#virtual-reality
1 messages · Page 20 of 1
How’s this one look? https://a.co/d/3wXvBvV
It’s got a battery pack and whatnot with it.
Which is one of my biggest complaints about this device is the middling battery life.
Try looking at KIWI straps
Hmm
Alright, have fun.
Can't believe I'm 16 either, damn
i prefer non-halo strap myself s i would avoid thatg
I’m 26 and this kinda thing keeps happening to me cause I got a big ol’ head
i'm a smol bean
What exactly is a “halo strap” cause I haven’t been made aware of this concept.
or quest 1?
quest 1 is not halo
I swear it had something like it
no the force is focused on back type
So the one I linked before is a “halo type”
the ideal (my experience) is somethign like this
where there is no force on upper head
plus
combine with a cheap powerback strap on back with elastic fabric
that way the weight balances out
and the only stress you feel is weight on top of head via top strap
https://a.co/d/3wXvBvV This does have a battery on it.
Unless this is the halo thing
Hmm.
its worse to put counterweight too
This is how i do it
the strap must be a hard strap that cannot change angle except at the lens point
that way counterweight is more effective
Hey, how in the world do you get the silicone cover on without an extra bump that slides around
like face cover?
https://a.co/d/6rwwgNK alright how about this? This seem more reasonable?
Good news is, it arrives today.
most Quest strap are same product with different logo and slight modification
Hmm.
yeah... you can find kiwi strap straight from ali at cheaper price
just strap it tight?
I tried
also the weight of headset really reduces that issue for me
in some kind of balance
plus I have diopter lens
that's my issue and it's annoying
official, it came in the box
Weirdly enough the one I linked is the cheapest option.
ok good
So inadvertently I found the cheapest one by accident lol
Well, gonna put that $50 gift card to use I suppose.
The controller things can wait.
Actually scratch that, was able to get the foam padding as well, thankfully.
Well, I guess I’ll live with this strap one more night and then replace it tomorrow
there goes 1 spec confirmed
How the heck do you deal with head crabs?
which game
Shoot them?
I feel like shooting your face is a bad idea.
Shoot them before they are on ur face
Kick them off your face /s
I normally do or pistol whip them when empty, but they occasionally get me.
do better
So you just reload a save, got it.
soo
today's exactly 3 months since i got my pico 4
gotta say i love it
but
probably gonna get a Q2 for a second headset
for the standalone part
when traveling
and also for my siblings if they ever wanna play with me
as there's only one VR capable PC on my place and it's mine
my bro's PC has i3-3220 and RX 570 4GB
definitely not VR capable
Pico 4 is like a stroad - neither good as street nor road. Its neither great as standalone nor great as PCVR and being in between is... Eh. It is great for PCVR as cheap wireless with VD tho.
Cheapest PCVR solution out there for me actually
The standalone part lacks games but still useful for watching movies
Reverb G2 is totally an unobtanium outside the US
My local online shop has none
Neither do AliExpress
Well they do but it's like 800 bucka
there's amazon but still 500 bucks
at 500 i would just wait for Q3
and i got my pico 4 for 300
so there's not really any other option
Ehh... no? It's quite pricey outside the US, I do agree, but it's not unobtanium...
it's unobtanium trying to get it for reasonable price
if price isn't a factor nothing is "unobtanium"
They're not scalping the G2. That's the msrp for that thing in the EU...
i didn't say it's scalped
but 750 for a G2 is definitely not the slightest bit reasonable considering the alternatives
HP (those d###s) jacked up the prices when they released the V2...
especially compared to a 300 bucks pico 4
I think the only place they didn't do this price increase is in the US...
amazon has them for 400 if you're in the US
i set it to my location and the only option is 512

not including the shipping
Its cheaper probably to fly to US and buy it plus get VAT refund when return
soo yea
it has shortcomings but
it is the only one that fills the hole
can't complain at 300 bucks
I use an i7-3770K and a 3060.
I do wonder why Alyx says low settings are best for that card though, you'd think a modern high mid GPU would be good enough for at least medium.
Also, does anyone have a recommendation for a DC adapter for a wireless Vive?
I mean a 3060 might be able to do it on higher settings but it's not really a high mid gpu
A high mid gpu is like a 3070 or 3070 ti, maybe even upwards of a 3080
My friend has a 3060 12gb, he runs medium settings on alyx
if you wanna keep the graphics you can always use OXR toolkit and use FFR
and also FSR 90% scaling for extra FPS
HLA auto-adjusts the rendering resolution based on hardware and graphics settings. It also bypasses SteamVRs super sampling setting. So in theory unless you have an absolute potato GPU it would just render very blurry if your GPU is not up to snuff...
How blurry approximately would it be to play on my UHD 630 graphics 
Too extreme would not work as expected
2x1 pixels?
does anyone know how to fix controllers not showing up in beat saber but are fine for everything else i have a htc vive
Yeah that's just Beat Saber being bad, happens with the wands for me too but the Index controllers are fine. It was an update a few months ago IIRC.
Just another reason to stick to an older Beat Saber version tbh
Stick with legacy 1.29 as long as possible.
The moment you realize 1.29 is considered legacy and 1.17.1 is just old
Its in the steam beta, cause they did a unity Update after that, which broke basically everything.
Protip, if you have a working beatsaber instance, make a Backup.
Steam does enforce Updates after a Release, but does not check the installed Version, aka after it Updated you can just drag your old folder over the New one and steam doesnt care.
Beat Saber Legacy Launcher
Any update before Unity should be fine
I hate the launcher, just Set the steam beta of beatsaber to legacy, mod it, Backup it.
best cheap headset
When it comes to VR headsets there is no such thing as "the best one". Only what compromises you're willing to take and what fits in your budget.
Best value: Quest 2
Best PCVR all rounder: Valve Index (subject to change soon)
*Personal opinion
Cheapest is probably something off of eBay or similar.
Oh cheap used are a lot great value
Since many sits collecting dust its easy to negotiate
My brother keeps putting a fan in the middle of the VR space and he never puts it back in its home.
Stupid keyboard messing up its/it's.
cant u literally just grab them off
I don't think I actually tried grabbing.
For standalone obv quest 2.
For pcvr, it gets interesting...
Rift CV1, rift s used maybe...
Cant think of much more...
The best pcvr Headset tho not cheap currently still is the Index.
Valve made something so good they haven't had to touch it in years.
The sad thing is, its not even that good...
Just basically noone cares about pcvr... Bigscreen being the only one utilizing current gen Display tech...
The Index was too early for proper oled, so it god lcd... Which then to its Release was basically outdated for something like this.
Which is the reason I refuse to buy brand new index controllers after my current ones broke. I grabbed my old Quest 1 out of storage and will be using that until the deckard comes out. $300 for a pair of 5 year old controllers bc they won't service my broken ones since I don't have the steam ID of the original acc that bought them is bs
It was really weird helping my family member swap from Quest 1 to Quest 2 this past weekend. I have horrible eye sight but since I used to daily a Quest 1, I brought along my old lens inserts and installed them while working on the headsets getting files moved over, and while inside the quest 2 I noted how the video quality was very similar between the two systems. But then I realized that I only installed the lenses in the Q1 and not in the Q2. So the Q1 with perfect vision is about the same as a Q2 with horrible vision.
The Index controllers will most likely even stay, if the deckard is a pcvr hmd.
And the controllers are super nice, and i still consider them the best ones out there - not sure what they should change - other than maybe repairability...
Gimme a sec
This message up here contains everything I think they should change about the index controllers
The Finger Sensors calibrate themself, the rest is more like Personal pref i think...
Cannot say much about the touchpad cause i basically only use it for thumb there or not
Stick i find fine -
But like said repairability should be a thing...
Like daym, im confident with like joycons and whatnot, but These things are like voodoo.
What I meant about the sticks- the new ones feel fine yes, mine in particular don't but that's what I get for buying a kit that's from launch week, so it has the old sticks that don't click correctly and wear out very quickly. Even with the new sticks, they are guaranteed to wear out eventually bc of the physical contact nature of the stick design. But yeah, hall effect sticks wouldn't be necessary if we could just replace the whole stick assembly easier
They learned with the steamdeck, so we can hope
Also im actually not sure which sticks i got, but i have a early unit.
LucasVR glove?
what's other than rift s and cv1
there are a small amount in circulation
can be hard to get them outside the US
i've been trying to get one used since people here been saying they get used CV1 for 200 something something and i never been able to find one :(
Rift s also not?
If both arent possible to get, there isnt really a good Budget Option besides quest 2.
Lmao
so
either i get a second pico 4 or wait for quest 3
i need one for my sibling
i can't let them use mine
seeing VR fail videos gives me
makes me paranoid
there's no compelling reason to get one compared to the other two other than it having few exclusives
and quest 2 needs a lot of accesories to be comfortable
which adds up price anyway
might as well wait for Q3
Thats true.
i'd get pico 4 since it's 200 bucks cheaper
but my siblings don't have a PCVR capable PC which basically leave me with one
i just hope Q3 last longer than my pico's sad battery life
it lasts like 2 hours
Q3 battery life is the same as Quest 2
said by CTO himself
Andrew Bosworth
same battery life, around same FOV, same single display design. 3 big let down from me.
eh i got a quest 2 and i dont see any reason upgrading to 3
i mainly play pcvr ayway so ima just stick with my quest 2 and at some point maybe get a index 
i cant find any good reason to uprgade
the only big thing is thinner and standalone performance that we know so far
the uncomfortable wear and poor display is discounraging
there is the Wi-Fi 6E and AV1 that I don't know how good they are yet
yea i saw the design
the Q2 normal strap is horrible
and the facial interface gave me a rash
i mean i just use my quest for pcvr i never use the standalone os on it really
like maybe if im travelling and im bored yeah but apart from that i mena
mean
You sure about the AV1 part? It may have a decoder, but given the overall lack of Hardware AV1 encoders on the PC, and those that do exist tend to not be very optimized for latency, I doubt that it'll be used for Link any time soon...
no use then
my Q2 has a real wifi problem sometimes.
At that point they could just add dp over type c.
But as the resoning for staying with usb link from people in this channel was that it would make standalone hmds a too god pcvr Option, and thus that wont happen, why would av1 then happen like at all for link? Or link improvements at all?
I think none of this will happen and link will stay as basic as it is, at most virtual desktop may use it.
it does not make sense for meta to add dp port ¯_(ツ)_/¯
we are just copium at that poitn wishing so
Hey Meta where is that long waited Oculus Software remake?
It would likely eat even further into their standalone sales, so why would they make PCVR compatibility better? The only reason they offer it at all is to get people buying it in hopes of persuading them to try standalone later...
get people headset first then give reason to stay later
thats what Oculus Link is for
Meta biggest issue is people buying headset for free to play games and PCVR
they are trying to convert those people into profitable standalone users
Yeah, it's in Meta's best interest for the Quest platform's standalone performance to be good, and the PCVR performance be usable but rather bad otherwise. Which is exactly how it is
Exactly so av1 compatability for link wont happen. Like my last point
Meta aren't trying to compete with Steam using the PCVR Oculus library left over from the Rift days, they recognize that they'll never be able to make a dent in such a giant by investing in PCVR so they've made standalone their playground and I'm waiting for valve to come along and smash that as well. All it takes is valve making a competent standalone headset and allowing devs to fork their PCVR titles to make versions that are optimized for standalone, and Meta's hold on the standalone ecosystem would TANK
The thing is, q2 already is like half of steamvr xD
So yea that def wont happen, allthough people like me would get a standalone Headset then, if the link is actually good.
For Hybrid use ^
Exactly. Which would you rather have: a Meta headset that requires you to rebuy all your games, and tracks your every move, or a valve headset that allows you to keep your same old steam library AND play exclusive titles like boneworks and half life alyx completely standalone, and then have the headset also be good at PCVR because they're not incentivized to make the PCVR experience crap like Meta are
A pcvr only Headset thats actually good lol
Fair point, but I travel a lot so I'm hoping for at least a worthwhile standalone headset to come along at some point. But then again, if they can make remote link fast enough, you could just connect your VR headset to your home PC from anywhere in the world that has a wifi connection, and then there'd be no need for standalone anymore.
they can compete but abandoned. When Oculus was still a PCVR company, the Oculus Store and SteamVR store was quite comparable. It was only until Facebook change strat and rebrand to Meta that now they just do not care.
I dont need standalone, id basically never use it, and cause not having it would make the Headset better Overall in terms of weight etc or just better specs, id definetly prefer that.
Rift CV1 was prefered over HTC Vive back then. Oculus could become the next console platform that never was.
Facebook was not a gaming compay so they bought something that they are unfamiliar with.
Ye
they just want the tech not the platform and community
They were familiar with collecting data on mobile Devices tho, so they made a mobile device xD
they just want the
techtasty user data
And tried themself on vr social Media which Was just doa.
Like they are laughtably Bad at that, but have great engineers.
I think at this point anything vs the Quest would be kinda like Android vs iOS. There a millions of people already deeply invested into the Quest standalone eco-system, so why would they buy Deckard if for them it would mean re-buying everything.
buy game studio then not only not releasing new game they even kill some like EchoVR cmon Meta
I do agree, the only company capable of making a dent in Meta's standalone Marketshare is Valve, but it won't be the death of the Quest...
Meta shoudl ditch Qualcomm and get AMD semi custom that runs great both Android games and PCVR games. I just snorted copium there.
Ye.
Steam would be Android then 
I see modded steam OS on meta Hardware then 
Something like holoos
Metard os - i hope that will be the Name
Spoken as the Word with R instead of m
Cyanogenmod - but this time only skins Steam into it's old Military green theme from it's inception
Meetard OS xD
Its just as well their own OS as steam OS is, steam OS Linux, meta thing android
They currently run an Android based OS. They legit tried to write something from scratch, or at the very least based on the raw Linux kernel and that's what they given up on
Ye i know.
I randomly had this thought for a name of a standalone VR OS: SLAMOS 
Metas lead dev being Android so no clue abt Linux
Meta "Gentleman and gentlewoman, we are goin Android babyyyyy"
P. Sure that custom OS thing came after they already had the Quest 1 on the market...
They wanted to go custom as apparently Android isn't the best match for a VR appliance. Go figure...
Thing is just, i know if steam would make a standalone thing and kill everything, then someone makes a fork of its OS running on meta Hardware, meta would go ios Mode and lock the Devices down to the Max...
I would be happy if Valve makes an OS and standalone for VR but knowing Valve they are not going to make their own hardware accessable like Steam Deck
100%
Currently you can do a lot to the q2
But theres just nothing really that would be a good Option lol
I don't think they can if the OS is Arch Linux since it is licensed with almost strongest GNU requiring forked code to open source
At least we got adb...
Meta Hardware is already locked down as much as they possibly can. At least from the OS perspective.
They allow you to run custom apps but that's about as far as you can go...
Wdym
SteamOS is based on Arch Linux hence you can access source code and you are required to open source your code as well
No root, locked down bootloader with no way of unlocking it, etc.
you can get SteamOS source code ¯_(ツ)_/¯
Im talking someone making somethin like holo OS when steam makes a standalone and mod the OS to work with meta Hardware
I know?
oh that
Thats why its great
liek custom OS?
Like someone already did ye
then Meta has to use AMD CPU then?
At least as far as steam handheld goes.
If only you can run a custom OS on the Quest. That's the part where your assumption fails.
Locked bootloader = no custom OS
No -
In talking when steam does make a standalone, im sure someone will be able to mod a fork of the OS that can run on Arm, if steam doesnt even use Arm themself tho
People will find a way, they are not like Apple yet - and even there people found ways xD
Arch Linux itself is AMD64 (x86-64) only
it is a LOT of work to make it ARM compatible
The only Meta headset to ever have it's bootloader unlocked is the Go. But given the Quest 2 and other more recent headsets run the same OS Plattform it's very unlikely for Meta to do the same for the Quest 1...
We dont know what steam does for a standalone... They might even use something entirely different... Thats my point.
If they do that at all.
at that point something not forked from SteamOS would be easier since SteamOS is not made for ARM at all
Eh. The Android Bootloader when locked is about as watertight as iBoot on iPhones. Which is to say, pretty flippin' secure. The only exploit to crack open iBoot required a hardware exploit called Checkra1n and it was already fixed by the time it was discovered...
Think of Deckard OS, steams Arm based OS cause they gone Arm for standalone.
A fork of that...
We dont know anything yet.
so you assume Deckard use ARM
yeah as in your planned assumption
We dont know if its standalone at all.
we dont know
Its just a possibility.
but i really doubt Valve would make ARM software at all
hmmm the HDMI out on my USB C splitter i use on my pico 4 actually works
i don't know if it's useful for anything though
That said, i do think they should go arm for something like that.
Allthough i dont know if they will make standalone at all.
Word on the street is that it'll be a hybrid but sensible. As-is just a normal PCVR headset in the front with an optional standalone compute unit you can mount to the back for standalone...
not really any advantage over miracast other than latency which doesn't matter for spectators
nah they already haev great optimization with Steam Deck it would be better win if they use AMD semi custom
Ye a very old Word - but the one Option id find very great.
Think of valve making modular vr.
Hmd and compute unit.
Imo it makes the most sense. Offer a good standalone function without weighing down those who don't want/need it...
Keep in mind that the battery life would be ass with x64
the Steam Deck with old Zen2 and RDNA2 was near performance of Asus ROG Ally shows how good Valve custom AMD CPU is there is no need to build entire ARm game lirbary from scratch
ROG ally last barely an hour at full power
As is the steamdeck, considering the large battery, you couldnt do that for a vr hmd.
i wouldn't want that in a headset
Exactly.
and battery technology isn't getting better
Exactly.
and idk if i even want more energy in such a compact space
seems dangerous
Allto it would make the whole concept quite expensive, they cant really cheapen it like the deck i think..
I dont think having good standalone battery life would sell anything 
the battery is like UPS at this point
though if LK99 is a real thing it will revolutionize energy technology
or do it Apple style xd
People like us are used to like 8+ cause pcvr.
i really hated apple's way of external battery
like how i hate using a powerbank on a pouch rn
it's, just not comfortable
there's a reason we have bobovr batteries
people don't like them powerbanks
I remember a sorta convention - it was basically ad for companies, where one had a vr space, backpack PC, vive Pro, a the picture was very Bad compared to what id expect... And b, the thing was tethered... Why use a backpack PC then tf.
or double down as counterweight
though a good alternative to better battery is faster charging
Which would make need of a changable battery.
ah yes that one time VR backpack wonders
i'd be fine with it lasting 2 hours if it can do 100W charging like those phones
it existed once then never again
Ye.
Ye but that many cycles would break it fast.
though quickswappable batteries seems ideal
Ofc.
That would be it
Hmd Module, compute Module, battery Module
This would be King Tier.
it doesn't really increase the amount of cycles
it just decreases the downtime between using them
which i guess would make you use up more cycles since you can go back to it faster but it's not really because of the charging speed itself
That would leave room for a wigig Module instead of compute and to also just use hmd with tether - i find that idea great...
You dont get my point.
The hmd gets a hecktonn of cycles, that which a extreme charging Mode is just Prone to death.
Phones already suffer from it.
And you can charge the hmd more than once a day if you really use it.
So its an even bigger issue.
Like id try to go like 1hr per maybe 5ah, voltage etc doesnt matter cause more cells and stuff.
Much faster, and id expect the battery to not last Long like at all.
go the laptop approach and use multi-cell battery
Exactly.
But that would also only make sense for very large Batteries which both phones and standalone vr hmds dont have.
how about standalone that comes no battery at all?
if you want battery attach it
if you want wired plug it
Removable battery, battery Module etc.
Its not tho
it will be lighter but functionally it just seems like a regular one we have now
Remove weight from Front, make the battery be a Module on the back f. E.
standalone as afterthough you can only standalone if you plu battery
Like the backpack PCs did xD
module must be distributed like IMU and sensors must be up front
pico not making the back battery quick-swappable is such a missed opportunity
It wouldnt be Lighter...
no its planned obsolescence
Battery still there, but not in the Front, but as a Module in the back f. E.
Bad planning cause they treat it like a phone.
and its not inside its an outside detachable
Aka Form factor etc.
you can still service it and replace it though
just not quickly
nor easily
like HTC Vive XR Elite but not the stupid eyeglass wear
with battery in back
swap back module
actually make battery and standalone computer in 1 module detachable
The additional Benefit would be, people could make Lighter and or heavier options. Just what they want f. E.
some devices will have replacable battery
Modular vr just sounds so logical to me..
if Meta want to be a holes they can make Quest 4 IP68 water resistant and does not have to comply
with battery removal
IP68 on a VR headset 
Ipx8 is next to impossible with stuff like that.
What wonders me more - how to you want to make ipx7 f. E...
Youd have to screw the backside - or make it cliped hard and make the device like 3x the weight.
Samsung did water tight phones, i know, but not x7.
indoor device only
water resistant
guess for indoor pools
the deepest pool in the world is indoor 
Galaxy s5 ahhhh IP67 and removable battery
It was x7?
just not sure i'd trust S5's water resistance
Thaught x6...
if even my old S7 die barely getting hit by water
Cause that would make a heck lot more sense...
Galaxy S5 charging port has a cap
Doesnt matter -
reminds me of the sony ones
Im talking backside
absolutely breaks if cover is open or cap is open
x7 is the point where even speakers are hard to build...
Let alone a loosly cliped backside.
I dont care what they said, i wont say it can do more than x6 without luck.
x8 is btw something like automatic car wash safe.
Aka, basically impossible xd
With anything cliped.
is automatic car wash even that intense
Next to the water Jets.
- directly there lol
Full submerge and high pressure - you could go dive with it, the car wash thing is just more like an joke, thats actually quite a lot lower.
About how far through Alyx is the flash light?
Alyx spoilers? ||I found a friend.||
Not very far in afaik...
If its not that far its by design
Eh, I think I'd just go with the HTC ones for now.
rip
tundra trackers are in stock
No idea what those are.
more imus
The Tundras? They're a Vive Tracker competitor. By far the smallest Lighthouse trackers on the market period, and they apparently even have a slightly longer battery life then the Vive 3.0 Trackers (9h vs 7.5h).
I got mine as part of the Kickstarter and absolutely love 'em, but they got a bunch of Firmware issues and I'm not aware of them having fixed any at this point. They might've, but I certainly didn't get any on my trackers <.<
In case you're curious what kind of FW issues:
- Trackers automatically turn on an connect to the PC when plugged in (as if you turned on a controller; fires up SteamVR; apparently intended according to their now defunct forum?)
- Sometimes get stuck on a Red LED when receiving a turn-off signal from SteamVR while charging (only fix to date is to let it discharge over the course of a day or two; they stop working entirely when this happens until fixed)
- Battery % readout is very inaccurate (jumps up to 15% in one go; rarely updates at all; readout changes drastically between sessions, even if just restarting them)
- They don't show battery life until they're already a bit drained
These are just the ones that I personally have ran into. In the forum there were a bunch more issues listed, but they apparently took the forum offline, so RIP
The battery readout issues have been somewhat mitigated by the OVR Toolkit dev, but there's obv. only so much you can do...
So I'm currently using a Ryzen 7 3800X and a 3080 in my desktop, but I'm getting a laptop with a 4070 (mind you mobile) and a i9 13900H, would that be better at VR than my current desktop?
as it would turn out the 4070 mobile chip is severely underpowered compared to the actual rtx 4070
so it's basically going to be whether the game is more cpu or gpu bottlenecked
oh alr
most games are going to run too slowly on the 4070 mobile to justify running vr on the laptop
as it would appear the 4070 is just a 4060ti
which at first glance doesn't seem too bad
Its definitely not a big upgrade
The cpu is, and games like beatsaber, vrchat are very cpu bound - really depends on what you actually play.
clearly clickbait
Yeah it seems like it, never heard of it from any other sources lmao
Yeah I'm not touching those.
that issue list seems like a big "don't fucking buy these, ever"
What does "direct rendering" do and why does it make my wireless Vive work better?
It's just a different name for direct display mode. Basically SteamVR will bypass the Windows desktop and all that jazz and render the image directly to the headset. Saves quite a bit of overhead
Here comes fresh branch of copium https://twitter.com/SadlyItsBradley/status/1689624329854578690/photo/1
im sorry
Quest 1 wanna be?
seems like a better vision pro
well
not technologically
but at least it's a "VR" headset
if it doesn't have the best displays of any VR headset, then samsung have failed
This thing have CPU worse than Quest 2
im sorry but its so shite
this is a canned headset btw which they did it in reaction to apple headset and will upgrade this headset
What's with the backwards tracking all over the place?
The Apple headset looks like it's going to be bad.
I perfer my VR without a computer built in and with base stations
A ground truth is always a good idea.
Playing Alyx makes me want to be able to walk around in VR, that's a first for me.
I’ve smacked many a picture frame
First picture of SlimeVR delivered to outside customers
Anybody know if there’s a be headset out there that’ll be good to run on desktop for steam and possibly on phone (like the oculus)
I’m not very familiar with anything related to vr
What you're looking for is a VR headset you can use for both PCVR and standalone VR. Am I getting this right?
If that's the case then your best bet rn is either to wait for the Quest 3 (which is prolly gonna go on sale for this years holiday season) or get a Quest 2 rn...
As much as I wanna suggest alternatives, the only real one out there is the Pico 4 and it's standalone games market is notoriously bad (part being they're relatively new to the west and the other part being Meta literally buying up game studios to have their games as exclusives)
Hey all. Want to post a PSA for anyone running a new monitor & a Valve Index.
I thought my headset died... turns out it didn't. I purchased a new Monitor (AW34DWF) and plugged it into my GTX1080. After a day or so, magically when I turned it on to play, my PC wouldn't boot. Tore out and swapped PSU & GPU, neither of them fixed the problem. Turns out I needed to updage my GPU's Firmware (not driver) to allow both DP 1.4 spec. Took me getting a new headset to realize it wasn't the problem either. I haven't seen any other guides discussing this potential problem.
Download English (U.S.) drivers for NVIDIA hardware - , , ,
I do wonder if you can walk in Alyx.
The GTX 10-Series were the first Nvidia cards to support DP1.4, so I'm sure they had a bunch of FW bugs in them. The AW34DW(F) are DP1.4 monitors while the Index is DP1.2. P. sure the launch/production FW just had a bug that didn't allow for using DP1.4 & DP1.2 together or smth...
you can enable smooth locomotion if that's what you mean
as long as you get to look in the box before handing them money, seems like a great deal
i did a video call with them a bit ago, everything is basically mint condition
good, still look in that box before handing money over to make 1000% sure, can never be too careful
the lighthouses still have the plastic on them ;-;
lol
time to beg a friend for a small loan then
they did a video call and sent like 500 pictures through MMS. rip data usage
I do that with every game
That is why I don’t do blade and sorcery’
I almost killed my monitor once
your MMS images actually send?
only time I can ever get images to send is via RCS
change that in settings
i disable RCS on purpose because when i wanna send something, it shows that it didn't send
oppiste for me
i thought you said you almost killed your mother...
I almost hit my mother once whilst playing the boxing game
Again, I move around a lot
To simulate walking
here's how i got my younger brother out of my room
i didn't confirm the chaperone, and socked him right in the face (purposely), with him thinking i was in a game
i felt so bad because i full sent that punch
I'm curious, what hardware do you use for that?
he means he wishes he could walk around in every game
vr treadmills would be cool but it’s just not realistic at all
quest 2, air link, big ass satellite for wifi, and a gym
https://www.amazon.com/gp/product/B01IUTIUEA
Someone said this works with the wireless Vive, is there something kind of like this but cheaper?
The Vive WA requires QC3 at 12V/1.5A/18W. Any brick with that should work. Some Anker chargers also have support for this, despite not stating QC3 support ('cause licensing; they call it IQ2.0)
i have a inside out tracking headset (rift s) and even though i could theoretically walk around that is not the case because of my small playspace which is a shame
i am forced to stay on 1 point because of the chance of hitting something
had the same feeling when i played alyx
got used to it though
i had to use cmd to move my beat saber folder cuz windows explorer wouldnt do it
Skill issue
it said the files inside had a really long name and it halted
the issue was the scoresaber and beatleader replays
Still skill issue
you can leave now, you're not funny
you probably joined to come to this channel and yell at people with vr equipment, because you just joined and probably like, just 13 years of age
Meh
Someones mad my god
Ok
Who asked
If anything, your dc server is
you reallyyy wanna piss me off today huh
Tbh I'd tell you to touch grass but you've been probably been playing vrchat for so long that you should be touching cement instead because you're acting like your parents didn't love you and sent you to the Amazon forest to a dirt house
And that's when I ping because you're just here to shitpost and start flamewars. You don't have to be in this specific channel, y'know
<@&750150305383186585>, sorry if i pinged for the wrong reason
Ping when you're scamming people LMAO?
Explain how I scam people
💀
Enlighten me
That's what I thought
You're here to start shit
lmao get botblocked
Bro had a bad day 💀
Gaslighting people tho, how?
Leave the server or mute this channel and stop pissing me off because I won't stop interacting with this conversation
Bro I'm not here to expose u go cry somewhere else
It's not gonna change anything ur just a total asshole
I'm not an asshole, you're here to start shit on something irrelevant because of your boredom
So naturally I'm pissed
Rage issue
Brain issue
sure, "skill issue" when copying then i explained why it was happening and here we are
Someones mad my god
You probably have the same amount of time on gorilla tag and fortnite so I won't listen to you rant about how I don't go outside or how I should touch grass
Stay mad
smigma grindset
are you here causing problems because your e-mommy didn't order you a choccy milky?
Nah it's bcuz I touch grass
And I have a real mommy unlike you
Yet you are here complaining about me and starting lies
Actually I have two mommies I can borrow you one
This is not the community to start wars in. I'm surprised this chat hasn't gotten purged yet
Sharing is caring tho
Share some peace of mind then
Bro is truly on a filosofical high
They joined this place two days ago, block and move on.
That's annoying.
How am I to move on
I've been accused of scamming? I'm not chill with that
They're blocked, also
They were just trying to get you worked up, they are winning.
Meh
I pinged mods, they're probably eepy
Nah they just have skill issue
this roblox kid needs some sleeby
I wonder why the wireless kit Vive doesn't just use USB PD.
Lol God complex
ask chatgpt for help with your godly task
I don't think 5V over USB is enough for that though, how's it supposed to work?
normally
PD supports higher voltages, up to 20V if I recall.
Oh dang, it's up to 48V now.
240W of power.
Classic oculus tracking
Moved my HMD position and everything
i was practicing jumps
yeah he is a troll
anyways, should i buy a new ocules quest 2 or a referb
That's your decision
Tracking issues? yep!
Horrible battery? yep!
Does the software suck? in certain areas
i wish they would just bring back somethin like a vive, just the core parts, no battery and apu
What kind of vive is that
oh rift sorry
You mean just a PCVR headset?
yeah
Yep i wish too but i should not hope so
i hope the valve deckard is still a pcvr headset like the index
i use the index daily and its great for tracking and performance (and fov)
im just hoping it at least uses lighthouse tracking (or something just as good) because vive tracker support would also be nice not having to sync your hmd position and playspace too
If we could just get an index exactly as it is, just with better durability, higher pixel density, and access to a WiGig module for wireless PC connectivity, that would be perfect imo
yea
a fov increase would be nice but not required tho
up to 130 compared to the 90 on quest 2 is already great
i have mine like 2mm from my eyes and its awesome
i kinda like the lower resolution because its easier for my pc to run usually
(and wired built in) makes it so much better then quest 2 at least for me
because otherwise i get super blurry all across the screen
happens to all my brothers and a few friends i have from online that usually stream stuff like beat saber with lots of moving stuff on the screen
havent played vr for a while, any recommendations on vr games to buy on steam?
in the odd case you don't already have it, beatsaber
vrchat
boneworks or bonelab
blade and sorcery
beat saber
yeah i have all of those
bonelab was verrry fun
but im asking if there are any newer or non-mainstream games that i should try
Vtol vr
I mean, there's the Index.
It's still a good headset, old doesn't mean bad.
Its okay.
Lcd would and - oh does annoy me a heck lot.
Sound is best in class, tracking obv too.
It runs hot, lensglare of doom etc...
To me the tracking is one of the most important things.
Even the cheating Alyx does bothers me...
Frankly, I have no best idea how to ask this, so I'm going to dive in...
Watching through (currently) through yesterday's WAN show, and noticed this part of the stream. I love the idea, thinking of buying one, or a few for some friends. Haven't decided yet.
The question I have is...especially since most of my non-work friends are VR friends, would LTT be interested in selling or working with someone to make the pin as a avatar prop in Chillout/Neos/VRChat? It's small and I think fairly simple (I've barely done much in blender, don't kill me), I don't think it'd be too much labor, but the legality is the real concern.
Or, if someone knows of something closely similar, that's fine too, lol.
I'd expect some sort of 3d model to already exist, as they've had to design it
I thought the same, it just depends how well it exports and imports into Blender/Unity. That's why I mentioned Legality reasons being the main concern.
Speaking of which, I've been waiting to see a VR world build of the LTT Sets. If I had skill in either setup, I'd be up for the challenge. lol
scanning the lmg office would be fun
I swear I misread that at first. Why do I misread two n's as an m... xD
What are the chances the pimax crystal will actually get face tracking even as an expansion module?
Well this sucks. My sister's hp reverb g2 is causing her PC to instantly freeze the moment we plug it in
It's not even steamvr that's broken, it straight up system wide freezes the moment the windows mixed reality software loads
And now somehow, trying to get her headset working has rendered the dolby atmos windows app also completely nonfunctional, so now all audio output sounds like it's coming through a tin can. I really should've just gotten her an Index. Sure it's old as hell and not that good in the grand scheme of things, but it's the one readily available native steamvr headset, and no matter what happens, it just works. And in this landscape of everything requiring troubleshooting before you can use it, having something JUST WORK is a blessing that's worth all the drawbacks that the index has.
Why do people keep saying old is inherently bad?
Lack of useful features mostly. Old stuff will always lack eye and face tracking. Have worse pixel density. Be harder to repair / out of warranty, thus more expensive to fix. Will likely lose support sooner. All that
Tech always experiences deprecation way faster than any other product. A car from 2015 is considered rather new, but a phone from 2015 is thought of as old. The Index is just one example of a really well made product that's beginning to get up there in age, so it's hard to tell how long it'll be consistently good for.
Valve has been pretty good about repairing their stuff and what even uses face tracking other than VR Chat?
Heck, I have a Vive and it's still good.
Tell that to my broken index controllers
Well this is unfortunate: https://www.ifixit.com/Parts/Valve_Index_Controller/Case_Components
How did you break them anyway?
Parts for virtual reality controllers from Valve. Sensor arrays, cables, and small parts all tested and guaranteed with fast shipping and easy returns.
$300 for a new pair, or tear them apart and try to fix them myself are my only options. Warranty's are only possible for the first owners of each index kit, and with all the people buying used indexes nowadays, valve's RMA system is becoming less and less usable
My left stick and thumb pad have stopped working, so I literally cannot move in any games that require either of those for movement, and my right controller's battery cells have degraded so badly that it doesn't hold a charge anymore, so it can't turn on
You could get someone else to do it too, that's the entire point of right to repair.
I'm pretty sure I could find someone capable of soldering a new thumb stick, so I'd at least have a way to move in games. The right controller is the real issue. People aren't keen to go messing with batteries and junk on products that aren't supposed to be user serviceable in my experience. So I'm pretty much just hoping for news on the deckard to roll out, and either hear that they're including updated controllers so I know to just wait for those, or to hear that they're not updating anything and just keeping the old controllers so I know to bite the bullet and buy a new set since that's confirmation they won't be depracated any time soon
slight performance boost
Given that HP (a company with multiple times the budget) had to give up on their face tracker and HTC Vive took years to train their facial tracking neural network before releasing the hardware, I doubt that Pimax somehow magically can develop one in a lot less time then that to a similar degree of quality.
Just to reiterate, the G2 Omnicept has the hardware, but the software was never finished. After like a year on the market HP had given up and just released an API endpoint to access the camera feed.
And the Vive facial tracker was announced in 2019 with the Pro Eye headset, but only released in 2021. You can bet they already had worked on it for at least a year or 2 before the announcement.
Given the typical cycle for Pimax products (announce as soon as the first HW prototypes come in with an unrealistic release schedule -> delay beyond oblivion -> cancel years later and not refund customers properly), I doubt that the facial tracking they announced with the 12k is gonna be a thing. Heck, they even pretend now like the 12k was never a thing and it was the Crystal all along...
Fun-Fact: with a mount you should be able to use the Vive Facial Tracker on the Crystal, assuming it's auxillary USB-C ports are USB 3.0 Gen 1 speed. Just get yourself a 3D printed mount and have fun
For Beat Saber. 28 grams each. Built in lithium batteries.
For sale at https://ko-fi.com/s/916f7cb81c
Min Maxing
just remove some of the extra plastic
like this
Hold on please (i'm gonna piss people off)
yo guys today i got the quest 3 controllers, you can actually get a free upgrade using one simple trick
oh my god i feel horrible
i feel like i just committed an actual crime
don't worry, the controller was beyond repair since the ribbon cable for the tracking ring was torn. Please understand this is for shock humour.
There's no fixing that ribbon cable
And the actual base of the controller was fucked
@weak bluff
I would extract that
Also entire tracker bricked due to cable that could be replaced. Bummer
Oh the actual boards are fine, yea
The base of the tracking ring was gone and cracked, so I assumed it wouldn't be easily replaceable
I'd rather buy a new quest 2 controller, or at least used with no controller drift
I have wayyy more controllers where that came from. my school's tech recycling bin
Holy hell, the tracking occlusion from that would be insane
Also, how? You can only pair 1 of each controller to a headset at a time
Uuuuuuuuuuh
Why you have... Nvm
There is a tutorial for that
In today's video, we are going to try to see if we could be doing full-body tracking using nothing but the Oculus Quests Inside Out Tracking Cameras. The way we are going to do this is we will replace the arms with index controllers and use the touch controllers as the feet. This will give us a pretty clear view as to what Full Body Tracking cou...
Please don't do this
One for VRChat and Beat Saber
The other one is for... other things
I'm joking. My other headset despises Oculus Link no matter what I do
wasn't gonna lol
i know its not gonna have the best performance but
how well would a base rx 6600 run with quest link
I have 6600 XT and i would say not so good
Its better than a 1660, and that was playable
it plays VR but air link will have poor experience when bitrate need is high
so will oculus link but link cable mostly fixes latency and signal issue not quality issue by much
I wonder if the Index 2 controllers will use magnets.
AMD Encoder moment
is it H264?
AMD works better over HEVC
Auto
i've seen someone lose half their perf on H264
6800XT
when on high bitrate
compared to HEVC
i have to try because in theory HEVC use more performance
ALVR is decent. Still bitrate issues but usually manageable. I mostly have bitrate issues in just Neos (RX 6700)
If the hardware is there it should be comparable performance, plus you won't need as high of bitrates.
I have performance issue not bandwidth issue i dont really need to make smaller compression just better image quality
if H.264 can get better image quality but higher bandwidth ill take it
thats what i assume is the issue and HEVC is not magic sauce without cons
For what?
What is the purpose of this article
Some setup tutorial
The sticks.
Just say halleffect.
I hope they have some Form of removable battery.
Id prefer Lithium Packs, but changable.
So you could have like f. E. 2 Sets.
18650s would be rad.
But large and not that space efficient as a lipo Pack, so id actually prefer that
Safer ofc, but both arent exactly heath boosting when critical.
Lipos puff up, li ion tubes would vent out, Lipos could catch in flames, li ion dont really, but that happens very very rarely... And not with proper safety circuits and a User with a brain.
18650 is just a battery size.
They are large compared to Batteries.
They can have protection and be any chemistry you want.
Still big.
Yeah but there's plenty of space in VR controllers for one.
There's a massive cylinder you hold.
Its shockingly tiny
With Tons of Sensors inside...
Oh yeah the capacitive stuff.
And the bottom Portion where the battery should sit would be too small.
That never really works right unfortunately.
If its near the top, where theres no space for a battery, the weight Balance would also be f'd
User error tbh. It calibrates itself, worked on every Person i tried.
It has a very Limited range, so it can track fingers only relatively close to it, but thats it tbh.
I always seems to think my pinky doesn't exist and the next finger is two.
And it doesnt to 4 fingers, what a lot try.
It doesn't detect three.
It does, do a few Finger waves and it should Pick up, if the controller is somewhat adjusted.
I've opened my hands and closed them repeatedly, drummed my fingers in both directions, tapped with each individual finger in different sequences, it just doesn't work.
I've asked about how to hold the controllers before here and I was scolded for holding them. .-.
It works from tiny child hands (9yo) to relatively big ones from my best friend
So i dont know whats up with your pair and or your adjustment.
Either way, its not a reason to hope valve ditches Finger tracking for a 18650 which is still too large for that.
I didn't say it was I just forgot about that because I can't think about it otherwise it will bother me that it never works.
And id still prefer lipo based, either the thing directly with a plug - which Looks cheap, or a Module cause its higher energy density - most likely due to the metal shell of a 18650.
And for 18650s you have to have a very good Mechanism, not like the autoshutoff when the oculus Touch are too hardly accelerated xD
Drove me crazy in my rift s beatsaber time...
The only issue of any fast replacable battery is that it would increase the weight noticably...
So yea... Id also be fine with one where you at least are able to change it not like the Index ones where its like a 9 out of 5 on ifixit Ranking lol
If the connection thing is a problem you can use capacitors.
It's just a good idea for repairability, the batteries last long enough but after enough charge cycles they won't really work.
More weight for nothing.
And not little.
It's not like they draw amps of current.
A handful of ceramic SMD caps should be workable.
Thats why i say the best thing would be to have is swappable but not like that easy - something like a steamdeck does f. E.
So you are able to do it, but reasonably easy, not like current Index cons xD
I wouldn't call the Steam Deck battery swapable.
But not enough most likely.
Considering the battery can be gone for like 100ms f. E.
A smd ceramic cap would be able to do like the Status led lol
Im talking, you can open it reasonably easy.
Getting a smol glued battery out is pretty easy tho.
Steamdeck is large ad would need preheat so yea.
1.1Ah batteries.
Daym thats bigger than i thought.
7+ hours they say, which means less ~20mA on average.
1.1/8hrs is like 130ma And thing there.
So for less than a second you could 100% use a small bank of caps.
Def not.
137,5mA constantly for 8hrs runtime.
To be specific.
Which would again mean relatively big caps.
1.1/7 is 0.16.
Right I missed some zeros.
200mA.
You have to keep in mind the led alone is like a few mA.
So 20mA was simply not realistic
Just sain - dont wanna be rude tho i am
Yeah I messed up the math and I admitted that.
I'm just trying to look up how to do the capacitance math but I'm not finding it.
Google.
Ugh 1C Was one Amp second...
Harder than i thaught gimme a sec.
Im guess ing 100mF - may be way off.
Aaaah
1 c is 1f is one Amp second it was that easy.
(0.2*s)/3.3 .-.
No - dont know what you try
Forget volts for caps xD
Alltho its not that easy but lets ignore that.
Discord won't let me paste images.
In theory. For 200mA for 100ms youd need 20mF then
But.
As you want to keep the voltage at some Level, it would have to be a lot larger.
Thats 33mF
Big.
Waaaaait.
Nooo
That 0.33mF
We need theoredically 20 min.
There are definitely caps big enough for this then.
20 minutes?
That's ludacris.
We want 20mF
That pic is 0.33
And thats for 200mA for 100ms
And wed actually want more.
A Lithium based super cap could be a thing.
But this just prooves its not as simple as soldering a few ceramic caps which have a lot less than These electrolytic ones.
Anyway, something more like an old phone battery is better.
Ofc.
If the Design is smart cause spring loaded.
Basically has to be Sprung to the top of the con, not to the bottom.
Aka the Design flaw of the oculus Touch Controllers.
If you do it like the old phone batteries you don't need a spring.
The contacts are spring loaded.
The battery can be Pressed aggainst them
To Release it
So yes it is
They aren't spring loaded at all.
Show a pic what you mean.
Every Model i know used that exact Mechanism i just explained
Nothing spring loaded at all doesnt work for anything not plugged
So like the idea i gave some time ago, plugged lipo.
Only issue, Looks cheap.
And isnt really fixed in the device, you could use foam though or something.
I can Tell you tho, this wont happen
It will have to with the EU stuff.
But not like that.
I hate it...
Just give me a clear Text of what the EU guidline says not any sites refering to it, some say Smartphones, some cams, Laptops PCs etc - not anything like a Controller
Etc... Annoying af.
YOOO
The Song is maybe played by like 200 people :p
That's hard to believe, it's Queen and this game has thousands of players.
9 out of 350ish should be one of my best ratios
Map link?
Doesnt matter btw, if the map is unknown...
Also that game has more like Millions of players
It's a good song.
I used a Google cardboard VR once and it was sick
that's because cardboard isn't real vr
but it's a really good litmus test for if you're a vr believer or a doubter
Like if you're willing and able to look past the flaws and see the potential for immersion and interaction of the medium
Or if you only focus on the rough edges of what is basically a first stage prototype unit pushed to market to give the aforementioned people a cheap appetizer taste of tech to come
I played a bit of vr for the first time using a friend's oculus quest 2.
Jeez it was
Like I was transported to a different world 0<0
no im 100% using a cable
how am i just now learning about about nofio's existence
94 FC
Is there anyone here with experience with the Pico 4 if so is it ok for PCVR gaming
I don't have a Pico 4, sorryy
I don't think I've ever been particularly immersed in VR stuff, but I have fun with it anyway.
thats a new controller stat, huh
it's good
Okey thanks
Steam VR has always shown battery charge, I wish the wireless battery would tell the headset how much charge it had.
Is there an addon or overlay I can install (that isn't ovr toolkit) so I can see the battery percentages on Quest
So far liking the 7800X3D for VR. It's smoother than with my last CPU.
Still rocking a Rift S from 2018, had no issues other than the built in mic completely stopped working, so I attached a Modmic wireless to it
VRC is really... "optimized"
looking at that makes me giggle
19% CPU 56% GPU and still not even 90FPS
I want to see which core is choked at 100% while the rest just watch
Once I load into a 30 player server, it'll start eating.
I mean it
oh no, the rift s mic...
Would plugging an occulus or a vr headset into a 4770k rx 570 8gb pc still improve performance even if the specs aren't the best
It'll work but not great, definitely wouldn't be able to play more demanding titles at decent graphics settings
No idea, I have a Vive.
Does gear vr still work on current Samsung phones?
not anymore
and even some past supported will lose GearVR support from Android 10
or 11 i dont remember\
Galaxy S10 is the last
At least it's a really good quality wireless mic, and I can use it on a future headset.
i need help i just update my window from window 10 to 11 and now for some reason my oculus quest doesn't want to connect to my pc via air link any know fixes i have tried re installing the oculus app on my pc and i had tried turning it on and off and nothing seem s to work
update i tried downgradingto window 10 again but its still the same the air link doesn't work
Rumors are saying that a possible Samsung VR/AR headset prototype has been leaked
What do y'all think
Are they really gonna
Hmmmm.....
I'm a VR Dev and I've seem MANY prototypes that "Almost" got released
They usually focused on one key spec, but lack in others.
I have a prototype Gear VR as I was one of the devs they brought on board for content before its launch
looked nothing like the final
Thats acutually something I was tempted to reach out to LTT about. I have some VERY old VR headsets from the 80s. The founding hardware so to speak.
He dives into dev hardware sometimes (most of which I'm very familiar with since I worked at PlayStation for about 10 years before going indie in 2014)
Here is one such vintage VR headset I have
This is the same model headset that was used in Lawnmower Man
Anyone have an idea why I lag whenever I play anything on my quest 1, I have the official link cable and everything and my specs can’t be the problem as I have a 12900k and a 3070ti.
It’s stutter a lot and even it causes my mic to lag behind
Nope it’s a pc
Or desktop I guess
Did the USB test in the oculus app show any issues? Its in the Devices section.
Nope
They said it’s all good I get an error when using airlink but that’s because I have 2.4ghz band
Hmmm...
What is your battery like on your Quest?
I know it can get warm when charging and using airlink at the same time
I don't think its any kind of thermal throttling, but its good to check all things
Hey I'm having this problem ONLY with blade and sorcery. I'm getting only 60 fps capped even at lowest settings. I have tried soo many fixes, including but not limited to changing my refresh rate in oculus, making steam run with launch conmands to change refresh rate, using a oculus killer application, resetting windows, reinstalling drivers etc etc. Some things to note are that I have a 4070, a ryzen 3800x, and I'm running bas on a 990 pro. I've switched gpus about 3 times since I've been playing bas, and my other gpus were capped at 72. One interesting thing I've seen, is if I put the quality all the way down, it seems to go up to around 64 fps. Also I've already done the option in oculus dev settings that halfs fps I've already tried turning that off. This has literally been a problem for years. I cannot get anywhere near high fps on blade and sorcery. But ANY other game like bonelab for example, I can run at a solid over 120fps on ultra. Now 60fps in a vr fighting game is horrible. Also my steam latency is like 3 to 4, well below the 120fps limit. If anyone has any ideas please let me know, this is extremely annoying and I just want to get this fps problem over with.
Good job writing the paragraph... you're not alone on the capped FSP issue, I think it's the game not supporting more than 60FPS even with Steam's launch options
Really? That sucks, 60 fps on a fast paced fighting game in vr 😐
I saw this while looking I'm gonna try
Oculus sofware in settings > Beta there should be an option to restart Oculus Software
we discussed shortly before #virtual-reality message
i'll try the comment right now and see if it works i'll keep you guys posted
sounds like you have ASW on
its intentional to prevent you getting sick
There was a setting in Steam VR that was supposed to smooth over performance hiccups and make VR better but it just made it worse for me.
asw?
asynchronous spacewarp
for example if you can run at 69fps the ASW will auto cap your FPS to 60 for better latency
and will go to 90 fps if your PC can run above that
this is a technique used in VR to reduce latency and motion sickness
there is a way to disable it but... its like that to reduce sickness so ¯_(ツ)_/¯
you can disable it in the oculus dev menu
it's not the problem
then im out of idea
tbh the comment that this guy made didn't work either
same... thanks for trying to help tho
not what ASW does
and ASW worsen latency
it's almost like frame gen but different
¯_(ツ)_/¯
but the goal is the same
make them fake frames
though ASW eat up VRAM and runs on the PC's GPU
if possible, defo use VD and SSW
since SSW run on the XR2's motion estimation
so it won't give extra load to the PC
Anyone know a good shop that can repair index controllers? Both controllers have their USB-C ports unseated, and need re-soldered. Valve support is hinting that they wont replace the controllers. They said it might not be covered under the warranty.
i do have backups, my original index controllers. Which I replaced due to the fact the right controller is missing its joy stick, and only has the metal stick. Really screws with muscle memory.
i tried it still not detecting my quest 2 it says it cannot find the quest
does the oculus link menu shows your pc in list of connected devices
you might have to disable firewall rule for all oculus software
another reason might be your software or headset is out of date
- it does show
- how do i do that i have disable fire wall thru the windows defender?
- i already updated it to the newest software
