#dedicated-servers
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yes
To disable ficsmas on your dedicated server, you need to run this command from the server console:
FG.DisableSeasonalEvents 1
EDIT: You must reload the game or restart the server for the setting to apply. (You can just create a save and load it from the save manager)
thanx bogdan ๐
can clients (so i guess everyone on dedi servers) change valve settings?
they seem to be ignored when i change them as normal client on non-dedi server
no
man this latest experimental update has introduced so many timeout issues
been getting this all day
Don't stay on experimental unless you specifically want to test the experimental networking changes. EA is stable.
so... Ficsmas is on by default? Or do we have to do FG.DisableSeasonalEvents 0?
To disable ficsmas on your dedicated server, you need to run this command from the server console:
FG.DisableSeasonalEvents 1
that's not what I'm asking
its on by default
alright thank you
thats why he only said how to disable it
everyones talking about ficsmas and saying they are seeing presents but i dont see any? is it just on experimental right now not EA?
or do i need to force update my server or something
should be EA too, but it depends on timezone, might not be on for you quite yet
anywhere i can check when it might?
load ea
already did
7:43AM
11.30.21
restart stuff
yeah might need to restart the server after it swapped over to 30th
that was my next question if i needed to restart the server
something is diff about ur stuff
im at a loss, my server is still inaccessible from the outside I the wan and public IP are the same, I tried disabling the firewall in the router / enabling upnp / disabling the fire wall of my pc but still noone can connect
foreward the ports thru router
yeah ports are forwarded in the router settings
but when I run netstat - aon or try online to check if its open they're still indicated as closed
udp ports
run a port scan from browser for tcp and udp ports
with server off
then run with it on
you have to troubleshoot ur end
win + R then resmon.exe
go to network tab and check the listening ports to see if its listening for that port
make sure defender and firewalls and antivirus and any other shit like that is fixed
restart server after any changes
I'm trying this out on a terraria server to make it simpler, it is listening to port 7777 but address is ipv4 unspecified
you need to set the ipv4 to the host pc network address
your telling the router when a request comes in on that port it should redirect the request to THIS ip address, being the server
how do I do that
dont use -multihome
win + R
rn its 0:0:0:0:7777
CMD
type 'ipconfig'
that wil give you a layout of the network info
look for ipv4 on the server. thats the address for that server on your local network. plug that in and the router knows which device to send the requests to.
I have the port forward setting with this systems ipv4 but its still unspecified
hang on lemme try something
send me a screenshot of your port forwarding
it needs to be connected directly to the router right
right now this system is connected to a mesh wifi ethernet out, just noticed my pc isn't in the dhcp list
but shouldnt multihome=0.0.0.0.
only the mesh router
anyone else having trouble to access the ficsmas Calender in the hub?
Snutt โ Today at 8:02 AM
actually the stuff that showed up today is fics*mas stuff from last year and it's kind of bugging the game out so we'll have to push a patch today to remove it :sadface:
ok :D
also its not december
Well... true :D
Maybe somewhere in the world it is
whatever
not yet
So time to wait for later today :D
i wish the server manager didn't take so long to connect to a local server... :/
I wish the console was still accessable with not matching update types.
just change client to right one
The connection takes a while cause it needs to wait for a DTLS handshake. That's just SSL doing it's thing. It's the price we have to pay for some modicum of security.
well the client was updatet, but the server wasnt.
for a local server though? it's a gigabit pipe.
Because bandwidth or latency don't help speed up cryptography protocols ๐
Sorry, replied to the wrong post there.
so u just change to the right client and its fine
how do i do that?
play with other version
properties betas ... nothing .. if your on exp
to change to ea in steam
As for running the console on mismatching versions, we don't handle ABI breakages and doing so would be a terrible hassle so the only safe call is to only allow strict 1:1 connection to be established. The API that will come at some point won't have an ABI though. So it's going to cover the remaining use cases.
Ah okay. It's just a bit annoying cause the server client is set up as a service on a linux pc to which my friend doesnt have access to restart it (so the server would update automaticly when rrestarting)
I'm still curious what is going to end up in this API, Bogdan. Considering that I created a mod that makes a HTTP API for various functions. Obviously, that knowledge will come in time.
give your friend admin and he could exit
he cant, if his client is already updated
I was not aware of that. What one would expect from such an API: manage players, save games, server settings. What does you mod cover?
I don't do anything with servers, yet... but power, factory, geo-positioning, statistics
and i was talking about giving server exit command
I doubt I will interfere with saves
I don't like the idea of trying to mess with that
especially considering you guys have a method that would be considered "approved" anyways
Well that's the kind of stuff we need to mess with ourselves. I intend to make the API extensible for modding purposes. And our API will have to be secure.
Obviously
We'll cross that bridge when we get there
Welcome to hit me up whenever, either here or the modding discord.
or send the alpaca
It will be some time before it starts shaping up. We'll find ya! 
I talk a lotta smack in the modding discord, so I am not hard to find... but I also just as willing to be of assistance all the same.
What's the best way to back up the server? Just copy the folder to which it's installed? (Dedicated / Steamcmd)
Talking the saves?
yeah I guess so
I used to be a disaster recovery specialist (i.e. master of backups), so wasn't sure if you were going for server or saves.
Saves would be smaller to grab, linux or Windows?
Windows
I could do a folder level backup to a shared drive on a machine that gets windows server backups every night
saves are located in %localappdata%\FactoryGame\Saved, iirc
yea, same location on a server as if you were running a regular game
Yeah, the save files are not in use unless written or read from, so they would be in a stable state to grab
only if you're running the server on Windows, as the save game files are in a different directory on Linux. ๐
is there a simple way to edit the amount of auto saves? (like every 20mins or so
its on the wiki page
is there a way to disable the christmas event on dedicated servers? it seems to lag super hard because of it
See pinned message
ty
ty. Missed it
Check the configuration wiki page, then the "autosave interval" stuff
ficsmas doesnt deactive with the command. ive restartet like 5 times
or do the presents that have already spawned stay?
wait and find out
The rocks that had been blown up reappeared, but I couldn't blow them off or place equipment
Is this a server problem?
my mp save crashed and now my friend cant load into it, or wheen i send him the save and he load it, i cant join on the save ๐ฆ
we both reinstall the game, we try it from steam and epic also
we even saved the whole map as a blueprint with the satisfactory calculator and loaded it onto a new save, it doesnt work either.
there should be a problem with some structures, that happened 1 week before the update 5 release.
we played on experimental
a new game works or older saves
but the oldest save from this season dont work either
we try to make it work since this day xD
halp ๐
if your on a dedi ... change to ea server
before validate in launch line put -> -beta public
thats not a dedicatet server
I changed
just the good oll mp
ok well listen servers just keep trying .. restart ur stuff
thanks
Is there no ficsmas on dedicated servers?
yes but its broken
u have to restart the server but it doesnt matter its doesnt work
u cant do stuff
ah, to bad! Well, they're probably going to fix it soon
Anyone know where on this command file do I put FG.DisableSeasonalEvents 1 so i can disable the ficsmas on the server?
pinned messages
i see the pinnined messages, bnut i dont know where to put in in the file
read teh msg
is this not the server console?
no
that right there is a service file...
you can access the server console ingame...
ah
You must reload the game or restart the server for the setting to apply
unlike you i didnt know what the server console was, so yeah, maybe you should have asked instead of being rude
Thank you!
why would i ask lol
fwiw you will want to be careful adjusting the save intervals especially if the server has scheduled restarts, lost an hours worth of work because I did a dumb
i have it set to save automatically when someone leaves the server
if there's a scheduled restart on the service provider level, and you're logged in while it restarts, its not going to save before the restart, you will lose whatever progress all the way back to the last autosave
so its hardware restarts ๐
im running my setup in a docker and it restarts every 6 hours since there were so many periodic updates prior to update 5 going to early access
so the container has a scheduled update i set
ok, so ive put the dsiable events command on the console. saved the game, restarted the server, and its still showing up
did you restart the server gracefully or just (metaphorically) shoot the process in the head and restart it?
He means to write ''quit'' in the console to shutdown the server
almost as though I provided a link to documentation to that very effect.
Im just being nice and tell him too. He can read the article still
quick question
I heard in the stream that people who "time travelled" and have the update already will never get the patch, I have the update so does that mean I'm not gonna get the content? My clock says 30th Nov but I still have presents dropping from the sky
If you set the system clock to the future to unlock certain stuff now with the in-game calendar, and then the patch hits to add new content based on the date. You may miss out on those content because you "already unlocked" that day's reward.
Someone has an idea about this error I get from my save file on a dedicated server ?
[2021.11.30-17.27.03:264][ 1]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003[2021.11.30-17.27.03:264][ 1]**LogCore: Assertion failed: Alpha >= 0.0f && Alpha <= 1.0f [File:Runtime/Core/Public/Math/InterpCurve.h] [Line: 336] **
Does anyone have any recommendation about what tik rate is optimal?
30 Tick rate is default
anything below 8-10 i would say starts to become a bit of a problem.
no, it's set to 30th november
xmas is all bugged out anyways til they patch the new stuff
yay xmas early ๐
so what's the deal with xmas stuff rn, just come back from work. Bugged and should not be in the game yet i assume?
tmrw maybe we get new ficsmas
might be day or 2 late so be patient hahahahahaha
they managed to slip that in on stream
santa being lazy, pfft
Yeah, that is fine as that is the current date. my point was the "time travel" issue, according to the stream. If you do change the current date to something in the future, you will miss out on the rewards from the new content even if you revert back to normal date, so don't do it basically.
For all , as for System Requirements:
I have been running a Dedicated Server for up to 4 players on an i5 5250U , and (surprisingly) it can handle up to 4 players, still in early stages of game, but seems processor requirements are not extreme. It does take up quite an amount of memory, currently it takes up 7G of the 14G allocated to the VM. Running Vanilla on Ubuntu 20, with ProxmoxVE as hypervisor.
So, I am looking at the wiki, and trying to find what you put in to make it experimental. Does anyone know that startup line???
windows or linux?
linux
steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 -beta experimental validate +quit
Awesome, thank you!!!
Why not?
because its highly unstable
and unless you plan on doing bug reports its not a good plan
you are better off on EA if you actually just want to play the game
I have been exp the whole time, might as well stick to it for when new stuff does drop!
I think I will be fine lol, but yes, all I gotta do is remove the -beta install line!
no u have to force it off
ohhh change it to public got you!
๐
Thank you for that, I would have been pulling my hair out trying to figure that out in the future lol
if u dont force it, steamcmd will just remember it was gettin exp and install that
All good, I keep a sticky note with all of my commands on it so I dont even have to type them lol. I now have one for exp and public!
I see it now, but yeah, I like to copy and paste right from my desktop instead of pulling a brownser up every time lol
How much memory the server needs is probably dependent on how much is actively rendered vs simulated
If all 4 people are working in the same area, the rendered footprint is smaller than if you're spread out. I had 4 ppl on mine and the ram usage was only 5500, for example
Thats why I just gave mine 128GB and said go with it!!! lol
Do SaaS providers do some sort of which craft to reduce the resources consumed by Satisfactory servers? Are they just really unstable/providing the bare minimum? Or am I just getting reamed by AWS/paying for way more resources than I need?
what's the disable holiday/seasonal events launch argument?
I think that is a relevant question for dedicated-servers-experimental
swore I heard it in the dev stream this morning, but I didn't write it down.
no its not
it has nothing to do with the game servers
savage .. in the pins
do in console then exit server and start it up
yea, I found the wiki where it gave the console command, but I could swear I heard a luanch argument this morning. either way, it's disabled now. Thanks
Using AWS for game servers is going to cost more than other providers; using AWS like a VPS provider or datacenter always is going to cost more.
see Console Commands in the Wiki
Your supplications are answered in the order in which they are received.
That's reasonable. But the average price I'm seeing is ~$5-10/mo with supposedly "up to 10 players", whereas I pay $40/mo. I know some of that is their shitty inflexible package pricing options (I wanted 8gb of RAM, which automatically comes with a load more SSD capacity than I need, ignoring that I am stuck with an SSD option). Just wondering if they are doing something different to reduce the general cost, or if their servers are going to be unstable because they are providing the absolute bare minimum to spin the server up.
most game server providers overprovision their hardware, and use shared resources, which reduces their costs but at the expense of performance if a lot of their customers are actually using their services to capacity. I would be highly suspicious of a $10/mo offering claiming to support "up to 10" players in a SF server doing anything more than standing around in a circle, singing camp songs at the HUB
That is reassuring to know. I did think that was suspiciously cheap. And my experience with poor performance from providers in the past is what has lead me to host my own servers now (not just for SF).
same. With hosting services, you definitely get what you pay for.
It does feel bad to pay for 160gb of SSD space, when I really only need ~20gb
Use it as an excuse to come up with something to do with that space. Like set up a SyncThing mesh.
Hello
can anybody tell me why I am now getting this error? the address used to be fine, I used it for about a week up until today's update.
address is an FQDN, not an IP
that's odd, if it's a proper domain name it should work without issue
do you mind DMing me the hostname so that I can test a couple things?
or if you're cool with it post it here
im trying to get the dedicated server running with a bigger player cap. i changed the file and set as read only but we still can only get 4 players max
It's a dynamic DNS name via noIP, but that hasn't ever caused issues with other games. I'll pm the address.
no I suspect the ip has changed and maybe possibly the game cached the wrong IP
I would suggest as a troubleshooting step to ping the hostname and get the ip address and try to put the ip in directly to see if that loads
if that works then we know there is something going on with name to ip caching in game
the hostname no longer existed.
oh
oops
important to keep your dynamic ip leases up to date
er dynamic dns to ip leases
[2021.11.30-20.41.19:731][385]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetPossedCharacters_outPawns' of length 0 in '/Game/FactoryGame/Events/BP_EventSubsystem.BP_EventSubsystem_C:ExecuteUbergraph_BP_EventSubsystem'!
Why do I get this message every 15 seconds?
yeah apparently when i went to renew it yesterday i forgot to click a button ๐
usually a program has to run and updates the provider periodically
one of those days
heh that'd do it (:
is it affecting game play or you just watching console output?
Haven't started up the game yet, I'm just looking at the console output
Btw I posted a solution on the qa site to fix the problem where the dedicated server launches a new console all the time on windows.
Because I'm very annoyed at how UE4 handles it.
After the ficsmas event patch i got disconnects at my server after a few seconds every time i login. someone with the same problems?
Server been crashing like crazy today, then they patched it, now it won't stay up more than 10 minutes.
For some reason i cant select a save game to load. everytime it loads the newest. anyone knows how to fix that?
load session
already tried
restart or something
I just started using the dedicated server a week ago (love it). Just curious if its safe in general to take updates? (I understand there is always some risk)
I've been running the DS (installed via SteamCMD) on my 2012r2 server without issues for over a week. Patching has been fine, not a single crash either before or after patching.
Thanks, guess it wouldn't hurt to backup just in case ๐
Me and a friend have been playing on a dedicated server now for like 3 days, and all of a sudden he cannot connect anymore, I am perfecly fine trying to connect. Anyone have any idea what it could be?
its safe to update server .. but stay on ea if u just want to play the game
exp is going to be about testing that will mess things up
How is your friend trying to connect to the server? Via friends list or using an IP:port ?
Just curious but I updated the server and I don't have the ficsmas event.
Do I have to do anything special to start it?
Wait until it's dec 1st where you at.
Hmm a bit odd cuz a youtuber from my country got ficsmas already
Oh lmao
Does anyone else have problem with extremly bugged conveyerbelts on dedicated servers? They are not showing the correct flow, they are lagging forward, it looks like they are backed up and certain parts of the belts are empty, so the parts are teleporting to another part of the belt
Yes it's funny to look at
Yup
I get that sometimes, but it hasn't affected my play
I just had a problem that one item was stuck, so i needed to remove and add a small portion of the belt for it to ship the items again
It does make debugging a bit annoying
ip:port
I am on the epic version and he is on the steam version if that makes any difference
nope
do dedicated servers have the holiday event activated?
I don't have the calendar or MAM research tree
is it 12:00 server time?
ohhhh it doesn't start until 12?
Servers started after 0000 2021-12-01 local get all the FICSmas fixins
gotchaaa so I just have to reboot it at midnight?>
so the server needs a restart? gottit
that makes sense.
Hi ! I just update my dedicated server and the Ficsmas disapear... I see gifts this morning but sinds the update, all Ficsmas stuff disapear.... any idea ?
same here
damn
How can I change the auto save time?
i even ran the console command FG.DisableSeasonalEvents but with a 0 which is normally the On bit and its not working
Apparently it wasn't supposed to start already.
It should start first of december
@warped oriole https://satisfactory.fandom.com/wiki/Dedicated_servers/Configuration_files towards the bottom
Do I have to restart the server for it to use the settings?
yes
Ah ok
Thought I had to change the settings in a config file, but it's a command xD
ooh ๐
[2021.11.30-23.33.08:531][ 0]LogSeasonalEvents: No active seasonal events
that is what mine says ๐ฆ
Just wait 27 minutes
i am also having odd issues with my server.
event starts on december first, your server is still half an hour short
i am also getting
[2021.11.30-23.48.59:781][337]LogFileManager: Error: Error moving file 'C:/Users/XXXX/AppData/Local/FactoryGame/Saved/SaveGames/server/OurWorld_autosave_1.sav' to 'C:/Users/XXXX/AppData/Local/FactoryGame/Saved/SaveGames/76561197981894314/OurWorld_autosave_1.sav'.
@summer ravine I just put the command "FG.DisableSeasonalEvents 0" restart server and it's working, I have the gifts ๐
not to sure why its trying to even move my save file to another folder
@raw shoal I'll have to try again, but maybe its because I am in the Pacific Northwest? so it might not be ready for me yet
I have a dedicated server running via a third party provider with ftp access. For whatever reason death crates and inventory full crates do not drop. I am assuming it is specific to multiplayer because everyone on the server has the same issue. Is this a known bug? Otherwise, is there some server config that may be set? I at least haven't found any config that is specific to crates. Thanks for any help.
no u should be getting creates
Umm ok?
Hey, so my server (main version) doesnt seem to be working, and it started after I tried to change the playercount. Has anybody else had an issue like that?
no but probably is bad ini since u said after u changed info
Damn the tree is massive
wiki page for dedicated servers tells you how to change it btw
and to get server to write inis out to file... exit the server in console
So i have an issue with that, when I exit server in console AS THE WIKI says to do it, it just quits the game and not the server. Also, I changed the player info according to what the WIKI said, so idk about that
u did it wrong somehow sorry to say
start with remove what u did
run server and server manager console ..exit the server
then change the file wiki says and put the section for the max players at the top as first section in the ini
or it wont work
Im 100% certain I did not, but im completely reinstalling the server anyway. I mean its pretty straight forward what they say to do on the wiki
ohhhhhhh see, it doesnt specifify server console on the wiki, so i didnt even think about that being different. lol Thank you very much
cheers have fun with the server ๐
k...
Since the client updated, do we need to update the server as well?
ya
Does the wiki explain how to do a graceful shutdown and update the server etc? I don't see there being a CLI for the server for some reason
Nothing comes up under console
update is run install line
ingame server manger
goto the server console
i dont know what it does it will send cmd though
Indeed. Which is why I'm trying to do a graceful shutdown
This is the early access client
just kill the server and run install
do whatever else after
when u can control the server
Well it's saved since nobody was in the server in hours so it should be fine I guess
So I have 2 servers behind a firewall. How can I get to both servers if I can't change the Beacon Port of 15000 to something else?
who says you cant change it?
You can change it in the config file afaik
OK, was looking at the Wiki
it also automatically increments, so you could just pass 15000 and 15001 and two servers should be able to run fine
Do a graceful shutdown once and the config files are generated
Can't do it by passing the port to the EXE?
Just open both ports for the host ip
you change it in launch line
Just how I live life. All ports open
....question...what do I do with the christmas-presents???
depends on how you were throughout this year I'd suppose
268 presents and nowhere to use it....??
Anyone else having seg faults after the latest server update?
We were, and we swapped to EA and have only had one crash since, and it seems related to Programmable Splitters, at least for us.
swapped to EA?
in install line before validate put -beta public
run the installer to get ea server and use ea client
Ahh
Was hoping to stick to the main branch instead of going back to the experimental
you are
if ur on ea then its diff story
most with those issues are on exp though
jump in ur game and look in left corner does it say experimental in the red
No, when U5 went live I swapped to the main EA branch
k
change all the ports in programmable splitters then set what u want .. maybe its leaving port defaulted on none/any whatever it is
Weird bug, I'll test it out
Yes
0.0.0.0
?
if u do remove it
that was a temp bug workaround
thats probably why .. that cmd binds to all adapters
Looks like it was a bug with steamcmd not closing it's connection properly, it's fixed now
Thanks for the help!
...so...no answer about the presents.... ๐ข
wait til ficsmas starts for u
My apologies as I probably didn't explain my setup correctly.
Router1
15000->15000 PC1
15777->15777
7777->7777
15111->15111 PC2
15888->15888
8888->8888
I'm not sure this will work.
?? Well I've got 268 present already...so....do I stack them up in a place and just wait until chrismas?
they patched the game and it goes live on the 1st
is that based off of a global time or just our local time?
i know some games work like that
it's based off...... the future
server time
Is there anyway to make the server always restart and not pause when no one is connected? I have to turn that back off every time I restart the service.
@fervent wharf check this out.
Yeah, I know, but every time the server restarts, its always checked again.
Hmm... never changes for me for some reason. I unchecked it and never touched it again.
Weird...
change it then save the game then reload the game
sometimes ingame settings u had to save the game then it would remember the changes
and dedis write out the inis if u gracefully shutdown the server with exit
Anyone available to help me set mine up?
I've gone through the wiki and my friend still see's my information as unauthenticated
^^^^
check the ports cause its offline for them
Would I need to restart my pc? I don't see why. I remote connected to my router and opened the ports and it seemed to have saved
Does he join on me through my friends list? Or should he set it up in the server thing
server manager
open ports on UDP? Or both
udp
15777 7777 15000?
Does this port forwarding just open the ports in general or only for the application (satisfactory/satisfactoryserver)
I'm very inexperienced in networking stuff. I own a fancy router now and it's interesting to learn how to use it
set it for the server exe
I dont think I had that option, I'll try again
Oh, i'm running it as a service
But also I'll try again with what you said
application is an exe
so just give that the right to use the ports
and when service runs it then it can use
Yes I understand that but it didn't auto fill or anything or ask me to search for it
service isnt using the ports the server is
Isn't hte service running the server file
I did the setup with nssm or w.e so it runs at startup and auto restarts. So my dedicated server is running as a service
or try user manual for ur setup
Yeah I had to do manual and it didn't have me locate the exe. I just typed in Satisfactory Server Service
because that's how it shows up in task manager
I want my buddies to log on when they feel like, if i'm at work and such. So i want to automate it
Once i get this working i'll probably set it up on the laptop
If youโre running it on windows youโll likely need to setup the ports on the Windows Firewall as well as your router
My friend is in his game at the server manager right now. If i make changes, how long will it take for it to show on his end
Like should he try to refresh or anything
it will show when u get right settings and restart the server so it can use the ports
He has to add my ip under his server manager right
command to restart the server?
kill it and run launch line
windows firewall is disabled. I have one i bought and I added a rule and it's active
then defender go into the inclusions list or whatever its called and allow all the satisfactory things
check eset
The top image is the clip from eset
tell it the server is golden
windows defender has a mind of its own so check
then it should be routers port forwarding
or your ports are in use already
and ur local so u dont see it
Am I screwing myself by running it on the pc i'm gaming from?
dm me the ip and ill put in mine so i can tell if it shows up
i know my side works right for sure
That's scary
ur friends might not ?
no when u setup the server u set admin pass and can put pass for players
Yeah but isn't there things smart people can do if they know your ip ๐
plus i help alot here and i do this alot .. i dont play mp though
so like i wont even bug ya to play
Yeah that's directly to the server exe
what happens when you uninstall the dedicated server from the steam tools list?
it removes from ur computer
just normal shit, it's gone, nothing too weird?
it uninstalls
aight thx
yw
was worried if I need to do sth else or sth
so blackhearted
it seems router then
unless im missing something dumb on windows server
there is that chance lol
anyways port forwarding on router
can u show me pic of that
i guess ur ports arent good
i have no idea about that port forwading page
usually u tell it ip and ports and type
but not 3 ports in 1
I watched a video before I came to this discord and this is how he did it. Same router same interface
go back and double check it all
I could split them up I guess
might be just a typo
dont think thats the right place
ive never seen a routers port forwarding page when u assign it that way
that looks like a firewall
since there is nothing on that ss that says what ip your sending it to
router shouldnt care what program
okay
what router is it ?
I just added individual rules on eset just in case
RT AX86U
should be done on this screen
not in the gameboost profile like your doing that is a completly diffrent functiojn
OOOkey
i have the ax-11000 but its the same web gui i will take a ss what it looks like on my end
i know i forget things but didnt i say router port forwarding
its a slight newer interface but the data us there
I added the rule but it didn't give any indication that it was sent to the router
Does it take effect immediately?
it should but sometime you need to toggle enable port forwarding on and off
thats teh router
i did both udp and tcp but you dont need to
shoulnt have to restart server
cuase it allows things to take the port on tcp without u knowing
where doesnt it show up
true but i have the firewall on the server for that
In satisfactory game menu
just saying thats why u set udp
I'm just deleting old information adding a new one
indeed but i am lazy and didnt make the time to change the dropdown box lol
does my friend need to open ports at all?
no
Do I have to type "satisfactory" verbatim for it to work
I just put FactoryServer because that's what the exe says
could call it lefthandedmonkeypile
its a friendly name for your sanity
like i have no idea what xx,sds and ra where for lol
click on it
and do the setup
That's my friends pc
u want to join first so dont let ur friends lol so u get to set the passes
well that says 2 things
once its setup on your end it should change on his
first its offline so ports not right and server still isnt named which u do when u first connect to it
Should I change my pc's static IP?
then u have to fix forwarding for the ip
yeah not a problem
and anything else
sounds like your running this on the same machine your playing on
yes
btw remember i dont do that game thing u showed before so if u got that stuff wrong .. hope tmo knows lol
what game stuff ?
that black pic
yes thats just gameboost it really doesnt do anything its a asus "feature"
yup ok hence my point
Game Boost activates gaming mode using adaptive QoS. All gaming traffic passing through ROG routers can be prioritized to ensure ultimate gaming performance.
i blocked it out on purpose
fance way of saying games get priority
cause i'm ignorant
should walk thru it with him cause thats where we went for port forwarding on router .. so maybe something else was confused
and i'm scared of what i should send cause i dont know anything
the real question is do you need a dedicated server
all thats internal info thats meaningless
if yes do you have the hardware to run one
that was the game thing before. I clicked on open NAT and did the "port forwarding" through there. So it should be the same as going through the WAN settings
you dont need that
no wonder
I would like a dedicated server
and no its not the the same thing
As soon as my friend joins i go down to 40fps
ok let him help ya
i would like a BMW doesnt mean i need one ๐
If i'm going to play this game with my friend I need a dedicated server
no you could just do session share
But then again i'm spending $100 worth of time when i can just but the game again and run it on my laptop on lowest settings
Idk what that means
the non dedicated multiplayer that in the game via joining o a friends session id
less overhead and doesnt need to run 24/7
but if you want a dedicated thats fine too
Yeah I think that's the right route
its always fun to learn new stuff
Also that. I'm enjoying this
Even though I feel like I've followed the instructions
Oh wait
so i was going ot ask a dumb question then got distracted
this is almost certainly going to be it
and I can't wait for the reaction
Let me find the words
feel free to ask a dumb question- i will just laugh on the inside
Anyone know if Fics*mas is automatically enabled on dedicated servers or whether we need to change a config to activate it? If so, what would we add?
its active by defauilt i beleive
Whatever space engineers did with their dedicated servers was beautiful
update and restart the server and at 1st it should start
seamless integration
ok so we know where we stand i have a few questions
i am going to assume windows, and you installed via steamcmd is that correct
I was looking for the screenshot someone else posted
They had almsot identical IP address
any setting to increase the server network quality?
my friend needs to use a different number
how do i see that other number
i just figured it out that that's how the pc talks to the router
FG.NetworkQuality <number from 0 to 3>
"Here's a daily reminder that overriding net bandwidth values via ini files will not work since the game will overwrite them at runtime based on the value of FG.NetworkQuality. The best way to tweak those values is by running FG.NetworkQuality <number from 0 to 3> from the server console until we expose this in the server settings UI. "
steam
go to whatsmyip web site of just ask google whats my ip
it should give you your external ip
but that was like 20 minutes ago and i didn't say anything
that is the ip your friend will use
you will use the ip of the machine you are on
that is also the ip you forward in the router
steamcmd is a command line tool for installing servers
I see the train is lagging forward and backward, or the container struck with the front cabin. is this network quality problem?
also after I set the network quality do I need to restart the server
no
okay, I was able to install the dedicated server and connect to it on my machine
give your friend the external ip so he can try and connect
early access
blackhearted in your launch line did u use -multihome?
pinned msgs
testing out dedi servers on a friends server. Anyone else have objects disappear but their collision still exists? but also stuff shows up if I stand in a specific spot
for instance (can I post pictures here?) Standing here I see the first image, but walking forward slightly and things disappear as you see in the 2nd image. (dunno if this is just a game bug or a dedi server bug)
umm, i set the tickrate to 60, after one of my friend joined the game it dropped to 18
anyway to increase it?
any ways to improve it
What is your processor load like?
Pretty sure you need a faster processor if you want a higher tick rate
That looks pretty maxed out
i see
Check the pinned messages in this channel
Pretty sure 3 is best
thx
anyone have any experience with the following conveyor bug yet? haven't seen any other posts for it on Q&A so curious if others are having the same issue or if something on my dedicated server needs fixing:
https://questions.satisfactorygame.com/post/619c3992831c852052360a03
So I just went to go update server; and I'm still getting a version mismatch.
Where am I going wrong with this:
steamcmd.exe +force_install_dir D:\Program Files (x86)\Steam\steamapps\common\satisfactoryserver +login anonymous +app_update 1690800 -beta public validate +quit
I'm not on beta on steam or anything, just the standard release branch
so your client is EA and you are expecting the server to be EA as well by the looks of it
what are the version numbers
empty
-beta public should work...just a note I did -beta default
maybe try that
I think they are the same
but worth a shot
will give that a shot, thanks greg
I downgraded my server from experimental to early access using -beta default
yeah I've never used experimental, have had no need (sadly even vulkan runs poorly for me which is a shame),
ah well....
"already up to date"
k trying that; it is downloading
I mean obviously I am on linux and you are on windows but you can see how my steamcmd is laid out
I just updated my server I should see if my client works
I'm new to all of this, just got it up and running like two days ago; so mildly annoying to deal with an update already and the branch system being.... well being what it is
hmm yeah I am not sure why yours is refusing to update I am on 174506 and the server just updated like 10 min ago
seems fine
going to try downloading beta experimental and seeing what happens...
actually I don't think it's downloading anything; I think it's just verifying.
it downloaded something originally... with -beta public
the first time around, that was a download. everything since has just been validation.
yeah it's in there
oh ok
steamcmd.exe +force_install_dir D:\Program Files (x86)\Steam\steamapps\common\satisfactoryserver +login anonymous +app_update 1690800 -beta public validate +quit
other than the location it's just a grab from the wiki
although
none of those files in that location got updated.... so where on earth did it download this update.
you have a space in the provided destination
try adding quotes?
lmao.
steamcmd.exe +force_install_dir "D:\Program Files (x86)\Steam\steamapps\common\satisfactoryserver" +login anonymous +app_update 1690800 -beta public validate +quit
yeah trying that now, still going to the wrong place, that's weird.
oh wait no it's downloading now, I think that might have been it
๐
gotta be careful of delimiters when using cmd line tools ๐
spaces will getcha
/home/steam/SatisfactoryDedicatedServer Just get rid of spaces...thats my solution
lol
yeah I will probably move it at some point, like I said this was definitely a rushed situation since the start.
Files seem to be moving and updating though so we SHOULD be good
That completely explains why an update showed no change in version number, should be able to give it a shot here in a minute.
Thanks for the help Greg, and thanks for the picky eyes LilDionysus ๐
no problem, hope it all goes smoothly for you from here!
@violet cedar seems sus to me
it seems that the new EA patch did not fix the 'silent crash' issue of dedicated server?
pulling the original C drive out of this server unit this morning during some yearly upgrade stuff...
And seeing a build date of December 17th, 2008
Yeah, it doesn't take much for things to smooth out after today ๐
and we're in! Huzzah!!
Thanks again guys, huge help!
nice
@slim spoke got them fixed
I need some help, or rather, i have found a pressing issue
pressing for who
i cant kill anything
killing is bad
and my doggos are moonwalking
desync
aswell as their headbands are off
this on a dedicated server ?
yup
just updated it and there is a few issues
what timezone you in
could be an issue with ficmas
try turning off the seasonal events via the pinned message
is it possible to reenable the ficsmas event after dissabling?
is there any way u can use a bit of creative mode or anything on the server
no mod support yet
not mods but any commands or anythin?
not that I know of
ahh ohkay
and there also goes a question i had
the starting grind is just a bit slow with biomass so yeaup
yeah it goes a lot faster with 2+ people
well, in less than 4 days my and my friend have gotten to working on bauxite
great opportunity to teach someone new the basics though
and that was taking it a bit slow
that is true yes
which, hopefully you can do with it being a dedicated server and all ๐
got two friends to buy and learn with the servers, so I consider it a big win so far
i will say that it is nice to finally put my server to work agian
with update 5 bringing server support
yeah atm working with 4 and it is faster true dat
yeah having a dedicated server that your friends can connect to and work on any time of the day is super nice
way better than the listen server
oh
anyone know what a server wants more?
ram or cpu?
cus ive been wondering about it and what i would have to upgrade if i wanted to make it run better
is both an option?
as the factory gets bigger it will need more and more ram
but if your processor is too slow it wont handle life
well, my current system for the server is dual intel xeon x5687 quad core CPUs @ 3.6Ghz and 92GB of ram
@celest parrot i would check the wiki
https://satisfactory.fandom.com/wiki/Dedicated_servers#Requirements
you could run 5 on that
only 92 gigs of ram pfft
i only had 4gb sticks ok
how do you reset a dedicated server?
what do you mean by reset?
i forgot my server password and i want to start a new one
Updated my server, but dont seem to be getting any of the holiday update stuff. Is it automatically started? Or do i need to trigger it somehow?
pretty sure its supposed to autostart on the 1st
at midnight it should come on I think
thanks it worked
Hello, no event this morning but I had it yesterday before the patch? Any news about that ?
Mine didn't trigger till I rebooted the server.
Hi,
I am trying to setup a stable server for a few days now, but i cant get it to work.
- I can connect to the server. And i can play it for a few minutes
- After i joined with my Epic account, i join with my Steam game
After a minute or so, both the players get kicked with an timeout message.
After the kick, none of the players can reconnect. Handshake keeps appearing in the serveroutput
- I have a server installed on ubuntu 20.03. X64 with multiverse packages
- UFW ports are forwarded. I am testing on a LAN setup. So no port forwarding is involved (yet)
tisfactory]
title=Satisfactory
description=An extremely satisfying experience
ports=15777/udp|15000/udp|7777/udp
- I chose to link steam with epic when i first started the steam game
- I Start the server like: ./FactoryServer.sh -log -multihome=0.0.0.0
Errors i see on boot:
[2021.12.01-08.13.19:594][ 0]LogOnline: OSS: Creating online subsystem instance for: STEAM
[2021.12.01-08.13.19:594][ 0]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
dlopen failed trying to load:
/home/administrator/.steam/sdk64/steamclient.so
with error:
/home/administrator/.steam/sdk64/steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Sys_LoadModule failed to load: /home/administrator/.steam/sdk64/steamclient.so
I tried using ln -s /usr/games/steamcmd/linux64/steamclient.so /home/your_user/.steam/sdk64/ to resole the ys_LoadModule failed to load: /home/administrator/.steam/sdk64/steamclient.so issue. But this command does not work
Does someone have a clue how to fix this? Or is Ubuntu not suitable? I do not want to make a bug report, because i think its a user error ๐
ln -s ~/.steam/steamcmd/linux64/steamclient.so /home/my_user/.steam/sdk64/ changed the warning to
LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870
dlopen failed trying to load:
steamclient.so
with error:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/home/my_user/.steam/sdk64/steamclient.so' OK. (First tried local 'steamclient.so')
So I'm pretty sure I found out what was happening. I'm not sure how, apparently the server admin had managed to install Satisfactory in two different locations. One was the one being updated by the provided update script, and the other was in the Steam install directory. The admin was launching the Steam directory one and so it was out of date. I have no idea how it has been functioning until now but I think it should be working properly now since the script locations have been updated to actually point at the right place.
Is there a server command to check what version of the game the server is running?
I have a hosted dedicated server but have no control over updates. Wondering what's happening with today's patch
Hello, somebody know, how i can activate seasdonal events on the dedicated server? i use the branch experimental branch Local Build number: 7803590
Looking for some help with a large dedicated server idea.
DM me with the position you would like to apply for. Builders must show a portfolio or some examples of their work.
Recruiting the following:
x4 Moderators
x2 Admins
x20 Aesthetic builders
x2 Production Managers
More details will be discussed later. Hoping to start development early this weekend.
I have problems. I just updated the game, validated it, it's on the public branch, and as i tried to start the server, something broke
it's spamming that message in the console
Attempted restart, does not work
it's not a problem afaik. It stops printing it when someone is online
But the thing is, i cannot connect, the client window doesn't even update that the server is running (it was before i updated it though)
Are there any problems from yesterdays update? Iยดm loosing the connection to the dedicated hosted server after a few seconds. Tried at least 5 times now.
The command:
.\steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 -beta public validate +quit
from the wiki is not working while running steamcmd
Am I doing something wrong?
Although... i'm half tempted to just buy the game on steam
to support CS
I feel you, i have been experiencing that for the past 4 exp updates. Something to do with a new port handling method that causes a 50/50 chance of working or not working, requires now a few attempts to even just get into the game, it's rather annoying i must say
Works like a charm for me
i checked the pinned messages, couldn't find a path to force an update on the server end
where's the best place to find that?
Hey guys, what you need to do to turn on the FICS*MAS on the dedicated server?
It should be on by default ?
The option is to disable them if unwanted
I managed to connect to my server and i can assure you they are active already unless manually disabled through a server command
Hmm, problably I have to restart the server because the event is still not triggered
Yup, restarting the server fixed the issue. ๐
Can i host a server on my computer and play on that server?
@mossy wolf no idea why u pinged me that pile of words
You were helping me try and poke at why the server was acting strange.
Turns out there's some illogical sanity to why it was going sideways.
What i just figured out, as long as I don`t move everything is fine. But as soon as i start to move, iยดm loosing the connection to the host
@vocal jungle ok dont need to ping me i dont care
its just a warning and u dont show shit
ok warning means nothing though .. errors break things
ServerMove warnings are usually due to low tick rate.
u can also get them when the server saves, but that is always - so i would go with low tick
where for be engine.ini? I cant find it anywhere on the server>>]
ini files are not generated until the server is gracefully shutdown, first go to the server manager -> click server -> console -> type quit
then the files will be in FactoryGame/Saved/Config
Average tick rate=30
is that okay?
after update I loose connection to dedicated servers immediately after joining
thats cuz server not updated yet?
maybe .. information helps though
will wait til host comes online then
hahahahahahahahahahha good luck
I have the same issue and I have up to date server
A friend has the same problem. And here is a log https://pastebin.com/Bedif3Mx
Would an AMD FX-8350 be able to handle hosting a massive game?
You can take a look that that i am on Early Access
see all the people talking ... i just threw it out there
no idea who u r or what ur talking about
I have an issue that I am kicked from server all the time. As well now when the server don't kick me then I am not able so see what it is in storage or control any machine
i think u pinged the wrong person
Does the server print something when you open a container?
how can we increase the tick rate?
check pins
were building a huge base.. like huge... anyone else having issues before its even close to being done with the dedicated client?
What is the normal tick rate?
30
can you update the tick rate?
pinned messages
yes, check the pins.
if you're already running under 30 tick, upping it will however do nothing
use the cmd then use exit in console to write out the change to file
are mods supported on dedicated servers?
no, but these questions should be asked in the modding discord.
sorry
it's all good, some people dont know there is one ๐
can multiplayer saves be opened in single player?
yes
oh good
seems my dedicated server group is starting to lose interest so might need to power it down
and I'd rather just keep going
then start over considering majority of the main factory work is mine anyway
my tick rate currently is around 10-25, what can i do to maintain it at 30 or evenhigher. I know it can set for max tick rate.
get a better computer
your options are limited...
- Buy a better CPU that is better at single-thread performance
- Optimise your factory, by using Power Shards to lower the amount of machines running
- Hope that CSS makes improvements to the tickrate over time.
Same here
fix ports like beacon that keeps u on longer then that
sorry no total empty
Any way to deal with ghost rocks on dedicated? I destroyed a rock covering a caterium deposit, restarted the server, then the rock was back and you can now phase through it with some minor residual collison, but can't place miners.
That response was for me? How do i do that? Sorry for asking.
Sounds like the events aren't sent to the server
well that's lovely. Server kicked me out, because it lost connection, as per usual lately, but this time it spawned me in a different body !
so i killed old me and picked my stuff up again
If you always wait for your connection to also timeout on the server as well, you'll always respawn in your body.
I can only blame those connection disruptions though
It used to be all fine until few updates ago
ye, just letting u know how to avoid the body dupe thingy
Best part: It's consensual murder, so no crime was committed. You removed a non-working duplicate AND got all your stuff back, so FICSIT approves of your actions towards greater efficiency
lol
FICSIT does not waste.
Hm. I have a problem with my Train - it is stuck in "Docking" in one Train Station and won't get unloaded. I cant do anything with the Station (no "press E top config") and I cant disasseble the Train nor the Station. Cancel Docking doesnt work in the Train Menu and also on or off automated driving doesnt do anything.
Any Ideas how I can get the Train away ?