#dedicated-servers
1 messages · Page 235 of 1
I'm looking at various hosting sites and there doesn't seem to be much information on their sites
oh?
I host for a few people
I mean I would certainly appreciate it, it just seems super generous
Quick question is their any way to load the last save automatically when you boot up a dedicated server?
I'm using AMP which I think is basically linux?
the only difference i've noticed is the save files arent where they are supposed to be
@cedar path 🙂 I have a good server I definitely don't mind hosting for you
Have the devs figured out dedicated servers on epic yet? Or how to get epic users access to the ones on steam? I'm a little bit out of the loop right now
the server doesn't care what storefront a client was purchased from. it never has
Yeah it does. It tells me I have to purchase it on the steam client. This was a known bug. I don't know if it's been resolved yet. I still can't access the dedicated servers on steam
@quick mist so it seems people can't grab grass like it happens more often it sucks
It's getting on my nerves:(
@lunar nymph you on?
@mental locust give me like 10 min, also why do I need to be on?
@lunar nymph was going to ask something sorry
ask away
So the grass issue happened frequently ?
How do you mean? The DS does load the last-used save automatically, on startup.
why when my server is online I enter the ip and it does not work?
if i shut down my dedicated server and restart it no game is loaded, i have to fire up my client and load the last save manually
i would like my server to auto load the last save
mine doesnt
Then either it's a bug, you never wait long enough for it to auto-save (it should then note down to load it next), or you have no permission to write to the config file.
this was happening in my Update 5 server as well
i have it set to auto-save when someone logs out
also i have it pause when nobody is on
Then it by all means should load that auto-save.
That depends. Is your server in your LAN?
no hosting
Can you connect to any other Internet Satisfactory server?
I run another one that works to find out
Make sure you have the necessary file permissions to save the game, and - most notably - the configuration file for the server (it's the file that is named ServerSettings and has a port number for the extension).
i cant do anything with permissions
also why are you even bringing that up?
it saves the game just fine
Okay. Does it save the info on which session was used last, tho'?
what is that
When you create a new world, you have to name it, right?
You can call that the "session name", the "world name", or the "save name", whatever.
yea
This value is stored in ServerSettings.XXXXX (where XXXXX is the port number it's configured to, specifically the serverQueryPort param).
If that value is not stored, it won't know which world to load.
ok i can probably find that
And if you don't have the correct permissions to save that file, it will not be stored.
And?
It also stores the server's configuration (the options), the passwords, and the server name. So if you can't change any of that (or - not through the game), chances are you're not permitted to alter the file.
yes I can
Is this hosting a game hosting where you purchase a "Satisfactory server" specifically, or do you get a Linux/Windows box to play with?
vps
I don't have it
I don't understand?
enough to ?
If you can't speak English, please use https://translate.google.com to translate.
what did you not understand?
Are the Satisfactory server ports reachable from the Internet? Can you test? Do you know how to?
no i don't know how
I didn't understand that sorry
yes but currently sleeping
Then wait for him/her to wake up, and ask for help. :)
You seem to be somewhat out of your depth here.
yes that's why i'm asking for help🥲
Okay. Maybe someone else is willing to tech-support you through your VPS setup.
Good luck!
thank
@blazing halo GameUserSettings.ini?
?
you asked me to find a settings file
Yes. Specifically, one called ServerSettings.XXXXX where the XXXXX is a port number you set up for the server.
For example, mine is ServerSettings.20000.
hmm looks like settings that would be for a client not a server....
... if you don't believe me, keep looking then! Cheers. :D
It should be on the server, not your computer.
Windows or Linux?
which means its in a protected area
so you are probably right it doesnt have permission to change it most likely
Linux
(AMP)
@blazing halo just a question, it may be because of firewalls
Yes, that was my thinking.
very well thank you
Self-hosted, bought VPS, bought Satisfactory server?
I assume it's a bought something.
self hosted
Hm.
And you can't find the server config file.
What's the username it's running as?
Main OS is Ubuntu Dedicated 22.04
Program thats running it is AMP
so the user is probably AMP
You should be able to find the file under /home/{username}/.config/Epic/FactoryGame/Saved/SaveGames, I think.
(or wherever your home is, anyway)
Is there a Saved/SaveGames folder somewhere in that?
its empty
Does the server, on startup, have any saved games to choose from?
Then it's the wrong folder.
ive noticed that
but there is nothing i can do about it
AMP puts stuff where it wants to
this should find any saves but may find other files too: find ~ -type f -name '*.sav'
ill try but i doubt itll find anything, im not 100% sure how AMP works but it looks like it creates virtualized instances for the servers you spin up
It has to keep its files somewhere.
so searching on the host is fruitless
if the savefiles are in the filesystem under your home directory they'll be there
I particularly dislike things like AMP because they add pointless extra complexity and in some cases part people from their money for what a shell script could accomplish
here is the root where the instance is installed
Well, according to AMP's support on CubeCoders, it should be in /home/amp/.config/Epic
it actually makes is pretty simple to start up and manage servers. ESPECIALLY from off site
Okay, this is me dragging out a canon to swat a fly.
find /home/amp/.config/Epic -type f -iname "ServerSettings.*"
that'll find the server settings, not savefiles
That's what we're looking for.
(besides, the saves should be right next to it, anyway)
well there you go, that's the path to your settings file
And more importantly, it exists, and where I expected it to.
Yes, and your saves are inside the server directory there.
No, it's a binary file.
please tell me you're not running a game server (much less an experimental one) as root.
He's not. Look at the owner.
it says amp owns the file, not that that user is running the server
You could just su amp you know.
ah
the correct response to that would have been sudo su - amp
you want to be the amp user, not root unless you have a really good reason to be root
you're in dedicated's home directory
cant even list its own home directory
the files are in amp's home directory
ahh
Yeah, you need to cd ~
i see my bad
cat, or concatenate, is used to join files together or to display their contents to the terminal
It'll look like this, more or less.
It'll essentially be
StrProperty{name of your server}mAutoLoadSessionName
StrProperty
{the name of the save}mAdminPassword
So it should be loading the save named "Orion Enterprises".
handy tip: if your shell gets all wonky after cating a binary file and nothing looks right, you can sometimes recover it with stty sane
Is that why what?
it wont load
Why wouldn't it load an autosave?
its trying to load a save called Orion Enterprises right?
Yeah?
well the save is called Orion Enterprises_autosave_0
It further determines which save from that session it should load. I'm not sure how it determines that, didn't look into it.
I think it looks at mod times,
or some timestamps stored in the saves themselves, I don't know.
It should load the latest it finds, for that session.
well it loads nothing until i tell it
This is just started?
no this is after i loaded the last autosave manually
And after starting?
Yeah. Go ahead.
Well, for it to load an auto-save, I think it first needs to save it.
The default interval is, IIRC, 10 minutes?
So if you never let it run for that 10 minutes, it never saved it itself.
like i said i have it autosave whenever someone logs out
wait is it because it only had the ONE save?
Then I really have no clue.
No, if there's just one file,
it should just load that file.
I mean, it's essentially auto-election. ;P
Select 1 of 1... ;P
because now it has 2 saves, because ive loaded and logged twice
ill delete autosave 1 to see what happens
might be an edge case bug
nope it loaded just fine
hmm
Well, it should have saved when you logged off, so it should have had a save file to load, and it did have an entry for it in the server settings file...
sunspots, I say
Gremlins
I honestly think it didn't save for whatever reason, and it didn't have that entry in the settings file,
and that's why it didn't auto-load.
You can set up a new game on your local PC, upload it to the server,
which was a few min ago
have it load, log in, then quit, then shut it down.
it created the game just fine though
Remember that it needs a hot second to save. Empty should be < 1s, but with stuff in it... depends entirely on the CPU.
uhh
its broken
i shut down the AMP instance and restarted it
now it just says offline
the console said it accepted a connection from my LAN IP though
And this is why you learn to host your own stuff by hand.
i used to
Having tools like AMP is all fine and dandy, but when the abstraction breaks, you've no bloody clue what went wrong.
i moved to amp so it can be remote managed
btw it might not be AMP
i restarted my client and its fine
and it loaded the save fine
Also, tail -f the log if you can't see it. I think AMP only reports on the fact that the executable started running, and not what the actual server state is.
I doubt it'll tell you it crashed, either - not unless you have some log facility with it, like systemd does.
hmm
im trying to remember if my friends crashed the last server
i feel like they did
or rather they tried to melt it 🤣
... that's the point of having friends, right?
You building shit for them, them trying to burn it down to the ground...
... good times.
Yeah, that is a popular pastime in Satisfactory. :D
i would double to quadrupole the total power capacity
like EVERY DAY
Putting nuclear together is a massive pain, too. Try to set it up anywhere other than the uranium cave behind the waterfall, and you'll have a bad time of it.
it was a firewall problem you just have to add the sf ports
Glad that it was worked out!
we tried 1 nuke plant as a test, but had some water issues so we abandoned it
actually that reminds me of 1 more dedi server question
i read in a patch note they made it so you only need to forward 1 port instead of 3, but when i tried it nobody could connect unless i had all 3 forwarded
oh god
the rads
all the rads
ALL of the rads, yes.
I ended up using the hoverthing to go down as far as I could go before getting hurt,
and built a small level there to put a storage crate down. :D
Just dumped it there.
im soo glad we have more equipment slots in update 6
We do?
Well, damn.
Can't wait for it to upgrade to stable, then.
I mean, you can increase hand slots however much you want (don't know if there's a limit), but the damn utility slot...
Which probably still means I can't use the hoverthing with the RAD suit...
you can use a gas filter with a jetpack i know that for sure
In u6?
Okay, it's something.
I don't descend into irradiated madness all that often, anyway.
But my Chernobyl did live up to its name.
:D
you should be able to do the blade runners and haz suit no problem
thats a big help imo
When I set out to build Ignalina, I chose a much better (but, unfortunately, much more remote) spot.
OH, BACK
does jet and hoverpacks?
I used legs, jet pack and haz suit today
that means has and hover!
Ah, it's a hoverpack. Cool.
hover thingy is close enough lol
Waiting on DS mod support.
There's a way to switch to it?
map is T1 now?
H
Cool! :D Finally.
Also, yeah - it seems that map is much more useful now.
Or, less of a pain to use, anyway.
I've seen screenshots where the map shows resource locations.
Like, constantly, not just on-scan.
I mean, it made no sense to me, but it did add a bit of a mechanic.
Still, won't miss it.
I wonder if they're going to patch that hole in the waterfall. I sincerely hope they don't.
with 5 people right now they say is working fine on update 6 the only bug so far the main bug is the biomass bug but they found a way to work around
what bug is the biomass bug?
The work-around is to drag your ass to coal power ASAP. :D
There's a bug that prevents players from picking up grass/wood/flowers.
Obviously, this nixes early game in the bud.
they said that they just gather what was around the base and have made it this far so
yeah reloading the save will fix it
they been playing for like 5 hours now with no server crashes etc
ive loaded it like 4 times just now testing though...
It apparently works for a while, and nobody really knows how to fix it (for some, reloading the save doesn't?). At any rate, just make foliage runs until grass is bursting out of your ass while it works.
dont say that
thats when the server nukes itself
lol
@blazing halo also you never answered my second question about ports
Do remind me?
Ah, the router thing.
Yeah, the game has some internal router tech that allows it to route all traffic through one port.
It's enabled by default, unless you use --multihome which disables it.
I'm not sure how it works, and I don't much care either.
By finding --multihome={some IP} on the command line. ;P
Still, if you can forward all three ports, why bother with the automatic router?
I distrust automatic anything, it tends to fail when I need it most.
The paradox is that means the distrust itself is automatic
🤔
I'm assuming the spawn item commands are still nonfunctional?
Haven't found anyone saying they work yet, wasn't sure if the experimental patch included it
I think they won't be included.
rip
Specifically because they come standard,
so if they're not there, they were removed.
On purpose.
was looking to see if that could be used as a circumvention of the not being able to pickup leaves issue
No, but you can load it up to SP
Not that it's a big deal to go wandering off with a chainsaw for a bit
and use something like WeMod, or a save editor,
okay so when my lagspikes happening i notice this on cpu performance monitor
to duplicate whatever foliage you do have.
interesting
Yeah that's probably what I might do as a stopgap
If for some reason I can't get bast biofuel reasonably fast
Can you see specific cores, though?
Because that looks like a combined graph.
Remember that the game still heavily relies on single-core speed.
There are many procedures that don't lend themselves very well to multithreading,
and they have to be done on one thread.
Which means, if they hit the CPU performance ceiling, the server will get stuck for a moment.
The only way to "fix" that is to get a CPU with faster single-core performance.
It doesn't remove the ceiling, it just moves it up.
The most common example of that is saving the game. It'll grow progressively worse with structures built.
And there is an upper ceiling to this, too. Once those delays cross 30 seconds, you'll start to see connection timeouts.
(there is a way to increase the timeout, but I don't know if it needs to go into both the server and client? haven't tried)
and where is this command line?
Wherever you put it last. ;P
I dunno? Ask AMP devs. Or just ps ax | grep -i satis or something.
lol
i found the answer in probably the most roundabout way possible
htop
so yes multihome is on
AFAIK it doesn't need a ?listen.
no problem for me i just wanted to know why
It won't hurt, but it does nothing if memory serves, and is probably a holdover from ARK, Conan, DnL or some other server setup.
It also doesn't need -log (on by default on the DS), nor -unattended (on by default on the DS).
Again, holdovers.
Or possibly Cargo Cult Server Deployment.
('cargo cult' means ritualistic including of something "because it worked before", in the hopes that it'll work again - regardless of it (not) having a place, or a purpose; it shows ignorance of the process, and willingness to follow superstition in a field that is highly technical; it's the technical embodiment of "it shouldn't hurt though")
thats a big thing with Minecraft server Java Arguments actually
It does sort of make me think of "just because you can, doesn't mean you should"
but then, I probably wouldn't know about a whole bunch of stuff if I didn't do things just because I can...
looks like smth like this maybe
No, but you can tell Task Manager to show you individual cores.
Try right-clicking on the big graph and selecting "Change graph to -> Logical processors".
oh god
i tottally forgot
..>
yeah cpu3 looks overwhelmed during the spike, and the other performance lowered
sorry im kinda stupid, just woke up >..>
Yeah, that one overworked thread is the server's main thread, most likely. :D
is that windows 7?
So you're probably hitting your CPU's single-core performance ceiling.
ah
should i overclock?
I don't know. Nobody can really answer that for you. ;P
allright
You can start with upgrading your cooling, if it's not at its best.
so i might clean it
:D
Like, seriously, RIP. :D
I doubt you can do much, to be honest. Laptop CPUs tend to be underpowered, mostly in an effort to limit their power consumption.
For future reference, "because it's running on a laptop" is a valid first hint as to why something is being slow, wonky, or laggy. :D
(though if you open with that, the number of people willing to assist you will drop sharply - because it's a damn laptop, there's little that can be done ;P)
what are the specs of the machine running the server?
i tend to agree, but i bought a Lenovo Legion 5 with an AMD Ryzen 4800H and it legit matches or slightly outperforms my desktop i7-8700k.
Which was Delidded, liquid metaled, and OC'd to 5GHz all core
says turbo MAX is 3.5GHz, also thats like 6 generations old now
i know but i'm not very rich
for OC'ing, dont
laptops usually have tight power and thermal constraints
you are way more likely to just start thermal throttling
Except, that's a fairly recent development. :)
yes absolutely
but still a thing
Ah, and - what he said. Don't OC, laptops aren't good for that in any way. What tends to help towards OC, tends to run very contrary to saving power, and laptops are all about saving power.
but im saving money for new pc
so my gf gets my current
and we gonna use my current gf's pc as a server
hopefully this happens this year december
can you get the specs on it?
wich one?
If you could get your hands on a proper server, that would probably help. You might get a deal on one somewhere. They tend to be geared towards CPU performance and low power consumption.
I was running my servers on a Ryzen 3600 with 64GB of ECC RAM, but ive been having crashing issues with the ESXi hypervisor.
So just to keep them running i moved them to my old gaming rig, an i7-4790k @4.5GHz with 16GB RAM
you know which gen Ryzen?
or 3000 i dont remember and i cant becuase i have to shower and go work rn >..>
2000
honestly the first 2 gens are kinda crap
2600 iirc
ahh
are you running at 3200MHz on the RAM? because i had a friend with a 2700x and the he couldnt run more than 2933
memory controllers in the first 2 gens suck
also going from a 2600 to 3600 would probably net you 15% IPC boost
5600 would be another 10% or so?
what?
now this is just passmark
not the be all and end all, but look at the Single Thread Rating
ping me and we can continue
So I'm the guy on Reddit that hosts server for free. Currently I'm hosting 18 instances concurrently in the same VM. After updating the instances I'm hosting to update 6... Lets just say they optimized the game just a bit. Here's the crux of my problem: the game instances are consuming memory faster than it can be allocated. this sums up the issue pretty good:
so i guess the only way to win the memory allocation game is to not play it at all and hard allocate 180GB: (edited)
i can confirm this
(all I have on that is some reports where the game eats up over 100 GB of RAM when the server has it)
U5 is was using around 5.5-6GB of ram, U6 is using 7.5-8GB
If you have the RAM leak issue, your best approach would be to just wait until they fix it, or go back to stable/u5.
both servers were fresh too
most of the instance's i'm hosting were sitting at like 5-7GB per instance. Now they are all 8-10GB
i dont think ive seen it climb
but the server is paused because noone is on it
Yes, u6 does use more RAM. Don't know if it's an optimisation thing, or an "it's doing more now" thing.
also i keep BSOD'ing my PC trying to play it....
just to be clear, that first screenshot is when all 18 instances try to fire up at the same time.
yea, we would probably need a dev to chime in if its intentional or not
If you want to push u6, you'll probably need to cut back on the instances.
(or, increase RAM allotment)
Do note that, as we've been informed, u6 uses a new saving scheme, so you will need to go back to the backups if you wish to switch back to u5.
Well I've got another host that I am going to add at some point which has 40 cores and 256GB of ram, so that should allow to host another 20 or so instances. But I feel like i also need to break up the instances from a single monolithic VM and have several VMs that host 4-5 instances
I think the monolithic approach lets you host more of them, due to them sharing the shareable objects.
(and thanks to the "nooks" that you'll get due to usage flux)
monolithic approach mostly saves on diskspace from the install base, but i think smaller VM's would reduce the ram allocation load on fire up, which would allow more efficient use of the available ram.
as far as disk space goes, I've got like 2TB of flash on the SAN still available so I'm not too worried about that.
Well, you're the expert. :-)
i feel like satisfactory wants more than 2 cores per instance though
eh, with 18 instances, I'm sitting at ~70% usage on 32 cores:
the threadding work they did a couple hotfixes back really helped with multi core usage
configured swap for my instance, performance downgrade hasn't happened yet.
the doubled ram usage is just a bug imo
a 2690 has 20 threads, you dual socket board and allocated 32 threads to the VM?
here's the usage stats of each instance: (usernames censored for privacy)
you can just run the exe over and over again in windows?
and how does the port forwarding work? wouldnt you need to change all 3 ports for every instance?
yes, it's a Dell R620 box running 2x 2690v2 and 16x16GB DDR3-12800
yes, each instances get's run under it's own credential, port settings are applied in the startup commands of the instance.
not sure what you mean by credentials
my powershell script that I wrote which allocates a new instance keeps track of the used ports and assigns the next available port in line. THen I just have portforward rules in my firewall that allow the traffic through and rewrite the destination address
do you just have a range open on the firewall then?
Every process in windows runs under a credential. if you launch notepad on your machine, that PID runs under the credential of you user on the computer.
so each instance needs its own user then?
I have another VM that is hosting AD and I have different users objects in AD. then each instance is called with the context of the associated credential and is authenticated against the AD controller.
Yes, and I blacked out that info in the screenshot as I used the discord names for my AD objects
AD = Active directory
Ive heard of Active Directory
but dont really know what it means
all i know is it seems to be very common with Windows Server setups
In super simple terms, Active Directory is basically a database of objects that describe a network of computers and servers.
uhh
i feel like i almost understand what you said
it sounds like then, in order for anything to happen on this network it needs to talk to the AD server first
like a router
but with everything
like net locations, users, ... i cant think of anything else
printer server?
Anyone knows if the latest patch fixed the picking up materials bug?
I'm not at home so i can't test it 🤔
It can be queried using ldap:// to return objects and Active Directory is primarily used for Windows operating systems management.
are you talking about the foliage bug?
yes
i updated my server about 2 hours ago and its still there
hmm, i guess we'll have to wait longer 🤔
sorry i know you're trying but i dont really get it, my server setup is pretty small time and im pretty much 100% self taught
also when i started getting more serious with servers i went more into Linux, because i got tired of windows wanting to reboot every 3 days
Yes, it contains information about all sorts of things. think of it as a general database that holds all the things regarding computers and servers:
my personal challenge to myself is uptime and availability, and thats hard to achieve when Win10 wants to reboot all the time
pretty sure there is a linux equivalent.... OpenLDAP (had to google it)
it seems inefficient
especially if that ever went down nothing on your network would work
you are correct, if you only have a single AD controller and it goes down then it's not a good time. That's why you usually have two or more AD controllers for high availability. I personally run 3 AD controllers for my main network, and for my subnetworks, like the factory hosting domain, i run two domain controllers.
All of those controllers are spread out on different hosts, so if a single physical server goes down, then the others can still service the environment.
im aware thats common for VM setups
especially ESXi
where you can have a "pool" of resources over several physical machines and if one goes down it can run stuff on the other machines
my setup is so small ive never been able to try anything like failover
ESXI doesn't really handle it that way, but sorta
though i REALLY wish i would have had it for my main router about 2 months ago
when i updated my pfSense router to 2.6.0 and lost all internet access
I know you can setup mutliple pfSense instances that can do high availability, but I've never done it.
i think its only an option for the paid version
even if the free version can do it i would have no idea how
I can't post links but here's the docs page on it:
my version of that is have a physical second server with similar but cheaper hardware and if the main one breaks switch the wires
That can actually be configured with some policies.
(and, I think, a summary execution of the Scheduler...)
i managed to break WUpdate on one of my machines
You might want to do a patch/reboot every once in a while after that, though...
depending on what you have for a switch, you could put your ISP feed into on the switch and have the switch VLAN tag it to somthing like 4000, and then feed that into a trunk to each server and have the VMs connect that interface on the same VLAN tag.
the only word i understood was switch
and VM (technically not a word but whatever)
74 for me, right now
I just rebooted all my hosts for updates about a week ago, otherwise I could give you uptime screenshots of almost 9 months on the main storage node host.
Though I really should do an update/reboot cycle, it's been piling up.
Speaking of... I should run updates.
i think my record is a Unifi AP that was up for 150 or 180 days
my switch is a Ubiquti Unifi US-24-G1
you guys see the CPU in that uptime shot? 😛
@tropic leaf
my ESXi record
unfortunately soon after that it started crashing for no apparent reason every 3 days to a month
my storage box uptime record
got me beat there, my networking equipment is on a different UPS than my server stuffs and I had to replace it about 3 months ago, so that's when all the switches got a reboot, then the next weekend I updated the APs, then I updated the two small switches a feww weekends later.
the only reason it was that high was because i had the unifi controller running on pfSense, when pfSense broke from the update i rolled back
and for some reason the controller WILL NOT reinstall
so i ignored it
just run the controller in it's own VM
my VM box was crashing on a weekly basis
i've got mine running in a ubuntu server ,
so making new VM's was out of the question
when i moved my game servers to a bare metal server from my VM box i installed the UniFi controller on Ubuntu Server on the bare metal sever
i practically tore my hair out trying to figure out why ESXi was crashing
sometimes it would seriously only last 3 days then pink screen
well when you decide it's time to replace your infrastructure, come find me. I'll behappy to help you find a cost effective solution for you homelab needs, maybe you'll even grow it to a home datacenter like me.
but for now, I gotta do the "be a responsible adult thing" and go stare at the insides of my eyelids for a few hours.
for me cost effective is $150 in old server hardware from 10 years ago off eBay
most of my servers are in old SuperMicro server chassis from the last decade
Hi Can i use mods on dedicated server?
not yet @maiden elbow
Hello guys, I am hosting a server through nitrado. But the "Pause the game when nobody is online" button always turns itself on after sometime? Does anybody know why? I would like our factory to make materials over night. There are no other admins besides me. Andybody got any expirience with this?
Does anyone have a video guide to how to set-up a dedicated server in Epic Games?
Anyone else have the chain saw working on everything but now you cant "use" on buildings and leaves
@frosty gale I finally managed to 'fix' use related problems (i.e folliage and containers) by reinstalling everything and loading a save I created locally then sent to the dedi
Took several tries though, doesn't seem to work everytime. Something in the dedi server startup is fooked
Or just server startup, as I don't think it's dedi-related
There is an easy workaround for the foliage bug, the one real problem I'm still having is the empty player crates that bug out your interact button
What's the workaround? I tried importing a single player save and didn't fix it
loading the latest autosave from server manager
Tried that aswell
Nothing
It's a brand new server that i started from scratch
Did you try uploading a locally started save ?
Then loading that from the server menu ?
Yes
At the end i just gave up, i'll wait for a fix 🙂
When you start up your server, I join it once to see if the foliage bug is there, if so you can load your last save from the in-game server management menu. After loading and rejoining there seems to be a 1/3 chance of the bug being fixed, otherwise try again 😄
Oh i didn't know i had to try multiple times 🤔
Yes, it’s a groovy bug :p
also it works for a few minutes until it bugs out again after reloading the save, wasn't permanent for me
Yeah ~
I had to try three or four different times
Don't restart the serv once it works :p
Oh, i'll definitely wait then, don't really want to restart the server multiple times a day lol
Ye the problem with the foliage seems to be when the server loads the save
ye
As long as you don’t reload, even when there is no one playing, the bug will stay away when you go on the world
But does anyone still have trouble with the player crates? The patch-notes said they had a fix for it, but I’m still having to relog when trying to get rid of these empty crates
Started a new fresh game on dedicated server 0.6.0.1 on rocky desert and got the bug going on and on, but then I changed the starting location in a new game on northern forest and got no issues so far
Currently updating to 0.6.0.2…
I haven't ever used nitrado, but maybe that's a question for them?
oh good.. came to make sure I wasn't the only one having issues and needing to restart my server constantly.
I can't login to my server at all now. Uconnection error every time
Mine bounced several times after 0.6.0.2, but eventually levelled out and has been running without a bounce for 16 hours.
Can I just say that the dev team did a great job keeping the network overhead low on the DS? I've been watching my resources and when we have 4 folks on our server in completely different parts of the world, doing their stuff, I haven't noticed the network throughput go over 600kbps.
With how many people can you play on a dedicated server ?
Emphasis on theoretically
practically up to how much the hardware can handle
i have 6 players playing on update 6 right now and they say it runs great of course there is bugs but they are finding ways around it lol
Good morning
to be determined. but I have tomorrow off so it's a good start
I've updated the dedi server but still getting a version mismatch.. any ideas ?
Looks like the dedicated server is still on the Early Access branch rather than Experimental
Is there a way to change that or do i just create a new server ?
Clean new install…?
validate install with experimantal branch, it will download the correct missing package, then you can launch (tested yesterday with linuxgsm)
Can you explain me in short on how to do that ? Cuz i can't get it to the right version
see the link I just posted for specific directions
be sure the server is not running at the time you are trying to switch branches
Yea but steamCMD doesn't accept this command
.\steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 -beta public validate +quit
firstly
if you're trying to switch to the experimental branch, you're giving the wrong argument to -beta
secondly, please be specific when you say 'doesn't accept'
what do you mean? what happens?
linuxgsm use other thing the launch the server, if you are using steamcmd you must use -beta experimental instead of -beta public for update 6
look specifically at this section: https://satisfactory.fandom.com/wiki/Dedicated_servers#Experimental_branch_selection
you do need to properly specify the path to steamcmd or be in the directory in which it is installed for that exact command to work.
Does anyone know if there's a work around for dedicated biomass issue? Essentially at the start it was fine but since we logged out and back on all the vegetation is back and we can not cut it down or any for that matter so we cant make biomass.
reload latest autosave
the best current workaround is 'try restarting'
or that
but the real fix is "wait for a patch to fix the issue for good"
and try to avoid empty user container
I done that it did nothing, I figured the patch is gonna be the way but figured if someone knew a quick work around
i've just loaded my save in calculator to remove empty container you can't remove in game
then reload the save in the server
reloading a prior save or restarting sometimes fixes it for a while but it will recur. sometimes it recurs instantly and you have to do it a few times until it's playable again
some people say a couple of reload to restart get it work sort of it will still kind of bug out further you go away from the base but you can use a chainsaw for those that's how people in my server got around it
but yes it is really annoying
It is definitely that
I need to say... im pretty new to this 😂
you're already in steamcmd when attempting to do that
if you're running it interactively like that just remove steamcmd from the start of the command
easy way on windows is using powershellgsm from patrick 😄
take away the .exe and should work
look more closely ChrisB (:
Like this ?
ah, also remove the leading +
ohhh i see
you are inside the steamcmd, you must launch it outside
I don't usually run it interactively; I point scripts at it
And is it supposed to do something now cuz nothing happens...
men go download the script to manage it
then once it's done, quit
Now it started to update 😄
really easy way to do it
@inner saddle the easy easy way is to correctly invoke steamcmd rather than introducing a script that calls a script that calls steamcmd :p
no i mean a full script to manage server
Rube Goldberg machines are neat but are hard to learn from
it's better to do it by hand so that you know what scripts like that do so that you can fix them when they break IMO
why not just make a notepad file with this steamcmd +login anonymous +force_install_dir C:\GameServers\SatisfactoryServer +app_update 1690800 -beta experimental validate +quit and put this inside the SteamCMD folder as a .bat and just click it and it will do the same thing you did
if the script break, it because you modify it xD if it work it aint broke 😄
you say that, but it wasn't that long ago that for instance steamcmd changed the order in which you had to login and set the install directory
and if the script happened to use the 'wrong order' it'd be broken now
Yes, good for you, that's good
i understand the position to start from the begining
but issues like that are why we try not to suggest custom scripts and server managers and containers.
to understand how steamcmd work, then go step by step
"Give a freezing man a match and he'll be warm for three seconds. Set a freezing man on fire and he'll be warm for the rest of his life." Or something.
heuuu normally it about fishing no ? not putting man on fire 😅
I thought there was something about fish in there, yeah. 🤷♂️
give a man a fish, he can eat for one day, teach a man to fish, he can eat for is entire life
then he said, bro i don't like fish go f***
😉
so how do the dedicated servers work, I don't see a list or anything
so you need to install python ... great no thx
Nah you don't need anything fancy
Just check the wiki for dedicated server
There's everything there
You only need steamcmd
Thanks for the help @quick mist it's working now 🙂 there is still 1 little thing but i'll try to find it out myself how to fix it 😄
if you end up needing to ask, we'll be here
because the game is meant for small groups of players, there's not really any sort of 'server browser' as such. If you're looking for a server to play on, see #looking-for-group-old
Yea the thing is.. its taking the server name and session name from my previous server which was early acces branch, but when i try to change the server name and session name in game it keeps replacing it with the old name
Are you hosting on linux or windows ? I would imagine you need to clean the dedicated server save folder
@novel echo If you use the Save Manager to create a new session and give it a new name, it should start using that once the first autosave kicks in. If that doesn't work, check the Wiki for directions on resetting the password- that also clears out the default session name
Ah thx 😄
I've fixed the Session name but not the server name.. can it be somewhere in the files ?
I think the Server name is locked in when you first claim ownership of the server. That's another thing you can reset by deleting the Settings file
Any idea where that file is located ?
Yep, it's in the ServerSettings.15777 file next to the saves
^
Check the "Loading a save file" section
All paths are in there, for all OS
The Settings file should be right next to the server folder mentioned there
🍻 anytime! That's why we're here!
well that and getting the latest deets on the patches as they come out (:
🙃
hey
has anybody found a surreal amount of lag when entering a tier 8 dedicated server?
like you're stuck for like a minute
That was pretty common in U5 late-game servers as well
yeah it's basically a save that started in U5 exp
and has carried onto U5 stable, then U6 exp
Waow
but when I play it in coop with a friend the initial lag disappears
Dedication
I imagine it has something to do with getting the client up to date with all the parts flying around when it first connects
kinda, my dude spent a lot of time on it
Did it survive the terrain changes ?
still we stopped some time after U5 stable
looks like it! haven't seen the new terrain still but I don't think we've built there
Neat
I adjusted mine as well. It's called AutoHotkey. ;]
:p
Nah but for me, 0 speed * whatver is still 0
My ability to pick up foliage is ephemeral at best :p
In case anyone wants it, it's essentially reference start/stop loop. But it works.
f2::
randomvar = c
Loop
{
if randomvar = b
{
break
}
Send, e
Sleep 50
}
return
f3::randomvar=b ; to trigger breaking of loop // press f2 to spam again
Is there new terrain in u6? I thought they wouldn't until later.
Errr, unless I missed something at the end of u5, the coast is very different
yep, the swamp was completely redone
Oof still no plant fix in the notes
much like the forest was redone in U5
It's gorgeous
and the desert in U4
Some parts of the desert were improved too, no?
Hm, okay.
I'm sure they do some nips and tucks throughout the entire map for every update in addition to the focused redesign and foliage passes
ye
That's for sure. I'd expect them to do bug fixing (floating geometry, mostly) at the least.
yeah foliage is still broken for me lol maybe next update.....
I've had good results by downloading my save, booting it up locally, saving, uploading it back, then loading it from the server menu
Not 100% of the times
But close enough
same i just been reloading latest autosave and fix it everytime
but still bug if you get far away it bugs out but if you use a chainsaw it works
Mkay
yeah, but having to do that and get my friends to re-join after getting kicked every 5 minutes isn't worth it
I can't say I've had distance related problems
we'll probably test this patch but if it's not proper-fixed we're back to waiting
Oh, yeah, no, absolutely
Wanna try to connect to my serv to check if it's a configuration / host problem ?
Or I have spare resources to host more servs if needed
not in a position where I can fire up the game client right now unfortunately
well my guys just found a way around it they are already pass biomasss lol they played for like 8 hour yesterdays without any crashes some disconnects but the main thing was the biomass bug but they found a way around it by using chainsaws etc
chatting on one keyboard, doing actual work on the other
This is not da way
That is a way (:
😄
Is anyone else having problems with pipes no longer working in U6? I can't seem to get flow from them anymore.
..I almost just told everyone in this chat that my cow-orker's script had been peer-reviewed. Then I caught myself, said it in the right place, and am laughing enough at myself that I'm typing this sentence.
I have a pipe pump that's showing 70m / min flow rate and 3.5m lift, yet the pipe segment directly above it is empty and nothing is flowing.
Have you tried just replacing the section?
Yep. Every time I do, it just gets worse.
Hm :/
I've had a similar problem where one tiny section stopped letting fluid through
Just had to replace it
It's like any new pipes I place just don't accept flow of any kind.
I get a server error too... interesting.
"Warning: Build_PipelineMK2_C_askdfjkd::UnregisterInteractingPlayer
Hmm
I mean ~ Reloading the latest save from the server menu seems to fix stuff
Maybe try that ?
I also keep getting a lot of errors about my char_player not being registered..
Cuz if replacing doesn't work I'm not sure what else we can reasonably try :p
I don't
That may mean smth
And now, while playing and walking around, I got kicked for being idle. lol sigh...
That sounds like connectivity problems but yeah
Apart from restarting and such not sure what we can do
The dedicated server is on the same machine I'm playing on heh
Seems like dedicated servers in U6 just flat out don't work yet.
Running windows dedicated server?
I've had nothing BUT problems. :/
Never tried hosting anything on a windows server for myself, only for work
But I imagine it should be very similar
im running on windows fine beside the known bugs
that was during last night but it works is just buggy and you need at least 8GB for the server to start up but after that it runs fine for me
CPU usage is a bit worse than u5 too
Yeah, it "runs" fine but the bugs are crazy. It's mostly unplayable. I've got 128gb of ram on this machine so it has plenty of room to breathe.
Looks like foliage pickup issues are worse after this update lol
Yeah previously a few restarts got it to work in dedicated, now it just doesn't work lol
for me reloading the save works but i dont restart the server
Yeah
just load it from in-game manager
Restarting makes it bugged again
yup
then i could be more of a network issue then
hosting on the same machine I'm playing on. Worked fine for 500+ hours of gameplay before U6. It's all good. This version just isn't ready yet. such is life.
ohhh yeah i dont host on the same machine i play
Might as well keep the game running :p
Any confirmation on the ram usage problem? Is it a bug or intended?
probably intended
Both, probably, as in 1) more stuff in the game 2) first few builds of an experimental branch
I would imagine performances will stabilize later
they should just increase to 8Gb ram is super cheap anyways
at least on the documentation
Hi guys how buggy is the multiplayer right now?
i have an ark server map that its start up is 12GB of ram lol
Very variable
if you like to mess around with bugs and finding a way to work around it is fun..... lol
i was going to start again but was wondering if it is better to wait till full release i like bugs so i guess gonna play 'normal' multiplayer thank you both
Can you change the server password somehow? When I try to get to the console of the dedicated server, it won't load after typing in the password. It's 100% the right password, completely verified, but it won't "authenticate". That might be causing all of my bugs.
I can't even manage the saves.
remove the ServerSettings.15777 file that's next to the server's save folder
You'll be able to re-claim the serv
You probs need to restart the serv, haven't tried without restarting though
There's a "ServerSettings.ini" file but not a .15777 file
I assume that's windows vs. nix
Anyone here familliar with Gportal ?
is in the APPDATA folder save location
no need just use compiled exe
it looks like that
Won't ?
It shows the saves in the list, but they aren't clickable.
Check that the SessionName is the same as the save's SessionName
In the ServerSettings
You can grab the save's SessionName by showing it in the Load menu ingame if you have the save locally
Or is it a new world anyway?
is there anything i can do to increase performance? i have a 64gb server, 24c/48t xeon that i use to host game
Higher single-core performance would do it.
yeah those xeon are high core count but very low single core performance depends on the gen of coruse... and also depends on the gen of the ram DDR3 64gb is not the same DDR4 64Gb etc... i run a 3950X and 64gb of 3466mhz ram kit and get great performance for any hosting really... is mainly IPC and how much ram you have that is important for server hosting...
i just updated and i can pick up foliage just fine
Anyone else having issues not being able picking up leaves ?
i have
Well rip power then 😄
i updated an hour ago and can pick up foliage
but im not brave enough to shut down the server to test if it sticks lol
I just updated the server and still nothing...
the other fix is reload the save from the server menu
that might work
some people have to do it multiple times
the other solution is make a beeline to coal power lol
Yea i just started a new save so coal is not so close yet xD
i dont know if the chainsaw works even with the bug
never used to
picking leaves and chainsawing either both work or none do
from my playthrough, starting from scratch, reloading the server has a chance to allow picking of leaves and chainsaw use
if it doesn't work, shutting the server and restarting it may fix the issue for a unspecified amount of time
I'd avoid performing any factory actions until you've got a lot of biomass ready imo
it seems like something causes the problem during normal gameplay, but I haven't figured out what does yet
neither, I reckon, has CSS, which is why it's not yet been patched
yeah, makes sense
similar to the player crate issue locking the E button
easy to replicate but has an adverse reaction on all players on the session AND the session itself until it's restarted
I just went on a chainsaw mission, filled up on a tonne of biomass and then beelined to coal
just testing out the sound bug after the update, hopefully it's gone
Just saw the patch notes..can my 6gb server run the game now? Did they fix that yet?
Same ram and cpu usage for me
you might have to upgrade that server to at least 12gb or more in the future
There is 3 of us..
Also I don't know why my bare metal server isn't recognizing the ram sticks..
i had 5 people playing last night and ram usage was still around 8GB but just to start up the map is around 8GB of free ram space you need
8BG is recommended
it's gonna struggle with experimental
previous experimental build was roughly 5.6gig
current experimental is 7.9gig for me
same
you'll benefit greatly having at least 8
mine used 8 by itself, nevermind the rest of the host
settled down to about 400mb in the end
yeah after a while in idle with no one playing it does go down
but that might be just a windows behavior
Nah same for my debian
When no one is connected it's not using any ram
But 1 player is 8gigs
yeah i had 6 players and it was still around 8.1GB
anyone running on dedicated server update 6 have nitrogen extractors working?
aw slug LoD still hasnt been fixed
Anyone had an issue where using the customizer from your Q menu will essentially halt everything about your acharacter (can't move, can't interact with things can't bring up any menus, etc)
Playing on a dedicated server and it is not the server (other people are still active)
Yes Mongor, just had it twice
stick a bug on questions.satisfactory and I'll upvote it
since your ram upgrade, are you still having issues with the bush looting?
bush looting is something else
ok thanks 😦
for that the mostly reloading the latest save will fix it
but not fully fix because far away from spawn you need to use a chainsaw
pretty interesting that even with 4 player connected ram usage is still pretty low after a while that its been running for a while
with plants being bugged, how are we supposed to progress?
you play singleplayer lol
but the people on my server made it to coal as fast as they could but they manage with chainsaws and collecting what's around the base
all the plants I have checked so far, near the desert biome start, are bugged
yeah you have to reload the latest autosave using the in-game server manager and it should help some
yo
what is the name of the server process? i ran it, the window disappeared but the server is still running
i cant find factoryserver.exe ue5server, none of that
FactoryGame?
rebooting server fixes it for a bit.
And if it doesn't work, try again, it doesn't work every time, I'm guessing there is about a 1/5 chance of the reload fixing the plants for the duration of that game (as long as you don't load a save again)
@rare bridge what's the issue?
I answered to someone's problem
Are you running multiple worlds at the same time? Is it for multiple people?
Yes and yes
Nice
a few experimental
we've managed to get leaves... when you go away from the spawn
maybe somewhat of a spawn protection?
is there any config about that?
No
It's funny, last night only one of the two of us could gather at a time... and only NEAR spawn. Today, i can't gather at all. About to go for a run far, far away to see if I can gather away from spawn.
@low verge restart server
@mental locust I did... didn't help.
Pterodactyl?
Same
No issues reported by my users recently
@low verge you have root access or is it ran by a service
Buddy of mine hosts it on Azure.