#Transport Tycoon Games (Open TTD, TpF2, etc...)

1 messages · Page 2 of 1

gleaming turtle
#

Had something interesting happen thanks to the new update: The bus tried to overtake the tram at a red light. Didn't work out as you can see but kinda surprised that this can even happen xD

hollow bloom
#

@brittle crescent

brittle crescent
#

Hmmm is this a new mod? or WIP?

hollow bloom
#

Both

#

Its released for Patreons only of Modwerkstatt

#

well it will release lateron this year, tho

brittle crescent
#

ahh okay nice👌

#

cant wait

gleaming turtle
#

Would you say that the bus/tram hub is maybe a bit small for the amount of lines? (11 lines with busses or trams every 3-4 minutes xD)

grim garden
#

It looks like it should have a separate entry and exit imo

gleaming turtle
#

Yeah but that would mean a different station model and I like that one xD

grim garden
#

Oh it's not customizable? sadCat

#

It looks really nice

gleaming turtle
#

And also since the lines come from both directions I don't think having seperate entry and exit would change much

gleaming turtle
brittle crescent
proper shell
digital cairn
#

Loving the recent attention to the trolleybusses by the chezh community

proper shell
waxen adder
#

the constant tpf mod redownloads are doing my head in

waxen adder
waxen adder
stone heath
#

@hollow bloom @livid kettle even if it's a bit late thanks again for contributing to the Desiro ❤️

livid kettle
#

^^

#

Always a pleasure to take part on the Work of my favourite train cough dtg when cough

stone heath
livid kettle
#

Uhhh,idk exactly
I just provided references and gave feedback

pure pilot
#

When I uninstalled TF2, I unsubbed all my mods and now I regret it sadcat2

waxen adder
#

managed to squeeze in a tiny rendition of the prague metro onto my map

#

considering the map has the whole of the czech republic represented im pretty pleased lmao

stone heath
stone heath
hollow bloom
#

Ah, console player

stone heath
stone heath
gleaming turtle
digital cairn
#

Why isnt branding allowed on console mods?

timid gazelle
#

UG would be the ones getting in trouble for licensing

#

blanket ban makes it easier for them

spare pike
spare pike
#

does anybody know why my cities dont have streets

#

i built a city and it only has country roads its weird

elfin galleon
#

In an alternatve universe my two braincells would connect and tell me.. maybe just maybe you could have used ships instead

#

train spaghet

gleaming turtle
#

Train spaghet you say? (Old TPF 1 map, probably even posted those pics here already xD)

elfin galleon
#

Ngl I'd love to see that in action

#

trains and transport going in all kinds of directions

#

I haven't played much tpf before but trying to setup goods delivery is so stressful, I basically have a mainline for trains delivering everything it needs

#

steel and plastic is oof

gleaming turtle
#

Also feeding way to many tracks into a to small station xD

waxen adder
#

my old save was a uh

#

mess

elfin galleon
#

Woah thats a lot of towns

#

Is there anyway to do underground networks?

#

metro or LU stuff

elfin galleon
#

ooooh thank you!

misty ember
#

lol looks like roblox

chilly storm
waxen adder
#

banging suggestion if u ask me

chilly storm
#

Lol

proper shell
#

M301 highballing through the plant at Runnton Suden so it can get out of the way of VIA62 right behind them.

proper shell
pure pilot
#

the things some people do with this game, holy fuck https://store.steampowered.com/news/app/1066780/view/4486241294570487889

The Transport Fever 2 Screenshot Contest winners are in! Congratulations to: 1. MRP 2. Vilnazz S. {STEAM_CLAN_IMAGE}/34948180/492b357f35a1e01e14b3f2dcbcf59074acf0cc12.png 3. Aphnorih {STEAM_CLAN_IMAGE}/34948180/3c29ffbc1dd3d7a54ad636af9ea8cc1bf2618651.png Our artist team was not only impressed by your artistic side, but also found that you captu...

#

wonder what Urban has in mind for TpF3

digital cairn
#

Old bus line converted to trolleybus

slate bay
timid gazelle
#

my biggest hope is better OHLE

#

probably wont happen but still

pure pilot
#

distant signalling SHOULD be a must

pure pilot
#

I get we mostly want cosmetic stuff, but how TpF2 still doesn't have distant signalling is beyond me

#

signals should have more than the absolute bare bones two aspects

timid gazelle
#

someone managed to make a mod where it functions correctly

pure pilot
#

distant signals?

timid gazelle
#

yeah, think they made them do 3 and 4 aspect

pure pilot
#

I bet it's a German mod right? haha

pure pilot
#

I see

slate bay
#

Yk what would be brilliant though?

#

Seasons

#

Like, proper implementation

#

Would be tough to do? Definitely

#

But with a game that is, to be fair, mostly about running a railway, seasons are a must. They play a huge role in reality after all

#

Stuff like autumn requiring you to run RHTTs, otherwise rails become covered in leaf and therefore slippery, resulting in slower acceleration and bigger braking distances. And of course, winter requires snow clearing, otherwise all the trains will get stuck

#

Other than trains or generic features, one other thing is really needed. Better, modular airports. Come on now. The plane logic in this game is wonderful, but the airports? Or dare I say, the airport. Cause the only choice we have is dirt or pavement pretty much.

proper shell
#

TpF2 really just needs better pathing and rail signals...

proper shell
hollow bloom
#

248 goes zoom

glossy nebula
hot tide
#

TIL someone created a whole bunch of German signals in TpF 2

hollow bloom
#

Yes, Modwerkstatt

zealous thicket
#

@delicate gust here

#

I really like the Yorkshire map on open TTD , ifiak there's north of Goole near north/south cave a collection of coal stations and a power station. If you connect them all up using your starter loan it's basically infinite money

delicate gust
#

I’ll have to check it out, I generally stick to fictional maps since I don’t always like the way real world maps can be scaled in game

mental pendant
#

What’s the deal with hating on Slough? I’ve never been but it seems fine in TSW haha

delicate gust
#

It’s pretty much a national pass time

#

Used to be a rather grim industrial town with notable crime rates

#

These days it’s not so bad, but it’s still just bland and unattractive

#

Especially when compared to nearby places like Windsor

zealous thicket
#

Wow!

delicate gust
#

Yeah, still gets regular updates and has a very active community

mental pendant
delicate gust
#

Would highly recommend trying the JGR pack for OTTD. Adds many new quality of life features to the core game

zealous thicket
#

Shame they don't release on console, I'd prefer playing on bigger screen and with a controller

#

If I could develop I'd help port it to Xbox

hard wyvern
#

I only use it for the timetables and nicer looking zoomed out map though 😂

delicate gust
#

Having the departure boards is nice for troubleshooting

#

Also love the auto spacing and extra building options like underwater tunnels

#

Love the coop rail sharing too

#

Makes multiplayer much better

mental pendant
#

You could always plug in a TV to your desktop/laptop and use mouse and keyboard on the big screen though

zealous thicket
mental pendant
#

Indeed. If you ever want to get involved with development, we love to see new people get involved! (I am one of the developers/maintainers 🙂 )

zealous thicket
hard wyvern
#

id like to make a newgrf some day

#

coding part is scaring me a bit though

mental pendant
#

NewGRF code is a bit silly sometimes, but not too bad

nocturne cedar
#

Little bit of something coming along 👀

#

@round geyser might interest you

#

@mental pendant we are invading it seems

mental pendant
#

Oh howdy, stranger

gleaming turtle
stone heath
hollow bloom
#

Having locos ingame that ive driven is love

hollow bloom
stone heath
brittle crescent
hollow bloom
brittle crescent
#

Here is my little village of Ballenstedt😅

slate bay
#

Nicely done!

hollow bloom
#

looks awsome!

#

Although id advise you to remove that Excavator, as its a Performance bomb

brittle crescent
#

Aha thanks. Yeah i kinda noticed that but wasn’t sure what it was.

#

Do you perhaps know any other excavator mod?

hollow bloom
#

Yupp

#
#

All of the Blue vehicles are Ricos

#

and you can see the crane, black

brittle crescent
#

Oh that’s nice. Thanks for that

fallen sable
#

when do you think we can expect some new mods to come for Xbox, there has been like 1 in the last month...

stone heath
#

Yes, I wonder that too... it started well

hollow bloom
#

Tbf most people cant be bothered converting mods because due to console limitations

pure pilot
#

at least it has boguies so... better than a pacer kekw

stone heath
hollow bloom
#

Having to remove all brands

#

Basically revisiting the entire tectrue

proper shell
hollow bloom
proper shell
#

train meet.

proper shell
#

more trains.

digital cairn
#

New area being built

zealous thicket
#

I'm getting a PC hopefully at some point so I can play OTTD game among others again (phone is wayy too small for OTTD)

mental pendant
#

Make sure you get a high enough spec PC 😛

hard wyvern
#

Never heard of that type of processor

proper shell
zealous thicket
keen halo
#

Appleby Interchange, Light Rail Line A, and Bus Routes 4, 22, 207 and 317 serve the Interchange

gleaming turtle
hollow bloom
#

You need some Replacement-Trains? 😄

hollow bloom
brittle crescent
kindred pumice
nocturne cedar
#

What the fuck

compact finch
#

don't mind the InferiorDB branding

compact finch
gleaming turtle
hollow bloom
#

righttt

hollow bloom
brittle crescent
#

what a lovely Christmas present

hollow bloom
brittle crescent
#

Eventually there will be some scenerydogelul

brittle crescent
hollow bloom
#

I really have to renumber the Vectrons..

hollow bloom
brittle crescent
small sequoia
hollow bloom
#

Every now and then

waxen adder
compact finch
waxen adder
#

who needs space

stone heath
timid gazelle
#

not really a transport tycoon but that's £30 right there

digital cairn
#

💀

#

I am fine with the game having gamepasses tbh

#

I just feel like its overpriced

#

I dont pla the game either wayy

stone heath
digital cairn
#

might play when the add metro

#

well, I am not alone

stone heath
waxen adder
#

say u have a train that uses the default sounds, and u have all the sound scripts ready and placed in the correct folder inside the trains directory, how do u tell that train to use the custom sound set and not the default sounds?

#

to anyone who knows a bit about that sorta stuff

#

(transport fever 2)

gleaming turtle
compact finch
#

what a wierd little thing

waxen adder
pure pilot
#

I see you don't mind the fact those trains weren't made with narrow gauge boguies disappoint

#

wonder why the author keeps doing that when track has existed for a while now

#

my OCD would never let me use trains on the wrong gauge 🫠

waxen adder
#

Lmao

#

I would rather use those trains cuz of the custom sounds regardless

#

And also it’s either use a unrealistic train on realistic gauge or unrealistic both

#

I also had to mod in custom sounds for the train on the right lmao

#

But I got it working in the end hence why I asked the question above lol

hollow bloom
#

so ehm

#

this might be cursed

#

@gleaming turtle exactly right for you

hollow bloom
gleaming turtle
#

Just a "small" bridge xD

timid gazelle
#

forgot how fun transport fever can be when it isnt crashing every 3 miliseconds

proper shell
hollow bloom
brittle crescent
timid gazelle
#

area needs a bit more detail but this is probably the save im happiest with

proper shell
#

foam fest happening at Slateport.

mental pendant
#

Very nice, interesting to see bidirectional tracks with slot operations 🙂

pure pilot
#

Would anyone suggest Sweet Transit?

proper shell
proper shell
proper shell
pure pilot
#

I'm now playing Railgrade

#

It's an interesting take on a train tycoon game

#

It has a Factorio vibe to it

timid gazelle
#

odd track layout here - wanted a new terminating platform, but didnt want to disrupt the avoiding line (2nd from left) too much so came up with this mess

timid gazelle
pure pilot
#

I hate catenary in TpF2 so much

#

the way it just randomly places itself

timid gazelle
#

yeah, I hope that it's something improved in TpF3 but for now I just try not to look at it

timid gazelle
#

parallel movements are great, the catenary not so much

pure pilot
#

I get that TpF2 is mainly a tycoon game

#

pretty much all of my complaints about it are aesthetic stuff

#

the game desperately needs distant signaling though

#

so single track lines could be possible

proper shell
#

could use dynamic pathing aswell

pure pilot
#

also, alternative electric infrastructure, so 3rd rail trains don't need to be emulated as DMUs

timid gazelle
gleaming turtle
stone heath
hollow bloom
hollow bloom
#

Ah, finally a good loco

hollow bloom
#

the kind of train @summer abyss likes to drive

summer abyss
#

Yesn't

#

2x265 is right, but where Shimmns-ttu?

vocal orchid
vocal orchid
waxen adder
waxen adder
waxen adder
#

what u get for not travelling by train trol

waxen adder
mental pendant
#

No weed sprayer trains in TpF2, I see 😛

pure pilot
#

I hate how vanilla tracks allow grass to be between them like that

#

You can remove it but it should be automatic

gleaming turtle
#

Should I implement this very sensible piece of infrastructure somewhere on my map? xD

compact finch
#

oh yes

#

perfect for a small banch line

pure pilot
#

three way switches opened a Pandora's box kekw

gleaming turtle
vocal orchid
waxen adder
#

adding some diesel lines to the map

waxen adder
hollow bloom
#

Time to rebuild

#

Getting closer

#

now i need to do some decoration

hollow bloom
brittle crescent
#

WIP

small sequoia
urban cosmos
pure pilot
#

you really go the extra length to make trains belong to your maps 👍

#

except that KiHa in the second image though

#

MSTS memories sadcat

urban cosmos
#

Still a good screenie tho

#

And Ty :3

hollow bloom
crisp violet
pure pilot
#

Is that freestyle stations mod?

#

I want curved, underground, and elevated stations to be a vanilla feature of TpF3 damn

crisp violet
crisp violet
#

1 station is 4 stations

pure pilot
#

and do trains stop correctly? lol

crisp violet
#

if they're going up they'll be put on the top most one if they're going down they'll be put on the bottom most one

#

I'll find out when I actually start putting stuff down this section of map

crisp violet
crisp violet
pure pilot
#

I wish landscapes could look like that from vanilla, without having to do a lot of detail work 😩

crisp violet
#

honestly idm doing the detail work tho it's quite a nice stress relieving thing just focusing on creating the world that's in my mind :))

#

I just need someone out there to make more platform varieties I'm getting bored of the stations 😭

pure pilot
#

I wish Enzojz stuff was available for older eras

#

he only ever does stuff for modern day and it's so boring and stale

crisp violet
#

i might genuinely just pay my friend to make some

#

stations

crisp violet
stone heath
brittle crescent
hollow bloom
#

looks great!

compact finch
#

ooo that forest road is beautiful

brittle crescent
#

Thanks😄

hollow bloom
brittle crescent
#

That looks nice too

gleaming turtle
#

RRX meets bwegt

brittle crescent
hollow bloom
#

Once again, really nice

hearty sinew
#

Didn’t know there was a tpf2 channel here

hearty sinew
# stone heath

I tried that once 2y ago. Now that save is f’d due to some mod breaking stuff. I think I made Linz, Innsbruck and Salzburg. Didn’t get to Vienna yet then. Now I make a mountainous generated place. Pick areas where Germany, Austria, Switzerland and The Netherlands live and then go through the ages ending in EPEC. Got deadlocked a few times but gotta start playing again

hearty sinew
#

Covid free time and google earth helped me lol. now I make stuff loosely instead of existing. been a while though

#

current map has a big river. about 5 forests at one spot and a mountain range splitting everything across the river. thus I have a big U shape railroad with lots of things. the hills make triple head steam freight common in the early days.

#

just got planes up there because of the big connection issues

#

they are, well planes so eh

#

I have the extra industries or industries expanded modpack with livestock, mail and lubricants too. For EPEC I have an amazing issue I’ll show if I remember cuz I need help to figure out how to detail or even make that work without massive terrain deformation

stone heath
stone heath
hearty sinew
#

Yeahh. Going to be fun

brittle crescent
stone heath
stone heath
#

hopefully 101 or 120 will come soon

hollow bloom
#

use 103? 😄

stone heath
hollow bloom
#

o.0

stone heath
hollow bloom
#

well yes

#

however

#

my Ausbildung has more Proirity right now so im not activly working on mods for any game - my Zb is on Tuesday for example so the hot phase is incoming

stone heath
stone heath
hollow bloom
#

yeah ive tried

#

but i have to remove the logos

#

and i really can not be arsedrn

stone heath
hearty sinew
#

@half yoke some of the questionable layouts I am creating

half yoke
#

currently i am playing on rather large map roughly representing whole of germany traffic direction wise, and running the whole century from 1930 onwards, with the division and breaking of all original traffic connections and redirection of corridors to completely different directions.

hearty sinew
#

because of the "large" map setting due to industry mod inbalance I have some freedom in that. especially freight going mad

hearty sinew
#

I now have 5 forests in one corner of the map which will become interesting

half yoke
#

i'm currently somewhere in 1959 with awkwardly split rural railways ending up in weird places completely unfit for turning of steam engines. west is slowly getting uerdingers to serve those, but east is still bit struggling.

hollow bloom
#

i should fire that map up again... 😂

#

Yeah i was bored can you tell

gleaming turtle
hollow bloom
#

you think?

hearty sinew
hollow bloom
#

tbf that map has had some problems

half yoke
#

works well to slow people down before the junction i guess

hollow bloom
#

But also some nice images were made

#

and some annoyance was caused
(Esig Meerbusch Osterfeld from Krefeld coming is similar)

#

i like doing dumb shit

gleaming turtle
hollow bloom
#

how

gleaming turtle
#

With the 8m visual signal offset mod xD

hollow bloom
#

ich kann das alles nich mehr

#

quite fitting

gleaming turtle
#

That reminds me that I have a map with a full on cloverleaf interchange... for trains xD

hollow bloom
#

hm yeah

gleaming turtle
half yoke
#

commies getting all important corridors reduced to single track diesels by soviet reparations is causing a lot of mayhem that suddenly requires extremely crowded dosto units from görlitz to transport everyone where previously you get nicely layered passenger and fast trains with reasonable comfort

#

i should get rid of all the remnants of the past fast before people start to notice that not everything is going well according to the five year plan 🧐

hearty sinew
#

I have one cursed 4km long super tall bridge in my save cuz there is no better solution. it's at capacity though and 4 tracks wide will look weird

half yoke
#

i play on very hilly map (as that forces you to make corridors rather than connect cities directly) and i can't wait for 80s to build a super expensive SFS across the whole map only for the direction being completely irrelevant after the reunification kekw

compact finch
#

this is probably the worst I've gotten 😔

hearty sinew
gleaming turtle
#

Of course game. That's exactly what I want you to do xD

stone heath
#

soon in TSW❤️

stone heath
#

Now also with Cargo

mental pendant
#

This thread needs more OpenTTD.

stone heath
pure pilot
#

dude he literally said it

#

OpenTTD

mental pendant
#

OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.BuildConnect industries and cities on procedurally-generated maps of up to 4096 x 4096 tiles by building a net...

▶ Play video
stone heath
hollow bloom
#

Yes

stone heath
#

Rostock Hbf

gleaming turtle
#

I always love it when the game thinks this is more logical than simply running the track below the bridge xD

slate bay
#

This is the most efficient way, clearly

stone heath
gleaming turtle
#

My favorite error xD

mental pendant
timid gazelle
#

holy bloom

#

thats better

brittle crescent
brittle crescent
#

and NS vectron cuz yeah

hollow bloom
waxen adder
#

not the yucky coaches ugly

keen halo
slate bay
#

Wish we had more first gen DMUs

#

How is there no 101

keen halo
#

there was one for TPF 1, but surprised no one has made one for TPF 2

digital cairn
#

the one from tpf1 isnt that bad

#

I use the convert a lot

urban cosmos
keen halo
#

flying towards the 90's now

#

including a mixed HST set

keen halo
#

vegetation has quickly took over the remains of Bradford South

#

the station just before closure

pure pilot
#

I bought this game a while ago, still haven't tried it

urban cosmos
#

Going back and updating my reskins, Here's the ICMm with updated textures, Lights, PIS and interior

timid gazelle
stone heath
hollow bloom
#

@stone heath good news for you, im working on a 218 repaint

hollow bloom
hollow bloom
#

Its live now 😄

#

well, as soon as it has been console tested that is

stone heath
stone heath
#

@hollow bloom ❤️

hollow bloom
#

Ah, it has been aprooved, nice!

#

You may take a guess which EVU this livery is inspired by 😂

stone heath
#

Pressdogelul kekw

hollow bloom
#

Maybe kekw

#

but im really happy with how it turned out 😄

stone heath
hollow bloom
#

i cant tell yet

#

i have tried modelling before and it wasnt my strong suit tbh

stone heath
hearty sinew
#

ÖBB traxx looks cursed imo

#

Might be the cityjet livery though

stone heath
waxen adder
stone heath
pure pilot
#

was that meant to be a real thing? or someone's imagination? lol

#

I know cw_315 made a mod out of a projected high speed train that never went past planning

gleaming turtle
#

Bit close xD

hollow bloom
#

i just wanna see images of the Sides 😭

I know that i made these repaitns ffs

stone heath
nova grove
compact finch
#

that looks incredibly good O_O

waxen adder
#

@hollow bloom congrats 👍

pure pilot
# nova grove

I wish it was easier to build things like this smh

pure pilot
grim garden
#

Neat

hollow bloom
stone heath
#

Hopefully I can try it out soon

stone heath
kindred pumice
gleaming turtle
hollow bloom
gleaming turtle
hollow bloom
hollow bloom
hollow bloom
stone heath
past furnace
#

I got TPF2

hollow bloom
#

ok

digital cairn
hollow bloom
digital cairn
past furnace
keen halo
gleaming turtle
past furnace
#

Though I did start a WIP Railroad that I need to finish

#

But I have no motivation

gleaming turtle
half yoke
hollow bloom
half yoke
#

it looks naked without number

hollow bloom
#

ye

hearty sinew
#

F dinnertrain from train charter

past furnace
#

eats it

delicate gust
#

I have been waiting so long for this!

#

Its beautiful

kindred pumice
hollow bloom
#

time to make some people upsetti about me using a 112 for Freight

covert minnow
slate bay
gleaming turtle
compact finch
hollow bloom
hollow bloom
digital cairn
#

Holy fuck transport fever 3 looks cool as hell

#

(A cinematic trailer just dropped)

maiden wadi
#

Oh damn they're doing a third one

delicate gust
#

I guess that's cool, but I'm struggling to think of what they could be adding

compact finch
#

looks like helicopters, industries on water, more roads and industries with integrated stops (?)

twilit musk
#

Not a whole lot to go on, and no clear mention of any huge features

#

I guess I hope this time around they actually finish updating the 3D models of the USA vehicles, as there’s definitely reuse of existing vehicles in the marketing material

brittle crescent
twilit musk
#

And hopefully all this talk of difficulty and tycoon gameplay means the balance is logical and electric locomotives aren’t exactly the same maintenance cost as steam locomotives

delicate gust
#

I suppose we will have to wait and see, but so far none of the new stuff mentioned really seems to justify a new game

waxen adder
#

can they add BIGGER MAPS PLEASE

maiden wadi
#

Graphics updates and better traffic i hope

#

TF2 is solid enough, the music is imprinted into my subconscious by now

waxen adder
#

also better optimisation with population

#

cuz when u want big cities the game goes NO

slate bay
#

I hope for one thing: more airport customisation

twilit musk
#

What’s the chance I get into beta this time? (I was in the Train Fever beta and I’m the only person I know from the Train Fever beta who applied but did not get into either Transport Fever beta, I’m salty)

twilit musk
#

Aha, master hellish got the press kit with more info that is hard to get to because the website is dead

  • 3 game modes; campaign, tycoon (free play?), sandbox (now as a dedicated game mode instead of a built in mod?)
  • day and night cycle confirmed
  • offshore industries (obvious from trailer)
  • player reputation mechanic affected by service quality, with consequences for transport delays
  • more changes over time, disincentivizing abandoning old lines (maybe cargo chains change over time?)
  • helicopters (obvious from trailer)
  • cargo trams
  • contracts game mechanic (most games totally fail at this, curious to see what UG does)
  • warehouses (? Maybe there’ll be more to think about when storing cargo at hub station)
  • some sort of progression system
  • buildable real-world landmarks
maiden wadi
#

Helicopters is exciting. Shouldn't really be a profitable way to run a business but should provide interesting fast capability.

#

I just hope they make maps big enough for airliners to make sense.

slate bay
#

Yeah

#

Hopefully

#

And with that, better airports

#

First of all, 2 runways isn’t enough

slate bay
twilit musk
#

I have some thoughts on contracts specifically. Most games make contracts something that just randomly (and rarely) pops up and gives you more money than usual if you do a certain one-time objective, but costs money if you fail. This implementation is boring as contacts have to be rare to be balanced (don’t want the player getting bonus cash for every delivery) but have a habit of asking you to do something you can’t actually do (“Deliver 100 microchips to Steve” means nothing when Steve is on the other side of the map and I’m not making any microchips right now, especially if the payment is so low to not justify the investment in a microchips production chain) so the best option is to just ignore them. Also real contracts aren’t really one-off things, so it doesn’t even make sense to call this mechanic a contracts mechanic…

#

I think a better contract game mechanic is one where every repeated transaction is a contract, as this can give the player interesting restrictions (this steel mill needs iron, but they will only give you the contract to do iron deliveries if a specific iron ore mine is used) at every step of the process. The terms are agreed upon beforehand and you have to make sure you don’t over or under build the transportation network for the contracts you have. This can also slow you down, delaying the infinite company value spiral as contracts take time to ramp up as you prove yourself capable. And you can’t just abandon a transport line without breaching the contract, so you are committed for at least a little while.

#

Contracts as a core mechanic governing repeated transactions is way more interesting than contracts as a random one off side quest generator, basically.

hollow bloom
#

(or have i just missed it?)

high turret
#

hum?

north field
twilit musk
#

Hmmm yeah, if contracts are "tricky" that does imply they are side quest generators rather than a mundane part of business...

#

Hopefully Rise of Industry 2 (which makes every interaction with other companies [in this case, importing resources and exporting products] a contract) gives other tycoon devs some better inspiration...

hollow bloom
high turret
#

Hmmmm we really make it about Simulators, less other types like tycoons and stuff

hollow bloom
hearty sinew
#

Those are some nice wagons

past furnace
#

Very nice

small sequoia
keen halo
keen halo
stone wraith
stone wraith
#

Or would my old Dell computer work?

keen halo
#

i doubt a Dell PC would run the game well

stone wraith
#

😭 😭 😭

hollow bloom
#

That wont run

#

it will walk - about as well as a 100year old.

slate bay
#

Dell do have gaming laptops though

#

I used one for a while

#

Was absolutely fine, though it was some time ago

stone wraith
unborn jay
#

As City Bus Manager has a shit livery design mechanic I would say this livery upgrade was a huge success!

#

Left is new
Right is old

timid gazelle
#

there are templates you can download and use in image editing programs which are easier to use

#

there's a lot in the CBM discord server and sometimes in the mod description

hollow bloom
#

this

#

and also please learn to take screenshots as i cant see shit

unborn jay
#

I do know how to, it was just very quick as every bus was getting repainted

keen halo
#

Howdon depot

gleaming turtle
stone wraith
#

(The tracks too)

slate bay
#

Well the locos should be on consoles mostly

#

But the tracks look like NEP, which is an external mod, so sadly not

stone wraith
hollow bloom
#

all of these trains run on one line... they shouldnt all be at one station Ssus_eyes

hearty sinew
#

Always the same thing kekw

hollow bloom
#

Yeah some cargo trains clogged the line lol

hearty sinew
#

you space them out but they start running right behind each other

slate bay
#

Eww ICE 4 and the whatever that new thing is called

hollow bloom
#

ICE L

#

but for good measure i have a Railbow running, too

slate bay
# hollow bloom ICE L

Yeah that’s right. Btw is it still just a concept or is it actually being made now?

hollow bloom
hollow bloom
#

so you tell me

slate bay
#

Oh, fair

stone wraith
hearty sinew
#

that's a nice log crane

#

I want that

hollow bloom
hollow bloom
hearty sinew
#

like I remember my login to that kekw

hollow bloom
#

Skill issue

hearty sinew
#

most definetely

hollow bloom
hollow bloom
#

the Ks1 Showing signal isnt a signal its a Waywpoint so that the Train doesnt clog the Main Line anymore smart

hearty sinew
#

Waypoint signals are the best for the not so smart trains

hollow bloom
#

yee

#

Especially because it works really fucking well

stone heath
stone heath
stone wraith
stone heath
stone heath
hollow bloom
#

Die Zuuuuukunft!

nova grove
twilit musk
#

That some script that replaces the diesel variant of the locomotive with the electric one in real time? The fact the game lets you replace things at any moment is surprisingly powerful

#

But it's also weird because you get refunded the value of the 'old' locomotive and then have to pay the cost for the 'new' locomotive. Would be nice if there was a method to do that sort of thing without messing up cash flow.

compact finch
#

3/4 hours well spent dogelul

twilit musk
#

samEvil SAM! SAM! SAM! SAM! samEvil

#

Legally required to read the answers in his voice

#

Hmm ok an actual breakdown system, and it sounds better than TTD breakdowns which always cause vehicles to come to a halt. It could be interesting to cheap out on repairs and have a line that still functions, just at a lower top speed. The lack of maintenance facilities and breakdowns in the old games was a serious miss compared to the competition, hopefully in the endgame it's not trivial to just slap maintenance depots everywhere, and I'm looking forward to the natural extension of the single depot challenge to the single repair shop challenge.

Offshore industries mentioned are fish, sand, and oil. Apparently these industries will demand worker transportation, I hope other industries synergize with worker transport as well since that can give an extra challenge.

Sounds like the delivery time of cargo will actually matter (perhaps an incentive to not spend many in-game years moving something across the whole length of the map...) but also implied warehousing will age cargo slower so cargo transfers aren't completely useless.

Obviously with mention of fish and sand, there are new industry chains, and industry chains will actually be unique per environment style like in the TTD days. Also implied that not all industry chains will be present right away, so maybe there's historical changes in cargo.

Continuous track laying is a thing (not elaborated, but I imagine this means you can build networks more than one segment at a time, perhaps as a sort of planning mode?) Similar vague comments about more possibilities with roads and trams (I think we've all seen that tram tracks can be on the inside lanes of a road).

stone heath
hollow bloom
hollow bloom
#

Fahrstraßenabhängig Signalling ❤️

nocturne cedar
#

Look how these lines make up the German flag

#

Pure coincidence

pure pilot
#

More like the Belgian flag

#

Germany has a brighter yellow

hollow bloom
pure pilot
#

I thought they were Austrian?

#

nvm

nocturne cedar
#

Gonna try to make it to mannheim and maybe München

#

Ive reached Frankfurt

proper shell
hollow bloom
pure pilot
#

You're the panto police but certainly not the catenary mast police kekw

hollow bloom
#

Well im just lazy

#

especially when im still Buidling 😂

pure pilot
#

relatable

#

I too spent more time building and placing shit than actually playing the game the way it was meant to 😭

hollow bloom
pure pilot
#

💬 428 🔁 0 💜 54K 👀 0

Would you live there? 💭

Suloszowa is a unique village in southern Poland, home to 6,000 residents who live along a single, 9-kilometer street. This distinctive layout, where homes line the road and stretch back into long, narrow fields, is a classic example of a rural land distribution system known as strip farming or ribbon development.

Each family’s land forms a narrow rectangle that extends directly behind their house, allowing efficient use of agricultural space. This pattern dates back to medieval times and was designed to give each household equal access to land and resources. Aerial photos of Suloszowa reveal an extraordinary, barcode-like appearance that has captured global attention for its geometric beauty.

Though it may seem unusual, this structure supports a close-knit, self-sufficient community with schools, shops, and churches all centered around the main road. Suloszowa stands as a living example of how traditional…

#

Transport Fever towns be like kekw

hollow bloom
# pure pilot https://www.instagramez.com/p/DLREuAtufyW/?igsh=MXU2OG05dGtrdTA5Nw==

We have simplified our city and made it a single road that the entire population lives on. There is no traffic, because there is literally nowhere to turn

Watch all of my Cities Skylines videos here: https://www.youtube.com/watch?v=V37Au5H0kG0&list=PLliBvQE3gg9dNVEj6v6iXaTqqrZYwFc7e

~This video was recorded live on my Twitch Channel: http://ww...

▶ Play video
past furnace
#

ah yes

#

rtgame

delicate gust
#

Wasn’t the line city his most successful one in the end?

stone heath
stone wraith
stone heath
stone wraith
stone heath
stone wraith
#

Wish we could get some Dutch stock

#

I need my SGMm

stone heath
stone wraith
#

And SGMm was my daily commute to school back when they still operated

#

:(

#

I miss my little buddy

stone heath
stone heath
stone heath
stone wraith
#

And station?

stone heath
stone wraith
stone heath
eager trellis
#

the centre of the desiros.

crisp violet
#

wow city bus manager

hollow bloom
stone wraith
#

Also I have a important violation of Panto rules to show you

#

Illegal

hollow bloom
#

no

#

its at a standstill, so its perfectly fine due to the amount of Power its drawing it has both pantos up so the Ohle doesnt overheat

stone wraith
#

It might have something to do with it turning around (it has 2 Locos one each side)

hollow bloom
#

Nope

#

it is due to being at a standstill

#

and the amount of power being drawn

#

if it were in germany under 15 kv AC, then yes, most likely because of a cab change

#

but in this case i belive its DC 1,5Kv or something

stone wraith
#

I don’t Remeber

#

But it was something like that

eager trellis
hollow bloom
#

whatr

eager trellis
#

ok.

#

nice mod

hollow bloom
#

????

eager trellis
#

thank you

#

appreciate it

hollow bloom
#

i have litterally no idea what you want from me

eager trellis
#

and thats okay

#

i was asking why does your game look so good and if u used any mods

hollow bloom
#

ah

#

yes i use NEP² as a graphics mod

eager trellis
#

is there a way to enable it

#

sorry it's in a language i dont underdtand

eager trellis
#

Cargo is so complicated to do.

#

Even looking at the wiki, it makes no sense, and all the tutorials on youtube dont help either.

#

Do I need to go from Supplier --> Consumer and then to the distrubution?

twilit musk
#

Voiced by the Colonel himself samEvil

gleaming turtle
#

Something I'm kinda disappointed by (atleast based on how it looks in the video) is that city generation still seems to be the same. But maybe changes there only really get visible when they grow

twilit musk
#

I like how the map generation seems to actually give flat areas next to mountains, the old system definitely had a tendency to make the entire map hilly or entirely flat. Definitely more interesting when you have to think about going the long way around using the flat areas vs making a mountain pass to create a connection. Glad to see the time of day system isn’t pre-rendered and actually has dynamic clouds and celestial bodies.

hearty sinew
#

those industries look absolutely amazing

stone heath
stone heath
#

But it looks f*cking amazing

waxen adder
#

whats gonna annoy me about tpf 3 is how long its gonna take to get all the rolling stock and vehicles remade for it

#

unless its gonna be easy to migate tpf 2 mods

maiden wadi
#

Iunno, I think the modded vehicles and stock are more for aesthetics than anything else

#

The core gameplay mechanics are mostly there in the vanilla game

#

And that shit is what keeps me playing until the unsociable hours of the morning 😁

crimson vortex
twilit musk
untold tiger
#

Sam era of TSW was peak

hollow bloom
#

What in the fuco

stone heath
stone heath
stone heath
digital cairn
#

Yall know the basic modern asian truck you get in transport fever 2?

#

Without mods

#

They are all over vladivostok

#

Feels like a tpf2 savefile

hollow bloom
digital cairn
#

These look great

#

I never have the patience to make scenes for screenshots lol

hearty sinew
#

They look amazing. I should really start playing again but my map is too terrifying as there’s a lot of difficulty creating railways

stone heath
stone heath
stone heath
stone wraith
stone heath
stone wraith
stone wraith
#

@stone heath you thinking what Im thinking

#

You ever gonna upload your world to steam? Because I would love to see this run :] or maybe make a yt videos

digital cairn
#

Sometimes uploading a world to steam is impossible if you have a bunch of non-steam mods. My non steam mods folder has like 500 mods in it half of which I forgot where they came from the other half are paid and some I made myself and never released. There are some save files of mine I would release but I fear they would be too broken due to missing mods

stone wraith
slate bay
#

Ahh what’s more fun than a mod deciding to crash the game for no apparent reason dogelul

#

For some reason NEP now does that to me, even though I used to play with it normally

#

Ah, looks like I’m on an outdated version, that’ll do it of course

waxen adder
#

new fab pack out

gleaming turtle
#

Something is wrong here

compact finch
#

dw they're just british

gleaming turtle
#

Just a bit xD

stone wraith
eager trellis
compact finch
stone wraith
hollow bloom
#

maybe upping the statin to 4 tracks wasnt such a bad thing after all

hollow bloom
#

no it looks awpful

compact finch
hollow bloom
#

Banger

eager trellis
#

is errr

#

cuty skylines 2 any good?

#

/s question

slate bay
#

Decent base, but still quite raw and is missing pretty much all the deadlines they initially set

grave bone
#

GET ON

#

TPF are dirty for not saying anything about a gamescom surprise

hearty sinew
#

That second pic gives me some terrible ideas already

grave bone
#

yeah, that confirms tram freight lines though

#

was teased during the first trailer of TPF3

#

ok a playback is avaliable on youtube, you can dig through the video to see the footage

gleaming turtle
#

I wonder if TPF3 will finally be the reason I upgrade my PC xD

pure pilot
#

Streetrunning will be vanilla content, nice

#

I also see a VW van on the tracks, so I guess cars will react to trains

#

I wonder if there will be distant signals... third rail electrification

hollow bloom
grave bone
#

will give it a full watch tomorrow

#

but nice to see sam again

outer fractal
#

ohh very cool stuff

#

there's also an english version of that video for those of us who didn't have the pleasure of learning german in school https://youtu.be/Nfg9rGFko7A

twilit musk
#

I like how industries will actually take workers, always bugs me when a transport game ignores that factories are big drivers of commuter traffic. And it’s good that it’s optional, but has a meaningful bonus. Really just good game design to let the player choose a simpler but less efficient strategy when they lack the skill or the in game resources to execute the more complicated strategy. An incentive to tackle a challenge but not a requirement to do so.

pure pilot
#

Pretty sure there will be a mod that prevents factories from functioning without workers

#

or at least, without commuting workers to them

#

thing is, as Sam said time is abstract in this game, so I wonder how will this feature work

outer fractal
#

I don't think he meant anything more than it just not being 1:1 realistic when he called it abstract. Like a "year" is 12 minutes but everything moves at a normal pace with no regard for that

#

So no doubt in my mind that everything will still be tied to the 12-minute cycle we've had in tpf2 (they might obviously change the length but still the same concept)

pure pilot
#

How time progresses can also be configured by the player

#

I remember it was a mod in TpF1, and then an official feature in TpF2

twilit musk
#

I don’t expect that to change. Simulating 24 hour day with commutes and such feels like a Cities Skylines 2 thing anyway, the ‘perpetual rush hour’ format works fine with transport tycoon games

waxen adder
#

i wonder if you can have more citizens per world

#

thats smth tpf 2 struggles with when the citys just expand to such a point the game slows down cuz it cant cope

#

then again thats probably just me trying to make accurate japanese citys ugly

twilit musk
#

Oh interesting, specialized stations and storage. I guess that adds a bit of strategy and visual interest, but that also feels like it disincentivizes mixed freight services.

stone wraith
eager trellis
#

like

#

nvm sorry i was thinking of Transport Fever 3 for a second which isnt even out yet

#

🤦🏽

grim garden
#

Ooh lovely, hope they make the washboards as well

slate bay
#

Don’t we already have washboards?

#

And yeah that’s one nice mod, interesting to see the dev branching out to US too

pure pilot
#

Not the first US mod they have made

grim garden
grim garden
slate bay
#

Oh I know

#

An amazing dev

twilit musk
#

I’m pretty sure they did most if not all the vanilla model reworks for the console release

pure pilot
#

I wish I had the patience to build a TpF map

#

so many good stuff

ionic shuttle
compact finch
#

Thats looking amazing

twilit musk
twilit musk
#
  • The contracts/subsidies thing will not just be about money, it's also about that reputation idea that's been floating around
  • Maps will be divided into 'districts' (a layer of governance larger than towns/'settlements' but not as big as the whole map), some actions have reputation consequences that only affect a single settlement, some affect a district (which will impact multiple settlements), and presumably some reputation modifiers affect the whole map
  • Settlements should be less picky about their demands, even if you provide just the industrial cargo demand a town should still grow, just with a bias toward industry (thus generating extra commuter traffic, as workers come for the industry jobs and leave to find shopping in a city that specializes in commerce)
  • Start date has been changed to 1900 (?????????) and end to 2050. This one is really making me skeptical. The 19th century can be quite slow due to the (literally) slow vehicles, and I guess that's enough to drop it...but RIP to all the vehicles from the 1800s.
  • Supposedly, having 50 years less will allow them to make a better vehicle selection for the years they still have Copege , which is fair as the vehicle selection has always had quite a few missing niches (want a heavy freight steam engine in the Europe set? Well...screw you TPF2 doesn't have that). I will withhold judgement until we know more of the vehicle list...it better be good.
  • Despite the dynamic skies, unlikely that there will be any gameplay interaction between the time of day or weather.
  • This was sorta visible in the industries video, but maintenance has been implemented with an AoE around depots. As long as a vehicle drives near a depot, it will be maintained, no need to deviate and drive into the depot. (RIP one depot challenges.)
  • Sounds like depots are used to buy vehicles as usual, but there will also be buildings that do maintenance only, with a higher capacity than a depot. (Also sounds like they might be a modular station component.)
  • Many of aforementioned features can be individually enabled and disabled.
pure pilot
#

oooooof about the 1800's not being in

#

I hope that can be modded in though, in TpF2 they even figured out starts at the year 1800

slate bay
#

That looks really nice

#

Ngl I hope mods will not be too hard to move from TpF2 to TpF3

#

I don't expect them to be compatible of course

#

But I hope it's not too much of a pain for modders

#

Cause it'd be really nice to have some stuff quickly

pure pilot
#

I remember the same discourse around the time of TpF2 and someone eventually made a converter

#

it wasn't perfect but it could get most vehicles ported

twilit musk
#

I suspect lighting will be the biggest hurdle as vehicles now need to look decent with a full day night cycle

pure pilot
#

Also, the devs behind these EMUs I've posted recently on this channel are the same people who got outsourced to make the newer TpF2 models, and most likely TpF3 vehicles too

twilit musk
#

Balancing/stats will certainly be different but it seems that’s usually automatically calculated (boring)

slate bay
#

I wonder if stats in TpF3 will be similar to TpF2

#

Specifically thinking about loads

#

Especially passengers

#

Cause they should be much higher

#

I guess it’s a balancing thing

#

But like, a 737-100 doesn’t have 20 spaces

#

It’s made to carry 100 passengers

#

And a 757 seating 50? Should be more around 200

pure pilot
#

loads are low to safeguard game performance in the long run afaik

#

wonder if they figured that out in the new game

slate bay
#

Fair

#

I just recently did a fully vanilla playthrough with the tropical generator

#

And in that thing it's very sensible to build your own kind of Continental island hopper

#

Build small airports on all islands, works wonders

#

But passenger terminals would get overwhelmed really quickly, even though all of my traffic was 757s and Tu-204s, 2 planes with the highest capacity in the game, and I had half a dozen of them on some routes

twilit musk
#

Cargo better weigh something in TpF3

#

Cargo locomotives are a bit pointless when even the endgame cargo stock can only hold 25 tons of cargo

pure pilot
#

Tbh I never played TpF thinking about any of the tycoon stuff

#

I just want nice looking things, I always figured if people want a tycoon they can go OpenTTD

brittle crescent
#

Has anyone had this problem where the road markings a barelly there and bus lanes do not appear plus tracks can barelly be seen. But when i go into foto mode and change the field of view to 35mm the markings appear?

pure pilot
brittle crescent
#

Yes

#

But i haven’t experienced this problem before when using experimental map sizes

pure pilot
#

If that's the case, it's normal behavior

#

It also happens with the metal board that tracks have at crossings

brittle crescent
pure pilot
#

sadly I don't think so

brittle crescent
#

ah alright

#

thanks

#

i think i found a sollution😂

#

played with the debug mode

stone heath
stone wraith
#

Damn

stone heath
stone heath
stone wraith
#

Is it on console?

zealous thicket
#

Is there a Discord for OpenTTD at all?

#

I found it, nevermind

stone heath
gleaming turtle
compact finch
#

oo very nice

#

I like the elevated station

gleaming turtle
#

Didn't want to put that "part" of the station underground so I put it above instead xD

green badge
slate bay
#

That looks nice

gleaming turtle
#

Gave the station a bigger station building and some more roofs

slate bay
#

Doing some stuff myself

slate bay
#

Kinda built an elevated station, a junction and some sidings, and it's bigger than an average TpF2 city

compact finch
#
Transport Fever 3

About Community Support EN DE Game Overview Mods Media News Contact Wishlist Desktop Console The second video in the First Look series focuses entirely on industries and cargo in Transport Fever 3, and how it has been significantly upgraded both in appearance and functionality in the new game. Cargo no longer have a destination set […]

twilit musk
#

Sounds interesting, though I wonder how cargo distribution will be managed if cargo doesn’t have a specific destination in mind anymore

#

Like if a train full of tools has multiple drop offs on its route, how is the thing going to know to drop off only some tools at a station connected to a mine, and drop the rest off at a city?

stone heath
stone wraith
keen halo
grave bone
#

i am heavily interested in this

keen halo
#

interesting, shame it will only have US cities, at least atm

grave bone
keen halo
#

4002 and 4083 in 2019

#

both irl have since been scrapped

#

coincidentally 2 days apart from each other

#

the yellow front looks so good on the metrocars

keen halo
grave bone
#

People keep asking so here's how Subway Builder simulated commutes.

The US census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned

#

subway builder might be really fun

#

interested how data will be pulled if the game expands to the EU or the UK maps

hollow bloom
#

welcome to another episode of staring at dynamic signals

pure pilot
#

I hope TpF3 signals are more than just green and red lol

twilit musk
#

Mood. You get realistic train acceleration but then the signals just don’t synergize with that.

#

Train gets to a signal 1 second too soon? Sorry it’s stopped completely bleeding of every bit of energy it had and now it’ll take a minute to get back up to speed

#

When it could have just gotten a yellow signal before, slowed to half speed losing much less energy, and gotten back up to speed when the next signal cleared

#

Red/green signals are less problematic in the likes of OTTD where trains accelerate in seconds

hollow bloom
#

yeah

hollow bloom
#

@green badge Some 145 for you

green badge
small sequoia
slate bay
#

Woah

#

That's pretty

#

How did you make them ground textures so neat?

small sequoia
#

With the strongest

grave bone
#

so

#

i never knew about this

#

until today

#

looks very good tho

slate bay
#

Yeah

#

Really lovely

#

Some interesting things I've not heard of until today (but tbf I've not watched any dev blogs) - cargo trams, etc

twilit musk
# grave bone https://youtu.be/EXh0lFItDNc

F units look quite stylish, not sure I would have gone for Western Pacific as the 'generic' paint job.

Also the gondolas next to the F unit are definitely new, thank goodness as before all the US freight cars were from Train Fever. Hopefully none of the Train Fever 3D models are used.

Bit disappointed that the signals look to be German themed...again. But 4 lights? Maybe we get multi aspect signals? Still wish each region got a custom set of signals though.

#

Concrete slab track and sound barriers, wonder if that's relevant for gameplay or just aesthetic. With the emissions game mechanic, sound walls would have a use. And maybe we have more track types so you don't have to use track that's good for 300 on a line that just needs 160.

stone wraith
stone wraith
grave bone
#

subway builder gameplay to be previewed here

#

update: streams not going as well as expected

keen halo
#

Walkergate bus depot

grave bone
#

subway builder has dropped

#

will give you guys an idea of how it is

unreal hinge
grave bone
#

yeah thats the link that was given in the discord

unreal hinge
#

They really want you to buy their game

grave bone
#

i think the original site should just be like usual

#

just with an option to buy

#

rather than checkout page thrown at your face

grave bone
green badge
stone wraith
green badge
#

Catenary under construction🏗️

hollow bloom
#

Schwungfahrt.

nova grove
slate bay
#

Folks can anyone please recommend some mods that would add some lowrise central European-looking building assets, stuff to build up a city for Germany/Austria

green badge
slate bay