#dedicated-servers

1 messages ยท Page 115 of 1

quick mist
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operative word: should

kind cloud
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the server console says its listening on 0.0.0.0, so should be okay?

quick mist
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yep, that's shorthand for 'all IPv4 addresses'

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now here's a wacky idea that should not help yet sometimes does

kind cloud
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๐Ÿ˜

quick mist
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Try disabling IPv6 on both the server and client hosts' interfaces

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Wacky idea No.2 is "wait a second, this is Windows; have you tried rebooting?" but honestly I'm grasping for straws at this point

kind cloud
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so i've disabled IPv6 on the network adapter on the server, then i've gone to do the same on the PC and have been brought to the network adapter page (which looks not as nice in win11) and there is my ethernet, as i expected, but also a "Local Area Connection" which says "TAP-NordVPN Windows Adapter V9"

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so guessing Nord makes a virtual local adapter?

quick mist
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Most VPNs do, yeah

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they kind of have to unless they're provided by an external physical device (or software on one)

kind cloud
vale parrot
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If the Satisfactory server still has the conmandline argument to configure the bind address, I would try binding to 192.168.1.200 Just to make sure it's bound correctly

quick mist
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(I was sad to see it go, I do like being able to explicitly specify the IP I run services on)

vale parrot
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Oh BTW, is the server installed directly on the OS or is it in something virtualized?

kind cloud
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directly on the OS

hardy hollow
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Not sure if this is the right channel to ask, but I'm on a dedicated server & just today, power poles have started all saying "No connection". But they still transfer the power that it's connected to. I'm just unable to read the values.

quick mist
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how late-game are you?

vale parrot
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I'm trying to think of things we are missing but its getting really edge case here. ๐Ÿ˜…

quick mist
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I've seen some strangeness on late-game servers with power connections like that and rail signals being a little doofy

hardy hollow
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Working on phase 3 of the elevator currently

quick mist
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hmm, that's kinda early for that sort of thing

hardy hollow
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Maybe its my battery bank?

quick mist
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the battery bank adds to the UI, so since your power is actually powering, it's a bug

hardy hollow
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Damn

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I will disconnect some lines and see if it fixes itself, then report back

quick mist
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either way that'd be a good thing to report on the Q&A site if you have the time

hardy hollow
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Do you have a link available? ๐Ÿ™‚

quick mist
hardy hollow
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Legend, ty

quick mist
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\o

hardy hollow
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Just out of curiosity, is it usual for it to happen late game?

quick mist
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usual? No, but I've seen some reports of it being an occasional thing. It's not common but it's not unheard-of

frigid quail
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Anyone know how to open my save file on a seperate dedicated server

quick mist
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As in move it from one server to another, or as in migrating your local game onto a server?

hardy hollow
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I can confirm, disconnecting the batteries & reconnecting them to the power line allows me to see the power graph again

earnest gyro
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@topaz scarab im running the latest docker image (just pulled)

frigid quail
latent raven
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admin can upload/download savegames via game manager ingame.

past trail
dusty vortex
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TLDR; the issue is common on Windows based servers, it does not impact all Windows based server, but seems common enough to give a lot of people headaches.
There is no fix currently, the suggested workaround is to switch to a linux based instance to host the dedicated server in/on.

deep turret
deep turret
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is the server in "dmz" ?

kind cloud
kind cloud
lapis parrot
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Hello, I am running into trouble with a dedicated server configuration (Ubuntu 22 / steamcmd), hosted outside of my local network. When I first set up the dedicated server, I am able to reach it through the server manager and set up the server password. However, I become the only one to "view" the server, my friends only get a "This server appears to be offline" message. This should not be a networking issue, I opened all required ports as well as tried disabling the firewall (ufw) altogether temporarily so that my friends can try connecting to it to make sure it is not a network issue. I can reach the server with firewall configured and enabled, so since it is not in my lan the configuration should be correct anyway

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Do you have any idea ? I am running the linuxgsm installer (which uses steamcmd in the background)

dusty vortex
lapis parrot
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yes

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I can play on the server

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I tried reaching it both through its DNS name and IP, both work

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Also for some reason, the server seems to be reachable for the "claim" part. But once it is claimed, it is only reachable by the owner

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I thought about a potential configuration file limiting the multiplayer type but there seem to be no such file on dedicated servers (at least on linux)

proper remnant
lapis parrot
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sent you the ip by private message

dusty vortex
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1 low hanging fruit to check may be to see if your friends are entering the address in the address field as ip/dns:port or just the ip/dns without the port.

the correct way is to NOT include the :port in the address field

sometimes when sharing address info to friends in the format of ip:port (which is a very common way to express an IP and port) some friends copy this entirely into the address field.
@lapis parrot

deep turret
cosmic dew
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Are there any special hoops I have to jump through to upload my blueprints as well when I upload a save to a new server?

wintry ridge
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Hey friendos, I'm slamming my head against setting up a dedicated Server on Windows right now. For now I'm just playing around a bit, so I don't care if I'm reachable from outside my own home yet. This is the issue I'm facing:

  • I can consistently connect to the dedicated server running on the same machine via 127.0.0.1 and 192.168.xx.yy (my actual local IP address)
  • I enter my IPv6 address I do get a ping back (and if I set a server name via one of the IPv4 connections the server has a name said name gets loaded), but it refuses to connect to the server API. <- This is the actual issue
  • When entering one of the adresses with a wrong port I do not even get back a ping, so clearly something is happening on the port. Just not the Server API.
  • The server log confirms both the IPv4 and IPv6 connections:
[2024.09.29-12.49.28:314][ 98]LogNet: NotifyAcceptingConnection accepted from: [20xx:9ex:4cxx:d0xx:91xx:4fxx:a1xx:1axx]:61943
[2024.09.29-12.49.28:314][ 99]LogNet: NotifyAcceptingConnection accepted from: 192.168.xx.yy:61944
  • When starting up, the Server claims to be listening on both IPv4 and IPv6:
[2024.09.29-12.38.43:355][  0]LogServer: Display: Binding Server API socket FGServerAPISocket to address [::]:8088
[2024.09.29-12.38.43:356][  0]LogServer: Display: Binding Server API socket FGServerAPISocket to address 0.0.0.0:8088
LogServer: Display: Server API listening on '[::]:8088' (Standalone)
[2024.09.29-12.38.43:356][  0]LogHttpListener: Created new HttpListener on 0.0.0.0:8088
LogServer: Display: Server API listening on '0.0.0.0:8088' (Standalone)
[2024.09.29-12.38.43:356][  0]LogServer: Display: Server API listening on '[::]:8088' (Standalone)
[2024.09.29-12.38.43:357][  0]LogServer: Display: Server API listening on '0.0.0.0:8088' (Standalone)

Am I missing something? Is Windows being a doofus? Am I missing some configuration of the server?

clear lagoon
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Your log only shows the tcp one

wintry ridge
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And once I fired off that one IPv6 started working.

Slammed my head against this 30+ minutes and found the solution within 2 minutes of asking ๐Ÿคฆ Apologies

grim hull
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is there any dedicated server that i can join?

clear lagoon
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No problem ๐Ÿ˜Š rubber ducking can be useful

kind veldt
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recommended server hosting service? im from the middle east and it could be pretty bad lol

wintry ridge
# clear lagoon No problem ๐Ÿ˜Š rubber ducking can be useful

I know, right? ๐Ÿฆ†
But on checking again, I think I fooled myself again because those rules are just more specific versions of the rules I already had and I looked at the wrong entry in the server browser. IpNetDriver socket, you say...

[2024.09.29-12.38.43:409][ 0]LogNet: GameNetDriver FGDSIpNetDriver_2147482282 IpNetDriver listening on port 8088

Hm, looks good to me

clear lagoon
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You're connecting to the server on its local IPv4?

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Did you configure the firewall to allow connections on port 8088 UDP?

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Looks like the tcp connection is fine but the udp one is failing

wintry ridge
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I am successfully connecting on IPv4, but cannot do so on IPv6, correct

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Hm. I just realized that the Firewall refers to the normal exe and not the "FactoryServer-Win64-Shipping-Cmd.exe" that runs the server. Maybe that's the issue. Will add that to the firewall and report back

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Hm. No. I have both a rule to allow all inbound traffic on TCP/UDP 8088 and one that allows all ports for TCP/UDP for the server exe, neither doesn't seem to do anything

clear lagoon
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can you run this powershell command for me and provide the output:

Get-NetUDPEndPoint | Select-Object LocalAddress, LocalPort, @{Name="Process";Expression={(Get-Process -Id $_.OwningProcess).ProcessName}} | Sort-Object -Property LocalPort,Process | Where-Object{$_.Process -like "FactoryServer-Win64-Shipping"}
wintry ridge
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No output

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Aaah wait

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PS C:\Windows\system32> Get-NetUDPEndPoint | Select-Object LocalAddress, LocalPort, @{Name="Process";Expression={(Get-Process -Id $_.OwningProcess).ProcessName}} | Sort-Object -Property LocalPort,Process | Where-Object{$_.Process -like "FactoryServer-Win64-Shipping-Cmd"}

LocalAddress LocalPort Process
------------ --------- -------
0.0.0.0           8088 FactoryServer-Win64-Shipping-Cmd
::                8088 FactoryServer-Win64-Shipping-Cmd
clear lagoon
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๐Ÿ‘€ you might need to correct the process name. I'm not sure what it's called on windows

wintry ridge
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Yeah, caught it, you were missing the -cmd ending

clear lagoon
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Do you know how to run python scripts?

wintry ridge
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yeah

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Don't think I have python installed right now, but that's fixable ;)

clear lagoon
slim salmon
wintry ridge
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C:\Users\Frodo\Downloads>py satisfactory-test.py 127.0.0.1 8088 4
Testing connection to Satisfactory Server at 127.0.0.1 port 8088
Testing for IPv4
Connecting to HTTPS endpoint <LINK>/api/v1, expecting 404 with errorCode errors.com.epicgames.httpserver.route_handler_not_found.
TCP Test: Success.
TCP Response: {"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}
Sending UDP LightweightQuery Poll Server State packet to 127.0.0.1:8088.
UDP Test: Success.
UDP Response: Server "Port_8088_Server" is in state Idle with game build 368883.
Test complete.


C:\Users\Frodo\Downloads>py satisfactory-test.py 20xx:9xx:4cxx:d0xx:59xx:ddxx:d5xx:e57d  8088 6
Testing connection to Satisfactory Server at 20xx:9xx:4cxx:d0xx:59xx:ddxx:d5xx:e57d port 8088
Testing for IPv6
Connecting to HTTPS endpoint https://[20xx:9xx:4cxx:d0xx:59xx:ddxx:d5xx:e57d]:8088/api/v1, expecting 404 with errorCode errors.com.epicgames.httpserver.route_handler_not_found.
TCP Test: Success.
TCP Response: {"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}
Sending UDP LightweightQuery Poll Server State packet to 20xx:9xx:4cxx:d0xx:59xx:ddxx:d5xx:e5xx:8088.
UDP Test: Success.
UDP Response: Server "Port_8088_Server" is in state Idle with game build 368883.
Test complete.

Works, surprisingly enough

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Turned off my Windows firewall for now as well, no change there

clear lagoon
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That's run from the server machine? Do you get the same result from the client machine? Firewall doesn't do anything from localhost I think

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Ah

wintry ridge
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Server and Client are on the same machine for now

clear lagoon
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Well if this passes it should all work fine ๐Ÿคทโ€โ™€๏ธ

wintry ridge
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(end goal is that I can just leave the server running in the background while my friends are connected, but that's the goal far in the future)

wintry ridge
iron plank
wintry ridge
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Thank you, I appreciate the help. I think I have reached the point of "If we keep playing regularly I'll just throw 15โ‚ฌ at the problem and we have a server for a month"

clear lagoon
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It fails when you put the ipv6 address in the game client?

clear lagoon
slim salmon
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going back, you said 'cant connect to server API' is the issue.
You've added the server via ingame server manager. with IP4. Set up the name.
Now, do you use 'join game, join game directly' or added it via the server amanager again (via IPv6)? (if that's possible?)

wintry ridge
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And my expectation is that if I can't even get it to work locally, it probably also won't work over the internet

clear lagoon
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Port forwarding isn't a thing in ipv6 unless you use ipv6 NAT

wintry ridge
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Don't I still have to tell my router to leave the traffic through?

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I mean, that's neither here nor there. Point is I can't port forward in IPv4, so I have to use IPv6 to run a dedicated server from home

clear lagoon
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Yes, that's regular firewall rules. No port rewriting like in port forwarding

wintry ridge
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Ah, right

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Port opening is probably the better term then

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Whatever tells my router to let traffic on port 7777 or 8088 through to my computer ๐Ÿ˜†

clear lagoon
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If you want to try one last thing, you can see if it fixes itself if you bind to ipv6 only: set launch argument -multihome=::

wintry ridge
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Already tried that, didn't do anything :(

clear lagoon
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Wonder if the game client properly parses a raw ipv6

wintry ridge
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Btw, Mesna, saw your thing and trying it now

clear lagoon
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The QA site, official wiki and github seem to be wihitelisted

slim salmon
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(basically superuser /com/questions/1714269/port-forwarding-and-ipv6 explains the difference between IPv4 port forwarding and IPv6 situation) (TIL and I really wanted to share :3 )

wintry ridge
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Joining is only possible on the most bottom one (the other ones can't reach the server API, so you can't join) and if you attempt to directly join you get an encryption key error

clear lagoon
wintry ridge
clear lagoon
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You need to put in at minimum the full expanded ipv6 notation for any address

hidden forge
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For ipv6 use DNS or literal notation. Raw is bugged in client side

clear lagoon
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Haha glad we could help

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Sorry it took so long

wintry ridge
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No worries, glad for all the help and insight into IPv6 stuff :)

hidden forge
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@wintry ridge sry just bot here, Plesse excuse my redundant question bur are you hosting on Windows or Linux?

hidden forge
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Hm, good to know ports other than 7778 work then

clear lagoon
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Dual stack binding is broken only on Linux I believe because it binds in the wrong order

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But on Linux you can bind ipv6 only to get a dual stack binding

hidden forge
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afaik on Linux one protocol always binds to 7778. the other is random if you dont specify the port

clear lagoon
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That's also why the ipv6 listener shoots off to a different port without multihome, it's already mapped ipv4-only

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All ipv4 addresses are mappable as ipv6. So binding :: also binds the ipv6-mapped ipv4 address

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I think you can also disable this behavior through a sysctl

wintry ridge
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Aaaand added to the wiki page because dang, that's an obscure solution right there

clear lagoon
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Imo that should just be fixed by css

wintry ridge
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I meant the literal thing

clear lagoon
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Yes that

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They should fix the parser

wintry ridge
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I mean...yes

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But writing down workarounds can still stop the next person from slamming their head against the problem for 2 hours ;)

clear lagoon
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True true

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I'll also try to ask that faster once I know they're explicitly trying ip6

wintry ridge
hidden forge
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did a quick sanity check

  • raw v6 only connects only to tcp (?) "Failed to Connect to the Server API"
  • v6 in square brackets works
  • v6 via DNS works
  • v6 literal notion works (it's basically DNS) (windows only)
wintry ridge
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...square brackets are enough

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goshd arn it

hidden forge
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^^

wintry ridge
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v6 literal notion works (it's basically DNS)
But fake DNS on Windows because Win does not actually resolve it from my understanding, right

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It just sees "Oh, it's that very specific URL, I know this is actually IPv6 and won't talk to the server at all"

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But great, now we can just try out using the Dedicated Server this evening and I quit a few hours earlier than the rest they can still run around a bit longer

hidden forge
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it is DNS, but does not get send to a DNS server and is instead resolved locally

Note that *.ipv6-literal.net is automatically resolved by Windows without any queries to DNS name servers.

clear lagoon
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TIL

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I thought the square brackets were just to distinguish ip and port

hidden forge
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yes and no

clear lagoon
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The square bracket notation is for a URI, which would include a host and port in a single input field...

velvet meteor
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Is it possible in 1.0 to change the usercount on a dedicated server?

hidden forge
wintry ridge
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unsolvable problem for modern programming languages ๐Ÿ˜”

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What really gets to me is that it partially works

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If I had gotten no connection at all (so neither servername nor ping) I might've suspected an issue there sooner

clear lagoon
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In the game client you're explicitly entering the host and port separately. CSS code is responsible for building it into a valid URI

wintry ridge
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Unfortunately, there is plenty of software that takes the RFCs as more of a rough guideline

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"They are optional according to RFC" and "Most implementations require it" are not contradictions, sadly ๐Ÿ˜…

clear lagoon
wintry ridge
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We once searched for a bug with our website on Safari for two days until it turned out that the bug boiled down to "Apple adheres to the RFC and that means it breaks because nobody else does"

velvet meteor
hidden forge
clear lagoon
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sorry ๐Ÿ˜

velvet meteor
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Ah found it, i needed to quit the game via console and then the files will be created ๐Ÿ˜„

clear lagoon
stark forum
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Having problems running Dedicated server. I updated via SteamCMD, moved current game save to save folder. When I try to start server the load window runs thru its commands then closes.

clear lagoon
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Please provide the log file for the last run

stark forum
deep turret
earnest gyro
deep turret
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So it works well whatever format is inputed

clear lagoon
# stark forum
 490   โ”‚ [2024.09.29-14.38.05:529][  0]LogLoad: (Engine Initialization) Total time: 3.69 seconds
 491   โ”‚ [2024.09.29-14.38.05:529][  0]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)

I uhh... it looks like you closed the server while it was starting up? ๐Ÿ˜•

deep turret
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Also you are right that brackets are there to not confuse with port which is not there anyway, so it's not needed

clear lagoon
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oh nevermind I looked over the error

 408   โ”‚ [2024.09.29-14.38.04:440][  0]LogServer: Error: Failed to initialize server. Could not bind any addresses to port '15777'.This is very likely caused by another server instance already running. Use a different port number with
       โ”‚  the -ServerQueryPort=<port> startup argument if you intend to run multiple instances.
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port is already in use

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actually

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what version of the dedicated server is this? ServerQueryPort no longer exists

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LogInit: Engine Version: 5.2.1-273254+++FactoryGame+rel-early-access

Please update your dedicated server to the current release version

west gale
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guys where to upload dedicated server data

stark forum
west gale
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? we started to crash

clear lagoon
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The dedicated server should be this version

Engine Version: 5.3.2-368883+++FactoryGame+rel-main-1.0.0
stark forum
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yes thank you

minor panther
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I can't explain it, but could it be that excessive use of glass foundations can crash a server?

clear lagoon
west gale
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we are working on it but 186/h updatime without crashes

clear lagoon
deep turret
west gale
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we found the problem its soemthing with mk3 blueprint

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we cant delet a blueprint and server goes out

round echo
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we have that same issue with a mk2

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theres one piece in the blueprint that if you try to delete it, wil crash the server

clear lagoon
west gale
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Well i guess we put another blue print ๐Ÿ˜„ maker ^_^

clear lagoon
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I recommend always clearing the blueprint designer after saving a blueprint: if anything stays inside the blueprint designer after clearing the blueprint, it didn't save properly and may cause crashes. It's a game bug.

west gale
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yea

kind veldt
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so i got a server up, but how do i turn the session into a multiplayer session? when i create the session on the server its singleplayer

minor panther
clear lagoon
kind veldt
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i gave them ip:port

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and it says invalid encryption key

clear lagoon
slim salmon
stark forum
clear lagoon
#

the appID is 1690800. If you used force_install_dir for the original installation, you will also need to use it for installing the update

stark forum
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hmm ok

clear lagoon
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if you don't include the same force_install_dir parameter it will make a new installation in the default steamcmd folder

stark forum
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Iv'e always just used app_update 1690800 validate

clear lagoon
west dragon
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another server question if i'm not interrupting, one friend can access my server, the other cannot.. (spare win10 pc, steamcmd). suspecting different ISP. ports are forwarded, server is running

stark forum
clear lagoon
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can you make sure your friend is trying to join through the server manager menu and not the multiplayer menu?

west dragon
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i confirm he's in the server manager menu. router firewall sounds plausible, now in search how to allow the connection

clear lagoon
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it would probably be an outbound traffic issue from their side then... default consumer-grade firewall configurations shouldn't have any issues

dusty stratus
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Can someone help me with the Setup for Epic Games? Because i tried it like that, then got the server api not reached error. Then i switched to steamCMD and got the error after a week, that the server and game version are not matching. So i wanted to switch to Epic Games again and now i dont get any error and the server appears offline all the time

clear lagoon
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if you use steamcmd you must use the same force_install_dir parameter for updating as well

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I don't use epic games launcher so I can't help there

dusty stratus
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alright i try with steam again

versed sentinel
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i can create server and my friends can join it
but 2 of my friends both tried creating a server and we cant join

of course firewall is off, port is forwarded etc, as i said we did the same thing as i did (which worked)
what else could be the issue?

clear lagoon
versed sentinel
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none of this

clear lagoon
#

port forwarding points through to the wrong LAN IP

versed sentinel
#

ye, no

clear lagoon
#

then it should be working

versed sentinel
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and it doesnt

clear lagoon
#

is your friend on an ISP that uses CGNAT?

versed sentinel
#

thats why im asking if theres any special reasons

#

any way to check that?

#

another info that is probably useful that we cant even ping him

clear lagoon
# versed sentinel any way to check that?

if the WAN IP Address in their router identifies as something between 100.64.x.x and 100.127.x.x (or these which shouldn't but sometimes are used for CGNAT: 192.168.x.x range, or 10.x.x.x range, or 172.16.x.x range)

versed sentinel
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but firewall is totally turned off, so idk what else could be that we cant even ping

clear lagoon
#

please don't ever turn off your router's firewall

versed sentinel
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ye it was just a test

clear lagoon
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or the IP you're using is incorrect

versed sentinel
#

its probably this cgnat or isp then

green onyx
#

Ok I am sure this has been asked a multitude of times, but here we go:

I can connect to my Windows dedicated server using my local network IP, but not my public IP. My friends can't join either.

  • I have opened ports (TCP/UDP) 7777, 15777 (UDP) and 15700 (UDP).
  • I have tried with and without the -multihome=0.0.0.0 command.

I've run several servers on this same machine before (Valheim, Sons of the Forest, Assetto Corsa Competizione...) and have forwarded the ports in exactly the same way as those, and they all work.

I am at a loss...

clear lagoon
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I can connect to my Windows dedicated server using my local network IP, but not my public IP. My friends can't join either.

You can't connect on services in your LAN through your WAN IP from inside your LAN unless you have NAT Reflection (for other devices on the LAN) or NAT Hairpinning (if it's a single device).
This is advanced material which is ultimately unnecessary since you can connect using the local IP.

stone dagger
clear lagoon
ashen phoenix
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Does this option even work?

#

the server didnt restart once

green onyx
tawny shadow
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same here, i just see the restart message ingame but no actual restart

dusty vortex
#

at the selected time of day, the server will reload the map/save/world

dusty vortex
green onyx
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Ok. So my server is listening to connections from port 7777 now with the message: [2024.09.29-15.55.51:065][ 0]LogServer: Display: Binding Server API socket FGServerAPISocket to address [::]:7777
[2024.09.29-15.55.51:065][ 0]LogServer: Display: Binding Server API socket FGServerAPISocket to address 0.0.0.0:7777
[2024.09.29-15.55.51:065][ 0]LogHttpListener: Created new HttpListener on 0.0.0.0:7777
[2024.09.29-15.55.51:070][ 0]LogServer: Display: Server API listening on '[::]:7777' (Standalone)
[2024.09.29-15.55.51:070][ 0]LogServer: Display: Server API listening on '0.0.0.0:7777' (Standalone)

quick mist
frosty gale
#

is it just like zulu time

quick mist
#

it's Earth time. 24 hours in a day, 24 hour clock.

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No relation to the time of day on Message-2(A-B)b.

clear lagoon
stark forum
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My friend can not connect to my server. I read the current above reply's to port forwarding 7777 and I have done that. He has my ip but gets the error (server name pending offline). I am able to join the sever locally but he can't.

barren swallow
#

Anyone know how to kill the FactoryServer-Win64-Shipping-Cmd.exe process? I don't have it as a service, I kill it in task manager and it just restarts instantly. I tried stopping from the server manager and it just keep comming back.

dusty vortex
stark forum
#

I have ports forwarded but my public IP starts with 72.

clear lagoon
stark forum
#

72

clear lagoon
#

Did you add both port forwards?

stark forum
#

yes

clear lagoon
#

Are you running the server on Linux or on windows?

stark forum
#

windows steamCMD

clear lagoon
#

Did you add firewall rules to allow port 7777 TCP and port 7777 UDP?

stark forum
#

I have a (factoryserver-win64-shipping.cmd.exe) in my firewall. Dont know if thats what your talking about.

dusty vortex
stark forum
#

Im doing it now

dusty vortex
#

mind me asking, where have you read/seen suggestions to add the exe? seen a couple of users in the past few days trying this, make me wonder if their is some online guide thats not well articulated / providing incorrect suggestions instead of adding the ports that has been documented? :/

stark forum
#

When I added my server in Satisfactor Server settings a firewall box cam up for me to OK too. Might have been then

west dragon
clear lagoon
stark forum
#

It works now thank you

dusty vortex
clear lagoon
#

depends entirely on the ISP's setup

#

not to mention the ISP may have firewalls in place in their routers as well for whatever reasons

acoustic storm
#

Dedicated Server Crashing on Save / Load Blueprint Mk.2 with Mk.5 belts

west dragon
#

i understand. my isp only provides static ipv4 in buisines contracts

clear lagoon
hidden forge
#

did a quick graphical write-up. Maybe this will help some future pioneers

clear lagoon
#

big white background, argh, my eyes, it burns ๐Ÿ˜ญ ๐Ÿ˜‚

#

looks good, tho the bottom seems cut off

#

also wrote "port 777" instead of 7777 in the bottom right hand corner

dusty vortex
clear lagoon
#

or if you want a combined notation: the correct would be 172.16.0.0/12 -> 172.31.x.x; i.e. the statement 172.31.x.x/12 is incorrect

hidden forge
#

wanted more human readable because many might not understand CIDR so i guess ill drop the bitmask length

dusty vortex
clear lagoon
#

also you mention "permanent IPv6" but a lot of ISPs do not provide static IPv6 prefixes by default

hidden forge
#

still no dark mode, sry ๐Ÿ™ƒ

green onyx
#

My google mesh shows a different WAN IP to the one friends use to connect to my other game servers. Does this point to CGNAT or just my Mesh getting an IP from the modem which isn't the same as my public IP? My system is Fiber modem -> Google Mesh -> Aruba switch -> client devices

clear lagoon
#

you may have accidentally set up a dual NAT in your own household

green onyx
#

I think my fiber modem is actually a bridge, it is where the fiber comes into the house

frosty gale
#

is it just an ONT or is it a router as well

hidden forge
#

if you already know what IP others need to use to reach you just keep using it
also check the WAN-IP of the modem if you can access it

green onyx
#

it isn't a router afaik. Google Mesh shows my WAN IP as 100.x.x.x but my external IP people use to connect is 185.x.x.x

clear lagoon
green onyx
#

is Satisfacory somehow different, seeing as my dedicated servers for Valheim and Sons of Forest etc work without a hitch

frosty gale
#

so first off google mesh is your actual and only router correct

clear lagoon
green onyx
#

yeah google mesh is my only router, afaik the fiber modem is bridging

clear lagoon
#

Were you having a specific issue or did you just want to share your setup?

frosty gale
#

so then like what does it show when you view your public ip using whats my ip or some similar site

green onyx
#

friends can't connect to my server, I have UDP/TCP 7777 open to the server and even tried to turn Windows firewall off to no avail. I can get on perfectly with the local IP though

#

what's my IP shows my IP as 185.57.x.x

frosty gale
green onyx
#

no, I'll try that out now

frosty gale
clear lagoon
#

Consult your ISP's documentation on CGNAT traffic traversal.
Enabling UPnP or port triggering may allow your router to advise the carrier's NAT gateway that you are advertising a service on a specific port. This really depends on your ISP's setup and there is no generic one-method-works-for-everyone in this kind of environment.

green onyx
#

Yeah that's strange, it shows port 7777 as closed despite it being forwarded.

frosty gale
#

and you used the whats my ip ip address

green onyx
#

yeah

frosty gale
#

did you do anything different for your other servers

green onyx
#

No actually I did exactly the same, those work, but also show closed. I guess they worked somehow anyway ๐Ÿ˜„

frosty gale
#

its possible your isp changed to cgnat in the downtime and now youre sol

#

strange though that you would see 2 different public ips depending on where you check

green onyx
#

It's strange, friends have been connecting to my other servers and even those ports show closed ๐Ÿ™‚

clear lagoon
green onyx
#

Yeah that's probably it

clear lagoon
#

or their friends are in the same CGNAT network

green onyx
#

afaik using ipv6 would be a solution to the CGNAT?

frosty gale
#

possibly

#

do you have an ipv6 from your isp

clear lagoon
#

you should receive a globally addressable IPv6 prefix from your provider, so there should be no NAT involved (if your provider has IPv6 connectivity)

#

however you will need to allow the ports on the server's ipv6 in the router (google mesh) firewall

green onyx
#

what's my ip says ipv6 not detected, but maybe I'll contact them to ask for one. I know I can request for a static IP but I doubt that would circumvent CGNAT

frosty gale
#

thats exactly what that does

#

it would make no sense otherwise

clear lagoon
#

what kind of ass-backwards ISP doesn't provide IPv6?

green onyx
#

I'll request the static IP then. I thought since my IP hasn't changed anyway that I'd not need it. Do I give them the MAC address of my router when they ask for a MAC?

clear lagoon
frosty gale
#

what isp does he have

clear lagoon
green onyx
#

My ISP is Bahnhof

frosty gale
#

I guess

#

idk

green onyx
#

goddamn, I'm not an office! ๐Ÿ˜„

clear lagoon
#

Bahnhof actually offers a /56 ipv6 prefix if you configure your edge device (the google mesh you presumably put in yourself) to request it via DHCP-PD. this is consumer-side misconfigured

green onyx
#

I'll get in touch if I can get an ipv6, but I think I can request a public IP for free, I guess that'll solve my server woes

#

@clear lagoon ah ok nice info, I'll try to enable it on my Mesh router

clear lagoon
#

if it doesn't work then I guess they stopped providing it to consumers to indeed put it behind a paywall?

green onyx
#

ok well, I got an IPv6 now, thanks for the support - I'll see if my friend can connect using that

clear lagoon
#

keep in mind your friends need to have functional IPv6 connectivity too

green onyx
#

yeah this is all new to me. I guess I'll still request a public IP so friends can use the IPv4 in case they don't have IPv6 functionality

#

Thanks for the support, the problem goes deeper than I anticipated

earnest sphinx
#

where does the linux server store the auto generated self-signed cert?

clear lagoon
#

location for the client certificate and key if you wish to substitute your own:

./FactoryGame/Certificates/private_key.pem
./FactoryGame/Certificates/cert_chain.pem
green onyx
#

I don't use DHCP (because I want to specify the local IP manually), but now that I'm using IPv6 I have no idea what to type in ๐Ÿ˜›

clear lagoon
earnest sphinx
#

i wanted to pull and trust the self-signed one on another server. i dont necessarily need an actual cert from a trusted authority

#

thank you

clear lagoon
#

I'm not sure at what times the built-in signed certificate regenerates. I hope it is on or close to expiration

earnest sphinx
#

lmao. i didnt think of this, tysm

hidden forge
clear lagoon
#

in practice that is probably correct like 95% of the time

green onyx
#

Yeah I let it auto configure, ipconfig shows and IPv6 address, a Temporary IPv6 address and a Link-local IPv6 address. But my router says no connected devices in the IPv6 pool

hidden forge
#

first of the three is what you want

thorny dew
#

Smol perf metric for folks. Running on a ryzen 9 7900 and max tick rate set to 120

clear lagoon
#

also it's normal for your router not to know which ipv6 addresses are in your network since it is auto-configured and not assigned by the router

calm mist
#

Can you changethe TICKRATE on the wolveix/satisfactory-server running in DOCKER?

thorny dew
#

Yeah you can just change the config

#

wolveix/satisfactory-server mounts your config files to ./satisfactory-server

#

You might be able to do it as a startup flag too

#

But it involves way too many options, so editing engine.ini is better

green onyx
#

alright I got port forwarding using IPv6. So I give that long full IPv6 address to my friend to try and join now?

rancid obsidian
#

Are there any dedicated server providers people recommend? Currently using Shockbyte and the experience is horrible.

teal mulch
rancid obsidian
thorny dew
#

Honestly, try hetzner cloud

rancid obsidian
#

Was hoping to find something with maybe a higher tick rate than 30

thorny dew
#

Unless you want a full dedicated machine

#

Hm

#

You might need a consumer cpu

#

for the clock speed

rancid obsidian
#

Oh ok. Donโ€™t have administrator access on my network so I canโ€™t set up my own.

thorny dew
#

Let me double check my go-to hosts and see if there's anything fun

#

smh I can't post links

thorny dew
#

Their dedicated vcpu line shouldn't be too bad

rancid obsidian
#

Iโ€™ll check it out thanks

calm mist
calm mist
thorny dew
#

?

#

wdym

#

is it not letting you edit files inside the ./satisfactory-server folder?

calm mist
#

when I try and save teh ini file into the folder i get a permission error

thorny dew
#

What id does your user have?

#

Use the id command

#

@calm mist ?

calm mist
#

one sec

#

i will have to console into the docker

thorny dew
#

Are you trying to edit files inside the container?

calm mist
#

It says # id
uid=0(root) gid=0(root) groups=0(root)

#

I am editignthe file in windoes then copying it over

thorny dew
#

If you just copy and pasted the docker config, you need to change the owner of the files to 1000:1000

#

If you're copying as root, then the files you copy over will only be readable by root user

#

Which is id 0

#

And the dedicated server container won't be able to read it

calm mist
#

I am trying to copy th engine.ini fro windos to the folder... I had this issue when copying in blueprints... I cannot remember what I did to correct it... LOL

thorny dew
#

What are you using to copy it over?

calm mist
#

windows explorer... I get the error.... You need permission to perform this action (from Windows)

thorny dew
#

Is your server on the same machine but in a docker container?

calm mist
#

the docker is running in UNRAID if that makes a difference...

thorny dew
#

And you just have the directory mounted via SMB I assume

calm mist
#

yes

#

well.... actually, how would i check that?

thorny dew
#

You can just check on unraid

#

But if you're on windows it's most likely SMB

#

It's basically the only thing supported

#

lol

calm mist
#

There is an SMB setting in UNRAID... I use other directories all the time... just these docker directories inthe appdata folder give ma pain

thorny dew
#

Yeah

#

To have it be user accessible, you have to set those ids

calm mist
#

the container came with both set to 1000

thorny dew
#

Yeah, change em

#

Container sets them to 1000 by default

#

But tells you to use what is necessary for you

#

For Unraid, it's 99:100

calm mist
#

ok... Lemme give it a shot

open summit
#

I said i would drop an update in here when it was ready

I have build a discord bot using the SF API to do things like download saves. restart the server and show the status of servers in channel

im not sure if i am allowed to post links in here so check my profile i guess if you are interested

thorny dew
#

Personally I'd use something like axios cause fetch is a bit weird sometimes, but I'll probably fork that and do my own modifications later

stark forum
#

Is there a setting for Dedicated Server to turn off the (Pause server when empty)?

thorny dew
#

I just do it from server manager

stark forum
#

Oh ok totally overlooked that thanks

clear lagoon
#

no problem ๐Ÿ˜

open summit
calm mist
#

Server would not launch again....

thorny dew
calm mist
#

one sec

thorny dew
#

You have to change the perms on the satisfactory-server folder to match

#

Before you start the container again

calm mist
#

is that like a chmod command ?

thorny dew
#

chown

calm mist
#

right...

thorny dew
#

so chown 99:100 satisfactory-server

#

wherever you have the folder

#

I thought unraid would have a gui for it

#

Guess not

calm mist
#

I guess I will backup the save game just in case... LOL

#

that would be toeasy

#

I may have to do it another day.. there are a bunch of frinds in there now... LOL

#

appreciate teh assist tnoough

thorny dew
#

nah do it anyways

#

tell em you're upgrading the server ๐Ÿ˜‚

calm mist
#

haha

#

they are the ones complaining....

thorny dew
#

Well there you go

kindred ore
#

dont know if this is just a dedicated sever problem but is there a fix

thorny dew
#

what the

#

Does reconnecting work?

kindred ore
#

nope the blender textuers have a problem lol

clear lagoon
ruby thunder
#

Quick question, how resource intensive is the dedicated server? My servers cpu already is a bit taxed

thorny dew
#

It'll slap around a single core pretty well

#

At the default 30 tick rate it shouldn't be too bad until late game

kindred ore
clear lagoon
#

cpu usage seems to go wild multi-core if there's creatures moving around though

clear lagoon
kindred ore
clear lagoon
#

if that doesn't work you can make a post in #1038092680493801533 , Baldur's usually really good at helping people figure out these kinds of issues

clear lagoon
ruby thunder
#

8700k should handle it alright? I hit around 60% cpu usage currently when my other stuff is at it's worst

clear lagoon
#

anyway just try the fix, nothing lost if it doesn't work and you can shoot a thread in questions-and-help

ruby thunder
clear lagoon
#

anyway at first glance it looks like it is a shader glitch for the "liquid" visual inside of the blender

#

you normally see it when you look in from the top

#

but the triangles are extending outside instead of forming a coherent shape

#

also try verifying game files (on the client) if that doesn't help

scarlet void
#

I'm trying to play in a server that I've played the past 3 weeks with no issue. Just this afternoon I got a huge persistent ping spike (maybe coincidentally?) right as I used a Nobelisk. Are others having server ping issues as well or is this a me thing to figure out?

#

Usually it's ~110 ms, but now it's 750 ms+

topaz scarab
#

creature ai is a real performance killer rn

thorny dew
clear lagoon
#

anything that does physics makes the cpu melt xD

thorny dew
#

Yep

scarlet void
#

Well I can't really fix that, the person running the server is on the opposite side of the country....

thorny dew
#

Ask them to upgrade their CPU ๐Ÿ˜›

scarlet void
#

They're away on vacation, starting this morning. Like I said I can't really fix that

thorny dew
#

RIP

clear lagoon
#

it should settle down if there are no creatures moving around in the area.. worst case scenario it'll probably clear out on the daily automatic restart

frigid quail
#

is there a way to modify the inventory of a player on my dedicated server?

clear lagoon
frigid quail
#

Where would i find the save file i need to upload

clear lagoon
#

if you download the save from the server manager it's in the same location as your single player saves

vague bear
#

are blueprints broken on dedicated servers?

clear lagoon
vague bear
#

yeah any time anybody builds any blueprint on my server the server crashes

clear lagoon
#

I recommend always clearing the blueprint designer after saving a blueprint: if anything stays inside the blueprint designer after clearing the blueprint, it didn't save properly and may cause crashes.

clear lagoon
vague bear
#

the session name doesn't have special characters. the hologram does show up correctly, I think usually it crashes when trying to delete a blueprint that was placed

clear lagoon
#

you can delete them by loading your save file in SCIM

frigid quail
#

sounds simple enough

vague bear
#

that's a nice trick

clear lagoon
#

and then after uploading it in the server manager, also remember to load it ๐Ÿ˜‰

vague bear
#

trying that now

clear lagoon
#

also remember not to use that blueprint anymore (I recommend deleting it)
keep the clear blueprint designer trick in mind. if anything stays behind, do not try to reload the blueprint, it's not usable, manually dismantle the remaining pieces, and try to rebuild the blueprint from scratch (unfortunately...)
I do believe CSS is working on a fix for this issue

vague bear
#

for me it seems any blueprint I build I cannot delete without it crashing the server

clear lagoon
#

leaving static buildables behind such as walls and foundations usually causes no issues, but things like machines, power poles, or conveyors (things that connect to things) will cause major issues

vague bear
#

even a basic blueprint of just 1 constructor

clear lagoon
vague bear
#

how can I obtain that

clear lagoon
#

it should be in ./FactoryGame/Saved/Crashes/ on the server

frigid quail
#

I have this game on a different storage so is it possible its elsewhere

clear lagoon
#

not appdata... I think. not sure how it is on windows

safe haven
#

Sometimes when placing pipelines and conveyors, the tool will stop working until it's unequipped and re-selected. So I might have 20-50 successful placements, and then it breaks.

Is it known if this is specific to dedicated servers? (I haven't tried it elsewhere)

clear lagoon
#

it's probably a generic multiplayer bug, not specific to dedicated servers

frigid quail
clear lagoon
#

I know the FactoryGame folder exists on windows too because it's in the steam depot for the server

frigid quail
clear lagoon
#

ah that's nice...

#

you already checked AppData\Local\FactoryGame right?

#

if any windows server users can chime in here that would be helpful ๐Ÿ˜

frigid quail
#

Its just not there :c

#

Wait nvm im so stupid, I was in roaming

#

._.

clear lagoon
#

no worries xD

safe haven
clear lagoon
#

Developers are focusing on game-breaking bugs, crashes, and other major disruptive issues at the moment according to the livestreams, so annoyances like that and the mildly infuriating why are my signs always upside down or sideways will probably take a while to get around to xD

iron bear
#

It'd be great if they would have focused on those during early access...

#

The stability of this game is fucking awful

clear lagoon
#

twitches eye just found a youtube video of someone misusing the blueprint-designer-connecting-to-world-buildables thing to make teleporting trains

opal cove
#

link?

gray arch
#

Our server crashed after someone loaded a blueprint and it appears all of the autosaves from today are corrupted ๐Ÿ˜ฆ from the logs, the server crashes on startup with this error: [ 1]LogWindows: Error: appError called: Fatal error: [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\Core\Private\Containers\ContainerHelpers.cpp] [Line: 8]
Trying to resize TArray to an invalid size of 2147483648

fallen torrent
#

Hi ya I've got a question, why is the IP of a Chinese Data Center pinging my Satisfactory Server in the console window?

opal cove
#

anything on the internet will eventually get scanned by all sort of scanners

#

especiallly true if you have players from china and/or on networks that could be monitored by china. the GFW is notorious for that

opal cove
halcyon seal
#

I am having an issue with shrubs and trees on my dedicated server, I am able to cut them and get the resources, but they do not disappear, I pulled the save file down and ran locally and it worked as it should so, I removed all the trees I wanted to remove, then reuploaded the save to the server and all the trees were back. I reinstalled a new instance of the server and uploaded the save to see if there was an issue with the server build. No luck... I pulled the save file into the editor and deleted my player from the save file to see if there was an issue with my player. no luck. This is a very frustrating bug as we have trees in the middle of most of our build that we can't remove.

opal cove
#

tried restarting the server itself? i have that with foundations if the server is up for more than about 12 hours

halcyon seal
#

yes I restarted multiple times, even loaded a new server and uplaoded the save file...

#

I am using a hosting service 4netplayers. I have used them for years with little complaints.

opal cove
#

no idea then

halcyon seal
#

This is the only errors I am seeing in the console log

wide robin
#

Q: sorry, not sure where to ask, pls redirect if necessary. Anyone else getting stuck inside an invisible cube that makes building difficult, and nobs stick to the air where you threw it?

I'm only just getting this after opening my world to let my friends play with me, and I'm on a hot-spot so it's not the greatest connection. It resets for an unknown amount of minutes after I reload my "server" (save file?)

Just wondering if this is common, and how to fix maybe? If this happens only when people join other games, or after X hrs on the same save file? I have 82hrs and lots of empty storage containers I just placed before this bug started.

#

Reason I'm asking here is because I specifically suspect it's happening because I'm running the save file server from my PC, thru my phone. Is that causing jank, or is what I described related to other things than network stuff?

quick mist
#

I have been seeing Nobs stick to the air where a destroyable thing used to be.

wide robin
#

Yeh this invisible geometry follows players for me ๐Ÿ˜…

sharp sleet
#

where is the file for me to increase players and tick rate?

frank warren
#

I was looking for that, but the windows dedicated server has a file the linux one doesn't.

ashen phoenix
#

Where should i add this?

#

It says serversettings

#

Dont have this

sharp sleet
#

Where is the save game for dedicated server?

night cedar
#

Anyone have issues on a dedicated server where a opffline player teleports on your head if you travel a distance out of your base (or where he logged off) and on the return it causes you to move slower/unable to jump

smoky silo
#

Is it possilbe to get a Server running within a Proxmox environment ? I've tried everything, but I keep failing. The server always appears as offline from the client. When I am trying to open the IP from the browser I am getting a SSL Error message to the console.

craggy ivy
#

Hello people!
I'm new here, dunno much
Is there a proper wiki on how to install a dedicated server for me and my friend on my windows machine?

#

Or, is there any other quick way to share our savefile?
I mean, we almost always play together, but sometimes i wanna build some, and he's offline and direct connection is not possible

craggy ivy
#

Thanks!

sage forge
#

Hello, anyone here with an idea on how to troubleshoot my server being shown as offline in game? The server is running on a debian VPS, no firewall or filter. I tried it via steamcmd, docker image mentioned in the official wiki and pterodactyl egg for 1.0.
Multiple people tried to add the server and it always appears offline. Other gameservers are running fine.

dusty vortex
sage forge
#

All ports are open, connection test from wiki works

drowsy arch
#

๐Ÿ‘‹ I'm facing an issue where picking up items from the world seems laggy (i.e. grabbing something from a belt or picking up leaves).
Everything else is fine: no rubberbanding with other players no lag building things...

It happens even if I'm connected via local LAN and I'm alone on the server.

Anyone else experiencing this? Is there a setting/fix?

worthy saddle
narrow raft
narrow raft
#

That sounds awfully specific.. if you have enough RAM you could try to turn asset streaming off on the server. it sounds like the tile the pawn is in unloaded and it glitched out

#

I at least haven't seen it happen myself

dusky flax
narrow raft
smoky silo
smoky silo
narrow raft
#

you're running the satisfactory server in the proxmox docker service directly?

smoky silo
#

No in this test i am Stupidly nesting Xd. I am running Proxmox then a VM, because I dont know if it was a issue with the containers. And since I resetup the server like 5-10 times I tried it with the docker container.

narrow raft
#

does your VM directly map a WAN IP or is this through NAT?

smoky silo
#

The VM has its own public IP

#

And when I open the IP in the browser I am getting the SSL error message

narrow raft
sage forge
silver notch
#

I've been having really bad server stuttering issues lately on a server I'm playing with some friends. I looked at doing a dedicated server, but I'm just not sure it would fix this issue. does anyone else have this problem playing multiplayer or know if it's better in dedicated servers? thought this would be the best place to ask.

thorny dew
#

Check your cpu usage

#

And average tick rate on server manager. Default max is 30. 20 is okay-ish but anything lower and you'll start seeing problems

proud wigeon
#

anyone having issues with the CMD coming up when starting the server and immediately crashing?

silver notch
blissful osprey
#

Hello every1.
My friend has an old savefile from (about) update 3, and he kept updating it to every new version.
However now blueprints don't work as they should. They work on the same savefile on singleplayer, but once loaded in the server, saving them doesn't make the saves appear in the blueprint list.
Using a new savefile on the same server works fine
We have tried removing all blueprints, but it didn't help. What should we do?

warm comet
#

Oy ! any ETA of a fix for the 7777 udp prob on windows dedicated server ? it's really boring ... Give us the source of the DS, we are gonna do the job ๐Ÿ˜‰

narrow raft
narrow raft
blissful osprey
#

It's only standard chars, but it has spaces.

warm comet
blissful osprey
narrow raft
# blissful osprey It's only standard chars, but it has spaces.

Download the save to single player and load it, go to edit session settings and change the name to one without spaces, upload it back in the server manager, and then load that save with the new session name on the server, and set the auto-load session name correctly in server settings

drowsy arch
narrow raft
#

We can all agree that issue is annoying @warm comet but there is nobody here who can solve it. You'll have to wait for a fix by CSS most likely

warm comet
narrow raft
#

I'm not sure why you are asking me. I have no relation with CSS

#

You can try asking your question on Tuesday during the development stream QA

warm comet
dusty vortex
warm comet
dusty vortex
#

your get users using bespoke DS versions arriving at offcial support forms or discord channels like this, and quickly being advised to find support with those that created said version

#

it also opens the door for piracy too which is not desirable,

#

ultimately thats something for CSS to consider, but i can think of many valid and good reasons why they would consider to not do it.

warm comet
dusty vortex
#

by all means ask/enquire with them, asking dont hurt, but dont pins your hopes high on it happening.

warm comet
#

I have a friend who like to reverse engineering data streams from driving games ... There is nothing to do with piracy ... and it's a good point for many games and sell them really good ...

dreamy siren
#

if i were to host a server on epic could i still play on the same server on the same epic acc on the same computer or no?

lapis wolf
unborn haven
#

just created a new server but cannot claim the server

#

i have another game on this set up on 7777 but still will not let me claim the server

hallow wolf
#

Anyone familiar with an issue of trying to sve blueprints cause a server to crash?

quick viper
pliant stratus
hallow wolf
pliant stratus
#

Something causes the blueprints to corrupt when saved I believe is the current understanding

scarlet prawn
#

Hey everyone, I set up my server, its running and everything seems fine, but when I try to join my server from the server manager, my game freezes up and crashes every single time, is this a known issue?

pliant stratus
#

That's definitely new to me

#

Have you uploaded an older save to the server?

scarlet prawn
#

I uploaded my most recent 1.0 save to the server

noble sluice
quick viper
#

I have created Factoryserver folder with Steamcmd according to the tutorial.
I can see that the server runs locally, my friend cannot join me as he can't see my server.
I have given him my public ip adress, all he see is "server offline".
I have port forwarded my server, I believe I might have missed a step, or misconfigured it.
Would love to get someone on vc and screen share to find the issue.

noble sluice
quick viper
#

yes

#

Is that an issue?

noble sluice
#

Well then it's not dedicated...

quick viper
#

I want to be able to run it and have friends join

scarlet prawn
quick viper
#

I have a strong laptop as well, but it's on wifi

#

does it mean I will not gain anything with dedicated server?

noble sluice
quick viper
#

I want to create the server so I will be able to play with more than 4 people

#

I saw that it's possible to do so with configuration of the server

#

but not in vanilla

noble sluice
versed sentinel
#

lol u can run the dedicated server on the same machine as you are playing on, thats no issue

versed sentinel
#

u either messed up port forwarding or firewall or isp blocking traffic

scarlet prawn
#

I reuploaded my save, and it lets me join without crashing, but now its just stuck on this screen, however im loaded in, I can hear my character swing his zeno basher and stuff, I just cant see anything...

tacit geode
#

Question: Is there a satisfactory mod that allows it when on a server that everyone has there own progression like , hub, space elevator and millestones because i wanna play with a friend of mine but i don't want to boost HIS progression because i want him to feel what the game is like

tacit geode
#

sure

blazing fox
#

Hi! My friend and I are looking for some help with our dedicated server setup.

The server is running on a workstation on a separate network using Ubuntu 18.04. It was installed using SteamCMD and it's run with -log -unattended settings.

This machine, my machine, and my friend's machine are all on Hamachi, joined the same network.

I can access the server and manage it without any issue, I can also launch a local save and play. Notice that my machine and the server are NOT on the same LAN.

My friend on the other hand cannot join and is met with a "Failed to connect to Server API" if through "manage server" or with an "invalid fingerprint" if joining with the IP directly.

My friend can see the server name and can see the ping, but is still getting the errors above and cannot join. We also saw there is a warning on the server log that says:

[2024.09.30-13.11.10:075][ 0]LogServer: Warning: Server API is running using a Self-Signed Certificate.
[2024.09.30-13.11.10:075][ 0]LogServer: Warning: To verify the certificate integrity on the Client, make sure the following Fingerprint matches with the Client one:
[2024.09.30-13.11.10:075][ 0]LogServer: Warning: SHA256:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

While I get asked to accept this fingerprint he does not.

Any clue?

unborn haven
#

ok so created a new server for satifactory i had to shut down other server then create new server claim server as it seems to be using same ip/fqdn but not port number so not sure on this and start all servers up after this

#

@blazing fox all parties needs to accept the self signed cert

grim dew
blazing fox
unborn haven
#

did u do port forwarding correctly

#

also windows likes to block everything

blazing fox
#
  1. It shouldn't be an issue with Hamachi
  2. It works for me
#

Are you saying it might be a windows issue on his side?

unborn haven
#

could be

#

im now running 2 servers publiclly

blazing fox
#

The other thing that is weird is that he can see the server name and status, but nothing else

#

(from server manager)

grim dew
#

Have you tried restarting it lol. Just to make sure.

blazing fox
#

Yep, both clients and server

novel lava
#

huh? Do I need two licenses to run my server on one PC and join from another? when I tried to run Satisfactory on my gaming PC it said it was already logged in and will kill the server.

blazing fox
#

Please keep shooting ideas, I feel like it's something dumb we haven't tried and anything could help

grim dew
novel lava
#

I will try that, but I done this with Valhiem and did not have this issue.

grim dew
novel lava
#

how come this is not in the Wiki, hmm let me look again

grim dew
#

Because the wiki is not updated. And... lacking I'd say.

novel lava
#

tiring ... now I have to find how to log in anonymous.... link anyone?

grim dew
#

cough couhg I sent you a video...

novel lava
#

that is linux, im in windows

grim dew
#

Does not matter when using SteamCMD... You're using steamCMD right?

#

Or are you booting from steam...

novel lava
#

steam

grim dew
#

Like 99% sure in my short time you need to use SteamCMD

novel lava
#

ok, done it before, just was easier with steam

unborn haven
blazing fox
#

Yepp

unborn haven
#

might be hamachi issue

blazing fox
#

Both me and my friends appear as "ok" if you try to validate the connection

#

If it was, any idea how to debug it? Or any alternative?

grim dew
#

Is the current build for dedicated server just a**?

I get a coredump every 5 mins or so. Hasn't happened before.

novel lava
#

got server running, using windows & steamCMD, It says its running, but can't connect to it, tried turning off firewall. tried local IP and my external IP#.

grim dew
smoky prairie
#

Still seeing that weird 'connect locally on LAN to a dedicated server running on the same box and it disconnects external players when you disconnect'
I was able to sidestep it by hairpin NAT to connect to the public interface through the router

novel lava
#

server is duel XEON , running windows, started SatisfactoryServer with SteamCMD

#

then I am on my gaming PC, so just me connecting to it

grim dew
#

Does it say anything on the server manager?

#

Or just blank

novel lava
#

hmm I dont see anything saying I tried to connect here

grim dew
#

I'm not an expert, but does it not usually give you this lastly?

novel lava
#

probally easier if I just make another steam account to and do it from steam

noble sluice
dense coyote
#

just had my daily restart and now I can't conenct: [2024.09.30-15.38.32:366][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart

#

just hanging there

dense coyote
#

[2024.09.30-15.48.40:106][927]LogGame: World Serialization (save): 1.284 seconds (game thread)
[2024.09.30-15.48.42:379][996]LogGame: Write Backup to Disk and Cleanup time: 0.003 seconds
[2024.09.30-15.48.42:394][996]LogGame: Compression: 2.245 seconds (background)
[2024.09.30-15.48.42:394][996]LogGame: Write To Disk: 0.004 seconds (background)
[2024.09.30-15.48.42:412][997]LogServer: Display: Server startup time elapsed and saving/level loading is done, auto-pause is allowed to proceed from now on (if enabled in server settings). WorldTimeSeconds = 602.76
[2024.09.30-15.48.43:501][ 29]LogStreaming: Display: 0.660 ms for processing 5404 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 297 (15225->14928) packages and 529 (30009->29480) public exports.
[2024.09.30-15.48.43:640][ 33]LogGame: Warning: [BeginDestroy]: Unloaded None.
[

dense coyote
#

I think I found the issue

grim dew
#

Server crashes when I try to remove a pipe.
Server crashes when I try to load a new save on it.

Pog I can't even roll the server back.

novel lava
#

removed my previous attempt and trying again, so following steps from satisfactory.wiki.gg but it did not work

#

" " should of worked no?

noble sluice
noble sluice
brazen oyster
#

Fluids broken on dedis?

#

Train picks up fluid from middle platform of station A, at station B plays the unloading animation but as soon as it moves away it shows that platform as 0 oil in it

#

Also using pumps seems to stop fluid moving through a pipe 50% of the time

#

but only after you move away

#

Feels like I am having to continually maintain the pipe network

#

Here it's showing the pipe being full of water???

dusty vortex
# brazen oyster Fluids broken on dedis?

Not had any issues with fluids yet,
Not used fluids on trains yet as setup facilities near to the source.

Try loading the save on your pc and run in single player mode to see if the issue persists, then your know if it's related specifically to dedicated server or not.

brazen oyster
#

Unless water is bugged for everyone I guess it's a server related issue

dusty vortex
noble sluice
quick mist
#

"Problem Exists Between Keyboard And Chair"

#

Similar to a PICNIC issue

brazen oyster
quick mist
#

Draw an imaginary like between the keyboard and the chair. What does it intersect?

brazen oyster
#

No i mean why is it a skill issue, whats the actual problem

quick mist
#

Oh sorry I thought you were asking "What does PEBKAC mean?"
Pipes have been working fine on my server. Try draining that water from what you want to be an oil pipe; fluids cannot mix.

brazen oyster
#

Had to re-place the pipes just as they originally were, but having to actually re-place every part of it before it would start working again

noble sluice
brazen oyster
#

Same pipe has now broken again about 10 minutes later...

#

no flow rate but station isnt full

#

I put a pump on cos it's uphill thinking that might be it, and then the flow stopped completely

#

pump was powered as well

royal warren
#

pipes work as terribly in dedicated as they do in single player for me. maybe double check the flow on each and every pipe

#

probably a bad pipe somewhere

brazen oyster
#

Seems I have to just keep replacing this pipe every ten minutes or it stops flowing for no reason. Least it hasnt turned to water this time

noble sluice
flint quest
#

Hey, all i have been running a little server with a friend

#

It's on Ubuntu and since a few days every auto restart at night. the game crashes on startup. But when i start it again from steam. It starts fine.. any tips?

#

Feels like this is since last patch..

noble sluice
flint quest
#

just directly form steam

#

kept it simple for now

#

Just install steam and use the tools, dedicated server.. basically the same as stemcmd i gues.. just from UI

noble sluice
#

I see it now...
Well I would't call it simple... User is required to be logged onto Steam and onto account on computer...
Whereas in dedicated server no user is required to be logged on and server can be run either as a service or in a screen...
From scratch to finish within 4 or 5 commands...
That I can help you with but not why it won't work within Steam...

flint quest
#

It has been running fine since launch, just since last patch it's been crashing on auto-restarts but when i manually launch it again it's fine. I guess if i use a service it can auto restart on crashes?
Also not having to ddo 4/5 commands and just pressing one button is pretty easy, and you just put steam in offline mode. so yeah.. to me it's easier. But i doubt that has anything to do with the issue.

fierce lagoon
#

Why is my Server always crashing if the primary player leaves the game?

noble sluice
flint quest
ionic stone
#

It's just whatever prompt the game throws when it crashes

#

Is what I mean

flint quest
#

it's not the client, the server doesn't come back up..

#

this is last bit of log

flint quest
hexed nexus
#

Anyone experienced memory leak or malfunctioning conveyor belts/miners where they not deliver the correct amount of resources?
Server consumed 11GB memory, after restart it only consumed 7GB. After restart the conveyors still not provide enough resource flow and miners keep shutting down even that belts are able to deliver even more on paper.

flint quest
hexed nexus
ionic stone
hexed nexus
#

Checked every each conveyor lift, all are mk5 and direcltly connected to each other

ionic stone
#

Miner overclocked fully?

#

Try placing a sink at the far end of the conveyor line

#

See if it still backs up

hexed nexus
#

Fully overclocked miners (producing 600/min) with mk5 belts and belt is not able to pull out the materials fast enough (belt dont stop) and miners keep stopping, hence not enough is delivered.

#

I dont understand

ionic stone
#

The only way that's possible is if the belts are delivering somewhere that isn't consuming the full 600/min

#

Hence I recommended putting the far end of the delivery into a sink to make sure your consumption isn't the problem

#

The miner producing 600/min should never back up on a mk5 belt (which holds 780/min)

hexed nexus
#

All 600 /min belts are directed to aluminium production and consume 600/min in total.

ionic stone
#

Then you're not fully consuming 600/min at the destination

#

Or else there's a mk4 belt somewhere between that's constraining the throughput

#

You can test this easily. Just hook up a miner directly to a sink and see

flint quest
#

Also

#

If you stand on the belt,, and you go faste than te items.. something is off.. assuming the items aren't stuck

flint quest
#

Also check lifts xD

ionic stone
#

Sometimes there's the tiniest segment of belt that's not upgraded

#

Like on an input or between two splitters or something

sharp pewter
#

i am running server 1.0 for 150 hours now and suddenly all hostile creatures have disappeared. Restarted the server but still no hostile animals. Anyone?

flint quest
ionic stone
flint quest
#

yeah so you can clear a belt.. fix it stand on it.. till you find the problem, for me it was a piece of belt inside a splitter in the end.. but yeah

ionic stone
#

Probably inside a splitter or something yeah

hexed nexus
#

Funny thing, the piece of belt im talking about was just made and directly coming out of miner...

#

Seems like mk5 belt is not delivering 600/min

ionic stone
#

Can you post a screenshot ?

hexed nexus
#

I'll try to make video later, I cant do it now and will provide it here.

past sparrow
#

Hey folks, just for clarity's sake, desyncs and stuff on a dedicated server are just facts of life right now, yeah? Stuff like foundations not disappearing on destruction, and vehicles spawning incorrectly? Im just trying to sort out if the issues Im having are host related, server code related, or client side related (we all have it happen to various degress)

thorny sinew
wanton creek
#

Working on setting up a small server for a group of friends, and it will only start at tier 2, I cant do a full start from the beginning with it. Are dedicated servers intentionally limited with that? Like, there's literally no option anywhere to change that, in game or in server controls thinking_helmet

thorny sinew
flint quest
wanton creek
#

hmmm, thats a bit above my knowledge level XD but cool, good to know

vital valley
#

So if I've been playing on a dedicated server, shouldn't my world be in the ./FactoryGame/Saved/ folder? All I have under that folder is config, crashes, debugUI, and logs

#

Specifically, I'm just looking to find my blueprints location

thorny sinew
vital valley
#

I'm accessing the machine the dedicated server is running on

thorny sinew
#

You can download them under the Server management tab in the ESC menu

thorny sinew
vital valley
#

Linux

thorny sinew
#

it will be under the /home/<user that the server was installed>/.config/Epic/Factorygame/Saved/

#

Heading home from work to crack out! ๐Ÿ˜

vital valley
junior crag
#

Hello, I have an issue with my dedicated server. It's behind a NGINX reverse proxy and I'm able to connect and play on it but for only like 15s and after that players rubber banding and 20s after timeout.
The console print this everytime I start rubber banding:
[2024.09.30-19.48.49:101][909]LogNet: Updated IP address for connection. Connection = [UNetConnection] RemoteAddr: "Myip":38745, Name: IpConnection_2147463422, Driver: GameNetDriver FGDSIpNetDriver_2147482258, IsServer: YES, PC: BP_PlayerController_C_2147463413, Owner: BP_PlayerController_C_2147463413, UniqueId: Epic:3 (ForeignId=[Type=1 Handle=2 RepData=[03CF6D52A4D42B6AE1E7AB4293C274B60F814D5BA425C546F343128F]), Old Address = "Myip":44839.
I realy don't know what i am doing wrong :/

deep parcel
#

Hi all. I am wondering if anyone knows how to get rid of a player from a dedicated server? I crashed so hard, that when I rejoined my server, it spawned me as a new pioneer and left my old one sitting around.

kindred ore
#

there are so many bugs for the sever any one know when they plan to update it ?

grim mica
#

Beat it with a stick, however your hotbars will need to be redone - depending on how you were 'logged in' before you can get your body back. Just dont join the server until the player count shows 0 (or -1 if playing with others) and it should log you back into the proper pawn

#

Welcome to dedicated.. more bugs than single player - just how its always been

#

We have no idea what they might be patching or when, patch just comes when it does

deep parcel
gaunt latch
#

Hello all,

A buddy of mine is running a server off his machine.
Weโ€™re experiencing terrible rubber banding and lag.
Both of us have solid setups, and his server handles everything well.
Network quality is set to high for everyone, including the server.

4c 4.3GHz; 16GB RAM
Gigabit wired connection with gigabit upload
Speed test caps at 800 Mbps
Dockerised dedicated server via https://github.com/wolveix/satisfactory-server
using this config: https://satisfactory.wiki.gg/wiki/Multiplayer#Engine.ini
CPU usage: 7-8%
RAM usage: under 10%

Rubber banding is worse in certain areas of the map.

we also followed network setup instructions in the screenshot bellow too, we are at our wits ends any help would be appreciated.

topaz scarab
#

"solid"?

turbid knot
#

is there a list of known issues somewhere?

gaunt latch
#

the server is listed above,
His client machine is running a RTX 4080,Ryzen 7600x, 64 ddr 6 on nvme

My client is RTX2070 Super, intel I5 10600kf @4.1ghz, 32 gigs ddr 5 running off a nvme

grim mica
#

Just to be clear.. you are running the client and dedi on the same machine and running into performance issues?

gaunt latch
#

no

grim mica
#

I would not bother with the network bandwidth stuff, it just makes things unreliable

gaunt latch
#

dedi is on seprate machine

grim mica
#

Is the tickrate holding at 30 when people are connected?

restive bramble
#

Stable 30

gaunt latch
#

^the buddy in question

grim mica
#

Are there large builds on the map or empty/early game?

topaz scarab
#

but what's the server cpu

grim mica
#

All we know is 4c 4.3Ghz.. so some sort of shared VPS I am guessing

restive bramble
#

It's a 12100 under the hood

grim mica
#

Okay fair enough - how large is the world/map? You can look at the save* file size to give me an idea

restive bramble
#

One moment. Checking now. What I am noticing is that the issue appears to be substantially more prevalent in a single zone

#

2megs on the save file

#

What I'm wondering is whether it's not ending up running on one singular core rather than spreading to the four, so I might be seeing spikes to 25%, which is 100% on one

grim mica
#

Okay, so fairly early game.. hmm shouldnt be having that at all

#

The main 'loop' in single threaded, there are various other foreground/background worker threads (maybe 30 or so) that may load the other cores but when you are single thread bottlenecked youll see one core much higher than the others

#

Where specifically on the map are you running into the issue?
Does it occur when just one player is connected?

gaunt latch
#

either

#

one or 2

#

it gets substantially worse at 2

edgy dome
#

hi all, is there a console command to give items yet and does it work?

gaunt latch
#

also this is the area where it's at it's worse

restive bramble
#

Heck I'd go as far to say that's where we're seeing 99% of the lag

grim mica
#

Interesting, dont have any issues in the swamp on my DS - was building there for quite awhile this weekend with a buddy making a large alum factory and never ran into issues like that

restive bramble
#

Not single cpu core bound by the looks

grim mica
#

It doesnt seem to me like a load/performance problem

gaunt quail
#

I have noticed FPS drop in that area, but no helpful info relating.

fierce lagoon
grim mica
#

Anything of interest in FactoryGame.log?

restive bramble
#

The surprising bit is I'm seeing the rubberbanding when I'm literally wired to that dedicated server

grim mica
grim mica
#

Maybe try the disable streaming thing.. one sec

#

Stop the server
Locate the Engine.ini file (in SatisfactoryDedicatedServer\FactoryGame\Saved\Config\WindowsServer - or LinuxServer if on that)
Add to the bottom of the file the below, save and start the server

[ConsoleVariables]
wp.Runtime.EnableServerStreaming=0

restive bramble
#

One moment

noble sluice
restive bramble
#

LXC

grim mica
#

Shouldnt matter, the OS scheduler will load threads on whatever available cores

restive bramble
#

Unpriviliged LXC to be specific

grim mica
#

With an 12100, doubt you are getting into any NUMA territory for the socket/core to matter

restive bramble
#

No other containers are active for additional context. Tried that as well

noble sluice
grim mica
#

Can you post or DM me the latest FactoryGame.log as well? It will show what the app is detecting CPU/memory wise among other stuff

noble sluice
carmine juniper
#

hello anyone got a server which I can join

grim mica
grim mica
topaz scarab
#

check cpu from within lxc?
huh mine used to throw different cpu% numbers depending on if i checked from host or lxc

restive bramble
uncut raven
#

Hi, quick question, my friend has an epic version of the client, i have setup the dedicated sever too on Steam (Not steamCMD) will he be able to join my session via my IP? It seems to me like open for friends might get in the way, is it only steam friends? I personnaly have a copy on both epic and steam if that helps but my friend has only epic. Any tips for crossplay ?

iron bear
#

Dear devs, if you could kindly get your shit together with dedicated servers, that would be great. We're now on our 2nd corrupted save since 1.0 release. I've fucking had it with this game.

topaz scarab
#

dear tarmac, they don't read this discord

flint quest
topaz scarab
#

ey?

grim mica
grim mica
topaz scarab
#

@flint quest

grim mica
#

Huh?

surreal kestrel
#

Good afternoon. Trying to get a Satisfactory server going on a dedicated windows 10 box on my network that I built solely for game server hosting. Used the manual SteamCMD method and a batch file because I couldn't find a dedicated server manager (would be preferred). Server console runs as expected, network and OS firewall rules created, but when I try to join the server in-game or try to add it to steam server browser, I'm told the server is offline. Those attempts are logged in the server console window as an accepted connection, however. Confirmed FactoryServer-Win64-Shipping-Cmd is listening on the desired port. My startserver.bat file contents...

*@echo off
echo Checking for updates...
steamcmd.exe +login anonymous +app_update 1690800 +quit

echo Launching server...
cd D:\Satisfactory\steamapps\common\SatisfactoryDedicatedServer
start FactoryServer.exe -โ ServerQueryPort=15000 -โ BeaconPort=15001 -Port=15002 -log -unattended*

uncut raven
#

Thanks @grim mica

restive bramble
topaz scarab
grim mica
topaz scarab
#

should've read the wiki

surreal kestrel
#

I am using the Server Manager in game, when I add my IP and port, it shows "This server appears to be offline" in the main window, but the server console that's up and running shows a series of "NotifyAcceptingConnection accept from: mygamingrigIP"

#

Tried again without the two deprecated flags in the launch string. Same issue and symptoms.

restive bramble
#

EnableServerStreaming false sadly did not make a difference by the looks

surreal kestrel
#

I noticed that the wiki says port 15000 is no longer used "at all" so I switched to 10002, same issue. At this point I'm at a total loss, I know it's not a port forward or network issue...that's what I do for a living lol.

topaz scarab
#

nice pfp btw

grim mica
surreal kestrel
#

Dedicated server box and my gaming rig are on the same vlan on my home network. IPV6 is disabled everywhere in my network, on both boxes, etc.

#

Fwiw...I've been hosting all sorts of various game servers on this same box for over a year, this is the first time I've had a problem.

grim mica
grim mica
restive bramble
#

Let me check again, that's the log prior to removing the streaming

grim mica
lusty kayak
#

Hello, I am trying to set up a SDS, but I can't get a port to forward correctly like the reddit guid I found says. I'm trying to foreward port 7777, but online checkers say its still closed after I allowed it in windows firewall and on my att router settings

grim mica
lusty kayak
#

how do i test if the server is up?

grim mica
lusty kayak
#

yeah, its there. I think im not sure how to actually start up the server with the SDS application. ill try to google it real quick, mb

grim mica
#

What is SDS?

lusty kayak
#

satisfactory dedicated server

grim mica
#

Oh I see, how did you download/install it? Steamcmd?

lusty kayak
#

i have it thru epic games

grim mica
#

I see, I am unfamiliar with DS on Epic. I would suggest using Steamcmd (you do not need to own it on Steam) to run it

#

Modify the 'force_install_dir' to download it to whatever path you want and its pretty straightforward

grim mica
restive bramble
#

Right, wrote a new container ontop of the save file with the streaming env variable disabled - no change

grim mica
#

Allright, was worth a shot

chrome pumice
restive bramble
#

I'll try a new save and see how it behaves, it's doing something weird somewhere, question is where

#

I'm tempted to copy the save locally, run a local server and see if that causes an issue

grim mica
#

I can throw your save up on my DS and see if it happens there

surreal kestrel
chrome pumice
grim mica
#

The server process actually disappears?

eternal vortex
#

yea

surreal kestrel
#

I need to step away so I posted my issue in the questions and help channel.

chrome pumice
surreal kestrel
#

yes

#

*0.0.0.0 10002 FactoryServer-Win64-Shipping-Cmd *(powershell)

#

canyouseeme.org (one of the sites mentioned in the wiki for testing the port being open) gave a positive result, confirming the process is listening on the correct port, my firewall NAT rule for this is correct, and the OS firewall on the game server box is configured correctly.

restive bramble
#

Interestingly enough seeing lagging mobs in that area in a new save

grim mica
# noble sluice https://youtu.be/mFdmYnr5fEM?t=663

Ah, very interesting in terms of physical, didnt think that applications would isolate themselves that way. Been managing multi socket machines for 15y+ though almost always these days virtualized with HyperV or VMWare - I was mainly thinking in terms of virtual as that was the context of the discussion. The power of virtualization layer abstraction I suppose

gaunt latch
grim mica
#

Thats... alot of objects, but also - wrong channel?

little iris
#

Wrong channel

#

Sorry

restive bramble
#

Right, downloaded that save locally - runs just fine, so I recon it's something on the server, but what is the question

grim mica
#

Just loaded Arrakis on my DS, joining now

#

Hub near swamp?

restive bramble
#

from main area train into swamp is where you see the issue

fierce night
#

I have a question about raising the tickrate. When I looked it up online on how to adjust it, they just said put whatever number you want, but in my Engine.ini file on Linux, it has a number followed by a bunch of zeros

#

How do I go about changing it to increase the tickrate?

fringe cobalt
#

Hey, how do I change my server's session name ? I need to change it because it causes the blueprint save name bug.

fierce night
#

What I mean is pull that file out and then load that file as the new server game and rename it from there

grim mica
#

The save file name doesnt matter, the 'world name' is baked into the save itself

#

You can rename the server by deleting the ServerSettings.<port>.sav file near where the saves are kept, that will allow you to re-claim the server and enter the name again

#

You can then load the existing world from the manage saves menu

sage pecan
#

What causes the blueprint save bug?

royal warren
#

i heard just thinking about the bug might cause symptoms

heady prawn
#

Hmm. Does the Wolveix docker container work with Epic?

sudden flicker
#

looking to play with someone

heady prawn
fierce nacelle
#

I will say it: multiplayer on a dedicated server feels like early access experimental...

keen geyser
#

I hate google sometimes.... I can never find the answer I'm looking for. Whenever someone asks what the difference between locally hosting players on a local save and running a dedicated server, people immediately go "it's better performance to run a dedicated server"

That's not my question, are there any GAMEPLAY differences?
Like my friend hosts a game for me and him to play on stream, he changes the default color scheme of all buildings and it changes for me too. Does it do the same thing on a dedicated server or do people have their own color defaults? Stuff like that

quick mist
misty otter
#

Not really a dedicated server but I can't find where to see my ping/packet loss in a p2p server
I really need it to troubleshoot my network since satisfactory is the only game I have major issues with so far

ashen phoenix
#

But on a dedicated server

wide crystal
#

did they fix the issue where if a host of the dedi server leaves, the server itself closes?

glad nest
#

Have not had that issue