#dedicated-servers
1 messages Β· Page 227 of 1
are you using epic
No, Steam
But I'm logged into epic within the game
Not sure if the dedi server is logged in, not sure how I'd check that. There don't seem to be any options for that as far as I could see
Anyway, so first question is - is my dedicated server using the same saves as my client? And if yes do I need to be careful with overwriting the saves? AND if yes to that, how do I split the saves?
go into server manager and go to manage saves upload your save with the options provided
then load the save in the save manager
then save the save with a new name with the save manager then you can just do a file search on the computer for that name plus .sav
that should locate your save folder for you
ok so it useing your single player save location
Yes, which seems wrong :/
it is still in deveolpment
I'm aware of that, but is there a way to fix it somehow that anyone knows? π
load the save you want then save it with a new name like BlahServer then they wont get crossed
there is no way to change the saves path that i know of
the best why is to not run the dedicated server off the same machine you play from
it the fact you using the same for both that makes it a issue
Unfortunately I don't have a second one to play ith π¦
fair enough, the point of a dedicated server is a host that can run 24/7 from a Dedicated box so you dont need to keep the game open on your machine for friends and players
Yeah I know but it's the best solution we have so far without renting one.
So my 2nd question is - if I pulled the save on my client instead - can my friends join me directly and would that be a better experience for everyone?
by running them on the same machine you defeat the point, you might as well do MP via the session system
depend on your system
if your not playing on it at the same time i am sure it would be fine for your friends if its setup correctly, if you also join then that system has to run your game and the dedicated
it is doable and playable i play on one that is setup like your and i dont really have any issues
but its still a new world so there not a lot in the save to slow it down yet
Yeah we're just getting into very large and complex builds now and starting to twinge and jerk around more
More invisible stuff or delay building or dropping when autosavving etc
Which again is fine, I know it's an earlyacces game and I'm not complaining. Just trying to see if there's a better way I can run it
i real dedicated would help and if you have the power in your pc then it might work whats your system specs
your fun run both
Theoretically it should be fine
yes the only bottle neck might be your net connection
But reality is just not as smooth as I'd like, considering my PC isn't even chugging to keep up
just keep in mind you need to keep the server app running all the time
But if I'm connected to it locally via 127.0.0.1 that shouldn't be an issue either should it?
you can connect via you internal ip "192.168.1.blah" or via 127.0.0.1 or with the name "localhost
I've tried tweaking the network quality around but it doesn't seem to make a difference
they would need to connect via your external ip
The main big thing I'm seeing is trucks on paths
We made a truck realtively early on. Drives smooth on it's course
I've made a truck route now and it's just teleporting all over the place
the one you would see in your router dashboard or googling what my ip
Yeah we've been running it for 300 hours, it's been fine π It's all setup fine
I just noticed performance dipping and wanted to find out how I can improve it
but those ports need to be forwarded in your rounter to your pc and the firewall rules need to be set
i cant type and read at the same time lol
Just trying to figure out how to improve performance if possible. Are there any options for tickrate or netspeed? I see them in the server log as it scrolls past but no idea if it's possible to manage them π
next to moving it to a dedicated host not much you can do did you do the FG.NetworkQuality 3
command in the console
No, what does that do?
Oh
I've done it in my client settings but not on the servver
If it breaks, what is the default?
i think 1
yes
Ok, thanks for all your help! I will make a backup of my saves and play around and see what works best. Maybe I can run it directly off client when I'm playing and switch to server for my friends during times I'm not on. At least that way one of us gets the local experience π
One more question (sorry!). If I run the game as client (instead of dedicated server), does my network quality setting in the options affect the speed my friends will get when joining me, or only their own setting? Or do both need to be on Ultra?
yes
everyone uses same max
on listen or dedi
lower setting, that one is making rest wait for it
Is there a list of servers anywhere I can join
anyway to tell the dedicated server to use more memory?
I don't understand how my tick rate on my server is so low going down to 25. With three people on it, my CPU is barely breaking a sweat at 19% usage
it increases as it needs it
tick rate is going to adjust to what it can do for work
in the satisfactory calculator site, when you upload the save and looks at the players, they show as "guests" not their actual name
any reason?
client id kind of info is used to match you into ur body
hi guys, i can't find wich ip my server is using, is there a way to check using the in game ui ?
Or do you guys have recommendations on decent hosting service wich are relatively cheap ?
not using the in-game GUI that I am aware of, no. But you can go to a site such ipchicken dot com from the server in a web browser and have your server's IP displayed to you.
'cheap' is relative, but I have personally had good luck with Linode for several years, but they've just been acquired so I don't know how it's going to shake out.
Hello I have the problem that I can't delete my char on the dedicated server. No matter what I delete and do it is always the same stuff in the inventory.
I would like to start all over again. even complete deletion and reinstallation of the server has brought nothing.
server save state data is kept separately from the server install. if you really are okay with and want to completely purge your save world and all character data, then:
- shut down the server
- remove the contents of
~/.config/Epic/FactoryGame/Savedon the server - restart the server
my server runs on windows 10
See the Wiki for the savefile locations on Windows deployments
Yes, already done several times. Is it normal to start at level 2 and have things in your inventory? Then my problem is solved.
Yes, that is normal
ah lol ok
items should include some building materials and the Magic MAM Component
and a Zapper, and some other sundries
ok thx
If you skip tutorial that is
The game even says "skips the onboarding and starts you out with some material" or something akin
hmm
question: does game break randomly if too much stuff is going around?
for some reason cant build the lift
it just gets stuck at ghost phase and thats it
hmm
might be desynchorinzed state
I played in singleplayer mode for a while. Is there anyway to host that save file using steam dedicated server tool in order to play with my friends?
yes you put the save on the server and load the session
I just got an in-game notification that my dedicated server will reboot in 30 minutes, but I didn't do anything to trigger it. This isn't the first time it's happened, and last time it would only do the reboot if the game was running (i.e. when someone is connected). Anyone seen this before? (using Linux GSM on an AWS EC2 instance)
there is a 24h reboot hardcoded for the experimental phase
they don't want to deal with "long-running" bugs for now π
hello! my friend and I have a dedicated server running satisfactory. It lets him join fine, but for me it says "Server name pending" and "NotAuthenticated" and "Offline". Anyone have any advice? The IP and port both of us put are the same
Try putting in localhost maybe? I've heard that's what the computer hosting the server should do but I have no knowledge of dedicated servers at all, so apart from that I can't help any more unfortunately
But surely both me and my friend should be having the same issue if this were the case? It lets me join a different server, just not this one for some reason
Just putting an FYI out there:
Open slots currently available. Free dedicated Satisfactory server hosting space.
https://www.reddit.com/r/SatisfactoryGame/comments/qr7tuk/free_dedicated_satisfactory_server_hosting_space/
The not seeing stuff on the conveyor belt on my dedicated server has gotten so bad, you can't see anything anymore.
whats teh tick rate at
I think 45
My CPU is not even breaking a sweat at 19%
And this has happened from the beginning, but now it's just worse
I set it to 60 vut ill put it to 30
Bogdan β 11/23/2021
Tick rate is capped at 30tps by default. If you want to experiment with different tick rate caps, you need to add this to Engine.ini:
[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=<a number>
Hi guys my saves just broken and all my auto save is corrupted too,tried some tools on internet but nothing working so far:) anyone have any idea can fix this?
the game is running on the dedicated server
hey, i just thought I'd continue with my issue now, as it's the morning after and haven't been able to figure it out!
hello! my friend and I have a dedicated server running satisfactory. It lets him join fine, but for me it says "Server name pending" and "NotAuthenticated" and "Offline". Anyone have any advice? The IP and port both of us put are the same
Someone suggested I am using the wrong ip - we have checked, and both of us are using the right ip and port. We are inputting the same i and port, yet for some reason he can connect whereas for me, the server doesn't even show up.
I have also tried with messing around with a VPN, which sadly hasn't made a difference.
I tried joining a different server, which worked. It let me connect and play, so it is just our servere I am having issues with
I also verified my game's integrity, which didn't fix anything. I then reinstalled my game, also not fixing anything
This started when we switched VPS. It used to work, but not anymore, so maybe it has something to do with the server files rather than client side?
Did u manage to set the password of the server as administrator?
Are mods on servers currently
yep, my buddy was able to
so did ur buddy set everthing? like create a new world and stuff?
Yeah, I donβt think he created a new world, I think he just dragged and dropped the world save files
heβs gonna reinstall the server later so weβll see if that fixes it
Is there any way to determine who has been on a server and when?
Back up your entire directory of recent saves so they are not overwritten by new or other plays you tried. Are all of you auto save files corrupted? Mine keeps a 3 save file rotation going I think. Plus I am paranoid, so I keep my own additional three file rotation between game plays. π
yea.. nvm I just open the cheat with no cost and rebuild the stuff and then turn the cheat off..I set 288 auto save now incase it will happen again
idk if its server so I got many bugs except the save files got corupted
the pipeline floor hole always not working
have to reinstall multiple times to make it work
(u can connect pipe into the hole but the water/oil wont go through)
dunno if its a server only bug or not also many other bugs
I've not had my dedicated server running in a couple of months.
I had a problem a while back where it would connect to wrong side of the hole, and I didn't know it. So when connecting from below, it attached to the top of the hole, thus the flow would be messed up. Had to make sure which side I connected on. Was more obvious with a 2 Meter floor depth.
I have no problems with holes now, but also not on my dedicated server. The rubber-banding and some glitching were making it difficult to enjoy. I should try turning it back on again.
Is it possible to just put our world
on a server
by simpy drag & drop or do we need to start over?
no
the fluid system have to tweak I guess
there are a good amount of shitty bugs with my dedicated. But it's the only way my friends and i can play. I wish they would fix them already
I've been using my primary computer as a dedi for a while now, but I've just finished building a new tower to take over that responsibility. I'm running into a bunch of issues trying to get things up and running on the second box; would anyone be up for helping me out?
- Trying to run the dedi on the other box without needing to sign in to steam, as it doesn't like you being active on two machines
- Made a new steam account just to run the dedi on the other box, but it seems I can't run it without owning the full game (I thought it was free for anyone to download/run the dedi software)
- I think my networking settings might need some help, but I'm not 100% sure
Once you download the dedicated server from the Steam Tools, you can run the Dedicated Server without Steam needing to be running or signed in. So sign in with your regular account, download it it, and close out steam and stop the server, then step through starting up the dedicated process however you are doing that.
I used Windows Scheduled Tasks with Action and Arguments of: D:\Games\steamapps\common\SatisfactoryDedicatedServer\FactoryServer.exe -log -unattended
I just tried running "C:\Program Files (x86)\Steam\steamapps\common\SatisfactoryDedicatedServer\FactoryServer.exe" -log -unattended from a command prompt, and it does launch for a second or two, but then it closes :/ Steam is no longer running on that box
Then yup... you are past my experience. I don't know if it needs to launch once from Steam, then it works, but I did it last fall without much problems.
I'm sure you already looked at the Wiki article for notes.
Huh, I figured I'd try just a command prompt before going the full scheduled task route (walk before ya run sorta thing), but the task worked even though the command prompt execution of it failed
I'm up and running now; thank you!
Hah! Very nice. Might have been a double tap start.
Key settings in Windows Task Scheduler I set:
Settings: "Do not start a new instance" Run task as soon as possible after scheduled start is missed.
Trigger1: Every day 12:AM after triggered repeat every 15 minutes.
Trigger2: On Startup after triggered, repeat every 15 minutes.
This is so when the game crashes or server restarts, your dedicate should come up within 15 minutes (or set to what you want.) Just remember when you need it down to Disable the Task, or it will start again. π
Thanks for the advice, I'll dig into those setting today :)
Actually, just went ahead and updated those settings >_>
Side note: Trains had been HIDEOUSLY rubber-bandy while playing on the same machine that was hosting the dedi; stuff is buttery-smooth now. Tickrate and framerate had been garbage as well, but now they're up around 30 and 40-50
As for enabling more than 4 players, would that be adding [/Script/Engine.GameSession] MaxPlayers=16 to C:\Program Files (x86)\Steam\steamapps\common\SatisfactoryDedicatedServer\Engine\Saved\Config\WindowsServer\Manifest.ini? I don't see a Game.ini within \SatisfactoryDedicatedServer
Documentation says that FactoryGame\Saved\Config\WindowsServer\ServerSettings.ini should exist, but the only thing within FactoryGame\Saved\Config for me is \CrashReportClient
Just found the quit command in the docs; calling that caused that directory and all of its files to be populated
What's the default " FG.NetworkQuality" and if this is lowered can it make the game smoother for someone?
So I've been running my dedicated server in a VM for several months with no issues. I've got the server running with a separate Steam account and it is shared from my main Steam account using family sharing. Before, steam would give me a warning about the server being terminated when I started Satisfactory on my computer. It would never actually terminate the server though. Now, something has changed as Steam now terminates the server and I'm unable to play on my server. How should I have this setup because I've believe you don't have to buy a separate copy of the game in order to run a dedicated server. However, Steam treats the two as the same "game." Any help would be appreciated!
I could not manage to expand player number in my server. I did what is described in wiki but still no one can join after 4 players. Any ideas?
Default is 1 I believe and I think increasing it improves gameplay.
continuing from earlier, my buddy reinstalled the server and put our save back in the files. It worked, until the server restarted. When it did this, my friend can still join the server, whereas i can no longer join it for some reason, with the same issue as before (Server name pending, NotAuthenticated, Offline). Does anyone know it may be doing this?
the server is hosted on pterodactyl if that affects anything?
this is the network tab with all the ports
did you install the server with anonymous ?
@vocal jungle I actually found a way to run the server that was installed with the Steam GUI anonymously by just starting it via command line
lol its the link at top of room and pins has the steamcmd information
that networking ports image right above.. try setting one of the server ports as primary so it listens on 15777 like its supposed to
I keep seeing items glitch in and out of existence on conveyor belts, but only in multiplayer. usually there's like a small section of each belt that is messed up. is this a known bug? any workarounds?
play with rendering/video settings or try the bug site
Im thinking it maybe its ur problem
not the server problem
what port u r using
only query port matters
I never use server panel tho
I dont think so
look at last pic
but hey my stuff all works so what do i know
xD
just use VPS with remote desktop
do not use panel
the server is installed on linux Im using windows so Im not sure
but @native vine said his friend is working right ,so I m thinking maybe its his problem
but it does help if the container knows what port to listen on
not be listening to primary thats not the server
lol like his image
I chatted with them i assumed Pterodactyl is not setup correctly and i have never had to forward ports on a vps since in most cases all port are already forwarded
i dont know much of squat about hte containers except they are usually setup per server
so i thought was strange he had 4 ports and off one was the primary
just wild guess
hes is a gaming vps from ovh with ubuntu i thought that strange as well
his ports shouldnt need forwarding then .. just maybe ufw thing
but since jxmes the one asking didnt have any control what so ever i stoped helping since they couldnt do anything
oh its more then likely ufw but i dont know if Pterodactyl does any firewall config stuff since i dont use it
if u do see him .. tell him to set the primary port to 15777 for his dedi . thats the starting connection port
he did have that in his last image he could set
that should fix it listening
i told them to lose Pterodactyl and try and get it setup with the correct port manuly via the wiki but they havent read the wiki ether
i have memory issue i wont remember if i see them
π
ahhh i c hehe
i feel ur pain
its hard to debug when there is a unknown in the middle
yup i usually dont bother with containers
i can help with epic/steam/docker/lgsm and amp but dont know squat about Pterodactyl
i just noticed that and seen a few that had wrong port set as primary to listen on before
i only use containers when i know how it works without them
nice ya its a big help to know how it works
i also thought somthing looked funny in the exe string aswell
i didnt notice.. i was lazy lol just looked at the last few pics
let me roll
he probably doenst need the multihome
that could be issue
thats more for special setups then a server host setup
and the listen port in teh cmd line
its wrong
thats teh off port in his last image
if he listens on 15777 server could hear clients
yea i thought that was only need if you where hosting where multiple ips could be bound or more then one instance
also he didnt need to define default ports in the cmd line
so it looks little strange
i tried to connect for him with 15777 and 25566 both files lol
ya multihome is more if u have ipv4 and 6 and other adapters and u setup ports thru certain way
u can tell server to use certain ips
right I have not had that test case where i needed it
but hosted servers they are setup to work already
ya multihome was more of workaround as they worked on things
95% or the people that i have helped has been due to double nat
yup
his server isnt setup right for those ports though
his container is listening on wrong port that doesnt goto the dedi
as he told it to listen on 15777
or it the issue where there on a isp that hands out internal ips cant remeber the name for that typr of isp
thats why both are dead
odd thing he says his friend can connect but that makes no sence
i agree with u
so i think someone may be lieing lol
they finnished the modding api
or there going to change the looking for group channel back casue the new method fails on many levels
rcon intergration that works would be nice
ya
or maybe a sigtem fix lol
lol
or open up that nice little cheat window that jace uses for admin players
so many things on my wish list
but its likely going to be that there still not adding golf
hahah ya
id laugh if they added a flushing trigger to toilet in hub
some shit like that
i am surprised there is not a mod for that
lol so true
right but when is the big announcement coming
i had another person trying to help us, he also couldn't connect
jxmes
hello
in ur thing u have it listening for the dedi stuff on a port
its wrong
set that to 15777
and/or make that the primary port in the container settings u showed before
ok, will try it
thats why the server cant hear
think its just set the primary
so the container listens still
im not sure i dont mess with them usually but i noticed u didnt have dedi as primary
what should the server query port be?
u dont have to define the ports in cmd line
ur using defaults
and u shouldnt need -multihome=0.0.0.0
i heard ur using vps with ovh
yeah
ur ports should be good as long as the ubuntu ufw is happy
my friend has changed a bunch of stuff and has come up with this
so u can clean up your launch line
unfortunately still not working
did u fix primary
yh
yeah
btw ur port image didnt show a master
these are the ports you need
you need to forward those three ports
to your server machine
ah
my b, game port is 7777
yep, we have all 3 open
ya but primary should be 15777 thats the one used to start communications
server will worry about the rest as long as ur ports are good
ServerQueryPort This is the port specified in the Server Manager in the client UI to establish a server connection. This can be set freely. The default port is UDP/15777
from the wiki
query port is already 15777 though
yeah
im watching tv .. no need to ping
u have to look at shit
logs and such
right now its like me saying my car wont work ... how do i fix it
i dont know the container though
what should he look for in logs? It doesnt even say i even attempted to try and join
did u use the ufw thing on wiki if u setup the server in ubuntu
what was strange is that after a server reinstall yesterday, it worked until the server restarted once then broke again
yes
im starting to think it may be client side considering he can join whereas i cant
but i've reinstalled so idk
dm me ip
k
damn with docker it's so easy to setup this server
thanks for everyone's help, as our final effort before we were going to swap to just hosting it from our computers, we restarted the server a fifth time. For some reason, it magically has started working again π
update: it was working until i logged off π’
now it has stopped working for me : (
it's really wierd why it still does this
so a reinstall is the only temporary fix we know of
@native vine try running it in a docker container, should be easier
There's available images on dockerhub iirc
consideing they cant get the manager there using now working i dont think adding docker will help
we have just ended up switching back to our old windows vps
exact same files, and it's magically working
im pretty sure it's just a bug, not to do with our setup
i disagree its 100% your setup or we would have 100's of people with the same issue
strange how it works perfectly on windows but barely works on Linux
except 95% of servers are on linux
lol
Heya guys, so I can't find an answer to this anywhere: assuming the server is doing its best, what're the factors that are causing spikes in lag every so often?
I'm assuming it's something about moving between world zones, and my game loading/unloading a heap of information about what's in those zones. I'm wondering if my overuse of power poles so I can hover about the map is problematic, but being that they are placed once and rarely deconstructed I'm not sure if cleaning them up would actually help.
Any tips for where I should focus my efforts on cleaning up, or is it more likely nothing to do with the game (and perhaps more to do with competing processes spiking the server's resources and/or network)?
could be loading parts or autosaves
The autosaves are every 5mins, I'll keep an eye on the timer and see if they align with the lag spikes
I need help. I don't know wether this is the server or just his pc, but my friend cannot join my world even if i use the dedicated server or use the ingame invite. e's tried revalidating the steam files, reinstalling the game, but it just freezes on the 4/4 loading screen. Any help?
invites dont work
listen server u share session id
dedi server u share ip
listen server #multiplayer-troubleshooting
dedis #dedicated-servers and wiki page
you have to fix ports
Is there a list somewhere of the various things being logged and what they mean? (e.g. "LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147380359::SetMeshes, This cannot be called after PreStarted.")
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com/ - <3 @orchid vault
what port shoild i use then?
the 3 on the wiki page
so ive been noticing more abd more on the dedicated server the conveyors have been bugging more and more as the game goes on
and I don't mean visually
Like stuff gets stuck and won't move especially at mergers/splitters
and the line has to be broken down and rebuilt
I was going crazy tryong to figure out why my factories stopped and the conveyor for no reason stopped moving materials
That's very bizarre. I know this doesn't help you a lot but I have not noticed anything like that on my server.
out of curiosity- if you see this happen again, I wonder if the problem would persist if you, when you see it, download the save from the server and load it locally in a singleplayer session. For Science.
Okay, I want to join someone's dedicated server, but I don't see a way to contact the person submitting the forms. Anyone know how?
the person hosting the server has to give you the server address and, if there is one, the password for it
once you are armed with those data, go to the Server Manager, and add the Server to your local list
once it's added, connect and enjoy
But I'm missing step one, getting in contact with that person
Yup I did that all works fine.
It's getting worse and worse a d starting to happen to random conveyors
Tick rate is at default
are u restarting the server?
yup
is it updated
u might have borked ur save with editor or something
never edited the save ever
is it usually the same belts that are faffing up? Is there an odd item sneaking in that splitters or assemblers are not expecting that is gumming things up?
nope its just happening randomly
That is really strange. You might want to make a post on the Q/A site with a copy of the save with the issue extant attached to it for CSS to review
okay ill try that
I get the same thing on my save.
At least im not the only one
@stoic stream So I discovered this may be related to the lag spikes I'm experiencing -- which I confirmed (from my message earlier today) is at the time the autosaving is happening.
In particular I was noticing that if I was placing a conveyer/train line/hypertube at the time the lag spike occurred, the build blueprint would hover there after I clicked, and then it would build animation of the trail would happen after the spike.
However, I noticed that those were the converyer belts that tended to sometimes stop working (or be around the wrong way, even though those aren't normally possible to connect), the train lines that self-driving trains would insist could not be pathed over (even if manually they worked), and the hypertubes that would kick me out -- or sometimes boot my client (and then rejoin the game kicked out at that part of the tube).
Because of that, I've made it a habit that if I am building something and it just happens to be at that pause of the lag spike (autosave), then when the spike is over I will just immediately deconstruct it and reconstruct it. Has saved me a lot of heartache, and now I only occasionally notice it because of something another of the players on my server has done and I'll go troubleshoot the factory/train routes/hypertubes.
Would also make sense as to why it's occurring more and more: the autosave is getting bigger and taking longer. My total save time is now ~12secs (World serialisation 11.45secs, compression 0.71secs, write to disc 0.003secs and backup cleanup 0.006 secs). Incidentally, the save file has just hit 6MB.
I remember first catching the issue a week or so ago when sometimes the conveyer build animation would be going the wrong way vs. the direction I'd made it. I don't recall noticing that animation difference with train lines or hypertubes, it's just now a habit that no matter what: if there's a spike, deconstruct and reconstruct.
My autosave is currently every 5mins, and I'm considering making it less frequent for convenience... but sometimes the Steam server does indeed just stop maybe once every couple of days (despite twice daily PC restarts) and I am fighting my internal voices shouting that it is / isn't okay to have to rebuild a bit of train line once in a while (I'm willing to rebuild 5mins of train line, but 15? 30? That's a lot).
Hope that helps π
funny bug. create a second world on your dedicated and then without playing save it.. xD
(it sais invalid and from now on you can't join the world)
I've seen the issues you describe
"However, I noticed that those were the converyer belts that tended to sometimes stop working (or be around the wrong way, even though those aren't normally possible to connect)"
- had this a lot. especially when the CPU of the server peaks.
- also belts that where there and works, but were invisible
Also a good practice is to have the dedi server shutdown and restart in it's entirety every 24 hours. (Have mine cycle the Linux service, so also executing the pre-start condition to check for a game update)
Oh, and I suspect the other issue of being booted off the client entirely if travelling through a boosted hypertube at the time of the autosave is cuz the server sees me at one location, saves, and thinks that I've moved half a world away within what it thinks is the split second it took to save -- but was actually 12secs to my client.
So the server says no and tries to put me back where it says I should be cuz it has authority over the client. I expect this is why sometimes trains go backwards when I'm in a self-driving one (cuz that counts as player movement), or I've flown out over a canyon to my death after a spike when I was hovering near a power pole before it (probably had some velocity/was holding a move key when the save occurred; likely the latter, cuz my up/down inputs are sometimes stuck and I find myself refusing to take off until I press crouch again).
I expect if the server can't move me back reliably, or the acceptable distance is too great (i.e. player movement hacks), it just boots the client.
I use a Cron job for this, the dedi is run as a service
As per the manual on the wiki
oh.. this is new then.. xD
my server is one of the first wave.. anything handmade..
LoL, also using dedi since it was released
Even went as far as to setup a dedicated VM on a ProxmoxVE server π
I just have mine on a separate PC to the one I play on, and the CPU spikes about 5% when saving, but that's only from 15% to 20% overall. I've not looked at the per-thread performance or anything. The server process sits at about 2.4GB of RAM pretty consistently (performance throughout the day has been a flat 16.5GB of 32GB total).
like this? xD
the mainthread is not very optimzed for multithreading. So look if your CPU has a good singlethread performace. Also an SSD is desired for all the random access..
"CPU spikes about 5% when saving, but that's only from 15% to 20% overall".. how much cores? 20% could mean that some cores are heavily used and other not at all..
cant show mine.. have a lot of stuff on it which is available externally xD
"SlowDrive" ? how dare you π
That's a 2,5" HDD
Did a quick setup on my nuc
uh.. did the nuc cpu catch up with a big base?
No, that's why we had to migrate to a more serious machine
mine is a miniatx server special build for proxmox
the storage is missleading. the proxmox-backup-server is calculated in..
i5 5250U did not cope well with a base just beyond the starter factory
thought so.. the singlethread-performance is not good of U-CPUs
mine is a i5-10500 - a big base is laggy..
either you need a better singlecore cpu than this or the code has to be optimised for multicore..
It really favours high clockspeed on the core the main thread is running
yep.. Its Alpha.. optimizing comes later
It's still experimental, so not complaining until it's officially released
It's serviceable in it's current state
Just checked:
CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, 3600 Mhz, 8 Core(s), 16 Logical Processor(s)
Hard drive: Samsung SSD 970 PRO 512GB
As above, the main spike is the world serialisation (save): 12.244 secs, compared with compression 0.718 secs, write to disk 0.003 secs, backup and cleanup 0.004 secs.
Been watching the server process in Task Manager Performance tab, it's hopping happily around cores 04,05,06,07,08,09,10... every other process is just staying on 00, sometimes 01.
hopping is completly normal.. does it uses 100% of the given core?
Also activate core-times
Well I haven't seen anything else using it, nor am I aware of how to check that in detail. This has just been me today looking over at the monitor of the server PC when I'm in-game on the other, trying to figure out what's happening.
sorry, I am german, but whould be there:
I saw as I'm not in-game and the server decides it wants to sit at 6GB of RAM for a while. shrugs "Okay bebe, you work hard, you have the extra"
core times go up if the system is doing hardware-stuff like shuffeling data around..
6G of ram should be good. espacially if you are alone on the server
Yup, spiked at the time of the save.
kerneltime is low at this point -> good
but process is seeling -> not good
is the world "old"? Has it a lot of stuff in it?
Oh yes, a lot of stuff.
Mostly power poles everywhere because I play the game like the floor is lava.
ok.. I think then there is not a lot you can do :/
remove unnessesary stuff like vegetation and nature MAY help a little bit..
Hahaha part of the reason I'm doing it is to keep the world as pretty as I can; only miners and train lines at ground level, so I can ride them through the caves, tunnels n trenches. It's very pleasant. I'll go around and do a mass delete of excess power poles later, I've almost finished collecting all the hard drives anyway.
Yeah, so I logged in and you can see one CPU is normally a lot more active just while I'm playing (vs the earlier one when I wasn't). Then when it autosaves, it switches activity to a different CPU and maxes out that, then goes back to its 'normal' one for playing.
Also my earlier image was dimmed cuz I usually have the second monitor dim and I forgot to turn that off when I took the screenshot haha
Overall a fascinating day, I learned a lot ^_^ thank you
you are welcome..
Just for reference, I loaded the save into the calculator map website thing... During the loading it said something like 157,000-ish entities. You can tell I'm addicted to hovering...
I really don't like to be attacked by the spider things (or, since I have arachnophobia on, "Spicy Cats").
So what I really need then is a hover pack that takes a stack of batteries as fuel, so then I wouldn't need excessive power poles (need?)... I am the drone (in art, as in life).
On that cheery note, goes zooming off to deconstruct things
thought it would be nice if the hoverpack has a little battery in it that would be recharged near poles and you can hover 1 or 2 minutes on battery power..
But I want to have to go to a drone station and be forcibly LOADED UP with batteries in every dark crevice of my being so I'm good to go building train lines for an hour...
Related, am I just trading one phobia for another?
FutureJace: "Our spiders are causing save files to balloon, and the solution is batteries"
Everyone: "Wut?"
gotta go.. worki worki π
My cpu hasnt gone abovr 20% it barely breaks a sweat. Remember I am running this on an actual server machine
Anti other insights i just woke up and had to catch up
Yup, tested and confirmed the autosave lag spike thing: deliberately built some pipes to a 4-way while the save was underway, watched the blueprints hover, the animation play after the spike ended, and no liquids would travel through them. Deconstructing and reconstructing worked.
Have reported the issue on the Satisfactory Q&A site cuz I couldn't see the level of detail there (and nothing for the current version number). Feel free to go and add your thoughts there π https://questions.satisfactorygame.com/post/622627ba831c85205236c4a9
top left of screen is ur version
Yeah, I meant there were no threads on the forum with the current version number discussing this issue.
ahh building thru lag could be it not syncing the data
Yeah. Though it's communicating something... for example, other players can see the hypertube, but it kicks them out at that part of the tube when they try to use it (though, like the player that built it, not necessarily consistently: I suspect that's a player movement thing, as discussed above/in the forum post I just made).
And I can use the train manually driving over the track, but if I'm on self-driving, it will stop cuz it thinks the track ends.
Also, I shouldn't have gone AFK... time to restart the server.
Those messages are normal it happens all the time, are you running the server via steamcmd?
that totally explain why my pipe always doesnt work
appreciated
seems like I have to let my auto save interval to extend a bit longer
my pipe always stop puming for some reason and I never figured it out
also about the save broken thing thx to scim dev I figured out its not a save thing but a memory thing #dedicated-servers message
but my server got 8G also I checked task manger which it isnt hit the limit
I also test the save in my own PC its totally fine
the only thing I can see is the save is above 1MB which maybe is the thing cause this
the normal log should look like this
and the server could still start the server somehow when it got a good mood(tried 8 time 2times working)
maybe its because I changed tickrate to 60? not sure but I cant afford to restart the server to test more
I have noticed also on my server the more you build the more the d-sync there is in built up areas, this also happened to me till I extended the save interval to every 25 minutes it got rid of liquids not working and also conveyor lifts not working plus a few other things, donβt know if itβs relevant but it worked for us
removing vegetation will only increase the save time, as it is its destruction that is saved, not its presence (which is the default state). When
says that building in the nature is beautiful, he forgot that it also help the save serializing performance π
nice to know.. funny how the destruction of an object is saved xD
thanks for the information
you save is just a differential between "now" and "the world when you arrived" in the end
is there some special flag that can be set that trade of memory for savetime? so that at save a whole memory-copy of the world is made and then the save just works on the copy while the normal world just continues?
I don't think they support that scenario, it's not that good because it will cost a lot of memory (so you will need 16Go min) and copying ram isn't really cheap (still have to traverse the CPU), but I don't know if they have benchmarked it.
They may have different optimizations in the work (different serialization strategy, multi-threading it by chunking it, etc.) too
Regardless this shouldn't be happening. This is going to become a huge problem when the world gets bigger and bigger
Having conveyors completely break down, and pipes break down is a huge issue. It basically is breaking the game
I wanted a server to make two race ideas in a Multiplayer:
A Rally, using the Exploration vehicle.
And a crazy race using those Factory Mini Cars.
Anyone? π
Hey all, I keep seeing this on my server log. Anything I should be concerned about with these long ticks?
get better hardware and setup
this is true
my building time on my factory as same as my fixing time on my factory
lol
I guess the best way is avoid using pipe instead using train or cars
so i have the Epic games version of the dedicated server and i get errors that tell me to use the -NOSTEAM in cmd. which i do, but that doesn't seem to change anything. i get the same errors telling me to use -NOSTEAM again
use steamcmd version
wiki has instructions
one thing, i don't have the steam version and hence it doesn't seem i can install the steam version of the dedicated server despite the wiki suggesting i can
wat errors excatly?
red text in image posted above
Anyway to no clip to get something from under the map that glitch?
best method is open save in web editor and move the item you neeed to grab and reupload the save
Thanks for your help, sorted the problem!
Somehow I ended up with an extra (undeployed) hub
I can't actually equip it, so i guess thats ok. is this something I should report
this error can ignore
ok
thanks
i was able to set up a server with my localhost
i didn't think i could make a server because i was attempting to start one with a custom ip
but my localhost works just fine
Thanks!
Incidentally, after way too long I have figured out how to implement a port forward properly in SFOS 18.5 now
man they make it complicated
ikr
hi I'm looking to find out if someone can help me get the give fly and more orders on my server with the command console
Ask for mods over at the [official modding discord](#welcome message). - <3 @orchid vault
<@&387163995947270144> apparently this guy posted in multiple places.
Just two places actually.
Server IP to play with?
Where is the engine.ini file again?
Windows or linux
I'm searching for servers
check #looking-for-group-old
should say on the wiki how to write out ini files
are you implying people dont read the wiki's
tldr
(serverdirectory)\FactoryGame\Saved\Config\WindowsServer
or whatever you named your Server directory
:11:02, [UNetConnection] RemoteAddr: 92.8.14.57:59146, Name: IpConnection_2147478373, Driver: IpNetDriver_2147478397 IpNetDriver_2147478397, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2022.03.11-13.11.02:937][750]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 92.8.14.57:59146, Name: IpConnection_2147478373, Driver: IpNetDriver_2147478397 IpNetDriver_2147478397, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
Hey, is there some kind of distance limit for machines ?
We have or Coal gens pretty far away and or pumps next to it.
When i leave the area, it's like it stops working after few seconds. But if i keep standing near the Coal Gen and Pumps. Everything works like a charm
Is there a setting for this somewhere
Its not loading the area or something. Like chunk loading in minecraft
Hey, i setup a dedicated server using docker (wolveix/satisfactory-server). I change a parameter which is auto-pause to false.
But actually, after some hours, the server just stopped and i don't know why. I search for some crash error but i found nothing (may be the crash is hidden).
Is anyone can help me ? Thanks π
I'm on debian 11
oof this would suck. I want to know this too as Im setting up a server soon
Yeah, will see if any answers
no distance for anything like that if you pumps are and coal gens are acting up it likely there not balanced or the math is off
piss off no one cares and this isnt the place for it
so if a miner is miles away, maybe on literally the other side of the map as all the players, the miner will still operate?
Yes
@grave cedar ^
i have a dedicated server set up but it keeps timeing me out and my friends any info why? like every 3 to 5 minutes of game play time out
you hosting local of on a separate box
hosting local for wan own blade server
anyone wanna play with me
is there a way to save the files from a rented server and add it to singleplayer or multiplayer?
connect to the server and download the save
its just a file on comp like if u were playing it
@proper cloud they made a room for people who need friends #looking-for-group-old
3 to 5 mins is probably autosave and ur server cant handle it
so ur game timeouts
@chilly chasm hahahah
ok and it dies everytime cause why??????
also i dont care .. honestly
im out
bla bla bla
i answered it thats all i dont have to have a converstaion with u thats my choice
hahahhahaa
satisfactory is a very single threaded game, even the server. so your dual hexa cores dont really mean much unfortunately
also ddr3 ram implies older xeons, so single threaded performance on those isnt going to be that great
...yikes. deleting the guys question but not the rudeness from merkules? sus
@orchid vault getting bitter like me i love it
yikes
might be when in a good mode merkules helped alot of people, that wouldnt listen or argued we where wrong only to come back later have sovled the issue with what we siad
correction "helped" lol past tense
fixed it
Hello I have a question is their a way I can install mods on a Satisfactory Dedicated Server
not at the moment
the smm/sml team are still working on it if you want mod in a dedicated env you would have to use the session/leave the game open route
Ask for mods over at the [official modding discord](#welcome message). - <3 @orchid vault
someone can help me ?
it might be the feature where servers restart after 24 hours because float precision fuckery
nop because it seems to be random, if i disconnect, the server can reboot 2 hours after π€
after you change a setting like most time it requies a graceful stop of the server to save the changees
i restart the server 3 times a day because it crashes
my dedicated server seems to not work?
it always says its offline
@alpine dawn hey bud sorry for the ping but i really need help
For your first connect or did it work in the past?
I've seen issues with missing firewall rules and if you use docker make sure that local ports are the same as container ports
yes it did
it worked flawlessly the first time
how do i fix it?
Hi all, where does the server store the save game files? I used the tutorial to stand my server up on a Linux (Ubuntu) VM, used steamcmd, and am running it as a service. I also had to create a non-root user to isntall steam, and looks like the dedicated server installed under that user. I've looked, and the following path that is listed in the wiki doesn't exist: ~/.config/Epic/FactoryGame/Saved/SaveGames/server
Also, after I stood the server up, I opened the game on a client PC, connected to the server, and loaded a save game from the client PC onto the server, so i didn't actually copy/paste the file onto the server
what os are you hosting it on? also, mine does that some times too. try closing the game session and restart it, then try clicking Server Manager and it should show as online
Guessing this is a known glitch: Destructible rocks not being blown off a node? Specifically the caterium in green fields.
Could you give us some more information? On what OS is the server installed? Do you have logfiles?
I'm running a dedicated server, that started behaving strangely yesterday.
Symptoms: placing foundations now defaults to using the "FICSIT Factory Swatch" instead of the "FICSIT Foundation Swatch" - i.e. the wrong color swatch.
This started happening after the dedicated server crashed. I'm guessing a default swatch selection configuration got corrupted during the crash.
Does anyone know how to fix this issue?
Push "X" to access the customizer, check and correct the colours of the swatches there
All the swatches still look the same. None of our chosen colors have changed. That is not the issue.
The issue is that the game always picks the first default swatch; "FICSCIT Factory Swatch", regardless what we are building. When we are placing brand new foundations, it uses the "FICSIT Factory Swatch", not the "FICSIT Foundation Swatch" as is expected. The same goes when placing pipes down: it picks the "FICSIT Factory Swatch", not the expected "FICSIT Pipeline Swatch".
Something got derped up when the server crashed on us yesterday. Since that crash, the game only picks the "FICSIT Factory Swatch" and I don't know how to correct this issue. So, if anyone has a golden nugget on how to correct this issue, any insights would be greatly appreciated
Itβs on windows 11 and re sever worked completely fine before
Sorry in Australia texted me at like 12:47
Tried closing the server and restarting it but no work
Have you tried setting the default for new buildings by right clicking the desired swatch in the customizer?
How are you restarting? Sometimes the server process hangs on SIGTERM.
I was not aware that was an option, thank you for pointing that out. Seems the crash we experienced reset all the filters to the first default swatch. I've reconfigured and we're back to normal. Thank you tons!
Hi!
I'm trying to launch the game after setting up a dedicated server on the same pc.
Steam says "running" then gives option to "STOP", no game tho
server is running fine, friend across the country is playing (by himself)
I've verified game files, have the latest windows 11 updates and graphics drivers
okay it just launched
i just had to complain first
lol
do you guys find that the server runs better on linux or windows?
So to answer my own question about location of the files on a linux server.....I am a pretty much a noob at linux, so I didn't know how to look up hidden folder within Linux. So the file is contained within /home/<steam user name>/.config/Epic/FactoryGame/Saved/SavedGames/server folder. My issue was that when i navigated to /home/<steam user name> folder and ran the "ls" command, I wasn't seeing the hidden folders. What I had to do was first run a "sudo -i" command and enter my admin password. After that, once in the /home/<steam user name> directory, run "ls -a" this lists all folders(this isn't needed, but just to see what's all in that directory). But once you are a sudo user, you can change to the .config folder, and it's still under Epic/FactoryGame......and so on (even though I'm using steam, the folder is still Epic/FactoryGame)
hahaha
Hello, I just started this server software and entered my ip + port in the server manager but it says the server is offline all the time but why?
start with link in topic or pins
the server restarts automatically using docker when the server crash
Ah gotcha. I also use wolveix server and haven't had any crashes, but I haven't tried disabling auto pause. So maybe it's that feature, or your server is running out of ram or something. Not sure. I would say check your networking but sounds like it was working before.
I think the problem is the memory, but i have 8gb. Does that mean it's not enough ?
server min is 6gb
I know. But with 8gb, the server seems to run out of ram
okey, thx
do trains still rubberbang heavily and are a pain? or is it smooth ride now
(and collide to eachother because of rubberbang and refuse to progress to stations..)
@frosty gale last time i hosted dedi at the end of last year, i also had 4vcpu, 8g ram and we managed to make it all the way to nuclear and a bit over that. But you started to see the heaviness about the time you reached nuclear
i hosted through LinuxGSM and it performed fine, i used crontabs to check the server status
they shouldnt but u have to try
game crashes a lot and is glitcghy
eventualy the bugs we be worked out takes time
i am running a dedicated server with ddr5 ram 64 gigs and a intell 12th gen at 5.5 ghz i even had it at 6.0 ghz and server still crashed a lot but the rerst of my games are fine
Overclock is stable?
yes 100 percent its only .5 more
hello, i am trying to get my server to work again. I had it working and configured in December but then stopped playing on it and want to get it set up again, However it seems that people cant access it from outside my network. These are the current ports i have forwarded in my router:
7777-7827 UDP
15777 UDP
15000 UDP
5222 UDP/TCP
6666 UDP/TCP
Does anyone know if i am missing ports or why it might not be working? i can connect fine using the servers internal IP and the ports are definately pointing towards the correct IP as well
For me on linuxgsm game port was +1 higher than instructed to. Like 15778 if i remember right
That was at the end of last year
@green zenith you should just follow the wiki page in the topic .. cause u made up extra bs ports for the server so i doubt your setup is right
fix defender ports routers firewalls and any bs software
any open servers?
Any of you guys have had this drop today?
I thought it would be the patch....obviously not lol
Refined R&D is running a public Dedi and apparently #looking-for-group-old
What is everybody's overall impressions of dedicated servers in Satisfactory? I'm thinking about upgrading my media/dedicated server machine and wondering if it's worth it for Satisfactory.
They're pretty good. Not perfect, but thus far most things have worked. There are some known bugs (e.g., rocks forgetting they've been blown up; programmable splitters crash the game; path signals don't work), but the game runs and has been very stable for us. Enough that as a group we've put 200+ hours into our dedicated server.
Very nice. Does it solve any of the weird bugs you get from joining a non-dedicated multiplayer game? Power lines sometimes not connecting, conveyors lining up but not functioning, stuff like that?
Nope. Any bugs that are present as a client in a multiplayer game are present for everyone on a dedicated server. That said, if they're fixed for regular multiplayer, they will hopefully be fixed for dedicated servers as well.
Cool. Thanks for your time and opinion!
Did your public IP change?
No, I was using my current public IP as well as a ddns IP from noip.com, it's all ok now though, I managed to get it working
hey i got problem in my dedicated server whit player
is there away to ban him or block him from joining?
wiki would know
can i get link?
topic of window
thx
Anyone getting crashes since the latest patch/
Quick question: would a PC with an I7-6700 and 12GB of RAM work for a dedicated server? Our hope is to go into Tier 8 and beat the game with ~3 clients max
oh yeah for sure. I run it on something half as fast. It will probably eat up most of that ram though 8GB should be plenty
remember to set the network quality to max (see pin), you will also have to do it on your game
ie each client (options) and also on the server (command line)
bare min u want of ram just to run but not run that great is 6gb
thats just for hte server to run on ... doesnt count the OS and other shit running
Failed to bind to port 15777 on windows 11
how do I change the port info if there isnt a severconfig.xml file?
link in topic has the info
Cool, I have a feeling 12GB should be fine then (especially on Arch Linux with XFCE which is pretty light on resources)
checks system monitor
900MB RAM in use

Figured out why my CPU was idling at 24%. SystemD was spamming PCIe error messages and eating an entire CPU core to do so!
Fixing it with a grub setting helped alot - now the OS is definitely faster
hi im trying to find the save location for the server on linux. ive installed the server through steam cmd. ive tried to follow the path on the wiki page that says its for the save location but the folder doesnt exist on my server. any ideas where the save location is?
Edit: I have been the big stupid and was looking under the wrong user directory!
Lmao glad you found it
So my server launches fine outside of some EOS warnings, but when I try to enable the systemctl service it does this
Any way to fix this?
Launches manually, but not in the service? What is the user for the service and what are you manually running it as?
Sounds like a permission issue
Iβm manually launching it via ./factoryserver.sh
The user for the service is QuantumComputer1
Itβs likely Iβve ran it in root once or twice
Remember, root is God, root is all powerful... do a chown to the user of the service across the whole directory that you have SFDS in and recursive
Command would be: chown QuantumComputer1:QuantumComputer1 <path/of/SF/DS> -R
long user name for a linux user, XD
Mine I had to do (mine you my service user is ssm): chown ssm:ssm /opt/SatisfactoryDedicatedServer -R
Cool, thanks
Tried that, it accepted the command but still threw an error (it did ask for the sudo password when launching it, maybe itβs been installed as root)
hi i need help fixing a server issue
Exit Status is 203
SELinux running?
I think it is an SELinux issue now
Whenever there is an issue where I am like I gave it perms, why it no run... its <blanky> <blank> SELinux
getenforce I believe is the command to find out
Hosted or you hosting?
Using the public IP, right?
yes
Firewall is the first thing that comes to mind
uh huh so do i need to re do it?
SElinux?
Depends, when you switched to Epic, did you re-image the machine or put it on a different machine?
same computer
Security-Ehanced Linux
I would think same IP, Windows or Linux?
windows
also i want you 2 know it works
its when i try with my friends it doesnt
is this like a bad issue or small issue?
no
both are mine
im just testing if the ip works
I forget the command, I think it is setenforce permissive, and try re-running... that will not persist on reboot, but it will help you troubleshoot. I don't like disabling SELinux, so I would check the Wiki if there is a thing about it
also the public ip definetly detects my ds it just wont connect
Did you open ALL 3 ports? 15777/udp, 15000/udp, 7777/udp
You might need to do a "netstat -ano" and see if there is something listening on those ports
yes all the ports work i think
10 years as a SysAdmin, "i think" is the "I go check" Remember that Windows has a firewall too... so you might want to check that
uhmm how do i do that
Usually, Windows Firewall Rules are set to the process path/name. You might have rules to the Steam version, but not the Epic one.
Start > Search Windows Firewall > Advanced Settings
ok then?
this right?
Yes
Imbound Rules
mkay
Nope, good enough to be in the right spot
alr in imbound rules
is this it?
Is that based on the port, or the process path?
im sorry pardon?
Getting a drink, Gove me a min
ok
Do those rules have the Program field to Any or does it have program path?
u mean this?
Not what I was asking, but that is good anyways. I would make sure the Program is set to Any or your Epic Server. Your modem/router's firewall have those ports forwarded? If so, I would check if the server is running.
yes the ports are forwarded
right? like where you set them?
Depends on your router... I have a PFSense, so my screenshots might not match yours.
If the internal IP is correct, then sounds like the Dedicated Server is not running.
yes the internal ip is correct
I tried seeing if I could get SElinux's status, but the commands return error: sestatus: command not found
So I might not have SElinux installed?
im pretty sure
I would check.
If SElinux isn't the problem, what is?
What flavor of linux?
how? im not good with this?
EndeavourOS
Task Manager
Figured I'd try it, since it seemed like a bland Arch Linux
Not exactly sure I like it lol
I don't know Arch
and?
The systemd commands should be similar
I use linux, I don't know the process for Windows. Try looking for FactoryServer or UE4Server
ah is it IPv4?
Man, never say should with me... XD
I don't know if Arch uses SELinux. I believe the recommended one is Debian or Debian-based
i found it
getenforce is the command I use for SELinux
OK, so I might need to throw a Debian-based OS (like Linux Mint) on instead?
so i found it but the IPs are different from the ports one and task managers
do i need to change that?
Try it in a VM like VirtualBox or VMWare Player first, just to see if you can get it to run before you redo your server, unless you have it in a VM anways
If your firewall is pointing to 192.168.1.100 (guessing IP) and your DS is 192.168.1.150, yeah
the ports i showed you
are different from task managers
Ports are different from IPs
nonono
OK. I also could split the partitions or something
the internal ip is diff from my task managers one
So you have access to your router window? Use that to find the IP of your device. Looks like a TP-link router
I hadn't messed with Dual boot since Win98
oh lol
huh
I use command line for most operations, so when you say you have the IP in the task manager, I couldn't tell you where to find it. But if the firewall and your DS don't match, that's definately a problem.
so how do i fix it?
just modify the ports?
make your firewall match the server
and how do i do that im not very smart
Use that to port forward in the router
i have
And change the Internal IP of your Router to match it
may i ask where that is?
ok
so do i change the internal ip
TP link router gang rise up 
to the one in task manager
Yup
PFSense Master Race
done
now try to connect
Think of IP Addresses like your home address, it needs to know where to go... Ports is the doors of your house that it is trying to get in
heh... I could tell you stories of the dumb I've dumbed
I blew up a minimum 100TB of backups across about 50 customers once.
A MINIMUM... still don't know how much damage I actually did
can i join?
would anyone by chance be able to help me with an issue im having joining a dedicated server. im playing through early access and i've managed to connect to the server a few times but most of the time it fails to connect and i get some sort or error message. i know the server is fine as a friend of mine is able to connect just fine and load into game
when I started up my server for the first time why did it start in Tier 2
because tier 1 is just the opening act showing how to mine and craft
So DS bypass that i'm guessing
even in normal private games you can select the option that skips that step and start in t2
I didn't even see that skip option
Does starting a brand new dedicated server force you into tier 2
yea i think it defaults to t2
gotcha thanks
no it doesnt force u to skip the tutorial .. u didnt read the loading screen .. there was a check box u didnt uncheck
So I have a linux dedicated. For some reason in the past few days, I've started getting the following whenever I try to connect. It seems like a common problem across multiple games even, but I can't figure out what the source is:
Okay
maybe have someone kill ur character
Like I see the connection stuff pop up on the server too
it might be bugging while matching u
Can you do that via the console?
I'm not seeing any setting around timeout on the wiki
RemoteAddr is an IPv6, is that right? Maybe try the IPv4 address
Is your dedicated on your LAN or across WAN?
LAN
I was doing it by name actually
And its weird since I didn't have a problem a day or two ago
use lan ip
Yeah, try to use the internal IPv4 - you mentioned other stuff wasnt working could just be weird internal name resolution type stuff
Nope, that didn't work
Same message but RemoteAddr is the IPv4?
Hmm really weird thing is happening, every time the server saves it times out my session with the timeout message, i did a small experiment and it worked I changed the save interval in the server console which i had it to 1500 secs = 25 minutes to 1000 secs = approx 16 minutes and my session was timed out at exactly that, anybody having the same issue?
Could it be a router related issue?
Started happening since last update, I've validated files quite a few times
btw its steam im talking about
and the server is via steamcmd
Where is the server located? How long does the save take to happen on the server? (it shows you in the console)
Yes it is a know source of timeout, as the save can be very long if your server have low single-thread performance (or if you have changed the world significantly, like erasing everything and adding lot of buildings/blocks). During the save the server won't respond to the clients, which declare the timeout.
seeing some interesting animations on the belts like not showing anything on them however they are filling up the boxes this is a dedicated server not sure why it's doing this?
lol - Dyno deleted my error message with an Ubuntu link
Kind of an update from Yesterday - I installed Linux Mint and installed with the steam user this time around. SystemD is still throwing an error though:
-- Defined-By: systemd
-- Support:
--
-- A stop job for unit satisfactory.service has finished.
--
-- The job identifier is 2627 and the job result is done.
Mar 19 18:06:05 satserv-M32CD-A-F-K20CD-K3CD systemd[1]: satisfactory.service: Start request repeated too quickly.
Mar 19 18:06:05 satserv-M32CD-A-F-K20CD-K3CD systemd[1]: satisfactory.service: Failed with result 'exit-code'.
-- Subject: Unit failed
-- Defined-By: systemd
-- Support:
--
-- The unit satisfactory.service has entered the 'failed' state with result 'exit-code'.
Mar 19 18:06:05 satserv-M32CD-A-F-K20CD-K3CD systemd[1]: Failed to start Satisfactory dedicated server.
-- Subject: A start job for unit satisfactory.service has failed
-- Defined-By: systemd
-- Support:
--
-- A start job for unit satisfactory.service has finished with a failure.
--
-- The job identifier is 2627 and the job result is failed.
Mar 19 18:06:10 satserv-M32CD-A-F-K20CD-K3CD gnome-terminal-[1693]: g_menu_insert_item: assertion 'G_IS_MENU_ITEM (item)' failed
Mar 19 18:06:29 satserv-M32CD-A-F-K20CD-K3CD gnome-terminal-[1693]: g_menu_insert_item: assertion 'G_IS_MENU_ITEM (item)' failed
lines 2906-2928/2928 (END)```
How would I fix something like this? Really wish systemd had descent error reports lol
Oh, journalctl -u revealed the issue
Now to figure out how to fix this lol
systemD is such a pain TBH
where do you have your steamcmd installed at?
With regard to the timeout, I think this answered the question, I've documented some of the in-game issues that I noticed when the game saves at https://questions.satisfactorygame.com/post/622627ba831c85205236c4a9, and one of the comments is from someone who said "You will be really disappointed when your save becomes larger and the dedicated server will boot you out to the main menu every autosave. I can verify everything in your post is happening on our server."
not sure if anyone can help or not, i am running proxmox with lgsm and have a current ds running with no problems (other than the lag), im trying to create another vm and host a 2nd ds, i can see it internally and can set it up but when trying to connect externally the person sees the main ds name not the new one. and when they try to connect with the admin password it does nothing. i have the default ports for the current server working fine and the others i have set to be 15778, 15001, and 7778. as i can connect to both im certain its a setting i need to change but not sure which one or where
I have a steamcmd file at usr/games/steamcmd, but for some reason it doesn't register
Try looking at the problem from the service "user"'s end... "su - <serviceuser>" could be it doesn't have permissions to see that
OK. I was wondering if that's a possibility
Yeah, and pardon the phrase, but when I was a beginner in Linux. I had a mentor that told me that
"don't use your god powers (meaning root) to do god things, when you don't have a god damn clue what is the problem, god..."
matters really if the service user can read and execute
lol the computer started slowing down and freezing up
rebooting
seems like root is the owner of steamcmd
what does "others" have permissions to do then?
I changed the owner to "steam" so both have read/write permissions
didn't work
same error
they have permissions to edit the whole thing, but it didn't help
maybe I should delete the systemd entry and reinstall the server software, so I can make sure I executed it all while in the steam user?
worth a shot, I've been messing with SML so much and mods (yes, dyno) that I had forgotten how I got it running
One question though, do I need to log out and switch users to "Steam" or use su steam for the commands?
At this point to make sure stuff is right, I would run the steamcmd as the user you plan to use for the game
OK, so log out and do it all through steam? OK, will do!
oh
steamcmd says 0 apps are installed for user "Steam" when I went to try and remove everything 
strange
idk if this is the correct place to ask this but I'm haveing a issue with my server and need some help to fix or change a setting that's stuck so the issue is that i can't change from private to friends in the drop down every time i change it the thing don't stay to Friends only and auto changes it back to private
all so it is not giving me a ID
did you set any files to "read only" in the server configuration files?
also is nobody else able to join the server?
no files were changed just installed the Server program off epic store and ran it do you think i might have to reinstall and i did have others join but idk how they by passed this issue
session IDs are most likely not meant to be used on servers (yet). Usually you use the IPv4 and password for letting people in
I wouldn't worry about it myself, especially since in co-op it's managed by the host (the server) so that behavior might be expectable
where do i find the IPv4
If the server is on the same network as you, google "find my IP"
it is not so you ment the ip and pass than
also it failed again for the same reason. IDK what to try next
yes
IPv4 is the IP they provide you
Can you manually run the game as that user?
yeah, manually launching works fine for both users
TBH I'd like to try starting it using something that's not systemd, but IDK what software I'd use
What does your service file look like then?
[Unit]
Description=Satisfactory Server
Wants=network.target
After=syslog.target network-online.target
[Service]
Type=simple
Restart=on-failure
RestartSec=10
User=ssm
WorkingDirectory=/opt/SatisfactoryDedicatedServer
ExecStart=/opt/SatisfactoryDedicatedServer/start_server.sh
[Install]
WantedBy=multi-user.target
Description=Satisfactory dedicated server
Wants=network-online.target
After=syslog.target network.target nss-lookup.target network-online.target
[Service]
Environment="LD_LIBRARY_PATH=./linux64"
ExecStartPre=/usr/games/steamcmd +force_install_dir "/home/steam/SatisfactoryDedicatedServer" +login anonymous +app_update 1690800 validate +quit
ExecStart=/home/steam/SatisfactoryDedicatedServer/FactoryServer.sh
User=steam
Group=steam
StandardOutput=journal
Restart=on-failure
WorkingDirectory=/home/steam/SatisfactoryDedicatedServer
[Install]
WantedBy=multi-user.target
RestartSec=10
Maybe I should add this π€
ExecStart I think belongs after workingdirectory
should I copy yours into mine and try it?
OK
Sorry, had to save my 3D print job from getting ripped off the flatbed lol
I'll try ```[Unit]
Description=Satisfactory Server
Wants=network.target
After=syslog.target network-online.target
[Service]
Type=simple
Restart=on-failure
RestartSec=10
User=steam
WorkingDirectory=/home/steam/SatisfactoryDedicatedServer
ExecStart=/home/steam/SatisfactoryDedicatedServer/FactoryServer.sh
[Install]
WantedBy=multi-user.target```
Looks about right
If you're running a server, 'Manage Session' isn't correct.
Dedicated servers don't have a concept of 'friends': they are either public (server's IP address is all that's required) or password protected (server's IP address and the password is required)
So I found that giving steam (the user) access to the folder helped, now the error is flashing for other folders
I still don't know what the other folders are though
@kindred parcel Hope that helped π
hmmm, looks like I made an error in part of the execstart entry
maybe fixing that will help lol
Much so if i don't set a password than all they should need is the ip correct
Yes, but if someone else finds your IP address, they will be able to access the game and troll, deconstruct all your stuff if they want. If you're intending to play with friends only, set a password.
Even if you're intending to let others play, set a password. If someone trolls, you can change the password and give it out again to just those people you trust.
much thanks very helpful
Nope, still no solution
What will it take to get a simple systemd command to work???
Why does it have to be so hard to launch an .sh file at boot
I'll be honest, your issue doesn't make sense... but then again, I only have what you told me.
yeah, it doesn't make sense for me either
TBH I honestly want to just flash Windows on this thing and use that
even though that removes alot of other options for running other servers on this
idk, SF is a pretty CPU intensive
Has anyone used LinuxGSM before with good success?
π€·ββοΈ
I'm using Debian personally
nevermind... its Ubuntu... forgot as it was my 7DTD server
I'd post the link (game server manager) but Dyno deleted one of mine earlier (leading to you getting ghost pinged)
DM it to me
Sorry we must be in different time zones, Iβm hosting the server on a i5 8400 16gb rtx2060, Iβm basically sitting on the server a few feet away but with a separate isp my ping is 20ish, yes the world is quite built up, weβve only destroyed what is necessary we look for open spaces or build up on stilts