#dedicated-servers

1 messages · Page 130 of 1

bleak dust
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agreed comparing 8 to 8.1, 8.1 was the winner..

noble sluice
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Press win-key and you got you start-menu...

hot turtle
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Tell that to my dad

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“What’s a windows key”

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Haha

bleak dust
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its made of glass and you look out of it

hot turtle
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Precisely

hardy galleon
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Or Vista 😂

bleak dust
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sent you a dm with a link to the VMware Workstation download

noble sluice
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See the big key just in front of you at the bottom of the keyboard???
Then count 2 left or right then you got you Win-Key...

hot turtle
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To the right it’s the copilot key now..

bleak dust
hardy galleon
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Yeah somewhere in there. Absolutely garbage lol

hot turtle
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Vista was ass remember the ram extensions you could do with flash drives?! Hahahaha

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Required 4gb ram. Most PCs had 2 max

noble sluice
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Guys open a thread. This is off-topic...

hardy galleon
hot turtle
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I bet it would work

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I’ll spin up a vista vm and report back

restive acorn
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I keep trying to setup a dedicated server through the epic games dedicated server launcher but every time I open it it won’t let me configure anything and I keep reading over the wiki, but it doesn’t help me so if there’s possibly someone that could add me on discord to possibly join the call to help me get walked through setting it up that would be amazing
edit:
at this poin i just want the server set up idc what laucher we use can somebody just help me get the server up

hardy galleon
restive acorn
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excatly what i said i wont let me do anything

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all im trying to do is the initial setup

jolly sedge
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is there some way I can measure my packet loss to show you how low it is? we have had no problems playing other online games. if Satisfactory requires cable stability in order to function that is a problem with the netcode

glad nest
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keeping a constant ping going someplace would be a decent measurement...
Any ping spike of more than 50 ms would be really bad

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i guess it also exists quite a lot of different stability tools out there which i've never tested but they may be better

forest basin
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anyone run into issues with docker not publishing both TCP and UDP ports defined in the compose file?

fervent bough
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Does anybody can recommend a dedicated hardware (Such as NUC, miniPC, server...) to run a dedicated server for that game? I checked recommended specs on Wiki, but I would prefer not to build that server from scratch. Thanks!

noble sluice
bleak dust
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@fervent bough tbh don't need dedicated hardware if its just you and group of friends, I used vmware workstation with ubuntu and the steam dedicated server setup and was fine and stable

noble sluice
granite crystal
scenic yoke
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Good Evening all ...
Any idears what this is about? Besides server going belly up when putting down pipes 🙂

[2024.12.18-21.22.21:176][968]LogBuildGun: Warning: (1) Holo_Pipeline_C_2147463778 failed to construct due to UFGConstructDisqualifier: FGCDEncroachingSoftClearance
[2024.12.18-21.22.21:177][968]LogBuildGun: Warning: (1) Holo_Pipeline_C_2147463778 failed to construct due to UFGConstructDisqualifier: FGCDIdenticalOverlappingBuildable
[2024.12.18-21.22.21:178][968]LogBuildGun: Warning: (1) Holo_Pipeline_C_2147463778::Server_ConstructHologram, failed to construct hologram from construction call.
[2024.12.18-21.22.21:290][971]LogWindows: Error: appError called: Assertion failed: ( FVector::DotProduct( startForward, mSplineData[ 0 ].LeaveTangent.GetSafeNormal() ) > 0.99f ) [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Hologram\FGPipelineHologram.cpp] [Line: 1929]
Pipe Splining: Make sure our out direction didn't get changed

civic lantern
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It's 8 core, 3.8-5.1 ghz

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$20 more for 32 gb. nice.

atomic stag
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so my internet has been dropping constantly lately and I turned off my satisfactory dedicated server and 0 drops since. I wonder why it was causing my internet to cut out?

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wonder how I could try to track that down

civic lantern
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I am unclear why you would want to game over a vpn

civic lantern
atomic stag
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same machine

civic lantern
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What does “dropping” mean?

atomic stag
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like everything I'm doing dc's

civic lantern
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Direct current

atomic stag
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poe 2 disconnect, blizzard disconnect, steam friends shows me offline then online

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then it's back on

civic lantern
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Ah

atomic stag
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then like 30 seconds later off again

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task manager shows the ethernet adapter like disappearing when it happens

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I had the server on for 18 hours uptime or so, it seems to happen deep into the uptime

civic lantern
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Is there anything noteworthy about how the DS is running? It sounds like two machines fighting for the same IP

atomic stag
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no one was on it

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I just have it generating tickets for me lol

civic lantern
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I meant, is it in a docker, in a virtual machine, bare metal..

atomic stag
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ah just bare metal

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steam cmd

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it seems to be fine on a restart, but I'll have to gather more data

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server restart

civic lantern
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Clients would lose connection if the Ethernet interface went away unexpectedly. And likely never reconnect

atomic stag
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yeah I'm the only client ever and I wasn't on it

civic lantern
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That’s super odd. Does windows do the bing bong new hardware noise

atomic stag
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hmm I think I might have that muted

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so not sure

civic lantern
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I was unaware that was possible

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Well, if you were connected to loopback it wouldn’t matter. Internal IP it would

atomic stag
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it is technically hosted on the web

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wonder if it is related to that

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wonder why it only happens deep into the uptime though

civic lantern
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Anyway it could be another device on your network contending with you for your computer’s IP, so if you have a fixed IP and something else is being given the same address with dhcp

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That could be the dhcp renewal period

atomic stag
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yeah could be onto something with that

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although my internal ip never seems to change even though it's dhcp

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I always check the port so my friends can get on

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even though they never do xdd

civic lantern
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When you say hosted on the web, you mean you have exposed open ports that map to your computer? Generally this is done by parking your computer at a number not in the DHCP allocation range, eg if I allocate .100 to .250 I’d put the server at eg. 69

atomic stag
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right now I'm using the comcast modem/router combo so I go into their interface and put the satisfactory ports on my internal ip

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and then I give out my public ip to my friends

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so it's hosted like that

civic lantern
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Well, actually, I use ZeroTier, but that’s another story. I can’t imagine what that looks like but I maintain that you should not use DHCP if you want your computer to stay put, unless the router tracks the computer and always sends packets to the right place. It doesn’t explain why you’d experience dropouts of the regular network connection.

atomic stag
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well I had it running for probably months flawlessly

civic lantern
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ASUS, for instance, lets you expose an individual machine even if it moves to a different allocation

atomic stag
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this has started in the last maybe 1-2 weeks

civic lantern
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Then something else changed in the house. I don’t know how to get windows to tell me detailed events with network interfaces as you’d find in dmesg on Linux

atomic stag
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just seems wild that the server can cut out internet like that

civic lantern
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Tbh it seems unlikely and you need to find telemetry about what is really happening, not just symptoms

atomic stag
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yeah def

noble sluice
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I had once a similar problem. After upgrading to Windows 10 I lost connection to Internet like once every half hour. I got aware of the problem if I was infront of the machine and had some traffic... Connection restored automatically after 10-20 seconds...

It turned out my driver for my network-card wasn't for Windows 10 so I got some timeout DNS problem and connection dropped...

cold narwhal
glad nest
civic lantern
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the only acceptable form is when your DHCP server allows you to specifically bind a particular computer so it only gets a given address

glad nest
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Yeah i mean you probably do not want to host a server with a dynamic IP, but you can

deep turret
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you definitely can

jolly sedge
civic lantern
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this conversation spans a day, I'm not reading all that. where does your problem sit now?

jolly sedge
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reading all what? I directly responded to one of your messages with an answer

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and we haven't yet had a chance to continue troubleshooting

civic lantern
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'as I said [sometime in the past day'... it's ok.

jolly sedge
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I mean you saw me mention the VPN somewhere or you wouldn't have asked

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the VPN shouldn't be interfering with local traffic anyway, but we decided to test if it was causing issues by disabling it, and then I decided to clarify in my post that we had tested that and found no difference

civic lantern
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i clicked a thing which leads to a message which leads to an old comment which has some followup discussion in which the word VPN came up.
yeah, a vpn had better not try to get involved in localnet connections

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nothing good would happen anyway

twilit fox
deep turret
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vpn does get involved in local network
because it have to route trafic to itself instead of the local gateway, and then route the vpn connection to the local gateway
so the dumbest of VPN will simply reroute everything to itself, including local network (especially when it claims rogue wifi protection)
and there could be a clash, which persist when the vpn is disabled depending of its configuration

now it's easy to check for that :
on windows ipconfig /all and route print will show everything you need to see
on Linux it's ip ad and ip route and it you need to check ipv6 ip -6 route

noble sluice
noble sluice
noble sluice
deep turret
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wdym ?
good router will forward to whatever you want
it can target equipment usually
it uses mac address

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I meant for public address
local forwarding is a none issue
it just depends on how bad your local router is

noble sluice
deep turret
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first of all, osi layering is fucked from layer 2 up
and even more so upward of layer 4
second, dns is working similarly to arp(layer 2-3) but operating at layer "7"
third, this is not what being talked about
fourth, no router is called "layer 7" router, because this is not a network feature but a configuration feature, relying on a service most routers do manage and offers (like dhcp in the first place)
fifth, as I say a router can just tie to mac address / whatever equipment signature, the names does not have to be resolved as it's locally managed anyway
sixth, as I said I was talking about public dynamic address problem, local routing is a non problem because of points above

calm furnace
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Never mind... Steam changed location from ~/Steam to ~/.local/Steam o.O ...

A little question. Maybe I'm a little dumb...
~~I did a server update via steamcmd. Validation passed successfully, but I have a disconnect between the client and the server.... The server indicates version 379322 and the client 384038 ~~
Is there perhaps a fix for this?

/home/patrykke/Steam/steamcmd.sh +login anonymous +app_update 1690800 validate +quit
Redirecting stderr to '/home/patrykke/.local/share/Steam/logs/stderr.txt'
Logging directory: '/home/patrykke/.local/share/Steam/logs'
[  0%] Checking for available updates...
[----] Verifying installation...
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1733269577
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
 Update state (0x5) verifying install, progress: 0.32 (13631488 / 4311607059)
 Update state (0x5) verifying install, progress: 15.06 (649285121 / 4311607059)
 Update state (0x5) verifying install, progress: 42.13 (1816602168 / 4311607059)
 Update state (0x5) verifying install, progress: 69.22 (2984678672 / 4311607059)
Success! App '1690800' fully installed.
south gull
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Wondering if anyone has a dedicated server with Ping players? Although not sure if the provider matters.

I uploaded my existing save for my local world up to my newly rented dedicated server, and everything works great except for blueprints, they are not showing up.

I created a blueprint in the server world and it's showing up in my file system in the same folder of my local world. When I imported the world to the server it kept the same name.

%LOCALAPPDATA%\FactoryGame\Saved\SaveGames\blueprints\MyWorldName\

I see a FactoryGame directory on my server but no Saved folder or anything really on the server file system indicating save files and blueprints.

thorn plover
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Just to be sure, boombox still dont work on a dedicated server?

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they work but dont advance the songs?

static iris
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idk i get music from the boombox on my server, havent tried anything else

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does any1 know if the "24 hour server restart" feature should kick you from the server? I had it occur last week when i was playing at 1:00 AM but i could just keep on playing while I got an in game message that the server was going to restart.

hidden forge
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Its an absolute time, not an interval

hardy galleon
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To connect to a hostname, I believe tou can do this by editing the hostfile on the local machine. But don't ask me how I'm a bit rusty on this

hardy galleon
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Oops I was replying to a message from this morning that probably already got figured out lol oof

cold narwhal
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Routing occurs at layer 3.

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DNS is not layer 7 in the OSI model at all. DNS is not application layer.

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Kindly, you should stop offering advice.

pliant summit
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Can someone help me to fix the cannot connect to server api thing

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I've looked at everything online and i'm abit stupid

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and I dont seem to understand any of irt

merry bolt
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i got an 0x6 error from SteamCmd while trying to update two different Satisfactory servers. The error persisted after multiple tries. i had to install fresh copies of the servers in order to work around the issue. Just FYI in case anyone else runs into this.

paper verge
noble sluice
warm geyser
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dedicated server and game client no longer match after version update a few hours ago
dedicated server can only be updated up to build 16775547(384038)....

cyan latch
rich monolith
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maybe someone knows more to get me on the way: Im trying to put my local save (with mods) on a dedicated server. All the mods should work (can load in singleplayer) but the moment put my modlist on the dedicated server it kicks me out with the error "LogNetSerialization: Error: FBitWriter overflowed! (WriteLen: -1, Remaining: 7234, Max: 7234)" in console.

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all mods should be working on server too

jolly badger
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I have a question i'm trying to update the satisfactory dedicated server but it doesn't matter how much i do it the server version is still different then the client version,
Does someone know how to fix this ?

lean prism
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so i got SMM and all that so i have a mods tab on satisfactory but how do i put the pack into my server?

urban patrol
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question... been running a server for 300+ hours and every 24 hours it resets. How do I clean the server from misc things like dismantle crates etc?

I'm running this server on arch linux. I swap between X11 (kde) and wayland (hyprland). Eventually I'll set the server onto my server but for now I just host it on my rig. I haven't had any issues however I have seen a performance decrease.

After about an hour of playing on the server, it lags and I get a bunch of warnings about LightweightCollisionComponent NOT supported etc.

TLDR:

  1. How do I remove dismantle crates and random "trash" that's on the server?
  2. Any tips on improving performance for the server?

If needed I can provide the engine.ini and game.ini files for review

sleek fractal
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I have a Question and need help. Im using Bisect hosting and im trying to join through server manager and nothing happens and then i tried through ip and it said No EncryptionToken specified idk what this means can some explain?

noble sluice
opaque lion
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i too have a question, if Im running a server off my computer for friends and I shut down the server on my computer, will we lose everything? Or will the save files still stay in the game

sleek fractal
noble sluice
opaque lion
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@noble sluice did you see my question by chance?

opaque lion
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Okay, so no need to worry about losing our progress?

noble sluice
opaque lion
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How do I set that up?

noble sluice
opaque lion
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Thanks man, I really appreciate your input.

slate finch
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Hey all- I'm looking to figure out how I make a server (game that can be played by others, managed by me, while I do not have to be inside of the game for other people to access it). How exactly do I do such thing? It get various answers online.

bleak dust
worn rune
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as a network engineer since 97, reading this made my head hurt.

onyx wedge
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Is the steamcmd server version updated yet?

I keep trying to update it, but when I load the server I am getting
"Version mismatch detected between game and server.
Game Version: 385279
Server Version: 384038"

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Wondering if it is just me.

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I guess a better question would be is there a place online I can check to see the current dedicated server version listed?

noble sluice
onyx wedge
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Thank you! I will give that a try.

noble sluice
onyx wedge
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It seems to think my game is up to date. I might just have to reinstall the server.

warm geyser
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It is highly likely that the developer released the wrong version of the server or game client.

onyx wedge
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Ok so I'm not going crazy then lol

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Well, its a bummer that they are on vacation now lol

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I wonder if I can revert my game back to the last version until they get back...

warm geyser
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I have confirmed that if revert the game client to the 12/9 version, can connect.
However, the server is the 12/20 version, so I don't know what will happen.

onyx wedge
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I deleted the server and reinstalled. That worked for me.

noble sluice
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My client is 385279 and there is no mismatch with Dedicated server.
My server is Docker image running on Ubuntu server.

warm geyser
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I just performed a forced update and the buildid remains 16775547, but the Server Version has become 385279.

onyx valley
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setting up port forwarding for a server, what service type should I use?

high moat
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is it possable to run the server on linux has root i know its bad for a lot of reason but if i want to do it anyway and force it to run has root is it possable or not

hardy galleon
# bleak dust there was a post of a pdf file on how to setup a dedicated server on a linux vir...

A few folks tried it and ran into various issues, so that pdf isn't exactly foolproof. Idk if there's a better guide for setting it up on Linux, if there is one, couldn't find it - which I why I started putting that one together.
But @slate finch if you're comfortable with troubleshooting Linux, I think it's still a good start for getting most of the packages and config files set up, but some of the issues were like missing packages, missing permissions, tedious Linux stuff lol

onyx valley
# glad nest what do you mean?

I'm trying to set up a dedicated server, I have made it and am able to connect from my PC, I suspect it is working for LAN connections, but the goal is to have it running for me and a friend or two, I am now setting up the forwarded port so they can connect.
When setting up port forwarding, it wants me to select a service type, the options are;
DNS
FTP
GOPHER
HTTP
NNTP
POP3
PPTP
SMTP
SOCK
TELNET
Which is correct/optimal for servers?

opaque hemlock
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You have to enter the ports manually, these service types are just default ports

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The server uses 7777, 15000 and 15777 by default

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You have to port forward those

hidden forge
onyx valley
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Already had those set up in windows' firewall, so I guess I barked up the wrong tree in router settings, thanks both

hardy galleon
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The router will allow access to your network, the firewall allows access to the pc

onyx valley
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ik that, just getting it all working is causing major head-scratching (Calling it a night there)

hardy galleon
bleak dust
hardy galleon
noble sluice
hardy galleon
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What are your thoughts on setting up firewall as well

static iris
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setup is fairly straightforward

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you only need one port exposed on your server

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port 7777 tcp/udp, i have it setup myself on an Ubuntu 24.04 Live Server

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open that specific port in ufw or whatever your distro uses

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then setup port forwarding in your router so that port is open and it points to your server. That can be a separate issue of itself depending on your internet provider

hardy galleon
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And convenient to have it auto run at boot for a more streamlined experience

static iris
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yes that is what i have as well

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create a satisfactory.service file

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i also have a crontab for a reboot every 24h

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because the auto-server reboot seems to be working weirdly

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(satisfactory server has its own reboot thingy but it seems to not do much)

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rebooting the whole server seems to clear up the memory/cpu

hidden forge
static iris
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i know

hardy galleon
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And this little bit chatgpt helped me with, haven't tested yet but it should be continuously checking to see if the server is running (in case of crash) and attempt to restart it

static iris
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i had some issues with conveyor belt items not appearing and it seemed as if a full server reboot fixed those problems

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so i just reboot the whole server at 5AM since nobodys playing at that time anyway

hardy galleon
static iris
#

@hardy galleon you likely dont need those checks

hardy galleon
static iris
#

i just used this guide on the internet that made the server into a service and i havent had any issues with it going down

hidden forge
static iris
#

^

hardy galleon
#

My windows server was constantly randomly crashing so I just figured

static iris
#

windows server fck

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i wouldnt touch that

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the internet is not made for windows servers

hardy galleon
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Yup it's in the trash 😂

static iris
#

99% of all servers and webapps run on linux stuff

hidden forge
static iris
#

idk i made that number up but it feels that way

#

25% seems a bit much though :p

hidden forge
#

WinServer is actually pretty good. but any more discussion about that in #off-topic-tech

urban patrol
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you simply give your user the permissions to do whatever it is you need it to do. dont run it as root.

marble fjord
#

Has there been any significant dedicated server engine changes recently? Things seem smoother on my late game save, and its spreading out on the 12-core threadripper a lot better...

noble sluice
marble fjord
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oh its SSD, Threadripper 1920x

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I had it with just dual channel 32 git ram mode before, going to a proper 128 gig quad channel kit was amazing

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paid less for the low-latency 128 gig DDR4 3600 kit last month than I did for the dual channel 32 gig 3000 mhz kit 3 years ago. a LOT less

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sheesh

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its still chuggin' a bit, this is a Spagetti factory so everything is in one spot. Lots of long belt runs get visually stuck. But I understand why so I'm not really concerned

desert sand
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o/ ive ported 7777 for tcp/udp on my router and in the firewall for both inbound and outbound yet my server wont work, anything i might be missing?

lavish glen
#

hi, how can i get my own dedicatet server?

indigo bone
#

any one else have the issue where foundations just dont disappear when dismantled on dedicated servers

deep turret
cloud dune
#

Hey all... i've been trying to setup a dedicated server today and the game shows the server is offline so i can't claim it. WHen i go to the server's IP and port via the browser i get

{"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}

When i try to connect to it via my game i see

I'm not sure what i'm doing wrong here

onyx valley
#

okay, port forwarding round 2

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anyone had experience doing it for tp-link?

jade moss
#

i have followed the reddit guide for creating a dedicated server, i have allowed through firewall, and port forwarding is working... still not able to connect. Anybody able to help?

slate crystal
#

hii im new to the game and yt tutorials are complicated could anyone help me out please?

high moat
#

@urban patrol I know it not needed to run has root but I want to run it has root anyway even if I do not need to let's just say my setup is special

leaden tartan
noble sluice
stray basin
#

I can't see the buttons in the server manager, but I can hear the sounds of the buttons. Therefore I can't add my dedicated server.
Can someone help?

keen yarrow
#

can some1 help i have been trying but it keeps failling

urban patrol
hidden forge
cerulean mulch
#

hey my friend is trying to set up a satis server, does satisfactory work on a docker?

hidden forge
#

yes, theres a docker image

cerulean mulch
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he has a server setup with ports open, and the docker says its online, but we cant get in

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when we put the info into the server manager, it says server appears to be offline

glacial dew
hidden forge
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which docker image do you use?
and you only need port 7777 TCP & UDP, none of the other (old) ports that sometimes are still mentioned

glacial dew
#

looks like i just needed to make a 7777 TCP

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Thank you

cerulean mulch
#

update

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it works, but i cant connect

hidden forge
#

you need UDP too...

high moat
cerulean mulch
hidden forge
urban patrol
#

Zero idea what distro you're using. But yes, anything can be run as root. No, I won't be explaining how.

cerulean mulch
#

we are still having issues

glacial dew
#

So I have no idea what's going on I took all three numbers I made them TCP and UDP I even created a new save a new game and then uploaded it and he still can't join

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I even went and checked my port forwarding and for all three ports I made them TCP and UDP I'm at a loss I tried to see a year ago and gave up and I'm about to give up again

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I can join the server just fine🤔 but it doesn't let anyone from the outside world to join in is there a specific way he's supposed to join and why would it say server offline

cerulean mulch
#

i can send you a discord link if you need it

glacial dew
#

I'm trying a different docker now

glad nest
#

join through server manager

cerulean mulch
#

ive tried

glad nest
cerulean mulch
#

cant, hes using a docker with a different IP

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can someone here please vc and help us /:

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weve been trying this for a year

glad nest
cerulean mulch
#

We’ll work on it more tomorrow

keen yarrow
keen yarrow
#

server

keen yarrow
glad nest
#

okay...

#

you trying to connect locally or remotely>?>

keen yarrow
#

remote

glad nest
#

so have you port forwarded, or tested locally even?

keen yarrow
#

i dont know

#

Im not good at this

glad nest
#

if you dont know if you have forwarded and try connecting remotely there is your reason for it not working atleast...

keen yarrow
#

true

glad nest
#

think you should find another step by step guide that also guides you through port forwarding

keen yarrow
#

i have tried like 5

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This was my final option

glad nest
#

what OS are you trying to install on?

keen yarrow
#

windows

glad nest
#

are your server running?

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or what does the logs say

keen yarrow
#

nothing it doesnt even boot

glad nest
#

okay... not easy to help you then

keen yarrow
#

ik

glad nest
#

you have no clue where you have done anything wrong?

keen yarrow
#

i dont understand all this shit

keen yarrow
glad nest
#

you planning to host it from the same pc that you play on?

keen yarrow
#

Yes

glad nest
#

if so i think you may already have a problem tbh

keen yarrow
#

dam

glad nest
#

thats going to require a lot of resources

keen yarrow
#

i got a fairly good pc

glad nest
#

RAM, CPU?

keen yarrow
#

16gb ram ryzen 7 3700x

glad nest
#

yeah no

#

u aint hosting and playing on the same pc

keen yarrow
#

Dam

#

alr thanks

glad nest
#

just do p2p and rather just leave your game on if thats the thing you want

#

you would want double that ram and preferably a stronger cpu to do dedicated + play on the same machine

keen yarrow
#

alr i will think about it thanks for the help

tame raven
#

IS anyone else encountering an issue when playing on a dedicated server where they cannot get blueprints to work

hardy galleon
spare tartan
#

Hi everyone, I am currently running a satisfactory dedicated server on a hosted machine with 10 gb ram, 3 cores (4 Ghz) and 60 GB ssd. Recently, I have run into an issue, where the ping rises from a normal 30 ms to over 200. But when pinging the server in windows cmd, the ping is normal. The issue more frequently occurs when running and especially when slide jumping on foundations. The server tick rate stays at about 30. I tried to change up the Network settings and the autosave interval is set at 15 minutes. When multiple players are playing on the server, everyone gets a higher ping.
The issue has occured before (on the same machine) but only after we built huge factories. Now we are only at tier 4 and the issue occurs again.
Has anyone had similar issues, and if so, do you know a fix? Thanks in advance.

hardy galleon
spare tartan
rustic elm
#

doesnt really say it, but i think it had around 4 gb ram.

merry bolt
# spare tartan Hi everyone, I am currently running a satisfactory dedicated server on a hosted...

Anything that causes the server tick rate to drop will increase ping time. Autosaves will cause a brief drop as an example, but you know when those happen since the client tells you. i would monitor the average tick rate in the server manager from within the game and see if it is dropping below 30. If the drops do not correspond to autosaves, then maybe the clock speed of the cpu is not high enough. Although the server has many threads, there is a single main thread that is the bottleneck and needs to be running on a high speed cpu core.

Another possibility is the total system memory usage is high enough that there is memory pressure on applications. Unreal will run the GC more aggressively under these conditions which will cause dips in tick rate. i dont know the exact values, but roughly speaking, memory pressure starts increasing when total system usage is above 50% usage and gets pretty high around 70% usage. So finding a way to eliminate other running processes that are consuming memory may help. Also increasing memory may help if that is an option.

You can also make GC runs slightly cheaper using the -NoVerifyGC command line option on the server. i have not tried this in Satisfactory, so i dont know the impact it will have. But i have used it in other Unreal games to gain a marginal amount of performance.

spare tartan
#

Thank you very much for the detailed response! I didnt know, that tick rate and ping are connected in any way. I thought, that the ping only indicates the "connection speed" and the tick rate the actual server performace. I will try to follow your tips, thank you again!

merry bolt
#

All network packets received by the server are queued and processed during the next tick. It does not handle them immediately as they are received.

#

So a lower tick rate means more delay in responses

#

Lower tick rate can also lead to some stuff getting dropped completely so you will see more desyncs in the game

spare tartan
#

Ah, interesting. I just checked ingame, but the tick rate stays at 30, while the ping rises to 150+. That would indicate another issue, or have i misunderstood you?

merry bolt
#

yeah most likely it is a different issue, but i dont know what

#

The tick rate is shown as an average though, so if the spikes are really brief, it may not show

#

Another possibility is not enough bandwidth on either the client or server end to handle the traffic. It seems unlikely though since the game doesnt require much

spare tartan
#

ok, i am considering resetting the machine, to try and find if the issue is fixed that way, but this would be quite annoying 😂

merry bolt
#

it could also be a performance issue with the client. if the client fps is dropping down low

#

as in, below 30

spare tartan
#

that shouldnt be it, since when the ping rises, it rises for everyne playing. also my fps are mostly at a steady 70. I think, it is something with the server itself

merry bolt
#

yeah just throwing out ideas

#

if you have the option to increase ram and test that, it may be worth trying, just to like 16gb or something

spare tartan
#

yes, i think, i will try that. thank you for your help

merry bolt
#

you will need it later anyway if the save file grows

spare tartan
#

yes, thats true. but i thought, that 10 should be enough for the start, since it was prevoiusly 😂

merry bolt
#

yeah it should be, but throwing more resources at a problem sometimes "fixes" it so...

#

or it may have no effect

#

could also verify the server install just as a basic troubleshooting step

#

and restart the host of the server

spare tartan
merry bolt
#

yeah i am not surprised, sorry

spare tartan
#

I dont know, if this could be important, but when slide jumping on foundations, i get this warning all the time. I dont know, if this has an effect, just wanna throw that out there

spare tartan
merry bolt
#

it doesnt seem like an important message, unless it spams repeatedly at a high rate in which case it could affect tick rate

#

i see that same message in my log while jumping around on foundations

#

sliding on a foundation makes it print multiple times, but not at a rate that would cause me any concern

#

and it definitely doesnt affect my performance in any noticeable way

#

but i am also the only person on the server right now

#

more people will always cause a higher load

spare tartan
#

may i ask on what system you are hosting?

merry bolt
#

Windows Server 2016

spare tartan
#

ah, ok and what is your cpu clockspeed?

#

because that is the only thing, that spikes when i play on the server like upto 97% on one core

merry bolt
#

3.6GHz. it is an old cpu

spare tartan
merry bolt
#

But i only see one core at 50% and everything else is lower

#

i suspect more people connected at the same time would have a notable impact on that usage though. i never have more than 2 online at once, and only myself at the moment

#

Does your issue occur with fewer people online?

spare tartan
#

yes, i am currently the only one online and it is still almost the same as with 3 people

merry bolt
#

i wonder why your cpu usage is so high

#

my ram usage is higher than yours which would imply i have built more

spare tartan
#

i dont know, the provider i am using is only saying, that they are using the latest generation AMD EPYC with up to 4 Ghz

merry bolt
#

i am at just under 5gb and i just finished phase 2

spare tartan
#

I am also at about 5gb usage

merry bolt
#

i have heard mixed reviews about using EPYC for game servers

#

i am using a Ryzen

spare tartan
#

where are you hosting?

merry bolt
#

Generally consumer CPUs do better with game servers than typical server CPUs

#

i have a Ryzen 1800X and 64GB RAM. Baremetal, running multiple game servers

spare tartan
#

ah, ok

#

Ok, I dont think that this issue can be resolved with just a few settings. The really odd thing to me is, that i ran exactly the same server before and it worked like a charm until like the end of phase 4. So that really confuses me.
I will look into it a little more. Maybe I'll try a reset but if that doesnt work, im going to look for a different hosting service, i think.
Thanks again for your time

merry bolt
#

It may just be the amount of stuff that is actively happening in the save. Have you tried cutting off your power in game to see if that affects it?

spare tartan
#

yeah, even in a power outage, the issue persists

merry bolt
#

well that is surprising

#

definitely think my ideas have been exhausted

spare tartan
#

yeah, i really dont know, whats going on 😂

spare tartan
merry bolt
#

On one hand, seeing a cpu at near 100% is concerning, but on the other hand if it is maintaining a 30 tick rate, it should be fine

spare tartan
merry bolt
#

there is an ini setting that can limit the tick rate to something lower which might be an interesting test to see if reducing the load makes a difference. i dont remember the setting, but it is a standard Unreal thing

spare tartan
#

Yeah, first I will verify the game files again or maybe just download the server again into another folder or something

glad nest
#

What kind of virtualization are you using for your server?

#

Assuming there is some since you only have 3 cores assigned

spare tartan
#

i dont know and i havent found anything specific on the providers website

glad nest
#

also i dont know of any EPYC cpu that runs at 4GHz even with boost
And it will only reach close to 4GHz on certain boost conditions (typically if only one core is used ++)

merry bolt
#

yeah server CPUs tend to focus on more cores rather than faster cores, which is why they tend to be less good for game servers

spare tartan
#

ah, i found it. it uses kvm. at least that is what i get when i look it uo with systemd-detect-virt

glad nest
#

are you also able to verify your clock speed?

spare tartan
#

oh wow, when using lscpu | grep "MHz" i get only 2799.998

glad nest
#

yeah so that is probably the cause of your issues

#

it may boost slightly higher though

#

but i doubt you will get close to 4GHz even if more cores are used at the same time

spare tartan
#

yeah, i think you are right

spare tartan
glad nest
#

Hosting myself, got an i9 12900k in my plex server which is plenty for my use

spare tartan
#

ah, ok

merry bolt
#

a 12900K should be able to handle any game server out there with ease

spare tartan
#

i just checked, and even under load, the clock speed does not increase

glad nest
#

then i somehow doubt they have any of the latest epyc versions either

spare tartan
#

yeah... i doubt that too. i found out, that they are using an AMD EPYC 7402P

glad nest
#

that one should be able to boost up to 3.35GHz though

spare tartan
#

with a max of 3.35 Ghz...

glad nest
#

but yeah probably only under certain conditions

#

and it may even need to be enabled by the host

spare tartan
#

yeah. and still, the hoster claims that it goes upto 4 Ghz

#

I think i will write them a support ticket, asking about this...

glad nest
#

think if you really want a dedicated server to host yourself you should take a look at hetzner

#

by far the provider i have had best experience with

spare tartan
#

yeah, i already looked but they are so expensive xD

glad nest
#

can get a i5-13500 with 64gb ram for 39 euro / month

merry bolt
#

Keep in mind that it is not only a matter of clock speed, but other factors like FLOPS. there are tons of floating point calculations going on every tick on a Satisfactory server. Generally that is not something a server CPU design focuses on

glad nest
#

dont think you can get much more perforamnce / money than that

merry bolt
#

yeah i think you will see a big improvement moving to a 13500 if the cpu is the issue

#

as long as you have access to at least 1 of the P-Cores

spare tartan
#

i'll look into it, thank you both for your help

cerulean mulch
#

i can see it now

#

thank yall for helping us (:

#

weve been trying this for a year now

glad nest
#

glad you got it working in the end

glacial dew
#

Yeah we figured out the issue you have to have TCP and UDP 77777 and you have to use the IP address of the router with the ports opened and listening for the people from the outside world to join

#

It's always something simple I tell you smhSuperfactory

visual nacelle
#

hi, some1 know how to downgrade the server version?

noble sluice
civic lantern
ionic snow
#

hey yall im having a small issue with adding a (self-hosted) dedicated server to the server manager

when i put in the server details into the menu and confirm it, it just closes without adding the server to the list and without giving out any visible error code
(tried fixes: restart, steam integrity check, deleting the ServerManager_V2.sav file)

civic lantern
#

if you send your web browser to https: //server-address:7777/ do you get a certificate warning

#

@south grove ^

#

the address shown there is too long for an IP address, I presume it's a name?

orchid cipher
civic lantern
#

let me check what happens here for a server that's down

orchid cipher
#

through the domain and with a vpn as well since I am hosting dedicated

#

if it helps, im getting these logs

civic lantern
#

If I put in an IP address or a name of a server it shows up as "server name pending". If I type in something malformed, such as with a space or http:// in it, clicking confirm does nothing and shows no error. I'll file a bug about that. However my message to you is, the person doing this is making a mistake. Have them click 'show' and show you what is in there. Maybe a space or something. I just tried adding your server and it worked fine.

#

It should only be a domain name. even a space on either side will mess it up

ionic snow
#

i dont think there was a space in the domain i entered (imma try again rq)

orchid cipher
civic lantern
#

the screenshot has an extra 's' in the domain name. whatever; that is what i put into the server browser and it worked fine.

ionic snow
civic lantern
#

i must have been psychic because i dropped the 's' when retyping it

ionic snow
#

it works now

civic lantern
orchid cipher
#

also I am a bit confused why after I restarted the player count didnt change cause I had put MaxPlayers=8 but the config removed it after restarting

civic lantern
#

that depends entirely on the server manager you're using.

orchid cipher
#

steamcmd

#

on ubuntu

civic lantern
#

bare knuckle, nothing between you and it? i'm a bit surprised it rewrote your config.

#

linuxgsm, for instance, overwrites the game server config with a 'proper' one. you have to find what it thinks of as proper and change that

#

linuxgsm is a mildly elaborate wrapper around steamcmd

#

but not as nuts as docker

orchid cipher
#

ok well thanks, im sure I wont have many players on anyways and maybe I just misspelled it

tired oxide
#

Im sure this is the millionth time but we have set the utp and tcp rules and hes in the server he is hosting but im getting the failed to connect to server API

is there a check list to run through to see where we are failing?

#

wow.. nevermind. we went through his rules and one wasnt set to allow

slate crystal
#

anyone wanna play no one responding to my post

narrow dawn
#

Hello, looking for a good third party host, any recommendations? good support etc

undone spear
#

should i start a new world and organize it or should i keep playing this world

tepid ferry
#

Hello. I just set up a dedicated server on an Azure VM. I am using a Standard D4s v3 with 4 vcores and 16 GB memory. I'm using steam to launch the game on linux (ubuntu). We are 2 players and 10 hours or so in to the game. Unfortunately we experience lag. The ping is good (30-50ms). But quite often lag is 1-3 seconds. Measured from when you click to build something until it is actually building. Or just opening the build menu is lagging. It seems the CPU is the problem. When I run "htop" in the cli I see that total CPU can reach 100 quite often. 1 of the cores is more busy than the other 3. We experimented with different network quality settings from medium to ultra but we did not notice any changes. What could we try next? Any assistance would be appreciated!

tepid ferry
#

Simply inadequate CPU or is there configuration that can improve performance?

wicked knot
marble fjord
#

In the cloud, 4 vCores usually means 2 processors with Hyperthreading...

#

THats probably just not enough

tepid ferry
#

Thanks. I'm going to try the F-series VM's. They are supposed to be more compute oriented.

civic lantern
civic lantern
civic lantern
#

$17/month is more than reasonable

#

their '8 player' tier is $13

narrow dawn
tepid ferry
civic lantern
#

It’s surprising to me too tbh. I think I saw a Europe button. It’s free for two days to try.

sturdy gust
tepid ferry
#

Good point. I will give it a go.

deep turret
#

I mean you take a fast 32 core cpu baremetal for $200 and you run 32 servers on it for $10, that makes $120 to run it

#

I'm simplifying of course

thorny sinew
#

so, I have a dedicated server running on a proxmox vm. Been able to play on it just fine, completed phase 5, etc. But now I would like to set it up for SFTP mod management, but I am having some issues/confusion in doing so. Anyone bored at the moment and would like to help out?

civic lantern
#

Ask the question. I don’t use proxmox but how hard could it be. Is the filesystem in the vm visible to you?

thorny sinew
half wind
#

Depending on how much control you have over the physical hardware routing you will have a hard or easy time doing what you want to do

#

you might have to do it by creating a container just to handle networking

thorny sinew
half wind
#

I seem to recall I was facing something like that at one point

#

Should be pretty easy then, i'd imagine you can use a bridged network

#

spoof a mac and have the router assign it an IP?

#

seems like at that point it's just another machine on the LAN

#

But I've never set one up with access to the routing hardware and needed hacks and workarounds heh

thorny sinew
half wind
#

oh...

#

lol

#

Proxmox is what I'm going to use for my LAN when I get around to putting a server in the rack

civic lantern
#

Just create a user and assign a password? Is the vm a full operating system or is it chroot on steroids like docker?

half wind
#

Yeah most distros will have sshd out of the box

#

and users typically default to access when created so...

civic lantern
#

However the new user won’t have write privilege into the vm without more action. I can describe that

half wind
#

But like you said... docker and there could be other factors.

civic lantern
#

What image or whatever are you using?

deep turret
#

if you have a full vm then there is no difference from any other sftp setup
just set it up on the vm and done

civic lantern
#

This is what I’m getting at. Proxmox does full VM and containers. Which is it

thorny sinew
#

Ahhh, ok, at least now I can login via winscp and see the directories. Erm, now which one was the mod folder...... 🤔

civic lantern
#
  1. sign is as root on vm
  2. figure out the user the factorygame is running as
  3. assign that user a password
  4. sftp://user:password@factoryip/path/to/gamefiles/
thorny sinew
civic lantern
#

i'll check my rig, but I think the docs say this as well

#

in my case SMM is logging into the box and using the full path /home/sfserver/serverfiles/

if you have a serverfiles directory, that's the one you path to

#

"manage servers"

thorny sinew
#

I believe I have it now. I greatly appreciate the help!

civic lantern
#

very good. happy modding. which ones are you playing with? I have Infinite Zoop and Nudge, and Organized Crates. There is a Curve Builder mod as a substitute for perfect circles (rip?) but it is mega flaky on DS

thorny sinew
#

I may or may not have had one too many tokes this morning 🤣

thorny sinew
civic lantern
#

weed and root don't go well together. shiny side up! have fun

thorny sinew
civic lantern
#

there is no distinction in the mod manager what is installed where, they spare you this decisionmaking.

#

ensure you force the server to reboot when you install mods

#

or, restart

thorny sinew
civic lantern
#

SMM doesn't know how

thorny sinew
civic lantern
#

their advice is to just to straight stop it before monkeying, but unix handles this alright

thorny sinew
civic lantern
thorny sinew
civic lantern
#

i started my car and as i did
i wondered if i’d locked the house
walked back and found that i hadn’t
but now my keys were in the car
walked to the car pulled the handle
and it snapped back
at least i’d locked one door
reached my hand through
the open window
pulled the lock
forgot about the house
and drove to the halloween store

#

and in the video, the house door is open 😂

stable flame
#

has anyone else had probles with dedicated servers? i got error "no subscribtion" when i try to run dedi on my homeserver with secondary steam account

#

using windows and steamcmd

half wind
#

It seems I've found myself in an episode of The Phantom Foundation Menace, keep googling or anybody know a better fix than restart every 4-6 hours? Having dismantled foundations appear to still be there clientside but are indeed gone as far as the server is concerned.

#

So far it's only happened with foundations...

civic lantern
#

I’ve had that too. Restarting the server made it stop.

half wind
#

Yeah for now I'm must going to have it automatically restart every so often as it seems to at least act as a bandaid

#

In the last hour since I restarted last I worked with a lot of foundations and didn't have any issues so...

noble sluice
#

Choose the VM and then go to the _console button in Proxmox.

glad nest
#

Has there been done some big improvements to how the server handles multithreading?
Those 4 cores are running my satisfactory server, and only that and the load is spread really nice and even

rustic dragon
#

I'm wondering how people's personal inventory will be handled? When my friends reconnect to my server will they be where they left off when they disconnected? and will they have all their stuff?

#

first dedicated server here

rustic dragon
glad nest
#

unless someone has decided to kill them when they were off that is

hollow niche
#

anyone have any idea on why i cant save blueprints in game while on a dedicated server?

paper fern
#

how do you set one of these up?

civic lantern
#

one of what up?

civic lantern
#

if $13 is no big deal for you or your friends to afford, just go that route

#

you can be playing in half an hour. building one yourself should be becuase you want to

rustic dragon
#

is there a way to have my dedicated server play a youtube video when people connect for the first time?

civic lantern
#

thankfully, no

#

i mean, who knows, but i don't find any motd mods

stable flame
#

Is anyone else having problems with steamcmd every darn game gives me an error no subscribtion when i try to start dedi server.

#

what have changed? i have an script that i have been uusing for 6months and now its broken

stable flame
#

force install dir does not work. i have an secondary account that i use for login that or anonymous login does not work

stable flame
noble sluice
#

Try app_update instead..

stable flame
#

tried

#

i have an script that checks update everytime the server restarts.

#

app_update goes throug as it should. but when i try to run server i got no subscribtion error

noble sluice
stable flame
#

im the author

#

that script is not the porblem i've been using it atleast 6 months

rustic dragon
#

pretty significant update, your script might be broken because of that?

stable flame
#

i've used that script on 1.0

noble sluice
#

Follow the wiki... Please...

stable flame
#

wiki has nothing to do with this

noble sluice
#

The wiki works. Your way don't work...

rustic dragon
#

are you running the executable from the files instead of launching through steam?

stable flame
#

im trying to start that exe with steam cmd

rustic dragon
#

I have no experience with steam cmd

stable flame
#

i dont want to start it from files as then i can't automate that server update etc

rustic dragon
#

I would try launching from files to figure out if it actually is steam cmd causing your problem

stable flame
#

it works if i launch it from files

#

it works if i login to steamcmd with account that has that game

noble sluice
rustic dragon
#

no, he's trying to run it with an account that doesn't have the game

#

hence the "no subscription" error

stable flame
noble sluice
#

You don't need an account to run dedicated Server...

stable flame
rustic dragon
#

something about the way you're doing it seems to be different

noble sluice
rustic dragon
#

it's Christmas.. or FICS*MAS.. either way, we are all on the same team

stable flame
#

nothing have changed.

stable flame
noble sluice
noble sluice
stable flame
noble sluice
stable flame
#

yes and all this is for automating Dedi server...

stable flame
noble sluice
stable flame
noble sluice
stable flame
#

Soo if there is anyone who knows about steamCMD and can give a hint why you cant start DEDICATED SERVERS anymore from steamCMD tag me or dm thx.

glad nest
#

can you send me your script and your logs and i can take a look

#

As MoP said i don't really think you will be running the server "through" steamCMD. But I guess there are ways to nest scripts to update occasionally, restart the server and update++

light pier
#

Anyone happen to know what file/setting to change so you can have more than 4 co-op players on private server?

civic lantern
light pier
#

Figure I'll try the MaxPlayers=X, seems someone had luck with that on line

civic lantern
#

i would say "use linuxgsm" as it makes server updates as easy as "sfserver stop; sfserver update; sfserver start" but there are bugs valve introduced into steamcmd not that long ago

light pier
#

no, but thanks!

fallow heron
#

Does anyone have any tips on installing a dedicated server using truenas custom apps?

wispy sluice
#

Hello everyone, first of all Merry Christmas, I solved my problem by formatting my PC as well as my wife's and since then we can leave the server without it going offline, I Think the problem was caused by my antivirus 'Kaspersky'

noble sluice
fallow heron
# noble sluice Just did. Works. What tips do you need?

When doing the port forward in truenas what did you set up your node port as? Right now the container port is 7777 and node port is 9000 because that is the minimum value truenas (kubernetes) requires from what I have read.

noble sluice
# fallow heron When doing the port forward in truenas what did you set up your node port as? Ri...

I didn't set anything. Just installed by using yaml.
And this code.

services:
  satisfactory-server:
    container_name: satisfactory-server
    hostname: satisfactory-server
    image: wolveix/satisfactory-server:latest
    ports:
      - 7777:7777/udp
      - 7777:7777/tcp
    volumes:
      - './satisfactory-server:/config'
    environment:
      - MAXPLAYERS=4
      - PGID=3000
      - PUID=3000
      - ROOTLESS=false
      - STEAMBETA=false
      - MAXTICKRATE=60
      - AUTOSAVENUM=2

    restart: unless-stopped
    deploy:
      resources:
        limits:
          memory: 14G
        reservations:
          memory: 8G
#

Changed PGID and PUID from 1000 to match my userID on TrueNAS...
Connecting to server using TrueNAS IP and port...

fallow heron
noble sluice
calm venture
#

Hi!!
I need help with setting up a dedicated server o.o
I spent hours trying to figure it out, but no use.
Whenever My friend tries to join the server it gives him (Encryption token missing) if he tried to join through the join directly with an ip.
If he adds the server to the server manager it say that he cannot get the api or something.

I can join through the server manager with both my local ip and the public ip as well.
If I try to join through the join section directly with an ip (either local or public) it also gives me the encryption token missing error.

and yes i have the port open for 7777 both UDP and TCP
I tried to add the other ports as well just in case (15777 and 15000).

hidden forge
#

You can only join dedicated Servers over the Server manager menu.
If he has an API unreachable error in there something is not set correctly for the external access

#

You say you have port 7777 UDP&TCP open? In the Server system firewall? Did you configure the Router too?

calm venture
hidden forge
#

Are you sure you have a public IP?

#

Btw, self-hosted or hosted in the cloud?

calm venture
#

yes? o.o
self hosted

#

I have other game servers open(different ports)

hidden forge
#

can your friend access the webpage?
https://<YOUR_IP>:7777 ?

calm venture
#

I haven't asked him yet,
but i tried it now, andi get this:
{"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}

with both local and public ip

half wind
#

That's what I get at that address as well... but I can connect just fine and I'm as remote to it as anybody else.

#

Hell the hardware isn't even the same country as me.

hidden forge
#

if you get that response thats okay, thats expected. please tell your friend to try, if he can't therese something wrong with (at least) the TCP conenction, if he can but not in-game thers something wrong with UDP

calm venture
#

so... he tried and he got to a page where he needs to sign in to my synology NAS.
o.o
im confused.. maybe my nas has a port open with 7777?

#

weird ... I don't see the port 7777 being used for that though..

hidden forge
#

ah, are you useing the synology reverse poxy service?

calm venture
#

idk 🫣

#

not i guess.

hidden forge
#

is the synology hosting the server?

calm venture
calm venture
hidden forge
#

okay, check the IP you forward port 7777 to

calm venture
#

im hosting the server on my pc

#

the port forward is set up for my PC (not the NAS)

hidden forge
#

did you friend add the port at the end of the address when he tried?

calm venture
#

yes

#

but it transfers him to the nas page, which then shows him the same ip and then the port for the nas(5001)

hidden forge
#

does he connect via ip or synology ddns address?

calm venture
#

a cloudflare dns, which is set to my public ip

#

and my public ip for the PC is the same as the nas i guess

hidden forge
#

hm

#

is your NAS allowed to change router settings via UPnP?

calm venture
#

upnp is disabled on my router

hidden forge
#

double check your port-forwarding then.
try a router reboot?
try a different external port?

calm venture
#

I am sure about the port forward
and I tried to reboot the router more than once, to make surei t's set correctly.

I will try now I guess the different port and let you know :c

#

I let him actually test which port doesn't transfer him to the nas😭
I don't know why all these ports transfer him there.
he tested 7778, 8888, 25569
why are all these ports lead there... im gonna have to figure it out later..

but he tried 6666 and it didn't load anything.... so imma try to open this port and put the game on it and try

hidden forge
#

does your router allow different external and internal ports?
so that he uses the external port 6666 but it gets forwarded to port 7777?

calm venture
#

yes, but might as well just put the game on 6666, no ?

hidden forge
#

both methods are valid

calm venture
#

same.
except this time I can't access the webpage even with local ip.

but I did join the server as before, and he couldn't join because it says the same thing(cannot connect to server api)

lean field
#

Hello, could someone help me? I created a dedicated server and hosted it on a VPS, but the blueprints aren't working, I can save it but when im going to use it the aren't there

#

I think the problem is two extra spaces, that I have but by mistake on the end of the worlds name

#

i think that cause, all my autosave files, have this two spaces as well

#

i tried to rename de session name on the server, i wasn't able to ;-;

indigo bone
#

im trying to increase the maximum number of players on my dedicated server and im following the wiki but i cant find a game.ini file in the directory. any one know what my issue is?

verbal inlet
#

How does the dedicated server pick which save file to load on startup? The most recent one?

glad nest
vast hatch
#

Got a dedicated if anyone wants to join up. Phase 6. Want some help and some friendlies! Let me know if you're interested!

#

DM me

mossy crest
#

do dedicated sservers support SRV records?

vast hatch
#

SRV Records? Like blueprints?

#

Anything that is in one of your original saves, if you can find the path for the save file, I imagine it can be uploaded into the server files, so while I'm not sure what you're referring to in regard to SRV records, I'd still have to say yes.

#

@mossy crest For instance, if you had a single player save and decided to upgrade to a dedicated server, that save could be uploaded very easily into the server manager and be used as a save. Alternatively, dedicated servers can handle multiple saves. My current has about 4-5 saves running on it that I can interchance out depending on whom I'm playing with. Just takes a simple restart of the server and the save is loaded into play.

#

Satisfactory actually has one of the best in game server... actually only in game server managers that interacts with the dedicated side so you have the freedom to do pretty much anything you please. Save with Advanced settings. Save without. New Save. Single player uploaded save. Ill look up SRV records so I can better answer your question.

#

You dont even have to go out to the dedicated website to alter settings. Its amazing.

#

@mossy crest "The DNS "service" (SRV) record specifies a host and port for specific services such as voice over IP (VoIP), instant messaging, and so on. Most other DNS records only specify a server or an IP address, but SRV records include a port at that IP address as well."

#

@mossy crest When connecting to a server, a player will provide with an IP and a port for access. Some set up passwords. Some dont. But this feature is supported. The IP and port are static, and once provided by the host, the player will have unrestricted access to the server. Admin privileges will be restricted to the host themselves or whomever the deem trustworthy. Fairly certain the Admin password is the only thing you set on the dedicated website, but I have a feeling that the admin privilieges can also be established by the Host in the server manager section.

deep turret
#

are you using some prompt or something ?
because the amount of off target basics spreading you do is suspicious

#

the point of DNS is not for it to be manual

#

they asked for/about SRV support, not for server manager ABC

mossy crest
half wind
#

There's no particlar reason SRV records wouldn't work for some port magic like that however I've had a few folks in the past have issues properly resolving those. Although that was many years ago now.

#

But that was 3 people in the same area on the same ISP and 3 out of thousands that never had a problem, so there's also that.

deep turret
#

and AFAIK satisfactory does not support that
but that could change and I could may even already be wrong

#

satisfactory server manager historically had a hard time fully supporting even basic dns (mostly caching issues and/or ipv6 vs ipv4 selection)
so while it would be nice for supporting SRV
it may not be in the "worth it" list of coffee stain

dusk creek
#

Hey, i think i need some help with the dedicated server.
i setup the dedicated server, and i already have the port forwarding set up, on my router.
I added the server through the server manager in the game.
If the server is running, i get the error message "Could not connect to the server. Failed to Connect to the Server API" in the Game.
If the server is closed, i get the error message "This server appears to be offline".
Because of these messages i think my forwarding is working properly.

I opened the "FactoryServer.exe" on my Server directly without any parameter.(not opened through steam)

I noticed in the server log it sends these messages:
LogServer: Display: Binding Server API socket FGServerAPISocket to address [::]:7777
LogServer: Display: Binding Server API socket FGServerAPISocket to address 0.0.0.0:7777
LogServer: Display: Server API listening on '[::]:7777' (Standalone)
LogServer: Display: Server API listening on '0.0.0.0:7777' (Standalone)

Im not sure if these messages have anything to to with the problem.

What else should i try to fix the "Could not connect to the server. Failed to Connect to the Server API" error?

hidden forge
#

Do you use the local IP or external IP to connect?
External IP may not work from the inside.
If you do use local, check the firewall of the host system

dusk creek
#

im using my dyndns URL. i already use the same dyndns url with another port for something else, so it should be working

#

i tried it with the local ip now and it works. can i make sure somehow it works for my friends externaly as well? My friend is still downloading the game, so i cant have them try it yet

#

I can now join the server. Thanks for your help 🙂

glad nest
dusk creek
#

7777 UDP + TCP

glad nest
dusk creek
#

its not open there. i guess i will check my forwarding and firewall rules again. thanks for the help 🙂

dusk creek
#

My routher didnt save my TCP Port forwarding, just my UDP. I added the TCP again, and now it works. Thanks again for your help 🙂

minor narwhal
#

ok guys, tried to connect to my dedicated server after a while of not playing, eveything should be up to date, but i can't even try to join the game because it's trying to connect still

#

tried reinstalling the game, and rebooting the server, but nothing seems to help

#

My father in law is able to connect just fine however

winged iron
#

is it port forwarded, are you both on the same network

minor narwhal
#

after a good 5 mins of the connecting screen, it has let me connect

#

but that is still pretty weird

winged iron
#

interesting that wan can connect fine but not locally

#

did you add the server via the wan IP or local IP

minor narwhal
#

both to make sure the port forwarding worked

#

both options had the same issue

winged iron
#

oh both had the same issue?

#

weird

minor narwhal
#

did that, same again

winged iron
#

game integrity check?

minor narwhal
#

tried, as well as a reinstall

winged iron
#

what port?

minor narwhal
#

7777?

rocky ice
#

Me and my friend are trying to update our dedicated server, but in SteamCMD it says this: Steam>force_install_dir
Usage: force_install_dir <directory>

Steam>login anonymous

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK

Steam>app_update 1690800 validate
ERROR! Failed to install app '1690800' (No subscription)

We could use help, or if this isn't the right place for these questions, where we should ask.

rocky ice
#

thanks

frigid knoll
#

i just bought a 24/7 gportal hosted server, you guys wanna test it out?

#

fresh start

#

desert

frigid knoll
#

my bad sorry

naive robin
#

Hey all - why does the server force a restart at midnight. Is that for any reason and can it be disabled?

hidden forge
#

Reason is unreal engine accumulating errors with time. A restart clears them. Because of this you should not disable it. But you can reshedule it.

frigid crown
#

Hi

#

I can not get my dedicated server to update to the latest patch

#

Any idea where my save might be so I can rescue it and reinstall?

#

Found it

forest sundial
#

so like

#

my dedicated server just will not start

#

is there an issue with running it on a virtual machine?

#

edit

#

nevermind

#

in the azure console i made the source port 7777 and that was allowing the server to not work correctly

slate stump
#

I had a dedicated server that worked before and I am trying to create an entirely different one. Is that possible?

deep turret
hasty wind
#

goys I startet the epic games dedicated server but I don't know the adress and the port. Where can I find them?

#

I've seen 7777 but where is the adress

hidden forge
#

it's the IP of the system it's running on for local connections

hasty wind
#

is it possible to make a server out of a old console

#

so that I can turn my wii u or something in a server

hidden forge
#

depends on if the console has a x86 CPU, has enough CPU performance and can run free programs. but if you try you are on your own

#

a WiiU wont be able to run the server. way too weak and based on the powerPC ISA

twin tide
#

Hi,

I have my own dedicated server, and I'm experiencing an issue with blueprints. When I create them, they don't show up in the menu, but I can find them in the game files. Does anyone have any idea what might be causing this?

slate stump
#

How do you change the port number for a windows dedicated server?

noble sluice
slate stump
#

I was typing it in the engine.ini file incorrectly.

#

My buddy can't connect to my server for some reason and even after changing the port he still can't connect. He keeps seeing this image. The server is brand new but my bare metal server had an old Satisfactory server on it.

hidden forge
#

check your network settings for external access

slate stump
#

I've done that. I think his game is trying to connect to the old server that doesn't exist anymore. I am on the new server.

fast socket
#

Just for a little background.

I was able to add the server and connect before, however, the server kept crashing so we had to update the Windows Policy. Since then, no matter what config we change, or save files we remove it still results in "Server name pending Not Authenticated".

I have read through the wiki and tried several things. Namely changing the ports, IP address, recreating sever, whitelisting firewalls, updating the app, deleting saved files, etc. with no success.

hidden forge
#

What Windows policy?

fast socket
#

We are on a free windows server version

#

needed to update it

idle skiff
#

Is there any coherent guide on how to properly connect to a dedicated server? I've been trying to figure this out for like an hour and I keep going in circles

fast socket
deep turret
fast socket
#

I just realized that I should have mentioned Viable and I are troubleshooting this together

gloomy iron
#

dear community, which paid services for a SDS can you recommend? Nothing too crazy planned, only 2-3 players 🙂

fast socket
#

Sorry I know this is old. Running into a similar issue on Windows... Deleting this folder fixed the Server name pending worked for you?

prime blade
#

Hi all! love this community - it has been so helpful to read other people's troubleshooting process.

#

i'm now up and running on a dedicated server running on a docker deployment on a local beefy linux box. it's working great on both the local network, and remotely with port 7777 (tcp and udp) forwarded.

#

my goal & final step here for security is to configure nginx which i am struggling with. i use nginx for almost all of my other services but am failing to get it up for satisfactory... any recommended configs anyone is willing to share?

#

i usually set up as a proxy host, but maybe should be setting up as a stream?

hidden forge
#

@prime blade you need a stream config yes. game server is not http(s)

eager valve
#

mouc

covert rune
#

having an issue with a saved dedicated server showing up as offline, even tho it's fully functional and running.
Hosted on my PC, I can connect to it and play fine, but if I return to the main menu the server shows as offline. Shows as offline for remote players from the outset.

#

confirmed that ports are forwarded correctly (on port 7777)

#

figured it out. Stupid remote IP got reset due to a power outage. Scree.

civic lantern
#

if you can't control your external IP, something like zerotier forms a vpn among participants. everyone needs it installed, and you have control over who joins and what traffic flows over the network.

hidden forge
#

or set up some kind of ddns

unborn haven
#

im crashing my friends server

#

not sure why its every time i disconnect only

#

crashed it several times

civic lantern
#

if it's a windows server, this is a longstanding bug

unborn haven
#

yes it is

#

heres the log any ways

#

err windows 10

#

im talking to him now

civic lantern
#

it's existed for quite a while, and many are baffled that it's taken so long to fix. your friend needs a watchdog program that sees the server is off, and starts it

unborn haven
#

seems to only happen with me in uk and he is usa

civic lantern
#

it happens to everyone with a windows server

unborn haven
#

he had friend local to us login and it was all fine

#

hes blaming my system

#

not sure what to tell him

covert rune
#

how rood

unborn haven
#

@minor vector the person in question

#

he is running windows 10 as his server

civic lantern
#

i don't use windows servers, so that's about all i can add

unborn haven
#

i dont either

#

debian

unborn haven
#

so still unsure only happens to me and im not admin or anything

#

1 gig / 1 gig

#

connection type

unborn haven
#

if some one can reach out to me about this issue please do ive killed my friends server like 20 times upon disconnection

#

but seems to happen to me only not owner of server or any permission

#

as client

#

since theres ni dedicated server support area for this ive popped it in Q& H

marble harbor
#

im trying to add the text for more players and its not working. still only allows just 4

#

help please

finite pasture
#

Hey, whenever I uncheck the "Disable seasonal event" It keeps resetting every time I restart the server, what should I do to enable the seasonal event?

granite maple
#

o/ My server loads and I can join but my brother can't even see the server. It just says offline

#

My ports are open and firewall is open to the port

marble harbor
#

Are you using the public ip address?

#

Are you both using 192.168.x.x

granite maple
#

I tried my ipv4

#

we got it working with public IP

granite maple
#

Server still goes offline when I leave and I have to manually reboot the server if my brother still wants to play

#

He was in game and got kicked

glad nest
fast socket
visual current
#

I'm having a hard time setting up a server. I used Bisect hosting a while back for my family minecraft server. Could this be a viable option for Satisfactory? If so, how much server memory is necessary?

elder nimbus
fast socket
glad nest
#

Probably easier if he joined here though, easier to troubleshoot with access

granite maple
#

I am familiar with virtual machines and got plenty of ram and storage on my windows

#

If there is a way to have it detect the sever offline and to restart then I can do that too

glad nest
#

we had one guy making a guide to set up a ubuntu server with satisfactory in virtualbox

#

if you are interested in giving that a shot

glad nest
#

that is probably the easiest way around this issue, but how well it works i dunno its going to add a lot of overhead

#

also, not sure if it was some libraries missing for it

granite maple
#

that's Fine. As long as it works 🙂

idle skiff
#

I'm sure this question has probably already been asked, but I've set up my dedicated server and I, the host, am able to join with my Local IP address, but it won't allow me to add other players with neither that same IP or the Public IP for my system. Any suggestions?

idle skiff
glad nest
#

depends on your router

idle skiff
#

I have a standard Xfinity router

glad nest
#

that doesnt tell me much

#

normally there is a field under the "NAT"-category on your router, if you dont know if you have forwarded you have not forwarded, simple

#

i see there is a guide on xfinity home page as well

#

so i would recommend following that and portforward port 7777 UDP&TCP

idle skiff
#

oh wow this is actually surprisingly easy thanks again

fast socket
# glad nest Probably easier if he joined here though, easier to troubleshoot with access

He was the person that was asking earlier, but I'm pretty in tune with what has been tried. We just tried ensuring that the port was forwarded / open with nftables using firewalld wrapper since we are using Debian. Still running into the same issue.

When I curl the ip and port, it also says connection refused. We have even added my ip address in a rule to allow the access.

#

I am able to ping the server with no packet loss. Doing a trace route I get a bunch of time outs, but I do eventually connect after about 300 ms. The most recent connects in 77 ms.

civic lantern
#

I like to give an alternate to fighting with routers, which is to use an edge VPN. The server and any desired client machines connect to the same edge VPN, and they all are on the same virtual network. There's a new number range the machines can talk to each other on. If this sounds interesting to you (it's free) lmk and I can elaborate

#

I ask "has it" but I know it hasn't because we are here talking about it

fast socket
#

We can give the DMZ route a shot.

civic lantern
#

And you are certain you know the house's external IP

#

if so, you should be able to go to https:// external-ip:7777/ with a browser and get a certificate warning. If you don't get a warning, the game will surely not connect

fast socket
#

I have been trying the browser method, and I have not had that function yet

civic lantern
#

and you're forwarding 7777 tcp and udp

fast socket
#

I know that that this IP is right because we initially had this server working. It only stopped working when we updated the windows server license. Since then, I cannot connect on windows or linux os

#

yeah it's forwarded, and we have confirm with commands that it is listening

civic lantern
fast socket
#

though, the results are mixed. port checker is saying the port is still closed

civic lantern
#

your browser is an adequate port checker for this purpose

fast socket
#

agreed, we were just looking for further confirmation

civic lantern
#

well, i'd say 1. verify the external IP at the above mentioned site 2. verify tcp and udp are being forwarded to the machine's internal IP

#

of course, verify a browser in the house can go to https:// internal-ip:7777 and get a cert warning

#

all these things might have been true at one point or another, but need to be checked. for instance, if you're using dhcp and changed the operating system the internal IP certainly changed

fast socket
#

We just verified 1, and 2... all seems good. Also just rechecked the internal ip, which did initially change on OS switch, it hasn't changed again though.

#

I appreciate the advice, btw. Please don't feel like I'm being dismissive at all - we are running through what you're suggesting

#

VPN is our last resort that we have not tried

civic lantern
#

yep, np. the VPN approach is free but requires some software installation, but is absurdly simple for what it does

fast socket
#

Yeah, honestly we are both at a loss. Not network engineers, but both work in IT and this has been a doozy... Not sure why it was initially working, and then stopped. I thought maybe there was something different with the new Windows Server license, or something got reconfigured, but seeing as we are on Linux now - that was ruled out.

wicked hill
#

Some router will not forward public ip to private ip if the request comes from the internal network.

Also, did you check the firewall on the router (or the server) ? Mine can be configured to automatically open FW ports to match NAT, but it’s not by default

civic lantern
#

it could be your internet provider has decided to ban incoming connections on this port, but if the external IP shows no life from connections within the house, i'm not sure where else to go with that.

fast socket
civic lantern
#

if hanging the machiner's ass on the internet with dmz doesn't cut it, then legit have no idea. just to be sure tho, this person doesn't have a modem from their ISP and their own base station within it?

fast socket
fast socket
civic lantern
#

to be clear, you configured the open port in the cable/DSL modem

#

and the server machine is conneted to the pricey asus setup

#

?

#

because if you have a DSL or cable modem, and then within that a mesh network, the mesh network has to be set to bridge mode or else you have double NAT. If you are doing double NAT the hole has to be punched at the modem (to the mesh network gateway) and then at the mesh network gateway to the machine. and if the machine has a firewall, that has to be opened.

#

with bridge mode, the mesh network lives on the DSL modem's network and you just need to configure the modem (and the host) to let connections through

#

i have a fibre modem and a mesh network to cover my property so i have lived this

fast socket
#

I know that he has been doing configuration on the router, but I'm not sure about the modem. I can see if he can check there. I do believe he is using bridge mode

hidden forge
#

sry if it already was asked, did you check the firewall of the server?

fast socket
grim sedge
#

can i mod a steam server? if not, how can i repurpose my laptop to be a dedicated server?

#

or are there any free server hosters that i can use instead

half wind
#

I dunno I rent a machine out of Canada for a great price... I suppose a laptop could certainly be made to work if it's powerful enough for the server. It actually has a baked in advantage (a UPS basically).

grim sedge
#

it doesnt need a gpu as a server right?

half wind
#

Nope, GPU can be whatever.

grim sedge
#

so would a 1ghz 10th gen i5 with 16 gigs of ram make the server not unbearable to run?

half wind
#

the GPU on my dedi is whatever is baked onto the supermicro board

#

ram yes, cpu i'd say no

grim sedge
#

so its a bad idea then right

half wind
#

very

#

based on what i know of the server that wouldn't be nearly enough for an enjoyable experience

grim sedge
#

even for just 2 people?

half wind
#

it's not so much the model cpu itself as the clocks it's running at

grim sedge
#

yeah ive got no idea how the clock speed is so low

half wind
#

like 10th gen is fine, 1Ghz is snail pace though

grim sedge
#

like its between 1.1 and 1.5ghz but its not much of a difference is it

half wind
#

The chip I'm using is much older...

#

It's an Ivy Bridge based E5

#

OVH sometimes offers some crazy sales, especially flash sales...if you're ever looking to rent hardware

#

Picked up a system there with a E5-1620 v2, 64GB memory and 2x2TB drives... for $14.40/month USD

#

(300Mbps unmetered, although I get 1Gbps down and 300Mbit up)

grim sedge
#

yeah ill just temporarily disable infinite nudge and use a steam server lol

#

shame you cant have modded servers on steam

half wind
#

I run a SF server on it... and several minecraft server

#

modded

#

Have yet to ever have anybody else connect to said SF server... but whatever 😄

glad nest
#

10th gen could mean anything... a normal 10th gen i5 laptop cpu should run at higher than 1-1.5ghz, atleast when boosting

#

Since it's a laptop it may very well be some power saving mode throttling the CPU hard.

#

your clock speeds seems similar to what of a i5-1035G1 which should easily boost up to 3.6GHz which should be sufficient for a SF server, not by a lot but atleast meet the recommended rating

half wind
#

^^ yep if you can get it to clock up to anything north of 3 you'd be fine, might even be able to manage down to 2.8ish

grim sedge
glad nest
#

which i5 10th gen

grim sedge
#

ill see if i can force a turbo boost onto it

#

i5 1035g4

#

it can go up to 3.7ghz in turbo boost or whatever but ill have to see if it can even do that 💀

glad nest
#

well, it should work

#

but yeah that is if it is not throttled

grim sedge
#

yeah im gonna have to put it inside a fridge or something because my laptop doesnt have a fan lol

#

it says it only goes up to 1.5ghz but it definitely should be able to exceed that

glad nest
#

well 1.5ghz is not going to be a pleasant experience

lucid bane
#

anyone got any recommendations for hosting a small 6-12 person server?

hidden forge
# grim sedge

1.5GHz is the sustained clock under a full load. Depending on the load it can boost up to the 3.7GHz boost clock. If you plug it in and keep it cool it'll probably run in the 2-3GHz range. But a laptop is not intended for prolonged useage, so id advice against running a DS on it

bronze acorn
#

Hey, running into issues trying to host a server for a few friends on my PC. I can get into the game, but they can't see it. Any adive would be great

hidden forge
#

See the wiki regarding port forwarding

bronze acorn
#

It's honestly confused me, I'm trying to host from a different drive in the PC. I can't seem to get my port forwarding set up right

wicked knot
bronze acorn
#

I didnt think so. I think where I am struggling is now at the port forarding level

#

Im starting to think my ISP has ports blocked to be honest

#

But could be wrong

wicked knot
#

You can usually find a manual for YOUR router online

bronze acorn
#

Im in the router, and it looks fine, I have the rule, just not working

wicked knot
#

Does the IP assigned to your router match your public IP?

bronze acorn
#

Yes

wicked knot
#

OK, YOU cant get to the server from inside the network on the public IP. YOU need to use the local IP

bronze acorn
#

I know, but I am using the portchecker online, and its timing out when I try to hit 7777

#

I have no issues getting into the game, its the others trying to join

wicked knot
#

7777 TCP and UDP?

bronze acorn
#

Correct

#

Hence why I am confused

hidden forge
#

Mabe you dont have a public IP?

bronze acorn
#

I do, I verified that part

hidden forge
#

How?

wicked knot
#

well, being here requires a public IP, so ....

hidden forge
#

No it does not

bronze acorn
#

In order to talk to the intenet, you need a public IP

hidden forge
#

No. Like your router "hides" the private IPs of devices in your LAN ISPs can "hide" your routers IP behind a single external IP.
Its called NAT and GCNAT

bronze acorn
#

I dont have NAT enabled, at least not that I can tell

hidden forge
#

I would be very surprised if you don't have NAT for at least you home network.

bronze acorn
#

I dont see it anywhere that os

fast socket
#

Actually running into a similar issue

hardy galleon
glad nest
#

go to canyouseeme.org
The IP there is the IP your friends will have to use to connect
You can also put in port 7777 here to see if port 7777 is actually open and listening on your network

devout orchid
#

I love my dedicated server sooo much

midnight finch
narrow dawn
#

Blueprints do not save, does not add it to the blueprints section in ui, but it exists in the server save files on my dedicated server. Any idea why?

obsidian basalt
# bronze acorn I dont see it anywhere that os

Depending on your ISP, you may only have a public IPv4 address that is translated through your ISP trough cgnat. External clients cannot reach this IP. You can try configure your server via IPv6 (if your ISP provides you with a public IPv6 address). Try with a simple web-server (ipv4 and ipv6).

deep turret
#

wdym by "a simple web-server"

obsidian basalt
#

If you don't even know how or *if * clients can connect from external to your network just port forward a web server and test the connection. Nothing major that can break and better for troubleshooting compared to testing with a satis server.

deep turret
#

"just port forward a web server"
you do know that "web server" is no more trivial than satisfactory dedicated server to setup ?
especially on windows

#

and also satisfactory dedicated server technical already embeds one

#

you simply have to check the server is running on expected ports

#

then you can do https:// server_address:server_port / access and see if you receive satisfactory dedicated server api error (in which case it joined successfully)

#

N.B: even having a tls certificate verification error on the line would already imply the connection was established successfully (but browser can't validate the server certificate obviously, it's a game, not certified website)

kind aurora
#

How can I create a server

obsidian basalt
daring dove
#

I just set up a Dedicated Server on Steam, but I don't see the cloud sync symbol. Does the Dedicated Server have cloud sync, or do I need to OneDrive backup the save game folder?

deep turret
#

you do your backup with external tool or manually

#

you can simply download through from the game menu (server connection menu > save manager tab > dowload save tab)

#

(except for the server initialization settings itself, and blueprints iirc)

daring dove
#

Ideally I would get the backups to happen automatically on a scheduled basis, and hopefully some failsafe in case the PC loses power during a backup.

deep turret
#

the backup can restart itself very easily, save files are only few MB in size

#

if any problem you can redownload everything

daring dove
#

If the computer hosting the dedicated server, completely melts (not literally melts, but for whatever reason everything gets wiped from the drives) during a OneDrive backup, does the backup get corrupted? As in, do I need two cloud backups on a staggered schedule?

deep turret
#

that's specific to onedrive, I dont use it, I dont know then
but you could easily have 2 backups version when doing the backup

marble fjord
#

For anyone interested, Satisfactory Dedicated Server is pretty sensitive to being spread across NUMA nodes... Keep it to a single NUMA node for smoother performance

naive robin
#

Hey all - ore missing from conveyor.. is this a known issue? I can see the ore outline on a blank belt, but the physical appearance is missing