#dedicated-servers

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hybrid summit
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Here's another

faint fern
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is there a version problem with "Hosted" servers?
my provider isn't updating the server version

slim spoke
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tell them to change the cmd to install

tall oasis
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ask your hosting company

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can I use this image for the bug report?

slim spoke
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link to it in qa post

tall oasis
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yeah

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that's what I want to do

hybrid summit
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I have some logs i can send

slim spoke
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just post on his thing

hybrid summit
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I'm also hosting on linux

tall oasis
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does it support markdown?

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the qa site

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or how can I add codeblocks to this thing

slim spoke
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just link it

keen vortex
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qa site supports markdown

tall oasis
slim spoke
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exp they know has issue cause its running ports thru 15777 only

tall oasis
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but I assume I can't just roll back to EA

hybrid summit
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I'm not running 15777

slim spoke
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query port lol

tall oasis
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upvotes would be appreciated ๐Ÿ™‚

slim spoke
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lol they dont matter

tall oasis
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still though

slim spoke
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posts with info will help

tall oasis
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well @hybrid summit said they have logs

old parrot
tall oasis
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thx

hybrid summit
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[2021.11.27-07.22.28:765][468]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 55.254021, CurrentTimeStamp: 56.926548, Character: Char_Player_C_2147471121
[2021.11.27-07.22.28:767][468]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 55.254021, CurrentTimeStamp: 56.945312, Character: Char_Player_C_2147471121
[2021.11.27-07.22.28:799][469]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 55.254021, CurrentTimeStamp: 56.964115, Character: Char_Player_C_2147471121
[2021.11.27-07.22.28:800][469]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 55.254021, CurrentTimeStamp: 56.983006, Character: Char_Player_C_2147471121
[2021.11.27-07.22.28:832][470]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 55.254021, CurrentTimeStamp: 57.002178, Character: Char_Player_C_2147471121

this is the spam we're looking for?

narrow salmon
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Anone else not getting server updates so you cant connect?

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anyone*

slim spoke
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servers update

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look at wiki for info

narrow salmon
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wheres the wiki sorry?

slim spoke
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topic of room

narrow salmon
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taa

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I have seen that page... thats how I originally set the server up a month ago

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im talking about client/server missmatch

tall oasis
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yeah but the page got updated since

slim spoke
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005 is exp

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cause its newer

tall oasis
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and if you are on experimental, then you'll need to change your update command

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to use the experimental branch

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or switch client to EA

slim spoke
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to install ea server if its installing the wrong one.. replace steamcmd

slender summit
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If you've been running from steam up until now the dedicated server will be defaulted to the normal, non-experimental build but your client will not

narrow salmon
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oh wait, the appid?

slim spoke
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end of build #

slender summit
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Simply do the same thing to change your server to experimental as well

hybrid summit
slim spoke
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its tellin u versions dont match read the #s

hybrid summit
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it connected my friend with a blank name, then it stopped working

tall oasis
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it just randomly happens during gameplay

hybrid summit
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I had both

tall oasis
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my friends always connect with a blank name

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lol

hybrid summit
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lol

narrow salmon
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if im understanding you right, my server is currently Early Access and not experimental now?

tall oasis
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correct

narrow salmon
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haha, ok

tall oasis
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the default command gets the default branch, which was experimental back when it released, but was switched to EA

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since servers are available on EA now

slim spoke
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hence wiki tells u to get the other u have to change info

narrow salmon
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-beta experimental

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gotcha

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makes sense now

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its updating now, sorry to be a hassle... all working ๐Ÿ˜„

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thanks everyone

slim spoke
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should stay on ea

narrow salmon
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So, is there a max number of players per server to server hardware number known?

slim spoke
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exp is just testing shit thats causing problems

tall oasis
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question is

narrow salmon
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yeah, I should... but too late lol

slim spoke
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if u want to play ur save stay on EA

tall oasis
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can I roll back to EA?

feral dawn
slim spoke
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u can try but no it probably wont load

tall oasis
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since the only think changed is the port handling

tall oasis
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hmm

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that's sad

feral dawn
slim spoke
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should have played in ea

feral dawn
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I had to delete the files in the server directory first (keeping my saves)

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then get steamcmd to redownload EA

narrow salmon
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I might go back to EA

feral dawn
narrow salmon
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it sounds like a better plan

tall oasis
hybrid summit
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I uploaded them here for static file hosting

tall oasis
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oh got it @hybrid summit

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thanks

feral dawn
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I would not recommend doing it any other time

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but as the EXP patch only provided connectivity changes, it is okay to go back

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(this is me saying it's okay, not the devs)

tall oasis
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sounds cool

narrow salmon
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I only see like 6 players on my server anyways, but im using a 3900x with 128gb ecc

tall oasis
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I'll back up my save just in case

feral dawn
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there is a bit of multi threading, but the main game simulation cannot be ran over multiple async threads.

narrow salmon
feral dawn
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hehe, a good cpu for that workload for sure

narrow salmon
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๐Ÿ˜„

feral dawn
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@hybrid summit u using pihole/pfblockerng?

narrow salmon
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I have a pihole ๐Ÿ˜„

tall oasis
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lol I just crashed it again

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after 2 minutes of gameplay

slim spoke
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lol

narrow salmon
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ooof, changing from experimental back to early access on steam makes you download the game again

feral dawn
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@tall oasis did u see my response to the ticket?

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if so, are the logs from Cake relavent?

tall oasis
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sure, let me get that

nova karma
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Hey guys! I just get version 173.618 if I update or reinstall my server through steamcmd. Why I can't get 173.879?

slim spoke
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check the cmd line and folder and such

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before validate try putting -beta

hybrid summit
tall oasis
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@feral dawn added

slim spoke
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i bet its cause of the 3 to 1 porting

tall oasis
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likely

feral dawn
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yea looking at that atm

hybrid summit
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I have all 3 ports forwarded

tall oasis
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will hop back to EA to see if it fixes itself

feral dawn
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the log entries that are important are mainly in cakes logs

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even if his pihole makes his logs rather hard to read ๐Ÿ˜›

slim spoke
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they seen a fix just didnt do it late friday as they were done

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didnt want to drop and find out it killed the game or something

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so hopefully monday we will get tweaked version to test

tall oasis
feral dawn
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na na not what i mean lol

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what i meant to say is i see the problem already in cakes logs

tall oasis
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lol

feral dawn
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but, @tall oasis , for you do these times match up for how long u were on for?

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before u were kicked.

tall oasis
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sounds about right

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lol

feral dawn
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yeah

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thought so

tall oasis
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we barely started playing

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I built a couple railroad tracks

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my buddy some pipes

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server went poof

feral dawn
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[2021.11.27-16.24.52:896][799]LogServerQuery: Route from '[::ffff:xxx.xxx.xxx.xxx]:33386' to '[::1]:15000' hasn't been used in '600.587980' seconds. Expiring it.
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it "thinks" your connection was idle

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so it throws you off

tall oasis
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only thing I can think of that might have upset it is that I was just coming up on my megabase at great speed via train

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and game was lagging quite a bit

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but this usually does not time me out

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game was running at like 20fps though, not ded

hybrid summit
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added my logs

tall oasis
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but by the time I tried to stop, the server died lol

feral dawn
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what's odd though, is their 600s timer is kinda broken...

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oh wait no i see

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out of interest, is it always in 10 minute intervals u get kicked

hybrid summit
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mine has died at 1hr 45m, 6hr, 45m, and 6m

feral dawn
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and u cannot connect to the server again after yes?

hybrid summit
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yes

frosty gale
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Anyone succeeded at switching server from experimental to early access with steamcmd? I removed the beta switch but it still happily validates the experimental files and makes no changes. Not that I'm low on space, so a second server install to enable me to switch isn't a big deal, but it would be more convenient to not have to do that.

feral dawn
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i wonder if u left the 600 second timer to do it's thing, if u could then connect after 10 minutes.

slim spoke
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mascot.. before validate .. put -beta

feral dawn
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validate didnt work for me

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it kept the game on EXP, for "reasons"

lilac coyote
slim spoke
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or replace steamcmd by unpacking it new

hybrid summit
frosty gale
feral dawn
hybrid summit
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I have not but I will do that next time

feral dawn
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tbh, i would roll back to EA if i were you @tall oasis and @hybrid summit

frosty gale
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I won't claim I think that switch usage makes any sense, though :p

tall oasis
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just gotta delete the server folder

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because

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reasons

feral dawn
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yeah that's what i did

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lol

narrow salmon
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lol, now my EA is behind my server

feral dawn
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i told steamcmd to downgrade off the beta branch, and it kept the server version at EXP, i have no idea how

slim spoke
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mascot its cause steamcmd remembers what it was getting

feral dawn
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but a deletion and full re-download doesnt take long thankfully

slim spoke
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so it will actually show u it over-downloads the file if it gets u exp instead of ea

narrow salmon
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what is the EXP latest version and the EA latest version ?

feral dawn
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hmm thinking about it, it's not how Delta's work

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deltas cannot patch backwards without the right increment data.

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meh

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ยฏ_(ใƒ„)_/ยฏ

slim spoke
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i just deleted my steamcmd and unpacked it again then ran the same cmds in same window

tall oasis
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well the GUI manages it somehow @feral dawn ๐Ÿ˜›

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at least for the client

feral dawn
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oops

feral dawn
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actually u know what might work...

narrow salmon
tall oasis
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also

narrow salmon
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and now its back to EXP lol

tall oasis
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are the config files stored in .config?

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because it seems to be loading up a save

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and remembers my admin pass & stuff

feral dawn
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./steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 -beta public validate +quit

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that MIGHT downgrade it correctly

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who knows ๐Ÿ˜„

slim spoke
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lol i deleted all the satis shit on my gaming comp

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i installed exp server yesterday and it loaded info thru magic

tall oasis
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wtf

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still mismatch

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how xd

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I just downloaded the server fresh

slim spoke
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the file u delete for server admin password and such wasnt even on the comp

narrow salmon
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my bad

feral dawn
feral dawn
frosty gale
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FYI downgrading worked fine for me, server loaded up save no problems. I used -beta with no parameter (which I guess means it defaults to public)

tall oasis
narrow salmon
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Downloading the server again ๐Ÿ˜„

feral dawn
tall oasis
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doing that rn

feral dawn
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steamcmd... you drunk go home ๐Ÿ˜„

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lol

tall oasis
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pretty much

slim spoke
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lol just delete it

tall oasis
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I did

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it installed experimental

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lmao

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with no beta flag

slim spoke
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i deleted server folder and steamcmd

feral dawn
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even with beta public, or is that still ongoing?

tall oasis
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ongoing

feral dawn
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it's highly possible steamcmd caches some shit in it's ./.steam folder

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like branch info

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unsure tho

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it does not ๐Ÿ˜„

tall oasis
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so are we finding bugs in steamcmd now?

slim spoke
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unpacked the steamcmd and ran teh exact same cmds in teh same windows that did what u got

feral dawn
tall oasis
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it worked with -beta public

slim spoke
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others said -beta ...worked for them

feral dawn
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but, always good to be explicit

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ain't we all (other than Scantum) learning today eh!

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lol

slim spoke
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nope

tall oasis
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I'm on EA, yay

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let's see if I crash

feral dawn
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better @slim spoke ? lol

slim spoke
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i did this yesterday

tall oasis
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btw how much is your tickrate with 1-2 players?

feral dawn
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You're a strange chap lol

slim spoke
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y cause u just caught up to yesterday?

frosty gale
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It's just a bit of poor thinking in parameter naming/usage with steamcmd. If it had been -branch or something instead of -beta, it would have made more sense. Even better if it had required it, since it behaves differently depending on whether or not you've downloaded a non-public branch previously.

nova karma
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-beta doesn't work for me. also -beta public doesn't work. :/

slim spoke
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sorry didnt know i have to fix things slow

feral dawn
tall oasis
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I get like 10 on an E5-2640

feral dawn
tall oasis
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dual CPU

feral dawn
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congratulations for being early, take a "i did a do" sticker.

slim spoke
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maybe u should im fine

feral dawn
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@tall oasis does the E5-2640 have a version number?

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or is it the base?

feral dawn
tall oasis
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v0

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but I am getting an upgrade soon

slim spoke
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u just came up with shit we said last nite lol

feral dawn
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ta

slim spoke
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yay for u learning

narrow salmon
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Well my server is working with Experimental save and I have reverted back to Early Access

tall oasis
feral dawn
narrow salmon
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so thanks everyone for the help

tall oasis
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can we just calm down? ๐Ÿ˜„

slim spoke
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all i said was no to i didnt learn casue did it yesterday

feral dawn
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i'll just block him, before he makes me more mad lol

slim spoke
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wow omg earth shattering

feral dawn
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there we go, problem solved

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glad to have both helped and learnt something @tall oasis for sure.

tall oasis
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so back to the CPU thing

feral dawn
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just looking at your CPU, it's base clock is low which is probs why your hitting tickrate issues.

tall oasis
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Server will be getting these guys soon

feral dawn
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perfect!

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ooo a v3

tall oasis
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hopefully my tickrate will go up

tall oasis
feral dawn
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well ur getting the v3 version of my cpu

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i have the v2

tall oasis
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and two of them, lol

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although that won't matter much

feral dawn
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and i can run a med factory at around 18-20 tick

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so you should get some performance ๐Ÿ™‚

tall oasis
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define med factory ๐Ÿ˜›

feral dawn
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sec

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that is a good point tho, med can be small or large to others ๐Ÿ˜„

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do these stats help?

tall oasis
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hmm

feral dawn
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Actually bud

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do u want me to just host ur save?

tall oasis
feral dawn
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and see what tickrate u may expect.

tall oasis
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but thanks for the offer

feral dawn
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alright, offer is there if u change ur mind.

tall oasis
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I should be getting the CPUs any day now

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so not in a rush

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just curious

feral dawn
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all good, it's a few clicks to get pter to setup a new instance, so no work for me

tall oasis
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eww ptero

feral dawn
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๐Ÿ˜ฆ

tall oasis
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god that thing bloated my server lol

slim spoke
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lol

tall oasis
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used like 10% across 10 cores via wings

feral dawn
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not had an issue with it honestly haha

tall oasis
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I also tried LGSM

feral dawn
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ah, to be fair i have never had many server instances running

tall oasis
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but eventually just stuck to good ol' systemd

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can't go wrong with that

feral dawn
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yeah true

tall oasis
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unless you are an "anti-systemd evangelist"

feral dawn
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oh no, systemd is a great tool and should be used instead of tmux or screen approaches.

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mind u. i do love tmux lol

jovial remnant
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โค๏ธ tmux

feral dawn
tall oasis
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the server is

feral dawn
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ever used bpytop?

tall oasis
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negative

feral dawn
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snap install bpytop

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it's proper neat

tall oasis
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eww snap

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kill it with fire

feral dawn
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lol

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okay fine

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apt install bashtop

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happy now? ๐Ÿ˜„

tall oasis
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better

feral dawn
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apt doesnt have the latest version, while snap does

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but they do simalr things.

tall oasis
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isn't it just htop?

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or what is this?

feral dawn
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it's like htop, but has network, disk metrics too

tall oasis
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hmm

feral dawn
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bpytop also has mouse support, which is neat

tall oasis
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cool I guess

feral dawn
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i can get a screenie if u want ๐Ÿ˜›

tall oasis
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although there is a seperate webserver for server monitoring I can connect to

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if I wanted

feral dawn
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actually i cant...

tall oasis
feral dawn
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i forgot i reinstalled my whole OS and i have yet to install WSL lol

tall oasis
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well

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that is why you use Arch Linux (btw)

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no such issues ๐Ÿ˜›

feral dawn
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heh

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i rather not try to game on linux personally

tall oasis
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it's perfectly fine for me

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Satisfactory even runs better with Vulkan than on Windows lol

feral dawn
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dont u find urself limited tho?

tall oasis
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not particularly

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only game that doesn't work is Forza

feral dawn
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or are there enough workarounds for dx solo titles

tall oasis
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Horizon 5

tall oasis
feral dawn
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oh, i didnt know this - interesting

tall oasis
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Proton is a godsend

feral dawn
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that's the steam thing right?

tall oasis
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mhmm

feral dawn
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or valve, i should say.

tall oasis
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wine's Steam version sort of

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but even regular wine is impressive enough

feral dawn
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redirects & rewrites directx calls to OpenGL i would guess... not really read into it.

tall oasis
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say what you will about Star Citizen, but you can just one-click install it from Lutris and play it

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even though it is a DX11 game

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and not particularly well optimized one at that

feral dawn
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aah i see

tall oasis
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OpenGL is only for DX9/10 iirc

feral dawn
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this is impressive

tall oasis
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and I was able to play Satisfactory pretty well even before Vulkan was added

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at about 70-80fps average

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compared to 80-90 on Windows

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then Vulkan dropped..

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and shit got real interesting lol

feral dawn
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hahah

tall oasis
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120-130fps average on linux

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100-110 on Windows

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go figure ๐Ÿ˜„

feral dawn
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shows the power of vulkan as well tbh, it does seem to me like a more, how to say like a future polished version of dx

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in terms of it's functionality under the hood

tall oasis
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well

feral dawn
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threading, async stuff

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yadda

tall oasis
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I think the more important factor is that since vulkan is linux native

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it needs no translation layer

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meaning less performance is lost

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read: 0

feral dawn
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yeah fair, less overhead due to not having any conversions needed.

brittle wave
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So since yesterday our dedicated server always disconnect us when we play.

feral dawn
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anyways, talking of games it's time to play BF2042. was nice to chat.

brittle wave
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Ye

tall oasis
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this may be relevant

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rolling back to EA fixed this for me

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which is safe right now, it seems

brittle wave
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Why thank you good sir

tall oasis
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if this looks like your issue, please contribute, if you can ๐Ÿ™‚

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any gamelogs, upvotes would be appreciated

spiral root
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Had a Server Crash and since starting server I am not getting past this... any suggestions.

median path
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not sure who wrote the steamcmd stuff on the satisfactory wiki, but all I ever get is "command not found"

jovial remnant
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what you trying to run?

median path
jovial remnant
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and is that directory where youre steamcmd is installed?

median path
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I change the addresses, otherwise yes

jovial remnant
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same drive?

median path
#

correct

jovial remnant
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oh yeah youre doing it wrong

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so youve opened steam cmd then typing the commands in

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their telling you to type it into cmd or run on its own

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or else just do the bit after the +

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if you see Steam> youve already opened the steamcmd.exe part

median path
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so this; but then nothing happens.

jovial remnant
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id put the command into the run box

spiral root
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type exit

median path
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run box?

spiral root
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Then do the full command

median path
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ah, misread the part in parenthesis

silk ember
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Hey guys - very basic question. Are we supposed to be using the **experimental **game client to connect to the dedicated server or the **normal **version? I installed a docker image for it someone added to Unraid and it said the versions mismatched (thanks for the help in advance!)

jovial remnant
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normal if youve installed normal server exp if youve installed exp server

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if youve not chosen which to install then probs the normal

slim spoke
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005 version is exp

silk ember
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Its weird, some guy uploaded a premade docker image to the Unraid community gameserver docker images list so i figured why not

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but my normal release version cant find the server

jovial remnant
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just right, im an unraid user too

silk ember
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the experimental does but it says wrong version

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so no worries

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Oh cool, you use that one with normal

jovial remnant
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ive my server on a diff dedi, just use unraid for on prem nas server

silk ember
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sure

stuck hazel
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Thanks for the help Kinstry, I was trying to figure this out so I came to the right place!

foggy cove
#

So our server is running an experimental build since this morning, but was running the normal build as of yesterday. Now I can't connect to the server when using either build?

jovial remnant
#

any error messages?

foggy cove
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On the normal build, it's a game version mismatch

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On the experimental, it's a Null error where it can't connect

jovial remnant
#

are you using the public game version to connect to normal server?

foggy cove
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Yes

jovial remnant
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must be an update on one end of it, either client or server, does it show which version is running on each?

foggy cove
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174005 for the server

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Experimental client running the server version won't connect

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173879 is the normal build, which won't connect either

modern escarp
#

Does anyone else have issues with lifts connecting to manufacturers from splitters (specifically on dedicated linux servers). I haven't been able to replicate my issue on single player.

spiral root
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Having weird crashes

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This log spam for 30s and then crash

slim spoke
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did u put a belt between manufacturer and splitter?

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should play on EA

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exp has known bugs

modern escarp
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Sometimes, a belt is necessary.

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And I am on EA

slim spoke
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splitter doesnt go onto a machine

modern escarp
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No no. SPlitter -> lift -> machine

spiral root
modern escarp
#

The splitter sometimes requires a belt between the lift and the machine (or lift and splitter) depending on which end you snap first.

slim spoke
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dont know

modern escarp
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I mean, if you do mass builds where you are doing splitter to lift to machine regularly, you would know if it was misbehaving. ๐Ÿ™‚

slim spoke
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i just test the game

modern escarp
#

Having to do a lot of extra steps to get them working. And trying to determine if it's a dedicated server issue.

slim spoke
#

could check the bug site

modern escarp
#

I have. Given the severity of what I"m experiencing, I"m not seeing the kind of posts I would expect. I'm following a thread.

#

But it's not quite the same issue.

spiral root
#

I only have issues with splitters to machines if it auto-snaps to the machine, rotating the head and then snapping it back manually seems to work.

modern escarp
#

Interesting. I'll give that a quick shot

#

Sorry CezzBB, I don't have any idea on your issue there. Def worth searching then posting to the bug site if it's consistent and replicatable.

#

Wow, I'm loosing my mind. After not working at all, now with no intervention by me, it's working. That said, I loaded up a single player game and then went back into multi. I wonder if there was a client side 'bug' that got cleaned out by loading up single player.

median path
#

there doesn't appear to be anything in the wiki about this.

How do I... find my server to make the first connection to it.

jovial remnant
#

in game theres a server manager

spiral root
#

You connect to it for the first time.

#

So you just "Add Server" then type in the IP/Address & Port you used and then connect

median path
#

right; and how do I know what address that is.

spiral root
#

Well its the address of your physical server?

median path
#

log is just showing 0.0.0.0 with the 15777 port

spiral root
#

Are you hosting on your PC, or on a a remote host?

#

VPS or Dedicated

median path
#

remotely

#

no idea what vps is

modern escarp
bold wedge
#

then whatever IP you use to connect to the remote host

spiral root
#

How do you connect to the remote host to install? the same IP as that.

median path
#

through teamviewer ๐Ÿคท

spiral root
#

your host should provide you with the IP - but if your connecting to the desktop then you should be able to just open up a browser and google "what is my IP"

median path
#

yeah, okay got it.
sorry, used to more... gui friendly dediservers. I'm not a command line person nor a computer person.

quick mist
#

fair warning, XCNuse: This sort of process is what most dedicated server setups are like, so if running game servers is going to be a hobby, get used to it (:

spiral root
#

^^ THIS

median path
#

I've only ever run a dediserver for DCSWorld; which is ... run app, connect to webset to control

spiral root
#

Running with a GUI just takes extra resources that are needed for the server

median path
#

Okay, seems to be set up

Well no it's just a webgui, quite nice actually, not a gui on the actual computer running it

median path
#

So from here; since this won't be 24/7; I'll just have to run the command to get the dedi running; which I guess only seemed to work with a command prompt.

and when done just.. ctrl C to close?
Anything else I should know that's equally as basic minded as I am about this stuff

spiral root
#

Best to stop it by typing "exit" in console than Ctrl+C

quick mist
#

Xing out or pressing CtrlC just shoots the server in the head and lets Windows clean up the corpse

spiral root
#

Why run a dedicated server if not 24/7 couldn't you just play Multiplayer normally?

median path
#

this device has other jobs at times that are more important than gaming

#

and also not running 24/7

quick mist
#

more important than gaming
Heresy! ๐Ÿ™ƒ

spiral root
#

My Question Stands, I don't mean to be rude I am genuinely curious what makes you want to run a Dedi if not the 24/7 availability for anyone to be able to join. What is the benefit to you over just normal Multiplayer.

golden dagger
#

anyone having issues getting others to join your dedicated server? My server is appearing offline to others and invites prompt me to change the settings from private to friends only but that setting just reverts every time i change it

modern escarp
#

Sometimes it's nice to have a central point for the game. So you can join with friends, and not have to be both client and server.

median path
vocal tartan
#

Hi, my Dedicated Server Crashes with the Warning not enough RAM, the Server has 16GB with 12GB being available to the Satisfactory Server

compact basin
#

anyone having any issues with their server not updating to the new build version? I've restarted the server several times, and it won't pull the update

modern escarp
#

The new build is experimental.

#

So you'll have to use the -beta flag for the server to get that build now.

compact basin
#

i'm running on experimental

quick mist
modern escarp
#

For updating.

#

(Sorry, I just assumed steamcmd)

golden dagger
compact basin
modern escarp
#

So that... doesn't quite clear things up

#

Are you using linux or windows?

compact basin
#

Linux

modern escarp
#

Now that it's been pushed to early access, if you don't make any changes, the SERVER will only follow early access updates. It will not follow experimental.

#

If you want it to follow experimental, you'll have to add the -beta experimental flag to the update command going forward.

#

๐Ÿ™‚

leaden turtle
#

anyone got experience with that? happening on my linux server since i installed yesterdays update through the experimental channel

golden dagger
#

does creating a dedicated server via 'localhost' prevent others from joining? (never done server hosting before)

leaden turtle
hybrid summit
#

can you upvote the post & post your log

rose valley
#

It seems some people experience that while for some it's pretty stable. Couldn't quite tell what the main difference is between the two groups. So any logs/additional information can help.

#

If this is too unbearable, remember EA. That branch is more stable and you can use it instead.

hybrid summit
#

just got it again lol, switching back to EA

#

had no problems before 174005

leaden turtle
#

can you "downgrade" the server to the EA version?

rose valley
#

Good to know. It appears our experimental routing technique is not quite there yet. But we're learning a lot from your pain.

hybrid summit
#

ah I forgot to wait the 10 minutes for testing

hybrid summit
modern escarp
#

Building lifts to machines/splitters in rapid succession is not possible, if you're experiencing this issue.

ornate osprey
quick mist
#

This is the cross we bear by running the experimental branch of an experimental feature (:

leaden turtle
karmic thistle
#

Anyone seen an issue with the resource scanner not working when you start a new game on a dedicated server? At first I had no UI but leaving/rejoining fixed that. Now my scanner won't come out when I hit V. (Also, I'm on EA, not EXP, but there isn't a Dedicated Server EA channel, so if i should move my question lemme know.)

quick mist
karmic thistle
quick mist
#

if disco/reco doesn't do it maybe (just kind of throwing ideas out here) take a detour into a single player game for a second?

karmic thistle
quick mist
#

sorry that didn't help ):

karmic thistle
#

Thanks for the replies all the same. ๐Ÿ™‚ I'll come back once it's working again in case someone else comes asking.

modern escarp
#

I wonder if there's a plan to address the game save lag. Big worlds look like they're going to get pretty ugly. I have a small-mid sized world, and it's 12 seconds to do an autosave.

hard dove
#

I have yet to run into that yet, what wouldnโ€™t increase save times? Faster write speeds on drives or what?

median path
#

Uh okay, testing so far has gone well with dediserver.
I need to increase number of users that can join though....

And the serversettings.ini file doesn't exist

modern escarp
#

oh, huh. I guess I never noticed saving causing issues in SP

karmic thistle
tall oasis
#

seen that bug before, but usually reconnecting to the server fixes it

#

same thing with the train self driving menu not popping up

#

which drives me nuts

next smelt
#

Quick question. How does the server choose which save it is going to load when the server is booted up? Is it last saved? Last played?

tall oasis
#

the one that was created before the server was shut down

#

if not present, I believe it would go for most recent one

#

at least most recent in the currently active session

#

it will probably not try to load a save with a different session name

#

that you would have to force manually

quick mist
golden dagger
#

does creating a dedicated server via 'localhost' prevent others from joining? (never done server hosting before)

next smelt
#

Okay thank you!

quick mist
#

if you want to restrict it to only people connecting locally from the same machine, then you can use -multihome 127.0.0.1 to only allow connections over the loopback interface

golden dagger
#

i have no idea what any of that means ๐Ÿ˜…

tall oasis
#

by default the server will allow connections from everywhere

#

if you want to restrict it to your local network, you need to add -multihome 127.0.0.1 as a launch option

golden dagger
#

๐Ÿ™

tall oasis
#

in that case the server will only accept connections coming from there

#

although if you do not forward the ports for the server, it will not work outside your local network either way soo ๐Ÿ˜›

graceful mist
#

What is a good average tick rate?

golden dagger
feral dawn
#

assuming ur connecting to localhost or 127.0.0.1

tall oasis
#

so no port-forwarding needed

golden dagger
#

damn that must be my problem then thanks for helpiong narrow down my issue ๐Ÿ™‚

tall oasis
#

well technically you are, but it's not an outside connection, so the port forwarding rules are disregarded

summer ravine
#

how do i get my dedicated server to stop restarting itself every 24 hours?

worldly crow
#

are we able to increase tick rate for the server?

fringe fossil
worldly crow
#

hehe sadge

#

I think high tick rate can solve some conveyor belt bug

heady notch
#

Does anyone have also so much problem than i to get the trains running? I cant unload Waggon 3+4 whatever i do. Its so frustrating

worldly crow
#

i cant even drive the train when I in multiple player game

heady notch
#

Oh ... no that work

#

i can make all, loading work to, but unloading is near impossible exept for waggon 1+2, 3+ not work at all.

#

Now my fully plant factory dont work because of that ๐Ÿ˜ฆ

worldly crow
#

๐Ÿ˜ซ

heady notch
#

i rebuild the station again and the train again ... when now it not work i give up ... and avoid train at all cost

worldly crow
#

conveyor belt is more reliable

heady notch
#

to long distance ... drones work perfect

lost pawn
#

Is Zooping available n Dedicated Servers? For the life of me, I can't get it to work

still barn
#

hi there ๐Ÿ™‚ our server crashes all the time with "[2021.11.27-21.02.54:033][687]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 167.585419, CurrentTimeStamp: 169.135040, Character: Char_Player_C_2147468818" anyone got idea what is the problem ? ๐Ÿ˜ฆ

lost pawn
# frosty gale Works for me

You don't have to hold a key down right? Just click on a foundation hold the mouse and it should drag right?

frosty gale
#

R to select zooping, click once to set the first, drag up to 10 away, click again to set the last and build

gusty imp
#

@still barn: I'm seeing something similar, seems to mostly happen when I'm doing construction.

still barn
#

@gusty imp thx for response, something to fix it by self or wait for fix?

gusty imp
#

I just joined to ask basically the same question ๐Ÿ˜›

still barn
#

:D:D

gusty imp
#

I've been restarting the server and then trying to avoid doing unneeded stuff ๐Ÿ˜ฆ

still barn
#

unneeded stuff ?

gusty imp
#

My kid plays with me.

still barn
#

satisfactory got "unneeded" stuff ? like killing the mate playin with ? ๐Ÿ˜„

gusty imp
#

He runs around and attacks things and blows up rocks ๐Ÿ˜›

#

So I told him to stop.

heady notch
#

I have no problem with that on my server ... only my trains driving me crazy because unload wont work

hybrid summit
# still barn hi there ๐Ÿ™‚ our server crashes all the time with "[2021.11.27-21.02.54:033][687]...

https://questions.satisfactorygame.com/post/61a258aa831c8520523624de
upvote this post & submit your logs

this is what bogdan says: #dedicated-servers message

It seems some people experience that while for some it's pretty stable. Couldn't quite tell what the main difference is between the two groups. So any logs/additional information can help.

If this is too unbearable, remember EA. That branch is more stable and you can use it instead.

heady notch
#

now i try it on singleplayer ... hope it works there

deep light
#

make sure the platforms are set to unload

heady notch
#

Its since the stable come out that no train unload ... before it works fine ... since then it bugs.

#

there are set to unload i checked it double.

#

and the do not unload also not working with the new train ...

frosty gale
#

I had to rebuild train and one of my stations a few times before my (first) train magically started loading and unloading as expected. Sort of planning to avoid doing anything that relies on trains for a while, until dedicated server's gotten a few patch notes that mentions fixing them.

heady notch
#

Good to know that im not alone ... thx

frosty gale
#

That's first with dedicated server, not in general.

heady notch
#

Im now in single player and it dont work there too ...

frosty gale
#

I also restarted both client and server several times in all of that. Can only hope it won't spontaneously stop working again.

heady notch
#

the strange is that my trucks works perfect since weeks ... without any fuel problems ...

#

Only all with trains bugs heavily

gusty imp
#
[2021.11.27-21.26.53:467][521]LogBuildGun: Warning: (DedicatedServer) Holo_PowerLine_C_2147461421 failed to construct due to UFGConstructDisqualifier: FGCDInvalidFloor
[2021.11.27-21.26.53:467][521]LogBuildGun: Warning: (DedicatedServer) Holo_PowerLine_C_2147461421::Server_ConstructHologram, failed to construct hologram from construction call.
[2021.11.27-21.27.02:866][827]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 77.541862, CurrentTimeStamp: 78.552452, Character: Char_Player_C_2147420367
[2021.11.27-21.27.04:683][884]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2021.11.27-21.27.04:686][884]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:33447, Name: IpConnection_2147469914, Driver: GameNetDriver EOSNetDriver_2147482351, IsServer: YES, PC: BP_PlayerController_C_2147469893, Owner: BP_PlayerController_C_2147469893, UniqueId: EOS:(EOS)e854fdce35194fd4b6c739034864a6e2|00022ef012004ec4b441ab6bc598998e
[2021.11.27-21.27.04:686][884]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 127.0.0.1:33447, Name: IpConnection_2147469914, Driver: GameNetDriver EOSNetDriver_2147482351, IsServer: YES, PC: BP_PlayerController_C_2147469893, Owner: BP_PlayerController_C_2147469893, UniqueId: EOS:(EOS)e854fdce35194fd4b6c739034864a6e2|00022ef012004ec4b441ab6bc598998e, Channels: 1174, Time: 2021.11.27-21.27.04
[2021.11.27-21.27.04:687][884]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 127.0.0.1:33447, Name: IpConnection_2147469914, Driver: GameNetDriver EOSNetDriver_2147482351, IsServer: YES, PC: BP_PlayerController_C_2147469893, Owner: BP_PlayerController_C_2147469893, UniqueId: EOS:(EOS)e854fdce35194fd4b6c739034864a6e2|00022ef012004ec4b441ab6bc598998e
#

^ What the client shows.

agile stratus
#

Hello!

So when I and my friend tries to join my dedicated server hosted on a Linux machine we get this error (see screenshot).

Also the console says this when you try to join (if you want more just ask):

` [2021.11.27-20.44.50:810][363]LogNet: Remote platform little endian=1

[2021.11.27-20.44.50:810][363]LogNet: This platform little endian=1

[2021.11.27-20.44.50:810][363]LogBeacon: Beacon Hello

[2021.11.27-20.44.51:077][371]LogBeacon: Client netspeed is 120000

[2021.11.27-20.44.51:077][371]LogBeacon: Beacon Join FGServerBeaconClient EOS:(EOS)5b17c3bc972e481d8860cbac0aa55bc5|0002ddbe482e4a64919251cac0f3dea7

[2021.11.27-20.44.51:080][371]LogReplicationGraph: Warning: No Replication Lists were returned for connection

[2021.11.27-20.44.51:112][372]LogReplicationGraph: Warning: No Replication Lists were returned for connection

[2021.11.27-20.44.51:146][373]LogReplicationGraph: Warning: No Replication Lists were returned for connection

[2021.11.27-20.44.51:179][374]LogReplicationGraph: Warning: No Replication Lists were returned for connection

[2021.11.27-20.44.51:213][375]LogReplicationGraph: Warning: No Replication Lists were returned for connection

[2021.11.27-20.44.51:246][376]LogReplicationGraph: Warning: No Replication Lists were returned for connection

[2021.11.27-20.44.51:280][377]LogReplicationGraph: Warning: No Replication Lists were returned for connection`
#

` [2021.11.27-20.44.51:312][378]LogReplicationGraph: Warning: No Replication Lists were returned for connection

[2021.11.27-20.44.51:344][379]LogBeacon: Handshake complete for FGServerBeaconClient_2147478164!

[2021.11.27-20.45.04:836][783]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.

[2021.11.27-20.45.04:836][783]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 95.192.132.43:49457, Name: IpConnection_2147478171, Driver: IpNetDriver_2147478407 IpNetDriver_2147478407, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147478164, UniqueId: EOS:(EOS)5b17c3bc972e481d8860cbac0aa55bc5|0002ddbe482e4a64919251cac0f3dea7

[2021.11.27-20.45.04:836][783]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 95.192.132.43:49457, Name: IpConnection_2147478171, Driver: IpNetDriver_2147478407 IpNetDriver_2147478407, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147478164, UniqueId: EOS:(EOS)5b17c3bc972e481d8860cbac0aa55bc5|0002ddbe482e4a64919251cac0f3dea7, Channels: 3, Time: 2021.11.27-20.45.04

[2021.11.27-20.45.04:836][783]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 95.192.132.43:49457, Name: IpConnection_2147478171, Driver: IpNetDriver_2147478407 IpNetDriver_2147478407, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147478164, UniqueId: EOS:(EOS)5b17c3bc972e481d8860cbac0aa55bc5|0002ddbe482e4a64919251cac0f3dea7`
ornate osprey
carmine jay
#

oh boy, log spam!

vagrant ravine
#

Anyone had storage containers randomly go invisible when deleting connected belts etc?

#

I try to build another container there and it jumps the construction up a level like it knows a container is still there, but it's red so I can't even build it.

agile stratus
ornate osprey
#

then you might need to open a new ticket yourself on the forums...

heady oak
#

Hey, just checking if I'm understanding correctly, if the dedicated server is running correctly, it should show up in the server manager right?

#

Or is there an additional step I need to do to make it show up there?

gusty imp
#

I think you have to add it?

heady oak
#

Oh wait so that's for the local ones too, thought that was for if you want to join a friends server

#

Okay thanks

gusty imp
#

I could be wrong, but I had to add mine way back when.

heady oak
#

Yeah, I just did it successfully, thanks

gusty imp
#

Anyone know if latest experimental save file is usable after downgrading to latest early access? ๐Ÿ˜

heady oak
#

Somehow didn't register I had to add my own running ones there too lol, oops

agile stratus
tame solar
#

send a screenshot of what you're trying to submit

sharp cloak
#

is the standalone using the early access version of the game now? (Edit, why yes it is...)

unborn siren
#

Looking for a little assistance, server running through Shockbyte, versions not matching, enabled steam updates and still not matching i'm still running experimental mode. I am trying to figure out how to ensure its getting the experimental updates not just vanilla updates. any ideas?

sharp cloak
#

The standalone follows early acces, not experimental now

unborn siren
#

Thanks Alex

frosty gale
#

Depends on how Shockbyte is updating the server. With steamcmd -beta experimental gives experimental, -beta public gives early access.

sharp cloak
#

Ah, shiny

umbral edge
#

so im having a problem... i rented a server through nitrado about a week or so ago and since the update last night it says that the server it not up to date with the game but when i reboot server it will not update has anyone else had this issue?

unborn siren
gaunt gorge
#

@umbral edge Are you using experimental or EA?

umbral edge
#

steam experimental

quasi kettle
#

Had to rollback to early due to the server freezes.

gaunt gorge
#

@umbral edge The hosting provider you're using may not have the -beta experimental flag set when it updates, you may need to reach out to them.

umbral edge
#

i have and they said theirs is up to date

frosty gale
modern escarp
#

@umbral edge - So the server, when it first came out, did not have different versions between EA and Experimental.

#

Now, they are different. If nothing is changed on the server, it automatically updates to the EA branch.

#

You (or your provider) will have to specifically enable Experimental on the server side, if you want to follow that branch.

umbral edge
#

so the steam version is diffrent to the ea?

gaunt gorge
#

steam has two versions now

modern escarp
#

No. EA and Experimental are both on steam.

gaunt gorge
#

it only had 1 originally

modern escarp
#

^^^^^

umbral edge
#

oic what u mean i thought u meant on epic launcher...

modern escarp
#

So you have two choices. 1: Downgrade your client to use EA only (not experimental). That keeps you on the more stable branch. Or 2, ask your hosting provider to add -beta experimental to the command line to update your server, which will put the server on the experimental branch.

umbral edge
#

i thought i had to be on experimental to use dedicated server through nitrado

modern escarp
#

You likely do not.

#

However, prior to update 5 moving to early access, you would have.

agile stratus
umbral edge
#

which happened last night?

tame solar
#

you didn't select the version...? @agile stratus

#

also typo in name: joing should be joining

modern escarp
#

general: No, but EA and Experimental were identical until last night

#

So now, experimental has had an update, and if your client was following experimental, then your server will be out of date.

#

That said, if you can capture your error message with the version mismatch, I can tell you exactly what you're on, and what the server is on.

#

It'll have the version numbers.

gaunt gorge
#

@umbral edge It's hard to say what their requirements are, but my guess is that they're not setting the -beta experimental flag on the steamcmd (which is what is used to download it) If you want to play on experimental, then you'll need to make sure they use the -beta experimental flag, I'm not sure if you need to do -beta public for the EA version as I haven't tested it yet.

agile stratus
fervent wharf
#

So, does anyone know how to pass the startup commands onto a docker container???

tame solar
#

odd...

gaunt gorge
#

@fervent wharf which docker container?

umbral edge
fervent wharf
#

@gaunt gorge wolveix on docker that you can install alongside ubuntu.

modern escarp
#

(EXPERIMENTAL) - v0.5.1.2 - Build 174005

#

Your game is on experimental.

umbral edge
#

yes i know

modern escarp
#

Patch Notes: Early Access - v0.5.1.1 - Build 173879

unborn siren
#

@frosty gale So I just switched to Beta-none on steam and the server is working so 99% sure Shockbyte is not updating with experimental. Sad but still okay considering it is at least in update 5! Thanks for you assistance

modern escarp
#

Your server is on early access.

misty otter
#

Conveyors on dedicated servers seem to be delaying conveyors?

At first we thought it was just a visual glitch until stuff started shutting down due to items p/m
Not being what they should be

What should be a exact 30 p/m conveyor is very inconsistent

gaunt gorge
#

@misty otter I run a dedicated server myself, the only time I saw issues with this was when the machine I was running on was overloaded, but it's also a system in my basement that I use for many other things.

#

there does appear to be several client glitches though from it, but maybe something with the latest update(s) did something as I haven't been on my server in a week due to work.

split field
#

Does anyone know if there is a page to join dedicated servers? Looking for a chill group server to join.

tame solar
fervent wharf
#

@split field looking-for-group

split field
#

10-4 thank you ๐Ÿ˜„

misty otter
#

Neither of us have any spare machines to run the server off of though

fervent wharf
unborn siren
#

@misty otter on my server, server for some reason my belts would build in the wrong direction... ensure all belts are flowing the correct way.. seems obvious but it happened to me like 15 times now

gaunt gorge
#

@fervent wharf The only way I can think of, and i've mentioned this to others, is to download the "run.sh" script in the repo and modify it, and then override the file in the docker container by doing a volume mount of the file to the given path

misty otter
gaunt gorge
#

@fervent wharf or maybe it's init.sh I haven't used that particular container image though.

vagrant ravine
#

Will be getting my home server finished setting up this weekend finally and then use the docker version of the server. Been running it off my home desktop so far and it seems to work pretty well.

#

Xeon E5-2697v4 w/64gb ram

spiral root
vagrant ravine
#

Was held up by hard drive brackets of all things. The HTPC case I'm using has 2x 5.25" bays and I'll macguyver the parity drive on top of the cable conduit with some two-sided tape heh

late coral
#

Turns out a i5-5250U is fine for a dedi server, but only for 4 players max.

vagrant ravine
#

I really wish when bots instant deleted your posts, they would leave them up for a bit to copy them so I dont need to type everything over again

#

I got the used Xeon CPU and enterprise HDDs from TechMikeNY, but the used ram from Newegg bc I got really anal about single rank memory etc.

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Yeah my Xeon is Broadwell-generation I think? 3.8ghz boost 14core 2.4 or 2.8ghz base

rotund ermine
#

Can the Dedicated Server work on a Virtual Machine? I have here a server 2016 on a Hyper-V server. In the log I have errors like [Callstack] 0x00007ff91cb34f38 KERNELBASE.dll!UnknownFunction [] and several others.

wheat cloak
#

I've followed everything in the wiki, but my friends still cant c onnect to me

vagrant ravine
#

I'm not sure if it can run on Hyper-V, but I believe they have provided a Docker container image

peak ice
vagrant ravine
#

You just need the Linux Stack of Windows or w/e its called to run docker

peak ice
#

is anyone able to tell me why this is happening

gaunt gorge
#

@peak ice A client is bugged out, whoever's ip that is needs to restart their game.

peak ice
#

done that serveral times

gaunt gorge
#

This used to happen more often but I know clients can get in a bugged state.

peak ice
#

havent been able to connect to the server not even once

#

just shows as offline always

gaunt gorge
#

interesting that indicates that the port forwarding is possibly messed up

#

or a firewall issue

peak ice
#

I run Rust Servers, Minecraft Servers, a Day Z server and an Ark server so I am lost as to why I keep getting this message when I know how to port forward and do most dedicated server things correctly.

#

I even tried turning off my mincraft server and using its UDP ports for satisfactory

#

still, same message

#

anything look wrong here?

feral dawn
#

@peak ice is that a friend trying to connect to your network internally?

frosty gale
#

Did you get it to work on the default port(s) before trying custom?

gaunt gorge
#

@peak ice what is your startup command?

peak ice
#

thats me trying to connect to my server at a data center I have my server at

feral dawn
#

so, someone else had this issue too, about a couple of days ago

#

ive seen it before as well with other games that spam a bit of UDP packets.

#

long story short: Their router was to blame, it was not handling the packets correctly (UDP for this) and causing utter chaos and spam in the servers console

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BSkyB used to have this issue here in the UK with their shite routers

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the way I tested this with the guy, was to bypass his router making connections at all, aka use a VPN.

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which worked instantly.

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not saying that's the exact issue you have, but the symptoms are the same from what i have seen so far.

mighty storm
#

some weird bugs when the server is up for a few days straight eh?

peak ice
#

factoryserver.exe -Port=7799 -โ ServerQueryPort=15777 -โ BeaconPort=15000 -log -unattended @gaunt gorge

feral dawn
#

Do u have any VPN provider at all Envy?

edgy sage
peak ice
#

Im using a VPN on my client

#

@feral dawn

feral dawn
#

i assume u have tried without?

peak ice
#

Hmmm no I havent

gaunt gorge
#

@peak ice Make sure all 3 of those ports are forwarded to your game client.

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err game server*

feral dawn
#

the ports are forwarded correctly, it's usually a routing issue in terms of another device forwarding the packets, either the router doing NAT or something else.

I assume other people can connect to your server fine, just you with the issue.

#

but either way, the UDP spam every time so far for me has been a bad router / NAT issues.

peak ice
#

Havent really tried with anyone else, trying without my VPN on now

#

Still getting the spam with my VPN off ๐Ÿ˜ฆ

#

still says the server is offline too

feral dawn
#

it would

#

as it's trying to send the connection packet hundereds of times, not getting a response

peak ice
#

just confused if there is an extra step I am missing, I do this kinda crap all the time for other games

feral dawn
#

there isnt, and i have not found a fix yet.

#

it could be internally in their code, for all i know.

peak ice
#

๐Ÿ’”

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oh well, I guess it is what it is

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I'll keep checking back then

#

thank you for trying to help @gaunt gorge @feral dawn

feral dawn
#

it's okay, sorry i cannot help any more

#

If it does help at all, the VPN the other guy used, who had the same issue that fixed it was Mullvad.

peak ice
#

ok, thanks!

median path
#

How can I change number of users allowed to join when the config file isn't being produced?
or a better question:
why isn't the configuration file being produced.

feral dawn
#

Go to the server manager.

#

Console tab

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Type quit.

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The config files are only generated after a graceful shutdown.

edgy sage
#

Any ideas why on auto restart the server doesnt restart? it just shuts down

warped sphinx
#

How do i safely close my server? neither instruction from the wiki worked

frosty gale
#

The console in the client should work. Type quit and hit enter. With the latest experimental the window doesn't close itself anymore, though.

#

(Assuming you're running Windows)

warped sphinx
#

Do i type that when im on the actual server? Im on main and it just kkilled the game

frosty gale
#

You don't have to be playing, just on the main menu.

rancid pumice
#

@peak ice did u figure out your server

rose olive
tall oasis
leaden sand
#

Death on a dedicated server seems to introduce some interesting bugs

young perch
#

@rotund ermine I personally host m'y own server on a hyper-v with a dedicated Network adapter and it runs perfectly. Probly Works also with shared Network card with host but I had issues connecting to several games when i used this pattern for other games in the past.

But yeah, Hyper-V is a perfect fit for it.

edgy sage
# tall oasis did you configure it as a service?

I dont think so... I made a batch file which starts factoryserver.exe with the switches i need
In game, every 24 hours it will say 'server restarting in...'. I haven't configured any auto restarts from server side

young perch
#

Hyper likely asked if you are running it as a service, because this could likely be automated somehow that way

#

I know as a service it would at least boot up with your OS.

edgy sage
young wasp
#

I keep getting these errors when trying to join my own server

left onyx
#

i really want to join a server

young wasp
#

"Warning: Steam Dedicated Server API failed to initialize."
"Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable."
Where would I put -NOSTEAM?

vagrant ravine
vagrant ravine
young wasp
#

Putting -NOSTEAM in the batch made no difference

vagrant ravine
#

It has to be on the same line as the other flags

young wasp
#

it is.

vagrant ravine
#

FactoryServer.exe -log -whaetever -nosteam

young wasp
#

exactly how i had it.

vagrant ravine
#

Closed out all the cmd windows and tried it again I assume? because that worked for me

young wasp
#

am I blind? that appears to say -nosteam to me

#

I go into my server manager and connect, then it says I am not connected to the server and restarts the main menu

vagrant ravine
#

The server ping on that page is a little iffy. Sometimes it randomly loses track of it for a few minutes then sees it again.

young wasp
#

when I try to connect it puts these in the console:

[2021.11.28-01.40.12:246][104]LogNet: Error: Failed to read control channel message ''
[2021.11.28-01.40.12:247][104]LogNet: Error: UControlChannel::ReceivedBunch: Failed to read control channel message

 Error: UChannel::ReceivedRawBunch: Bunch.IsError() after ReceivedNextBunch 1
[2021.11.28-01.40.12:248][104]LogNetTraffic: Error: Received corrupted packet data from client ::ffff:{my IP}.  Disconnecting.
#

these are all in red

warm path
#

Anyone know how to download save files from a server hosted by a service such as low.ms? The files don't seem to be located in the file manager. Would there be a way to access them from the web console?

young wasp
alpine dawn
#

~/.config/Epic/FactoryGame/Saved/SaveGames/server

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thats where the game saves are

#

for linux

#

but most likely you will need to contact your provider and work with them

ornate osprey
hallow night
#

how do i update the server

tall oasis
#

run the steamcmd command again

hallow night
#

do you mean app_update

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i reluached CMD.exe and ot didnt do anything

tall oasis
#

the steamcmd command you used to download the server initially

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rerun it

gaunt gorge
#

@young wasp It sounds like there's some sort of data malformation happening on the negotiation step. Where do you host your server?

earnest willow
#

hosting experimental dedicated with steamcmd on windows, i can join my server locally but friends are unable to join

hallow night
#

my friends cant join via my IP

gaunt gorge
#

@young wasp Do you have this issue connecting locally to it? If it's on your same machine, you should probably connect (for yourself at least) to 127.0.0.1 as that's a loopback ip. My guess is that there's likely a firewall issue.

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@earnest willow This sounds like a firewall issue likely on your computer as your port forwards look fine.

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@hallow night You need to make sure your port forwarding is setup correctly and that windows or whatever system you're hosting it on has exceptions setup for those particular ports.

hallow night
earnest willow
#

or is there another exe to allow

gaunt gorge
#

@earnest willow You need to allow 7777, 15000, and 15777 through (or whatever ports you configured)

#

just allowing an EXE typically only allows outbound traffic from it, you'll need to do actual ports for inbound traffic.

earnest willow
gaunt gorge
#

brb 15-20

earnest willow
young wasp
earnest willow
#

do you append -multihome <localip> or public

gaunt gorge
#

you can also do: -multihome 0.0.0.0

young wasp
#

same errors

#

also still getting "Steam API failed to initialize"
dont know if thats important or not

gaunt gorge
#

It's not

#

@young wasp What port are you trying to connect on and what is your startup command? (sorry if i missed it)

#

Also are you on experimental or ea?

#

for server and client

young wasp
gaunt gorge
#

You don't need the -nosteam

young wasp
#

Well, someone told me to add it earlier since it seemed to be causing problems

#

made no difference on or off.

gaunt gorge
#

Yeah

young wasp
#

My game is on EA, I believe server is EA as well

#

is there a way to check?

gaunt gorge
#

When you run the steam command to update are you doing -beta experimental ?

#

that's the only way to get the server onto experimental now

young wasp
#

no

gaunt gorge
#

it used to be experimental by default but if you're not seeing a version mismatch error it's unlikely to be experimental

young wasp
#

And I checked the console, server's the same version as the game

gaunt gorge
#

Do you have any third party firewall/av programs?

#

can you try disabling the windows firewall?

young wasp
#

Firewall is disabled.

gaunt gorge
#

Hmm

#

it's hard to say at this poitn

#

did you disable the Defender Firewall

young wasp
#

yeah

gaunt gorge
#

hmm

#

And you don't have anything else like ESET, Mccaffee, or Norton?

young wasp
#

nope

fallen swallow
#

Does anyone know if mods should be supported on a dedicated server or if there is something specific that needs to be done to get SMM working on a dedicated server?

gaunt gorge
#

@young wasp This feels to me like there's something else interfering somewhere, it could be just a bug in the dedicated server, but if you have issues connecting to it locally then it's just bizarre.

#

@fallen swallow I haven't experimented with mods on the server yet, I doubt many here have, but in theory some of them should work, you'd need to figure out how it adds them on the windows side, and if you're hosting on linux, there may be potential issues there.

fallen swallow
#

@young wasp That error you posted above is the same error I am getting when trying to load into a save on a dedicated server with Mods installed, btw.

young wasp
#

oh. my god. that might be it.

gaunt gorge
#

Oh... that's interesting @fallen swallow that would make sense why the packet was "corrupted"

young wasp
#

i feel dumb now

gaunt gorge
#

haha @young wasp I did say that i felt like something else was interfering, i just had no idea what ๐Ÿ˜›

fallen swallow
#

lol, happy to help. Now to figure out how to get the stinkin' mods to load onto the dedicated server

young wasp
#

i just want smart! on my server once it gets updated for u5

gaunt gorge
#

but basically you need to add the mod loader into a specific directory, because its all dotnet stuff it should work.

fallen swallow
#

Right on, will take a look through that and see how she goes. Appreciate the tip!

gaunt gorge
#

Not sure how it lines up if you're using linux as the server, but windows I would like to hope "just works" because it's based on a lot of the same logic/core stuff.

young wasp
#

wait so just asking, mods on server do work?

gaunt gorge
#

@young wasp Not sure, I haven't heard anyone mention it, they're technically not officially supported to begin with ๐Ÿ˜› it'd be nice to see them work on dedicated servers though.

fallen swallow
#

All good, running on a Windows box.

gaunt gorge
#

alright hopefully you can make some progress on it!

#

I wonder if you could use SMM and just point it as your servers directory to add mods to it.

fallen swallow
#

So, I changed the install location of SML to be in a 'Mods' folder that I had to create in the dedicated server folder structure and now the server won't even launch so... I'm guessing that it either won't be supported or that's not the correct install process...

gaunt gorge
#

@fallen swallow I was playing with it myself, I get an error that it can't find the module SML so maybe it's just not supported yet

#

I had to verify my files to fix them enough to make it run without mods lol

shadow ridge
#

Anyone else getting a mismatch error after updating their server? When trying to run app_update 1690800 it's telling me it's up to date

gaunt gorge
#

If you are playing on experimental, you will need to add the -beta experimental flag to the steam cmd

#

The experimental and early access versions of the server use the same app ID.

#

If you're wanting to play on early access, obviously you will need to use the early access version of the client and the server without the beta experimental flag

shadow ridge
#

I'll give that a whirl!

young wasp
fervent crow
#

creative save files do though

fickle gorge
#

quick question: in the latest changelog, they mentioned:
Implemented a mechanism that routes all server packets through the query beacon, in effect reducing the number of ports that need to be open/forwarded to 1, simplifying setup.
but no further info about how? (with a start parameter, through config, or should be default?). I noticed that my server after updating still listens to 5(?) ports.

#

also no further info on the wiki, does anyone now more about it?

pseudo yew
alpine dawn
#

thats for Experimental only

fickle gorge
#

oh... right... its in the title

alpine dawn
#

and yes it will still listen on all 5

fickle gorge
#

missed that one

alpine dawn
#

or whatever it is

fickle gorge
#

that channel is kinda hidden...

alpine dawn
#

its not a channel its a thread from this channel

swift delta
#

Server saves aren't going to the same place.. anyone else noticed this??

quick mist
#

Server saves haven't moved from their usual location

vale arch
#

What goes for rental servers then if you play on Epic you wont be able to connect to server, not sure about steam tho.

ornate osprey
#

any client can connect to dedicated server... it doesn't matter if you have Epic or Steam... the Dedicated Server only runs via steam though

slim spoke
#

steam is just hosting the dedi files for css

vale arch
slim spoke
#

hence u login in anon and download them

ornate osprey
slim spoke
#

hahahaha

pseudo yew
slim spoke
#

when e side goes down steam cant play mp lol helps if u know the facts

bleak dune
#

I just installed steamcmd to run a server for epic games players. I followed the doc's and I added in the saved game I wanted to play. I started the server and satisfactory. I clicked on server manager and it says I have to load a game before I can play it. and I wanted to play the game I added to the server. anyone have an idea on what to do.

#

Now it's telling me the server is offline. ??? I don't get it.

slim spoke
#

you have to forward ports and such

#

follow the information on the wiki page

bleak dune
#

ok, Thanks

#

from what I see in the server console. It looks like there's something else going on

slim spoke
#

good luck

bleak dune
#

no, i can try

#

Nope, same error.

#

this is how I'm running it

#

FactoryServer.exe -log -unattended -nosteam

#

same error

#

Hmm, let me try all caps.

#

nope, it seems to be stuck on steam. even if I disable it

clever quarry
#

what setting allows me to change the save frequency on a dedicated server ?

somber falcon
#

My satisfactory server doesn't seem to be actually saving the games, nor has it created a config file. It actually lost all the data on restart... Had to download via steamcmd as playing satisfactory through epic games.

Any ideas?

slim spoke
#

wiki page has the info for how to set autosave

#

elevin u have to gracefully shutdown the server to get it to write out the inis

clever quarry
#

FG.AutosaveInterval xxx does nothing

slim spoke
#

you have to read the info and do what it says to change it

somber falcon
slim spoke
#

cheers have fun

#

if he installs ea then he should be fine

#

exp is testing port setups

polar rose
#

Going to assume UFO Object Scanners aren't suppose to be part of the game ๐Ÿ™‚

slim spoke
#

crash pods are scanned

late coral
#

i5 5250U With 2-3 players runs fine (screen at fresh server start after the 24h cycle)

#

Early Access

#

Currently at Tier4

pseudo yew
#

Are there save(s) out there for testing performance?

slim spoke
#

try reddit

#

or use scim or save editor to make one

late coral
#

you could ask Refined R&D

#

they have a public server running

devout jolt
#

Hello how install mod on server

hushed gateBOT
#

Ask for mods over at the [official modding discord](#welcome message). - <3 @mild hill

late coral
#

Mods should be considered to be in the "Academic Research" stage, you know it's going to be available, but nobody knows when

deft panther
#

does anyone know how to change dedicated server session from private to friend only

slim spoke
#

@deft panther there is no way

#

dedis dont care thats for listen servers