#dedicated-servers

1 messages ยท Page 122 of 1

dark storm
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greetings, i am having some issues with gameplay on my dedicated server. i am obliged, due to networking limitations, to run this behind a proxy (although i myself just use the ip on my network). the first issue is with ghost foundations, but this has been documented already. another issue i'm having is being stuck (world and player renders, but not the hud and movement is not responsive) upon connecting to the server (if it was empty before). this only seems to happen half of the time. reconnecting fixes it, so it's nothing critical. i have disabled auto-pausing. has this issue been documented before? many thanks.

clear lagoon
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Problem is that the buildable isn't linked to the designer in that case. if you then attach a conveyor to it, you get a conveyor that saves to the blueprint that links to "the original ID in the blueprint designer" instead of "that specific thing in the blueprint"

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and on dismantle the server asserts that the connection is properly two-way. if it's not, the server crashes itself on purpose (in an attempt to prevent save corruption I would guess)

grim mica
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Question is if they fixed the drone issues with this patch.. doesnt mention it in the patch notes

noble sluice
clear lagoon
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And one person not having the issue doesn't prove the issue doesn't exist

deep turret
grim mica
grim mica
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Oh no.. the Windows DS offline after disconnect thing still happens ๐Ÿ˜

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Back to Linux I suppose

noble sluice
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If there was a issue and something wrong with dedicated servers, the ALL running dedicated server would have that issue....
And then the issues could be recreated everywhere.

clear lagoon
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We just don't know the exact circumstances needed to reproduce the issue. Seems more prevalent if you have more drone ports

prisma estuary
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After the patch I returned to the swamp where I was building a sub base. much of the trees I removed before are now back through the foundations I have placed and cant be removed. Dedicated server and client both updated and restarted

clear lagoon
noble sluice
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I didn't used drone to that extent and I haven't said there isn't any problem.
I said maybe... Which isn't a definitely statement.

prisma estuary
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Ultra setting made issue worse as the trees and foliage have returned to main base now lol

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first time I have had this issue

clear lagoon
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Was just an idea someone gave me earlier today. There seems to be some limit to how much foliage you can destroy before it doesn't sync properly to multiplayer clients. It was theorised that increasing network quality would increase the limit since it might allow more data

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The server still knows the foliage is destroyed (you can even run through it) but the client will not realise this

prisma estuary
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I lowered the settings and main base is clear again but sub is polluted.

clear lagoon
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u hhhhh confused noises @deep turret any chance you have any thoughts? XD this is like the opposite of what I expected

prisma estuary
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pre patch all was clear and I have had no issues with the server. I have been alone on it from the begining and is a seperate machine

clear lagoon
prisma estuary
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lots, all with nobs

clear lagoon
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yes, that, unfortunately

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the more you clear the more the bug seems to happen

prisma estuary
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interesting

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I would not mind to reclear but this will make things difficult lol

clear lagoon
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you can respawn the plants in that area of the map and try to re-clear only the absolute minimum you need to destroy to fit your factory, but you may hit the issue again before you've cleared enough

prisma estuary
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server command to respawn?

cold niche
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Hello folks,
Since the update, almost nothing has been working on the server. I can't get the hard drives out of the landing capsule, walls take 5-6 seconds to build and remain as a blue screen, animals only fall over after 4 seconds and only drop their shells 4 seconds later. Items in the container are sometimes displayed and sometimes not, items on the conveyor belt stop in front of the container. You have to click on items 2-3 times before you can pick them up. According to my provider, the server is stable and running smoothly. The items that fly through the air when building race past me at the speed of light. I, as a character, can move smoothly and normally. 120 FPS stable, so no lag. Does anyone else have this???

prisma estuary
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I may have carpet bomb cleard some areas in the reforest so that could be my fault in removing to much

clear lagoon
deep turret
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so this actually seems to be related to data pushed to client

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but in the opposite way ?

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maybe some enumeration problems then ? where it tries to update it too much and endup confusing the client ?

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I can think of toggle vs stateless implementation, but still weird

deep turret
clear lagoon
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there's definitely something weird with the netcode surrounding flora

clear lagoon
open summit
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great, another update....but no mention of this BP issue crashing games left and right

inner current
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Anyone else getting a version mismatch error?
Game Version: 372858
Server Version: 368883
I've update the server and verified server files with the follow command: steamcmd.exe +login anonymous +app_update 1690800 validate +quit

clear lagoon
tiny helm
clear lagoon
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you probably installed a second copy of the server accidentally to the default installation folder

inner current
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Hmm let me check

open summit
deep turret
tiny helm
open summit
clear lagoon
# deep turret so the issue is not with every blueprints ?

No, it only occurs when you have a buildable that connects to another buildable that didn't attach properly to the blueprint designer. the connection gets saved in the blueprint with the object's world ID, so you either get a conveyor connected to nothing or connected to a thing in the designer if it wasn't cleared yet

open summit
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test BP's away from you primary save is my reccomendation

deep turret
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but how does weird connection triggers ?

clear lagoon
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with power poles this causes serious performance issues, anything conveyor related just crashes out, trains can teleport and I have no clue what happens with pipes

deep turret
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if you only strictly build inside a bp designer

open summit
clear lagoon
deep turret
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does the issue exist with single bp designer instance ?

clear lagoon
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it stores the persistent Id for the blueprint designer it is built in. the property is missing entirely in the glitch case

deep turret
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it may have to do with the multiple bp designer versions ? maybe some ids got coded wrong with the multiple bps (when it should not matter in what bp it is for the specific bp once saved)

clear lagoon
deep turret
inner current
open summit
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i refuse to use BP's on my private server, its that scary.

deep turret
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maybe cursed data race then

cold niche
# clear lagoon What's the tickrate on that server like?

I have no idea, I would have to write to my provider. But it can't be the ping, as I can move around stably and safely. Only the actions in the game are very delayed. Sometimes up to 5 seconds before an action is carried out. The picture doesn't freeze either. Everything else runs smoothly and cleanly.

clear lagoon
open summit
clear lagoon
deep turret
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steamcmd +force_install_dir DedicatedServerDirectory +login anonymous +app_update 1690800 validate +quit

clear lagoon
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it's more prevalent on servers because you can place buildables during saves, whereas in single player your client pauses

inner current
open summit
clear lagoon
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if you inspect the save file you can see the FGFactoryConnectionComponents which are normally doubly linked are only singly linked

clear lagoon
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a sole / without a dot is root

open summit
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i have always used ./ as / has always meant 'top of fs' in my mind

deep turret
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note on windows \\servername\Sharpoint is network SMB location (you certainly dont want that)

cold niche
open summit
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ewww windows server ๐Ÿ˜…

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im a linux guy, windows if for the brave, my boss handles all that

white valley
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Hello, i am new to the server but a longtime player. I have a issue now on my friends dedicated server. I played last night with no issue but without it updating it says that there is a version mismatch and that my version is ahead of the server. other people can still join the server its just me with the issue.

clear lagoon
deep turret
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then better use absolute path

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so you can run same update command wherever you are

cold niche
open summit
mortal birch
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anyone this same problem?
is a windows system

shadow eagle
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check your system time

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make sure its up to date

mortal birch
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ok thanks,
now is running

shadow eagle
dire summit
grim mica
languid ore
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Hello, since the update got a new error that causes big freezes :
[2024.10.15-18.44.22:147][555]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: LightweightCollisionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.AbstractInstanceManager_2147472349.LightweightCollisionComponent_2147471185 NOT Supported.

any idea ?

clear lagoon
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That's not an error

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does the server crash or completely freeze?

languid ore
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the server does not crash or completely freeze, the client (me) is freezing mid-air and this is the log i get when this occurs

clear lagoon
languid ore
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i did, and restarting completely the server

clear lagoon
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Movement is server-authorative. It would seem that you're standing on top of something that may be invisible

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maybe check your player's location in SCIM when it happens?

languid ore
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it's happening everywhere sadly, i can maybe tri going into a tube or a truck idk

manic seal
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Hello, is someone using the Dockerized Version of the Server from wolveix? Is there a way to update the game version myself or we need to wait for an updated docker image?

clear lagoon
manic seal
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oh my bad, thank you!

languid ore
daring ginkgo
clear lagoon
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I would hope that parameter speaks for itself ๐Ÿ˜

daring ginkgo
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Fair enough. I've just copied too many Docker Compose files and then had to troubleshoot back to that ๐Ÿ˜‚

manic seal
daring ginkgo
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You should be good then ๐Ÿ™‚

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It's published as a NuGet package but I cannot link that here ๐Ÿ™‚

charred atlas
prisma estuary
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To all that have been facing respawned trees and foliage after patch, I have tried multiple different ways and have had some small success with raising CPU priority to High and very limited success with changing network quality either server side or client side. I will test further when I am home and on my local network to see if there is any difference at all. Pre patch this was not an issue. As it stands right now however the CPU has really never been taxed and sits typically at 20 - 30% and memory (ram) 10 - 20%

topaz scarab
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stick it in the wiki @daring ginkgo
nobodyโ„ข๏ธ will find it here

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chat go brrr

grim mica
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Was hoping they would fix the boombox too, but dont see anything in the notes on that

deep turret
wicked edge
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Anyone know how to install mods using SMM on a docker container dedicated server?

prisma estuary
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Server is set up at home and I would play there and also would log into it from work (yes at work) and play from here off and on with no lag or other issues.

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Server has great specs and lots of ram as well has a 2.5 gig lan which I also have in the house. While my work I have 1 gig service for remote connection. The weird thing is the traffic is actually not very high when playing

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PS no one said I was not allowed to carpet bomb the redforest and it would get me later lol

clear lagoon
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hmmm yes lets slap a bug warning sign at like one random entrance into the biome c:

cold tusk
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After the update I cant connect to my dedicated server anymore. Loading screen just takes forever., It's hosted externally. Anyone else have this problem?

prisma estuary
cold tusk
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Yes, before got error mismatch. Then updates server. Server Manager showed the server fine. Just doesnt get past loading screen

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After 20 minutes it shows network error

clear lagoon
cold tusk
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I didnt check there yet, I pay for a managed server. I tried restarting it

clear lagoon
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do you have access to the server output or logs? a snapshot of you trying to connect would be helpful

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either that or contact support

prisma estuary
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yes support when paying a hosting company is normally quite fast

cold tusk
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Im in the logs I think, there are multiple. connection_log.txt for example

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not sure this is actual

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date seems off

grim mica
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FactoryServer.log around the area the server exe is the proper 'current' log

cold tusk
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yeah was not looking in the right place

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the correct place is empty tho, no logs at /steamcmd/satisfactory/FactoryGame/Saved/Logs/

grim mica
cold tusk
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Ok loading an older save to the server fixed it. Is there any way to fix the broken/newest savegame?

topaz scarab
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save editor
log will tell you what's wrong

clear lagoon
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you can't see the server output anywhere in the dashboard your commercial provider gives you access to?

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what provider do you use?

cold tusk
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indifferent broccoli, the folder is just empty:

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This one has stuff, but all old:

clear lagoon
cold tusk
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The strange thing is. Loading the save which doesnt work on the dedicated server, works just fine locally

clear lagoon
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if you send me the save via DM I can spin it up on a local server quickly to see what's happening

cold tusk
clear lagoon
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ah figured. know what's wrong, probably

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you have a broken power connections that link up some placed down blueprints to either one in the blueprint designer or in the center of the map

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(or both)

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you would be able to tell this from the logs... because it will repeat ad infinitum that it's trying to finish loading a power grid and failing to do so

cold tusk
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I see

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hmmm I dont think we have a blueprint designer. But I can double check, maybe with savegame editor to find it and delete it?>

clear lagoon
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have you not used any blueprints whatsoever on the server yet?

clear lagoon
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sometimes they're one-sided connections which don't directly show-up in save editors either. other times they're more obvious

cold tusk
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not using any

clear lagoon
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๐Ÿ‘€ check SCIM for a power pole in the center of your map?

cold tusk
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What was the issue with power poles again?

clear lagoon
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wall outlet ๐Ÿ‘€

cold tusk
clear lagoon
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it's in the center of the map so it's suspicious and sometimes problematic, though in this case you actually have two bugged ceiling lights

cold tusk
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Ah you mean this one? Yes placement and the straight long connection light is unusual.

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Thanks for explaining

clear lagoon
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that's not the problem, 1 sec

cold tusk
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How can you find out about the ceiling lights? I'm curious how I can find out myself for future cases

clear lagoon
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look how hovering this ceiling light highlights two power connections

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specifically the one further below that isn't connected at all

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with arrow added for clarity

cold tusk
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Im trying to find it on my SCIM ๐Ÿ˜„

clear lagoon
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right next to the space lift

cold tusk
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but yes I see the arrow

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so it has 2 dotted red lines = 2 power connections?

clear lagoon
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yes but look how the other one isn't attached to the ceiling light at all

cold tusk
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indeed

clear lagoon
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so you have a wire that is somehow attached to three things. which you usually see with blueprint bugs, though in very rare cases I guess you can make it happen without blueprints

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there's a second one of those, which does seem to actually connect to the wire in the center of the map

cold tusk
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is there a particular way in SCIM to quickly spot or find these objects?

clear lagoon
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so this ceiling light seems to be fine mostly, apart from the wire to the center of the map...
however this other one is

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also connected to the same wire

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the left one is literally wirelessly powered right now

clear lagoon
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i.e. in this case I checked all buildables that are attached to powerlines for which said powerline is not attached to that buildable

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zero clue on how this happened without involvement of the blueprint designer though. likely a game bug

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try avoid connecting wires during autosaves would be my first suggestion

cold tusk
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so if I delete all the lights with more than 2 connections, or delete all the lights that somehow have wireless connections. That should probably fix things?

clear lagoon
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in this case deleting specifically those two lights plus the outlet in the center of the map should fix it

cold tusk
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k gonna try now

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locally the game looks much better immediately, so good sign

clear lagoon
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sometimes you can manage to connect to the server too with this issue, but the performance impact of this issue is real bad

outer fossil
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is there a way to set the server to "always on" in the container version of the server?
i mean, so that i dont have to go ingame and set it.

clear lagoon
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it tries to complete the power grid circuit every tick

clear lagoon
outer fossil
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hmm

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theres no way to set that in a config?

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its annoying to restart the server and have it go back to not on all the time

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like if one of my nodes goes down

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it just fucks all the servers on it

clear lagoon
outer fossil
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nono its mounted

clear lagoon
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yes, you can set it in the config file itself

outer fossil
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lol

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its mounted alive and well

outer fossil
clear lagoon
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the server persists it in the config on shutdown and loads it from there on startup

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I'd have to check. 1 sec

outer fossil
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sure

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i appreciate the time

cold tusk
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@clear lagoon many thanks, server is running well again ๐Ÿ‘ already lost too much sleeping time over this. good night\

clear lagoon
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FactoryGame/Saved/Config/LinuxServer/GameUserSettings.ini

mIntValues=(("FG.DSAutoPause", 0))
clear lagoon
clear lagoon
# outer fossil nono its mounted

do you have the same config folder shared over multiple containers? in this case you must either shut all of them off before you can edit the config or make the config unwritable, the server overwrites config on exit

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most server manager options are stored in that config so if you share it over more than one container it will never persist properly

outer fossil
clear lagoon
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there may be more values in there if you toggled seasonal events, auto save, network quality, etc away from default values

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if you're running in k8s you might want to double check you're not sharing the same persistent volume across containers or pods, though you'd probably know wildly more than me about this since I'm not in ops xD

outer fossil
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each of my containers has its own persistent volume claim

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since i have storage classes set up

outer fossil
clear lagoon
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connect to a test pod, set the setting in the server manager, then restart that pod, then check the ini file contents in the persistent volume

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config flushes to disk on graceful exit (i.e. sigterm, sigint)

outer fossil
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yeah i dont see the gameusersettings file

clear lagoon
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looks like the entire game server is installed in the persistentvolume xD

outer fossil
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haha kill me

outer fossil
clear lagoon
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cat GameUserSettings.ini
outer fossil
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i mean yeah

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but then i have to echo

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and all that jazz

clear lagoon
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we just wanna read it right now, set the setting in the server manager, then restart that pod, read it again, see if it saved?

topaz scarab
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that's containers for ya

outer fossil
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[/Script/FactoryGame.FGGameUserSettings]
mIntValues=()
mFloatValues=()
mPrimaryLanguage=
CurrentFGGameUserSettingsVersion=0
mDismissedFirstLaunchPopupScreen=False
mPreferredOnlineIntegrationMode=Undefined
bUseVSync=False
bUseDynamicResolution=False
ResolutionSizeX=1280
ResolutionSizeY=720
LastUserConfirmedResolutionSizeX=1280
LastUserConfirmedResolutionSizeY=720
WindowPosX=-1
WindowPosY=-1
FullscreenMode=1
LastConfirmedFullscreenMode=1
PreferredFullscreenMode=1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=0.000000
DesiredScreenWidth=1280
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

[ScalabilityGroups]
sg.ResolutionQuality=0
sg.ViewDistanceQuality=3
sg.AntiAliasingQuality=3
sg.ShadowQuality=3
sg.GlobalIlluminationQuality=1
sg.ReflectionQuality=3
sg.PostProcessQuality=3
sg.TextureQuality=3
sg.EffectsQuality=3
sg.FoliageQuality=3
sg.ShadingQuality=3

[/Script/Engine.GameUserSettings]
bUseDesiredScreenHeight=False

root@satisfactory-659496c774-zg6h2:/config/gamefiles/FactoryGame/Saved/Config/LinuxServer# 

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yeah its not set

clear lagoon
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means it hasn't been changed from defaults. try setting it, then restarting the pod (since config saves on exit of server)

outer fossil
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ill go correct what i need to correct

clear lagoon
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ok check

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lmk if you have more questions ๐Ÿ‘

outer fossil
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and you cant restart the pod, best i can do is kill it lol

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just semantics sorta thing

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pods in k8s are ephemeral

clear lagoon
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if you set the replicas to zero it'll gracefully stop the containers in the pod right, and then scale back up when you up the replicas? #Iknownothing

outer fossil
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nah, it will just kill it.

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the best option is to do kubectl delete pods (podname)

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just how k8s works

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it still shuts it down gracefully, mind you

clear lagoon
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afaik that sends SIGTERM, waits for configured timeout, then SIGKILLs it

clear lagoon
outer fossil
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pods can get stuck

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at whick point you use --force to kill them

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anywho, thanks for the help haha

clear lagoon
outer fossil
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its not!

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its wonderful

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im getting my first tattoo on thursday

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it will be a big k8s logo on my collarbone

clear lagoon
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congrats, please don't be the k8s log-

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aaaa

outer fossil
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lmao

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i just realyl like k8s

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i owe it my life tbh

rare grove
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Anyone have any ideas why Auto Pause keeps turning on when my server restarts?

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The pterodactyl egg that I had was resetting the value ๐Ÿคฆโ€โ™‚๏ธ

cyan mountain
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Anyone know of a way to pull player count from the server and imput it on a discord bot?

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or pull any infomation

deep turret
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api

sonic sedge
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Since update to 372858.21 today I can no longer connect to my nitrado server in game, I can ping the server, ftp all fine but server appears offline in main menu ๐Ÿ˜ฆ Any ideas?

cyan mountain
cyan mountain
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yeah ty

long shale
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help with externally connecting to dedicated server? locally works fine

sonic sedge
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local gameplay is fine, server is hosted on Nitrado, have tried restarting it, my PC, verified game files etc

long shale
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im using steam

prisma estuary
teal ibex
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Guys I'm terrible with dedicated servers and am having a nightmare trying to update mine. Does someone think they could hop on a call with me? Just add me.

opal cove
topaz scarab
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whys that?

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also no more sdks pls ๐Ÿ˜ญ ๐Ÿ˜‚
7 sdks and 0 vaguely complete cli tools that use the sdks

opal cove
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because my github link got put on that page heh

clever cargo
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My dedicated server crashes every time I delete a components of a placed blueprint AHHHHHH

opal cove
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super easy to add new api to it now

topaz scarab
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you are familiar with classes, right

opal cove
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yes. it does say quick and dirty ๐Ÿ™‚

topaz scarab
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i know, had to ask lol

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i havent used globals since, 2015?

opal cove
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but yeah next step would probably be to add some classes around, but that feel like work

topaz scarab
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python2 rip

opal cove
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i know, i felt dirty doing it, but also lazy and i was trying to get my server running, not debug code

topaz scarab
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can i get you to add a pip install click somewhere

teal ibex
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guys it turns out I was out of storage

topaz scarab
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nice, how'd that happen

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fandom bad

somber terrace
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I set up a dedicated server on Windows with NSSM, following the guide on the wiki for both the server and server update services. How do I make the server periodically trigger the update services? (Unless I am misunderstanding how these work). On linux they use a cron

topaz scarab
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if you're on windows, prob a scheduled task

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windows key task scheduler

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prob want something to stop the game server when running updates
task to run a batch script to stop update start ig

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also double check which user all that gets run under, not familiar with windows

somber terrace
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Curious what the point of nssm is

topaz scarab
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easy windows service creation i imagine

somber terrace
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Guess itโ€™s just a gui to create the service

topaz scarab
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yeah win11 services.msc is still same old

clever cargo
viscid ginkgo
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hi everyone, i seem to be having trouble with my dedicated server. does anyone know a fix?

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i know i'm supposed to use steamcmd, but i'm having trouble with the syntax

grim mica
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What are you trying with Steamcmd?

viscid ginkgo
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ah nevermind, i finally got it working. if anyone else runs into this problem, try "steamcmd.exe file location" +force_install_dir "server folder location" +login anonymous +app_update 1690800 validate +quit

wintry gull
# clever cargo My dedicated server crashes every time I delete a components of a placed bluepri...

This sounds like something my friend ran into. Hereโ€™s the steps he gave me in case it happened to me too

if something like this does happen, stop server, remove entire blueprint directory, remove offending blueprint and its cfg file.(save this as ur bp backup)
load save into SCIM, and remove the building/blueprint and save it.
then wipe server completely, like youre starting fresh. then using in game upload system, load ur edited save. then stop server, upload your blueprints and voila

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What happens to him โ€œI do know that if you place a blueprint on a blueprint machine, edit it, then save it, then try to delete both the blueprint and the designer at same time, it can corrupt the blueprint and make it so anytime you attempt to delte the blueprint, the server insta crashesโ€

Sounded similar hope it helps

clever cargo
# wintry gull This sounds like something my friend ran into. Hereโ€™s the steps he gave me in ca...

Pain, Ill have to give it a try when I have the time. I put it on the QA site.

Hopefully they fix whatever the issue is with the blueprint designer, because it's going to be unreasonable if I have to test every Blueprint I make ever by manually deleting every component of it, hoping it's not magically bugged in some undetectable way until it's FAR too late and I've places 80x of the damn Blueprint.

clever cargo
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I realized it was the Blueprint when opening it on a new Blueprint designer, and it was still crashing.

wintry gull
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If thatโ€™s the case you may be able to just delete that one bp from the directory

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If it hasnโ€™t corrupted the entire directory

clever cargo
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Probably, that and deleting the entire factory I made in calculator.

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I haven't tested the other blueprints yet. If it's all bricked, I'll probably not play the game. I barely have time to play, i don't have time to go deleting everything, and almost everything in my game was placed with blueprints I made.

wintry gull
clever cargo
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I'm sure I can get it working. But what did it cost me?

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:kekw:

wintry gull
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its ok as someone who has 1800 hours in the game; its still fun when something breaks and often a good time to start over with some new ideas

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im assuming it was your first playthrough?

clever cargo
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No i have like 2k hours

#

Just not as much time as I use to.

#

And if the game ain't stable... I'll just have to wait till it is.

#

My friends can't even play with me because their games crash on launch.

wintry gull
#

oh def join us on the server then; its a lot of people who dont have time anymore ๐Ÿคฃ teamwork makes the dreamwork

opal cove
#

what ive found is that if i alt-tab out of the game while it's loading, it will crash almost every single time

finite dock
#

anyone know what this is about? its up, i just cant get back on to it.. hello world, thank you.

vale badger
#

@muted leaf You can probably get help with your Dedicated Server issue here

topaz scarab
long shale
#

mine syays the same thing externally

latent raven
#

there was a patch to 1.04. if thats not it, double check your configuration according to the wiki? Because its not a general issue, my dedicated server works (running from epic).

acoustic trench
devout wigeon
nocturne dagger
#

does anybody know ho to solve this Blueprint problem on a dedicated server? i Tried Renaming the session, but it dint work.

tiny helm
nocturne dagger
tiny helm
nocturne dagger
tiny helm
nocturne dagger
jaunty birch
#

How can i change server tickrate 30 to 60

topaz scarab
#

read wiki

#

config files page

jaunty birch
#

got it now ty

random mulch
#

Anyone having any issue running the dedicated server update?

tiny helm
short ice
tiny helm
short ice
tiny helm
topaz scarab
#

big ask

tiny helm
short ice
topaz scarab
#

pyfactorybridge isn't exactly usable out of the box

#

can't even get their server updated, and youre telling em they can do what

topaz scarab
#

tell us more about this reboot the server in the console

#

well actually since you're not rolling back the client, no harm stopping the server first anyway

#

this is self hosted, correct

#

but also can you or can't you access the console

ionic totem
#

do i have to update server files before playing? new patch dropped

topaz scarab
#

if steam updated your game yeah

short ice
topaz scarab
#

well no but also yes

#

also feel free to answer my questions

short ice
#

I don't see any questionmarks?

low hound
#

Dedicated server: people with admin rights INSIDE the game, do not have the option to update the server when a patched dropped - atleast, not that we could find.
So... the question is: is there? without Rens in this case, having access to the actuall dedicated server itself (nitrado in this case)
When I reboot the dedicated server it self, it will force update check of the game before launching the headless client (aka, dedicated Satisfactory server)

#

So forget steam, we're not self hosting the game via steam/epic, but on an actuall dedicated server

dusty vortex
#

Usually service providers provide a dashboard for rebooting and updating servers they host, the dashboard is usually only accessible to the person whom pays the bills, unless they (the bill payer) delegate additional server side admins to have such access.

low hound
#

Guess its gonna be a feature request then
for inside the game admin rights, to always remain access to the console, and have update server inside there command

#

thnx Delphium

dusty vortex
#

That's what the API is for.
But that assumes the bill payer setup the API for remote access, shared the API key.. AND assuming the hosting providers setup the servers to auto start after a shutdown AND update when starting the server.

short ice
#

But then we have to go around the game with external software, it should be in the game. The console should be accessible regardless of the version (up to a certain a degree I guess).

long shale
#

so hosting dedicated only works for some and not all? is there anyone here that can help with that?

dusty vortex
long shale
#

i see alot of people possting about the same issue with no resolve. doesnt work for everyone and the wiki says its deprecated

#

but again over and over people are saying internally they can connect externally not so much and theres no resoivle for that

#

all the ports are open all the firewalls are off

dusty vortex
#

Probably looking at the wrong wiki. (It's in the channel description)

long shale
#

link?

dusty vortex
long shale
#

external and internal IPs yeah ive set up a million dedicated servers

#

what also doesnthelp is the "well youre just dumb" approach because you have nothing else to contribute.

dusty vortex
#

Not sure where your going with this.
Ultimately the server works for all whom have basic network admin knowledge, for those that don't, they have a learning curve before they are successful.

long shale
#

thanks for your help.

#

is there anyone out there with a guide thats up to date or something?

dusty vortex
#

The wiki in the channel description is the most up to date ๐Ÿ‘

long shale
#

ill reinstall w that guide thanksd

low hound
#

Delphium, im just gonna say this once:
Im not an admin, neither are you, either help people, or stop being an ass
help is appriciated, but being 'a know it all' comments, is helpfull to exactly nobody but your own pleasure

topaz scarab
#

make dumb statements, get dumb responses

short ice
#

Please elaborate which statement is dumb.

dusty vortex
#

If you need help, then articulate what it is your struggling with and then many of here (myself included) be happy to help.

So what exactly is the problem?

One asks why do people struggle, this can be for various reasons but usually it's a knowledge issue.

One asks for the wiki, I pointed out the wiki.

So what exactly is the problem your facing?

topaz scarab
#

i see alot of people possting about the same issue with no resolve. doesnt work for everyone and the wiki says its deprecated
but again over and over people are saying internally they can connect externally not so much and theres no resoivle for that
claiming a user issue isn't a user issue

short ice
#

An admin can't access the console when the server and players game version are not the same. So no restart of the game is possible without using outside software.

Not all people who are admins need, want, can use, other apps.

#

What don't you understand Wiki? Can you articulate your problem with the issue I am addressing?

topaz scarab
#

well, your only choice rn is to hit up your hosting provider, no

#

tho i agree that a version mismatch shouldn't prevent changing settings or console access, since the api is the same

short ice
#

We already contacted the devs to try and make this work.

topaz scarab
#

where was i being an ass

short ice
topaz scarab
#

that was at the other guy, which i elaborated on

short ice
#

In that case, disregard my remark. I'll remove it. My apologies.

grim mica
#

What other game allows an update from within the game itself while the insurance is running? Just curious on how you expect the devs to implement that kind of feature..

topaz scarab
#

well the server's console's only accessible from ingame*

short ice
#

Not update, just force the game to restart. This will trigger the update whilst booting.

grim mica
#

How does restarting it trigger an update? Meaning you already have 3rd party controls in place for that?

#

I do agree that not being able to manage server with version disparity is pretty dumb, but they must have had their reasons

short ice
#

If we reboot the game, it starts the game from scratch and updates by itself.

dusty vortex
#

That said it would be nice if a trigger to update could be issued via the API at the very least, internally would be a nice bonus too ๐Ÿ‘

topaz scarab
#

don't have to consider every case all the time you know

dusty vortex
#

Lots of assumptions, lots of confusion.
Assuming it does then a simple restart would do the trick.

grim mica
#

I highly doubt that any commands around updating via API or console will ever be implemented, far too complicated to maintain its own version of updating (since has to be via Epic or Steam).. this will always be outside of the DS process IMO and rightfully should be

topaz scarab
#

and let's not get started on what the devs should have done lol that'll never end

dusty vortex
#

Ultimately it's a good feature request. But at present we can only share some alternatives.

#

Including raising a ticket with the service provider to manage the server for their paying customers.

#

Being a server admin comes with responsibilities

#

Sorry we can't help much further rens. Without service provider dashboard access, or having the API key to perform a server shutdown, there is little more anyone can do.

short ice
#

We noticed that, thanks. The feature request should arrive sometime this afternoon/night.

topaz scarab
#

could download the previous client version

clever cargo
#

You could just crash the game?

#

I mean there's a series of bugs that do it I'm not even kidding.

#

Not sure who started this, but if you scroll up, you'll see my blueprint that's crashing the shit out of my server over and over again lol

#

That will restart your server.

#

Any user would be able to trigger if it they get in.

south current
#

anyone have any idea why my game suddenly just popped up with SessionLookupFailure not_found (EOS_NotFound) ?

dusty vortex
harsh stump
#

Version mismatch is persisting after I updated my dedicated server. I the server software out of date?

grim mica
#

Nope, build matches server and client atm - so perhaps the update didnt apply for you

kind crow
#

Iโ€™m curious to know if anyone else has been experiencing similar issues with pipes. Iโ€™m currently on Phase 4 and have encountered various intermittent problems with pipes during my dedicated server playthrough with a friend.

For instance, I've noticed oil occasionally turning into water, pipes appearing full while the next segment is completely empty, and deleting and recreating the pipe seems to resolve the issue. Additionally, when I explore and return, it feels like reloading the chunk resets the water levels to zero, requiring it to spin up again.

It's important to note that this is not related to headlift issues either, and I am fully aware of the throughput requirements.

harsh stump
#

I did the "app_update 1690800 verify" and even verified the files in the steam client.Not sure what I'm doing wrong then

grim mica
#

I dont think verify is a valid command, isnt it 'validate'?

harsh stump
#

I spelled it right last night I promis ๐Ÿ˜›

grim mica
#

Stop server, run steamcmd app_update 1690800, start server - should be all you need to do

topaz scarab
#

double check install dir

topaz scarab
clever cargo
granite crystal
harsh stump
#

yea, still a mismatch. I set this up for my buddies but i'm not an expert, I just followed the wiki and video's.

granite crystal
harsh stump
#

It was running fine until yesterday morning.

acoustic nova
#

Anyone else getting crashes every 15 mins?

acoustic nova
kind crow
#

Pipes definitely have some issues still, that is for sure

acoustic nova
grim mica
#

I have not run into this with pipes and have pretty extensive water usage atm

kind crow
#

It has stopped me playing Phase 4 if I am being honest. I got really frustrated with the amount of time trying to debug pipes. I have seen several other people on Reddit advise of the same issue as well

grim mica
#

The connection problem.. sure - been a thing since pipes were a thing on DS, but not the seeming to be flow/contamination issues

kind crow
#

Interestingly, I was watching CohCarnage's playthrough and on Episode 200, he was debugging pipes for like 1-2 hours and had similar issues.

acoustic nova
#

I am thinking I need to redo my whole power plant, as it works great for a while then suddenly it all goes on and off. I am thinking it is because it is so large and all together, thinking it might be better to break it down in sections.

grim mica
#

Flow issues are one thing and usually a misunderstanding of how the pipe physics/system works in Satis.. The contents of the pipe turning into something else is certainly interesting

#

Can you reproduce that zeroing out issue consistently? Like going to the other side of the map always results in the issue or is it sporadic?

kind crow
#

Yeah, I am not a novice by any means, I am well acquainted with pipes, throughput, headlift, etc. The issue was very bizzare, because I know a pipe cannot shared liquids, and even when I flushed the entire pipe, I would have segements with oil and others with water.

The issue with it resetting when reloading the chunk is largely intermittent as well

grim mica
#

I have 569 water extractors (most are OCed to some degree), 315 MK2 pumps and 89KM of pipes and never have I seen it change the contents of the pipe. This is several largescale factories spread out on the map as well, not just in one biome.. certainly odd behavior

#

Next time you see it could you make a save before making any changes/flushing/etc and DM the save to me?

harsh stump
#

I'm getting a Game Version of "372858" and Server Version of "368883"

grim mica
kind crow
#

To be honest, I have stopped playing as a result of the issue. Me and my friend spent several hours debugging and eventually just gave up with the playthrough for now. I do recall in the patch notes that a similar issue was happening at a biome and that the incorrect fluid was being outputted into a pipe. I was having the issue at the red forest.

frosty gale
#

Upgrading pipes causes any pipe segments connected to machines to stop flowing

#

Other than that I had no issues

topaz scarab
grim mica
#

Yes, red forest water extractors were outputting uranium waste, wasnt aware of any of the other issues you mentioned however

kind crow
#

Hopefully they will come to light over the next few weeks, I imagine there is a lot of small little bugs or inconsistencies

#

I did notice a few of the pipe bugs were fixed in the patch yesterday ๐Ÿ™‚

harsh stump
acoustic nova
#

Wow I took my game ooff my server to play and I am moving faster, so I hope it stops the crashes too.

#

My server was getting maxed out level too.

kind crow
#

I have about 110 hours in my dedicated server playthrough. Hardware is a 4090 and 7800X3D. Also noticed de-sync issues after 4 hour of playing. It's always about 4 hours where i will start to lagg when jumping in the air.

grim mica
#

You are running the client and server on the same box?

kind crow
#

The only other issue I have had is the tick rate - which is set as 30 by default. My network settings are set as high, but its slightly off putting when you're fighting enemies and the particles are like 5fps

#

Yeah, I have no issues at all up until the 4 hour mark, then I get the weird de-sync issues

#

As soon as I restart the dedi server, its fine again

acoustic nova
harsh stump
acoustic nova
#

And either it or I was crashing every 15 mins. So far I have not crashed yet after I moved the save to my computer

topaz scarab
#

i too answer questions obv not directed at me

grim mica
#

This is my issue with hosted stuff.. you never know what else they are doing on those dedicated machines. They have to find a balance between renters that are making huge vs small worlds and how many can reliably run on one piece of hardware at a time?

I get not everyone can host their own server/has spare hardware but paying xyz provider to give you access to the instance doesnt guarantee a good experience just because you are paying for it.

#

As far as crashing goes on DS.. there have been instances of folks reporting that which is usually something in the world that is fixable via SCIM, usually just need logs/crashcontext to see whats happening

#

As a sysadmin.. I love hearing 'it was working fine'.. LOL
Of course it was, then something changed and now it isnt working fine - isnt that why we have IT staff? ๐Ÿ˜‚

topaz scarab
#

there was a patch yesterday morning/afternoon

grim mica
#

If you are running steamcmd and its saying it updated, how are you launching the server?
Seems like it might just be the wrong directory/install location or something.

kind crow
#

I also had a question about the dedicated server. When I launch it from steam, it's just a simple CMD window. I cannot interact with it, I cannot type, etc.

But if I look at the Satisfactory Youtube video labelled 'Dediicated Servers have leveled up' I see the following interface

kind crow
acoustic nova
grim mica
#

Add that switch to the startup and it will enable that, doesnt allow you to type it in anyway just gives you not a command window but a fancy UE window

grim mica
harsh stump
#

it magically started working and i have no idea why....

acoustic nova
#

The bad thing is I am actually still crashing after not being on the server.

long shale
#

nothing i do gets the server to connect externally

short ice
cursive plaza
#

Hey guys! We're experiencing stuttering by vehicles following a path on our dedicated server, anybody know if that is specific to dedicated servers or just the game in general?

(P.S. I saw @golden roost's video from years ago, but I was wondering if this was a known issue for 1.0+)

crystal girder
#

i love this game so much

quick imp
#

Hey y'all, I plan on playing solo only doing late game builds. Does anyone know if it's better (performance wise) to host a server on a mini PC, or should I just run the game on my PC?

topaz scarab
coral flame
#

fairly quick one i hope, running dedicated server on windows, if i close the server the server (for steamcmd update) and rerun it, the game loads fine, but it forgets the server auto save interval, it defaults back to 5 mins and the auto restart defaults to 24:00, it doesn't save these settings ??

grim mica
#

It does by default, did you read-only lock your config files?

coral flame
#

not intentionally, config files might exist from older versions i suppose though..., will check

#

security seems ok, i don't see anything too wrong, it saves games no problem

#

when i save the server settings (in game), there is no complaints from the server log

grim mica
#

Ah, if it wasnt a fresh install it probably wont save properly

#

One sec, I think its GameUserSettings.ini has a section that has all the variables in it

coral flame
#

not a big deal, i'm so glad these settings when added properly, the 5 min default save was killing my game in the previous alpha...

grim mica
#

If you arent using any special configs like enabling streaming assets, network quality aside from the pre-canned or autosave retention I would just delete all of the INI files in the config folder (*after stopping the server)

#

Specifically the GameUserSettings.ini has an mIntValues and mFlatValues that will stick around and may not save when adjusting in the UI, yet still apply at launch

#

SatisfactoryDedicatedServer\FactoryGame\Saved\Config\WindowsServer
Should be similiar spot on Linux

coral flame
#

ya seems to be saving those ok, actually, would steamcmd reset that file? :), the ini file currently contains correct settings

grim mica
#

Honestly not too sure, I want to say the settings are now stored in the ServerSettings<port>.sav file instead but I dont actually know for sure

#

Given you are seeing the proper settings in the ini, yet they continually reset tells me its getting it from somewhere else, can try to delete the ServerSettings and INI files, reclaim the server and then set the options you want from scratch to ensure they save. They do indeed save properly as long as the files side is in order

coral flame
#

ya i can see it updating GameUserSettings.ini when i change settings in game, since i's a file under steamcmd, i assume when i do update it's reseting it, i will chckec next update ๐Ÿ™‚

winged ridge
#

Hey, I wanna update my dedicated Server in Windows, but I don't know how to give steamcmd the correct directory so it updates the correct folder

#

Does anyone know how I can do that

grim mica
#

Lol I was just walking the depot to see if ini files are included, was just thinking if validate was replacing with 'default' versions but they arent in the download for Windows or Linux DS

topaz scarab
winged ridge
#

I try the force_install_dir

#

but it gives me an error

topaz scarab
#

"an error"

grim mica
winged ridge
grim mica
#

What error.. what is the specific command you are trying to run?

#

We cannot guess as to what error you are getting or what syntax you are using

#

The proper way to use force_install_dir is on the wiki but it also applies to any steamcmd installation so not just Satisfactory.. I am sure there are plenty of guides out there on how to use it

winged ridge
#

just found out my mistake. forgot to type in force install before login

#

still appreciate the help

topaz scarab
#

really ought to make a script for that instead of typing it out every time

daring ginkgo
#

Here is the command I use on linux: steamcmd +force_install_dir ~/satisfactory10 +login anonymous +app_update 1690800 -beta public validate +quit

wheat pelican
#

question. i run a small media server that i use for satisfactory to host my game. that said. if a friend could theoretically use tailscale or another VPN such as hamachi, to access my local network. is he able to connect to my game? i tried it the other day and it did not work. am i thinking wrong here or does it need another "layer"?

daring ginkgo
#

If you host your own VPN and the VPN is set up to be on the same network, then everything should work.

#

You can also open the port instead of using a VPN.

#

One more thing, make sure the VPN is set up to handle UDP connections as well

wheat pelican
#

yes i have tailscale on that server and i shared an invite so he can be a user in my network. he was able to join and he saw the server. but in the game typing in the ip adress with 777777777 port, it wouldnt connect

dusty vortex
wheat pelican
daring ginkgo
wheat pelican
#

i know xD

#

how many 7's does it have

#

7777?

#

haha

daring ginkgo
#

Correct. Just making sure you are using the right port.

wheat pelican
#

it was 7575 earlier and now 1.0 7777 i believe

wheat pelican
daring ginkgo
#

I have my port opened so I'm not sure familiar with Tailscale setup, but I'd check the settings for the VPN to make sure the connection can make it there

vale parrot
#

Sorry rogue ping

opaque cargo
#

Has anyone been able to get more server commands?

wheat pelican
#

owkay. when i enable port forwarding my router does not seem to be happy xD and when i tried it i broke something. i better leave this as is. since tailscale should do the trick

opaque cargo
#

I'm trying to leverage the api to see which players are connected to the game, the only way that's feasible right now is to pass a command but I'm not sure if that even exists

dusty vortex
topaz scarab
#

not player names it's not

vale parrot
daring ginkgo
dusty vortex
#

Aye, how many, but not who.

daring ginkgo
#

Hopefully they'll add some new functionality to the HTTPS API in the future

topaz scarab
#

devs too busy with rgb

daring ginkgo
granite crystal
# daring ginkgo Yeah, I think you can only figure out how many players are connected, but not wh...

yeah...

Server Status:

  Active Session: NewOne
  Auto-load Session: NewOne
  Connected Players: 1 out of 4
  Current Tech Tier: 6
  Active Schematic: /Script/Engine.BlueprintGeneratedClass'/Game/FactoryGame/Schematics/Progression/Schematic_6-3.Schematic_6-3_C'
  Game Phase: /Script/FactoryGame.FGGamePhase'/Game/FactoryGame/GamePhases/GP_Project_Assembly_Phase_2.GP_Project_Assembly_Phase_2'
  Game Running: Yes
  Game Paused: No
  Average Tick Rate: 29.8734073638916 FPS
  Total Game Time: 220h 19m 52s

Status request completed.
cursive plaza
opaque cargo
#

Yea, but I figured there might be a server command that prints out connected users to console. Then the output can be read through the api

vague aurora
#

Has anyone done a faction server?

noble sluice
daring ginkgo
# noble sluice Why -beta public?

Not required, but just to make sure it is always grabbing the public version of the game rather than experimental. I had experimental running for a bit ๐Ÿ™‚

vale parrot
# noble sluice Headscale is P2P VPN. Tailscale connects to mutal server...

I have no experience with Tailscale, but it is built on Wireguard which is per definition P2P. You may connect to an orchestration server that is common, but the connections you get are P2P, else Tailscale would have to route all traffic through the mutual server. That's what they explain on the "How it works" page. But please correct me if I'm wrong.

prisma estuary
#

Has there been any update of the return of foliage and trees since the patch

austere aspen
#

Im running an Unraid Server and my game will not update. I am using the ich777 image. Does anyone here know how to update the game on unraid?

prisma estuary
#

I use GSM and it updated pretty painlessly

austere aspen
#

GSM?

prisma estuary
#

windowsgsm

#

I use it for all my server games

#

minecraft satisfactory etc

austere aspen
#

and this connects to unraid?

#

or this creates a dedicated server?

prisma estuary
#

creates the servers

austere aspen
#

Im trying to use unraid as its a remote server

prisma estuary
#

mine is at home but separate machine and I connect to it from work or where ever I am and friends can and do connect as well

#

I have seen unraid stuff with docker and it looks good

#

looks very similar

#

when you try and update does it hang?

austere aspen
#

I dont know how to update it

prisma estuary
#

update satisfactory

austere aspen
#

the login anonomous doesnt work

prisma estuary
#

the steam one? it worked for me

austere aspen
#

on unraid?

prisma estuary
#

no on mine but they all update using steam

#

"steamcmd.exe file location" +force_install_dir "server folder location" +login anonymous +app_update 1690800 validate +quit

#

GSM has the option to check for update on restart I would guess Docker or unraid has the same

austere aspen
#

It normally does, but it doesnt work. Thats why im asking if anyone has experience with unraid as the commands will not work

topaz scarab
#

restart the container?

austere aspen
#

Yup, already did that. It still stays at v368883

topaz scarab
#

image source says it updates on start

#

got any logs for it

austere aspen
#

fixed it. I just removed the docker container and reinstalled it. Then moved the saves back

topaz scarab
#

recreate works too sure

sage pecan
#

Never used mods on a dedicated server before. Do all clients have to download the same mod profile as the server to be able to connect?

frozen frigate
#

Quick question, if my Server tickrate is worse than the default 30, does that mean the server is slowed down and I can't rely on production per minute numbers on machines?

noble sluice
mortal grail
#

Hi all, anyone here using Nitrado? I am having difficulties changing to a new save file.

muted leaf
#

so my dedicated server seems to stall out right after saving so i cant join back if i leave, could this be a problem with disk space, i have 6.5 GB available

#

i dont want to purge my disk if i dont have to

topaz scarab
#

could be, sure

muted leaf
#

nvm i thought it was after saving because thats where the log stopped but an autosave did not kill it

#

it seems to only be when i disconnect

blazing gulch
clever cargo
last jolt
#

Hey guys, what dedicated servers would you recommend? Only need 5 spots, if possible. ๐Ÿ™‚

clever cargo
last jolt
clever cargo
#

If you're really adverse to sending like 10 Linux commands to get it running They have a "gaming" vps which has a panel and can be setup with less effort than the on-boarding section in satisfactory

clever cargo
topaz scarab
#

lol when'd they add a bot for that

clever cargo
#

You can go to bing.com and ask copilot the question, it will give you the same answers and links that I had.

#

"How set up satisfactory on desktop docker?"

topaz scarab
#

wow it's not half bad

worldly igloo
#

are we having issues after todays update?

I saw the patch so I went ahead and updated server/appid

Now server is offline and wont come on

topaz scarab
#

yesterday's patch? works fine

worldly igloo
#

Hmmmm I wonder whats wrong w/ mine now. I'm at a loss.

#

Can't get it to come online. And yea - yesterdays patch sorry

#

SteamCMD/1690800

topaz scarab
#

checked the logs folder?

worldly igloo
#

about to head there. I wasn't expecting to see much because it looks fine...though im sure im missing a ton

#

im not seeing any critical errors or anything like that.

topaz scarab
#

log looks fine, so server's prob up

#

self hosted?

worldly igloo
#

Thats what I would have guessed as well...

#

sadly, yes

#

no issues until now. But i know that self hosting is bad.

topaz scarab
#

is it? first time i've heard that

worldly igloo
#

sorry... you mean I host on same pc

#

because thats what im referring to

#

Anyhow - I host the server, and i play on same machine.

#

LMK if you think of anything. HAvent had issues until this update. Server is not crashing.

current view:

topaz scarab
worldly igloo
#

ill check in a bit. I've just had a breakthrough.

topaz scarab
#

oh?

worldly igloo
#

Dynamic IP issues. I think that is what we're dealing with here?

topaz scarab
#

could be, did you add localhost or your lan ip to server manager

#

or external ip

worldly igloo
#

in short: yes

#

they all connected. But as clients to the server. Prior to it was admin. So i'm...well im confused.

#

in addition, as i'm not connecting as admin, I can't remember the server PW i set up initially. which is......whatever

topaz scarab
#

that's easily reset

worldly igloo
#

ok.

#

good

#

im just confused why prior to this I WANTED to connect as a client, just...for reasons...

Now I want the other connection I once had. sigh

#

So I guess 2 things: 1 can you help with that client vs. admin connection?

  1. is there a way to avoid this in the future? I happen to have just learned that my ISP wont just give you a static IP at the drop of the hat. So i'm not willing to go down that road atm
#

1a) the password reset

topaz scarab
#

2 dynamic dns services, plenty of free ones, take your pick

worldly igloo
#

and then how to connect as server admin

#

like...i have never once been asked for a PW. I did initially set it up. But yea. maybe thats by design? idk.

#

brb -- thanks for your help so far

last canopy
#

I can not figure this out

topaz scarab
#

it'll have you set one when you first set it up, but it won't ask for it again after

topaz scarab
last canopy
topaz scarab
#

o boy
who hosts the server

last canopy
#

I host

topaz scarab
#

and you installed the server through

last canopy
#

yes I watched a youtube vid. played the server with a friend a few days ago for about 5 hours. then today tried to play again and go this version mismatch

topaz scarab
#

fun. okay, umm

#

got a link to the yt video?

last canopy
#

.\steamcmd.exe +force_install_dir C:\Users\austi\Desktop\satisfactory +login anonymous +app_update 1690800 validate +quit I tried this aswell from a post I saw about this issue but didnt seem to work for me

topaz scarab
#

[01:26.100 --> 01:29.860] So i'm going to create a new folder within my c drive and call it servers
...
[01:52.980 --> 01:56.520] And i'm going to create a new folder and i'm going to call this folder
[01:57.820 --> 01:58.300] Satisfactor

#

do you have a C:\servers\satisfactory

last canopy
#

No I do not

last canopy
#

Im not sure. the post was in this discord and people said that fixed the problem for them

clever cargo
last canopy
pearl island
# last canopy I can not figure this out

Okay so I had this issue a couple days ago. Go to the console for your server and type in exit. It'll restart the server which will autoupdate the server to the newest version.

topaz scarab
#

not with the way they installed it, it won't

#

@pearl island

#

and @last canopy since you thumbsup'd it

clever cargo
#

The fastest way to update my server is to try and delete the wrong belt. Instant crash.

fast grove
clever cargo
#

Did you try deleting a component of a blueprint?

quasi oriole
clever cargo
quasi oriole
#

oh no, he cant join once

#

ive forwarded ports, but somethings messed up lol

clever cargo
quasi oriole
#

thanks, will try

clever cargo
#

I was about to mention that you should consider redacting ip's when posting in discords unless you're sure you aren't worried about it, but looks like you've proactively removed the message, lol.

quasi oriole
#

yeah, didnt see it at first

clever cargo
#

Neither did I, until it said on Google 'doesn't include:...'

quasi oriole
#

do i put that command in a start.bat file or something?

clever cargo
#

I believe he's talking about running that in the command line of the server.

#

But could be on buddy's computer.

quasi oriole
#

in the console on server manager?

clever cargo
#

Well, maybe, depending on what kind of console your looking at on the server.

quasi oriole
#

the normal exe

#

doesnt let me enter commands

clever cargo
#

What kind of server?

quasi oriole
#

dedicated on my pc

clever cargo
#

Mm yeah, it's probably not that issue then. And those commands won't work on windows.

quasi oriole
#

did steamcmd download thing

#

update.bat file

#

that process

#

i think its a port issue, bc a port checker times out when tryingto check it

#

problem is, i opened the ports in my routers settings

clever cargo
#

I've seen some people have problems with self hosting, but i didn't really read because I don't self host. One guy reccomended running the server in a docker container via dockerdesktop.

opal cove
#

oof, ran out of azure credits and it killed my server ๐Ÿ˜ฆ

outer fossil
#

@sturdy gust heyo, quick q for ya

#

kubernetes has some issues with nodeport being funky

#

where setting a service to both tcp and udp can cause issues

#

dont ask why

#

but im guessing theres no way to mitigate this?

#

previously, with 3 seperate ports, i was able to do everything properly

opal cove
#

use host networking?

outer fossil
#

now im kinda boned lol

outer fossil
#

im trying to use nodeport, not loadbalancer

opal cove
#

different port and a socat daemon?

outer fossil
#

i guess, but thats a messy way to do it

#

considering k8s has that built into services

#

just a bug rn sadly

opal cove
#

id rather do hostnetwork tbh, assuming im not hosting it professionally

outer fossil
#

well

#

i am lol

#

so i really would like nodeport to work properly

#

i have my reasons

#

to not do loadbalancer

opal cove
#

i havent looked at the k8s network stuff lately, but usually the sdn stuff is all sort of crappy hacks that impact performance badly

outer fossil
#

uhhh

#

the k8s networking stuff is generally really polished and well done

opal cove
#

it might be now, it's been a while since i looked at it in detail heh

outer fossil
#

well, you really should. its a treat.

opal cove
#

but when i see really basic fails like not doing tcp/udp on the same port, it brings back the same kind of waryness

outer fossil
#

well you can

#

just not on nodeport

#

which is understandable

#

sorta

opal cove
#

ah it's tunnelling the port back across many cluster. interesting

outer fossil
#

oh lmao

#

its only in yaml

#

greaaaat

opal cove
#

silent truncation ftw?

agile bay
#

is there a built in server update function or should i script it ?

opal cove
#

no built-in

agile bay
#

ty ๐Ÿ™‚ moar learning linux for me

opal cove
#
#!/bin/bash
if [ `id -u` == "0" ]; then                                                                                           
echo run as non-root                                                                                          
exit 1
fi

sudo  systemctl stop satisfactory.service
 /usr/games/steamcmd +force_install_dir ~/satisfactory +login anonymous +app_update 1690800 update +quit
sudo  systemctl start satisfactory.service

here's what i use. replace the ~/satisfactory with your path

agile bay
#

stop ๐Ÿ™‚ i really wanna learn it. been on a binge with configuring a vyos and shit

opal cove
#

ok, i wont share the one for checking if there's an update before doing it then ๐Ÿ™‚

agile bay
ionic totem
#

yesterday i was playing on my server and the belts were lagging, like items were not moving smoothly on them, is this server lag i'm experiencing? server manager showed "average tick rate" being 20, currently it shows 29, i assume lower tick rate means more lag?

agile bay
#

wouldnt have thought of it, because my son aint gonna be plugged in at 2am anyway (and if he is, he'll have bigger problems). but it'll be cleaner ๐Ÿ™‚

opal cove
#

yeah, more ticks is better

agile bay
#

thanks slep ๐Ÿ™‚

opal cove
#

yeah my concern was i dont know if they'll release the updates at 2am, maybe they'll do 8am and when i get to play later it wont be updated

#

not that i put it in a crontab yet.. it hasnt really been that much of an issue given the slow pace of updates so far

ionic totem
#

we have not even completed phase 2, so i'm concerned about the server lag when we do reach next phase

agile bay
opal cove
#

good luck

agile bay
#

ehh no luck needed, it aint rocket science, you just figure out the best way, which you helped with, and then find a way

opal cove
#

i shared the easy, well documented one ๐Ÿ˜‰

agile bay
#

tho i presume we'll wanna play factorio next week anyway. its systems are way more complicated, which we like

#

tho satis is special.

opal cove
#

yep, very different game. both interesting in their own ways

agile bay
#

yeah in satis i end up doing mostly architecture

#

in factorio i get lost in the bowels of the circuit network. and now that we'll be able to set machine reciepes via the circuit network .... it's kinda uh-oh

opal cove
#

im a rush-to-the-end-then-beautify kind of guy. i just need to stick the last part in the elevator to save the day, which im waiting for my friend to do

#

then ill go back and make pretty buildings, maybe ๐Ÿ™‚

#

hmm machine recipe from circuit network!

agile bay
#

the thing is, rushing in satisfactory tends to spawn abominations

opal cove
#

can confirm. half my base is abomination ๐Ÿ™‚

#

but not rushing also cause issue, because then i want to go back and redo everything with mark5 belts

#

or 6 now, they're so pretty

agile bay
# opal cove hmm machine recipe from circuit network!

ya man... amongst other things... i already was making useless shit like smart furnaces that could switch reciepes (since furnaces dont require reciepes so you control it with input) -- with machines being dynamic... uhhh

opal cove
#

yep yep

#

i havent actually checked whts in the factorio update. it'll be a total srprise

agile bay
# opal cove or 6 now, they're so pretty

i get you... i mean.. if i rush the logistics parts at the speed i can think about the,. just raw execute, i end up with a very functionnal yet nowhere-near-understandable pile of shit.

agile bay
#

have a nice whatever-time-it-is-where-you-live buddy

#

poof

opal cove
#

yep. midnight here or just about. time for sleep

boreal thorn
#

Does the world stop when you disconnect from dedicated server? I had server running for 2h yesterday when I wasnt on and my storage didnt fill at all

#

thinking its either that theres a setting that makes time stop when im not on or its because server restarts 5 min after I leave

paper remnant
# agile bay stop ๐Ÿ™‚ i really wanna learn it. been on a binge with configuring a vyos and shi...

Read through your Dedi server posts. Having gone down the same path self hosting games for mates n I in a VM on my home server thought I share a recent find.

My Old Method:
Headless Ubuntu VM using either LinuxGSM or Docker (im very bad at both lol. but learnt a lot in the process). then set up Pterodactyl panel with moderate sucess.

Was bashing my head against the wall to get a 1.0 server up n running and stumbled across AMP Panel. for ~US$10 the base licence gives 5 server slots that can be docker(ised?) if you wish on a very swish webui. with 3 available accounts.

I kept the global master accout myself - assigned an almost global account to my Devops mate then set the 3rd up as a user account that the other mates share.

Can highly recommend the base AMP licence over even Pterodactyl

clear lagoon
# outer fossil im trying to use nodeport, not loadbalancer

apparently destroying and recreating the resource or using server-side apply instead of client-side apply might work? just seems an issue with applying the configs. I wouldn't wait on the issue to be fixed since the original bug report is from 2016, which has since been closed in favour of another bug report from 2021...

clear lagoon
#

fyi Senk0:

boreal thorn
sturdy gust
sterile verge
#

hi everyone, can start two dedicated server in the same computer?

outer fossil
outer fossil
#

If you host them on separate ports

sterile verge
#

yes, but to start a second server.. close at 5 seconds

#

the first works fine

#

but the second close

outer fossil
#

What?

fast shard
#

Is there a risk of issues if you build to high in the map? I'm getting crashes when interacting with a blue print I put down a few days ago.
Am almost at the top of the map.
The blueprint is one I've been using for a long time...
If I have to delete the blueprint from the save is that just the lasso tool to select an area?

#

Urgh 58 floors of fuel power generators down the drain I'm guessing

noble sluice
past sable
#

how are the dedicated servers now when playing multiplayer?

frozen viper
#

What is it?

agile bay
vagrant haven
frozen viper
#

Server crashed due to this

#

Or after it

vagrant haven
#

Oh wait

#

My bad

#

Hmm

frozen viper
#

Happens 2nd time tho

#

at autosave

vagrant haven
#

Previously could connect?

frozen viper
#

I mean i can always connect, it just crashes the server at autosave sometimes and then restarts

vagrant haven
#

If yes then maybe save is dead OR something is going wrongly, even though it should work

frozen viper
#

Rolling me like 2 minutes back

#

and when autosave happens again its fine

vagrant haven
#

It's a fresh new world (from 1.0) or from early access?

topaz scarab
#

not much erroring going on

#

those warnings are normalโ„ข๏ธ

vagrant haven
#

Ye

#

Cause I have A LOT OF EM)

#

And nothing in particular like that happens

prisma estuary
#

Am I the only one who has returning trees and on top of that I can't remove any trees after the patch even in new areas

dark fiber
# frozen viper What is it?

This happens to me too, when game autosaves the server crashes, idk if it's a problem with the server provider or with the game

wraith folio
#

ho wdo you make a dedicated server

deep turret
#

check official wiki

ember sapphire
#

Any issues after small update today?

ember sapphire
#

After windows rebooted server is starting again fyi

tired quiver
#

Yo, trying to install mods on my dedicated server.. adding it to the mod manager manually (doesnt seem to be detecting automatically, maybe because I'm using my own batch file so it doesn't use Steam?)

Then getting this error trying to install mods

#

help?

#

using the Path method to add

#

it's hosted on the same PC I play with

topaz scarab
#

stop whatever's got the file locked

tired quiver
#

steam? ill try

gilded crown
#

how dedicated servers work?

blazing iron
#

I think if you use SMM it shares the mod folder between the dedicated server install and the client install but not sure.

granite crystal
topaz scarab
#

it's out tho

#

or did you mean that specific mod

blazing iron
#

I usually run dedicated servers in Linux VMs but can confirm mods do work on Linux servers using SMM to sync mods over SFTP

sacred socket
#

so I'm trying to get a server up and running using a computer I have spare that was running a minecraft server, so a port is already forwarded, and when I test the server in the browser with the ip and port it does come up and do what is expected, but in game it still shows offline

blazing iron
#

Oh lmao, nvm wrong context. But I think saw on the SF Mod discord server that someone was having issues with infinite nudge the on dedi. A lot of mods say "server" but aren't "dedicated" compatible only "client hosting" compatible.

sacred socket
#

I might not have correctly set the udp port but I don't know where I'm supposed to set that because it doesn't really give much info on the wiki

topaz scarab
#

because it depends on the router/firewall you have, basically everyone has something different

sacred socket
#

I've tried looking through the wiki page and it isn't really getting me anywhere

sacred socket
#

I don't want to use the default port

topaz scarab
#

-Port

sacred socket
#

I did that

#

does that change both the tcp and udp ports?

topaz scarab
#

yup

sacred socket
#

ok cool, so ports are set correctly and I forwarded them previously

blazing iron
#

Server should list at the bare minimum using a LAN IP if the execution passed, otherwise something went wrong with the execution

sacred socket
#

that's what I'm thinking

#

I get the correct page if I put the ip and port in the browser but it shows as offline on the game client

blazing iron
#

Not sure if you're using windows or Linux, but for Linux you might have to firewall allow the local subnet to at least connect locally.

sacred socket
#

Welp, found the issue

#

When I port forwarded before I forgot to open the UDP port in addition to the TCP port

#

I guess the other time I used this port I only needed tcp

topaz scarab
#

makes sense

#

yeah they consolidated three port numbers to one

blazing iron
#

Yeah forgot it listens to both protocols on the same port.

sacred socket
#

I saw that it used to be 7777, 15000, and 15777

#

ok so udp is open now and it's still showing offline

#

ok it was the firewall, again only allowing tcp traffic through

granite crystal
trail obsidian
#

my server is crashing a heap more frequently after the latest update!

#

would regularly get a couple hours between crashes before today and now it fails after a few minutes ๐Ÿ˜ฌ

mint junco
#

New since the last patch.
The server pauses when no-one is logged on.

empty linden
#

The server software is struggling, big time. random disconnections, looks like players socket gets reset and the server can't establish connection to them again properly, causing them to fall out of sync then they have to wait for them to get fully disconnected from the game before rejoining otherwise it creates a ghost player entity, if the user rejoins before they are fully disconnected it causes their player to become duplicated thus losing all their items until they kill the ghost player entity and reclaim their stuff, has happened a handful of times but it's very annoying. It's a bug that's plagued this game for a while now and looks like nothing has been done about it.

#

still better than unity's net code haha.

kind crow
empty linden
clear lagoon
clear lagoon
#

I haven't had a single disconnect from server since 1.0 dropped apart from actual server crashes and the mandatory daily restart

empty linden
# clear lagoon The issue with new pawns when you reconnect too fast is known. If you're getting...

I would have clients pinging me the moment the network goes down, this network houses multiple VPS, game servers, has edge locations, it's hosted via cosmicguard, I have tons of monitoring systems in place to let me know as soon as something goes down. The router is absolutely fine, as I have firewall software in place that all the servers go through, it's an advanced system and is too much for this discord server haha. It's well built, has plenty of features in place as well as a qualified network engineer managing our systems. I've debugged this for months, it's an ongoing issue on multiple servers, multiple hosting providers, it just seems like it's this game software. Regardless of updates, the devs seem inactive in this part of the company. The headless client hasn't seen a lot of love recently. But I do thank you for input. But trust me, we've inspected all possible places that could cause this to fail on our end.

clear lagoon
#

It was just a suggestion, I only host a single satisfactory server so I imagine if you host multiple servers you can get more accurate statistics xD just find it odd since actual random connection drops (i.e. unidentifiable cause) haven't been reported in here

glacial ginkgo
#

I do know that when I f with the power grid, it will sometimes boot my server mate with a CTD or something

empty linden
#

It's getting annoying at this point.

clear lagoon
empty linden
clear lagoon
#

A server that is running the satisfactory game server, a local firewall and other usual networking services (i.e. ssh) but no additional other game servers, with no services or security packages locked behind a commercial licence or externally provided service used.
aka something anyone can setup with zero additional costs and zero external factors in a lab environment

#

something "self-contained"

#

at least that's my opinion. eliminate all external influences and test from there to solve the issue

clear lagoon
#

there's definitely netcode bugs but with the whole intel debacle there's also a whole host of definitively faulty hardware out there

sacred socket
#

Honestly I think server stability is just in the gutter right now

clear lagoon
sacred socket
#

Yeah in the last hour my server's crashed 3 times

empty linden
sacred socket
#

Just building normally with pipes, then I can't place anything, then server shuts down

clear lagoon
sacred socket
#

Any known cause to that, at least one I can avoid?

#

Because other than that issue I'm kind of surprised at how well this server is performing for how low power the hardware is

clear lagoon
#

wait for a pipe to finish its build animation before building the next one, I think it happens when you place pipes really fast or when multiple people are placing pipes at the same time

sacred socket
#

Ah, ok yeah I've been building pipes pretty fast because I'm just trying to finish a pretty big factory

#

I'll slow it down and see if it crashes less

clear lagoon
clear lagoon
sacred socket
#

Hopefully it's fixed as quickly as the other crashing issue I had where I would crash my friend's (the host) game with nobelisks on accident

#

Crashed the game by switching away from the detonator too fast after throwing it a few times, then like 2 days later it's fixed

clear lagoon
#

unfortunately that crash has been happening since 1.0 launch :c

deep turret
# empty linden The server software is struggling, big time. random disconnections, looks like p...

what does it look like exactly ?
error timeout messages in client games ?
going on the game home menu with a message ?
or the client crashes ?
there is no server connecting to client
it's client connecting to servers (that's even what client and server words primarily mean)

if you have any kind of NAT in place, double check it forwards both TCP and UDP the same exact way (same address), otherwise it will probably confuse the server

open moth
#

Anyone know if the Golden Nut achievement is bugged on dedicated servers?

#

Just bought it and achievement did not pop

empty linden
# deep turret what does it look like exactly ? error timeout messages in client games ? going ...

there is no server connecting to client

So there is no handshake then? There is a TCP connection from the client to the server then from the server to the client allowing an authenticated connection to the server.

Imagine this..

TCP CLIENT: sends message oh hey man can I connect to you. SERVER: sends message yeah sure thing.
They both have a connection to each other to ensure the connection is established.

UDP: ayo send whatever to 1.2.3.4:7777

what does it look like exactly ?

Myself and others randomly disconnect at random times, the progress they did as a person on the server is slightly rolled back, but everyone else has no rolled back data, so it seems the client loses connection to the server or the server mishandles the connection and they desync. Causing the player to randomly get disconnected after a few seconds then having a ghost player if they reconnect too quickly, causing them to lose their gear.

going on the game home menu with a message ?

Posted a screenshot of 1 error I get when it happens up in chat.

deep turret
#

that's not how that is
the TCP response is and must be part of the same connection
that's what a connection is (single side transmission is not called a connection)
each packet of a TCP stream must be considered inside that TCP stream (bi directional)

clear lagoon
vague stump
#

Is there a way to autosave the game through the console.

I am running the server through pterodactyl panel and the game setting is set to not pause during no players. But last autosave showing in server files is 11 hrs ago

clear lagoon
#

network error such as in your screenshot indicates no UDP packets that were written to the socket by the server were received by the client for a full 30 seconds

vague stump
#

I want to save it and restart the server in pterodactyl

empty linden
clear lagoon
vague stump
#

I have turned of auto pause in both the egg and inside the game.

clear lagoon
vague stump
#

1.0

clear lagoon
#

do you have auto save disabled? then you can only save manually through the server manager or the HTTP API

clear lagoon
#

i.e. provide a link to the egg

deep turret
# empty linden

that is triggered by performance issue
either on client or server
increase the timeouts
or inspect your NAT and firewall for connections drop
it will mostly happen at loading time
if it does not then there is probably a desync of :

  • NAT
  • Firewall
  • DNS
  • DHCP (or whatever your addresses are set and may change)
    also most games are setup on a single connection and perform a shit load of workarounds
    which may hide some issues
    especially ones that only show when needing 2 different connections staying consistent with each other's (tcp and udp)
deep turret
clear lagoon
#

I'm honestly going to be surprised if this is reproducible if CosmicGuard is entirely absent

deep turret
#

you can try to confuse NAT Firewall and everything if you want
but don't complain then about your system being a dumpster fire
each different thing is .. different
and so require different care

empty linden
clear lagoon
#

... and you somehow think it's not having any effect on your satisfactory connection experience?

deep turret
#

sounds like you didn't select the services made for the job

clear lagoon
#

it's clearly doing deep packet inspection and it is most likely not tuned for satisfactory game servers

empty linden
#

Normal connections are fine, minecraft, discord bot, rust, steam games, factorio, vps. ssh connections all work absolutely fine. Why would satisfactory be any different.

deep turret
#

steam games

clear lagoon
deep turret
#

except satisfactory is a steam game

clear lagoon
#

satisfactory dedicated server has barely been out for a month

empty linden
deep turret
#

they run it ?

clear lagoon
#

has cosmicguard tuned their filters for satisfactory specifically yet?

empty linden
deep turret
#

we never talked about selecting some filters