#dedicated-servers
1 messages · Page 161 of 1
What do you recommend? Dedicated VM? LXC? I have an i5 12500 (kinda slow) and 64GB of RAM
I run all of my dedicated game servers on my old gaming PC. I use ubuntu linux as it's pretty widely supported for any OS issues and linux is so much better with resource management.
If its just a single host, LXC is fine
Yeah it's just a single server for myself. I want it to run 24/7
Looks like your client is on Experimental and your server is not. so you have to made a decision on if you want both to be on experimental or not and then change one of them
i want to use both on experimental but i cant seem to find the command to update the server
the wiki has references on how to swap the server to experimental with the install flag: -beta experimental
Thx will check that
anyone got issues with blueprints in 1.2 experimental?
Got it
heyo, i got some questions that arose after i made my linux server
one: why dont my smart rifle shots wanna fly out the gun when i am standing? (it only fires shots when i am in the air and it seems less reliable than when i was directly hosting my world)
two: why he spin?
so, on dedicated server i am getting the password prompt on every connect
Its called "Capoeira"
Sorry - missed that - removed
For me it didnt, if you're able to get it to work, let me know, I'd like to know the fix
iI got it working on mine
what kind of server are you running ?
Hetzner server from pelican panel
Originally the server isnt owned by me but i can host things on it
Before experimental it worked, i made a fresh download for the experimental and it keeps saying connection error or something similar
Do u have the exact error message ?
I'm not home so I can't check right now. In the console it didnt give much info either. I'll let you know, when I get home.
question, is there a process in opening a server that will run 1.2 experimental?
using the same method as before with Steam cmd. doing my commands through powershell
Same method, just got to add the flag for experimental, example is on the wiki
Did you find a fix?
No...its been an ongoing issue...hoping 1.2 fixes it
Hopefully.. Thankfully its only a visual error
Hey again. Does anyone know how I can host satisfactory through cloudflare for free? I dont want to spend any money monthly because my goal to have my own servers was to host everything myself. Recently I learned im locked out because of cgnat via my isp. Any help is appreciated
You mean cloudflare tunnels or proxy like for websites?
Won't work.
That's only available through their Enterprise plan, unfortunately. There's not a whole lot of options to overcome cgnat that don't cost money (like setting up a reverse proxy yourself externally)
My ISP will sell me a static IP, bypassing their supernet/CGNAT, for +$5 a month
I'm having the same issue, did you manage to solve it?
Easiest way to bypass gcnat: use ipv6
no, but i also didn't try anything. hopefully someone reported it on the forum
I also noticed when placing blueprints then quitting the game and joining again parts of the blueprinted stuff is invisible. restarting server fixed it.
I think its a dev need to fix kind of thing
have had the same thing happen with concrete platforms in the world today
anyone also having the "Sever update in X Mins" every hour? on EXP
even when set to a midnight restart (5pm currently)
hi sorry did you ever fix this? im having the same issue
Hey there, i have a question, what if we play on dedicated with multiple bases, and we unlock dimensional depot, the amout of mercers is limited and they do NOT respawn, right ? i was just wondering that if the game sees we play in like 4 players, so it respawns them so everybody can have them
but on the other side... everybody has access to the depot right
i just realised
No to respawn
Yes to shared depot
Hey people
If I want to ply with friends but don’t want to host and don’t mind paying
What would be the go to service for server hosting ?
Hi Ive managed to setup a dedicated server on my PC and im wondering with it being first time im assuming my friend will need to use my internets public IP however i will also need a port forward on my router to my pc anyone done this before that would be able to lend me a hand?
Hi, does anyone speak Spanish? I'd like to play this game with someone, but my English isn't nearly good enough to speak, let alone communicate in a game like this. I'm using Google Translate, so is there anyone who speaks Spanish and wants to play?
Besides, being too antisocial makes it harder for me to explain myself in English xd
If noone gets with you, I can help you out in a couple hours
think i found the issue my ISP uses CGNAT hence the Public IP and my WAN not match
I personally use Heavynode (Minecraft hosting primarily). They're cheap enough but offer amazing support. Though to get a Satisfactory server you'll have to pick a Minecraft option and then open a ticket asking to change installation. Decent server locations and good good hardware. Also 99.99% uptime
Look around though, tons of other options
Also, those guys set up servers manually, so on weekends you might not see your server boot up immediately
Im about to create a brand new save on my server if anyone is interested in joining!
US CST
21+
@teal crow @fervent wharf => #1201555265942724758
thx u ❤️
@crimson gyro @novel spear
Useing IPv6 is an easy way to bypass GCNAT if you and everyone who wants to play has it available
is there a resource i can follow?
familier with IPV6 myself so might check would you be willing to lend me a hand with it?
Sure
Check if you have it enabled in your router, that the server has a global IP, check what you need to configure in your router so that the firewall allows the ports to the host
is the ipv6 tied to the router? i have it turned on but when i check whatsmyip, it doesnt show. inside the router home page, it shows me an ipv6 number and a global ip that starts with 10
The router should get a global prefix from your ISP, and then share it with the devices in your homenet
Something starting with a 2 most likely
I and a friend have huge problems getting the experimental server up and running. I have correctly set the UDP in router, i have disabled the firewall, he can see my server, he can try to join it but he gets handshake error every damn time. I dont understand why
did you configure the port forwarding/firewall for port 8888/tcp too?
Like this i did
yeah, outdated ports
ahha, then that explains ALOT
remove the 15XXX
set 7777 to TCP&UDP
and add 8888 TCP
and make sure your friend joins via server manager, NOT join game
depends on your router but probably not
Aight thanks! we will try now
OMAGAD they need to update the wiki on this hahahah
been at this for 3hours now
checked several youtubes hahah
Thank you ALOT @hidden forge !!! You saved the end of this sunday!
the community wiki is
you just need to not use the old outdated wiki that no longer allows edits
Or old youtube videos😅
LogStreaming: Warning: Failed to read file '/home/container/Cloud/IoStoreOnDemand.ini' error.
has anyone ever had this error?
Probably corrupted file or wrong permissions
i HI I can not get my sever to work I followed the guide I can see my firewall is set up and my router is showing its set up with the ports but when I do port check it shows closed. I have a Tp link router. I plan on logging back online later, as I currently give up and need to sleep. but would love some help. I am not sure were I went wrong.
Can someone help me with a question? I need to know how to host a server and whether I can host it on a Linux server.
Yes, there is a native binary for linux
Double check the ports with the ones listed in the community wiki in the pins
If you have any 15xxx ports your guide is outdated
But how do I do this? Is there any tutorial on how to manage my server and the players on it?
The Multiplayer page is still OOD (sans a comment at the very end), only the Dedicated Server page has 8888 in the main body
Not much to manage and everything that is not INI manipulation is done via the server manager ingame
For a how to, see the wiki in the pins
Some routers won't open those ports without a full power cycle (unplug and plug back in). Give that a try if you haven't. Worked for me after hours and hours of troubleshooting.
I'm having some issues with my friends server, my client can't connect properly and some data is lost.
The session settings list the host as "Text Block" and session name and session id are just "Session name..." and "Session ID"
Also I can just turn god mode on
nothing about session ID is, or should be used, for dedicated servers
thats the wrong panel to be in for servers. Use the server manager panel
I can't do anything there cause I'm not auth as admin
that is the ONLY way to connect to a dedicated server
I AM connected to the server
just don't think i'm supposed to be flying around with god mode on
That menu is for client/host, peer to peer network.
Advanced game settings, once turned on, are available to anyone.
so whoever the server admin is, has that enabled on their server
so if the server is playing with random nodes, anyone can just come and permanently unlock everything to complete the game with a few clicks in the creative menu?
if the admin turned that on, yes. Seems reasonable to have a protocol set, an honor system of sorts, but that would require self discipline
just because you can, doesnt mean that you should
Yeah, not sure the other people can follow that logic
Or anyone who finds the server for that matter
The server owner lacks foresight and doesn't "believe in passwords"
well, there is no server browser, to speak of. LFG, but thats all voluntary
the owner could be all DILLIGAF, but it's literally their world, to do with as they please
Quite sure it isn't that, just pure stupidity.
And I checked all that I can do and the best course of action seems to be "buy some popcorn for the time when the shit hits the fan".
you are free to leave that server. Not sure what else to tell ya
I can leave, but I can't hide.
Lad knows where I live, and I want to see this tranwreck when it happends.
if you are not admin, yo ucant change settings for the server. Only for yourself. If yo ucan resist the urge to use those for solo games, you may find you also have that ability on a server.
So if you can't restrain yourself, the server is doomed?
well, if I were admin, and you did something I didnt like, I would ban you for life, and revert to a previous save
I AM capable of restraining myself, the question is, are you?
I have no idea why you are so defensive all of a sudden.
But if it clears the issue up we have 3 actors on the server, A being me, B being the server owner, and C being the issue at hand with zero impulse control.
And what I can gather up from all of what you said after skipping the imaginary ban threats and moral grandstanding is that unless the server owner wants to ban the problem player before shit goes sideways there is nothing that can be done.
You can bring it up with the devs as a bug/feature request
So an update just went out, I'm trying to patch my server and it says success app 1690800 installed but the game is still giving a version mismatch. Did the server update work for anyone else?
on experimental 1.2
What version is your client, and what version is your server? (not 1.2.x.x, but the exact number)
Server didn't update to the lastest EXP
I do not
Hmm, can't check right now what the exact version for the server is for me
1690800 is the right one
So that's weird. Some file broke i guess. In pterodactyl you would have the option [Repair] Validate Server Files. But unsure how to do that without pterodactyl
Got it working, was using wrong user 😅
xD
Does anyone have any advice? I set up a dedicated server running experimental on Ubuntu, and I followed the wiki instructions to raise the max player count. I shut down the server and made a Game.ini in the Config/LinuxServer folder and set it to Read only. When I launch the server, the max player count that I set is correct. If I shut down the server, the Game.ini gets deleted. I can't seem to get that .ini to stick.
Did you have any luck figuring this out? I'm having the same issue on Ubuntu.
is setting the ini file to read-only an option? hacky but could work
on linux that would mean setting permissions for whatever user you are running the server under (you might need one other than your own)
Yeah, I tried setting it to Read only under the user I'm running the server under. No luck.
you mean the file gets deleted anyways? that shouldn't be possible 
Yep, when I run the Quit command in the Server Manager Console, I can see the file get deleted.
i would make sure the server user isn't the same as your admin user account and verify you have ownership of the file as admin. check group permissions as well. the "others" category is what we want the server user accessing the file under - and where we set it to read only
if the file can be deleted by the server then it still has permission
I followed Steam's guide for setting up SteamCMD and made a user named steam. My admin is a separate account. I'm running the server from the steam user account that isn't admin. Which account should I use to make the Game.ini?
admin should be the file owner
So like that?
looks good. just make sure the steam user isn't in the "root" group (it shouldn't be)
When I use the groups command for the steam user, my result is steam : steam
Still the same result. The Game.ini gets deleted when I quit the server.
hmm it must be inheriting permission from the directory it's in, then. i'm not familiar with how to fix that, but i would look into setting explicit permission if you wanna go down the rabbit hole
I gave the Game.ini file the immutable attribute. That seems to have fixed it. I'll just have to remember that when I update the server, lol. Thanks for the help!
good thinking, ty for posting the fix :)
Will I get banned if I write in Russian?
I just want to find someone to play with from Russia
#1201555265942724758 is where to find people to play with
any germans here interested in playing experimental?
#1201555265942724758 is where to find people to play with
just restart the container it will download the latest
How stable are the dedicated servers in 1.2 experimental with more than 4 players? i got some friends who want to generally goof off
hey guys i want to update my serv to 1.2 does any of you know how to do it (i'm hosting my server with AMP on a local machine)
it doesn't seem to be working when i ssh into the server the steamcmd command is unknown and when i go to the AMP console it does nothing
steamcmd.exe should exist on the machine, if steamcmd was used to install it
else, however you installed it to begin with, use same method
no thats the thing i installed AMP cause it provided a local webpage and you can create a game server in litterally a few clicks
so it does all the "hard" work for you
especially if you're a newbie with that kind of stuff like me
so, uh, go back to that web page, wait for that webmaster to provide a way
or do a crash course
yeah so there was a hidden setting to chose if you wantto get normal or exprerimental version 🤡 i just didn't see it
thanks tho mate
Hey i am from Germany and search people ther whant to with me on my Creative Server free Building have only 1 rulle dont destroy the builds from the ihrer people no more rules Text me if you whant 
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
!lfg ?
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
Hey there, has anyone managed to setup a reverse proxy with Caddy? L4 plugin is installed but somehow Satisfactory is unable to connect to the server and I'm not able to get it working. Has anyone got a working config and would be so kind to share it? :)
Don't know about caddy, but I got it working with nginx.
You need to pay attention to the UDP traffic that it gets send back to the correct ports
The UDP traffic is actually the main issue, it seems like caddy-l4 has problems with it. As far as I can tell, responses from the game server are never written back to the client ("written":0):
caddy[4127257]: {"level":"debug","ts":1774544933.9076889,"logger":"layer4.handlers.proxy","msg":"dial upstream","remote":"<my-ip>:62197","upstream":"100.64.0.4:7777"}
caddy[4127257]: {"level":"debug","ts":1774544933.9942336,"logger":"layer4","msg":"stopped handling connection; connection stats","network":"udp","local":"[::]:7777","remote":"<my-ip>:62197","read":26,"written":0,"duration":0.100151225}
For now using a socat proxy as workaround seems to work, though it's not quite the ideal solution...
anyone any tips on setting up dynamic dns for the server if ISP use CGNAT
for ipv4 or ipv6? if v4 ddns won't help you
Hello guys, my server was all fine and today i only get the message on the server Manager ''Server name pending'' ''the server is offline'' ''no authentification'' what can i do to solve the problem, i reinsatlled the server, restartet it... it is hosted by Nitrado
i have the same problem
where are you guys renting? i have a dedicated server, and it is working just fine
nvm, read now, nitrado.. i dunno. i use runonflux.com , no issues
how much you pay for server there? ofc, its all about the memory tbf.
about 13€
a month
for how much mem?
im at $7 for 12gb i think, ill check.
link is not allowed, but cloud.runonflux.com
1gb? wooow.. i got it cheap! 😄
didnt know better hosters
anyways, i lied.. it is $7.99, not 7 😛
nearly the same
yea
Hi everyone, any advice to get wolveix docker image to run the 1.2 experimental?
Hi, i saw something online about how you can change the max player limit but seems to not be working? Was it changed, because editing the game.ini file does not seem to work.
What OS are you hosting it on?
windows
Well on Linux the trick is to make the game.ini file Read-Only after editing the number, and then a server restart of course. No clue if it works for Windows though
thx will try
Let me know if that works
make sure you are editing the server config files. If you used the GUI method, they are in the install directory. Have to do the edits with the server not running
it works thx
i am running wolveix docker img, and on experimental. I put ENV to; STEAMBETA=true
and restarted server. Then it upgraded and worked.
does anyone know what ports i have to open to host a satisfactory server on the experimental branch google is telling 7777 udp and tcp but other sites are telling me complety other ones
i can connect to my server with ports 7777 open for both tcp and udp but get booted in the spawn screen
7777 tcp/udp and 8888 tcp are default ports since 1.1
Thanks, I got it in proxmox running as an LXC container
any try hosting this thru playitgg it keeps kicking me in the spawn menu
i can only aid you to setup on cloud.runonflux.com , as this is what i run myself.
dont know why they cant fit it all into one port 7777 and have a wierd 8888 port for no reason
i have to use playit gg because my isp metro net wont give me a static ip
i have a physical server
hmm.. ahh, like that.. yeah, that i dont know anything about, sorry
vintage story minecraft zomboid valheim all work perfectly fine the server detonates when satisfactory is attempted
thats not fun
yep
just wish it was all one port and not multiple thats whats screwing everything up
what if you try only 7777? instead of 8888
same thing boots me
yeah, need 7777 and 8888 (chatgpt)
not even using a megabyte of data for this 8888 port thats whats pissing me off
like really cant fit it in there
Trying to connect to dedicated server from new Steam Deck while out of town. Enter password, infinite “connecting to server” but never connects. Any help?
The server tells the client what the reliable port is, so you need to keep it in sync with the playit tunnel port.
it is
its on 8888 i finaly got it working localy but now i cant connect to it thru the "public" ip
the playit port is 8888 too?
Interesting things happened when exiting photo mode... camera went sideways. Not sure if this is a Dedi server only thing?
Neat bug tho
happens to me too, but i usually play on dedicated server, dunno if that happens in solo game.
ive got a tunnel for 7777 tcp and udp then a second tunnel for tcp 8888
Are tunnel port actually 7777 & 8888?
Do you need to enter 7777 in the server manager to connect or is it some other port?
It's some other port
@shadow fulcrum Seems like you have a firewall issue
I turned it off still has the issue
okay, can you connect locally?
Yep
That tells me you are hosting the server. There's a public port that's default at 7777 and 8888 for reliable. Also i read you are going though a tunnel, is that tunnel allowed to access the server? Is the tunnel info on the steam deck also?
Tunnel is allowed to go thru the server and is what other people would connect to (nothing about a steam deck)
okay, are you trying to connect using your ISP given address or the Tunnel IP address
Tunnel ip address I cant port forward on my router
(note this has worked with Minecraft and vintage story)
When it boots you from connecting what is the message that it gives you
You've lost connection to the host
I see myself connect to the server and it loads in then boots me
that is 8888 blocked
from my understanding for the playit tunnel, you have to create the tunnel first with 2 ports and make sure it doesn't do port translation, where if it gives you port 12345 it sends it to port 12345 on your computer. then you setup the server to use the 2 ports using startup arguments: -Port=7777 -ReliablePort=8888
I think it's something to do with the tunnel 100%
yeah, for whatever reason, the reliable port isnt connecting
@shadow fulcrum do you have access to a mic?
Most likely is the tcp 8888 port
Yep ginmie a min
ghost session survived restarts, encryption token error, CL463028
some context , i'm using a dedicated server on my local network with me being the only one playing on it
i've been doing this for a lot of time and everything was all well until one time my laptop disconnected from wifi obruptly , this happened before and i just rejoin the game without any problems but this time i rejoin to find my inventory cleared (only taser) my hotbars reset and on the hub's toilet so i go to where i got disconnected and find a ghost of myself sitting down drinking coffee
my last save was 3 hours prior which i'm not panning to lose
i tried satisfactory calculator's save editor but i can't seem to figure any fix and trying to directly join gives an encryption token error , i tried restarts multiple times and i'm out of cards
please help ; - ;
to join a server you have to use the server manager
so you have to remove your old self by either hitting it enough times or using the save editor
hitting it does nothing and i can't seem to find it in the editor
it does take quite a few hits
like how many hits ? and is there anything that indicates it's taking damage ?
no idicator
any idea on how long do i have to keep tasing ?
have you tried saving then restarting the server?
well that fixed it :D
and yeah that doesn't work
zapper does like 3 damage per hit, basher is maybe 5, youhave 100 to cover
And that is the problem.
Playit gives you two random ports for the runnel which is fine as long as you can enter them somewerher.
The reliableport port is told by the server to the client and thinks its port 8888 as long as you dont tell it different.
You need to either change the reliable port entirely with "-Reliableport=XXXX" or inform it about the port remapping with "-Externalreliableport=YYYY". XXXX/YYYY being the port allocated by playit.
Second way will probably break internal connection though
Hey guys, is the docker container still working right now?
Can't get it to launch anymore. Cleared gamefiles and forced a fresh install.
Debian VM.
Fails when trying to install the actual dedicated server app:
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
ERROR! Failed to install app '1690800' (Missing configuration)
Okay, nvm. I'm an idiot. It fails every time; forces a Docker container restart, then launches without issues.
I've been debugging this for an hour, and nothing was wrong. docker logs -f satisfactory just terminated, when the container failed on first launch, but after a restart it always worked. I feel defeated.
Still weird that happens in the first place, but eh. I can play now.
how the heck am i supposed to set up the cert. Am I supposed to use a certbot or what? Im using https://github.com/wolveix/satisfactory-server with dockage
i can put the server behind my nginx proxy (runtipi managed)
the server will default to a self-signed certificate, you do not have to provide one yourself
if you want to you, certbot will probably work
yes, running behind a nginx rev-proxy will work, but only with a stream config, not a http based one
if you want to use your own you can try this:
https://www.reddit.com/r/SatisfactoryGame/comments/1feuzfb/dedicated_server_tls_setup/
<@&387163995947270144> having a nice day?
hey folks, question here. I finally got around to setting up a proper dedicated server for some friends and family to play on. server is running in an old microsoft rack with up to date cores and ram, on a linux system. im not knowledable enough to fully troubleshoot the issues im having, and my IT buddy finally just threw up his hands and told me to ask the discord for help. I seem to get one good connection per server restart. one person can connect after restarting the server, anyone else attempting to join is met with a "network error" "your connection to the host has been lost" message after attempting to load for a few seconds. the online player has no issues and can play as long as they wish. if they attempt to log out and back in, however, the same error presents itself and is perpetual until the server is restarted again. doesnt seem to matter if its a player or admin, the same issue persists.
have you tested this with local connections? if the server is on your network, try connecting to it via the local ip and see if that changes anything. otherwise, there seems to be something wrong with the network, although i cant tell without knowing more information (can be router/switch rules, can be DNS, can be the way it is hosted via docker, can be the firewall)
try local connections.
if you want to make sure that it is completely isolated to the microsoft rack, host a dedicated server on your personal computer and see if the issue still persists.
thanks! can confirm that the issue is confined to the server itself, as I have tested the dedicated server idea on my personal pc. Im pretty sure that ive personally connected to the local connection myself, will check that now though. I did have a family member test from a distance, and she got the same errors that i did connecting local. I'd not be surprised at all if there was a network issue. its usually my luck. the odd part is the one clean connection after each restart
did you set up port triggering instead of port forwarding?
I honestly have no clue at all. ill ask my IT guy what he did
all forwarded according to him
is it in a docker container?
he said technically yes, its through AMP by cubecoders
"all forwarded"
What ports does "all" entail?
Does it include 8888/TCP?
Does anyone know a great server hosting service for high performance servers for satisfactory ? I'd like it to handle huge builds
I don’t remember the exact other two numbers, but it definitely does include the 8888/TCP.
i recomend cloud.runonflux.com - they offer lots of ram for cheap price, you can also adjust cpu-cores and hdd to your liking if you want more. You get 1 main node (server) and 2 backup nodes that will automaticly take over if for some reason the main server is going down. This is a minimum due to how they setup things (private servers from private people instead of datasenters). Price is unbeatable i think.
it is what i am using atleast
satisfactory is pretty ram demanding from what i know, so i chose the 12gb package, for $7.99.
I have been running server from them for 6-7 months, and 0 downtime or issue. Im very happy with their service. Node change IP from time to time, but i dont use IP, i use the fixed name that is made, satisfactory3783246238974.runonflux.com (random number for your app). This number never change unless you make more apps, so instead of connect to ip, i use that address. I have prettied it up with my own domain name so i can run chosenname.fryse.net to connect to my server, and that is allways updated to where the game (server) is running. I studied this alot when signing up there, so i know alot about this project, its pretty cool
Sounds good, have you tried loading a heavy save file on it ? Does it run well ?
i havnt tried to put a crazy heavy save on it, but it runs smooth with low latency. You can choose location (country) you want to have your servers in, to get best possible ping. The pc they use should be good quality as they are speedtested occationaly both hardware and internetline to avoid cheaters with wooden pc or low internet speed, but not so often that it is noticeable for me as a customer. It should run good, as good as wolveix can run.
How much mem / vcores / ssd you think you need for your save/game?
I have no idea :/
ask chatgpt, try describe your build, and what you expect from it, and how much ram, vcore and or ssd you would need. This will give you an idea aprox how much
i use google ai tho, for my questions, but should be much the same
and you can change / upgrade / downgrade memory/vcores/ssd if you see you have too litle or too much as you go.
if you get stuck or anything, say the word, i guide you trough it
it seems like a deeper problem than expected, it could honestly be the cables, router settings, etc. did this computer host any other game servers/
Hello! Do we know if CSS is planning to enable dedicated servers for the PS5?
yes, we know, no they will not
QUestion, if on a DS, if someone activates the elevator, does everyone on the sevrer get teh achievement for advancing, if they are offline at the time? Like when they log in next do they get it. Or does everyone need to be online when advancing the tiers? Thanks
I have a server and want to invite a bunch of new friends and start fresh, but we are all on at different times. Hence why i ask about the achievement progression.
afaik they need to be online
been a while since i played but last time only online player got achievments and i doubt they changed that
s anyone willing to join me on a new satisfactory server im starting, my dms are open
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
Did you try the flux service? Web; cloud.runonflux.com
I have the same problem. Some assets in the stuff constructed with blueprints are not loaded after rejoining, same happens when you leave the area and come back.
Restarting the server fixes them. So now I have to restart the server between building sessions 😢
hey any reason why blueprints is not working in experimental server
That is usually tied to a session name with a space at the end. That can usually be seen in the autosaves.
session _autosave wont work. session_autosave will
and why tf isnt it holding my line breaks
oh is that why
usually why. Something to check, at least
how do i fix it
rename the session, as admin in servermanager, for dedicated server. in session settings in client/host
it didn't work
guys how can i host my server do i have to pay for anything
@queen beacon
there is a wiki link here with a guide. If you get confused you can ask for help here
I just setup a dedicated server on the experimental branch but it is lagy when I swap my equipment items is there an easy way to fix that?
i have dedicated server running on experimental mode. I dont really notice any laggs. I have some sound issues, but this is a bug that is known and "common": It should not lag. I run wolveix repsitory
could it just the fact that my pc is not that powerfull?
it could.. but are you on or above recomended requirements? or are you far below minimum requirements?
I am at the recomended specs I think but I am also running both the client and the server on the same pc
well, in that case, you need 2x the resources req
if you run a server and client on same pc it is probably just as smart to run the game the "normal" way?
just start a game normally, and let friends join that instead of having a server running.
I would do it normaly but I wanted to be able to let my friend play while I am playing somthing else
got any older PCs laying around? The server doesnt need modern graphics, or really any graphics at all
what some peole did before servers, was uplaod the save to a shared cloud service, google drive, one drive, etc, and whoever got on first could load the save, and others join
thats a cool solution
end of session, the host uplaods the save, for the next day
you can rent servers online, for a realitve cheap money if you dont have extra hardware layin around.
how do i rename the session
hmm,... nvm,. that was wrong
lol
that was jut the server name, lol
I think that was the right ballpark, I dont have a server up atm
i am running a server
Do yo uget a "manage session" heading in the esc menu?
session-name is the name you give the GAME when you start the game.. dunno how to rename it actually
well, it's the base name of the save
my session is already made
right, and we are looking for a way to re-name it
what does chatgpt say?
that it is stupid, and open 15xxx ports
found how to do it
could be enough to make a new game with wanted session-name, and move the savefile in your folders from the old folder to new folder.. and voila.. i dunno
One sure fire method is to pull the save to client only, and rename the session there, then load the "new" save abck to the server
yeah, or that.
or take your file and open it in satisfactory calculator and you can change the session name
or that
so... my server just crashed and now it fails to reboot...
there are many red errors
but even tho it seems like it should be running it cannot be connected to, even tho it receives the connection attempts
oh, apparently restarting my client helped
still id like to know if these errors should worry me
and this is also annoying ...
why do i need a dedicated server?
like what are the advantages and disadvantages?
You don't need one. the main benefit is mainly if you play with multiple people you don't need a dedicated host who needs to start a session others can join.
So if you play with multiple people, others can still join even if you aren't online or haven't started the game yet.
Think of it like LAN games vs multiplayer servers on Minecraft
The server runs at all times, and anyone can join at any time
Whereas multiplayer is just a regular game where players join the host on their save, and the session ends when the host leaves
Most people get on fine with just a regular multiplayer game but some people like to be able to jump in and out as they please
yes that is amazing but is it difficult to set up and is it free? and there has to be a catch right?
Not really, The tools to make a dedicated server are available for free.
There is a complete guide available to set it up https://satisfactory.wiki.gg/wiki/Dedicated_servers
You need a pc, running either windows or linux and connected to internet to setup a dedicated server on that pc, and port forward ports to connect to in your router to make friends join your server via internet, or you can rent/buy this service from someone else. Several sites out there renting out servers for some $/month, ranging from $4 to $30 a month
Is render distance on dedicated servers different?
Like, I am at 200+ FPS again in a 900 hour save that I uploaded to my local dedicated server. When I play that save from my own PC in some areas I'm at 60 FPS, lol?
you could see improved fps with dedicated server.
What's with the map? I have like 100+ vehicles and they are kind of warping all over the place
that happens.. i find tractors and cars to run smoother on local save, compared to uploaded on dedicated server, but when you have stopped them, and restarted them to spread them etc, it starts getting better.. but i havnt tested much in 1.2
you can borrow a test server from me if you want to see if dedicated server is better for you or not
I set up my own dedicated server on my LAN server. But I have no idea if the settings are right. It's just default settings basically (and 1.2)
yeah, i run basic settings myself... wolviex repository
Yo all my reactors disappeared :D, this is wild. Is this because I'm running 1.2 or
Sorry for the spam, this is the first time I;m running this
hhmm..yeah i dunno. hopefully some know, but you could try reload your save on your server maybe
My save is pretty big so maybe that's causing issues
how much memory you have on your server?
32GB DDR5...I was lucky to buy it before the super price hike haha
Oh, the save is also above the object limit. Is there anywhere to raise it?
then you have enough ram atleast. 😄
yeah, that error is spamming alot.. but dosnt affect anything i think.
So, you can upload saves to the server. And then you can start any save? Can two saves run at the same time?
if you have several servers, yes. you may be able to mix 2 servers on same aswell, but need to have different ports to different saves, but im no expert in that, i just have more servers if i want more saves running
If no one is connected, does the game Pause?
you can choose that option
Oh yeah, I see it
hey how to fix this (dedicated server runs on windows)
either opt in to the EXP branch with the client, or opt out of the EXP branch with the server
So I'm trying to run the EXP branch on my dedicated server. I ran it through Steam CMD and followed the WIKI for the EXP branch but nadda. I was able to run 1.1 fine and no issues. anybody care to help ?
I added -beta experimental as well when installing
what I mean by nadda is the server just crashes. I have NSSM installed as well
<@&387163995947270144> ^^
I use env; steambeta=true
To get the server to upgrade to 1.2
does anyone know how to upload blueprints in satisfactory i have over 200 and id hate to remake them
Can you play 100+ people on servers?
I want to join if we have servers that people play on
Easier to ask google ai how, but you have in your new game/session make 1 blieprint, so that folders and system for that game is created. Then you go to savegame/blueprint folder and copy paste and restart server or rejoin game and you should be good from what i recall
ok thanks i think i got it
Good good 👍
Hi All. Just bought Satisfactory and running through the tutorial. When the time is right how would I search for and join a community server?
Hello guys,i m not sure if this is the correct place for this question, but anyways... So basically, multiplayer on server providers (like hostinger,bisecthosting etc.) is not available or I m wrong ? Me and my friend tried to play on server from hostinger, and whenever you try to play, every time auto-save happens, player who uploaded the map and files to provider, gets kicked out and gets this message. Support said, that it's game sided problem. We tried everything, changed auto-save intervals and all kinds of shinanigans... Forums said that it is known problem since early acces, and I hoped it was already fixed.. So my question - is there reliable server provider, where we do not crash when we play ? We want to acces the server 24/7, so hosting one to the other from game menu is not always an option. Thank you in advance !
Never used them before personally (I have a VM that I run my own off), but I’ve heard Nitrado and GPortal are decent
If you want to keep using those providers you mentioned you can just turn off autosave and only save when you get off
Ok, I'll try, thank you
Hey! Where is the server where you can find people to play with?
Thanks!
How to opt out of this?
which launcher service? How was it installed?
Via steam and the server via steamcmd
change -beta experimental to -beta public in the launch string
Hi everyone, does anyone here have a good server hoster to recommend for hosting a satis game ? Thx in advance
it should be going thru steamcmd each launch, to make sure it is up to date, that is how it got updated to 481xxx
so how ever you set that up, alter it
I have installed the server on win, is that start option a string in the for example server properties?
Or where to change this ?
wherever you use this
steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 -beta experimental validate +quit
change "experimental" to "public"
So i need to install a brand new server or can i simply "override" it?
your choice. If you cahnge directories, it will be new. if you keep that directory, it will overwrite
Where is the lunching string
What is "sin tax" you mean syntax?
you missed an entire word
What?
That i also tried lol
there is always the steam tools GUI install method, that uses the same GUI way to opt in and out of exp that the client uses
Cloud.runonflux.com , click menu games.
Im just telling what i am using, ans i find it as a gold tips. Not ment as advertising
Good tips*
if any1 find it better and/or cheaper i would like tips, cause then i would switch in a heartbeat
Hey!
I just set up a new dedicated server for 1.2.
I created a new session and when I connected for the first time. It says Tier 2 and my character has a inventory full of stuff. Is this normal?
I haven't set up a single machine?
atm savegames created on servers will skip the onboarding/tutorial/phase 0 and start at phase 1.
if you want to play this phase on a server you need to create the save in single player and then uploadi it
guys how do i repair corrupted save? (or corrupted server, idk which one is more true). server keeps crashing, (yet the save file works fine when i download it and load it ingame), i uploaded the crash log inside claude and it told me that there are corrupted hypertubes and i should remove them. so i wanted to try to delete the newest save file just to be sure its really the save file causing it but when i tried to start the server, it crashed again
anyone able to help me with figuring out why a dedicated server being hosted on another PC in my local network is showing as Offline in my client?
I have:
-Verified the host PC has a static IP
-Opened Inbound and outbound TCP ports 7777 and 8888, as well as UDP port 7777 in Windows Firewall on the host PC
-Forwarded the above ports on my router to the static IP address of the host PC
Verified via PowerShell on the host PC that the correct ports are listening:
I've enabled Network discovery on and can ping each PC from the other. I can share files between the two PCs.
I had the dedicated server working earlier when hosting it on the PC that I'm running the game client on and was able to connect using 127.0.0.1 without issue. When I tried to move the server to its own PC I ran into this issue
not all routers will loop back to the internal IP from a computer inside, so start with trying to add the server from its internal IP address.
Yep, that's what I did first
so you tried using the 192.168.0.228 ip to connect to it from the other computer within your network?
can you show the firewall rule on the server?
remote port needs to be any
also, under advaced, set edge traversal to allow
give that a shot and see if it works
still showing offline on the client PC
should I restart the server after changing the firewall rules?
you shouldn't have to restart the server, but you may have to remove and try re adding it in the client
nada
@ornate mantle
when i try to connect to my world in statisfactory i get your connection to the host has been lost
but i still can access the admin panel i just can't join the world
and yes i have port 7777 and 8888 open
The world was just created and im on experimental
My vps is on debian 12 with pterodactyl installed
Also sending logs when trying to join
shows you joined the 7777 port, it told the 8888 port you would be joining, 8888 port never recieved data from client
[2026.04.03-22.46.10:557][951]LogNet: Join succeeded: Leo
[2026.04.03-22.46.13:924][ 52]LogReliableMessaging: Received connection announcement from client. Connection ID: 'A6A91FE446179B10024C8B8CBBD4A603'.
[2026.04.03-22.46.21:041][265]LogNet: NotifyAcceptingConnection accepted aggregation: <Here was my ip but got removed (:>:32439 (8)
[2026.04.03-22.46.34:706][674]LogReliableMessaging: Warning: Handshake with player 'BP_PlayerController_C_2147472217' timed out. Removing component.
so the problem is client dont send the data back or port 8888 can't receive data im i right?
the server never received anything from the client on port 8888
could try turning the firewall off for a moment, to see if it is a config issue with the firewall, or looking for somethinge else
did you make sure to add the 8888 port as an allocation to the server?
uuum i did not
Remove the outbound rules too
okay it worked thank you soo much
deleted the outbound rules
something that's interesting is that I'm attempting to run the game client on the host PC and connect to the server using 127.0.0.1 and it is still showing offline
Restart the server then
ok, I've got the host PC able to connect to the server using either 127.0.0.1 OR its own local IP as the address.
If I try to connect to the server from the host PC using the external public IP address, server appears offline.
The intended client PC still shows server offline using all addresses.
If I host the dedicated server from the intended client PC, the intended host PC can connect to it using the local IP and public external IP
can anyone help me with satisfactory expermental, i am attaching logs, my max supported mtu on my network is higher than the ususal 1500 (specficaly 9000) but this issue is present on my 1500 mtu network too, my firewall is a SONICWALL TZ 400 running SonicOS Enhanced 6.5.5.1-6n, all ports are open to my knowlage, i unfortunatly dont have a machine to test the server on the same subnet but i beleve the server is running fine, im using proxmox to host the vm
looks like missing the reliable port that defaults to 8888
that port is open and nat is working
and here are the servies assocated
AHA!
stupid network connection on intended Host PC was set as Public and the firewall rules were all for Private
Thanks @Macie and @Xeet for your help ❤️
i recreated the service again and now my server api doesnt show up
LogFactory: Warning: Put down failed because we where never equipped.
[2026.04.04-11.54.32:973][317]LogFactory: Warning: Put down failed because we where never equipped.
LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2026.04.04-11.54.32:973][317]LogFactory: Warning: Put down failed because we where never equipped.
[2026.04.04-11.54.32:974][317]LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2026.04.04-11.54.32:974][317]LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2026.04.04-11.54.32:974][317]LogAkAudio: AFGPlayerControllerBase::RemoveWwise
LogSave: Warning: New/Old Root size mismatch!
[2026.04.04-11.54.33:277][317]LogSave: Warning: New/Old Root size mismatch!
how do I fix please?
Hey hope this doesnt break the rules here but what is a good eu server hoster for experimental?
NVM, I fixed it, Reading old Posts!
I use runonflux.com you get to choose exactly the amount of hardware you want, amount of ram, hdd and how many vcores. I found them cheapest by far when i compared the different hostplatforms. Im not allowed to paste links, but dm me and i can send you directly to the buy now site. No i do not get any referal bonus
And ofc also geolocation, you get servers in your country
Hello all, how do you switch your self-hosted dedicated server to the experimental branch? I've never done that
You have to tell your server that is want to use the 1.2 instead of 1.1.. i use steambeta=true in the «ENV» to make that happen. Linux system
Thank you I appreciate it
I had to restart server to force it to load that setting after i saved it
does anyone know how to ban a player in the server
Change the user password
No other way to "ban" a player
damn
<@&387163995947270144> should have a look at this nonsense.
guys i need help with epic games dedicated server. is there a simple way to set it up to play with a friend. please help
the epic games link is broken on the wiki
all those links out to those guides are broken. Only thing that changes is the way it installs. All the configurations are the same.
if anyone has any experance with sonicwall(or managing firewalls through a cisco ios like interface) i could use help
the ports are showing closed despite me having this as my config
and fyi satisfactory server Services contains "satis new yourmom"(great name i know) and that contains the "satis new" services
wait a damn minute
nvm still an issue
i dont know this router, but chatgpt/google-ai and other ai usually are helpful tools to guide you and help with router settings.
Not 100% sure in this case but normally you don't need outbound rules.
And the service definition does not restrict source port, right?
is there any easy way to import blueprints onto my dedicated server?
like having them locally and just import them easily?
how?
ahh i figured out the fix for me. I didn't set the max ram
i thought it would use everthing as limit but it just used 0gb
you would have to have access to the files of the server, you would create one on the save, then that would create the folder on the server for the blueprints, then you have to upload all the blueprints to that folder. then reload the save on the server so that it loads the blueprints. it just depends on if you have easy access to the server files or not.
Hi can someone please screenshot me correct order and form of the Engine.ini scripts about tick rate ? want to increase it back as i had it before being on a vacation where i lowered it back to 30, now i want to increase it back to 60 and i found out it is not working, not even 20 or so, and i realised i have only 4 spaces where to put ticks and it should be 5, utills is my fault one
okay i just fixed it, had to add one line there
Hello, how are you?
I've set up a server, but when my friend tries to join it, it doesn't work—he gets an error message, even though I don't have any issues. Can you help us?
Friend is getting this error
My first time setting up a dedicated server for anything
What is going on here?
I can manage and join myself just fine.
They think their internet might just be bad, but I already set the timeout to 240 seconds
check port forwarding in the router. default 7777 TCP and UDP, 8888 TCP
does it have an option to not set public port? ~may be the same as restricting source port?
and I dont see 8888 TCP
so this should work? or?
I can leave it empty probably
nevermind it"s mandatory
no, it doesnt need to translate ant ports. 1.1 added a reliable port, that the server communicates to the clients. The default is on 8888TCP
so it needs all three pathways thru the firewall, 7777 TCP, 7777 UDP, 8888 TCP
so the current one should work then right?
this
these need to match, 8888
thanks I'll test
can they see the server & session in the server manager?
How many people can a world support ?
I'm using wolveix/satisfactory-server docker image, but end up with "Server name pending" still after having tried a number of things like nuking my local storage, using ipv4 via MULTIHOME= and a few other things. In the distant past, I've had no issues using this image. I've even added a few new ports that Google suggests, but I can't find any evidence for.
Did something change in 1.2 dedicated I've not found?
7777/tcp filtered cbt
8888/tcp filtered sun-answerbook
Humm, the ports are filtered instead of open 😐
Dang, it does the same thing on 1.1 so its gotta just be a me issue.
7777 UDP?
Yeah 🙁
docker run --rm \
--restart no \
--name=satisfactory \
-e PUID=970 \
-e PGID=970 \
-e MAXPLAYERS=4 \
-e TIMEOUT=60 \
-e AUTOSAVEINTERVAL=300 \
-e AUTOSAVENUM=10 \
-e STEAMBETA=false \
-e CRASHREPORT=true \
-e MULTIHOME=0.0.0.0 \
-v /docker/satisfactory:/config \
-v /etc/localtime:/etc/localtime \
-p 7777:7777/udp \
-p 7777:7777/tcp \
-p 8888:8888/tcp \
-p 15000:15000/udp \
-p 15777:15777/udp \
-e DEBUG=false \
wolveix/satisfactory-server
the 15xxx can go away, deprecated from unreal 4
fryfrog@hex ~ ❯ sudo docker port satisfactory
7777/tcp -> 0.0.0.0:7777
7777/tcp -> [::]:7777
7777/udp -> 0.0.0.0:7777
7777/udp -> [::]:7777
8888/tcp -> 0.0.0.0:8888
8888/tcp -> [::]:8888
fryfrog@hex ~ ❯ sudo iptables -nL
...
Chain DOCKER (1 references)
target prot opt source destination
ACCEPT tcp -- 0.0.0.0/0 172.17.0.4 tcp dpt:8888
ACCEPT udp -- 0.0.0.0/0 172.17.0.4 udp dpt:7777
ACCEPT tcp -- 0.0.0.0/0 172.17.0.4 tcp dpt:7777
ACCEPT tcp -- 0.0.0.0/0 172.17.0.2 tcp dpt:9000
DROP all -- 0.0.0.0/0 0.0.0.0/0
...
And they're in iptables too.
Does the server filter IPs?
An nmap against localhsot and against the system's ip has different results, port not open against ip, open against localhost! Weird.
does anyone know if satisfactory has any free servers anywhere? i wanting to get one but my spair computer is to slow to run a server sadly
is Axent Host legit with their free server?
You dont have to log into a server to play the game. If you want to play with others, maybe take a look at #1201555265942724758
its me and my friend playing and we arnt always on at the same time but want the same world
You can rent server from various sites. I recomend cloud.runonflux.com as i found them cheapest by far, but you have others sites as well.
DO they offer mod support?
what is mod support?
you run native wolveix on a linux machine. you get a domain name you connect to.
if you can add stuff (mods) to wolviex repository, you should be able to do so here also.
i do not work with or for runonflux, im just a happy customer there. i know i get servers for atleast half price compared to others, so im very happy 😄
do they have ftp access thats what i need to install the modloader
you do get a volume browser on site that you can upload/downlad files.
you can install ftp addon i suppose. you do not get native ftp server installed, from what i understand, but i use the volume browser on the site, it works well.
cause this is what its says for the modloader to work "Third-party server hosts often restrict how you can access and modify files on the system, complicating the mod setup process.
You will have to follow your server host’s own documentation about mod setup. If your server host provides (s)ftp access to server files the Mod Manager and ficsit-cli should be able to interact with them normally."
every saves, blueprints etc can be changed as much as you please. it has the wolviex repository. if you want to run another repository, that should be do able instead of wolvesiex
i can log in and have a look
i have this volume browser to toy around in
Im not sure where mods are to be placed, but i assume this is the spot;
this is the modmanager need to connect to a server
hmm.. is that some program you run locally on your windows? and connect to the dedicated server out there? hmm.. i dunno. is that popular? is that something i need?
yeah it ru nall my mods on my normal saves and its what you can use to install mods for deicated server either local or host.
i dunno. most likely you have to add an ftp server to the linux that is running your server. i think it is possible, but i do not know. ill see if i can download it myself and see if i can make it work. maybe i should add some mods.. im on 1.2 ultrahard (all settings at hard atm..).. kinda unplayable
no, it is not hard.. its ultra hard.. lol.. all at hardest possible choice.
im running 1.2.. do you need 1.1 to use this mod manager? i have to revert the server to test out?
@elfin fiber
<@&387163995947270144> take a look at this bs
yeah i run 1.1
Ill downgrade to 1.1 and see if it is doable..
But if it is possible to connect to normal wolviex repository, it should work here too.. but it is the «how to connect» i need to find out
Yeah, but it is the connect information i have no idea about.. like when i first setup the wolviex i just connect to satisfactory1234567890.app.runonflux.io, and i get to claim the server as i am first to join it and make a admin pw
and if its installed it should come up in the window where its says steam on my picture
well its the connection info from your host i think
Numbers are just example, the rest of addresss is correct ish.. just otger numbers on the real one
Yeah, i am kind of «self hosting».. i am not, but the system to runonflux is open, so basicly i just run a container on a linux server somewhere.. ill have to add ftp server access into that linux somehow i guess
Idunno, i asked the tech support.. ill see what they reply. They US based, so guess they wake up soon
Servers are all over the world tho, mine are in finland
i connect with google to login to the website. i do all managing on the website after logged in. as pr now i do not have any ftp access to said area, but i asked for help and the tech guru will have a look at it
ok
i assume it is possible to fix. ill keep you posted.
well they have a list of host for me to use i am checking out wich ones is the cheapest
let me know if you find any cheaper and better.. ill change too.. haha, but im pretty happy with runonflux, pricing has been the best ive found thus far.
how much you pay?
depends on gb and ssd volume etc, but for 12gb its $7.99
12gb ram
a month
from what i understand the game is craving some memory
from server side.
yeah
i can add more memory too, but it is not the standard pack, but i can adjust amount i want of everything, and i pay only for what i use.. ofc i pay for upgrade once and keep that 1 month..
Easier to just show;
yeah, its cheap
its my goto hosting provider, whatever im hosting.
i ran enshrouded there earlier, for me and a friend, but i shut that down. i have backup of file tho, so i can just upload it once i start again and we back, but i let it run to end, so im not paying for that server no more.
have you every tryed Indifferent Broccoli?
indifferent broccoli? no, what is that?
they offer unlimited ram usage and you only pay for player slots and 8 slots are 13$
nice
what i can see its the cheapest for me in EU
twice the price tho. no i havnt tested out that site
everyone eles takes extra for more ram and often just provide 4gb of ram for free
yea, im EU too.. Norway.
my servers are located in finland
53ms ping or there about
finland has in general lots of servers 😄
tech support said it was not possible to connect to server with ftp atm. but if it was needed it could be added. i said do it.. so now he work on it supppose.. have no idea when it will be finished or rdy, but maybe he will, maybe he wont, i dunno
ok
files can be manually changed and downloaded/uploaded trough the web portal on runonflux, but no ftp access... as of yet.. hopefully they fix that, i want to test out this addon manager to see what more crap i can put into this game, but i can perhaps just run it locally to see what it is
you can run it on a normal save dont need to be a server to run it
yeah its has bigger chance of causeing errors
What is the minimum specs for a server do you folks think.
My NAS is a amd 3600x. Is that to old to use as a dedicated server?
how do i invite someone to my server?
how much ram?
you give them the same info you type in game to connect but only the user password unless you want them to admin it as well
64gb
that should be fine, satisfactory is mostly about ram
what i ahve figure out
Thanks for the input.
My laptop is has 64gb of ram and a intel 11700h and its get rough after my save file hits 10Mbs. So I wasn't sure how a dedicated server would run
what port is required to connect to the server? because i cant open a TCP+UDP port on playit.gg without paying
default ports are 7777 tcp/udp and 8888 tcp, but they can be changed using startup arguments
from talking to a few others, you setup the playit tunnel first, that gives you random ports, then you take those ports and add them to the startup arguments
but i cant create a udp port at all tho
just now looking at their site, they have updated it, so maybe they have changed how they operate since the last time i have helped someone. I dont use it myself
they do have a community discord listed on their site, so you could look at joining that and asking if you are able to get the 2 ports through the free tier or not or if stuff has changed
MaxClientRate=120000
MaxInternetClientRate=120000
InitialConnectTimeout=240.0
ConnectionTimeout=240.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60```
Above is part of the settings in my engine.ini
My friend is still getting a timeout after 20 seconds.
when this should have been adjusted right?
anyone who can help?
has your friend applied the timeout too?
huh?
should they adjust some of their client settings?
yeah, has to be applied on client
how
same way you do it for the server
is there an engine.ini file as well?
yep
same tree as save files
I don't know where the save files are
%localappdata%/factory game
did it increase the time or not?
this has probably been asked a lot, but can I host a server on an arm-based computer, like oracle’s free hosting option? I think I saw somewhere that this isn’t possible but somewhere else that said it is possible.
Hello, i was about to buy a dedicated server to play with my friends, how much gbs of ram should i get? we are like 4
no official support, your on your own
that said, you can try the diy route with fex, or iirc there is a docker image for arm. don't remember the name though
I bought a server on runonflux but when i try using the first automatic domains it is stuck there any help
Are the ports open? 7777 on tcp and udp and 8888 on tcp
Mhh my friend just got in, so prbably no
can experimental run dedicated sercers
Yes, instructions are on the wiki
a friend of mine suddenly lost his skin and inventory, like the server forgot who he is
is this a known issue? is there anything we can do to prevent it happening again?
no 😭
This is what i have edited in the past to increase timeout:
C:\Users\username\AppData\Local\FactoryGame\Saved\Config\Windows\Engine.ini
[/Script/OnlineSubsystemUtils.IpNetDriver]
ConnectionTimeout=120.0
InitialConnectTimeout=30.0
has to be done with game closed otherwise it gets overwritten
they should have done it correctly
there is multiple Engine.ini under the appdata folder, so i would verify which one
Does a dedicated server offer increased performance instead of the "regular" direct connection method? (when hosted on the same PC)
it needs the resources to run the game as two separate instances. Once, as server, and once as client
How do i set the max player count higher for my server? i chnaged the Game.ini to set the max to 8 and it did nothing even after a restart
Hello, i can't join my friend because i have a infinite loading when i join the server.
I need help please
probably need more information than that to help you, but who's server is it? your friends? is he running it from home? you try access his server when you are on another internet line? sounds like port issues, 7777 udp/tcp and 8888 tcp need to be forwarded in his router if he is the server manager, but as that information is missing its not easy to say
It's ok, It was a mod that no longer worked
what is the minimum requirments to open a dedicated server?
a system to run it 🙃
same as the game, minus the GPU
what if i have to run the game at the lowest settings, is that still good enough to run a dedicated server?
well, those settings would be for the GPU
so i can run one
if the machine is struggling to run the game, it will struggle even more to run the game AND a server
but if yo ujust want to run the server on a machine that is struggling graphically, it should be alright
As the factory's get bigger I would recommend at least 12GB RAM / 4 Core CPU
I have that (16 gb ram and around 12 cores) but I struggle because of windows
ah maybe look at a hosted provider if its struggling to host and play the game
<@&387163995947270144> spam message
does anyone know how to run a dedicated server on oracle vm?
A wish of a good day to our <@&387163995947270144> team...
is there a way to start a new server from the very beginning? with drob pot and hub upgrade 0 ?
i am everytime i start a new game on server that the hub is upgraded and finished
tried to load singleplayer game but it dont works
start a single player game, then upload it to the server
that dont work the hub is full upgraded after load the savegame on server
Can I run a dedicated server from the same computer I'll be playing on?
you can, but it doesn't reduce the resources the client needs to run
chat, is this english?
just tested that, on 463028 or 1.1.2.2, that doesn't seem to work anymore, it leaves the drop pod, but it auto completes all the hub upgrades
i put a bunch of blueprints into the bp folder of the world we're running on a server but i can't get them to appear in game. what do I have to do here?
have you reloaded after you placed them there? so do a save, then load that save back again
i did that as well as a full restart
so blueprint was created on server to create the folder, then blueprints were uploaded to the server, not just placed on client side, then the server was restarted?
yea i found the issue
I used filezilla and it had problems with not-ascii stuff like ä,ö,ü
it simply failed uploading them and I didn't realize it
Hey people, me and 2 buds wanna play on our own dedicated server. One of those friends is willing to set it up, but we don't know the system requirements
Basically the same as the fame, just without the gpu
so the server handles the thinking, and each player's own rig handles the graphics?
Mostly
The clients still need to run the game with some logic, but the heavy (logic) lifting is done by the server
tldr:
server runs simulation
clients runs animations and interactions
Hello, i am renting a server atm - we have 16gb of ram - 50gb of storage - 4 players and we are about 300 hours in - it seems that the game freezes up (like when it autosaves) and we cant do antyhing anyone know why this happens?
Can somebody help? We have a server up and running just fine, but we had the blueprint issue. So we changed the session name, restarted and now blueprints work. My friend can still join the server just like before, but i deleted it in the "server manager" and now i can't add it back? It just does not show up after entering IP and port. before i could join just fine. I feel so stupid for deleting the server from my "server-manager" list and now that i fixed the problem i can't join 🙁
it is a Nitrado server, and the server is runing just like always, we restarted it, I tried forwarding ports, but he can connect and i can't. I could connect 3 hours ago
make sure your only putting the IP address in the ip address box and the port below it.
oh my god i love you
you just solved the issue i was trying to fix 3 hours hahaha
all for blueprints, i see the server now, i feel stupid but i am happy, tysm
any public servers anyone might suggest?
!lfg
Hello there totally awesome user! You can checkout https://discordapp.com/channels/370472939054956546/1201555265942724758 and check the pins on how to find folks to play with. <3
did you solve your problem?
we found the people who have been using the same password for years lol
Compromised accounts
do server saves go to a different folder (running on exp)
server games are saved on server, in servers folders
thanks
also do i still have to port the server trough my router?
Depends. If you and other friends/family members only going to play in your home network you do not have to open any ports in your home router, but most likely you would want friends to be able to join trough internet, if so you have to port forward port 7777 udp/tcp (both), and 8888 tcp to the local ip of your server. When you join you use local ip, and they (from internet/wan side) use your public ip to connect. If more from same home network wants to join they also use local ip to connect
Nope - it happens now and then but we cant do anything for a while and suddenly we fall to the ground or something happens like it freezes
You have admin pw to server? Download file and try run it locally to see if same error happens. Is it 1.2 version of the game?
Yes it is - i forgot the admin password x) but i am the one renting the server
You should see if there is a way to recover pw, then you can save the saved world and not loose it. Then you could test out where it is working and where it isnt.. maybe some1 else here av any tips for recover admin pw?
If you can access the files and delete the server settings file, that will blank out all the settings, you would have to reset everything up in the server manager again, but that would get you back in.
Thanks alot! i will contact the provider and check if they can help me, that way i wont fk up my world x)
<@&387163995947270144>
-
Compromised account ☝️
-
Side note: I can assist with stopping this. Shoot me a DM.
They are really active currently huh?
Anyone know if changing the weather presets on dedicated servers need a world reload?
Am I doing the 8888 port the same way as the 7777 port? I can’t tell if I’m reading it wrong lol
yes, you portforward 8888 just like you did 7777, same target (server/pc that is hosting the dedicated satisfactorygame-server). If you have satisfactorygame server running on 192.168.0.35, then you portforward TCP AND UDP (ususally you can choose Both in your router) to that adress 192.168.0.35, and you do same for 8888, portforward 8888 to 192.168.0.35, but for port 8888, you only need TCP, not UDP, so you can choose TCP only. but you wont be doing anything wrong really if you choose both on 7777 and 8888.. just you open more than you need, wich should in general be avoided. Open as litle as possible. In your route mark them with satisfactory gameserver or something, so you know 3 years from now wtf that was for again.
Could i bother anyone for a bit of assistance? im fairly sure i set up my port forwarding correctly but when i try to use a port checker it comes up as closed?
Post your config
Check the servers firewall
this is probably a great thing to tell people that know what those are, but imma need a bit more info to know what you want outta me here
I have many configs, do you mean for my router? game? server?
how do i check the servers firewall?
on what device are you running your sever? is it a linux machine? is it a windows machine? it is a seperate machine than your gaming pc? can you connect to the game server locally, it is just wan side (internet) that is not manage to connect?
-how do your host the server?
- what parameters did you set for the server?
- please post the forwarding configuration of the router
- please post the firewall configuration of the host server
@midnight vale
thats all in the pins
I just connected to my server while I was playing on the server, I feel like this is going to cause some issues but I can't figure out what kind.
I'm going to strip myself of all of my items just to be safe
<@&387163995947270144>
my only problem is with Port forwarding, here are the settings for that
@paper geyser
that does look correct. Wan (internet side) should have access to your server, as long as the internal ip that you have blued out is directed at your server
how do i know its directed at the server? ive used the computer its on's internal adress
but the ports still read as closed when using tools
strange, should be open. what machine you run your dedicated server on? windows or linux?
Is the external IP you entered your routers WAN IP?
External ip is the ip you get when you go to whatismyip.com and check what your public ip is
that is the one in external ip yes
though i can see thats different from my WAN IP should i be using that?
^
you have different WAN IP and EXTERNAL IP?
thats what its telling me
you could have some network configurations issues.. either in your personal network, or from your ISP. Sounds like you are double nated or some stuff like that, im not an network expert, but WAN IP should be public ip
ah, my WAN isnt static, i think i found the problem
or im talkin out my ass
we'll find out
no, you wan could change.. it shouldnt as long as you are connected
i got a problem with my ISP back in the day.... they connected me on some joint ip stuff.. my ip was constantly changing, even if i was connected
i made them put me on a public ip.. so that i did not get stuck behind their crazy shananiganz
If your wan ip and whatever you see on an ip checker site are not the same, you are behind some kind of NAT.
If it's another router under your control you need to configure it too
If its your ISP it is CG-NAT and you need to ask for a public IP
Or switch to ipv6
I do think i have 2 routers technically because of the building i live in, i just didnt think the other one was used or functional
how do i switch to ipv6?
if you are double routered it could be an issue.. i would strongly recomend remove 1 of them routers
not possible
Check if your router supports it and enable it, then check if you get a global IP. Probably beginning with a 2...
it supports it and i see an IPv6 firewall thingy too
Does the server have a valid v6 too?
I meant the host OS
do you control both your routers? you could probably forward everything from wan/router1 -> router2 -> server, but i strongly recomend removing router 2..
use router2 as accesspoint should work
i cant remove a router but i can possibly forward on it
so that router1 is bossmanking
host OS has an ipv6 starting with 2 @hidden forge
Then you can try adding firewall rules for v6 too, but the second router/firewall in front might block traffic anyway..
@paper geyser @hidden forge they took away any identifying markers of the second router so there is no way im accessing that, so lets hope!
@hidden forge What should the source PV6 and Destination be?
Destination that of the server, source any " ::/0 "
you have a router that you cannot access? and you and/or your server is connected to this router? that sounds like a problem
Def a problem for running a server, it belongs to the apartment complex i live in, they have a little locked box that its in (they forgot to lock it though) and all the rooms have individual cabels running out from that one
so you could probably talk to whoever you pay rent to
sounds like you have to get access to that router also somehow.. or you can rent online. lots of hosting sites offer cheap service for hosting.
but your problem now is that the router infront of you is blocking your inbound signals, and this is why tools say ports are closed, but you realized this a couple lines ago i guess
switching to online hosting it seems xD thanks all for your help! onto the next subject
anyone know if Experimental allows for more than 4 players on a dedicated server? i couldnt find the config file that every guide talks about
hmm.. yea, that config file i havnt found yet either, not that i have looked that hard really
havnt tested MAXPLAYERS in ENV either
that could work
sometimes those simple text files need to be created
ill test maxplayers in env quick, to see if that changes it.
Just find the place that has all the other .ini files FOR THAT APPLICATION, and create the one is talks about, then create the headers inside the file
you mean like here ?
looks like
cant edit while its running. For max player, server and client(s) have to have the same edit
what? how stupid isnt that? i need to change max clients from 4 to 8 on my windows pc where i run the game, (the client) to be able to join a 8 maxplayer game instead 4? what if want to switch betweeen a couple of servers and they have different max players..
I didnt make the rules, but thats how to beat it
they probably fix that for 1.2 release
maybe as long as the client is higher than number present?
lmao they aint fixedit in 6 yrs, doubtful
🤣
wait, fuck, 7 yrs
so best keep it at 4 players then
you change it to 8, you can never join anything but the one server you fixed to 8
so aslong as you incrase the limit on client, you can join 8 and wichever less?
that solves it
but, say iI was on a server that could host 10, and I was still at 8, the server would be capped at 8, because of me
I know this, because we had one that just did not want to edit the files, and we were capped at 4 while they were on
ah, so you still find servers, and can join it, just joiners would break the server with limit if they havnt changed their client settings..
right, and the client has the limit too, because of peer to peer
aight
Dedi server is not p2p though?!
If you play on a server, there is no p2p
I put MAXPLAYERS=8 in ENV where i host the game, and that switched the game to 8 players maximum atleast. I did not change anything on my pc yet.
xeet might have a point.. that there is no p2p, that all is going to-from server only for each client..
but this i have no idea about.. just thinking out loud
dunno. that was my experience
dont know why, but that was what we had to do to make it work. And that one hard head that kept breaking it
I have a dedicated server I just set up today, but some members can't connect and keeps getting a "Can't connect to server API" error when other people can connect just fine
anyone know why that might be
<@&387163995947270144> ☝️
Hey guys - a buddy and me are running a dedicated server on nitrado.
Experimental. Up to date, and regarding log files the version is the same.
It is running for a long time now (over a year), and we werent connecting for the last 2 months, more or less.
Now I see the server as "offline" in the server-manager, nitrado says it is online.
Re-adding the server (payed attention to and tried different ports), restarting the server did not help.
Sometimes it shows as "connecting to server" with an absurdly high latency (40k ++), then goes back to "server appears to be offline".
Any ideas?
<@&387163995947270144> ☝️
Hey sorry if something like this has been asked before but I'm honestly stumped at trying to figure this out and was wondering if anyone knew a fix:
I'm running a dedicated server and everything is set up correctly (eg ports etc etc) but I'm finding that although the server has low latency and a 30TPS it's constantly rubber-banding for what seems like no reason at all
Am I missing something maybe because from what I've found everything should be working, oh and I've tried setting network quality to high etc and increasing bandwidth in the .ini
This is what i used and there is no rubber banding, plus i keep a 120 tps with 0 issues
you don't have to do step 4 and 5
Hi. I searched 'runonflux' in here to see if any mentioned it after it was spoken about earlier in here. I see you rented server, did it work out for you?
Definitely
sweet
seems to have fixed the issue tysm
Bump 😄
are you sure it was experimental? does it say version missmatch? or just offline?
just offline. sometimes it shows "connecting to server...." with a very high latency, then goes back to "Appears to be offline."
100% experimental (logs etc. checked)
have access to files via nitrado or ftp? copy out files
and restart server ( i ment redeploy)...
or allrdy tried that?
Thats what we will try next, hoped there would be another solution 🙂
Will keep you posted if it worked
you will need the saves and blueprints
what you would want to keep atleast is this folders;
yeah, forgot to mention, this screenshot is from runonflux.com, but i assume folder structure is same.. this is also from 1.2 experimental server
Thanks!
as long as you manage to copy the save (and blueprints) you can just spin it up on other hosting service if nitrado is acting up
open experimental one, what is under there?
click around in them files, to see if you find saves or somewhere where files is called .sav
could be in all folders really, im not that familiar with how the game handle saves
Well there is, but those were changed in 2025 the last time. We played like in February / March for the last time
so you have the save, but the save is outdated?
i think you are able to load saves that is older than the game, just not the other way around
sounds about right
make sure to atleast download them, so you have them, incase anything goes wrong.. then you atleast have managed to backup the world
strange, looks like the game is still running and saving just fine.. 16.04.2026 06:00 was saved
Oh they are not named correctly lol
bananasplit, geizler and saffert.. close enough
Bauaufsicht is construction supervision in German 😄
😄
And where are the Blueprints?
thats why you only take the stuff you care about, and not the rest of the standard files.
blueprints is .sbp and .sbpcfg
just remember when you are to activate blueprints again, you have to make one ingame first.. so that folders and structure is made from scratch again by the new server.. then you can just copy everything in and it should be good.. atleast how i did it
only done it once, but i did manage to copy blueprints back to the server after it was reopend
after saves and blueprints is downloaded, (you could test if the saves still works somewhere) then you use the "reinstall" button on nitrado to reinstall the server, and hopefully it will work as expected this time.
I will let my buddy save everything aswell, just to be sure, but he is already off to bed
you want to test your save you can send it to me, and i can toss it up to my server in finland
So will have an update by tomorrow or saturday 🙂
and we can join and see whats up
Oh sure that would be great
just dm me and send the save, ill uplaod it to a server i got running.
Anyone seen this one before? 😄
glad we could fix it
Thanks to @paper geyser !!!
The save was broken.
We had to download it, put it into SIMC, load that save in Single Player, then save there and load it into the nitrado-server.
World is running again 🙂
Hi all. My local dedicated server is filled with what seems like useless error messages. Server is seeming to run. Should I be concerned about these errors? Simple things like every time I move an item in my inventory I get a "LogInventory: Warning: Can't find a slot size! No arbitrary, no item in the slot and no itemDescriptor passed for TrashSlot!" error. Or regularly getting this error:
LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR
Hello there, hopefully there’s a guide. But I am trying to install mods From SMM onto my dedicated server with apex hosting. I keep getting an error missing mods. How to fix, couldn’t find any sources.
!modding
hello, quick question, does planned pc shutdown can break my server running or its okay ?
your save should be ok. if you have autosave every 5 min or do a manual save to be sure before shutting down. ofc need to start the server manually after and load the save i think, not sure how server works on windows, but should be ok
Yello!
A friend of mine just started up a dedicated server and is currently running around.
We are all connected to the same tailscale network and am using his IP and port 7777 to connect, however neither the Server Manager as a Direct join seem to let us connect.
The only difference is that he is on Epic and I am on Steam, but I did not think that was an issue?
direct "join" is for peer to peer.
Does the server manager see the server at all?
1, you are using the tailnet IP, right?
2. your friend has to check that the firewall allows traffic in on the tailnet interface/ip
3. check the tailscale acls that the required prots are allowed
"Offline" "Server Name Pending"
- Ofc
- Yes
- Allowed
Im unable to ping him as well (times out)
But when I am running the dedicated server all works fine
(He can ping me however)
Its probably just something fricked up on his pc
probably firewall
then why dont just you host it instead? but ofc, you can allways rent server online also, if firewalls, ip-changes, not able to ping, etc stuff is making it to hard to setup. Renting is pretty stressless. Various servers from $5 to $40, depending on where you choose to rent, and how large server (much ram) you want. I use cloud.runonflux.com as my provider, cheap server, cheapest i found around, and works perfectly. I chose $7/month option with 12gb ram. That should work for most.. and if you need more ram, you can just upgrade, ezpz.
Hi everyone, I’m having an issue with my dedicated server on Satisfactory and I’m trying to figure out if this is a known change after 1.0 or if it’s something on my end.
Before the 1.0 update, my server was running perfectly fine with no connectivity issues. After the update, players can see the server and attempt to join, but they get stuck in an infinite loading loop and never actually connect.
From what I understand, something changed around networking (possibly ports or protocol requirements — TCP vs UDP). I’m not 100% sure, but I’ve read that newer versions might require both TCP and UDP instead of just TCP.
What ports are officially required for dedicated servers after 1.0?
Were there any changes in IP ranges or connection behavior that could explain the infinite loading issue?
Is this a known issue or likely a network misconfiguration on my side?
Any clarification would really help me align my network config properly. Thanks!
you are saying 1.0, that is not exactly something that went away the last weeks.. but how are you running the server? wich version are you on now? stable is 1.1 and beta is 1.2. Both 1.1 and 1.2 uses udp and tcp for port 7777 and tcp for port 8888. Need to port forward both these ports if you are home hosting.
7777 UDP & TCP
8888 TCP
Or whatever you change them to
how to change the port 8888 to somethin else ?
you can use a startup argument and change it to what you need: -ReliablePort=8888
I'm sorry if this has been asked before... When the server exits... (Either properly, improperly, etc) does it drop an "error code" that we can use in batch files to trigger script? ie. drops an error level for "needs update" vs "server restart"...
The server would never have a need to update, the user would have that need if their client mismatches.. you could parse the server log for version mismatch and script and automatic stop, update and restart though
The 24h "restart" does not end the process, just unloads and reloads the save. So akin to return to main menu on client