#dedicated-servers

1 messages · Page 225 of 1

dawn vine
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I have mine ran on a OVH dedicated and no issues. Though, mine isn't done via Docker

alpine dawn
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I suggest not using docker unless you are very comfortable with using it

unborn belfry
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The port is open

alpine dawn
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yep

dawn vine
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If you use LinuxGSM it makes the setup literally idiot proof (not calling you an idiot, just the process is super easy haha)

alpine dawn
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unless its not

alpine dawn
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people still manage to screw it up

dawn vine
unborn belfry
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nope xD it's debian 11

alpine dawn
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scroll up and look for linuxgsm plenty of people have failed

unborn belfry
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i can connect but not the others but it's before i know the query port is important now

dawn vine
alpine dawn
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or is that the OVH server?

unborn belfry
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It's the server on "So you start" game server with antiddos

dawn vine
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Ahh.

unborn belfry
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it's filliale of OVH

dawn vine
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Should be the same process.

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SYS, Kimsufi are sisters to OVH yep 😃

unborn belfry
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Yeah

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haha

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I use docker-compose it's super easy

dawn vine
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You configured the hardware firewall on the SYS panel for it?

unborn belfry
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Nope it's auto configured by "So you start"

dawn vine
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Iirc when I had a SYS server, you had to list the service ports unless you have the global allow all rule?

alpine dawn
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yeah if there is any kinda firewall on that thing you need to allow all 3 udp ports through or it wont work

unborn belfry
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Why i can connect on this then ? xD

dawn vine
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How is your game firewall configured?

unborn belfry
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This is what I do not understand

alpine dawn
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do you have a whitelist for your home IP?

dawn vine
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Mine looks like this..

unborn belfry
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On the server or my PC ?

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Because the server is not on my PC

dawn vine
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That's the OVH Game Firewall. I believe you have the same on the SYS Game Firewall.

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You'll need to provide 15777 15000 and 7777 through it I believe

unborn belfry
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Ok i look

dawn vine
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Check the normal firewall rules also (separate to Game Firewall)

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First person to implement mod-compatible dedicated servers wins!!!

unborn belfry
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I don't have and i can't

dawn vine
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Ignore ASA FW. It's separate

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Go to the IPs area of the panel then the option for the IP your server is, find firewall/game firewall

unborn belfry
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It's this ? ^^

dawn vine
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Yep

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That's the one. Add the ports for the satisfactory

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And fingers crossed after a minute or two you should be good

onyx agate
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anyone want to play

dawn vine
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@unborn belfry I assume all went well? 😃

unborn belfry
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@dawn vine It work bro thank you very much 🙂

nova drift
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i never do this before i just downloads the dedicated server on steam and i dont know what to do can someone help

unborn belfry
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Did you try something before say this ?

nova drift
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nop

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i open the app and mark error

unborn belfry
orchid vault
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@nova drift link in topic

nova drift
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ok thank you

kindred yarrow
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what part need to be forwarded for others people outside of the network connect

orchid vault
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3 ports that the wiki tells you to forward

alpine dawn
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all 3 of those

kindred yarrow
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see i have all those ports pen and my freind still cant connect

alpine dawn
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can you connect?

kindred yarrow
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yeah so can my roommate but hes on the same network

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im also hosting it off the same pc i play on

alpine dawn
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hmm sounds like port forwarding issue or possibly software firewall is blocking

orchid vault
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lan isnt using the ports thru teh net

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so fix the internet side

kindred yarrow
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i have them opened on both router and my firewall

orchid vault
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only thing that stops playing is not having 3 ports open

alpine dawn
kindred yarrow
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yeah i also run a 7 days to die server through steamcmd no issues

alpine dawn
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hmm

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make sure that your port forward rules and firewall rules are all UDP

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not TCP

kindred yarrow
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they are i just checked

alpine dawn
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what was the command you used to start the server?

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you arent telling it to use non-standard ports are you?

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oooh

kindred yarrow
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i watched that video that was posted in here and did it the way he said to do it i dont remember the command

alpine dawn
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make sure your friend has no mods loaded or it wont connect

orchid vault
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might have to multihome or not use it

kindred yarrow
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he does not have anymods

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multihome?

orchid vault
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yup should be on the wiki or patch notes

kindred yarrow
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do i do the multihome command in steamcmd

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so somehting like multihome-10.0.0.25

orchid vault
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look on wiki for proper command and way to use it

kindred yarrow
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i did that it dont say were to do the command at

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-multihome <ip address> Bind the server process to a specific IP address rather than all available interfaces -⁠multihome=192.168.1.4

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this is all it says

orchid vault
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yup not what u had lol

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good luck

kindred yarrow
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thats a example ip not mine

rich palm
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Yesterday we set up train routes on our dedicated, and Im really surprised that everything went smooth and nothing bugged haha. Was just looking 20 minutes at trains passing by

unborn path
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mods work ds?

dawn vine
subtle sundial
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soon

dawn vine
inland dune
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hey guys, could someone reccomend some good and cheap satisfactory server hosting for 8 players? EU

dawn vine
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@inland dune budget?

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4players is cheap as fuck tbh

inland dune
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no budget xD as cheap as possible friends game only

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4players oke thank you

dawn vine
latent lichen
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anyone knows whats causing belt lagg in dedicated servers? and if there is a fix?

dawn vine
latent lichen
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Yea but I hate it so much. it makes troubleshooting a bit annoying and it looks bad

latent lichen
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I was testing stuff out with a hosting service for my server, but my proces keeps getting killed. Logs are very limited, anyone got an idea whats up here?

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so far my own old computer from back when dd3 was a thing is doing a much better job

rich palm
latent lichen
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Yea they just slapped it off with that its a software issue

rich palm
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The logs along does not report something meaningful this case

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Haha, well then better cancel it with them

latent lichen
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yea luckely I just went with one month to try it out

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lowest spec everything

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only 7 euros wasted 😛

alpine dawn
dawn vine
# latent lichen Yea they just slapped it off with that its a software issue

Panel providers are largely garbage. I had an issue with Minecraft on a panel host and it was due to system not having enough memory causing docker container to crash out. Only way I found out was cuz Minecraft Paper can see system resources. I don't think Satisfactory can do this (yet?) So it may be harder for you to find out.

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Actually, I have no interest in protecting their reputation. The panel host that was garbage with garbage tier customer support and shitty consumer practices is Nitrous Networks. Stay away from them.

Feel free to PM me if you want to see the shit I had to deal with. I can provide proof so that I'm not talking out my ass.

dawn vine
latent lichen
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I would love to see that chat history 😛

dawn vine
latent lichen
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Just me and a friend

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but mostly just me

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I am using shockbyte so another one but its showing lots of red flags

viral willow
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Do you have any way to see how many resources your server is using? It's really common for hosting providers to kill processes that use to much vcpu and go over their allocation

dawn vine
viral willow
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Yea I was more curious if they had shell access to be able to see their processes and monitor it. Most hosts as part of their terms of use have language specifically to deal with "rogue" processes that allows them to arbitrarily kill a process if it's deemed to be taking up to many resources.

dawn vine
# viral willow Yea I was more curious if they had shell access to be able to see their processe...

I don't think many if any big panel hosts allow SSH access, but the provider will certainly be able to access SSH. The instance monitoring is more prevalent in VDS/VPS hosting than docker game hosting; but if they do they're more than capable of doing so (if that's what you're asking).
Though, if your host is doing that to your Satisfactory instance it's time to drop them and find a new one. 🙂

latent lichen
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Host hot-potato

neon hull
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I'm having a problem with my new dedicated server. Every time I log out of the server and back in again I'm given a brand new character. I lose all my inventory. And my old characters are all sitting in one of the buildings drinking something lol. Is there any way to fix this?

orchid vault
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restart the server and your modem router computer and before you play in future log out of launcher and then in then launch game

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your getting a new character cause its in offline mode. it doesnt get teh info to match you to character in save

wild dew
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I'm having a problem that i get kicked from my dedicated Server while its saving. The time it taskes to save is about 25 seconds and the savefile has about 10,8MB

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The save intervall is set to 15min

nocturne scaffold
reef gull
dawn vine
dawn vine
subtle sundial
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file size is not a direct measure of how long it will take

dawn vine
subtle sundial
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write speed isn't the limiting factor though

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it's CPU and memory, because it has to pause tick and serialize all the shit

dawn vine
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Hence -> decent system

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If there's some major bottleneck in the hardware it's going to be easy to point to that as the issue

reef gull
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Which is why I said "I would see if you are capping out on resources (CPU/RAM/Paging File Space) during the saving process". You can use Task Manager for a Windows DS, and top/iotop for a Linux DS.

There is another linux tool that I am currently slapping myself because I cannot remember it, but it can be used on a headless linux server and has a bit of a "graphical" interface to it and can show a lot at once. I just hadn't used it in far too long.

subtle sundial
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htop?

dawn vine
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htop ❤️

reef gull
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Yeah, that's the one... been about a decade when I last saw it

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That one would be useful for troubleshooting the save/disconnect issue.

dawn vine
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netdata is probably better since it graphs everything for easy viewing

rich palm
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The important thing is to look at IOWait in top and load average. It could be that a lot of interrupts (eg caused by other processes) slow it down. It’s not necessarily seeable in CPU usage.

latent lichen
nocturne scaffold
latent lichen
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Well they owned up to it.

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told me it was due to too much resource usage and that they will move me to a less populated cluster.

dusky smelt
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Where should I ask about Dedicated servers not on experimental? I have a weird problem that I probably caused

hollow oyster
dusky smelt
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Fair enough

quick mist
dusky smelt
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So, so I think its a linux issue, but a weird one, and I'm unsure where to look (I posted on the steam forums too, but then remembered this discord). I have a dedicated server running on a Ubuntu Desktop 20.04. I followed the guide on the official wiki to get it setup. Once I got it up and running, no issue for at least a week, probably 2 or 3. I had migrated from a temporary windows PC to the linux PC (Migrating back is not feasible, especially now). I then hit the auto-24 hr limit and the server needed to restart. It did not return (Which has generally been the case). I remoted into the box and noticed Ubuntu had an update, so I killed the sorta-dead server anyways and ran the update. After the server came back up, my save files are missing

quick mist
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that is highly unusual.

dusky smelt
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The dedicated server is still there, I navigate to the FactoryGame/Saved/ folder and the SavedGames folder is just gone

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When I migrated, I briefly had an issue where it wasn't saving due to permissions, but I had fixed that.

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But even then the previous files were there

quick mist
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ah, the save location on Linux is different from on Windows

dusky smelt
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Yes, but relatively it is in the same place

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Especially on the dedicated

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I've tried a system wide search, though I welcome suggestions on exactly what to search for

quick mist
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look in $HOME/.config/Epic/FactoryGame/Saved/SaveGames

dusky smelt
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Let me check there

quick mist
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the server and client save in different spots (:

dusky smelt
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Oh, issue two, not related, but if someone has linux advice: When my computer goes inactive after remote desktop,it goes into suspend. Its a desktop, not a laptop, and gnome just does a 'blank' or something. any suggestions on how to make this not happen?

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Because the server is on the other side of the house due to ethernet ports

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I'm not sure if this was a problem before, or if the dedicated server was keeping it awake

quick mist
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I don't usually use a GUI on my Linux boxen unless I need to; most of what I do is on the command line either directly or through secure shell clients. But generally the screen should "wake up" when you reconnect your remote desktop/VNC/what-have-you client and interact with the remote host

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if it's not doing so I'd have to do some reading to come up with troubleshooting routes

dusky smelt
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Yeah, it seems to be going into some disconnected/sleep state

quick mist
dusky smelt
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I'll take a look there

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I had forgotten about the .config folder

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The weird part is when I rebooted the server, it came up with it all being a "brandnew" server

hollow oyster
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I can't help too much with the missing files other that what Dope already said. Once you get it running again, I would recommend doing regular backups of your saves as well. I've got some scripts lying around here that I will share later.

dusky smelt
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Okay, I've somewhat fixed my linux issues, however I am confused by something. The server manager made me make a "new game" but it doesn't detect my old save files like it says in the wiki

alpine dawn
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did you put in the session name?

dusky smelt
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Yes

alpine dawn
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from the save

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and you are sure the file is in the correct location?

dusky smelt
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probably?

alpine dawn
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where is the file

dusky smelt
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Where it was before!

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~/.config/Epic/FactoryGame/Saved/SaveGames/server

alpine dawn
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file permissions correct on the file so the user that runs the game server can read and write to it?

dusky smelt
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Let me check one thing

alpine dawn
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might need to chown the save to the correct user

dusky smelt
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Yeah, though I realize that I might have used the wrong "su" arguments

alpine dawn
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see that a lot when people move things around with root

dusky smelt
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Yeah that isn't it

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I think it still thinks I'm the admin and not the steam user account

alpine dawn
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did you restart the server after adding the save?

dusky smelt
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Yes

alpine dawn
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:/

dusky smelt
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So, I did the recommended thing. I have an admin account for setting stuff up, then a separate user account for running everything.

alpine dawn
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yep

dusky smelt
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I was using su to switch the the separate account, but because I used -p, it still had the info for the admin account, which does not have the save files in it

alpine dawn
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can you take a screenshot of ls -lah /home/steam/.config/Epic/FactoryGame/Saved/SaveGames/server

dusky smelt
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I think its looking in the wrong place for the save files

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I think its looking in /home/<admin>/....

alpine dawn
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ps aux | grep UE

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see what user the server is running as

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should be steam

dusky smelt
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Yeah it is

alpine dawn
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k so do ls -lah /home/steam/.config/Epic/FactoryGame/Saved/SaveGames/server

dusky smelt
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Yeah, all owned by steam

alpine dawn
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so the files are there in the right spot with the right permissions

dusky smelt
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Yes, but when I load into the server, it says it is unclaimed

alpine dawn
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hmm I have never actually imported saves on my server but I assume you do need to claim it still as thats how you set passwords

dusky smelt
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Well, this was working 2 days ago

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I haven't changed anything except I rebooted

alpine dawn
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oh... weird

dusky smelt
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Well, and updated ubuntu

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What is the appropriate su usage to switch to a user in a terminal?

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su - doesn't give me the .bashrc stuff

alpine dawn
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normally on ubuntu the root password is not set so you have to use sudo to do it

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and to do that I use sudo -s

dusky smelt
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Okay

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Proper usage is 'su -l steam -s /bin/bash'

alpine dawn
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oh steam user didnt have bash?

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weird

dusky smelt
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I did su -p steam, which had left me as the admin

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So it was looking in all of the admin ~ and the like

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Which was wrong

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Also I need to stop logging off midair

alpine dawn
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how are you starting your server?

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I suggest you set it up as a service using systemd

dusky smelt
alpine dawn
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yeah dont do that manually

dusky smelt
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I setup an alias for it

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Starting it as a service is next on the list

alpine dawn
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do that

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so much easier

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and it can auto start on server reboot

dusky smelt
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What sort of resources does the dedicated server use with no one connected (and paused)

alpine dawn
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mine uses about 4GB

dusky smelt
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If I can get this working right (friends still haven't engaged yet), I might also run other dedicateds on this box

alpine dawn
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yeah I built a machine to run all my dedicated servers

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loaded proxmox onto it

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spool up VMs for all my game servers

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so much easier when its just one server per container

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cleaner

dusky smelt
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Yeah, makes sense

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A lot of this is just doing it incrememtnally, I am a linux novice

alpine dawn
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thats what mine looks like for resources

dusky smelt
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If you have admin access to the dedicated server in game, can you switch the session so you can alternately run two different saves, like for different groups of friends?

alpine dawn
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I havent tried but I suspect yes, not been brave enough to find out

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lmao

dawn vine
hollow oyster
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I mentioned earlier I was going to share my backup script. This can be setup as a cron to backup the latest save files to another system on a regular basis. This is aimed at people who don't have a lot of linux experience. You just need to adjust a few of the fields at the top to match your needs.

#!/bin/sh

# Change the save folder if your saves are not in the default location
savefolder="/home/steam/.config/Epic/FactoryGame/Saved/SaveGames/server/"
# Set the local save location
localfolder="~/Satisfactory/"
# This should be the name of your save game and should match the start of your save files
savename=""
# Your server IP/Domain. It should be in the format you use when you ssh in
server=user@10.0.0.1

savefiles="$(ssh $server ls -Alht $savefolder | head -n 6 | tail -n 5)"
printf "\n5 most recent saves\n%s \n\n" $savefiles

savefile="$split$(echo "$savefiles" | head -n 1 | awk -F $split '{print $2}')"
printf "Downloading %s to\n" $savefile

today=$(date +"%Y-%m-%d")
printf "%s\n" ${localfolder}${today}_${savefile}

localfile="${localfolder}${today}_${savefile}"
scp $server:$savefolder$savefile $localfile

if [ -f "$localfile" ]; then
    printf "File successfully downloaded\n"
    ls -lh $localfile
fi

printf "\nCurrent system status\n"
ssh $server "systemctl status satisfactory | GREP_COLOR='01;34' egrep --color=always 'Active:|$' | GREP_COLOR='01;31' egrep --color=always 'inactive \(dead\)|$' | GREP_COLOR='01;32' egrep -i --color=always 'active \(running\)|$' &"
orchid vault
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should put on github or something

nimble sapphire
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is it because it overrides its own backups or something?

hollow oyster
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It overwrites its own autosaves, but it is good to have a backup off the server. Mirith above almost lost his files and I've heard of someone on Reddit who had his hosting service accidentally delete his entire server, saves included.

nimble sapphire
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im self hosting

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hopefully I dont run into issues lol

orchid vault
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just sync ur folder lol

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it can grab copy as they update and rename for u lol

nimble sapphire
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im running it as a docker on unraid

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I dont think I will run into issues unless docker goes nuts and deletes all the files

orchid vault
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ya i wouldnt be worryin

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that service was someone did it

wild dew
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[2022.02.18-07.27.58:034][227]LogOnline: Warning: OSS: EOSSDK-LogHttp: 0x7f9fa251ad20: libcurl info message cache 3 (Connection #122 is still name resolving, can't reuse) [2022.02.18-07.27.58:034][227]LogOnline: Warning: OSS: EOSSDK-LogHttp: 0x7f9fa251ad20: libcurl info message cache 4 (Connection #123 is still name resolving, can't reuse) [2022.02.18-07.27.58:034][227]LogOnline: Warning: OSS: EOSSDK-LogHttp: 0x7f9fa251ad20: libcurl info message cache 5 (Connection #124 is still name resolving, can't reuse) [2022.02.18-07.27.58:034][227]LogOnline: Warning: OSS: EOSSDK-LogHttp: 0x7f9fa251ad20: libcurl info message cache 6 (Connection #125 is still name resolving, can't reuse)

im having thousands of this messages in my server log file.... any reason to worry about it?

orchid vault
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try restarting it

wild dew
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you know the command to do it manually? I normally restart the whole server computer :D

orchid vault
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console send exit

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and then start it

mint junco
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Good day pioneers. I've been running a dedicated server for a couple of days and have noted some issues which I felt worth sharing. So here is the first screenshot of general weirdness... Object draw distance. All of the structures at the hub - where the space elevator is - used to be visible under single player and hosting multiplayer.

hushed gateBOT
mint junco
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Thank you. Does that have a facility upload an image directly from my PC? I've just signed up and it doesn't look like it does.

orchid vault
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no u have to link to it

mint junco
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If it's related to dedicated servers specifically wouldn't this be the more logical place to post?

orchid vault
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u can link to it above if u want

mint junco
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General weirdness #2, all train stations display as "Train Station".

You have to edit the name twice to get it display correctly and it doesn't stick.
On exiting the game (or due to a crash) all stations reverted to "Train Station".

orchid vault
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devs dont watch here for reports though

mint junco
orchid vault
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so as people chat it will just be lost

mint junco
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Doesn't matter, it's out there.

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And may stimulate discussion

orchid vault
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do wahtever makes u happy lol

mint junco
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Thank you :0)

orchid vault
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just figure if u want to post and get answers its best to post there

mint junco
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You too @orchid vault

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I may link to it on the Questions forum. But want to avoid posting in 2 places for one issue. Seems bonkers.

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I don't really need answers or explanations, just sharing, it's broken, needs fixing. It won't stop me playing with it as it's a great game.

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The subject of this forum is "Dedicated servers are here in Update 5! Discuss away!". Guess what, that's what I'm doing. Perhaps you have noted some general weirdness in dedicated servers too and can give a heads up?

orchid vault
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neither is a dedi issue

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first is rendering

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2nd is game bug

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and are on teh site

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have a good one

mint junco
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You too

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Got a link to the known issues?

orchid vault
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the qa site

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its not handy but thats what we got

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can use search engine to search the site better then the search feature on it

mint junco
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I'm on it. A link to the specific section of the QA site which is for dedicated servers. It looks like a flat list.

orchid vault
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ya i dont use the site much cause its a pain

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also havent had much need

mint junco
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3 entries in there, seems light.

mint junco
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General weirdness #3. Mirage slugs. I don't know if this is limited to slugs but this slug was picked up ages ago. I could see the blue glow, zoomed in and it appears to have respawned. I trotted along the walkway to get to it and when within spitting distance the slug disappears. Go back to a fair distance and the slug reappears.

orchid vault
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thats rendering and they know

mint junco
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Thank you for your feedback. It's not right and didn't happen in single/multiplayer. I am not inside their head (or yours) and reporting the issues as I see them.

orchid vault
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it does cause its from rendering changes a while ago

mint junco
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You will see these appear in the QA forum as posts with links to these entries for the screenshot.

orchid vault
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when its showing the derendered view it doesnt know if the slug is there is not and it shows it til that info is loaded in

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its a tiny bug that probably will take a sneaky fix

mint junco
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General weirdness #4. Messed up vertical conveyer lifts. These do still appear to be working but look very unsightly. Deleting and recreating them appears to be tricky. After removing the vertical lift sections above and below the floor it is tricky to get the new vertical lift to snap to the floor hole. The issue seems to be more with the floor hole than the vertical lift. Deleting and recreating the floor hole allows the new vertical lift section to snap. I have a 350m+ tall building with 14 production floors currently and had to redo all the vertical lifts to fix this. Those vertical lifts are supplying the nuclear facility below and I cannot afford for that production to stop.

mint junco
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There's my Nuclear facility support production building in the distance beyond the waterfall. I love it, it's a beast.

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After travelling from the Nuclear facility to the hub and back again the station names are displaying correctly.

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The nuclear facility support production building now dwarfs the nuclear facility below.

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Now I've visited the hub the buildings are displayed in the distance. There are still objects missing such as the station by the waterfall - which is actually quite close - all the stations at the hub etc. This seems more like an object load distance rather than a rendering distance issue.

mint junco
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Another conveyer lift messed up.

upper ether
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Are the servers hard to run/create

rich palm
hollow oyster
# mint junco General weirdness #4. Messed up vertical conveyer lifts. These do still appear t...

I've found that if you wait about a minute after deleting the lift, then the new one will attempt to snap as normal without having to delete the floor hole. I've gone and upvoted the posts you just made on the QA site as I've seen these all myself. Also, do you have plants respawn sometimes? I get them after an update or sometimes just after a server reboot. At first I thought it was just visual, but I can harvest the biomass again.

mint junco
rich palm
#

Maybe it bugs when you edit them multiple times

mint junco
# rich palm Maybe it bugs when you edit them multiple times

I've noted something similar too. If I go into the delete command and highlight the floor hole it displays ghosted images of the fubarred vertical conveyers. I exited delete mode, went into it again and checked again. After a couple of tries the bad ghosted conveyer had disappeared and I was able to snap a new one to the hole.

mint junco
rich palm
#

I think they probably already know that there are some sync issues in regards to that
Anyway the current experimentl is completly focused on dedicated servers

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For me the biggest thing with trains I noticed is that the location of trains and train stations are completly off on the map (I think they get set to 0,0 on the map)

hollow oyster
mint junco
hollow oyster
# mint junco Ouch, I've not had that... yet.

One of my stations has done that on the map. It does still appear at the right spot other than the map and it does work though. It used to be the trains themselves would teleport to 0,0,0 which is underground. At least that is fixed.

rich palm
hollow oyster
#

Yes it seems to be map only.

mint junco
# upper ether Are the servers hard to run/create

No, it's really easy.
I deployed my old Intel i7 Dell XPS desktop (4 core 8 logical cpu @ 3.6ghz, 32GB ram) as a dedicated server.

The dedicated server software is available in Steam by changing the filter in the library to show tools.
Don't run it interactively from Steam or it will lock your game license.
e.g. you can't run the dedicated server and the game client from a single Steam account.

Either run it from the command line or configure it as a service.

I used NSSM.exe to run it as a service.
That was pretty straightforward.
(note, if created with NSSM it's not listed with the other windows services. You can control it with Net Stop and Net Start though).

You have to run the command window as administrator to allow NSSM to install the dedicated server as a service.

References:
Dedicated servers
https://satisfactory.fandom.com/wiki/Dedicated_servers

Dedicated servers/Running as a Service
https://satisfactory.fandom.com/wiki/Dedicated_servers/Running_as_a_Service

hollow oyster
#

Those wiki instructions work pretty well, at least for the linux version I used. I did have one issue I had to troubleshoot that wasn't documented on there related to a missing dependency. I believe the fix was already posted a few days later when I went back to document it.

mint junco
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The only additional thing I had to do was stop the PC going to sleep. It's been up for 3 days now.

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And of course some port forwarding on my router.

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I'm the only person in the game currently and internal so port forwarding doesn't apply.

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I've got some more bugs to log but those were present in single player prior to loading the save into the dedicated server; Floating leaves from a harvested bush near my hub, and a disappeared explorer. It was parked in the mouth of the tunnel between the grass fields and northern forest(?). It still appears on my map so is probably either in the ceiling or floor of the tunnel.

orchid vault
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there is holes in the map so vehicles can fall thru

dusky smelt
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I had the explorer disappear on me before in single player

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I think it falls through the map, yeah

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The trains don't display right on my map with the dedicated server

rich palm
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Even can happen with the player itself. I once swam together with another friend and suddenly I was falling into the void

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While he was happily still in the water

hollow oyster
rich palm
#

I also noticed that the water near the west borders of the desert is really buggy

dusky smelt
#

I don't know if this is a dedicated server or just a Update 5 bug, but I often have to re-do conveyor belts, because stuff would get stuck trying to enter them

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I haven't played Update 5 in single player

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Usually involving stackable posts

orchid vault
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its probably cause of soft collision now lets u just miss connecting belts

dusky smelt
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That crossed my mind too

orchid vault
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or they jump to wrong side of pole

dusky smelt
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But I do get that occasionally with pipes too, and I don't know if it is far less often because I don't have as many pipes or not

mint junco
# orchid vault there is holes in the map so vehicles can fall thru

I foundationed the route through the tunnel to smooth out the train ride. The explorer was parked on top of that when it disappeared. I checked and it's not under the foundations. You can stand in the spot with the coordinates dead on and it's not there so is either above or below.

orchid vault
#

use scim to locate it

mint junco
orchid vault
hollow oyster
#

This weekend I'm going to try to make an index of known bugs related to dedicated servers. I just spent an hour going through the QA site and some of these are already listed there. Often with 3-4 separate posts each with only a few votes. But they aren't easy to find in a search because so many bugs with more votes show up in a search.

orchid vault
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satis calculator

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pretty much all his listed bugs are game

hollow oyster
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I always have a tab open to that site.

orchid vault
#

few werent bugs thats just how it works

mint junco
orchid vault
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it has xyz u can change

mint junco
#

Awesome, thank you.

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The only problem now is to shut down the dedicated server, find the most recent save and get that into Scim. Sounds like a job for Ron, later ron :0)

orchid vault
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hehe ya

mint junco
#

I take it it's not only for me that the game nosedives on exit with the Vulkan renderer enabled?

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It's much better than DX12 though. The game was on its knees after 2 days with DX12. Switching to Vulkan was a necessity.

mint junco
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There she blows...

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Looks like it's sitting 19m above the floor level which will probably put it in the ceiling of the cave.

alpine dawn
mint junco
# orchid vault hehe ya

How do you re-save the file after an edit? I changed the Z value of the explorer to 117m which should have put it back in the tunnel. The datestamp of the save file hasn't changed. On the off chance it was a direct edit without having to resave I put the file back into the dedicated server and went to the location. It should be here but isn't.

orchid vault
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download the save from the site and fix the name to match the proper one and then put it in and start server

mint junco
#

I did; shut down the server (stopped the service), grabbed a copy of the _continue file (it had the most recent timestamp), edited the vehicle coordinates, renamed the existing file .old, placed the "edited" file back on the server, restarted the service, joined the server, travelled to the location via the Uranium train, jumped off and nish... no change. Reloaded the save into Scim, vehicle back in its original location. So am guessing I needed to save the change somehow.

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What I noted after editing the position of the vehicle was that the timestamp of the file did not change. I would have expected it to had a write operation been made.

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Update: You have to download it after making changes. Obvious really.

mint junco
#

So here's the method which was successful (satisfactory).

Moved my character to an open location outside of the tunnel.
Waited for the autosave to update.
Grabbed that file and loaded into SCIM.
Copied the coordinates of my character to notepad; x,y,z,pitch
Changed the coordinates of the explorer to match my character.
Downloaded the save file from SCIM.
Loaded that save into the server.

Ta-daaaaa... One Explorer, one careful (careless) owner.

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Oh for god's sake it's happened again.

orchid vault
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lol ok well its not a dedi issue

mint junco
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More of the same at the top of the building. And yes it is a dedicated server issue as it did not happen in single player.

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@orchid vault thank you for pointing me in the direction of SCIM.

orchid vault
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yw

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its not though

mint junco
#

We'll have to disagree on that

orchid vault
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basically all ur issues u posted other then the crash log were known bugs with satis

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lol disagree if u want but i was here the whole time helping people with the stuff

mint junco
#

I'm not contesting your presence in the forum or willingness to assist. I have presented evidence of things behaving differently in the dedicated server to how they did previously in single player and hosted multiplayer. That evidence is on the screen and cannot be contested. Whether you or others have experienced the same is immaterial. I am, and as such have and will post bug reports with screenshot evidence as I see fit.

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I hope we're clear.

orchid vault
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i told u what the first 3 things u posted were

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and teh car falling thru thats the game map

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and ur crash log was rendering/graphics error with client

mint junco
#

Conversation over dude, move on

dawn vine
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@mint junco Have you tried taking your save from the dedicated server and moving it into single-player by chance?

mint junco
#

Hi @dawn vine, The save came from single player (796 hours in game since December 25th - got it for xmas). Hence why I'm noticing things that weren't a problem in single player. In January a friend who also has the game joined for multiplayer. The issues I've reported today (bearing in mind I joined the discord today) were not a problem in Single or Multiplayer (the vulkan crashes were though, just sharing). I totally appreciate the game is in early access and that the dedicated server is first public release. The purposes of my posts are to support the tickets I'm logging in QA. It's a simple way of attaching a screenshot. The point is if we don't log a ticket it won't get fixed. So now I'm posting and logging tickets because I'm passionate about the game and it could be better. Annoying bugs aren't Satisfactory :0)

dawn vine
mint junco
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That doesn't address the issue though. The vertical conveyers in the screenshots above have been deleted and recreated in the dedicated server since the first occurrence after the save was loaded. Stuff like this is also a problem and I think is probably at the root of it. I suspect the order of the object load is what causes it.

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The 14th floor of that building (where the second screenshot comes from) was created today. Previously it was sky.

dawn vine
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I've had syncing issues, typically if you stare at the factory everything slowly streams in. It's pretty bad if you have a hyperloop to a factory far away you get to the factory and it's half loaded 😄

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It does eventually load in though so I assume streaming issue

orchid vault
#

ayymoss u and server using fastest network quality?

mint junco
#

That's a very good point @orchid vault. The default is medium but I have a dedicated 1gbit LAN and pc's which are no slugs. I'll crank it up to max.

orchid vault
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everyone who plays on the server should use that .. if any dont server has to wait for slower transfer of data from them and deal with it

mint junco
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The save file is only 4.4MB though so should be transferred to the client in entirety very quickly. After that is loaded into memory, decompressed etc. the client only has to receive updates which should be minimal.

orchid vault
#

and then everything that happens with clients has to be sent to server at some point

mint junco
#

But again only updates, data should be minimal.

orchid vault
#

and that will help there more with keeping it synced

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as ur mp save goes on

mint junco
#

Now that is very interesting.

orchid vault
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u dont have to use the setting but ur game will suffer in mp

mint junco
#

112FPS currently

orchid vault
#

if u look its old values from when broadband was the fast thing

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lol

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thats why u max network quality

mint junco
#

It's maxed now, required a rejoin of the server. And the top floor conveyers are fine. I'll scootch down to the platform level and see what's happening there.

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Mischief managed. Good tip @orchid vault, thank you.

orchid vault
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cheers have fun

dawn vine
mint junco
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I don't think you need to

dawn vine
#

I believe the server's configuration is separate from the client; if it's throttled server-side the client's won't matter.

mint junco
#

This is true but I would guess it's not.

dawn vine
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Let me check wiki

mint junco
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It's the clients which would have a throttle to prevent them demanding too much of the server.

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Setting to Ultra on the client will mean it should communicate at full bandwidth of the connection. No artificial throttling.

dawn vine
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The server is the mid-point though.

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If the server only accepts X<rate> then you sending more won't be accepted

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Scalability.ini (set as read-only)

[NetworkQuality@3]
TotalNetBandwidth=104857600
MaxDynamicBandwidth=104857600
MinDynamicBandwidth=10485760
#

FG.NetworkQuality 3

orchid vault
#

yes you want to set it on the server or server uses slower values

dawn vine
#

Server should use fastest rules to accept any clientrate I'd imagine

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else clients using ultra won't see the benefit

woeful flax
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lmao u gotta do computer engineering to play multiplayer

dawn vine
#

lol - nahh 🙂

mint junco
#

Locked and loaded.

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It hasn't addressed the object draw distance. So the solution for that is different.

dawn vine
#

try reconnect?

orchid vault
#

you only get so far cause of the new rendering they put in before u got the game

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they had to lower load for lights and such

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so they limited it i think more then needed so they had some room to work

mint junco
#

Vulkan definitely has a lower LoD to DX12 but even so, in single player the hub buildings would be visible from here.

orchid vault
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ya my dx12 works good so i havent messed with vulcan

mint junco
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No change, in fact it's worse. But I know this. If I jump on a train back to the hub and back again the buildings will be visible. It's as if travelling to the location forces the objects to load.

orchid vault
#

ya world is in tiles

mint junco
#

Approaching the hub

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Travelling back and we can see Nuclear plaza fully loaded in the distance.

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Stations are named correctly

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Vertical conveyers aren't fubar.

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Object load to the north is not correct, but I haven't been there yet.

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The hub buildings are now visible, but the stations aren't. Same as was originally reported. Including the Caterium station virtually opposite the limestone station which is visible. It looks like the 24 unit coal power station hard left of the frame is not fully loaded. Again visiting that location is expected to force it to load in more detail.

#

Still running at 86FPS from this vantage point.

nimble sapphire
#

just using steam to show the fps?

mint junco
#

Unsure, I think it's a setting on my gfx card software, overlays in every game but doesn't come out in the screenshots.

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Something I enabled ages ago.

nimble sapphire
#

nvidia or amd?

mint junco
#

nvidia 2080 RTX super

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PC is an Alienware Aurora R9

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A couple of years old now.

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I did consider upgrading to a 30 series gfx card but a) they're like hen's teeth, b) they're expensive.

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I want to take this opportunity to thank @orchid vault and @dawn vine for their input into troubleshooting this evening. Some good brainstorming and some positive results. Cheers 🍻

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Now, that's a new one, usually these markings are ficsit yellow.

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Same on floor 13. I can live with it.

wicked siren
#

is there a known work-around to avoiding train paths breaking?

mint junco
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I found the best way is to stop the trains from running whilst you make changes. Not always practical. Definitely avoid removing sections of track whilst trains are en-route. It's as if they determine their path when they set off.

wicked siren
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and if the path fails.. do i need to remove EVERYTHING or just the stations to help it re-establish the pathing?

mint junco
#

Drive it manually to the next station and it appears to re-evaluate.

wicked siren
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i tried that with no luck.. still would stop at a specifica station

mint junco
#

As long as your signalling is correct the trains will work it out. I originally had literally hundreds of signals and got mexican stand-offs at junctions and collisions. By simplifying the signalling and making path signals on all entries to the junction and block signals to all exits it all started working. I'll grab a screenie.

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This complex junction to 8 platforms (plus an express through route) has path signals at each entrance and block signals at each platform.

wicked siren
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ignore the signaling part.. i had a closed loop system with a single train and 8 stations along the path.. it eventually came to the point that it would fail to get from station 1 to 2, but would get from 3 to 1

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i think it was when i changed out a loading station from cargo to liquid*

mint junco
#

Making changes whilst the trains are running definitely causes issues.

wicked siren
#

so best practicecs if you are planning on updating the paths is to stop the train and delete the train, make the changes, add a new train back and re-establish the schedule?

mint junco
#

Just stop it auto-driving will do until the track/signalling changes are complete.

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Unless you're changing the wagon loadout that is, e.g. changing a solids wagon for a fluid wagon.

#

You'll need to edit the train in that case.

wicked siren
#

so delete the train and rebuild it?

mint junco
#

Only if you're changing the wagon configuration I would say.

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I've added wagons to trains from 2 to 3 or 3 to 4. Making sure the train matches the platform is pretty key.

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I've also used blank platforms to stop loading/unloading.

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It took me about a week to figure trains out fully. It's frustrating as hell at first but when you crack it it's so Satisfying :0)

wicked siren
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TY.. ill work on it and hopefully not break it again

mint junco
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I have two way traffic on the network shown above with cross overs. Trains at each end and wagons in between. The most efficient non-messup setup I've determined is train>wagon>train. If you using terminus's as I am the trains must follow to the same route in each direction.

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Do try to have two lines, one for each direction. Trying to have trains run down a single line is a signalling headache.

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But can be done

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You need a straight section of track in between junctions. The minimum length is 2 foundations.

wicked siren
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im doing drop and insert style.. i have a round factory... 484 meter radius

mint junco
#

Lovely, post some screenies. I'd love to see it.

wicked siren
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right now i would say.. "Work in progress"

mint junco
#

fair enough :0)

#

For two way travel (inbound/outbound) technically you don't need to set the outbound station in the timetable but I found this to be buggy (the train would stop at a station randomly and not proceed). So by forcing the inbound/outbound I found it to be reliable. You can see here for the full route it follows the same stations from end to end in a continuous cycle. This keeps the wagons in order and stops the train from flipping 360 degrees. This is a 3 wagon train using terminus's at each destination. The Nuclear facility has routes going further north. I've not expanded that far yet but when I do the signalling and junctions are already in place. I pretty much modelled this on the real world (e.g. Edinburgh>Birmingham>London>Brighton / Brighton>London>Birmingham>Edinburgh). If you were dropping off at an inline station you wouldn't stop at it on the way back as the wagons would be reversed (unless it's a 1 wagon train in which case it doesn't matter if it is flipped 360 degrees). That is not a problem if you're only travelling in one direction in a continuous loop. Acording to SCIM I have 47 trains on the network. Let's say halve that for one at each end and one sitting in a siding somewhere (possibly my friend) so 23 full trains running up and down what is essentially 2 tracks with complex junctions (at the major stations at the hub and nuclear facility) from end to end with no collisions.

wicked siren
#

This is what im working on

mint junco
wicked siren
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thanks.. my bane = building round stuff in a square world

mint junco
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Currently I'm expanding production of all the requirements to supply a nuclear facility. It took me a week to build the first 6 reactor facility and all the supporting infrastructure (barely). I've been expanding that supporting infrastructure since then to support the build out of a second nuclear module. With enough capacity to support multiple nuclear modules. I learned all the lessons on the first. The second, third etc. will be smooth sailing. Two days of running around in a hazmat suit balancing the first (pictured). Now I know all the gotchas.

mint junco
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This building could be a lot shorter but I have embraced the concept of a logistics floor (which I arrived at independently of any influence). I've found that the optimal logistics floor is 2 walls high. 1 wall is not enough and 2 is mostly too much. I allow 4 walls for the production floor and 2 for the logistics. It's currently 14 production floors tall. 14 x 6 = 84 walls high, above the platform level which is above the nuclear facility floor. I estimate it is between 350 and 400m tall from sea level currently. I understand that the vertical limit is 2.4km so plenty of vertical capacity left. All scalable nuclear supporting production will be in place by floor 15/16. From there I may decide to make this hub central and produce as many components here as I can. As I will have virtually all input materials I would need.

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I will run out of vertical conveyer capacity long before I hit the 2.4km vertical limit but expect this building to be the tallest in the entire map; 13 x 37 foundations square.

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On the top I will create a storage area and drone pads for all components produced here.

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That might be a circle...

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Logistics is definitely the hardest part of Satisfactory.

mint junco
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Organised chaos

orchid vault
mint junco
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Dude until you're mod don't tell me what and where to post.

orchid vault
#

there is a reason they made a room for pics

mint junco
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You've not given me an opportunity to explain

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You're too hot with opinion

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I don't see a sign on the door stating "Merkules Channel". Until it does please keep your opinions to yourself. I will do my best to keep on topic. But as this is the channel I am active in and hoping to make connections with like minded people I will post here. Listen and you may learn something.

orchid vault
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its how its been on server so that channels dont get filled with just screenshots

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helps all the people who just volunteer help people see when people need help also

near lodge
#

jesus calm down man was just trying to help you find the right channel, no need for the hostility

mint junco
#

Thank you Tangy, I can fight my own battles. I don't need people telling me what to do.

#

No hostility here I can assure you.

frank zodiac
#

hey everyone, wanted to ask everyone if they new what the latest build version / branch for dedicated servers is

mint junco
#

I downloaded mine from Steam under the current release. Simply change the library filter to include Tools

frank zodiac
#

rented a server so no can do :/

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it's super weird though, the console says "++FactoryGame+rel-early-access-CL-177909"

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when it starts

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which is the version of my client

orchid vault
frank zodiac
#

but when I try and add it to the server manager in the client, it says there's a version mismatch

orchid vault
#

909 is EA

frank zodiac
#

yea

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that's the version my client's running

orchid vault
#

what it say

frank zodiac
#

I'm baffled as to why it's telling me there's a version mismatch

mint junco
#

That's the current early access version. I would consider that to be canon.

orchid vault
#

versions

frank zodiac
orchid vault
#

server is old

frank zodiac
#

oh dear, that's very small

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ah, took a screen cap with it zoomed in but whatever

orchid vault
#

you need to stop server and update it

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ur server is mid dec

frank zodiac
#

alright well, the console output keeps spitting out 177909 for the build version

orchid vault
#

ur pic says its not

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so u probably are updating wrong folder

frank zodiac
#

the last two screencaps I posted were from the console output of the server

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they say 177909

orchid vault
#

look up

frank zodiac
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the server says it's starting 177909, my client says the server's running 176027

orchid vault
#

176027

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thats old

#

ur client is way newer

frank zodiac
#

thanks for the help, but it just doesn't make sense to me why the console output from the server itself is saying 177909 on startup. I understand that the first pic I posted says the server's running 176027

orchid vault
#

i would move save/inis and install

frank zodiac
#

it's not running via Steam

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this is a web manager for a server rental

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ill post a ticket with them oh well

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thanks guys

orchid vault
#

then u should contact them and say update my server

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ur line is probably a diff folder or something

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never know with them using containers u have to find it or them

frank zodiac
#

good point

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I'm thinking they have some of the files that the server installs from mismatched

orchid vault
#

ya im sure they probably fixed others already

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so they will whip it out

frank zodiac
#

they have a discord

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fingers crossed one of their techs is online

orchid vault
#

good luck 🙂

mint junco
# mint junco Organised chaos

Appreciate this is not specifically dedicated server related but as stated previously this is the channel I am active in and looking for like-minded people. The reason this is the way it is that all of the production on the factory floor has been replaced by the production in the tower supporting this area. The inputs do not necessarily much the current conveyers but once they are in place I will be able to reroute them. For now they just need to keep the components supplied to the various machines.

orchid vault
mint junco
#

How that relates to the screenshot channel is up for debate.

#

Can't hear you dude, you're blocked.

frank zodiac
orchid vault
#

np have fun

mint junco
#

Still blocked, speak to the hand.

near lodge
#

fuck i cant send gif here

#

discord users on their way to tell the whole server they blocked someone to feed their superiority complex

orchid vault
#

like u evil person tryin to get him to join the main chat with other people since he keeps saying he wants to meet people

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hahahah love discord i really do

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so i wonder what happened to the announcement 😦

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hopefully its just delayed a few days like they do just to be extra sure of something

#

so hoping dedis are getting the api

frank zodiac
#

nice

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that explains it

#

one of the ports I was trying to connect to that was listed for my server wasn't working

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so I tried the default port that the client has listed, and that was connecting me to some dummy's server that hadn't been updated since december

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turns out one of the tertiary port allocations for the server was the one I ACTUALLY had to use, even though it wasn't set as the one used by default

orchid vault
#

ahhhhhhh

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haha thats funny as shit. glad u got it fixed up

frank zodiac
#

yea

#

I'm obviously very green with renting servers

orchid vault
#

thats not u .. thats on them

frank zodiac
#

they have a port for querying the server - aka adding it via the menu in the client - one for a light connection (the beacon port) and then the primary

orchid vault
#

alot of newer ones are making mistakes like that

frank zodiac
#

I'm assuming the primary is for connections to actual clients

orchid vault
#

server uses 3 ports to work

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15777 is connection starter .. 15000 is beacon to stay on server.. 7777 is data port while on server

#

unless set in container or cmdline

frank zodiac
#

gotcha

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yea theirs are all different but it's working great now

#

beauteous

mint junco
orchid vault
#

lol

mint junco
#

Still talking to the hand dude, seriously. You're impacting my karma so I took the unusual step of blocking you. It's not something I usually do.

#

Suggest simply not responding to my posts, or block me.

near lodge
#

'karma'

nova drift
#

HELLO how can i invited friend to my dedicated server

orchid vault
#

they need ip to add to server manager

lofty rain
orchid vault
#

lol 🙂 whats up ddtb

#

@lofty rain u need help?

lofty rain
orchid vault
#

ahh nice well i got a few mins if u got q's

lofty rain
#

Nah no real q’s yet. Read back a good distance in chat

orchid vault
#

kool 🙂

south sluice
#

what can be the problem when 1 try connect to server and after loading got kick back to main menu whit message like connect lost whit host but then connecting second time all good

shadow cradle
#

I had 2 satisfactory server sessions running on my vps, when I noticed it, I stopped them and now my save file is just gone, up in .config/Epic/FactoryGame/Saved/SaveFiles is just an old world. Please help. everything is gone....
is there a way to get the world back even if there is no save file of it?
(pls ping on answer)

lilac juniper
#

Safe to assume dedicated servers aren't ready for mods yet?

lofty slate
dawn vine
#

Are you running both servers under the same user with the same world name?

shadow cradle
#

It was not intended that both servers were started at the same time

shadow cradle
dawn vine
#

Ah well, I believe that's the problem. 😦

dawn vine
mint junco
# shadow cradle I had 2 satisfactory server sessions running on my vps, when I noticed it, I sto...

I had a similar situation today. I kicked of a windows OS update overnight. This morning my dedicated server saves had disappeared and the server unclaimed. I noted a windows.old folder on the C: drive. Browsed through that and found the save files. Clearly the update had replaced the Windows folder. I'll be setting up scheduled backup in due course to make recovering from that situation easier. It focussed my mind that the 4.4mb of save file representing 800+ hours of activity is extremely precious. Have you searched the OS drive for the .sav files?

#

Observation, conveyers have blank sections where the items don't display, reappearing further down the conveyer.

shadow cradle
#

is there such a folder?

mint junco
# shadow cradle im on Debian 11 Bullseye

Understood, so a slightly different situation.

Have you searched the entire HDD for .sav files?
I'm not a Linux pro so can't really assist with that.

Is it a virtual or physical server?
Hosted by a provider or by yourself?
If hosted by a provider then their tech support may be able to assist (and it will likely be a virtual server).

shadow cradle
#

its a physical server and its hosted by a provider

#

i'll contact the support and ask them

mint junco
mint junco
#

Could someone post their default unmodified color swatch please? I would like to compare it to mine. I don't believe I've intentially edited it but floor markings are no longer appearing as ficsit yellow on my dedicated server and being shown as grey instead.

#

Example, all floor markings are affected.

#

This is how they used to look. Nice and bright and obvious.

latent lichen
#

@mint junco its because of the grey secondary color in your fixit foundation swatch

wind spade
#

How are dedicated servers performing? Whats a good amount of ram for one?

latent lichen
#

Depends how many people. for 2-3 4gb is plenty

#

they perform decent, more bugs then usual though

#

items on belts dont appear to move as smooth for example

#

(only visual)

mint junco
mint junco
errant lichen
#

Hey all, anyone familiar with the dedicated server able to tell me if there are any command line flags to make the server auto-restart every X hours?

unique sparrow
#

can someone help?

orchid vault
#

thats normal those are just warnings.. errors have ERROR in the msg

unique sparrow
#

but the server just stops there

#

and will not open

orchid vault
#

server is unattended it doesnt show every msg

#

should get a crash log and post it instead

unique sparrow
#

okay thanks

#

how do i find the crash report?

orchid vault
#

look in server or where saves are

unique sparrow
#

i cant find nothing

orchid vault
#

try the server u dont even know its broken

#

hahahah

unique sparrow
#

i have looked evey file through and there is not a crash report that says anything

#

the server just stops there

#

with the nat fail

orchid vault
#

server wont do anything til people are connecting and playing

#

cause its just sitting waiting

#

u should try the server instead of assuming its broken

unique sparrow
#

but its offline

#

and it will not continue

orchid vault
#

oh well

#

good luck with that

#

not into playing 20000 questions

unique sparrow
orchid vault
#

exactly cause u have no info

unique sparrow
orchid vault
#

lol u provided no info lol

#

pic was just warning messages same as a Notice

#

people will need more then that

errant lichen
#

@unique sparrow make sure you're following the directions for port forwarding. I'm definitely no pro, but that NAT warning could be your problem. Are you connecting via the outside IP or the local LAN IP?

orchid vault
#

nat warning means nothing

#

think of warnings as notices for DEVS

errant lichen
#

Okay fair enough. Just trying to suss out why his server would show offline at a really basic "is it plugged in" level

orchid vault
#

could be anything he just is showing a server and saying fix it .. it doesnt even show an error or that its broken

#

those are normal operating messages

errant lichen
#

cool cool. Someone posited in the regular help channel that there are no commands to change the server restart timer. Can you corroborate that? I'd like to have mine reset every 6 hours instead of 12. Seems to get wonky after lots of play until it resets.

orchid vault
#

restart is actually server maintenance at 24hours mark it reloads the save to keep the sanity of the server

#

or it would start going nuts and screwing all the math up

#

and then crashes

errant lichen
#

ah, right. 24 hours. In any case, I wouldn't hate to have mine restart more frequently. Any idea if there's a way to do that?

orchid vault
#

setup a restart thing

#

thing is u cant send exit without going ingame to server manager

errant lichen
#

so no command lines, then. Was hoping for something hands off, don't need live macros, batch files or external timers, etc.

orchid vault
#

they havent added api yet

errant lichen
#

Thanks

unique sparrow
#

i fixed it

#

thanks anyways

lime elm
#

I got an issue with connecting power from a wall outlet to a foundry... just one foundry. Does not matter if I rebuild it or where I put it. This is what I see in the server console if its any help
:23
LogGame: Warning: Get Current Swatch for Group called with Null Group!
04:09:25
LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147294459::SetMeshes, This cannot be called after PreStarted.
04:09:30
LogGame: Warning: Get Current Swatch for Group called with Null Group!
04:09:31
LogBuildGun: Warning: (DedicatedServer) Holo_PowerLine_C_2147294415 failed to construct due to UFGConstructDisqualifier: FGCDWireSnap
LogBuildGun: Warning: (DedicatedServer) Holo_PowerLine_C_2147294415::Server_ConstructHologram, failed to construct hologram from construction call.
04:09:33
LogGame: Warning: Get Current Swatch for Group called with Null Group!
04:09:34
LogBuildGun: Warning: (DedicatedServer) Holo_PowerLine_C_2147294407 failed to construct due to UFGConstructDisqualifier: FGCDWireSnap
LogBuildGun: Warning: (DedicatedServer) Holo_PowerLine_C_2147294407::Server_ConstructHologram, failed to construct hologram from construction call.
04:09:35
LogGame: Warning: Get Current Swatch for Group called with Null Group!

orchid vault
#

looks like customizer swatch issue

lime elm
#

from placing a power line.. wtf

orchid vault
#

dont know

#

post the log so people can the see actual problem

toxic stump
#

havent checked on dedi servers since about a week after update 5 dropped. Are they playable now?

orchid vault
#

yes

nimble sapphire
#

Ive been using it since update 5

toxic stump
#

we tried for a couple days and kept crashing whem placing lifts. havent checked back since

#

good to know they are working

dawn vine
noble hearth
#

Hello everyone i have some questions about server (bc i want to buy the game to play with a mate). If i create the serv on my pc i need to let my game open? Or just my pc? Or i can turn off my pc and my friend can still play on the serv? Thanks everyone who respond me .

dawn vine
noble hearth
dawn vine
#

If you setup the dedicated server, sure.

#

FYI; there's some level of technical knowledge required in local hosting a server, not saying you couldn't do it, but if you're asking questions like this it's likely a new thing for you? It may be easier if you buy hosting from a online provider.

noble hearth
dawn vine
#

Alright, well good luck with the process. You'll need to portforward to allow your friends to join. Hopefully, you know how to do this is.

To answer your original question; yes your friends can connect to the dedicated server when your game is closed. Though, your PC and the server needs to remain online at all times; else they won't be able to connect.

noble hearth
dawn vine
#

If your PC can run Satisfactory at a decent FPS, it's good enough to run the dedicated server.

noble hearth
vale torrent
#

Is there a particular docker image of the dedicated server that has emerged as the best/easiest to get going, or are they all pretty interchangeable so far? Also wondering if there's a decent how-to article on spinning it up in Amazon or something? I could definitely do it myself, but if someone's already done some of the thinking for me I might as well capitalize on it.

#

for context, I've been playing with a friend hosting on my PC, but I want it running in tHe ClOuD so I don't have to have it running if my friend wants to play

rich palm
#

Is there some kind of debug ui or so with which is possible to find out which brings tickrate down?
I noticed that if one of us is near our central hub (where most things are) then tickrate is reduced to 20

vale torrent
#

Maybe the console?

#

I think you press ~ twice to bring it up fully in game

errant lichen
dawn vine
errant lichen
dawn vine
dawn vine
warped linden
#

I've a rented server and increased the ram on it from 8 to 12 Gb as we've been getting a bit of lag when building. It seemed to help. Only thought we've had is it's possibly autosave on the dedicated side. We're going to try and time the issue to see if it coincides with 5 min... But any other thoughts? I use logic servers to host and their center I'm using is in Chicago.

warped linden
#

I noticed the server had been running at 107% of 8gb ram usage according to the control panel.

lime elm
#

8gb is enough but

#

the server "reserves" a lot more ram that it used

#

so it might show its using say, 7gb but in reality its using far less

#

Im on windows and my server says its using 7gb but in reality its using 1.2gb currently but thats with only me connected atm but we have a LOT of stuff built at 400Hours

rich palm
#

So high NetworkQuality setting can cause indeed more lag on a dedicated

lime elm
#

I have an invisible foundry here and not sure what to do. I was having issues with the belts here and could not connect power so I dismantled it but now its invisible I cant walk there. The map editor says the spot is empty too...

rich palm
#

Seems to be a stable 30 again at my base

lime elm
#

my server lags like a boss when it saves

warped linden
#

@lime elm I had a indus storage that did that. it fixed itself either with a log in or going out of it's area for a bit

warped linden
lime elm
#

well, if your ok with the cost, more ram more better

#

my pc is 32gb but when i did use a dedi it had 16gb and I cant notice a diff between them performance wise really.

#

this whole area from the 2nd row of foundry's is bugged. Belts wont work right and I cant connect power to anything if I place another foundry etc... ffs

dawn vine
#

~6GB RAM used with total of ~9.7GB swap/paged out inc res/shr

ivory sage
#

Well... From my experience of operating a 16-player server, basically, the more the CPU has the latest architecture, the better the tick rate in the game. I think.

dawn vine
#

wat

#

Ofc better CPU the better more stable the tickrate

unreal charm
#

Anyone else getting "LogOnline: Error: OSS: Leaderboards Interface Requested" on first SIGTERM (or console "exit") with server process sticking around until second SIGTERM ? I'm using Ubuntu 20.04.3 LTS.
The post on QA[1] is rather old and unpopular so I wonder if its a rare issue with specific Linux systems

  1. https://questions.satisfactorygame.com/post/61ad28c1831c8520523645dd
wind spade
#

Im having an issue when I start a new session, I start with all my equipment/inventory/hotbar from a personal save, anyone know why that is?

wind spade
#

Starting off as tier 2

dawn vine
orchid vault
#

when u start it gave u a choice to uncheck a box to watch the intro

#

or skip it

dawn vine
#

Not on dedis right?

orchid vault
#

yes

neon hull
#

Can anyone tell me how I enable admin on a Dedicated Server? I've set the admin password. How do I enabled use of the admin commands?

orchid vault
#

there are none

#

use server manager to admin

neon hull
#

Why is there an option to set an admin password then?

orchid vault
#

sigh

#

there is no api

#

no commands ... read the wiki page for more info

neon hull
#

The wiki doesn't explain the situation.

orchid vault
#

they havent coded anything else

#

wiki has what u can do

neon hull
#

So the only settings you can change are Server and Session names and passwords? I don't understand why they would add an admin password if it does nothing?

orchid vault
#

have a good one

neon hull
#

thanks you've been a huge help

nimble sapphire
# neon hull So the only settings you can change are Server and Session names and passwords? ...

Various reasons:

  1. Admins can shut down the server
  2. There are some settings they can change like the network speed settings
  3. They can save and maybe reload game (so I guess someone can delete or roll you up to an older save potentially)
  4. In the future they will most likely add moderation commands, for now they patched in a dedicated server due to requests. Its a placeholder for people playing with friends
neon hull
pliant coral
#

what does this error message mean?

dawn vine
#

It's just a timeout message failing to retrieve the server information, funnily enough you can get it even when you're on the server.

novel lion
#

Can i juse mods in dedicated

#

?

nimble sapphire
nimble sapphire
novel lion
#

Okay

rugged condor
#

Has anyone else noticed the linux dedicated server now hangs on shutdown after SIGTERM? I have to send the signal again for it to actually shut down. (early access)

dawn vine
rugged condor
dawn vine
stoic stream
#

what exactly does tick rate control on dedicated servers

dawn vine
light thistle
#

is it possible to have a dedicated server on the normal version so not experimental ?

dawn vine
#

@light thistle I believe starting a dedicated server will be on the "normal version" by default

light thistle
#

alright but how can my friends join ?

#

can they ?

dawn vine
#

They join through the server manager. Take a look at Coffeestain's video on dedicated servers as your questions are answered there

light thistle
#

i watched it

#

but still dont know if I can let my friends join

dawn vine
#

It's a dedicated server.. it's meant to host more than just yourself

light thistle
#

okay thanks so thats clear but how can my friends join

#

they'll need a adress and a port

dawn vine
#

The same way you join

vocal jungle
#

give them the ip of the server

#

but it must be the external ip and the ip must ports need to be forwarded if it is host at your home , if it is hosted by a provider the provider would havbe given you a ip and port to use

dawn vine
vocal jungle
#

if they need more info i will answer then lol

bold plinth
#

There is a wiki on dedicated servers

vocal jungle
#

no like a game hosting provider

#

hamachi is a vpn tool

ivory kernel
#

huh

#

ooh

light thistle
#

where can i buy

vocal jungle
#

look it up

bold plinth
#

You can host it on your computer or buy from a reseller(i.e ping perfect, bluefang or similar) or if you have money buy a VPS or dedicated server and host whatever you want from that

vocal jungle
#

i cant tell you a good provider i dont use them i have my own server in my basement for my hosting need cause i got tired of paying for them

ivory kernel
#

whats the difference between a dedicated server and just joining your friends regularly

#

because to me it seems if you just host on your pc, you still need the other person to be online for the server to work

vocal jungle
#

a dedicated server takes the load off the players to provide better performance

#

the dedicated server runs 24/7 so anyone can join at anytime

ivory kernel
#

is it possible to set up (easily for a non tech guy) for free? or do you really need to use a provider?

vocal jungle
#

it can be very easy

light thistle
#

well I made a server with the video and only want to know how my friends can join

vocal jungle
#

like i said earlyier give them the external ip for your network and make sure the ports are forwarded

#

the real question is can you connect to the server

ivory kernel
#

found it thanks a lot my g

dawn vine
#

For the people with no intention to learn understand the requirements and just want to play the game with a friend I'd say just buy from a hosting provider online.

vocal jungle
#

learning is fun, i recommend setting it up once on your own so you know what to look for in hosting providers

ivory kernel
#

it recognizes the server but appears offline on my side

vocal jungle
#

are you adding via the internal ip or the external ip

fringe vigil
#

Please give the guide to creating a dedicated server, but only on Epic Games

vocal jungle
#

try with the local ip first

ivory kernel
#

cant really tell the difference tho

vocal jungle
#

?

ivory kernel
#

ive got his local ip

#

do i need to change the port

#

or keep that as it is

vocal jungle
#

dont need to change the server ports

#

if it is a new setup the defaults are finr

#

check you dms i dont want to clog chat with TS questions

small lagoon
#

I was wondering if anyone could explain more about this bugfix in the latest patch notes?

Fixed a bug where vehicles would sometimes get displaced for Clients when far away from other player

vehicles worked pretty poorly when running on a dedicated server last time I played.. Constant engine revving, and rubberbanding

are these still general issues of vehicles & trains on dedicated servers?

rich palm
alpine dawn
#

suspect rubber banding and whatnot is only an issue on overloaded servers

#

havent seen those issues since upgrading my server hardware

rich palm
alpine dawn
#

yeah I havent played on my server since the update today

stoic stream
#

there was anupdate?

dawn vine
stoic stream
#

So they updated the Dedicated backend?

orchid vault
#

did u read teh patch notes

stoic stream
#

Yes dude, but the only thing i saw in there was crash reports for Dedicated servers that's it

orchid vault
#

helps to read the words around that

#

u were reading the known issues

#

what they fixed is the list above that

stoic stream
#

right. I see that. But my original question was does the dedicated server backend need to be updated

orchid vault
#

of course it does dedis arent near done

#

but thats not what u asked either

#

u asked if they updated the backend

#

they need to write the whole dedi and api and such still

stoic stream
#

thank you

tired shuttle
#

On dedicated servers do machines still run when nobody is on the server??

orchid vault
#

depends what the setting on the server is set to

lusty raven
#

oh i found this room thanks @orchid vault

#

🙂

#

Hi guys

#

any one could help me to change my session of dedis from private to friends only? Thanks

orchid vault
#

you dont

#

u setup the ports and such for the dedicated server properly

#

u need 3 udp ports open

#

u need firewalls and such fixed if u have that setup

#

look at the wiki

lusty raven
#

i looked really hard lol

orchid vault
#

u didnt

lusty raven
#

discord is my last help 😄

orchid vault
#

it tells u fix these 3 ports

#

and has chart telling u what they are

#

and link for firewall script

lusty raven
#

i did change and forward those 3 ports 😄

orchid vault
#

u have to fix that stuff

#

its not friends only setting

#

that is only for listen servers

lusty raven
#

but the funny part is, since my dedi on Sing server, i can connect to the game from Australia, but my friend from other country cannot.

#

but my friend can join that server from any other games

orchid vault
#

tell them keep trying

#

and go kill their players

lusty raven
orchid vault
#

seriously

#

so it cant fuck up matching players

#

u cant get in, so remove chances

lusty raven
#

ok

#

tried to turn off other games as well

#

but still they cannot connect either.

#

maybe i look further

stoic stream
#

can too high of a tick rate effect the Dedicated server in a negative way

nimble sapphire
#

I think more cpu consumption

#

probably lag

cloud flint
#

i've got a problem with my server
I can play on it with no problem at all but when nobody is playing on it at some time it is no longer reachable. The Service for it is still running though.

#

Running on Steam CMD on Ubuntu 20.04.3 LTS

#

and it is still creating the autosaves

forest pecan
#

Is there a mod that allows you to split the server game into several teams?

dawn vine
dawn vine
cloud flint
# dawn vine Can you post the error from top to bottom in clear text please instead of screen...

Sure

Feb 22 16:38:00 satisfactory UE4Server-Linux-Shipping[968]: LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveryWalls_>Feb 22 16:38:00 satisfactory UE4Server-Linux-Shipping[968]: LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the >Feb 22 16:38:00 satisfactory UE4Server-Linux-Shipping[968]: LogStreaming: Error: Found 1 dependent packages...
Feb 22 16:38:00 satisfactory UE4Server-Linux-Shipping[968]: LogStreaming: Error:   /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_ConveyorWallMount
Feb 22 16:38:00 satisfactory UE4Server-Linux-Shipping[968]: LogStreaming: Error: Couldn't find file for package /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_DoorWalls_Met>Feb 22 16:38:00 satisfactory UE4Server-Linux-Shipping[968]: LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the >Feb 22 16:38:00 satisfactory UE4Server-Linux-Shipping[968]: LogStreaming: Error: Found 1 dependent packages...
Feb 22 16:38:00 satisfactory UE4Server-Linux-Shipping[968]: LogStreaming: Error:   /Game/FactoryGame/Schematics/ResourceSink/ResourceSink_WindowedWalls
Feb 22 16:38:05 satisfactory UE4Server-Linux-Shipping[968]: LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (1481952) to: (1048576) for RecastNav>~```
dawn vine
#

Use triple ticks
```
Log here
```

cloud flint
cloud flint
cloud flint
dawn vine
#

It's in single ticks rn

cloud flint
dawn vine
#

oh it's mobile formatting

#

myb

#

If your host ran out of space before the server downloaded then that explains the missing dependencies. Whether or not it's related, it would make sense to get a complete download then check if it's working. No point diagnosing the server when you've only got a partial download.

cloud flint
dawn vine
#

Like I said, get a complete download first please then test.

#

There's really little point in trying to find solutions to problems from a partial server download.

cloud flint
#

Oh, I don't have a partial download. I had a working dedicated server but I ran out of space on it while playing (idk why, the savegames are not that big)

I made a backup of the save game, then I deleted the whole VM and made an entirely new one with more disk space.

The installation worked fine on the new VM. So it didn't ran out of space during the installation

dawn vine
#

Do the Steam file validation command, I forget the exact arguments needed but I think it appends +validate

cloud flint
#

Ok, I will do this later, cause I got an appointment.

#

Thanks for your help

proper magnet
#

Can anyone help with the dedicated server? We can't figure out how to make it friends only for people to join? A step by step instruction will be great. Please not a link to the wiki. We are on Epic launcher and not Steam. We tried moving saved games files DS to Early Access change to friends only and then Early Access to DS but the setting resets. HALP!

vocal jungle
#

set a password in the server manager

#

give password to friends

#

dont share the ip with people you dont want to play

#

there is no friends only setting on a dedicated server since it doesnt have any friends its a computer

#

and there is not whitelist feature at the moment

proper magnet
#

When setting up the server, should it be done using localhost or using the pc's IP address? When using the IP address the creation doesnt work or proceed with being able to name the server

vocal jungle
#

add the server with the ip address of the box hosting it- local ip or external ip wont matter if ports are forwarded correctly

rich palm
#

You can also set multihome to 0.0.0.0 it will accept then connections on any address.

proper magnet
#

multihome?

vocal jungle
#

sapd no

#

thats only half true

paper ridge
#

how to create a dedicated server can anyone help

rich palm
proper magnet
#

what port should I be using? still the same 15777?

#

not completely sure what "ports" are

rich palm
#

Ah okay I understand, it’s about the connecting IP

vocal jungle
#

it will let the server be unbound/bound to a set ip but if the port are not forwarded the external ip still wont work

rich palm
#

I thought he meant the interface it should bind to

#

Ofc not

paper ridge
vocal jungle
#

you need to go in to your router/modem and forward the ports to the ip of the host inside your network

proper magnet
#

?

vocal jungle
#

15777 7777 15000

proper magnet
#

I dont know what forwarding ports means

vocal jungle
#

so say you external ip is 89.89.89.89 when someone tries to connect the router needs to know where to send the info

rich palm
vocal jungle
#

so you forward the port to 192.168.1.150(whatever the internal ip is of the host box)

rich palm
#

Your Router hides the network in your home. That’s why you need to tell the router „if you get an connection to 7777, please forward it to my Desktop PC on port 7777“

proper magnet
#

ok. i get the concept. how do you do that?

vocal jungle
#

depend on the internet provider and the modem and or router

proper magnet
#

sorry for the "dumb questions" never done it before

vocal jungle
#

can you login to your router ?

#

or modem

paper ridge
vocal jungle
#

depends on your network setup

proper magnet
#

ok im in

vocal jungle
#

what model router/modem

paper ridge
#

modem ig

proper magnet
#

whatever ATT fiber gave me lol

vocal jungle
#

should say on the web interface

proper magnet
#

BGW210-700

vocal jungle
#

sent you a dm with the link

proper magnet
#

thanks!

vocal jungle
#

no problem

#

this is all in the wiki

proper magnet
#

i couldnt decipher thorugh the wiki #meanewb

vocal jungle
#

you need to do some youtube network vids lol

#

get your self up to speed

proper magnet
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what protocol should I be using? I am having to enter the information in custom

vocal jungle
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udp

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yes

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you need to add a rule for 15777,15000,7777

proper magnet
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I have a gobal port range and base host

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so do it 3 times for each number?

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one for each

vocal jungle
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same number for golbal and base

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and yes one for each

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so one rule for 15000 one for 15777 and one for 777

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err 7777

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so 3 in total

proper magnet
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Says invalid application when making second entry. name already in use.

vocal jungle
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then you need to asign it to the correct computer/host

proper magnet
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I named it satisfactory. is that not right?

ivory hare
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how do i make a dedicated server

vocal jungle
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name them each diffrently