#dedicated-servers

1 messages · Page 194 of 1

oak reef
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Figured it out!

slim spoke
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so if he puts few in and tries .. it will increment if the port is why

oak reef
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Had an old port forwarding for an ARK server for 7777 udp/tcp

feral dawn
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aaaaaaaah

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that'll do it 😄

oak reef
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Since it was old, it was to a different local IP

feral dawn
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wrong IP? 🙂

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nice, gg

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i guess the lesson here is, always remove un-needed forwarded ports, even for security reasons 😛

oak reef
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Thank you for the help all!

feral dawn
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Enjoy OCD Simulator!

slim spoke
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enjoy

dusky valley
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lol, thanks all!

misty kraken
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i cant find the server download in steam can someone help

versed merlin
feral dawn
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If you own the game on Epic for example, and not Steam - You have to download the server using SteamCMD

misty kraken
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ok ty

quick mist
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<@&387163995947270144>
Реклама не разрешена. | Advertisements are not permitted.

slim spoke
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i called in satis also

mossy radish
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Wondering if I could get someone to help test my ded server

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please 🙂

quick mist
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I can test real quick, sure

astral sable
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Hi, I have a train that is stuck in docking mode and no matter what I try, I cannot get it unstuck, I also cannot dismantle the train or the train station, nothing helps, no matter if in self driving mode or not. Any known workarounds that I could not find yet?

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Restarting the server and resetting the power line seems to have helped, very weird.

patent sparrow
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you can try to acces the driving plan via train station and cancel docking

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and if this doesnt help you can download your safegame, upload it to the calculator, locate your train that is stuck, rioghtclick and delete object, download safegame from calculator and load it ingame

pseudo yew
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Schabe method should work, downloading the save and playing in single player for just a min will also fix it from what someone told me.

lucid sluice
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Any1 familliar with this error on startup?

grave geode
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playing on dedicated server, when i put mouse over inverted steel frame to select it to build the game crashes. repeatable not sure if its been reported.

slim spoke
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that is a known bug

grave geode
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ok cool its not me then 😛

hushed gateBOT
slim spoke
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there is site to check and report

grave geode
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thanks

lucid sluice
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Is there a way to install previous versions of the dedicated server?

buoyant cobalt
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have issue with four car train only unloading first 2 cars. cars are full but wont unload. I rebuilt station and train, restarted server but no change.

feral dawn
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Trains seem to be a buggy mess on dedicated servers currently, have you tried to load the save into single player and allowing (if it works) the train to unload and reupload a svae after the fact @buoyant cobalt ?

buoyant cobalt
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no I haven't yet. not easy to pull save off my cloud server but I will give it a try. Thank you.

tacit finch
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Mhm seems like trains still dont load with the new update

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can someone confirm this for me?

craggy parcel
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Is there any way to give a player an item?

junior tulip
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Anyone have room in their dedicated server for me want to try it out setting up one seems a bit much for me

rancid folio
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Hi
How i find out the address of my server?

feral dawn
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Are you hosting it locally or via a hosting provider?

rancid folio
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i host it on my own pc

feral dawn
feral dawn
# rancid folio i host it on my own pc

So for you 127.0.0.1 is what you'll need to connect to, your friends will need to connect to your WAN IP, assuming you have done all of the needed port forwarding.

junior tulip
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Where ever NA is

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Unless NA is what your talking about

feral dawn
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Euorpe, states, etc.

junior tulip
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Ok I'm in united states so states I guess

feral dawn
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I could host a server for you, but it'll be around 140 ping to east cost usa

junior tulip
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Let me try to join someone's since I'm clueless on joining think it was Amelia who dm'd me

feral dawn
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Okay

spark atlas
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i have a lot of warning during start the dedicated server. Is that normal? i can play on this server normal

feral dawn
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Yea, errors about steam and the such are normal.

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At least, are for me too!

spark atlas
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[2021.11.14-15.31.54:013][479]LogNetTraffic: Warning: Notification::ProcessReceivedAcks - Missed Acks: AckedSeq: 9631, OutAckSeq: 9264, FirstMissingSeq: 9265 Count: 111```
feral dawn
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You'll also get warnings during gameplay to when belts are built and stuff like that, all normal.

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Ye this is fine

spark atlas
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ah okey, thanks 🙂

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and this Error?
[2021.11.14-15.31.24:740][914]LogGenericPlatformMisc: Error: SetEnvironmentVar not implemented for this platform: SteamAppId = 526870

feral dawn
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Should be fine, as its a steam error and the server itself doesn't use steam afaik

spark atlas
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ah i unterstand, thanks for fast answer 🙂

feral dawn
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:)

spark atlas
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autosave, how often will save the game?

feral dawn
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5mins by default

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Check the wiki on how to change it

spark atlas
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5min woah :), is that right, no laggs anymore during save? oO

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ok thanks i will check wiki

feral dawn
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Yes it still lags, but it doesn't lock your game up, it will rubber band you though.

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When your factory is big enough that saves take over 1s at least...

spark atlas
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So the principle is the same as in the solo game?

feral dawn
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Pretty much, except its the server that is pausing during save, not your client.

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And the pause can make you rubber band back to where you were as it started the save process.

spark atlas
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ah okey 🙂

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i have not yet experienced such a situation in the last 15 min 🙂

feral dawn
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Na you'll need large pauses on large save files to get the lag. as u expand your factory expect to want to increase the save interval so it lags less often.

spark atlas
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it took 7.6 seconds, but i realize no pause nor i jump back 🙂
[2021.11.14-15.41.45:106][804]LogGame: Total Save Time took 7.684 seconds

feral dawn
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We're you moving at high speed during the save?

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Also you must have a big factory to have such as large save file for sure :)

spark atlas
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yes i moved fast

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with hoover

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but i think, it is much better with the autosave laggs as before

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before, 1-2 seconds ... 😉

lost sparrow
kindred violet
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Setting up the dedicated server was pretty painless. Now I just need to get some friends.

devout dune
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hello

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is this updated?

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no worries, it is

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I was just changing this file while the server was open 🤦‍♂️

vestal yarrow
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My dedicated server is forcing an automatic restart, that normal?

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Got a message stating "server will reboot in 30 minutes"

full vector
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Once a day indeed, it's intended

river yew
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Can I ask, do dedicated servers still require playing together?

rustic apex
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Hey!

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Just want to know, is there a command for my windows Service server to just restart it? have some bugs in the game

rustic apex
river yew
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I mean, is the world still limited to 1 hub

rustic apex
river yew
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Understandable, though I would've liked to see being able to progress in seperate areas.

rustic apex
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maybe in the future they decide to implement that. maybe the coding for this is very time consuming and they first want to bring out the already planned stuff

pure cloak
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you can still make a second elevator and have 1 player focus on that, while the other focusses on tier progression?

river yew
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that's fair. I had more hoped to have my 3 friends I'd be playing with in each of the starting locations, but I can see late game resource gathering would be problematic without some sort of instancing system

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Ironically all 4 of us have different preferences on starting locations 🤣

deep forge
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anyone notice the invisible belts being back on the dedicated server?

vocal jungle
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Syre there is a way you could do that put the hub in the middle of the 4 zones then put hypertubes in each location

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Syre just do some creative building before you all start with map editor

raw cove
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I have only ran into issues where items appear funny on belts. Other than that the dedicated server runs better than standard multiplayer games. Anyone else having this type of success?

kindred sierra
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do smart splitters work for u guys? im having terrible issues to get it to save settigns

deep forge
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they work great, just set the any on left/right manual

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they look selected but aren't

timid slate
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I really hope we get some server stability fixed this week. Beginning to get somewhat annoying 😦

severe river
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Hello, In my dedicated server, when I click v to open the record menu it wont open. Is there a way to fix this? (for the trucks)

timid slate
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Reconnect

sacred stream
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i need help with my server

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when i die my stuff is not there

unborn elk
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so is there a setting or a function i can turn on, player boxes dont spawn when you die and when you dismantle stuff when your inv is full

slim spoke
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sounds like game bugged out on u

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verify files and reboot and those fun things

fervent gust
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Is there a tech savvy soul here willing to help me troubleshout my Dedicated Server setup?

fervent gust
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but from the outside, unable to join

feral dawn
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okay sure, we can troubleshoot

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can u give me pics of ur port forward configuration?

above was sorted via PM

fallow vault
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i can not open the vehicle path load window with out the game crashing is there a way to fix this ore delete the saved path's ?

slim spoke
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walk up to marker and delete it

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and verify files or reboot/restarts ur stuff/server

fervent wharf
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Can someone help me understand how to get my gamesave from one server to another?

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I read the wiki, but I am not sure how it works, as I have copied it over, but its a brand new game.

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Maybe, just maybe, I figured it out!

slim spoke
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on server start a save then use load sessio n

fervent wharf
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Yeah, I didnt realize I could load like that lol

slim spoke
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to get save from server to server just copy the file and paste on the other computer

fervent wharf
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I just went to a server that now has a SSD and 128GB memory just for sat!!!! lmao

fallow vault
slim spoke
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verify files reboot restart ......

fallow vault
slim spoke
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all of it

fallow vault
slim spoke
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sure and no sense pinging me i dont use vehicles they suck

fallow vault
slim spoke
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^^^^^^^^^^^^^^^^^^^^^^^

fallow vault
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i sent a bug report holey they well fix it other people or having the same problem.

slim spoke
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mine worked fine

slow lynx
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question, can epic games clients connect to the dedicated server?

slim spoke
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yes

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steam is just hosting the dedi server installer

slow lynx
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ok thanks

hidden moat
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Admins you should make a channel to advertise servers and stuff

slim spoke
fallow vault
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how fare apart should i put my pipeline pumps

versed merlin
slim spoke
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oh pump missed that word lol

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put before pipe goes up and it shows hologram that u put next one insde of .. if u need it

fallow vault
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this it Server

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im playing on the Experimental or i would not ask in this shannel

shadow ridge
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Question about account tokens and stuff. I generated a token for the dedicated server tool but I'm still being told launching the game on my own pc will close the server on my other computer. Is there more to do than simply generating the token?

slim spoke
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satis exp room is better steven

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its where all u5 players chat

fallow vault
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ty

slim spoke
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you can run multiple dedis.. just use steamcmd to install them separately

shadow ridge
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Well I think I've got the dedicated server installed properly on a separate computer. It's just not letting me have my client side application open at the same time as the server side application under the same account

slim spoke
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dedi is standalone u can run it on same computer as client at the sametime

shadow ridge
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I'd prefer to run it on a separate computer that isn't in my room though.

slim spoke
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u can just install with steamcmd

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cause somehow u got things messed up with urs

shadow ridge
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Alright I will try that. Thank you

shadow ridge
slim spoke
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yup

shadow ridge
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By any chance, do you know if I can use a pre-existing save file on the dedicated server tool?

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I see Manage Saves in the Server Manager is Under Construction...

slim spoke
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and the server is standalone.. u just get admin on it and ur player is online when u play .. its not in use by server

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yes u have to put in right folder for server then in game

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goto the server manager ..console and use load session from the wiki page

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i dont remember the cmd

shadow ridge
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Do you know where the folder is found?

slim spoke
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wiki says

shadow ridge
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Understood

slim spoke
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depends on os

shadow ridge
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Got it all running. Thanks so much!

slim spoke
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yw

undone plover
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Are pipes fucking cursed or is it just me?

quick mist
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some from column A; some from column B?

undone plover
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My whole Turbofuel setup won't work because pipes just absolutely refuse to work

slim spoke
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lol

undone plover
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and the logs are all just full of jank shit like this

slim spoke
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verify files and try installing server again for new files

undone plover
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Do you ever say anything useful?

slim spoke
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have a good day

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oh and pipes work fine here so it should be ur side

feral dawn
# undone plover Are pipes fucking cursed or is it just me?

This is a known bug I keep running into, I've also reported it on the bug site.

The only way I have fixed this (well I use the term fixed very loosely) is to download the save file, place the pipes that refuse to place in single player, save and reupload.

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I usually get this problem with lifts tbh, but have seen it with pipes also.

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Yay for alpha software lol

undone plover
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Yeah, I'm just bailing on that project for the time being

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Flow rates made absolutely no sense, sometimes replacing pipes would fix things, but.......none of the math adds up and I'm just bored with fucking around with that at this point. CS will fix it eventually

feral dawn
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Yeah, for sure.

I've had it a lot of times that I have to recheck my fluid machines, while pipes show connected they are actually not.

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Quite often my power plant builds suffer due to a single pipe not actually transferring water, messing with the math.

undone plover
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Just sucks because that was the first time I'd tried the blender setup for turbofuel, and the system won't profuse

feral dawn
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Might be worth you double checking these things too, adds to your setup time though which is a bummer.

undone plover
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Dude, past 2 days all I've done is check every single pipe, junction, valve, and pump

feral dawn
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Ah righto

undone plover
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I could have set up nuclear and gotten more power by now, lol

feral dawn
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Then, I would say do the single player trick, while not great it does work.

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Just, ya know don't touch the build after you have uploaded the save again to the server haha :(

undone plover
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If I loaded this save local and everything was just working, I'd be mad, lol

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I'll just go fuck off elsewhere and start playing with radioactive shit

feral dawn
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Lol fair, hope that works better for you.

undone plover
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Oh, it never has before, lmao

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But at least then it will be a matter of my learning disabilities and not the game being fucked.....maybe

feral dawn
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Well, it is more fluids, random broken pipes and belts that sometimes don't render their contents no matter the build. I wish you luck :D

full vector
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not rendering their contents is just a visual glitch though, its not so bad

feral dawn
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Yeah for sure, makes it annoying when trying to troubleshoot a build tho.

undone plover
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yeah, I don't care about the visual glitches. Every conveyor lift in my world looks ridiculous, with shit flying out the top of it, right now

feral dawn
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But, the devs will fix it all up eventually.

undone plover
feral dawn
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I'm just glad my factory keeps on purring along when I'm not there haha.

undone plover
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I mean, mine does too....for now. But before I can expand massively, I need more power, and....my new power setup won't work because pipes are borked

compact basin
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Is anyone having an issue where you randomly respawn while in in the server?

feral dawn
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I've had it in hypertubes, bout it

vale bobcat
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i hate that single core disadvantage

quaint parcel
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Are loading/spawn times rediculously long recently or is it just my server? can take 5 mins to load in

vale bobcat
feral dawn
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yeah same, larger the modifications you have done to your world, the longer it'll take for sure.

undone plover
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Like, if you're playing on a potato or someone is trying to run the server on a Raspberry Pi, expect pain

quaint parcel
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Yeah im on a 3950x and the dedicated server is more than capable. It just seems after the last few updates its gone to poo.

undone plover
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I'm running a 3950X and 64GB of RAM with a 3080, and the server is in a VM with 8 cores and 16GB of RAM, and I load in a minute or two

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Oh, how built up is your world?

quaint parcel
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unlocked everything, got every harrdrive, 15 nuclear power plants, currently installing trains etc

undone plover
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hmmm

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yeah, endgame has never been particularly well optimized

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I haven't seen load times that bad yet on my dedicated server, even if I'm loading in when I logged out at my power plant where there's like 150 generators

vale bobcat
opaque spoke
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anyone else had weird desync issues with trees/rocks?

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they get destroyed and then come back randomly and are indestructible

carmine jay
undone plover
carmine jay
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you're not alone with the pipe issue. I'd end up restarting the server to get it to behave. encountered it last night trying to redo some pipe. didn't help my conveyors would bug out too. couldn't create them either. weird aiming issues. conveyors not snapping to things. power poles not registering a click when I want to extend them.

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BUT, at least I can leave a factory running and come back to full boxes next day. 🙂

undone plover
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Doesn't matter how I valve and pump shit right now, pipes will not carry their stated capacities for any useful distance

carmine jay
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it's fun when you build everything only to find one pipe segment doesn't work.

undone plover
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Spent two days testing that theory

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It seems like I'm losing volume to the void at every single junction

quaint parcel
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ive found the same, always used to have 5 water pumps to 2 reactors

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but they cant handle that anymore

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600p/m mk2 pipes is a lie

undone plover
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Seriously

quaint parcel
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ive ended up splitting every reactor to have 3 pumps each and seperate pipes

undone plover
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I intentionally have an unused remainder in my power plant, and random generators just never get fuel

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The pipes should fill, and the blenders making turbofuel should get backed up

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And yet

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Halfway down the line, there's just nothing in the fucking pipes

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No matter how many pumps, no matter how many valves set to the exact number each row or individual generator needs

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I'm just giving up on that whole project until I see something about pipes in patch notes

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2 days of checking and rechecking every single connection in that pipe network was enough.

carmine jay
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Wonder if that is just a server related bug...

opaque spoke
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Are ya'll having any issues with trees/rocks coming back and being indestructible? I'm not sure if its related to it being a dedi or not

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ive had 2 trees randomly reappear inside the base, and an invincible rock block both a coal and caterium node

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One of the rocks you can like "walk" through, kind of, but cant place a miner there

sweet hemlock
carmine jay
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You have yours on a schedule... Think it's a runtime issue where these bugs pop-up?

mellow valley
sweet hemlock
carmine jay
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I found that a restart of the client and server was sufficient for me. Not the whole computers, just the game itself. Looks like I need to pick a good time to schedule my server restart.

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Has this bug been reported?

sweet hemlock
opaque spoke
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Already restarted multiple times :/

sweet hemlock
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also not my whole computer but the steam client completly. the web helpers some times buffer old data. so you end up revisiting the same problem. it's better to clear the steam cache. and let steam request freash data from the server

opaque spoke
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one of the rocks got fixed during the restart, but the trees are invincible

carmine jay
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steam caches data from the satisfactory server?

sweet hemlock
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yea, I noticed a full steam restart when I first log in trees are poofing and what not as my conputer catches up

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but if I dont restart seem full log in is 20 secconds max. and no catch up

carmine jay
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interesting.

sweet hemlock
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noticed this with a large handfull of games. its simply to reduce load times. gamers want it now not later lol

carmine jay
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yeah.... server issues at 10pm when I'm supposed to be in bed wasn't fun. I just wanted to complete the last segment so a new set of machines can make my motors overnight. XD

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adding a dedi in the mix just makes for another thing to restart for it to behave.

quaint parcel
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trains are so bugged on servers

sweet hemlock
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dont tell me that

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I should be okay though my server is 15 min from my house

carmine jay
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how so?

quaint parcel
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Fluid platforms just dont work properly.

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I have a station and 4 fluid platforms, first 2 unload, anymore dont work

carmine jay
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seems to be a recurring theme with fluids...

quaint parcel
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Tried flushing, rebuilding trains etc and only the first two platforms unload

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the rest do not

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The trains also say they are doing 110kph but i can hover faster at certain points. They also drive through the station and then reverse back in cos they bugged past it

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so broken

carmine jay
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hmm... haven't tried racing a train with the hover thing... lol

quaint parcel
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oh its obvious when they are bugging out, they are so slow

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i think a lot of the issues are when the game is auto saving

sweet hemlock
# carmine jay how so?

Ashburn va has alot data centers I own a rack in one. rent some floor plan in it. host a few games on it. but its nice having the space to toss things on it.

So basically I own the hardware rent the slot it is sitting in. it has fiber access. rent cover data/power consumption

sweet hemlock
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I bumped mine up to 8 gigs, since it spikes to about 6.5ish during an auto save

carmine jay
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heh, my question was meant for the other guy. forgot the tag. still neat though.

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I just have a box here in my house I run the server things on.

quaint parcel
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You could have a point here!

carmine jay
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10 core xeon, 96gb of ram, more than enough ssd space.

carmine jay
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no

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single 512gb ssd with 30gb for /home I think.

sweet hemlock
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after I bought the llancool 2 case with a raid controller every I build must be set up that way

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hot swappable drives that will rebuild the new drive no data loss.

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totally worth it

carmine jay
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it's got a few hdds for plex, it's primary duty.

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hotswap here too now. got tired of usb drives crapping out. 8 bays, one for the ssd. attached to a h310 card in IT mode.

sweet hemlock
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nice

carmine jay
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it's a good box once I maxed the cpu and upgraded the psu.

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dell pe t320

sweet hemlock
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your advantage you can touch yours all willy nilly

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I have to get permission ahead of time and schedule any upgrades or maintenance.

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they keep a gaurd type dude near ya to make sure your not messing with other peoples stuff. and as far as routing type hook up a center engineer is required your only allowed to touch what you own essentially

buoyant cobalt
stray bone
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How can I totally reset a dedicated server? What files do I need to remove?

gloomy raven
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how can i get dedicated server if my game is on epic?

lofty slate
gloomy raven
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Thanks!

trim cobalt
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Hey ! Can I make a dedicated server on a VPS provided by IONOS ?

main void
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Last time I looked the system requirements were also on the wiki page

idle flower
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my dedi load's satisfactory in 15 seconds here in my lab on a dedicated server... on ssdnodes it took 15 min to start up. DO, it was < 5 mins but thats A LOT more money/month.

frosty gale
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Hey Does anybody know when dedicated servers will come out on epic

lost plover
frosty gale
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okay thanks

late coral
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I'm a real fan of using a hypervisor like ProxmoxVE, saves a lot of trips to the datacenter.

calm apex
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heey guys me a a couple friends renting a server true nitrado for the last 2 weeks everything runs fine and smooth so far now we just hade a update how do u update the server we rent we tried restarting but that didnt worked anny one know if there is a seperate button for updating or something

feral dawn
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You'll have to most likely talk to your service provider for questions of that nature.

autumn dawn
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Does anyone know the steam a2s server queries will be added to query the status of the dedictaed servers?

rose valley
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It's unlikely. Steamworks unfortunately is very steam centric while for us cross play is very important so those two are at odds with each other.

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But we will likely have some other way to query server stats.

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And a fancy API.

feral dawn
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Maybe one day the server binary will accept input from STDIN too? fingers crossed

autumn dawn
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It would be very nice to do that. Thanks @rose valley for the information about this.

rose valley
feral dawn
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ah ue4 limits, righto!

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I just need to remember to quit the server gracefully on my client to ensure it saves before I close down the process, as typing in "quit" doesn't seem to save the world before hand - unsure if this is even an expected feature tbh.

rose valley
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We should probably handle the interrupt signal a little better for that purpose.

feral dawn
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ah yes that would also be grand

rose valley
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That's also just how the engine is built but fortunately we have the code so we can probably change something like that. It's firmly in the backlog.

feral dawn
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ah i'm glad to hear it's in the "todo" list as such, but yeah it's a extremely minor change where other pressing things take priority, and there are ways around it too which is good for me personally.

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I assume this bug is known as well - where belts do not always show their actual state of items passing on them, i rather not shove another dupe onto the question board.

neat hatch
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Is there a bug tracker somewhere?

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I'd like to see if the empty-session-name bug has been tracked and add it if not...

feral dawn
neat hatch
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ty

fervent crow
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when... did.. this happen....

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oh shit, just saw patch notes!

feral dawn
#

i didnt even see this in the patch notes, haha

#

yay

bold plinth
#

In dedicated server section at bottom

fervent crow
#

made a test manual save, waited a few minutes, try to load that save, caused a crash. turning back on was at the last autosave.

repeated process - logging back in -loading previously mentioned manual save. got kicked from game(expected) and loaded with no issues.

oblique owl
ebon wing
#

Anyone know if it's possible to delete a train stuck in "docking" ?

feral dawn
#

save the map file and upload it back to the server

#

Haha Uzu, you were testing us!

ebon wing
#

thanks ❤️

dapper blaze
#

more server crashes since last update 😦

rose valley
#

Share some crash logs?

dapper blaze
feral dawn
#

Only FactoryGame-backup-2021.11.15-17.12.03.log contains a crash. for what it's worth

rose valley
#

Can you share that please? A little hard to handle a zip file on phone. Only the call stack.

feral dawn
#
[2021.11.15-17.12.03:201][223]LogCore: Assertion failed: Cast<AFGBuildableConveyorBase>( mSnappedConection->GetOwner() ) [File:D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Hologram/FGConveyorAttachmentHologram.cpp] [Line: 468] 
make sure we are only connecting to conveyors
#

there ya go

dapper blaze
feral dawn
#

Full Stack:

0x00007f53183a8eb6 libUE4Server-Core-Linux-Shipping.so!FGenericPlatformMisc::RaiseException(unsigned int) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformMisc.cpp:472]
0x00007f531854432b libUE4Server-Core-Linux-Shipping.so!FOutputDevice::LogfImpl(char16_t const*, ...) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/Misc/OutputDevice.cpp:61]
0x00007f53184ea5a6 libUE4Server-Core-Linux-Shipping.so!AssertFailedImplV(char const*, char const*, int, char16_t const*, __va_list_tag*) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:104]
0x00007f53184ea432 libUE4Server-Core-Linux-Shipping.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:458]
0x00007f52c671b001 libUE4Server-FactoryGame-Linux-Shipping.so!AFGConveyorAttachmentHologram::ConfigureComponents(AFGBuildable*) const [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Hologram/FGConveyorAttachmentHologram.cpp:468]
0x00007f52c670817d libUE4Server-FactoryGame-Linux-Shipping.so!AFGBuildableHologram::Construct(TArray<AActor*, TSizedDefaultAllocator<32> >&, FNetConstructionID) [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Hologram/FGBuildableHologram.cpp:763]
0x00007f52c6466ab7 libUE4Server-FactoryGame-Linux-Shipping.so!UFGBuildGunStateBuild::InternalConstructHologram(FNetConstructionID) [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGunBuild.cpp:1077]
0x00007f52c64664e1 libUE4Server-FactoryGame-Linux-Shipping.so!UFGBuildGunStateBuild::Server_ConstructHologram_Implementation(FNetConstructionID, FConstructHologramMessage) [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/Equipment/FGBuildGunBuild.cpp:1038]
0x00007f52c68c8657 libUE4Server-FactoryGame-Linux-Shipping.so!UFGBuildGunStateBuild::execServer_ConstructHologram(UObject*, FFrame&, void*) [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Intermediate/Build/Linux/B4D820EA/UE4Server/Inc/FactoryGame/FGBuildGunBuild.gen.cpp:575]
0x00007f5317dd2037 libUE4Server-CoreUObject-Linux-Shipping.so!UFunction::Invoke(UObject*, FFrame&, void*) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp:5588]
0x00007f5317f2fe03 libUE4Server-CoreUObject-Linux-Shipping.so!UObject::ProcessEvent(UFunction*, void*) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1990]
0x00007f531679a779 libUE4Server-Engine-Linux-Shipping.so!FObjectReplicator::ReceivedRPC(FNetBitReader&, FReplicationFlags const&, FFieldNetCache const*, bool, bool&, TSet<FNetworkGUID, DefaultKeyFuncs<FNetworkGUID, false>, FDefaultSetAllocator>&) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/DataReplication.cpp:1277]
0x00007f5316799617 libUE4Server-Engine-Linux-Shipping.so!FObjectReplicator::ReceivedBunch(FNetBitReader&, FReplicationFlags const&, bool, bool&) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/DataReplication.cpp:1092]
0x00007f5316777924 libUE4Server-Engine-Linux-Shipping.so!UActorChannel::ProcessBunch(FInBunch&) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/DataChannel.cpp:2862]
0x00007f5316778b42 libUE4Server-Engine-Linux-Shipping.so!UActorChannel::ReceivedBunch(FInBunch&) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/DataChannel.cpp:2703]
0x00007f531676da0f libUE4Server-Engine-Linux-Shipping.so!UChannel::ReceivedSequencedBunch(FInBunch&) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/DataChannel.cpp:408]```
#

0x00007f531676ea52 libUE4Server-Engine-Linux-Shipping.so!UChannel::ReceivedNextBunch(FInBunch&, bool&) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/DataChannel.cpp:826]
0x00007f531676dc1c libUE4Server-Engine-Linux-Shipping.so!UChannel::ReceivedRawBunch(FInBunch&, bool&) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/DataChannel.cpp:508]
0x00007f5316a2ca36 libUE4Server-Engine-Linux-Shipping.so!UNetConnection::ReceivedPacket(FBitReader&, bool) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/NetConnection.cpp:2782]
0x00007f5316a2a154 libUE4Server-Engine-Linux-Shipping.so!UNetConnection::ReceivedRawPacket(void*, int) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/NetConnection.cpp:1313]
0x00007f5306956a52 libUE4Server-OnlineSubsystemUtils-Linux-Shipping.so!UIpConnection::ReceivedRawPacket(void*, int) [D:/ws/SB-160502110050-fad/UE4/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/IpConnection.cpp:456]
0x00007f530695a6c8 libUE4Server-OnlineSubsystemUtils-Linux-Shipping.so!UIpNetDriver::TickDispatch(float) [D:/ws/SB-160502110050-fad/UE4/Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/IpNetDriver.cpp:1378]
0x00007f53167dbe2c libUE4Server-Engine-Linux-Shipping.so!TBaseUObjectMethodDelegateInstance<false, ADefaultPawn, void (float), FDefaultDelegateUserPolicy>::ExecuteIfSafe(float) const [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:609]
0x00007f531688dad1 libUE4Server-Engine-Linux-Shipping.so!TMulticastDelegate<void (float), FDefaultDelegateUserPolicy>::Broadcast(float) const [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:955]
0x00007f5316989a43 libUE4Server-Engine-Linux-Shipping.so!UWorld::Tick(ELevelTick, float) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/LevelTick.cpp:1336]
0x00007f531683b2f0 libUE4Server-Engine-Linux-Shipping.so!UGameEngine::Tick(float, bool) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Engine/Private/GameEngine.cpp:1799]
0x00007f52c6584a03 libUE4Server-FactoryGame-Linux-Shipping.so!UFGGameEngine::Tick(float, bool) [D:/ws/SB-160502110050-fad/UE4/Games/FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:14]
0x00000000002156a9 UE4Server-Linux-Shipping!FEngineLoop::Tick() [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:4890]
0x000000000021632a UE4Server-Linux-Shipping!GuardedMain(char16_t const*) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Launch/Private/Launch.cpp:171]
0x00007f5314911dc5 libUE4Server-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [D:/ws/SB-160502110050-fad/UE4/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
0x00007f531476509b libc.so.6!__libc_start_main(+0xea)
0x0000000000214709 UE4Server-Linux-Shipping!_start()
rose valley
#

Were you trying to build conveyor belts at the time?

dapper blaze
#

on a normal 1m foundation - nothing special.

#

but i think it crashed last time by placing mergers

rose valley
#

I see. If I can ask for one more favor, can you please make a short post about this on the qa site?

kindred sierra
#

sounds scary, i'll go build belts on foundation.

feral dawn
#

tried a few random variations, nothing yet

dapper blaze
#

maybe zoop did the change? the Merger's i places just before it crashed were displayed as hologram just like placing walls in Zoop-Mode.

feral dawn
#

how the hell did u get mergers into zoop mode lol

dapper blaze
#

🤷‍♂️

feral dawn
#

Magic 😄

#

or do u mean, u placed a merger but the blueprint ghost was still there after u clicked?

#

a bit like this?

#

pfft

#

(check the video in the link)

#

just wanted to confirm you're getting that, and maybe upvote that post 😄

dapper blaze
#

timestamp?

feral dawn
#

like 20s in

dapper blaze
#

yes its like you had

feral dawn
#

alright cool, and this is in the latest patch just released?

full kraken
#

how can i fully max out my LAN connection so my game loads faster/doesnt have as much pop in?

feral dawn
#

You can modify the Socket handlers in the UE4 engine by updating the INI files to allow for more bandwidth, but I am unsure how successful it is.

Both server and client would need the configuration change.

flat forum
#

make sure your network quality is on Ultra, and if that still isn't enough the community wiki has a few Engine and Game ini tweaks you can try

feral dawn
#

Engine.ini

[/Script/Engine.Player]
ConfiguredInternetSpeed=300000
ConfiguredLanSpeed=340000

[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=300000
MaxInternetClientRate=300000
NetServerMaxTickRate=120
LanServerMaxTickRate=120
MaxNetTickRate=400
InitialConnectTimeout=300.0
ConnectionTimeout=300.0

[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=104857600
MaxDynamicBandwidth=104857600
MinDynamicBandwidth=104857600

[/Script/SocketSubsystemEpic.EpicNetDriver]
MaxClientRate=300000
MaxInternetClientRate=300000
flat forum
feral dawn
#

this is mine, but again it probs does nothing much 😄 lol

flat forum
#

yeah, it is worth noting that some of the pop in is due to how the game separates areas

#

for instance I always notice that the grass pops into the rocky desert when I am driving in from the northern forest

#

because there is a border there and the game doesn't blend across borders perfectly

feral dawn
#

Good point, the server i would not have thought is "Streaming" objects to you after the initial world download as you move around, but i am no coffeestainer so i am unsure on that one.

flat forum
#

yeah, my understanding is that the world is separated into regions that determine what objects load, and sometimes the seams are visible

rose valley
#

FG.NetworkQuality 3 on server console.

#

That sets all relevant variables.

feral dawn
#

Bogdan, after todays patch should one re-apply this command if they already had it, to ensure new variables are set?

rose valley
#

I do not think so but do not hold that against me if not true. I'd verify.

feral dawn
#

Alright, ty

flat forum
#

I would imagine it can't hurt to rerun it anyways

feral dawn
#

probs set it to 2 then back to 3 or summit

#

i'll do that when i boot the game up again next.

versed merlin
feral dawn
#

ah i dunno mate, it was a copy and paste job lol

#

but yeah 300 seconds is a bit stupid, i'll take that parameter out

#

ty for noticing that!

versed merlin
#

I mean, keep it in there if the calico girl in your profile picture is trying to connect. LOL

feral dawn
#

lol

#

my profile pic is my cat firing a laser beam from it's mouth 😛

versed merlin
#

Usually, you want to set the connection time out to be approximately half of whatever your initial time now except it. The reason being that, ostensibly, an already established connection can be considered dead in a shorter period of time then an incoming connection takes to establish

full kraken
#

my trains seem to have teleported

feral dawn
#

see lol

#

ah snow, your trains now live in 0,0,0 - unsure on that one 😐

#

or just the icons are broken?

flat forum
feral dawn
versed merlin
feral dawn
#

ah sorry, i didnt get that connection lol

versed merlin
rose valley
#

Once again, individual network tweaks will always be overridden by the network quality setting. Always set that and that alone.

feral dawn
#

ah interesting, so removing that part on the wiki that explains how to modify your INI file is probs a good idea.

flat forum
#

Can't override "read-only" 😈

versed merlin
flat forum
#

but yeah, prob best to stick with the official settings

versed merlin
#

😉

feral dawn
#

Haha, can override read only in runtime tho 😉

rose valley
#

It overrides them in game, no need to write to files for that.

feral dawn
#

"oh i see that file is read only, let me just change the value in the variable anyways"

feral dawn
#

i must admit, it's great now that it takes me about 10 seconds to load into the game, where it used to take about 30-40

flat forum
#

Ah, my great plan to give satisfactory a 1tb/s limit has been foiled

feral dawn
#

haha ^

rose valley
#

After todays patch?

feral dawn
#

Yeah Bog

rose valley
#

Praise be to Dylan!

feral dawn
#

Not too much praise though, dont want them getting like all over confident 😛 haha

versed merlin
#

Where Dylan’s sticker?!

rose valley
#

Keep whipping dem lazy devs

#

Whoops..

versed merlin
#

Screenshotted.

feral dawn
#

that was a big typo for sure! 😄

raw cove
#

Sorry... to bring up something thats probably written somewhere... How do i update the server to reflect the new version?

feral dawn
#

pretty much the exact same way you installed it @raw cove

versed merlin
flat forum
#

if you have it installed from the steam launcher, update it from there

slim idol
#

What can I do when satisfactory.service does not work and it shows this error message on service startup:

Job for satisfactory.service failed because the control process exited with error code.
See "systemctl status satisfactory.service" and "journalctl -xe" for details.

(Im not the best in Linux)

flat forum
#

if you have it on AMP stop the server and press the update button

versed merlin
#

However, you must ensure that you have adequate amounts of conveyor belt spaghetti. Have you enhanced your spaghetti levels since we last spoke, Llama?

#

😉

feral dawn
#

@slim idol try running the server from the binary itself, to see what may be causing the process to shutdown causing systemctl to output that error.

#

I think it was a different Llama @versed merlin !

#

maybe...

raw cove
slim idol
#

@feral dawn How do I do that?

feral dawn
#

ah it is the same llama!

versed merlin
feral dawn
#

@slim idol go to where your server is installed, and run ./FactoryServer.sh -log -unattended i think

versed merlin
slim idol
#

yeah ive run that server before with that and this works just fine

feral dawn
#

okay so it's just systemctl that's broken then yes?

slim idol
#

but the service skript does not work

feral dawn
#

plz:

#

systemctl status satisfactory.service

#

paste output

slim idol
#
satisfactory.service - Satisfactory dedicated server
     Loaded: loaded (/etc/systemd/system/satisfactory.service; enabled; vendor preset: enabled)
     Active: failed (Result: exit-code) since Mon 2021-11-15 18:11:07 UTC; 8min ago
    Process: 29834 ExecStartPre=/usr/games/steamcmd/steamcmd.sh +login anonymous +force_install_dir /home/steam/Satisfa>

Nov 15 18:11:07 ubuntu-2gb-nbg1-1 systemd[1]: satisfactory.service: Control process exited, code=exited, status=203/EXEC
Nov 15 18:11:07 ubuntu-2gb-nbg1-1 systemd[1]: satisfactory.service: Failed with result 'exit-code'.
Nov 15 18:11:07 ubuntu-2gb-nbg1-1 systemd[1]: Failed to start Satisfactory dedicated server.
Nov 15 18:11:07 ubuntu-2gb-nbg1-1 systemd[1]: satisfactory.service: Scheduled restart job, restart counter is at 5.
Nov 15 18:11:07 ubuntu-2gb-nbg1-1 systemd[1]: Stopped Satisfactory dedicated server.
Nov 15 18:11:07 ubuntu-2gb-nbg1-1 systemd[1]: satisfactory.service: Start request repeated too quickly.
Nov 15 18:11:07 ubuntu-2gb-nbg1-1 systemd[1]: satisfactory.service: Failed with result 'exit-code'.
Nov 15 18:11:07 ubuntu-2gb-nbg1-1 systemd[1]: Failed to start Satisfactory dedicated server.
feral dawn
#

cat /etc/systemd/system/satisfactory.service

slim idol
#
[Unit]
Description=Satisfactory dedicated server
Wants=network-online.target
After=syslog.target network.target nss-lookup.target network-online.target

[Service]
Environment="LD_LIBRARY_PATH=./linux64"
ExecStartPre=/usr/games/steamcmd/steamcmd.sh +login anonymous +force_install_dir "/home/steam/SatisfactoryDedicatedServer" +app_update 1690800 validate +quit
ExecStart=/home/steam/SatisfactoryDedicatedServer/FactoryServer.sh
User=steam
Group=steam
StandardOutput=journal
Restart=on-failure
KillSignal=SIGINT
WorkingDirectory=/home/steam/SatisfactoryDedicatedServer
StandardOutput=append:/var/log/satisfactory.log
StandardError=append:/var/log/satisfactory.err

[Install]
WantedBy=multi-user.target
feral dawn
#

alright ty

#

open a new SSH connection to your server (so you have two)

#

or, if u know how to use tmux, open a new pane

slim idol
#

yes

feral dawn
#

okay, on that console run

#

journalctl -axef

#

then on the other window, try to start the service systemctl start satisfactory.service

#

then check the journalctl window for errors

slim idol
feral dawn
#

hmm, journalctl should have thrown up whatever the process was erroring...

#

either way, the status output seems to think the StartPre is erroring, if im reading that right.

#

have u tried to run /usr/games/steamcmd/steamcmd.sh +login anonymous +force_install_dir "/home/steam/SatisfactoryDedicatedServer" +app_update 1690800 validate +quit interactively?

slim idol
#

then it comes that

-bash: /usr/games/steamcmd/steamcmd.sh: Not a directory
feral dawn
#

there ya problem then, ermm

shadow ridge
#

Do the dedicated servers autosave?

feral dawn
#

Yes, every 300 seconds by default Mista

flat forum
#

also every time a player disconnects

shadow ridge
#

Very neat!

feral dawn
#

@slim idol - does /usr/games/steamcmd/steamcmd.sh exist?

#

I'm gonna go with no 😛

slim idol
#

yes up to games does it exist but the steamcmd folder also exist but i cannot move into it

feral dawn
#

Ubuntu?

slim idol
#

yes

feral dawn
#

can u cd to the games directory

#

then do ll

#

and paste the output

slim idol
#
drwxr-xr-x  2 root root 4096 Nov 13 12:32 ./
drwxr-xr-x 15 root root 4096 Aug 24 08:46 ../
-rwxr-xr-x  1 root root  695 Nov 17  2018 steamcmd*```
feral dawn
#

ah

#

okay sooo

#

type the following plz

#

sudo su

slim idol
#

yes im in root

feral dawn
#

chown steam:steam -R /usr/games/

#

i forget if it's a uppercase R or a small r

#

so if it errors, change it to be a small r 😛

slim idol
#

okay

feral dawn
#

ll should now show steam steam as the owner, as systemctl runs as user steam we need to grant perms for that.

#

plz re-give a ll output

slim idol
#
drwxr-xr-x  2 steam steam 4096 Nov 13 12:32 ./
drwxr-xr-x 15 root  root  4096 Aug 24 08:46 ../
-rwxr-xr-x  1 steam steam  695 Nov 17  2018 steamcmd*```
feral dawn
#

okay

#

@slim idol are you comfy with vi or nano?

slim idol
#

nano

feral dawn
#

okay cool

#

nano /etc/systemd/system/satisfactory.service

#

the line where it has ExecStartPre=/usr/games/steamcmd/steamcmd.sh

shadow ridge
#

Not sure if I did this right but everything seems to be working. To update the server I just ran app_update 1690800
That sound about right?

feral dawn
#

change that start bit to ExecStartPre=/usr/games/steamcmd/steamcmd

#

(remove the .sh)

slim idol
feral dawn
#

yes

#

all commands given now after i gave sudo su assume root

#

once you have saved that file, you need to update systemctl:

#

systemctl daemon-reload

#

now try systemctl start satisfactory.service

slim idol
#

exact the same error

feral dawn
#

😐

#

I'm happy to do a screenshare if u are, up 2 u

slim idol
#

yes

feral dawn
#

will go into PM 🙂

acoustic python
#

i've set my client to not auto-update, but EGL doesn't seem to let me launch the game, and launching FactoryGame.exe gives me an error - i'm trying to play until my friend can update the server. Any idea how to work around this?

flat forum
#

unfortunately epic games launcher will not let you launch an out of date game even if auto update is off

#

only thing you can do is update the server

alpine dawn
#

that reminds me, I should update my server

north needle
#

yo this dedicated server can i make one and can my friends play on it with me now?

alpine dawn
#

thats the idea

flat forum
#

as long as they are on the experimental branch of the game, yes

alpine dawn
#

XD

north needle
#

man reading it now sound dumb

feral dawn
#

Server goes brrr, etc.

zinc marsh
#

Out of the loop now anyone have status on trains functionality on dedicated? Still have to single player edit?

quick mist
#

Even on the past few patches, "having to edit locally" was a sometimes-thing. some had perfectly working trains from the get-go; others could not get them going.

Presumably some of the docking issues have been solved in today's update according to #patch-notes

feral dawn
#

I'll get into trains soon, once i have built my train network around the map first - then i can report on those bugs too!

reef lily
#

i need a little help with my dedicated server. iv had it up and running for a couple weeks but every now and then my public ip changes causing my friend to not be able to connect. The router my isp provided didnt allow for the setting of a static ip so i went and bought another one. i have the ports and everything forwarded just the same and i can connect locally. but im having trouble setting the static ip and getting connection. im tech savy but not very knowledgeable on networking.
-i have a static ip set
-subnet mask set
-default gatesay set
-DNS i did not understand so i set to 1.1.1.1 and that may be my issue but im having a little trouble comprehending what im reading and trying to learn

any advice?

woven prism
#

The isp needs to give you a static public ip. That usually costs extra I think.

reef lily
#

i already talked to them they said i have to purchase a 3rd party router, which i did. and i have an option to set a static ip in the new router. but when i do i lose all internet connection

feral dawn
#

@reef lily as Franimus says you cant simply just buy a new router and type any old IP address into it

woven prism
#

Sounds like your isp needs to help you set up your router

feral dawn
#

your ISP will need to supply you with a static IP, also if they told you that you need a new router for this, this is usually false and a way to get more money out of you.

reef lily
#

i didnt buy it from them. they specifically said i had to get a 3rd party router

feral dawn
#

ah right, very very odd

#

you'll need them to give you the IP address details, but usually they will set it statically their side.

#

Ensure when you're asking for a static IP, you say that you want a WAN Static IP

#

in case they are thinking you're asking for something different...

brittle prawn
#

Hey guys, i have a linux server setup and my friend can't join because he keeps on loading until he just returns to the menu

#

any ideas why this could be?

quick mist
#

Your public IP address is assigned to you by your Internet service provider. Usually for residential customers it comes from a "pool" of addresses assigned automagically by a system called DHCP. Such addresses can change from time to time, usually coincident with service or power outages, or simply when your DHCP lease expires and the system decides to hand you a new address rather than renew the lease with the current assignation

#

if you want a static (i. e. unchanging) address, @reef lily, your ISP has to select and assign one to you. In which case they will give you the IP address, subnet, and gateway for it as these are the most critical things assigned by DHCP

quick mist
fervent wharf
#

So, lastnight I changed hardware

quick mist
#

second-most common cause is not having the ports open on a firewall

fervent wharf
#

I loaded the gamesave from our other server and it worked

#

I put hours into finishing up a whole world train line. I come back today after updating and restarting the server and its all gone and there are no saves.

#

No autosaves****

brittle prawn
quick mist
fervent wharf
#

Anyone know why there are 0 autosaves and the save I loaded isnt being overwritten or anything??

quick mist
fervent wharf
#

ok 1 sec yeah

#

nothing....

#

I went from Epic all the way to server and all I have is my save I uploaded....

fervent wharf
quick mist
#

the server should auto-save every five minutes or every time a player disconnects

#

it not doing so is highly unusual

fervent wharf
#

I agree

quick mist
#

couple of questions:

#

as what user is the server running?

#

what user owns the directory the server should be saving into?

fervent wharf
#

steam

quick mist
#

what are the permissions of that directory?

fervent wharf
#

I just created it the way the steamcmd wiki said to as well as the satisfactory server. Clean install of Ubuntu.

#

Same way I did it on my previous hardware.

quick mist
#

how is the server being started (e. g. directly; via systemctl)?

fervent wharf
#

satisfactory.service

quick mist
#

can you paste the unit file here please?

fervent wharf
#

one sec

alpine dawn
#

sounds very much like a permissions issue

fervent wharf
#

[Unit]
Description=Satisfactory dedicated server
Wants=network-online.target
After=syslog.target network.target nss-lookup.target network-online.target

[Service]
Environment="LD_LIBRARY_PATH=./linux64"
ExecStart=/home/steam/SatisfactoryDedicatedServer/FactoryServer.sh
User=steam
StandardOutput=journal
Restart=on-failure
KillSignal=SIGINT
WorkingDirectory=/home/steam/SatisfactoryDedicatedServer

[Install]
WantedBy=multi-user.target

quick mist
#

and, just to be sure, you do not see any saves other than that which you uploaded in /home/steam/.config/Epic[...]?

fervent wharf
#

Correct, I went from /Epic all the way to /server and did not see anything other than my save in /server

alpine dawn
#

when you uploaded the save did you change the owner of the files to the steam user?

quick mist
#

please show the output of this command: find /home/steam/.config/Epic -type d -print0 | xargs -0 ls -ld

fervent wharf
#

I did not do that, but would it even be able to load it if permissions were off?

#

root@satisfactory:/etc/systemd/system# find /home/steam/.config/Epic -type d -print0 | xargs -0 ls -ld
drwxr-xr-x 3 steam steam 4096 Nov 15 01:03 /home/steam/.config/Epic
drwxr-xr-x 3 steam steam 4096 Nov 15 01:03 /home/steam/.config/Epic/FactoryGame
drwxr-xr-x 4 steam steam 4096 Nov 15 01:18 /home/steam/.config/Epic/FactoryGame/Saved
drwxr-xr-x 3 root root 4096 Nov 15 01:18 /home/steam/.config/Epic/FactoryGame/Saved/Config
drwxr-xr-x 2 root root 4096 Nov 15 01:21 /home/steam/.config/Epic/FactoryGame/Saved/Config/LinuxServer
drwxr-xr-x 3 steam steam 4096 Nov 15 01:10 /home/steam/.config/Epic/FactoryGame/Saved/SaveGames
drwxr-xr-x 2 root root 4096 Nov 15 01:11 /home/steam/.config/Epic/FactoryGame/Saved/SaveGames/server

quick mist
#

Bingo

fervent wharf
#

root owns it!!!!

quick mist
#

some of the directroies are owned by the root user

#

so the steam user could not write there

alpine dawn
#

yeah...you need to change the owner to steam

fervent wharf
#

gotcha, that makes perfect since now!

#

chown right?

alpine dawn
#

correct

rose valley
#

I reckon we should at least throw a warning or something in that situation.

alpine dawn
#

chown -R steam:steam ~/.config/

#

thats what I would do

quick mist
#

find /home/steam/.config/Epic -type d -print0 | sudo xargs -0 chown steam:users

fervent wharf
#

How do you change the group?

quick mist
fervent wharf
#

nvm I see now!

quick mist
fervent wharf
#

Thank you guys 😄

#

root@satisfactory:/etc/systemd/system# find /home/steam/.config/Epic -type d -print0 | xargs -0 ls -ld
drwxr-xr-x 3 steam steam 4096 Nov 15 01:03 /home/steam/.config/Epic
drwxr-xr-x 3 steam steam 4096 Nov 15 01:03 /home/steam/.config/Epic/FactoryGame
drwxr-xr-x 4 steam steam 4096 Nov 15 01:18 /home/steam/.config/Epic/FactoryGame/Saved
drwxr-xr-x 3 steam steam 4096 Nov 15 01:18 /home/steam/.config/Epic/FactoryGame/Saved/Config
drwxr-xr-x 2 steam steam 4096 Nov 15 01:21 /home/steam/.config/Epic/FactoryGame/Saved/Config/LinuxServer
drwxr-xr-x 3 steam steam 4096 Nov 15 01:10 /home/steam/.config/Epic/FactoryGame/Saved/SaveGames
drwxr-xr-x 2 steam steam 4096 Nov 15 01:11 /home/steam/.config/Epic/FactoryGame/Saved/SaveGames/server

quick mist
#

cheers!

#

real quick let's check the save file owners

fervent wharf
#

true that!@

quick mist
#

find /home/steam/.config/Epic -user root

fervent wharf
#

yep

#

same thing for that and my Game.ini

quick mist
#

that implies that at least one time the server was run by (or that file was edited by) root.

#

(this is why the general rule of thumb is to not log in as root interactively unless absolutely necessary (: )

fervent wharf
#

I just added the directories before creating a save is why

#

That was my fault 100%

quick mist
#

all better now though! Sorry the work was lost but that should not recur now

fervent wharf
#

Its ok, my fault, and now I know better!

quick mist
#

yay for learnings!

fervent wharf
#

Thanks again for all the help!

quick mist
#

sure thing

fervent wharf
alpine dawn
#

yeah permissions get everyone from time to time

rose valley
#

Eh.. this is a trap even for non dummies. But the wiki is community driven (with some contributions from us). Anyone can add this.

fervent wharf
#

AH, I may do so then!

#

I bet my buddies are going to join later and be so mad at me....lol

alpine dawn
#

oof

#

yeah

#

that sucks

quick mist
fervent wharf
#

And there is the first autosave....

brittle prawn
#

Quick extra question, if i port forward for example port 10000. Do i need to portforward only 10000 or 10000 - 10001? And another quick question. If i set ports do i need to leave a port between them? like 10000 then 10002 etc..?

fervent wharf
#

You just need the ports they say you need and nothing more

#

15777 15000 7777

quick mist
#

also I would suggest using the default ports unless you have a Really Good Reason not to

brittle prawn
#

yeah but all ports are reset here

quick mist
#

and bear in mind that not all of the ports can be redirected freely

quick mist
fervent wharf
#

I wouldnt change ports server side EVER

#

If you want, do port translation on the router

#

And even then the server may not understand.

quick mist
brittle prawn
#

i've set -Port=9000 -ServerQueryPort=9002 like i said a couple of minutes before

fervent wharf
#

But why lol

brittle prawn
#

just because my portforwarding doesn't get messy bc i need to set more forwarding

quick mist
#

just use the standard ports. it's less prone to difficulty, and you only have to look at the port forwarding rules for as long as it takes you to get them set properly and you never have to look at them again

brittle prawn
#

Thats true and i don't need to add them when starting the server

quick mist
#

besides, UDP 9000-9002 are already claimed by other servies

brittle prawn
#

And how to you know? is there a website for that or do you just know out of experience

quick mist
#

one place you can look is the Wikipedia article entitled 'List_of_TCP_and_UDP_port_numbers' but that it neither official nor comprehensive

#

but also (for instance) I know that NFS uses 9000/UDP when UDPCast is enabled

alpine dawn
#

I mean its easy to check what ports are in use

brittle prawn
#

thx i'll save it for if i need it

alpine dawn
#

sudo netstat -lnpu

#

that will show you what udp ports are listening and what process is doing it

brittle prawn
alpine dawn
#

interesting, what error are you getting?

#

you need net-tools package installed for it to work but I feel thats a default package

brittle prawn
#

wait i think i miswrote

quick mist
#

use ss -plnu

#

netstat is old

alpine dawn
#

I am old

#

XD

quick mist
#

so am I

alpine dawn
#

get off my lawn with your new commands

quick mist
#

I'm still getting used to systemctl rather than /etc/init.d/servicename

brittle prawn
#

How old if i may ask? Like between 40 -50 or..?

quick mist
#

or /etc/rc.d/[...]

#

in my forties, yeah

alpine dawn
#

ok I am not that old

#

but yeah

brittle prawn
#

hahaha

alpine dawn
#

netstat has been my go to for many years

quick mist
#

same, very same

alpine dawn
#

`SS(8) System Manager's Manual SS(8)

NAME
ss - another utility to investigate sockets`

quick mist
#

I still use ifconfig when I know I should learn the various permutations of ip. ss was convenient because it uses the same parameters as netstat when I want to use it for what I used to use netstat for

alpine dawn
#

cool a solution in search of a problem

#

hmm if ss uses the same switches I might get used to it

#

its shorter for sure

quick mist
#

that's the other thing that sold me (:

alpine dawn
#

well fine

brittle prawn
#

why does the state say like UNCONN(ected i guess)?

quick mist
#

that's exactly what that means.

brittle prawn
#

but thats only for "recv-Q" and "Send-Q" i guess?

alpine dawn
#

once something connects to the port it will show ESTAB

quick mist
#

it will not:

#

remember, UDP is connectionless, so there is nothing to ESTABlish

alpine dawn
#

well then people on stackexchange are liars

#

😛

quick mist
#

that screen shot above was from my server after I had connected and had been walking around for a few seconds. the only visible indicator on the ss output that I'd connected was the nonzero indicator for port 7777's receive queue

alpine dawn
#

interesting...the example the person used on stack exchange was with netcat so that could be different I suppose

quick mist
#

that was opening a socket, not a data stream, if you're looking at the same page I am

alpine dawn
#

that

quick mist
#

that is in point of fact the one I was looking at (:

alpine dawn
#

k

#

guess that makes sense then

brittle prawn
#

Guys still here? If your server is on your same network you need to use 0.0.0.0 right? Because my server doesn't seem to be online since i use default gates?

alpine dawn
#

I dont understand the question

quick mist
#

0.0.0.0 is a representation meaning 'all IPv4 addresses`

alpine dawn
#

to connect to the server you just use the IP of the computer hosting it

brittle prawn
#

I make so many little mistakes. I used the correct ip previous time.

#

Thanks tho

frosty gale
#

go to #screenshots and vote for which alt recipe i should use please

brittle prawn
alpine dawn
#

looks like you moved ports around on the server

#

oh nvm

#

hmm was this working before?

brittle prawn
#

Yes, he's just trying to connect to my wifi server

alpine dawn
#

hmm

shell zinc
#

for half an hour i keep pressing retry its @brittle prawn server 🙄

brittle prawn
#

Some people seem to say that its because of wifi servers and ethernet doesn't have that problem

shell zinc
#

i asked someone on the facebook community they told me its because his pc is on wifi and not on cable

azure heart
#

How do I update a dedicated server on steamcnd? To match the current version

quick mist
#

use the same command as used to install the server; that will fetch an update if one is available

#

if you no longer have that command, see the wiki

brittle prawn
# alpine dawn hmm

I connected a ethernet cable to my server and he was able to join just fine. Its just because my server is using wifi.

pine eagle
#

Wifi would only be a problem if your router/wifi does funky stuff with routing or isolating the wifi to it's own subnet
If you are connected via wifi you should be in the same IP address range as a lan conection

brittle prawn
shell zinc
#

when plugging the cable out i got the same error over and over again

brittle prawn
#

and the server is on my network

pine eagle
#

So I assume, you, your friend and the server are all on the same network?

brittle prawn
#

I'm on the server network he's on he's network

#

but is correctly port forwarded

#

maybe my servers wifi module is just cheaped out af

quick mist
#

many cheap routers make the Wifi and Ethernet segments into effectively their own LANs but make it really hard to route between the two

pine eagle
#

Got ya, so you can't even connect to the local ip address?
Also what is your local ip address and what is your servers ip address? I assume in the same subnet yeah?

quick mist
#

if you're both "inside" the router, port forwarding is not part of the equation

pine eagle
#

sounds like he's inside same network, his friend is outside so port forwarding will be needed

quick mist
#

if you can put the server onto Ether, do so and use the -multihome arg to bind the server to only the Ethernet LAN IP and you'll probably be all set

brittle prawn
#

Like i said, if the server was connected with ethernet he connected within like 3 seconds

shell zinc
#

now it takes ages

brittle prawn
#

With wifi the server gives a connectiontimeout

quick mist
#

well stay on Ethernet then

brittle prawn
#

Yeah, just need to order a second one because i used my main cable to test the server

#

And -multihome makes sure it doesn't use wifi and only ethernet?

quick mist
#

use -multihome and the specific LAN IP address of the interface you want the server to bind to

#

see the Wiki for examples

carmine jay
#

Yay updates. I see that bug with the lifts and pipes was fixed... Hopefully. XD

quick mist
#

Lifts seemed a lot saner when I tested earlier today

carmine jay
#

I wonder if that systemd script on the wiki will auto update the server before it starts it again when my cronjob triggers a restart of it. 🤔

brittle prawn
#

@quick mist Could the problem be that my wifi and ethernet on my server are set to the same ip address? I mean if my ethernet works? I'm trying to find out how to change it with a command without messing things up because its besides that, just working fine.

leaden osprey
#

so is the multiplayer on player hosted servers stable or is it riddled with bugs? i wanted to give the game a try in coop with 2 friends when update 5 hits early access

brittle prawn
#

Yeah its fine @leaden osprey just minor detail bugs

leaden osprey
#

as long as its nothing game breaking im fine with it

brittle prawn
#

And i'm playing on experimental so the stable build should be more stable

frosty gale
#

I've had tons of bugs playing on dedi

leaden osprey
#

are there any specifics that dont happen in single player?

#

the worst id say is desync issues

#

otherwise ill just wait for 1.0 maybe

brittle prawn
#

You have a host and a client

upper cedar
#

others stille have the problem then you use a flore hole with a lift. after you delete it. you need to delete the flore hole to use it again because it still have an images of the lift

brittle prawn
#

thats experimental and Loekes isn't speaking about that

leaden osprey
#

well chances are itl be on the real build

#

if its not fixed beforehand

#

i guess it just boils down to "can i enjoy this in coop without getting annoyed at bugs all the time"

brittle prawn
#

Loekes experimental and stable are not the same, experimental is something you need to enable yourself

leaden osprey
#

yes i know, thats not what i was asking

#

i just wanted to know the state of coop through dedi servers on experimental, because were drawing close to release so itl be somewhat representative

brittle prawn
#

Ah nvm then

#

sorry and thats true

quick mist
fervent wharf
#

This is true, and the only way to fix it is to get that second machine off of that IP!

brittle prawn
#

i'll just bind my wifi to a other ip

leaden osprey
#

just host the server on a different ip in the same range

#

its the least effort

#

or have your pc set to dynamic i guess

brittle prawn
#

But i knew how to do that when i installed linux because it was easier to me. I never set my network with a command

#

when you install linux you get some kind of easy gui

cinder wind
#

I'm getting the same problem, the game crashes to the menu after being connected to the server for about 30 seconds. Something changed with todays updates?

lost plover
cinder wind
#

That port is open

raw cove
#

I am trying to update and getting "Error! App '1690800' state is 0x606 after update job."

brittle prawn
#

try using sudo

raw cove
#

I just tried a 4th time without any other changes and it magically worked lol

brittle prawn
#

but did you use sudo before your command?

raw cove
#

No just the "steamcmd +login anonymous +force_install_dir C:\GameServers\SatisfactoryServer +app_update 1690800 validate +quit"

brittle prawn
#

oh nvm i was assuming that you we're running linux, my bad

#

i'm to deep in linux, i really need a break

quick mist
cinder wind
#

Is EOSNetDriver something to do with Epic?

reef lily
#

if i set a DDNS for my WAN ip i can give that URL to my friends/clients to access the dedicated server on my network right?

brittle prawn
#

Maybe via steam servers?

#

I have no idea, lets go to bed

quick mist
reef lily
#

any chance someone could try to loginto my server to test whether the DDNS is working?

versed merlin
carmine jay
#

@reef lily as long as you forward the ports correctly, it should work.

reef lily
#

i used my local machine and the host name and i was able to connect. it wasnt doing that before so i think thats the validation i needed. the ports are all good.

carmine jay
#

yeah, all the dns name does is resolve your ip. if the ip works, it'll work.

zealous rover
#

i have epic version. is it possible to connect to my dedicated docker server?

reef lily
#

i had the server up and running before just fine but my friend kept needing the new ip and my isp charges for static ips. so learning the DDNS was new for me today but i THINK i got it

carmine jay
carmine jay
#

give it a try 🙂

reef lily
#

they're not on right now so im not sure. but i used a different machine on the local network and used the DNS name and it foudn the server

zealous rover
#

I can't quite figure out how to connect to it

#

I copied my game save to server

#

not sure how to use session id

carmine jay
#

if you've exposed the ports for the docker container to the host then it's a simple matter of connecting to the host ip or hostname (if your network is setup for that). I just used steamcmd on my linux server and didn't need to do anything with session ids. was that on the wiki?

zealous rover
#

in the epic version I dont seem to have any option to connect via ip

#

only session id

carmine jay
#

weird

quick mist
zealous rover
#

when I click Join Game, I can join Epic friends or Join via Session ID

quick mist
#

that's where you enter the IP address

zealous rover
#

I do not have that option

carmine jay
#

yes, that. the server manager.

#

are you on experimental?

zealous rover
#

latest version installed from Epic last night

carmine jay
#

I didn't know epic had a different version. thought they was the same. 😐

zealous rover
#

maybe I need Experimental?

frosty gale
#

epic

#

dyno wth

#

dyno is apart of epic

carmine jay
#

afaik, dedi servers are part of experimental. don't think they've gone to stable yet.

versed merlin
#

They have not

worn spoke
#

correct

#

both server and clients must all be running the same version of experimental

reef lily
#

@carmine jay i had my firewall turned off on the new router just to be sure the server could get through(even though i didnt have an issue on my previous stock one), i just re-enabled the firewall and the server is still visible via DNS host name on a separate machine from the same local network. just looking for validation that it wouldnt recognize me on the local, even though i searched DNS, and let me in but still cause my friends issues since they'd still be connecting externally. if i can still connect through dns and firewall up, sounds like a non-issue?

carmine jay
#

um.... yes?

#

some routers might not let you connect to forwarded things on their wan ip. as long as the ports are forward, it should work. I use pfsense as my router with nat reflection turned on so I can hit my wan ip and get to things from the inside. as I said, as long as the ip works, the dns will too.

reef lily
#

you've been very helpful and since my friend isnt around to test it i wanted to ask now before you weren't around for me to ask later . 😛 it seemed like a non issue but iv been very wrong before lol

worthy fractal
#

good morning 😄 maybe someone can help me with an issue with the server:
our server's tickrate seems to be incredibly low, that is, our buildings (e.g. an assembler) takes about 24 seconds to produce a product with an 8 second recipe (100% clockspeed, ofc)
the very same save in singleplayer (even on the same machine) works perfectly fine and the same assembler takes only 8 seconds to assemble the product there.
any ideas?

#

we of course tried the usual stuff like restarting etc.^^

quick mist
#

what are the specs of the computer hosting the server?

#

what sort of load is it under?

worthy fractal
#

i9-9920x, 128 GB ram, 2080ti

slim spoke
#

sounds like someone was playing with inis or something

quick mist
#

GPU doesn't matter for dedicated servers

worthy fractal
#

true

slim spoke
#

funny how this was just a topic yesterday or day b4 lol

worthy fractal
#

hmm, not sure how to describe the load. we are through tier 8 and have aobut 20 GW power consumption, if that's something you can use 😄

#

we're 3 persons, but the behaviour was unchanged when one went to bed

worthy fractal
slim spoke
#

make sure to keep server fresh with restarts

worthy fractal
#

yep, issue persisted after restarting aswell

quick mist
#

..I mean the load of the server

slim spoke
#

i would guess files arent right .. or someone was playing with ticks tryin to speed stuff up

quick mist
#

if you're pushing 20GW of electricity into a server, game performance is the least of your worries

worthy fractal
#

😂

#

cpu usage was like 3.8%

#

by the server process

quick mist
#

OS?

worthy fractal
#

windows

#

4.16% would be 100% load on one thread

#

just adding that here, because 3.8% seems super low at first

quick mist
#

so fairly heavily loaded then (the server mainly only uses once core)

worthy fractal
#

yep, in single player the same save on the same machine works well though - or does singleplayer handle ticks that differently in terms of multithreading?

quick mist
#

Singleplayer is more multuthreaded than the dedicated server is at present to the best of my understanding

#

though to be fair a lot of those threads have to do with sound, UI, rendering the visuals, etc.

slim spoke
#

ticks are handled the same in the game when u play on dedi for it to match and work with the server

worthy fractal
#

that would be my assumption aswell

slim spoke
#

or simulations and numbers would be borked

worthy fractal
#

the slow working machines are affectnig the productivity display aswell btw, it shows 34% for most machines - despite machiens running all the time

#

as in, I literally stood next to it for like 20 min and watched while watching a yt vid ^^

quick mist
#

that's very bizarre

slim spoke
#

i would think the server needs verify files .. which means reinstall

quick mist
#

this isn't some loopy configuration like a Windows instance inside HyperV running the server inside a Docker container or something, is it?

worthy fractal
#

nope

#

server is running as regular program 😄

#

not even inside docker

#

I can try reinstalling, hang on

quick mist
#

good

#

yeah a fresh reinstall is worth a try I reckon- it can't hurt, that's for certain

#

the disk the server is installed on isn't hand-knitted Core EEPROMs or something is it? (:

worthy fractal
#

😄 no

#

nvme ssd, same as the os and client

quick mist
#

only thing I can think of to look at then, is with the server running and showing this aberrant lack of performance, call up the Task Mangler and look to see if there are any apparent bottlenecks maybe

#

maybe doublecheck the server's not thrashing swap at the time

worthy fractal
#

reinstallation complete, let me try

#

what's really weird is - it's more or less precisely 3x slower than expected
could be coincedence of course, but a few days ago we noticed that productivity display would always display 67% despite running all the time

#

we thought productivity display is just bugged, but if it's the same issue it would be a weird coincedence to run at 2/3 speed and then 1/3 speed few days later

#

just because of lack of performance

raw cove
#

My buddies game crashed and he was in the tractor. Then when he got back in it gave him a new character and his is still in the tractor. Now we cant get the tractor deleted any suggestions?

worthy fractal
#

now after reinstalling it takes 18 seconds for a 12 second recipe

#

so back to 67% speed I guess

#

but that's probably coincedence

slim spoke
#

i would check oc/uc and inis and such

#

i wasnt joking this topic is literally days old about screwing with the ticks and clocks and u came in with it

#

so i would wonder if friend was trying stuff out

worthy fractal
#

the guys I play with don't have access to my PC

#

reinstalling should reset the inis, shouldn't it?

slim spoke
#

well running out of reasons the server would run modified clock

quick mist
#

one thing to check maybe just in case something is screwy with the save: make a brand new session and see if the issue persists?

worthy fractal
#

in single player, it works perfectly fine tho

#

I suspect in a brand new save it would aswell - nothing that could possibly slow down the tickrate there

slim spoke
#

almost like server settings differ

quick mist
#

sorry but I don't really have many other ideas. Just throwing pasta at the wall to see if anything sticks

worthy fractal
#

😄

slim spoke
#

make sure everyone uses same network quality setting of max

worthy fractal
#

when I checked, only I was online (5 min ago), I have network set to Ultra

quick mist
#

I do have one suggestion, if not a fix idea: upload the save and some logs to the QA site in case the devs can see anything. the more detailed the better

worthy fractal
#

posting save file is a good call though

rare jewel
#

Did anyone rent a server at nitrado.net? I have an issue there

worthy fractal
#

yesn't, I used to rent a minecraft server there, not a satisfactory server 😄

quick mist
#

Their name often comes up in conjunction with "having an issue"

#

given that, not a name I'm inclined to send my money

worthy fractal
#

😂

slim spoke
#

nitrado only got big cause they bought all the gamers on utube and such

rare jewel
#

i just bought a server there, but it goes online/offline all the time.
Whenever i see it online, i try to join and it kicks me out again

#

what a waste of money

slim spoke
#

so people just accepted them and used it

#

i would honestly get money back

worthy fractal
#

thanks for the help you two btw, "hopefully" some other people have similar issues so it gets more attention 🙂

quick mist
#

sounds like an opporunity for a refund or failing that a chargeback

worthy fractal
#

although it doesn't really affect gameplay much, because everything is slowed down - so nothing breaks due to it 😄

quick mist
slim spoke
#

nitrado hasnt been good for a few years

rare jewel
#

DId anyone rent a server somewhere else? Which one is the best provider?

worthy fractal
quick mist
#

for certain values of 'larger' (:

slim spoke
#

probably better to look at like top 10 game host companies or something where they use stats/specs

quick mist
#

I don't have a Tier 8 save un update5 yet or anything

quick mist
worthy fractal
#

well we kinda "rushed" there for mark 5 belt factories 😄 so not veeery much done yet either

twilit fox
#

Sounds like nitrado spent all their money on advertisement rather than spending it on the service they were offering lol

rare jewel
#

@quick mist i do have one, but my computer only has 16gb of ram, and its slowing my pc

#

and i want my friends to always be able to join my server without my computer being turned on

quick mist
#

My server is only rocking 8GB and it's humming along perfectly fine

twilit fox
#

Renting a server has it's advantages.

quick mist
rare jewel
#

yea, thats why i try to rent it instead but i guess nitrado aint it

quick mist
#

Personally I use Linode but caveat emptor and all

kindred violet
#

It was pretty easy to set up on a debian box on linode

rare jewel
#

I literally don't know what that is

kindred violet
#

I should throw my shell scripts on github

quick mist
#

it's a company that sells virtual servers upon which you can run whatever you like, including but not limited to Satisfactory servers

kindred violet
#

Not the cheapest option but also not terrible.

quick mist
#

generally, one gets what one pays for

rare jewel
#

thats 30$ for 30 days, nah i pass

kindred violet
rare jewel
#

hopefully after my support ticket 0$

#

well i guess euro, since im in germany

worthy fractal
#

yoo, another german with insomnia 😄

rare jewel
#

well 3

#

in call with 2 other germans

worthy fractal
#

4 then, I'm german aswell 😄

quick mist
#

I have visited Germany, and speak a wee bit, does that count? Also I love Bratwurst.

worthy fractal
#

counts

#

uhm, I always forget that I can't use other servers' emojis here XD

rare jewel
#

dont forget the almighty lederhosen

worthy fractal
#

bavaria aswell?

rare jewel
#

Si

worthy fractal
quick mist
# worthy fractal bavaria aswell?

I have indeed visited Bavaria on that same trip. Also Austria, Lichtenstein, Switzerland, France, and at one point the train stopped in Italy long enough for me to literally set foot there so I can honestly say I have set foot in Italy.

worthy fractal
#

😂

rare jewel
#

Refunded, done

#

In case anyone reads this, don't rent servers at nitrado.

quick mist
#

glad you're whole. Good luck finding a new host!

alpine dawn
slim spoke
#

crap server wasnt working right

alpine dawn
#

ah

#

not to advertise but I have had good luck using digital ocean, maybe worth a try 🤷‍♂️

#

but cheap hosts are a dime a dozen

slim spoke
#

yup

#

just about finding one u have best routing and specs u can

alpine dawn
#

could toss a rock and hit 10 of them

#

yep

slim spoke
#

for price ur willing to pay

alpine dawn
#

for game servers I just run them in my garage

#

its as good as anywhere

#

lol

slim spoke
#

like i would get a toronto server cause my net goes direct backbone to toronto's exchange

alpine dawn
#

ah yeah

slim spoke
#

i live near hospital and research univ

alpine dawn
#

gotcha

cedar verge
#

I hope the dedicated server application can get a bit of multithreading optimization somewhere down the developmental line. I've got mine running on a Xeon and it essentially just eats up a single CPU core, and the Xeons don't have the fastest single threaded performance so as my factory gets larger I'm a bit worried it'll overrun it.

slim spoke
#

its in the works

alpine dawn
#

thats idle

#

XD

cedar verge
#

Nobody connected

undone plover