#Transport Tycoon Games (Open TTD, TpF2, etc...)
1 messages · Page 2 of 1
@brittle crescent
Hmmm is this a new mod? or WIP?
Both
Its released for Patreons only of Modwerkstatt
well it will release lateron this year, tho
Would you say that the bus/tram hub is maybe a bit small for the amount of lines? (11 lines with busses or trams every 3-4 minutes xD)
It looks like it should have a separate entry and exit imo
Yeah but that would mean a different station model and I like that one xD
yeah 
And also since the lines come from both directions I don't think having seperate entry and exit would change much
Would've long added more terminals if it were xD
but what mod is that?😅 the bus/ tram station
Loving the recent attention to the trolleybusses by the chezh community
the constant tpf mod redownloads are doing my head in
@hollow bloom @livid kettle even if it's a bit late thanks again for contributing to the Desiro ❤️
^^
Always a pleasure to take part on the Work of my favourite train cough dtg when cough
How long did it take to make the Desiro ?
Uhhh,idk exactly
I just provided references and gave feedback
When I uninstalled TF2, I unsubbed all my mods and now I regret it 
managed to squeeze in a tiny rendition of the prague metro onto my map
considering the map has the whole of the czech republic represented im pretty pleased lmao
Ah, console player

Why isnt branding allowed on console mods?
UG would be the ones getting in trouble for licensing
blanket ban makes it easier for them
does anybody know why my cities dont have streets
i built a city and it only has country roads its weird
In an alternatve universe my two braincells would connect and tell me.. maybe just maybe you could have used ships instead
train spaghet
Train spaghet you say? (Old TPF 1 map, probably even posted those pics here already xD)
Ngl I'd love to see that in action
trains and transport going in all kinds of directions
I haven't played much tpf before but trying to setup goods delivery is so stressful, I basically have a mainline for trains delivering everything it needs
steel and plastic is oof
Also feeding way to many tracks into a to small station xD
Woah thats a lot of towns
Is there anyway to do underground networks?
metro or LU stuff
was suppost to represent regions lmao
was gonna be like one massive city styled after tokyo
but the game didnt like that as expected lol
theres a few underground stations
ooooh thank you!
lol looks like roblox
Lol
M301 highballing through the plant at Runnton Suden so it can get out of the way of VIA62 right behind them.
the things some people do with this game, holy fuck https://store.steampowered.com/news/app/1066780/view/4486241294570487889
The Transport Fever 2 Screenshot Contest winners are in! Congratulations to: 1. MRP 2. Vilnazz S. {STEAM_CLAN_IMAGE}/34948180/492b357f35a1e01e14b3f2dcbcf59074acf0cc12.png 3. Aphnorih {STEAM_CLAN_IMAGE}/34948180/3c29ffbc1dd3d7a54ad636af9ea8cc1bf2618651.png Our artist team was not only impressed by your artistic side, but also found that you captu...
wonder what Urban has in mind for TpF3
Old bus line converted to trolleybus
Hopefully (although doubtfully) shunting (/switching)
distant signalling SHOULD be a must
proper third rail too
I get we mostly want cosmetic stuff, but how TpF2 still doesn't have distant signalling is beyond me
signals should have more than the absolute bare bones two aspects
someone managed to make a mod where it functions correctly
distant signals?
yeah, think they made them do 3 and 4 aspect
I bet it's a German mod right? haha
somehow a UK one
I see
Oh that would be wonderful
Yk what would be brilliant though?
Seasons
Like, proper implementation
Would be tough to do? Definitely
But with a game that is, to be fair, mostly about running a railway, seasons are a must. They play a huge role in reality after all
Stuff like autumn requiring you to run RHTTs, otherwise rails become covered in leaf and therefore slippery, resulting in slower acceleration and bigger braking distances. And of course, winter requires snow clearing, otherwise all the trains will get stuck
Other than trains or generic features, one other thing is really needed. Better, modular airports. Come on now. The plane logic in this game is wonderful, but the airports? Or dare I say, the airport. Cause the only choice we have is dirt or pavement pretty much.
TpF2 really just needs better pathing and rail signals...
248 goes zoom
TIL someone created a whole bunch of German signals in TpF 2
Yes, Modwerkstatt
@delicate gust here
I really like the Yorkshire map on open TTD , ifiak there's north of Goole near north/south cave a collection of coal stations and a power station. If you connect them all up using your starter loan it's basically infinite money
I’ll have to check it out, I generally stick to fictional maps since I don’t always like the way real world maps can be scaled in game
For what it’s worth, whenever 15.0 is released (probably April) there will be a new tool for creating real-world maps. 🙂
What’s the deal with hating on Slough? I’ve never been but it seems fine in TSW haha
It’s pretty much a national pass time
Used to be a rather grim industrial town with notable crime rates
These days it’s not so bad, but it’s still just bland and unattractive
Especially when compared to nearby places like Windsor
It's still being updated?
Wow!
Yeah, still gets regular updates and has a very active community
Yeah, the latest release (version 14) was one of the largest feature releases ever: https://www.openttd.org/news/2024/04/13/openttd-14-0
Would highly recommend trying the JGR pack for OTTD. Adds many new quality of life features to the core game
Shame they don't release on console, I'd prefer playing on bigger screen and with a controller
If I could develop I'd help port it to Xbox
Yeah I'm really enjoying jgr
I only use it for the timetables and nicer looking zoomed out map though 😂
Having the departure boards is nice for troubleshooting
Also love the auto spacing and extra building options like underwater tunnels
Love the coop rail sharing too
Makes multiplayer much better
The UI is not really suited to a controller 🙂
You could always plug in a TV to your desktop/laptop and use mouse and keyboard on the big screen though
You could do what Football manager does and use the controller as a mouse stick
Indeed. If you ever want to get involved with development, we love to see new people get involved! (I am one of the developers/maintainers 🙂 )
Much love for your work. I'll get a PC soon enough in the future and learning coding or modeling has always been up my alley (im training to be an architect and have intrest in modding in ARMA)
NewGRF code is a bit silly sometimes, but not too bad
Little bit of something coming along 👀
@round geyser might interest you
@mental pendant we are invading it seems
Oh howdy, stranger
Having locos ingame that ive driven is love
Here is my little village of Ballenstedt😅
Nicely done!
looks awsome!
Although id advise you to remove that Excavator, as its a Performance bomb
Aha thanks. Yeah i kinda noticed that but wasn’t sure what it was.
Do you perhaps know any other excavator mod?
Yupp
https://www.transportfever.net/filebase/entry/7110-lmp-landmaschinen-paket-basispaket/
https://www.transportfever.net/filebase/entry/7204-ricos-bsp-baustellen-basispaket/
https://www.transportfever.net/filebase/entry/7538-ricos-bsp-addon-autokran/
Ricos mods have nice vehicles
Das LMP - Land-Maschinen-PaketBevor ihr die Mod nutzt solltet ihr euch unbedingt dasLMP - Land-Maschinen-Paket •Tutorial•durchlesen! Dort sind auch Hinweise über mögliche Probleme mit anderen Mods beschrieben!Diese Mod ist eine funktionale Schönbau-Mod,…
!!! BITTE ERST LESEN !!!Das BSP BaustellenpaketAktuelle Version 1.3(Wichtiges Update! Unbedingt Changelog beachten!)Benötigte Mods:Die TPF2 Zeug 1.6 von SM1 die Zäune von snowballLadereihenfolge beachten! Beide Mods müssen vor der BSP-Mod im Mod-Menü…
!!! BITTE ERST LESEN !!!Aktuelle Version 1.2 (update vom 02.09.2024)Diese Mod fügt dem Spiel, 3-Achser, 4-Achser und 5-Achser Autokrane hinzu in verschiedenen Designs.Die Fahrzeuge gibt es in "animierter fahrbarer Versionen", als "nicht animierter,…
All of the Blue vehicles are Ricos
and you can see the crane, black
Oh that’s nice. Thanks for that
when do you think we can expect some new mods to come for Xbox, there has been like 1 in the last month...
Yes, I wonder that too... it started well
Tbf most people cant be bothered converting mods because due to console limitations
when you have lightrail but you reeeeeally don't want to spend a dime on the stock https://steamcommunity.com/sharedfiles/filedetails/?id=3065928633
at least it has boguies so... better than a pacer 
What is the biggest problem? Apart from the limitations on the console
train meet.
more trains.
New area being built
I'm getting a PC hopefully at some point so I can play OTTD game among others again (phone is wayy too small for OTTD)
Make sure you get a high enough spec PC 😛
Never heard of that type of processor
Oh ill easily clear that by selling my Xbox alone and buying
Appleby Interchange, Light Rail Line A, and Bus Routes 4, 22, 207 and 317 serve the Interchange
You need some Replacement-Trains? 😄
That HSL Loco is also running a Wheat train on my map xDD
Could you perhaps lend me the link for the VTG grain wagons? Please?
What the fuck
righttt
hehe
Eventually there will be some scenery
She still drives ?
Every now and then
who needs space
not really a transport tycoon but that's £30 right there
game is game
💀
I am fine with the game having gamepasses tbh
I just feel like its overpriced
I dont pla the game either wayy
it is....
This will be epic
say u have a train that uses the default sounds, and u have all the sound scripts ready and placed in the correct folder inside the trains directory, how do u tell that train to use the custom sound set and not the default sounds?
to anyone who knows a bit about that sorta stuff
(transport fever 2)
what a wierd little thing
I see you don't mind the fact those trains weren't made with narrow gauge boguies 
wonder why the author keeps doing that when track has existed for a while now
my OCD would never let me use trains on the wrong gauge 🫠
Lmao
I would rather use those trains cuz of the custom sounds regardless
And also it’s either use a unrealistic train on realistic gauge or unrealistic both
I also had to mod in custom sounds for the train on the right lmao
But I got it working in the end hence why I asked the question above lol
hehe
Just a "small" bridge xD
forgot how fun transport fever can be when it isnt crashing every 3 miliseconds
Austro-Swed in Deutschland
area needs a bit more detail but this is probably the save im happiest with
foam fest happening at Slateport.
Very nice, interesting to see bidirectional tracks with slot operations 🙂
Would anyone suggest Sweet Transit?
i like the more dynamic flow that it can give 🤷♀️ unfortuately my testing on 100% bi-directional tracks doesnt work completely, fornow im reverting to a semi-bi system.
last i saw on it, looks like it had potential. but its been a little bit since i took a look at it.
I'm now playing Railgrade
It's an interesting take on a train tycoon game
It has a Factorio vibe to it
odd track layout here - wanted a new terminating platform, but didnt want to disrupt the avoiding line (2nd from left) too much so came up with this mess
yeah, I hope that it's something improved in TpF3 but for now I just try not to look at it
parallel movements are great, the catenary not so much
I get that TpF2 is mainly a tycoon game
pretty much all of my complaints about it are aesthetic stuff
the game desperately needs distant signaling though
so single track lines could be possible
could use dynamic pathing aswell
also, alternative electric infrastructure, so 3rd rail trains don't need to be emulated as DMUs
Ah, finally a good loco
the kind of train @summer abyss likes to drive
what u get for not travelling by train 
No weed sprayer trains in TpF2, I see 😛
I hate how vanilla tracks allow grass to be between them like that
You can remove it but it should be automatic
Should I implement this very sensible piece of infrastructure somewhere on my map? xD
were you bored by any chance?
three way switches opened a Pandora's box 
Maybe 
adding some diesel lines to the map
oooh what a funky thing https://steamcommunity.com/sharedfiles/filedetails/?id=3420514237
Joa.
you really go the extra length to make trains belong to your maps 👍
except that KiHa in the second image though
MSTS memories 
That was before I reskinned it 
Still a good screenie tho
And Ty :3
Is that freestyle stations mod?
I want curved, underground, and elevated stations to be a vanilla feature of TpF3 damn
It isn't it's just using assets and clever placement of multiple stations
and do trains stop correctly? lol
if they're going up they'll be put on the top most one if they're going down they'll be put on the bottom most one
I'll find out when I actually start putting stuff down this section of map
I wish landscapes could look like that from vanilla, without having to do a lot of detail work 😩
honestly idm doing the detail work tho it's quite a nice stress relieving thing just focusing on creating the world that's in my mind :))
I just need someone out there to make more platform varieties I'm getting bored of the stations 😭
I wish Enzojz stuff was available for older eras
he only ever does stuff for modern day and it's so boring and stale
looks great!
ooo that forest road is beautiful
Thanks😄
That looks nice too
RRX meets bwegt
Old abandoned factory
Once again, really nice
Didn’t know there was a tpf2 channel here
I tried that once 2y ago. Now that save is f’d due to some mod breaking stuff. I think I made Linz, Innsbruck and Salzburg. Didn’t get to Vienna yet then. Now I make a mountainous generated place. Pick areas where Germany, Austria, Switzerland and The Netherlands live and then go through the ages ending in EPEC. Got deadlocked a few times but gotta start playing again
That looks really good
Covid free time and google earth helped me lol. now I make stuff loosely instead of existing. been a while though
current map has a big river. about 5 forests at one spot and a mountain range splitting everything across the river. thus I have a big U shape railroad with lots of things. the hills make triple head steam freight common in the early days.
just got planes up there because of the big connection issues
they are, well planes so eh
I have the extra industries or industries expanded modpack with livestock, mail and lubricants too. For EPEC I have an amazing issue I’ll show if I remember cuz I need help to figure out how to detail or even make that work without massive terrain deformation
To get back to that
Yeahh. Going to be fun
Thank you
use 103? 😄
too old
o.0
are you currently working on mods?
well yes
however
my Ausbildung has more Proirity right now so im not activly working on mods for any game - my Zb is on Tuesday for example so the hot phase is incoming
Ausbildung always takes priority

Would it be possible for your mods to come to the console ?
@half yoke some of the questionable layouts I am creating
i would love to do some more scaled down and focused map (probably berlin and surroundings) next that would allow me to build so large stations.
currently i am playing on rather large map roughly representing whole of germany traffic direction wise, and running the whole century from 1930 onwards, with the division and breaking of all original traffic connections and redirection of corridors to completely different directions.
because of the "large" map setting due to industry mod inbalance I have some freedom in that. especially freight going mad
I started this save from 1870 or so onwards. pretty funny for a bit until you need triple headed steam
I now have 5 forests in one corner of the map which will become interesting
i'm currently somewhere in 1959 with awkwardly split rural railways ending up in weird places completely unfit for turning of steam engines. west is slowly getting uerdingers to serve those, but east is still bit struggling.
I can't quite tell which operator is serving that station, I think you should make the logo bigger
you think?
I'm in 42. with the mountains really hoping on some good trucks and electric power but I am leaving some lines non electrified on purpose
tbf that map has had some problems
works well to slow people down before the junction i guess
But also some nice images were made
and some annoyance was caused
(Esig Meerbusch Osterfeld from Krefeld coming is similar)
i like doing dumb shit
I should do the same for these signals I have on my map xD
how
With the 8m visual signal offset mod xD
That reminds me that I have a map with a full on cloverleaf interchange... for trains xD
hm yeah
yeah
not yet too many interesting constructions in this save. still more about dismantling infrastructure, breaking things and previously working lines..
commies getting all important corridors reduced to single track diesels by soviet reparations is causing a lot of mayhem that suddenly requires extremely crowded dosto units from görlitz to transport everyone where previously you get nicely layered passenger and fast trains with reasonable comfort
i should get rid of all the remnants of the past fast before people start to notice that not everything is going well according to the five year plan 🧐
I have one cursed 4km long super tall bridge in my save cuz there is no better solution. it's at capacity though and 4 tracks wide will look weird
i play on very hilly map (as that forces you to make corridors rather than connect cities directly) and i can't wait for 80s to build a super expensive SFS across the whole map only for the direction being completely irrelevant after the reunification 
this is probably the worst I've gotten 😔
My map is also very hilly with such a crazy wide river it looks wrong to bridge
Of course game. That's exactly what I want you to do xD
soon in TSW❤️
This thread needs more OpenTTD.
OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.BuildConnect industries and cities on procedurally-generated maps of up to 4096 x 4096 tiles by building a net...
I thought of that too 
I'm so stupid 
Yes
I always love it when the game thinks this is more logical than simply running the track below the bridge xD
This is the most efficient way, clearly
My favorite error xD
My favorite error, when I accidentally drew a locomotive in the animated palette colors used by the Toyland cola wells. 😛
https://www.youtube.com/watch?v=ZKq0XPhWhl4
I accidentally drew an OpenTTD train using the animated palette colours used for the cola wells in Toyland.
and NS vectron cuz yeah
not the yucky coaches 
full 80's mode
there was one for TPF 1, but surprised no one has made one for TPF 2
vegetation has quickly took over the remains of Bradford South
the station just before closure
Hi everyone, We're thrilled to announce that Sweet Transit has won Game of the Year at the Lithuanian Game Awards! 🏆🚂 We'd like to take this opportunity to thank you all for your support - this wouldn't of been possible without you! Watch the Ceremony for the Lithuanian Game Awards below on YouTube: Learn more about Sweet Transit 👇
I bought this game a while ago, still haven't tried it
Going back and updating my reskins, Here's the ICMm with updated textures, Lights, PIS and interior
@stone heath good news for you, im working on a 218 repaint
this is heaven
c:
(more detail to come)
@hollow bloom ❤️
Ah, it has been aprooved, nice!
You may take a guess which EVU this livery is inspired by 😂
Press

Would you do more than just liverys in the future?


was that meant to be a real thing? or someone's imagination? lol
I know cw_315 made a mod out of a projected high speed train that never went past planning
Bit close xD
i just wanna see images of the Sides 😭
I know that i made these repaitns ffs
that looks incredibly good 
@hollow bloom congrats 👍
I wish it was easier to build things like this smh
gold in vehicles is this Spanish beast https://mod.io/g/transportfever2/m/renfe-242f-2000-confederation#description
Neat
Thank u c:
Same
I only recognized the ICE later 
I got TPF2
ok
get ready to spend 1000s of hours on it
Ye
I will whenever I build the motivation up 
it looks naked without number
ye
F dinnertrain from train charter
eats it
112 is good for any use
Smol
Holy fuck transport fever 3 looks cool as hell
(A cinematic trailer just dropped)
Transport Fever 3, the ultimate transport tycoon returns, bigger, deeper, and more dynamic than ever. Build the routes that transform the world across land, sea, and sky using over a century of evolving transport options. Design and build your ideal transport network.
Coming 2026!
Wishlist here:
Steam► https://store.steampowered.com/app/3493...
Oh damn they're doing a third one
I guess that's cool, but I'm struggling to think of what they could be adding
looks like helicopters, industries on water, more roads and industries with integrated stops (?)
Plan, build, and optimize your own transport empire. Transport Fever 3 puts you in control of designing and building the networks that connect cities, feed industries, and fuel economic growth. Instead of guiding the fate of one city, try your hand at tackling the demands of dozens of settlements, the industries they rely on, and the world surrou…
2026
Not a whole lot to go on, and no clear mention of any huge features
I guess I hope this time around they actually finish updating the 3D models of the USA vehicles, as there’s definitely reuse of existing vehicles in the marketing material
There goes my wallet
And hopefully all this talk of difficulty and tycoon gameplay means the balance is logical and electric locomotives aren’t exactly the same maintenance cost as steam locomotives
I suppose we will have to wait and see, but so far none of the new stuff mentioned really seems to justify a new game
can they add BIGGER MAPS PLEASE
Graphics updates and better traffic i hope
TF2 is solid enough, the music is imprinted into my subconscious by now
I hope for one thing: more airport customisation
What’s the chance I get into beta this time? (I was in the Train Fever beta and I’m the only person I know from the Train Fever beta who applied but did not get into either Transport Fever beta, I’m salty)
Aha, master hellish got the press kit with more info that is hard to get to because the website is dead
- 3 game modes; campaign, tycoon (free play?), sandbox (now as a dedicated game mode instead of a built in mod?)
- day and night cycle confirmed
- offshore industries (obvious from trailer)
- player reputation mechanic affected by service quality, with consequences for transport delays
- more changes over time, disincentivizing abandoning old lines (maybe cargo chains change over time?)
- helicopters (obvious from trailer)
- cargo trams
- contracts game mechanic (most games totally fail at this, curious to see what UG does)
- warehouses (? Maybe there’ll be more to think about when storing cargo at hub station)
- some sort of progression system
- buildable real-world landmarks
Helicopters is exciting. Shouldn't really be a profitable way to run a business but should provide interesting fast capability.
I just hope they make maps big enough for airliners to make sense.
Yeah
Hopefully
And with that, better airports
First of all, 2 runways isn’t enough
Also at least we’ll have offshore industries which will probably give planes some fair use
I have some thoughts on contracts specifically. Most games make contracts something that just randomly (and rarely) pops up and gives you more money than usual if you do a certain one-time objective, but costs money if you fail. This implementation is boring as contacts have to be rare to be balanced (don’t want the player getting bonus cash for every delivery) but have a habit of asking you to do something you can’t actually do (“Deliver 100 microchips to Steve” means nothing when Steve is on the other side of the map and I’m not making any microchips right now, especially if the payment is so low to not justify the investment in a microchips production chain) so the best option is to just ignore them. Also real contracts aren’t really one-off things, so it doesn’t even make sense to call this mechanic a contracts mechanic…
I think a better contract game mechanic is one where every repeated transaction is a contract, as this can give the player interesting restrictions (this steel mill needs iron, but they will only give you the contract to do iron deliveries if a specific iron ore mine is used) at every step of the process. The terms are agreed upon beforehand and you have to make sure you don’t over or under build the transportation network for the contracts you have. This can also slow you down, delaying the infinite company value spiral as contracts take time to ramp up as you prove yourself capable. And you can’t just abandon a transport line without breaching the contract, so you are committed for at least a little while.
Contracts as a core mechanic governing repeated transactions is way more interesting than contracts as a random one off side quest generator, basically.
@high turret maybe...? 😄
(or have i just missed it?)
hum?
this in the steam page concerns me
Hmmm yeah, if contracts are "tricky" that does imply they are side quest generators rather than a mundane part of business...
Hopefully Rise of Industry 2 (which makes every interaction with other companies [in this case, importing resources and exporting products] a contract) gives other tycoon devs some better inspiration...
I thought you might wanna.. "announce(?)" it c:
Hmmmm we really make it about Simulators, less other types like tycoons and stuff
Those are some nice wagons
Very nice
Could you send me the discord server link?
i doubt a Dell PC would run the game well
Dell do have gaming laptops though
I used one for a while
Was absolutely fine, though it was some time ago
I’m gonna buy a pc then :)
As City Bus Manager has a shit livery design mechanic I would say this livery upgrade was a huge success!
Left is new
Right is old
there are templates you can download and use in image editing programs which are easier to use
there's a lot in the CBM discord server and sometimes in the mod description
I do know how to, it was just very quick as every bus was getting repainted
Howdon depot
Beautiful wish all those things were also on console
(The tracks too)
Well the locos should be on consoles mostly
But the tracks look like NEP, which is an external mod, so sadly not
Well that locomotive isn’t sadly.
Sadly.
all of these trains run on one line... they shouldnt all be at one station 
Always the same thing 
Yeah some cargo trains clogged the line lol
you space them out but they start running right behind each other
Eww ICE 4 and the whatever that new thing is called
Yeah that’s right. Btw is it still just a concept or is it actually being made now?
i mean ive seen one yesterday
so you tell me
Oh, fair
Beatiful scenery you made!
Thank you!
Das LMP - Land-Maschinen-PaketBevor ihr die Mod nutzt solltet ihr euch unbedingt dasLMP - Land-Maschinen-Paket •Tutorial•durchlesen! Dort sind auch Hinweise über mögliche Probleme mit anderen Mods beschrieben!Diese Mod ist eine funktionale Schönbau-Mod,…
like I remember my login to that 
Skill issue
most definetely
that has also now been fixed using a "zwischensignal" (second image)
the Ks1 Showing signal isnt a signal its a Waywpoint so that the Train doesnt clog the Main Line anymore 
Waypoint signals are the best for the not so smart trains
003 my beloved 
Fellow console player?
Yes
Die Zuuuuukunft!
Dual mode 👀
That some script that replaces the diesel variant of the locomotive with the electric one in real time? The fact the game lets you replace things at any moment is surprisingly powerful
But it's also weird because you get refunded the value of the 'old' locomotive and then have to pay the cost for the 'new' locomotive. Would be nice if there was a method to do that sort of thing without messing up cash flow.
I have better... Replacing a whole MU 
3/4 hours of my life to make this thing working lmao
3/4 hours well spent 
https://gamingbolt.com/transport-fever-3-interview-new-features-new-industries-new-environments-and-more More information on TPF 3's features
SAM! SAM! SAM! SAM! 
Legally required to read the answers in his voice
Hmm ok an actual breakdown system, and it sounds better than TTD breakdowns which always cause vehicles to come to a halt. It could be interesting to cheap out on repairs and have a line that still functions, just at a lower top speed. The lack of maintenance facilities and breakdowns in the old games was a serious miss compared to the competition, hopefully in the endgame it's not trivial to just slap maintenance depots everywhere, and I'm looking forward to the natural extension of the single depot challenge to the single repair shop challenge.
Offshore industries mentioned are fish, sand, and oil. Apparently these industries will demand worker transportation, I hope other industries synergize with worker transport as well since that can give an extra challenge.
Sounds like the delivery time of cargo will actually matter (perhaps an incentive to not spend many in-game years moving something across the whole length of the map...) but also implied warehousing will age cargo slower so cargo transfers aren't completely useless.
Obviously with mention of fish and sand, there are new industry chains, and industry chains will actually be unique per environment style like in the TTD days. Also implied that not all industry chains will be present right away, so maybe there's historical changes in cargo.
Continuous track laying is a thing (not elaborated, but I imagine this means you can build networks more than one segment at a time, perhaps as a sort of planning mode?) Similar vague comments about more possibilities with roads and trams (I think we've all seen that tram tracks can be on the inside lanes of a road).
Fahrstraßenabhängig Signalling ❤️
Yes because the Developers are Swiss.
Belgian flag swaps the red n gold
Gonna try to make it to mannheim and maybe München
Ive reached Frankfurt
You're the panto police but certainly not the catenary mast police 
relatable
I too spent more time building and placing shit than actually playing the game the way it was meant to 😭
mood
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Would you live there? 💭
Suloszowa is a unique village in southern Poland, home to 6,000 residents who live along a single, 9-kilometer street. This distinctive layout, where homes line the road and stretch back into long, narrow fields, is a classic example of a rural land distribution system known as strip farming or ribbon development.
Each family’s land forms a narrow rectangle that extends directly behind their house, allowing efficient use of agricultural space. This pattern dates back to medieval times and was designed to give each household equal access to land and resources. Aerial photos of Suloszowa reveal an extraordinary, barcode-like appearance that has captured global attention for its geometric beauty.
Though it may seem unusual, this structure supports a close-knit, self-sufficient community with schools, shops, and churches all centered around the main road. Suloszowa stands as a living example of how traditional…
Transport Fever towns be like 
Litterally: https://youtu.be/-p5cgG8fB3o?si=YOgq6faCgvA1cghF
We have simplified our city and made it a single road that the entire population lives on. There is no traffic, because there is literally nowhere to turn
Watch all of my Cities Skylines videos here: https://www.youtube.com/watch?v=V37Au5H0kG0&list=PLliBvQE3gg9dNVEj6v6iXaTqqrZYwFc7e
~This video was recorded live on my Twitch Channel: http://ww...
Wasn’t the line city his most successful one in the end?
Console?
Yes
I have that exact mod too :D
Giruno is a 10/10. I've even driven it in real life. Awesome Train
Fire!
Wish we could get some Dutch stock
I need my SGMm
Would definitely be interesting in yellow blue
SGMm would be even nicer because it has, white blue and I think some yello
And SGMm was my daily commute to school back when they still operated
:(
I miss my little buddy
Don't be sad that it's over. Be glad that you were able to experience it.
That’s true
same though. sadly halway during my school period it got replaced by the SNG. still dislike it
Thank you
no problem
the centre of the desiros.
wow city bus manager
So beautiful, my XBOX user me is crying inside
Also I have a important violation of Panto rules to show you
Illegal
no
its at a standstill, so its perfectly fine due to the amount of Power its drawing it has both pantos up so the Ohle doesnt overheat
Oki!
It might have something to do with it turning around (it has 2 Locos one each side)
Nope
it is due to being at a standstill
and the amount of power being drawn
if it were in germany under 15 kv AC, then yes, most likely because of a cab change
but in this case i belive its DC 1,5Kv or something
Well normal Dutch power
I don’t Remeber
But it was something like that
why does it look luxourious for?? (what mod is it..)
whatr
????
i have litterally no idea what you want from me
and thats okay
i was asking why does your game look so good and if u used any mods
Cargo is so complicated to do.
Even looking at the wiki, it makes no sense, and all the tutorials on youtube dont help either.
Do I need to go from Supplier --> Consumer and then to the distrubution?
Welcome to the launch of our brand new First Look video series for Transport Fever 3.
Get exclusive early insights into Transport Fever 3, covering new graphics, gameplay systems, and core mechanics!
In the first episode, we dive into map generation, terrain types, and climate zones, exploring how they shape gameplay and present fresh challeng...
Voiced by the Colonel himself 
Something I'm kinda disappointed by (atleast based on how it looks in the video) is that city generation still seems to be the same. But maybe changes there only really get visible when they grow
I like how the map generation seems to actually give flat areas next to mountains, the old system definitely had a tendency to make the entire map hilly or entirely flat. Definitely more interesting when you have to think about going the long way around using the flat areas vs making a mountain pass to create a connection. Glad to see the time of day system isn’t pre-rendered and actually has dynamic clouds and celestial bodies.
those industries look absolutely amazing
Hopefully something about vehicles will be shown soon
But it looks f*cking amazing
whats gonna annoy me about tpf 3 is how long its gonna take to get all the rolling stock and vehicles remade for it
unless its gonna be easy to migate tpf 2 mods
Iunno, I think the modded vehicles and stock are more for aesthetics than anything else
The core gameplay mechanics are mostly there in the vanilla game
And that shit is what keeps me playing until the unsociable hours of the morning 😁
Aaah I remember the days of the TSW2 livestreams with Sam
I suspect it won’t be too instantaneous as nothing old will be set up for day/night lighting
Sam era of TSW was peak
What in the fuco
Yall know the basic modern asian truck you get in transport fever 2?
Without mods
They are all over vladivostok
Feels like a tpf2 savefile
They look amazing. I should really start playing again but my map is too terrifying as there’s a lot of difficulty creating railways
How did u get taht catenary?
Oki
@stone heath you thinking what Im thinking
You ever gonna upload your world to steam? Because I would love to see this run :] or maybe make a yt videos
Sometimes uploading a world to steam is impossible if you have a bunch of non-steam mods. My non steam mods folder has like 500 mods in it half of which I forgot where they came from the other half are paid and some I made myself and never released. There are some save files of mine I would release but I fear they would be too broken due to missing mods
Oh yea, I forgot about those 😅
Ahh what’s more fun than a mod deciding to crash the game for no apparent reason 
For some reason NEP now does that to me, even though I used to play with it normally
Ah, looks like I’m on an outdated version, that’ll do it of course
new fab pack out
Something is wrong here
dw they're just british
Just a bit xD
Flixbus British version?
proud to british 🇬🇧
About Community Support EN DE Game Overview Mods Media News Contact Wishlist Desktop Console Welcome to the first installment in our Dev-Blog series, where we’ll be taking a closer look at the technical background behind the content of the First Look video series. In this article covering the first video, we’ll not only give you […]
Thanks for sharing this
maybe upping the statin to 4 tracks wasnt such a bad thing after all
Does look nice
no it looks awpful
Banger
Decent base, but still quite raw and is missing pretty much all the deadlines they initially set
That second pic gives me some terrible ideas already
yeah, that confirms tram freight lines though
was teased during the first trailer of TPF3
ok a playback is avaliable on youtube, you can dig through the video to see the footage
I wonder if TPF3 will finally be the reason I upgrade my PC xD
Streetrunning will be vanilla content, nice
I also see a VW van on the tracks, so I guess cars will react to trains
I wonder if there will be distant signals... third rail electrification
https://www.youtube.com/live/Acefna4GFgU?si=Pcrm_g6waNTZeLIX&t=5107 Timestamp now that it's over
Alles zu Transport Fever 3! | Interview ► Transport Fever 2 spielen 67%** sparen: https://gada.link/tf2gp -Werbelink* ► Games Günstig: https://gada.link/gp -werbelink* ► ABO: https://gada.link/ggsabo ► 🇬🇧 ENGLISH Version & MEHR? ▼▼▼
🇬🇧 ENGLISH Version Video (OT): https://www.youtube.com/watch?v=Nfg9rGFko7A
GAMES kauf...
ohh very cool stuff
there's also an english version of that video for those of us who didn't have the pleasure of learning german in school https://youtu.be/Nfg9rGFko7A
I like how industries will actually take workers, always bugs me when a transport game ignores that factories are big drivers of commuter traffic. And it’s good that it’s optional, but has a meaningful bonus. Really just good game design to let the player choose a simpler but less efficient strategy when they lack the skill or the in game resources to execute the more complicated strategy. An incentive to tackle a challenge but not a requirement to do so.
Pretty sure there will be a mod that prevents factories from functioning without workers
or at least, without commuting workers to them
thing is, as Sam said time is abstract in this game, so I wonder how will this feature work
I don't think he meant anything more than it just not being 1:1 realistic when he called it abstract. Like a "year" is 12 minutes but everything moves at a normal pace with no regard for that
So no doubt in my mind that everything will still be tied to the 12-minute cycle we've had in tpf2 (they might obviously change the length but still the same concept)
How time progresses can also be configured by the player
I remember it was a mod in TpF1, and then an official feature in TpF2
I don’t expect that to change. Simulating 24 hour day with commutes and such feels like a Cities Skylines 2 thing anyway, the ‘perpetual rush hour’ format works fine with transport tycoon games
i wonder if you can have more citizens per world
thats smth tpf 2 struggles with when the citys just expand to such a point the game slows down cuz it cant cope
then again thats probably just me trying to make accurate japanese citys 
Oh interesting, specialized stations and storage. I guess that adds a bit of strategy and visual interest, but that also feels like it disincentivizes mixed freight services.
Thanks I’m learning German in school right now but it’s really simple stuff we’re learning at the moment to get a steady base for more advanced stuff
doesnt come with mods i assume
like
nvm sorry i was thinking of Transport Fever 3 for a second which isnt even out yet
🤦🏽
Ooh lovely, hope they make the washboards as well
Don’t we already have washboards?
And yeah that’s one nice mod, interesting to see the dev branching out to US too
Not the first US mod they have made
Ahh yeah, looks like another author made them, lovely
Their soviet (and successors) mods are really good as well
I’m pretty sure they did most if not all the vanilla model reworks for the console release
The First Look video series gives players an overview of important new features in Transport Fever 3.
In this second episode, we're going into depth on the new industries in the game, covering some of the new production chains and industries. We're also going into detail on how you can expect industry to form a significant part of your transpor...
Thats looking amazing
Some more new details from Squirrel https://youtu.be/ji6Hzr5GW_0?si=HIf0jKHC-4L5bBpz
I chatted with the devs behind Transport Fever 3 and got a first-hand look at the game to come. After interviewing Sam the community manager, these are my thoughts and everything I learned about what we can expect from the game next year.
PC Specs ► http://specs.squirrel.tv/
BUY GAMES legally and securely ...
- The contracts/subsidies thing will not just be about money, it's also about that reputation idea that's been floating around
- Maps will be divided into 'districts' (a layer of governance larger than towns/'settlements' but not as big as the whole map), some actions have reputation consequences that only affect a single settlement, some affect a district (which will impact multiple settlements), and presumably some reputation modifiers affect the whole map
- Settlements should be less picky about their demands, even if you provide just the industrial cargo demand a town should still grow, just with a bias toward industry (thus generating extra commuter traffic, as workers come for the industry jobs and leave to find shopping in a city that specializes in commerce)
- Start date has been changed to 1900 (?????????) and end to 2050. This one is really making me skeptical. The 19th century can be quite slow due to the (literally) slow vehicles, and I guess that's enough to drop it...but RIP to all the vehicles from the 1800s.
- Supposedly, having 50 years less will allow them to make a better vehicle selection for the years they still have
, which is fair as the vehicle selection has always had quite a few missing niches (want a heavy freight steam engine in the Europe set? Well...screw you TPF2 doesn't have that). I will withhold judgement until we know more of the vehicle list...it better be good. - Despite the dynamic skies, unlikely that there will be any gameplay interaction between the time of day or weather.
- This was sorta visible in the industries video, but maintenance has been implemented with an AoE around depots. As long as a vehicle drives near a depot, it will be maintained, no need to deviate and drive into the depot. (RIP one depot challenges.)
- Sounds like depots are used to buy vehicles as usual, but there will also be buildings that do maintenance only, with a higher capacity than a depot. (Also sounds like they might be a modular station component.)
- Many of aforementioned features can be individually enabled and disabled.
oooooof about the 1800's not being in
I hope that can be modded in though, in TpF2 they even figured out starts at the year 1800
That looks really nice
Ngl I hope mods will not be too hard to move from TpF2 to TpF3
I don't expect them to be compatible of course
But I hope it's not too much of a pain for modders
Cause it'd be really nice to have some stuff quickly
Why though?
I remember the same discourse around the time of TpF2 and someone eventually made a converter
it wasn't perfect but it could get most vehicles ported
I suspect lighting will be the biggest hurdle as vehicles now need to look decent with a full day night cycle
Also, the devs behind these EMUs I've posted recently on this channel are the same people who got outsourced to make the newer TpF2 models, and most likely TpF3 vehicles too
Balancing/stats will certainly be different but it seems that’s usually automatically calculated (boring)
I wonder if stats in TpF3 will be similar to TpF2
Specifically thinking about loads
Especially passengers
Cause they should be much higher
I guess it’s a balancing thing
But like, a 737-100 doesn’t have 20 spaces
It’s made to carry 100 passengers
And a 757 seating 50? Should be more around 200
loads are low to safeguard game performance in the long run afaik
wonder if they figured that out in the new game
Fair
I just recently did a fully vanilla playthrough with the tropical generator
And in that thing it's very sensible to build your own kind of Continental island hopper
Build small airports on all islands, works wonders
But passenger terminals would get overwhelmed really quickly, even though all of my traffic was 757s and Tu-204s, 2 planes with the highest capacity in the game, and I had half a dozen of them on some routes
Cargo better weigh something in TpF3
Cargo locomotives are a bit pointless when even the endgame cargo stock can only hold 25 tons of cargo
Tbh I never played TpF thinking about any of the tycoon stuff
I just want nice looking things, I always figured if people want a tycoon they can go OpenTTD
Has anyone had this problem where the road markings a barelly there and bus lanes do not appear plus tracks can barelly be seen. But when i go into foto mode and change the field of view to 35mm the markings appear?
Are you using experimental map sizes?
Yes
But i haven’t experienced this problem before when using experimental map sizes
Those roads with faint lines, are at the edges of your experimental map?
If that's the case, it's normal behavior
It also happens with the metal board that tracks have at crossings
Oh so it’s a normal occurrence for people? And there is no way to fix it?
sadly I don't think so
Another mod for Transport Fever 2 - visit https://mod.io/g/transportfever2/m/nice-ville#description
Didn't want to put that "part" of the station underground so I put it above instead xD
That looks nice
Gave the station a bigger station building and some more roofs
Doing some stuff myself
Kinda built an elevated station, a junction and some sidings, and it's bigger than an average TpF2 city
About Community Support EN DE Game Overview Mods Media News Contact Wishlist Desktop Console The second video in the First Look series focuses entirely on industries and cargo in Transport Fever 3, and how it has been significantly upgraded both in appearance and functionality in the new game. Cargo no longer have a destination set […]
Sounds interesting, though I wonder how cargo distribution will be managed if cargo doesn’t have a specific destination in mind anymore
Like if a train full of tools has multiple drop offs on its route, how is the thing going to know to drop off only some tools at a station connected to a mine, and drop the rest off at a city?
Maybe you can get a slider/ number chooser of how much percentage of a certain cargo you wanna pickup/drop off?
interesting, shame it will only have US cities, at least atm
gameplay looks good
4002 and 4083 in 2019
both irl have since been scrapped
coincidentally 2 days apart from each other
the yellow front looks so good on the metrocars
People keep asking so here's how Subway Builder simulated commutes.
The US census records home and workplace locations. The game generates millions of commuters with homes from that and then uses a distance-based gravity model to assign them all workplaces. They're also assigned
subway builder might be really fun
interested how data will be pulled if the game expands to the EU or the UK maps
welcome to another episode of staring at dynamic signals
I hope TpF3 signals are more than just green and red lol
Mood. You get realistic train acceleration but then the signals just don’t synergize with that.
Train gets to a signal 1 second too soon? Sorry it’s stopped completely bleeding of every bit of energy it had and now it’ll take a minute to get back up to speed
When it could have just gotten a yellow signal before, slowed to half speed losing much less energy, and gotten back up to speed when the next signal cleared
Red/green signals are less problematic in the likes of OTTD where trains accelerate in seconds
yeah
@green badge Some 145 for you

With the strongest
Some brand new footage of Transport Fever 3 showing some of its vehicles, provided by Urban Games at Tokyo Game Show 2025
https://simulationdaily.com/news/transport-fever-3-vehicles-TGS2025/
Please like, subscribe, and leave a comment if you enjoyed the video! It helps a lot!
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Follow u...
so
i never knew about this
until today
looks very good tho
Yeah
Really lovely
Some interesting things I've not heard of until today (but tbf I've not watched any dev blogs) - cargo trams, etc
F units look quite stylish, not sure I would have gone for Western Pacific as the 'generic' paint job.
Also the gondolas next to the F unit are definitely new, thank goodness as before all the US freight cars were from Train Fever. Hopefully none of the Train Fever 3D models are used.
Bit disappointed that the signals look to be German themed...again. But 4 lights? Maybe we get multi aspect signals? Still wish each region got a custom set of signals though.
Concrete slab track and sound barriers, wonder if that's relevant for gameplay or just aesthetic. With the emissions game mechanic, sound walls would have a use. And maybe we have more track types so you don't have to use track that's good for 300 on a line that just needs 160.
Love it
I love they have added sound barriers and full concrete we can use for highspeed lines
subway builder gameplay to be previewed here
update: streams not going as well as expected
Walkergate bus depot
A game for building your own realistic subway system
subway builder has dropped
will give you guys an idea of how it is
Might wanna edit the link
yeah thats the link that was given in the discord
i think the original site should just be like usual
just with an option to buy
rather than checkout page thrown at your face
Simulation Daily Interviews Urban Games Publishing Manager Nicolas Heini at Tokyo Game Show 2025
Check out the full article: https://simulationdaily.com/interviews/transport-fever-3-interview-tgs-2025/
Please like, subscribe, and leave a comment if you enjoyed the video! It helps a lot!
https://www.youtube.com/@SimulationDaily?sub_confirmation=...
Bluetooth ICE 1 or 2?
Catenary under construction🏗️
Schwungfahrt.
Folks can anyone please recommend some mods that would add some lowrise central European-looking building assets, stuff to build up a city for Germany/Austria
transport fever 2 mods, no steam
From wich mod are the resident buildings?
Thank you, that's exactly what I was looking for!

branding
❤️

