#dedicated-servers
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we need better client side messaging when a server has a problem.
that message could be caused by several issues: firewall blocking, out of memory issues, bad authentication, the sun rising in the west, etc
it's hard to say how to fix it without reading the server logs at the time of the incident
Thank you, alright will grab more logs and data when it happens again ^^
@gusty void i wrote 'Engine.ini' earlier but meant 'Game.ini'
Can someone already running today's patch on a dedicated server confirm or deny if the bug that prevented gathering foliage from certain large areas has been fixed in this release?
It wasn't clear in the patch notes since it instead said that it fixed a bug related to foliage world collision.
which large areas
I usually have to travel over a biome or two away from the starting area/HUB before I can begin to gather foliage
where is your hub
Northern Forest
brb i'll launch my ass away from n forest / my hub and find out
Yeah, I ended up having to go to the beginner grasslands starting area to pick foliage
oh wait youre saying you cant collect it close to that area? or far away from it
I can't collect close to the area
got it
I can collect far away from it
The area also seems to shift slightly per server restart
which is weird
yeah i can't pick up foliage in my base near n forest
Thanks
I also just found these tweets so this seems to confirm that as well.
https://twitter.com/willdeberry/status/1539224805773398016?s=20&t=PqdXVQvYZ8qGBVSL-AJFLA
https://twitter.com/SatisfactoryAF/status/1539270101093974016?s=20&t=PqdXVQvYZ8qGBVSL-AJFLA
in fact i can't pick it up anywhere. i'm trying all over the place.. hadn't even noticed.
Are you able to pick up power slugs? And kill/loot wildlife?
ah, just picked up flower petals and leaves in crater lakes
i can kill and loot wildlife
yeah is a pretty cool website and because it works with the save i made and ftp folder for them to be able to grab the latest autosave to upload to that website so they are always update on their progress
I was plagued by a similar issue first time I booted my server. I was able to fix it then by switching to stable then back to experimental (as instructed by the support of the hosting service I using) and it worked. It seems to re occur frequently though. I will update to 0.6.0.4 and see if it makes much difference.
hey got a few possibly dumb questions 1. can you make a dedicated server on early access. 2.if so why on early access dedicated servers does it say invalid session ID. 3. how do i fix problems one and two cause im out of ideas and been trying to fix this for better part of 32-45 hours?
In turn:
- Yes.
- This is a question about peer-to-peer hosting, not Dedicated Servers.
- #1 isn't a problem, it's a question that's answered above; #2 is solved by actually using a dedicated server.
#2 might be caused by not having steam and epic IDs linked?
for step by step directions about setting up a dedicated server, including selecting between Early Access and Experimental branches
both are linked
hmmm iv done both of them videos listed above
who said anything about videos?
but with it showing invalid session id it wont let me invite people to the server
you said check the pins assumed the videos were part of it
"inviting" people is a peer to peer thing
The first (i. e. oldest) pin is a link to the Wiki with step by step directions on setting up a server
right which iv done the server set up listed in that as well
i would just erase everything all the folders for the dedicated and just do it again.. thats what i do to troubleshoot things lol
โข๏ธ
Once you have the server up, you have to add it via the Manager and connect from there, not through the Sessions.
ok might of made it a bit father then last time but new problem now it says version mismatched detected between game and server game version:188609 and server version 193448
any ideas
You have an Early Access client, and the server set to the Experimental build. Switch one or the other.
kk was trying to save me a step by using epic server or steam server dident know could swap them sense my game is on early access
always wonder why people use the epic to set up dedicated servers when you can just use steamcmd for that so much more simpler to use and a lot of documentation out there.... the game doest care if you play on epic or steam you will still be able to connect
i just did it cause faster download speed on epic then steam in my area
originally i did it though steam cmd but after of deleting and redoing for the 32-45 hours iv getting annoyed by it
i always wonder why people run 'dedicated servers' on their local machines instead of actual dedicated servers
are you talking about the rented ones
that's an option, but there are many ways to skin a cat, so to speak
then you would have to be more specific
ya even the steam server still has invalid session id and wont let me change it from private session
just tryed it turned out i still had it downloaded just had a small update
well i mean different people have different interpretation of what "Dedicated Server" really is...
If I had a nickel for every time someone asked some form of "do I need to keep the dedicated server running for the server to still be running", I would have... several nickels.
hahaha fair @quick mist
just burning nickels in the awesome sink
for me is just a second machine which it only has one purpose is to host games etc... thats my definition of a dedicated server
lol
the silent (and invisible) letters is (are) process. Dedicated server process, in that it is a process whose sole purpose is to provide a service for a client to connect to.
part of the problem is that in general parlance, "server" can mean a service (i. e. a program) or a host (i. e. a computer system) and unfortunately they get frequently conflated and/or interchanged.
that is so true
with a 'virtual private server', that's still true... KVM and a static IP. prefer not to blast holes in my home network
so if any one here has set up a server before could you maybe come take a look and see what i might be doing wrong
what is the exact invocation of steamcmd you used to download the software?
there are several example invocations provided on the Wiki
welp cant post the link in the server
That's strange, links to the wiki are generally permitted here.
but its the first reference of steam cmd referenced here https://satisfactory.fandom.com/wiki/Dedicated_servers
i was trying to send a steam link @quick mist
okay. that would have installed the Early Access version of the server.
that's fine. If you're getting a version mismatch error when you try to connect, that means you have an Experimental branch client; use the Early Access branch client and you'll be good to go
kk but then once though every thing it still wont let me open the server to friends or invite them due to being stuck on private session and having no session ID so any idea on that or could i be missing a step in there that would cause it
there is no inviting anyone
anyone who is going to connect to the server will, in eir client, go to the Server Manager, add the server's address, punch in the password you set (if any), and connect from there.
that includes you
right
and once i was connected to it i use to just have to click invite or copy the session id and it would invite them
did they change it
no
nothing like that at all
anyone connecting to the server will, in eir client, go to the Server Manager, add the server's address, punch in the password you set (if any), and connect from there.
there is no "inviting"
there is no "session ID"
there is no "private session"
just the server address and, possibly, password
if your going back from experimental to early acess you have to start a new save btw they are not compatible just and FYI
right but for first month i had the server working i could invite people with the invite button on early access now im just wondering if my end was freaking out or bugged and going the route dope is saying im no longer mad or annoyed im just sad i dident think to try that sense i use to run minecraft servers for a living and im sitting here why dident i have my buddys try connecting using the server address and password
oh it was
I assure you it was not
no i think @quick mist is correct
if i can find my old recordings from it ill show you guys if you want
people just join with the public ip
I would be delighted to see your recordings of using a peer-to-peer session to connect to not a dedicated server
well if your running a dedicated you should have some log files upload that and maybe that could help us
well see sense originally sense i just was able to invite people to it dident think about the public ip address to join though it so id almost lay money that in lied the problem
that method to connect is exclusively for peer-to-peer game sessions and not dedicated servers
the only way to connect to a DS is through the Server Manager
im going to also have to go though my videos now to but it was well into 6 months ago so might take a bit to find sense my a streamer as well haha
yes you mentioned that a bit
you should a window like this in the server manger if you have a dedicated server running
100 nickels
that's nearly enough for a sandwich.
question whats the command to Bind the server process to a specific IP address rather than all available interfaces cause the old command isent working being the one listed in the wiki
cause sofar servers running but no ones able to connect
Make sure you have all of your ports open
and port forwarding is working ๐
just did all that
thank god for the xfinity app to make that at least simple
All
kk to check that i go
oh and if they dont know how to port forward or want to any work arounds like would Hamachi work
Hamachi would probably solve your issue
cause it makes it all into a VPN-like network
I hate it ๐
i use to do that shit manually and thank god for Hamachi and xfinity app but never really had to have both ends port forwarded in stuff i do
Did you make sure you opened the ports for UDP?
Are you sure? I am pretty sure my server is very specifically only using UDP and people can connect to it.
I've set it to both before. But i mean UDP sounds right
I guess I am forwarding for TCP and UDP on my router, but only allowing UDP through on my docker image... Safe to just do both lol
it fucking worked thanks @frosty gale @quick mist and @loud minnow for the help im so happy right now
Did you use hamachi?
Was it Hamachi?
still lots of foliage issues and crashing after update. time for patience.
What issues? Maybe use #old-questions-and-help
played a few hours just now -- no sound issues.
still foliage issues. but other than the sound issue, i havent "hard crashed" once in experimental.
i actually checked my server logs and looks like i'm running out of memory. but even when it was working, the foliage was not cooperating.
When running out of memory, then the foliage and all of that stuff would not fully work. Memory issue = bad performance ๐
would that cause the frequent issue of not being to grab the foliage and it resetting?
trying to see if i can up RAM
Yep
I still can't pick up leaves
Why is there still this problem after 2 years
Are you okay?
i just updated and i can pick up foliage just fine
its using 1.5GB less RAM than the last version, but then again the last one was running for like a week straight
sitting at 8.1GB usage right now
Upgrade your PC?
Save and restart ๐
What does this have to do with my PC
i just bought a server through a third party, how do i change it from ea to the experimental branch? or is that something i have to contact the provider about?
Could be a graphics issue on your PC or something. I have had no issues with picking up leaves or anything
I mean on a multiplayer server
NO
Didn't you read the history?
Many people have reacted to this problem
On the server
Yeah i realized that ๐
๐
i'd prefer not
Generally just switch the update script to point to the desired branch if it's using SteamCmd but not knowing how your vendor is set up it's impossible to answer.
thank you for the reply. i was dumb and didnt see that there was an option to install the exp version. im new to this lol
Welcome to the server admins club (:
I can not connect to my dedicated server anymore, are there known issues?
Yes, we know that there's tons of issues :P
Try restarting the server?
already did. it's running at a hoster and I have limited access to outpu/logs so I guess I'll bother their support
yeah without access to logs there isn't much to determine
ask for log access, will help you both to troubleshoot why the server died
in my scenario, it was running out of memory
Hello, is dedi server client updated to U6?
anyone got an active server up?
^^
I am running a dedicated on experimental 0.6.0.4, seems to be working
"Working" as in online, still lots of bugs though
how could i run my own server?
Are the current experimental versions between the server and client out of sync? I have been trying to get my server to update its version and its won't (running on debian with steamcmd).
oh, thanks
mine updated through my AMP interface just fine
any servers that are on the stable version?
oh, f... its needed a "proper" pc to run the server, a raspberri py wouldnt work
no ARM support as far as im aware
yeah i got my server working fine u6 since it got release no connection issues just bugs lol
is it open to join?
no that one but if you want an instance i can open one for you ๐ lol
Good guy chrisB
looks like it was my own fault....typo in the ExecPreStart.....whoops
just trying to help lol and got nothing else to do hahaha
hi my server isnt working
define 'isn't working'
says offline when online
LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870
any advice?
yes
ingorable warning, FilipTLW
Seven steps to Satisfaction:
- Is the server actually running?
- Is it bound to the ports you expect?
- is the firewall open?
- Is the port forwarding (if any) correct?
- When you attempt to connect do you see anything unusual in the logs?
- Are both the Client and Server running the same version?
- Does anyone else have a problem connecting?
by default up to four clients can be connected to and playing at the same time
any number of clients can know about an add the server
- yes
- yes (Query port)
- no idea, this is a nitrado server
- no idea
- not sure what is unusual
- not sure, yesterday it worked
- yeah, everyone trying to connect
Port forwarding is typically a factor if your server is on a home network. Directions for setting it up vary wildly depending on the make and model of your router; check your router's manual. The default ports that need to be forwarded are on the Wiki.
TCP port 80 is used for HTTP traffic and is unrelated to Satisfactory
no
see the Wiki for the correct list of default ports to forward
ok
Filip, would you mind giving me your server address so that I can do a quick test?
my brain has restarted
DM'd you
Filip, testing your server's IP is timing out. This means one of these things:
- the server is not running
- the server is not running on the default port
- the firewall is refusing the connection
- Port forwarding is not set up and the router is refusing the connection
- the address is incorrect
ghoti@dope:~/src/SF-Tools$ ./sfcheck.py -v localhost
Response Time 0.47msec
Server Status: Live
Server Version 193448
ghoti@dope:~/src/SF-Tools$ ./sfcheck.py -v $the_ip
Connection timed out.
I will restart it
@wary storm - please be clear and specific. "right command" could be any number of commands. "not working" is not helpful. rather than saying what is not happening, say what is
New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound ports" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 15000,15777,7777
told me put that in powershell
for opening ports
okay, good, so your local firewall should then properly be set
it denied it tho
did you get an error message in response to that command?
New-NetFirewallRule : Access is denied.
At line:1 char:1
- New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound ...
-
+ CategoryInfo : PermissionDenied: (MSFT_NetFirewallRule:root/standardcimv2/MSFT_NetFirewallRule) [New-Ne tFirewallRule], CimException + FullyQualifiedErrorId : Windows System Error 5,New-NetFirewallRule
thats it
Ah, you have to be logged in to an administrative PowerShell session to have access to set up firewall rules
press Win+X, and there should be an option for "PowerShell (Admin)"
open that, and run the command there.
has anyone else run into nitrogen hard-bricking their saves on dedicated servers running experimental branch? (can't place resource extractors, admin/modding in anything containing nitrogen causes the save to crash server and rollback to pre-nitrogen save)
Did you guys have any good solutions for not beeing able to blow up stuff in dedicated?
Hi,
i have problems to logon into my server an get this Message in the log
LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
[2022.06.22-17.58.30:737][541]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2022.06.22-17.58.30:737][541]LogOnline: Warning: STEAM: Steam API failed to initialize!
[2022.06.22-17.58.30:737][541]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
Have someone an idea?
I've heard northern forest biome has extra bugged foliage, it keeps returning on my server or unable to remove it all. I will do more testing, but other region biomes appeared to work as expected
im in desert and i can't remove anything here either
Is your hub placed in that region?
no
If you run really really far away to a new biome, is it still stuck?
That worked for me, not sure if it was me running really far and forcing it to load new areas, bad biome, or what. Who really knows! Lol
As far as I'm aware, foliage/rocks getting stuck has been an issue for years
Seems like a steam issue. Try relogging into steam on both client/server
@quiet cairn Server is running at a hoster and 10 people cant connect. To restore a backup dosent work
Hello Does dedicated server works for update 6? I have made server with experimental branch update but still got this
you are trying to connect an Experimental Release client to an Early Access server. The server must be switched to the Experimental branch
works just fine, you have to update your server
See the wiki for directions on switching the server from one branch to another
i used this launch command for steamcmd
did you do so while the server was running?
ive closed it
you can't update a running server. shut it down, try that command again
and ensure that path is the correct path to where you have it installed
A hoster? So you have no physical access to the server? I'd avoid that at all costs. You can't trust them. Rent a windows/Linux VPS if you can
the path was wrong. Now everything works, thanks
How to allocate more ram to server? or it is automatic?
does anybody know how i can get the experimental build on my server so i can play it on it?
whats the ip for a new dedicated server agian?
your own ip
ok ig
you download the experimental version. Its the same way you toggle to experimental for the client
ok so i have an issues trying to run an experimental dedicated...
im hosting on my laptop (more then capable) ports are open and i can connect to it in satisfactory to go to create a server and upon creation it throws me errors and times out the server... any advice ? im low on patience at this point
ok now its worked but im cycling joing then back to main menu
ok scrap previous posts its working lol
Did you have mods on? ๐
I did that the other day on my desktop
I was like... oops.
if i said no would you believe me ? ๐คฃ
I am getting pissed at the respawns of enemies in my foundations -.-
Hopefully, they get that figured out so I dont have to tear out my foundations to kill the bugs
So odd question, who here skips t2 belts and just waits to t3?
i wish there was a t4 lol
There are. But not until you get to phase 3 for elevator
t4 is encased steel and t5 is alum
I think
o yeah whoops lol been a while lol
Ugh, rebuilding to take advantage of t2 miners and t3 belts
Also I think the latest update fixed the respawning issue for me
Well, they respawned on me when restarted the server earlier
I always try to "get by" till I have all the upgrades so I dont need to do it every upgrade
Ahhh... I haven't tried restarting the server, but they atleast stopped when I get to far away
I tend to do t3 and then meh on t5
I'm dragging several of pure nodes together so I've got like 56 smelters in an area (8 for each node) plus 6 foundries for steel
That said, anyone else have the 'spawned' ore reappear under their miners?
Question: How do I either stop my DS from restarting on its own or specify what time I'm okay with it restarting? I'm referring to when it announces in the game that it will restart in 15 minutes, 5 minutes, 60 seconds, etc. I imagine this is a cleanup thing, which I'm fine with, I'd just like to have a bit more control over it.
I did have the ore respawn actually, but might be a byproduct of them fixing the "invisible" ones.
Are you using a server script Lionheart4G?
I for example have mine on G-Portal and used their tool to restart the server at 4 AM.
I'm afraid I'll be of no help
The server itself (Windows 10 vm) doesn't reboot or anything. And the CMD window where the DS runs doesn't close. It just does a soft reboot at inconvenient times.
Ok so they've officially broken tier 1, even after the update i cant pick up any leaves
@everyone Ok so they've officially broken tier 1, even after the update i cant pick up any leaves
@crimson gorge Can you try making a save and reloading the save? It seemed to work for me, but might have been lucky.
@gusty void I think the restart is always 24 hours after you started the server, so might be able to just start it extra early or late so the timing is more convenient for the future?
I scoured the files to see if I can find a way to modify it, but don't think its possible ๐ฆ
@distant violet That makes sense. I just still wish I could specify the best time for it in a cfg or ini file. The issue right now is that the DS occasionally crashes and then comes back up, which means that the 24-hour clock restarts at the crash. This negates if I start it at a specific time to set the 24-hour clock.
That didnt work either. Done with this bullshit again until they fix this
@crimson gorge People also suggest running 1000m away, save, and reloading the game. The bug seems to exist in some radius of your spawn (or biome?). I had this work once... but I think the bug has been around for ages so not sure how quickly they will fix it for good.
@crimson gorge , make sure you upvote or submit a new report on questions.satisfactorygame.com
Northern Forest seemed to suffer from this the worst. I made a new DS and started in Rocky Desert and most of the stuff there was grabbable - but as soon as I ran to NF, I started encountering bugged foliage again.
floating oasis of foliage? lol
What on massage2ABb
huh?
we need fire.
I was making a joke. Instead of "what on earth". Since we are on planet Massage 2(A-B)b or something.
So, I was looking at the wiki, and it says under "BeaconPort", that it cannot be freely set, what does that mean? I can't actually use this command?
I was planning to reuse my old server ports from Ark, .\FactoryServer.exe -log -unattended -Port=7777 -ServerQueryPort=27015 -BeaconPort=32330
Its a shame the devs used Fandom for their wiki. They lost all rights to their content.
Fandom now owns everything the devs added to the site.
And they aren't allowed to ever remove it.
Devs don't maintain the wiki
Welp, whoever made it, can never take any of that info down. Its Fandom's property now.
I guess I don't really see a problem with that
The ad-iest website in the world with the most horrible theft terms imaginable.
Anyhow.
I'm still wondering if I can set the Beacon Port.
Ah, no it can't.
Which makes it a bad port considering it auto scans for everything above.
I'll look into this later.
By the way, can a server map be moved to dedicated? I started out just hosting on steam on my laptop. I don't want to restart with a dedicated.
pretty sure you can load it through the in-game 'server manager' under 'manage saves'
yes, you can upload a save to the server. there's even a save manager interface to facilitate it in the client.
It should be noted that the game doesn't really care. The server UI doesn't provide for downloading the saves, but it does not mean that you can't, or that it won't work - there's just no way to download built into it.
All saves should be interchangeable between the dedicated server and the client, provided they're on the same - or close - build numbers (as different releases tweak the save file format from time to time, which may make them backwards-incompatible).
Depending on where and how you host, thereโs FTP support too, making save loading downright trivial
I dont know if its only me, but my friend is hosting a dedicated server and if we spawn a vehicle it gets a ghost vehicle. that stays on one place until you delete the vehicle. Is there a fix for that?
also we have some random inventory duplication. and we dont know how
so after some goofing around (reinstalling steamcmd and satisfactory dedicated server on like 10 different pc's 10 times) i got it to work.
the question is how can i make it run in experimental?
and will it auto update
also i do want to run it via steam not steamcmd, does anyone know how i can get a copy of it on my alt steam
just the dedicated server, not the game
@trail kayak the dedicated server doesn't need an identity to run, I can install a dedicated server without ever identifying myself. in the screenshot, as you mentioned, your server is on EA
i don't see any mention in the past few screens of information that would help us help you more
If you started a save with the current build, on dedicated, you can't move it back to the dedicated server after nitrogen, or it crashes the server. The trick to get the pressurized extractors that used to work, no longer works
on my dedicated to fix the the pressurized extractors i just had to take the save to singleplayer and built them and just re-upload the save back the server and it was fixed and my server didn't crash or anything for the guys playing on my server but yeah the the pressurized extractors are bugged in dedicated
This only works if you had started the save pre#193448. For some reason if the save file was started in the most recent build, it blows up. I don't quite understand it, but did some significant testing yesterday and posted on the QA form with the info I had
we started a bran new save in 193448 is still working fine for us
That's bizarre, there's at least one other person on the QA forum who the trick isn't working for. It's failed for me with two separate save files in 193448, but worked in my older save
Modifying the save to add mk3 miners, or even packaged nitrogen to my inventory also crashed the server, which didn't used to happen
Fresh game -> Unlock Tech Tree -> Add Packaged Nitrogen to inventory = server crash, on both my Windows server, and Linux server
yeah we never modified the save or anything like that all i did was just grab one of the autosaves put in the save folder load up in singleplayer built them save it again and just re-uploaded that save to the folder and use the in-game manager to load the save again and it was fixed they got nitrogen working
Yeah that was what we tried at first. Then 3 hours of troubleshooting later I got to here, where I couldn't get it working no matter what I tried
that sucks yeah just have to try different things and see what works for you... you might just have to delete the server and start it again and just try to reload the save again see if it helps
but yeah hard to know really
Done 3 fresh installs across 2 computers and 2 OSes. I think its the save file itself, which hurts because there's 3 players with 100+ hours into it at this point. People voted to just live without Nitrogen. I'm just hopeful someone finds a fix at some point because there's other folks on the QA form struggling with the same thing
yeah it probably got corrupt or something
Is what it is, we're running Experimental build on the Experimental dedicated server. I set expectations appropriately. Just hoping to help the Dev's out in the long run with as much info as possible ๐
yup that is why i always make a backup of the save here and there in case things like this lol
Stable or experimental?
Because I've had no issues on Stable.
Experimental, sorry I should have been more clear, that Build number I had referenced is experimental
Ahhh, you were referencing something I mentioned to someone else,
in reply to something I asked about earlier.
It used to work for us on the previous experimental, and on stable
Mentioning a solution I didn't know existed.
Now I understand why I was so confused by your out-of-the-blue reply. :)
And to make it even trickier
you were replying to an issue I reported in another channel altogether.
... dude. xD
Do mods install to the clients that connect or does it manually have to be installed by everyone before they connect?
Dedicated serves do not support mods.
Ah pff.
@cerulean spire You install the mod on the client, but I think only some mods work. I've decided not to use any, but map editing seems to work ok.
(the client being each person's computer, before you connect) Your question is confusing.
is anyone else having issues picking up foliage on a dedicated server?
Yes.
It's a known issue- sometimes having the server reload an autosave can mitigate it for a time, but it recurs. CSS is working on a fix.
Sometimes I need to just reboot my server as well
does anyone know a good australian server hosting site?
for satisfactory
i dont think i needa specify given the discord but i will
Linode has an Australian zone for its services. I don't know how they compare to their US hardware, but the US hardware has been solid for me
Hey everyone! Currently having an issues connecting to my friends dedicated server. We were all hooked up last night no problem. Now, its not showing up. Anyone having this issue and/or fix?
when you try to connect in the Server Manager, do you get an error?
I get this
well.. is the server online?
is he connecting to the server over the internet, or is it local to him?
its local for him. All ports set up correctly. same with FW. we had no problem yesterday?
it is possible his host's LAN IP address lease changed, and port forwarding may need to be set back up
definitely has port forwarding set up. I tried both ipv4 and ipv6 and no luck at all
his lan ip did change.
what does that mean for me? even though we checked public ip and have it correct?
it means that the port forwarding will need to be set back up on the router to point to the correct LAN address
so just delete and re set up?
yep, and that should do ya
I try (:
happy Satisfactory-ing
Yes, bad enough to where I've kind of given up until a future patch.
yep, same here. Waiting on a fix
I got mine to work by just restarting the server a few times
But hopefully they fix it very soon
i should probably get a lotto ticket then, because on this patch i just started the server after updating and everything has been fine
granted we are way past biofuel at this point
actually thats probably why its working, we dont need it anymore ๐คฃ
What can i do i cant connect to my server.
Does anyone else have the problem that you can not pick up bushes?
thx
i need help creating an server but once its installed and i press play to launch it via steam it looks like it start but just closes again here the Log:
playing Satis on main pc and running server on second one
I am able to get mine working, but it stops working soon after. It's frustrating have to reboot it multiple times per session
indeed
Trees, wood and plants that have been removed earlier, are not despawning and are invincible/not harvestable. This is game breaking. Anyone else have this? Fix?
my savior. i'll try that out thanks
Is anyone experiencing the error "outgoing reliable buffer overflow?"
Does someone have an idea what to do. This Message appear after i create the server, give a name and start/connect to him. Server is hosted by ZAP Hosting.
What are the specs of the server @sterile bluff
No i havenโt had that issue or seen it before you might be able to see more in the logs
It is an intel with 16 GB RAM and Linux Debian 10
What should i check in the logs?
Well, at least it's reliable.
If I take my experience with ARK, Conan and DnL into account - you were trying to send too much data at the same time, for some reason.
This error happens with Unreal Engine in a number of situations ranging from downloading mods/server data, to receiving engrams/inventory lists - but it always has to do with data being sent from the server to the client.
Hey sorry was at work. Typically when my group of friends get a UNetConnection its because they have a mod installed and the dedicated server doesn't support mods yet
@dry kraken i dont have any mods installed. Maybe i have to reinstall my game.
dont, give the server a few min to catch up, the game itself has to be installed on it aswell
I am trying to update my dedicated server to U6-193448, but it won't update past 192921. This is using SteamCMD... any thoughts?
Keep trying the update itโs happened to me a couple of times
So just run the command over and over until it updates?
Yes
thank you
i have the dedicated server thing installed for the non-experimental version, is this the right channel to talk about it or is this only for experimental version players?
does dedicated server work in epic games version of satisfactory btw?
Hi I'm having problems with a friend trying to connect to my dedicated server could someone help us troubleshoot?
Another friend of mine is able to connect without any problem but the other isn't able so it's not port forwarding
sorry if this has been asked multiple times, ive been trying to get dedicated servers to work for over a week now and im starting to lose my patience a little bit, any help would be great. im getting this error on local machine and on a laptop ive got laying around. any ideas?
Maybe related to a client with mods installed?
All mods uninstalled
Iโve opened all ports on my router and firewall. Updated the server. Iโm completely stumped.
Yes
And yes
yeah i got it working i just need to figure out the NAT thing
This is for all dedicated servers
what does the server log say?? and what are the specs of the laptop should be able to start up fine as long as you have more than 8GB+ free of ram on that laptop experimental atm is using around 8.1GB for the server to be able to load the map in
Can you connect to it via LAN?
(i.e. using the internal address)
Can you elaborate on "the NAT thing"?
The laptop is admittedly well underspec, it was more of a โcan Iโ rather than a โshould Iโ with that. My main system has 8gb of ram though I guess the server swallowing it all when I run it on that?
Nope
Okay... Can you explain your setup in a bit more detail? What's your network like? Where are you deploying the server, and where are you connecting from?
Network wired via powerline kit. Speed 72meg down 19meg up.
Server is on my main rig and trying to load it up on the same rig so I can play with/without friends.
PC spec:
AMD Ryzen 2200G 3.8ghz
8gb ram
Gtx 1060 3gb
(Unfortunately not made of money so the pc isnโt top of the range)
You wish to play the game on the same machine you're setting the server up on?
Only machine I got thatโs got a chance of running it
Yeah, you'll need about 20 GB of RAM to run both.
Especially experimental, since it uses a bit more RAM (8-10 GB per server).
Fair enough
Stable (u5) is more forgiving (about 7.5 GB per server), but you'd still be unable to play from the same machine.
However, the server doesn't need GPU.
If you have a machine than can run the server but not the game client, you can try using that.
That was the idea with the laptop I had lying around, I might still try it for a laugh even though itโll probably crash
well let me know i can run an instance for you i have a personal machine that runs 24/7 just for hosting games if you cant do it let me know be happy to help you out
sorry if this comes a bit late but i will now elaborate: the NAT thing is the part where i am trying to figure out how to set the game's host NAT for the session im using, because for now it just says TBD. i guess it is not relevant to this channel
Cheers mate I appreciate that, Iโll let you know how I get on ๐
Actually, if it has enough RAM - it probably won't crash, because why? You may have an unplayable server, however, if the CPU is really bad. Saving the game takes time, and it takes more time the more stuff you have built. If it takes longer than 30 seconds, you'll get disconnected. Since it auto-saves every 5 (or was it 10?) minutes... you get the idea. ;)
I mean, it doesnโt have anywhere near enough ram but Iโm ever hopeful Itโll work XD
Actually, the whole "NAT: TBD" is not relevant. As I understand, it tries to auto-detect the sort of setup you have -- whether you're open, or UPnP works on the router, etc. If your NAT is strict, it won't be able to figure anything out - and will say "TBD". As long as you're able to forward ports correctly, NAT detection should not play a role.
Be aware that, on fresh start, the server will use something like 3 GB only. Once you start a game, it'll start eating RAM. So... ;P
Cheers for the heads up, I might just have to use the old way of playing online lol
ahh ok im asking these stupid questions in possibly wrong channels because i dont know what these things mean XD
It just means you have a lot of fun ahead of you! Learning is fun!
:D
And remember: as long as you're trying to combat ignorance, there are no stupid questions.
At worst someone will tell you "Ask in channel #......... instead".
At any rate, you'll have to elaborate on your setup a bit more. Same question as Keiran. Go.
i mean i already know of some computer problems and how to fix said problems, its just that tryna figure out networking and online functionality is not a part of my current skillset lol.
It's both very complicated, and somehow not, when it comes to the core concepts.
If you'd like to understand NAT more, I can give a better explanation in DM.
Otherwise, tell me more about the setup you have (mostly - where the server is, and what the network is like).
So, the foliage removal bug was gone for a while, but the server I'm playing on just restarted, most or all of the foliage just grew back, and I can't remove it anymore.
i mean the server is activated(?) from the same computer that im playing the game with, but im not sure how to respond to the part of the question for "what the network is like" (all of this might be wrong in terms of what you asked but this is my way of understaanding).
Hello folks. I'm trying to set up a server on an ubuntu machine ( i5-4460 3.20GHZ, 23 GB of ram, Ubuntu 11.2.0-19ubuntu1).
I'm just getting started, trying to do it the easy way by launching it from steam but I can't get a terminal going. A terminal window flashes onscreen, but disappears almost immediately.
I've tried adding -log to the launch options but that didn't work. Any advice?
Honestly I forgot how much I installed and that's what the steam system specs tell me? Specifically " RAM: 23731 MB"
Interesting... Looks weird to me, but maybe it's 24 GB with something "eating" a portion.
You're suggesting running the FactoryServer.sh from a terminal correct?
Yeah, pretty much.
btw i got my server manager working alongside the dedicated server, but i cannot actually create a game with it because i apparently have an outdated game version when compared to the server. somehow. (im playing through epic, which only uses the newest version)
Thanks! That mostly worked (Seeing a lot of errors) but it's a start
As long as it ends on issues with EOS purchase flow, it's good and can be connected to.
do not worry i had a lot of errors too, most of them were for steam compatibility
Unfortunately, I don't understand what you mean by "activated". Can you try different wording?
is "started" the right word?
Possibly? :D
Okay. So you're starting the dedicated server on the same PC you're playing the game on. Correct?
yes, through the windows command prompt.
just curious, how much ram do you have?
i can connect to it, but it says that the server and game versions have a mismatch
both need to be experimental for update 6
^
Or, both need to be on the stable branch for update 5.
188609 is the stable branch. 193448 is the current experimental version.
ohh right yeah i kinda thought that but i just needed some kind of confirmation.
on epic that's a separate game, you can have both stable and experimental installed at the same time
That's cool... Steam needs to get its shit together.
at least was like that when epic exclusive, i play on steam since it came there. lol
yeah it is possible to have all of the versions active at once on epic, i accidentally kept the dedicated server window open while playing lol
but, yeah I agree it's silly that you have to wait for a 2.5 GB download to switch versions in steam
It's really a hassle if you have slow internet.
anyways, thx a lot for the tech-support guys! im gonna be playing some other games soon (satisfactory gets kinda boring kinda quickly).
Thankfully, you can rename directories, and use steamcmd to install and update the experimental. Just be aware that you want to switch it back to stable (or else Steam will auto-update and mess it up), and logging into one will log the other out.
Rly? I don't think it gets boring easily at all
well for me at least it gets boring.
It sort of is if what you're after is the tier unlocks.
There's only so much to unlock, after all.
Yeah ig
But the game isn't about the unlocks. :)
so anyway, I just had to reload the save twice on my DS to be able to pick up the foliage that reappeared. Has anyone found any better fix for this yet?
It's about efficiency. How much shit can you build, given the limited resources?
No, as far as I'm aware, and the number of reloads also varies. Just keep doing it 'till it works, basically.
yeah, it's weird cause the server has been running since the last time I was on, but the vegetation came back in my base anyway.
It seems to come back, right now.
seems like something breaks when logging in, maybe? or autosaves
Right along the flying roach spawners.
Can you run mods on DS? Looking for flying mod for some video work. Suppose you could download the save and use singleplayer maybe?
No mods on dedis
Thank you.
Np
What are we supposed to do about trees that cannot be destroyed on a dedicated server?
You can just reload repeatedly, or go far away, stop/start the server, and when you come back you should be able to destroy
we tried, we loaded the world locally, then imported it into the server, we tried being far away. We are to the point we cant even pick up leaves anymore.
It's the same issue.
Both trees and leaves are affected.
Restarting the server does fix it, but it only fixes it for that session.
Next time it's restarted (and it auto-restarts), it will probably be broken again (unless you're lucky and it isn't).
It seems to be some sort of a race condition in the DS itself.
So basically... keep trying. Or maybe save again and re-load. I have my server set to save on player exit -- maybe that helps?
reloading it 100 times isnt really the strat. Guess ill wait for a fix
That's also a solution, yes.
Though for me, it usually works on the 3rd or 4th try.
And I don't mind, especially since a) it is experimental, and b) the server starts up lightning-fast.
(anyone who's ever hosted a modded ARK or Conan server knows exactly what I mean by that)
Are the dedicated servers working on the experimental branch with the steam cmd??
For me I was able to pick up leaves and clear out trees, then on next login it had all respawned again anyways. At that point I gave up and decided to just wait for it to get patched
That's how I run my experimental dedicated server, so yes.
your going to be waiting a lot for that because is not an easy fix from what it seems...
Does someone know how I can fix that? (The File cant be Found and I already changed the Objectlimit and it work im Singeplayer, but dedicated servers not)
Would satisfactory calculator's Merge adjacent conveyor belts improve performance of dedicated server?
Hi all, I'm looking for some help please i have a Nitrado dedicated server running the experimental build but since the last update no one in the group can access the server any more, i have tried all the usual tricks including wiping the server and trying to boot it with a fresh version of the game but the satisfactory client seems to refuse to connect to the server
that weird so it was working with U6 before then... or after you updated to U6 is stopped working?
lol, it keeps crashing now.
yup was working fine upto the last build
well apart from the bugs of conveyors and rails not connecting
well i host on my own equipment and it working fine for me with the current experimental build so maybe is something with nitrado side
good to know cheers have opened a ticket with nitrado but still waiting for them to get back to me
how can i get my dedicated server to work in update 5 for early access?
@hybrid oracle
Experimental:
steamcmd +login anonymous +app_update 1690800 -beta experimental +quit
Early Access:
steamcmd +login anonymous +app_update 1690800 -beta +quit
If i am correct when using steam CMD, but dont shoot the doggo. (Maybe -beta need to be removed completely)
i think that update code is for update 6... also im using epic games to play satisfactory and i also open the server using the windows command prompt.
I too am trying to get my dedicated server to match the game version but in Epic Games. There are two "addon" options for dedicated servers. Both pull the experimental branch.
is not if you put steamcmd +login anonymous +force_install_dir C:\GameServers\SatisfactoryServer +app_update 1690800 -beta experimental +quit is for update 6 steamcmd +login anonymous +force_install_dir C:\GameServers\SatisfactoryServer +app_update 1690800 -beta +quit is for stable branch (update 5)
ahh ok, but is -beta the same as -beta public or does the latter not even exist?
yeah is the same
ok so i wrote the command correctly i think
i might need some more help...
my server says it's version is 193448, meanwhile my early access version of the game is apparently 188609. can i get some help for this problem?
yeah that mean that the server is running Update 6 and your client(your PC) is running Update 5 (non-experimental)
yeah i realized that, but is there a way to change the server version?
yeah Delete it and install non-experimental version on it
how can i delete the server?
just delete the folder where it located at
C:\GameServers\SatisfactoryServer should be that if you didnt change it
is it created through steamcmd?
yeah usually it is
hmm so i guess i have to try creating a server through steamcmd for epic?
it dont matter where you got the game... you can start a server using STEAMCMD and have the game on epic it will still work you can still connect...
yeah i just kinda dont really remember that because im dumb
if i did it correctly it now is installing the files?
yeah it should be and it should be the update 5 if you DIDN'T put experimental on the code
yeah i didnt put that into it
btw is it a safe idea to move the folder to another drive that is on my computer after installing is complete?
well technically you can but is not a good practice is better to do it from the code so instead of putting C:\GameServers\SatisfactoryServer you put the location were you want it to install it in the first place
well crap looks like i have to install it AGAIN
lol you dont have to.... you can just move it...... but when you go to update the server you have to tell SteamCMD where the location of the folder is
nah im reinstalling it, better to be sure
yeah if you have a fast internet speed that is what i do lol
you can install it a million times if you want as long as you have a backup of the save it will be fine
well i didnt even get to making a save for it lol
ohhh lol
to start the server is just make a notepad file and type this FactoryServer.exe -log -unattended and save it as a .bat file inside the server installation folder and to start it and just click on it and should start the server is a simple way of doing it..
if you using default ports btw if you using custom ports then you have to tell it..
ex: FactoryServer.exe -โ ServerQueryPort=15800 -Port=7825 -log -unattended
what do i put into the "address" section of "Add Server"?
the ip address or hostname of the server
yes i realized
kinda silly that they mask the field by default imo
Both -log and -unattended are implied when starting the DS, there's no need to have them on the command line.
i was just dumg atm
they should make it just a normal text field by default with the option to mask it for people streaming
Honestly, I don't really understand the idea of masking that anyway. If you don't want randos coming in, set a password.
But I guess it's easier than masking it visually. Honestly, the main gripe I have with it is that TAB doesn't work with it.
Also, here's something I just learned... Windows' ping can understand octal? :D
depends on the ping
SW01#ping 010.000.001.133
Type escape sequence to abort.
Sending 5, 100-byte ICMP Echos to 10.0.1.133, timeout is 2 seconds:
.....
Success rate is 0 percent (0/5)
the ping on cisco ios doesn't do it for instance
Still, I didn't expect that.
(also, why?)
Would be an idea to test if you can input something like 010.000.001.133 into Satisfactory and have it connect. It would make it impossible to determine anything about the IP address you put in, even as masked dots.
*checks*
Ah, sadly, Satisfactory seems to be stupid in this regard. "That address does not seem to be valid" it says.
Appearances can be deceptive, I reply. :/
(works neither for decimal, nor for octal - just in case it decided it after actually pinging it... which would also be dumb, but for a different reason)
my dedicated server's CL is set to Net CL: 193448 (which is the version of the Experimental version of the game), how do I change this to match the Early Access version?
yea that's for the steam version, however i couldn't find anything for the epic games version
Sorry, I only work with the Steam server myself.
That said the server doesn't care which store the client comes from
Can't seem to pickup leaves or chop down any trees with a chainsaw. This is on a dedicated server and both me and my mate can't pickup leaves or chop trees but we still can pick-up items. Don't know how to fix this but if anyone has any ideas please share.
it's a known issue they're working on. sometimes having the server reload a recent autosave can fix it for a while.
it happens in peer-to-peer games too, it's not just an issue on dedicated servers
Yes I had it a while back but it kind of just fixed itself. Do you think a server restart would be helpful? I didn't want to try that yet if it was a simple fix.
The reloading of an auto save would be possible but not something we would "love" to do since we have done quite a bit of grinding in the past 2 hours.
a restart might help, but AFAIK there's not a real proper fix yet
๐ป
I will give it a try and hope for the best.
it does matter, if you look at the command it's a steamcmd command
Either the Steam or Epic-sourced server will happily serve to clients from either store.
That said, I went and looked it up for you, if you want to switch an Epic server from one branch to another, it's just like the client- you need to install the other version which is a separate entity in the library
and from where can I install the other version?
Thank you so much!
Iโll have a crack at that tonight
As far as I know, restarting the server is the fix.
I don't have to walk anywhere silly, either.
In fact, I tend to stick around a bush, so that I can test if it worked immediately after spawning.
In fact, I just had the issue, and it cleared on the third server reload. I didn't have to go anywhere.
already reloaded 5 times... any other ideas?
Is there a way to enable commands for the host but not the players? In a non-dedicated server.
So far? Keep reloading. Try saving again and then reloading from that save (I have mine set to save on player exit, this may play a part).
Which commands?
Any, fly commands and such.
Those commands don't exist in the game.
(and even if they did, you'd think they'd work like they always did - via the admin password)
Then why is it in the console? ๐
No clue? They're not in U5/stable.
They probably haven't removed them for the experimental version. Still, no combination of enablecheats, cheat, admincheat etc. seems to activate them, so I assume there's a different command (or different means altogether) required for them to work.
I haven't tried adding anything like AdminPassword= or RCONPassword= into the .ini files, so maybe that works...
Where would you even define admin pass?
Are you saying the console exists but there are no working commands?
Pretty much.
You can exit, and generally use client-side commands for performance/graphics as far as I know - and that's it.
You may notice that no blueprints are listed anywhere on item pages in the Wiki. That's not because it's impossible to get them - they're actually fairly easy to get from the .uasset files. No, the reason they're not there is because they're useless to have. Actually, scratch that - there are blueprint paths in the Wiki page. :D I was wrong on that one.
Is there a way to recover admin password for dedicated servers? I have an old server I forgot the password to
No, but you can wipe the server's settings file and set up a new password.
The config is separate from the saves, so you can just reconfigure it and load the latest savegame for it to continue where it left off.
Do note that it's also separate from the .ini files, so don't delete those. What you're looking for is a file named ServerSettings with its file extension being the server's port.
(for example, for me it's ServerSettings.20000 for my stable DS, and ServerSettings.25000 for my u6 DS)
omg this pick up bug
have they not fixed this yet, it's just getting worse and worse
No, and from what I understand it difficult to fix
I am prety much at a stand still because i can't get my power back up because i can't pick up any bio shit
yeah i am at thatr point: But can't run the water extractors initially without power, to pump the water
Make your biomass from alien remains
That's assuming you can pick up leaves/wood or cut down trees, which this bug prevents.
Restart the server a few times. It'll work eventually, and you need it to work once. Assuming you don't want to go the aliens -> alien protein -> biomass -> solid biofuel route (since that one works and isn't bugged).
After that, just fill up a container with solid biofuel for the explicit purpose of having some to jump-start the generator(s).
I'm personally more annoyed about being unable to pick up wood, because one of the alters is charcoal (as in, coal), and it's a huge time-saver for short runs that demand coal (since it converts wood to coal at a 1:10 rate).
Hey guys dumb question, how do I admin login on a dedicated? My guys stuck down a hole and can't activate ghost
You can't activate ghost because it doesn't exist.
or fly for example
No cheat codes are available in this game.
As an admin can I disable them?
Right, I thought you meant 'No Cheat Codes' was an server config, got it cheers
I find that this sucks, but there's nothing I can do about it.
Mods do support cheats, because the supporting structure made sure these internal commands were repackaged and made available to the console. But the dedicated server does not currently support mods, so that's out.
Is modding going to be supported in dedicated, by the end of U6's experimental phase?
I can't keep hosting on my laptop constantly, leaving my game open all night and day. Thats just ridiculous.
modding is not an official feature, you might want to ask in the modding discord for dedicated server support
I see after server restart, all the trees that i cut down are back and cant be cut again
It would be nice if the developers incorporated the work done by the community (assuming legal issues could be worked out, since I'm not sure what license the whole thing is released under - on the one hand, it uses volunteer code... but on the other, you have to sign up to the program to have access to the modified UE4 code required). I mean, it wouldn't stop the community from having access to different stuff (you can always make modifications you need on top of what's there - it's what was done in the first place, after all), and it would most likely much more easily find itself into the dedicated server.
Still, that would probably take a lot of testing, and since the game isn't "properly done" yet... I assume they're focusing their efforts on a) making the game, and b) testing the stuff they make, first and foremost.
Restart until it works again, essentially. Stuff will keep coming back (like trees, foliage, the new enemy dispensers hatchers...), but that just means you'll get stuff for free! (... and that trees will re-grow inside your stuff, yes)
walking 1km away from the hub and then restart the server is what made it work for me
Mods are community driven, made by volunteers, so no ETA can be given, but mod support for Dedicated Servers will be available soonโข
wunderbar... my death crate with like 15 hard drives and nearly 100 power shards... is underground in area where there's no undeground tunnels or anything
You could use a savegame editor to transfer the items into a storage that is actually accessible
Load an autosave
I'm having issues getting my server up and running on experimental. Tried asking the people over at ShockByte (the service I use) but they're slow to respond and typically give pretty general fixes (reboot the server, clear all files and reset the server entirely). The server itself starts just fine, and I can access the in-game interface from the server manager menu, but upon trying to enter the world it just crashes entirely. World is fine and runs in singleplayer, and even steam-invite multiplayer, but the dedicated server just doesn't wanna work. Worked in update 5, nothing now.
is it a new map/savegame or did you upload an existing one?
When playing on the server, the player cannot collect foliage and cut down trees, how to fix it?
neither works.
known issue, will be patched at some point
what are the specs on the server Update 6 need around 8GB+ of Ram to be able to load up the map fully
i have 8GB
but the RAM usage gets nowhere near that even when trying to load the world
peaks at around 3.5GB before it crashes
you need more than 8Gb if only you have 8 in the whole system thats you problem... update 6 require a lot more ram to be able to load up the map and that happen when a player first connects....
this is how much ram it takes to load up map in update 6 on a new save it was around 8.1GB right now after 60 hours plus is aorund8.5+GB
nope that is the server not the client
Hey, i rented a Satisfactory server at Nitrado, and every time the game saves (every 5 minutes) it makes my friend and i back like 2-5 seconds. That makes the game very annoying to play. We are in the late game phase (about to complete Phase 3). Is there a way to decrease the "rubberbanding" when auto-saving?
yup update 6 require a lot more ram to start up the server
other than buying a more expensive server, probably not
i run my own equipment so i know
sounds like its hitting 100% CPU usage
minecraft does a similar thing
you could always decrease the auto-save interval
*increase
but that risks losing more progress if something goes wrong
so this client ram usage
Dedicated server ram usage
game time the save runs 24/7 it never pauses
so like i said you need about 16GB if ram on the system to be able to start up Update 6
why on earth would shockbyte bother even offering 2, 4, and 8GB servers for satisfactory then
thats kinda crap tbh
because that is what the documentation says for early acess... but for experimental it needs more
and they dont do testing or care really
shame really
ive been using shockbyte for all sorts of games since like 2013
theyve always run well
well looks like its time to upgrade
yeah that is why i built my own little server with left over parts from upgrading my main rig.. 3950X with 64GB 3466 Ram kit, x570 master.. it stays on 24/7 built only for hosting lol
wish i could do that lol
i can afford it
but my parents already dont like me having 1 PC
and i cant exactly leave the server running in my university flat
fortunately it looks like shockbyte is running a 50% off promotion right now
so i can actually upgrade and pay the same that i am right now
ohhh nice yeah as long as you have 16Gb it will be fine
kinda weird tho
since experimental runs A-OK on my 8GB laptop
minus the 2GB overhead of background tasks etc.
maybe becuase is using some of the laptop windows pagefile to make up for the rest it needs
well i mean 8GB is right at the limit.. is a brand new save???
yep
thats why... ram usage is less a new save worlds
so is just right at the limit it will work fine but once you have a big save and ram usage get above 8.1Gb+ then you will run into problem once you try to restart the server
well it looks like im cancelling my subscription with shockbyte
the 12GB server can't handle my game file
so it looks like im back to hosting it on my own PC
i mean im not surprised
the world we are playing on has like 4x the object limit
and its almost full again
that sucks.... well let me know if you can't figure it out i can host it for you i have well more than enough resource to host another instance and i can give you t ftp access to your save files...
how much would you want to charge?
no charge dude i do it for the fun of it lol
i enjoy hosting server for friends etc so i dont mind
really, that's pretty cool of you
alright, ill get back to you on that offer when i've settled the refund with shockbyte lol
yeah for sure let me know like i said is on 24/7 i have a 1Gbps connection not a problem ๐
well they are just left over parts from my main rig is a 3950X, 64Gb 3466Mhz dominator platinum kit, X570 master, m.2 ssd for OS and server, 250Gb SSD for server files, 500GB for back save files... and a couple of p106-100 gpu for Eth mining to make some money as is on 24/7 lol
my main rig is a 5950X with 128GB of trident z neo 3600 cl16 ram kit, x570 prestige creation, 3090 ftw3 ultra etc..
like i said this is like a hobby to me so i dont mind at all ๐
i dont think your in the right channel my man lol
i wish i had that kind of money to throw at PCs lol
also seems a bit odd to run a P106 on ETH mining, you're probably losing more money by having that running and using power lol
I have this 32GB from an old rig I wish I could donate to a satisfactory server lol
what region are you in btw?
hey guys
does someone know where i can find my dedicasded server safe file so i can change it to friends only?
Souther cali west side
ohhh i see lol no worries offer still there
well i have two of them and they mostly help my 3090 at mining lol
yeah got them a while back
so whenever i playing games they pick up the slack from the 3090 just to keep hash rate up mainly
Common issue on servers, you can decrease the interval to like 30 mins, makes it 6x less annoying ๐
Logon to your server, goto server manager > Command tab
Enter the command FG.AutosaveInterval xxx, replacing xxx with the number of seconds between saves.
Can anyone help?
2 weeks later and I can finally get into my samba. (Reposted to remove PID)
@blazing halo if you're still interested XD
Wait...its running now
Was it a dev issue?
Nope, new problem. Try to boot and its stuck on
[2022.06.26-17.13.52:775][ 15]LogOnline: Warning: OSS: EOSSDK-LogEOSEcom: Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).
That's a typical final sane startup message
There is no message saying "okay, ready for clients to connect"
But the server still can't load
Or rather I still can't join
Still authenticating```
That error is inconsequential. Your problem is somewhere else.
What does it say in the log when you attempt to connect? How are you connecting? Where are you connecting, and where from?
Doesn't even give me the option. It recognizes the IP but I can't attempt to connect
And why wouldn't I be interested? I'm donating my time and my dubious knowledge... :D Use however much you wish! :D I'll let you know if it's too much.
I guess i can print a new log and see if it still shows something useful
And tell me us more about your setup, yes.
Would steamcmd need an update if its saying it can't find steamclient.so?
||We need to develop a standard set of questions for this...||
There was something about steamclient.so, but if it starts up to the point it complains about EOSSDK - it should be fine.
(remember, it's not just Steam that can connect to these, so it not having Steam integration should not prevent it from accepting connections)
You still need to hand over what it logs when you actually try to connect, and explain your network situation (where the server is, where you're connecting from, where you're connecting to etc.).
@flint forge server name pending and still authenticating, is showing that you haven't started a map on the server yet. It is still waiting for you to create the game and set the admin password.
Actually, no. If that were the case, it would let anyone in.
And I know the map is there
its not there if the server name is not set
But on that note let me check
Actually, "still authenticating" and "pending" and "appears to be offline" are all symptoms of connectivity problems.
Especially if the end result is a timeout after 30 seconds.
not if is is saying the servers name is not setup
No.
If it can't reach the server, it won't be able to get the name, regardless of it being set up or not.
That bit I know about, unfortunately, as I have certain connectivity problems myself.
Will you explain your configuration in more detail?
You may DM me with it if you believe it's sensitive information (though I doubt it, I'm not asking for actual addresses).
For example, the explanation of my setup and issue would go something like this:
My dedicated server is set up on a PC inside my LAN on a Linux box (let's name it the "server"). I'm in the same LAN with it (let's call my PC the "gaming-pc"). I can connect to it via LAN, but can't reach it from the Internet; ports are forwarded fine (each tested separately; NAT hairpin is also configured correctly), and even DMZ-ing it doesn't fix the issue. I also cannot reach any Internet servers from my LAN.
So, where is your server, and where are you trying to connect?
In network, servers in the living room hardwired to the router. PC's in my office at the back of the apt on wifi
I assume you can reach other services on the server, because you can give us logs.
Windows or Linux?
Yes. Trying to pull the new log now
Yes. (Server Debian, PC Win)
Do you use any sort of packet filtering on the server?
Not that i've set up
Okay.
did you try connecting using its internal IP?
I have changed routers since the last time i've booted
yes
that would tell you if it is a port issue
Are these in the same subnet, or do you need to route between them?
Its an apartment. The ports are setup
They would be different most liekly if one is weifi and the other hardline
Not necessarily.
Super simple, only thing with a dedicated IP is the debian
can you connect through internal ip?
Okay, you still haven't told me if the PC is in the same subnet. I assume your network is 192.168.50/24?
Or do you split between Ethernet and WiFi clients?
You know, if you had asked me that pre-covid, I would've known exactly what you mean and how to find it
No, should be same network, same router
On the server ip a, on Windows ipconfig.
link/loopback 00:00:00:00:00:00 brd 00:00:00:00:00:00
inet 127.0.0.1/8 scope host lo
valid_lft forever preferred_lft forever
inet6 ::1/128 scope host
valid_lft forever preferred_lft forever
2: enp42s0: <BROADCAST,MULTICAST,UP,LOWER_UP> mtu 1500 qdisc pfifo_fast state UP group default qlen 1000
link/ether d8:bb:c1:11:98:6d brd ff:ff:ff:ff:ff:ff
inet 192.168.50.155/24 brd 192.168.50.255 scope global dynamic noprefixroute enp42s0
valid_lft 82418sec preferred_lft 82418sec
inet6 fe80::dabb:c1ff:fe11:986d/64 scope link noprefixroute
valid_lft forever preferred_lft forever
3: wlp41s0: <NO-CARRIER,BROADCAST,MULTICAST,UP> mtu 1500 qdisc noqueue state DOWN group default qlen 1000
link/ether 02:94:9f:67:4e:e4 brd ff:ff:ff:ff:ff:ff permaddr 3c:9c:0f:7f:05:ad
4: docker0: <NO-CARRIER,BROADCAST,MULTICAST,UP> mtu 1500 qdisc noqueue state DOWN group default
link/ether 02:42:d9:26:dc:b1 brd ff:ff:ff:ff:ff:ff
inet 172.17.0.1/16 brd 172.17.255.255 scope global docker0
valid_lft forever preferred_lft forever```
Ethernet adapter Ethernet 2:
Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . :
Ethernet adapter VirtualBox Host-Only Network:
Connection-specific DNS Suffix . :
Link-local IPv6 Address . . . . . : fe80::11cc:4238:419:8b87%29
Autoconfiguration IPv4 Address. . : 169.254.139.135
Subnet Mask . . . . . . . . . . . : 255.255.0.0
Default Gateway . . . . . . . . . :
Wireless LAN adapter Local Area Connection* 12:
Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . :
Wireless LAN adapter Local Area Connection* 13:
Media State . . . . . . . . . . . : Media disconnected
Connection-specific DNS Suffix . :
Ethernet adapter VMware Network Adapter VMnet1:
Connection-specific DNS Suffix . :
Link-local IPv6 Address . . . . . : fe80::a1ca:ac81:5c5f:e518%14
IPv4 Address. . . . . . . . . . . : 192.168.66.1
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
Ethernet adapter VMware Network Adapter VMnet8:
Connection-specific DNS Suffix . :
Link-local IPv6 Address . . . . . : fe80::70dc:9aa8:fdfd:4e74%27
IPv4 Address. . . . . . . . . . . : 192.168.87.1
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . :
Wireless LAN adapter Wi-Fi 2:
Connection-specific DNS Suffix . :
Link-local IPv6 Address . . . . . : fe80::5155:6e58:29a9:4de8%4
IPv4 Address. . . . . . . . . . . : 192.168.50.246
Subnet Mask . . . . . . . . . . . : 255.255.255.0
Default Gateway . . . . . . . . . : 192.168.50.1```
No, just a screen
Tried messing with docker but couldn't figure out the nuances
Have you tried the IPv6 address?
no, virtual host isdn't
Virtual host doesn't need to be, unless he's on the virtual host. I doubt he is, especially since "Wi-Fi 2" seems to be the connection he's using.
I tried to set the multi-home so i wouldn't have to
run script:
screen -S FactoryServ ./FactoryServer.sh -multihome=192.168.50.155
You never answered if you could connect through the internal ip.
The crash log doesn't tell me much.
Does it spit out anything when you try to connect?
Ummmm... Now its up?
Yeah... I'm in. So it just took like 30 minutes to actually show in game?
How exactly would the modding server, add support to dedicated servers?
Modding should be an official feature though, it is what prolongs games, adds new content and gives devs new ideas. But anyway.
So it is, and so it should be. Alas, it isn't - at least not yet.
That's a very weird thing, and kinda looks like something was interfering and now isn't (or elsewise, something learned that it should allow it through).
Right now I'm stuck hosting the game on my laptop cause I can't make a dedicated server.
This might be testing fate, but I wonder if it'll do the same thing if I reboot it
Not that my laptop cares, I just don't like being required to host from my laptop. It pumps out a lot of heat.
Make sure it has a save to load from?
Connect to it, wait for a moment (5 minutes?) and then leave before trying this.
It should say something about saving in the log.
Yeah, but if it auto-saves, you'll skip the hassle of it not knowing which save to load.
(which can happen, especially on fresh servers)
It can happen if it's a newly-started game, and it hasn't had the chance to auto-save yet.
Not sure why.
Seen it happen though.
probably didn't use the same save name
Should be inconsequential, since the game keeps them all separated by session, stored right in the save file.
It might not save the session name in the ServerSettings file, until it auto-saves. I don't know.
Could not bind any addresses to port '15777'
but it will only auto load from the specified session for the server. Hence saving under a different name will cause it to load a different save.
@thorny grove I appreciate you man, but you're making no sense
cause I am talking to Kad, not you
Either that port is in use already, or you're confusing it with something like -multihome=0.0.0.0.
Only if you save in a different session, which is impossible once a session is loaded up.
Because I was told to add multihome for the U5 ipv6 problem
You're giving it -multihome=192.168.50.155 right?
Yeah
Can you verify that there's nothing else on port 15777?
Right now, ss -tunlp | grep 15777 would probably suit you.
(netstat is apparently on its way out)
udp UNCONN 0 0 192.168.50.155:15777 0.0.0.0:* users:(("UE4Server-Linux",pid=6185,fd=18))
So is there a ghosted app in the background?
If that's the report you get with the server down, yes.
If you used screen
try screen -ls to see if there are other instances running.
Nope, empty
Try ls -l /proc/6185/exe for me?
lrwxrwxrwx 1 %USER% %USER% 0 Jun 26 13:30 /proc/6185/exe -> /home/%USER%/Steam/steamapps/common/SatisfactoryDedicatedServer/Engine/Binaries/Linux/UE4Server-Linux-Shipping
And you're launching the same instance via FactoryServer.sh?
(this is why I like to take whatever the launcher does, and plop it directly into my command line; using shell scripts obscures stuff like this)
Elaborate?
I'm trying to figure out if that running executable is the same one you're trying to launch now.
Or if there's a second copy of Satisfactory (installed by, say, a server manager, and plugged into systemd as a service) that could be present.
It seems to be (according to the log), but it never hurts to be sure.
Nah, run script is here #dedicated-servers message
So I'm asking what FactoryServer.sh - which you're now using to launch the server - says.
No active screens available on any other user
screen isn't the only way to launch stuff you know
You can try something like systemctl list-units | grep -i satis
Right, but since I run the server headless, I use screens so I can run multiple game servers. Haven't even tried to do that in months though
Straight to standby
?
Standby = no result, ready for new command
Ah, so no result. Okay.
(people usually say things like "back to shell" or "no output", "no results" etc.)
Ah. That makes sense
Sorry, out of practice with headless since I was without a desktop for like 5 months. What would do that?