#dedicated-servers
1 messages Β· Page 224 of 1
Ask for mods over at the [official modding discord](#welcome message). - <3 @orchid vault
Ahoy! Is this where I can ask questions about Dedicated Servers for EA as well, or is this specifically for EX?
this is room for dedis
Okay. I installed the server on my laptop and plan to run it locally with open ports for remote players. Right now I have it configured, can see it from the Server Manager on my main PC, started a fresh game and cannot join.
I already port forwarded 15777, 15000, and 7777 in both my router and windows firewall on the server computer
Here's the capture of what it's doing in game
Tried pointing to it via WAN and LAN IPs, no difference in outcome
you're running satisfactory on the same system you're running the server on?
No, different computer on the same LAN
Alrighty, and using it's local IP then?
Tried with both local and internet IPs
you'll want to use local I'm thinking. Have you tried completely disabling the windows firewalls on the server to see if that has any effect?
I have not, but I could quickly and report back
No dice. Here is the log output from the attempt
coming from net into local ip
new route from '98.5.195.33:54376' to '127.0.0.1:15000'
Here is from local (192.168.1.189)
What's your computers local IP?
192.168.1.189 - Client; ..*.123 - Server
Ok, so when you added to your server list you put 192.168.1.123?
Correct.
It sees the server, I can do administration to it (change saves, passwords, etc) but I can't connect to play
thinking...
Port forwarding doesn't matter at that point, firewall is off, ports are the same...
weird how ur ports are all over the place in logs
(thinking out loud)
using ports in 15000 area .. 60s 50s
If it's helpful, these are the lines the server highlighted
Would it matter if I'm using the SteamCMD version of the server and my client is Epic?
ya it would since bot sames client info is invalid
Okay, let me see if I can run the Epic one
I'll feel silly if that's the case. But I thought the game was supposed to be crossplay compatible?
Okay so why would it matter in my situation?
game mp is session id or ip
cause steam is a pile of shit
and forcing stupid features over the software
causing issues and bugs
hm, didn't know that, but, I run the app directly and only use steam for the updates.
Yall... It was cuz I didn't disable mods in SMM.
Worked just fine connecting to steam server. Just because I hadn't turned mods off in my client launcher was causing the client mismatch
thats where posting the crash log helps cause start of it says mods = yes
then u would have been told turn them off
I didn't get a crash though on the client.
u cut out of the log and posted lol
start of it does status
just letting u know for next time
point is post the log not pick out what u think is wrong when u dont know and ur asking for help
its easier for us and faster for u
noted, thanks again
have fun
My server is at 99% utilization. Did anyone report this?
this happened after the update
try the bug site where people report those things
lol
@alpine dawn maybe... if you feel like it.
well I cant very well play on it if I dont
True. you could sleep though... <_<
well I mean its a bit early for that
never too early for a nap.
Hello I have a few members what to join my satisfactory server is says Server is appears to be offline but it is online
make sure they are updated
server side u might need to try the disablerouting thing in patch notes
did you make all the necessary firewall and router rule changes to allow external players?
Yes
Where is the disablerouting location
what OS is the computer running that is hosting the dedicated server?
Ubuntu 20.04
I assume you access it via the LAN IP
We have got it thanks for helping me
Speaking of disablerouting ... why would you want to disable packet routing in the first place?
I'll probably have to do that after I move then. I'm adding a 2.5gbe dual LAN card to my server to run pfsense along side the game servers etc.
Used to have a PA-220, but had to give it back when I switched jobs heh
I used to run PFsense
sadly the server I ran it on was too underpowered
so I had to replace it
Hopefully mine is okay for both, otherwise maybe I'll just buy my own PA-220. They're regularly like $1000-1100, but you can get them for around $500 for non-commercial use
Server is a haswell-era 14c28t E5-2697v3
Considered building a new one with the new Socket 4189, but that would probably cost around 2500-3000 oof
I ended up just getting a ER4 from ubiquiti
basically the issue was with the way pppoe is handled in BSD
its single threaded and my server was weak
rather than building a better one for a ton of money I just bought a $200 purpose built router/firewall
@alpine dawn Ah. Does that do VLAN tagging?
Hello everyone. How to update a dedicated server under linux?
I have two instances
run the install cmd line again
with the right install folders each time
all right. Thanks a lot
having a weird issue with dedicated server, was running fine until 2 days ago now it launches briefly then closes within 5 seconds of opening
Why do some users have to load for like 20 minutes to join a server while others don't? meanwhile neither of those users has to wait that long to join a single player game.
is there something to try for issues like this
had this issue to - fixed it by restarting the game or better restarting geforce now cause i'm usin cloud gaming π€
on my new server i don't have that issue at all - but my old server sometime let me be stuck in the loading display - restarting the game did it for me every time
the host game?
on my new server i don't have this issue, just can't move immediately when i'm just logged it (also pretty weird)
how do you mean?
(It is not me thats having those loading issues) Are you saying the friend has to restart his game, or that I should restart the server client?
restarting the game, not the server mostly did it for me most of the times - it's kind of random - i'm not sure if it's really a solution or just a kind of workaround - bc how i said i use geforce now
server is crashing on startup and im brand new at all this can someone help me pick through this log?
Error: Failed to initialize server. Could not bind any addresses to port '15777'
what does that mean? is there a way to fix that?
Yeah, find out what is using udp port 15777. Try using netstat -ano | find "15777"
You might already have a server running
just run that in a new cmd?
either in cmd prompt or ps
UDP 0.0.0.0:15777 : 7032
UDP 0.0.0.0:15777 : 7032
UDP [::]:15777 : 7032
open task manager, go to details and find out what PID 7032 is
I was gonna say... ummm... there has to be something there...
UE4Server-Win64-Shipping.exe
looks like the server is already running
should I just end that process then?
if you are having problems, I would
nuke it like a doggo that brought you back nuclear waste
yeeted
nope
so looks like its throwing a bunch of different things running at me that are blocking it from that port
just rebooted ill try again
after restarting machine and not launching server I see both FactoryServer.exe and UE4Server-Win64-Shipping.exe both are running...
Heh... FactoryServer might have been running from before, but all is good, right?
I mean, I have no command prompt but maybe? Ill try and login
idk the Windows DS side, just the linux one
been tempted to setup one because of rumors
welp I guess its working...
and it was just constantly running in background
thanks for your help @reef gull
renamed the server to Weapons Grade Frustration in commemoration of this and I'm sure many future endeavors
Most server applications don't have a GUI/Prompt running... they just run in the background
I ran my usual steamcmd update
steamcmd +login anonymous +app_update 1690800 validate +quit
but it seems like I can't get my dedicated server to catch up to my client - any thoughts on what I need to do?
no, do they not release in sync with the client updates?
ah, that is probably my issue - wait for news for a DS update
Pretty sure DS updated yesterday too. Any chance your server is on Experimental instead of EA?
Add -beta public to your steamcmd to switch back to EA and it should update
Hey all, is there a way to see what ip address the dedicated server is attached to and possibly change it? I think I might have set it up wrong in the first place.
If you have the machine just Google what's my ip
If I am self hosting what ports do I need to forward on my router for my friend to join (they donβt need access to the server manager or any other features)?
hello there, I've been trying to update my server to the latest version, and I forgot to disable auto-update on my EGS client. So now my client version is ahead of the server's (177909 vs 174799).
Do you know if it's going to catch up soon with steamcmd? Has anyone have the same issue?
hey what's the version of linux serv atm cuz i get a mismatch version with my game
are you using steamcmd on Linux?
yup
I have 174799* right now
for your game like me
and I updated the server
try launching the update with "-beta public" param, if you need to quit the experimental branch
that's how I got to 174799
oh sorry, I'm tired, I can't seem to count properly
I used it
I'm trying a fresh install of the server right now, to see if I get a different version
ok i found the server was in the good version but there was a file blocking during the installation
bisous sackham
ok bisou :p
and what file would that be?
celui de lancement ^^
OK I removed the executable file and started the update again, it worked
The files I removed were /Engine/Binaries/Linux/UE4Server-Linux-Shipping*
The UE4Server-Linux-Shipping.version file contained the old version value
If it can help anyone...
Alright now I'm super frickin pissed! we just went back roughly 2 weeks to an older save to try to debug an issue we're having with belts and machines not filling up or emptying properly and its still not fixed.
Hey guys! How do I update my DS?
stop the server.. run steamcmd line
THX @orchid vault
Did fluid dynamics go to crap with the update?
no they moved exp to ea
Alrighty. Must be something else then.
look on the link in topic
ty
Does anyone know if mods work on a Dedicated Server yet?
Will do, thanks!
Can i ask someone a question about a big issue with dedicated servers?
Because we have a massive desync problem on my server. Its nearly unplayable since 2 days.


Guys I'm willing to share a scirpt a good friend of mine did for me for my home dedicated server it will run the server from a restart or from a server crash, I have my server configured to restart every day at 7am, in windows I have the startup batch file in the startup folder so it'll start the server, I think its obvious that you guys know how to do this or done it already π so if anybody would like this I'll share
Verify your files or if you have your server on a home machine check if there is anything running in the background like updates etc
Already verfified steam data, it's a rented Server.
After validating everything it is a little bit better but stil unplayable.
Hmm I would ask the server provider to look into your issue
Ok I dont think it's a Server issue but I will try it there, thanks.
Oh just remembered on my server the more we built the more constant was the d-sync i tweaked the save schedule to every 25 minutes
We save every 2 hours :D
First time on this Discord for this game, so hopefully I don't bring up things brought up before.
So the last update they sent through, to the Dedicated server is causing me problems. When I send a remote "Quit" command through console, the server applications never stop. It seems to stop the game and connections, but hangs somewhere and never exits the game. No connections, no auto saves, but it looks like it is running in Task Manager.
My Dedicated server is a simple Windows Scheduled Task Command line launch, set to run even when I'm not signed in.
I'm using a super simple approach to the Dedicate Server on my Windows machine and Steam. It is set to start (at midnight and on Startup) and to re-launch every 15 minutes, unless already running. Has worked VERY reliably, until the update a few days ago. (And since I had it load the game on my regular profile, I periodically launch it on the same machine to sync it to Steam so I can play locally since dedicate still has some rubber-banding and a few glitches. )
SatisfactoryDedicatedServer\FactoryServer.exe -log -unattended
If the server crashes what then?
Oh you are using the Steam server not the steamcmd
Within 15 minutes, the Windows Scheduled Task launches it again. (I could set it to 1 minute if I want, but it's just me playing on it. 15 minutes gives me time to do manual things when I manually stop it.)
In the task triggers, just set it to "repeat every X minutes" AND be sure the Setting "Do not start a new instance" is selected, so it doesn't try to run multiple copies.
Ah ok so back to my previous question you are running the steam version of the server or running it via a batch file
Oh, that was a question, sorry. Yes, I'm running the Steam Version but from the windows command line.
Ah ok the script I have to share is for the steamcmd version which people find it harder to handle π
I didn't want to deal with needing Steam Service running. My gaming machine is used by 3 people with 3 different steam accounts. So have to launch it without Steam.
Also, remember if you "Run" the Windows Schedule task manually, the schedule triggers are not running until (in my case) the midnight trigger rule begins again, so might create a second rule you can start like in 1 minute and it "Repeats for X hours, until your midnight schedule kicks in, or just change the midnight one to 1 minute from now. Windows Scheduled task work nicely... just have nuances to remember when you're playing with things manually. lol
Yes thanks for the windows scheduler insight.....yes its a nuance that is why I prefer running it without the sheduler its a major headache i had a server like that in the past it worked fine for a while but it failed more than it worked lol
This dedicate server bug is a real pain. I'm having to kill the processes through task manager manually just to stop the server so I Can re-launch it.
any help?
I'm newer here, but what's up? You've got a conveyer going through a foundation and rails....
its new
I see you are in the Q & Help channel. Good. π
Hi, I need help again - whenever I start my server with the new Update, it crashes at this Point. It's only with my old Save (if I move the Save and generate a new one, it starts) and I already removed the Instance and reinstalled it with steamcmd. Is there anything I could do?
[...]
Feb 05 19:23:24 gameserver FactoryServer.sh[1542]: [2022.02.05-19.23.08:287][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Tile_X4_Y4) is flushing async loading
Feb 05 19:23:24 gameserver FactoryServer.sh[1542]: [2022.02.05-19.23.09:180][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Tile_X4_Y3) is flushing async loading
Feb 05 19:23:24 gameserver FactoryServer.sh[1542]: [2022.02.05-19.23.14:696][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Tile_X4_Y2) is flushing async loading
Feb 05 19:24:11 gameserver FactoryServer.sh[1542]: [2022.02.05-19.23.23:631][ 0]LogStreaming: Display: ULevelStreaming::Re
Feb 05 19:24:11 gameserver FactoryServer.sh[1535]: Killed
Feb 05 19:24:11 gameserver systemd[1]: satisfactory.service: Main process exited, code=exited, status=137/n/a
Feb 05 19:24:11 gameserver systemd[1]: satisfactory.service: Failed with result 'exit-code'.
move save and start server..make a save then put ur save back and change session to it
i will try that, thx
okay, i just realized, that i never really tried to create a new session. The server starts, but when I try to create a new session it crashes at "Request Level [...]". Is there something else I could do? Is there something in the config I have to change with the new update?
post it with logs on the crash site
okay, thx anyways
I'm currently having the problem that the server is not the same version of the game, when i try to update the server it says "app is already up-to-date". So what do I do now, can i just downgrade my own satisfactory game to match the servers?
Yeah that's not how you do it
enlighten me
Re run the same command you used to install the server
Check the wiki topic for the link
I will try that
./steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 -beta public validate +quit
Something like that
You will need to edit it for your specific use case
Thank you @alpine dawn! π
π
Does Satisfactory Support Source Query or Source RCON?
no
Is there a command, or some way i can edit gamemodes (from default --> creative) on the dedicated server console?
Since last patch ... we have a lot of disconnection on my dedicated server with a bunch of log saying
[2022.02.06-10.22.00:964][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:44670
[2022.02.06-10.22.00:964][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:52292
[2022.02.06-10.22.00:964][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:44670
[2022.02.06-10.22.00:964][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:52292
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:44670
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:52292
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:44670
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:52292
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:44670
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:52292
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:44670
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:52292
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:44670
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:52292
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:44670
[2022.02.06-10.22.00:965][368]LogNet: NotifyAcceptingConnection accepted from: [::1]:52292
Any idea ?
try disabling the new packet router
-DisablePacketRouting
add that to your startup command and see if it helps
Thanks @alpine dawn i will try it
@alpine dawn i am on Unix dedicated server, i tried with
./FactoryServer.sh -DisablePacketRouting
But no change, still have a huge bunch of NotifyAcceptingConnection logs that disconnects players :\
I though that was maybe someone scanning my server and spamming the UDP ports but even with a reboot of my router to change the IP i still have the issue
And this since the last patch only
Hmm they might have removed that option, I see a note about enabling mulithome disables the packet router
Check #patch-notes
You're right, i should configure the multi home on my IP.
It seems that my computer (on the same network that the server) is the root cause of the issue ^^
Does the server have multiple ip addresses
Normally it has only the IP address of my router (IPV4 exposed outside my network) if i am not wrong :\
But with my personal computer i use the IP from my router network
I mean lan address
I am really bad in network xD normally i only have one LAN IP for my server (fixed) to allow the ports to be exposed outside my router
Mulithome is only really useful if the server machine has multiple local ip addresses and you only want the dedicated server to listen on only one
Okay, so no i have a really small network at home (no rraspberry or plex server, etc...)
only a dedicated pc on Unix exposing satisfactory
But in this case we are going to enable it because doing so should disable packet router
So for example , my LAN IP is 192.168.1.93 , i should configure the multi home on it to ensure that the packer router is turned off ?
Hopefully it fixes it
Command line seems to be interpreted
LogInit: Build: ++FactoryGame+dev-experimental-CL-176089
LogInit: Engine Version: 4.26.1-176089+++FactoryGame+dev-experimental
LogInit: Compatible Engine Version: 4.26.1-176089+++FactoryGame+dev-experimental
LogInit: Net CL: 176089
LogInit: OS: GenericOSVersionLabel (GenericOSSubVersionLabel), CPU: Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz, GPU: GenericGPUBrand
LogInit: Compiled (64-bit): Dec 17 2021 16:37:28
LogInit: Compiled with Clang: 10.0.1 (https://github.com/llvm/llvm-project ef32c611aa214dea855364efd7ba451ec5ec3f74)
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++FactoryGame+dev-experimental
LogInit: Command Line: -multihome=192.XXX.XXX.XXX
Wait and see if it works ^^
I will try to create a save, each time it raises the problem
Arff @alpine dawn , new different logs, but still disconnected
[2022.02.06-13.06.43:872][361]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 15.937696, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
[2022.02.06-13.06.43:872][361]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 15.951205, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
[2022.02.06-13.06.43:872][361]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 15.964396, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
[2022.02.06-13.06.43:872][361]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 15.978292, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
[2022.02.06-13.06.43:872][361]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 15.991752, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
[2022.02.06-13.06.43:950][362]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 16.004980, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
[2022.02.06-13.06.43:950][362]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 16.018734, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
[2022.02.06-13.06.43:950][362]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 16.040865, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
[2022.02.06-13.06.43:950][362]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 16.054882, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
[2022.02.06-13.06.43:950][362]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 16.069622, CurrentTimeStamp: 30.661842, Character: Char_Player_C_2147406500
Hmm π€ not sure what else to try
i moved the gap for save to 1hour xD
if the problem is raised only during the save, i am safe for 1hour
and we will reconnect after each save until a patch xD
i will create a post on the forum
thank you again
π
If you want to follow it : https://questions.satisfactorygame.com/post/61ffca2a831c85205236a627
Humm one strange thing : Build: ++FactoryGame+dev-experimental-CL-176089
It is not the latest build 176089
Maybe my server is not up-to-date
π¦ no i am up--to-date
Let's say that I have "pause when no players are connected" set to OFF - how does the autosave work in that case? It keeps saving every couple of minutes, when nobody's around?
Are mods supported on dedicated servers?
No
tell your operating system its allowed to then
So now I'm having strange train crashes on my dedicated server along with it not wanting to "Quit" on its own So sad.
exp worked fine
is dedicated server public beta on the same version as the client now?
are you suggesting I go read that thread rather than just saying yes or no?
no im telling u answer is there
I wasn't getting the latest version because I neglected to add +force_install_dir in my steamcmd script before the +login parameter, and the version of the server I was launching wasn't the version steamcmd was updating. Sharing in case anyone else flubs a startup script like I did
hahahaha
Man that's not funny
sure it is .. wiki says run the same command you installed the server with
that doesn't make it funny, people make scripting mistakes plenty - but thanks for being toxic - and reminding me you can block people
can some one help me, i got a server host off of shockbyte and its not working
ok
if they say server is all good come back and chat
it seems common with all of multiplayer
okay
alright, so me and my freind have been trying to get a dedicated server up and running (on windows, running via steam tool app), but were running into a problem when he joins. his game either crashes or just presents him with a time out message (both shown in attached). it'll say he joins, then shortly after say he's left. me and another friend are able to join the server, so he is the only one experiencing this problem. here's all the stuff we've tried:
- deleting his player data
- running through hamachi
- verifying integrity of game files
- force updating
- unistalling and reinstalling the game
- using a different port
we don't know what to try next
attached are error messages he's gotten
might have to disable the packet routing .. read teh #patch-notes
u have to send exit to console so it writes out the inis
then u can search for the file
should be in server install i think though
alr
wait, so do i have to run this in the console via the command line or is there an in-game command line?
server manager thru console there
ah
sorry forgot to say
its fine
Say... Hate to ask. I've got a dedicated server up (on the same machine that I ran Valheim DS on), I can connect locally (192.168.X.X), but not from the outside. I've forwarded the UDP ports 7777, 15000 and 15777 on my router, as well as made sure the windows firewall has them open. I'm running the DS anonymously through steamCMD. Any recommendations on how to proceed? I've tried following https://satisfactory.fandom.com/wiki/Dedicated_servers and https://tice.tips/gaming/satisfactory-server/ and https://www.youtube.com/watch?v=7boHCo1JZus
GET-UDP endpoint gives the right ports being open
or you might have to disable the packetrouting using -multihome=
I ran with commandline option -DisablePacketRouting
i dont actually think that works right lol use multihome with ip for adapter u want to use
Only one assigned IP on the compy, but I'll do it. Desktop w/o wireless
Restarting server now.
if u have wireless adapter and its enabled in system though the server would use/listen on it
thats what u can get past with that
Yep. Old compy, no wireless on MB
π
are you testing the net from inside cause that might not work
or u got someone testing thru net
Both. Internal testing on -multihome turns up the same: I can connect with internal address, but external from here and from friend don't work
you cant always go out your net and back into the server
dm me the ip ill throw in server manager to watch
I can use a VPN to get out and back.
The game was based off an old save game on a hosted game. This one came up "private" and I can't seem to change that part. Is it relevant?
hm, so the server is now not working, it's crashing nearly immediately
ill pull up a log
ok, it's back up-- I can see it locally.
nope
Yes, that seems to be the problem. My router knows to forward the UDP ports 7777/15000/15777 to that computer
is it linux?
and the windows FW is also set to accept UDP from that
well something is blocking it
No, PC. Older. 12GB/2.6GB i7 quad core
Fiber modem. I'll go beat on that thing with a stick.
u can always try putting server in to dmz for a sec to test
if it works then u know its on router
maybe ip was typed in wrong or its one for diff comp
easy things like that are common
Was ISP modem. Thanks!
yw
asked this question before, still not working. thanks in advance!
I need some help with my server (info listed below). I just made my server with amp and now my friend wants to join so i gave him the same IP and PORT that i used and it doesnβt work for him why
hey same problem as me xd
Have you figured it out yet
no :(
Somebody that comes by that knows how to help please do
You paid for the server or is a server you host yourself
all of my info is up here, hosted on my own pc
I think I've seen the same issue before and you didn't forward all the ports on your router
i have 7777, 15777, and 15000
it's just this one friend btw, ive had other people join just fine.
if thats the case its his issue not yours
ik, i just want to know what he can do
Same here Iβve paid for the server
you should be able to get support from wherever your buying from
Iβve tried the support is aweful
idk if this will work but have him open command prompt and have him type ping serveriphere
see if it connects
aight, ill ask him to
ill get back to you as soon as he does
what should he do if it doesnt?
or if it does?
I honestly don't know
hm
if he can ping it then he can reach the ip and should be able to connect
if it fails to ping it its either a filter on his internet/router or his ISP is doing some shady stuff
so your just testing if he can connect to my ip?
basically
in game, itll say he's joined, but he's still in the loading screen. after a short while, it says he's left and his game crashes
What OS is he using
windows
it could be a firewall issue then on windows
ask for his ip and try to ping it in terminal
hm ok
Anyone got a guide on how to setup a server using the "Dedicated Server" program ??
I got an issue with boulders 'regrowing' and becoming indestructible in the process...
Anyone know a workaround?
and might this have to do with it?
It's a known bug, check the bug site http://questions.satisfactorygame.com

Hi. My dedicated server got hacked, I have some logs that indicate it might have been a bug in the game getting exploited. Anyone know how to get in touch with Coffee Stain so that I can be sure they've seen it?
You could open an issue on their Q&A page (https://questions.satisfactorygame.com/) or go through one of the community managers. I don't know Snutt's or Jace's stance on pinging, but if there is a security issue, it may be fine.
But its best not to publicly disclose the logs unless CSS refuses to investigate.
yes, i definitely don't want to share logs publicly until they confirm they're investigating (or not)
According to the server rules you may ping Snutt and Jace. But they may not respond immediately when busy.
Did the hack result in access to the underlying os or just in game stuff?
the VM was DDoS'ing someone at 180mbit/sec. very nearly hit my bandwidth limit and started incurring overage charges
Ah interesting π€
would have been helpful to get a packet capture while it was happening
memory dump? did it crash the OS?
no, i paused the vm and used virsh to dump the memory
ah
but yeah forensics isn't exactly my area of expertise so i'm learning as i go
I am not sure how vm dumps work like that but I presume if you caught it while it was happening and paused the VM it should have all the open network connections saved
yeah, i'll be able to see who it was DoS'ing but its extremely unlikely the packets which crashed the game process are still in the buffers anywhere
it just wont have all the data in the stream
welp I guess I should check on my server and see if its doing anything bad
if you have it sharing a host with anything important i would suggest stopping it
the CPU was pegged so I think it was probably cryptomining too
sounds like a remote buffer overflow, not the first time unreal engine has had that vulnerability
Still curious how it happened
vulmon.com/searchpage?q=unreal+engine <---same way most of those did I would assume
Wonder if it's a log4j type exploit
thats java so not likely
dunno... I think I might mess with it later tonight
Could it have been an ssh exploit
according to him the satisfactory server was in a crashed state
so not likely
sounds like buffer overflow
Well the person could've crashed the server in order to make it cryptomine better and to be used as a better ddos node
Probably overthinking it
my guess is that whatever was used to cause the server to crash started a loop in the process which caused the CPU to go to the moon
But was sending something at 180mbit for some time
hard to say without seeing logs and being able to analyze the dump
Feel bad because it caused him to go over his data cap
they also corrupted the game files and it was crash looping trying to restart the server
It didnβt actually go over the data cap, it used 95% of it though
Not impossible but extremely unlikely. Stock Ubuntu 20.04
Hmmm would love to know how it happened
this is likely what pegged the CPU
did anyone at CS ever get back to you @neat rain
yes, they replied to my twitter DM.
For now
should I hang a sign on it that says hack me
haha
okay, i've spent my evening trying to examine these memory dumps and going over the log files and i'm now a lot less certain that it was a hack. Turns out I was misreading the bandwidth graphs from my provider.. what I thought was 180mbit outbound from my server was actually 180mbit inbound. it looks like the crash looping i mentioned was actually the steam client, before the satisfactory server even launched. So one explanation for the bandwidth use is that steam was fetching data from CDN and crashing repeatedly.
That said, I'm still suspicious of the crash I reported to coffee stain, from Satisfactory's logs, right as the game files became corrupt. but without familiarity with the games code I have no way of knowing its significance
I'm going to nuke the VM and set up a new one, and also write a script to monitor the VM's interface stats and suspend it automatically if it happens again
I'm sure it makes the dev team feel a whole lot better too
well i missed all the fun
Not to say there isn't an issue, but you're eliminating what could have been. So... heh
well, i've found the rational explanation for the big scary this-looks-very-wrong part of it
oh?
I have a server on (I think) a linux machine using steam. I'd like to back up the save files using FTP but i'm not sure where the save file actually is on disk. anyone know?
wiki page in topic has the info
guesss i still cant play on my server still. i keep getting disconnected even after the update
awesome thank you!
I am literally done with this game! Early access AND Experimental have the same manifold belt bug. Nothing loads into the machines and nothing unloads from the machines and belts are clogged of mats.
what bug is that?
Exactly what I said. wheres the confusion? None of my machines are loading or unloading materials or parts when using splitters
then something isnt setup right
It starts working if you redo the belt right? Iβve had the same issue
or something that doesnt belong is clogging up the splitters/belts
it did and then it stopped after a period of time
Iβve had the same issue with pipes and belts. Have them all hooked up and certain sections donβt transfer items/fluids. Just have to delete and remake and it works. Havenβt noticed if it bugs out again or not
Its not that products are invisible. it literally DOESNT WORK! Nothing makes it to storage
I first noticed this with Quickwire or AI limiters,
I never said that the products were invisible. I said certain sections acted as if they were not connected and had to be remade and it fixed it. Does remaking the connections fix your issue?
no it doesnt. it never recovers
machines stay either yellow or red
as if they dont have a recipe programmed. even though they do\
i've done this locally and on a dedicated server and it doesnt make a difference
how do you build your splitters and belts? do you put the splitter then draw the belts or draw belts then put splitters?
we've done it both ways but most recently we put splitters in and then draw belts
are those splitter > belt setups working?
yes the material is on the belts coming out of the splitters but the machines are empty
only thing i can think of is that there are foreign objects that shouldnt be in those machines
Thereβs only three things that would keep a machine from receiving an item. No power, no recipe, belt isnβt connect. If all those check out I would delete the machine and remake it
so your telling me that a machine can make a product that I dont tell it to?
Or wrong recipe* I guess 4 things
I get that snap points can be invalid because sometimes I will get belts on top of belts. A mk.1 on top of a mk. 3. if we're upgrading older equipment. But this is not the case in this situation
This is happening with Mk. 1 equipment. No upgrades have taken place
WELP
most of the time machines not filling up probably is due to user error
its just simple miner to smelter. Im pretty sure im not that stupid, but thanks
maybe if these idiots would not go on vacation every couple weeks and pay attention to their game it would help
When you figure it out let us knowβ¦
10/10 would report a bug again. Thanks
lmao temper tantrum
i paniced mostly because of the data usage. but looks like it was actually inbound to my server generated by steam trying to update and crashing, repeatedly
so yeah, when i respin it, i'll write a script to monitor the interface counters and kill the service if it gets too high
Dunno if you realized but they very much said servers are still experimental just like the name of the channel. #dedicated-servers. You have to realize they are more focused on 1.0 than dedicated servers at the moment and even multiplayer still is experimental.
what serverhosts do you guys recomend and do i use experimental or early acces now ?
Early Access. There's no difference between the two of them ATM
Best host usual depends on your region
And id do you own research.
thanks:)
Good day.
I cant find my Game.ini for my dedicated server
Can someone please assist me
its not in my appdata.
its not in my game dir
I want to increase my max players on the server
Have to stop from within the game console menu
Also pins that links to the wiki buut when I wanted to do that I could not find so I had to stop the server from within the game and it generated the files for me to edit idk if they changed or fixed that
That's the way it's supposed to be
Messing with the game file while the server is running is asking for it to break
The ini's sometimes wont write to disk if you have your permissions messed up
also they wont show up if you havent gracefully shutdown the server
make sure the user you run the server as has the ability to write into the install directory
Ive copied over the folder from my pc to the server dir, hope that works
Is there a way to download the Steam server addon without purchasing it on Steam? I had the game on epic.
yes, you must use steamcmd
ah yeah I mean you can get it via epic as well
but it really wont matter which source you use they are all compatible with eachother
thanks, I was reading it as the steam one had more of a gui interface than the epic one. So I was curious of the difference will check out the Steamcmd
oh...I mean they are all command line to get running and then once its running you use your game client to configure the session
IS there a way even if its complicated to get mods to work on dedicated servers?
fak
I have no experience with dedicated server. Is there a guide to compare them by price/performance something?
maybe on the net somehwere
its free software, performance will be determined by the hardware you run it on

anyone used Gportal for hosting here?
do i need to have the game in steam to be able to use gportal ?
Should be store agnostic with a dedicated server
no you do not need the game in steam
i figured it out :) thanks alot anways ! :D
how do i fix
you dont
OKAY
so this has happened 7 times in like 2 hours. anyone know why?
im so confused
could be the "driver time"?
Why dose i close my sever when i restart and doesn't start back up
you have to setup a way to restart the server
its just like any other program u run on a computer
oh well i get a message in game saying server restart and dosn start so what command do i need to do
srver restart is the server after 24hours reloads the session
I got some questions for servers
1 how can you host one?
2 it will probally cost money so whats the average price for a 2-4 player server?
3 is it posseble to get it free?
4 how can the other person join?
5 and when will dedicaded be released for everyone
wiki link in topic
it only costs if u pay for someone to host the server
prices depend on hardware u get
to mp u share ip
servers are in link
Ok thanks for your time
how does i fix
i hope i dont have to build less
ooops
i didnt turn off the ping
sorry!
post the log for people and maybe someone will look
seems like ur stuff isnt working right
[2022.02.09-20.18.00:313][990]LogStreaming: Display: FlushAsyncLoading: 1 QueuedPackages, 0 AsyncPackages
[
client and server arent talking
hm. how would i fix that. cause ive verified. and reinstalled like 3 times
have server and client that are good enough to run the game
i was starting to figure it was an internet issue cause of how much there is. its struggling to download it. so that kinda sorts that out
because i do have the network quality on ultra
if ur wifi isnt super fast then that is why
anyways
so i cant play on my server cause my wifi is ass. nice XD but thank you for clarifying my issue
are you able to get a wired connection?
funny thing is... i am wired. my pc doesnt have a wifi card. but its the enthernet cable that plugs into the wall cause i dont have a big enough cable. and roommates dont want a cable running up the stairs
no wall connection for it π¦
pull a cable wire outside and in
i wish XD. im oposite side of the house from the box XD my situation is ass XD
drill hole in corner of a floor and down thru ceiling to drop cable and run
will have to ask roommates but i can try
easiest would be running cable wire to ur side and in
cause u can attach to outside clean and easy
i think its the server with the issue. cause my friend also just got kicked at the same time
does it get restarted daily ?
yush
hello world
i have been playing on a hosted server for a few weeks without issue, but today i cant log in. before i go hunting for why, just thought i would ask if there is something going on ?
me and my 2 kids play, seems like one of us can load in or none, but not more than 1
- you are a cool parent for letting your kids play this game
my client says cant connect, then This server appears to be offline, but my daughter is on the server and the web interface showed my connection attempts .. dont know the code well enough to see whats blocking the connection attempt
did u forward ports to clients?
dont know why ur side would be like that unless traffic is routed
u shouldnt have to do port stuff
i didnt .. dont know if something has changed
ea got the exp patch so could maybe be host has to use -multihome
i dont know what that means π
i know that when i restarted the server my client noticed the change .. but still can not connect .
look in #patch-notes and talk to support for ur hosting
i see -multihome in the commandline mananger
you know more than me π
thats what i guessed so it doesnt make alot of sense
she was on, i was on, then she was on, and i cant get on now .. even though shes off
if kids off . u can get on np?
nope cant get on at all now
reboot ur comp
ya was about to try that
and goto theirs and go kill ur character and save
its like the connection is getting blocked . saw something in the code from the server saying uniqueID = invalid .. but cant tell if that just a nothing thing in the code or the error
thats not getting info back from eos for player info
could be comp reboot or defender maybe
could be launcher is sleeping lol
didnt wake process fast enough
i see that in the deadicated server code too - NAT detection failed, unable to resolve host
its working though
lets reboot .. im a desktop support tech .. not sure why i havnt rebooted already. "Have you tried turning it off and on again?"
restart comp and if not then modem router
yup
restart server
bbiab
ya - stupid thing went straight in like there had been nothing wrong
there is a good chance u have to remove the multihome and let packet routing they put in run .. so it works with hosting setup
but the other 2 wont join
rebooting one of them to test
so i need to talk to the provider to make the change ?
default is without multihome... thats what u should try
dont have it in launch line to start server it wont use it
just save the info incase to put back
i dont know what u see on your hosting site
im not sure what i see either π
well talk to support
i know .. they were great last time i bugged them
they will fix it in split second for ya
Hey Question, is there a way to PUTTY into the console for the dedicated server, or is it in game only, under the server manager
i submitted a ticket and went to test again .. and now its working . all three logged in at once... like wtf?
and also, is there a way to do a force save on the server as well? I have it running as a service, and rather do a save before every stopping it
to putty u would use ssh on the server comp
server can save when people leave. its in settings in server manager
if u send exit to server it saves
What port is the console running on though?
default?
u dont putty the server
console is thru server manager
u cant control the server on the server
alright thanks for the info
Hello
Has there been any talk about adding commands to the Dedicated servers that will allow owners to manage the servers properly?
(Ban Commands, Say/Text Commands, Etc.?)
yes
[Playing on Experimental on Windows 11]
When i join a server my game crashes after 5 seconds but singleplayer works fine, anyone having the same probelm?
did you check logs?
what does my friend has to put in if he wants to join my dedicated server
he needs to add the servers ip address to his server manager in game
add the servers IP to the server manager @frosty gale
Loading a vehicle autopilot route into an explorer crashed our server and sucked the explorer (and me) under the map. Between this and trains, I really have bad luck with vehicles in servers.
you know how to recover the vehicles?
I do not. is there a way?
check #welcome for the SCIM webpage link and upload your save there move the vehicles to another location download the save back to your server and it should work
thats the broad overview of it
the wiki has better instructions on save manipulation
Oh, gotcha. I do know of that method, I was thinking maybe there was an in-game recall method
No worries, thanks for the heads up on that potential fix.
Anyone else having issues with programmable splitters on dedicated servers? Have not tried it on solo or locally hosted yet. I assume it works on those with no issues.
look on the bug site and see what people said and are doing
good info seems spotty at best since its a little dated, so can anyone tell me if dedicated servers have mod support yet?
okiedoke
Ask for mods over at the [official modding discord](#welcome message). - <3 @orchid vault
there is the place to ask about it they will know if there is a time frame
When is this game going to be smooth in multiplayer? Ugh.
Honestly its not bad for a first release. I am sure it will be fixed in time
Can you link me to the bug site?
how is this a first release? been out for like 3 years lol
This is the first dedicated server release. They've only been around for a few months
i used to be able to join a game session on a different computer running the game on my LAN. Two games running the game with separate epic accounts. However now I am not able to join the other computers session and I am not sure why. It tries to join for a long time and then times out, is there a way to capture the resulting network error message so I can share it here to see if anyone understands it? I believe each computer is running the current version of the game.
btw I haven't messed at all with the dedicated server. Do I need to in order to host a game on my LAN? Is there still a server build into the regular early access version of the game?
is there an option to change the time it takes before the game decided we are disconnected. cause when the server autosaves. everytime everyone gets kicked.
@stoic stream really dude u could read welcome or faq
i am also running the same sort of setup. the computer with the better specs will be running both the server and the game. i believe epic has a dedicated server gui similar to steam
all the servers are same cmd window
follow the directions on the wiki to set up the ports. friend should be able to join localhost from there on. however, i do not know if this is the proper way π
however, i have the problem where the server shuts down on the host computer and the logs say exception access violation. host computer is an amd 3950x and perhaps the ram settings are unstable
so im having trouble getting in to my server
i was able to set it up and get it going with a world
but now in the server manager it always says it cant connect
fix defender and firewalls and software and port forwarding
all the stuff on the wiki
Are the server and client on the same PC?
s there an option to change the time it takes before the game decided we are disconnected. cause when the server autosaves. everytime everyone gets kicked.
server has to be setup properly like the wiki says
@opaque pine look on the wiki all the settings and such are listed there
oki so nope. cause like i said. every autosave disconnects everyone
experimental features do be breaking
then ur server needs help
i think its the scale at what we building. the autosave takes so long the server things we have lost connection then disconnects us all
funny enough all the people with big builds are fine
well then im not sure. cause theres around 400k objects in the save.
and it only started after i had build the walls around the oilplant
oh well post on qa site
already have
@opaque pine i also have the same problem. someone offered to host for free and we weren't able to figure out why the game kicks players out after autosave
i assume its linked to the autosave time it takes
this is infuriating
ok
I have no experience with the dedicated server but have an idea that itβs not the server kicking you. Remember how long the game freezes when saving even playing local. I suspect the auto save freezes the server and itβs lasting long enough for the clients to decide the server disappeared and release the connection.
Thats what it is. The server tries to save. It takes to long and kicks you
Turn off auto save
Bad bug. Hopefully they fix that soon
are you actually able to turn autosave off? according to the wiki, you specify the number of seconds for autosave interval
just set it to like 5 hours or something
That's dangerous. Imagine losing 5 hours of progress
on the bright side, if shit is fucked up, then i guess it saves you the time of deleting everything π
yup
wouldn't say its a bug its your server is too slow
Is this a normal bug for a DS game?
Specifically the gaps in between the resources on conveyer belts.
yes
they never fixed it, resources will be randomly misplaced on belts
you can also see it on elevators where they will shoot resources above/bellow them
Yeah, I see it on every one. Kind of a pain as I do think it does affect delivery of resources. Hopefully they can get it fixed. Thanks for clarifying so I know its not my server causing the issue.
its only visual, dont worry about it
sometimes there will also be single resource stuck on belt connection
but i think this might had been fixed already?
its also visual only
I see resources get stuck, not sure if it affects flow but its annoying to not know if it is flowing properly. Still, not biggie. Just me and a bud play on my server I have at the house.
malware, don't click
alright, since the save takes now 31sec, we get a time out when saving. is there a workaround for this issue? x)
look on the wiki
Is anyone having issues with programable splitters on a dedicated server. My server is on my same network and every time i try to program it for the right side output petroleum coke it crashes the server.
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com/ - <3 @orchid vault
Yeah they need to fix a few things
definitely think this is a bug bug and not just visual. We are seeing issues with using splitters and mergers on a conveyer
Exactly that is what I was doing
oh I knew that it just annoyed me because I had done a bunch of belt work and tried to add one and it crashed not saving my game.
I suspect 1.0 is more of their focus than the dedicated server rn
due to its scale, imho, this game is best enjoyed with friends
but with how poor multiplayer runs, it needs much more polish till 1.0
it has gotten better in u5, but still a long way
Tick rate is capped at 30tps by default. If you want to experiment with different tick rate caps, you need to add this to Engine.ini:
[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=<a number>
Is this harder on the CPU or only on bandwith?
(because the server is at 100% on first CPU core at my server and barely uses the other cores π¦ )
are trains supposed work OK with dedicated servers or is there some known issue? The first route I've setup (simple 2-way traffic, no intersections, 2 stations) worked properly.
Now I branched it out, used proper path signalling (I have 2 three-way intersections now) and the train goes in circles through wrong stations, unable to reach proper station (even though it says the route is operational)
what are servers on satisfactory?
the trains are even back-tracking by itself :/ (going through intersection, then stopping, reversing, and taking the same exact route... wtf)
Trains on my server are perfectly operational; several intersecting loops and two-way tracks properly signaled. you might want to look at your routing perhaps?
The train was going crazy, I rebuilt it (nothing else changed) and now it seems to work OK
Is there a way to debug the train's path?
to show it visually?
Not as such. What I have done is the long way: Riding in a locomotive through its timetable and observing its routing and interactions with other locomotives' prioritization of Path Signal routes
I would not qualify myself as 'expert' in signaling by a long shot but I would say I am at least competent (:
Yep, that's what I'm doing as well. Are the trains able to wait for shorter path to be available instead of taking the ridiculously long path? (I'm not sure if I'm observing a bug or an expected behavior)
To the best of my experience, no: once a train picks a route that route is locked in for that transit; another train will either pick a longer route if it can or it will wait for an open block or path.
(basically this means that it will only check for a new route if the state of the block it is facing changes)
I have found that this will sometimes mean that two trains will face an empty path segment waiting for each other to pass - a deadlock - which can only be cleared rectified by breaking a large Pathed segment into smaller Blocks
yes
This new and the server is no longer functioning
Ok well then I don't understand. This appeared and my friends cant connect to the server anymore. I checked my ports and reinstalled the server. My firewall is fine.
u have to actually find errors or crash messages
I can connect to it but it asks me for the auth password. I never set an auth password in the first place so yeah.
reset the server
How do i do that
goto the wiki page
I want to ask where to become MOD ID so I can instal it on server
I buyed a server now I dont have exes to mods , But it tells thet I can copy the ID so it can run it , But I dont find the ids for power suit and reinfed power
Plese help
Ask for mods over at the [official modding discord](#welcome message). - <3 @orchid vault
Mods are currently not compatible with dedicated servers
Is there any other commands to put in engine.ini etc
i think you mean this:
https://satisfactory.fandom.com/wiki/Settings#Options_not_available_in-game
Thank you
are people editing the internet speed / bandwidth / client rate in the config files for dedicated servers?
If so what did you go with? for the most part I am connecting on the LAN but I may also have friends join remote
Are there any free hosting options?
nope
your own PC
I have it running under a VM on a PowerEdge R720, E5-2697v2's definitely good for it
That's with 5 people though, don't know how the CPU would handle say like 10 people. Can't really test that, not opening the server to public forums until we can get some basic admin commands
lol
so what does actual tick rate control
like if a tick rate is too low, or gets too low. What starts to happen in game
How did you find this out, i looked in the wiki and can't find this anywhere. This is good to know if in the future people run bigger servers
read the pins
ah
What amount are you guys finding to be good for dedicated ram? 4? 6? 8? 12?
I have 512GB of ram in my PowerEdge, so opened up 16GB to the VM, but I have other things running on there too
Seems to be more then enough.
This is also dependant on, if I get more people in the server and see how the resource demand increases
Doing a bit of troubleshooting on my dedicated server tonight. Was working earlier, now I can't connect.
kill it and make sure there isnt a 2nd running
It appears to have gotten stuck on startup.
run install line with verify
my bat file includes:
C:/GameServers/satisfactory/FactoryServer.exe -log -unattended -DisableSeasonalEvents -NOSTEAM```
hrm... maybe it's just taking a really long time to start up
This seems like a very, very long time between ticks
Very long time between ticks. DeltaTime: 790.06, Realtime: 1.38. IpNetDriver_2147462068
restart teh comp
ya, weird. I restarted it a few times and it seems to work
Thanks for hanging in there @orchid vault
Hello, i have problem with my dedicated server i can connect but noboby can't...
158.69.122.178:15777
fix the port forwarding .. defender.. firewalls and such
The server is hosting far way to me not on my PC
I can connect
But not the others and in the logs i don't see the connection attempt
netstat -paunt
when you start a new dedicated server, how long until it actually creates the engine.ini/game.ini etc files
on the games first autosave?
console send exit to write inis out
manager
Anybody can try to connect on this adresse ?
158.69.122.178:15777
server is offline
I am starting a Public dedicated server. Where do I post the info?
Omg...
Thx
something on server or router isnt right
ooff - hitting this too. its destroying my plans
I did just try only adding one thing at a time, and only using e to open/close the menu each time, and those settings seem to be sticking
Anybody can try to connect ?
158.69.122.178:15777
offline
Your game is experimentale ?
its offline
Are there any websites for good hosting?
yeah I assume so, most game hosts support satisfactory
this channel is more for people who want to set it up from scratch and self host
Reposting this to see if anyone knows the answer
FG.NetworkQuality 3
in the console
it will do the setting for you
check the pins
oh I didnt see that. Do you need to run the command after each server restart?
i need video pliz
You dont create it, you just add it
there is a plus at the bottom, enter the ip and password
and how i join
this channel is for the "dedicated" server
i give you video to you for you know what my problem
means it runs on a different computer
What do you mean
no I think it will stick
Im not sure how to make that more clear π¦
Do you have a tutorial video?
You can either:
A) run the game on your computer and enable it for your friends to join. When you shut down the game, the server goes down too
B) run a dedicated server, on a separate server/computer. Then you can connect to it with the ip, when you disconnect its still running (though paused)
The problem is we seem to have a language barrier, we can't show you something we dont understand what you need
what to write
really? is it dynamic? (ie can I turn it on for a night?)
yeah its in the server settings tab
Read what I wrote. YOU NEED TO EXPLAIN WHAT YOUR SETUP IS
in the server manager
you need to put the IP address of your server that you setup
yes
thats what you put
any ip or my computer ip
btw, you don't create a server from the server manager
its just a "mananger", you have to create the server separatelly
unless you run it as part of your game
it has to be the IP of the server you presumably already have
So where from
Greg, he doesnt have one
not sure why he is here then
thats my point, but he isn't paying attention
I want to open a server to play with my friend and that he comes out that it will not take me out
ok well you need to follow the wiki topic in the pinned messages to setup a server
once you do that you can add it to your game with the server manager
yooo html code is Easier
why? because you are unwilling to read a wiki topic?
ΧΧ
no
I do not understand what you are saying + I am from Israel so it is also harder for me to read
Thanks for that I'll already be translating
If you start the game you would be the host. If he leaves, it keeps running as long as you are ingame. As the host, if you shut down he will get dropped. If you want it so it keeps running even if either of you leave, then you need a dedicated server
Dedicated servers isn't for beginners
dont use dedicated servers
just use the normal game and invite your friend
Rent a server, its better
no way
he is overseas as its obvious by language barrier, he isnt going to rent one
i not rent
if it were easy server hosting sites wouldnt exist
i rent in your dream
What do you mean "language barrier"
dude i just want to help so, END CONVERSATION
I rent a server and i can't conenct too hahaha
nitrado
version missmatch?
I would assume the query port is going to be unique to each account on a shared hosting site
since they are running multiple servers from each of their IPs
Ok i try it
since the server manager uses the query port
Is 15777 TCP?
UDP
Set the server name in server settings
I can't because it not proposed
Don't you connect on query not game? (@ rycols)
Yeah it's query i have restart now i can omg wtf
restart the server again
either your provider is giving you the wrong port info or the server isn't running. you definitely use the query port to connect in game
If the players want to join, they use the query port too ?
yes
Have you asked your friend to try and connect; maybe a client issue?
whoever is first to connect sets up the passwords
so you might want to hold off on that till you can set it up
Yeah just ask to make it generic for testing purposes
Can always reset it by removing that file in ~/.local (forget exact path)
yes, i use the query port also
If i use a server linux on OVH and i have a Docker compose with image of satisfactory i need edit the query port and use it too ?
Because i can connect on my server but not the players xD