#dedicated-servers
1 messages ยท Page 195 of 1
Oh mine is stuck on one core. Windows difference, perhaps.
Well, Windows
Poor core #2.
Yeah, see
For me, it continuously jumps from core to core, but it's always torching one of them, lol
It lives there for me. Even between server restarts, it always goes to that core.
Though hotspots aren't a problem, since my server has very adequate cooling and stays pretty chill.
Well, if we're flexing, lol
I really think if you've got THAT to run it on, you'd be better off running a Linux VM to isolate it, anyway
Mine is mostly asleep. Satisfactory is the highest utilization thing I run, when I'm not actively transcoding on PLEX at least. I've got a crap-ton of disk space, that's my flex ๐
lol
fucking ever-balooning Plex DB pissed me off to the point where I gave it its own 8TB drive to ruin
lol, chia
yeah they're just hanging out. Most of it isn't Chia ๐
this was what I was really trying to point at
who cares
I saw that. Don't know what a safeguard is ๐
My NAS that's tied in via iSCSI
Ah. All local on mine. Smaller volume than yours, though looks like I'm eating more disk space
Premiere is good for turning any video file into 20x the size, lol
I leave all the raw projects on the NAS and do final renders to the SSD creatively labeled "RENDER" lol
Very creative ๐ My major disk consumption, excepting the chia drives, is just media rips.
I like DVDs/BDs on a shelf, visually, but don't like actually going and fetching a disk to play media.
When I first built this thing, I was doing all sorts of RAMdisk nonsense, but it was wildly unstable, so I gave up on it
I've got a thousand plus movies in my Plex library, and I can't count how many TV episodes anymore ๐
But for real, you've got a Xeon, VM your Satisfactory server. Especially if Windows is being weird like that
Meh. Not sure VMware or Hyper-V would do it any better.
Not to interrupt the [bleep]-waving context, but on-topic question:
Is this a problem only with servers or single-player too?
It's been 100% stable thus far, just worried if I grow to like a megafactory it might overrun it.
Mine is running on VMware, I just showed you, lol
When I'm not actively playing I don't notice any appreciable resource usage except RAM
RAM usage seems pretty steady regardless of what it's doing
I meant that if I create a VM, I assumed the actual VMware process would still get assigned to a specific CPU core and just live there. I suppose if I give it multiple vCPUs and if the linux VM bounces the client around among the vCPUs that perhaps the host process might do the same. I might play with it.
As for RAM, thankfully that's one resource I simply don't gotta worry about at my current level of utilization.
I mean, YMMV with Intel, but I don't have that issue over here
yeah, I've got 64GB that I rarely use more than half of, so handing 16 to a VM wasn't a hardship
And it rarely seems to use even 6, but I'm still building out my world and don't want to have to mess with the VM later
what overlay is this?
Overlay?
Oh, it's Bashtop
ok, ty!
Easiest way to install it I've found is through snap, can DM me if you wanna know anything else
ok, thanks!
And I like watching logs through webmin. Little heavy if you're not using it for anything else, but it's nice to be able to check on the server remotely with nothing but a web browser
I submitted this as a bug but forgot to mention I'm on dedi
Wow, since the last update my hyper tube cannon got a lot more powerful ๐ฎ
Minimum length on the tubes seems to be shorter now, too
Was just setting up a new one and I don't recall ever being able to make the tube segments this short
Hey guys ! Did you know why i can't update my Dedicated Server at the latest version? The game say : "Different version detected between the game and the server. Game version: 172,651 - Server version: 172,183 ". I already do the command "app_update 1690800" and he say it's already update ๐คทโโ๏ธ
I'm on Linux (Debian) and i use SteamCMD
Thanks for you answer, love you guys โค๏ธ
probs a silly question, but as your on linux and you can overwrite files in use on that platform, you have restarted the server process since updating?
๐
Ok so I cut the Screen which contains the server, I tried to update again but still the same message
yeah im going to guess the server is updated, but it was running on the old version still
just start the server again
plz show the command ur using to update the server
(not just app_update, the whole thing)
Well I run steamcmd (./steamcmd.sh) I connect anonymously (login anonymous) and I simply do the command (app_update 1690800)
are you certain that your updating the correct install?
i am unsure where steamcmd will install the server without using force_install_dir
./steamcmd.sh +login anonymous +force_install_dir /path/to/my/server +app_update 1690800
kinda thing
Find ! You're right, SteamCMD was not updating correctly! I had to + force_install_dir and it works x)
๐
Thank you for helping me ๐
no problem!
You most likely have two satisfactory dedicated servers on your server now
you may want to delete the one that you're not using to free up disk space ๐
2TB of free disk space but yeah, i will remove it ๐ ๐
๐
gib
Anyone on now have an idea of how to fix this?
see if you can kill the tractor
they take damage, i donโt know if from player weapons
lure some animals maybe
or push it to them
anyone know how to change the Server Name? Anytime I try to use Server Settings on the game, it won't let me change the name.
the satisfactory save editor has an option to kill dummy characters, maybe try that? Or you can delete the truck out of the save with the same tool.
Delete the tractor by uploading your save to https://satisfactory-calculator.com/en/interactive-map, his old player will then be floating there where the driver seat used to be, wack the player a few times to kill it and pickup the items inside.
Just wondering how many of you know about the server thread issue?
You can ensure that this doesnt happen in the future by ensuring you have waited until the crashed player has timed out of the server. If they still look like they are online then have them wait until they are not on the compass any more, they should then spawn back inside the vehicle.
care to elaborate?
Servers are currently limited to only use 1 cpu thread
Its a known bug to the devs btw
ah the simulation thread, yeah same with your game client too i think.
No the client is find
(not taking into account rendering, ofc!)
The game is just using 1 thread for the simulation which usnt intended
ah, tbh i just assumed that's how it was because multi threading something like Satisfactory would have been a nightmare.
It uses 2 for sure
I believe you'll need to delete the ServerSettings file i think 1 folder below where your saves are stored), then restart the server. It should ask you to type in your server details again, just like the first time you set it up.
example for me is here.
Im hosting a game for people to play on and the tick speed feels like half all of the time with machines
With just 2+ people
Still bad with just 1
so are u saying, for example that if a machine stated it would take 4 seconds to make something, it would take twice as long... Or just that the machine feels twice as laggy when giving you information about it's current craft?
Twice as long
Since the server is running at half speed to keep up woth other stuff
Playong is fine tho, most players are fine eith it, just the machines take longer
hm very odd, i have already hit the 100% CPU cap, but machines still take the same time they usually would, just with less frequent updates to the UI.
perhaps try setting your t.MaxFPS down a little bit, to see if it helps give the ticks a bit more breathing room.
Then you afent really pushing it then, the tick speed might be 90% and you just dont notice it
possible yeah
Time it with a stop watch in real life with 1 long recipe and a short one
i shall do that next time i login for sure ๐
Another Question lol. How do I unlock windows? im on Tier 8 and still no windows in the awesome shop
Make sure to scroll sown
Down*
Where do i find my game saves from the server?
windows or linux server?
windows steamcmd
%LOCALAPPDATA%\FactoryGame\Saved\SaveGames\server
you rock thank you!
er sorry I think thats actually one folder too deep
i found it either way
do any of you guys know which ports I have to forward to access the server?
to access the server? none. To host the server? Check the wiki ๐
7777
15000
15777 all udp
thx
thats the thing the wiki says something about 5222 6666 and 7287 or smth and that didnt work
Where does it say that?
"Network configuration
It might be necessary to configure the network in some scenarios, notably on NAT: Strict, which disallows hosting sessions and allows joining sessions only on NAT: Open. Should both the host and client/s have NAT: Moderate or Open, joining sessions should be normally possible.
The game uses the following ports:
5222 TCP & UDP[citation needed]
6666 TCP & UDP[citation needed]
7777-7827 UDP[3]"
official wiki
I think that is referring to Hosting a session instead of dedicated servers
Yeah it is
oh ok thx I'm dumb
also should still only need to be configured on the host side
No worries! It's kind of confusing now with 2 different multiplayer options!
what is happening when you try to connect?
oh gotcha. Are you trying to host the server?
yeah trying to run it on an old laptop with linux
maybe I will give you guys access at some point just to try out the new dedicated servers
ahh gotcha.
heres the dedicated servers wiki page. Just work through that and it should work peachy
get at least 8 gigs of ram and a decent gpu with at least 2 cores
I'm running it on an i7 2400 and it is.... rough. I will need to migrate it to a new machine in the near future
I have scrolled down, its nowhere to be seen
i have 8gigs and 4core cpu i think
Donno then
rly wouldnt think its that hard to run
single core performance is most important
yeah it takes alot of the processing overhead off your machine and puts it on the server instead
for the dedi
Train is still not loading for me....:%
Does anyone elses 24h server restart work?
for me, i get the following error in console and it keeps going
[2021.11.16-18.04.54:153][117]LogGameMode: Error: CanServerTravel: FURL :40101/Game/FactoryGame/Map/GameLevel01/Persistent_Level??sessionName=WorldSession?startloc=Northern Forest?Visibility=SV_Private?listen?loadgame=WorldSession_autosave_8_continue blocked, contains : or \
not sure why the port is on the URL that it's trying to Travel to
I wish they actually fixed the belts...
Any cheap recommandations for server hosting services? I've tried Nitrado, but that was nothing but problems.
I've been running one on LogicServers since it came out and its been pretty smooth
I've been using a game-2 server from soyoustart and it's been running pretty fine so far.
no server updates? ๐ฆ
Just to be that guy, I run mine on my NAS
if minecraft docker runs on a cisco switch ... satisfactory can do it too ๐
Same, Theo, running on an Ubuntu VM on TrueNAS
EDIT: apparently I'm just an impatient a-hole. ๐ y'all are the best.
floor holes br0ken again ๐ฆ
Same
my friends keep getting unreal engine crashes on my server, anyone know how to fix?
did i overread it or did they added the save manager for servers silent?
As I can just clip I just stopped using them too much headache
Wonder What time my server updated?
They added that in 172651 (aka, the patch just before this one)
Oh I missed that too - Yay!
thanks
+1 on this, the belts not rendering their contents correctly (but still working) kinda triggers me just a bit lol
Perhaps these belts are a featureโข๏ธ
Anyone else having issues with updating server after latest update?
noup works ๐
perhaps this applies to your error as well?
Server was turned off before hand, server got a 'forced update' script which I just ran, seems to have worked ๐
Cheers for the info tho! ๐
Is there a HTTP / REST API somewhere to pull the latest Satisfactory version so I can "check" it every now and then to automatically update the server?
reboot of server still the issue
I know, but instead of having to log in to server 2 times a day I will make it auto-update & start instead
restart of the server during gameplay, because of any automation?
Satisfactory is all about automation anyway xD
just found out the server gives you popups a few times starting from 30 minutes before restart
really nice
lost in space ๐
I updated my client and did the server update, but it's showing a mismatch between the game version and server version. Anyone else experiencing this?
dunno, restarted mine and everything works
#172929?
same
@warm path yes me too ๐ฆ
tbh, i never had any major issues with my server yet, pretty cool - only some ghost belts
first time i have an issue too tho :p
just kinda annoying
I did the steam update through my server hosting but that's not resolving it
Everytime I try to update my server it fails with
Redirecting stderr to 'D:\games\SteamCMD\logs\stderr.txt'
[ 0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam API...OK
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
Error! App '1690800' state is 0x6 after update job.```
Your updates might be failing in the same way but you don't see the output?
This is the exact same command I've used for every update to date on experimental branch for our dedicated server. Running on a dedicated Windows 10 box
got the same
maybe your server is running - then updates fails
I closed it the same way I always do for an update
hello guys, did trains loading actually work ?
I've rebooted my machine and get the same error
same here
urgs .. run as root ๐ฆ
oh yes, I am getting
Error! App '1690800' state is 0x6 after update job.
Just checked and factory server is not running
Same, as posted above
Also have tried running the powershell window as admin with no change.
@civic barn it's a local VM :p
seems like the update is not up on the cmd
just did a systemctl restart satisfactory without any problems
magic ๐
I see on a steamcmd documentation page,
No connection to content servers.```
Interesting
o its updating !
mine just started working
maybe steam has some limits for getting content
Trying again...
I think we're being monitored ๐
or some errors in the bridging gap protocol :/
there are cameras in the flying manta ray
haha one at a time
yep server on the same version as the client ๐ it working for me
Hmm mine is still not working, this time I got:
Error! App '1690800' state is 0x606 after update job.
0x606 instead of 0x6
SteamCMD is unable to write to the disk. Normally caused by permissions issues. This issue was discovered when a directory that was linked using symlink did not have the correct permissions to allow SteamCMD to write to it.```
@warm path
my server won't start ๐ฆ
at least we're all here for each other during these dark times
Hmm...no error this time ๐ฅ drumroll...
it's working!
Restarted the server again and yes, it appears I'm now connecting! ๐
Bit of a rough start but we're up!
rebooted my VM and it's work ๐ฅณ
uhm we are having issues with the new update where you would lose your stuff when you relog into the server
like your character is still there
but you load in with a new one
very strange
i had this when the server cant reach api.epicgames.com
you mean the character issue? with losing stuff?
yes
how did you fix it?
this was my local pihole dns blacklisting ๐
oh well :p
just whitelisting api.epicgames.com .. seems something with the "playerID" need this for working
maybe you see some errors in the console output about
weird thing is, it is not every time... just every now and then
and we're hosting on a cloud provider
so yeah
also, do you guys have satis on epic?
cuz some of us have it on steam and some on epic but everyone is having the issue
so my friend on my dedicated server can see a gigantic rebar gun on the ground, but its not there at all on my screen, and this is just hilarious
This your first Giant thing?
It means he died with that in one of his hand slots.
Let me find you some of mine,.
I present the Beacon that can be seen from the other side of the world
=D
That's certainly one way of beacon
I'm the friend that died in @green zenith's server
Hahahahahaha!! Take THAT, Space Elevator!
How about this Sea Chainsaw.
Love the Server experience so far, i can build and beat the shit out of my mind planning factorys and my friend just run around decorate shit =D
Hello, we have a dedicated server on the latest experimental branch with a stuck train. I can't dismantle it or any of the stations it is stuck near. Any suggestions? (Previous suggestions are to try the save editor which we will do in a little bit if nothing else pops up)
Well, technically speaking, you didnโt need a dedicated server for just thatโฆ ๐
Most of the solutions for train and other vehicle issues that Iโve seen come across here have been to move the save file to single player and then try dismantling it, rebuilding it, and then re-importing the save file over to the server.
technically not, but with different work times and stuff like that its cool that anybody can do his part of the project when he wants and its not the "u have time, i wanna do lights" =D
Also its cool to get the awesome sink over night, really love to get the decoration stuff early on
This is a great suggestion, will try it. Thanks.
Absolutely! I ran into the same thing myself, and ended up just leaving the game running on my desktop overnight and while I was at work (I just flipped the monitors off) so that my friends could join and do what they wanted while I was AFK. Sโhow I racked up almost 2000 hours in-game according to Steamโฆ. Lol
hahah
yep, right now my server world is at about 500 hours ingame.. its like we havent progressed xd not even unlocked oil yet
I find that depending on the type of person, either you will stop progressing with the Tier's when you unlock foundations and walls and other decoration blocks to make a nice purty factory... Or you'll not give a crap and build wherever to just progress.
are lifts bugged on DS for you guys too?
its like, i setup my assemblers, connect them to power and need to rebuild the lifts because they wont move items even tho they snapped before
Iโm one of those that wants to progress so that I can unlock all the pretty things. Lol
Meanwhile, one of my buddies is one of the โbulldoze it all down, pave it over and lay the spaghetti downโ type of guys
Yeah, Iโd be seriously concerned for nature if he ever got hired at the DEC
(Department of environmental conservation)
Am I the only one that the game crashes when I enter my Linux server? The server is running fine though.
You can send Questions, Feedback, Suggestions, and Bug Reports at https://questions.satisfactorygame.com/ - <3 @slim spoke
I had this issue. Might be a random shot in the dark but it was because I had Factory carts set up on auto pilot
I solved it by loading up my save locally to get rid of the factory carts
i made a to do list for my server, we need to do a lot of shenanigans
can people using EGS join dedicated servers?
Yes.
The servers are game-store agnostic.
(the server software, doesn't care if you got the game from Epic or Steam)
aight just double checking
trying to figure out why my friends server isnt showing as online for me
However, the server software is currently only available from Steam (using the software tool, or installed via SteamCMD)
Could be any number of things, from ports not forwarded to incorrect settings to the server admin ont authenticating and actually starting a game up... ๐
Best option is to have your friend follow the instructions in the wiki, see pinned messages, and then post here if they're still having issues getting clients to join the server
(the most common, however, is usually port forwarding not set up correctly, or firewall issues)
my issue was that my ports were not set up correctly on the server, make sure they are correct there as well as for the port forwarding
Seemd like it was a Radeon update issue. Curiously, I needed to update my driver at the same time this update went out.
ok its showing up now, but its got me in a connection loop any ideas?
I've got a strange one; @pallid rivet could you describe you you guys are experiencing? From what he was saying, it sounds like they get 1-2 seconds of lag when I'm not playing
Super strange
My ded server is using ~4GB of 32GB available memory.
Should I give it more and if so, how do I do that? I didn't see a cmdline param for it.
I briefly debated creating a disk in memory and installing everything to that. It doesnt persist on reboot because RAM but it might help with save latency
Write save to the RAM disk then have rsync or something similar copying that to actual persistence
The game should be using what it needs, afaik
Disk I/O is not the bottleneck when saving unless your hard drive is abysmally slow.
LOOK at my new floating building ahaha h
2 for one.
So for dedicated servers, does each person pick their own spawn or is it still same spawn for all players?
the server admin sets the spawn zone just like SP or listen servers
Danke.
Bitte
My favorite enlarged item was an object scanner moon
@all the Coffee Stainers
You guys have any idea when people with large factories can enjoy playing together again
?
Now it doesn't work for dedicated servers or for sessions hosted by player
they are now .. try moving hub away from high load area
wilderness then it is ๐ thx will give it a try
Have u set your Network Quality to Ultra on the server out of interest?
it's not an ini setting
and the network quality setting will overwrite what you put in your ini files for network speed etc.
open ur servers console in game in the Server manager
and put FG.NetworkQuality 3
yes did that and the ini settings
the ultra network setting has been a tip for a while which worked quite well
ok awesome will also try that
ye they changed what doing that command did in the 2nd latest patch
it sets a load of internal variables to make the server send the map a bit quicker, among other things.
ok cool cheers
for now @slim spoke s idea worked awesome back in the game cheers guys
glad to hear it ๐
Seems like they didn't fix the lift issue on dedicated servers. Building lifts in quick succession - only the first one connects. The subsequent ones don't work correctly and allow for this sort of weird behaviour - you can build a belt between them to 'fix it', but that does no good come time to upgrade.
I just did the last Update on my Server and it automatically close itself when I start it in less than 3 seconds, why ?
check for logs
I mean, there's nothing wrong with it, it was running just fine before
The only line I see wront is this one
The others ones are steam errors but they where here all the time since I first installed the dedicaced server
"exit was already requested" - what else requested exit?
I don't have vidรฉo driver since I don't have a graphics card except thรฉ Server inboard graphics
Whiwh I don't even know what it is
well somehting is tryin to use raytracing
Could be in the intel Xeon graphic
but this is on a headless server? Why would it be trying to access any video rendering services.
That's a red herring.
helps to have log with actual info
Need more log.
Gimme ร sec I need to go on my computer, I was lazy and did it on my phone ๐
I'll send the full log
there
LogCore: Engine exit requested (reason: Win RequestExit)
I may have missed information
how
why
I didn't did a thing
ok
found it
two lines before
Message dialog closed, result: Ok, title: Message, text: The current resolution is too low to run this game.
because my phone screen is too small
Are you trying to run this on a mobile phone?
that's the most dumb thing I had but yeah, why not
I connected via RDP on my server
the server screen resolution adapted to my phone screen size
which is too small for the game server apparently
no, thats an XY problem.
rn, the server is running just fine
what exactly are you trying to do to play the game? Because you're telling me one thing and meaning another.
You're using your phone to RDP to your desktop which is running the game client?
And then trying to connect the client to the server?
Because 'connecting to the server' is as simple as running a terminal client and that has no resolution requirement to view text.
I was trying to run that little "BAT" file to launch the SatisfactoryDedicacedServer on my Homelab rack server using my phone connected to my Homelab rack server via the windows RDP
the RDP ADAPT the screen resolution of my server to the size of my phone screen (which is pretty small compared to a normal desktop screen)
and when I trued launchine the SatisfactoryDedicacedServer, it didn't liked the screen resolution
I never talked about launching the game
my server's graphics card barely support the windows server graphic interface, how would it run a game :lul:
That makes no sense. I run my server on a 'docker' container which for all intents and purposes doesn't have a video card at all.
Or you're interpreting it incorrectly.
how could I interpret that then ?
"too low"
it means too low
nothing else xD
Then that bat file is not running the server - but trying to run the actual game? Because the 'server' is not a graphical system.
...
It runs an unreal physics engine but does not perform any rendering functionality.
just make a shortcut to exe and put the switches in
it's the exact same thing
reboot or reinstall
why ?
cuase ur server is nuts and thinks its a game
it runs fine rn why would I reboot the entire thing
or running it thru ur rdp ur calling it to the phone to be executed
and it ends up killing it
hence windows exit
But your server isn't running fine if simply running it is causing it to crash.
if its running fine why are u starting it?
I already said it, it was rhe RESOLUTION DUR TO THE SCREEN SIZE OF MY PHONE that messed up launching the server
when I launched it through my pc (which is a 1080p screen) it runs just fine
what do you don't understand in that ?
just make it a service
i think he wants us to be sure to understand the the problem is PEBKAC
There's some kind of disconnect because running a .bat file regardless of HOW you do it is not dependant on the resolution of the device trying to do it. Resolution only matters to a game client trying to access the server.
what has your phone to do in all of this?
very confusing
just read
I want you to understand that the problem is solved.
ur trying to launch the server on ur phone essentially
sorry but I'm gonna be that guy, just learn to use linux and manage it through ssh
do you even know what RDP is
this is way way over complicated
๐คฆโโ๏ธ
i wasnt the one who came with the problem of the phone not loading it
lol i think ur confused and should just have a good day
RDP has nothing to do with how your server host runs a .bat file.
I was using my sever through my phone, my phone became se mouse and the screen of my server
how does that affect the server stability anyway?
it has to do with SCREEN RESOLUTION
how?
yup and u did rather well at making it error
how.
server is headless
thanks for telling us all about it
screen resolution DOES NOT MATTER running a command line tool.
BECAUSE IT FUCKING ADAPT TO THE SIZE OF THE SCREEN I4M USING IT
Nor does it matter when running a physics simulation WITHOUT GRAPHICS RENDERING
inhale exhale
fix ur rdp
throw the server in the trash
no... no it does not 'adapt' to anything.
THEN WHY DOES THE FUCKING LOG SAYS THAT THE RESOLUTION IS TOO LOW
what
it could if he had it setup wrong
guys let him be
making comp change to phone settings
he's found the sollution to his own problem
His issue is that he's interpreting X as Y and doesn't understand either.
this made me laugh really we need more people telling us that phone resollution through RDP affects a CLI
i'm not joking
if rdp changes the resolution and settings for it then u could fuck things up
its headless
just learn to use it properly then u can launch things from phone
there is no UI on headless - RDP resolution has nothing to do with running a CLI on a remote host.
he remoted windows
so?
so u can have rdp changing things
i used to match clients on gov comps to my desktop
lol
That's just changing your desktop viewport. It doesn't change how a headless CLI works.
anyways
Otherwise all manner of other headless applications would break because of it.
Just checking to make sure i didnt mess up my server settings. are crates spawning for yall on the dedicated servers on death?
anyone completely losing inventory and position on re-connecting
I did in SP. Not in DS
sounds like offline mode gave u a new body
not using offline mode
:S
just connected as usual
still i've learned to make crates before disconnecting and saving stuff there
ya well that can not work also and u get a new body
try to logout and in on launcher before u start the game
Hey sorry if this a repeating question but is there any up to date guide that shows configuration, specifically I want to add more slots so more of my friends can play with us.
Windows server if that matters
I've tried locating Game.ini but can't seem to find it
The server needs to have been running and gracefully shut down for the file to be generated.
Gracefully shut down as in ran a command to shut it off or
the most surefire way for a guaranteed graceful shutdown is with the exit command from the console.
I have had this happen if my game crashes, or i timeout for some reason.
However, the issue is simple from my testing: If you connect back to the server when your old connection has not been terminated yet (the server thinks you're still online), you'll spawn as a new character.
Hmm odd, I've done that. I ran exit through the Server Manager console and it shut the server down, and I could see the console doing it's thing before shutting off and it hasn't generated any files in %LOCALAPPDATA%/FactoryGame
just create the ini
I've tried that as well without success
strange cause hours have past
like 12 hours to say the least
has to be in right folder of server
but ok, any info is welcome
@balmy root the INI files are located in the servers install directory, not the localappdata folder as far as im aware
@devout dune ah, not sure then buddy, sorry.
for windows, it seems the config files are stored in FactoryGame\Saved\Config\WindowsServer\
*rel to installation dir
^
hmm
all good ๐
I try to add a 2nd server and changed the ports to -ServerQueryPort=15800 -โ BeaconPort=15000 ?listen -Port=8000.... they are all forwarded, I can see the server on the list but cant connect to it
first, why are you using ?listen?
The manual says so?
oh, someone put that back in the Wiki
it should have been removed a while ago
let me re-remove that
huh. I do not see it on the Wiki since its removal a week ago
anyhow.. I see you're specifying the Beacon Port as the standard port of 15000, but you say this is a second server. Two services cannot both bind to the same port at the same time.
So 15000 is the standard port if not specified?
Oh, so I must forward port 15001 then?
U can usually see the ports it's using in the log file when it starts, if that helps.
so to continue my inquiry into this broken death crate bug, im getting this error when i try to respawn. fresh sessionID and restart did not fix. Reverified integrity as well:
SpawnActor failed because no class was specified
Not sure if the right place to ask and in case it is not, apologize:
Did anyone test the dedicated server with 5-10 players from a proper data center and how the performance works? I have one server in place and could only test with three peeps so far where things more or less run smoothly (with an all new game). Might worth asking before bringing 10 peeps together just to figure out it doesn't perform properly yet :]
Anyone has more experience on such participant setting?
Hi everyone! Besides the loading issues a lot of people are reporting for dedicated servers - do your trains run smoothly in the client session? My trains move rather erratic and seem to have sync issues. Sometimes the train runs over red signals, then go back. At other times they takle the wrong path and then are set back. Especially, but not exclusively, if I'm in the train.
My question: is that a known issue or does this mean the dedicated server machine isn't powerful enough? I'm experimenting with a server from nitrado.
Feels like to me that's just a "normal" desync issue from either poor network (you and/or the server part)
Or CPU not powerful enough for your loadsave but you can easily check that via some Linux commands to see your CPU time
For anyone following the death crate issue, it seems through research its isolated to the Linux version. Does anyone else run it through Linux that can confirm?
Thanks, that's what I thought, too. CPU load is pretty high. However, I wanted to make sure, that this is not a known issues with the dedicated server itself.
There was a death (and crate) on my server last night, which is a Linux server. No issues, everything was perfectly normal other than the respawning critters.
I also run Linux, both death crates and item overflow crates work fine (at the moment)
Anyone know if the object limit is a thing on dedicated servers?
It's a Thing on the Unreal engine in general, so.. yes?
Okay thanks
so i am new to SteamCMD, is there an easy way to set up auto update and restarts?
The wiki page has information on how to set up the Satisfactory server software as a service. One of those sections had information on how to add the SteamCMD commandline stuff to the service profile so that anytime you stopped and restarted the service, it'd update and verify the game files
The "systemd" section indicates the "ExecStartPre" command which does that.
granted, that's for linux.
There's also a Docker section that includes the SteamCMD commandline as well.
thanks i just looked over that page and that should work thank you
so before i set this up for windows, if i use NSSM to keep the server up and running and SteamCMD AutoUpdater it should run fine
โข Servers should now use all available cores (Up to 26 worker threads) on both Windows and Linux
thank god I'm running satisfactory on my 32-core server ๐
neat
I'm only giving the server 4 4.4GHz cores, but hopefully this makes performance more stable.
Nice. I'm running ~3.2GHz, all 32 currently available but soft-limited to 2 cores
If the pandemic hadn't screwed up supply chains I'd ordered a few high-perf servers as well for single-thread oriented games
Maybe I won't need that
time to get that threadripper dedi up and running.
Yeah I have a dedicated at home that has 16 cores at 3.2 GHz, but it is only on a 20 Mbps uplink as its on a home network.
to be fair the only threadripper i could afford is the old 1900x.
those first gen threadrippers aren't great, even for their time.
There's a reason their price dropped to the floor
a Ryzen 3950X easily outclasses them, for half the (MSRP) cost.
that's fair. the machine I'm probably going to try my server on is a ivy bridge i7 i think..
it could be haswell or skylake too. lol
that'll be fine. I'm running broadwell servers
it's free to me. that's the major selling point lol
Sorry if this has been answered before, but I'm having trouble finding the right info: where do I find the server installer on Steam if I have Sat on Epic?
Thanks. But does this mean that I can only use SteamCMD if I don't have the game on Steam?
Thanks! Yeah, I know how to use it, but that info should probably be added to the wiki in a clearer statement
You could create an account and try to improve it if you want :)
At the moment, the dedicated server is available for the Windows and Linux operating systems. It can currently only be installed using the Steam service (where it is listed as a tool) or its command line sibling SteamCMD. The servers are experimental and for now only support the Experimental branch.
In my opinion the wording is quite clear
is there a setting for multicore. I only have 4 on my linux machine but i only see the one process and no child process associated with it.
I must say, I also don't see that much threading ๐ค
Mainly still 1 core capped and the rest idle
Hello i got this issue with my server running under LinuxGSM and Ubuntu 21.10 :
./UE4Server-Linux-Shipping: error while loading shared libraries: libApexFramework.so: cannot open shared object file: No such file or directory
If anyone got clues, thx
From the patch notes today:
DEDICATED SERVERS
โข Servers should now use all available cores (Up to 26 worker threads) on both Windows and Linux
if you aren't seeing the same, be sure to drop by the QA site and check if others have reported the same. If not, please file a QA report so that CoffeeStain can look into it!
I read the patch notes. I am trying to verify I have not missed a setting before posting the QA site in case it is user error on my part.
current screenshot of mine
seems to be better than before
yep, highly depends on the area im in
How do I update my server or is it automatic or smth?
i guess its hard to really outsource anything in a good way
Execute the steamcmd command again
if you installed by SteamCMD, run the same command you ran to install
Im using linux
that'll update and verify
If you set it up as a service, and have the steamCMD commandline in your service description file, you can just restart the service and it'll do it for you
Ok thanks
:snrk:
๐
Just did /home/sfserver/sfserver update-lgsm and /home/sfserver/sfserver validate problem seems solved ^^
Mine went from capping out on a single core to still almost capping that core but also spawning some threads in the other cores.
stands to reason. There's not much getting away from the bulk of the work being in one main thread
I imagine each automated vehicle might get its own thread for pathing etc. for example though
Still not using 'em all but given how the game's tick loops work, that's not too surprising as it does a ton of work in the same thread.
dammit, Ghoti.
get out of my brain
most of mine factories are currently loaded. i wonder if simulated areas can be moved to worker threads
MULTI_THREADING!!!!!!!!!!!!!
Servers should now use all available cores (Up to 26 worker threads) on both Windows and Linux
Leeloo Dallas, Multithread
Does the new core utilization require the USEALLAVAILABLECORES launch argument documented on the wiki for clients? Or is it implicitly enabled?
not working on my linux server, 12 cores only 1 is used
be sure to drop by the QA site and check if others have reported the same. If not, please file a QA report so that CoffeeStain can look into it!
Great question. unknown at this time.
(unknown by ME , I should say)
๐
i dont like you now.
It was the Fifth Element reference wasn't it. ๐ฆ
However, I'm at home, and have a ssh window up on my other montor watching the core usage on the server.
and I'm about to give it ago with the USEALLAVAILABLECORES argument on a re-start ๐
FOR SCIENCE!
sorry
lmao
Awh :c
I've done that a few times
Was hoping for a password :p
docker-compose . i love docker
[sudo] password for cubgeek: _
okay, TOTALLY NOT SCIENTIFIC METHOD, but...
I just ran the FactoryServer.sh -useallavailablecores and i'm seeing two cores tapped out at times.
Yeah, still mainly one, but as Ghoti and I said earlier, it's not surprising, give how the game uses mainly ONE thread.
One of these days I'm going to convert my SF server from a system unit to a userspace unit. then I can just systemctl --user restart satisfactory.service and not have to reauth
always the same
anyone else run this in a docker? might be a docker issue not doing multi thread
Threads aplenty now.
the programmable splitter resets every time i close the window is this known??
Is there like with signs a 'Save Settings' button?
That is with -useallavailablecores or all upper case?
without actually, I did not alter my server startup invocation
Yes.
ok
hopefully the server picks up on my 24 cores i have available
Yea, I also see alot of threads now. But only one is really being used :p
Would have been nice if they gave a bit more information on it :p
As in what we should expect to see
i've never really looked for threads before but I do see 20 now. they were probably there before. Though I am in the same boat only 1 core really doing anything.
cubgeek is not in the sudoers file. This incident will be reported.
I just opened a SSH window and had to doublecheck which window was active before I pressed ENTER for my password. LOL (no, I haven't set up keys, yet) ๐
it's literally one command (:
Just do ssh-copy-id <ip>
^
so do i just do ```
./FactoryServer.sh -unattended -log -useallavailablecores
You shouldn't need to.
AFAIK
and AFAICT
Dope's typing, though, so look out
๐
There is no need to alter the invocation of the server to leverage the multithreading today's patch brings.
i mean im testing it on my 24 core server to see how much i can eat up lol for fun and i have 48 gb of ram on it too lol
can anyone verify a weird issue I keep having with connecting lifts in manifolds? IE if you build several lifts, only the first one connects unless you "cancel" the build and place a new one from scratch. Trying to nail down what exactly is the cause. Logs don't show anything if this is a threading issue.
Is this new behaviour for your dedicated server? Or do the lifts exhibit this in single-player (ish) as well.
It used to in SP, but that seems fixed.
Its been like this since U5 on DS
But with the changes they've made to foundation snapping, and their patch notes on lifts not "snapping" I was hoping it would have carried over to DS
the one on the right I placed just after the one on the left.
And it lets me do weird things on the splitter too :
and its letting me bridge the gap (which should have been connected) with a belt:
Not always I have a few mergers that are like that and don't need a belt
Yeah its not "always". I can break the behaviour if I cancel the build, or decon/recon the lift. But its subsequent "mass builds" that seem to break after the first.
Only every once in a while do I get a log dump with
[2021.11.17-22.33.44:491][434]LogGame: Warning: BP_MaterialEffect_Dismantle_C_2147467522::SetMeshes, This cannot be called after PreStarted.
[2021.11.17-22.33.47:554][512]LogTemp: Warning: AFGConveyorLiftHologram::ConfigureComponents
[2021.11.17-22.33.48:872][535]LogTemp: Warning: AFGConveyorLiftHologram::ConfigureComponents
[2021.11.17-22.35.22:759][ 48]LogGame: World Serialization (save): 1.070 seconds ```
But that just seems to show mass dismantle when I want to clean things up. Nothing when placing the object.
Anyone know what's up with servers only updating to 172929 today, while game version just updated to 173131?
Dunno. My server (in docker) updated and is running 131 just fine.
Aaaaand I'm an idiot. Was doing some housekeeping and renamed the folder with my game files which f'd up my batch ๐ตโ๐ซ
That'll do it.
Hey, I just restarted my docker container containing a dedicated server. After the restart the server stays offline but i cant find any errors in the logs.
[2021.11.17-22.54.20:413][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 15000,
[2021.11.17-22.54.20:413][ 0]LogNet: IpNetDriver_2147478679 IpNetDriver_2147478679 IpNetDriver listening on port 15000,
[2021.11.17-22.54.20:438][ 0]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 0.01, Realtime: 23.07. EOSNetDriver_2147482351,
[2021.11.17-22.54.20:438][ 0]LogLoad: Took 23.863655 seconds to LoadMap(/Game/FactoryGame/Map/GameLevel01/Persistent_Level),
[2021.11.17-22.54.20:413][ 0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent),
[2021.11.17-22.54.20:413][ 0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent (),
[2021.11.17-22.54.20:413][ 0]LogInit: BSD IPv4/6: Socket queue. Rx: 262144 (config 131072) Tx: 262144 (config 131072),
[2021.11.17-22.54.20:413][ 0]LogNetCore: DDoS detection status: detection enabled: 0 analytics enabled: 0,
[2021.11.17-22.54.20:412][ 0]LogReplicationGraph: Display: SetActorDiscoveryBudget set to 20 kBps (1333 bits per network tick).,
[2021.11.17-22.54.19:265][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Tile_X4_Y5) is flushing async loading,
[2021.11.17-22.54.19:331][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/FactoryGame/Map/GameLevel01/Tile_X2_Y2) is flushing async loading
This is the ending of my log. Did anyone else get this problem?
[2021.11.17-22.54.20:413][ 0]LogNet: Created socket for bind address: 0.0.0.0 on port 15000,
Looks like you didn't use multihome. Unless you gave docker ipv6 out of the box, it can't bind to a ip properly.
idk what y'all did in the patches but they work now!
You may want to try using --network host if the container still has problems.
I will give it a try ty ๐
Is it just me or is the server process still only using a single core after the latest patch?
Yea, and will stay that way for the most part
Should this warning concern me?
Nov 17 18:02:15 localhost FactoryServer.sh[13536]: ]LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
Nov 17 18:02:15 localhost FactoryServer.sh[13536]: [2021.11.17-23.01.02:225][811]LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
Nov 17 18:02:15 localhost FactoryServer.sh[13536]: [2021.11.17-23.01.02:225][811]LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline
Nov 17 18:02:15 localhost FactoryServer.sh[13536]: [2021.11.17-23.01.02:226][811]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
Nov 17 18:02:15 localhost FactoryServer.sh[13536]: [2021.11.17-23.01.02:227][811]LogOnline: Warning: STEAM: Steam API failed to initialize!
Nov 17 18:02:15 localhost FactoryServer.sh[13536]: [2021.11.17-23.01.02:227][811]LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
I guess I could do what it recommends, not sure I understand the implications though
I tried --network host and got the same result. The problem probaly lies somewhere else since i noticed the same line in a log file where the server does work. Just after closing and starting the container the server cant be found
what version did you upgrade from? I had the same issue with 0.0.0.0 IP until I used the multihome flag (but networking wasn't configured to host either so I had to fix that too), but that was a while ago.
Do you mean the game version?
yes
shouldn't need to bind to host network, just need to pass the proper port mappings to the docker run command?
#lazy
#script-that-shit
Euhm i dont know the exact version numbers but it was like 1 hour ago xD
What does your docker run command look like?
docker run -d --name=satisfactory-server -h satisfactory-server -e MAXPLAYERS=8 -e PGID=1000 -e PUID=1000 -e STEAMBETA=true -v /mnt/docker/Satisfactory/config:/config -p 7777:7777/udp -p 15000:15000/udp -p 15777:15777/udp wolveix/satisfactory-server:latest
hm i am seeing no extra CPU usage, shame
If you shell into the container can you see if there is a process listening to those ports?
I can check it from my server but inside the container no commands seem to work. Im kind of a docker noob btw xD
for the sake of argument, if you add -multihome=<ip of host machine> what happens?
ok so im using NSSM to run as a Service but i cant figure out where the save folder is now please help
--network host too or just this
try both
though you've configured your ports, so I don't think --network host matters.
tes
When i use -multihome it detects the -m and cant find ultihome xD
%localappdata%\FactoryGame\Saved\SaveGames\server
hmm
Anyone else on Linux shown any drastic change to CPU usage (over 100%) since the patch?
how do i connect to my server?
via the game?
Via what menu
"Server Manager"
^
download the experimental version
so that is where they where befor i ran it as a service using NSSM but now i can find the saves
ooooh
yes nssm ofc
C:\Windows\System32\config\systemprofile\AppData\Local\FactoryGame\Saved\SaveGames\server
Oh, you're following the wolviex github thing.
seems like the docker config file on the wiki is gone ๐ค
looks like it's still there to me
Yes xD maybe i should have put it in my first message
did it get moved? Ctrl-F docker doesn't give me any hits.
Ah it was moved.
thx
Is it possible to change the location the dedicated server saves to?
yes?
I did not think that was possible atm.
you can make the save directory a symbolic link to wherever you like
I mean context. But symlinks work
Idk if it matters but when I try to create a new container it keeps hanging at
[2021.11.17-23.59.53:389][ 0]LogLoad: LoadMap: /Game/FactoryGame/Map/DedicatedserverEntry?name=Host?sessionName=SatisfactoryServer?Visibility=SV_FriendsOnly?loadgame=savefile?listen?bUseIpSockets,
[2021.11.17-23.59.53:389][ 0]LogWorld: BeginTearingDown for /Temp/Untitled_0
Does it only seize there when you run it in Docker?
I have only tried running it in docker
I just noticed it does keep going if i put in a save game manually
well a fresh server only really fires up the manager interface until it's claimed and a game is started
hey :)
Yep, you'd have to hop into the game client and create a new game/upload a save if you don't already have it pointed at an existing save.
how can my friends join my server?
If the update to the dedicated server now uses all the cores it can, is there a way to tell it to use less(using linux)
give them the server ip?
it's already running and it works
in their game client, they click on the Server Manager, Add Server, and then punch in your server's address
where can i see that?
from the host your server is running on, go to e. g. ipchicken dot com
wherever you set your public IP to when you created your firewall rules.
So your server isn't publicly available.
how can i make it publicly available?
port forward through your firewall.
You'll need admin access to your router, to add Port Forwarding rules.
maybe one day the devs might add NAT Punching, but It would be very unlikely.
hmm
that needs some sort of centralized servers; not worth the cost.
indeed it does
Its the same kind of thing as setting up a minecraft server... its not hard. (not NAT punching - doing it the manual way)
it's only slightly harder in that you need to forward three ports rather than one (:
#toohardbasket
is this the only way?
Hosting it at home, yes
well, unless you wan to pay for hosting elsewhere.
if u rent a VPS or rent the server directly from a provider, then they will do all of that for you.
you can host it elsewhere, but you still need to set it up. or pay someone to set it up for you but that's less cost-effective
to be fair, there are thousands of youtube tutorials online on how to port forward
not every router is the same, but the principle is the same, no matter what router you have usually.
Hell, you could probably even figure it out by following a 'how to setup a minecraft server' and there are jillions of those.
ye very true
@vague grail I still dont know what the problem was but i restarted the server i was running docker on and it seems the problem has been fixed. Thanks for the help eventhough the stupid "maybe you should turn it on and off" did the trick xD
ยฏ_(ใ)_/ยฏ
It's pretty nuts how much more CPU the server uses just because a player is connected.
like 60% to 100-105% with a single player connected.
haha
well its running a full physics simulation. Not much required if the game 'stops' if noone is on.
i have mine set to keep running when no one is online
but i guess it's just all of the extra tick data having to be sent to the client, causing extra CPU load.
Probably a silly question here, but has anyone gotten mods working on dedicated servers? Like the ones for extra body slots or quicker pod return times
no mods
#no
Pretty sure SML isnt even ready for Update 5 yet, but that's a question for their discord.
Ask for mods over at the [official modding discord](#welcome message). - <3 @slim spoke
good bot
seems like a fun coding challenge to get mods to work on a dedicated server, im sure.
Ah
Trying to remember if some of the mods I'm thinking of were exclusively client side or not. I would imagine it would break things if the server or other clients didn't have matching ones though
I wouldn't expect mods to become available until U5 hits EA. too much stuff changes for them to be able to reliably release stable stuff
especially with the engine upgrade.
Makes sense. I didn't realize how often the experimental builds update. It seems like once a day
So what's this about the engine upgrade?
they updated the engine to 4.27 or whatever is in patch notes
Are you saying this game could get even better? This game is already insanely well polished
wrong discord this is for vanilla game
for update 4 yes
i know i didnt know there was mods bud
Its an unreal engine update. Prettier graphics, differentish physics. Lighting etc.
Oh so the engine upgrade already happened? Said 9/21
in U5 yes.
Yeah
U5 is the experimental build right?
Yeah
correct
DX12 yay? ๐
"experimental"
Might be my poor sense of taste but I didn't notice right away. I always figured this game was already at 100% goodness visually
do you play in the desert at all?
because the ambient lighting is WAY different than it was
The pure veins galore are where it's at
reddit has a whole factoryporn gallery with the differences between the versions.
Gonna have to check that out in a bit
Best description for it ever. Several times Iโve gone โunnnf!โ โฆand then run off to try recreating what Iโve seen.
So.. Explorers and Tractors do not seem to be bringing up the path-recording menu anymore with today's update. This happening for anyone else?
pressing V?
That is what I am trying, yes. no radial pop-up
Oh is that the bug where if you run over something it bugs out?
at least I think that's what does it.
nope, no joy
(nothing to disconnect an Explorer from exactly; this isn't a train I'm troubleshooting right now)
I meant from the server.
I have no idea how to reproduce the issue, but I have run into it a few times before
...oh (:
ooh but I do like this:
I haven't seen that before
though putting the truck on autopilot just seems like i've got an old man pumping the gas pedal lurching forward.. ๐ฆ
And I think that's the antenna banging on the truck making that weird noise.
Hush. And get off my lawn.
I'm having the same problem but it only happens on server not solo play. and no it's not server lag.
Sooo anyone have any tips to increase server performance that's running between 10-100 players?.......... lol
Sure. Don't do that.
all you can do is mess with any and all engine tweaks in inis ... lots of digging to gather info
Ummm oops? haha
Hmm I will take a look, not going to mess with anything too crazy dont want to break it completely haha
they did though just update servers to multithread so u should test again
now server can use all cores and 25 worker threads or something
not just 1 core and thread like u tested on
oh nice, was that the update this morning?
yup
๐คทโโ๏ธ The game's being tuned for four players max. If you wanna go tweaking to bump that up, feel free; but keep in mind that that's all at your own risk. ๐
There are some tweaks you can do in the inis but the most I've seen is 20 players and I can't even imagine just how laggy that server was ๐
Oh i know haha, I know this is NOT what they were trying to do with servers, its just fun
We hit 105, it was pretty interesting lol
ya but he did a community event to test servers and see how many they could get on a server
video i seen went rather well .. i wasnt expecting it to be that good
was nice to see the server perform
Yeah it was pretty surprising
when i seen over 40 and building rather smoothly it was amazing
considering balanced like he said at 4
As for your question, the usual would apply, I imagine: More ram, faster disks. Currently, I'd suspect that the bottleneck will be the CPU threading.
Luckily that was increased today. But even in testing, I'm still seeing a single core capped out, and only one or two other cores utilized on occasion, even though there's lots of worker threads. But, such is the "Life Experimental" ๐
elipsis.
You've gone to Ludicrous Speed!!!
faster than a tesla
amazon who?
might actually be working..
its not all the time but when rendering new or alot all the sudden(like riding in on train to factory) cores spike.
So..Ima guess im the only one who cant start the serveR?
I get this every time...
Im all ears for ideas ๐ If you can help a poor soul lol
did you try with -NOSTEAM?
looks like server wasnt just anon downloaded and setup right
E:\gameservers\satisfactoryserver\FactoryServer.exe FactoryServer.exe -log -unattended -NOSTEAM
steamcmd +login anonymous +force_install_dir C:\GameServers\SatisfactoryServer +app_update 1690800 validate +quit And thats the command I used to download..
Just change dir
I cant find a conf file of any sort to make any other modifications.
Am I just blind lol.
most u have to create
I went through this guide, is there a different one thats better? https://satisfactory.fandom.com/wiki/Dedicated_servers
did u try that nosteam
instead of using an icon, did you try running it from the CLI?
why is target factoryserver.exe factoryserver.exe
is ur folder named factoryserver.exe?
or did u accidently double the cmd
Thereโs only one factory server.exe. But the folder name is satisfactoryserver
Like CD to that folder and run the exe @vague grail ?
in whatever terminal you prefer, yes.
look in pic and ur cmd line u pasted b4
E:\gameservers\satisfactoryserver*FactoryServer.exe FactoryServer.exe* -log -unattended -NOSTEAM
ChrisCaseyy โ Today at 11:07 PM
E:\gameservers\satisfactoryserver\FactoryServer.exe FactoryServer.exe -log -unattended -NOSTEAM
fix that
Thatโs fixed. Still fails
i see the exe in ur pic above for target
lets not run before you walk. Make sure you can run the server AT ALL before trying to get comfy with UI/shortcut nonsense.
potato
Yeah no, I caught what you meant and went back throughj
i know its a simple fix i just cant remember it
Yeah I am working on CD'ing to the location now to run via cli
try searching for nosteam in here
this room
i have memory issues but ill try to remember
like is it in a docker or something
you can hold shft and right click and it will give you an option to open command terminal here or something like that
CLI does same thing, crashes.
copy your full command
Lol, I could have Ginger, but I am a net admin and I am so used to CLI that I just forget the easy stuff sometimes because im stubborn I suppose. Or maybe just forgetfull ๐
other than your operating environment being some form of windows, what else is on that host.
Nothing, its a fresh VM win 10, installed this morning for this purpose only.
why not linux vm ?
^
Running on Esxi, 250 GB of the 14tb ssd farm dedi to it, and 8 cores.
Eh, I just wanted to try winders.
ahh
I could through her on my ubuntu or cent just didnt feel like it lol
i get it ๐ just had to ask u know
Cant blame ya ๐
Im used to linux too, Had to with the job I do.
Wanted to stop remembering distros for my hobby ๐
im just trying to not think on that issue so maybe it will pop into head
i can't remember isn't -NOSTEAM case sensitive/
try putting -nosteam before other switches
Righto one sec
did u run steamcmd as admin?
if you blow away the folder and reinstall from steamcmd, did it throw any weird errors?
there is a simple fix for it though
I actually already did the install from Steamcmd twice just to make sure I didnt mess it up.
(Like deleted and did again)
but i would just spin another for now til someone is in who remembers
So you followed the steamCMD instructions as well and have that running on the host?
or just throw it into docker.
Oi, I need to re-do my docker vm
use the ubuntu CMD in windows.
^
??
WSL2
I think I might be misunderstanding