#dedicated-servers

1 messages · Page 229 of 1

quiet prawn
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I'm in my dedicated server but I don't see a save button anymore. Is there no manual way to save in dedicated servers?

frosty gale
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does anyone want to run/join a dedicated server?

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what would i need to buy to run a server

grim mica
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Yes, you can save in the server manager page if you are authenticated

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"Manage Saves" tab iirc

plucky salmon
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Dedicated servers are like, 1 month old. Maybe 2-3 at longest.

fervent carbon
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pins about it is from late October in here

plucky salmon
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Ahh.

echo marlin
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yeah they released in october

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so 6 months

plucky salmon
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But they came out with U5, right?

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Which was Feburary.

echo marlin
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I think technically but it was available in experimental since october

plucky salmon
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??

echo marlin
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what

plucky salmon
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The server software, cause the ability to connect at least wasn't added to the game till U5.

echo marlin
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my entire point is they have been working on dedicated server for only 7 months

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its irrelevant when it was released in a non-experimental context

plucky salmon
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Oh, working on, sorry, I though that you were talking about when they released.

bright robin
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they work on dedicated (and have internal functional version) for years (like update 2) and you can use it for 6 months now (since update 5 was pushed in experimental branch precisly). That said, they are still very experimental and it may need big changes that could only come with update 6 to be really stable (like dedicated experimental launch had to wait update 5).

sterile berry
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Looking for some instruction on how to setup a dedicated server using the downloadable add-on from Epic. TIA

crystal eagle
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Does anybody have some sort of instructions how to tweak the Timeout settings on the client and Dedi server? btw server in steamcmd

frozen cove
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Please, give advise, why Not work dedicated server...or what I would be do to work it

twilit grail
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Is there a way to increase the tickrate on a dedicated server through the configs? The conveyors are extremely sluggish in that stuff stops moving on them, even though items still go in and out of the various inventories. So clearly they're still being simulated but isn't reflected in the rendering

frozen cove
jolly glen
frozen cove
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What is server manager?

jolly glen
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its in the game, dont push Singleplayer or Multiplayer

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you push Server Manager

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it has a red triangle next to it

frozen cove
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Ok

jolly glen
quiet quarry
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What would be the best way to share my dedicated server with people from here? I can hide my IP behind a dns like Duckdns, and only give out the duckdns url.
But is there a way to prevent grieving? Or is that just a matter of making a Save and reloading that if someone decides to be lame and destroy stuff?

frosty gale
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Host it on a VPS

quiet quarry
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how would that help with grieving?! Hosting isn't the problem, i want to protect my world

grim mica
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How can you hide your IP with DNS?

In terms of grief.. don't share it publicly and talk to people to gauge their personality before you allow them to join. Saves get to take a long time in late game and doing it frequently will just result in a bad player experience

frosty gale
small light
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Hey, im hosting a server for my friends. And i would like to up the player slot, but i cant find the game.ini file, it is not located where it says in the %localappdata%\FactoryGame\Saved\Config\WindowsNoEditor\Game.ini, , im using the server downloaded with steamcmd , windows 10. Anyone know where it can be?

thorny valve
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Can I stop the automatic server restart?

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I got 2 minutes 😦

quiet quarry
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@small light \SteamCMD\steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Config\WindowsServer

undone willow
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question: I made a dedicated server on my own linux box, I am able to connect and run around and do things. but im trying to increase player count and my GameUserSettings.ini does not exist in ~/SatisfactoryDedicatedServer/FactoryGame/Saved/Config/LinuxServer

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did the location move?

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or can I just make the file and a add the options

pastel bridge
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download save button right next to upload save. id use it often.

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please and thank you

hidden rock
thin kiln
hidden rock
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well thats possibly still work-in-progress

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until then....

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keep save backups

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and a close eye on your unpaid workers friends on the server

wise terrace
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hi

quiet quarry
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@hidden rock yeah i figured that would be the way to do it, tnx for confirming! Hope future updates will bring more options like permissions etc 🙂

bright night
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is there a way to change spawn locations for any player in on server or do those always respawn at the hub when they die ?

snow solar
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Helloooo, i am just about to start a server and i just started to wonder, is there any diffrence in preformance/reliabillity/usabillity (as a server owner) between the linux and the windows version? What is most common and "best"? 😄

small light
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why cant the serverfiles be in the same location, i hate this new trend with the dedicated servers of new games, making it save all around 😛

quiet prawn
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How do I change session type to friends only? It wont save and remains private so I cant invite anyone

thorny valve
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Is Steamworks the middle man for dedi servers? I can't connect to it because Steamworks is not working 😦 Bit annoying if my server is literally 3 meters away

late coral
snow solar
late coral
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define "easier" 😉

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for me setting up on Linux is the easier option

snow solar
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haha true 😛

late coral
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Depends on how much experience you have with either

snow solar
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Yeah, i have more experience with windows but i have several debian VM's running so i could set it up as an linux to.
But it also feels like if i go with an headless linux i don't have to think about the OS taking some precious compute power 😛

late coral
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I'd add another Linux VM and go for less overhead in your case

snow solar
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Sounds good! 🙂 Thankls.

late coral
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I have my Dedi running in a Linux VM, with ProxmoxVE as hypervisor

snow solar
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How much cpu and ram do you dedicate? Im running ESXI but i have two diffrent computers so i am not sure witch of them to use for this.

late coral
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Also setup as a service, so it restarts after a crash

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16G should be enough

snow solar
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Cool, does corecount count?

late coral
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4 cores is plenty

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2 would be enough, 4 gives a bit more flex

snow solar
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Yeah. i think my mainserver has 2x16cores so i think i have enough haha, but the other computer has more ram...

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but ddr3 inst of ddr4..

late coral
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Also note that the Dedi prefers high single core performance

snow solar
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Yeah, my main has 4something ghz and the secondary 3.something..

late coral
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better to run with higher CPU performance

snow solar
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Yeah. 16 gig ram is no issue on any of them.,

late coral
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And run from a SSD

snow solar
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Well, that will be a problem. The only storage is NFS shares 😛

late coral
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especially late game, world serialization will cause noticable delay

snow solar
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Maybe i can do some ram-disk solution..

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good info.

late coral
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as long as the NFS share can do over 300M/s don't worry about it

snow solar
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I have never speedtested it actually 😮

late coral
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I have a fairly build up world, and my save is 5Mbyte currently

snow solar
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Im not planning on having many players on it, just me and maybe one or two friends.. But that might not matter?

late coral
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up to 4 is what's designed for, so that's not an issue

snow solar
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Cool

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Mainly to have the server running without me needing to have my computer on 24/7 😛

late coral
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Some contect creator had hundreds running around, with only minor issues (mostly a spawning problem inside the Hub)

snow solar
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Yeah i saw that video i think!

late coral
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Same here, we have the server running, and not pause, so when you need some elevator items build it does so overnight

snow solar
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Yeah exactly!

late coral
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Also sinking all overflow for tickets

snow solar
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Yeah i need to figure out some kind of system for that also haha

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My plan is to have a reallu high building with one flor per item... Feels most logical for me haha

late coral
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There is no wrong way to play the game

snow solar
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True

late coral
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also be aware, that when you build a belt, pipe or railway track, during an autosave, you may end up with a "pseudo" connection, it appears right, but it's not

snow solar
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Oh

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How do i check if it is correct?

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just see if it forwards stuff?

late coral
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yup

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railways you better test-drive, you abruptly stop at the pseudo connection

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belts, check if items are forwarded, same for pipes, check the fluid flow

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it's a known bug, and they are working on it

snow solar
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Haha i have tried railways before, was not satisfied with how they worked :p maybe was in an old update.

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Cool

late coral
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railways have signals now

snow solar
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Ah cool

late coral
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Also, no mods on Dedi yet, modding community is working on it so that will come "Soon™️"

snow solar
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Yeah haha, i saw that in their discord.. 😛 I glad if i just could have "creative mode" or something...

late coral
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Really want to use SMART and Micromanage again

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basicly build in 5 minutes what takes me hours without

vocal jungle
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you can have creative mode

jaunty trail
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If I run a dedicated server, and nobody is joined, will it still be generating resources?

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and tickets?

tender pecan
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That's usually an option you can tick off wether or not you want it to run 24/7 or only when someone is on

spice drift
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anyone also has the problem, that the programmable splitters are buggy?

spice drift
# tender pecan How so?

when i try to add multiple items to one line and i close the menu of the splitter and go back in the items are moved to f. e. left

tender pecan
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Hmm I've never had that specifically happen, try adding one item at a time, closing the menu, brining it back up, and then adding one more and repeating the process. I had a bug where only 1 item at a time could be set and I'm curious if maybe that's the same way

tender pecan
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Yeah I got no clue. Programmable splitters just seem extremely buggy in every case I've used them before anyway, regardless of dedicated server or not. If your not the host maybe having the host set it may do something different? If not someone else would have to help you, and also I'd suggest making a bug report on the official website

spice drift
spice drift
tender pecan
spice drift
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how can i get the current vesion of my server?

proper jacinth
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Would anyone be aware as to why it will not allow more than 4 players to join, ive changed the files the wiki has recommended, im slightly confused (using steamcmd)

reef gull
proper jacinth
reef gull
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I meant stopped the server application and restart it.

proper jacinth
frosty gale
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I found that a programmable splitter caused crashes on my server, so I had to forbid using it

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It reliably causes crash after about a minute of being used

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Have you had any similiar experience?

late coral
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On my Dedi I can only use the programmable splitter by setting the items for center, and overflowing to left or right

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And when programming: set an item, exit the splitter interface, then next item

fervent carbon
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how often does the server automatically restart?

quick mist
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every 24h

fervent carbon
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I see, I didn't have it occur when me and my friends were playing a lot one day (from like 7pm to 7am)

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but today at around 3 am it restarted on its own

quick mist
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generally when you start the server, it will self-restart every 24h from that time

fervent carbon
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sounds plausible

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doubt I have restarted it since that night though

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but thanks for your help, that's good to know

quick mist
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cheers

late coral
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I'm running the Dedi as a service, and forcing it to restart every day at a set time, this also triggers the pre-start conditions (steamcmd update check).

crisp garnet
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I am currently trying to run the server on the Oracle ARM Server. The server is running, but it crashes. I am not sure what the reason for the crash is though.

Has anyone any experience with getting this server to run in an ARM environment (or maybe with this specific error message?)?

cyan epoch
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I host a server in Pterodactyl. And wanted to ask if it is possible to use mods on servers.

reef gull
storm meadow
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hey everyone, if i set up a dedicated server, do i need my computer on for it to stay up?

celest kestrel
hollow pine
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Hi, i tried to update my server trough steamcmd, it says it's updated but when i launch the game, on my server tab, it's says there a mismatch, my game is higher than the server is :/

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How do i proceed to force install ?

tawny gyro
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simply include in your configuration.nix, rebuild and start playing :3

crisp garnet
tawny gyro
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Doesn't the server get distributed in compiled binary format? Is steam shipping multiple architectures?

crisp garnet
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No, but you can run steamcmd with box86 and the server itself with box64. Works pretty well for some games (e.g. Valheim).

mighty harbor
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how do I download my save file from a GTX gaming server? I'm FTP'd in, but I don't see the folder path to get my save file 😭

frosty gale
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Has your game become laggy on DS as well? 3 of us playing and after we've built turbofuel generator field, the game became lagging every minute or so for several seconds. Server restarts dont help

crystal eagle
full kettle
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does the computer running a dedicated server have to be on if the the code is still active

lament pollen
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Would anyone have prior experience with Azure Container deployed Satisfactory Server? In an effort to get a little experience with Docker and Azure Containers (my work has a project coming up where we are migrating things to some docker deployments) I decided to try my hand at deploying a server. I am running with /didstopia/satisfactory-server. I Have the instance running with 2 CPUs and 8GB RAM, there are two volumes that appear to be properly mapped. It all appears to be working correctly except I cannot see the server as available in the client.

lament pollen
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Nevermind, I think I figured it out. I had not set the ports exposed as UDP. I bet they are exposed as TCP by default.

karmic merlin
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hi, quick question. Which Port do i need to provide to my friends to join the game? is it 25004 or is this port just for me?

lament pollen
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For mine it was 7777.

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That is the Game port. Beacon port was 15000 and Server Query poort was 15777

karmic merlin
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ok thanks, then we have to try, I've rented the server and am not 100% sure which port to use

lament pollen
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If the game is like other games you can add a game connection directly using that port. When adding a server in the client though, use 15777 (the Query Port)

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Looks like 15777 is default

vernal parcel
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Hey i there a website with a good tutorial on how to install a server?

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i couldt really find one

shell cedar
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See pinned messages on this channel

vernal parcel
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ahh the wiki of course

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should have lookd there first

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okay is there someone that can test my server. i am at work and cant boot satisfactory up on my laptop?

late coral
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If you can ping all relevant ports, it's up and running

vernal parcel
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so this is good news?

fervent carbon
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i think that just shows whatever port it’s listening on locally?

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Doesn’t confirm if the ports are pingable etc

near obsidian
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@vernal parcel turn off IPv6 or use the -multihome=[IP]

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@vernal parcel and check local Windows FW rules

timber goblet
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is anyone with a dedicated server able to get a reply from the query port?

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like with telnet

timber goblet
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I'll add some info: the server is running fine, people can join from outside via ddns address. But I want to monitor if the server is running with uptimerobot. Thus, I want to monitor it via the query port. Strange thing is, the monitor has a timeout when trying to reach the query port (traceroute ends at my public IP). Now if the port wouldn't be reachable from the outside, others should not be able to join my server, so I am not quite sure what's wrong here.

sour yoke
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Few things if uptimerobot is running in your LAN you could have issue with Hairpinning or NAT Loopback which is needed for this to properly route.

If the server that is running uptimerobot is external to your LAN. Your Router/Firewall migth be setup to ignore ICMP requests. Assuming that is what this program is doing I am not familiar with it.

lament pollen
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Are multiplayer/dedicated server games constrained to only start at Tier 2? Can they not allow you to start at the very beginning?

rugged lark
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Hey, does anyone know why these belts seem to have some graphical issue? It's for many most likely all of our belts that we have in the world.

timber goblet
rugged lark
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I got a working Dedicated Server running even on ipv6 which I have enabled for my system and network its same response

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I also believe that telnet is TCP however 15777 is running UDP protocol

timber goblet
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thank you! seems to be a general issue then.

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you are right with telnet only checking tcp protocol. my guess is that uptimerobot does the same. i check if it is possible to monitor udp with it.

rugged lark
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you should use netcat for that purpose

timber goblet
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i have a look at it, thank you

tropic wraith
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its not uncommon for it to render in wrong place, especially at high speed belts

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lifts sometimes even throw items upward/downward beyond their structure

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its visual-only tho, they work fine

forest condor
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Hello everyone,
I use the Epic version of the dedicated server, and it seems to be on experimental branch by default.
How do i change it to early access ?
Should I use the Steam version instead ?
Thanks

forest condor
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I read that but this command is for an installation with SteamCMD
I'm using the Epic version of the server

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I fixed the issue by switching to the steam version, but I'm still interested to know how to do it with Epic...

river hound
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Does anyone know if there is a plan in future updates to reduce the lag that happens when saving?

tender pecan
blazing epoch
crystal eagle
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Hi I'm trying to extend the timeout of the server but it seems that its not working for me can someone confirm what I'm doing is correct please? p.s. the lines at the bottom of the Engine.ini file, I’ve edited the rest of the text for better viewing 😊

#

[/Script/SocketSubsystemEpic.EpicNetDriver]
MaxClientRate=120000
MaxInternetClientRate=120000

InitialConnectTimeout=30.0
ConnectionTimeout=60.0

quiet quarry
#

Im running a dedicated SteamCMD server on a Windows10 machine.

I keep seeing these warnings in messages in the logs;

[2022.04.13-18.05.27:817][129]LogOnline: OSS: Creating online subsystem instance for: STEAM
[2022.04.13-18.05.27:817][129]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870
[2022.04.13-18.05.27:819][129]LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
[2022.04.13-18.05.27:820][129]LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
[2022.04.13-18.05.27:820][129]LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
[2022.04.13-18.05.27:820][129]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
[2022.04.13-18.05.27:820][129]LogOnline: Warning: STEAM: Steam API failed to initialize!
[2022.04.13-18.05.27:821][129]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()

Steam is not installed on the server, except for SteamCMD.
I've already added -NOSTEAM to my startup.bat;

'FactoryServer.exe -log -unattended -NOSTEAM'

Can I fix this somehow? Or does it not matter and shouldn't I worry about it? (server runs fine)

crystal eagle
#

@echo off
::run satisfactory server batch file

:run
@echo Run Satisfactory Server
FactoryServer.exe -log -unattended -NOSTEAM

IF %ERRORLEVEL% EQU 1 goto end
IF %ERRORLEVEL% EQU 0 goto end
IF %ERRORLEVEL% NEQ 0 goto error
goto end

:error
@Echo server exited with error code %ERRORLEVEL%
goto run

:end
@echo exiting

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Try this@quiet quarry

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a friend of mine wrote this script for our server it works beautifully it will restart the server in case of a crash

crystal eagle
quiet quarry
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Thanks for the script, added it 🙂

crystal eagle
surreal oak
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Hi everyone. It looks like my dedicated server updated itself to the experimental version after I did a restart (Epic). Now everyone can only play on that server with experimental client. Was there a way to prevent it from updating? It seem that it just did it all on it's own.

late coral
#

with SteamCMD you can choose which branch you want by choosing to add or remove the command line option "-beta experimental"

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More to the subject in the wiki

surreal oak
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I only own the game on Epic though. Is SteamCMD available?

shell cedar
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Yes, no need to own the game on Steam. I have the game on Epic too but operate server with SteamCMD.

untold sail
#

how do i set up a dedicated server? i've got them installed on steam, both the game and the server

untold sail
#

ok i figured a few things out, i've got the command window but idk where to get the ip and port from

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is the ip just my public ip?

crystal eagle
#

google what is my ip and you'll see what external ip you have to be able to connect to it

untold sail
#

is this an issue with it though? final 2 lines it produced

timber goblet
vernal parcel
#

okay i think i installed everything right. but i get these warnings

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dont think the bottom 3 are really important but the top 1 is

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Firewall settings are correct.

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anybody know where i should look for the problem?

flat knot
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Hello. Is it possible to do mods of any sort on Dedicated Servers yet?

crystal eagle
midnight meadow
#

Anyone else have the Epic launcher dedicated server update, but not the client?

river shoal
river shoal
midnight meadow
visual ridge
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So.. having friends join my server now - its private, password protected. and session ID is invalid?

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and i cannot set it to "friends only". only private

quiet quarry
visual ridge
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I got it working - despite it still not showing up properly. But i got to play it :)

vernal parcel
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but thanks for the help you saved me

pearl nebula
#

SO iv been playing this game a while now and cant seem to get this moving smoothly can i join a server and check out how things can run better for me

placid grail
#

hey I'm trying to launch a dedicated server with the add-on on epic games. I did open the 7777. 15000 and 15555 ports on both firewall and router. Every time I launch the add-on though it stops to those 4 lines at the end. How can I fix this?

dark rain
#

Is there a way to increase the maximum number of autosaves it keeps on a server? Instead of 3 have it delete old ones after 10

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Also is it normal servers don't seem to utilise that much cpu?

trail lichen
#

out of nothing.

tender pecan
trail lichen
#

Server worked just fine for months and was offline for a while

river shoal
#

@trail lichen I get this same issue

late coral
obtuse oyster
#

are dedicated servers forced onto the experimental branch? is there a way to set the epic games dedicated server to the early access branch?

quick mist
#

dedicated servers are available on both the mainline and experimental branches

obtuse oyster
#

the command line when i launch via epic games store has "-beta public" in it but the build is listed as experimental. how can i fix this?

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just realized thats from me adding it since thats how you select the branch on steamcmd. is there a way to do this for the egs dedicated server?

river shoal
obtuse oyster
#

Thanks for looking into it. Decided to just uninstall the EGS dedicated server and use steamcmd.

fossil stump
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Anyone know if there's a way to have the server auto-restart every say 24 hours so it picks up updates automatically?

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I mean I can do it with systemctl, but that will force terminate the server and I'd prefer to avoid that.

burnt plover
#

How stable are the dedicated servers compared ot single player? Ws considering renting a server for 24/7 production

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and to play with mates

fossil stump
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@burnt plover mine is incredibly stable, of course that depends a lot on what you're doing

tawdry ether
#

I do have a server running on a differrent PC, i'm able to loggin as admin and play passing by the LAN IP, but where do I get the Session ID to share it to my friend ?

kind ginkgo
#

<@&387163995947270144> Would it be possible to get the "Translator and Wiki" role on the satisfactory discord. I would contribute some things and support the team 👌

jolly wing
kind ginkgo
#

Thanks a lot!

burnt plover
#

Can i convert my single player game save to the dedicated server and continue?

burnt plover
fossil stump
#

My host is me 😛

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it runs on a server in my house.

burnt plover
#

ah i see...have the extra pcs but electricity wise and noise..figure id rent lol

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brought game 3 days ago..put in 30+ hrs..tier 4...now starting over on dedciated

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msybe you knowif i can use th single player save and continue on dedicated?

fossil stump
#

yup

burnt plover
#

i looked in the server host FTP and couldnt see where to put it

burnt plover
#

damn thanx mate..wpont have to start over afterall then

fossil stump
#

I have a very specially built low power/noise server system in my house:

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that's actually two servers, one of them is my internet router, and the other one is my VM server, the router uses a whopping... 7W... the VM host idles at about 20w and can go as far as .... 120W

burnt plover
#

damn good score

fossil stump
#

that "score" cost me nearly $2.5k to build...

burnt plover
#

well if the wife aint yellin...alls good i my world

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ah seems i dont have access to place the save file...fresh start wont kill me i guess

burnt plover
#

Anyone know of any hosts that lets you upload and download save files?

whole dome
#

I’ve got a server in a hosting center.. will try and get a dedicated server up and running too

shadow verge
#

what are the requirements for a server

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is it high

dark rain
fossil stump
#

in the upper half yes, that's actually my router

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runs OpnSense

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in case it's not obvious, that's actually two computers in one chassis.

strong storm
#

what is the proper tick-rate for a dediserver?

fossil stump
#

On which part?

echo marlin
#

whichever I assume you run satisfactory on

fossil stump
#

Embedded AMD Epyc 3000 series, can't remember the exact one off the top of my head

echo marlin
#

that tiny thing is epyc?

fossil stump
#

Yup

echo marlin
#

sheesh

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think I found it on amazon, Supermicro M11SDV-8C-LN4F ?

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nutty

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hows its single threaded performance?

fossil stump
#

Pretty good, and yeah that's the board

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Runs Satisfactory satisfactorily

echo marlin
#

kek

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I have an old dell r720xd, pair of xeon 2643 v2s

fossil stump
#

Yeah, all my gear is very much custom built. All designed to be as low noise and power as possible

echo marlin
#

gotcha

#

servers pretty quiet. sits right next to me in a small rack

#

power isnt really a concern of mine, pretty cheap here

fossil stump
#

Not that expensive here, but the cheaper I can make it the better, it will literally pay for itself in the long run. And that one and my NAS are so quiet you can stand next to them and barely tell they're even on.

#

And the NAS currently has 14 spinning disks in it

echo marlin
#

nice

#

how will it pay for itself though thinking_helmet

strong storm
#

how can I check my server's NetworkQuality?

fossil stump
#

Money I've spent on the hardware will save me money on power

#

@strong storm network quality?

echo marlin
strong storm
#

I want to see what is the current value of my server's FG.NetworkQuality

#

I have around 15 tick rate, even when nobody's in the game, with 3 players it drops to around 8, we're suffering from weird lags

fossil stump
#

What's the specs of your server?

echo marlin
#

probably more cpu-related than network

strong storm
#

I was wondering if changing the FG.NetworkQuality will help

fossil stump
#

Doubtful

strong storm
fossil stump
#

Satisfactory is largely single threaded, 1.8GHz ain't exactly screaming single threaded performance...

echo marlin
#

yeah that might be tough

strong storm
#

😦

#

best CPU I could get is E5-2470, do you think it will be worth it?

echo marlin
#

thatd be better certainly but its still on quite an old architecture

fossil stump
#

@strong storm as I said it's largely single threaded, less core count tends to have higher clocks

#

e5-2440 is 2.4GHz base.

#

that would probably do better.

#

what server is it?

strong storm
#

it's HP DL380e G8

#

According to the spec on HPE, the E5-2440 is "base" cpu, the one I have is "performance". So you say that "base" is better than performance?

fossil stump
#

you can put e5 v2 cpu's in there.

#

HP's specs are worthless tbh

#

because "performance" is a nebulous term

#

your CPU's would probably be great as a database server or something else multithreaded, but for single thread performance they're not so crash hot

echo marlin
#

if you can put v2's in there, I have a pair of 2643 v2's in mine, runs satisfactory pretty well

#

can get them on ebay pretty cheap

fossil stump
#

E5-2430v2 will get you 2.5GHz base clock with 3.0GHz boost, it's also a slightly newer architecture

fossil stump
echo marlin
#

weird

#

love these chips. run so much stuff on this server

strong storm
#

hm, the E5-2430v2 has only 6 cores, I'm running other services on this host aside of satisfactory. Do you think I could give E5-2470 v2 a try? it's 2.4 GHz, but comes with 10 cores

echo marlin
#

generally as Lemming said, high core count means low frequency

#

and with satisfactory you want high frequency

#

what are you running on it shalak?

fossil stump
#

if you're running it as a VM host, the number of cores is actually kind of irrelevant, as the number of virtual cores doesn't have to equate to the number of physical cores/threads.

strong storm
#

so maybe E5-2450 v2? it also hav 2.5GHz and 8 cores

strong storm
fossil stump
#

nope

strong storm
#

*vt-x

fossil stump
#

telling a VM that you have 50 cores when you have 10 won't end well, but so long as you're not running anything that's pegging the CPU, over provisioning cores won't hurt you.

#

also you said you've got 8 cores assigned to satisfactory, pretty sure if you were to check you'd find 7 of them are doing SFA.

#

admittedly mines only got me playing on it, but it's got a whopping 2 cores assigned to it, and it runs fine.

strong storm
#

SFA? what do you mean?

fossil stump
#

Sweet F All

echo marlin
#

kek

#

only ever uses up to like 3 at a time

strong storm
#

Hmm, I see that there are dl380's with E5-2643v2 on the market

echo marlin
#

(ignore the memory thing, bug in htop with lxc's)

#

actually lmao ignore that. I forgot I recently restarted the server and I dont have satisfactory running as a service yet

fossil stump
#

htop on mine:

#

I'm actively playing atm as well, so that's with a player logged in

echo marlin
#

just started it, it uses 3ish cores on startup with good usage

fossil stump
#

does a reverse image search so he can find @echo marlin's imgur username :-P

echo marlin
#

I dont think youll find much there lol

fossil stump
#

heh

echo marlin
#

kinda want to set up my own image host that sharex dumps images to, instead of imgur

fossil stump
#

there's a few posts from me on there, even a few that have hit front page, but my nick is slightly different on there 😛

#

setup a nextcloud server and do it that way

echo marlin
#

yeah I have one

fossil stump
#

there's a native uploader for sharex

echo marlin
#

wait really

echo marlin
#

I dunno if I want public images talking to my nextcloud instance though lol

strong storm
#

it's doesn't look exhausted, but tickrate is still low :/ No players currently in game, but the game is not paused

fossil stump
#

look at your load averages

strong storm
echo marlin
#

nearly 3 threads are pinned at 100% usage all the time

#

you run all those on the same vm?

echo marlin
strong storm
strong storm
#

with valheim I never had any issues, 4 players and no lag at all

echo marlin
#

potentially too much. satisfactory is a different beast from valheim. nearly every computational task is done on the main thread

echo marlin
strong storm
#

hmmm, should I go with separate VM then? I was thinking that giving it more cores will have the same result as a dedicated VM 🤔

echo marlin
#

ideally you split them up a bit yeah. I run proxmox myself, and that allows me to easily run LXC's, linux containers

fossil stump
#

like I keep saying, I don't think core count is your issue

echo marlin
#

I use 1 container for each thing I run.

fossil stump
echo marlin
strong storm
#

yeah, I keep hearing that I should rework my setup into LXC's

#

but docker containers are so simple to use...

echo marlin
#

docker's quite nice too

#

its just a lot easier and less overhead with LXC's under proxmox

strong storm
#

I'm running proxmox as well

echo marlin
#

granted, you could run docker on an LXC too

strong storm
#

I've heard about this approach, I don't recall now, but there were some issues

#

i believe with networking, and I'm using macvlan quite extensively

#

with weird inter-connections, e.g. with with satisfactory, I have syslog-ng runing, that read's satisfactory's logs (and calls a discord webhook when someone joins the game)

#

Thanks you guys for all the tips. I guess I'll look for E5-2643v2 and try it out in near future

fossil stump
#

@steel scarab have you followed the wiki page, because that has literally everything you need to know.

#

have you read the wiki page?

#

ok, what step are you stuck at?

#

and what happens when you try?

steel scarab
#

i can't really figure out what command to run to open it

fossil stump
#

it's in the wiki page....

steel scarab
#

ok, nevermind

#

I must be doing something wrong then

#

I'll ask elsewhere, sorry for wasting your time

fossil stump
#

what command are you trying?

steel scarab
#

./FactoryServer.sh

fossil stump
#

have you made sure you're in the directory where it's installed?

echo marlin
#

what happens when you type that in

#

help us help you lol

fossil stump
#

type "pwd" and hit enter, what does it return?

steel scarab
#

it says "no such file or directory"

echo marlin
#

then youre not in the right directory

#

if you type ls it should tell you what files/folders are in there

#

and as Lemming said, pwd will tell you what directory you're in

steel scarab
#

got it, i think i found it now

#

I should have waited like 5 more minutes before asking, I found it now

fossil stump
#

always RTFM, and if it doesn't work, RTFM again 😛

steel scarab
#

got it, ill do my best

fossil stump
#

setting it to run as a service will make your life worlds easier.

steel scarab
#

sounds good

#

this is literally the first time ive ever used linux, so im still figuring a lot of things out

fossil stump
#

heh

#

there are worse ways to get started.

steel scarab
#

i figured it would be a fun challenge

fossil stump
#

my introduction to Linux many aeons ago was running a "Smoothwall" software router so my housemate and I could share an internet connection...

#

a whopping 512Kbit ADSL with an 80GB/month download limit....

echo marlin
#

smoothwall

#

thats a name Ive not heard in a long time

fossil stump
#

now I work for a multi-billion dollar company as a Systems Engineer and Incident Response specialist 😛

echo marlin
#

heck yeah

fossil stump
#

also... I just looked up smoothwall for the first time in a LONG time... amazingly it still exists.

echo marlin
#

used to run "dd-wrt" on old linksys routers

#

those were the days

#

then pfsense, then got a "edgerouter" from ubiquiti

#

now I just use ATTs nonsense cause I kinda dont care anymore lmao

fossil stump
#

my smoothwall days predate the WRT54G from whence dd-wrt gets it's name 😛

echo marlin
#

though its 50/50 dont care but also kinda cant. they dont have a proper bridge mode on the newer ones

#

I have att's 5 gig internets

fossil stump
#

ugh, I wish, 100mbit is the best I can get here atm >_<

echo marlin
echo marlin
#

decided to upgrade local net to 10 gig at the same time

#

what a nightmare that was

fossil stump
#

mine is a mix of 10g/1g, only what really needs it gets 10G

echo marlin
#

ye

#

my r720 has a hilarious amount of networking in it

fossil stump
#

which is basically my NAS, main desktop, AP and workbench PC.

echo marlin
#

2x 10G rj45, 6x 1GB, and a 10G sfp+ card

fossil stump
#

lol

echo marlin
#

only thing thats plugged in is sfp+

#

had an old intel 4x 1gig card I figured Id throw in just because

fossil stump
echo marlin
#

I love it

#

100 megs of glory

fossil stump
echo marlin
#

"Your on-ramp to the information superhighway"

#

could it be any more 90s

fossil stump
echo marlin
#

goodness

fossil stump
#

yeah... that place had some OLD school tech

#

fun one for you, they had a network running on a piece of equipment... the network was so old that it predated the private IP space RFC.... they hadn't changed the network addresses since it was created, so we had an internal private network... running publically routable addresses >_<

#

that never caused any problems at all.....

echo marlin
#

thats actually wild

fossil stump
#

that place was fun... one of the more interesting ones I had to work out was how to keep SODIMM's in their slots... under 50G of acceleration/deceleration.

echo marlin
#

monka

fossil stump
#

embedded PC on a moving cart that did 0 to 80kmh.... in 10 metres.

fervent carbon
#

oh wait, you did mention it later on

echo marlin
#

I am indeed

fickle marsh
#

I got my ports forwarded properly however now I cannot get the game version (early access branch) and the server (run thru epic) to be matched. The early access game is behind the server

shadow verge
#

how beefy of a server do I need for satisfactory

fossil stump
#

@fickle marsh restart the game server, it should automatically update the game

whole dome
#

Server was surprisingly easy to get going and transferred my new save using the in game feature worked great.. now I just need to get it to auto start with the system

#

What are peoples preference here.. docker or just via systemd?

fossil stump
#

@whole dome mines running with systemd, because it's a dedicated VM

whole dome
dull berry
#

Are dedicated servers free or paid?

fossil stump
#

@dull berry there are places where you can rent dedicated servers, but the software itself is free, you can run your own server for naught.

dull berry
fossil stump
#

I'm not sure what you mean?

dull berry
#

( because if it's exactly the same thing I don't understand the principle of buying a server on a dedicated place)

fossil stump
#

the principle is you pay to use someone elses hardware, internet connection and generally they maintain the software for you.

#

it also means it's easier to share with others as you generally don't have to do port forwards and the like.

#

the game server software that you run upon said hardware, is identical though.

dull berry
#

Yes I understand this principle but if I don't do it, won't I get lag? Can my pc support hosting a game?

fossil stump
#

how fast is your PC? it might be able to do it, it might not, there's no easy answer to that question.

#

As for lag that's more a case of how far from the server you are, if it's in the same city as you, no you won't, if it's on another continent, you definitely will.

dull berry
#

I am French, is there a possibility that there is a server not too far from me?

#

As far as the speed of my PC is concerned, I'm not too sure

#

I'm afraid that if I launch the server, the server will be unplayable because of latencies, lags, etc., or that my friends will not be able to join it

fossil stump
#

if you launch it, you will need to do port forwards o your router, lag and latency will come down to how fast your PC is, and how far away your friends are.

#

I'm not going to reccomend a company, as I don't know who is good and bad, but if you google "rent satisfactory dedicated" you can find plenty of companies who host them

#

I'd make sure whoever you go with is in europe.

dull berry
#

I'm not sure what you mean by "you will need to do port forwards o your router,"

fossil stump
dull berry
#

Personally I would prefer something free, that's why I ask, I'm poor

fossil stump
#

if you don't know how to do it, I'd suggest you stick to renting a dedicated server.

dull berry
#

Not very reassuring 😭

fossil stump
#

running your own dedicated is not as simple as playing the game, if you want to spend the time learning to do it there are plenty of resources out there on how to do so, but otherwise your best option is to rent a server 🤷‍♂️

dull berry
#

Ok I understand, thanks for your answers 🙂

stone olive
#

When creating the server, can i choose the version it should run (normal/experimental) or is it limited to just one?

fossil stump
#

you can choose it

stone olive
#

ok thanks

whole dome
#

I’ve got a server in Amsterdam but live in Dubai.. i have a ping of ~160ms and its still pretty smooth

#

So don’t focus too much on location

#

A European server will be just fine

shadow verge
#

self hosting you still have to pay power bills

whole dome
#

I’m lucky I have a beefy server provided by a “work” project just for me so resources and cost are not an issue for me

fossil stump
#

mines running on my personal VM host that lives in my house, I use it for running a bunch of things anyway (PLEX, Home Assistant, etc) so it doesn't cost me any extra really.

obtuse knoll
#

LogNet: NotifyAcceptingConnection accepted from: <--ends with ip from me and is an output from console
server does see us but we cannot claim it satisfactory just says its offline
i dont know what to do now

whole dome
#

I would try stop server, delete configuration file, restart server and connect again

obtuse knoll
#

location of the file? I am using pterodactyl 😄

#

it always creates a new file with -15522

#

solved wrong port apparently it works now 😄

blazing willow
#

How can i use Mods on my Server?

tender pecan
#

you cant, they dont work on dedi servers atm

blazing willow
#

ok

silk wedge
#

Yo there are servers now?!?

#

I just redownloaded the game

#

How do?

tender pecan
#

you have to host one yourself, or pay for one. the wiki has a page on it

stone olive
#

can i somehow ban/kick a player from dedic server?

bright night
#

is there a way to help with de-sync issues ?

crystal eagle
crystal eagle
vivid parrot
#

Satisfactory multiplayer is so frustrating and weird. No player join messages, no player leave messages, no list of active players, no chat log. Seems like such basic functions to have in multiplayer but nooope not here.

#

Nameless logged-off players sitting everywhere, no idea who any of them are. Can't move them if they are in the way of building, can't use admin mode to puppet-walk them out of the way, nope the only way to move them is killing them so they respawn. ...really?

#

Also .. multiplayer with no antigrief controls. Can't ban people AFAIK, steam is not functional so can't ban by steam ID, no construct or deconstruct logging, no "built by player X" info on built objects.

#

I am scared to death opening my test server to the world because if it is griefed I have no way to know.

twilit fox
#

No it's kind of like regular multiplayer on satis right now.. you have to be careful who you allow to join your server and whatnot

fervent carbon
quiet quarry
#

@vivid parrot Most of the stuff you mention will most likely come once the game goes out of Early Access. For now it works with just the basics. Not recommended to publicly share your server if you value your builds as there is no protection at all atm.

shrewd zinc
#

Just curious if I'm able to recover or not: I recently had a critical problem on my gaming system that forced me to reinstall suddenly, after getting everything set and loading up Satisfactory, I connected to my dedicated server session and my old avatar is there, but I'm starting fresh. Is there a way to get me back into my old player? I had some things in my inventory I'd rather not lose in this save.

quiet quarry
#

You can kill the sitting avatar, the items from the inventory will drop in a crate.

shrewd zinc
shrewd zinc
#

That worked, thanks.

devout dune
#

hello

#

is this a known issue?

#

UE4Server-Linux-Shipping[4212]: LogCore: Error: appError called: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public\Containers/Array.h] [Line: 674]
Array index out of bounds: -3 from an array of size 21

#

not enough ram?

marsh dawn
#

No, smells corrupted save files or game files if anything.
index out of bounds isnt a "normal" error since bounds checking is usually done beforehand or is known at all times.

devout dune
#

I thought of ram cause it says "invalid attempt to write memory at address ..."

#

and my server runs on 8 gigs

#

strange but thanks

marsh dawn
#

8 gig is on the low side (specially for large bases) but it's within the recommended specs.

devout dune
#

made a backup

rancid tusk
#

How new of a cpu do I need to run this

#

Because it didn’t specify models

odd oriole
#

i'd say at minimum a AM3+ socket of equivalent but runs a hell of alot better with the AM4 570

blazing halo
#

So, I'm having issues connecting to the DS from the Internet. The game works locally (can connect via LAN), and I picked ports 15010 and 15011 (since it'll already take 15000 by force) to forward. But... it doesn't seem to even show up. I used the exact same setup I've used for ARK, DnL, Conan, 7D2D, Memories of Mars, Atlas... and where every other DS works, Satisfactory doesn't seem to. Is there something I'm missing?

#

From what I can see in the logs, the two "most outstanding" items are: it's failing to connect to STEAM, and it's failing to determine NAT type.

sonic inlet
#

I have those errors and it works fine for me

sonic inlet
#

so I assume u can run it on fairly low end hardware

rancid tusk
sonic inlet
#

I have no idea if the server requires some x86 extensions that aren't in the earlier gen cpus but it should be powerful enough

#

and if u have 8gb allocated to the server

#

it idles at 5gb~

hallow elk
#

I am running a Dedicated Server. We need 1-2 more players who are skilled in the game. We are on final tier and are getting into the big builds aka the fun stuff. If interested send me a message.

blazing halo
#

Yeah, it idles at 5.6 GB for me (with stuff already built in several locations).

rancid tusk
#

I need more ram for it so that’s why I was wondering

blazing halo
#

Well, it doesn't seem to baloon out of proportion like some of the other MP servers I've hosted (*khem*ARK*khem*).

rancid tusk
#

Cough(Minecraft with over 500 mods)cough

blazing halo
#

(though I suppose half of the blame is on the mods)

#

I'm thinking it should start up even if you're below the minimum RAM (haven't tried, but doesn't sound dumb). Might swap a lot though.

#

Still, getting RAM for that platform shouldn't be an issue - DDR2 and DDR3 shouldn't be insanely priced.

rancid tusk
#

It’s not that old lol

#

It’s ddr3

blazing halo
#

It is 2008. ;)

#

(or 2010, depending on which "1st gen" we're talking about, as you didn't provide any specs)

#

So either 12 or 14 years old... ;] Old enough to go on school vacation.

rancid tusk
blazing halo
#

Should be fine, I think. I haven't looked at hard-load performance data, but I haven't seen it load my CPU down much at all.

#

What's the load you're expecting on this guy?

rancid tusk
#

Plus a few mods

#

About 15

blazing halo
#

So, heavy load, then? xD

#

(4 people is the max)

#

Also, mods work on the DS?

rancid tusk
#

Idk about the mods but i think they do

blazing halo
#

Latest word I can find is Nov 21st, 2021, stating no mod support in the DS.

#

Has that changed?

rancid tusk
blazing halo
#

Okay, so the up-to-date version from April 9th, is "not currently possible".

#

The tl;dr is that the code is there, but the tools are not, so while it's theoretically possible to have mods, it's currently impossible to launch the game with them. Or at least, that's what I gathered from the writeup.

#

Verbatim:

#

@rancid tusk

rancid tusk
#

K

sonic inlet
#

if the server doesn't need SSE extensions then it should run, though I'm unable to test

#

the server seems fairly optimized

sonic inlet
stoic notch
sonic inlet
#

makes sense

blazing halo
#

Just left it running and went to make dinner.

#

Hm, so it looks like the DS will load mods, but it's failing to do it because the damn mods all come as .dll files (which Linux doesn't recognise, not should it).

#

Well, either that - or depend on SML, which does.

sonic inlet
#

yeah, they all seem to be *.so on linux

#

guessing you'd need specific linux builds or a mod loader for linux that loads dlls

#

orrr unless the devs support it

blazing halo
# rancid tusk K

You know, it might be possible that someone does have a DS with mods, but they'd probably need to be running it under Windows - or it's the whole "shared" play.

blazing halo
#

The mods would need to ship with Win64 and Linux binaries by default.

sonic inlet
#

No idea if the mod loader(s?) are community based or made by the devs, but I'm sure it wouldn't be too hard to implement one

blazing halo
#

Community-based. And they're "working on it, just don't ask for ETAs".

sonic inlet
#

yeah fair enough, I don't think they would ever do it since they'd need to always update the api for the mod loader, etc, etc

crystal eagle
#

Guys out there who have Network issues disconnections who have big saves greater than 30 secs, we were making the mistake by adding the timeout code lines at the very bottom, it is not suppose to go there to make it work it has to go just below the IpNetDriver, shown below, this also has to be added in the client (your game) Engine.ini file exactly the same and exactly the same place.

Now the Network Timeout is set to 60 secs as supposed to the default 30 secs, that is if the save ever goes over the 30 sec default mark.

Hope this helps people out there with our same issue

ConfiguredInternetSpeed=120000

ConfiguredLanSpeed=130000

[/Script/OnlineSubsystemUtils.IpNetDriver]

MaxClientRate=120000

MaxInternetClientRate=120000

InitialConnectTimeout=30.0

ConnectionTimeout=60.0

[/Script/SocketSubsystemEpic.EpicNetDriver]

MaxClientRate=120000

MaxInternetClientRate=120000

devout thistle
#

ello, really basic and stupid question but how do I reset server admin password?

#

figured it out after staring at wiki for a couple more min, thx

nocturne jetty
#

Hey Team, I was wondering if anyone could provide some advice on the server side, I have setup a server to play with friends and I keep running into an issue when I try to send them an invite code to the server.

It Says the session type is private, so I change it to friends only, then try to show the SessionID and it says "invalidSession"

I can navigate away from there and come back and it has reverted to Private and still persists with the "invalidSession" in the ID.

I have tried connecting to the server via local/public IP's, and domain, all the same, and my router is setup correctly with the 3 ports forwarded.

Does anyone have any advice?

nocturne jetty
mystic cloud
#

Presume your running a dedicated server? Could you try giving them the IP of the server?

spare gyro
#

Looks like I might need a little help with the tick rate on my server. Been running Satisfactory server for about a week and playing on it with a new save. Tonight, I decided to load my personal local save to the server with 385 hours on it and at tier 8.

Specs:
Dell R610: 2x X5570 2.93GHz
Hypervisor OS: Proxmox
VM type: QEMV KVM using Nehalem Processor options
VM OS: Ubuntu 20.04
VM vCPUs: 4
VM Memory: 16GB
Storge NFS VIA 10GB Fiber

I'm seeing ticks rates between 9 and 13. Not all artifacts are loading and my trains are rubberbanding pretty bad. Besides replacing hardware, is there anything we can do to increase the performance here? I do see one core get maxed out, and betting that is every 5 minutes for the save. otherwise, all 4 cores are pretty even. When the one core goes to 100% the other go idle, making me feel that is the saving.

nocturne jetty
mystic cloud
nocturne jetty
mystic cloud
#

Yes anyone could join the server

nocturne jetty
#

Also, edit above, server info, using docker and steamcmd

mystic cloud
#

But not mess with the server settings

mystic cloud
nocturne jetty
#

oh ok!, interesting ...
Thanks for the help, it might get around the issue, I'll try with friends tonight, but it won't solve the problem ...

honest seal
#

Question I’m switching pcs soon will my sever still work?

visual ridge
#

souh... i failed to run the dedicated server - as in, it just shut down for some reason. So i ran an ingame server instead, witch suddenly rewinded to a save, 14 hours earlier than the last save (thank god for backups).

However. I followed all guides i could about allowing more than 4 players, like editing the game.ini with a little scripting part. Didnt work tho. Does anyone have a complete, confirmed, tested method of allowing more than 4 players, and saving more than 3 autosaves, for version 5?

crystal eagle
#

Yes just make sure you shutdown the server before editing the Game.ini

#

I had 6 players in mine and which I had it set to 8 so it should work if you follow the wiki instructions

late coral
#

Refined R&D run a server where more than 4 players can connect, but that's serious hardware it's running on.

karmic merlin
#

im running a dedicated server by low.ms.... is something wrong with the installation or is it a multiplayer bug?
Trains as well as Trainstation are shown on the wrong spot on the map when they are out of range.
They are shown somewhere around the middle of the map

sonic inlet
#

multiplayer v buggy

crystal eagle
robust steeple
crystal eagle
#

See latest in the patch notes channel

#

I had the issue with our dedi server where we solved the issue then not even a few hours later we had trains stuck or even crash but now I can say that we have quite a few roundabouts even two trains use them at the same time if they have different routes, another thing we’ve had the server running since the latest patch things are running smoothly

fervent carbon
#

Albeit I doubt that'll help much

#

x5570 seems to be pretty old though, my 2x e5-2670 can barely keep the server at 30 tps and drops occassionally to 26 tps

hallow oasis
#

hi all, im guessing still no way to add mods to dedicated servers?

sonic inlet
#

what's the tps supposed to be at?

#

I'm assuming 120?

fervent carbon
#

30 i believe

sonic inlet
#

mines at 120 🤷‍♂️

echo marlin
#

probably wasting cpu at that tick rate

sonic inlet
#

no idea how to lower it

#

oh I think I found it

#

nvm, the docker container I use auto sets it to 120

frosty gale
#

😬😬 I use only 4gb of ram and 30 TPS with 2 players tho

quasi pond
#

Hi there! I've just setup a dedicated server as opposed to hosting it locally and there seems to be some sort of issue with conveyers, verticals floating above where they should be and sometimes not displaying whats on them. Is there any kind of fix for this?

On the early access build

blazing halo
#

Hmm... I seem to have ran into a bug. There are these boulders on a caterium node, and I've cleared them before... but they're back, can't be blown away again, and yet - prevent placement of a miner. Any fix?

peak island
#

How can I get the save from my dedicated server?

linux platform.

wheat elbow
frosty gale
#

how do u join a server?

frosty gale
frosty gale
#

it

frosty gale
devout thistle
#

hello factory planners

#

me and 2 friends started a session earlier tonight on a server I'm hosting, one of them has the weird and kinda big bug of not being able to interact with anything after he joins

#

rejoining and restarting game did not fix it

mental summit
#

Having issues connecting to my dedicated server. All ports are forwarded as far as I can tell except on connect this error shows up. Slightly confused

mental summit
#

New development. I can see my game contacting the server in the console. Yet it just spams and nothing else happens. Client reports server appears to be offline.

fervent carbon
#

just to double check, if I want to recover a save file from a server I should be looking for one with the .sav ending?

steep garnet
#

@fervent carbon yes, in fact if you just run the dedicated server through steam on windows, it uses the same directory and files as the actual game.

fervent carbon
#

I am using a Linux Server, I just wish to restore my satisfactory server from an image without copying the whole 16gb from the directory

fervent carbon
#

I am guessing the ${SESSION_NAME}_autosave_0.sav is the latest one?

tribal raptor
#

Are the experimental and normal branches the same, I want to move our game for the new updates in june

steep garnet
#

but the format is right

fervent carbon
#

will do that

#

i did use the path that was described in the wiki for loading in a saves file

pastel plume
#

Hi

tawdry ether
#

Is there any kind of god mode to give back items to player who lost stuff because of crash ?

fickle zinc
#

hey all, I'm attempting to run the dedicated server in docker following the instructions on the wiki, but I get an error that says Please use force_install_dir before logon!

#

hmm, after waiting a bit, it seems to have continued to install anyway

opal compass
#

Is this normal

#

Not sure if I'm running my server correctly

whole dome
#

I've seen it a few times with various lifts too.. doesn't affect performance, just a graphics glitch

opal compass
#

gotcha,

#

Does the paint gun matter any more seems I can color things with out it

crystal eagle
#

Paint is needed for symbols on foundations

kind ginkgo
#

when i connect to a dedicated server i see the unrendered world shortly. then the game crashs. anyone who know how to fix that?

crystal eagle
#

Verify your files

sonic inlet
#

I had to move my game to a ssd to fix it

hollow kayak
#

When a friend joins my dedicated, will they see the Hub icon on their directional thingy? and are storages shared? c:

fervent carbon
#

Yes

hollow kayak
#

Thank you. c:

grand geode
#

Can anyone confirm if setting train timetables world on a dedicated server yet?

elfin bay
#

I keep crashing for some reason, ive never had that problem before

timid cobalt
#

I had a bug where trains and train stations would show up at the center of the map (somewhere in the red bamboo forest) instead of at their actual location when I was about 3km away from them, switching from early access to experimental fixed this

#

if anyone has this bug

opal sparrow
#

can you somehow make it in the settings that you always have a certain color when you build it is this color. or do you always have to change the color after something is built

woven leaf
#

okay then. So I recently just moved over my game world to a Dedicated Server I'm hosting on my LAN. I joined it fine a few days ago but after being away I joined today & I'm stuck in my truck underneath the world. Not sure what I can do at this point as I've tried older saves & no buddies have reported anything to me

modern bear
#

hey - I'm looking for a documentation of some sort on server logs. basically I'm grepping syslog and redirecting to curl to send messages in our discord - right now we get a message when someone logs in (just regex on "succeeded") for instance but would like to do more (like when someone logs out? couldn't find anything specific)

frigid marsh
#

good lord, what are the default ports? i cannot connect to my server with any combination

twin wing
woven leaf
#

how does one shutdown a dedi once its started? O.o

daring vapor
#

I am not sure exactly how this is supposed to work but my friends arent able to find my server, i tried the port forwarding thing but i dont believe it worked

#

Anyone able to assist

steel fjord
earnest crane
#

hey. i haven't played since update 3/4, can't remember which. but i played multiplayer with my friend and the desync was pretty terrible, especially in vehicles. has there been any improvement in this regard in recent versions?
i believe it was right around when dedicated servers were released, actually

crystal eagle
# daring vapor I am not sure exactly how this is supposed to work but my friends arent able to ...

Ok so lets say you have forwarded the ports so everything should be working right, it is not your friends that cannot find your server you have to give them the ip address, the way to find the ip to be able to connect is Google 'what is my ip' that ip is the one you should give out, just make sure you create an admin password you can connect as admin(not that there is any admin commands atm) and create a password for your friend to connect which is convenient just in case, you know 😉

neat flame
#

Who i can start a dedicated Server?

silver grove
# mental summit Having issues connecting to my dedicated server. All ports are forwarded as far ...

Do you use trucks in that save? We had that problem because of a glitched truck. I fixed it being opening the save in singleplayer and stopping all active routes and i found a truck that was stuck and somehow in 'recording'-mode. Stopped that as well, put the save on the server -> connecting worked again.
The problem itself was, that the server crashed whenever the game actually started calculating stuff (means, when a player joined and the game when from paused to running)

delicate jay
#

Hello, I have this error on my dedicated server:
Please put your session in "Friends only" mode to be able to invite your friends to join your current session
My friend can't join the serveur they see it Offline why?

steep garnet
steep garnet
#

have the user put IP/Domain name in the server manager and maybe a connection password if you set one.

steep belfry
delicate jay
steep garnet
#

got the ports forwarded/open on any firewalls...?

delicate jay
steep garnet
#

not necessarily, I've I'm hosing on same computer, I can join my own computer without any firewalls and routers in the way....

#

try to get them to restart the game, just in case

#

I have had that menu item just say offline after game has been running a while

earnest crane
delicate jay
#

Ok, I have reinstall my dedicated server on linux server 64 bits, now my friends can joined the server (they launch satisfactory with steam) , but now me (launch satisfactory on epic games) I can't joined, "Disconnect" Server name pending

cloud lagoon
#

anyone having a version mismatch ? server is updated to version 184566.647 but the main game is v177909.320 - experimental is working but I can not get the main game to update to match - did they update the server to match experimental?

daring totem
#

you hurt me

dark rain
#

Which ports does one need to forward for a dedicated server? As the server I'm running seems to use multiple ports for various things.

late coral
dark rain
#

So all three ports 15777 15000 and 7777 need to be forwarded?

agile stratus
#

Does this error mean anything important?

[2022.04.25-14.47.28:279][ 0]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870 dlopen failed trying to load: steamclient.so with error: steamclient.so: cannot open shared object file: No such file or directory [S_API] SteamAPI_Init(): Loaded '/home/container/.steam/sdk64/steamclient.so' OK. (First tried local 'steamclient.so')

cyan ledge
#

I need help with installing my server, I installed the server using steamcmd and it works fine on my main pc! I want to move the server to my host. When I launched the server first time it said that UE4 failed installing and I need to install it from powershell or server manager

#

now when I try to launch it doesnt say anything but it also wont work

#

@ me or dm me asap if you have a fix

dark rain
#

Does the satisfactory client allow for usage of a domain instead of the direct IP? 🤔

frosty gale
#

Hi, I was getting server version mismatch but steamcmd said that my app is already up to date, how to fix it?

gaunt knoll
#

anyone had luck moving their dedicated server from one machine to another without losing the save?

whole dome
#

Should be easy to just copy the .sav file across as if you uploaded from your local save

gaunt knoll
#

thats what I thought too but struggling to find the save location on the new machine as they aren't matching up... I will keep working on it

whole dome
#

Linux or windows?

gaunt knoll
#

Windows to Windows

#

I found my original save in the app data folder but when I moved that folder the new server didn't pick it up

#

so then I tried creating the new server and save on the new machine but the save wasn't in the same place..

#

I may have it figured out now though

crystal eagle
#

I haven’t tried from windows to windows but logic tells me that you have to start a fresh game, quit then copy and paste your save into the created save folder in appdata

late coral
fickle leaf
#

do the dedicated servers have a max limit to how many people can be in it

late coral
#

Recommended is max 4, unless you can afford really expensive server hardware, then you can have as many as you like

fickle leaf
#

oh ok thanks

late coral
#

Also see the Wiki pages for dedicated servers

gaunt knoll
crystal eagle
steep garnet
winged hatch
delicate jay
#

Anyone can copy/past her server/files with parameters? I need to understand if I miss one option

timber goblet
#

as my savegame is increasing in size (7mb currently), my server isn't running so well anymore. also saving takes longer the bigger my save grows. could this be mitigated with better hardware? currently i am running on an Core i5 6500 3,20 GHz with 20GB ram. the CPU load is averaging at 50%

crystal eagle
#

@timber goblet What do you mean by 'my server isn't running so well anymore'? is it lagging? low FPS in certain areas?

crystal eagle
timber goblet
#

sometimes it is lagging slightly, but the clients fps are still 100+ so i am guessing the issue is on server side.
but what is more annoying is that each time the game is saved it takes about 30s and this is increasing. also joining the server can take up to 2min.
the server is running on an ssd, also i cant see that the drive is under heavy load.

crystal eagle
#

nvm that remark Satisfactory only uses 1 core anyway

timber goblet
#

yes, it is a 4 core

crystal eagle
#

if you don't mind me asking, why 20 gb ram? I assumed the motherboard is dual channel?

#

DDR 3 ram?

crystal eagle
#

It should be either 16gb or 32gb

timber goblet
#

it is ddr4 ram. i use a 16gb and a 4gb stick.
since they are not the same size, the channels are working in flex mode, meaning that only 4gb run in dualchannel mode.

crystal eagle
#

Ouch that is hurting your system

#

i.e the server

#

try using only

#

the 16gb stick on its own see how it goes

timber goblet
#

sorry, i don't see a commonality with this to my issue.
mixed channel is supported by the mainboard and thus should not create any issues.
i agree to not do this on a gaming machine, but for a server it is totally fine.

fervent carbon
#

Are you connected through LAN or WAN?

#

I have some lagginess whenever my ping spikes high

#

The save issue could probably be helped by increasing the auto save intervals, albeit would still have the issue occur; just less frequently

timber goblet
#

i am connected trough lan with 2ms, three friends of mine connecting trough wan with an average ping of 20ms. I couldn't see any spikes in latency when i was monitoring it.
we already increased the auto save interval, but it is still annoying, thus i am searching for something i can improve.

timber goblet
#

after digging around in this thread i guess my only option is to increase the single core performance.
world serialization takes 28s for our save..

fervent carbon
#

that sounds a bit odd, i would guess that there’s some underlyinh issues

#

Even my e5-2670 on a 5400 rpm hdd takes around 3 seconds in total

timber goblet
#

write to disk only takes 0.003 seconds

#

@fervent carbon how big is your savegame?

abstract thunder
#

I have a issue with my game disconnecting from my server.

devout thistle
#

would anything happen if I close the server while someone's still inside?

#

I think my friend fell asleep...

crystal eagle
# timber goblet after digging around in this thread i guess my only option is to increase the si...

When the world serialisation goes over the default 30 secs you’ll have a Network Error issue, I know well cos I had that issue but there is a temp fix till coffeestain optimise the save system on dedicated servers, I’ll add a picture what you need to do if you encounter the network error issue, just add what it’s in the red box in engine.ini in the dedicated server also all the clients connecting to it have to do the same

timber goblet
#

@crystal eagle yes, i already did that. thank you.

timid cobalt
#

I think this is the right place to put this, I have no idea how this happend but the consumption was higher than the max consumption

#

that was generally during a time power was really wierd, everything was broken

#

I had to altf4 the server to fix it

frosty gale
#

does anyone happen to have a unifi usg? my dedicated server is running and i can connect to it locally but i cant reach it over the internet. im hoping to compare port forwarding setups

fresh saddle
#

Let me try here: Am i correct in seeying that the Linux DedicatedServer (via SteamCMD) isn't updated / updateable beyond 177909?

south sluice
#

hey any one knows place where i can host game for mp?

nova wren
#

Sure, what price range you looking for @south sluice

south sluice
nova wren
#

Where are you looking to have the host machine near?

south sluice
#

well im was thinking that there is a website like same like rent the server

nova wren
south sluice
#

but is kind expensive

nova wren
#

Nitrado allows you to rent a set of dedicated slots and you can pick the game

#

You can always find someone who has a spare PC that can host it for you if you don't have the cash

south sluice
#

sadly dont have.

nova wren
#

Might have to join with another group of people then

south sluice
#

oky so now when the puch that new update how to update my map ? on dedicated

nova wren
#

You'll need to take it down and update the dedicated software

#

For Nitrado I just restarted the server and it took care of that

calm sky
#

Does anybody have any info regarding minimum specs vs recommended specs? Recommended specs are greyed out in EPIC, but that doesn't surprise me 🙂

woven leaf
#

So my client updated but my dedicated server didn't. How do I go about updating it to the latest? What's the command to use within SteamCMD? every time I try it says it doesn't recognize the command

frosty gale
#

@woven leaf the command to launch with steamcmd should update if needed

woven leaf
#

I tried that once & it didn't auto update. I'll restart it & see if it does it this time

frigid rock
#

could it be that conveyor lift floor holes are bugged on dedicated servers? I get a lot of txt [2022.04.28-19.24.33:786][883]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: FGColoredInstanceMeshProxy /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_FoundationPassthrough_Lift_C_2147125272.FGColoredInstanceMeshProxy_2147478668 NOT Supported. Warnings and if a lift connects to a floor hole from below it has the connection to a conveyor belt inside of the floor hole

woven leaf
frosty gale
#

steamcmd looks something like this: .\steamcmd.exe +login anonymous +force_install_dir C:\GameServers\SatisfactoryServer +app_update 1690800 -beta public validate +quit

#

you should check the wiki, it should answer your questions

woven leaf
#

Hmm Its under a steamCMD folder i made

fervent carbon
#
Apr 28 19:20:50 satisfactory FactoryServer.sh[423]: [2022.04.28-19.15.46:967][385]LogGame: World Serialization (save): 1.666 seconds
Apr 28 19:20:50 satisfactory FactoryServer.sh[423]: [2022.04.28-19.15.48:063][385]LogGame: Compression: 1.092 seconds
Apr 28 19:20:50 satisfactory FactoryServer.sh[423]: [2022.04.28-19.15.48:063][385]LogGame: Write To Disk: 0.003 seconds
Apr 28 19:20:50 satisfactory FactoryServer.sh[423]: [2022.04.28-19.15.48:064][385]LogGame: Write Backup to Disk and Cleanup time: 0.003 seconds
Apr 28 19:20:50 satisfactory FactoryServer.sh[423]: [2022.04.28-19.15.48:081][385]LogGame: Total Save Time took 2.780 seconds
woven leaf
#

I've looked at the wiki plenty just not that easy to connect at this moment

frosty gale
#

steamcmd is basically a wrapper to manage the updates for the dedicated server

#

so when you type steamcmd.exe with all those parameters, it tells it to update and launch

#

but when you type factoryserver.exe, you only launch the game exactly as it is without checking for updates

woven leaf
#

okay I understand that. just replacing versions numbers trying this again

#

But i don't need the location for the game file I just want it to update in the common folder its already in

frosty gale
#

one of the parameters for the steamcmd is +force_install_dir, that tells it where the game is installed

woven leaf
#

okay and entering the command in cmd or steamcmd its not doing anything x.x

#

looking this up on youtube for a visual walkthrough

crystal eagle
crystal eagle
crystal eagle
#

No this will, but i have the experimental version though: steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 -beta experimental +quit

woven leaf
#

I just don't know where to enter that to update it. I open the steam CMD & it doesn't work. I try just the CMD but nothing x.x Its been too long since I setup the server

crystal eagle
#

one sec im in game going to exit

#

You should have a file in your steamcmd folder like this to update the server

woven leaf
#

yea don't see that here

crystal eagle
#

cannot you see the file I've just pasted?

woven leaf
#

your file is blank

crystal eagle
#

Oh ok

#

one sec

crystal eagle
spice plank
#

does anyone know how to solve the problem of connecting to the server? my friend can't manage to join my serv because of someone saying either version problem

frosty gale
vagrant turtle
#

Quick question .. I have my old dedicated server up and running, and I can connect to it, and join the game, but, since I'm on a new computer, because my old one died, I no longer have authentication on my server.. any way to reset it?

#

may have found a way on google.

vagrant turtle
#

Ok, I was able to get it reset, but now I have a new issue... After I copied over my new files from my windows client, to my linux server, I'm getting a segfault every time now..

I have reinstalled, moved all files, etc, more or less a complete fresh install with zero saves now (in backup directories) and I'm still crashing now.

#

qls

#

oops

#

That's just before the crash

#

another "nevermind" .. need to reboot it... port was bound still

frosty gale
#

Hey can you run the dedicated server on the same computer you are playing the game on?

fervent carbon
#

Yes

#

just type in localhost as the ip you’re connecting to, at least on your own machine

formal laurel
#

Hi
Am i the only one? It used to update automatically, i did it manually, but nth helped.

glass cedar
formal laurel
#

i did, but still same msg.

glass cedar
#

don't forgot "+force_install_dir C:\GameServers\SatisfactoryServer" ( if you use steamcmd server )

#

at the start of the consol on the server you have the build version.

#

here :

#

check it

formal laurel
#

updated this way, still running old version.

#

its running on linux, hourly script to update

#

but sth went wrong, now it could be updated

near knot
#

So maybe someone can help me out as I'm officially confused.

#

I've installed Satisfactory Dedicated Server... I followed the steps as to putting my own save file in... Now for some reason, when I try launching the server. It's giving me a "SteamAPI cannot be initialized" error on SteamCMD

#

Never mind! Looks like it was duplicating

lost horizon
#

Is it common on dedicated servers to make an explorer vehicle, and have a ghost one appear beside the real one, and then the real one disappears and only shows as a marker on the map?

timber plinth
whole dome
#

try use the experimental branch.. that works for me with latest version since they are the same now

frail oxide
frosty gale
#

i cant get it to work

#

im pretty sure its my isps fault tho. are you using network security app? whatever they renamed the controller as?

frail oxide
frosty gale
frosty gale
#

everything else works because i can connect to it on the lan, but trying to reach from wan doesnt try to connect

#

wan is correct - as oppossed to wan2 - but selecting "both" has the same result

flat cloud
#

Heya, just wanted to throw this down somewhere, I upgraded my dedicated server overnight and thismorning my game has duplicated tractors. kinda amusing.

#

Whats interesting is when i paint one of them the other is painted the same colour and they both are following the same route. I feel like it is two instances of the same tractor driving forwards and reverse its a bit hilarious.

#

BTW Thankyou for releaseing dedicated servers, Godsend for me playing with my mates in an open way. 😄

onyx mantle
#

Anyone else's game server not updating to version 186638?

FIXED: Ensure you're running this command: steamcmd +force_install_dir ~/Desktop/Satisfactory_Server +login anonymous +app_update 1690800 -beta experimental validate +quit

flat cloud
formal laurel
blazing halo
#

Is tick rate tied to the hardware, or can it be raised? Also, does it even need touching, if all is well? I notice that if there's a dip, the first thing that is very obviously affected is the tube system (specifically, the access ports).

#

So: is there a benefit to increasing the tick rate (if it's "30 average"), is there a way to do so, and is there a way to fix "hiccups" beyond getting beefier hardware?

fickle urchin
#

Is the graphical glitches with conveyer belts just something we have to deal with on dedicated servers for now or is there any type of fix? Talking about invisible belts, but mostly when two sections meet there is some type of weird pause.

toxic sentinel
#

Hi everyone , is there a way to increase the timeout threshold ? I play from Philippines and my server is in Switzerland and sometimes my ping is higher than usual and I can't connect because of the timeout threshold.

timber goblet
smoky tangleBOT
#
Reaction Roles - Message Information
Message ID

969147303984255057

Channel ID

902621736602861588

Guild ID

370472939054956546

timber goblet
#

whoops

timber goblet
toxic sentinel
#

`where I can change that ?

timber goblet
toxic sentinel
#

where is this the engine.ini located ? I can't seems to find it

timber goblet
#

%LOCALAPPDATA%\FactoryGame\Saved\Config\WindowsNoEditor\Engine.ini

toxic sentinel
#

oh appdata

#

thanks

timber goblet
#

for the server it is a little different, cant check right now

toxic sentinel
#

Can I ask another questiona s you seems to know well the game ?

timber goblet
#

sure

toxic sentinel
#

I tried to install an addon (Smart!) on both server and client , but the server is not launching when mod activated , is it possible to play with mod in dedicated server ?

timber goblet
#

no, dedicated servers do not support mods atm.

toxic sentinel
#

neat , thanks for the heads up

blazing halo
timber goblet
#

add this to the Engine.ini:

#

[/Script/OnlineSubsystemUtils.IpNetDriver] NetServerMaxTickRate=<a number>

blazing halo
#

Thank ye kindly.

#

If anyone's interested in overriding the number of inventory and/or hand slots? Because I also couldn't find that anywhere on the net.

timber goblet
#

only possible with mods, which do not run on the server. but in a sp game it is possible

#

e.g powersuit

blazing halo
#

Nope, it's possible via Game.ini.

#
[/Script/FactoryGame.FGPlayerSettings]
mDefaultPlayerInventorySlots=96
mDefaultArmEquipmentSlots=6
mPlayerInventorySlots=96
mArmEquipmentSlots=6
#

I'm not sure if the second pair is required (I inferred them), but the first two are sure.

#

Don't know about max inventory slots (96 might be the max), but hand slots? Yup, those work.

timber goblet
#

ah, sorry. i thought you mean body slots

blazing halo
#

No. Unfortunately.

#

They must have a setting somewhere, unless it was never intended to have them modfifiable...

bright leaf
#

does anyone know a fix for segmentation fault (core Dumped)

#

or how to find your servers game save on the server?

wide viper
#

any help? I was playing fine yesterday for hours and then it crashed last night. The host has since restarted it this morning and this is happening

blazing halo
#

Speaking of TIMED OUT, I can't seem to port-forward. Launch command: FactoryServer.sh -multihome=10.0.1.22 -ServerQueryPort=15010 -Port=15011 -⁠BeaconPort=15000 2>&1, ports forwarded via -m mark --mark 0xd111 -m conntrack --ctstate NEW -p udp -m multiport --dports 15000:15015 -j DNAT --to-destination 10.0.1.22, and yet... nothing. Any ideas?

Mark 0xd111 is -i port1 -m addrtype --dst-type LOCAL -p udp -j MARK --set-mark 0xd111 -m comment --comment "0xd111 = forwarded from WAN"

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I use the exact same setup for every other game I host (different ports, obviously), and everything else has no problem showing up in browsers, connecting etc. Only Satisfactory returns with either a "TIMED OUT" or outright "This server does not appear to be online".

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Not even via NAT hairpinning, so I have to assume it's doing something differently.

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(it works fine on those ports via LAN)

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I can nc -u -l {port} through the entire range, and then connect to them all through LAN, NAT hairpin, and from an external machine. And yet, Satisfactory doesn't seem to work.

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What more can I do to debug this? I obviously won't enable full packet logging, as that would bury me under meaningless noise in an instant.

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I've also made sure that Satisfactory isn't actually opening some TCP ports, but netcat seems to firmly state that it's not the case.

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Perhaps it internally "reserves" the entire 15xxx range for those auto-increments, and I'd need to use eg. 16010/16011?

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I'm open to suggestions.

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I've moved from 15010/15011 to 20000/20001. Same issue - the server appears, but it can't be connected to.

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The first sign that there's something going wrong I get (in the server logs) is this: LogDTLSHandler: Warning: Empty certificate identifier. After that I get a number of repeats of LogDTLSHandler: Warning: Ignoring handshake packet received after completion., and finally:

[2022.04.30-23.29.33:988][236]LogNet: Warning: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.02, Real: 30.02, Good: 30.02, DriverTime: 278.68, Threshold: 30.00, [UNetConnection] RemoteAddr: 10.0.1.1:64618, Name: IpConnection_2147455834, Driver: IpNetDriver_2147458356 IpNetDriver_2147458356, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID

[2022.04.30-23.29.33:988][236]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.02, Real: 30.02, Good: 30.02, DriverTime: 278.68, Threshold: 30.00, [UNetConnection] RemoteAddr: 10.0.1.1:64618, Name: IpConnection_2147455834, Driver: IpNetDriver_2147458356 IpNetDriver_2147458356, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID, Driver = IpNetDriver_2147458356 IpNetDriver_2147458356
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So it basically looks like the replies from the server are not getting back to the client, somehow. But conntrack should keep track of that, and I don't see why it wouldn't.

blazing halo
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At the very least - I can 100% confirm that, as far as straightforward connection (tested via netcat) is concerned, the ports are wide open and pointing at the right machine...

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Also, does anyone have the protocol spec for getting info from the server? Stuff like the avg ticks, players, stage etc. Might be useful to construct a graph or two.

sturdy bough
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I'm having the same issues

crystal eagle
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After the latest update my server has from doing the save sequence from 32secs down to 20secs! Has anybody seen this happen to their server, don’t get me wrong I’m not complaining just an observation

timber goblet
crystal eagle
vapid lichen
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Total save time for me: 30.963 sec (11.661kb), so skratching the timeout

crystal eagle
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Yes it is but there is a work around so you don't have the timeout error

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Paste what is in the red border in your server and client Engine.ini and you'll be Network Error free

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All players connecting have to do the same

vapid lichen
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well, is there a way to change the folder where the save from DS is stored?

crystal eagle
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Why you want to do that?

fervent carbon
fervent carbon
fervent carbon
gritty elbow
timber goblet
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cap

blazing halo
fervent carbon
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fair point