#Transport Tycoon Games (Open TTD, TpF2, etc...)

2911 messages Ā· Page 3 of 3 (latest)

brittle crescent
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Time to grind some more hours on tpf2JDApproves

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brittle crescent
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green badge
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Nice, tynso_emoji_heart_revolving

pure pilot
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trolleytrucks šŸ‘€

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shame it's Patreon content only

pure pilot
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I just paid attention to this

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Techincally they are just ships with cargo shaped like wagons, although how damn neat it would be that you could actually carry trains on barges... never gonna happen though, if Urban Games can't even figure out distant signals let alone something like this

grim garden
slate bay
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Alright, so I'm making a New York save now...

grim garden
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That person's also made some really cool freight barges and prr locomotives

slate bay
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Oh yeah I have those already

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Wonderful mods

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And for me balance tbf ain't an issue because I usually play sandbox (just trying to build pretty)

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Kinda wish we could generate a coastal map, something kinda like NYC irl

grim garden
pure pilot
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oh god the pork barrel mod kekw

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I will never forget the Steam workshop page of it on TpF1

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"in Greece they call it... German money" MattEvil

slate bay
stone heath
grave bone
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ok THAT is cool

stone heath
grave bone
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also underground stations, holy shit??

stone heath
grave bone
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there is now 270 models

stone wraith
slate bay
grim garden
slate bay
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Also I wonder if they will add more categories for planes, because for now we just have small and large, and if they keep it, it might become problematic to have a B737 and an MD-11 in the same one. Especially if they add some more airport customisation (I hope they really do!)

grave bone
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šŸ‘€

hollow bloom
# grave bone

Ah yes, Cologne trade fair/deutz

But I have my doubts that that's the same tram

grave bone
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its defo the same

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got the same livery and window layout when comparing

digital cairn
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K4000 looks to me

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I love them

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Maybe K4500 a bit more

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Hmmm

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But Stadtbahn looks cool

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I will use that to death

outer fractal
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Yeah definitely a K4000

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But I'm more interested in there being 2 coupled together in that screenshot, probably just hopium on my part but I wish that means we can couple trams together in the ui

grave bone
digital cairn
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I would also hope they add metros

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And 3rd rail as an option

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And better construction of underground stuff

grave bone
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i just want more uk vehicles too 😭

digital cairn
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mods too ig

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but I feel like the british modding community had a bit of a decline

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all the ppl who made really quality stuff left

hollow bloom
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not only the british

digital cairn
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Russian modding is the only one that seems really active

pure pilot
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I mean some Russian modders literally were hired to make official content

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When TpF2 got it's new models in 2023 or so, they were made by those Russian modders

grave bone
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celmis gone to work for TSW, dont know where mrtransportguy or cw_315 went

twilit musk
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Speaking of replacing old models, despite being the vehicle trailer that really didn't clarify if all the old models have been nuked. Can definitely tell the track, tunnels, bridges are new splines which is great after nearly a decade of using the same splines as Train Fever, but we haven't seen any of the trains with the worst Train Fever models like the C40-8W or the Mikado.

The only things I recognized were definitely new models of previous vehicles were the steam truck and stagecoach (horses with less robotic movements are nice, but their stride was basically a gallop, bit overkill). Also, why the hell was the stagecoach even in there with a new model if the game starts in 1900?

grave bone
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hopefully they will enjoy TPF3 and hop on the bandwagon

twilit musk
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Well one game only needs so many Class 66s cough TSW cough but when a new shiny thing comes along with new features to utilize and higher expectations for model quality then someone might be more motivated to make another better class 66

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At least, I hope modders upskill

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Hurts a bit that MSTS conversions are viable mods in #2 because that's still better than default Train Fever slop. Hopefully with #3 here it will be the MSTS conversions that look like slop, not the default content

digital cairn
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I mean compared to some newer stuff out there in game models are slop

slate bay
grim garden
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It depends on the area, but while local cabs and wagons were common into the 1920s, stagecoaches as inter city transport generally only survived until the railways arrived in an area

compact finch
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this looks so cool

pure pilot
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Site is unreachable for me

hollow bloom
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Yeah it's buggy

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But it should be all fine now

pure pilot
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oh damn I've just seen the mod

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looks amazing, I never liked how TpF handles trams

hollow bloom
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maybe someone will even recognize the station that "inspired" my build šŸ˜„

pure pilot
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man I haven't touched TpF2 in over a year

gleaming turtle
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Yeah, that looks like a decent height for a bridge xD

hollow bloom
proper shell
digital cairn
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New rolling stock delivery

timid gazelle
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now has london, birmingham, manchester, liverpool and newcastle added, hope they can do more at some point

grave bone
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already cooking up some lines (even got bakerloo to finally reach hayes)

delicate gust
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Does it do a decent job of simulating population distribution?

zealous thicket
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OTTD music is such a vibe

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Its so great to have on in the background whilst studying ect

grave bone
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so far its

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although tbf, theres this

gleaming turtle
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https://youtu.be/CJnswVYDC2U?t=947 Some new footage and info on TPF 3 (in German, at the timestamp ~15:30)
My personal highlight: Signal priority for trains

In unserer sechsten FYNG Show prƤsentieren euch AK und @maurice_weber wieder neue Trailer, Gameplay und Premieren - darunter ein neues Dev Diary zum Gothic Remake.

00:00 Intro
00:50 Into the Fire
07:11 Atre: Dominance Wars
11:46 Shards of Order
12:26 Screamer
15:20 Transport Fever 3
17:54 Die Gilde: Europa 1410
23:00 Puppen-Intermezzo 1
23:23...

ā–¶ Play video
grave bone
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this is the closest thing to a modern UK tram now

twilit musk
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Trams actually gonna be useful

outer fractal
# grave bone ayyy

oh I'm even more intrigued now, that tram has now been shown both as a single unit and two units coupled together (#1165354988004987000 message), so variable length trams will actually be a thing for the base game??

keen halo
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a pair of red Metrocars at the old South Shields station, 2013

grave bone
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live laugh love subway builder

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314 trains at peak hours

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with the most popular stations so far being..

stone wraith
compact finch
stone wraith
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hollow bloom
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i always forget youre here, too @green badge

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hollow bloom
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šŸ˜„

hollow bloom
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hollow bloom
elfin galleon
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proper looping and new track textures by default šŸ˜

twilit musk
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Built in traffic lane manager heck yes

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Being able to add waypoints directly from the line editor is nice too, taking a page from Cities Skylines there

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Wish we were getting a planning mode, but it helps that trees naturally grow back when destroying stuff

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No more permanent scars on the landscape because of an oopsie

twilit musk
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Taking a closer look at the first look video, and the metroliner definitely has a new model, way more detail around the pantograph, paintjob looks more PRR inspired than Amtrak Phase IV inspired, and they got rid of the unneeded Amfleets in between each power car. Thank goodness they dropped the old version, and this does bode well for all of the old models being gone

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Also Metroliners side by side with a TGV Duplex is a vibe. Don't know which vibe, but it's one of them

twilit musk
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Port of the Streamlines model from MSTS

hollow bloom
covert niche
hollow bloom
# covert niche Ach, die sbk 424 gibts auch schon? Vƶllig verpasst
covert niche
hollow bloom
hollow bloom
small sequoia
proper shell
stone wraith
# hollow bloom

Do you have a download for that Ƈeske Ďrahy locomotive?

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Large locomotive drag

stone wraith
twilit musk
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I'm hoping cargo weight in TPF3 matters in a realistic way. Here in TPF2 land even with mods it is super hit and miss to come up with a freight car that has a sensible load rating

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From the videos so far, cargo capacities seem pretty similar, perhaps lower, so not holding out tons of hope for that

stone wraith
twilit musk
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For context, I spent all day setting up a list of mods to get a playthrough going with Senseless Industries and a bunch of US vehicles. I haven't really done a full 1850-present playthrough with an industry mod and custom vehicles before so I wanted to do that before TPF3. More realistic cargo weight is punishing with the early trains (hopefully for modern trains this means I actually have use for things with 100,000 pounds of tractive effort), but I know from testing that there is some nonsense like autofloods (1990s tech, so not my problem...yet) only holding ~60 tons of coal when they should be good for ~100 tons

past furnace
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Nice choo choo

twilit musk
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Someday this will all be GEVOs (I wonder if TPF3 will have any freight locomotives for the US set newer than the C40-8W? They reference "2030" so maybe we'll have some speculative future tech even), but I'll be sad to see all the locomotives with less horsepower than my car go away with the start date being changed to 1900.

twilit musk
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There are surprisingly few train mods for US trains from 1850-1910 (ish). Perhaps that's part of the reason why TPF3 will start in 1900, but it's also a reminder of why the default content needs to be high quality: I'm still using a bit of default equipment (from the Train Fever era!) here

stone wraith
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Yep someone’s not gonna get paid. The routed a S-Bahn onto my high speed lines and I can’t sell it because im doing challenge not allowing me to sell stuff

stone wraith
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On a happy note! Reworked some stuff!!

stone wraith
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Today’s pictures

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twilit musk
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Who didn't tell me that you could hold shift to reverse any train car

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I have been maintaining a mental list of things that still bug me even after having 600 mods enabled, and I was going to complain that too many things need the modder to make a special 'reversed' variant of the locomotive/car

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Then I wanted to move a car to the rear of the train and remembered I could use 'shift' on the arrow > to send something directly to the back (or front)...yet I didn't remember that this also lets you flip vehicles

twilit musk
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Got a proper little rail network going. With senseless industries, it's quite a chore to make any goods that towns demand. But now that I'm doing just that, this area will be quite the hub going forward. Though it's still hilariously overbuilt given how crappy train performance and train capacities are in 1875

compact finch
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well I'll be damned

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you can do that

twilit musk
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I am not sure which mod is doing it, but a bunch of the industries I'm serving have towns spawning on them. I get the idea but I was not planning on this and I am not going to be able to make enough goods to keep all these idiots happy

twilit musk
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The line only gets busier

grim garden
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That angle looks so ottd

slate bay
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That's pretty

twilit musk
# grim garden That angle looks so ottd

Moving the camera up high then zooming in a lot gets closer to isometric perspective. From a graphics standpoint it's definitely possible to make a 3D camera use a true isometric projection, but I don't think the TPF camera tool can do that

past furnace
proper shell
gleaming turtle
outer fractal
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Even customizable traffic light phases? God I will be mad if they mess this one up

twilit musk
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I was wondering when we were going to get the dev blog

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Ah I had a feeling that trams could have custom configurations of wagons like trains, good to see that confirmed. Biggest limitation of TPF2 cargo tram mods is that the number and type of wagons needs to be predetermined

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And good to have confirmation that the signal priority is managed in each line, as opposed to each signal. Though I can still think of situations where it would be good to set a specific signal as a high priority signal regardless of which train is using it.

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Oh and if multi-block reservation is a thing, maybe we could get multi aspect signals? (Let a man dream)

grave bone
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this is pretty cool

twilit musk
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Why yes, this junction mess definitely is required by my ambitions

keen halo
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completely rebuilt Felling station on my TPF 2 save to be much closer to the real life one, before and after

twilit musk
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I've been staring far too closely at everything released for TPF3 so far to understand how cargo is going to change (the one constant between every Fever game so far is that cargo is different every time!) and it definitely feels like there will be a teething period...I'm sure everyone who tries will figure it out but I still have concerns.

  • Cargo doesn't have a set destination, which to me sounds like it will introduce a hell of a lot of micromanagement to make sure cargo goes where you want it to go, when this was automatic before. Sure, the cargo distribution could be stupid, but it's a lot easier to say "no, don't load additional goods on that leg of the journey" and fix the problem than to say "on this leg you drop off 25% of goods, on the next leg you drop off whatever is left and load food instead, then at the next one..."
  • Pretty certain that stations no longer store cargo at all, so vehicles can only load/unload cargo if there is a storage facility (industry or warehouse) connected. I get that this is kind of required because cargo doesn't know where it's going (cargo doesn't 'know' which platform it should wait on, thus it can't wait on any platform at all), but it feels to me that it could be annoying to fiddle with warehouses in situations where they don't feel necessary. I really hope that station buildings can store cargo, or that warehouses can be integrated into stations.
  • The cargo truck drop-off was missing in one of the shots showing all the road stations. Will we need to bulldoze buildings to fit in larger cargo stations? Though we also saw a warehouse placed inside a city, so maybe warehouses can be used to distribute goods throughout a city instead of placing truck stops everywhere? That would be a nice advantage of the warehouse system.
  • What happens if you can't unload cargo due to over-supply? In things like OpenTTD, over supply isn't a problem as everything accepts cargo infinitely, and in prior Fever games it isn't a problem because the cargo distribution system would never send more cargo than a destination could handle and industries had infinite input storage. Feels to me that unless there is some way to delete cargo you could run out of storage and then end up with cargo stuck on vehicles because there's nowhere to unload it.
  • I'm actually kinda fine with not needing to worry about maxing out an industry's 'production' 'shipping' and 'transport' bars since that always felt more complicated than it needed to be, but it's not clear what causes a raw material industry to upgrade. Manufacturing industries seem to have no upgrades at all, giving max production right away but relying entirely on boosters to increase production. I wonder how consequential that will be, is one industry going to produce enough to supply multiple towns? (The most interesting logistical challenges come from having a mismatch between the number of sources and number of destinations for cargo)
  • Industries appear to have limited input and output storage, which I guess means we can't set up partial industry chains anymore (eventually, the input or the output will fill up), and will have to revert to the Train Fever method of setting up the entire industry chain. Since it seems like towns will start out demanding raw materials, that doesn't seem like a huge roadblock but I worry that might make it difficult to get started in the early game.
  • Don't know if you noticed, but it seems that the steel mill produces two types of steel; steel coils and steel plates. It's novel for the Fever series to have an industry that produces multiple things, but again I'm worried about those cargo stockpiles. If one fills up, does it block the output of the other one?
twilit musk
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Though with all of that, I have to wonder if there's some performance consideration. Like, Transport Fever 2 can't just say "there's 100 steel here" and leave it at that; every single piece of steel has to know where it is going and how it wants to get there. Since it sits still at a station that isn't going to be a constant load on the pathfinder, but it is a nonzero load. Meanwhile, with TPF3 not keeping track of where cargo "wants" to go, it really can get away with saying "there's 100 steel here" (except for the fact that steel appears to be split into coils and plates) and leaving it at that. That is vastly less data to keep track of (just one number and a type, instead of 100 different data structures) which could, though perhaps shouldn't, add up to a noticeable performance impact. I guess I would prefer a smooth 60 fps with manual cargo management over inconsistent 45 fps with automatic cargo management.

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As much as people like to think of optimization as multithreading and cleverly choosing algorithms and data structures that maximize efficiency, a lot of times optimization just comes down to doing less work, and making cargo "dumb" is a good way to do less work.

twilit musk
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Some of you might have noticed there was ugly terrain here last time, but after like 3 minutes of trial and error I now know how to retaining wall (I think this is from the freestyle station mod? I should really try to make a station with this mod)

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I am now unstoppable and will probably use this in a few other places

twilit musk
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Oh boy I love diagnosing crashes! I think an industry downgrading is causing a crash for some dumb reason, and I would rather continue building but I'm also curious to debug. If only it didn't take literal minutes to load this map

twilit musk
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And through the power of "nuh-uh" I have modified the script to prevent the error. Probably an awful solution but A: I hate LUA and the number of syntax error crashes I got is a testament to that and B: this game is not long for this world and nobody is going to update their mods to fix this weird edge case I made

stone wraith
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Oh never mind! You fixed it

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Decided to try and make something Spanish

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Does it look a little bit good?

proper shell
twilit musk
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New fun problems, TPF2 now decides to randomly, but repeatedly, hang. Log is just spam of terrain_util::GetHeightAt: pos not valid: (-nan(ind) / -nan(ind)) which definitely sounds like a problem, but because it's not a 'true' crash (the game still runs, just wasting all computation power on getting an error) I don't get any information on what is trying to GetHeightAt. Fun! TPF3 needs to cope with mods better than this.

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Hmmmmmmm

keen halo
twilit musk
twilit musk
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There’s quite a lot in there actually, but one thing that might not be obvious is that there is no mention of Steam Workshop. Things like the store page have never mentioned Workshop explicitly, so there was no reason to expect it to be used this time. The documentation implies only mod.io (if you want to get the mod to consoles) or community sites are options for TPF3. I figure there’ll be a fuss when that is revealed, much like when Cities: Skylines 2 said they were doing Paradox Mods only.

gleaming turtle
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I'm guessing since it also directly launches on console that they gonna do it completely via mod.io instead of having two official ways, one of which being limited to one specific platform

outer fractal
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oh the entire scripting reference is there as well

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skimming through it there seems to be a lot of interesting changes

twilit musk
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Modest number of undisclosed mechanics and modding features can be gleaned, like how cargo payment will depend on time and distance travelled, instead of max vehicle speed and distance. ā€˜XP’ seems to be a thing in addition to reputation. Landmarks will require (lots of) cargo to construct, but then provide passive AoE bonuses when built. Seems like particle effects and animations can be driven by custom scripts, which should allow for a lot more interesting behaviors, like random road numbers (without the jank required to do the same in TPF2).

twilit musk
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Aaand can’t reach it anymore, DNS error šŸ’€

stone wraith
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But I’ll give you a happy birthday to you

twilit musk
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If they wanted to give me a present they should have just invited me to the beta ugly

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Hear my ramblings and respond by saying ā€œyeah no we won’t do that just make a mod if you want that featureā€

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Then I’ll respond like ā€œyeah but I don’t like LUAā€

twilit musk
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I don't get how some people make locomotives where the radius rod is animated depending on the direction of travel of the locomotive...then fail to quarter the wheels

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Simultaneously exceeding the animation detail of some steam locomotives in train simulators...and also failing to do something people did in MSTS

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PRR 0-6-0 in forwards...

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And in reverse

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But the wheel cranks are perfectly aligned on left and right (both cranks are at the top of the wheel)

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For a two-cylinder locomotive, you want the left and right cranks misaligned by 90 degrees (one quarter rotation, hence 'quartering') for smooth power delivery.

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My question is just...how does one know to animate the valve gear correctly, but not to quarter the darn wheels

gleaming turtle
twilit musk
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TPF3 better freaking fix the missing catenary poles at junctions…but I think what we’ve seen so far shows they have not

twilit musk
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It's 1918 now, so I finally have locomotives powerful enough to comfortably handle multi-thousand-ton trains, giving opportunities for actual distribution networks.

prime mesa
prime mesa
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twilit musk
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Perhaps I should not have tried for a megalomanic map. I've covered like 1/3 of the map and the game is not very happy as I depart the territory of frame drops and enter the territory of the game simply not running at real time, even at 1x speed

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twilit musk
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Apparently there's some TPF3 event in New York tomorrow? Look out for news I guess

willow panther
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the wonders of manual timetabling

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watch it all go poof when the first train breaks down

gleaming turtle
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That isn't quite right xD

hollow bloom
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this is fine

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stone wraith
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What are those crossings?

twilit musk
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Trams don't have nearly enough capacity for my purposes, so I've plowed through a couple of the city clusters to make interurbans. Losing money like crazy because it's impossible to balance this game but the city growth is probably worth the cost.

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The tram wires don't vibe well with the train wires at railroad crossings. Makes me wonder how that works in real life, can't imagine that happens much though

hollow bloom
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oh

twilit musk
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At least that has street view but the heavy rail is unelectrified

hollow bloom
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yupp

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i misremebered that

compact finch
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there use to be one in melbourne

twilit musk
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The mainline grows

obsidian relic
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I gave up on TpF2 a while ago but recently I have found myself at the throttle of locomotion

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didnt play locomotion growing up but I did play transport tycoon deluxe (basically the mobile version of this game) a shitton and recently I found out theres an open source version of locomotion out, so I figured I'd revisit this game

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I never thought I'd revisit this genre of games as I really was not fond of TpF2 but I have to say, Im quite enjoying this

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makes me a bit more inclined to give TpF3 a try when it drops

slate bay
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Oh Locomotion...

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I played the mobile transport tycoon quite a lot, until it became broken on newer iphones that is

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A wonderful game ngl

obsidian relic
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dude it was like one of my alltime favorites

slate bay
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Same

obsidian relic
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like I said I played it religiously a lot

slate bay
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It plus Roller Coaster Tycoon Classic

obsidian relic
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nice to see someone else knows :)

slate bay
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I also find something really pretty in these 2 game's graphical style. Like, for example on mobile you can also have RCT 3, which is 3d low-poly graphics, but I much prefer these classic graphics to it

obsidian relic
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mhm mhm

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I think thats definitely a reason why openTTD never really clashed with me when I tried it

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the artstyle was just eugh to me, whereas I love Locomotions'

willow panther
obsidian relic
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(requires you have a copy of locomotion already, can be found on steam for like 6 bucks)

slate bay
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Haven't tried locomotion on PC though, cause I've just played TpF, but on mobile it was such a nice thing. Especially so cool to have it on a long flight or something, considering it's one of very few games that work fully offline with no limits

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Such a shame on new iphones it's broken

obsidian relic
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I knoooowwwww

slate bay
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At least RCT Classic still works

obsidian relic
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all my favorite childhood games on mobile have been wiped off in one form or another

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TTD being a prime example

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I remember there was one time I actually played it like, really really far and made it to the 90s where you unlock the SD70

willow panther
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At least openTTD has an a android port iirc

obsidian relic
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I dont think Ive ever made it that far in one of these games since then

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though that can uh, change lol

willow panther
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I think i ve made it to 2000 but it was w no mods i think

obsidian relic
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I never played mods either

slate bay
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I'll be honest, Chris Sawyer probably made some of the most influential videogames. I mean, Locomotion is the father of all transport tycoons essentially, and Roller Coaster Tycoon is the father of all theme park games as well

obsidian relic
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Father is an understatement lol, I feel like every transport tycoon game since has basically been locomotion but with fancier graphics and such

slate bay
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I mean, essentially yes

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Locomotion defined transport tycoons as a genre

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Same with RCT, it defined theme park tycoons as a genre

obsidian relic
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moreso mean like nobody has really tried to take the genre to new hights I guess? like I feel its sorta stayed the same, largely why I didn't vibe with TpF2 imo

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TpF3 seems to me like its actually trying to be something newer though so I must say I am interested

slate bay
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The newer games just have 3d view, fancy graphics, just a bit more possibilities, not being locked to a grid etc

obsidian relic
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(also its gonna include trams from my city I feel obligated to buy it)

slate bay
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But at their core idea, they're the same as these 2 originals

obsidian relic
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idk if I'd say that, I think this is the only time something from my state / city has been represented in a video game dogelul

obsidian relic
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Im hoping TpF3 will be good

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I really, really wanna see a game that feels different in this genre

slate bay
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I'm quite sure it will be

obsidian relic
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from what I've seen, I do think it will be

slate bay
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I mean, I'm sure it's gonna be at least better than TpF2, and that's very strong already

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Plus from what I've seen, it looks like the base game will have more realistic and as such more beautiful terrain, which makes me very happy

obsidian relic
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I do really like how the industries are gonna be in the new game

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yeah that too

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I never liked the look of TpF2

slate bay
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Won't have to rely on a lot of custom building, world gen mods and custom maps for beautiful stuff

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Honestly default TpF2 doesn't look too great, good enough for a transport tycoon but not really good enough if you want to build beautiful worlds

obsidian relic
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I tried to get into building too but there was just a lack of assets and stuff I wanted

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it does kinda bug me how much of a lack of road vehicle mods there are compared to trains because I always liked to have a large mix of the two

slate bay
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Yeah, with building you heavily depends on mods

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I wish I could send some screenshots of my older maps, but those are lost now I think

obsidian relic
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I have seen some people build some pretty sick stuff though yeah

slate bay
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Here's the map I had on the older PC

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The whole town is hand-placed

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(Don't mind C43s in the water, they're warships)

obsidian relic
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yeah holy shit, thats really nice

slate bay
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Thanks

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Tbh I gotta try to recover that save

obsidian relic
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that would be neat

slate bay
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It's also funny how I have the patience to do such stuff with some games but not with others

obsidian relic
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I feel that

slate bay
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Like, notably in TpF2 and Minecraft I can spend a lot of time building

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Meanwhile in Planet Coaster it just doesn't go, at all

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Route building in TSC either

obsidian relic
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I lose my motivation for any kind of route building in train sims like

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rapidly its nuts

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Workers and Resources is so far the only game thats had me build shit where I can be locked the fuck in for like, 10 hours in one sitting lmao

slate bay
#

Tbh a few games did that for me, but I usually don't notice the time

#

The only game where I do notice the time is Satisfactory

#

Because every 2 hours it sends you a reminder. "How about drinking some water?" "Rest is important, sometimes", etc

#

Well I booted up the old laptop and moved over the savefiles, time to see if they work

obsidian relic
#

šŸ™

obsidian relic
#

good on the devs for that

slate bay
#

Welp, gotta install some missing mods now

#

Welp, one of the mods causes it to crash

obsidian relic
#

this is more addicting than I figured

slate bay
hollow bloom
#

if you need any help just give us a shout, i have screwed my game over more than once so im rather fit in reading the Errors

twilit musk
obsidian relic
#

Oooooooooo

#

Gotta watch that

grave bone
#

ooh

#

ok traffic light phases is very peak

obsidian relic
#

10/10 no notes

twilit musk
#

Squirrel being squirrel, he says a bunch of things we already knew or that weren’t even new to TPF3. Anyway, things I thought were interesting:

  • Campaign seems to be more intentionally designed as a ā€˜tutorial with a story’, vs previous games where the campaign was more of its own thing.
  • This sounds weird (maybe he misspoke?), but Squirrel suggested that subsidies give an upfront payment that has to be paid back when the subsidy is complete. This could mean they act like a low interest loan, but with stipulations, which is an interesting thought.
  • I think this was hinted at, and it was definitely leaked with the wiki, but prospecting is something that becomes available at higher levels (yes there’s a progression/exp/level-up mechanic) to found new raw material industries. Unclear if you can build processing industries.
  • Also leaked, landmarks are unlocked with levels, then can be built using cargo resources, then provide a passive bonus to a region (there’s a lot of talk of regions, still no clue how those operate).
  • Town growth specifically depends on supplies, bonuses(?), happiness, reputation, delivery (this is different from supplies?), traffic, pollution, and noise. Will need to learn more about how each of these operates.
  • The ā€˜boosters’ (workers, fertilizer, tools, etc.) for increasing production speed of industries don’t pay any money themselves, so the monetary incentive is entirely down to delivering additional output products. (Don’t use boosters unless you intend on delivering the additional resources produced.)
  • You only get paid for moving cargo when it reaches its final destination, which removes some cheese that existed in previous games and incentivizes more direct routes. I wonder how this affects the vehicle finances, do transfer vehicles show a loss, or is there ā€˜transfer credit’ like in OTTD?
#

He also says he’s unsure if goods spoil, in the leaked wiki there was a timer defined for each type of good, and it seems delivering after this timer expires has some sort of extra penalty. I doubt this is Gleba where the cargo spoils into a different cargo type (imagine needing to handle spoilage…in another game) or disappears from existence, but we’ll see.

#

Another youtuber’s take, this guy has B-roll that I’ve not seen before. New First Look video coming soon? https://youtu.be/-KA1FTiJq6k

Hello You Fool! Thanks for watching! Can we get 200 Likes?

ā¤ļø BECOME A MEMBER: https://www.youtube.com/@SeniacTwo/join

šŸ’š WEBSITE: https://www.seniac.com/
🧢 MERCH: https://seniac-shop.com/

ā¤ļø MAIN CHANNEL: https://www.youtube.com/@Seniac
šŸ’™ THIRD CHANNEL: https://www.youtube.com/@SeniacTHREE

Get a personalised video from me!...

ā–¶ Play video
obsidian relic
#

I must say I really like the new vehicle models

#

they look like actual machines now instead of just plastic toys like they did in the previous games

#

interested in seeing what other asian and american trains are shipping with the game

twilit musk
#

All the vehicle models from 2014 need to be taken to a farm upstate

#

There’s junk for MSTS with more polygons and better texture work than the original Train Fever vehicles

obsidian relic
#

yeah 😭

slate bay
#

Tbh, the part I still like the most is the new environment XD

obsidian relic
#

Im really excited about the new cargo management

#

it always seemed so lame and simple in TpF2

#

so stuff like warehouses is really cool

twilit musk
#

In my current TpF2 run I’d really like to have warehouses, there’s just not enough room on station platforms and inside station buildings, and that’s after having mods to increase capacity. Dedicated warehouses just seem so much more scaleable.

#

I’m a bit mixed on manually managing cargo, but honestly the automatic cargo distribution in TpF2 is freaking insane and sometimes needs so much babysitting that you might as well be doing it manually

obsidian relic
#

for me this is all a welcome change, I hated how it worked in TpF2

twilit musk
#

I swear every time I see a vehicle count specified for this game the number gets bigger. Seeing some places specifying 300+ vehicles now, and specifying 2033 as the last campaign mission (oh getting speculative are we? Every transport game to speculate about future vehicles has gotten it wrong so…have fun I guess.)

slate bay
#

Do we have any info on whether we finally get dynamic numbers and stuff?

#

Annoying to have tons of planes flying around yet every one of them having the same reg

twilit musk
#

It was leaked in the modding wiki that there’s new scripting features that can manipulate vehicle models in real time, and dynamic numbering on the F7 was given as an example mod. Now that means it’s probably not included by default on every vehicle, but it should be vastly easier to mod in.

twilit musk
#

Dev interview: ā€œI’m not gonna say any names, but if you have a good game and you bring out another game that completely ruins your brand then it’s just gone forever, and it’s really really hard to come back from something like thatā€ hmmm couldn’t imagine which name wasn’t being named there šŸ™ƒ

grave bone
#

took me a few seconds to think who that would be

willow panther
#

this the first game that comes to mind

twilit musk
#

That’s certainly one of them but there’s a different one that is more similar to Transport Fever

slate bay
#

Certainly not a specific game that shares an acronym with a first-person shooter?

#

Although tbf, I think that it's the
publishers who ruined it, not the devs. The publishers released one game just before it that was a total flop, and so they went "We need this one released tomorrow, even though we all know it needs 4 more months of development"

#

And it was all downhill from there

willow panther
#

cities skylines?

slate bay
#

Shhh, we're not gonna say any names

willow panther
#

i doubt paradox browses this server, they re probably busy with fixing eu5

twilit musk
#

And the poor Urban Games guys just cannot escape comparisons to it. Every thread is like ā€œBetter not be like citiesā€

#

ā€œDon’t be excited bro, remember you were excited for that other game and it was a mess? Yeah that could happen here, so stop being excited.ā€ Freaking doomers

slate bay
#

Tbf, I kinda doubt we'll have that

#

CS2 became bad because they were forced to release early, and then couldn't keep their promises etc

#

Here there is no reason at all for an early release, they don't have to cover for any other games or anything

#

And as for keeping promises... they have Sam. I'm sure he won't let any false promises slide

twilit musk
#

Sam like ā€˜yeah no there isn’t going to be multiplayer in this one’ bro is a pro at shooting down multiplayer dreams

slate bay
#

I think he's a really really skilled person in terms of community management tbf

#

He really helped TSW a lot back in the day

obsidian relic
#

Ive heard their changes and stuff have received positive feedback and its reignited some hope within the community

slate bay
#

Oh yeah the changes seem nice

#

Fixing some bugs

obsidian relic
#

mhm mhm

twilit musk
#

Their first update feels like the kinds of things modders might do when given the source code, will have to see if their ambition grows from reasonable tweaks to tackling any of the weirdness deep in the simulation

grave bone
#

damn

#

maybe there is hope

obsidian relic
#

Ive just been giving it time

#

though even if iceflake makes it good

#

Im probably not gonna think about touching the game until we get more mods for vehicles and stuff like roads and railways

#

I hate the default vehicles, they drive me mad

slate bay
#

Tbh road mods are essentially obsolete now

#

There's 1 mod that lets you edit/create any road you like

obsidian relic
#

I mean like the textures themselves look like ass

#

and I dont get why all the roads have that weird ass white path thing on them

#

but that also drives me nuts

slate bay
#

Ah, that yes

obsidian relic
#

like ?????

slate bay
#

Well, it's simply because they went for more cartoon-y graphics this time

#

White lines on the roads are the lanes being worn down. Even though worn down parts should be darker really

obsidian relic
#

I dont think thats what a worn down lane looks like but idk shrug

#

dont even get me started on the railroad tracks either

#

it really annoys me they didnt bother changing how track laying works from CS1

#

so you get the same abysmal looking junctions and sidings n shit

twilit musk
#

My dude, the people who get to promote the game are not the ones who control the game

obsidian relic
#

why are people this dumb lol

#

if anything hes been a major voice in helping CS2 become better by voicing the work iceflake has been doing ??? like, lol???

twilit musk
#

That crowd wouldn’t be happy with CPP unless he bitched constantly about CS2, but constant negativity isn’t his style.

slate bay
#

I can say that's really not exclusive to CPP and CS2

#

It's just that for some reason the majority of game communities are only happy with content creators who bitch about the few issues the game has over and over again

twilit musk
#

For real

slate bay
#

And when a content creator has something positive to say, that's right away called bootlicking

hollow bloom
twilit musk
#

Huh is the tram using the same voltage on the overhead or is that isolated somehow?

#

Either way TPF fails as the tram wires are at a lower height than the rail wires

hollow bloom
#

I think they are both isolated

twilit musk
#

That's probably the safest approach. Just leave dead wires there so the pantograph has something to follow

hollow bloom
#

@gleaming turtle whats your opinion about this? šŸ˜„

gleaming turtle
#

Though that reminds me that I still want to put your S-Bahn Kƶln 424 on my map xD

stone wraith
gleaming turtle
blazing solar
stone wraith
green badge
#

Loooks 10 times even better

keen halo
# green badge

so tempted to do that on one of my saves, it looks so nice

green badge
stone wraith
#

Also is that a custom built map or na?

#

Because love it

green badge
green badge
stone wraith
#

Of like the bare essentials

green badge
#

On this page there are the other mods you need linked

keen halo
#

replaced the OHLE around one of the stations on my save as a test, and it looks so much better

green badge
stone wraith
# green badge NP

Where can I find the wires (or do those require another mod for the wire mods to work (the OHLE wires)

stone wraith
#

nvm

#

figured it out

#

work in progress

green badge
#

for id,asset in pairs(game.interface.getEntities({radius=1e42}, {type="ASSET_GROUP", includeData = true})) do if asset.models["jag_ausrichthilfe.mdl"] then api.cmd.sendCommand(api.cmd.make.removeField(id)) end end

#

Put this into the command bar and press enter to delete all those white crosses at once

stone wraith
green badge
#

Should be under settings

#

Debug mode or smth

stone wraith
#

(I have deleted most white crosses manually at this moment)

stone wraith
#

Okay this kinda looking good

#

Before and after

keen halo
abstract sun
keen halo
#

i would say its easy to learn, but quite hard to master, and even harder to do a recreation of a real life system

abstract sun
keen halo
#

yes, but by default, the OHLE automatically appear if your tracks are electrified, but i have a mod that hides them so i can place my own OHLE

abstract sun
keen halo
#

another area to get new OHLE

keen halo
#

decided to do something cursed, paint a 423 to stand in for the 555

twilit musk
#

People who can casually reskin scare me

keen halo
hollow bloom
stone wraith
hollow bloom
#

Your signal placement hurts my soul kekw

maiden wadi
#

It's just a shy signal

stone wraith
errant ice
#

hi guys, someone have mod for czech slovak platforms?

twilit musk
#

I think the southern edge of my map is cursed, come back to add new connections in the south east and again I get the game hanging. 1:3 ratio megalomaniac continues to be a bad idea, TpF3 can’t come soon enough.

past furnace
twilit musk
#

Now this is railway engineering. Perfectly consistent 1.4% grade with very little cutting or filling. I'm ready to send some hideously underpowered trains over this hill

#

Just need to figure out how I'm going to fit in a station for that quarry, probably need to use one of them curved stations

hollow bloom
#

I still wonder: can trains stall in tpf

twilit musk
#

No I think even the least powered train will inch along at like 3 kph

keen halo
#

utilising the new 350 mod to replace the 321's and 323's ive been using on the regional WCML services

twilit musk
#

I had a feeling there’d be a new First Look this week https://youtu.be/09WJsb-N_04

It this series of First Look videos, players will get to see new features of Transport Fever 3 for the first time. In this latest episode, we're looking at the tycoon gameplay and how your transport networks and the decisions that go into making them will shape cities and the regions surrounding them. We're showing off the new city demand system...

ā–¶ Play video
#

Should answer a few questions

#

Variation of the same music as the industries first look, can only assume its part of the OST

keen halo
grave bone
#

hah thats so cool

#

this shot ā¤ļø

twilit musk
#
  • lots of difficulty sliders hinted at, including for new game mechanics, to tune things as you like
  • new loan system with multiple choices, instead of one big loan you can borrow from/pay to whenever you want
  • town growth is quite different; there’s no longer a magic target population the town will grow/shrink to, instead it continually grows or shrinks depending on how well or poorly its needs are met (but larger towns are naturally harder to keep happy, so there is a natural limit to growth)
  • town needs are supplies (+) (amount of people/cargo transported, the main way to motivate growth), bonuses (+), reputation (+), happiness (+) (ie: waiting times and comfort of passengers), delivery (+) (ie: delivering cargo on time), traffic (-), noise (-), and pollution (-)
  • goal of the system seems to be allowing for larger and larger cities than ever before (that one shown on the last scene is yuge!), so long as you can keep on top of those negative factors like noise and pollution
  • noise only affects residential buildings, but pollution anywhere in a region affects the whole region, so you can’t entirely avoid upsetting the Greens by building out in the wilderness (I suspect that reputation impact is also region-wide)
  • regions seem to be like city limits, each town has its own region around it (Sam refers to them as a ā€˜municipality’ which is a good way to think about it)
  • the TGV duplex and metroliner have been changed to only use the pantograph on one unit, just like the real things which transmit power between coaches
  • your headquarters gives a region-wide bonus, doesn’t have to be directly inside the town for that to work, and is modular with a variety of upgrades unlocked thru the experience system
  • as hinted before, you also unlock landmarks which give their own region-wide bonuses and require cargo to be constructed, instead of money
#

Surprised there was no mention of prospecting in this one, that keeps showing up everywhere except official news

#

Blog post on the website also officially confirms TpF3 will release on Mac and Linux day 1, for you apple eating penguins out there

brittle crescent
#

I'm really exited for this game

twilit musk
#

Huh in one of the scenes it definitely looks like the baffles between tram coaches are animated, don’t think that was possible before. But couplers on the cargo trams definitely aren’t animated, so perhaps it’s a limited system.

twilit musk
green badge
#

Like the new hud

twilit musk
#

New UI seems to have gone for more drop-downs than tabs, I see the logic in it. Show you the loose, imprecise info very visibly (all the red/green/yellow icons) and then only give more specific data when clicking on the drop-down

green badge
#

You can see the things that are going on much quicker and they stand out more

#

In two it was just mostly numbers and the same blue

grave bone
#

wtf is that bus

twilit musk
#

Is baby

outer fractal
#

I fell down the rabbit hole, that seems to be a Rampini Hydron

#

But the vehicle selection has definitely been expanded in all eras, a previous teaser showed what can only be a 1940s bus from Stockholm (albeit horizontally flipped as we drove on the wacky side of the road back then)

obsidian relic
obsidian relic
#

its like double what TpF2 had

twilit musk
#

Recently they have been quoting ā€˜over 300’, and previously it was ā€˜over 275’ so it’s only gone up somehow

#

TpF2 has been marketed as ā€˜over 200’, and that’s including a few things in the 1850-1900 era that will be gone

#

But I don’t know what counts as a ā€˜vehicle’ here, we counting different specializations of the same truck as different vehicles?

outer fractal
#

I don't think specializations are counted separately, they claimed 120 vehicles for tpf1 but checking the vehicles list on the website (that's surprisingly still online) there's actually 176 entries. Ofc not a one-to-one mapping, but enough to say they're underselling the number

#

so I'll happily buy the 200+ for tpf2 as that added the asian vehicle set, and by the same logic I don't see much problem with 275+ for tpf3 as there's clearly more vehicles inserted in the middle, and a potential fourth vehicle set entirely (unless the sub-arctic just isn't getting one, but after 4 games that would feel like a weird trend to break)

obsidian relic
#

literally the most useless era lol

#

HORSES FOR 50 YEARS BAYBE !!!!

twilit musk
#

Now you only get like 5 years before honse goes obsolete

#

So you still get honse, you still get vehicles from like 1880 (we have seen the Mogul shown in footage and that thing is from 1885). It really only means like 20 vehicles (including coaches and freight cars) will be gone.

#

And modders will add 1850 back within like a week

slate bay
#

All you get is honse

#

Plus like 2 locomotives

obsidian relic
#

boooorrrrrriiiiinnngggggg

#

lamest era of transport history

twilit musk
#

Rewatching on my big monitor and at the point where pollution is pulled up it seems there's wind?

#

But it doesn't seem to matter where exactly pollution is, just which region its in, so I don't know how wind would have an impact. Much less 1 meter per second of it.

#

Also it's 2026 and they have a $25 million+ budget but still floating sections of catenary

#

It's on screen for like 3 frames, but this seems to be the good ol steam tram-with how trams can now be modular, that suggests we can choose the number of coaches it has (and presumably it could haul both cargo wagons and passenger coaches simultaneously).

twilit musk
#

Doing some math with the size of the station at the start of the final scene, converting that into a distance along one of the roads in the city (the station becomes too small to measure accurately), then converting that to distance of the entire viewport (the horizontal length is much more accurate than the vertical length, in that the vertical length is an under estimate) and considering we can't even see the edge of the world...this map is big. Not necessarily megalomaniac, but at the least this is very large, though only a 1:2 very large fits this, so could even be equivalent to a huge map in TpF2.

#

And that's quite a lot of quite large cities. With loads of infrastructure connecting everything. They have guts to be showing this, hopefully their confidence is well placed. Though I don't think anyone would have built so much stuff if it were a crashy laggy un-fun mess.

obsidian relic
delicate gust
#

I highly doubt it will be any different to before

#

It’s been a massive complaint from many for ages and nothing has been done

slate bay
#

Well idk how you'd make it work on junctions

#

In order to fix that you need to manually place assets, can't really do it with autogenerated catenary poles

#

And well, even if you found some way to make them generate in those spots, it'd look bad anyway and people would complain anyway

obsidian relic
#

hmm, fair point

#

idk its whatever, minor thing

green badge
twilit musk
# twilit musk TpF2 has been marketed as ā€˜over 200’, and that’s including a few things in the 1...

Got tired of the whole game freezing thing on my main map, might have to accept that I can't touch some parts of the map, so I went to check this to kill time. I determined there are 329 'vehicles', as in, separate entries in the list of things you can buy in depots. If that is how UG counted vehicles, they definitely would be marketing bigger numbers on the store page. However, if I remove all passenger coaches, freight wagons, and duplicate variants of vehicles (eg: considering all 4 Kenwork K100s as just 1 single vehicle) then I get 213 vehicles. 213 is a very reasonable number to reference as "200+"

#

Also like 35-40 of the 329 are likely candidates for being removed with shifting the start to 1900

#

Anyway, when TPF3 references 275+ or 300+ vehicles, that might mean 75 or so new 'vehicles' but potentially over 100 new 'things' when considering that some vehicles will have multiple variants for different cargo specializations, cargo tram wagons probably aren't counted, and there are definitely some new train coaches/wagons that probably wouldn't be counted. I bet a lot of that count is the cargo tram locomotives and helicopters.

obsidian relic
#

Hmm yeah

obsidian relic
#

my god lol

#

this feels so... wrong

hollow bloom
#

what

stone wraith
obsidian relic
hollow bloom
#

Yesyes I understood

obsidian relic
#

oh when what was the "what" for lol

#

I be confused :p

willow panther
#

I still think the pixel art is better

hollow bloom
keen halo
pure pilot
#

I mean to potential new players it might be a nice way to get into the game

#

although I'm obviously more on the TpF side than OTTD side so...

obsidian relic
stone wraith
obsidian relic
stone wraith
#

I like them because they have a NS 16/17/1800

stone wraith
stone wraith
willow panther
#

least weird AI formation

obsidian relic
#

the hell is it pulling

willow panther
#

wooden passenger coaches

#

using a 230km/h railcar to pull 65km/h coaches

delicate gust
#

Clearly all the budget was spent on the powercar

willow panther
#

I gotta tweak the buying costs next time

compact finch
#

new dev blog

twilit musk
#

Always 3 weeks after the first look video

#

Large Lad returns

#
  • Prospecting officially being mentioned, sounds like you’ll be able to choose which region will be searched for raw materials, but will we be able to look for specific resources? Prospecting needs to have a bit of unpredictability so you can’t just magic up a new raw material whenever and wherever you want.
  • The company levels up as towns grow, so town growth is pretty explicitly linked to progress.
  • Sounds like the number of destinations a town can reach with public/private transport isn’t a direct factor in growth (but more connections still helps indirectly)
  • Reputation is reduced by deforestation (TTD flashbacks) and terraforming, but increased by planting trees or just waiting. No mention of ā€˜local authority won’t allow this’ being a penalty, might just interfere with town growth which interferes with game progress, so that’s still a downside.
pure pilot
#

Nice... but man I still hope for proper distant signals

#

better signalling overall

#

seems like that won't be here either

obsidian relic
#

man dude

#

this game is shaping up to be good actually

#

this brings me hope that i'll actually enjoy it instead of hating it like I did with TpF2

pure pilot
#

why did you hate TpF2 though?

obsidian relic
#

To me it felt like it didnt improve on the transport tycoon genere at all. It literally just played like locomotion or something but with fancier graphics. Thats definitely simplifying it heavily, and I am aware there were lots of improvements but idk, the game just felt stale to me

#

it was a loop of just "place train line between point A and B, put train on track, profit"

#

from what I can tell TpF3 seems to be stepping up to actually be something new and different

twilit musk
#

It’s interesting seeing people annoyed by the ā€˜gamification’ of TpF3 as if the series of games has somehow previously been a serious economic simulation and the change is a betrayal of the franchise

obsidian relic
#

idk if I would put my view that way, though I never played any of the prior TpF games so

#

Gamification is fine, TpF2 to me just felt like it didnt have much new to offer over any other games in the transport genre if that makes sense

twilit musk
#

TpF2 doesn’t have a level-up mechanic, but that’s not because it’s very serious and realistic, it doesn’t have a level-up mechanic because the management side of things is incredibly shallow

obsidian relic
#

I see

twilit musk
#

A 4,000 horsepower electric locomotive costs the same to operate as a 4,000 horsepower steam locomotive. Cargo and passenger use the same equation to determine how much they pay (but cargo has a 1.75x multiplier so it pays more per unit). On most trains, the wagons cost more than the locomotives cost.

#

TpF2 makes no damn sense if you look at it for 5 minutes, but some people notice the word ā€˜experience’ doesn’t exist in the game therefore it must be hyper accurate.

hollow bloom
#

what i think also happened is that with TpF 2 ug lost the plot when it comes to economy.

pure pilot
#

To me Transport Fever was more of a virtual railway thing, I always played with no costs on šŸ˜›

hollow bloom
#

you can barely make money of passenger routes, whilst the simplest Cargo routes just give off more money then you can spend

but only if you use Steam or Diesel Locos.

twilit musk
#

Even if TpF3 changes none of those TpF2 mistakes (we have every reason to think it will change everything) the extra mechanics can add some sorely needed depth. Like, I would assume electric locomotives make vastly less pollution than steam, so even if electric isn’t any cheaper to run (which it should be) it would still have an advantage. That adds strategy.

hollow bloom
#

fair

obsidian relic
#

thats kinda what Im thinking, theres a lot of new things coming that I think will make the game fresh

hollow bloom
#

that said i think the Implementation of Sound-Pollution was half assed in Tpf 2 if i recall correctly

twilit musk
#

Emissions in TpF2 just don’t matter enough and you don’t have enough control over them. Everything also has nearly the same emissions regardless of engine type. The ideal strategy is to just ignore it and deliver more cargo to counteract the (at worst) -50% growth penalty

#

At least TpF3 has other negative factors to town growth, and noise has more strategy to it, like adding sound barriers.

#

But I hope they also rebalanced the existing numbers, so that electric things are actually meaningfully quieter than combustion stuff

compact finch
stone wraith
#

Okay so prototyping some stuff (I know the crossovers don’t make any sense)

pure pilot
#

In the city's bustling heart, amid the clatter of trains and the bustle of commuters, your journey begins. As you step into your newly established office, a map spreads out before you, and with dreams of the corporation in mind, you're ready to lay the foundations of your railroad legacy. The city streets may be crowded, but your path is clear—…

Price

$39.99

Recommendations

308

obsidian relic
#

looks aight

#

idk I probably wont pick it up

twilit musk
#

Been playing it, has an interesting twist on the railroad tycoon format, but its kinda limited by the devs not being super experienced

#

But I appreciate its like the only railroad tycoon that actually considers fuel efficiency, so diesel stuff is cheaper than steam not because a dev arbitrarily decided so but because the diesel thing is 30% efficient while the steam equivalent is 10% efficient

pure pilot
#

I have my qualms about if that banner is AI generated

#

but the game itself looks nice

#

kind of a middle ground between OpenTTD and TpF

stone wraith
#

Area still WIP

errant ice
#

mod

eager trellis
#

tf2?

pure pilot
#

Yes

stone wraith
# errant ice building name?

Euhh, I don’t know for sure because I got a shit ton of em installed, I’ll look through the 700+ mods I have installed on this playthrough tho

stone wraith
errant ice
#

bro my pc dying on 300 mods

#

32 gb ram btw

errant ice
#

450+ its over

stone wraith
#

I can take a look in a bit

errant ice
#

gimme ur steam link if u want

#

wanna see how much hours u got

#

i mean link to ur profile

stone wraith
errant ice
#

g

stone wraith
#

Rllq*

#

Total around 850 hours

#

(Idling times not included)

errant ice
#

woah

#

i got 69 hours

green badge
#

aaaaaaaaaaaaaaaaaaaaaa

green badge
#

But idle times and just being in game and doing smth else xD

hollow bloom
stone wraith
green badge
hollow bloom
#

Nope šŸ˜›

green badge
#

Then it's because of the DML

hollow bloom
#

No it's your fault

stone wraith
#

Don’t mind the wires missing in some places

green badge
stone wraith
twilit musk
#

Sam really be hinting on the comments on the official website that we are getting close to TpF3 release date announcement

#

Also the TpF3 steam page hasn’t had an update, not even the automatic ones, in like 2 weeks, quite unusual

hollow bloom
#

Hmm true

compact finch
slate bay
#

I see TriStar

grave bone
#

have we had that in tpf2 before?

slate bay
#

Nope

#

We didn't have any helicopters (or VTOL aircraft)

#

Tbh TpF2 on aircraft side was rather bland

#

TpF3 seems a lot better

#

At the very least we're getting widebodies

grave bone
#

yeah finally

slate bay
#

Honestly

#

Making a game about transport and not including the 747 is criminal

#

Although I would say planes never really were the focus, especially considering that you're limited to just your map

#

I still kinda hope they add outside connections, but if nothing's been said at this point, that's really unlikely

twilit musk
#

The planes and boats have always been on the smaller side given the maps and whatnot

#

How dare a transport game not have a Panamax boat Sir the maps are 20km x 20km, Panama itself is wider than that

slate bay
#

Tbh boats are also (from my experience) rather tough to get any profit with too lol

#

Planes on the other hand are basically free money from my playthroughs

twilit musk
#

Cargo payment is pretty damn jank

#

Anyway they also mention console beta is happening, and if anything is happening at all on console then release is imminent. I know from certain experience that MS/Sony don’t let you send stuff out, not even for a beta, until it’s gone through certification and that is one of the last things you do in development.

stone wraith
#

Don’t you hate it when the game routes a ICE 3 over a local one track line?

hollow bloom
#

and then there is me

#

just fucking sending it through my cargo station kekw

#

(that also means ICEs btw)

green badge
past furnace
#

bred

stone wraith
stone wraith
#

But thank you

stone wraith
#

I love these sheds

green badge
stone wraith
#

The shed is exploring the forest

grave bone
#

č’øę°—ę™‚ä»£ć‹ć‚‰é›»åŒ–ćøć€‚ćƒœć‚Æć‚»ćƒ«ć‚¢ćƒ¼ćƒˆć®äø–ē•Œć§é‰„é“ē¶²ć‚’ę§‹ēÆ‰ć—ē™ŗå±•ć•ć›ć¦ć„ćé‰„é“ć‚·ćƒ ć€ŽSteam To Electricć€ē™ŗč”Øļ¼
https://www.gamespark.jp/article/2026/05/01/165917.html?utm_source=twitter&utm_medium=social&utm_content=tweet

ę­“å²äøŠå®ŸåœØć—ćŸē‹¬å‰µēš„ćŖćƒ‡ć‚¶ć‚¤ćƒ³ć®åˆ—č»Šć‚‚ē™»å “ć™ć‚‹ćØć®ć“ćØć€‚č±ŠåÆŒćŖēØ®é”žć®é§…ć‚„ē·šč·ÆćŖć©ć‚‚ć‚¢ćƒ³ćƒ­ćƒƒć‚Æć—ć¦ć•ć‚‰ćŖć‚‹ē™ŗå±•ć‚’ē›®ęŒ‡ć—ć¦ć„ćć¾ć™ć€‚

ā–¶ Play video
#

god damn it i forgot the tweet gets untranslated when embedded here

#

anyways some pixel railway tycoon game

obsidian relic
#

I saw that

#

not really interesting imo

#

doesnt really set itself apart from any other transport tycoon games

hollow bloom
# grave bone god damn it i forgot the tweet gets untranslated when embedded here

From the Steam Age to Electrification. Announcement of the railway sim "Steam To Electric," where you build and develop railway networks in the world of voxel art!
https://gamespark.jp/article/2026/0
5/01/165917.html?utm_source=twitter&utm_medium=social&utm_content=tweet

It will also feature trains with unique designs that actually existed in history. Unlock a rich variety of stations and tracks to aim for even further development.

pure pilot
#

oooh it has the George Bennie Railplane!!! and that bizarre monorail

#

man I wish someone made the Railplane for TpF2 or 3, although it would be extremely complicated, especially for a rather useless gimmick thing to most people

#

one thing I imagine (?) by being voxel styled, maybe it could be easier to create content for it

#

adding it to the wishlist, although yeah my main focus is TpF3

keen halo
#

rebuilt Northumberland Park station

#

this is what it looked like before

keen halo
#

another station rebuild

gleaming turtle
obsidian relic
#

I swear to god if they fuck over TpF3 like they did CS:2 Im gonna lose it

gleaming turtle
#

Based on the article all rights remain at UG, mitigating some of the risks

obsidian relic
#

I see

#

I am still weary but alright

twilit musk
#

Aw hell naw šŸ’€

#

Why the hell would they need a publisher now?

#

Heck in the comments Sam is suggesting that it’s already feature complete, which makes sense given what we’ve seen, but that means a publisher is going to have nearly no impact aside from taking their cut

pure pilot
#

And possibly dictating the course of the game after release šŸ’€

#

All DLCs ever made by Urban for their games, you can count them with one hand, at least right now

obsidian relic
#

Im noooot liking this

hollow bloom
#

Yeah

twilit musk
#

Most reasonable story here is that as a small company UG can’t quite get away with long development cycles with minimal income and figured they were going to run out of money if they did marketing and such. Publishers handle marketing costs, you just have to sell your soul pay them back more than in full over the life of your game

#

But realizing you need help only after your game is feature complete is bad

obsidian relic
#

Uuuuuhhhhhgggggg

#

I hope this doesn’t spell disaster

obsidian relic
#

Idk I was lowkey really looking to pre-order / buy on launch but lowkey Im thinking Im gonna give it like a year and see where the game ends up

grave bone
#

ohhh dear

#

oh god

#

imagine the DLC strat that urban will be forced into now

pure pilot
#

wonder if stuff already in the game might be being cut for DLC šŸ’€

grave bone
#

no ones happy

#

like

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at all

pure pilot
#

well I guess I should now pay more attention to other tycoon games

#

like that voxel game

grave bone
#

which ones that

pure pilot
#

I swear, when something becomes "big", it gets rotten

#

Steam to Electric

grave bone
#

OHH

#

that has loads of potential imo

sadly contains an artstyle which might throw people off tho

pure pilot
#

yeah

#

but it might also make modding easier, although what do I know

#

there's a Chinese modder in TpF2 making voxel styled trains already

#

I wonder how earlier would have TpF3 been a thing if not for the pandemic

#

hell, TpF2 was spared of it by a mere few months

grave bone
#

lmaooo

pure pilot
#

ofc Steam would hide the dislikes

obsidian relic
grave bone
#

nah steam to electric

obsidian relic
#

Thought that game was like, abandoned

#

Ohhh

slate bay
# grave bone no ones happy

I mean, I kinda get it, but at the same time the vocal minority always blows everything out of proportion, ask me how I know. I would've prefered them to release TpF3 on their own, but a partnership with Paradox doesn't automatically make the game turn bad

pure pilot
#

yeah but people have good reasons to be skeptical

obsidian relic
#

^^^

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I dont trust paradox

pure pilot
#

the game might as well be good on start, but the plans for its future are now very uncertain

#

not to mention it will most likely now be more expensive than indended

slate bay
#

There is a difference between being skeptical and right away urging everyone to un-wishlist it

pure pilot
#

well people have a right to voice their disagreement somehow.

slate bay
#

Wait 3 days and you'll see comments like "All the people who are still excited are dumb fanboys who have room temperature iq"

pure pilot
#

I know what trolls are, I've been on internet for 19 years at this point

slate bay
#

I don't mind people stating their own opinions, and I do agree this change is not for the better, but those comments are just bit excessive

#

Well, not all of them obviously

#

But some of them

pure pilot
#

Well the more excessive ones must be people with a prior history with Paradox

#

nobody with a good sense of reason wants to support anti-customer companies

slate bay
#

Maybe, or just people who can't control their emotions too well. It really could be either, or a mix of both

pure pilot
#

well I can sometimes relate to that kekw

obsidian relic
#

I think both of you guys are making good points here

slate bay
#

Basically, I would just urge people to wait for it and see how it goes

#

We don't know what's the extent of the partnership anyway

grave bone
#

smells like just a publisher to me

#

atleast from what was worded

#

no changes to the game whatsoever

slate bay
#

It could even be just a release thing

grave bone
#

i just dont get why they need a publisher though

slate bay
#

Like DTG had with City Transport Simulator

grave bone
#

i thought they were ok on their own

slate bay
slate bay
pure pilot
#

CTS is one of the most expensive games on my wishlist, and doesn't exactly have a great rating lol

slate bay
#

Honestly haven't tried it

grave bone
#

i dont invest in CTS because the DLC prices are genuinely high in my eyes

#

and the C2 variant thing locked behind a season pass genuinely pisses me off

pure pilot
#

invest

slate bay
#

I did play TramSim (which is essentially CTS the previous attempt), both Vienna and Munich. Ended up refunding both. But part of that was simply not finding much enjoyment in trams

grave bone
slate bay
#

Well, let's hope that's true

#

I really don't want TpF to become a DLC ocean tbh

grave bone
#

if anyone wants a read

obsidian relic
grave bone
#

oh boy

#

theres like

#

loads of screenshots in this press kit

#

lmao??

obsidian relic
#

šŸ‘€

grave bone
#

and i mean

#

loaaaads

#

some existing

slate bay
#

Airplanes

#

I'm interested

obsidian relic
#

Show them screenies yo

slate bay
#

Honestly really sad they didn't rework airports and airplanes much, but also it's quite well-understood that TpF is mostly about trains

grave bone
#

so uh

#

have we had a vectron befoire

#

in TPF

slate bay
#

Don't think so

grave bone
#

colours

obsidian relic
slate bay
obsidian relic
slate bay
#

Assuming that's a default thing of course

grave bone
#

ah these are the new ones

slate bay
#

Pretty

grave bone
slate bay
#

I like that trams now can be done as proper light rail

slate bay
#

With full stations etc

grave bone
#

everything is in this folder

grave bone
slate bay
#

You mean trains crossing onto tram tracks and vice versa?

#

Cause I think in TpF trams have always been a different gauge

#

But that would be really cool though

grave bone
#

other way around basically

#

trams crossing into train tracks

slate bay
#

That would be cool

#

And tbh, would be a brilliant solution for a lot of lines

pure pilot
#

if they are showing turntables... I guess there could be potential for switching? šŸ‘€

slate bay
#

Actually I didn't even realise it's a turntable dogelul

grave bone
#

oh yeah

#

maybe new scenery object?

pure pilot
#

it's the damn focus of the image

#

turntable operation needs some type of point to point operation that is beyond the basic stuff that TpF used to have

#

in TpF2 and older, routes could only have stations as end points, maybe waypoints in the middle

#

and other stations of course, but turntables do require a more complex pathing logic than that

slate bay
pure pilot
#

some tried to make turntables as mods, but only ever worked as decorative items (like most things anyway lol)

#

wonder if they will allow for different turntable sizes, would be neat for mountain lines

#

or hell, even smaller (and cheaper) tunnel gauges, but perhaps that's indeed asking too much

hollow bloom
hollow bloom
hollow bloom
grave bone
#

ah

stone wraith
twilit musk
#

For real, the ā€˜oh they are just publishing they don’t own the IP’ argument doesn’t mean much. Your publisher can force you to do dubious things even if they don’t own you

#

ā€˜Oh I made a deal with the devil but instead of selling my soul I only sold my house’ doesn’t diminish the fact that you are dealing with the devil and the devil can’t be trusted and will get you to do things you wouldn’t otherwise do.

#

The solution to dealing with the devil is not to lower the stakes of your deal with the devil, it is to not deal with the devil at all.

hollow bloom
grave bone
#

sam has spoken

slate bay
#

I personally trust Sam

#

Although

#

"The post release DLC plan and pricing etc. are not impacted by this partnership"

#

That would mean they did have plans for DLC and stuff

stone wraith
#

I don’t know

#

But I hope that it won’t be bad

#

And if it’s a dlc worth paying and fairly priced

slate bay
#

I'm curious to see what that ends up being, cause firstly TpF never really had DLCs - only TpF2 early supporter/deluxe, but I'd consider that as more of an exception. I think it was for a game anniversary or something? Don't remember

#

Secondly, I'm sure they know very well that adding vehicles and maps as DLCs will not work because of just how many great mods the game gets. So I wonder if it's something unique because of that

#

If it is in fact something unique, I really don't mind paying

pure pilot
#

Train Fever did have a DLC, it was the American content

#

Although this was all the way back in 2014-2015

hollow bloom
#

May I remind y'all of the Nordic DLC?

twilit musk
#

How many times has a game dev said ā€œwe aren’t compromisingā€ and then their product comes out as a compromised mess

#

I’ll believe it when I see it, and they seem fairly intent still on not showing any gameplay

obsidian relic
#

Yeaaahhhh

grave bone
#

oh you already mentioned it

slate bay
#

Yeah, but tbh, I'm pretty sure at least 90% of the people who bought the deluxe pack for TpF2 did so entirely to support the game, not because it's particularly interesting to them

#

So I doubt they would really work on a continuous scale

twilit musk
#

Like I’d buy a $5 thing with 3 interesting vehicles and 3 random things nobody’s ever heard of…but not if that money’s going to Paradox, ew, and not if it’s a buggy mess or if it’s the 30th time they’ve done a pack like that

slate bay
#

(timestamped)

#

"Trams are now also able to operate as light rail, running independently of roads and connecting to traditional rail, allowing you to integrate hybrid services simply"

grave bone
#

oh good

obsidian relic
#

Cuh ????

#

Are regions just getting yeeted now

twilit musk
#

Only evidence for that is that of all like 25 minutes of gameplay we’ve seen, a decent amount has a mix of vehicles on the same map, which would be reasonable to do in marketing so you can show off more vehicles at once

#

Also I don’t think they’d reach 275-300 vehicles if they were dropping anything

obsidian relic
#

I see I see

#

Makes sense

slate bay
#

I mean, they could be just combining them without removing any vehicles

#

Tbh I don't really care too much cause I'll most likely use mods for 99% anyway

pure pilot
#

yeah, if they do remove any old vehicles modders will bring them back

#

happened with the Concorde in TpF2

waxen adder
#

smth im curious about with tpf 3 is if they are going to fix or at least optimise the game slow down issue on highly populated saves

#

would make playing on the bigger maps a lot better

stone wraith
#

tried something

#

sadly the quality got murdered

obsidian relic
#

Thats cool!

stone wraith
#

Made 2 other ones

stone wraith
iron umbra
#

Cursed stuff here...

keen halo
#

Manchester on my Race to the North save

keen halo
#

built some skyscrapers and the Metrolink

eager trellis
#

hey yall

#

is there a like a mod for blossom trees..?

#

the ones in japan

stone wraith
#

I don’t know. Maybe look on TPF.net?

hollow bloom
eager trellis
#

I love this