#virtual-reality
1 messages · Page 36 of 1
2 games? Definitely doesn’t mean a headset is coming close to eol….
Same as why Sony didn’t sit and make ps4 games when they’ve released the ps5. They’d make new ps5 games but the ps4 is still supported years after….
it has proboly 1-2 years left before meta drops it then another few for eol
Even 8 isn’t an indication of that.
i think once the q3s drops that might be lowered actualy
Yeah so what is that another 3-4 years out of a headset already that old? Things still kicking strong.
It doesn’t depend on the Q3s at all. It’s when they decide to stop supporting it. They’ve even outlined it will still be supported for use years after they’re not even sold, just like how lots still works on the quest 1. Sure there’s some that don’t and new releases don’t come out but it still works. And then PCVR bridges the gap even more so.
But for 200 right from meta can’t be beat really at the moment.
it does because of the fact that q3s is meant to replace the q2 in the market
That’s the plan. But until we see a release date or announcement there’s no definitive end of support mark for the quest 2. Hell people were talking about its release 4 months ago…..by the time it releases and actually gets to people’s hands it could very well be another year.
okay so thats 2-3 years on the quest 2
Exactly…..nowhere near on its way out.
That’s the same timeframe between releases of the 2 and 3 we could see the 4 by that time.
heres my question why buy a product you know will be a paperwieght in 5 years
its just stupid
i struggle to understand the argument for the q2
sorry i wordered that wrong
i see the point to a q2 as a entry to vr with plans to upgrade
lol the quest 3 released 3 years after the 2 that would make every headset you buy closer to obsoletion at every release. Nobody’s ever done that lol
Q2 is the cheapest standalone and PCVR headset you can get while still being great in quality. Unless the Q3s is 200 or less there’s always an argument for a device that can still do almost everything it could at launch. Except for the handful of games you say are launching or came out. Nothings even been removed from its support like quest 1 titles have been.
only MAJOR issue with the q2 is the lenses and displays
maybe so, I dont use one just other family members. But its definitely still viable for anything for new or experienced users to take advantage of VR whether its standalone or PCVR. Not losing out on any amazing games or apps yet either.
the lenses on the quest 2 are a blurry mess where the q3 is smooth
for pcvr if you can stand the displays the q2 is great
i plan on getting a quest 3 since i’ve been told the pcvr is immaculate
i haven’t since i got my cv1 so roughly a year and a half ago
okay id get a pico 4
for pcvr its much beter
i previously had a quest 2 before i got my pc that broke
quest 3 pcvr compresses the image
an actual pcvr headset is what you want for pcvr if you dont do standalone
what’s better with the pico 4?
its a dedicated pcvr headset so no compression
the controller look weird but i’ve heard they are good
i thought pico 4 was a standalone headset?
i believe it can but its meant more for pcvr and dosent have the compression that the quest 3 has
does it have like a quest like link thing where it’s a white room or can it do just steam vr fully
Pico 4 isn’t stuck with meta crap 🙂
but your giving your info to the chinese goverment
the one downside
i do hate meta tho
Ooh phooey like zuckerfucks any better….
lol right like of the two who you hate more I guess?
id rather a us company than the chinese government even with how bad meta is
and im not defending meta they do some shady borderline illegal stuff
The chinese government does not need my info
no lol
it's a standalone headset with pcvr streaming
aka compression
but its visual quality is still roughly on par with the quest 3 for pcvr
no it's not?
the pico 4 is a standalone headset...
Any way to get screens/Youtube to stay static in your vision with passthrough on quest 3?
I don’t think that’s what there going for
well they ain't going for good gaming experiences either considering the amount of game support they have pulled
and awful pcvr support
pcvr support is fine idk what your issue specfically is
Pcvr is good and works great just the compression is annoying
totally can agree on that, but the oculus software also seems more like bloat to me
In what way?
The software is pretty bad and as you said, bloatware. It is outdated and the UI was pretty good with the pcvr oculus home… until they removed it entirely. The compression and streaming quality is pretty terrible and poorly optimised compared to steams software (steamlink) and the library is also lacking on oculus pcvr
Literally doing bare minimum, they haven’t improved it for ages now.
People shouldn’t have to rely on 3rd party software like virtual desktop or steamlink for the best pcvr support when Meta / Oculus literally built the quest, they should natively have the best support
What do you guys think about the Quest browser getting an upgrade?
It doesn't even support TTS and STT😑
I would be surprised if people use browser
They do!
what browser do you use/prefer then? (Edit: I mean on the quest)
I don't use at all i rather get on laptop or phone
There are many instance of trying to get comfy only to trn off headset at the end
you do realize that there is a thing called WEBXR right?
I don't know what you try to prove with webxr
Browsing isnt great on Quest i need to type fast, multitask, use many tabs and quest isnt a great device to do so. And I have not mention anything about browser compatibility at all.
Which i have not used to extend to be at that point but if there is, no chromium and no extension are my first letdown.
Agreed
Also Im still at Quest 2 so I cant use MR features to work on it
Personally prefer Firefox Reality. Worked way better for 360 YouTube vids then both the official YouTube app and the Quest Browser, plus it's supporting browser diversity (by not just being another Chromium flavour)
okie thanks!
just wanted to ask people here to help me make a decision; ive been wanting to buy virtual desktop once i get my quest 3, and im not sure if im going to regret this purchase later, so what are the most practical positives and negatives about VD compared to steamlink or oculus link with oculus killer (and i dont want to hear about compression because that doesnt bother me AT ALL)
also if that helps, i have a decent gaming laptop with rtx 3050 and ryzen 7 4800h, from testing at my friends house with his quest2, it was able to play most vr games quite well on balanced graphics settings
mobile 3050 is quite weak
quest 3 panels are much more high res
probably gonna get low VD settings
VD is defo worth it
they also recently added multi monitor
the biggest negative to VD is its not free
compression does matter if you have crappy encoder trust me you have not seen the worst
RTX 3050 encoder should be good and mostly unnoticable
Nvidia uses the same nvenc across generation
The problem with a 3050, let alone a laptop mobile variant
Is it's slow in gaming performance
isnt that like 1060 tier
also 4GB VRAM (or 6GB if new variant)
As Menaced said, the only real downside to VD is that it isn't free. Besides that, VD may need a little more tweaking to get working well, but it's very well worth it. The latency to image quality is prolly the best with VD out of all the methods of getting a Quest working with a PC
As for the other options:
- SteamLink on the other hand is a one-click solution if you don't wanna mess around with settings at all, tho it is at the cost of image quality
- AirLink has noticably worse latency over the other two options and I wouldn't recommend using that
- QuestLink (aka using a USB cable between PC and Quest) in my experience gives the best latency and a really good image quality, tho then you need to run a cable, which may not be desirable...
- ALVR/ALXR requires lots of tinkering to get working well, but is the only Open Source option here and works with both Windows and Linux PCs for PCVR. It also tends to adopt new things more quickly then the other option (for example it was the first one to enable local dimming on the Quest Pro and also the first option to get FT/ET data from the Quest Pro onto the PC)
slightly better than a 1660 laptop
and i got the 4gb one
thanks all for the advice
Pricey price tag before tax, no return/refund policy outside EU, shady crypto NFT which if you raise concern some people reportedly got their reserve removed.
Somnium is embarrassing themselves
They make Pimax like a good product
holy mopes why do they have so many SKUs
options
lots don't give a fuck about hand, eye, tracking
and MR
and those people can save their money
though you're dumping money either way
if you can spend 2000 euro this product is dumb
especially shady crypto background they involve
Yeah fr. Experts already say that Pimax is spreading their budget too thin with their 4/5 SKUs in the Crystal line, and Somnium is even smaller lol
Tbf Pimax does have all of their devices highly integrated and their SKUs differ quite a bit internally, whereas these are likely all hand assembled and modular.
Tho that's prolly also a big part that jacked up the price: assembly in the EU. There's a good reason why pretty much everything is made in the Far East (China, Taiwan, Vietnam, India, possibly Japan and South Korea too): it's because production costs in North America and the EU are just way too high, and it'd be stupid to ship components to South America or Africa for final assembly only...
I also find it interesting that they list the Military Edition as "limited edition"? Wouldn't a Military wanna make sure they have the option to order more units if needed?
How can a game look this real: https://store.steampowered.com/app/2550040/Subside/
When I saw a gameplay clip on twitter I thought it was just some dude swimming till I saw the detached hands...
Subside is an immersive aquatic VR experience with multiple areas to explore and lifelike aquatic creatures to interact with. Crafted with unparalleled realism, it aims to replicate the nuances of real-life swimming and diving in shallow waters
Coming soon
but business-wise it's insane
What even is the difference between that one and ultimate edition
awful naming all around btw
what about "titan" communicates eye and hand tracking
P. sure it's their equivilant of the Varjo Secure edition. Extra certification for military use. Each device is verified to some standard and so is the manufacturing place and all the people assembling/touching the thing...
Hence why it's a VRgenieers exclusive model. VRg is already certfied from start to finish for military equipment while Somnium isn't...
You can install Immersed. It's free and you can even look at your surroundings and your keyboard/mouse. It only works if you have one physical display connected, so it's optimal for using with a laptop. I've tried it on my laptop with a 1660Ti and the MQ2 and it ran pretty well
With Immersed however, you're fully working with your laptop, you can't use your headset to control the stuff on your three virtual screens
i meant vd more for vr streaming like steamlink or oculus link (we dont talk about airlink)
No reason to get immersed
VD can do multi monitor without the limitation of the physical monitor thing
Plus don't wanna use a software whose developers treat their users like garbage
just calculated how much it would cost to get prescription lenses from vr optician and its double the base price because of my astigmatism 😔
Just ordered my quest 3 🙏🏻🤑
Nice
Got mine a month ish ago
I recommend a different facial interface and a battery head strap
anyones thoughts towards the cameraless eye tracking from inseye? they claim its going to be cheaper and far far better with better tracking accuracy and speed
"cheaper"
costs $10 to build
sells for $160
just buy EyeTrackVR
if its less accurate than camera then maybe stick with camera based
My guess is that while the parts are only 10$, calibration and precision manufacturing makes it way more expensive to make...
There's a good reason all ET systems so far have been using cameras. A good camera doesn't cost a fortune, and the rest of the components are pretty much the same...
software cost
it will be a successful product regardless because the profit margin is so high so they dont need to sell thousands to pay back dev cost
and i knwo there will be peopel willign to do this because they dont want to manually plug cable and plug to powerbank liek eyetrackvr
so how does it track
Any update on psvr 2 on PC?
Its officially coming in August from Sony for either 50 or 60 bucks I believe. Basically the same thing as the iVRy adapter. But even with the official adapter from sony you lose half of the features that make the PSVR2.....PSVR2 lol.
Really just get a quest 3 at that point
cheapest in production OLED
It's still an OLED headset. Plus it's native PCVR, no compression artifacts in sight, so there's still reasons to get it over the Quest 3.
And while Sony won't enable those features, it doesn't mean they purposefully locked them out. Most of the things rely on game support anyways, so even if they'd enable them, it's unlikely for games to support those features 
Why did everyone stop using oled anyway
LCDs have higher pixeldensities and gotten good enough with BFI to become usable for VR purposes
Plus they're cheaper
even cheaper if they are single panel
I bought the quest 2 yesterday coming from the rift s
212 bucks at Walmart pretty damn good deal
Really good deal good stuff
Hey, I own a Valve Index. I recently got into Microsoft Flight Simulator VR, however the visuals are... less than stellar. The cockpit and looking out the cockpit window, it is extremely blurry and I am not sure why. I have an i9 14900k and an RTX 4090, so performance shouldn't be an issue with most games, but upon turning MSFS to ultra quality it lags BAD in VR, without using more than 40% of the graphics card. Even then, the cockpit is still extremely blurry - Like you cannot read any of the dials at all. When switching back to PC view it is not blurry in the least.
Sounds like it's running at quite a low render res. I'm not sure if it uses dynamic res scaling when running over SteamVR. Maybe check in the Dashboard if SteamVR set the per-app render res for MSFS down. I've had that a couple of times with Beat Saber
The lag is defo cpu bottleneck tho. Msfs prefer big cache a lot
Looks like it is set to use 100% multiplier, which is correct
Yeah absolutely... how would I overcome this issue, or at least minimize it? What would be a good processor to use for MSFS?
I know most games prefer single-core performance, which the 14900k has alot of 😂
I would assume running effectively two 4k streams of MSFS would definitely make it GPU bound haha'
MSFS in general is just a very hard game to run
I actually got this specific processor since it is the best for single core performance, I just cannot believe I am running into processor bottlenecks lol
When I tried it a while back on the Reverb G2, best I could muster at a playable framerate was lowest settings at like 30% render res... and that's on a 3090...
I would most defo say it's a GPU bottleneck. Lag spikes can be caused from CCD or core cluster transitions or when the GPU requires an asset and has to wait on the CPU for too long, but when the GPU is way overloaded, it can also be the problem...
I am able to get it to about 90-120ish fps on 150% on the Index while in the skies, but it is extremely blurry for some reason. I don't think it's a hardware issue though.
Like I said, I tried running 500% supersampling on ultra settings, obviously I had HORRIBLE framerate, but for some reason it was STILL super blurry
Yeah, sounds like the OXR framebuffer is super low res
Supersampling in game won't help
I mean supersampling in steamVR
How do I improve that? I have never heard of the OXR framebuffer
🤨
This setting here, is supersampling over 100% right?
MSFS isn't a SteamVR native title, it's OpenXR. SteamVR has an OpenXR interface which the game talks to, it renders to it's framebuffer and then hands that off to SteamVR for it to do it's stuff. Adjusting the per eye res shouldn't work on the fly with OXR, since to my knowledge that's dealt with during the initial handshake (aka when the game launches or engages in VR mode)
It should however respect that setting when launching the game
ohhh....
The rendering pipeline isn't too different from SteamVR, but sounds like something with OpenXR is kinda wrong on your system
Are you running a recent version of Windows and steamVR?
I've heard the same complaints after searching, but no solutions
I am running Windows 10 H2H2 and the latest version of SteamVR
I just recently built my system, so it's a brand new windows installation
H2H2? You mean 22H2?
Yeah that ^

Yeah, that shouldn't cause any problems...
Can you check on the desktop SteamVR settings window what the OpenXR tab says?
Yup. The running game shouldn't really affect anything. I was just curios about the OXR runtime...
Seems all fine from what I can gleam tho 
hmm
Here is how it looks when switching to VR mode
Then upon switching back to desktop mode
Ohhh! I thought you meant the image in general looked blurry. This just looks like texture quality in the game graphics settings is set to lowest...
MSFS has dedicated graphics settings for VR mode
It's a bit confusing, but makes a lot of sense if you think about it
That's the weird thing, the texture quality is set to Ultra
For desktop. But have you checked the VR graphics settings?
Its different???
let me check
It's still set to ultra, but as you can see... very blurry, even in the settings window

Ok, now I'm confusion...
My experience with that game totals to maybe 2 or 3 hours, so I'm not an expert. Just knew about the funny "VR graphics have dedicated settings" thing...
Yeah I did not know about that. Makes sense though! But they are set to the exact same settings in my case
oh! I think I just solved it
Readable!
I had DLSS set to "auto"
Optimize cpu bound settings
It's still not amazing though, but readable
Object and texture detail shader affects performance a lot
There are couple more but i forgot
Ahh alright
I am not sure what settings affect the CPU apposed to the gpu
A while ago I saw a chart where it explained in detail which settings where more CPU intensive, or GPU, or both. Anyone knows where it is? Anyone knows which exact settings on the Sim are Key for CPU usage? Please no guessing games, I already have an idea in that area. Just facts ☺ Thank you. Cheers.
Ohhh yeah
Either way you're not reaching native 90 kek
Basically impossible if you wanna keep reasonable game settings
Not until faster CPUs come around
It definitely seems to be using much more of the GPU now haha
I mean, I did get a "K" series processor for a reason 😹
Yeah core 1 is pinned
I am still somehow getting 80FPS lol
Are you in the air
No, that was sitting on a runway at LAX
I am not sure why, but the text is still looking a bit blurry. Does not seem to be showing up on the VR view in the desktop, so likely a hardware issue, maybe the screens are too low res
Time to get Varjo Aero
its not on sale anymore gl
damn pico connect is actually good now
anyone here got fnaf vr?
Vivecraft with shaders feels surreal
though because the server is a modded server it's kinda cumbersome due to being unable to access keybinds easily
I have a Q2 but I've been wanting one. But thats a lot of steam games I'd never play that i could use to buy a Q3 😄
Yea i had a quest 2 but dumbly downgraded to cv1. My quest 2 had a broken controllers and a lens which caused me to go down to cv1 but i really enjoy quest 3
Especially with the new blade and sorcery update
I'm curious how the pico 4s will place itself
There's not much need for a higher specced pico 4
Honestly, in my opinion, quest 3 isn't worth the upgrade from a quest 2, after using both, the only noticeable upgrades at least to me was better lens (can't see the lines of fresnel), color pass-through, better guardian setup, only noticeably slightly better processing in both cpu and gpu, smaller headset (making it more comfortable), and more comfortable controllers.
I honestly did not notice any resolution difference
In any game I played, and any application I used
That's just me though, and my opinion
Maybe yall notice a difference
Most standalone games don't take advantage of quest 3 increased power that's why
What you'll notice will probably the increased frametime stability
Since most of them still use the same resolution settings as Quest 2 ver
Yeah, but I'd expect to notice something on the meta apps, like insta, meta browser, and more, which is what I did the most on the headset, as sadlyitsbradley likes to called it, spatial compooping
If you really wanna see the resolution difference you'll need to use PCVR
Yeah I'm not wanting to get myself in the oculus app mess and router mess, I have a mesh system
Which isn't optimal for pcvr quest
But yeah even then, what is the big thing everyone is wanting for the headset coming from the quest 2??
If you only use standalone, what about the quest 3 is worth the upgrade
All the quality of life improvements you mentioned
Unless you got money to burn, it's a whole 500 dollars, for those at least in my opinion, smaller upgrades
Color passthrough is taken for granted but you'll really miss it if you need to use Q2 garbage passthrough again
Pancake lens is the definite upgrade
Fresnel is garbo
The smaller body of the headset improves comfort significantly
Idk maybe it's just me, cause I prefer using the vive pro over it lol
I agree with this. I only upgraded since i was on a cv1 but i really see barely a difference from my freinds quest 2 to my quest 3 (both pcvr)
Bs as in beat saber?
y
The Pico Neo 2 is an amazing headset that has completely occlusion less controller tracking that still beats out the controllers of today. But where is it now?
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unfortunate that EM tracked controller don't come with these newer headsets
From what I understand accuracy is abysmal with Magnetic tracking and it's extremely susceptible to interference. if you complain about LH trackers drifting from 2.4GHz interference, apparently these have that turned up to 11...
Just live in a house with nothing ferromagnetic and stop the earth's magnetic field from changing. easy peasy /s
using that video as a source, it's definitely not unusable bad
there is that idle wobble
all the downsides basically came down to the headset itself
well, and the unergonomic controller design
it's much less susceptible to background magnetic interference since the tracking coil it used is enormous
compared to something like slimevr
IR + EM hybrid tracking basically solved everything
would be a better alternative than Quest Pro's still can be occluded camera self-track system
Is there some way to not have SteamVR start up every time I start a game, even if it's one that doesn't support VR?
case by case some game have dedicated start in desktop mode
games that dont support vr that start steamvr well that is weird
Hey does anyone have knowledge on how pass through works for vrs or fpv drones for example?
quite specific idk if anyone here knows
Asking for VR in a game in early access is like asking for a band to play Freebird
Iirc it's just a standard Pico 4 with stereo color passthrough, that extra passthrough light and an XR2 Gen2. The rest of it is apparently staying the same...
I want them AR stuff is why
I've been considering Q3 for it but i wanna keep my pico library
Oh also, pirating is easier :P
Since the only thing i hate about the pico 4 is actually the lack of standalone beatsaber which modders have ported over to the pico
Well and the still subpar passthrough which the 4S should fix
Hmm I just saw this, some of you might be interested
It's from china tho, dunno if its telling the truth or not
Every mainstream vr headset "killer" may never see light of the day if they are geo isolated and pricier
Does not matter what they cant beat especially coming from startup
It also looks like just another AVP knock-off. Whether that's telling or not, I let you decide
But yeah, the Chinese love to boast how much they are better then the west, but then never actually want to be actually compared fairly with western products cause they know if they are compared their lies fall flat on their nose
People:
Xi, can we have Apple Vision Pro?
Xi:
We have Apple Vision Pro at home
Apple Vision Pro at home:
So, I am curious of a new headset to replace my Rift S, and no I don't want a Quest (i have a huge problem with meta), what headset should I get, my only requirements are higher resolution and refresh rate, and is naturally supported on PC?
to make a long story short, Meta kinda ruined the market. It's either way more expensive or doesn't have half the features the Quets 3 has
Tho once the PSVR2 PC adapter comes out, that might be a decent upgrade from the Rift S, and since it plugs directly into a PC, it's PC native... sorta, you do loose the ET and all the other features that make the PSVR2 standout from the Rest, but it has better and higher res screens, a larger FOV and physical IPD adjustment
the only thing i really play now is blade and sorcery and beat saber, with pavlov ttt being an occasion
Anything that works through SteamVR will work with the PSVR2, but again only once the PC adapter from Sony comes out in August
If you want 120Hz+ then you can either try and hunt down a Pimax 5k Super on the used market to get up to 180Hz, tho I wouldn't really recommend a Pimax to anyone. Otherwise I'm only aware of the Index doing 144Hz and the Vive Pro 2 doing 120Hz. Tho the Vive Pro 2 is an absolute garbage headset and I wouldn't recommend anyone go out and buy one...
They already said it's gonna be like 60 bucks
damn i may consider it then
Releases August 7th for 59$US, 59€ or 49£:
https://blog.playstation.com/2024/06/03/playstation-vr2-players-can-access-games-on-pc-with-adapter-starting-on-august-7/
Just be aware that the PSVR2 can only do 90Hz
im aware, better than the rift s 80hz
Right... forgot how bad the Rift S was 😬
Tho 80 to 90 hz is not gonna be a massive difference...
AppleCore Mixed Reality Glasses
better than any headset on the market fr
Im tempted to get psvr2 fr
I really liked using the psvr2 but I worry about support
support is something else when native
The Quest 2 can either do 72Hz at full res or 120Hz at a reduced res (maybe a limitation of my cable, idk...)
cool but not all features are supported on PC i just hope modders could fix that
no the Quest 2 can do any refresh rate at any resolution the limitation is reduced image quality
ive had the q3 for almost 2 weeks now, and its very good for my usecases
i only have a really small issue with it, sometimes the strap feels uncomfortable, but that happens rarely, and sometimes tracking during games that require really fast movement (notably beat saber) gets really wobbly, and sometimes i get bad cuts because of it.
also i havent seen compression artifafcts when streaming pcvr over questlink, steamlink or virtaul desktop. literally zero compression artifacts on a 5ghz network. maybe its because i dont notice such details yet, or maybe because im coming from phonevr. overall, super happy from the quest 3
Most people don't notice compression
It's good that they've started ironing out the compression issues
All the experiences I've had streaming PCVR games to a quest 1 or quest 2 have resulted in horrible blocky artifacting all over the place, so if they've managed to solve that with steam link that's a really good sign
features that are not supported from PSVR 2 on PC: Headset vibration, adaptive triggers and directional haptics (basic rumble for now), HDR, Eye Tracking (but on the blog, it says foveated rendering is supported) and tempest 3D audio (idrc about, SteamVR’s audio technology, Dolby Atmos or DTS will work just fine)
Just basic foveated rendering
Which every other headset can do
Dynamic foveated rendering requires eye tracking
I Personally use ALVR on my Quest 1, so far no issues, and i haven't noticed any compression artifacts yet, except when the connection craps itself when the network is overloaded.
Although i will need to say that i should be wearing glasses but am not since so far everything has been clear enough to read and see everything (and distance to objects ingame doesn't matter, so as a short sighted person, its already amazing), and i also should say that i essentially render at exactly eye-screen resolution (1400x1600), because my PC isnt the strongest. (It still looks very decent and quite presentable, only text gets a little problematic, but the low res textures mess stuff up before the render res even has a chance to.
Also, as for Motion Sickness, its a mixed bag, as ive noticed earlyer. Aslong the game doesn't move your character, when youre not moving, its fine
Teleport movement also really helps, or third person movement.
It can infact be less motion sickness inducing than just looking at a screen for some people, as ive noticed, atleast for people that have that condition.
A thing ive been wondering however, is eye-strain. After wearing the headset even just for short periods of time, like 5 minutes or so, my eyes feel dried out in a sense.. kind of tired. Could it help reducing the screen brightness on the Quest to mitigate that? I heard dropping the brightness to 75% also hugely improves its battery life..
(it does not matter if i wear glasses or not, the feeling is the same, and it doesn't matter what i do in the headset, its always the same
Get regular eye drops i guess
Just get some over the counter eye drops
Thing is, its only when using VR, normal screens dont matter for me.. perhaps the heat the Q1 pushes out is just bothering my eyes.
VR can do funny things to the brain. Could very well be that you're either not blinking as much while in VR or that you outright forget to blink while in VR... (it's just an idea, doesn't mean it's the case)
Normally we do blink quite a lot, not blinking for 5 minutes does cause quite a bit of eye strain 
both steamlink and virtual desktop were good for what they are, though VD had more customization options, plus its the only way i can see my desktop in vr (oculus dashboard cant render my screen, and so does steamvr, i have a laptop so that issue is pretty common here, but even after i tried many things with it it still doesnt work)
The reason your desktop is black in SteamVR and Oculus Dash is because Nvidia Optimus (or whatever the AMD equivilant is). Only solution is to fully turn off the iGPU in the BIOS. If that isn't possible, then your Gaming Laptop sucks...
...i have that?
i dont recall installing nvidia optimus
So that's why I was getting a black screen on my laptop when I wanted to use the virtual desktop to configure some stuff
I think NVidia Optimus is a technology that they invented, not a software. It's to maximize battery life by turning off the GPU when the laptop is on battery and only turning it on when needed
ah huh
Would it be helpful to go into the graphics settings and assigning the dGPU to SteamVR? I'm not home so I can't test that
and also i cant disable the igpu in bios so ig my Gaming Laptop sucks
Its a hardware based thing
Designed for your laptop to switch betwee igpu and dgpu
Good for battery and efficiency
Honestly possible considering i already forget to Blink IRL, which worsens when im at a PC or playing Games. And i can't remember that ive blinked in VR.. yeaaah...
Nope. The problem is with Laptops that have that the Desktop is a 2D app and thus normally runs on the iGPU, but since SteamVR and whatnot always run on the dGPU they can't just grab the framebuffer for the desktop (since it's on a different GPU), hence the black screen
The only solution, and I really mean only solution is to fully disable the iGPU in the BIOS
Even disabling the iGPU in Windows doesn't fix it funnily enough (since the internal display is still driven by the iGPU)
I think this is the exact opposite of what you want. Considering that such Laptops render Windows and anything non-important on the iGPU, the dGPU wont know what the iGPU is seeing. However running SteamVR via the iGPU might work, but would cause more latency, and perhaps lag, although the games should continue to run fast, aslong as they render on the dGPU. Although im not sure about this, and i haven't tried this, this is just pure speculation with a bit of knowledge of how the technology works internally
The reason why this might work, is because the iGPU gets a "video stream" of the dGPU's output, and is able to display it in its own framebuffer, that then gets displayed on the screens.
I assume the one specific VR tool/runtime that does manage to show you the screens is kind of recording the windows, and inserting them. Kind of like running some sort of OBS in the background
No mux = you're fucked
Ah makes sense. So since I don't have a MUX switch, I'm fucked in that regard...
using the quest 3 browser some websites seem to have shite video quality? netflix and youtube are all good but prime video and iplayer are locked to 480p or something, any idea on a workaround/fix?
im downloading the prime video app right now if its better quality ill update yous
DRM
At least you're not getting a total blackscreen, like what happens on PC when the player engages DRM
I guess the Quest Browser just doesn't support whatever DRM BS Prime and iPlayer force on you...
whats this?
Digital Rights Management
Anti piracy
Prevents unverified or tampered devices from pirating video and stuff
It's also the thing that totally bricks Nvidia Shadowplay's replay feature without telling you if you so much as dare to open a DRM protected tab while it's turned on, unlike Radeon Relive's replay feature which doesn't do that : ] knowing what it does to those two programs though, it is really surprising you can even still watch that stuff on Quest
They're really serious about shutting down potential ways to record and redistribute protected material, so I'm guessing in order for them to even be able to play it the recording function on the quest is totally disabled as long as you have the browser open. That'd be my assumption at least
480p quality content on these streaming services is usually not DRM protected, or at the very least so weakly protected that any screenrecorder easily breaks it. It's usually in such a horrible bitrate that you wouldn't wanna watch it in that quality anyways...
As for why Netflix works in 1080p on the Quest: no idea? But likely, as you said, it disables screen capture and screenshare for as long as the app is open...
(netflix does have it's own Quest app, but it is gonna be discontinued soon)
Whats funny is how easly its bypassable
Or well, fooled
The only winning move is to not play
rather not use such garbage DRM protected service.
Still, you pay tons of money to them only for them to tell you afterwards that the way you would like to enjoy the content is not approved and you only get poopy quality...
Like...
Oh? You have a 1440p Ultra-Wide which is one of the best HDR displays on the market? Nah, you on PC you ain't getting HDR or anthing better then crap quality 1080p.
Yeah, we do offer 4k and HDR, but only if you use one of our SmartTV apps. What? you expected we'd allow nasty PC users from actually enjoying the content they payed for??
Which is why i only get physical media or just go the
route
Streaming services has became more garbage than even the pirate site
And you pay for it
Blu-Ray all the way. Sure, with UHD Blu-Rays they have all sorts of nasty DRM measures in as well, but guess what? The format came out in 2015 and the nature of physical media is that you just cannot update the spec without it becoming incompatible to older players. So it's stupidly simple to bypass those limitations (like requiring an Intel CPU between 7th and 11th gen)
Tho it get's more and more difficult aquiring a Blu-Ray drive that is actually capable of doing this bypass reliably <.<
But at least they can't patch it
At least you're not tied to some stupid smarttv app
Absolutely!
Or you can do what I do, have a 43" Samsung Smart TV as your PC monitor 
But I understand the appeal of
from a quality standpoint
I recently bought a $50 ten movie DVD assortment and all of them are 480p. Watching them in both a console capable of 4k and on a 4k display is like taking off my glasses at a movie theater for the entire duration
TVs have always been terrible PC monitors, and as long as they stick to their stupid chroma-subsampling idiocracy that won't change...
My specific monitor is the Samsung G70NC, which is marketed as a 43" version of the Odyssey G7 Neo, which is a monitor...? They use a combination of Smart TV and Gaming Monitor buzz words in the marketing so I'm not super clean on its definitive intended use or designation. I've been pretty happy with it so far though
Just because it's 480p doesn't mean it's bad quality actually. It just happens to be that the 480p you get from streaming services is absolutely trash quality. DVDs are a bazillion times better in terms of quality...
Ofc that assumes that the source material was decent quality to begin with. To give a bad example of where having a DVD changes nothing: The first volume of Digimon Adventure 02 (the official german dub) on DVD by KSM Anime. The first like 7 or 10 episodes look like they just took a VHS backup, digitized it over Composite with a cheap capture card and sold it as-is. Combing Artifacts, Chromatic bleed, you name it: all the analog artifacts. Later Episodes and Seasons 3 and 4 don't have these problems, so either the master tapes were just missing or somthing...
The DVDs all had period-accurate previews/ads and bonus content, so I'm assuming they all were just direct copies of each individual movie's initial DVD release
That reminds me, what do people use for watching movies in VR on PC? I know standalone people have some options but I'm only aware of steam's file player on PC and i wanna experiment while I still can with the headset I currently have
Also ripping physical media isn't 
It's actually not that clear, since yes, the DMCA does say circumventing Copyprotection systems is illegal, it also explicitly allows the creation of (working) backups and ripping of media for personal use.
What if the only way to create a personal backup is to circumvent the copyprotection? It hasn't been tried in court yet, and as long as people only do it for their own personal use, I don't think anyone will... unlike streaming services who'll always try to patch any loopholes and make the lives of their users miserable...
Usually the mastering process for comercially pressed discs is the most expensive part of actually making a disc (whether that be CD, DVD, Blu-Ray, whatever doesn't matter). So when they re-issue old discs, unless they wanted to put some new stuff onto it or change things up, they just keep the original master and repress discs from that
Hence the period-accurate ads, even on a disc pressed in 2024...
ofc this isn't true for a movie from 2005 pressed on UHD Blu-Ray since new format = new master
Bigscreen also has a media player built-in and you can share it with other people. You can also just use VLC on your desktop pulled into VR with Bigscreen (as long as the content isn't DRM protected it will show on your desktop in Bigscreen)
That would be so cool to see avp competition
Lol so they are doing it after all
dead
What are the best flatscreen to vr conversions in your opinion bc at this option im beginning to wonder if it's even possible to do well
what
no
Like vr mods of pancake games
vivecraft for instance
or the risk of rain vr mod
and tbh skyrim vr too even though it's technically not mod but we all know it's just skyrim se under the hood with steamvr integration bolted on
oh idk
lethal company
does anyone know if somethings wrong with my pc or vr because when i use virtual dekstop, steam vr or meta link cable and wireless i get unplayable stuttering
pc specs?
and network configuration
16gb ram and a pretty new Intel cpu, cant check rn
5mhz wifi or Ethernet cable for the cable setup
switched from 12400F to Ryzen 5700X3D but I do get instability issues (reverse intel?) when I play VRChat it occasionally crashes
lol i hope its fixable if anyone have ideas
steamVR sometimes crash to the point steam link says it connected to pc but failed to connect video smt
i never got this
also 5700x3D
you might wanna reinstall windows
it's recommended to do so after switching from intel to amd
its a new windows install
welp idk then
i managed to reduce it
i toned undervolting
but not confirmed if undervolting is the cause
i think so
you shouldnt use it anyways
anyone playing fallout vr?
Tried to but it’s a much bigger pain to mod and setup than Skyrim vr is
There’s the F4FEVR mod list that I would say is the current go to if you’re looking to play FO4VR. You’ll need the dlc files from a regular FO4 installation though
honestly
MSFS on VR is starting to be more hassle than its worth
flying around, no problem
but the moment you wanna get more realistic with the procedures
needing to look for flight charts
write shit down from the ATC
it gets hectic
ig it's realistic tho, no?
much easier on flatscreen
with multi-monitor
well there's desktop+ but it's kinda annoying to control
and it caused a weird lag for me
It's where selective passthrough comes in extremely handy
Not sure if you can do that on a Quest at all really...
There's a good reason why businesses pay top money for the Varjo XR line of headsets (or I guess the XTAL 3 MR as well). Selective passthrough that can be tied to a marker as well, so the "passthrough portal" isn't fixed in space.
There's also an app on the Steam store with which you can create passthrough portals, but not sure if those can be tied to a marker and it only works with headsets that have passthrough support in Steam natively (OG Vive, Vive Pro, Index)
VD does have an option to "greenscreen" VR and have passthrough that way, but as the name implies, it filters out a single color channel for transparency...
Anyone play Ghosts of Tabor?
im interested on getting it
how'r u liking it
Anyone know how a 4070 ti/ 4070 super performs for pcvr?
i own a 3080ti which is roughly equal to the 4070 super. It's really good
i run at 2522px per eye
stable 90 fps
What is that native on?
Thanks
Best of luck to you
I've played, seems a lil dead
hello, i was wondering what headsets are still good in 2024 as i am planning to get a vr headset at the end of the year that i plan to use with Steam but im not sure if i should go with the Quest 3, Vive Cosmos/Cosmos Elite, Vive Pro 2, Psvr 2 with pc adapter or some other headset that isnt the pimax crystal. Any ideas?
ive heard good things about the bigscreen beyond but the price is what pushes me away and id imagine its not the easiest to get to Aus.
I have a quest 3, it's fun
Yeah, if you have good internet you can use it wirelessly with latency that I don't notice
I mostly use it for my racing sim however so your mileage may vary
If you get a link cable don’t get the oculus brand one, it’s expensive and garbage. The one from kiwi design is good
Or you could just use any usb c and it’ll work fine
are vives still good to get?
because they are cheap in my country
Actually cheap everywhere
Internet does not matter
Local link speed does
Budget and pc specs would be great to start
What is your budget for vr and what is your pc specs
ummm my budget is roughly around $1000-$1300 AUD
And my specs are a R5 3600, 16GB ram, RTX 3060 12gb Elite and roughly 4tb storage in total.
Preferably less than 1000 like for example vives Cosmos is a great price but id be willing to spend a fair bit more on a better headset.
Buy a quest 3 and put the rest of the money getting a better gpu
Better headset is pointless when that 3060 can't run shit
They remain the cheapest entryway into the Lighthouse eco-system, but you'd wanna replace at the very least the controllers... (and once you have more money you can upgrade just the HMD with something more high-end)
But, if you can find a Vive Pro 1 full kit for not much more then an OG Vive, then I'd advise highly to go with that. The Vive Pro 1 is a massive improvement HMD wise. You still wanna get Index controllers, but at least the HMD won't be in desperate need of an upgrade ;P
;-;
Ill read it in a bit
Quest 3 or PSVR2 are good
Each have own strength
It's a good averages PC but i would go bit more on cpu if i can
Combine with OpenVR dynamic resolution to adjust GPU capability
If you want wireless there is only Quest in that price combo with dedicated router
Noones used psvr2 on pc yet though right?
I'd wanna wait for reports to start rolling in about it when they release the adapter thing
Sure it's good on ps5 but that's a completely controlled ecosystem and maybe the pc driver is a mess
I know a friend who does
Their Pimax Artisan kinda failed so they had gotten a Bigscreen as a replacement, which didn't work out for them. The next easiest option to grab for them at the time was the PSVR2, which they also bought for their PS5...
Now they're thinking of getting a Quest 3 because the experimental iVRy driver for the PSVR2 isn't working all that well 
If anyone ever thinks abouzt getting a PSVR2 for PCVR, they should wait and see how the Sony official solution works, 'cause rn it ain't rosy...
How?
neither sonys adapter or ivrys is released?
sony not yet but ivry has experimental available in patreon
Any ol' VL adapter works with the iVRy driver that you can already get
Plus they run a Radeon card with a VL port
Does ivry have tracking working yet?
Yes but not controllers
Wait that's sick
Is that all handtracked ??
it's like a virtual phone kek
Quick q, with a Xbox One 1520 kinect motion sensor, could you set that up for VR """full body""" tracking? I recall the older one could. I understand it's a horrible way of doing it.. but I just randomly got a free Kinect motion sensor out of the blue and I am curious
Yes you can, i tried, and it was horrible.
Laggy, loss tracking and you cannot turn around smoothly
You cant lay down which is what i need to rest
Ah! That's a shame. I had heard of the use before with the old kinect, so I had marginally higher hopes for the newest version for the XBox One.
the xbox one kinet is worse han 360 ver
isn't that better than no tracking at all
yes
but i wont spend money just for that
if you already have kinect sure
Alternatively i can make slimevr for ~€80 no soldering
i always wondered does slime not have gyroscope drift
Who would've thonked that a dot-projector based 3D scanner works better then a Time of flight one would 🤯
Yes. It also have some solution for that.
Slime have optional drift conpensation and magnetometer drift correction
I want to buy a used quest 3 i found one guy with a 128gb one without accessoires for 430€ i made him wait like 4 days cause my bank didn't want to transfer the money for some reason but now i found a guy who sells one with 512gb for 450€ with the original case that costs 80€. Should I buy from the first guy cause he waited for me or just from the second and block the first?
either is fine
No need to block the first if you get it. Also I'd get the 512GB since it's not a lot more expensive than the 128GB variant
Yeah, ikr? It's not like the best depth sensor currently available, Analog's ADTF3175, is a time of flight sensor. I don't recommend trying to assess a sensor technology based on decade old abandoned hardware lol.
anyone else experiencing extreme stutter on blade and sorcery since release update
i got 5700x3D + 3080ti so it's definitely not pc specs
even dropping to medium on VR (which is for like 2070s lol) doesn't fix it
same level of stutter
I guess there's something wrong with my Quest. I keep being around 10-20cm above the ground in Beat Saber causing the lowest notes to be so low I need to fully stretch my arms. Re-centering doesn't fix the height either and I've reinstalled both Beat Saber and SteamVR and it didn't get fixed. I honestly can't remember if the issue has been there since before I had it fall off my head (from around 1.80m or around 6 feet)
Did you do room calibration in the oculus app
manually adjust height in beat saber settings
not the height setting
but the camera offset
the height settings never seem to do anything for me
Y'all I know I'm supposed to know a shit ton of things about computers and things, I'm on a Quest 2 over link, using SteamVR as my only OpenXR environment. How do I get more framerate in VR while recording in OBS, the video output is perfectly fine but inside the headset it's really choppy and there's a LOT of banding
settings, room, set ur floor offset
Yo that's an awesome concept, imagine casting your phone to a PC and have full control over it (in steamvr, maybe using scrcpy or something)
Are you running OBS as admin or not? Admin processes will always take priority over non-admin processes and streaming takes a flip ton of processing resources, not to mention that most VR software (including Steam VR and the Quest Link encoder process) run without admin privileges...
I have started to stream with OBS not running as admin which defo helps the VR performance, but at the cost of the stream often stuttering...
(also technically you're running 2 streams, since Quest Link is basically just really high Bitrate twitch stream exclusively sent locally to your Quest)
Steam Link user xd
I haven't, no
Running as Admin fucks up my scenes and shit
I mean whichever way you connect your Quest to your PC, it's always the same thing: your PC encodes the frames as a video stream and sends that to the Quest as a very high Bitrate videostream
I REALLY don't want to use the Oculus app for a direct connection because it drops my video stream every 2 minutes if I get lucky
Yeah, Quest Link, Air Link, Steam Link, ALVR, VD, they all do the same thing, just implemented slightly differently
'tis all I'm saying. Your PC is essentially doing two streams at once, both GPU encode, they're fighting for very limited resources (Nvidia GPUs usually only have two video encoders), so yeah...
Hardware capture card is ur only solution
rahh, okayy fine ill spend $350
you can buy cheap chinese $10 card if you are ok with its watchable quality
alternatively, if you have spare PC you can use it as encoding PC
hm or if your cpu has an igpu you can use that right
in any case point is your gpu doesn't have enough physical encoding processors to encode both the headset stream and the obs stream at once
I like overspending
Fr tho, something like an AVermedia LiveStreamer Cap 4k would prolly be plenty for Twitch. Even tho it's meant for Webcam use, 1080p60 should be plenty as a Video Ingest into a streamer PC...
Got mine for like 80 bucks recently on Amazon...
Since I'm using an ITX build, and I'm lazy, does it use USB?
It is, but it would only help your problem if you plug it into a second PC who's only job it is to encode the stream for Twitch
a quest 3 with 512gb and original case for 449€ a good deal?
The blade and sorcery stutter is killing me
At this point i might just reinstall windows
i reinstalled windows to fix my issue and it... reduce lag and crash significantly but still happens specifically
hope you dont have to do that
Would it?
doesn't the capcard encode?
as long as you have some cpu cycles left for the internet traffic etc
Or ig if you want to do anything with it in obs it's gonna have to reencode after
imagine an m.2 av1 encoder ...
It does, but to an intermediary format. Think of a capture card creating a video file which then OBS or whatever reads in real time and plays it back into the stream
yep i figured that out
put my little noggin to work
what about when using a separate gpu to encode is there a penalty for transferring the framebuffer over pcie
that is fine as long you have enough pcie lanes
Two days before it was headset updates, yesterday logged out and today I need new drivers c'mon meta
Average meta
I use mushroom and a thunderbolt 2 cable to use vr 💀
what's a mushroom
Okay, Quest 1 Update time:
I am so fucking glad i went with a Quest 1, instead of a Quest 2
Here are the reasons:
Headstrap sucks so much on the quest 2
Eye distance/width adjustment is a god damn joke on the q2
The controllers feel super bulky on the q2
And god the lenses.. i hate them so much
You need to be dead on, perfectly in the middle of the lens with your eyes.
If you dont, the vision doesn't only get blurry, but also wierdly star shaped streaky
And like
1-3mm of movement of the headset do so much difference.
Also, the UX on the Q2 feels argueably worse, especially moving windows around
Now to the nice things about the Q2
Higher Resolution, so if your eyes get all wierd and zone out if you see a lot of colored dots, the q2 will be better in that regard
Also, the Q2 has a brightness slider. The Q1 needs to have a sideloaded app that opens the android settings from where you can change the brightness
Also, newer on-headset games might only run on the Q2 or up (VRChat as example, but other stuff like sailVR works beautifully on the Q1)
Otherwise, i prefer the Q1.
Or PC VR games, ALVR all the way. Better picture quality and yeah. The oculus software is nice too, but offers less control, so for weaker pcs, alvr seems better.
As for lenscorrection, im not sure, im split on what looks better to me. Both have pros and cons..
Welp.. thats my experience with the Q1 vs Q2.. idk if other people feel simmilarly about this
if you are willing to spend $20, virtual desktop is amazing, and it still does support q1
I definitely preferred the Q1 controllers to the Q2 ones. The higher resolution of the Q2 made a whole lot of difference, but if I didn't have any lenses or ways to correct my horrible vision the two looked about the same. I hated having to use ANY of the PCVR options because back in the day they all had horrible latency, but that's been remedied in the time since then.
personally not a fan of alvr, even tho its open source and free, but that may be beef from when i used a phone with it instead of a real headset
Pico 4 > Q2 tho.
Literally simply better with exceptions being the quest exclusive
(which you can get if you
)
Q2 hardware is poo poo in general
Nobody enjoys quest 2 strap thats why 3rd party strap is so popular
Which is great because they are easy to replace unlike quest 1
If you think quest 2 ipd adjustment is a joke you should have seen Rift S, plus if you just so happen to hit eyes between those 3 preset, you can put between to perfect your eyes. It is not a disaster.
You forgot Quest 1 major selling point is its OLED display
Rift S, Quest 1 and Quest 2 all use the same lenses. First showed up on the Oculus Go.
Those lenses are actually designed to be quite forgiving regarding wrong IPD setting. But ofc the nature of Fresnel is, that only the right IPD will ever be perfect
I like the headband of the Q2 because I can also use it while lying down in bed, which I probably wouldn't be able to with a solid plastic headstrap
I have a kiwi one and i lay down with it perfectly? (q3 and q2
was this meant for #audio-tech
proabaly
yes
Hey people, does anyone know how do I stop steamVR from crashing whenever I want to take off my headset and put it back after a moment ?
Whenever I have to get out of VR to take a call or do something else, I put my Neo 3 Link on only to discover that it crashed or was about to and I have no other error message than "SteamVR has crashed" which isn't helpful at all without a crash code
nah, OLED
eye tracking has minor uses
DFR won't work in steamvr anyway usually even if it has eye tracking
The environment
oh also, VD's desktop interaction is admin level, meaning you can easily interact as if it's your actual MKB
the other ones aren't admin level, some shit are straight up unclickable
can't intereact with stuff like task manager
idk i can't tell
what makes VD worth, is its hassle free
Airlink, Pico-connect
usually has some kind of bullshit once in a while
Air Link is terrible
Never missed it
Me and my friend switched to Steam Link and it was better in performance
Can't tell
VD has more features plus hand tracking support
Steam Link is new
It only came out late last year
It also is still catching up
It still needs to improve with AMD
Also lack of settings and lack of hand tracking
But its lackluster is also feature itself very fast and easy to setup
Yes i switched from Nvidia to AMD to Nvidia myself
5700X3D and 2060 Super
Yes
Also i frequently run out of VRAM
so it could be both
I have OpenVR Dynamic Resolution to prevent crossing VRAM available
It does hold back GPU and CPU until VRAM is available
still a viable option?
i have no clue how much that big 42% off actually is, considering its not the newest headset
planning on finding the best budget headset with full focus on pc vr. open to buying used
The OG Cosmos (with the inside-out tracking) isn't worth it at any price tbh.
Worst VR tracking out there, to the point of being borderline unusable at times.
yeah i hate that youre right but probably
the wands makes it not worth a quarter
wait
the cosmos don't use the wands
The Cosmos Elite does. The regular Cosmos uses these giant honkers (headset & Vive Pro Linkbox for scale in the second pic)
The tribal design on the rings may look snazzy, but it's partly the reason why the Cosmos Tracking sucks so much. The other thing that makes the actual tracking hardware bad is the fact that they used RGB cameras for the inside-out tracking cameras instead of B/W or near-IR cameras like what WMR, Quest and Pico are using. RGB cameras with a Bayer pattern still only receive about 1/3 as much light as a monochrome camera.
The result being that the cameras need a significantly brighter lit room to track the headset, and a pattern on the controllers which is not nearly as identifable for a computer as a bunch of dots...
hmm my 6800xt still works perfectly for vr, might be a direct issue with VD
i have issues with encoder and very slow driver update fixes
i dont use VD
performance is good, i love ReBar and Radeon Chill but man encoding is inconsistant and having basic issues was a let down
idk if i can give AMD second chance again
The chad russian porters, ported bonelab over to pico.
Truly bunch of gigachads.
I got no more reason to switch platforms now.
I already play the pcvr version
But it's nice to be able to do it anywhere
Pretty much the same reasons I'll never use another Nvidia card. My 3070 had tons of little tiny issues with basic functionality and usage that I never had on an AMD card, which made the eight months I spent on it incredibly painful.
I'm hoping the next gen of AMD cards doesn't have VR issues like the 7900 series does. But then, I've also heard that AMD isn't doing high powered flagship cards anymore so I might be stuck on my 6950XT forever 🫠
My issues are not tiny having worse compression and driver that takes more than a year to fix is not tiny
Eh, like I said, I've never had any issues on any AMD cards that interrupted my day to day usage in the ways that the Nvidia card I had did. AMD cards are worse from a big picture standpoint, like what you're describing. I'm fine with the compression stuff because I don't notice it due to not having prescription lenses for my headset, and the drivers don't affect me because I only update my drivers once a year anyway. I don't deny that Nvidia cards perform better, but the amount extra they charge for a card that has so many small issues that just using it becomes a pain, it rubbed me the wrong way and made me never want to have to deal with it again.
Never had a modern AMD GPU, but it's still fresh in my mind that they used to have massive issues with VR and that their driver tended to be super unstable (one driver worked fine next broke everything etc.). It'll take a couple of years before I even dare to think about getting an AMD card. Personally never really had any issues with Nvidia GPUs.
Heck, some headsets straight up don't work at all on AMD cards because AMD doesn't offer the full DSC spec (Varjo straight up refuses to function on anything but Nvidia, StarVR only implemented Nvidia DDM and late model Pimax 8k X DMAS headsets, the one that can do 120Hz native, have a bridge chip that straight up doesn't get detected by AMD cards because of DSC requirements)
Yep, that's why I'm looking into getting the Somnium VR1 when it comes out, because they managed to match and even exceed the specs and features of the Aero while also making it function fully on AMD cards. I've never had any issues in VR with my current card, but apparently the newest generation of AMD cards have a bunch of VR related issues.
I currently have a Reverb G2 but I know WMR functionality is going away at some point in the next year, so I'm hoping either the VR1 releases by then or Valve / some other company decides to tease whatever they're working on.
It's more like an overpriced Pimax Crystal tbh
Most of the improvements Somnium made are also present in the Crystal 
The reviews I've read for the crystal make it sound like a piece of garbage. Eye tracking issues, standalone being pretty much a shell, battery wonkiness, setup complications, apparently it was a massive pain for a lot of the reviewers so that's how it came off in pretty much everything I read about it.
But yes, on paper a Crystal with the SteamVR faceplate and a set of knuckles and base stations would give a lot of the features of the VR1 for a cheaper price. Whether the functionality of the two are comparable is yet to be seen
If they had somehow found a way to cram aspheric lenses into the bigscreen beyond I wouldn't be in this mess 😞 that's the only thing stopping me from just getting one of those instead, because I'm super sensitive to glare so whatever headset I get next has to have aspheric lenses or it's gonna suck big time like all three of my previous headsets
Aspherics just require a large chassis
The Somnium uses dual aspheric optics like the Varjo XR-4, but ofc that makes it even larger and even heavier and puts the center of gravity even further out from your face
I just find it funny how some early testers complained about comfort and then Somnium at later demos was like "Yeah, trust us, we fixed it" only to let people demo the thing for only 10 minutes or so (despite previously the comfort issues were only reported after 30+ minutes)
Makes it all feel kinda scummy...
Same with how they were like "Yes, trust us, best Eye Tracking in the industry", but we already know that the Eye Tracking is literally the bare minimum (not even eye dilation which Tobii even has in their most basic tier)...
Regarding the eye tracking, the Crystal uses just the most basic Tobii ET license, meaning it has gaze (with divergence), pupil dilation and a boolean value of open/close. Iirc there is a software which basically pirates a higher tier Tobii license, but I'm not sure I'm allowed to name it here...
Fact is Tobii has some of, if not the best gaze tracking on the market. Not even the Meta ET get's quite as close, tho partly because Meta doesn't track eye divergence or pupil dilation (and Varjo ET has quite jumpy gaze when it's not 100% sure of where your eyes are)
With how Somnium has been behaving lately I feel like they're basically just a more expensive Pimax... "Yeah trust us" and "best in the industry, if you fix it for us" just doesn't fly when you're charging 2k+...
Plus return policy is literally the absolute bare minimum as required by law, which is to say 14 days box unopened in EU and nothing everywhere else...
They also involve some sketchy crypto
Can't trust them
Not even enterprise wants their headset
That return policy is scummy
It's the bare minimum as required by law
EU return policy allows for a company to reject open box returns for things that either involve a usage license (like a movie, game or download code), or stuff that has hygenic considerations... like the facial interface in a VR headset...
And companies don't need to offer returns for customized products. So stuff like the Bigscreen Beyond, the company is not legally required to offer returns. Ofc the customer friendly option is to still do so (with a fee for things that can't be re-used), but not required...
You guys seen this?
how do you mean
If you can afford vision pro why not buy valve knuckles
Anyone got a suggestion as for vr gaming? I always debated on getting the index and I can get the full kit for around 500 right now. I’ve heard a lot of people talking about doing the quest 3 instead or just waiting for the index 2, figured I’d ask and just get opinions. I’m sure it’s been asked 1000 times but I always like having input and being told different things
+base stations
Yes
Wait for PSVR2 reviews maybe
the index is still good all around
the quest 3 is like more expensive than that isnt it
like nobody is basically even trying to make new better controllers for lighthouse so if you get a good condition index kit you can keep most of it and just upgrade the headset later on
psvr2 is rly cool in theory but every independent look at it right now is still ps5 based and a lot of those features are stripped from the pc implementation
is the headset even
i mean
the panels are aging and so is the optics
um
wired is a w or an l depending on who you ask ig
the sound is still the best around p much
ig it's kinda clunky and heavy compared to its pancake brothers
but otoh its a solid and supportive strap design so the clunk is well distributed
What’s the best quest 3 gun stock
im getting motion sick
gotten my PSVR2 working with PC now, definitely opens up many more games & gimmicks
So you suggest the meta quest 3 then? I’ve seen people talking good in it. I’m just worried because for whatever reason my quest 2 always stuttered like every 10 seconds when it was connected.
Is the wieldvr gun stock the best for quest 3?
its fine
if you want to keep your DDR4 memory and dont upgrade in a long long time maybe get 5800X3D
I mean if were talking about USA, we don't have to pay the full $999 from Valve as there are some alternatives.
Gamestop: (Pre-Owned) HMD Alone $299, Full Kit $599 (7 day return period, 30 day warranty included. 1-2 year warranty only covers one event, then you have to pay for warranty again.)
tundra-labs.com : (Refurbished) HMD Alone $260, Full Kit $730 (30 day return (but have to pay for return shipping unless DOA, etc) 3 month warranty.)
I have seen them listed for cheaper on places like offerup, but I cannot recommend it unless you very well understand offerup rules and to stay within the chat on the service, their shipping provider they use (offerup uses USPS, "sellers" will try to get you to use fedex but that is 99% of the time where they begin the scam process.) And whatnot.
Ebay I can't really recommend since they are going for around GameStop prices or even closer to tundra labs prices.
Facebook Marketplace local listings can be hit or miss. I see some local listings in far out areas for as low as $250 dollars for a full kit, and sometimes above MSRP or around $900. VR Headset owners are the people who will not lose money on their investment unless they desperately need the money.
My recommendation? Try out the GameStop Preowned ($599, 7 day return), or Valve ($999, 14 day return but slower since shipping) to see if you like the index at all, then try to deal hunt
I'd choose the Index over the Q3, specifically for dedicated PCVR gameplay. Ofc if you want to do anything standalone, Q3 is the way to go. As for whether it's worth the extra money? That's for you to decide. The index has worse ergonomics, but better out of the box audio, better base station tracking, better controllers, and provides a better PCVR experience because you don't have to mess around with streaming apps or finding a good quality cable, and you don't have to worry about compression and delay. I think of the comparison between the index and some newer headsets like the Q3 as similar to an old vs. new car. Yes, newer cars have better features, and may be more comfortable to drive, but when something breaks in a newer car full of sensors and computers, it can be really hard to fix. Meanwhile an old car may be less comfortable and have less features, but its simplicity makes it more reliable and easy to fix if something breaks. I see the index as the same way. Older and less comfortable with less features, but overall just a more consistent, simple, and easy to use headset.
Linus still uses the index iirc
(Suggestion, ping me if you'd like to converse, I won't see it otherwise.)
If we are talking about something with a PC gaming setup to begin with, an Index may be worth more then a quest 3 can be for most.
Positives I can say as a former Quest 3 owner are as:
-
Standalone platform, no PC required
-
Inside out tracking, allowing you to quickly set up a virtual reality play space in many different locations at ease.
-
The Android base allows you to use it with side loaded apps as a MR platform for applications like web browsing, emulation, media playback.
-
Hand Tracking without controller capability, as nice as it can be, it isn't the most reliable for reasons stated below
-
One of the, best in class displays, and lenses in $500 Price range, only being topped by the likes of Bigscreen Beyond, which is $1000 for just the HMD alone, or slightly better then the Older Quest Pro for double the price.
Cons:
-
Though how nice and easy the virtual play space setup can be for the headset, controllers/hands leaving view of the headset, or even if there isn't studio quality lighting even, leaving moments where the tracking fails for the "hands/controllers" at random, and can be frustrating.
-
Being locked into Meta's/Facebook Platform, you only can use their social media platforms on the headset by default (Facebook, Instagram, WhatsApp) for communications, etc minus the whole Meta Horizons thing.
-
As you can technically sideload apps, you need to create a developer account and "verify" it by giving them either your phone number, or a credit card. And once you do side load, by default make it looks as sketchy as they can while still allow you to technically launch apps.
-
For a platform where Meta has almost entirely abandoned their PC Software Minus the actual link software, Valve and the Virtual Desktop team have significantly better alternatives for a SteamVR link to your computer, but from what it looks like, the limitation stands at meta to not allow these other parties to have a hard wired connection mode, which depending on your use case can be frustrating since buying a new access point, and having any WiFi band that isn't cluttered with other people's WiFi networks can be hard to have even as a home owner, forcing people to choose between using Meta's bloated platform, or possibly spending extra money on a solution for wireless streaming that is more reliable, and you still have to buy a link cable which can be between $20-80 dollars.
- When the Quest 2 was a $300, now $200 MSRP device, the extremely basic straps included made sense since everything else engineered for it was a great experience, but when you have a $500 dollar headset with the same straps, not only does it not really make all that sense spending $30-130 dollars more on a strap (possibly with battery) on such an expensive device. It is like buying a PS5, and instead of being handed a DualSense 5, being handed a Dualshock 3 and being told "yeah it works, but we really recommend you get our $70 dollar controller on top of that."
TLDR;
If you aren't serious about VR gaming in anything more then paying almost if not always full price for every game on Meta's store, with their attitude on data collecting settings hidden everywhere, and the friction on side loading content, and is not a serious VRChat user, or even wants to enjoy VR sessions longer then an hour or two without spending at least $100 dollars without serious glaring issues or pitfalls., or really want pass through video feed. Then the Quest 3 ain't a bad option.
I personally don't have enough time with an index to call out it's issues and friction, but significant issues I hear are:
-
Users complain the link cable can last up to a year at a time, even when "babied"
-
Users complain about the heat the HMD has on their face, and I cannot speak of any fan accessories if they actually help.
-
I have heard of controller durability issues, but almost anyone with such issues even outside of warranty have been replaced with almost no friction whatsoever.
A lot of those cons you listed aren't really cons if you're on pcvr
Consider them as extras
Though if you want a standalone and software freedom, pico definitely. They let you sideload even the play store without any special accounts.
(I have a ported version of beat saber on it kek modded too)
I can make a general pitfall list of PCVR, or the state of it in general, but it would have different gripes, but almost just more "solvable" ones since you actually have so much more options in headset options, and whatnot. But it is more expensive as your average parent or senior citizen will be selling off their HTC Vive Pro Eye causally lmao.
I spent three years with the index as my main headset, and my thoughts on the issues listed here are as follows: I never had any issues with my cable because I went out of my way to baby it even beyond normal expectations, but it is incredibly easy to somehow cause the cable to stop working if you're not careful. The HMD does lead to a particularly sweaty face, and the facial interface tends to accumulate sweat which ends up feeling gross if you take the HMD off and put it back on multiple times in a play session. The controllers have okay durability, I've smacked them together and even against walls and ceilings and they haven't broken, but the sticks develop drift pretty bad after a while, and the batteries are non serviceable, so eventually your controllers will stop charging and you have to buy new ones. When my controllers had these issues, I tried to get valve to help me with it, and they told me to pound sand because I wasn't the person who originally purchased the headset from them, and couldn't provide them with the steam ID of the account that originally purchased the headset
That's one thing I cannot stress enough: do not expect any sort of warranty or anything from valve if you choose to buy a second hand headset.
I wouldn't call any con that involves the standalone part to be con since any pcvr headset straight not have them.
It's like when comparing a motorbike and a car and listing the car's con as AC not being cold enough.
It's valid when comparing something like pico and quest since both are standalone platforms
But comparing with index, only the pcvr part should matter.
Some things are better on the quest on PCVR, well, not exactly in pcvr itself. Rather when interacting with the desktops. SteamVR built in desktop interaction is utter garbage.
I've learned from enough research, buy your own new Index Knuckles, and then find a refurb index HMD if you want that HMD in particular. Base Stations can be either 1.0 or 2.0, but suggested 2.0s probably will cost around $800 depending on luck though.
But if you want a Vive original, you'll need 1.0 base stations.
I wouldn't recommend original vive to anyone nowadays. They're terrible, especially the wands.
Recent usage with my Quest 3 on Remote Desktop, actually pretty good. Way better then last time I used it, especially alongside XS Overlay.
Yup. In my case, I got the entire kit for $600 back in 2020, barely used. But my kit was from the launch week of the headset, so it was subject to all of the little issues that these headsets had early on, and I had no way to fix any of those issues that are fixed out of the box on newer units. That's just the price I paid for it being so cheap.
What were they thinking when making the wand jesus christ.
With index knuckles, not too bad y'know, low resolution, and lower framerate help in VRChat a ton.
Using it felt like swinging a literal brick
Especially in raves.
Maybe my perception is simply skewed after getting spoiled by pancake lenses, but when i used the vive again it looks horrid. I don't mind the SDE, can't stand the fresnel low sweetspot.
Still more bearable than using the wand. I find myself keep pausing the game playing beat saber on it.
But for around $100 dollar vive original full kit then adding knuckles ain't a bad place to start without going over even $500.
Especially when a index full kit only saves you $70 dollars buying together.
(But I would suggest getting your HMD from Tundra Labs, and base stations, well its up to you if you'd want to pay around $100 used, or $150 new each. (For 2.0s)
1.0s I really only recommend if you really want to use a Vive original or those damn wands..
Valve index is not worth for full price 100% but its negligible at half price
The biggest reason why you would want valve index in my opinion is you get base station which allows you to upgrade to vive full body and headsets like bigscreen beyond in the future
So its great for upgrading to high quality base station based headsets and make use of high quality headset released by small companies and startups and you get sub mm precision tracking
Base station is so good some people install vive tracker on quest headsets
It was the first VR controller to be released. Give them some slack...
Ig the idea was, if you're holding a controller anyways, let's make it feel like you're actually holding something, like a sword or a fun (with a g instead of f)...
Bring first, they also insist and keep using it throughout their base station lifetime
Like why dont they refresh
'tis HTC for ya
The bring one banger, often in partnership with some other company, and then they just... stop. Not literally stop making products, more just stop being innovative and making actually good products
The OG Vive was more a Valve design and HTC mostly did consulting on manufacturability. Then the Vive Pro was mostly carbon copy from the OG Vive with some assistance from Valve regarding LH2. And since then it's been all original HTC. Notice anything? Everyt Vive since the Vive Pro kinda sucks...
Make vive wand, refuse to make it better. Make vive tracker, refuse to make it better.
Oh yeah make Vive Pro, refuse to make it better.
Vive Ultimate Tracker may just meet same fate, it won't improve.
they stay afloat because they are the choice for enterprise and scientists.
https://tundra-labs.com/products/index-hmd exactly what I just bought, I already have base stations (2.0s on a deal with fbt), and no one is cutting any deals on used controllers so I just bought them new (probs better due to some concerns over durability)
Tundra is ok place to buy
their return policy isn't that bad, and even if it did fail because they didn't follow their policy I can just chargeback so im not worried about getting screwed
For that price its ok
Its like best headset for beat saber
But screen is quite dated
Personally i cant go lower than quest 2 res without noticing screen door effect all the time
there really isn't anything better in value unless I get a vive pro with the stupid wants for $250~ ish? PCVR wise. ofc theres the quest 2, which I had long ago, and the Quest 3 I just returned for reasons like meta's treatment on really a lot of things.
I just literally mentioned I just returned my quest 3...? I want accurate FBT in vrchat so the pains with openvr space calibrator ain't worth sticking a tracker on the quest 3 and buying knuckles so.. it makes more sense to just have the lower res screen and older lens technology for the benefit im not dealing with virtual desktop, meta, and arguably worse hand tracking especially for the moment it leaves view of the headset's cameras.
Yes but also there is only so much you may be willing to sac thr screen too
Did you buy knuckles?
Index you found is good value sure
read again #virtual-reality message
When you say get older lens and lower res is not actually a better thing over wireless and VD
I don't think it make sense at all
I did that myself when i downgraded from Quest 2 to Rift S its not worth it
I had to sell Rift S and buy Quest 2 again
Tracking is worse but unless you play beat saber or some fast paced its not worth trade off
Your downgrade is much bigger gap than me so if you were a long time Quest 3 user it wont be much better or at all
imagine every time you took off your headset during a session with vive full body trackers you had to spend an additional 2 or so minutes recalibrating the quest virtual playspace with the base station playspace. or if I wanted to guarantee I won't have quality drops I need to assure that no one else is polluting the same internet bands I'm using on 5/6ghz? at that point one may meed to buy a dedicated access point for just vr so the connection can stay somewhat stable? dawg and don't you dare mention me using oculus link software lmao. I never said that the Index is in every way a better solution overall. rather the index will work way better with fbt for long play sessions.
I have no idea where you got such issues
Maybe you are happier to just leave here and buy the index you want
I just spent over an hour trying to figure out why my headset was getting low resolution and low fps when it was just using the integrated graphics. Im so mad at this.
okay, thinking of making the jump from quest to full pcvr, is the valve index a good option if i have the money for it?
I'd personally say there are better options these days for PCVR. Tho for the pricepoint and what you get, it's still decent IG.
I'm personally currently playing around with the PSVR2. Tho with that one I'd highly recommend looking on the used market, since for PCVR only, it's MSRP is a bit high still. Cheaper then an Index for sure, and the screens and lenses do seem better, but the mic is worse, the controllers are tracked by the headset itself and it has no built-in headphones. You do get a set of earbuds that nicely fit into the headset while you're not using them, but that's about it...
The biggest 2 problems with the Index imo are it's lenses and screens. The lenses are about as glare prone as the first generation Oculus Rift, which is to say, lots and lots of glare and the screens have terrible contrast and colors.
The built-in audio is still the best out there tho, and the controllers don't have a direct replacement on any platform really...
PSVR2 at $350 when it lasted few days ago was really good deal tho
if there is another, i would seek for it
I found one used near me for 400€. That listing was on the high side for used PSVR2s here, but I went with that one anyways, since it was close to me and I was able to inspect the unit first 😄
Well, technically the 400€ included a PS5 game as well, but the seller agreed to keep it for a small discount
Depends really on the region what the used prices for these things are...
I expect the VRChat people (you know the ones) to eventually get eye tracking to work on PC eventually but obviously not that soon. Index headsets are pretty decently priced refurbished (260-300) if you consider that it's the most compatible headset for steamvr with base stations / vive trackers / etc. Out of the box for arguably not a bad price unless you try to compete with a (Quest 2 used with vive tracker mounted on the headset, and maybe index knuckles but ironically the controller tracking on the quest 2 is simply better then the quest 3.)
Depends on what you are looking for, but I'm willing to try an index for a month (which is what I'm doing with a Refurb HMD, new Knuckles) to see if I like it compared to how I felt about the Quest 3.
The Quest 2 isn't a bad solution if you want a not bad experience both PCVR and Standalone but because of that it isn't the best at either. I just would say it needs a Bobo battery strap outta the box, and maybe a vive tracker to remove the pain of calibrating two different play spaces every time you take the headset off.
If you're going for a third of the MSRP, then sure, the Index is still pretty good. But I wouldn't buy it for MSRP anymore
the HMD? for sure, it isn't worth $500 anymore, though $260 it is to me for the great compatibility with steamvr, and vive trackers. (without the likes of openvr space calibrator, etc.)
idk, im still pretty sketchy about the psvr2 because its pcvr adapter removes most of the main features listed with the headset such as FFR, eye tracking, etc
Pretty much none of those features are supported by PC software anyways
And it's not the adapter, it's purely software support
The Eye Tracking I believe is licensing and for the rest they're all nieche features which require dedicated support by Games, and for that the PSVR2 market share on the PC will never be big enough to ever get any software support for those...
For what it is, it works surprisingly well. The controllers I'd rate maybe a smidge underneath the CV1 controllers, which imo are still the most comfortable controllers ever made. The OLEDs look super nice and the lenses for being Fresnel aren't bad at all...
definetly better then whatever pancake optics are out there in headsets today
index is amazing
i wish there were more games for it tho
Looking for games to buy on steam for it, maybe even steam keys
Any suggestions?
Whats a good $100 or less quest 3 gun stock
honestly, take it with a grain of salt since i never had one, but how easy would it be to build your own rifle stock with just a few pvc pipes? cant be that hard to create a simple spring tensioned cocking mechanism
new to vr myself, any accessories (apart from headstraps or controller casings) that you wish you bought earlier? still not convinced that those handgun gunstocks make a lot of difference once the vr goggles are on
mostly talking stuff like gun and ...sword stocks i guess, but stuff like hard shell cases or charging stands may also be more viable than expected
While VR gunstocks can aid in the perceived realism of certain games that actually allow two handed long guns, and help with aim, I personally think they're more trouble than they're worth. Unless it adds some sort of feature like recoil vibrations or more precise movements, it just doesn't seem all that useful
yeah i can see that
especially if youre using custom grip/strap covers for the controllers, it might make that part less enjoyable as well. plus, i think a lot of the gunstock stuff looks overdesigned, at least in terms of visual design. hence my pvc pipe comment before
not like youre gonna play many games in ar mode
a better solution is to get a high quality 3d model and send the file to a 3d printing service company like JLCPCB
Looks like the quest 2 has either been removed for listing AKA Best Buy or gone up to $300+ in pricing AKA Amazon
I would assume that they finally ran out of stock, and do not intend to restock it. It seems they are getting close to launching Quest 3S.
https://www.uploadvr.com/meta-quest-3s-everything-we-know/ been sort of well known of a leak for a minute
kinda funny how pico and meta treats the "S" backwards
the Pico 4S would be an upgraded Pico 4 with the XR2 Gen 2
while the Q3S is a worse 3
I would like the Quest 3S to come out, as it'll drive down any last bit of insane pricing of the Quest 2 even used away, along with really giving a good middle ground, as if they do release them with pancake lenses, same screens as quest 2, and same soc in quest 3 for $200, man that'd be a hot buy just to use as a powerful emulation device alone, then also a great index replacement lol
but says it'll be fresnel, sad, and maybe $300.
I wouldn't use any products from bytedance considering they are being booted with tiktok soon (US)
not relevant for anyone in Pico's available regions
it's not sold in the US in the first place
welp, why I said I wouldn't
I am in the US
but yeah, quest 3 isn't bad unless you are a die hard vrchat player heh
Yeah I am thinking its discontinued and no longer getting stock
like facebook is any better
the strides in meta have been making behind the scenes with a quest 3s, and actually pushing fidelity updates for quest 3 users, I would assume they would like to not push much more content to the quest 2, but support it somewhat decently. (quest 1 was a different story, the SOC simply couldn't handle android 12 last time I checked.)
If the 3S hits a $250 price point that would certainly help things I would think
Compared to $300+
I assume they have officially fazed out the Quest 2 in production and that the $300+ I am seeing on Amazon are all third party sellers with some stock left/renewed devices
I am pretty sure my "NEW" Samsung Tab s5E that I bought off of Amazon was actually a used device
There was a dent in the chasis for example
It was also suppose to be the WIFI only version with packed in official accessories but I ended up receiving an LTE with ZERO Samsung accessories and a stupid generic brick in the package and no 3.5mm adapter
Which is what I am going to assume is going to happen to some of these epople buying Quest 2's from these Amazon listings
I just want quest 3S to support quest 2 controller that would be a cheap upgrade from quest 2
Probably they won't
Yeah
Hey guys
Do you think this is worth it or should I wait for the Quest 3S
Trying to spend under $250 or so, if there’s a better option pls lmk
If you can wait sure just wait
If you can't wait then its on pricey side
This costs same as what a new quest 2 used to cost
Brother I'd be looking on Facebook marketplace, this is a horrible deal on eBay
I see quest 2's in better condition at the $120 pricepoint locally
I would rather compete it against a refurbished index, but. Nah, you are limited by the arguably beta software that is missing key features the PSVR 2 has
But if you can find a used Quest 2 below $150 used locally that'll blow off the socks compared to a PSVR2
You are paying nearly the same for the PC adapter and a up to $550 dollar PSVR 2, getting pretty close to used meta quest pro pricing.
Which is far superior if face tracking is your main priority
And it's also a standalone headset if wanted.
People who are considering the Index likely want full body tracking primarily (at least without calibrating an inside-out headset playspace to a base station playspace). the PSVR 2 is only not a bad value if you already own one for your PS5. The Quest 2 at $150, or the Quest 3 (the best screen, lens, and standalone) is more then enough for at least most casual VR Gaming. If you want a different inside-out alternative, look for a used HP Reverb G2 (version 2) around $200 locally. Better screen then index, deals with the same Bluetooth issues the PSVR 2 has, and doesn't require base stations by default (but can't work with them either)
Then you really have no point to buy anything primarily for PCVR, get a quest and be happy. You aren't missing out on anything at all.
Virtual Desktop works great these days, though costs a little money.
You could look at the Vive XR Elite, but the word on the street is "either it fits you perfectly, or doesn't at all"
Also has worse specs then the Quest Pro in some regards, and would cost more especially used.
Either PSVR2 or Quest 3 depending on how much you value oled is pretty much the answer.
Anyone who cares about FBT will pretty much already know what they want
but in general it's just that two (500 price point)
trust me, those fresnel lenses ain't worth it man.
Oh i'm a massive fresnel hater alright
The PSVR 2 only worked with how optimized it was with PS5, but once you take that away it's really mediocre.
like i said, it depends on how much you want oled
Brother, I'd rather say bigscreen beyond if you want oled that badly.
entirely different price point
you can get PSVR2 AND Quest 3 and still spend half of BB + Basestation + Controller
if the community makes great support for the PSVR 2 and they get below $350 (with adapter) then it's a different story.
it's still the cheapest active OLED headset around.
you might don't care about OLED, i mean me neither i rather have pancake lens. But it's definitely an option.
bigscreen is straight up different league in pricing it shouldn't even be in this conversation right now
I mean at this point, if you want oled that badly, go get a vive pro, I see kits sell for less then $350 on eBay.
(Unless you look at the "eye" (different conversation) or 2, but that ain't oled)
You can spend the rest of the money you would've on PSVR 2 and grab yourself some valve knuckles
Because if were talking PCVR, there is nothing superior over base station 2.0 tracking right now.
The vive pro has shittier resolution
also no 120hz
and it's also heavier
fresnel is bad, but it's not THAT bad.
- Significantly better tracking and accessory support.
- No Bluetooth issues like PSVR and WMR headsets face
- Can be much cheaper, also a lot more accessories existing
- Value ain't gonna tank much more, as people can't justify selling their older headsets for less then $200
Oops said accessories twice.
But atleast with base station tracking, if for any reason you wanted to add anything silly, you ain't SOL
Like different controllers, you name it
Then go get a Refurb index from tundra-labs for $260
that's JUST the headset
the full kit with controllers and base stations are 766
Nonono, GameStop sells a full kit for $600.
Tundra labs for $730
I was going to continue but you stopped me.
Rip, was actually $730 last week
tomato potato
both prices still like over 100 above psvr2
and again you don't get oled
which people who are getting PSVR2 are seeking
Half price locally 90% of the time
WMR wasn't a discussion piece, or res.
Subpixel is never gonna surpass lcd until the resolution is high enough cough bigscreen beyond cough
PSVR2 is over 2k x 2k per eye
that's roughly close to Quest 3 and is much better than these older oled headsets
But the quest 3 actually isn't a paperweight without a computer or PS5 at the same price.
So hence, its damn stupid.
no OLED, which people who are considering PSVR2 wants
i already addressed quest 3 at the very start
"PSVR2 or Quest 3 depending on how much you want oled"
They'll get it, realize how stupid it is, sell it or return it.
and these steamvr headsets dead weight without a computer and can't be used with a ps5