#dedicated-servers

1 messages · Page 120 of 1

tame lantern
#

Where would that be? Here in discord or somewhere else?

topaz scarab
#

the linked link is also in the linked wiki 😉

clear lagoon
#

the known keys and values are not listed, no.
samples
Options:

{
  "data": {
    "serverOptions": {
      "FG.DSAutoPause": "False",
      "FG.DSAutoSaveOnDisconnect": "True",
      "FG.AutosaveInterval": "300.0",
      "FG.ServerRestartTimeSlot": "1440.0",
      "FG.SendGameplayData": "True",
      "FG.NetworkQuality": "3"
    },
    "pendingServerOptions": {}
  }
}

and AGS:

{
  "data": {
    "creativeModeEnabled": false,
    "advancedGameSettings": {
      "FG.GameRules.NoPower": "False",
      "FG.GameRules.DisableArachnidCreatures": "False",
      "FG.GameRules.NoUnlockCost": "False",
      "FG.GameRules.SetGamePhase": "4",
      "FG.GameRules.GiveAllTiers": "False",
      "FG.GameRules.UnlockAllResearchSchematics": "False",
      "FG.GameRules.UnlockInstantAltRecipes": "False",
      "FG.GameRules.UnlockAllResourceSinkSchematics": "False",
      "FG.GameRules.GiveItems": "Empty",
      "FG.PlayerRules.NoBuildCost": "False",
      "FG.PlayerRules.GodMode": "False",
      "FG.PlayerRules.FlightMode": "False"
    }
  }
}
#

Were there no actual crashes or were you unable to locate the directory?

leaden tartan
#

This is really helpful, many thanks!

clear lagoon
#

no problem. the server responds with this data when you send the queries anyway xD

topaz scarab
#

that's also in that linked doc's sample request

clear lagoon
#

it makes a new folder for every crash

#

(Also I love your drive's name) 🧱

ivory vector
#

haha tnx

#

so which of the 4 files do i need to send?

clear lagoon
nova finch
#

Did you ever find a resolution for this? Running into the same issue and it only happens when dedicated server restarts itself. Dedicated server here being the Satisfactory server exe and not the machine.

ivory vector
#

none of the log files contain "LogCore: === Critical error: ==" tired_jace

clear lagoon
#

ahhhh. on windows it's apparently LogWindows: Error: === Critical error: ===

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because of course we can be consistent 🤦‍♀️

ivory vector
#

ah

clear lagoon
#

note to self: just write === Critical error: === next time

ivory vector
#

also no critical error in the log(s)

#

am i stoopid?

clear lagoon
#

now I'm curious what it's going to be

ivory vector
#

that is this one

clear lagoon
#

can you send the crash diagnostics file?

ivory vector
#

where can i find that one

clear lagoon
#

can you send me a screenshot of what is in the latest crash directory?

#

I'm expecting a Diagnostics.txt or a CrashContext.runtime-xml hopefully

ivory vector
#

i can try again now

clear lagoon
#

did you only have the log file in the crash folder?

ivory vector
#

no there are 3 other files

clear lagoon
#

yes, those please

misty junco
#

Just put my server online, are you suposed to be tier 2?

#

Or is that just a display thing

clear lagoon
# ivory vector

not sure what could be causing this crash. it looks like something might be wrong with the save file? you can try the following things:
1)
load the save file into single player
save it with a new name
try to load the new save onto the server
2)
load the save into the Satisfactory Calculator Interactive Map https://satisfactory-calculator.com/en/interactive-map
download the save again from the interactive map
try to load that onto the server

clear lagoon
#

dedicated server sessions start at Tier 2

#

if you would like to start with onboarding you'll have to create your session in single player

misty junco
#

ah, sad, oh well. Its a lan party server, should be fine

clear lagoon
#

well for a lan party you won't have much choice xD I don't think the server can run progress on tiers under two

misty junco
#

Yeah yeah its fine

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just curious

merry pasture
#

anybody found of a solution about the servers not accepting any connection after last player disconnected ?

clear lagoon
merry pasture
#

i havnt seen any update on that on patchnotes

clear lagoon
#

because it hasn't been fixed yet 👀

topaz scarab
#

only once or twice from game bugs, 2nd time from oom

merry pasture
#

oh okay 😄

topaz scarab
#

mostly just degraded performance when around creatures

past anvil
#

Is it possible to change server reset time?

merry pasture
#

restart you mean ?

clear lagoon
#

... how long can you switch swatches between matte and shiny

clear lagoon
past anvil
merry pasture
#

dont read the "interval" it is the server time

past anvil
#

all this time..

clear lagoon
#

it's poorly labeled in the UI yes

wheat frigate
#

Anybody else have issue with dismantling in Blueprint mode on dedicated servers? I try to dismantle a blueprint in blueprint mode and it only removes like half the builings, 10 seconds later the game crashes, happens over and over again... :\

merry pasture
#

blueprint are mostly fucked up actually

clear lagoon
wheat frigate
#

Its the base game at first

#

after restarting the game and trying again to deconstruct it timeout the server connection

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but the server itself seems stable

clear lagoon
#

This is on 1.0 and not U8 right?

wheat frigate
#

Yes

clear lagoon
#

Personally I haven't seen that issue since 1.0 landed myself

#

You can try sharing the client crash log if it crashes out

high escarp
#

Anyone else's Dedicated server crash every time A Blueprint platform gets cleared ?

clear lagoon
frosty gale
#

my server crashes whenever someone changes the volume on the radio

frosty gale
#

yes

clear lagoon
#

that's horrid xD

frosty gale
#

turned server back on, look left

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this game still has heaps of work

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to be done

clear lagoon
frosty gale
#

I cant take a screenshot but every frame he is switching between that position and 90 degrees to the left

clear lagoon
#

o. poor boy's probably stuck

frosty gale
#

theres also no display model for when tickets are on conveyor belts

topaz scarab
#

i'm imagining the giant novelty sized checks

#

thanks for the laugh

frosty gale
#

i mean they already have a world model

high escarp
leaden bolt
#

having the same issue but with shockbyte lol

clear lagoon
high escarp
clear lagoon
#

unless you haven't placed it down anywhere, in which case you just overwrite the blueprint file with one created from scratch

high escarp
#

There might be some BP placed around the world. ~~Have ~~Going to ask the other lad. 😅

clear lagoon
#

If you look at the crash report and you see this:

Assertion failed: mConnectedComponent->IsConnected()

like it's nearly guaranteed to be this issue

merry pasture
#

personnaly i told my friends to not use bp at all until this is fixed

clear lagoon
#

that is the easiest prevention method since the other one is more involved

past anvil
high escarp
dawn sorrel
#

I hope you don't mind me asking... what triggers a blueprint to corrupt?

clear lagoon
#

This is usually caused by blueprints which have a conveyor, splitter, merger, or other buildable that stays behind when a blueprint designer is cleared. A bug that occurs during placement of the buildable leads to the buildable not being attached to the blueprint designer, this buildable is now in world-space instead. This in turn leads to an FGFactoryConnectionComponent that is attached to a world-space ID'd object on one end being saved in the blueprint. This usually seems to occur while placing buildables in the designer during periods of high load (autosaves, many buildables being placed in rapid succession, other players encountering creatures, ...)

When a new copy of the blueprint is placed in-world, these kinds of connections are asymmetrical: The buildable in the placed blueprint connects to the one in the blueprint designer, but the buildable in the blueprint designer does not connect back to the newly placed blueprint. Alternatively, the blueprint is no longer in the designer, and the newly placed connection connects to nothing.

You might need to load this save by clearing all saves from your server save directory first. The crash in question can also occur when unloading the previous save, making loading saves through the server manager impossible.

It may be possible to prevent these crashes by saving and then clearing the blueprint designer. If anything is left behind in the blueprint designer that is not Lightweight (walls, foundations, ...) then do not use this blueprint or try to load it again! You'll have to overwrite it with a blueprint built from scratch.

dawn sorrel
#

Ohhhh I see Thanks for answering

high escarp
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☝️ we're playing in the same lobby.😎

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Also, in Notepad++ I used the CTRL+F Tool to look anything with that message Assertion failed: mConnectedComponent->IsConnected() and found 1x Result. 🥲

clear lagoon
#

you'll always have max one result per crash log. it will crash the instant you try to dismantle it or when unloading the save or when the daily restart triggers (because that unloads the save)

clear lagoon
high escarp
high escarp
clear lagoon
#

so by default it's on midnight UTC

high escarp
#

so having it set to 01:00 means it wants to restart at 1 in the morning. and having it set to 00:00, means always at midnight ?

clear lagoon
#

correct

high escarp
#

That helps a lot. Thank you Lena 😋

high escarp
#

Another Small question- Is there a way to have something running, so that when the .exe crashes, it launches it again ? 👀

topaz scarab
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np, we're here™️ for any questions too

hybrid pelican
#

Hello, I have a problem on my server about ghost structures when I destroy them

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I remove for example a Walkways and it stay visible client-side even if removed from the server

grim mica
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Known issue/bug, need to rejoin to see the proper update on the client

hybrid pelican
#

It only affects some structures, modern walkways and railling, concrete foundations as well, but not FICIST and asphalte ones

dapper light
earnest willow
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i have an issue adding a dedicated to server manager

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i press add and nothing happens?

frosty gale
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is just threw an index out of range error or something in console

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can I see it?

hybrid pelican
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The bug about the ghost structures only affect some structures : concrete ones, stairs catwalks and modern raillings, according to my tests

grim mica
hollow ruin
#

Game Crashes Every Time Objects are Deleted or Blueprints are used.

Anybody else experiencing something like this? how would i go about fixing the save file or stopping this from happening?

next tendon
#

I'm playing on a hosted server and currently there is this anoying thing where when you delete something, it goes through the animation but the objects are still there, but they aren't. Its only when you relog that the objects are gone. It's really frustrating because it's totally random in terms of what deletes and what does'nt

quick mist
#

I've seen that happen on my server too. No known workaround other than to relog I'm afraid. I'm sure there are postings about this on the QA site so hopefully CSS will find a fix.

lyric mist
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is it common to see late game server with "Ran out of memory" issues? Been experieincing it with 64GB of RAM assigned to VM.

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just bumped it up to 96GB

topaz scarab
topaz scarab
lyric mist
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issue happend with 96GB just a few minutes ago too. So, I saved a copy locally, and it appears to be working fine, locally.

topaz scarab
#

just curious, what's the uptime?

lyric mist
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game duration is 343 hours, uptime since this has started happening can be less than 5 mins when it locks up the VM.

thorny dew
#

Maybe there's a mem leak somewhere? If you can monitor mem usage then try that and see if the game server keeps allocating more mem

topaz scarab
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span of 5 minutes tho

frosty gale
#

this udp socket bug really sucks bad

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I really hope theres an update this week to address it even though I know there won't be

median venture
#

Anyone had problems with there dedicated server just not wanting to work all of a sudden?

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I was on it then the internet seemed to drop out, but now since then I can’t seem to get the server to work, it looks like it does but from my pc I can’t find the server

frosty gale
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did you restart it

median venture
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Yep

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Maybe thinking I have to do port forwarding again or something

empty cape
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anyone had issues where you cant claim the server? i checked the ports and there working and the console doesnt appear to have errors

frosty gale
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wdym cant claim

empty cape
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ive been trying to set up a dedicated server and followed the steamcmd way via the wiki and youtubers (tried multiple times) set the ports to 7777 udp and tcp, launch the server but when i go into satisfactory and put in the ip and port i just get the offline server so cant claim it to give it a server name or start a world

median venture
#

That’s the issue I’m having as of just a few hours ago

frosty gale
empty cape
#

dedi?

frosty gale
#

yes?

empty cape
#

its a rented server host

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VPS

frosty gale
#

ok so its a bare vps and you are trying to setup a server

#

is it x86 or ARM

empty cape
empty cape
frosty gale
#

well its probably x86 since windows

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on windows youll have to make sure you have a firewall bypass

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and then deal with whatever specific networking your VPS provider requires for port forwarding

empty cape
#

i looked at the canyouseeme .org and its saying its working through that port?

frosty gale
#

could you turn on the satisfactory server and send me the ip

thorny dew
near tusk
severe parrot
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if it's linux vm simply use htop to see the usage

edgy pasture
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Wow. I'm running a dedicated server in docker, the world is a bit over 114 hrs old. When one person is logged in and running around, ram usage jumps up to almost 1.8 GB.

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96 seems... a bit high

solid ice
#

Just through 700 gigs at it. Problem solved /s

limber tartan
# next tendon I'm playing on a hosted server and currently there is this anoying thing where w...

Yes, that is a bug, it also prevents you for a while from copying objects that have been placed before your session, it's really annoying, there is a thread for this in questions: https://questions.satisfactorygame.com/post/66ed6403772a987f4a8bb34c Maybe upvote it, so CSS sees it.

Only real solution is to restart the Server, but that doesn't always solve it, too. According to Stacusha, restarting the VM could help, but I can't verify this, as we don't run it on a VM and I can't restart the whole server daily (or more often) just for Satisfactory, and most people that use hosted solutions can't even do that, so it has to be fixed from CSS, but I'm sure they will, but I am guessing there are more critical bugs rn and other more important matters.

limber tartan
# lyric mist is it common to see late game server with "Ran out of memory" issues? Been exper...

I wouldn't say it is, never had this issue in EA and currently since 1.0 Launch we are running our dedicated server which currently hovers at ~5GB RAM usage with 2 players connected. And we did build quite a lot.
I would consider reinstalling the Server and maybe test a different savegame to see if you run into that problem again, to rule out if it's the Game/Server or something with your VM

solid ice
limber tartan
#

I recently had to re-setup my whole Server since the main harddrive failed

edgy pasture
#

The other argument for VMs is the convenience of having a fully set up and up to date server deployed with just one compose file and one command.
Docker is great.

limber tartan
#

so aside from setting up some services and such, I haven't really had the time or patience to set VMs up yet 🫠

edgy pasture
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Docker for some services is actually easier than bare metal

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Dependencies being taken care of in the container… security less of a concern due to less interaction with other stuff on the physical host machine…

limber tartan
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Yeah, I will probably be setting up Docker sometime soon. But the Hardware failure was like days before the release, and we wanted to play lol, luckily setting up dedicated server is fairly easy and well documented for Satisfactory, so it was quite quick.

vivid parrot
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Is there a way to quickly remotely kill the server. I have a server running on a custom port that is rerouted. The only port open to the outside world is the server port. I need to close the server but I do not have acces to satisfactory right now.

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I can neither open SSH console or the official server console. And worst part is the fact that I am doing it from my phone

near tusk
limber tartan
obsidian flare
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This all seems overly complex, I just added a new user to my dedicated server and installed it via LinuxGSM I don't see what all the complication is about. Run about 4 different game servers under different users just using the LinuxGSM scripts never had any issues or problems with 4-6 people online at a time (in satisfactory). Server is pretty high spec though.

past anvil
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How much server RAM is needed for late game, phase 5 and later?

olive sigil
#

why does my friend lag when im the host (i have pc a bit better than his) and i have a very good internet connection. when he is the host i do not lag. will he lag if we use some online hosting?

ancient bison
#

If so, you can connect to the REST HTTP API

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And send the shutdown command

limber tartan
limber tartan
obsidian flare
#

I don't look for complex solutions to simple problems 😛

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but I do look for simple soltuions to complex problems

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I don't actually know what server requirements are or even to check usage past "ps -aux" 🤣 , server has 64GB ram I think the limiting factor will be CPU not ram, ram its cheaper to have lots but quality cpu(s) are not when renting servers at least from my experience.

olive sigil
obsidian flare
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We used to lag a lot till I found out about the network settings for ultra that made everything work fine and never had issues since.

latent raven
obsidian flare
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I am not sure actually we did it on server and on clients, sorry.

inner sonnet
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Hello I need help I have Satis Server

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And this error what is it? What can I fix it?

latent raven
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Are you trying to access it in a browser?

hybrid pelican
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Hello, I want to reboot my dedicated server, do I have to do something special before to be sure the world is correctly saved?

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I have access to the console of my dedicated server only from my host (not in the game, the page is blank)

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My host also provide a start, stop and restart buttons, but warms about if I restart from them, some of server configuration could be restored their default value

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Are there some commands I have to write in the console? for example /save and /stop ?

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Thank you in advance

tough portal
hybrid pelican
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So I guess it's recommanded to restart just after the game said the save was done

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In order to have a "rollback" of just few seconds, if I'm right?

tough portal
#

It's 5mins... But yeah a small rollback could happen. I don't know the console command to save world

hybrid pelican
#

And it will reload automatically the last save ?

tough portal
#

Yes on restart it loads last save

fathom fern
#

question, do dedicated servers make it a lot easier for the client?

hybrid pelican
#

Can we program Satisfactory itself to make auto restart periodicly ?

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In order to sync auto save feature with auto restart, in order to prevent a restart during an auto save and corrupt the world

fossil nest
#

Are you able to force changes in the day night cycle?

dusty vortex
# inner sonnet And this error what is it? What can I fix it?

It means that something is attempting to connect to the server.
And, the connection attempts are not in the format/protocol that the server expects.

Why is this happening... it means something/someone is likely attempting to scan the server for vulnerabilities.

This could be being performed by a legitimate company that scans the internet for vulnerabilities, or it could be a bad actor trying to scan you for vulnerabilities.

This is why anyone who sets up a server should ensure they have strong internet security and should consider setting firewalls to only allow traffic in from trusted IP addresses (known as a white list), instead of allowing anyone or anything on the internet to connect to you.

topaz dragon
#

anyone have an idea why I cant add a server to my server list?

dusty vortex
topaz dragon
#

tried direct joining with ip and port aswell but gives me encryption token error

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and clicking confirm after trying to add to my server list just shuts the menu down and doesnt add it

dusty vortex
# hybrid pelican ``save`` and ``quit`` ? thanks

API has command for 'save' but it only saves, there is another API command to shutdown the server.

while from the console (either the server console or ingame console) the command 'quit' will both save and THEN shutdown

hybrid pelican
#

The ingame console page is blank in my case

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From the main menu, I open the server then click on the console tab, it's blank

hybrid pelican
#

But it's blank, I have no console nor text field

dusty vortex
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so there are 2 ways to achieve it.

hybrid pelican
#

My host provides a console from the web but ingame it's blank

dusty vortex
#

i cant help with that sorry, maybe the host who put the web page in place knows more

hybrid pelican
#

The console from the host is working, it's the one ingame that is completely blank

#

Let me open my desktop, I'll screenshoot you

dusty vortex
hybrid pelican
#

I wrote save in the console, nothing happened

hybrid pelican
#

You told me earlier that the commande save existed but now you says that this command doesn't exist

dusty vortex
hybrid pelican
#

quitdoesn't work either

#

nothing happens

dusty vortex
proper remnant
proper remnant
vivid parrot
ancient bison
#

yw

clear lagoon
clear lagoon
clear lagoon
#

I was just thinking but if a save consumes 64G in 5 minutes, are we sure the save is completely ok? 😅

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had someone in here a couple days ago that had like a five bazillion kilometer belt because of bad spline. it had a tendency to fail to load

fossil nest
#

hey I have a spare computer I want to transfer my server too

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its a i7 7700k with 16 GB

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Will it be able to run a server? My computer is starting to struggling handling hosting and being a client

ancient bison
#

thats plenty

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shouldn't have any problems

noble sluice
clear lagoon
#

I think satis-server is a php composer server image, not a docker manager, I think it's safer to assume that person abbreviated satisfactory to satis 👀

somber terrace
fossil nest
#

Thoughts?

somber terrace
fossil nest
#

Logs in localappdata?

#

?

clear lagoon
#

install-location/FactoryGame/Saved/Crashes

dusty vortex
earnest willow
#

hmm

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the server is up, the port is opened

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i can connect locally

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but my friend cannot

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[2024.10.10-17.34.20:539][707]LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
[2024.10.10-17.34.20:539][707]LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR```
server received this when i did the port check
#

im hosting with ptreodactyl

dusty vortex
earnest willow
#

yeah its set for 27015

dusty vortex
vernal pollen
#

im having the same issue as @earnest willow im hosting my own server, all ports are forwarded and listening, i can connect with LAN but not externally

dusty vortex
# vernal pollen im having the same issue as <@543581295683567657> im hosting my own server, all ...

If your trying to use your public IP from inside your own network then it will only work if you have NAT reflection support/enabled in your router, many Isp provided routers do not support or enable this feature so it won't be possible to use your public IP to connect to an internal resource.
Your friends should be able to use it still just not you.

If friends can't connect still then you may need to check if your behind a CGNAT that is at Isp level and often prevents any hosting services from working.. there are lots of caveats.

earnest willow
#

is there a command list for the server manager console

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can i actually see which one the game is using

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(port)

vernal pollen
dusty vortex
vernal pollen
#

yeah i dont think i am, my public ip starts with a 74, from what i can tell the CGNATS start with 100

#

is there anything else that could be preventing the server from being accessed?

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i set it up through the local address if thats important

dusty vortex
vernal pollen
#

i set up every port under the sun for the firewall

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and these ones for the router

frosty gale
#

its tcp and udp on the router as well right

vernal pollen
#

both

green saddle
dusty vortex
lethal wind
#

is there a default admin password ?

frosty gale
#

no

lethal wind
#

..

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xd

frosty gale
#

you set it when setting up the server

lethal wind
#

.....

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my friend did and he doesnt know lol

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ok thank

clear lagoon
lethal wind
#

its ok thank you , my friend just did that x)

earnest willow
#

now tcp udp open

barren heath
#

I have been assigned server admin on one community, are there any good documents on how to manage server? Is there a way to fetch it's status via REST API?

topaz scarab
#

yes

barren heath
#

Seems the server is crashing every time I logout

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is it possible that it happens because I have authorized as an admin via game client?

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if so, how do I logoff from it

clear lagoon
#

does the server process actually crash?

barren heath
#

I can see server status claiming everythign works

clear lagoon
#

running on windows perchance?

barren heath
#

but it disconects all the players and in game client shows "server apperas offline"

latent lichen
#

Hey I am having a server version mismatch but I just updated the server, anyone know what could cause that?

barren heath
latent lichen
clear lagoon
latent lichen
#

I added that, but I don't know if I applied it correctly

clear lagoon
latent lichen
#

any example of how the complete command should look like?

clear lagoon
latent lichen
#

linux

clear lagoon
#
steamcmd +force_install_dir /home/sparxy/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 validate +quit
latent lichen
#

thanks

barren heath
#

I have access to some filesystem manager, but don't know where logs are kept

#

@clear lagoon Where does it keep logs by default?

clear lagoon
#

crash logs at

install-location/FactoryGame/Saved/Crashes

regular logs at

install-location/FactoryGame/Saved/Logs
barren heath
#

[2024.10.10-19.40.55:099][893]LogGame: Warning: BP_MaterialEffect_TrainTrack_C_2147426128::Initialize, No material set.
[2024.10.10-19.40.55:795][942]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2024.10.10-19.40.55:795][942]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: XXXXXXXXXXX:46270, Name: IpConnection_2147439528, Driver: GameNetDriver FGDSIpNetDriver_2147482247, IsServer: YES, PC: BP_PlayerController_C_2147439197, Owner: BP_PlayerController_C_2147439197, UniqueId: Steam:5 (ForeignId=[Type=6 Handle=4 RepData=[CB2F860401001001])
[2024.10.10-19.40.55:795][942]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: 81.15.250.105:46270, Name: IpConnection_2147439528, Driver: GameNetDriver FGDSIpNetDriver_2147482247, IsServer: YES, PC: BP_PlayerController_C_2147439197, Owner: BP_PlayerController_C_2147439197, UniqueId: Steam:5 (ForeignId=[Type=6 Handle=4 RepData=[CB2F860401001001]), Channels: 411, Time: 2024.10.10-19.40.55
[2024.10.10-19.40.55:795][942]LogNet: UNetConnection::SendCloseReason:
[2024.10.10-19.40.55:795][942]LogNet: - Result=ControlChannelClose, ErrorContext="ControlChannelClose"
[2024.10.10-19.40.55:795][942]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: XXXXXXXXXXX:46270, Name: IpConnection_2147439528, Driver: GameNetDriver FGDSIpNetDriver_2147482247, IsServer: YES, PC: BP_PlayerController_C_2147439197, Owner: BP_PlayerController_C_2147439197, UniqueId: Steam:5 (ForeignId=[Type=6 Handle=4 RepData=[CB2F860401001001])
[2024.10.10-19.40.55:808][943]LogFactory: Warning: Put down failed because we where never equipped.
[2024.10.10-19.40.55:808][943]LogFactory: Warning: Put down failed because we where never equipped.
[2024.10.10-19.40.55:808][943]LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2024.10.10-19.40.55:808][943]LogAkAudio: Warning: UAkGameplayStatics::StopActor: Could not retrieve audio device.
[2024.10.10-19.40.55:809][943]LogServer: Error: FMultiBindDatagramSocket failed to read data from underlying socket Unreal: SE_ECONNRESET
[2024.10.10-19.40.56:758][ 39]LogStreaming: Display: 0.055 ms for processing 3198 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 2 (20355->20353) packages and 4 (35459->35455) public exports.
[2024.10.10-19.40.56:799][ 42]LogGame: Warning: [BeginDestroy]: Unloaded None.
[2024.10.10-19.41.06:114][ 92]LogNet: NotifyAcceptingConnection accepted aggregation: XXXXXXXXXX:1542 (25), XXXXXXXXX:58879 (24)
[2024.10.10-19.41.42:588][134]LogCore: Engine exit requested (reason: ConsoleCtrl RequestExit)

clear lagoon
#

👀 are you sure that's not a windows server?

barren heath
#

[2024.10.10-07.01.22:209][240]LogNet: NotifyAcceptingConnection accepted from: xx.xxx.xx.xx:1120
[2024.10.10-07.01.22:550][282]LogNet: NotifyAcceptingConnection accepted from: xx.xxx.xx.xx:1120
[2024.10.10-07.01.22:881][322]LogNet: NotifyAcceptingConnection accepted from: xx.xxx.xx.xx:1120
[2024.10.10-07.01.23:223][364]LogNet: NotifyAcceptingConnection accepted from: xx.xxx.xx.xx:1120
[2024.10.10-07.01.38:187][132]LogSave: Warning: New/Old Root size mismatch!
[2024.10.10-07.01.38:211][132]LogGame: World Serialization (save): 0.526 seconds (game thread)
[2024.10.10-07.01.38:924][210]LogGame: Write Backup to Disk and Cleanup time: 0.005 seconds
[2024.10.10-07.01.38:928][210]LogGame: Compression: 0.699 seconds (background)
[2024.10.10-07.01.38:929][210]LogGame: Write To Disk: 0.005 seconds (background)
[2024.10.10-07.01.38:936][211]LogServer: Display: Server startup time elapsed and saving/level loading is done, auto-pause is allowed to proceed from now on (if enabled in server settings). WorldTimeSeconds = 14401.30

#

Community manager said they have offered ssh access to the machine, so I would assume it's Linux

clear lagoon
#

can you find the OS: line for me near the start?

barren heath
#

since windows would rather come with RDP

#

LogInit: OS: Windows Server 2022 (21H2) [10.0.20348.2402]

#

okay, I stand corrected so

clear lagoon
#

there's a bug on windows server with the UDP listener dying when people leave... ... now I'm beginning to wonder if that only happens when people are actually authed as admin 🤔 you can try joining with the player password after it restarts and then leaving again to see if the issue recurs?

#

otherwise you'll have to contact support since known bug on windows servers

barren heath
#

how do I re-login as a regular user?

clear lagoon
#

if you delete the entry from the server manager and add it again it should prompt you for the password again, join with the player password instead

#

no guarantees that'll fix it, just curious if it has any relation to the issue now

barren heath
#

Logging in

#

it went to offline after I logged off

frosty gale
clear lagoon
#

yep, unfortunate. only happens on windows servers at this time

frosty gale
#

Im like a doctor in a cancer ward about to tell people what a bad life theyre about to have

clear lagoon
#

UDP socket crash here

[2024.10.10-19.40.55:809][943]LogServer: Error: FMultiBindDatagramSocket failed to read data from underlying socket Unreal: SE_ECONNRESET
barren heath
#

any idea when server update may happen - the one with potential fix for that?

frosty gale
#

its been like 4 weeks with no fix

#

so dont hold your breath

barren heath
#

and is it still impossible to run server on Linux KVM host?

frosty gale
#

why would that be impossible

clear lagoon
#

the default qemu cpu doesn't have enough extensions

barren heath
#

I read somewhere that it will not run if using hypervisor KVM for VM

clear lagoon
#

set cpu to 'host' usually works if your cpu isn't from the stone ages

frosty gale
#

with the state its in just try it and see if you have the hardware available

barren heath
#

That's the thing - I don't have spare host, would have to rent some VPS

frosty gale
#

well at that point you may as well just rent the server from someone

regal marsh
#

I run linux proxmox host and windows 10 pro vm, no issues

clear lagoon
barren heath
#

guess I am going dedicated server so

vernal pollen
edgy pasture
#

I’m running my server on an AMD bulldozer on windows… on a Linux docker container. Works fine

frosty gale
#

amd bulldozer

barren heath
#

that's like ancient over like what? 20 years old now?

clear lagoon
barren heath
#

@clear lagoon how would i7-6700 do?

frosty gale
#

just fine

clear lagoon
#

I mean it would start up, not sure it would perform well... server depends primarily on single core performance and that cpu is from 2015

barren heath
#

how many players I could host on it? say with 32-64 GB RAM?

frosty gale
#

factory isnt all that big granted, but theres been no hiccups so far

frosty gale
barren heath
#

Hmm, seems like 6700 is like 10-15% faster

#

6.5 for me every time

#

6.49GB to be exact

clear lagoon
#

You'll definitely go out of memory by or during tier 9 with 6GB

barren heath
#

I get tick rate 98 on beefy CPU

#

AMD Ryzen 9 7950X

frosty gale
#

server tick rate is locked at 30 unless you manually override it

clear lagoon
#

your tick rate will probably go up on that cpu if you park it on a single ccd

#

get around 47tps on a ryzen 3600 server

barren heath
#

it is set to 120 I think in my config

#

LanServerMaxTickRate=120

edgy pasture
barren heath
#

Do you guys know some cheap dedicated hosts good for game servers?

edgy pasture
barren heath
#

Do you mean they caed HT extra cores at some point?

edgy pasture
#

It runs random server things fine though.

Game servers… media servers… web servers… file hosting/sharing… whatever I don’t want to clog up a daily driver with, I put it on that old beast of burden, and watch it keep on trucking

barren heath
#

Thank you everyone for your time. I guess I am banned from playing the game with friends until server get fixed.

#

Or until I can find decent machine at a reasonable price

rare moon
#

any servers i can join?

barren heath
#

Not the right place to ask mate.

#

Looking-for-Group is where you can find communities to join

clear lagoon
#

huh, I always thought my tickrate on my server was always this low but it's literally only in part of my megafactory o_O weeeird

topaz scarab
#

nice chart, what stack

clear lagoon
#

stack?

#

oh no this is not persisted metrics XD

#

just live

#

in my famous "how to not do things" setup: just doing the query server stats every second and sticking it in a 300 line tmpfs file and then plotting that with gnuplot

#

if you wanted to do it properly you could probably put it in influxdb and chart it with grafana

#

or something

topaz scarab
#

yeah that's what i assumed

#

care to share your gnuplot code

#

wew that's a lotta deps

clear lagoon
#
set title 'Satisfactory Tickrate'
set yrange [0:60]
set ylabel 'Tickrate'
set xdata time
set timefmt "%H:%M:%S"
set format x "%H:%M:%S"

system "curl -s -XGET snip/tickrate.txt > tickrate.dat"

plot "tickrate.dat" using 1:2 with lines axes x1y1 title "Tickrate (Ticks per second)"

while (1) {
    pause 1
    system "curl -s -XGET snip/tickrate.txt > tickrate.dat"
    replot
}
frosty gale
#

so all the plant life on my server came back

#

dunno what to do about it

clear lagoon
#

(probably won't work)

frosty gale
#

it is all invulnerable

#

almost killed myself with a nuke

#

[[[[[[[[[[

clear lagoon
#

the thing with plants is that the base state is all plants are alive. when you join the server it has to send you which plants you actually destroyed. at some amount of destroyed plants the communication just nopes out and your client doesn't know which plants are destroyed

frosty gale
#

okay

topaz scarab
#

oops i never switched it back to 30

frosty gale
#

it did it for everyone

#

on the server

clear lagoon
#

yes. it's a bug

frosty gale
#

how do i go about fixing it

clear lagoon
#

the only way to fix it is to use a save editor to undestroy all plants and then destroy only the plants you really need destroyed

frosty gale
#

bruh

clear lagoon
#

I did say it's a bug xD

#

unfortunately don't have a magic wand fix for this yet 😛

frosty gale
#

can you do this in SCIM?

#

idk how to do this

clear lagoon
frosty gale
#

how

clear lagoon
#

in options somewhere probably

frosty gale
#

dont see it

clear lagoon
#

oh it's in the selection tool

#

TIL

frosty gale
#

huh

clear lagoon
#

controls in the top left of the map

#

use the rectangle selection tool, select the whole map, scroll all the way down to respawn flora

frosty gale
#

flora is the animal life aint it

clear lagoon
#

no that'd be fauna

#

flora is plants

frosty gale
#

oh

clear lagoon
#

according to the google:

flora; noun; the plants of a particular region, habitat, or geological period.

frosty gale
#

ok

#

do i have to destroy it in game or is there a way

clear lagoon
#

..... you have nukes

frosty gale
#

limited

#

but yes

clear lagoon
#

well, I guess your next challenge is automating nukes XD

clear lagoon
#

which apparently already had it pulled in from stars knows where

#

I guess you could render it to a file on the server as well...

#

but at that point..... yknow, grafana XD

#

(still committed it to my cursed satisfactory-scripts repo for posterity)

frosty gale
#

the server got really jittery after i loaded that save

#

for a minute

#

and still is jittery

#

should i restart it jsut for the sake of it?

clear lagoon
#

might help idk?

#

maybe you got unlucky and some creature is clipped into a plant somewhere, who knows

grim mica
#

Cluster Nobs are great for flora clearing too, also very cheap

frosty gale
#

some of the flora just didnt come back which i dont mind

#

just weird

edgy pasture
# clear lagoon if you wanted to do it properly you could probably put it in influxdb and chart ...

Grafana is awesome… that used to be one of the servers that the ol bulldozer ran. I fed it sensor data from temperature sensors all over my house and controlled my hvac system with a PID control signal for each zone. I don’t have that house any more, so no more reason to run grafana… it was given the axe to free up some more of those (not really) vast resources to run my humble satisfactory server.

severe badge
#

Anyone here have any luck using -ini:Engine:[ConsoleVariables]:wp.Runtime.EnableServerStreaming=0
I assumed that disabling serverstreaming would drastically increase the memory usage, but I'm not seeing any difference between on and off. Wondering if I'm adding the parameter wrong in LGSM or something.

I've got a lot of ram (24GB) assigned to the virtual machine that I'm running the server on, so I figured I might as well put it to use. Assuming that it would help, but I could be wrong.

clear lagoon
#

lmc

severe badge
#

Oh wow, if that's the case than I've been chasing my own tail, lol

clear lagoon
#

after stopping server, deleting all inis and starting server it says this

wp.Runtime.EnableServerStreaming = "0"      LastSetBy: SystemSettingsIni
#

(on the linux distribution at least)

clear lagoon
severe badge
#

do you know the command to check that? I haven't found too much documentation on server console commands. Other than "quit" and "load save"

clear lagoon
#

literally just enter wp.Runtime.EnableServerStreaming

severe badge
#

oh well that works, one sec

clear lagoon
#

because stars is the default log config noisy

severe badge
#

yeah, I sometimes pull it from the server and skim through in a text editor just to be able to keep my sanity

topaz scarab
severe badge
#

@clear lagoon Yeah, you called it. I tried removing that launch parameter, and the value stayed at 0

vestal minnow
#

hi guys, is it good idea to increase server tick rate from 30?

severe badge
frosty gale
#

@clear lagoon it happened again

vestal minnow
ocean canyon
#

I have a bugged server file, is there a place to submit it to the devs for bug reporting? would a video of the error help?

clear lagoon
#

... guess I should update my log config for 1.0

ocean canyon
clear lagoon
#

Most broken save files are recoverable (not all), just fyi

#

effort may vary

static bone
#

i got a odd question...

#

if someone have a minute or two

#

how come i cannot reach my Satisfactory server by external ip but i can reach my Vrising,Terraria,Minecraft,Valheim server by external ip

clear lagoon
#

satisfactory server doesn't come with a upnp client. you need to manually setup the port forwards

static bone
#

open ports for all the games

#

shit...

#

i think only option left is to contact ISP

static bone
#

realise what is going on

clear lagoon
static bone
#

yes is do

#

but i think the ISP is the problem

clear lagoon
#

for which ports did you setup forwards for satisfactory?

static bone
#

7777, 15000,15777

#

nad a few more i think

#

and

clear lagoon
#

and on which protocols?

#

per port

static bone
#

both

clear lagoon
#

I think you followed an old guide since the server listens only on 7777 TCP and 7777 UDP. nothing else

static bone
#

but... here is the snag though

#

even though i open the ports... still says they are closed

#

and i have checked and rechecked and then checked again

#

so i think the isp is the only choice left

frosty gale
#

so now my issue is im the only one who can't destroy stuff

clear lagoon
static bone
#

first is 94

clear lagoon
frosty gale
#

Yeah it jsut happened again edfhniufhuhfief

clear lagoon
#

I think we did state explicitly to limit your foliage destruction to the absolute minimum needed to clear your factories xD

#

you can upvote the issue on the QA site

frosty gale
#

i did

#

i cleared my factories, went to clear the swamp area i needed again and it did it again before i even started in the swamp

clear lagoon
#

you're sure all foliage was respawned by SCIM?

frosty gale
#

i selected the whole map

clear lagoon
#

I honestly have no clue what the limit is before it breaks, sorry

frosty gale
#

dang

clear lagoon
#

if you want you can try the following:
go to a world edge border distant from where you destroyed foliage
quit your game client and relaunch it
join the server again
travel back to your factories without using the thing you unlock in T9
if the networking is smart enough to only sync foliage in the initial login area in bulk this might help

#

if that works you can experiment with setting up a distant login/logout area with long hypertubes, or you can experiment and see if using the T9 thing works

sterile apex
#

Hello. I'm having some weird things happen.

First, my server is on the same machine as me. When I leave the game, I have to exit and restart the server so that my friend can keep playing when I'm done.

Also, I've noticed that Malwarebytes is blocking a LOT of IPs that are related to Satisfactory? I have various ports open. 7777 TCP, 7777-7827 UDP, 6666 Both, 5222 Both.

Am I doing something wrong?

clear lagoon
sterile apex
#

Hmm. So I can close those other ports then?

Also what is an internet port scanner?

clear lagoon
#

it generally takes about ten minutes between a device receiving a WAN IP and being hit with port scans xD

#

there's a reason why you have firewalls

sterile apex
#

Thank you for the infooo

#

And I had seen on a wiki that we needed those other ports. Weird.

clear lagoon
#

Whatever you found is probably from Early Access, which needed two additional ports. But this is no longer the case since the game released

#

(and even then the now removed beacon port defaulted to 15000 and the now removed query port defaulted to 15777, so again not sure where you got the other two or that wild UDP range )

bright flame
#

Hello everyone , i have found a bug make cause on server to shutdown. When we used the blueprint designer on multiplayer server. Can anyone told me where i can sends this files ?

clever acorn
#

can anyone help me with setting up ubuntu server

clear lagoon
opaque thorn
#

Ok if anyone can help i am running a dedicated server on linux mint. I have followed the guide here: (https://satisfactory.wiki.gg/wiki/Dedicated_servers)

I have claimed and added the server from my network as well as started and connected to the server. However trying to test my basic port forward as well as a DNS based connection i get "server name pending" "not authenticated".
I have checked:
• Correct WAN ip
• Correct DNS records
• Journalctl logs
• Admin connection to local ip
• port status with canyouseeme (Filtered)

clear lagoon
opaque thorn
#

so I added two other server profiles to test my port forwards. one is the WAN ip, the other is my DNS entry I have setup. both have the same message.
I have not actually tried to connect from outside the network cause i'm inside and a friend has not gotten on yet this evening

clear lagoon
#

If you wish to connect to your WAN IP from inside the LAN your router needs to have correctly configured NAT reflection

opaque thorn
#

ah let me check

clear lagoon
#

this is most frequently entirely unconfigured on consumer grade routers

opaque thorn
#

forgot about that

clear lagoon
#

in addition to the usual port forwarding, obviously

topaz scarab
#

so influx and grafana were pretty easy to setup and integrate

clever acorn
#

how long does it usually take for a new server to load a save file

clear lagoon
#

my gnuplot literally took 10min XD

clear lagoon
topaz scarab
#

yeah but this uses an extra 220MB ram permanently

clear lagoon
opaque thorn
#

Ok so my friend got on and turns out I have something setup wrong with NAT reflection. It Immediately worked for my friend using the DNS entry 😭 1 hour of troubleshooting for it to just work for him

clear lagoon
#

NAT reflection is an advanced subject. on prosumer routers this usually also requires individual firewall rules for every ip/port you want to reflect

#

also note that all traffic through WAN reflection is also translated through NAT so you will increase your router load (probably by a meaningless amount if it's just satisfactory, but just fyi)

opaque thorn
#

yeah i run OPNsense which is... overkill to say the least but networking is a hobby of mine. not dabbled to much into NAT reflection cause all my stuff is either only internal or only external.

clear lagoon
#

1sec

royal portal
#

Hi guys

#

Does anyone know if we can teleport players or change the coords of a save file?

clear lagoon
royal portal
#

a player in the save file*

clear lagoon
royal portal
#

I'm here but I dont see the option to change the location of a player for some reason

clear lagoon
#

did you load the save?

royal portal
#

OH

#

I have to right click the player

#

I see it now tysm

clear lagoon
#

c:

oblique dew
#

Im looking for people to join my server, wether youre a builder, or a optimizer, just send me a dm!

void cave
#

I'm trying to set up mod manager with my indifferent broccoli dedicated server

#

ive gotten to this point but am a little lost with the intrustions

oblique dew
clear lagoon
#

Considering you have chosen a commercial vendor I take it you don't need assistance in setting up self hosting for your server

distant steeple
#

is it possible to host a dedicated server, while playing on a different pc? when I try to boot up satisfactory - the game, not the dedicated server - from my main pc, it says the dedicated server is already running on my laptop

clear lagoon
#

The satisfactory server can run fine outside of steam. It doesn't use a session

proven notch
#

Has anyone else used AMP to run their server? If not I highly recommend it. Launched into docker in like 3 clicks. Super stable as well!

distant steeple
clear lagoon
#

I guess that works too xD

distant steeple
#

is there a list of all commands I can use? I don't wanna go downstairs just to restart the server/game after changing one setting

void cave
#

Thank you all for your help, I found the file directory location

clear lagoon
proven notch
clear lagoon
#

The server's built in commands are very rudimentary. You can basically tell it to shutdown

distant steeple
#

it's on my laptop downstairs lmao

#

eh I'm fine just running down there occasionally

proven notch
#

is on windows?

distant steeple
#

this is the setup

clear lagoon
proven notch
#

Good luck, mine was on windows too it crashed A TON. I can give you a script to restart it automatically if you want

distant steeple
#

oh, that would be nice

proven notch
#

I'll PM you

clear lagoon
proven notch
#

i've moved my server to a docker and 99% of my problems have ended

clear lagoon
#

Using NSSM?

proven notch
#

Yep

#

so i just wrote a python script to check and track how many crashes it has as well

distant steeple
#

eh I'll just play regularly for now, if it crashes I'll look into this stuff

clear lagoon
#

But using docker is a valid workaround. Not sure how well that performs on windows

proven notch
#

it wasn't out of memory, it was something going on with the dedicated server

#

it works amazing, its been up for 4 days zero crashes, on windows it would crash at least 3 times day

clear lagoon
#

Oh right there's a memory glitch with the windows version which wouldn't occur when running the Linux version in docker

proven notch
#

yep

#

the server is a 8600g with 64 gigs of ram and at the time it was the only thing running, but mad did it make event manager angry

clear lagoon
#

Yeah I just recalled

#

Meh the windows version has so many issues I lose track sometimes

proven notch
#

i think thats what locked up the machine was the amount of errors it threw over and over as it tried to start it

#

Now i use AMP with Docker and host, 5 different games for my friends and I

clear lagoon
#

Is that like some kind of docker desktop distribution with a built in vm?

proven notch
#

you can just get docker for windows

clear lagoon
#

Different name, same thing apparently

proven notch
#

but amp is cool because it can post to discord. i'm messing with the api to see if i can get my friends to tell the server to restart from discord as well

clear lagoon
#

That's gonna be fun to keep in mind, people who don't realize they're running the linux version on windows

proven notch
#

right

clear lagoon
proven notch
#

I can set triggers to perform actions. I'm still messing with the API. It looks like i can do it but I only found AMP Sunday at like 11 pm lol

distant steeple
#

btw how do I move blueprints from an existing save onto a server?

proven notch
#

C:\Users\"account"\AppData\Local\FactoryGame\Saved\SaveGames\blueprints

#

thats teh default location

#

just copy it ot the server at the same location

distant steeple
#

do I need to move them to/from a subfolder or anything?

proven notch
#

You might, i've had to do both

clear lagoon
proven notch
#

i just happened to be in my save file location

clear lagoon
distant steeple
#

alright, thanks

#

I just need to make a new blueprints file cuz I think some stuff happened, amd there no longer is one

clear lagoon
#

Reminder to be careful with blueprints and don't use any that leave things behind after clearing them in the original designer

distant steeple
#

why, will they crash the server or smth?

proven notch
#

it can

clear lagoon
#

Yes actually

proven notch
#

on windows it might not start up with that

distant steeple
#

ah interesting

proven notch
#

i've had to go edit files to remove makers

clear lagoon
#

They crash the server on dismantle and during the daily restart as well as whenever you try to load a different save

#

Same issue exists in single player but it happens a little more in multiplayer and servers

distant steeple
#

will keep that in mind

#

so far it hasn't happened to us

clear lagoon
#

As far as you're aware 😛

#

Not sure how much attention a multiplayer host would pay to a crash report after quitting to desktop xD

#

If it even shows up at all if exit was gracefully requested first

#

Hrm now I'm curious

distant steeple
proven notch
distant steeple
#

early tier 6, and I'm gonna have autopause off for now unless it starts causing problems

#

although up until now my friend has just been hosting by inviting me through steam

#

it was like 20 minutes ago I logged onto the dedicated server for the first time

clear lagoon
#

Should be fine since the level reloads once a day

fleet aurora
#

Is there any way to change what time of day the server auto-restarts? (Running inside pufferpanel, inside docker - not that it should matter)

#

It appears to default to 00:00 server time, which would be fine except that translates to 8pm local and it's somewhat inconvenient. And yes, I could fix the server timezone, but midnight is also not fantastic.

native wraith
#

Got a question about the daily reset. Is there any way to have the game automatically start again after the reset or does someone have to log in?

topaz scarab
topaz scarab
native wraith
#

I do that and every reset it well resets that option

fleet aurora
topaz scarab
#

any regular person would
dunno what css is smoking tho

fleet aurora
#

Coffee, presumably

topaz scarab
#

well that explains it

native wraith
#

I figure they just main line inject coffee into their veins.

fleet aurora
native wraith
#

gonna be dumb here and ask what do you mean remove it?

fleet aurora
#

(you can also delete %localappdata%\FactoryGame\Saved\SaveGames\ServerManager_V2.sav while out of game)

native wraith
#

ahh yeah i can try that. see if it works tonight

fleet aurora
#

My server manager save got corrupted a couple of weeks ago and caused the game to crash on launch. Only figured it out by moving everything out of SaveGames\ and selectively restoring files until it crashed again. Sooo might fix it but no promises.

native wraith
#

i mean even if it doesn't its not that bad. itll run for a few hours while im at work and i can reset the time to when i get home so won't be terrible

#

appreciate the tip though

indigo mortar
#

Sorry to cut in, but can someone join my server for like 3 mins so that I can test and see how my hardware handles 2+ players?

native wraith
#

sure. i can't stay as im about to go to bed but i can join for a min

indigo mortar
#

pls do

marble owl
#

hello i used nitrado as hosting but i cant connect to it at all even if i rebind the port to 7777 instead of using the port they gave which is 10010

#

can anyone help

fleet aurora
#

Make sure you're using the Server Manager to connect instead of 'Join Game'. Port must be the same on the server as on your client. If they gave you 10010, you should be using that in both. They'll be running multiple servers on one machine so 7777 will either point to someone else's server or go nowhere. If you still can't connect, ask Nitrado support for help.

marble owl
#

ok thanks

#

its saying encryption token missing

fleet aurora
#

Make sure you're using the Server Manager to connect instead of 'Join Game'

marble owl
#

yes im using server manager

fleet aurora
#

ok. then likely a port forwarding problem Nitrado would need to help you with

quick mist
#

if you are willing to share the address and port I have a tool I can use to try to test both network endpoints for you

distant steeple
#

how do I change the port my server uses? I wanna change it to one that's already open, cuz my router's website isn't loading

quick mist
#

use the argument -Port=x to set the ports used to TCP and UDP port x

marble owl
#

ill send in dms

quick mist
#

sure

civic wedge
#

What dedicated server hosting sites do yall recommend? We have 5 players max, usually only 4-5 on at a time. Currently one player is hosting but it’s inconsistent when they are available to get on/afk and host.

sinful sand
#

help my friends cant join my serve but i can this happened after my internet provider did a maintenance in my area

clear lagoon
barren heath
#

@clear lagoon interesting thing... when I play from Windows host logging off does not kill UDP sockert, but when I play from Linux via proton it does.

clear lagoon
#

People playing with windows clients have seen the same issue and it's clearly a code crash in a custom udp socket implementation from CSS

barren heath
#

I am an SRE, I did not mention closing the stream

#

Just sharing my observation

#

BTW: I am still logged in as an Admin on windows box

clear lagoon
#

The socket gets a read error but who knows why. Maybe a fragmented datagram? I'm not experienced enough in netcode to know what could cause such an issue

deep turret
#

it's possible it's fragments yep

#

confusing the packet parser

barren heath
#

perser should not be killing socket

clear lagoon
#

I think it does on purpose in unreal but that the custom socket implementation from CSS doesn't handle that case so it just throws as well

#

They made a custom wrapper around multiple udp sockets in windows

#

The wrapper dies alongside the wrapped unreal socket which is probably an implementation mistake

barren heath
#

We'll left with only one option - wait for a patch

clear lagoon
#

Or run the docker version

frosty gale
#

it is doing it again, jsut got back on

#

started to clear ym area in the swamp for the 3rd time and the swamp is invulenrable again

barren heath
#

Out of my control - as game server is hosted by game server hosting company

clear lagoon
#

If it's specifically advertised as a satisfactory host you can probably cancel on them (and refund) since they can't provide functional service and switch to a different provider

barren heath
#

and my community cannot afford second server for the moment

#

no, we get whole dedicated server where we host multiple games

clear lagoon
#

How does that work if you don't have access to install game servers on there?

barren heath
#

They get installed from their panel

#

So we rent dedicated server from them, but they manage services and everyting on it for us

clear lagoon
#

And their panel provides satisfactory which doesn't work on their servers? Lol

frosty gale
barren heath
#

most likely they host just satisfactory on Linux - but as our host is running that winc**p - we are out of luck for the moment

clear lagoon
#

this is probably the most foliage dense area apart from the red forest biome so 🤷‍♀️

frosty gale
#

the workaround lasts about 5 minutes unfortunely

frozen viper
#

Any1 wants to share a dedicated machine on split price?

frosty gale
frozen viper
#

If you rent a dedicated server you get ssh to it

#

Not a sussy panel

frosty gale
#

oh okay

clear lagoon
#

the save file itself is fine. if you load it in single player the foliage will be gone. the server knows the foliage is gone. it just doesn't communicate it properly if too much foliage is gone

#

and what it doesn't communicate successfully is in default state: foliage existing

frosty gale
#

not much is gone is the unfortunate part, barely destroyed any

frozen viper
#

Satisfactory uses tcp, right? For some reason if you play long enough on hetzner server from the same ip (like month) ot will be slowing down for some reason, and getting ping up to 1500

clear lagoon
#

they did push new versions onto staging branch yesterday, but no guarantees that means a patch will immediately follow

clear lagoon
#

it uses 7777 TCP for part of the initial connection handshake and server status

frozen viper
#

Oh that's why its spamming in the console every time any packet is sent...

#

Udp fan / tcp enjoyer tired_jace snuttsGood

#

@barren heath check dms

clear lagoon
#

also why would it slow down after a whole month?

clear lagoon
#

(because holy shit is it way too noisy by default)

frozen viper
quartz scarab
deep turret
#

btw, the server does not literally implement sockets unless it have to build on a more primitive one from the OS
udp/tcp socket fondation is handled and defined by OS
then handled and setup by unrealengine,
then handled and setup by dedicated server control layer
so it is not a question whether or not there is misshandling or lack of safeguarding from the server manage/control layer
I was just sharing my guess at in what situation these problems may trigger

versed sentinel
#

known bug? im pretty sure devs dont know about it yet, but qa is made fair

deep turret
#

devs knowing about it is out of question too, because it's part of patch logs

versed sentinel
#

has nothing to do with the issue sadly

#

its just an api fix for other issue

barren heath
deep turret
# barren heath By socket implementation (from context) we are clearly walking bind() and datagr...

socket implementation is socket implementation, it's a technical term
while technical term can have some room for context, it can't say other things than what it does
the socket implementation is the implementation of the socket itself
and that is very mainly an OS thing
it could be not an OS thing, but here it is.

so I'm clarifying that it is an OS thing here
that's how misinformation spreads, some people will read that and take it literally (as it is supposed to be taken) and tell others that it is not implemented in windows OS when in fact, it is

#

I also am not supposed to be entitled to say whether or not :
the use was a stretch
or
the author was sincerely thinking it is not implemented by windows

barren heath
barren heath
inner sail
#

Server crashed last night, some red message about a socket I restarted the server, but it won't let me connect:
I tried rebooting the host, and launching through steam in case that mattered, it's the same every way I've checked it.

clear lagoon
#

The four loglines you posted do not indicate any issue. initial ticks after save load taking long is normal

inner sail
#

I hit ctrl+c and it spammed a bunch of unloading messages, and now its working (it didn't close)

#

shrug it's working now

spiral shore
#

What is the Status on Arm Server?

dusty vortex
dusk stone
#

I have searched quite a bit, don't seem to be able to find anything. Is anyone else having problems with Splitters and/or Mergers "lagging" to make a decision on a dedicated server?

dusk stone
#

Even though I am only having the problem on dedicated servers?

#

kk

noble sluice
spiral shore
grim mica
graceful jackal
#

habt ihr eine empfehlung für einen hoster für uns? aktuell bei nitrado, bereits max tarif und dritter serverumzug bei nitrado. spiel läuft aber grottig. vormittags geht es noch halbwegs, nachmittags/abends unspielbar. ping jenseits der 200 und noch schlimmer die tickrate bei 4. man erkennt nicht ob ein band verstopft ist oder nicht, weil sich die items visuell nicht bewegen.

dusk stone
#

I did a bit of reading, and that was what I thought was happening, however, the machines aren't reaching 100% efficiency and they should be.

grim mica
#

I do see it with Mk6 belts, but nothing else has shown to have a throughput issue with lower than about 1198, or any other (Mk5 and below) belts

dusk stone
#

kk, I am on MK5, I will keep watching/checking

grim mica
#

I see alot of reports of people having issues with lower tier belts, but I have not observed that before. They rebooted the server (stop and start) and it seemed to fix the issue but not sure how your mileage will go with that. Is the tickrate of the server holding a constant 30? I could imagine that having some issue on DS if its regularly dipping below

dusk stone
#

I have tried the start/stop and thought it helped, although at this point I am not sure. Our world is getting fairly large. Every time I have checked, server seems to be maintaining 30 TPS

grim mica
#

Been using DS exclusively (never play single player) since it was released way back when and have done full end game base 'playthroughs' of each update

dusk stone
#

and I am hosting it locally, so I have 10~20 ms latency between server and I

#

not running any mods

hollow lava
#

Quick question, has anyone tried running a server on a Raspberry Pi 5?

graceful jackal
grim mica
#

Isnt a Pi 5 ARM?
Game will not run on ARM without emulation and paired with a comparatively slower CPU.. doubt it would run well if at all

grim mica
dusk stone
#

Thank you!

hollow lava
#

Oh nvm

grim mica
#

It will not run natively on ARM, folks have tried here

hollow lava
#

Darn

grim mica
#

It does run on an emulator, but poorly and crashes frequently

grim mica
#

Oop, sorry added a S at the end

dusk stone
#

lol, got it, thanks

dusty vortex
# spiral shore will it ever be supported? any eta

Your privy to the same public information I am.
I've not seen any announcements to say they will ever add support for ARM but you may keep checking the announcement channel to see if that stance ever changes.

graceful jackal
#

can anyone recommend a hoster? we already tried the nitrado premium version, but we get only a tickrate of 4 in the afternoon and a ping 200+. we are not able to play that way.

hollow lava
#

Has a free trial too

viscid jewel
#

are there any updates on getting the dedicated server to start at tier 0?

grim mica
#

Nothing other than they are looking into the possibility.. Honestly not that big of a deal IMO

#

Just start using normal multiplayer, then upload the save to a DS once Hub is completed

#

I suppose you could also start a single player, load in, save it then upload it to the DS and have the same effect.. either way two very easy workarounds available. Hopefully they are working on more impactful things

viscid jewel
#

so it works properly if you start self hosted multiplayer?

grim mica
#

Creating a new world with dedicated always results in the 'skip introduction' or whatever checkbox being selected when you create a single/multiplayer game on your own. So, start a new game, dont check the box, save the game and upload that save to the DS, then load it - I dont see a reason why it wouldn't work once you got on the ground and can move around.

#

And yes, normal multiplayer works fine for Tier0 starts

graceful jackal
hollow lava
grim mica
#

What network quality are you using?

graceful jackal
# hollow lava Could be an issue with your network as well, do the other player experience the ...

we are 4 in total, everyone experiencing the same. i use a 1gbit connection, evering with cat 7 inhouse, i7-13700KF, 96gb ram, rtx4060ti. i tried running the dedicated on the same machine as my game, working without issues. everyone can join and play smootly. so meassured by this i would exclude network issues on my site. I would also go with this solution, but i am not able to provide it 24/7, so I'd like to outsource the hosting

icy shuttle
#

Our network quality is set to ultra on both the server and the clients that connect.

grim mica
#

I would not use Ultra unless your hardware can handle it, adds processing load and will decrease tickrate, especially if multiple players are on.. might be okay with 1-2 but any more and I would switch back to Medium

icy shuttle
#

There are only two of us. If i turn it down on the server, would it matter if the clients are set to ultra?

#

FPS seems ok. HOw can i see the tick rate while in game?

grim mica
#

You can check it with server manager UI, alternative is using the API to pull the tickrate and plot it

#

Last I was testing, server network setting overrides all others and will cause the client to negotiate at the set speed

icy shuttle
#

perfect, thanks

quasi lion
#

hello, just a not so important question ... but is it possible to assign a color for a user? what i mean is when a user logs on to the server he always get the same color 🙂

nova tendon
#

Hello there. A friend of mine is setting up a dedicated server on Linux (Debian 12). And he actually can't manage to set the number of players > 4. Each reboot of the serv makes the settings back to 4 players.
Any Idea ?

Damn, he was working on it for the past half hour, without finding the answer, and the moment i post for help here, he solved the problem. Thanks anyway :p

lilac pine
#

If a mod is advertised as multiplayer compatible does that mean it will automatically work ... Or does the dedicated server need to be modded some how?

frosty gale
#

dedicated server needs the mod too

lilac pine
#

Hmmm time to figure out how to mod the wolveix docker 🤔

frosty gale
#

im not sure if this game is like other unreal ones where you can just copy over the modified pak files or not

#

youd probably get a better answer in the modding server

rocky raptor
#

...I forgot the admin pass to my server. Not the machine itself of course, just the game I'm playing. I'm the admin. It's on my computer.

But also I just rebooted the machine and suddenly says I need to authenticate.

clear lagoon
feral dawn
#

Any ideas if i can specify where the user folder exists for a dedi server?
I dont want my save files and stuff inside %localappdata%.

clear lagoon
willow nacelle
#

anyone know of a bot that can track server status and maybe backup saves?

feral dawn
#

ah that's a shame

clear lagoon
feral dawn
#

running multiple servers under the same user account / service account.

clear lagoon
#

i.e. don't load the same save on two instances

feral dawn
#

yeah, but from a hosting perspective it's really crap lol

severe nimbus
#

Alright. Anyone looking for a Pioneer for their dedicated server?
somersloop I'm at end-end-end game and feeling bored alone 😄
somersloop 600h in game
somersloop Would prefer to join on an early tier
somersloop I love blueprints
somersloop GMT+2 time zone (00:34AM at the moment)
somersloop I usually play 10PM - 2PM my time

clear lagoon
#

a commercial provider of game servers would hopefully at the bare minimum run the server instances as either separate users or separate containers

severe nimbus
#

Thanks!

feral dawn
#

Yeah im sure they do, but even still it's a weird decision to not allow a config option or parameter, but that's just me.

frosty gale
#

anyone having those HTTP errors too?

clear lagoon
#

you get that when it gets hit by a port scan, or someone tries to connect over HTTP

frosty gale
#

nope

#

I tried pterodactyl the github docker image and i always get encryption token missing i whitelisted the ports that were needed via my anti ddos ( path.net ) firewall

#

even with a internal VPN ( my friends Server ) it wont let me connect and gives me the error

clear lagoon
#

no I mean that's usually when that error shows up. I didn't realise you were asking for advice for a connection setup issue

frosty gale
#

oh alr

clear lagoon
#

encryption token missing? are you trying to connect via the in-game server manager?

frosty gale
#

uh

#

i just got the game

#

i just used wait

#

this option

clear lagoon
#

Please use the server manager to connect to servers, the multiplayer join menu is for joining Epic or Steam friends in their non-server multiplayer games

#

then you can fill in the IP and port for the server

frosty gale
#

W

#

seems working

#

imma create it

#

thank you very much ❤️

clear lagoon
#

You're welcome!

clear lagoon
# frosty gale i just got the game

Note, if you just got the game, I suggest you play in a regular single player session up until the last HUB upgrade, since the tutorial and intro cutscenes are forcibly skipped on servers

frosty gale
#

i play with friends

#

they are pros

sage bear
#

Is there a way to add a second game to my server? I dont want to wipe my originally game so that others can keep playing, but i want to start up a new game and it doesnt seem to want to work.

frosty gale
#

create a new game

sage bear
#

I did that, and it wiped my original game.

frosty gale
#

wdym wiped

#

it just creates a new save folder in the save menus

#

and loads the new save instead

sage bear
#

The original game1 was no longer in the list of playable games, only game2

frosty gale
#

did you go to Load Save

sage bear
#

Yeah, thats how i got it back... So is this just a GUI issue, where it doesnt display game1 and game2 to choose from easily?

clear lagoon
sage bear
#

You say that like there isnt just a JOIN Button on the bottom right... are you going to LOAD every time you go back into your game?

clear lagoon
#

the join button loads whatever save is currently actively running on the server

#

in other words: you join the server as it is running whatever you loaded on it last

sage bear
#

Right, so if i "Load" my new game and while im playing, can others still join the old game, or are they going to join my new game?

clear lagoon
#

They will join your new game. One server instance can only run one game level at a time

sage bear
#

well that doesnt answer my original question...\

#

"Is there a way to add a second game to my server? I dont want to wipe my originally game so that others can keep playing, but i want to start up a new game and it doesnt seem to want to work."

clear lagoon
#

You run the server a second time on a different port number

#

i.e. if server one is on -Port=7777 you could run server two on -Port=7800

sage bear
#

Good to know, not quite how i would have designed it. thanks!

frosty gale
#

not to be that guy but there is literally no other game that allows that

sage bear
frosty gale
#

what game does

clear lagoon
#

most dedicated servers as distributed to individuals to self-host are usually running one level at a time, i.e. look at valve's source dedicated servers.
commercial providers or "official game servers" tend to be a cluster of very many servers working together as a cohesive whole

cedar jackal
#

does anyone know why my server completely stops when i disconnect?, in fact it goes offline, however the command line window stays open and doesnt state it was shut down

frosty gale
#

well shit I think my server has a bad power supply or something

cedar jackal
frosty gale
#

that doesnt matter

frosty gale
dusk stone
grim mica
frosty gale
#

what does network quality even do

deep turret
#

increase bandwidth usage by throwing more information to clients

wise vapor
#

i had a game crash and when i respawned, my "original" self was left floating in place but i spawned as a completely new character. is there a way to resolve this?

#

i've tried a few things wrt my server but none of them let me spawn into the game as myself

#

i had some pretty nice items on me that are hard to get back at this stage of the game

frosty gale
#

when i created a game how can i reset it again?

grim mica
deep turret
grim mica
wise vapor
grim mica
#

Yes, all inventory will be in a crate as if you died from a creature/fall/etc

wise vapor
#

nice i see it has equipped items as well

frosty gale
#

nvm all good

#

just restarted the server

olive geyser
#

Ive run into a strange issue when creating a dedicated server on ubuntu, it runs fine in the terminal, but when I check on the game client it just says "This server appears to be offline" but ive been able to ping the server with netstat and ss -plnut to check if ports are open
Ive been swapping between ports 7777 amd 25565 because ive had issues with 7777 even after changing firewall rules
Any help would be appreciated

wintry gull
#

modding dedi server; dorking google only gives me outdated stuffs, is this stable enough yet?

wintry gull
atomic acorn
#

this game makes my brain hurt

barren heath
keen vortex
wintry gull
#

Ty yeah I had one running back then and just came back around for another play through. Wasn’t sure what the community consensus was atm

acoustic trench
#

Hi I have never made a satisfactory server and I wanted to do it for 1.0. I am able to join the server and I am on the same network as it. However when my friend puts in my IP to find it the server says it is offline. I'm not 100% sure what I am doing here so any help would be greatly appreciated.

#

I am just on windows 11 and I created the server using steamcmd

elder cove
#

Gibt es hier Deutsch spachige Spieler die lust hätten auf Satis?
Die ersten 4 was an das@weichei.at Schreiben bekommen Zugang.
ist ein neustart. soll ein Langzeit Projekt werden.
oder auch hier direkt anschreiben (noch 2 Plätze)

young haven
fringe yarrow
#

do dedicated servers support mods now?.

#

If so, was it a new feature that dedicated servers never had until now?

zenith fjord
#

If your friend is not on the same wifi network as the server then you'll need to

ionic totem
#

i started a multiplayer session with a friend through steam aka without dedi, i now want to start a dedi on my vps so my friend could play when i'm not home. How could i transfer the save files to the server so we wouldn't have to start over again?

burnt saffron
#

yes

#

you can

#

you have upload save file directly from your existing saves

#

truenas scale new version electriceal named, will how support yaml editor, and native docker instead of using kuberneties to deploy docker images

clear lagoon
calm saffron
#

Been running into a crash recently on my dedicated server (attached) - it doesn't seem to be the same as the other SIGSEGV (11) crashes as it doesn't mention pipes (for example), so not sure what's causing it 😬

Dedicated Server running on Linux, no mods. I do have a really high latency to the server (>300ms), which has all sorts of fun effects 🤔

clear lagoon
#

Second time I've seen that crash. I'm not sure yet what an mOuterBuildable is yet. Is the server crashing when you do something specific?

calm saffron
#

Not that I've noticed - crashed once after placing a blueprint, the second time I was about to try and fix an issue with a blueprint I'd placed (conveyor belt wasn't registered as connected).

#

Hmmmmmmmm. It crashed again the second I tried to interact with the dodgy blueprint.

clear lagoon
#

Yeah you can't fix corrupted blueprint connections. Have to remake it from scratch since you can't fix it in the designer either unless you never cleared the original

calm saffron
#

Argh.

clear lagoon
#

That connection will be bugged in all copies of the blueprint. You'll have to delete it in an external editor like SCIM

calm saffron
#

Yeah, that's going to be fun. Thankfully only placed one copy of it.

clear lagoon
#

Did it crash when you tried to dismantle a conveyor or something?

calm saffron
#

I've had a few crashes - not sure what triggered the original one (happened shortly after placing the buggy blueprint), but I can currently reproduce it by attempting to dismantle the dodgy conveyor, either by itself, or when dismantling the entire blueprint.

trim robin
#

For no reason

clear lagoon
#

@calm saffron is there any chance you don't mind sharing the save with the crash on it? I literally don't have a single buildable with an mOuterBuildable property so I'm curious if this is a runtime non-persisted property or just something that happens when you build something in a specific way

calm saffron
#

Sure.

#

Hum. Attempted to remove the dodgy blueprint with SCIM, but now it crashes on loading the edited save with Attempted to disconnect an already disconnected connection: FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorLiftMk2_C_2147458488.ConveyorAny0 <-> FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorLiftMk2_C_2147458386.ConveyorAny1

#

Ah, possibly missed deleting some things 🤔

#

OK, the fixed save won't boot up on the dedicated server for some reason, but did load up on my Windows machine. Weird 🤔 Gonna save it again then try and upload that save to the dedicated server, see if that fixes it.

#

Yep, that fixed it. Very strange, but at least it works now.

regal marsh
acoustic trench
ionic totem
#

The wiki says the server must be "claimed" before it starts the world. Is that done inside sf aka client? If yes, then that means it's a race between me and all of the chinese ip sweeperstired_jace

regal marsh
#

but yes

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can always delete the serversettings .sav and unclaim it

prisma vector
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Me personally I'm not able to get it to work since it went to 1.0. Here is some context. I am running a Ubiquiti UDM PRO firewall and in there I have set port forwarding rules from my server in both UDP and TCP on port 7777. My local ISP router is set to bridge mode so it shouldn't interfere and my UDM Pro is (since always) being used to do all port forwarding rules. Up till now it was always working, but us with the friends now trying to set it up again....no luck. 1.0 seems to have killed all Dedicated server set-up "easyness" they claimed it was going to be 🙂

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so is there still a different port or something to be opened? I have followed all steps and it always used to work, simple windows server, very simple straight forward set-up.

regal marsh
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7777 tcp and udp
thats it

prisma vector
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ok....connecting to it using my local LAN it works, but none of my friends can connect through my IP. Also checked if port is indeed open and it says it is 🥺 . So even more context : Server is set-up on 192.168.50.184 . Firewall is on local ip 192.168.0.207. On the firewall I have configured ports 7777 for tcp and UDP for the IP 192.168.50.184 . Exactly in the same way as it used to be. Should I delete the old beacon ports?

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ps : I am obviously providing them my "whatsmyip' public IP address

olive geyser
barren heath
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You know tcpdump?

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And have you setup firewall rules?

barren heath
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Show the output of:
iptables -nvL

deep turret