#dedicated-servers

1 messages · Page 155 of 1

junior pine
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(when i did that, others couldnt reach it, which makes sense to me)

hidden forge
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"nothing happens" where? when?
does it not appear in the server manager list?
are you stuck in the loading screen and then thrown back?
??

junior pine
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on the server manager list. "add server", type in external ip, port, confirm. and then back to server manager list

hidden forge
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ipv4 or v6?

junior pine
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i only have v4

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just back here

hidden forge
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that also happens when entering a v6 address due to a parsing error
is it a valid ip? AAA.BBB.CCC.DDD?

junior pine
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AA.BBB.CC.DD

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do i need to open/forward ports other than 7777 and 8888?

zenith crescent
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hey i am new here and into doing it and got a question, i have SDS from steam and if i start it i can see it from intern and extern ip but when i try joining with Extern it starts loading and looses connection on intern i can join
LogGame: Error: RegisterPlayerWithSession: Failed- UniqueId.IsValid(): true, IsV2(): true, IsOnline: false
LogGame: Warning: Could not process player whose OnlineState changed: local user was invalid
New/Old Root size mismatch and Missed Acks
i dont know any of that and what to do i asked GPT and Gemini none had good answers
(and sorry idk how to copy from that bc Ctrl + C closes the server)

hidden forge
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try internal first, then expand to external

junior pine
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you've got more progress then me lol, i cant even see it extern

hidden forge
junior pine
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ok update: after re-adding the internal server, I can now see the external one, but I am not admin of it

hidden forge
hidden forge
junior pine
hidden forge
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switch the a mgmt tab and enter your password you set when you claimed the server

junior pine
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oh. i can't even do that casue the server is offline

zenith crescent
hidden forge
zenith crescent
hidden forge
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15000 and 15777 are pre 1.0 and no longer in use

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can you post your forwarding rules?

junior pine
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i tried 15777 and it straight up crashed my network lol

zenith crescent
hidden forge
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both

zenith crescent
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like idk what to do

hidden forge
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no firewall rule for 7777/tcp

hidden forge
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base ports do not work

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depending on your router you might not be able to connect to your own external IP
best to test it with something actually outside your network

junior pine
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just did

zenith crescent
hidden forge
junior pine
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had to get port forwarding from other computer

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for inbound

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outbound

hidden forge
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remove the outbound

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the client connects TO 7777 but not FROM 7777

junior pine
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no noticable change

hidden forge
junior pine
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yep, its mine

hidden forge
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yours? or the servers?

junior pine
hidden forge
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do you play and host on the same system or are the separate?

junior pine
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the same

hidden forge
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just to verify, you do not use the 192.168.1.1 as the "external" ip, right?

junior pine
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no. that's my internal

hidden forge
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windows network profile is set to private?

junior pine
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yep

hidden forge
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which WAN IP do you use? the one shown in your router or do you use some external site to check?
are they the same?

junior pine
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i use a site

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i could check

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its the same

hidden forge
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well, as everything looks correct so far it's either windows being windows or you router
did you have somebody/-thing external check the ports/trying to connect?

junior pine
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just tried it in MC with the port changed to 7777, same story there where internally it works but externally it doesn't. and my buddy can't connect either

lilac pine
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so Ficsit.cam is allegedly vanilla and #client friendly.. why does it need to be installed on a dedicated server as well?

hidden forge
junior pine
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Shoulda tested that first tbh

junior pine
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we've found the problem. my modem is double NATed

young epoch
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Has anyone tried providing a link to their server as satisfactory.*? I am wondering if this is as simple as adding a DNS record

hidden forge
dusk cedar
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by the way, did anyone here try connecting to the satisfactory server with a proxied dns record from cloudflare? My game does not connect for some reason if I'm using domain behind Cloudflare proxy.

hidden forge
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That only works for http traffic

dusk cedar
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i'm using sftp with a proxied dns record from Cloudflare just fine so not only http

hidden forge
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Still some kind of traffic with the server name in the initial handshake

dusk cedar
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its not a big deal. I just didn't want to give out my public IP to the random players when I was looking for a group

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yeah well some kind of traffic for sure. but why can't connect ?

hidden forge
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Without a server name in the initial handshake the proxy does not know where to forward the traffic to

dusk cedar
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huh? server name?

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when I am trying to connect with the proxied dns record the traffic you are talking about is definitely hitting my satisfactory server, but the satisfactory server is not allowing the connection

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actually, I got the idea why now

hidden forge
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The http api of the server manager might work, but the cloudflare proxy has no idea how to handle the game ports

trim path
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could someone assist pls?

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idk why its giving me issues :p

hidden forge
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Post your forwarding and firewall rules, I'll take a look tomorrow
But now I'm off to bed

dusk cedar
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i'll take a look now if you post your forwarding and firewall rules

trim path
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theyre up there if you click my response

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i had posted them last night

dusk cedar
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post again if you want my help

trim path
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i also have

trim path
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both are on same internet, wired

dusk cedar
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you can unhide those IP addresses because they are local to you

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in my opinion you have a conflict. You are fowarding the same ports to two different IP addresses?

trim path
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in my eyes im just opening ports to two local connections, neither of which are being used

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when i did it for minecraft for ex, it never gave an issue

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removing one doesnt do anything either

dusk cedar
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you can't forward the same port to two different IP addresses man

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not without a reverse proxy which I really doubt you have

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you should only leave the forwarding rules to the LAN IP where you have your server running

trim path
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okay so disabling it doesnt do anything different unfortunately

dusk cedar
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and your server is running on windows?

trim path
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correct

dusk cedar
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and you are connecting to your server from a different computer on your LAN?

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when you say that you can connect, are you connecting from a different computer or the same where the server is

trim path
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different pc, same internet

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outside my network, it doesnt show up at all for anyone

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ive tried a different known working port and it doesnt work

dusk cedar
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how are you connecting with the IP or the domain?

trim path
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the outside my network is using public ip

dusk cedar
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okay then, try connecting with the public ip

trim path
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locally?

dusk cedar
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and double check your port forwarding rules again and make sure you are REALLY forwarding to ONLY one LAN IP

trim path
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when joining from my local ip, would the game connect via 7777?

dusk cedar
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yeah from your LAN pc try finding your satisfactory server with the public IP

trim path
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or will it join via a different port

dusk cedar
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same port 7777

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just do it in SERVER MANAGER not from JOIN GAME which does not work for whatever reason

trim path
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no i dont mean that

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its joining via a different port*

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asking if that could be something to do with not being able to connect outside local LAN

dusk cedar
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the client will use a random port to connect. but the server's port is always static 7777 and 8888. Don't worry about the random port you see there in this message - accepted from: 192.168.120:57395 This port 57395 is only for the client and its random. Don't worry about this port.

trim path
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thats what i figured but i wanted to make sure

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but yes nothing changes in the server manager when adding my public ip and 7777

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this is what they see

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this is what i see

dusk cedar
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I understand. Make sure your forwarding rules are set up correctly

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use some website to see if the ports are open

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from outside your LAN

trim path
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i tried 3 sites and they say its closed

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they also say 25565 is closed yet its not and works fine with minecraft

dusk cedar
dusk cedar
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which means you didn't set up your port forwarding correctly and / or your firewall

trim path
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it says 25565 is closed, yet its open and works fine when hosting minecraft

junior pine
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could be like mine

trim path
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what does yours do?

junior pine
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my modem is seperate from my router and is not bridging

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i have no idea how to fix becasue comcast is actually the worst

dusk cedar
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if you have double NAT your forwarding rules won't work

junior pine
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^^^^

dusk cedar
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if you go to your router, which external IP address do you see? Is it the same as when you check from whatismyip.com? If it is different then you have double NAT

trim path
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oh no i dont have double nat

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not me unfortunately

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comcast sucks

trim path
dusk cedar
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@trim path when you access your router does it match the public ip you have on whatismyip.com?

trim path
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yes

dusk cedar
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which means no double NAT. which is good

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again, check your forwarding rules. can you post them here without hiding your LAN IPs? you can hide your public IP which shouldn't even be in the forwarding section.

trim path
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this is the port forward on my router

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but i also allowed it through the firewall on windows as well

dusk cedar
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and you sure you got the correct LAN IP?

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this is your server IP ? double check it again

trim path
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yes it is the right ip

dusk cedar
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and when you set up the fort forwarding, does it ask you source IP?

trim path
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there is a chance my home accidentally got CGNAT enabled and i have to call tomorrow to find out

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weird that plex still handles it fine

dusk cedar
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plex is different

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this one is mine for example

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what are the options in the External Zone besides WAN?

trim path
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im not behind cgnat i just checked

mild thunder
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Make sure you have EdgeTraversalPolicy Allowed on the windows firewall rules

trim path
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it is allowed

dusk cedar
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yeah, next thing check firewall, i'm not familiar with Windows, only Linux

trim path
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its all clean on the firewall

mild thunder
dusk cedar
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yeah that enable button on your port forward screenshot

trim path
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i turned it off because you said it would double

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since i have windows firewall rules

mild thunder
dusk cedar
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I told him the same thing

mild thunder
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Per wan port normally you only want one redirect on it

dusk cedar
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yep

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trent, delete the double, leave only one rule per IP

trim path
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they arent enabled at the same time

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i only have the one rule for my server

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.158

dusk cedar
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delete the double from the router

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only have one rule there for your server

trim path
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its not on there

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old screenshot

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to specify

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you want the windows firewall rules

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and the port forward on the router

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correct

dusk cedar
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lets assume the port forward is correct, next someone should help with the windows firewall

mild thunder
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Router rules tell where the traffic on the outside network to go, the firewall rules on the server allow the traffic into the server.

trim path
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okay firewall looks perfectly fine

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i used the rules on the wiki

dusk cedar
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where it says remote ports try putting 7777 instead of All ports.

mild thunder
dusk cedar
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works for me

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yeah

trim path
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port is still reporting as closed

dusk cedar
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this is part of my rules and I always specify remote and local port and it works.

trim path
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let me see if when hosting the server if i can view the cert in browser

mild thunder
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Easy way to tell if it's the computer or router/external would be to grab Wireshark and run it on the server and you can see if the packets at least hit the server since that can bypass the windows firewall rules to capture.

dusk cedar
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does anyone have the link to the server release notes? I could not find it

mild thunder
dusk cedar
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hmm okay

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yeah sept 8 it looks like

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for the game client they finally added controller support to be able to join the dedicated server. I tested it on the experimental version today

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I really hope they add this in the stable release soon

spice wharf
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Alright I’m at an impasse with setting up a server. Bit of context for where I’m stuck. Moved to a new isp which uses cgnat. So decided to switch from ipv4 to ipv6 to get around it. Was able to successfully get the server up and running and connecting to it locally and to be able see it in the server manager on the external address. First road block here was the connection to host lost error, which I ended up resolving by converting to ipv6 literal windows address, yay I can connect and so can the person helping me test. This should be the end of it right? No, keyword windows, my main platform of choice is the steam deck, along with another friend and a 3rd uses Linux. So this the road block I’m at now, anyone running the game on windows can connect no issues but Linux based OSs can’t. I have tried several different variants of the IPv6 address and all result in nothing, at least on the steam deck. Anyone have any suggestions? This feels like a simple fix that I just can’t think of atm.

mild thunder
kindred briar
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Will Consoles have Dedicated Servers eventually?

hidden forge
# spice wharf Alright I’m at an impasse with setting up a server. Bit of context for where I’m...

Either get a public domain or use local entries.
If you use your steam deck internally you can try to use the domain names given by your router.
Otherwise for Linux just add an entry in the /etc/hosts file, e.g.:
"satisfactory.server <ipv6>"
Then use "satisfactory.server" to connect in the game
On steam deck you have to re-set the entry every time there is a larger system update though.

Its a long standing bug that the client can't handle raw ipv6 addresses, DNS is the only way

versed turret
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Hey guys my friend is trying to connect to server hosted on my network, but always gets connection to the host has been lost and then puts him back on the main menu. We were playing just fine until a few months ago... Is there something I need to do now before he can join? I can join the server no problem since its on LAN.

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We are starting a new world no mods or anything else.

zenith crescent
versed turret
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7777

zenith crescent
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Only?

versed turret
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Using the docker image to host

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Just tried 8888 also since I saw that while creating the container

zenith crescent
versed turret
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Yes, 7777 both and 8888 TCP

lapis brook
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whats the best satisfactory server hosting platform without me thinking about it, up and running quickly
cost not a big deal i just want stability and good support

dusk cedar
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oh finally!! we can now join the dedicated server with the controller!!!

zenith crescent
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one friend got the error "Encryption token missing"
can someone help with that?

tepid frost
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I don't get my server updated to the newest version of to day. When brute download him it still don't update. What do i wrong?

hidden forge
tawdry bluff
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can someone point me in the right direction to update the docker image version of the game?

hidden forge
fervent wren
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any public dedicated servers where I can play on ?

manic steeple
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I'm presuming its normal for the server updates to way behind the game update releases?

golden ocean
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Hello! I have a server running version 455399, but my client is on 433351, which is the newest version that just released a few hours ago. When I try to update the server, it stays on the same version. Is the new server version not available yet?

golden ocean
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mhh thats bad... is it possible to change the player maximum on an local game to 6 players then ?

gilded rock
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I can tell you, but tell me, are you using Linux oder Windows to host

golden ocean
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Client is running on Windows

gilded rock
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oh... on client??

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gimme a second

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I need to check if it's running

golden ocean
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We’re sitting here with six people in one room, and we usually run the game on the server, but at the moment that’s unfortunately not possible xD

gilded rock
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Yea

short wyvern
real kiln
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Is it easy to transfer my current single player world to a dedicated server? Or would swapping to a dedicated need restarting?

mild thunder
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as long as you don't have blueprints to transfer, you can just connect and click upload

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if you have blueprints, you would need to upload then create a temp blueprint, then manually upload the blueprints, then restart the server so it reads the blueprints

real kiln
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Thankfully I havent touches blueprints yet. Amazimg

mild thunder
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easy as this and choosing the one to upload

bleak wing
gilded rock
bleak wing
bleak wing
# gilded rock It's already pushed

hmm... there is still version mismatch
gameversion:455399
serverversion:433351

btw is this command OK to install server ?

steamcmd +login anonymous +force_install_dir /SatisfactoryDedicatedServer +app_update 1690800 validate -beta public +quit

this is my first server and idk this command is right

gilded rock
gilded rock
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after removing SatisfactoryDedicatedServer/ execute the command I've send

gilded rock
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))

exotic tangle
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how do i enable advanced game settings after the server was already made?

gilded rock
exotic tangle
gilded rock
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basicly giveitem ?

exotic tangle
gilded rock
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Manage Saves -> Load Save -> (select your savegame and head to "load with advanced game settings")

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it will now load the savegame with advanced mode

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can't be undo unless loading an save without the advanced settings

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then you have to join the server

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press esc and select advanced game settings

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there you go @exotic tangle

gilded rock
gilded rock
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maybe you have to safe first

exotic tangle
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how do i enter the save in there?

gilded rock
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do you even own a dedicated server?

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you have non in your list

exotic tangle
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then what is a "dedicated server"

gilded rock
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you play solo?

exotic tangle
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yeah but i had a friend here

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he just stopped coming 💔

gilded rock
exotic tangle
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so a dedicated server is an online server

gilded rock
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but not hosted via client

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mostly on a different device

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but you open your game, press continue, and invite your friends, right?

exotic tangle
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so it makes it so the host doesnt have to be online all the time right?

exotic tangle
exotic tangle
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so when im online he could join

gilded rock
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dedicated is headless

gilded rock
exotic tangle
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alright

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so do i need a dedicated server to turn on advanced settings?

gilded rock
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no

exotic tangle
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sm1 told me to spawn a storage with the mercer spheres via satisfactory calculator

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but idont get how

gilded rock
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simply press in the menu

load -> your safegame -> select a safe (prefered the newest one) -> load settings (down right) -> check mark "play with advanced game settings"

exotic tangle
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worked

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now how do i give myself spheres?

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nvm

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found itr

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it

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thanks alot

gilded rock
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haha

exotic tangle
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appreciate it

mellow loom
mild thunder
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I would suggest backing up your saves/blueprints. then potentially trying one of the following: someone earlier had luck with deleting the server files and then trying it again, or could tell steamcmd to uninstall the server then redo the install and see if that picks it up.

coarse charm
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I'm connecting to a friend's server. I add them in the server manager and they connect normally, but when I close the game I have to add them again, they don't save to my favorites.

frosty gale
frosty gale
warm swallow
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Is dedicated servers stable yet? Havent been able to play due to server crashes and high CPU since launch

warm pine
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did someone can help me with downgrading version on my dedicated server ?

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or at least someone know id of version 1.1.1.3

frosty gale
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sure

frosty gale
warm pine
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win

frosty gale
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you setup steamcmd or are you using steam client build in console?

warm pine
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steamcmd

frosty gale
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experimental or stable?

warm pine
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my client version is 432215 and my server version is 455399

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i think stable

frosty gale
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and why do you want a downgrade?

warm pine
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my friend cant buy satsifactory and he download it from pirate bay and we wanna play together Xp

frosty gale
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gimme sec

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well, it doesn't let met fetch the manifestID

warm pine
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soo im fucked ?

frosty gale
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steamcmd.exe +force_install_dir "C:\SatisfactoryDedicatedServer\v1.1.1.3" +login anonymous +download_depot 1690800 1690801 7625616622862594703 validate +quit

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this one should work

warm pine
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and this command should make download correct serveer ?

frosty gale
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yep

warm pine
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I love you bro ❤️

frosty gale
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appID buildID manifestID

warm pine
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i can do just CTRL+ C , CTRL + V this command ?

frosty gale
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its spec. to the update from 2 September 2025 – 15:00:16 UTC

frosty gale
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I mean, I could get the exe and create an bat file for you to make it easy

warm pine
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this part download entire server correctly ?

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+download_depot 1690800 1690801 7625616622862594703 validate

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bcs when i use download_depot it show me this

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@frosty gale

frosty gale
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using your own account

warm pine
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aaaa

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okey

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and after that long number i need to write where it goes ?

frosty gale
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you should enter it before installation, but you'll find it in steamcmd\steamapps\content\app_1690800\depot_1690801

warm pine
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soo on my final step it should look like this

frosty gale
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yep

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now you have to wait

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it doesnt send you feedbacks

warm pine
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i figure it out now XD

frosty gale
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its only sending an complete message

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@warm pine did it work?

warm pine
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it still downloading

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oh its done

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i dont know if i am retarded

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or i did something wrong

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but it is still same version

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XD

frosty gale
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....

warm pine
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ok im giving up

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its time for jump of fate from my window

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🫡

frosty gale
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lemme check it myself

frosty gale
warm pine
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server version is 455399 and client is 432215

frosty gale
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dunno, with clients its working

warm pine
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then im just retarted ?

frosty gale
warm pine
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There is only one

frosty gale
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download_depot 1690800 1690801 1316097281355792423

warm pine
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ok i download it

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no i need to turn it on

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righht ?

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ITS WORKING
L

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LETS GOOOOOOOOOOOOOOO

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I LOVE YOU @frosty gale

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❤️

steel sedge
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anyone have any ideas on it, I am running a server off one of my machines. have it set with a static IP, and run other games off it as well. I had been running satisfactory before but ive done a clean install of windows since then.

the issue im running into is when trying to connect after creating a new session off the client in game server manager where it seems to be timing out any time a connection is made. verified the ports are forwarded and set the allow on firewall for 7777 and 8888. 2nd screenshot is what im getting server side any ideas on what I should try next?

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also my bat file im using to start it, but Its the same using the exe or the bat, I just perfer the bat for verifying updates on launch

frosty gale
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are you actually hosting on windows?

steel sedge
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unfortunately yes

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ends up being a bit of a mixed use case but game servers are one of the bits I do with that one

hidden forge
frosty gale
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maybe by an mistake?

steel sedge
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I added it apart of trying different things. im going for stable though

frosty gale
steel sedge
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issue I wanna say is the time out, actually I think I got it

frosty gale
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bro

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why are you setting no async

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xD

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you dont even have to set any params anymore

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Okay, go and delete the Satisfactory Dedicated Servers folder

frosty gale
steel sedge
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Yeah it’s more left overs lol, it started working though so my servers up and running

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Thanks, something about going and asking about it makes it work, I’ll take it though

steel sedge
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Ngl I just spent the last several hours doing that, which is pretty ironic. Going from tiny 10 to windows 10 pro, and prepping to go to windows 11 but I need to add a tpm module apparently
What I get for setting it and forgetting it

frosty gale
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I doesn't relate to the version of windows...

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it's basicly your fault

frosty gale
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using windows for hosting is kinda cringe and not stable

harsh dome
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Anyone tried hosting on low powered machines like a synology NAS?

short wyvern
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It's a single threaded bin, requires lots of RAM, etc, I can not imagine it working good after maybe the onboarding phase

harsh dome
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Yeah. I’ve got a mini PC with Intel N100 chip in it I thought to try but I can’t remember how to get into its bios to get Linux install onto it.

hidden forge
deep turret
balmy stream
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Hi, i am new here and i just tired updating my dedicated server to the new version using "steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 validate +quit" but after validating the update my server will no longer run. i am unsure what is wrong but i was able to pull this log from ..FactoryGame/Saved/Logs/

bleak wing
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Hi . I can connect my server locally, but my friends can't login

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offline - server name pending - not authenticated

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anyone can help ?

drifting hatch
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Have you done your port mappings?

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7777/tcp 7777/udp 8888/tcp

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Looks like you also need to set the server up, one of the options at the top, like claim server etc

bleak wing
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my local connection is OK

drifting hatch
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Do you know if you are behind CGNAT? What is the first half of your IP? Don't write all of it, just the first half

bleak wing
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133.200

drifting hatch
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Seems like that's fine

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Definitely got the correct port mappings, local IP address of the server, etc?

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Paste them here if you like

#

Are you running the server on a dedicated system?

bleak wing
drifting hatch
#

Seems okay

bleak wing
#

but cant ping my server from outside LAN

drifting hatch
#

Are those firewall rules for TCP and UDP - not sure what Allow means in that context

bleak wing
#

ok search it

drifting hatch
#

You might need to create rules for both tcp and udp on 7777

bleak wing
#

got it

drifting hatch
#

New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound port tcp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol TCP -LocalPort 7777

New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound reliable port tcp" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol TCP -LocalPort 8888```
From the wiki
bleak wing
#

udp wasnt allowed

drifting hatch
#

Working now?

bleak wing
#

still not😭

drifting hatch
#

It's possible your ISP is blocking/firewalling ports to protect customers, seen that a few times

hidden forge
bleak wing
#

others seems to run server within my IPS

hidden forge
#

How did you check your outside connection?

bleak wing
#

server-> WAN is OK

#

WAN -> server ??

drifting hatch
#

DM me your IP if you wish and I'll port scan

bleak wing
#

send

drifting hatch
#

Both the TCP ports are showing as down/closed

bleak wing
#

hmmm....

drifting hatch
#

Well, filtered/firewalled

bleak wing
#

ok wait a sec

bleak wing
drifting hatch
#

Still filtered

bleak wing
#

hmm

drifting hatch
#

You could try using IPv6

#

Would have to create the firewall rules on the server and the router

bleak wing
#

combined use IPoE and PPPoE, and server use only PPPoE(ipv4)

#

so server has no IPv6 address

drifting hatch
#

Okay, not entirely sure be honest what's wrong, assuming everything local is correct and your ISP isn't firewalling

bleak wing
#

ok seeking other things by myself
really appreciate

drifting hatch
#

Hope you can get it working 🤞

harsh dome
neon fjord
#

Hey Pioneers! Since the latest update, I can no longer have my friend join my game locally, and vice-versa. It might be because of the changes to the dedicated servers but like, why now? It worked perfectly up until we updated.

drifting hatch
#

8888/tcp 7777/udp 7777/tcp

neon fjord
#

how I do zat zo

drifting hatch
#

How are you running the server? and operating system

neon fjord
#

I'm just hosting and then he joins via Epic, 2 button clicks and it's up. There's no more setup than that and it used to work

drifting hatch
#

So you're running the game and the dedicated server on your PC

hidden forge
neon fjord
#

ah alrighty thanks

zealous stream
#

what was rhe update for?

drifting hatch
#

v1.1.1.7 check the Steam library page, it's under the featured update box

crisp shale
#

Have they fixed desync on dedicated servers yet?

drifting hatch
#

Not sure, never experienced these desync's

frosty gale
bleak wing
frosty gale
hidden forge
bleak wing
# hidden forge Out of curiosity, how?

It's a bit complicated.
My internet is ipv4 over ipv6, so i can't open well-known port with single router.
I had two routers installed, with one set to PPPoE passthrough and the two connected via LAN so that my main PC and the server were on the same LAN, but that was probably the cause of the issue.
So I stopped interconnecting the LANs and made them independent networks, and that resolved the issue.

#

I can't SSH from Main PC to server with local connection now but I realized that whenever I need SSH, I can just go to the router and switch the cable. (lol)

drifting hatch
#

Sounds like you need to configure static routes on both routers, for each respective opposite router (being the next hop) for destination network

#

That interlink might have been creating a loop and seems unnecessary so definitely a good choice to get rid of that

#

So on for example Router 1, Static route. Destination network: e.g. 192.168.2.0/24, next hop 192.168.2.254/32 (IP of Router 2). And the opposite on Router 2, destination net 192.168.1.0/24, next hop 192.168.1.254/32 (IP of Router 1)

#

Only issue I can potentially think of is they might not be presenting the LAN IP on the WAN side, probably not come to think about it

#

You might have to use the WAN side IPs as next hop

bleak wing
#

Actually I bought a used router as Router2 for only 7 dollars, and some functions are limited.
Maybe it would work with proper settings, but I gave up cuz I'm not engineer.
Next time I'll buy a good router like YAMAHA and try it.

drifting hatch
#

Is there a particular reason why you are using 2 routers?

#

Potential alternate solution, if router 2 can do port mappings, you could open ports to the server and use the public IP address of router 2 in Satisfactory

#

I don't know how these routers are configured so it may be possible maybe not

bleak wing
#

ah I notice now that names like IPoE or PPPoE are only in Japan.
We are sharing a single IPv6 adress among multiple people with IPv4 over IPv6 connection, so only the assigned ports can be opened, and well-known ports cannot be opened.

#

That's the reason why I'm using 2 routers.

drifting hatch
#

I see, erm, tricky one - not entirely sure what else can be done in that environment

#

Other than move the server to router 1 if you can do that

#

(PPPoE is mostly in the UK as well, Not seen so much IPoE but they are both standards)

bleak wing
#

Router 1 is IPv6 connection, so I can't open well-known port.
After all, IPv4 and IPv6 connection can't coexist within my own router, so 2 routers are needed.

drifting hatch
#

It's an interesting configuration but I'm out of ideas unfortunately 🙂

bleak wing
#

maybe rich router that have advanced port forwarding functions can do it with a single router.

drifting hatch
#

If the server and PC have two ethernet ports you could do a direct interlink between them and give each interface a static IP on a private different subnet and use that

drifting hatch
hidden forge
bleak wing
bleak wing
#

To explain a special situation in Japan: on IPv4 connections, line speeds are significantly reduced due to congestion on PPPoE authentication servers.
Therefore, when using high-speed connections in Japan, a technology called IPv4 over IPv6—where IPv4 traffic is encapsulated and transmitted over the IPv6 network—is widely adopted.
In this case, with IPv4 over IPv6, unless you pay extra fees, a single IPv4 address is shared across multiple lines, making it impossible to freely open ports.
This is why the situation became so complex and difficult to understand.

dusk cedar
#

Hi. I started having a weird issue with my game but only when plying on my dedicated server. The train station names and icons are not visible on the map. They are only visible when i get close the train stations. This issue does not happen when I load the same save without the server. I tested this on two different game clients and two different game servers, and really confused why this is happening and only when I load the save on the game server. Any ideas anyone?

drifting hatch
#

Overloaded server is the only thing I can think of

dusk cedar
#

doubt it

#

I have two different server instances with pretty good hardware and I tried it on both and it is the same on two different servers

mild thunder
#

They move to 0,0 for the icons, and it's only visual. Also happens if you connect to another player even if not using the dedicated server.

drifting hatch
#

Weren't you running it on a Syno or is that someone else?

dusk cedar
#

yes it was me, but also I have another server instance that is not syno

drifting hatch
#

Anyway Macie seems to know xD

mild thunder
#

its been posted in the questions and help a bunch, take a look at the center of the map, you will find a stack of train station icons

drifting hatch
#

All I can say is I don't get this problem

dusk cedar
mild thunder
#

i haven't looked to see if its posted on website as an official bug, but wouldn't surpise me if its there somewhere

dusk cedar
#

trying to find this thread here on discord, do you have a link?

dusk cedar
#

okay, I read through those posts, and I already tried doing what you suggested on those posts, I rode along on the train between the trainstations, but that does not help

#

anything else I can try?

mild thunder
#

probably create your own Questions and help thread, then post pictures of your stations and can troubleshoot through that if the trains are not working

drifting hatch
#

In all honesty I never look at the names and icons xD

#

Rarely ever look at the map either tbh

#

If I use a map I load my save into SCIM

mild thunder
#

i initially saw it when someone that i have been helping with trains, asked me to go to a specific station to fix and issue, and since that station was not working, i could not use a train to go there, and then looked at the map and saw all the icons stacked in the center

drifting hatch
#

Oh so you can't use trains either?

mild thunder
#

trains work fine

#

if the train stations are setup properly, its purely a visual glitch

drifting hatch
#

Either that or it's about to do the same thing to me XD

mild thunder
#

to the right of the oil well in the center, is that a stack of stations?, but it does look like atleast some of yours are not affected

drifting hatch
#

I put a zoomed screenie, I don't think so?

#

It's just one when I mouse-over

mild thunder
#

if you hover over them in the menu, it should highlight the icon on the map

drifting hatch
#

Another one posted

#

You might be onto something, I think there are 2 or 3 there

#

Hard to tell but it did switch once

mild thunder
#

on the list on the left, it it highlight the icon, just hover over the list

drifting hatch
#

Yeah actually definitely affected

#

Loads of stations around the map aren't there

#

Just never noticed because I don't use this map

#

As you said, not all tho

mild thunder
#

any in range of the character are in the correct spot on my server. wonder what can else trigger them to stay in the correct spot

drifting hatch
#

I'm relatively near them when I loaded in, maybe that?

mild thunder
#

maybe

drifting hatch
#

Def seems like a bug, not game-breaking at least

mild thunder
#

yeah, its good that its visual only at this point

drifting hatch
#

Just use SCIM at the moment I'd say, if you need to know where they actually are

mild thunder
#

that will work for most cases

drifting hatch
#

I guess knowing my entire world in my head also helps

mild thunder
#

yeah

#

know of any way to unload a save, besides setting auto-load session to none and then restarting the server?

drifting hatch
#

Manage Saves -> Upload Save

#

Then it auto-restarts

mild thunder
#

my test server, i leave saves up there, but just put it back to idle for resource reduction when not in use

drifting hatch
#

or maybe go to Load Save after that

mild thunder
#

im not seeing anything in the saves to unload it, i guess for now the auto load to none and restarting will have to work

drifting hatch
#

Once uploaded go to Load Save and select it there, then it restarts

mild thunder
#

im not trying to load it though

drifting hatch
#

Not sure if it's possible to unload a save

#

Just load another basically

mild thunder
#

what i posted about the autoload is the only way i have found

drifting hatch
#

Fair xD

dusk cedar
#

Zatie, on your last screenshot that spot with the mouse pointer is where the train stations icons and names are stacked

#

it is not a big deal. the trains work, but still kind of sucks

#

upvote my post if you care enough

drifting hatch
drifting hatch
#

Done

dusk cedar
#

okay, we got 3 upvotes!! who else wants to help?

dusk cedar
#

@mild thunder upvote!

mild thunder
wicked knot
kindred wigeon
#

Hello, I want to ask, is it possible to use a website to redirect my server IP playit.gg? satisfactory for personal use and playing with friends

drifting hatch
#

Is it a website or a satisfactory dedicated server, bit confused

kindred wigeon
#

This website is for people who don't have a dedicated IP.

#

or static IP

drifting hatch
#

Never heard of playit.gg I'm afraid, but it seems so?

hidden forge
kindred wigeon
#

it works with games minecraft valheim factorio palwold .... test tcp + udp protocol

hidden forge
#

you need to request two ports and then align the server with them
and keep them in sync every time playit assigns you new ports

#

one port tcp + udp, one tcp only

drifting hatch
#

Sounds easier to use dynamic dns

hidden forge
#

afaik playit ports are not static, so automation would be very hard

#

ddns is easy

kindred wigeon
#

Does DDNS run on the router? And it will work?

drifting hatch
#

Yep usually, if it's a reasonably decent router

hidden forge
#

depends. ipv4? any system in your network. ipv6? on the target system

kindred wigeon
#

+Port Forwarding

hidden forge
#

always on the router

drifting hatch
#

Is your v6 delegation static?

#

If so you could just use that, assuming friends have IPv6

kindred wigeon
#

ipv4+ipv6

#

Ok, I will try to play DDNS. ty for u time

manic flame
#

hello i need your help i have a dedicated serv on OVH and we got a problem with the port... we try with UDP and TCP 7777 and TCP 8888 iptables -I INPUT 1 -p udp --dport 7777 -j ACCEPT
iptables -I INPUT 1 -p tcp --dport 7777 -j ACCEPT
iptables -I INPUT 1 -p tcp --dport 8888 -j ACCEPT
iptables -A OUTPUT -p udp --sport 7777 -j ACCEPT
iptables -A OUTPUT -p tcp --sport 7777 -j ACCEPT
iptables -A OUTPUT -p tcp --sport 8888 -j ACCEPT

drifting hatch
#

Looks good assuming the dedicated server is running on those ports (no command line parameters to suggest otherwise)

#

You probably don't need the OUTPUT lines if the default output policy is ACCEPT

dusk cedar
#

also make sure you open the ports in ovh control panel

manic flame
#

thx

drifting hatch
#

Everybody loves 2 firewalls xD

manic flame
#

^^

dusk cedar
#

I think its the other way around. Some VPS providers I tested don't even offer the firewall, which I think THAT is really dumb.

#

they also lure you into trying their VPS for 30 days free, and yet they ask for your credit card number anyway, and still charge you.

#

@manic flame and use firewall-cmd instead of iptables

manic flame
#

i know its an old habit

dusk cedar
#

to struggle...

unkempt vigil
#

anyone able to help me with this poopy server i tried to make but failed to let others join

unique thistle
#

Is it possible to shunt an existing save over to the dedicated server if I want to let the sim run overnight without having to render the game?

wicked knot
#

should be able to just load the new save in the server manager pane

unique thistle
#

and it does actually continue running the sim when nobody's online?

wicked knot
#

it can be set to do so

unique thistle
#

Perfect, thanks.

hidden forge
drifting hatch
#

Can't deal with that orange bar xD

#

What interests me is that ping RTT to my server is 0.3ms, ingame fluctuates vaguely between 7 and 30

hidden forge
#

Bevause It's not just networking ping, but the time until the server responds

drifting hatch
#

Kinda figured that yeah

peak sierra
#

hello. probably you have seen this a lot of time but my dedicated server is giving me a message server mismatch

#

after the last update. plz help ❤️

peak sierra
#

Command not found: +force_install_dir

#

i dont get it

#

@drifting hatch ?

#

are the + symbols not added?

drifting hatch
#

steamcmd goes first

#

steamcmd +force_install_dir <game_server_directory_change_this> +login anonymous +app_update 1690800 validate +quit

peak sierra
#

Command not found: steamcmd

drifting hatch
#

Are you using steamcmd?

peak sierra
#

yea

drifting hatch
#

CD to the location where it is I guess, probably won't be in the PATH

peak sierra
#

it doenst read the lines

drifting hatch
#

exit it first

#

Then just run that command as a whole

#

With that directory

peak sierra
#

again the same command not found :steamcmd

drifting hatch
#

You're already in steamcmd at the looks of it

peak sierra
#

yea

drifting hatch
#

There would be no such command "steamcmd" within steamcmd

peak sierra
#

i get that but i did as you said cuz idk

#

so whhat command goes first

drifting hatch
#

in steamcmd, try just:
app_update 1690800 validate

peak sierra
#

Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)

drifting hatch
#

The + is when issuing those as command line options

peak sierra
#

oh w8 it does something

#

i hope i wont lose my progress

drifting hatch
#

Shouldn't affect saves but seems your factory server is located away from steamcmd, where do you run steamcmd from?

peak sierra
#

i have a folder in C named server

#

its there

drifting hatch
#

Okay, should work then

peak sierra
#

its downloading

#

as it was when i did first time

drifting hatch
#

Yea should work, if it's downloading sounds like it's good

#

Shouldn't be a big download tho

#

It's just an update

peak sierra
#

yeah already 90

drifting hatch
#

After that, fire up the server and you should be good to go

peak sierra
#

worked thank you very much

drifting hatch
#

Excellent 👍

#

Enjoy 🙂

jolly badger
#

okey i got a problem i have a home dedicated server i downloaded the latest update from satisfactory and i have portforwarded the default ports
the server is visable on the server list but once i tried to join the server i got kicket out from it immediately with the messages
the connect with the host has been lost

hoe can i fix this ?

hidden forge
jolly badger
#

I use the ports 1500 15001 and 15002 and al those ports are open

drifting hatch
#

Paste the command options used to run the server

hidden forge
jolly badger
#

this is the command that i use for starting up the dedicated server
.\FactoryServer.exe -⁠ServerQueryPort=15000 -⁠BeaconPort=15001 -Port=15002 -log -unattended

drifting hatch
#

I'd remove all 3 of the port refences and run it on 1.1 defaults, and open 8888/tcp 7777/tcp 7777/udp, but Xeet can advise further

#

That's pre-1.1 stuff

jolly badger
#

okey i'll wait for his replay

drifting hatch
#

You can try that in the meanwhile, should work for you. in-game just connect on the standard port 7777 once done

hidden forge
#

"-Port" is still the base port, but that changed to TCP&UDP

dusk cedar
drifting hatch
#

Just on the server list page before you join

dusk cedar
#

oh, in the server manager list, yeah I see the same thing

#

even though all local client to server and it is jumping between 12 and 25

drifting hatch
#

Lowest I've seen is 7 I think, highest about 29

dusk cedar
#

this is probably combined latency not just network

drifting hatch
#

I'll ditch the image to keep chat clean xD

jolly badger
unique thistle
#

How much extra overhead is there for playing on a dedicated server hosted by the same system you're playing on? In terms of my planning to leave the server running when I'm not active to build up my stockpiles overnight.

drifting hatch
#

Quite a bit

#

Dedicated server uses a decent amount of CPU

dusk cedar
#

also deleting mine

hidden forge
jolly badger
#

ah okey

unique thistle
hidden forge
drifting hatch
unique thistle
drifting hatch
#

You could always go to options and crank the max FPS way down to like 1

#

Would barely use any GPU

unique thistle
#

oop looks like it's not going to be simple for me anyway since I didn't account for mods

#

so with that in mind yeah slamming the fps limit to the floor might be easier than the headache

drifting hatch
#

Perhaps for now yeah, until you get a dedicated box, but like mentioned if you have a powerful high+fast core CPU it will probably work fine for now

unique thistle
#

damn looks like 30fps is actually the minimum the settings will go to

drifting hatch
#

Oh, seems so xD

#

You might be able to cap it using nvidia profiles, or nvidia inspector, etc

unique thistle
#

though tbh the specs being talked about for the Gabecube are in a place where if SteamOS can do normal desktop things well enough and run all my non-steam games I might be better off making it my main machine and converting the current desktop to the home server

drifting hatch
#

Seems reasonable yep, whatever config works for you 🙂

jolly badger
hidden forge
jolly badger
#

ah okey then i know the issue already i got this issue yesterday aswell
I though satisfactory doesn't need that the time check but it seems it does

drifting hatch
#

Unusual for a system to be out of sync these days

#

NTP is on basically everything

#

Does it not have internet access or Linux but no ntpsec or timesyncd etc

jolly badger
#

yeah i use windows servers 2022

#

and i host the dedicated server on a separate machine

hidden forge
#

tbf most certificates are created with a bit of "headstart", aka backdated a few minutes
so to get an error the difference in time has to be rather large

lament zealot
#

I have a AMP Panel setup with a Pangolin reverse proxy and can only connect locally.
Over my domain it says that the server appears to be offline.

dusk cedar
#

and wtf is gabecube?

lament zealot
dusk cedar
#

game cube ?

wicked knot
#

that was nintendo

lament zealot
#

valve has made a new steam machine that is a cube

unique thistle
#

yeah the new cube-shaped Steam Machine Valve just debuted for early next year

dusk cedar
#

oh, after the Gabe guy

wicked knot
#

and it cant even boil water

lament zealot
#

yeah the gabe guy

dusk cedar
#

also, in my opinion for the home server you want something that does not heat up a lot and does not consume a lot of electricity. I wouldn't run the server on it. Its a gaming computer.

#

unless you take out the video card ))

#

experiment? sure. long term server? no

hidden forge
hidden forge
lament zealot
hidden forge
#

Firewall/router ports opened/forwarded?

lament zealot
hidden forge
#

Can you access the web api via browser?
https://<your-domain>:7777

lament zealot
#
LogNet: NotifyAcceptingConnection accepted from: 172.17.0.2:56838
LogNet: NotifyAcceptingConnection accepted from: 172.17.0.2:56838
LogNet: NotifyAcceptingConnection accepted from: 172.17.0.2:56838```
its getting to the server
hidden forge
#

Then it's probably an issue with the UDP response routing

#

I know with nginx you had to set "reuseport" so responses get handled correctly
Dont know the equivalent in pangolin

dusk cedar
#

now I want to try Pangolin )

#

Pangolin works good with other things other than https?

#

like game servers?

lament zealot
#

yes

#

it has https and raw tcp/udp

dusk cedar
#

cool cool, let me spin it up on my aws vm

#

for https i am already using nginx

lament zealot
#

its a cool rev proxy

dusk cedar
#

let me try it.. installing

#

is it hard to install?

lament zealot
#

not realy

#

its a bit confusing at first

hidden forge
dusk cedar
#

yeah, but I kinda want something with web ui

hidden forge
#

You could try nginx proxy manager then

lament zealot
dusk cedar
#

ah, discord keeps deleting the link?

lament zealot
#

links dont work

hidden forge
dusk cedar
#

will the proxy manager pick up my existing nginx configs?

hidden forge
#

Don't know, never used npm. But I think not

lament zealot
hidden forge
#

If you don't see the ping in the server manager UDP is not working correctly

#

Most likely because pangolin does not handle the UDP response the server sends to the client

lament zealot
#

damn

proud tapir
#

Is there a list of admin commands for a dedicated server? Give commands for giving people resources?

frosty gale
frosty gale
wicked knot
proud tapir
#

If my 7777 port is named for another game, but that server isn't running when I boot a Satisfactory dedi - does it matter? The 8888 is all clear.

mild thunder
#

as long as you don't plan on starting the other server anytime Satisfactory is running, should be fine, though you can easily change the ports with startup arguments, which probably would be the better option

#

-Port=7777 -ReliablePort=8888

proud tapir
#

Where should I put the startup args? I launch via the steam tool, fwiw

mild thunder
#

launching via the steam client, right click to get the properties, then fill in the Launch Options

proud tapir
#

Perfect. Thank you. Doing experimental and bringing over an experimental save that a friend and I started as direct connect.

Apparently, if i understood the wiki correct, once I launch the server then the game, I can use a menu in-game to load that save through the server? Never seen something like that before 👀

mild thunder
#

easy as clicking the manage saves, then clicking upload save, then choosing the one to upload

#

if you have blueprints, that is a bit more difficult as those have to be done manually

proud tapir
#

Wow. That is in amazing feature.

Thankfully, none yet.

proud tapir
#

Ok, my buddy is logging in and then getting dropped repeatedly. Said he was even able to hear his chainsaw once... what gives, any ideas?

mild thunder
#

sounds like the ReliablePort was unreachable for your buddy

proud tapir
#

kk, tinkered with that through the engine.ini, but ngl, didn't do it through the steam client.

#

or does he need to do that?

mild thunder
#

nope just the server owner, i do recommend hard setting them with the launch arguments, so they don't change

proud tapir
#

kk

mild thunder
#

if you watch the console on startup, you can see it set both ports

proud tapir
#

is that early or late in the startup? relaunched with new hard set args.

mild thunder
#

i just select all and copy to notepad and search for the ports

proud tapir
#

hah... so I checked my port forwarding rules, and I set it up -- and there's a whole separate option to save it. So when I looked again, 8888 wasn't saved properly to my list.

#

kk, I'll have to try that next if this doesn't resolve it.

mild thunder
#

it will be a line like: LogReliableMessaging: Server streaming socket bound to port 8888

#

that will only show once the server has loaded the map

proud tapir
#

We got it- my own basic error there was the culprit. You gave me the prompts I needed, however, so thank you so much for your time and patience, Macie 🙏

mild thunder
#

yep, have fun playing

lament zealot
hidden forge
#

it was just to test the tcp connection, not to actually use it...

lament zealot
#

i tested my udp with mendhak/udp-listener and it worked

#

i think its a wierd config from the amp panel or something like that

#

amp is the problem...

#

wolveix/satisfactory-server docker works

#

AMP with pangolin dosen't like some stuff ig

lament zealot
#

i found a fix

#

if you use Pangolin and the NEWT tunnel you need to put network_mode: "host" in the compose yml like this:

  newt:
    image: fosrl/newt
    network_mode: "host"
    container_name: newt
    restart: unless-stopped
    environment:
      - PANGOLIN_ENDPOINT=
      - NEWT_ID=
      - NEWT_SECRET=
#

still thanks for the help 🫶

drifting hatch
#

wolveix just works, never had a glitch with it xD

grave owl
#

Yo is there a way to make a dedicated server for free like with the dedicated server add-on from Epic Games cuz when I try it shows that it is a wrong wersion

#

And if not can I make it so that it will save with a cloud so riend and can I play always and a are not reliant on each other playing

drifting hatch
#

You can run a dedicated server on your LAN or local PC at the same time as the game (if it has a high end powerful CPU) - Windows or Linux?

#

Don't be deterred by using SteamCMD because it can be installed anonymously

meager halo
#

i haven't used it in a while, but when i did use it, the server ran smoothly enough for my cases

drifting hatch
#

How many fast CPU cores do you get with that?

meager halo
drifting hatch
#

Shared I assume

meager halo
#

which isnt the best but it's free

#

its not shared

drifting hatch
#

Mem?

meager halo
#

24gb

#

its like your own machine but in cloud so every resource is yours

drifting hatch
#

Sounds good enough for a small/medium fac

#

Depending on CPU performance

#

Clockspeed doesn't really tell the story

meager halo
#

yeah its not bad, the cpu performance can handle mid-game farms well, haven't tested it with end-game stuff yet

hidden forge
#

up to 4 cores/threads, 24gb on arm
up to 1 core/2 threads, 1gb on x86

meager halo
#

its also unsupported hardware, which from my assumption brings down performance a little but nothing to worry about

drifting hatch
#

Interesting disparity in memory xD

meager halo
hidden forge
#

i mostly regret deleting my arm instance (i fucked up the os) because the x86 instance are limited to 50mbps networking

drifting hatch
meager halo
#

u dont have an arm instance anymore?

hidden forge
#

no. deleted it because i wanted to recreate it and now i don't get a new one

meager halo
#

whaat

#

are you payg?

hidden forge
#

nope. i know if i switch to it ill probably get one, but ehhh, effort xD

meager halo
#

fair, takes a long time migrating things over

drifting hatch
#

I pay 6 bucks a month at Linode for a nano node with 1gb mem and currently an AMD EPYC 7601, but I pay because it's kinda important for things like email

#

(obvs not suitable for satisfac xD)

#

I say currently - the CPU has actually changed over the years

meager halo
#

hop on the oracle cloud vps train

#

better than 6 bucks a month lol

drifting hatch
#

I might give it a try yeah

#

"Free" kinda concerns me for critical things

meager halo
#

if you go payg, they won't bother with your data

#

i've heard horror stories about people not with payg getting their instance deleted

drifting hatch
#

I don't mind 6 bucks a month for 1Gbps/1Gbps

#

Not going to bother moving to another similar paid service tbh xD

#

Linode (Akamai) have been great for me

#

Some of their higher plans might be great for satisfactory but looking at significantly more dosh

#

Do you get a dedicated static v4 with the oracle free? (another reason why I selected Linode, plus obviously v6)

drifting hatch
#

Seems too good to be true xD

meager halo
#

whole spazzle with "router" settings and such

#

can give specific ports out and run reverse proxies

drifting hatch
#

You sure it's a static public v4

meager halo
#

yes

drifting hatch
#

What do you mean by* give specific ports out

meager halo
#

oh mb i worded that incorrectly, i meant that there is port forwarding, static ips, and overall full control of what you do to the network

drifting hatch
#

static.... internal IPs? xD

meager halo
#

yes, external and internal

drifting hatch
#

So it's like some sort of cgnat setup where you can control inbound forwarding

#

With a shared public static v4, not your own

meager halo
#

nope, it is your "own" by definition

#

the ip isn't shared

drifting hatch
#

So what's going on with port forwarding? Why does that need to exist

meager halo
#

since oracle cloud is very much like AWS, they want you to be able to customize every single thing

drifting hatch
#

My linux instance has the v4 and v6 natively configured on the interface, I do the firewall with netfilter. There is nothing else in the way

meager halo
#

including the port configuration, inbound/outbound, how many ips are given to this internal CIDR block, etc

#

yeah there are two different security walls you gotta get past before being able to get the port public

#

firewall, and oracle cloud security list

drifting hatch
#

I see so what you are saying is that you can have multiple free vps on an internal block, and port forward accordingly?

#

There is a firewall on the Linode CP but I disabled that

#

I do the firewall myself on Linux

#

I might consider re-enabling it for double layer protection

meager halo
#

best thing to compare this to is your local machine

drifting hatch
#

So NAT on the v4, native v6 firewalled inbounds / allow as required

meager halo
#

you have a firewall on your local machine, you also have a router being a basic shield so that you dont expose all your ports at once.

the local machine can proceed to run a service that exposes it to a port. however, the port isnt accessible to the world yet because the router is not allowing that. to allow that, the router uses port forwarding (forwarding that local machine's port to the external ip)

drifting hatch
#

I understand what you meant yeah

meager halo
#

sorry, i dont learn the jargon lol

drifting hatch
#

So basically it's an internal NAT/forwarding / v6 native solution, so you can presumably spin up multiple VPS within your little internal netblock

#

They can all be happy together internally, behind the virtual router, etc

#

Not sure why else they'd do it that way xD

meager halo
#

yes

drifting hatch
#

Seems like a good way to do it for multiple VPS

meager halo
#

this setup is for enterprise

#

also we're limited to one VPS lol

#

otherwise they charge you hard

drifting hatch
#

Unless you pay for another in the future I guess

#

Lure you in.. pay later XD

#

Common tactic

#

Probably a successful tactic for many, getting the customer through the door with a free service to learn and like the system etc

#

Where did all this start xD Oh the original question from Kuba510yt 😄

celest plinth
#

Im looking at adding QOL mods to my dedicated server. Im selfhosing it with trunas in a docker container. is there as secial way i need to do it thats diffrent from client downloads

drifting hatch
#

Which docker image? are there any docs on it?

celest plinth
#

Im using the standard wolveix one

#

i have 4 active players on the world it would be great if smm would work for ease of all players

drifting hatch
#

I've never done mods specifically, but that seems vaguely straight forward, trunas locations might vary tho

#

There is persistent storage in my docker/volumes/ substructure, presumably something similar on yours, could copy them into the correct location that way

dusk cedar
#

I used to rent a vm from Linode for many years. Sometimes I come back and rent again, and delete it again .

#

My permanent VM is in AWS Lightsail now

drifting hatch
#

I have a very comprehensive netfilter setup on the VM but will look into it

dusk cedar
#

do you run satisfactory on your linode vm?

drifting hatch
#

Oh no, do that on a LAN server

dusk cedar
#

was that you who mentioned you are running your satisfactory on physical server on your LAN?

drifting hatch
#

Someone mentioned it earlier, I happen to run a LAN server too

dusk cedar
#

on physical or vm?

drifting hatch
#

I already have a Linux server here at home, I just spun up wolveix about 5 months ago when I started a new fac

#

(docker)

#

One earlier was talking about Oracle Free VPS

dusk cedar
#

ah, I see. i just read a little about wolveix

#

im running mine on a vm, also in docker, but on pterdactyl, I think I talked to you about it before

drifting hatch
#

Yea

dusk cedar
#

and the VM is in Synology lol

drifting hatch
#

The linode vm was mentioned purely unrelated to satisfac, we were just discussing providers

#

Ah so you got it on Syno now xD

dusk cedar
#

I see. Well for VPS linode is great. But their cpu/hardware is outdated.

#

Yeah, synology man, even though everyone was telling me I can't really do it

drifting hatch
#

I don't mind, it's not running anything heavyweight and runs well for what I need

#

Had it for years

dusk cedar
#

i want to see how it will be later. If I will keep playing and building more and more stuff, how it will behave. If it will be slow, i'll just move it back to the VMware workstation

drifting hatch
#

I'll be amazed seeing how demanding my fac is on the 12600K in my server here

#

Using about 450% CPU now

#

4.5 cores effectively

dusk cedar
#

I just finished setting up both my ptero panels in cloudflare tunnel

#

so no open ports on the firewall or the router at all

drifting hatch
#

I don't have it open publically, I'm the only player xD

dusk cedar
drifting hatch
#

-f ?

dusk cedar
#

oh, no f

#

just htop

#

that was a typo

drifting hatch
dusk cedar
#

run htop while on the server

drifting hatch
#

(not currently connected)

dusk cedar
#

yeah, pretty damn heavy

drifting hatch
#

Runs nice tho 🙂

dusk cedar
#

this is mine

drifting hatch
#

Seems fine now, will be interesting to see how it scales

dusk cedar
#

mine will probably crap itself later if I keep playing

drifting hatch
#

How large is the fac atm?

dusk cedar
#

i dunno? how to tell?

drifting hatch
#

True, hard to quantify, I guess which phase etc

dusk cedar
#

I have about 400 hours in the game. This is my first time playing

drifting hatch
#

Just to get a rough idea of how big it is I guess

dusk cedar
#

i'm not sure what the difficulty is

honest perch
#

does anyone have a server i can join

drifting hatch
#

That's the fac this is running atm, I guess... large? but not mega

drifting hatch
dusk cedar
#

oh, mine is a lot smaller

honest perch
dusk cedar
honest perch
#

ohhhhhh

drifting hatch
dusk cedar
#

how did you get this picture?

#

with everything on the map

drifting hatch
#

SCIM satisfactory calculator interactive map

#

You upload your save, I removed all nodes and fluff

dusk cedar
#

oh, i used that to clean after I kicked out 2 other players from my server. NOT inviting ANYONE anymore on my server. bad experience really

drifting hatch
#

Oh dear... Yeah if I ever do... taking backup saves

dusk cedar
#

yeah, i plan to stick around in this channel for a while. Very interesting game and very interesting experience for me also.

honest perch
#

im just wanting to look at ppls worlds and how to make mine better

drifting hatch
#

and ^^

honest perch
#

k

dusk cedar
#

yeah, we talk about server setup here