however, you agree that Facebook and Oculus can share your usage data of your device.
TL;DR: If you use a Facebook account, Facebook knows exactly how you react to ads in VR, and can probably Identify you, even when you're not logged in on a different headset

upper delta
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Question. I bought a rift s and I absolutely love it. I set it up an everything. But in games, the in-game floor is lower than what my floor actually is. Any way to fix this?

manic wind
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couple of suggestions - resetting the guardian helps but i would also mess with the lighting in that room if you can. try it with dimmer/brighter lights. the cameras may pick up the floor better

sullen linden
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If you're lazy and want a quick fix (assuming you play through steamvr) you can get OVR advanced settings from steam and while you're playing just change the floor offset the appropriate amount.

rustic garnet
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GUYSGUYS I just found a used cv1 for real cheap, but y'know with the Facebook developments since last time i had one I'm wondering if there's any way to use it with just steamvr?

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Or at least as little facebook stuff as possible

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man, if it turns out my computer was the issue all this time im gonna get real peeved

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I'll just hang onto both kits for spares i guess

haughty thistle
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If you still have your old Oculus account, you can continue to use the CV1 with that

rustic garnet
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I think i do

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Might have to reset my pass but i have it i believe

haughty thistle
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Facebook legally can't lock your out of your product, just because they've migrated to a different login and you refused to switch

rustic garnet
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Stupidly i bought all my software on the rift store

haughty thistle
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So even in 2023, when Oculus Accounts are officially "dead", you should still be able to use the headset with SteamVR with an Oculus account

rustic garnet
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Mhmm

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Nice

haughty thistle
rustic garnet
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Lesson learned...

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Honestly in retrospect i feel like i should have gotten a vive originally

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ugh im gonna have to get a usb hub

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Cuz i got like three more usb devices

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(thanks, corona)

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Okay but there's no open source driver or anything?

haughty thistle
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Sadly no. You'll still have to use the Oculus software and still have to be logged in to use the headset. But like I said, Facebook can't lock you out of your existing purchases, so the only restrictions you'll notice starting in 2023 is that you won't be able to use Multiplayer games with a regular Oculus account (at least I hope so, that's their word)

rustic garnet
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Here's hoping somebody cooks up some OSS

haughty thistle
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Depends on how hackable the Oculus software is. After all, the Tracking system is an integral part of the Oculus software, and without it, the CV1 is just a 3DOF headset. Not really usable nowadays...
But I do agree it'll be the best way of preserving the CV1 as a Facebook-less Oculus device, if someone manages to bypass the Oculus software login requirement to set up and use the headset with SteamVR

rustic garnet
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I remember someone hacked the cameras years ago

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Got them to work as usb webcams

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Should be pretty simple MV and easy trigonometry after that

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Do you know if the oculus home is stored on some server somewhere or if mine got deleted when i moved my C: drive

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Also any tips on taking care of the cable?

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I was thinking like, electrical tape around it through the clip on the strap

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Or wrap it in one of those like spiral cable wraps all the way through and fasten it to the strap with a ziptie or lttstore dot com velcro cable tie

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Also is there any comparison of the included headphones in comparison to some audiophile stuff? Cuz i have grado sr80e:s now

haughty thistle
# rustic garnet Also is there any comparison of the included headphones in comparison to some au...

The included audio on the CV1 is pretty bass-y. Other then that, I'd say it's decent enough to not require a replacement imo.
About the cable, from what I've heard there's nothing super effective you can do about it, other then being careful with it.
And about the software, if you've moved your C: drive, you'll probably want to re-install the software anyways, as the Oculus software requires some background tasks that are always running, that you might be missing now...

crisp nymph
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You could always mod it to something like a ksc75, but yeah it's usable (no where near the audiophile standard)

sullen linden
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From what I remember the CV1 audio isn't bad at all but then again the best headset I've listened to are the DT770 Pro's that I own

vague cedar
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we are living in a virtual world and I am a virtual boy

dark tusk
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Hello there, i want to get into vr and i would like to get a gpu that supports decent frames and is quite fair on price, any recommendations?

sullen linden
upper delta
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It is. Legit, a quick fix

gentle coral
# dark tusk Hello there, i want to get into vr and i would like to get a gpu that supports d...

If you are patient then wait tell stock of the RTX 30 series and current AMD 6000 series get better. If you need a graphics card soon, then RTX 20 series, and AMD 5000 would also work find with most current headsets.

The lowest I would easily recmmend is really the GTX 1070.

As long as you budget is at least 200, you should be fine, but the more money the better the experience.

But make sure you have a balance computer overall, or you might end up wasting money.

haughty thistle
rustic garnet
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but a gtx 1660 is a start

fringe jay
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Can confirm that the 1070 is pretty decent at VR even for how old it is. You aren't going to be hitting even medium settings on some games but it works.

green crypt
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tbh it also depends on the games you want to play in vrc there is a difference between a 1070 and a 3090 but in the end you are always bottlenecked by the cpu you will get more fps and better frametimes but in a stresstest with 80 people its 30 fps vs 35 fps

rustic garnet
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btw guys do you know if the cable in the cv1 uses a different voltage or anything?

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or if it could take just a regular hdmi input

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and usb

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idrk what the spectra 7 chip does

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basically my question is "is it feasible to solder an adapter for a cv1 to two separate hdmi/usb cables

agile abyss
flat pawn
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same way you'd record any other PC content?

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just have the headset content mirrored onto your monitor

visual mesa
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Stream labs OBS is the easiest way to do exactly that, from what I've found.

sullen linden
haughty thistle
haughty thistle
haughty thistle
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OVR capture just takes whatever the SteamVR compositor renders for the HMD, meaning it will not just capture your game but also the SteamVR dashboard, desktop and any overlays you might have running. But the benefit is that it's much less resource intensive I've found, then to having to crank the desktop mirror resolution and capturing that

flat pawn
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crank the desktop mirror resolution?

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I haven't seen any games that default to having it low

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usually 1080p or something

haughty thistle
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I think Beat Saber does, but i'm not sure on that. In general, if you want to maximize VR performance, reduce the desktop mirror resolution, or even better turn it off alltogether if possible

rustic garnet
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Im talking about just like

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Cutting up the connector and soldering a hdmi and usb to its exposed pins

haughty thistle
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We don't know for sure. Outside of Facebook/Oculus, the only people to ever have seen any sort of official documentation regarding the connector are the peeps who've build the TP-Cast

rustic garnet
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I wish everything was open source

haughty thistle
# rustic garnet Im talking about just like

You might not even get that far. Afaik, the CV1 uses an Optical cable, so there's a good chance the pins inside the connector wire up directly to an electrical to optical converter...

rustic garnet
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Im pretty sure it doesn't

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If that was the case it wouldn't break so fucking easily

haughty thistle
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You underestimate the fragility of optical wires...

rustic garnet
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The link cable is optical

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For quest

haughty thistle
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I've got two OEM CV1 cables, and I legitimately thought their both close to the end of their lifespan, based on how kinked they are at the back. That is, if they would've been optical. Since their Copper, I feel a little better about the two I got

rustic garnet
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The cables are literally hair thin though

haughty thistle
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Ofc. Do you want to carry a thicc cable around with your in VR?

rustic garnet
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I mean

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The vive uses standard hdmi cables

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Like literally just a hdmi male-male

haughty thistle
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Yeah, but there's a reason why the Vive Pro weight almost the same as a bone stock OG Vive, even though the Pro had a proper headmount and everything

rustic garnet
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(And a usb male-male which is kinda unsettling)

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(two in fact)

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Idk i guess i value repairability over qol

haughty thistle
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All these connectors add bulk and weight. I like the direction that Valve went by using Oculink as a connector on both ends. The Cable is still proprietary ofc, but at least some 3rd Party could engineer a solution for it. In-Fact, the OEM that is manufacturing the cables for Valve is selling them themselves on Amazon

rustic garnet
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Open ecosystems ❤️

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PCI Express (Peripheral Component Interconnect Express), officially abbreviated as PCIe or PCI-e, is a high-speed serial computer expansion bus standard, designed to replace the older PCI, PCI-X and AGP bus standards. It is the common motherboard interface for personal computers' graphics cards, hard disk drive host adapters, SSDs, Wi-Fi and Eth...

haughty thistle
# rustic garnet (And a usb male-male which is kinda unsettling)

HTC loves their Male to Male USBs. Even the Wireless Adapter uses such a cable, just a super thin one. Once that cable breaks, good luck trying to find a replacement... (well you could just use the one from the Linkbox, but then you loose lighthouse power management)

rustic garnet
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You can get a usb c m-usb a m cable and a usb a m-usb c f adapter

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Also somebody on ali definitely sells it

haughty thistle
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It's not like there aren't options out there. It's similar with 2.5mm jacks on headphones. There are 3rd party cables out there, but you really have to look for them to find a good quality one...

rustic garnet
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And this is in sweden

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We have no funny cable things here

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This is out of usb spec why does it exist

rustic garnet
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Also I'm pretty sure 2.5 mm has never been a widespread standard for headphones

haughty thistle
rustic garnet
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Are you sure you don't mean 3.5

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Or 6.5

haughty thistle
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Nope. 2.5mm. On the headphone end

rustic garnet
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Oh okay