#virtual-reality
1 messages · Page 5 of 1
Exactly.
And one of them is harder to play Beat Saber with.
The Index controllers are super cool, but the wands are better for Beat Saber.
the wands are heavier than the knuckles you have less grip than them, they are objectively worse than the knuckles. Now dont get me wrong, the knuckles can still be a pain to play especially if you arent used to them. But they are lighter and have better weight distribution.
It feels like my greatest limiter is a weird tracking issue with my specific setup.
ive played on 3 different controllers, wands, knuckles and the quest 2 controllers, the wands were the worst. For me at least. What ever works best for you is always the way you should go.
which base stations are you using? and do you only notice your controllers tracking weird or both them and the headset?
It's only the controllers in a part of my room, I'm using the stock base stations with the sync cable.
correct me if im wrong but those are the 1.0 stations right?
Yeah.
Yeah, but my room setup isn't the best either. It isn't a dedicated room.
I get that, mine isnt either
Up in opposing corners with the least occlusions I can manage.
Right.
im dyslexic
Just offset a bit more.
well thats good at least
im assuming you just have some obstructions then like bed, desk ect
More or less.
and are you standing here?
and thats the only reflective surface you have?
I'm stupid.
oh and is your server super tall?
The window is covered and the rest of the stuff isn't reflective.
Nah, but that's not in a place where it would affect much.
Shouldn't it be something like this?
I'm wondering if moving the bottom left one to the right more so it's less next to the couch and stuff would be better.
base stations are fuckin stupid do where if they arent symmetrical to each other theyre going to track weird
so im thinking this might be a better alignment if you can fit it
I know the tv is right there BUT as long as youre covering it which I see you already are it shouldnt be an issue
Covering it didn't change anything.
I can tell ya, if all you want to use Beat Saber for is a workout, the Vive Wands are the much better choice. Granted, for competitive you want as light of a controller as possible, but I ain't playing competitive 😉
hehe imagine sweating beat saber couldnt be meee hahahaahah 
Plus, it's hard to get used to the Index controllers for Beat Saber. Yes, there's grip adjustments, but they never feel as comfortable as the default one with the Vive wands...
I want to get a newer Vive one of these days.
Then I can use the better basestations.
anyways im like 89% sure its the alignment plus with them being 1.0 stations and being vive wands... its a perfect storm
It happens with the Index ones too. :V
then im 95% sure its the alignment and mix of 1.0 stations
If Vive, go with the Pro 1 or Pro Eye. With the Pro 2 you ain't getting your moneys worth (considering the resolution is stuck at a much lower then native res, even on a 3090) and with the Cosmos line, the hinge is gonna make it so that the lenses are never properly aligned with your eyes...
the 2.0 stations are night and day compared to the 1.0s
I'm not sure what I'm going to get, I'm hoping by the time I get my next HMD that Valve will have a wireless option.
I know there are rumors that it will
Always.
and knowing valve theyll do it a hell of a lot better than meta ever hoped too
If they just use the Intel tech I would be happy.
Isn't wireless Oculus stuff just Wi-Fi?
I feel no extra latency with the Vive one.
and not over wifi 6 either
I bet if they had the 6e technology to put into it their link would have worked a whole lot better so long as the users tech was also 6e compatibal
But even then. Wifi 6e is still "only" 6GHz. If you want near cable-like latency, you'd want 60GHz WiGig. Not to mention that Wigig 2 has a bandwidth near that of a full DP 1.4 link, so only minimal compression would be needed to push an image over Wigig 2, while Wifi 6e still needs a heck of a lot compression...
From patents, leaks, etc., it is safe to assume that whenever Valve does come out with a Wireless HMD, it's gonna use Wigig for the wireless interconnect
I never said it would be perfect just better 
im just hoping they keet the "index 2" in the same price range
wireless tech has come along way and its pretty crazy, im still not on the full bandwagon for it but im curious to see how far we can push all of it
Same
This is one of the few use cases I like for it.
also @rancid kestrel now that I know your playing on pc beatsaber... no excuse.. mod it, I promise its worth it
Every time I do my saves get deleted.
research bslegacy launcher.. it fixes all of that without having to back stuff up
I personally would only switch to Wireless Full Time, when the switch isn't with compromises, or compromises I'm willing to live with. The VP1 with the Wireless Adapter got really close, but then I started encountering issues with the Power Delivery (where it would black-screen in the middle of a session with battery still half full). The image on the Quest was always way too compressed for me with dark smudges on high chroma-contrasts being the worst offender and a blurry-looking image a close second...
It only ever does that to me once a few minutes after playing, a replug fixes it.
I've since switched to a Varjo Aero, so going back to the VP1 is quite a downgrade now for me xD
For Beat Saber I don't mind, but playing VRChat without Eye or Face Tracking is kinda akward now for me...
Fun-fact: the black-screen issue kinda dissappeared now. Used to appear around 30-40 mins into a session, but hasn't happened to me in a while now. Maybe turning the fan around helped?
oh yea I forgot the vives have face tracking...
man index is really starting to show its age
You can use the Facial Tracker on any headset, as long as you can find a way to mount it and connect it via USB to the PC
it's the Eye Tracking that's the problem. I don't have a Pro Eye, and even if I had, I wouldn't be able to use it with prescription lens inserts...
I do think that sounds like a cool thing to have, just not super useful.
how do you connect it to the pc? is it a Bluetooth adapter thing like the trackers?
It makes you super expressive in VRChat. Not quite uncanny-valley like, but certainly a welcome addition for Social VR cracks like me 👀
man I still remember the first time I moved my legs in vrc... shit was wild to me
No, it's just USB. It has a Type-C cable coming out of it, but you can adapt it to Type-A and plug it into the frunk port on the Index for example. Just make sure that the USB connection is USB 3.0 all the way through (USB 3.0 Type-C to type-A adapter, Index plugged into a USB 3.0 port, etc.)
ohhh that makes more sense cause I was like "how to you find a usb cable long enough to play vr in with that", I forgot about the usb port in the front 😅
I mean, you could also use a 5m+ long USB 3.0 Active extension cable. For some headsets like the Varjo Aero or Reverb G2, that's actually required since those don't have a USB port on them (well, the Varjo does, but that is it's main tether in port)
As you can see here, I did have to use an extension cable and just glued it's extender to the top of the headset
Yup
Well, you'll going to need a Type-A to Type-C adapter in order to plug it in, but yes, it'll work with the Index and with the USB port in the Index Front compartment
lmao i triggered the warship lol
hmm for $130 bucks
hardcore considering it
those adapters cost next to nothing tho
Lol apparently I triggered the warship bot 👀
Anyways, as I was saying, the avatars in VRChat can be another money sink. Since the blendshapes for Face Tracking can be quite a pain to set up, commissioning someone to make those can be expensive (like 200$+). There are public avatars out there, tho I can't guarantee they'll be of your liking, and tons of bases also already have the necessary blendshapes (either for use in VRChat with the so called "SRanipal blendshapes" or for V-Tubing with the so called "AR52/ARkit blendshapes")
I’d like to use quest airlink but my wifi is really bad. Is there a way to have a high speed network between two devices?
You either get a dedicated Wifi router to connect your Quest to (this router would then be wired up with LAN in between your main router and your PC) or you'll need to use a cable with Quest Link...
If you want more info on Face Tracking with VRChat, I'd highly recommend you this Github repo: https://github.com/benaclejames/VRCFaceTracking
It's the software that takes in the data from the Face Tracker and sends it to VRChat using OSC. That GitHub also contains a Discord link where tons of likeminded people linger 😉
Is there a way to not use my main router. I get 25mbps on a good day
Air link doesn't go through your internet connection tho. It's all local (from the PC via LAN to the Wifi AP and from there via Wifi to the Quest; not a single bit leaves your home network)
I’m assuming not but is there a tutorial on how to do that
I'll check it out thanks!
Isn't it sad how unless we pretty much Cyberpunk it up in 2077 AD with USB ports in head, etc, it's practically impossible to get 100% immersive VR with all five senses.
Even Gabe Newell said like a decade ago, the only true way is to skip the sensory organ and hook right into its nerve. I 100% believe this because visual/spatial stuff is just a great convenience out of pure luck. Everything else, though... :
yeah
matrix type shit
I’m down for that though that sounds so amazing
you can do ANYTHING with 100% realism
like you’re living it
go skydiving off of the Empire State Building? you got it
drive a Lamborghini 200mph on the 5 freeway? Done
Cue something I saw while watching anime:
'I really oughta get my hands on that new HMD, the HTC WINE'
Wine Is Not an Emulator
Well unless you find me a way to smell the lambo seat without refillable cartridges of lambo seat dust sprayed into nostrils
Or even if you break it down into some base compounds that make up all smells in combinations (youre still looking at inkjet basically up nostrils)
You'll have to skip the sensory input and hook directly into nerve
Essentially cyberpunk 2077 or some usb port in head. Either way, true VR sounds painful
The only other way I can think of I guess is somehow manipulating charges to make your olfactory sensors think that they are interacting with chemicals 🤷♂️
Still sounds like metal probe into nostrils and maybe not practical enough yet
That reminds me
It'd be hard to stop your olfactory nerve from smelling stuff that's not a part of your whole VR experience what with it hooking straight to the part of the brain that processes that info without any sort of bus that can be disabled
Kinda like how you stop being able to hear, see, and feel certain things while asleep, but you can always smell stuff no matter what's going on. We'd probably be able to find a way to activate that 'sleep setting' to halt or dampen the actual signals being sent by your eyes, ears, and skin to make the sim more immersive, but not so with the nose. s'why smelling salts meant to wake people up work, and apparently it's saved a lot of people cause they can wake up if they smell smoke when their houses are on fire even if they're asleep. But such a resilient nerve is hard to turn off for the purposes of manufacturing an artificial experience
Yeah you're also on to some additional problem here
All of them should be cut off from the sensory organ and connected to bus
Because you can stimulate, but you can't unstimulate. Kind of weird to picture. You're sending additional image on top of what the eyes see, etc. Makes sense though. Could be even as simple as a frame over reality color channels added. You see light or you don't.
Black being 0 and white being max value your eyes can handle isn't virtual it turns out 
Also bizarre when you consider the five sense being distinct fundamentally for the same reason why the colors are 'different' with respect to one another. They come from separate nerves into brain
In reverse, you could say that what makes red green and blue 'of the same colors' is they aren't smell, taste, etc. Somewhere there's a starting point and directionality to all of this lmao.
Hey does anyone know how I can fix my problem?
I’m playing bonelab on the oculus quest using oculus link to steam
But it keeps making me tiny (like not even joking the height of a chair)
No matter how I change the height settings and my arms are so short I can’t even grab guns but when I look my monitor everything is the right Size etc?
now it wont even load
it glitches as if im using a non vr ready pc when i am
choppy
it freaks out then oculus link crashes
it was working fine with blade and sorcery
Never mind I fixed it
I have a quest 2 and am thinking of getting a AMD 6750 card. Have not used a graphics card in years. Any one have any comments this combo? I think it should do medium-high performance, I see people gaming on a lot less. But technically the quest is capable of outputting quite a few pixels
An RX 6750 right ?
try getting nvidia if you can
the stupid amd driver is like lottery ticket
especially you have quest 2 which encoder performance matters
if you cant 6750 is fine
Yes, was looking at a RX 6750 XT
I run linux, so in general people seem to recommend AMD. But it is hard quantify, I think driver support is poor for both on linux.
I don't think you'll have a good experience on Linux
VR is very quirky
And so i Linux
Ya, I am aware of that problem, but that was the first I heard about teh AMD issue (thanks for that Menanced).
But even if I dont want to give up and go back to windows, with the card I should be able to run virtual machines with about 100% of the performance intact, but I have had quite a reasonable experience so far running stand alone games. thier is some support for us linux VR gamers.
Thing is it needs very low level access that VMS may not provide
And also lots of compatibility and drivers are involved...
Well all I can do is try. It is not like any of my hardware would not be able to support windows being installed on it. I would just prefer to continue with Linux and AMD has a decent cost to performance lead at the moment. and my research so far seems to indicate the AMD VR problems are mostly solved.
I wanted to know if vr games are more cores dependent than non vr games ... like would 6c12t be good enough or 8c16t would be significantly better ?
technically I think because of the in general greater number of pixels you have to push in VR, they should be even less processor dependent than desktop games. Also many games are not optimized for parallel processing. So get an actually expert to tell you, but I doubt it matters and probably single core speed is more important.
Ok thanx that's exactly what I wanted to know
Oh linux?
AMD no second thought
If there is issue they fix fast
Windows one i have been waiting 7 months and still no fix
Me running VRChat
That 1 core choking
The rest just chilling
6 cores that are fast in single thread is enough
Preferably X3D if you can
what good vr games would you guys recommend
The 'top sellers' section for VR titles on steam is a good place to look if you want recommendations. Half Life Alyx, Boneworks (NOT bonelab), Beat Saber, Blade and Sorcery, Pavlov, all that. Check on there for a bunch more. Tons are on sale right now as well
im legally required to say beat saber
6600 XT
nvidia is so good for vr its so noticeable
i tried a amd equivalent to my 3060 ti and it was nearly unplayable much easier experience with nvidis highly reccomend for vr
depends on what you like
free:
vr chat
echo arena
paid: beat saber bone lab or bone works blade and sorcery half life alyx is aight too?
Is the Index still the best headset around?
Also, how do headsets at half the price compare to it. Is there anything that's actually worth buying, until the next gen headsets come out?
In benchmark my 6600XT is worse than 3060 in VR
But i got 6600XT cheaper than 3060 anyways
Yes and yes. Dont wait next gen you just gonna end up like this:
Feels like current price is to make up for the margins lost for the QC problems from the first runs
yeah but i am sure it will leak in 2023 the index will drop in price and the new one will be better anyway
if u buy index in 2023 you dislike money
That's my point
I have no idea what else to get
And flipping it on Ebay after getting the better Valve thingy shouldn't be too hard either
literally
quest 2, pico 4
neo 3 link if ur into direct display connection
Quest 2 With The Meta Pro Controllers?
good upgrade if you already own a q2
I paid $600 for my index in 2020 so I think I made it out pretty well. I've gotta see if they'll RMA my left controller or not but eh
I probably won't be buying any new VR hardware unless that new open source headset turns out to be as good as they say it'll be, or if I end up getting a quest 2 for traveling, or if the deckard comes out in the next few years
Very true
(sorry for ping)
Index is best sub $1000 and below especially half priced used
Best budget is annoyingly still Quest 2
And budget one wont disappoint you they arent bad either and even has higher res than index
Yes, unfortunately
Quest 1 is still great for how cheap it is, especially if you dont use vr often
OLED and comfort is quest 1 best
also included long cable and 2 headphone jack
fabric casing and IPD adjustment
You don’t get it I bought the highest storage one but don’t even use the quest stor I use my pc for games now

It’s still pretty good other than that tho
using quest just for PCVR is like using edge to download chrome
is there a good guide for debug tool settings for the quest 2?
can someone help me with oculus link
anyone got a secret source they are willing to leak for vive nose piece? Mine just broke after a long time and I know they used to sell them in batches of 3. Unfortunately they are unavailable and looking on ebay I'd prefer to not pay $40-$50 (not including shipping) just for the nose piece.
I know it's not a critical piece but I typically lend my vive to be used at conventions as well so I'd prefer to the nose rest not broken when the general public uses it
What’s up?
That sucks are there not any 3rd Party Pieces for it?
unfortunately most of the 3rd party sellers i've found are out of stock as well, and this is like the once piece that isn't on the ifixit site
To be honest your best bet is to keep checking EBay I seen one sell recently for 5 Pounds Which I’d say is about 6 Bucks
Yup, that's the plan right now. Was just curious if anyone else potentially had a source, thanks!
Someone else might hopefully you get it fixed man
Goodness I am trash at this game.
anyone play population one
yesterday I bought a Meta Quest 2 VR headset with 128GB storage am I able to use my PC storage instead
If you play games on the headset standalone, they're going to be stored on the headset inside the built in storage. If you play games from your PC over a cable or wireless link, then the games are stored on your PC. Wherever the games are installed to and played from, that's the storage that's used
I get rank A/B 
i dont own a vr but me and my freind were playing the forest and i was so confused and thought the game was broken becuase his arms were spinnong around didnt think much of it then we went on some random game off the steam store and i see this
Vr and non vr should not be able to play with eachover this is the most cursed thing I've ever seen
I don't know what that sound at the end was lmao
I’ve been playing gmod with a non Vr player in VR. Wish I had full body tracking for the memes
should i get a new pair of pico 4s or buy a quest 2 for 200$?
I can only imagine playing like some shooter, come across a VR user without knowing it is compatible with VR
and you just end up seeing ronald mcdonald do the floss with a machine gun before shooting you
would hurt so badly...
the cringe
Why tbag when you can floss
Time to follow the most incompetent police force in Half-Life as they attempt to do what's right but stumble every step of the way! BTW these are unscripted we just did a couples hours of rp with our full body tracking and it turned into this haha!
Also the Garry's Mod VR Mod can be found on steam, it's super funny and works with full body tra...
tbag isn't cringe enough imo
floss is one of the most painful things to see someone doing imho
that dance only 10 year old fortnite kids do
Using 6-point tracking with 3 Vive trackers.
I have not edited the player model to match my measurements irl and they are a bit off, so there is potential for this to work even better.
Shakiness/jitters are just my actual irl movements being a bit shaky, and the trackers being a bit loose amplifies this
eye tracking is supported too but I can't show it off yet because I don't have an eye tracking capable headset.
Imagine a FPS game with VR cross play and it has both Facial tracking and full body tracking
HTC Vive Pro Eye and the HTC ViVe Facial Tracker in VRChat
#vrchat #htcvive #facialtracker
That’s probably $1400 in VR equipment alone before the PC, right?
the vive pro eye alone is 1k if you can find one
face tracker 130usd
but then you'll want the index controllers so you have finger tracking... and the full body trackers from htc...
so it's like 1530 ~ 1730usd depending on how much they paid for the vive pro eye
and assuming they didn't buy additional base stations
64gb and im going to be playing on pc more
Base stations as it is still feel early adopter while Inside out feels like it’s ready now
You can use the Vive Facial Tracker (the thing you need to track your mouth) with any Headset really. All it needs is a USB connection back to your PC. For example, with the Index you can plug the facial tracker into the USB port in the front
should i get a new pair of pico 4s 128gb or buy a quest 2 64gb for 200$ for pcvr?
That's good stuff...
So note to self, a 6900XT can comfortably run a Reverb G2 at 140%+ on most common titles. The controllers are still garbage though
The AMVR grip covers for the G2 are already in the cart but does anyone know where one could buy some more grippy thumbstick covers for the G2 controllers
I know this is old but you aren't bad at it BTW. The stock maps kinda suck, especially the earlier ones.
The Pico is likely going to give you a much better PCVR experience, if used with Virtual Desktop
is it worth paying the 450$ for the pico over the 200$ for the quest?
hey man it just takes time, id recomend taking some time and change your controller settings, it makes a worlds difference for your acc
Depends on what you're going for. If you're going for a budget but fun headset grab a used Quest 2, if you're going for a VERY budget headset grab a used Quest 1, if you want something that's not so budget then get a Pico. There's a price difference for a reason but keep in mind that a Quest 2 can give you a pretty much perfect experience by itself so you shouldn't JUST buy a Pico because "if it costs more it should be better"
Anyone have experience adapting display port to hdmi on a vr headset? I have a PC with only one hdmi port but the monitor and headset both need hdmi
im assuming your trying to use index?
if so I really dont recommend it, it would be better to use a miniDP port than convert to hdmi
youll have some latency issues or the headset wont even be recognized by steam
I believe they were actually asking if it's ok to adapt DP to HDMI for an HDMI based headset (OG Vive, Rift CV1, WMR). If that's the case, it should be fine, if the adapter used is of the passive kind. The safer bet would be to adapt DP for the main monitor and use the HDMI port for the VR headset
oh if thats the case then yea it would be fine, sorry I misread the question 😅
Bruh
Since Youtube decided to shadow-ban this rather important vid on child safety in VR, I figured I'd share it here: https://youtu.be/4-esctqB04s
And please, if you know anyone with kids and who were maybe thinking of picking up VR for their kids, or maybe already have picked up VR for their kids, show them this video. Together we can make VR a better place for everyone 🙏
Hello.
Today I am breaking down an issue that we have all seen develop across social VR apps. My most used VR application is by far, VRChat- also one of the most widely used VR apps across PCVR and Quest / Quest 2. Most recently a massive issue has come up with predators within the application taking advantage of the newly found young userbase...
VR for kids, imagine
VRChat should add an ID check to make sure that only 18+ people play that game
I mean, whatever measures are done to prevent children from playing the game, there will be found ways around it. Best we can do is to try and protect those who do wander into that space and educate parents on maybe taking parental controls on VR headsets like the Quest serious...
Could always just make most of the world unable to play by doing height detection
Only “180+ allowed”
And suddenly, platform shoes become alot more popular.....
Toe straps, so you have to proof its actually your toes down there
And so on
Make it a cursed suit you need to wear to prove
So a kid says “nah it is too ugly to wear”
bruh im 20 and i would not be allowed to play 
I would've been allowed to play at 13-14 yrs old
considering I was already over 180 at my 13th
damn
Only shrunk since my 16th, lel
nah but i think we cannot really do anything against kids then parental guidance/controls
sure you could report it but thats not gonna do much
just wait 30-50 years for all the dumb parents to begone, and only the tech addicted kids of these days to become the parents instead
my dad refuses to buy a good laptop even though his one he bought just a little while ago 2nd hand is absolute thrash
"but it still works"
yeah and chrome takes 5 minutes to open 💀
My father: plays VR on 3080 + i9
my mother: paying more than 500 on a TV is ultra high end
obviously haven't been together since like year 1
i have a lg tv i got from my dad that can do 3d
my entire mother's side still believe this is like the 1900s
where housing costs sub 100k
so some things like a good tv is something he'd pay for
and a PC costs 600 at most
you'd build a gtx 1650 PC out of that
my father's side was the opposite
owning 88 inch flat screens ~2010
grandparents on his side
according to my mother's family
that is i9 + 4090 and 100TB SSD level of pricing
not their exact words, but that's basically what they think
they asked me for a PC a while ago, with certain amounts of storage and such
basically just gave up
they don't want to spend over 300 for a PC that can store their 1 million images a year
to be fair, they haven't bought a TV, PC or house since like the 80-90s
oh damn
their house is almost a century ago at this point
well, 75 or so
anyway, once those kinda people are no longer the parents
we'll actually see parents commonly know what "the internet" is
aka a cursed place where teenagers and young adults go to say and do the most cursed stuff...
(The stuff I've seen being done within VRChat are kind of...)
not "a place to talk with your friends and family"
aka facebook/whatsapp but with characters (what they believe)
My first non-tutorial expert+ song.
Also this randomly pops up, the way I hold the wands I know it's not me pushing the buttons.
600 Hundred for a pc ?! Where tf you gettin these deals at
Try cleaning the buttons
Could be some gunk pushing it down just enough to register
You can build one for that right now. Even easier to hit that price if you go used. Something like a gtx 1070 and ryzen 5600
is it worth for me to jump into VR now or should i wait a few months for the next best VR headset ?
There will always be something new coming. If its your first headset, id suggest getting something lower end like a quest 2, then once you decide how you feel about it see whats available
read some more, referring to what my entire mother's side believes is i9+4090 tier pricing
so you can't help them ever with "recommendations"
the group of people that believe a 100sq/m house is about 60k
a TV costs 200, a PC costs 100-800, with 500+ being high end, audio costs 20-100, food costs 80 a month, etc
should i get a used htc vive gen 2 for 230$ or should i get a oculus 2 for the full price or the pico 4
Uhh... what the heck is a Vive Gen 2 or an Oculus 2?
You mean like Vive Pro (2) and Rift S?
the normal htc vive and the oculus quest 2
Ah. The Vive can be a good entryway into the Lighthouse Tracking ecosystem. So if you plan on getting things like Index Controllers and Vive Trackers (the latter for Fullbody Tracking) down the line, it certainly is a good option. Quest 2 vs Pico 4 is more of a choice of believes, and what you plan on doing with them. Either is a decent standalone and/or PC headset (tho I'd almost argue that the Vive is the best out of these three for PCVR, any of the 3 will do a decent job).
I'd go for the Quest 2 when you intend on using the standalone capabilities a lot, as the game catalogue for standalone just isn't there yet for the Pico, while the Pico will certainly give you a much better visual experience...
A pair of brand new lighthouses normally costs around 300$, so if you get the Vive with two controllers and lighthouses for that price, you're essentially getting a deal on the lighthouses and a free Vive + Controllers on top
so heres the thing, i only have 2 options, (well 3 but the 3rd is stupid expensive). so let me start by saying i need glasses in VR, and no i can't get prescription lenses for the VR headset cause for my prescription it would be 600-700$ for a pair of VR lenses. so it would be cheaper to just wear my glasses inside the VR headset.
my glasses frame is quite large and wont fit in 90% of VR headsets (its a thic frame boi) i've done the measurements and contacted the VR headset manufactures. the only VR headsets that will allow for my glasses to be in without rubbing or alot of discomfort would be the following.
- HTC Vive Pro 2
- Valve Index
- Varjo Aero (no way too expensive)
so im stuck betwen 2 headsets 😦 it sucks balls but i dont want to drop this kind of money if i know either valve or htc are releasing a much better VR headset in the next few months. i know both these headsets are quite old at this point compared to the Aero. so im kinda stuck because i dont want to buy the Aero, its wayyyyyyy too expensive.
The Index is like 10x better then the Vive Pro 2.
The Index has better lenses, better audio (both for you as well as the mic), a less fussy software experience and you actually get the resolution you pay for.
The Vive Pro 2 on the other hand has less Screen Door Effect and for an additional 400 bucks can be made wireless. Tho I have to tell ya, that the software, even on cable, prevents you from actually using the resolution of the headset, as auto-resolution is forced on and it goes with resolutions way below what would normally be considered viable on your system. For example on my Ryzen 9 5900X & 3090 it thought that on 90Hz I wouldn't even able to manage the res of the Reverb G2 and at 120Hz, it wouldn't even run at the Index resolution...
i wont be using the VR headsets built in audio, i'll be removing them and putting on my own headphones for much better audio than anything the headset can produce lol
im more concerned about visuals, honestly at this price, screendoor should be non-existant
which is why im leaning more towards the HTC, i think the vive still has noticeable screen door and its not something i want to have
Oh, trust me. The Index audio is so good, you don't even want to remove it. The Mic sounds like a studio mic (no joke), and the off-ear speaker design is quite immersive. As nothing is physically touching your ears, it actually sounds like it's coming from the room around you, and they are tuned flat-line all the way down to around 60Hz. Genuine audiophile material there 👀
With the Vive, 100% you should use your own cans. They call it "Hifi Certified", but it sounds like hot garbage, both the mic and headphones. Only problem there is that it doesn't have a headphone jack, and the cavity with the USB-C Port for peripherals get's super hot. The headphone jack adapter I used overheated after about 20-30 minutes of playtime
Only 24KHz though
Sad hours
Yeah, nothing fancy
Honestly, I've tried genuine 96kHz sound files on a device that can play up to that, and didn't hear a difference to when my DAC was set to 48kHz...
Depends on what you're listening to
I've noticed a difference, though it's not a problem when in VR, since you're focusing on other things
Not like there are any games making use of any higher quality anyways. 48kHz is the standard for DVDs, and has been for everything else since then too...
im not using a mic or the headset audio its terrible xD
Index has great audio
Having headphones physically touching your head (that can fall off) is much worse than just using the built-in stuff
Give the Index a try. Trust me, it is not. Well, it does suck if you're one of those monsters who crank the base slider on the Skullcandy Crushers 100% of the time...
Because you're moving your head in VR?
barely
wait, do you guys think im actually gonna be standing around and playing beatsaber or some such thing o.O
im legit gonna be sitting at my desk, playing flight sim xD or driving sim
and my headphones have extremely good clamp
ive moved my head alot more than what im planning to do in a VR experience and they wont budge
whats skullcandy crushers?
Crappy, overpriced headphones with vibration motors "to enhance bass" (basically destroys any sound you throw at them)
ah O.o so for kids or something ? or home theatre experience ?
Oh for that, the Reverb G2 is a much better better option. It's cheaper then either of the two aforementioned headsets, has the best visuals out of the three, very comfortable, and the exact same sound system as is present on the Index.
The included controllers kinda suck for social VR, but if all you do is play seated experiences, that point doesn't matter
the problem with the HP reverb, i've emailed their support. it wont fit my glasses inside the cavity of the headset
Nah. They're meant for bassheads, who don't care about anything with audio, but the low end...
That is weird, 'cause the G2 uses basically the same facial interface as the Index (the magnetic posts are places slightly different, but the shape of the foam is the same; actually a bit stiffer foam on the G2)
its the internal width
Internal it's the same
really o.O when i asked Valve support they said it can accomadate my glasses size, but when i emailed HP they said it can't
so clearly one of them is lying
:/
Literally, the only difference (in terms of comfort) between the G2 and Index are that the magnetic posts on the G2 are places slightly further apart at the top and the Index has a dial to put the lenses further away from your face, tho the G2 by default has a very similar spacing to the lenses as the Index at max out detent
i would get the Reverb G2 in a heartbeat since its cheaper and has internal tracking so i dont need base stations
but they told me i can't wear my glasses inside, my glasses are too wide
Top one is from the Index, bottom one from the G2.
If you'd ask me, the G2 should be able to accommodate wider glasses then the Index, not the other way around
I can measure them out for you, if you want
I don't know how shopping online is over where you live, but in Europe, any online retailer has to offer a 14 day return window, no questions asked. If you're unsure, buy the G2 that offers returns and try it out. If you can't use it, due to your glasses not fitting, you could then just return it. That's what these return windows are for after all
i mean my glasses are 14.2 cm wide from end to end of the frame
not sure it would fit, and thats not including the arms that bend out slightly
Ah yes…
Those with the believes of a toddler…
“Everything is excellent”
“What is the word bad”
bad usually means causing harm. but... maybe they like that?
They like their audio to sound like a “toy”
If you know what I mean
like home theater experience lol
I just measured both interfaces on the plastic side facing the lenses (should be the smallest point within the interface, as both open up towards the users face).
The Index was just under 14cm and the G2 14.4cm on the dot
Oh, and the Vive Pro (I currently only have a Pro 1, but it's interface is identical to the Pro 2) is kinda hard to measure. I did try my best and would say it's roundabout 14.5 - 15cm. Again, kinda hard to measure. If you absolutely want to be on the safe side, that's the one to go with, but like I said, using your own headphones is kinda problematic on the Pro 2, with the lack of headphone jack and the Type-C port being so hot that any adapter would overheat during any regular session. This was not a problem on the Pro 1 and Pro Eye, so I don't know how HTC could f' that up so badly (not to mention the god aweful amounts of glare those lenses have)
What I don't know is how the G2V2 fares in that regard. HP, not too long ago, did a new revision to the G2 and one of the changes was a new interface that allows the user to remove a piece and get closer to the lenses. I don't have that revised model. What could be the case, and I have no way of verifying this, is that the new interface is slimmer to allow for the removable piece...
The G2V1 that I have certainly has a wider interface then the Index
interesting
i mean theres also no way to tell which G2 you're getting when ordering from Amazon
ordering on HP's website is worse
i can't even find the G2 normally, i have to type it in on google to get the direct page link
its like almost HP doesnt want ppl to buy it
The G2V2 is the only model being sold nowadays...
ehh amazon tends to stock lots of stuff, wouldnt be surprised if some ppl are still getting V1s today
Tho there are third-party interfaces available too. The G2 one from VRCover for example is slightly wider then the stock V1 interface at about 14.6cm
amazon doesnt keep their "stock" up to date with the latest revision unless theres a hazardous recall. they usually sell until their stock is empty, then restock
Imagine there being a way to do a firmware update on the Vive to enable newer lighthouses.
The problem with that is that the sensors used in Lighthouse v2 Compatible devices are physically different to the ones used in v1 compatible devices. Thing is, v1 identified the two lighthouses by pulses of an LED array (they weren't just used for syncing between the two lighthouses), whereas v2 from what I was told encodes the lighthouse ID, and start of the sweep in the beam itself. V1 sensors can't read that encoded data, and thus those light sweeps of V2 lighthouses are just meaningless noise for them...
I understand that there are differences in the hardware that's why phrase this the way I did
What VR headset do you recomend for a beginer?
the one everyone always blindly recommends, oculus 2
*Quest 2
The Quest 2 is a good entry-level headset, especially if you don't have a (good enough) PC to run VR titles on.
The Pico 4 is also a great choice, but with that you'll have to keep in mind that there's only a limited selection of games running on the Pico itself. It's the better choice if you intend on mostly running games on your PC instead of on the headset itself tho.
If all you ever want to run are PC VR titles anyways, give the HP Reverb G2 a look as well. It's MSRP may be a bit higher then the other two options, but it certainly gives the best PCVR experience out of the 3. Tho keep in mind that if you intend on playing Social games like VRChat, then the Quest 2 or Pico 4 are still probably better, as the G2 controllers kinda suck for those games...
The ideia was more beatsaber!
Beat Saber can be played on any of those Headsets using a PC, but for playing without a PC, you'll need the Quest.
Beat Games (the developers of Beat Saber) are owned by Meta, and I doubt their parent company would allow them to release the game on hardware that is not made by Meta. The existence of Beat Saber on Steam and PSVR1 is from a time before the Meta takeover...
Wait the zucc owns beatsaber??
For a while now...
Kinda regret not getting the $300 Reverb G2 but I already have a quest
Those people whos cars vibrate the entire block of houses so you feel them before you see them go by -_-
oh dang I never heard about that
It's weird to think that Facebook's eventual death means Beat Saber will die.
Just means more mod usage I guess.
I imagine they'd sell off beat games during their decline. Only instance in which beat saber would 'die' is if they declare bankruptcy while still owning the rights to the game and its iconography and refusing to sell them for whatever reason despite having no plans to utilize them or touch the game in any way in the future
You mean the like 18-26 year olds who got a tiny crappy cheap car and spent their entire budget trying to make it sound “good” aka loud and obnoxious?
I plan on getting a nicer car than those people will ever want to buy. :V
I feel like the way Zuck is doing things he will sink it with the rest of the ship.
should i get a used quest 2 for 230$ or should i save up for a pico 4?
decided to make the jump to pc beat saber today from using the quest 2 version since august as my wifi couldnt handle it back then. I have to play on low bit rate now though as the signal is weak apparently, even though i literally play facing a wireless ap
but at least i can record pretty videos now. oh and if anyone could tell me how to get the avatar to show in videos in thirdperson it would be great
don't you need full body tracking to have the avatar show up?
dont think so. i just want something simple like the multiplayer avatars to be there so its not just weird empty space like in the video above
its a mod
i saw it somewhere in that modloader thing that can install all the mods you need
So the motherboard I got today has a 2.5gig port.
I'm wondering if any of you guys know of any wifi routers (or router and AP combos).
That would be capable of running such high speeds.
There's the ubiquiti 2.5g AP but that's pretty expensive tbh.
Also I'm looking into a USB over WiFi solution to get around the arbitrary software limit of 100mbps that virtual desktop has.
There are wireless HDMI extenders
Could possibly hijack them to make simple HDMI to USB converters at both ends but that came be too much work
The quest 2 is built on Android so if there is a solution that works with Android it should work for me as well
Yeah I don't think HDMI extenders are going to work.
They have device identification signals sent so the extenders could just not turn on for lack of a device being detected
https://steamcommunity.com/app/382110/discussions/0/2785991200438186526/
According to the developer of virtual desktop it's because the quest 2 is unable to handle higher than 100mbps while sending back data
for Quest and Pico use you won't be able to use full 2.5Gig port due to no full display access and performance limitation
AMD max like 150mbps and Nvidia 200Mbps
iirc
so a gigabit router is more than enough
Quest, Pico and other wireless headset (except HTC wireless adapter) are not designed for native PCVR so it uses band aid solution by sending compressed videos over network which requires way less bandwidth at cost of latency and performance spend encoding and decoding
that post is old but still little relevance
The Quest also needs to be able to decode the stream coming from the PC, which actually is what forms a hard 500MBit/s maximum bandwidth you could run the Quest at, but at anything beyond 200 it get's hella unstable, because PC hardware can't keep up with the encoding 👀
As Menaced said, the practical bandwidth limit for the Quest is somewhere areopun 200-250 for Nvidia, and there's a hard limit of 150 on AMD, because of their lesser Encoding performance...
i was going to buy this vr but i’m pretty sure it has cracked games should i buy it for 240$
@haughty thistle
Oh, why thank you for letting me know.
My current wifi router CPU is struggling with the bandwidth. Any recommendations?
I was thinking of getting a WiFi 6e wifi router.
This is my personal network because well, I pay for the internet XD. But the one I have was a $100 TP link and I'm getting lag spikes and dropped frames consistently
Any way to save power on my quest 2? I think the battery is a little shot after a year of constant use
I would say that you could probably just get a battery bank and stick in your pocket.
The new power update that we've been occasionally been getting for the press. 2. Can also attribute to lower battery life
I got the elite battery strap but more so for the weight balance.
There are some third party headstraps that would probably be better
If you used a USB cable for VR, you can get a powered USB hub
I am not so expert on routers
As long it has gigabit ports and support at least 5Ghz i can only hope it can run
Some router can be improved with custom firmware like padavan or openwrt to free off cpu issues
Or to get best in class build own router out of old PC
I hope someone makes a software that turns quest 2 into strictly pcvr headset
my freind has a vr and i dont playing games is funny as hell though i just see his character doing random dances and stuff while were like shooting zombies etc lol
What
You cant because of hardware limitation
At best you can bypass Oculus software making it almosy native SteamVR headset using OculusKiller
nope not at all, just know if you dont it will only track your arms and head.. obviously, also I would recomend using a mod called Nalaluna Avatars instead of the CustomAvatars mod, its more efficient because it uses the much more optimised .vrm style avatar instead of the special file type for customavatars
what mods are you using to capture this? Camera2 id assume?
yeah camera2
alright then youll need a secondary mod for your avatars such as CustomAvatars or NalalunaAvatars
Nala is a not free but in my experience far better in terms of quality and overall performance over CustomAvatars
ok cool. thank you!
of course
How the heck are you supposed to resynchronize yourself after you drop a note with stuff like the end of Free Bird? That's one of my bigger struggles.
now if im not mistaken that free bird map is just a bunch of bottom row streams right?
and with shit like that if you fall off it then well it just kinda sucks.. the only thing I can say is its okay to miss a few notes to get back on it.
is it this one?https://beatsaver.com/maps/2ba15
oh ew its an ost map
Yeah giving Facebook money is gross but the game likes them better.
Yeah but mods make Beat Saber unhappy.
depends on mods
as long as specs are okay youll be fine
espeically if you just want custom songs
I really dont understand how people play unmodded and still like the game 
ill admit it can be finicky but but as long as you make sure mods are conflicting with each other or have mods that are up to date itll be fine
Yeah I literally can't play unmodded anymore. Can't hit crap without my custom sabers, even though there's no actual difference between normal sabers and modded ones, the modded ones feel longer, so I am more confident with my swings
That and songs really need mapping extensions and lighting mods to reach their maximum potential
I bought a bunch of the OST tracks when I had a quest 1 back in 2020, but I was unimpressed. I sold my account with all those songs on it along with that console. So now that I'm on PC and know how to use mapping tools, I can just watch videos of people playing the OST charts on youtube and then chart the exact same chart as a custom song in MMA and play the exact same track without paying meta a dime.
THIS SONG AND MAP IS SO COOL
LISTEN TWICE
0:00 - "KICK BACK" - Kenshi Yonezu
1:29 - CHAINSAW First-Person Perspective
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I made it to 4:30 on expert, it’s so hard
I didn't find that part to be too bad.
do vr headsets require a pc and if so a high end one?
There are standalone headsets that don't require a PC, tho at a much reduced visual quality; think of those like VR consoles. Headsets like the Quest 2 & Pro as well as the Pico 4 are a few examples (there's also the Vive Focus 3 and now XR Elite, but they're geared towards companies and thus have barely any games).
For playing VR on PCs, yes, you do need a decently powerful PC (recommended minimum GPU is around RTX 2060 power with at minimum 6GB of VRAM). Especially if running it with a standalone headset as then the PC doesn't just need to render the game, but also compress the image and send it off via Wifi or USB...
ahh ok i should be fine since i have a rx6600 any decent vr headsets that are for pc?
Basically any VR headset can be used with a PC. The usually recommendations for new headsets are the Pico 4, Quest 2 or Reverb G2. The G2 out of those 3 is the best PCVR headset, but it can only run games with a PC and it's controllers aren't the greatest for social VR titles like VRChat. The Quest 2 on the other hand has a really strong standalone eco-system, but certainly can play PCVR as well. The Pico 4 is kinda like an in-between. It doesn't have as many standalone titles, but has better hardware then the Quest 2 giving it an edge in PCVR usage.
You can save a buck however going on the used market. The Rift CV1 has by far the best controllers ever made, but it has a massive cable issue (where the cable breaks in the back and since it's proprietary and no longer made, really hard to get). The original Vive and Vive Pro 1 are also a decent options. The Vive controllers kinda suck, but the low resolution of the OG Vive is perfect for lower end PCs, and they're by far the cheapest entry way into the lighthouse eco system (the same tracking system used by the Index controllers)...
can you get 3060 instead?
god i have an addiction o this game.. i wish ltt would host an event given linus plays sabers himself
The best mix from New Years Eve in VRChat https://youtu.be/SrxOg7ZmBnk
Tracklist
Too Soon - Breakbot
Get Lucky (feat. Pharrell Williams & Nile Rodgers) - Daft Punk
Mystery - Breakbot
Don't Stop the Dance (feat. Delafleur) [Dildo Disco Mix] - Breakbot
All Your Love (feat. Ryan Konline) - A-P Connection
Reach Out (Michael Gray & Dr Packer Remix) - Siege
Still Got It (Breakbot's "Club des Vedettes" Remix) - Alex Fran...
Terrible drivers
And runs better than 6600 XT
Like really
i didnt know vr had drivers lol
my gpu has good enough performance so no point
if im paying £300 for a gpu might aswell save up for a £500 one like 6800
Sure then just have to accept it then
Anything running gpu needs driver
I have problems with new drivers
Thats why i use old drivers
Very old
It also sucks if you try to stream on Quest or Pico using H.264
Then you are more than enough i guess
Just stay on driver 22.5.1
22.11.2 broke my game
VRChat specifically
ive been using it for like 2 months lol
..... i was asking what vr headsets are decent to see prices lol
Sure what is your budget
i already looked and it was too much for me rn lol
Try look for used Quest 2 they can be great value

what are you talking about
I see that the 6600 XT is matching if not better than the RTX 3060 in most of those games
And 6600 XT suppose to be between 3060 and 3060Ti in flat screen games
But they are bit worse than 6600 XT in VR
i did not consider local prices so i asked if 3060 was possible to get ¯_(ツ)_/¯
its likely that the 3060 would be may more expensive anyway
Likely thats why i asked
and also consider that the review is 16 months old
so performance couldve improved both on a driver side and a game side
Yeah and i can be sure that it does not change much
Because i am using 22.5.1 right now just to play games
An 8 month old driver
Fine wine is real
Just takes ridiculous long
not just "finewine" but also game optimization updates
And 22.11.2 the "recommended" gets 10-30% flat screen improvement
No Man's Sky is constantly updated for instance, and it has FSR2 so you could try it in VR
In VR may be less and even so still little
I would not trust amd improving drivers they do for what is on spotlight most 1 game fix is a thing
There is issue of hardware priority too
7900 XT gets exclusive 22.12.2 update while rest still dont get it
This slow fix cycle will continue and that long you might as well just get something reliable
im not talking about the drivers right now'
If its not driver issue then nvidia cards benefit too?
true, that will happen with game updates
but if the 6600 XT is better than the 3060 at flat screen, why not get it for vr even if it performs worse?
VR is quite malleable for performance tuning
That is what i am doing and still quite sucks
Cant use latest driver features like voice filter, latest encoding update
And the person in question
Was asking for 6600 not 6600 XT
even cheaper
FINALLY, the Cyberpunk 2077 VR mod has reached it's full potential when paired with an RTX 4090, my mind has officially been blown by this RTX 4090 Cyberpunk 2077 VR gameplay and I cannot wait to spend hundreds of hours in Nightcity! The Cyberpunk 2077 VR mod has been available for quite a while but it's been one of the most difficult VR mods to...
I know amd isn’t too hot when it comes to vr but does anyone know a way to combat the awful screen tearing I have
I have an rx 6600, my 1650 I had prior never did this
Steam vr performance graph doesn’t seem to imply I am skipping frames or anything
spot on, but you missed something important
rendering issues are simple enough to handle, i'm sure most games for PSVR1 just used an API to alter virtual camera IPD and lens distortion
but none of them would be able to take advantage of the higher resolution display
or the eye tracking or haptics
most are capped at 1080p or lower render resolution
and many are capped at 60 fps but reprojected to 120
sony knows that VR is a risky product to launch, nowhere near as safe as a new console
and a good chunk of people buying the PS VR2 are gonna be brand new to VR
and if their first experience with their shiny new $550 headset they just bought is mostly with blurry games from 5 years ago that don't take advantage of most of the tech in the headset, they're gonna come away from it with a bad taste in their mouth
is no BC shitty for the consumer? yeah
but what percentage of people buying the PS VR2 already have games for the VR1?
and how many people is that?
you'll wanna read about this too i assume
you scrolled far just to answer that lol
yup lmao
anyways,
it doesn't make sense for the PS VR2, which is meant to be a high-end VR headset, to have most of its software library be outdated blurry games that don't use its tech
considering how different the two platforms are, i'm almost surprised sony actually did implement BC on PS5
i assume the only reason they did is because they know what kind of backlash they would've had if they didn't
Also, PS4 and PS5 are much closer in hardware then what marketing might make you assume. Yes, the platform is different, but in the core they're both using x86 and AMD Radeon graphics. Some optimisations meant for the PS4 might backfire on the PS5 due to different code-pathways, but implement those APIs into the BC environment and as far as the game is concerned, it's running on an overclocked PS4 Pro...
what headset are you using?
Quest 2 in normal link mode
hmmm
do you have a different cable you could try? Thats the first thing I would suspect
after some research are you positive you are plugging into a usb 3.0 port?
My cable is good, using 3.2 port
next I would suggest updating your driving if you havent already
I know amd drivers dont play nice with meta
also this
im not sure what youve already tried so im sorry if I suggest something youve already done
if anything I would have to roll them back
hmm i saw an artical about this but it was from a year ago so i assumed that amd had fixed it since then but maybe not
it's definitely not an issue of PS5 being able to render PS VR1 games, considering it already does that without a problem
You can run PSVR1 titles on a PS5, it just requires a PSVR1 headset
but the problem is that it's not possible for sony to force PS4 games to render at 2000x2040 per eye
especially since i'd assume most of those games have a hard coded render resolution
I was more talking about general PlayStation BC in that comment and not really referring to BC with PSVR
yeah i see that now
but i'm saying that it doesn't seem that far fetched of a reality where sony didn't allow BC on PS5 and forced devs to release new versions that take advantage of all the new tech on the PS5
but if they did then the PS5 would have fuck all software at launch, and we'd be in a world where we'd have to pay just to access the games we already own and have paid for
a large proportion of people buying the PS VR2 are gonna be people that have never owned a PS VR1 and thus have no games for it, and aren't gonna complain much about not having BC
@haughty thistle if you were one of those people (who never owned a PS VR1, or even used any VR headset), why would you want to buy games that don't make full use of the $550 hardware you payed for?
Has someone hacked Wii Sports/Wii Sports Resort/Switch Sports in an emulator for proper 6 DOF controller tracking and VR?
On the 7950X3D https://youtu.be/ULEWnENfDXc
So apparently its 5.0 Ghz with 3D V-cache And 5.7 single thread on the CCD without 3DV-cache. This is why the 7800X3D is only 5.0GHz because it has only one CCD
NEW GAMING KING IS COMING!!
https://framechasers.org/ - Discord and Support
https://framechasers.org/consulting - Consults
https://twitter.com/ChasersFrame - Twitter
h...
perfect for games having issues with CCD affinity
Ugh… the obnoxious thumbnail ofc
Classic Frame chasers
I hate this YouTube channel, a really bad source of information
Has anyone messed with stereoscopic 3d recently? Nvidia killled off the feature in their drivers
Im trying to understand what all the modes are, SBS is obvious, the others are weird
You should watch Linus vid about it
If you plan on playing games you'd certainly need some king of mod as they don't include 3D directly anymore
If you want to use Nvidia 3d vision you may need an older Gpu that has said drivers
VRChat is a fever dream that runs at 45 FPS
45? good luck with that
I don't play on Quest
still
Meanwhile people on Quest have told me they get 15
But often I'm sitting at around 45 due to the shit Oculus does
oh you can turn that off pretty easy
just pin the app to your taskbar lol
I'll do it some day
it's also good for getting actual realtime performance metrics
cause steam vr's performance graph isn't always accruate
The type of thumbnail makes me want to beat them up more than watch it, so idk about information
but I already hate it just seeing that face (just like the 5 trillion other channels with pog face, arrows and titles with 0 information so you click)
while I don't know why exactly, pog face and similar "expressions" and so on makes me sick in the same way your usual tiktok user and loud screaming streamer does (or a certain mukbang youtuber currently being extremely disgusting for views)
Well he shares a lot about overclocking but he tends to say bullshit and generally doesn't provide anything useful
And yeah his thumbnails are absolutely atrocious
Man creates custom mixed reality headset on linux just for cosplay https://youtu.be/503SKHSzPWc
Tony Stark built a fully functional heads-up display (HUD) into all of this Iron Man helmets. I recreated the entire experience in my real Iron Man helmet.
Thank you to this video's sponsor PCBWay! PCB manufacturing, PCB Assembly, 3D Printing, CNC, and more! https://www.pcbway.com/setinvite.aspx?inviteid=418060
#ironman #tonystark #ironmanhelm...
ive got a question for the vr people, is it worth it to look into buying a quest 2 if i have a quest 1 already just for better resolution? i mostly play steam vr via virtual desktop and everything is great i just wish things werent quite as blurry in every game because thats what ruins my immersion. so is that enough of a reason to buy an updgrade? Probably would have to be a used one on ebay, main question is if the difference in resolution is worth the money
The Pico 4 and Reverb G2 might also be worth looking into if all you do is play games using SteamVR. I've tried both and found the G2 the superior of the two headset wise (as-in more comfortable, slightly better image sharpness, better audio). But with the Pico 4 being standalone (like the Quest 2), you'd obviously retain the ability to play games wirelessly and the Pico 4 controllers are certainly much better then those of the Reverb G2. Keep in mind however that the Quest and Pico Stores aren't cross-buy, so anything you've bought for the Quest (including Virtual Desktop) has to be re-bought for the Pico unfortunatly...
Lastly, Meta is working on a successor to the Quest 2 (probably going to be named Quest 3), which so far sounds like an overall upgrade to the Quest 2 in basically all regards. Just throwing some more options out there.
Personally I didn't find the Quest 2 to be much of an upgrade over the Quest 1 for PCVR. You loose the contrast and colors from the OLEDs, and also because of the lack of stepless IPD adjustment on the Quest 2, you'll probably not get as good of a lens alignment as you might've with the Quest 1 leading to an out of focus image (unless your IPD perfectly matches either the 60, 64 and 68mm IPD setting). It's a matter of choice really, which is why I'm mentioning all these other options as well
and I forgot, the Pico 4 is currently only available in Europe and Japan
ok so maybe just stick with what i have if its working well
What’s the best stand alone (no light houses needed) FBT
I play on quest
So no vive trackers
Then you should try SlimeVR for best quality
alternatively HaritoraX which is bit worse more wire but available faster
virtualboy
Sony is releasing something but the best FBT-standalone will be using multiple quest pro controllers if Meta actually ends up supporting that, but that will be expensive $135 per controller
If they make feet trackers with camera though it could be cost competitive
Bought a quest 1 as my first headset with this day in mind. Question now is, do we own a brick or fun homebrew toy?
Nope. Games will still be playable. All they basically said is, that the Q1 will only receive Bugfixes from now, and all Meta Horizon Features will drop Q1 support starting in March
Here's the official statement from Meta:
Hurt my wrist playing beat saber. No fun for me for 3 weeks now 😔
The end of an era
hopefully Meta allows unlocking bootloader on Quest 1 like Oculus Go had
I hope when the quest 3 comes out we can simulate quest 3 hardware or better on the quest 2 (using PCVR) but keep the quest 3 software
i mean
its cross compatible there is no need to simulate
the quest 2 is still pretty much the same era
Yeah
of standalone being the "norm" for vr
The unlocked bootloader on the Go was likely Carmacks doing. He no longer works at Meta tho...
that is really bad news
I mean they make you disconnect the quest 2 controllers to connect pro controllers to the quest so I find this unlikely
yeah because people with 4 hands should not get their rights
Is it worth getting a pico neo 4 over a quest 2 for pcvr and no a wired headset is not possible
Certainly. Tho, if you want to do just PCVR and don't really care about social VR (like VRChat), then give the Reverb G2 a look as well.
In my experience it's significantly more comfortable, has better audio and a slightly sharper image.
The Pico 4 on the other hand does have wireless and it has the better controllers, but it's PCVR capabilities are only really good when using Virtual Desktop for PC streaming. The official Pico utility is absolute trash (both in functionality and image quality)
Mind you, my biggest pain point with the Pico 4 is the rock hard back pad, which isn't replacable
Thanks I can't afford the G2 with wireless but I want to know what do you mean by not carrying about socal vr?
Why would that matter when picking the G2?
The controllers for the Quest an Pico have touch sensors in the face buttons and trigger and games like VRchat make heavy use of those touch sensors for controlling hand gestures. The controllers for the G2 lack said sensors, and thus doing any gestures in those games are basically impossible. The good new is that basically no normal game makes use of said touch sensors
The G2 btw doesn't have a wireless option, and from what I know it also goes on sale ever so often
You cant do gestures in WMR?
With the normal WMR controllers behaving like Vive wands, no. And with the G2 controllers you still can, it's just a msssive pain...
4 limbs
Is there any other glaring problems with the pico4 and pcvr?
You have to rely on wifi
Which is a hit or miss if you dont have good networking
Or cable
Small issue and can be fixed
Pimax updates and issues(Lighthouse tracking, lens issue) Lighthouse tracking face plate is $200 https://youtu.be/gcBrU8yn_08
A couple months ago I harshly reviewed some Pimax hardware prototypes during their roadshow. Especially their Crystal enthusiast VR HMD. They were back at CES with a vengeance and have made a lot of improvement. Even though they still have a lot more to work out
Pimax Crystal: https://pimax.com/crystal/
https://bradsmells.com/patreon
#pimaxcr...
I believe they already have inside out tracking and snapdragon controllers
The sword controller is expensive and does not even have finger tracking
They arent using tge sword controller watch the vid
The sword controller isnt what snapdragon released their on controller is based on that
I'd only ever consider a full switch to inside out tracking if a company manages to do it right
Which may be valve, you never know
wdym by do it right? inside out tracking is excellent on oculus headsets, and sounds like it'll also be great on the psvr2
I have never used inside out tracking that doesn't feel like my hands are immersed in jelly
There is noticeable delay between the movement of my hands and the movement of whatever hand equivalent is present in whatever game or program I'm using. This has been the case on every single ISO tracked headset I've used, but hasn't ever been the case on any base station tracked headset I've used. I've heard the only controllers that don't really have this issue are the new quest pro controllers because they're essentially acting as their own positioning systems instead of relying on other components to do it, but I've never used the pro controllers so I wouldn't know.
that's.. quite strange
it seems you might just be more latency prone as an individual
i find the inside out tracking on the rift s to be pretty amazing at both latency and reliability
That might be the case. If it were only certain headsets then I'd write it off as a bad tracking algorithm but it's been the same on the Rift S, Quest 1, Quest 2, and Reverb G2. But not on the Vive or Index.
When I got my first headset, a quest 1, it felt like there was no delay at all. But over time I began to notice the controllers falling behind on my hand movements and I ended up spending tons of time just waving my hands around and watching them to see if I was crazy or not. Over time, the delay went from completely unnoticeable to now being almost impossible to ignore. So I'd prefer the next big headset that falls into the spotlight have at least some sort of base station support, but still be wireless cause that's the most annoying part about the index
that and the resolution, but eh
almost sounds like a placebo effect
whereby you thinking that there's latency increases your perception of it
but idk
Yeah maybe. But I've done the same thing with my Index controllers and never been able to notice any latency. My family members who own headsets say I'm crazy, and that there's no latency at all on the quest or quest 2. But they're also completely unable to read (much less play) beat saber charts over 5 notes per second so I assume that has something to do with it
Hey whenever I try to do pcvr on my oculus the link cable works for a few seconds and crashes
My pc is more than pcvr ready
Yeah that is definitely you noticing the actual latency. I have the same issue when I use my quest 1 or 2 compared to my OG rift. I can do much better on the rift versus using a quest 1 or 2. They use software on the quest 2 to "guess" where your hands are based on the rotation and velocity of what your movements are in app/game and I can even feel that effect on the quest 2 quite a bit. Unless the Quest Pro's new tracking system inside the controllers alleviates all of that I'm in the same boat as no ISO tracking headset will compare to base station/lighthouse tracking.
should i get the valve index or wait for the new one they mite make
Definitely don't pay full price for the index if that's what you're asking
and also be prepared to pay big money for valve's next HMD if you plan on waiting
I found that jelly effect to only appear when using the Quest or Pico in PCVR mode. The latency from the compression and all combined with the motion prediction to counteract that latency seems to lead to this jelly movement effect
At least in my perception...
Yeah it gets especially bad when that compression is running
Like Menaced already said, you'd have to rely on Wifi, which not just can be hit or miss (as in, you'll want a dedicated router just for the Pico, and with tons of 5GHz around even that might not work well). But it can also be like one day it works fine, the next you get tons of jitter and framedrops.
Happened to me no joke yesterday. It was working all fine the days before, but yesterday when playing around with the Pico the FPS felt more like 30 then 90, but neither VD nor SteamVR said there were any. This is btw a problem with all headsets that don't use a native display connection (Quest, Pico, Vive Focus, Vive XR Elite)
I hate how right now, standalone = no native display connection. Surely since it means that big of a performance difference there has to be SOMEONE willing to put the work into making it compatible
there's plenty of people in the pc vr community who'd love to make it happen, but it's unlikely to
yes it would bring considerable improvements to latency, image quality, and game performance
but enabling native PC compatibility first off requires an uncompressed video input port on the quest 2... which it doesn't have
could oculus have simply put a thunderbolt port on the quest 2? yes
Yeah, but that doesn't mean future headsets couldn't be designed with that in mind
correcty
there 's no real reason to not support native PC VR compatibility
it does nothing but degrade the user experience
just... put a port on the headset
Probably because that would have costed extra, and they don't really care about PCVR sales anyway so why make the experience any better. They don't manufacture PCVR headsets anymore, so they shouldn't really. However, if they did have it as an option to give people an easier time on PC, it might encourage them to stick with the Q2 instead of switching to a dedicated PCVR rig made by a competitor
...how much does an HDMI port cost?
Sorry I meant it would have costed extra to go from a USBC port to a thunderbolt port
yep
but they probably would use thunderbolt if anything to smooth out the experience
interested to see how the PS VR2's cable connects to the headset
So hear me out: if the deckard patents are to be believed, valve has had this idea to have a modular HMD similar to HTC's new one for a while now
Which got me thinking, Oculus have two entire stores worth of games. Buying beat saber on the oculus store for PC to play on a rift S doesn't buy you a copy that can be played on the Quest or Quest 2. So there have got to be separate builds of the games, ones for the PCVR store, which can leverage PC hardware's capabilities better, and ones for the Quest store which are optimized for standalone hardware
So, if anyone were to attempt to take on Oculus' current domination of the standalone space, valve could probably do it. All they'd have to do is allow devs to optimize their game to run on standalone hardware, and they could essentially offer peoples' entire steam libraries on a standalone device without the separation, just as long as the games have been certified to be optimized for standalone first.
oh, like a vr headset that could double as a virtual theatre for a steam deck?
So imagine this: there could be a headset that starts out as just a dummy HMD, like an index for example. All it really does is display a picture and track its own position. It doesn't do controller tracking and it doesn't do hand tracking. You'd have to use base stations and a PC to play games. Probably would also be natively wired out of the box. This would be the lowest level base model of the headset
Then, there could be upgrade modules you slap onto it. One for inside out tracking, a wigig module for wireless display, and heck, maybe even an entire additional standalone SOC ala a more refined version of the steam deck's which would give you standalone capabilities for use with no PC as long as people have optimized their games for it
I actually hadn't thought about that but that's a good idea
valve does not care competing with Oculus
Valve just wants to fill market parts that is enough to convince vr is not dead including high end low profitable ones
their goal is for you to use steamvr not compete or compete as lesser priority
as usual it would make sense for them to make headset in completely different league with no competition but evolve VR
And to put in my 2c regarding why Standalone devices don't have a native DP in, it's not just the extra cost to implement DP-Alt-Mode onto the USB-C port, but it would also cut into standalone sales more.
Think about it. If a device can run PCVR much better then it can play its own games, then who'd pay for the games that run on the device if their PC is more then capable to run them better, all without any degradation to the image.
I doubt there's barely anyone who bought a Pico Neo 3 Link and actually use it's standalone capabilities. The Neo 3 Link btw is the only standalone HMD that I'm aware of that has native DP-Alt-Mode support
there is another issue for Meta
most Quest 2 users play free to play games or PCVR
Oculus has so much potential to be a console platform instead meta pushed hard for social media bs
We just need to pull an insulin and start making open source VR headsets ourselves. Then we can just add whatever features we want
but then HMDs would kinda be like cars lol
'oh your rig has conical lenses? That's so last year, I installed pancake lenses six months ago' 'you've gotta get this aftermarket face tracking module bro it's like half the price of the retail ones'
Speaking of which, I haven't had the chance to look at all the news coming out, did Somnium actually speak at CES or did they just show up to demo the Somnium One devkit? All it says on their site is where their booth was
there have been attempts
then it got abandoned
see Relativty VR
Relativty fully supports steamVR and run at 2K 120FPS. We made Relativty in my bedroom with a soldering iron and a 3D printer.
maybe be a hero and fix that yourself
Welp, I guess Somnium will be the next corpse on that pile if that's the case
Right next to Deca
or they can just
displayport passthrough
VRgenieers (their main partner) had a demo unit behind a display case, as well as a box which showed off the passthrough (basically the user facing part like lenses and facial interface on one side, and the cameras on the other)
Tbh it sounds more like optimized driver paths on Intel Wifi Chips for Air Link.
Proper wireless DP would require a bandwidth the likes can only provide WiGig 2...
its a tech exclusive on 13th gen HX CPU for now
using 2 bands wifi to double bandwidth and passthrough better
or use like what peakdo wireless hdmi did
but still expensive tho
That was literally WiGig
Doubt adding extra bands helps at all. VD alreadyaxes out at 150Mbit/s, which is far below the maximum capabilities of regular 5GHz Wifi anyways...
Double Connect Technology
actually not doubel bandwidth
just extra channels
the big end result is lower latency
The problem with Wifi Hotspots is that the bandwidth is limited by how well your CPU can keep up with routing the packets. I learned that the hard way when I was trying to get the Pico working on my Laptop without using my dedicated router. Bandwidth is all over the place the moment there's any load on the CPU
and this is so weird about Meta working with Intel so do they want PCVR or not
And yes, I did make sure the laptop wasn't connected to Wifi
is htc wireless adapter wigig?
Sure is. But it also uses a USB whitelist to only allow for Vive Headsets to be used with it
AX411
about $30-40 for a card
I'm sure with a bit of FW engineering that whitelist can be mitigated, but then you'd still need an adapter from HTCs proprietary DP+USB+12V connecter to whatever HMD you wanna connect to it. The top HDMI is only as good as is needed by the OG Vive
if Quest uses USB for streaming but USB can connect either CPU or South Bridge before CPU do i theorically get lower latency on some USB port?
Nope. Because the image has to be compressed anyways, which is the lion share of the latency. The link between Chipset and CPU is light speed in comparison...
Anyone encountered an issue with Valve Index where the game will stutter violently and then freeze on a single frame?
Quest 3 single panel
Again
If true it means we may have variable FOV and probably low FOV
Good to know that Meta can only build good stuff, if it's crazy expensive (Rift CV1, Quest Pro) 👍
as it is meta we're talking about
I wouldn't call anything from them "good"
just because of software, hardware sure
but ain't calling meta's software good
The cv1 wasn't even that expensive?
True. Cross that "crazy"
Yeah didn't they end up selling it for like 400 bucks with touch
Started $799 but by the time when it was $399, Rift S and Quest was out and CV1 discontinued production
Also, when Facebook back in the day did the price cut on the CV1, they not only cut the price, but also the production quality. The Touch bundle came with a much cheaper, significantly less comfortable facial interface, it lacked the Xbox Controller and Oculus Remote (the latter being required for some very early CV1 experiences), and the overall unboxing experience was like a cheap knock-off of the original CV1 box, which was much more like an Apple Product.
I've got both (one I bought for spare parts and the other I bought to actually use), and I was lucky to find an original CV1 new old stock on the used market for a pretty fair price. It certainly was a much better unboxing experience. Tho granted, that's a one-time thing while the general experience with a third-party facial interface is basically the same...
There are some great new VR enhancements to the Subnautica VR mod, with the most important feature being the inclusion of motion controllers, they are a WIP but perform very well and bring a huge heap of immersion to a great game in VR. Tune in at 7pm UK time to see me fool around with this as it's a great addition to the game!
Here are a few o...
If you're still looking for an answer I can help. I have a 5800x3D and a 3060 and before I got the 5800x3d I had a 5600x. Cpu frame times dropped from 40-50ms to around 10-15ms and my framerate jumped to about 70 while I was in the black cat world staring at a mirror. With the 5600x it used to be about 30-40
Unity loves cache. And the cache helps with the strain from the avatars. The 5800x3d put my gpu up to 90-96% utilization instead of the 60-70% it used to get
But yea Vrchat is very content oriented when it comes to performance so my experience could differ from someone else's but
I found a nice reddit post about the 5800x3d and vrchat with a 3090ti
Nice.
Good find didn't know that existed
I haven't gone past the 3060 only cause it's fine for everything I play outside of vr and the 12 gigs even though it's slower memory takes longer to fill and I haven't had any issues since my cpu swap with vrchat
My gpu memory get to about 10 gigs used
Another game that loves L3 cache is escape from tarkov. 5800x3d destroys tarkovs cpu heaviness. I would love to get a 7000x3d chip but I don't need it in all honesty
I need a better gpu before I even think about it
True. Lower the power draw meaning lower Temps meaning higher boosts ||in theory||
What VRChat does to my CPU 
Yes.
Didn't expect to be pinged for a really old message, but yes, it does like cache
I'm currently waiting on the 7950X3D
My current system for VRChat is a 5900X @5.0GHz (5.15 Single) and a 3090Ti
Was debating the 5800X3D, but I need cores for other things
Sorry for the ping on the really old message but I figured why not
Either gaming or cheap multitask pick ur poison
True
With the 7950x3d - smt would probably be nice too
144mb of l3 cache
Kind of nice
Im gonna bet windows 11 will screw 7950X3D
Probably
Some amd cpu comes with 2 CCD bcuz of chiplets
If your game is trying to access to cores in other chiplet
The latency will be really bad
Sovrchat have optioj to pick specific which cores to use
Depends on the cpu
Its a lottery
But technically they all have 8 just some have been disabled on a hardware level
But 5800X3D all have 1 ccd so guaranteed ok
At least with the 3000 series
Its always hardware level nowadays
You either dont get nice thing or accept "buy now pay later"
I'm using affirm to pay for my 5800x3d cause I haven't had ANY credit history so I was like. CPU? And credit finally? Sweet.
It was $92 down and it's $22 and tax a month
For 12 months
its amazing how terribly optimized vrchat is and then they have to go and make it worse with eac and killing the mod support
mods that literally fix it lmao
If only all games basically did what a game I used to play did
Be like “imma just build the modloader into the game”
And allowing waypoint mods, auto-… mods (such as auto fishing), etc
Basically everyone now uses waypoint mods, lots of ui mods, etc
Instead of banning basically cheating mods, making them more accessible so everyone can use it and the game better with no work
i'm glad that that's pretty much what they're doing with blade & sorcery
partly true but now VRChat are implementing performance fixes that mods tried themself
like how now they allow you to hide avatar based on distance
and more graphic quality settings
you have to blame a lot on Unity itself and user made contents that lags others
one more thing they have not tried is FSR but it is also AMD and Unity to blame
FSR supports Unity 2020 and above however VRChat uses Unity 2019 and their blog they said they tried with unsatisfactory results
many people are quick to blame EAC for perf issues but a lot of performance fix from mods are being implemented to the game natively
That's quite extreme, a high lod bias would be really good without literally removing people
Why
You dont need that
You don't talk to people far away so might as well hide them
Vrc avatars are laggy as fuck
Like 95% of Avatars on VRChat are unoptimized AF. There's your main problem with perf on VRC. Doesn't help that the VRC Avatar Ranking system sometimes recommends practices that are the opposite of helpful (like reducing the amount of Mesh renderers for toggable objects; in that case using a seperate Mesh renderer is actually the preferred way for performance)
And a number of "Performance improvement" mods actually did quite some hacky ways that aren't recommended by Valve, AMD or Unity. For example: the SteamVR FSR thingy hacks into the SteamVR interface library which can literally break support with SteamVR from one update to the next. Not to mention that FSR is supposed to be installed in a specific part of the rendering pipeline, for which the Unity Version used by VRC doesn't have a hook. So they'd have to implement it in a different part of the pipeline, which (according to AMD) can result less favorably results with FSR, not to mention that the performance benefits could be nullified by that approach.
The VRC devs also played around with an Nvidia Solution, which would work with Unity 2019, but it has been discontinued and Nvidia actually advises against using it, as it can break certain engine features, and support for it might be dropped with future driver Updates (which is why VRC didn't end up implementing it into any Beta, despite having shared demos for it)
Vrc avatars are more unoptimized than cyberpunk at release
Is there a way for me to log my headsets response times
I know you can put up the performance graph on SteamVR, but is there a way for me to capture that?
I keep getting these weird latency spikes...
Technically you can set up msi afterburner to display gpu and cpu draw times and then use something like obs to record the entire screen at a low resolution that way you can see what's going on on screen or where you are in game when you get those latency spikes
I believe FpsVR also has something like that, but A. it's a paid app and B. I haven't played around with it myself, so it might just be a misunderstanding...
should I wait for index v2 or should I just go with the current index?
you can make a q2 an index by putting a vive tracker on it and putting a piece of tape over the proximity sensor
I use my quest 2 with vive full body. And you don't need a tracker on it.
It certainly helps by adjusting the calibration for any drift the Quest Tracking will have
I just came off from trying that exact thing with the Pico 4 and while FBT on it is borderline unusable without a continuous calibration tracker, with one it works absolutely flawless. Yes, it does take like 30 seconds to latch on, but once it does, it's almost like the headset is natively lighthouse tracked...
if it wasn't for the god awful comfort, the lack of low-end in the speakers and the constant 10-20cm too high floor, I'd be more willing to recommend the Pico
Lol
i do too
ah well i didnt think about improving tracking or anything
only do it if you hate constantly calibrating
if you lock head in fbt setting in vrc the tracker drift wont be too noticeable
so you can use slow instead of slower when calibrating
So does anyone know what causes the common issue where after a while of playing, VR performance just goes from perfectly normal to getting increasingly worse over time? I've seen a few different people with the same issue and it recently started happening again for me after I downgraded my GPU. On my old card, I could pretty much play for as long as I wanted with no performance difference, but now it starts happening after about 40 minutes. Frame times increase, I experience micro stutters, and the whole experience of playing just goes out the window after enough time has passed
Sounds like heat soak of the GPU causing it to throttle after a while...
Huh. Weird, I guess even with a more powerful GPU outputting a greater amount of heat, it throttling to a lower power state would still give a playable experience. Meanwhile a lower power GPU would throttle from a normal experience into a less than fine one. Makes sense.
I can live with it for now. I've still got a few months before I have to start looking at better GPUs, considering Samsung's new 43in G7 Neo isn't shipping till July (or if it turns out to be garbage, the normal G7 Neo) which I'm definitely gonna need a new GPU for, so I guess I'll maybe try and turn down my VR settings to make the throttling less noticeable until then
try to see what your cpu and gpu temps are, seems like your pc/laptop is having serious thermal issues
My CPU average is normally below 85c according to hwinfo. My old GPU was normally around 70-80 but I haven't done a comprehensive VR-based thermal analysis with my current GPU cause I didn't expect to be using it for this long
well cpu sounds fine, not optimal. but i think you should look at gpu temps. just open your monitoring software you used (hwinfo) and just start to play until it becomes worse and worse and worse
then after you decide to stop you see what your max temp was and average and stuff
if that says anything above 90 you have a serious thermal issue on your hand
I've found that max temps aren't a very good metric to go off of. My old GPU max temp after finishing a long VR play session was always 110c. But that temp is only indicative of a very brief spike, not a consistent operating temp, so seeing as the average was always at or below 80, I elected to ignore it. The max temp for my CPU is normally around 95, but once again, the average is lower
I'll do some tests with Half Life Alyx later today since I haven't played it in a while, it should start exhibiting this behavior after 40 minutes to an hour so we'll see what happens I guess
does seem like your pc runs quite hot, but if you want to see/know the problem i suggest monitoring your gpu and cpu temps while in vr. the moment you notice it starts getting worse, keep your finger on the sensor that detects your face and see the temps it has
it will keep the game open
if you don't the game goes in hibernation
and then temps drop like a rock from a high mountain
Alright, I'll do that. I can't really think of how the thermal environment of my computer could be any better though, there are six intake and four exhaust, for a total of ten fans in the system, there's a 360mm AIO for the CPU, and this GPU has a 225w tdp so it's not a furnace like some of the newer cards
225 is still a furnace, but most coolers nowadays can handle it fine
my 3070 ti with a ventus cooler hits 72-74C without my undervolt, and max 63-65C in really heavy games with my undervolt
I guess I haven't repasted this card in the four years that I've had it, so if I do the tests later and I see temps being weird, that's probably what I'm gonna do first
👍
Check your ram usage, VRAM and shader VRAM while you are at it once it starts to act weird....
ah! I got my first clue to my Index problem... The headset would freeze on a frame and start flickering, but the game would keep running normally (can see in the window on my screen).
I checked event viewer and I see that the "nvlddmkm" driver stopped responding and recovered, but the headset didn't recover...
Off to DDU!
I have 2x4090 and a 3090, but only 32 GB DDR5, so basically Im gonna be running a Dual GPU setup to render a 2D game and view it on a virtual monitor in a VR headset. This will be a Varjo Aero. If I use too much DDR5 will having ReBAR with access to 48 GB VRAM solve that problem for me? Im using 13900k does rebar work with that, is SAM different then rebar?
The end goal of this is to achieve backwards compatibilty on running 2D games at human eye resolution.
Good luck trying to get anything actually utilize that dual-GPU setup...
I ran 2x3090 with a Oculus link, one with 40% usage(VR) another with 100%(COD)
Ah. That makes sense, tying the VR runtime to one GPU and the game to another...
You asked whether or not ReBar can solve some issue, but you never mentioned what the issue actually is. Mind to elaborate?
Btw. Smart Access Memory is ReBar. The former being some fancy marketing term by AMD, the latter the actual term by the PCIe Spec...
Well I have intel, was worried that it didnt support it. MW2 was using 20 GB in a benchmark I did so I was worried Id run out at 32 GB, and was hoping ReBAR could help, Im also going to run this at x8x8 gen 4 from x16 gen 4, but this has to be done either ways on a Intel platform with 20 PCIe lanes. Also here his link to when I did this with 2x3090, the idea is using DP connection instead of Oculus link will improve input latency to the point that it is playable. https://www.linkedin.com/posts/rémi-arnaud-002200_several-people-i-met-at-iitsec-asked-if-activity-6877313813218250752-180E?utm_source=share&utm_medium=member_android
Future implications is that a custom virtual desktop software using eye tracking and FSR or DLSS can upscale this from 8K to 16K at the Fovea region
On that last part, normally yes, but you have to keep in mind, the way these VR systems interface with 2D applications is by the 2D application rendering to a physical screen (or dummy connector) like normal, and then the VR system captures that image, kinda like OBS for example would, and render that into a virtual scene. If you were using Virtual Desktop on the Quest before without running SteamVR, then there#s about as many steps involved. Just minus the transmitting part and probably the encoding/decoding also falls away...
Yea I was also think I could do this in a multi-PC setup but Idk if there 4K120 or 8K60 capture cards available
And I feel like it will add to the latency
I don't think ReBar would help much, as system memory is what's used by the CPU. As long as the stuff needed by the GPU fits within the GPU VRAM, there's no need to access the system memory. System memory only get's involved in graphics when either A. the assets don't fit into VRAM or B. while the assets get's loaded and decompressed from the drive. The latter part only DirectStorage would really help with. ReBar is more to reduce the time it takes to transfer assets from the system memory to the VRAM or vice versa...
Yes, yes it would 👀
How much does Varjo Aero desktop use in RAM?
There is 16GB varjo ready PC, hopefully its not an issue
It hasn't impeded my usage of the Aero. Never really payed attention to how much ram it's using tbh...
You can make the Varjo software go into an idle state while another application is rendering to the HMD which saves a bit on RAM usage
I heard the Varjo desktop mode looks the best though, or can I use another virtual desktop software
Varjo desktop mode looks the best though
Like to disagree there. The Desktop in the Varjo software has a weird contrast applied to it turning light grays into white and dark grays into black. Personally I prefer to use a software called Big Screen, but the Steam Version of Virtual Desktop might also be worth a look as the latter is a bit less bloated with it just allowing Desktop passthrough and none of that social crap...
Virtual Desktop on Steam is a payed app, while BigScreen is free
Got it thanks
4090s and varjo holy crap
Complete VR newbie...
Just wondering what kind of PC specs am I looking at needing to just buy a HTC (or anything not Oculus) simply just to use as a nice "virtual monitor" rather than buying a similar spec'd monitor for around the same price.
if you're looking to use VR for nothing but a virtual monitor, an average gaming PC will do just fine. hell even a workstation could handle just virtual monitors
but keep in mind that for general PC use, a monitor is a much better purchase than a VR headset. a 1440p monitor looks decently sharp, but a 1440p VR headset will look notably less detailed in comparison
Gotcha, thanks. Just wondering because I have a cheap old UW at 60hz my boss bought when we went to WFH. So I was thinking I could use a VR headset for normal controller based games while laying in bed rather than sitting at my desk.
general rule of thumb is that for X monitor resolution, you'd want a VR headset with 2X total resolution
so for 1080p gaming you'd want a headset that's around 3840x2160 total
a good headset to recommend would be the HP Reverb G2
That's exactly what I'd go for since I only have a 3060. Thanks so much, perfectly helpful 🙏
Reverb G2 is awesome for anything stationary, however people have reported that the controller tracking isn't very good compared to something like the Quest 2, so be wary of playing more traditional VR games
but for simulators and virtual monitors i've heard it's awesome
Sounds good, any actual VR would mostly just be to try it. I don't have room to roam lol
if you feel like you'd genuinely never do actual VR then you might be able to find it a bit cheaper preowned without controllers
it currently goes for USD$600 brand new
Good call, I'll check hardwareswap on Reddit once I finally get around to building this PC upgrade.
as for actual PC specs, all you need is a rig capable of outputting 4K 60 FPS on desktop. which is pretty easy to achieve
and remember it doesn't matter what monitor you have since you can spoof any desktop resolution with tools like NVidia Control Panel
hell even an ultra wide
Yeah I have a laptop with a 4K screen & 1050. Rocket League was actually playable at 4K on low.
anybody have any recommendations for games that might be able to re-ignite a liking of vr?
right now I just have no motivation to play, i need a reason
Modded Minecraft in vr is sweet if your system can handle it. If you havent played The Climb, its a really fun rock climbing game. One hell of a workout
Anyone know of a way to get realtime tracking info in steamVR? I'm trying to find out why my index is unplayable
I've tried google and can't find what I'm looking for.
as in logging raw coordinate values?
possibly? I thought there was somewhere you could see a breakdown of its confidence in tracking and stuff in realtime
I tried saving some logs but I have zero clue how to parse it
I've been back and forth with Steam and they haven't come up with anything meaningful, and I dunno what on earth it could be at this point.
I put on the graph and I get a bunch of pink lines
the steamvr performance graph?
yeah, and the advanced frame timing doesn't seem too helpful
hmm
not sure how to get a better performance graph with valve index
maybe look into FPS VR on steam? it's a $5 tool that might help?
k thx
For lack of a better terminology, it seems like my cpu is heavily distracted for very short periods on a very irregular basis
Ok so what i maybe suspect is the usb cable is maybe a bit wonky
Tried a different port yet?
Yeah, have tried changing ports a few times
