#dedicated-servers

1 messages · Page 161 of 1

hidden forge
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Docker use the wolveix docker image
LXC just follow the guide in the wiki
Proxmox (VM) set CPU to host and then follow the wiki
Yes you can upload saves

modern dew
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What do you recommend? Dedicated VM? LXC? I have an i5 12500 (kinda slow) and 64GB of RAM

tardy maple
hidden forge
modern dew
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Yeah it's just a single server for myself. I want it to run 24/7

tender magnet
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Hello everyone, how can I fix this ??

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I have a steam cmd server runing on linux

mild thunder
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Looks like your client is on Experimental and your server is not. so you have to made a decision on if you want both to be on experimental or not and then change one of them

tender magnet
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i want to use both on experimental but i cant seem to find the command to update the server

mild thunder
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the wiki has references on how to swap the server to experimental with the install flag: -beta experimental

tender magnet
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Thx will check that

austere scaffold
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anyone got issues with blueprints in 1.2 experimental?

hasty raft
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heyo, i got some questions that arose after i made my linux server
one: why dont my smart rifle shots wanna fly out the gun when i am standing? (it only fires shots when i am in the air and it seems less reliable than when i was directly hosting my world)
two: why he spin?

wild panther
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so, on dedicated server i am getting the password prompt on every connect

wicked knot
modern dew
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Does 1.2 experimental work on dedicated server yet?

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I guess yes it does

vital horizon
tender magnet
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iI got it working on mine

tender magnet
vital horizon
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Originally the server isnt owned by me but i can host things on it

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Before experimental it worked, i made a fresh download for the experimental and it keeps saying connection error or something similar

tender magnet
vital horizon
mental cedar
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question, is there a process in opening a server that will run 1.2 experimental?

using the same method as before with Steam cmd. doing my commands through powershell

mild thunder
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Same method, just got to add the flag for experimental, example is on the wiki

raw schooner
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Did you find a fix?

inner scroll
raw schooner
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Hopefully.. Thankfully its only a visual error

crimson gyro
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Hey again. Does anyone know how I can host satisfactory through cloudflare for free? I dont want to spend any money monthly because my goal to have my own servers was to host everything myself. Recently I learned im locked out because of cgnat via my isp. Any help is appreciated

hidden forge
tulip iron
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That's only available through their Enterprise plan, unfortunately. There's not a whole lot of options to overcome cgnat that don't cost money (like setting up a reverse proxy yourself externally)

wicked knot
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My ISP will sell me a static IP, bypassing their supernet/CGNAT, for +$5 a month

dim patio
hidden forge
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Easiest way to bypass gcnat: use ipv6

wild panther
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I also noticed when placing blueprints then quitting the game and joining again parts of the blueprinted stuff is invisible. restarting server fixed it.

robust dagger
robust dagger
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anyone also having the "Sever update in X Mins" every hour? on EXP

robust dagger
oak raven
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hi sorry did you ever fix this? im having the same issue

waxen crescent
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Hey there, i have a question, what if we play on dedicated with multiple bases, and we unlock dimensional depot, the amout of mercers is limited and they do NOT respawn, right ? i was just wondering that if the game sees we play in like 4 players, so it respawns them so everybody can have them

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but on the other side... everybody has access to the depot right

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i just realised

hidden forge
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No to respawn
Yes to shared depot

broken stump
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Hey people
If I want to ply with friends but don’t want to host and don’t mind paying
What would be the go to service for server hosting ?

novel spear
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Hi Ive managed to setup a dedicated server on my PC and im wondering with it being first time im assuming my friend will need to use my internets public IP however i will also need a port forward on my router to my pc anyone done this before that would be able to lend me a hand?

teal crow
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Hi, does anyone speak Spanish? I'd like to play this game with someone, but my English isn't nearly good enough to speak, let alone communicate in a game like this. I'm using Google Translate, so is there anyone who speaks Spanish and wants to play?

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Besides, being too antisocial makes it harder for me to explain myself in English xd

inner scroll
novel spear
sacred jackal
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Look around though, tons of other options

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Also, those guys set up servers manually, so on weekends you might not see your server boot up immediately

fervent wharf
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Im about to create a brand new save on my server if anyone is interested in joining!

US CST
21+

hidden forge
hidden forge
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@crimson gyro @novel spear
Useing IPv6 is an easy way to bypass GCNAT if you and everyone who wants to play has it available

crimson gyro
novel spear
hidden forge
crimson gyro
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is the ipv6 tied to the router? i have it turned on but when i check whatsmyip, it doesnt show. inside the router home page, it shows me an ipv6 number and a global ip that starts with 10

hidden forge
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The router should get a global prefix from your ISP, and then share it with the devices in your homenet

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Something starting with a 2 most likely

quick forge
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I and a friend have huge problems getting the experimental server up and running. I have correctly set the UDP in router, i have disabled the firewall, he can see my server, he can try to join it but he gets handshake error every damn time. I dont understand why

hidden forge
hidden forge
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yeah, outdated ports

quick forge
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ahha, then that explains ALOT

hidden forge
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remove the 15XXX
set 7777 to TCP&UDP
and add 8888 TCP

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and make sure your friend joins via server manager, NOT join game

quick forge
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remove both the 15XXX ?

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Do i need to restart my router for this to take effect?

hidden forge
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depends on your router but probably not

quick forge
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Aight thanks! we will try now

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OMAGAD they need to update the wiki on this hahahah

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been at this for 3hours now

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checked several youtubes hahah

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Thank you ALOT @hidden forge !!! You saved the end of this sunday!

hidden forge
wicked knot
quick forge
placid viper
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LogStreaming: Warning: Failed to read file '/home/container/Cloud/IoStoreOnDemand.ini' error.

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has anyone ever had this error?

hidden forge
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Probably corrupted file or wrong permissions

tropic elm
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i HI I can not get my sever to work I followed the guide I can see my firewall is set up and my router is showing its set up with the ports but when I do port check it shows closed. I have a Tp link router. I plan on logging back online later, as I currently give up and need to sleep. but would love some help. I am not sure were I went wrong.

latent talon
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Can someone help me with a question? I need to know how to host a server and whether I can host it on a Linux server.

hidden forge
hidden forge
latent talon
tawny chasm
hidden forge
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For a how to, see the wiki in the pins

mystic pike
dim patio
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I'm having some issues with my friends server, my client can't connect properly and some data is lost.

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The session settings list the host as "Text Block" and session name and session id are just "Session name..." and "Session ID"

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Also I can just turn god mode on

wicked knot
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nothing about session ID is, or should be used, for dedicated servers

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thats the wrong panel to be in for servers. Use the server manager panel

dim patio
wicked knot
dim patio
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I can't do anything there cause I'm not auth as admin

wicked knot
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that is the ONLY way to connect to a dedicated server

dim patio
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I AM connected to the server

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just don't think i'm supposed to be flying around with god mode on

wicked knot
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That menu is for client/host, peer to peer network.
Advanced game settings, once turned on, are available to anyone.

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so whoever the server admin is, has that enabled on their server

dim patio
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so if the server is playing with random nodes, anyone can just come and permanently unlock everything to complete the game with a few clicks in the creative menu?

wicked knot
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if the admin turned that on, yes. Seems reasonable to have a protocol set, an honor system of sorts, but that would require self discipline

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just because you can, doesnt mean that you should

dim patio
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Yeah, not sure the other people can follow that logic

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Or anyone who finds the server for that matter

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The server owner lacks foresight and doesn't "believe in passwords"

wicked knot
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well, there is no server browser, to speak of. LFG, but thats all voluntary

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the owner could be all DILLIGAF, but it's literally their world, to do with as they please

dim patio
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And I checked all that I can do and the best course of action seems to be "buy some popcorn for the time when the shit hits the fan".

wicked knot
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you are free to leave that server. Not sure what else to tell ya

dim patio
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I can leave, but I can't hide.

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Lad knows where I live, and I want to see this tranwreck when it happends.

wicked knot
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if you are not admin, yo ucant change settings for the server. Only for yourself. If yo ucan resist the urge to use those for solo games, you may find you also have that ability on a server.

dim patio
wicked knot
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well, if I were admin, and you did something I didnt like, I would ban you for life, and revert to a previous save

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I AM capable of restraining myself, the question is, are you?

dim patio
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I have no idea why you are so defensive all of a sudden.

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But if it clears the issue up we have 3 actors on the server, A being me, B being the server owner, and C being the issue at hand with zero impulse control.

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And what I can gather up from all of what you said after skipping the imaginary ban threats and moral grandstanding is that unless the server owner wants to ban the problem player before shit goes sideways there is nothing that can be done.

hidden forge
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You can bring it up with the devs as a bug/feature request

sour rapids
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So an update just went out, I'm trying to patch my server and it says success app 1690800 installed but the game is still giving a version mismatch. Did the server update work for anyone else?

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on experimental 1.2

tranquil wraith
tranquil wraith
tranquil wraith
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Do you use pterodactyl?

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I don't think so, right?

sour rapids
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I do not

tranquil wraith
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Hmm, can't check right now what the exact version for the server is for me

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1690800 is the right one

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So that's weird. Some file broke i guess. In pterodactyl you would have the option [Repair] Validate Server Files. But unsure how to do that without pterodactyl

sour rapids
tranquil wraith
silver wagon
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Does anyone have any advice? I set up a dedicated server running experimental on Ubuntu, and I followed the wiki instructions to raise the max player count. I shut down the server and made a Game.ini in the Config/LinuxServer folder and set it to Read only. When I launch the server, the max player count that I set is correct. If I shut down the server, the Game.ini gets deleted. I can't seem to get that .ini to stick.

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Did you have any luck figuring this out? I'm having the same issue on Ubuntu.

fallen grove
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on linux that would mean setting permissions for whatever user you are running the server under (you might need one other than your own)

silver wagon
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Yeah, I tried setting it to Read only under the user I'm running the server under. No luck.

fallen grove
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you mean the file gets deleted anyways? that shouldn't be possible thinking_helmet

silver wagon
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Yep, when I run the Quit command in the Server Manager Console, I can see the file get deleted.

fallen grove
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i would make sure the server user isn't the same as your admin user account and verify you have ownership of the file as admin. check group permissions as well. the "others" category is what we want the server user accessing the file under - and where we set it to read only

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if the file can be deleted by the server then it still has permission

silver wagon
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I followed Steam's guide for setting up SteamCMD and made a user named steam. My admin is a separate account. I'm running the server from the steam user account that isn't admin. Which account should I use to make the Game.ini?

fallen grove
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admin should be the file owner

silver wagon
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So like that?

fallen grove
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looks good. just make sure the steam user isn't in the "root" group (it shouldn't be)

silver wagon
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When I use the groups command for the steam user, my result is steam : steam

fallen grove
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should be gucci then

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give it a test run :)

silver wagon
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Still the same result. The Game.ini gets deleted when I quit the server.

fallen grove
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hmm it must be inheriting permission from the directory it's in, then. i'm not familiar with how to fix that, but i would look into setting explicit permission if you wanna go down the rabbit hole

silver wagon
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I gave the Game.ini file the immutable attribute. That seems to have fixed it. I'll just have to remember that when I update the server, lol. Thanks for the help!

fallen grove
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good thinking, ty for posting the fix :)

gray nebula
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Will I get banned if I write in Russian?

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I just want to find someone to play with from Russia

mild thunder
bright swift
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any germans here interested in playing experimental?

mild thunder
burnt saffron
quick tangle
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How stable are the dedicated servers in 1.2 experimental with more than 4 players? i got some friends who want to generally goof off

runic acorn
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hey guys i want to update my serv to 1.2 does any of you know how to do it (i'm hosting my server with AMP on a local machine)

runic acorn
wicked knot
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steamcmd.exe should exist on the machine, if steamcmd was used to install it

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else, however you installed it to begin with, use same method

runic acorn
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so it does all the "hard" work for you

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especially if you're a newbie with that kind of stuff like me

wicked knot
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so, uh, go back to that web page, wait for that webmaster to provide a way

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or do a crash course

runic acorn
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yeah so there was a hidden setting to chose if you wantto get normal or exprerimental version 🤡 i just didn't see it

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thanks tho mate

torn forge
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Hey i am from Germany and search people ther whant to with me on my Creative Server free Building have only 1 rulle dont destroy the builds from the ihrer people no more rules Text me if you whant hehe

sturdy irisBOT
torn forge
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!lfg ?

sturdy irisBOT
tulip summit
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Hey there, has anyone managed to setup a reverse proxy with Caddy? L4 plugin is installed but somehow Satisfactory is unable to connect to the server and I'm not able to get it working. Has anyone got a working config and would be so kind to share it? :)

hidden forge
tulip summit
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The UDP traffic is actually the main issue, it seems like caddy-l4 has problems with it. As far as I can tell, responses from the game server are never written back to the client ("written":0):

caddy[4127257]: {"level":"debug","ts":1774544933.9076889,"logger":"layer4.handlers.proxy","msg":"dial upstream","remote":"<my-ip>:62197","upstream":"100.64.0.4:7777"}
caddy[4127257]: {"level":"debug","ts":1774544933.9942336,"logger":"layer4","msg":"stopped handling connection; connection stats","network":"udp","local":"[::]:7777","remote":"<my-ip>:62197","read":26,"written":0,"duration":0.100151225}

For now using a socat proxy as workaround seems to work, though it's not quite the ideal solution...

novel spear
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anyone any tips on setting up dynamic dns for the server if ISP use CGNAT

hidden forge
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for ipv4 or ipv6? if v4 ddns won't help you

cobalt basalt
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Hello guys, my server was all fine and today i only get the message on the server Manager ''Server name pending'' ''the server is offline'' ''no authentification'' what can i do to solve the problem, i reinsatlled the server, restartet it... it is hosted by Nitrado

paper geyser
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where are you guys renting? i have a dedicated server, and it is working just fine

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how much you pay for server there? ofc, its all about the memory tbf.

sudden berry
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a month

paper geyser
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for how much mem?

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im at $7 for 12gb i think, ill check.

sudden berry
paper geyser
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1gb? wooow.. i got it cheap! 😄

sudden berry
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didnt know better hosters

paper geyser
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anyways, i lied.. it is $7.99, not 7 😛

sudden berry
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nearly the same

paper geyser
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yea

slim oak
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Hi everyone, any advice to get wolveix docker image to run the 1.2 experimental?

naive delta
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Hi, i saw something online about how you can change the max player limit but seems to not be working? Was it changed, because editing the game.ini file does not seem to work.

steel fjord
naive delta
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windows

steel fjord
# naive delta windows

Well on Linux the trick is to make the game.ini file Read-Only after editing the number, and then a server restart of course. No clue if it works for Windows though

steel fjord
wicked knot
# naive delta windows

make sure you are editing the server config files. If you used the GUI method, they are in the install directory. Have to do the edits with the server not running

naive delta
paper geyser
shadow fulcrum
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does anyone know what ports i have to open to host a satisfactory server on the experimental branch google is telling 7777 udp and tcp but other sites are telling me complety other ones

i can connect to my server with ports 7777 open for both tcp and udp but get booted in the spawn screen

mild thunder
slim oak
shadow fulcrum
paper geyser
shadow fulcrum
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dont know why they cant fit it all into one port 7777 and have a wierd 8888 port for no reason

paper geyser
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i have both opend.

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7777 and 8888

shadow fulcrum
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i have to use playit gg because my isp metro net wont give me a static ip

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i have a physical server

paper geyser
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hmm.. ahh, like that.. yeah, that i dont know anything about, sorry

shadow fulcrum
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vintage story minecraft zomboid valheim all work perfectly fine the server detonates when satisfactory is attempted

paper geyser
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thats not fun

shadow fulcrum
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yep

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just wish it was all one port and not multiple thats whats screwing everything up

paper geyser
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what if you try only 7777? instead of 8888

shadow fulcrum
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same thing boots me

paper geyser
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yeah, need 7777 and 8888 (chatgpt)

shadow fulcrum
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not even using a megabyte of data for this 8888 port thats whats pissing me off

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like really cant fit it in there

tardy wing
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Trying to connect to dedicated server from new Steam Deck while out of town. Enter password, infinite “connecting to server” but never connects. Any help?

hidden forge
shadow fulcrum
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its on 8888 i finaly got it working localy but now i cant connect to it thru the "public" ip

hidden forge
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the playit port is 8888 too?

dreamy temple
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Interesting things happened when exiting photo mode... camera went sideways. Not sure if this is a Dedi server only thing?

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Neat bug tho

paper geyser
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happens to me too, but i usually play on dedicated server, dunno if that happens in solo game.

shadow fulcrum
hidden forge
shadow fulcrum
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It's some other port

paper geode
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@shadow fulcrum Seems like you have a firewall issue

shadow fulcrum
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I turned it off still has the issue

paper geode
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okay, can you connect locally?

shadow fulcrum
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Yep

paper geode
# shadow fulcrum Yep

That tells me you are hosting the server. There's a public port that's default at 7777 and 8888 for reliable. Also i read you are going though a tunnel, is that tunnel allowed to access the server? Is the tunnel info on the steam deck also?

shadow fulcrum
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Tunnel is allowed to go thru the server and is what other people would connect to (nothing about a steam deck)

paper geode
shadow fulcrum
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Tunnel ip address I cant port forward on my router

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(note this has worked with Minecraft and vintage story)

paper geode
shadow fulcrum
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You've lost connection to the host

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I see myself connect to the server and it loads in then boots me

wicked knot
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that is 8888 blocked

mild thunder
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from my understanding for the playit tunnel, you have to create the tunnel first with 2 ports and make sure it doesn't do port translation, where if it gives you port 12345 it sends it to port 12345 on your computer. then you setup the server to use the 2 ports using startup arguments: -Port=7777 -ReliablePort=8888

paper geode
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I think it's something to do with the tunnel 100%

wicked knot
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yeah, for whatever reason, the reliable port isnt connecting

paper geode
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@shadow fulcrum do you have access to a mic?

shadow fulcrum
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Most likely is the tcp 8888 port

shadow fulcrum
dry frost
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ghost session survived restarts, encryption token error, CL463028

some context , i'm using a dedicated server on my local network with me being the only one playing on it
i've been doing this for a lot of time and everything was all well until one time my laptop disconnected from wifi obruptly , this happened before and i just rejoin the game without any problems but this time i rejoin to find my inventory cleared (only taser) my hotbars reset and on the hub's toilet so i go to where i got disconnected and find a ghost of myself sitting down drinking coffee
my last save was 3 hours prior which i'm not panning to lose
i tried satisfactory calculator's save editor but i can't seem to figure any fix and trying to directly join gives an encryption token error , i tried restarts multiple times and i'm out of cards
please help ; - ;

mild thunder
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to join a server you have to use the server manager

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so you have to remove your old self by either hitting it enough times or using the save editor

dry frost
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hitting it does nothing and i can't seem to find it in the editor

mild thunder
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it does take quite a few hits

dry frost
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like how many hits ? and is there anything that indicates it's taking damage ?

mild thunder
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no idicator

dry frost
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any idea on how long do i have to keep tasing ?

paper geode
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have you tried saving then restarting the server?

dry frost
dry frost
wicked knot
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zapper does like 3 damage per hit, basher is maybe 5, youhave 100 to cover

hidden forge
# shadow fulcrum It's some other port

And that is the problem.
Playit gives you two random ports for the runnel which is fine as long as you can enter them somewerher.
The reliableport port is told by the server to the client and thinks its port 8888 as long as you dont tell it different.
You need to either change the reliable port entirely with "-Reliableport=XXXX" or inform it about the port remapping with "-Externalreliableport=YYYY". XXXX/YYYY being the port allocated by playit.
Second way will probably break internal connection though

midnight harness
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Hey guys, is the docker container still working right now?

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Can't get it to launch anymore. Cleared gamefiles and forced a fresh install.
Debian VM.

Fails when trying to install the actual dedicated server app:

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
ERROR! Failed to install app '1690800' (Missing configuration)
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Okay, nvm. I'm an idiot. It fails every time; forces a Docker container restart, then launches without issues.

I've been debugging this for an hour, and nothing was wrong. docker logs -f satisfactory just terminated, when the container failed on first launch, but after a restart it always worked. I feel defeated.

Still weird that happens in the first place, but eh. I can play now.

sharp imp
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i can put the server behind my nginx proxy (runtipi managed)

hidden forge
lime seal
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<@&387163995947270144> having a nice day?

tepid totem
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hey folks, question here. I finally got around to setting up a proper dedicated server for some friends and family to play on. server is running in an old microsoft rack with up to date cores and ram, on a linux system. im not knowledable enough to fully troubleshoot the issues im having, and my IT buddy finally just threw up his hands and told me to ask the discord for help. I seem to get one good connection per server restart. one person can connect after restarting the server, anyone else attempting to join is met with a "network error" "your connection to the host has been lost" message after attempting to load for a few seconds. the online player has no issues and can play as long as they wish. if they attempt to log out and back in, however, the same error presents itself and is perpetual until the server is restarted again. doesnt seem to matter if its a player or admin, the same issue persists.

meager halo
# tepid totem hey folks, question here. I finally got around to setting up a proper dedicated ...

have you tested this with local connections? if the server is on your network, try connecting to it via the local ip and see if that changes anything. otherwise, there seems to be something wrong with the network, although i cant tell without knowing more information (can be router/switch rules, can be DNS, can be the way it is hosted via docker, can be the firewall)

try local connections.

if you want to make sure that it is completely isolated to the microsoft rack, host a dedicated server on your personal computer and see if the issue still persists.

tepid totem
# meager halo have you tested this with local connections? if the server is on your network, t...

thanks! can confirm that the issue is confined to the server itself, as I have tested the dedicated server idea on my personal pc. Im pretty sure that ive personally connected to the local connection myself, will check that now though. I did have a family member test from a distance, and she got the same errors that i did connecting local. I'd not be surprised at all if there was a network issue. its usually my luck. the odd part is the one clean connection after each restart

meager halo
tepid totem
tepid totem
meager halo
tepid totem
hidden forge
final glen
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Does anyone know a great server hosting service for high performance servers for satisfactory ? I'd like it to handle huge builds

tepid totem
paper geyser
# final glen Does anyone know a great server hosting service for high performance servers for...

i recomend cloud.runonflux.com - they offer lots of ram for cheap price, you can also adjust cpu-cores and hdd to your liking if you want more. You get 1 main node (server) and 2 backup nodes that will automaticly take over if for some reason the main server is going down. This is a minimum due to how they setup things (private servers from private people instead of datasenters). Price is unbeatable i think.

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it is what i am using atleast

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satisfactory is pretty ram demanding from what i know, so i chose the 12gb package, for $7.99.

paper geyser
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I have been running server from them for 6-7 months, and 0 downtime or issue. Im very happy with their service. Node change IP from time to time, but i dont use IP, i use the fixed name that is made, satisfactory3783246238974.runonflux.com (random number for your app). This number never change unless you make more apps, so instead of connect to ip, i use that address. I have prettied it up with my own domain name so i can run chosenname.fryse.net to connect to my server, and that is allways updated to where the game (server) is running. I studied this alot when signing up there, so i know alot about this project, its pretty cool

final glen
paper geyser
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i havnt tried to put a crazy heavy save on it, but it runs smooth with low latency. You can choose location (country) you want to have your servers in, to get best possible ping. The pc they use should be good quality as they are speedtested occationaly both hardware and internetline to avoid cheaters with wooden pc or low internet speed, but not so often that it is noticeable for me as a customer. It should run good, as good as wolveix can run.

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How much mem / vcores / ssd you think you need for your save/game?

paper geyser
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ask chatgpt, try describe your build, and what you expect from it, and how much ram, vcore and or ssd you would need. This will give you an idea aprox how much

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i use google ai tho, for my questions, but should be much the same

#

and you can change / upgrade / downgrade memory/vcores/ssd if you see you have too litle or too much as you go.

paper geyser
#

if you get stuck or anything, say the word, i guide you trough it

hollow hinge
#

<@&387163995947270144>

#

I did a thing 😃

meager halo
dusty zealot
#

Hello! Do we know if CSS is planning to enable dedicated servers for the PS5?

wicked knot
#

yes, we know, no they will not

verbal acorn
#

QUestion, if on a DS, if someone activates the elevator, does everyone on the sevrer get teh achievement for advancing, if they are offline at the time? Like when they log in next do they get it. Or does everyone need to be online when advancing the tiers? Thanks

#

I have a server and want to invite a bunch of new friends and start fresh, but we are all on at different times. Hence why i ask about the achievement progression.

hidden forge
#

been a while since i played but last time only online player got achievments and i doubt they changed that

tiny forge
#

s anyone willing to join me on a new satisfactory server im starting, my dms are open

sturdy irisBOT
frank frigate
fervent sail
#

hey any reason why blueprints is not working in experimental server

wicked knot
fervent sail
#

scam

#

@dim chasm

wicked knot
#

and why tf isnt it holding my line breaks

wicked knot
#

usually why. Something to check, at least

fervent sail
#

how do i fix it

wicked knot
#

rename the session, as admin in servermanager, for dedicated server. in session settings in client/host

queen beacon
#

guys how can i host my server do i have to pay for anything

woeful crest
#

there is a wiki link here with a guide. If you get confused you can ask for help here

abstract kettle
#

I just setup a dedicated server on the experimental branch but it is lagy when I swap my equipment items is there an easy way to fix that?

paper geyser
#

i have dedicated server running on experimental mode. I dont really notice any laggs. I have some sound issues, but this is a bug that is known and "common": It should not lag. I run wolveix repsitory

abstract kettle
#

could it just the fact that my pc is not that powerfull?

paper geyser
abstract kettle
wicked knot
#

well, in that case, you need 2x the resources req

paper geyser
#

if you run a server and client on same pc it is probably just as smart to run the game the "normal" way?

#

just start a game normally, and let friends join that instead of having a server running.

abstract kettle
#

I would do it normaly but I wanted to be able to let my friend play while I am playing somthing else

wicked knot
#

got any older PCs laying around? The server doesnt need modern graphics, or really any graphics at all

abstract kettle
#

I dont

#

I am regreting getting rid of my old one

wicked knot
#

what some peole did before servers, was uplaod the save to a shared cloud service, google drive, one drive, etc, and whoever got on first could load the save, and others join

abstract kettle
#

thats a cool solution

wicked knot
#

end of session, the host uplaods the save, for the next day

paper geyser
#

you can rent servers online, for a realitve cheap money if you dont have extra hardware layin around.

paper geyser
#

hmm,... nvm,. that was wrong

fervent sail
#

lol

paper geyser
#

that was jut the server name, lol

wicked knot
#

I think that was the right ballpark, I dont have a server up atm

fervent sail
#

i am running a server

wicked knot
#

Do yo uget a "manage session" heading in the esc menu?

paper geyser
#

session-name is the name you give the GAME when you start the game.. dunno how to rename it actually

wicked knot
#

well, it's the base name of the save

fervent sail
wicked knot
#

right, and we are looking for a way to re-name it

paper geyser
#

what does chatgpt say?

wicked knot
#

that it is stupid, and open 15xxx ports

fervent sail
#

found how to do it

paper geyser
#

could be enough to make a new game with wanted session-name, and move the savefile in your folders from the old folder to new folder.. and voila.. i dunno

wicked knot
#

One sure fire method is to pull the save to client only, and rename the session there, then load the "new" save abck to the server

paper geyser
#

yeah, or that.

fervent sail
#

or take your file and open it in satisfactory calculator and you can change the session name

wicked knot
#

or that

hasty raft
#

so... my server just crashed and now it fails to reboot...

#

there are many red errors

#

but even tho it seems like it should be running it cannot be connected to, even tho it receives the connection attempts

#

oh, apparently restarting my client helped

#

still id like to know if these errors should worry me

#

and this is also annoying ...

fallow furnace
#

why do i need a dedicated server?

#

like what are the advantages and disadvantages?

silver ember
# fallow furnace why do i need a dedicated server?

You don't need one. the main benefit is mainly if you play with multiple people you don't need a dedicated host who needs to start a session others can join.

So if you play with multiple people, others can still join even if you aren't online or haven't started the game yet.

gloomy pine
#

The server runs at all times, and anyone can join at any time

#

Whereas multiplayer is just a regular game where players join the host on their save, and the session ends when the host leaves

#

Most people get on fine with just a regular multiplayer game but some people like to be able to jump in and out as they please

fallow furnace
#

yes that is amazing but is it difficult to set up and is it free? and there has to be a catch right?

silver ember
paper geyser
#

You need a pc, running either windows or linux and connected to internet to setup a dedicated server on that pc, and port forward ports to connect to in your router to make friends join your server via internet, or you can rent/buy this service from someone else. Several sites out there renting out servers for some $/month, ranging from $4 to $30 a month

modern dew
#

Is render distance on dedicated servers different?

#

Like, I am at 200+ FPS again in a 900 hour save that I uploaded to my local dedicated server. When I play that save from my own PC in some areas I'm at 60 FPS, lol?

paper geyser
modern dew
#

What's with the map? I have like 100+ vehicles and they are kind of warping all over the place

paper geyser
#

that happens.. i find tractors and cars to run smoother on local save, compared to uploaded on dedicated server, but when you have stopped them, and restarted them to spread them etc, it starts getting better.. but i havnt tested much in 1.2

modern dew
#

Trains even. Their icons warp in the map

#

Interesting icons :D

paper geyser
#

you can borrow a test server from me if you want to see if dedicated server is better for you or not

modern dew
#

I set up my own dedicated server on my LAN server. But I have no idea if the settings are right. It's just default settings basically (and 1.2)

paper geyser
#

yeah, i run basic settings myself... wolviex repository

modern dew
#

Yo all my reactors disappeared :D, this is wild. Is this because I'm running 1.2 or

#

Sorry for the spam, this is the first time I;m running this

paper geyser
#

hhmm..yeah i dunno. hopefully some know, but you could try reload your save on your server maybe

modern dew
#

My save is pretty big so maybe that's causing issues

paper geyser
#

how much memory you have on your server?

modern dew
#

32GB DDR5...I was lucky to buy it before the super price hike haha

#

Oh, the save is also above the object limit. Is there anywhere to raise it?

paper geyser
#

then you have enough ram atleast. 😄

#

yeah, that error is spamming alot.. but dosnt affect anything i think.

modern dew
#

So, you can upload saves to the server. And then you can start any save? Can two saves run at the same time?

paper geyser
#

if you have several servers, yes. you may be able to mix 2 servers on same aswell, but need to have different ports to different saves, but im no expert in that, i just have more servers if i want more saves running

modern dew
#

If no one is connected, does the game Pause?

paper geyser
#

you can choose that option

modern dew
#

Oh yeah, I see it

short yarrow
#

hey how to fix this (dedicated server runs on windows)

wicked knot
#

either opt in to the EXP branch with the client, or opt out of the EXP branch with the server

somber night
#

So I'm trying to run the EXP branch on my dedicated server. I ran it through Steam CMD and followed the WIKI for the EXP branch but nadda. I was able to run 1.1 fine and no issues. anybody care to help ?

I added -beta experimental as well when installing

#

what I mean by nadda is the server just crashes. I have NSSM installed as well

quartz lotus
#

<@&387163995947270144> ^^

paper geyser
placid viper
#

does anyone know how to upload blueprints in satisfactory i have over 200 and id hate to remake them

fluid bolt
#

Can you play 100+ people on servers?

#

I want to join if we have servers that people play on

paper geyser
placid viper
#

ok thanks i think i got it

paper geyser
#

Good good 👍

fluid flax
#

Hi All. Just bought Satisfactory and running through the tutorial. When the time is right how would I search for and join a community server?

fringe steppe
#

Hello guys,i m not sure if this is the correct place for this question, but anyways... So basically, multiplayer on server providers (like hostinger,bisecthosting etc.) is not available or I m wrong ? Me and my friend tried to play on server from hostinger, and whenever you try to play, every time auto-save happens, player who uploaded the map and files to provider, gets kicked out and gets this message. Support said, that it's game sided problem. We tried everything, changed auto-save intervals and all kinds of shinanigans... Forums said that it is known problem since early acces, and I hoped it was already fixed.. So my question - is there reliable server provider, where we do not crash when we play ? We want to acces the server 24/7, so hosting one to the other from game menu is not always an option. Thank you in advance !

charred gate
#

If you want to keep using those providers you mentioned you can just turn off autosave and only save when you get off

fringe steppe
#

Ok, I'll try, thank you

woven estuary
#

Hey! Where is the server where you can find people to play with?

mild thunder
woven estuary
#

Thanks!

wicked knot
short yarrow
wicked knot
#

change -beta experimental to -beta public in the launch string

short yarrow
#

Where exactly?
On the server?

#

Sorry for being so stupid at this point haha

steel dew
#

Hi everyone, does anyone here have a good server hoster to recommend for hosting a satis game ? Thx in advance

wicked knot
#

it should be going thru steamcmd each launch, to make sure it is up to date, that is how it got updated to 481xxx

#

so how ever you set that up, alter it

short yarrow
#

Or where to change this ?

wicked knot
#

wherever you use this
steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 -beta experimental validate +quit
change "experimental" to "public"

short yarrow
#

So i need to install a brand new server or can i simply "override" it?

wicked knot
#

your choice. If you cahnge directories, it will be new. if you keep that directory, it will overwrite

short yarrow
#

Okay

#

I will try it, and thankyou

wicked knot
short yarrow
wicked knot
#

sin tax is important

#

which is why I dont fuck with console any more than i have to

short yarrow
#

What is "sin tax" you mean syntax?

wicked knot
#

you missed an entire word

short yarrow
wicked knot
#

in a place where missing a space will end in failure

#

-BETA PUBLIC

short yarrow
wicked knot
#

there is always the steam tools GUI install method, that uses the same GUI way to opt in and out of exp that the client uses

paper geyser
#

Im just telling what i am using, ans i find it as a gold tips. Not ment as advertising

#

Good tips*

#

if any1 find it better and/or cheaper i would like tips, cause then i would switch in a heartbeat

solemn spire
#

Hey!

I just set up a new dedicated server for 1.2.
I created a new session and when I connected for the first time. It says Tier 2 and my character has a inventory full of stuff. Is this normal?

#

I haven't set up a single machine?

hidden forge
#

atm savegames created on servers will skip the onboarding/tutorial/phase 0 and start at phase 1.
if you want to play this phase on a server you need to create the save in single player and then uploadi it

hasty raft
#

uhhh, my console is spamming this like crazy rn

#

once per tick

raven elbow
#

guys how do i repair corrupted save? (or corrupted server, idk which one is more true). server keeps crashing, (yet the save file works fine when i download it and load it ingame), i uploaded the crash log inside claude and it told me that there are corrupted hypertubes and i should remove them. so i wanted to try to delete the newest save file just to be sure its really the save file causing it but when i tried to start the server, it crashed again

frank garnet
#

anyone able to help me with figuring out why a dedicated server being hosted on another PC in my local network is showing as Offline in my client?
I have:
-Verified the host PC has a static IP
-Opened Inbound and outbound TCP ports 7777 and 8888, as well as UDP port 7777 in Windows Firewall on the host PC
-Forwarded the above ports on my router to the static IP address of the host PC

Verified via PowerShell on the host PC that the correct ports are listening:

#

I've enabled Network discovery on and can ping each PC from the other. I can share files between the two PCs.

#

I had the dedicated server working earlier when hosting it on the PC that I'm running the game client on and was able to connect using 127.0.0.1 without issue. When I tried to move the server to its own PC I ran into this issue

mild thunder
#

not all routers will loop back to the internal IP from a computer inside, so start with trying to add the server from its internal IP address.

frank garnet
#

Yep, that's what I did first

mild thunder
#

so you tried using the 192.168.0.228 ip to connect to it from the other computer within your network?

frank garnet
#

yes

#

that's what I have the server setup as in the Server Manager currently

mild thunder
#

can you show the firewall rule on the server?

frank garnet
mild thunder
#

remote port needs to be any

frank garnet
#

I had it as Any at first

#

i'll change back

mild thunder
#

also, under advaced, set edge traversal to allow

frank garnet
#

ok

#

set edge traversal to allow for inbound TCP and UDP rules

mild thunder
#

give that a shot and see if it works

frank garnet
#

still showing offline on the client PC

#

should I restart the server after changing the firewall rules?

mild thunder
#

you shouldn't have to restart the server, but you may have to remove and try re adding it in the client

frank garnet
#

nada

pulsar cliff
#

@ornate mantle

ornate mantle
#

when i try to connect to my world in statisfactory i get your connection to the host has been lost

but i still can access the admin panel i just can't join the world

and yes i have port 7777 and 8888 open

The world was just created and im on experimental

My vps is on debian 12 with pterodactyl installed

Also sending logs when trying to join

mild thunder
# ornate mantle when i try to connect to my world in statisfactory i get your connection to the ...

shows you joined the 7777 port, it told the 8888 port you would be joining, 8888 port never recieved data from client

[2026.04.03-22.46.10:557][951]LogNet: Join succeeded: Leo
[2026.04.03-22.46.13:924][ 52]LogReliableMessaging: Received connection announcement from client. Connection ID: 'A6A91FE446179B10024C8B8CBBD4A603'.
[2026.04.03-22.46.21:041][265]LogNet: NotifyAcceptingConnection accepted aggregation: <Here was my ip but got removed (:>:32439 (8)
[2026.04.03-22.46.34:706][674]LogReliableMessaging: Warning: Handshake with player 'BP_PlayerController_C_2147472217' timed out. Removing component.

ornate mantle
#

so the problem is client dont send the data back or port 8888 can't receive data im i right?

mild thunder
#

the server never received anything from the client on port 8888

mild thunder
# frank garnet nada

could try turning the firewall off for a moment, to see if it is a config issue with the firewall, or looking for somethinge else

mild thunder
hidden forge
ornate mantle
frank garnet
#

something that's interesting is that I'm attempting to run the game client on the host PC and connect to the server using 127.0.0.1 and it is still showing offline

hidden forge
#

Restart the server then

frank garnet
#

ok, I've got the host PC able to connect to the server using either 127.0.0.1 OR its own local IP as the address.
If I try to connect to the server from the host PC using the external public IP address, server appears offline.
The intended client PC still shows server offline using all addresses.
If I host the dedicated server from the intended client PC, the intended host PC can connect to it using the local IP and public external IP

tiny forge
#

can anyone help me with satisfactory expermental, i am attaching logs, my max supported mtu on my network is higher than the ususal 1500 (specficaly 9000) but this issue is present on my 1500 mtu network too, my firewall is a SONICWALL TZ 400 running SonicOS Enhanced 6.5.5.1-6n, all ports are open to my knowlage, i unfortunatly dont have a machine to test the server on the same subnet but i beleve the server is running fine, im using proxmox to host the vm

mild thunder
tiny forge
#

and here are the servies assocated

frank garnet
#

AHA!

#

stupid network connection on intended Host PC was set as Public and the firewall rules were all for Private

#

Thanks @Macie and @Xeet for your help ❤️

tiny forge
#

i recreated the service again and now my server api doesnt show up

coarse grove
#

LogFactory: Warning: Put down failed because we where never equipped.
[2026.04.04-11.54.32:973][317]LogFactory: Warning: Put down failed because we where never equipped.
LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2026.04.04-11.54.32:973][317]LogFactory: Warning: Put down failed because we where never equipped.
[2026.04.04-11.54.32:974][317]LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2026.04.04-11.54.32:974][317]LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2026.04.04-11.54.32:974][317]LogAkAudio: AFGPlayerControllerBase::RemoveWwise
LogSave: Warning: New/Old Root size mismatch!
[2026.04.04-11.54.33:277][317]LogSave: Warning: New/Old Root size mismatch!

#

how do I fix please?

fierce sinew
#

Hey hope this doesnt break the rules here but what is a good eu server hoster for experimental?

coarse grove
#

NVM, I fixed it, Reading old Posts!

paper geyser
#

And ofc also geolocation, you get servers in your country

winged cloak
#

Hello all, how do you switch your self-hosted dedicated server to the experimental branch? I've never done that

paper geyser
#

You have to tell your server that is want to use the 1.2 instead of 1.1.. i use steambeta=true in the «ENV» to make that happen. Linux system

winged cloak
#

Thank you I appreciate it

paper geyser
#

I had to restart server to force it to load that setting after i saved it

fervent sail
#

does anyone know how to ban a player in the server

hidden forge
paper geyser
#

<@&387163995947270144> should have a look at this nonsense.

primal oak
#

guys i need help with epic games dedicated server. is there a simple way to set it up to play with a friend. please help

#

the epic games link is broken on the wiki

wicked knot
tiny forge
#

the ports are showing closed despite me having this as my config

#

and fyi satisfactory server Services contains "satis new yourmom"(great name i know) and that contains the "satis new" services

#

wait a damn minute

#

nvm still an issue

paper geyser
#

i dont know this router, but chatgpt/google-ai and other ai usually are helpful tools to guide you and help with router settings.

hidden forge
rocky canyon
#

is there any easy way to import blueprints onto my dedicated server?

#

like having them locally and just import them easily?

odd lodge
odd lodge
#

ahh i figured out the fix for me. I didn't set the max ram

#

i thought it would use everthing as limit but it just used 0gb

mild thunder
# rocky canyon is there any easy way to import blueprints onto my dedicated server?

you would have to have access to the files of the server, you would create one on the save, then that would create the folder on the server for the blueprints, then you have to upload all the blueprints to that folder. then reload the save on the server so that it loads the blueprints. it just depends on if you have easy access to the server files or not.

waxen crescent
#

Hi can someone please screenshot me correct order and form of the Engine.ini scripts about tick rate ? want to increase it back as i had it before being on a vacation where i lowered it back to 30, now i want to increase it back to 60 and i found out it is not working, not even 20 or so, and i realised i have only 4 spaces where to put ticks and it should be 5, utills is my fault one

#

okay i just fixed it, had to add one line there

ashen pecan
#

Hello, how are you?

I've set up a server, but when my friend tries to join it, it doesn't work—he gets an error message, even though I don't have any issues. Can you help us?

worn arch
#

Friend is getting this error
My first time setting up a dedicated server for anything
What is going on here?
I can manage and join myself just fine.
They think their internet might just be bad, but I already set the timeout to 240 seconds

wicked knot
#

check port forwarding in the router. default 7777 TCP and UDP, 8888 TCP

worn arch
#

this should be correct then?

#

this is what I had rn

#

@wicked knot

wicked knot
#

does it have an option to not set public port? ~may be the same as restricting source port?

#

and I dont see 8888 TCP

worn arch
worn arch
#

nevermind it"s mandatory

wicked knot
#

no, it doesnt need to translate ant ports. 1.1 added a reliable port, that the server communicates to the clients. The default is on 8888TCP

#

so it needs all three pathways thru the firewall, 7777 TCP, 7777 UDP, 8888 TCP

worn arch
#

so the current one should work then right?

worn arch
wicked knot
#

these need to match, 8888

worn arch
#

done

#

now should be fine?

wicked knot
#

test and see

#

at least one problem behind now

worn arch
#

thanks I'll test

worn arch
#

new error is timeout

#

weird since I've set the timeout to 240 already

hidden forge
#

can they see the server & session in the server manager?

gusty rivet
#

How many people can a world support ?

gusty imp
#

I'm using wolveix/satisfactory-server docker image, but end up with "Server name pending" still after having tried a number of things like nuking my local storage, using ipv4 via MULTIHOME= and a few other things. In the distant past, I've had no issues using this image. I've even added a few new ports that Google suggests, but I can't find any evidence for.

Did something change in 1.2 dedicated I've not found?

#
7777/tcp filtered cbt
8888/tcp filtered sun-answerbook

Humm, the ports are filtered instead of open 😐

#

Dang, it does the same thing on 1.1 so its gotta just be a me issue.

gusty imp
#

Yeah 🙁

#
docker run --rm \
                              --restart no \
                              --name=satisfactory \
                              -e PUID=970 \
                              -e PGID=970 \
                              -e MAXPLAYERS=4 \
                              -e TIMEOUT=60 \
                              -e AUTOSAVEINTERVAL=300 \
                              -e AUTOSAVENUM=10 \
                              -e STEAMBETA=false \
                              -e CRASHREPORT=true \
                              -e MULTIHOME=0.0.0.0 \
                              -v /docker/satisfactory:/config \
                              -v /etc/localtime:/etc/localtime \
                              -p 7777:7777/udp \
                              -p 7777:7777/tcp \
                              -p 8888:8888/tcp \
                              -p 15000:15000/udp \
                              -p 15777:15777/udp \
                              -e DEBUG=false \
                              wolveix/satisfactory-server
wicked knot
#

the 15xxx can go away, deprecated from unreal 4

gusty imp
#
fryfrog@hex ~  ❯ sudo docker port satisfactory
7777/tcp -> 0.0.0.0:7777
7777/tcp -> [::]:7777
7777/udp -> 0.0.0.0:7777
7777/udp -> [::]:7777
8888/tcp -> 0.0.0.0:8888
8888/tcp -> [::]:8888
#
fryfrog@hex ~  ❯ sudo iptables -nL
...
Chain DOCKER (1 references)
target     prot opt source               destination
ACCEPT     tcp  --  0.0.0.0/0            172.17.0.4           tcp dpt:8888
ACCEPT     udp  --  0.0.0.0/0            172.17.0.4           udp dpt:7777
ACCEPT     tcp  --  0.0.0.0/0            172.17.0.4           tcp dpt:7777
ACCEPT     tcp  --  0.0.0.0/0            172.17.0.2           tcp dpt:9000
DROP       all  --  0.0.0.0/0            0.0.0.0/0
...

And they're in iptables too.

gusty imp
#

Does the server filter IPs?

#

An nmap against localhsot and against the system's ip has different results, port not open against ip, open against localhost! Weird.

primal oak
#

does anyone know if satisfactory has any free servers anywhere? i wanting to get one but my spair computer is to slow to run a server sadly

#

is Axent Host legit with their free server?

wicked knot
primal oak
paper geyser
paper geyser
#

what is mod support?

paper geyser
#

if you can add stuff (mods) to wolviex repository, you should be able to do so here also.

#

i do not work with or for runonflux, im just a happy customer there. i know i get servers for atleast half price compared to others, so im very happy 😄

elfin fiber
#

do they have ftp access thats what i need to install the modloader

paper geyser
#

you do get a volume browser on site that you can upload/downlad files.

#

you can install ftp addon i suppose. you do not get native ftp server installed, from what i understand, but i use the volume browser on the site, it works well.

elfin fiber
#

cause this is what its says for the modloader to work "Third-party server hosts often restrict how you can access and modify files on the system, complicating the mod setup process.

You will have to follow your server host’s own documentation about mod setup. If your server host provides (s)ftp access to server files the Mod Manager and ficsit-cli should be able to interact with them normally."

paper geyser
#

every saves, blueprints etc can be changed as much as you please. it has the wolviex repository. if you want to run another repository, that should be do able instead of wolvesiex

#

i can log in and have a look

#

i have this volume browser to toy around in

#

Im not sure where mods are to be placed, but i assume this is the spot;

elfin fiber
#

this is the modmanager need to connect to a server

paper geyser
#

hmm.. is that some program you run locally on your windows? and connect to the dedicated server out there? hmm.. i dunno. is that popular? is that something i need?

elfin fiber
#

yeah it ru nall my mods on my normal saves and its what you can use to install mods for deicated server either local or host.

paper geyser
#

i dunno. most likely you have to add an ftp server to the linux that is running your server. i think it is possible, but i do not know. ill see if i can download it myself and see if i can make it work. maybe i should add some mods.. im on 1.2 ultrahard (all settings at hard atm..).. kinda unplayable

#

no, it is not hard.. its ultra hard.. lol.. all at hardest possible choice.

#

im running 1.2.. do you need 1.1 to use this mod manager? i have to revert the server to test out?

#

@elfin fiber

paper geyser
#

<@&387163995947270144> take a look at this bs

elfin fiber
paper geyser
#

But if it is possible to connect to normal wolviex repository, it should work here too.. but it is the «how to connect» i need to find out

elfin fiber
#

on the mod manager there is a manage servers button on left side

#

under otheres

paper geyser
#

Yeah, but it is the connect information i have no idea about.. like when i first setup the wolviex i just connect to satisfactory1234567890.app.runonflux.io, and i get to claim the server as i am first to join it and make a admin pw

elfin fiber
#

and if its installed it should come up in the window where its says steam on my picture

elfin fiber
paper geyser
#

Numbers are just example, the rest of addresss is correct ish.. just otger numbers on the real one

#

Yeah, i am kind of «self hosting».. i am not, but the system to runonflux is open, so basicly i just run a container on a linux server somewhere.. ill have to add ftp server access into that linux somehow i guess

#

Idunno, i asked the tech support.. ill see what they reply. They US based, so guess they wake up soon

#

Servers are all over the world tho, mine are in finland

paper geyser
paper geyser
#

i assume it is possible to fix. ill keep you posted.

elfin fiber
#

well they have a list of host for me to use i am checking out wich ones is the cheapest

paper geyser
#

let me know if you find any cheaper and better.. ill change too.. haha, but im pretty happy with runonflux, pricing has been the best ive found thus far.

elfin fiber
#

how much you pay?

paper geyser
#

depends on gb and ssd volume etc, but for 12gb its $7.99

#

12gb ram

#

a month

#

from what i understand the game is craving some memory

#

from server side.

elfin fiber
#

yeah

paper geyser
#

i can add more memory too, but it is not the standard pack, but i can adjust amount i want of everything, and i pay only for what i use.. ofc i pay for upgrade once and keep that 1 month..

#

Easier to just show;

elfin fiber
#

yeah, its cheap

paper geyser
#

its my goto hosting provider, whatever im hosting.

#

i ran enshrouded there earlier, for me and a friend, but i shut that down. i have backup of file tho, so i can just upload it once i start again and we back, but i let it run to end, so im not paying for that server no more.

elfin fiber
#

have you every tryed Indifferent Broccoli?

paper geyser
#

indifferent broccoli? no, what is that?

elfin fiber
#

they offer unlimited ram usage and you only pay for player slots and 8 slots are 13$

paper geyser
#

nice

elfin fiber
#

what i can see its the cheapest for me in EU

paper geyser
#

twice the price tho. no i havnt tested out that site

elfin fiber
#

everyone eles takes extra for more ram and often just provide 4gb of ram for free

paper geyser
#

yea, im EU too.. Norway.

elfin fiber
#

sweden here

#

howdy neigbor

paper geyser
#

my servers are located in finland

#

53ms ping or there about

#

finland has in general lots of servers 😄

#

tech support said it was not possible to connect to server with ftp atm. but if it was needed it could be added. i said do it.. so now he work on it supppose.. have no idea when it will be finished or rdy, but maybe he will, maybe he wont, i dunno

elfin fiber
#

ok

paper geyser
#

files can be manually changed and downloaded/uploaded trough the web portal on runonflux, but no ftp access... as of yet.. hopefully they fix that, i want to test out this addon manager to see what more crap i can put into this game, but i can perhaps just run it locally to see what it is

elfin fiber
#

you can run it on a normal save dont need to be a server to run it

paper geyser
#

so you can add mods manually, just not trough addon manager atm.

elfin fiber
#

yeah its has bigger chance of causeing errors

paper geyser
#

yeah, im not a fan either 😄

#

well.. later.. dinnertime.

woeful crest
#

What is the minimum specs for a server do you folks think.

My NAS is a amd 3600x. Is that to old to use as a dedicated server?

elfin fiber
#

how do i invite someone to my server?

mild thunder
woeful crest
elfin fiber
#

what i ahve figure out

woeful crest
woeful crest
#

My laptop is has 64gb of ram and a intel 11700h and its get rough after my save file hits 10Mbs. So I wasn't sure how a dedicated server would run

bitter nebula
#

what port is required to connect to the server? because i cant open a TCP+UDP port on playit.gg without paying

mild thunder
#

default ports are 7777 tcp/udp and 8888 tcp, but they can be changed using startup arguments

#

from talking to a few others, you setup the playit tunnel first, that gives you random ports, then you take those ports and add them to the startup arguments

bitter nebula
mild thunder
#

just now looking at their site, they have updated it, so maybe they have changed how they operate since the last time i have helped someone. I dont use it myself

#

they do have a community discord listed on their site, so you could look at joining that and asking if you are able to get the 2 ports through the free tier or not or if stuff has changed

worn arch
#
MaxClientRate=120000
MaxInternetClientRate=120000
InitialConnectTimeout=240.0
ConnectionTimeout=240.0
NetServerMaxTickRate=60
LanServerMaxTickRate=60```

Above is part of the settings in my engine.ini
My friend is still getting a timeout after 20 seconds.
when this should have been adjusted right?
anyone who can help?
mild thunder
#

has your friend applied the timeout too?

worn arch
#

huh?

worn arch
mild thunder
#

yeah, has to be applied on client

worn arch
#

how

mild thunder
#

same way you do it for the server

worn arch
#

is there an engine.ini file as well?

mild thunder
#

yep

worn arch
#

where is it located?

#

can't find it

#

@mild thunder

wicked knot
#

same tree as save files

worn arch
#

I don't know where the save files are

wicked knot
#

%localappdata%/factory game

worn arch
#

aaha in the appdata

#

found it thanks

#

we adjusted it on client

#

same error

mild thunder
#

did it increase the time or not?

ashen turtle
#

this has probably been asked a lot, but can I host a server on an arm-based computer, like oracle’s free hosting option? I think I saw somewhere that this isn’t possible but somewhere else that said it is possible.

faint eagle
#

Hello, i was about to buy a dedicated server to play with my friends, how much gbs of ram should i get? we are like 4

hidden forge
faint eagle
#

I bought a server on runonflux but when i try using the first automatic domains it is stuck there any help

ashen turtle
#

Are the ports open? 7777 on tcp and udp and 8888 on tcp

faint eagle
#

Mhh my friend just got in, so prbably no

zealous stream
#

can experimental run dedicated sercers

ashen turtle
earnest cloak
#

a friend of mine suddenly lost his skin and inventory, like the server forgot who he is
is this a known issue? is there anything we can do to prevent it happening again?

worn arch
mild thunder
# worn arch no 😭

This is what i have edited in the past to increase timeout:

C:\Users\username\AppData\Local\FactoryGame\Saved\Config\Windows\Engine.ini

[/Script/OnlineSubsystemUtils.IpNetDriver]
ConnectionTimeout=120.0
InitialConnectTimeout=30.0

#

has to be done with game closed otherwise it gets overwritten

worn arch
#

they should have done it correctly

mild thunder
#

there is multiple Engine.ini under the appdata folder, so i would verify which one

little valley
#

Does a dedicated server offer increased performance instead of the "regular" direct connection method? (when hosted on the same PC)

wicked knot
#

it needs the resources to run the game as two separate instances. Once, as server, and once as client

serene barn
#

How do i set the max player count higher for my server? i chnaged the Game.ini to set the max to 8 and it did nothing even after a restart

delicate nest
#

Hello, i can't join my friend because i have a infinite loading when i join the server.

I need help please

paper geyser
delicate nest
#

It's ok, It was a mod that no longer worked

twin flume
#

what is the minimum requirments to open a dedicated server?

hidden forge
wicked knot
twin flume
#

what if i have to run the game at the lowest settings, is that still good enough to run a dedicated server?

wicked knot
#

well, those settings would be for the GPU

twin flume
#

so i can run one

wicked knot
#

if the machine is struggling to run the game, it will struggle even more to run the game AND a server

#

but if yo ujust want to run the server on a machine that is struggling graphically, it should be alright

wispy dome
twin flume
#

I have that (16 gb ram and around 12 cores) but I struggle because of windows

wispy dome
#

ah maybe look at a hosted provider if its struggling to host and play the game

mild thunder
#

<@&387163995947270144> spam message

split swan
#

anyone know whats causing this?

elder crow
#

does anyone know how to run a dedicated server on oracle vm?

onyx salmon
#

A wish of a good day to our <@&387163995947270144> team...

split wasp
#

is there a way to start a new server from the very beginning? with drob pot and hub upgrade 0 ?

i am everytime i start a new game on server that the hub is upgraded and finished

tried to load singleplayer game but it dont works

hidden forge
split wasp
#

that dont work the hub is full upgraded after load the savegame on server

lusty estuary
#

Can I run a dedicated server from the same computer I'll be playing on?

mild thunder
#

you can, but it doesn't reduce the resources the client needs to run

lusty estuary
#

chat, is this english?

mild thunder
trail anvil
#

i put a bunch of blueprints into the bp folder of the world we're running on a server but i can't get them to appear in game. what do I have to do here?

mild thunder
#

have you reloaded after you placed them there? so do a save, then load that save back again

trail anvil
#

i did that as well as a full restart

mild thunder
#

so blueprint was created on server to create the folder, then blueprints were uploaded to the server, not just placed on client side, then the server was restarted?

trail anvil
#

yea i found the issue

#

I used filezilla and it had problems with not-ascii stuff like ä,ö,ü

#

it simply failed uploading them and I didn't realize it

civic wagon
#

Hey people, me and 2 buds wanna play on our own dedicated server. One of those friends is willing to set it up, but we don't know the system requirements

hidden forge
civic wagon
#

so the server handles the thinking, and each player's own rig handles the graphics?

hidden forge
#

Mostly

#

The clients still need to run the game with some logic, but the heavy (logic) lifting is done by the server

deep turret
#

tldr:
server runs simulation
clients runs animations and interactions

meager phoenix
#

Hello, i am renting a server atm - we have 16gb of ram - 50gb of storage - 4 players and we are about 300 hours in - it seems that the game freezes up (like when it autosaves) and we cant do antyhing anyone know why this happens?

plain shard
#

Can somebody help? We have a server up and running just fine, but we had the blueprint issue. So we changed the session name, restarted and now blueprints work. My friend can still join the server just like before, but i deleted it in the "server manager" and now i can't add it back? It just does not show up after entering IP and port. before i could join just fine. I feel so stupid for deleting the server from my "server-manager" list and now that i fixed the problem i can't join 🙁

#

it is a Nitrado server, and the server is runing just like always, we restarted it, I tried forwarding ports, but he can connect and i can't. I could connect 3 hours ago

mild thunder
#

make sure your only putting the IP address in the ip address box and the port below it.

plain shard
#

you just solved the issue i was trying to fix 3 hours hahaha

#

all for blueprints, i see the server now, i feel stupid but i am happy, tysm

vale rose
#

any public servers anyone might suggest?

wicked knot
#

!lfg

sturdy irisBOT
craggy wedge
#

Where do i Post Bugs?

#

Or Just funny stuff?

dreamy temple
#

<@&387163995947270144>☝️

#

⚠️

frozen narwhal
#

we found the people who have been using the same password for years lol

dreamy temple
#

Compromised accounts

tacit talon
#

do server saves go to a different folder (running on exp)

paper geyser
#

server games are saved on server, in servers folders

tacit talon
#

also do i still have to port the server trough my router?

paper geyser
# tacit talon also do i still have to port the server trough my router?

Depends. If you and other friends/family members only going to play in your home network you do not have to open any ports in your home router, but most likely you would want friends to be able to join trough internet, if so you have to port forward port 7777 udp/tcp (both), and 8888 tcp to the local ip of your server. When you join you use local ip, and they (from internet/wan side) use your public ip to connect. If more from same home network wants to join they also use local ip to connect

meager phoenix
paper geyser
meager phoenix
paper geyser
mild thunder
#

If you can access the files and delete the server settings file, that will blank out all the settings, you would have to reset everything up in the server manager again, but that would get you back in.

meager phoenix
#

Thanks alot! i will contact the provider and check if they can help me, that way i wont fk up my world x)

dreamy temple
#

<@&387163995947270144>

  • Compromised account ☝️

  • Side note: I can assist with stopping this. Shoot me a DM.

dreamy temple
#

<@&387163995947270144> Another ☝️

#

Compromised account

dreamy temple
#

<@&387163995947270144> ☝️

#

<@&387163995947270144> Wack-a-mole

hidden forge
#

They are really active currently huh?

slow bloom
#

Anyone know if changing the weather presets on dedicated servers need a world reload?

tacit talon
paper geyser
# tacit talon Am I doing the 8888 port the same way as the 7777 port? I can’t tell if I’m read...

yes, you portforward 8888 just like you did 7777, same target (server/pc that is hosting the dedicated satisfactorygame-server). If you have satisfactorygame server running on 192.168.0.35, then you portforward TCP AND UDP (ususally you can choose Both in your router) to that adress 192.168.0.35, and you do same for 8888, portforward 8888 to 192.168.0.35, but for port 8888, you only need TCP, not UDP, so you can choose TCP only. but you wont be doing anything wrong really if you choose both on 7777 and 8888.. just you open more than you need, wich should in general be avoided. Open as litle as possible. In your route mark them with satisfactory gameserver or something, so you know 3 years from now wtf that was for again.

midnight vale
#

Could i bother anyone for a bit of assistance? im fairly sure i set up my port forwarding correctly but when i try to use a port checker it comes up as closed?

hidden forge
#

Post your config
Check the servers firewall

midnight vale
# hidden forge Post your config Check the servers firewall

this is probably a great thing to tell people that know what those are, but imma need a bit more info to know what you want outta me here
I have many configs, do you mean for my router? game? server?
how do i check the servers firewall?

paper geyser
hidden forge
dim patio
#

I just connected to my server while I was playing on the server, I feel like this is going to cause some issues but I can't figure out what kind.

#

I'm going to strip myself of all of my items just to be safe

tranquil dove
#

<@&387163995947270144>

midnight vale
paper geyser
midnight vale
#

how do i know its directed at the server? ive used the computer its on's internal adress

#

but the ports still read as closed when using tools

paper geyser
#

strange, should be open. what machine you run your dedicated server on? windows or linux?

hidden forge
paper geyser
#

External ip is the ip you get when you go to whatismyip.com and check what your public ip is

midnight vale
#

that is the one in external ip yes

#

though i can see thats different from my WAN IP should i be using that?

paper geyser
#

you have different WAN IP and EXTERNAL IP?

midnight vale
#

thats what its telling me

paper geyser
#

you could have some network configurations issues.. either in your personal network, or from your ISP. Sounds like you are double nated or some stuff like that, im not an network expert, but WAN IP should be public ip

midnight vale
#

ah, my WAN isnt static, i think i found the problem

#

or im talkin out my ass

#

we'll find out

paper geyser
#

no, you wan could change.. it shouldnt as long as you are connected

#

i got a problem with my ISP back in the day.... they connected me on some joint ip stuff.. my ip was constantly changing, even if i was connected

#

i made them put me on a public ip.. so that i did not get stuck behind their crazy shananiganz

hidden forge
#

Or switch to ipv6

midnight vale
#

I do think i have 2 routers technically because of the building i live in, i just didnt think the other one was used or functional

#

how do i switch to ipv6?

paper geyser
#

if you are double routered it could be an issue.. i would strongly recomend remove 1 of them routers

hidden forge
midnight vale
#

it supports it and i see an IPv6 firewall thingy too

hidden forge
#

Does the server have a valid v6 too?

midnight vale
#

i dont know, i just downloaded the one from epic store

#

theyre on the same machine

hidden forge
#

I meant the host OS

paper geyser
#

do you control both your routers? you could probably forward everything from wan/router1 -> router2 -> server, but i strongly recomend removing router 2..

#

use router2 as accesspoint should work

midnight vale
#

i cant remove a router but i can possibly forward on it

paper geyser
#

so that router1 is bossmanking

midnight vale
#

host OS has an ipv6 starting with 2 @hidden forge

hidden forge
#

Then you can try adding firewall rules for v6 too, but the second router/firewall in front might block traffic anyway..

midnight vale
#

@paper geyser @hidden forge they took away any identifying markers of the second router so there is no way im accessing that, so lets hope!

#

@hidden forge What should the source PV6 and Destination be?

hidden forge
paper geyser
#

you have a router that you cannot access? and you and/or your server is connected to this router? that sounds like a problem

midnight vale
#

Def a problem for running a server, it belongs to the apartment complex i live in, they have a little locked box that its in (they forgot to lock it though) and all the rooms have individual cabels running out from that one

wicked knot
#

so you could probably talk to whoever you pay rent to

paper geyser
#

sounds like you have to get access to that router also somehow.. or you can rent online. lots of hosting sites offer cheap service for hosting.

#

but your problem now is that the router infront of you is blocking your inbound signals, and this is why tools say ports are closed, but you realized this a couple lines ago i guess

midnight vale
#

switching to online hosting it seems xD thanks all for your help! onto the next subject

#

anyone know if Experimental allows for more than 4 players on a dedicated server? i couldnt find the config file that every guide talks about

paper geyser
#

hmm.. yea, that config file i havnt found yet either, not that i have looked that hard really

#

havnt tested MAXPLAYERS in ENV either

#

that could work

wicked knot
#

sometimes those simple text files need to be created

paper geyser
#

ill test maxplayers in env quick, to see if that changes it.

wicked knot
#

Just find the place that has all the other .ini files FOR THAT APPLICATION, and create the one is talks about, then create the headers inside the file

paper geyser
#

you mean like here ?

wicked knot
#

looks like

#

cant edit while its running. For max player, server and client(s) have to have the same edit

paper geyser
#

what? how stupid isnt that? i need to change max clients from 4 to 8 on my windows pc where i run the game, (the client) to be able to join a 8 maxplayer game instead 4? what if want to switch betweeen a couple of servers and they have different max players..

wicked knot
#

I didnt make the rules, but thats how to beat it

paper geyser
#

they probably fix that for 1.2 release

wicked knot
#

maybe as long as the client is higher than number present?

#

lmao they aint fixedit in 6 yrs, doubtful

paper geyser
#

🤣

wicked knot
#

wait, fuck, 7 yrs

paper geyser
#

so best keep it at 4 players then

#

you change it to 8, you can never join anything but the one server you fixed to 8

wicked knot
#

its a basic unreal engine limit

#

mine is on 8, but I can join at 2 or 3 fine

paper geyser
#

so aslong as you incrase the limit on client, you can join 8 and wichever less?

#

that solves it

wicked knot
#

but, say iI was on a server that could host 10, and I was still at 8, the server would be capped at 8, because of me

#

I know this, because we had one that just did not want to edit the files, and we were capped at 4 while they were on

paper geyser
#

ah, so you still find servers, and can join it, just joiners would break the server with limit if they havnt changed their client settings..

wicked knot
#

right, and the client has the limit too, because of peer to peer

paper geyser
#

aight

hidden forge
wicked knot
#

no, but it has to get along with the clients, that are

#

or at least have that option

hidden forge
#

If you play on a server, there is no p2p

paper geyser
#

I put MAXPLAYERS=8 in ENV where i host the game, and that switched the game to 8 players maximum atleast. I did not change anything on my pc yet.

#

xeet might have a point.. that there is no p2p, that all is going to-from server only for each client..

#

but this i have no idea about.. just thinking out loud

wicked knot
#

dunno. that was my experience

#

dont know why, but that was what we had to do to make it work. And that one hard head that kept breaking it

paper geyser
#

🤣

#

information worth having in back of the head

flint tulip
#

I have a dedicated server I just set up today, but some members can't connect and keeps getting a "Can't connect to server API" error when other people can connect just fine

#

anyone know why that might be

dreamy temple
#

<@&387163995947270144> ☝️

molten temple
#

Hey guys - a buddy and me are running a dedicated server on nitrado.
Experimental. Up to date, and regarding log files the version is the same.

It is running for a long time now (over a year), and we werent connecting for the last 2 months, more or less.

Now I see the server as "offline" in the server-manager, nitrado says it is online.

Re-adding the server (payed attention to and tried different ports), restarting the server did not help.

Sometimes it shows as "connecting to server" with an absurdly high latency (40k ++), then goes back to "server appears to be offline".

Any ideas?

dreamy temple
#

<@&387163995947270144> ☝️

split laurel
#

Hey sorry if something like this has been asked before but I'm honestly stumped at trying to figure this out and was wondering if anyone knew a fix:

I'm running a dedicated server and everything is set up correctly (eg ports etc etc) but I'm finding that although the server has low latency and a 30TPS it's constantly rubber-banding for what seems like no reason at all

#

Am I missing something maybe because from what I've found everything should be working, oh and I've tried setting network quality to high etc and increasing bandwidth in the .ini

flint tulip
#

This is what i used and there is no rubber banding, plus i keep a 120 tps with 0 issues

#

you don't have to do step 4 and 5

paper geyser
paper geyser
#

sweet

split laurel
paper geyser
molten temple
#

just offline. sometimes it shows "connecting to server...." with a very high latency, then goes back to "Appears to be offline."

100% experimental (logs etc. checked)

paper geyser
#

have access to files via nitrado or ftp? copy out files

#

and restart server ( i ment redeploy)...

#

or allrdy tried that?

molten temple
#

Thats what we will try next, hoped there would be another solution 🙂

#

Will keep you posted if it worked

paper geyser
#

you will need the saves and blueprints

#

what you would want to keep atleast is this folders;

paper geyser
#

yeah, forgot to mention, this screenshot is from runonflux.com, but i assume folder structure is same.. this is also from 1.2 experimental server

paper geyser
# molten temple Thanks!

as long as you manage to copy the save (and blueprints) you can just spin it up on other hosting service if nitrado is acting up

molten temple
#

no appdata in either folder:

#

I need to save from satisfactoryexperimental, right?

paper geyser
#

open experimental one, what is under there?

molten temple
paper geyser
#

click around in them files, to see if you find saves or somewhere where files is called .sav

#

could be in all folders really, im not that familiar with how the game handle saves

molten temple
#

Well there is, but those were changed in 2025 the last time. We played like in February / March for the last time

paper geyser
#

so you have the save, but the save is outdated?

molten temple
#

Ah I think I found i

#

t

paper geyser
#

i think you are able to load saves that is older than the game, just not the other way around

molten temple
paper geyser
#

sounds about right

molten temple
paper geyser
#

make sure to atleast download them, so you have them, incase anything goes wrong.. then you atleast have managed to backup the world

molten temple
#

Just did

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Saved a couple of them

paper geyser
#

strange, looks like the game is still running and saving just fine.. 16.04.2026 06:00 was saved

molten temple
#

Oh they are not named correctly lol

paper geyser
#

bananasplit, geizler and saffert.. close enough

molten temple
#

Bauaufsicht is construction supervision in German 😄

paper geyser
#

😄

molten temple
#

And where are the Blueprints?

paper geyser
#

hmm.. should be close

#

factorygame / saved / blueprints?

molten temple
#

what is their file-format?

#

nvm got it

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Goddamnit there is no "save all" 😄

paper geyser
#

thats why you only take the stuff you care about, and not the rest of the standard files.

#

blueprints is .sbp and .sbpcfg

molten temple
#

If only we named them in a smart way

#

inGame they do make sense 😄

paper geyser
#

just remember when you are to activate blueprints again, you have to make one ingame first.. so that folders and structure is made from scratch again by the new server.. then you can just copy everything in and it should be good.. atleast how i did it

#

only done it once, but i did manage to copy blueprints back to the server after it was reopend

molten temple
#

Ok thanks, that might have saved us some heart-attack-potential there

#

😄

paper geyser
#

after saves and blueprints is downloaded, (you could test if the saves still works somewhere) then you use the "reinstall" button on nitrado to reinstall the server, and hopefully it will work as expected this time.

molten temple
#

I will let my buddy save everything aswell, just to be sure, but he is already off to bed

paper geyser
#

you want to test your save you can send it to me, and i can toss it up to my server in finland

molten temple
#

So will have an update by tomorrow or saturday 🙂

paper geyser
#

and we can join and see whats up

molten temple
#

Oh sure that would be great

paper geyser
#

just dm me and send the save, ill uplaod it to a server i got running.

molten temple
#

Anyone seen this one before? 😄

paper geyser
#

glad we could fix it

molten temple
#

Thanks to @paper geyser !!!

#

The save was broken.

We had to download it, put it into SIMC, load that save in Single Player, then save there and load it into the nitrado-server.

World is running again 🙂

drifting orchid
#

Hi all. My local dedicated server is filled with what seems like useless error messages. Server is seeming to run. Should I be concerned about these errors? Simple things like every time I move an item in my inventory I get a "LogInventory: Warning: Can't find a slot size! No arbitrary, no item in the slot and no itemDescriptor passed for TrashSlot!" error. Or regularly getting this error:

LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR

steel fulcrum
#

Hello there, hopefully there’s a guide. But I am trying to install mods From SMM onto my dedicated server with apex hosting. I keep getting an error missing mods. How to fix, couldn’t find any sources.

wicked knot
#

!modding

forest pebble
#

hello, quick question, does planned pc shutdown can break my server running or its okay ?

paper geyser
waxen sequoia
#

Yello!
A friend of mine just started up a dedicated server and is currently running around.
We are all connected to the same tailscale network and am using his IP and port 7777 to connect, however neither the Server Manager as a Direct join seem to let us connect.

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The only difference is that he is on Epic and I am on Steam, but I did not think that was an issue?

wicked knot
#

direct "join" is for peer to peer.
Does the server manager see the server at all?

hidden forge
waxen sequoia
waxen sequoia
#

Im unable to ping him as well (times out)

#

But when I am running the dedicated server all works fine

#

(He can ping me however)

#

Its probably just something fricked up on his pc

hidden forge
#

probably firewall

paper geyser
#

then why dont just you host it instead? but ofc, you can allways rent server online also, if firewalls, ip-changes, not able to ping, etc stuff is making it to hard to setup. Renting is pretty stressless. Various servers from $5 to $40, depending on where you choose to rent, and how large server (much ram) you want. I use cloud.runonflux.com as my provider, cheap server, cheapest i found around, and works perfectly. I chose $7/month option with 12gb ram. That should work for most.. and if you need more ram, you can just upgrade, ezpz.

tardy whale
#

Hi everyone, I’m having an issue with my dedicated server on Satisfactory and I’m trying to figure out if this is a known change after 1.0 or if it’s something on my end.

Before the 1.0 update, my server was running perfectly fine with no connectivity issues. After the update, players can see the server and attempt to join, but they get stuck in an infinite loading loop and never actually connect.

From what I understand, something changed around networking (possibly ports or protocol requirements — TCP vs UDP). I’m not 100% sure, but I’ve read that newer versions might require both TCP and UDP instead of just TCP.

#

What ports are officially required for dedicated servers after 1.0?

#

Were there any changes in IP ranges or connection behavior that could explain the infinite loading issue?
Is this a known issue or likely a network misconfiguration on my side?

Any clarification would really help me align my network config properly. Thanks!

paper geyser
hidden forge
grave zinc
#

how to change the port 8888 to somethin else ?

mild thunder
plush beacon
#

I'm sorry if this has been asked before... When the server exits... (Either properly, improperly, etc) does it drop an "error code" that we can use in batch files to trigger script? ie. drops an error level for "needs update" vs "server restart"...

grim mica
#

The server would never have a need to update, the user would have that need if their client mismatches.. you could parse the server log for version mismatch and script and automatic stop, update and restart though

#

The 24h "restart" does not end the process, just unloads and reloads the save. So akin to return to main menu on client