#dedicated-servers

1 messages · Page 107 of 1

rigid spindle
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Whats going on with the steamcmd dedicated server version vs epic 366202 (server) vs 367101 (client).
Both updated they are mismatch, is the dedicated server update not released yet?

dusty pagoda
#

yea i choose the option called both but instead it creates 2 different ports one tcp and the other udp. Got any ports i could try ? tried some but none is working. give me 5 random numbers

unreal crystal
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wait what happens if you do 7777 both?

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without the port proposal

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should just.... do 7777 both

dusty pagoda
#

.

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tcp only works. udp fails

unreal crystal
#

delete them + make the protocol both

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instead of 2 separate rules

hidden forge
#

Port proposal is probably auto port opening via upnp

dusty pagoda
#

thats what i do. ill show you. one sec

mellow sandal
latent raven
dusty pagoda
unreal crystal
#

what the fuck lmao. my apologies; i expected it to genuinely just say "yup; both".

latent raven
dense tendon
#

in my carrer i saw most of availaible routers and firewalls...but this sounds the worst 😋

unreal crystal
#

i'm assuming if you make them one by one you get the same behavior?

mellow sandal
#

I guess it does not allow to have the same external port mapping for both TCP and UDP ... which begs the question ... why?

rigid spindle
topaz scarab
#

let me guess, it doesn't like the rules like having the same name

dusty pagoda
#

yup. same behavious if made one by one. im trying different ports. Any suggestions ?

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i made the udp one first its not working for 7777

mellow sandal
#

try different names as wiki said

dusty pagoda
#

the name isnt the issue. udp isnt accepting 7777 for some reason. even without the tcp being there

dense tendon
#

all ports above 1024 and below 65535 is fine

mellow sandal
dusty pagoda
#

yes,

mellow sandal
#

try a high port like 55555

dense tendon
#

add both rules like you want and then reboot your router (routing tables/rulesets will often only refreshed on reboot)

topaz scarab
#

@short blade server name's part of the response when hitting the udp api, if you didn't already know

mellow sandal
#

by the way is there a way to display your latency to the server in the game hud?

topaz scarab
#

server ping tool on loop on another monitor? 😅

mellow sandal
#

that won't give me the game server's latency, just the network latency

topaz scarab
#

i said server ping, not regular ping, but yeah definitely would be read as regular ping

dusty pagoda
#

i tried a high port. restarted

mellow sandal
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what is that tool ?

dusty pagoda
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still not working

latent raven
topaz scarab
#

dopeghoti has his cli tool

mellow sandal
topaz scarab
#

one-shot tho, you'd have to run it on loop yourself

#

udp client is ez to implement anyway

proud falcon
#

hey no my solution is another server atm .. on another physical maschine the server runs smooth ! so i will check hardware ...

dusty pagoda
#

the ports i tried didnt work for both tcp and udp. the 7777 is the only one that worked for tcp only

topaz scarab
#

yeah if the server is laggy, it's prob pegging a core at 100%

latent raven
topaz scarab
topaz scarab
#

again it's people running random commands to update without reading what they're running first

dusty pagoda
#

i called my isp so they port forward it to me. Hopefully they do it.

rigid spindle
topaz scarab
#

probably ought to give it a more complete path than just "satisfactory"

#

unless you're certain cwd was the same

mellow sandal
#

yeah that would just put a new folder into whatever your working directory was at the time

rigid spindle
#

that seems to do the trick, cheers, no idea why its required for the update

topaz scarab
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it's not.

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it installs exactly where you tell it to, it just won't stop you from installing into a relative to current working directory directory

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so if you were in one folder when installing it, and another when updating it, you'll get that

rigid spindle
#

I never used force_install_dir originally and it installed in-place cwd, using force install dir complains that the steam shares the same folder as the game, so i moved it inside satisfactory path, I pass in relative path with force and it fails, full absolutely path works.

topaz scarab
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game client's installed on the server?

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or just the pc you also game on

rigid spindle
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nah its a dedicated instance
I play from a different machine entirely, and geographically

my assumption is that if i never specified force_install_dir originally, i shouldn't have to right?

it does seem the official wiki does suggest to use it and i think it needs to be clear that it should be an absolute path.. even if its wrong, why wouldn't it install and update?

in any case, glad its working!

topaz scarab
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even the steam wiki doesn't explain why to use it, just to do so

crisp loom
#

does anyone know if you can manually save game through steamcmd cli

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the server is gonna keep running, but I just wanna make sure I get a save before I get off for the night

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nevermind I found like 3 easier ways to save

mellow sandal
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there is an option to save on player exit

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and you have the save manager on the server tab as well if you want a manual save

grim dew
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Just updated my satisfactory dedicated server and now it says this on boot...

hollow mist
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How can I solve this problem?

pallid sluice
hollow mist
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I don't know how to do it

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Is there a video explaining?

stuck nexus
#

I had this same Problem @thorny mauve But I tracked them down. Here are the Satisfactory 1.0 blueprint locations. Enjoy!

On your local computer: C: > Users > (yourusername) > AppData > Local > FactoryGame > SaveGames > blueprints > (Sesson Name) > (Your Blueprints are here)

  • or you can search for %LocalAppData% and hit return to save time and go from there.

On a Server: (GPORTAL) > Go to your server Dashboard > File Manager > Home (Opens this directory by default) > FactoryGame > Saved > SaveGames > blueprints > (Session Name) > (Your Blueprints are here)

Rock on Pioneers! ❤️ 🤘

#

Also @versed ivy & @dawn void See post above for Blueprint Locations. I know it can be frustrating. I spent a good part of day trying to find the location. Enjoy. snuttsGood

thorny mauve
trim talon
#

i just update it with SteamCMD

obsidian plinth
dawn mortar
#

Hi! I would prefer to use a hosting service for my dedicated server, I am based in the EU and am looking for a list of trusted providers, is there such a thing on this discord? I've not been able to find it.

dusty vortex
dawn mortar
#

@dusty vortex Thank you so much, I'll look into them! indifferent broccoli came up a lot, but unfortunately my latency was un acceptable.

abstract garnet
#

notobots: Once you find out your service lags, upgrade. When you notice it lags again, upgrade. Rinse and repeat. Notice you would have gotten a used rig for cheaper for hosting games. Regret.

dawn mortar
#

Honestly hope that won't be the case.

dusty vortex
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While in the long term it can be cheaper to build a spare rig or even rent a full server to host multiple games with... however part of the cost is that your paying for a service, if there are issues, then its someone else's responsibility to fix it.
Great for folks that might not have the time to troubleshoot or those that may not have technical knowledge to troubleshoot them selfs.

abstract garnet
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That's what I did, after all.

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Well, you can't get an able server from Nitrado even with money. They're all under sized. Or at least they were.

tawny shadow
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yeah, getting a cheap refurbished office pc like a hp prodesk with a i5 6500 cost like 80€ and is fully capable to host multiple servers

abstract garnet
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notobots: Just trying to save you a headache. I've tried gaming servers and vps, but it gets too expensive at least for me. I have my old pc (i9900k + 16GB) as a headless server with debian now under my desk.

unreal crystal
abstract garnet
#

that's what I meant. 50€+ for renting a server. It pays itself back in a few months, and stays with you for hosting the next game

dusty vortex
#

self hosting, or renting a bare metal box is great for those that already have a decent amount of technical knowledge, not everyone is comfortable with linux, or firewalls or understanding how to troubleshoot things, but for those that are willing to learn or have the skills, its a good choice.

abstract garnet
#

Linux isn't overwhelming to learn, and after basics with command line, there are plenty of people here who can help set up the server.

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or so i think

unreal crystal
#

hell with tools like linuxgsm you don't even need to be great at linux. just know how to use SSH + copy paste.

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they have docker + 1 line deployments for every server on steam linux

dusty vortex
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aye, there is plenty of information out there, and its not hard to learn, but some learning is still required... if someone is willing to.

unreal crystal
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😄 ye; throw someone in front of ubuntu cli and they're not doing much without the internet.

abstract garnet
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that's natural. But theres maybe ~10-20 commands you can manage with

unreal crystal
#

yea i use linux (copy pastes everything from the wiki with no understanding of functionality)

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😄

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(they dont want you to know thats 98% of linux)

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the last 2% is pwd and ls and cd.

abstract garnet
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^^

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Also, SSH server is needed for remote use. It doesn't need any configuration usually. Putty program can connect to ssh server.

mortal geode
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What does network quality do and what would be a good setting? Does our Network Quality from the Game Settings of each player needs to fit?

tawny shadow
#

afaik it changes the max bandwith it can use.
but its bugged right now and keeps reseting to medium

dusty vortex
# mortal geode What does network quality do and what would be a good setting? Does our Network ...

the game uses the UDP protocol to exchange data.
unlike TCP which has built in error handling should a packet of information not arrive to its destination it gets re-transmitted.
UDP just sends the data and really does not care if it arrives.

so the game can either sends more but smaller chunks of data so that if a packet get lost there is less chance of de-sync (low quality), while ultra quality sends fewer packets but with more data (to a limit), should a larger packet drop then thats more data lost and thus increases chance of de-sync.

the game still has the same information it needs to send from point A to B, but could be done in bite size or meal size.

mortal geode
#

Ah thanks. Wouldnt low be then better?

dusty vortex
#

low may be more reliable, ultra may be more performant (less laggy/more responsive)

tawny shadow
deep turret
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udp no

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what's on top of udp yes

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if your phone is not reliable you can always ask your friend to phone you back when it receive

tawny shadow
#

yep hybrid but still based on udp

deep turret
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what do you mean by based on udp
it then have nothing to do with udp

#

that would be like charging your phone on your car USB outlet
and then say your phone battery is made so it's battery car backed

dusty vortex
# tawny shadow yes but also no, udp is also capable of checking if its arrived, games use this ...

there is extra information inside the UDP packet that could be used to determine if something got missing... like a counter incrementing each time, or a checksum of the last packet sent, there a few techniques.
but it relies on the sender sending the relevant info, and the receiver checking if the packets arrived in sequence.
UDP it self does not do this, so this overhead needed to be handled by the sender/reciever applications, while TCP handles all this at the network layer.

chilly beacon
#

Time to break out some OSI layer diagrams

deep turret
#

I don't like osi layers because they are wrong in a lot of ways they are very old
but for the sake of explaining basic protocol jobs maybe it could make it easier to visualize at least

noble sluice
#

Still. It isn't supported.

dusty vortex
# noble sluice Still. It isn't supported.

May I ask your source of where it was claimed not to be supported?
The requirements state x64 windows or Linux.
And historically windows server has much more testing and is generally much more reliable than consumer desktop windows variants.

drifting hatch
#

Hi! I've set up a dedicated server and I've opened port mappings on pfSense (7777, 15000, 15777 TCP/UDP), I can connect to the server locally but my friend can't connect remotely. Some help would be appreicated, thanks!

latent lichen
#

Anyone who knows how I can fix a server mismatch? my dedi server seems stuck at 366202 even though i updated it just now, while my game client is on 367101

dusty vortex
dusty vortex
drifting hatch
latent lichen
#

I just did

thorn cloak
dusty vortex
# latent lichen I just did

if it did not update, then delete the server folder and reinstall from scratch (your saves are stored in a folder outside of the server files folder)

dusty vortex
# drifting hatch 7777 is open UDP+TCP though
  1. double check your system firewall
  2. double check your router port forwards
  3. your friend should use your public IP not internal IP.
  4. if your public IP starts with 100. then you might be behind a CG-NAT (ISP level), so your options are to use IPv6 instead of IPv4, a VPN, or contact ISP to provide you with a static IPv4 address, or use a hosting provider.
drifting hatch
#

I'm not behind CG-NAT, I have a dedicated v4 IP and a v6 delegation, I use pfSense, I have scanned it using my external cloud instance, ports are open and accessible, I have set the DNS to use the v4* only, pfSense is configured correctly as far as I can tell, I've had him try my static v4 and it's not working either, done an nmap scan externally and ports are filtered/open

dusty vortex
thorn cloak
drifting hatch
drifting hatch
thorn cloak
#

looks good, you can keep just the 7777

drifting hatch
#

I'll ditch the other two yeah

thorn cloak
#

What about the firewall? Is there any rules?

drifting hatch
#

No rules on the proxmox instance no

latent lichen
drifting hatch
#

Double checked ufw and iptables, no rules present

thorn cloak
#

firewall on pfsesne

drifting hatch
#

I spun up the instance without firewall enabled

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The LXC

thorn cloak
#

firewall on pfsense is not the same with the firewall on proxmox

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two diff things

drifting hatch
#

Yes I'm well aware of that xD

thorn cloak
#

you should have rules in pfsense firewall too

drifting hatch
#

The SS above is the pfSense rules

thorn cloak
#

When you setup NAT it should set up firewall rules auto

drifting hatch
#

The instance itself has no firewall at all, I can connect to it locally without any issues

dusty vortex
#

is your friend using the server manager to connect... and NOT trying to use the 'join game' option at the menu ?

drifting hatch
#

I'll ask him to try but I'd quite like him to be able to admin the server as well

thorn cloak
dusty vortex
thorn cloak
#

And firewall rules ...

drifting hatch
dusty vortex
#

just trying to check on the low hanging fruit

#

if you like, i got a couple of spare mins to try connect to yours if you would like (DM me, dont paste your IP in here) to confirm if its your end or your friends end thats the issue

drifting hatch
#

Read all of that page xD

thorn cloak
#

you could try a dynamic dns too

drifting hatch
#

I have a static v4

thorn cloak
#

maybe your isp is the problem but i doubt

drifting hatch
#

I pay a lot of money for it XD

dusty vortex
drifting hatch
#

It's a corporate ISP

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One sec

#

Unable to msg you unless we are friends

dusty vortex
#

one sent to you

thorn cloak
#

not the friendliest man alive lol

drifting hatch
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xD

dusty vortex
#

tested, server says offline, so the problem is your end @drifting hatch

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least rules out issues at your friends end.

toxic anchor
#

If I play on a rented server (which someone else has rented) can I access the save file? (and for example continue on it in single player)

thorn cloak
#

only if you have the management password

dusty vortex
toxic anchor
#

Okay, so I need to go to the host (with management password)?

#

Or can I do it through Satisfactory

thorn cloak
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In game

dusty vortex
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no, the in game server manager

toxic anchor
#

Great, thanks for the help

drifting hatch
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I even went as far as adding firewall rules* on proxmox

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Instance ^

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Node ^

thorn cloak
#

tried to restart the whole machine?

drifting hatch
#

Makes no difference because I don't run a firewalled proxmox

dusty vortex
#

im not familiar enough to pfsense or proxmox to be able to help troubleshoot much further, outta my wheel house.
other than to correct the ports that are being used or suggest some low hanging fruit to check.

thorn cloak
#

sometimes nic gets bugged

calm mist
#

Good morning... trying to copy iin some blueprints to my dedicated server and I cannot.. I am using the WOLVEIX Docker build...

drifting hatch
#

The ports are not closed though, this is the external scan from my cloud instance:

7777/tcp filtered      cbt
7777/udp open|filtered cbt

Nmap done: 1 IP address (1 host up) scanned in 0.55 seconds
#

They are open

calm mist
#

I am getting access denied error when I try and copy them in

unreal crystal
drifting hatch
#

There is absolutely no firewalling going on internally - I can connect to the server locally and I run a zero-trust LAN, so there is nothing that would block my gaming rig from connecting

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The port mappings appear to be working fine because they are open from an nmap scan from Akamai

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I'm not new to doing this, I've been doing this for decades

echo mural
#

Hi!
I followed a tutorial on how to set up a server locally on my machine

  1. added new rules in firewall, inbound and outbout, for port 7777
  2. port forwarding on my box to my local ip with port 7777 (both UDP and TCP)
  3. running the Satisfactory Dedicated Server
  4. running Satisfactory and going to server management, where i tried to add my server with my public ip and port 7777 <- this is where I have a problem, nothing is happening, it doest appear but i dont have an error message or anything either so I don't know how to troubleshoot this.
    Thank you to whoever read that
thorn cloak
#

if you wanna share any remote desktop i can take a look and test it, if u on win 10 or 11 we can use quick assist @drifting hatch

unreal crystal
dusty vortex
drifting hatch
echo mural
drifting hatch
#

Which proves the proxmox instance isn't firewalled

unreal crystal
dusty vortex
unreal crystal
#

so servers listening

thorn cloak
drifting hatch
#

yes I can connect to it locally in Satisfactory

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Is the server somehow configured to only accept LAN CIDR connections?

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Maybe this is a server config issue?

unreal crystal
#

nah; dm me your IP

thorn cloak
#

there's no such thing

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server start on 0.0.0.0

unreal crystal
#

your stuff looks like it works; which makes me think your friend may be doing a funni; like IP;7777 / 7777

drifting hatch
thorn cloak
drifting hatch
#

Wait so it does only allow local connections?

#

This is the problem then

#

How to change that policy? xD

thorn cloak
#

By default, i don't agree with that

thorn cloak
echo mural
drifting hatch
thorny dew
#

Would be kinda dumb to have a dedicated server app for a game only respond to LAN subnets as a default setting

#

But yeah not the default behavior here

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Would double check firewalls and see what's up. Not hard to test using the http api for verification anyways

drifting hatch
#

It's most likely some issue at my end, just trying to diagnose exactly what, sorry for the pain and suffering XD

thorny dew
#

Maybe you can spin up a simple http server and bind to port 7777

#

See if you can get it to be reachable on WAN

#

Though you could also just use satisfactory's webserver

unreal crystal
#

i think it's just NAT reflection with their port forwarding; that's my theory and i'm sticking to it.

thorn cloak
#

I'm intrigued to know what the issue is lol

thorny dew
#

I mean, you can always try on mobile data for trying to reach the port

unreal crystal
#

xd cause i can't get anything to show open on port checkers

drifting hatch
#

I'll spin up nginx and see if that works, one sec

unreal crystal
#

don't forget that's a thing you did

thorny dew
#

Oh god proxmox fw

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I can't escape people enabling the feature it seems

drifting hatch
#

It's probably an LXC instance issue, just trying to figure out what

unreal crystal
thorn cloak
unreal crystal
#

make sure the server can ping google + has internet; which i'm assuming it does cause you downloaded and set it up.

then; make sure it's a nice static IP; delete + remake pf rules from scratch; and also check your launch commands that it's not bound to something weird. then give the server a reboot and see what happens.

i wouldn't be happy til i can confirm with a port checker that my TCPs open and i know my port forward rules are actually implemented

#

👀 everything looks right but tastes wrong so best to just axe it with a chainsaw and start clean

#

sanity check gainst the updated wiki

harsh zodiac
#

Good evening, i recently installed and setup a dedicated server using different ports than usual. Now i have an issue that the players "time out" every so long and i have to restart the dedicated server to make him available in the internet again. I have no idea how / why that happens - it seem to not correspond with players joining or leaving or the auto save though.

Do you have any other option on how to analyze / solve that issue? There's sadly no error in the logs either, except for the player's timeout itself. 😦

harsh zodiac
#

i actually see no way this helps - because there really isn't a timeout at all. The autosave completes within less than 1 second.

And since the server is not reachable via internet afterwards for more than several minutes (up to the time i restart it manually) it seems more like that the connection to the ports got lost or so?

thorn cloak
#

you mean time out when they are already on the server?

harsh zodiac
#

yes, we're playing like for 20 or 30 minutes and suddnely everyone gets a timeout and the server is unreachable

unreal crystal
#

the only issue i've seen like that is while building blueprints + clearing it; or generally doing a lot of building at once; then it corrupts + disconnects/crashes. i haven't seen that.

does the issue persist if you go back to "normal" ports? i wouldn't trust teh dedi server + changing ports super a lot yet. especially right after a port change

#

in theory yes; but also in my luck; no.

harsh zodiac
#

i can't go back to normal ports, since there's another server running using those 😦

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we're not using blueprints yet, we just started the map, we're in the first hour of gameplay or so, but we built some machines and transport belts in that time though

unreal crystal
#

whats the server hardware + RAM? how many players.

thorny dew
#

For any pterodactyl/pelican users. Basically just the regular satisfactory egg aside from the addition of tick rate customization. If you ever feel like your CPU isn't getting enough love 😂

harsh zodiac
thorny dew
harsh zodiac
#

the network is a 1 GB synchonious connection in a serverhouse connected to a main backbone in my country, so that should'nt be an issue either - but just in case - where can i look for those infos?

thorny dew
#

Technically it shouldn't stay unreachable once the interface pops back up though

unreal crystal
#

i'd also check the servers performance while peoplle are playing; see if your single core is getting crushed or not.

thorny dew
#

Could be hw issue

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As for logs, it depends on your operating system

#

Windows might have it on event viewer, but I'm not too sure

harsh zodiac
thorny dew
#

And is it also dropping connections?

harsh zodiac
#

yes, and no, other games still work / run smooth

thorny dew
#

huh

#

weird

harsh zodiac
#

ahh....strangely i see a "not enough memory" error in the event viewer mhmmmmm

thorny dew
#

Good ol' memory leak

harsh zodiac
#

okay, i guess i follow that hint

thorny dew
#

Make sure the error timestamp makes sense

harsh zodiac
#

but strangely windows still got 32 gb of unused memory as reserve

thorny dew
#

Wait, is it hw reserved?

harsh zodiac
#

the error comes ever few seconds over and over again

thorny dew
#

Yeah that's not good

harsh zodiac
thorny dew
#

Look up memtest64 from techpowerup and try running that with all bg apps closed

#

Windows might be having issues allocating a sector from your memory

harsh zodiac
#

now i did shut the server down and the memory messages do not occure any longer - so it is the dedicated server with 100%

thorny dew
#

Well yeah, shut down the app that's using memory and the memory issues stop 😛

harsh zodiac
#

i was just making sure that it is specifically THIS satisfactory server 🙂

#

strangely, the other does not seem to have the issue at all.

thorny dew
#

Because if it's a memory issue, you'll find out relatively quickly

#

Let it cycle a couple times and see if you get errors

harsh zodiac
#

with or without the satisfactory server running?

thorny dew
#

Without

#

Memtest is better when all your memory is available for it

harsh zodiac
#

how many loops do you suggest?

thorny dew
#

For an absolute stability test, a couple days worth of testing is prob good

calm mist
#

Good morning... trying to copy iin some blueprints to my dedicated server and I cannot.. I am using the WOLVEIX Docker build... When I try, I get access denied...

thorny dew
#

But for now, we're just checking for obvious hw faults

#

So maybe 5 loops

#

And see if anything pops up quickly

harsh zodiac
#

the remote session now get's disconnected several times, but reestablishes a connection within the default timeout limit

thorny dew
#

Yeah if memtest is running it'll also slam your cpu

harsh zodiac
#

0 errors though yet

thorny dew
#

So it's to be expected

harsh zodiac
#

(4 loops remaining)

#

finished with no errors detected

#

i just heard from a friend, who's hosting the 2nd server, that they have the same issue, but only once a day or so.... mhmmm

thorny dew
#

Also on Windows?

harsh zodiac
#

only some windows components sending an errour that seem to correspond with the memory check itself. Actually "dwm.exe" seemed to have crashed a few times during the test

#

while, if i understand it correctly , that corresponds to the RDP session?

thorny dew
#

dwm crashing isn't too important

rapid spindle
thorny dew
#

It's used for fancy effects on start menu and the taskbar

harsh zodiac
#

is it correct, that even when 2 servers are running, there's only one task visible in the task manager?

thorny dew
rapid spindle
drifting hatch
#
[2024.09.21-14.39.50:009][  0]LogServer: Display: Server API listening on '[::]:7777' (Standalone)

Open externally.. Can't connect. This is ridiculous xD

harsh zodiac
thorny dew
#

How are you running your servers?

harsh zodiac
#

and the memory error occur again - even without a player being online

noble sluice
thorny dew
drifting hatch
harsh zodiac
# thorny dew How are you running your servers?

what do you mean? I downloaded via steam cmd and started the factoryserver.exe with a batch file.

"D:\Games\Mordred\satisfactory\FactoryServer.exe -⁠ServerQueryPort=15003 -⁠BeaconPort=15004 -Port=15005 -log -unattended"

rapid spindle
#

If you're using docker you can do docker container logs myContainerName

#

but it will print a ton if its been up a while lol

thorny dew
harsh zodiac
thorny dew
#

My brain is leaning towards memory management issues if windows is complaing about being out of memory

#

But idk it could just be another windows quirk

harsh zodiac
#

it might not have smth. to do with the timeouts. i just read a thread where someone explained something about "rapid memory management" and issues in windows but that you could ignore those messages - actually in the event viewer it is only a "warning" but no "error" either

drifting hatch
#

This is ridiculous... everything is verified open... why can't my friend connect. I've scanned it, I've even gone as far as a pass override on pfSense
External host scan:

7777/tcp open          cbt
7777/udp open|filtered cbt

Nmap done: 1 IP address (1 host up) scanned in 0.36 seconds```
Why won't it allow external connections, this is really frustrating. Either it's bugged or I'm doing something wrong, but I don't know what
#

This is a scan from Akamai

#

It's frickin open

#

Why won't it allow damn connections

noble sluice
unreal crystal
#

you're not crazy; you did it right to the point my port checkers happy too. but that udp filtered looks not right

#

😵‍💫

drifting hatch
#

No it's exactly correct

#

That is precisely what the guide reports

#

That is exactly how it should be

drifting hatch
unreal crystal
#

it's working just fine

#

i can add it np now @drifting hatch

harsh zodiac
drifting hatch
#

Thanks!

thorny dew
#

About to go get some sleep so all I can tell ya is good luck for now

harsh zodiac
#

tyvm and have a good nite 🙂

wanton yoke
#

anyone have a step by step on how to set up a dedicated server

dusty vortex
rapid spindle
#
  1. Install the server
  2. ???
  3. Profit
#

Part two is usually a struggle

deep mortar
#

DAE have the problem where the models for trees/shrubs stay when using the chainsaw despite actually collecting the materials?

warm peak
#

is everyone here getting 100+ ping on their server?

#

no matter where it's hosted?

#

or just me

deep mortar
warm peak
#

how

#

selfhost?

deep mortar
#

Yeah. Lan

warm peak
#

well that'll do it

rapid spindle
#

It definitely has more latency than other games. On LAN it should be like 0-2ms, but its often higher.

deep mortar
#

So, satisfactory automatically due to it's Tick rate default (of 30 per second) seems to add about 10-15ms of Ping off the bat

#

I was getting an average of 20 ms ping locally until i upped the tick rate to 60

#

the other 80 ping you're averaging is likely ISP related

warm peak
deep mortar
#

I'm using ISP as an over generalization for everything between you and the server

warm peak
#

yeah

#

I'm using shockbyte

deep mortar
#

it's possible that Satisfactory isn't just adding a set chunk of ping, but is instead multiplicative based on the ping. So, using my LAN As an example

#

I'd get a 1ms ping normally

#

but with a 60 tick rate it puts me at 8-10

#

lets say your ping would normally be 20

#

it's multiplying that by x amount

#

hypothetical, pulled out of myass numbers, but if you had a 'real' ping of 20, maybe you get 100 ms ping b/c satisfactory

calm mist
deep mortar
#

and if it was 50 maybe you'd get a 180 ms ping

rocky raptor
#

HELP wtf do I do when the game kicks me, and when I log back in it sees me as a new char? And that my old me with my name is still on the map

#

I would prefer to get my equipment and pockets back

warm peak
#

interesting

#

my animations are also bugged

#

like

#

super laggy

rocky raptor
#

No death crate because my clone is still alive

rapid spindle
rocky raptor
#

Doesn't get the equipment though

noble sluice
deep mortar
spring chasm
#

Oddy server doesn't recognize me as admin anymore and asks for a password I don't remember ever setting lol

dusty vortex
rocky raptor
#

Is there a way to turn off keeping equipment on death, so I can kill old me and take his stuff, and then re-enable it?

Never mind, murdering his ass drops all my gear SWEET

rapid spindle
#

I used the command line to create mine so my volume was defined on this line --volume /home/user/Game-Servers/Satisfactory/config:/config:z \

#

You don't need the :z unless your linux distro has selinux

#

If you didn't mount the volume, you might have a random volume somewhere.

deep mortar
deep mortar
# warm peak super laggy

So I just did a test with a server I helped someone else with earlier this week. Satisfactory reports their server to me at ~100 ms, but when I ping their IP directly i get ~75

warm peak
#

hmm

#

any idea why the animations are bugged

deep mortar
#

well

warm peak
#

it's playable

#

just sucks

deep mortar
#

Mine does that occasionally and rebooting the server usually helps

warm peak
#

I was thinking maybe tickrate but it's a pain to change

deep mortar
#

out of curiosity, what's your average tickrate on the server manager screen?

warm peak
#

30

deep mortar
#

I upped mine to 60, and it made no difference to me (I just liked seeing a smaller ping on my LAN)

#

but I do get jittery fog at distance

#

and some steel textures "jiggle"

#

Have you already tried the base troubleshooting shenanigans like verifying files, rebooting, updating drivers, etc

warm peak
#

yes

#

it also doesn't happen on local save

deep mortar
#

I would try upping the tick rate if your server can handle it. but honestly I doubt that's the problem.

rapid spindle
#

Could just be shockbyte being not great

deep mortar
#

That may well be the final answer @rapid spindle

warm peak
#

yeah

#

:/

deep mortar
#

Like, I'm, being driven mad by the fact that I can't properly build because trees won't dissapear even though i've "cut" them down

#

models prevent me from lining shit up properly

#

but I've tried everything i can think of

rapid spindle
#

Is that like the ghost foundation bug? If you reconnect do they disappear, or is it permanent?

deep mortar
#

Permanent

#

I've rebooted

#

reconnected

#

updated the server

#

etc

rapid spindle
#

Just foliage?

deep mortar
#

No

#

Any destructables except rocks that block things

#

and gas nodes

#

So it's really just "Trees" leaves and mushrooms

#

Actually. Now that I think about it

#

no, it's that

#

What is super weird though

#

if I try blowing up the trees, same thing, but i can sort of clip through them afterwords

#

gas nodes destruct just fine

#

but what's super wacky is, if I pick up leaves by hand, even after the chainsaw has "harvested" them

#

they do go away

#

but that doesn't work for trees

#

It also wasn't doing that originally, and started at some point, but I don't know when to revert a save and now it's been too long

rapid spindle
deep mortar
#

Thank you! I was looking for something online and wasn't having any luck

dim sun
mossy grove
#

Would someone mind assisting me with an issue on my server, I have it setup and running but I figured out when setting it up that when I have my nord VPN active on the server it starts error and stops running saying it can't bind to port 7777 however I use nord VPN split tunnelling to only enable the vpn for specific applications which it is not on that list, anyone got any ideas?

dusty vortex
mossy grove
#

Nothing is running on that port, the second I turn the vpn off it runs perfectly

dusty vortex
#

If it split tunnel, then does the VPN present itself as another network adapter?
Maybe the game is trying to bind the port on the VPN adaptor?
(I don't use Nord so I'm uncertain of it's nuances)

mossy grove
#

Would you recommend a different VPN that also has split tunnelling as I have services that depend upon them

dusty vortex
#

You might be able try use the multihome argument and define specifically which network adapter you wish for the game to listen on.

mossy grove
#

Is this in the engine.ini?

dusty vortex
#

In the launch command...
So in your .bat file to run the .exe (assuming windows) where you may have -log -unattended -multihome=IP.you.want.use

mossy grove
#

I currently dont even have a .bat lol, could you give me an example template?

dusty vortex
mossy grove
past sparrow
#

Hey folks, can anyone point me towards fixing this error I keep getting?

verbal wigeon
thorn cloak
deep mortar
# noble sluice

That seems to track with the Satisfactory adding an additional 15-20 ping to whatever your normal connection is (depending on tick rate)

noble sluice
minor panther
#

Hmm. That homing ammunition is not really convincin on a server.

#

Q: On a server, hostile mobs always aim at me, never at my co-players. Known issue? 🙂

hollow ruin
#

how do i get console commands working on a online hosted dedicated server?

whole leaf
#

Anyone had an issue where when starting new dedicated servers, and connecting to it you are nowhere near a drop pod to disassemble? there's two of us, and neither of us have been able to find the drop pod to dismantle to make a HUB. This is the first time I'm encountering this issue in my time playing the game

hollow ruin
#

currently get "command not recognized" on my player console and on the server console

noble sluice
dusty vortex
tawdry crown
#

guys I got a pretty major issue, I logged on a server me and some friends have and my whole inventory fully disappeared

whole leaf
dusty vortex
tawdry crown
abstract garnet
#

hub is built with iron ore iirc. There are no longer hub parts

humble dock
whole leaf
#

ahh.... then that's the difference I wasn't expecting. didn't know that was changed.

thorn cloak
#

right click delete

thorn cloak
#

rm -rf /path/to/folder

#

if linux

abstract garnet
#

rm -rf gives no output and asks no confirmation. Be sure te write correct path

dusty vortex
abstract garnet
#

bug. You started as a new character? Kill your old one and loot

dusty vortex
hollow ruin
#

many

tawdry crown
dusty vortex
# tawdry crown more than 20 hours actually

20hrs is more than enough time to pass , so it's possible it's a new bug that we don't know a workaround for to prevent happening again.

What you can do is find the old body and beat it to death to recover the items in inventory

tawdry crown
#

we now rolled back 13 hours for the oldest save we have and still don't have the items

dusty vortex
#

If you have a new body, then you could try looking for the old body to beat to death to recover items.

If there is no new/old bodies but you still no items, try fully restarting the server. Otherwise I'm not aware of any further suggestions to either fix your issue or prevent it in the future.
It could be a new bug.

tawdry crown
dusty vortex
#

You could try loading the save into the SCIM online save editor to see if you can find bodies or items as a last ditch attempt

dusty vortex
tawdry crown
#

ah

#

we already did that

dusty vortex
#

Try the save editor is my last suggestion. Sorry I can't help more.

tawdry crown
#

what is the save editor?

dusty vortex
elfin ether
thorn cloak
#

~/.config/epic there are your savegames

stoic stream
#

Everytime the server restarts on it's own, it doesnt' come back up, the command prompt is there but it doesn't work. Is this a bug?

thorn cloak
#

try to run it as a service

sour parcel
#

just uploaded a new version of the Satisfactory Dedicated server toolkit to https://github.com/oarko/SF-ToolsPHP Save Uploads now work, and ALL API features have been implemented. Also the example will allow you to download, delete and Upload save files now.

broken parcel
#

hi there, can someone remind me how to unlock ram usage on my server?

thorn cloak
#

not sure what do you mean.. how is the ram "locked"

broken parcel
#

not using it lowered the ram usage by loads but still like belts and vehicles were slighlty bugged

thorn cloak
#

idk about that

native orchid
#

Been running a server on an ec2 instance for some days now for 2-3 players, but having issues when one player is exploring and certain parts of the map, we have not gotten to any large factory builds yet so I would not expect it to be related to amount of buildables.

The issues manifests itself with sudden lag and looking in the server manager, the ping spikes from being 20-25ms to 300-400ms, making us all lag

Looking at my server, it seems that have 4GB mem used, with around the same cached/reserved and 6GB free, and the CPU are only consistently running at ~20% without any spike

Been scratching my head around solving it, as I noticed next to no improvement by increasing available resources

Anyone recognize this problem?

versed aspen
#

any tips for optimizing a dedicated server running on ubuntu?

near ledge
#

do i need a particularly powerful computer to run a dedicated server?

frank charm
near ledge
#

where there’ll probably be like 2 people max playing at the same time

#

because i have an old laptop i could use to make a server

thorn cloak
# near ledge do i need a particularly powerful computer to run a dedicated server?

Processor Recent (comparable to the i5-3570 [Intel] or Ryzen 5 3600 [AMD] or better) x86/64 (AMD/Intel) processor. No 32 bit or ARM support. The server favours higher single-core performance over multiple cores.
Memory 12GB minimum, 16GB RAM is recommended for larger saves or to host more than 4 players.
Storage 25GB for the game server itself
Operating System Any currently supported version of Windows or major Linux distribution. Out-of-support OSs such as Windows 7 are explicitly not supported.
Internet Connection Broadband internet connection. Hosting from home will require the ability to configure port forwarding.

frank charm
near ledge
#

would it just not work since i have 8gb

thorn cloak
frosty meadow
#

Hello all, i'm having issues making my friends join my dedicated server, i spent my day on tutorials, i cant find....

#

can anyone help me ? 😦

frosty meadow
thorn cloak
#

You port forwarded the server?

frosty meadow
#

yep i did

#

i mean i guess

thorn cloak
#

What router you have?

frosty meadow
#

french (sfr) one

frank charm
thorn cloak
frank charm
#

Linux

slow bloom
#

Have you checked for CGNAT?

rapid spindle
frosty meadow
broken parcel
#

[ConsoleVariables]
wp.Runtime.EnableServerStreaming=0

#

this was what i used

thorn cloak
slow bloom
#

Check the WAN IP in your router, then google "what is my IP", if they match, there's no CG-nat, if they don't, you're behind CG-nat and need to find a way to punch through it

frosty meadow
thorn cloak
#

i think

#

on most routers it's called Port Forwarding

frosty meadow
#

i'll try

thorn cloak
# frank charm Linux

go to your server dir then /FactoryGame/Game/Saved/Config/LinuxServer/Engine.ini and add this at the end of the file. Replace xx with the value you want. 30 is default

[/Script/OnlineSubsystemUtils.IpNetDriver]
NetServerMaxTickRate=xx
LanServerMaxTickRate=xx

[/Script/SocketSubsystemEpic.EpicNetDriver]
NetServerMaxTickRate=xx
LanServerMaxTickRate=xx

[/Script/Engine.Engine]
NetClientTicksPerSecond=xx
frosty meadow
#

i have the feeling that ipv6 is the issue

thorn cloak
#

you use ipv6 on the server or on the router?

frank charm
frosty meadow
#

on router the ipv6 is runing yes

bitter oriole
#

Still keep getting crashes when removing belts on dedicated server, very frustrating

thorn cloak
# frank charm Linux

For network config yeah, it's there. I don't know the values but you can go in game console and type FG.NetworkQuality x

#

3 is ultra

thorn cloak
frosty meadow
#

how to do that with steam dedicated server?

thorn cloak
#

linux or windows?

frosty meadow
#

windows

frank charm
thorn cloak
#

but by default server is runing at 0.0.0.0

latent raven
#

would be ultra

thorn cloak
#

should be like that

frosty meadow
#

where after the egal sign my ipv6 adress ?

thorn cloak
#

yes

stoic stream
#

I am FURIOUS at these dedicated server bugs now

broken parcel
#

guys why is my server lagging so mucu?

#

update 8 was stuck on 25ms and 30 tickrate, now 1.0 it's 200ms 17 tickrate

#

the server i'm running it on is the same, like litterally nothing has changed

turbid knot
#

people on my dedicated server say they're often missing their inventory and sometimes have to detach and reattach items like jetpacks to make them work

grim dew
#

Version mismatch between client and dedicated server. Yet there is no update for the dedicated server...

thorn cloak
grim dew
#

So basically reinstall the server.

thorn cloak
#

yes

grim dew
# thorn cloak yes

Did it. Now I'm getting an error "core dump" or something... Had it earlier and it fixed itself...

small edge
#

Thanks for your ip address lol

quasi kettle
frank charm
#

I think they meant the server HW hasn’t changed

glad osprey
#

Anyone here who has some idea how to debug more ah, advanced connections?
I spun up server, and everything I'm trying is saying stuff works like I expected, but the game client doesn't seem to find it.

My setup: on another local machine, I spun up docker image in k3s, exposed both 7777 ports via service & traefik, forwarded them on router

  • traefik says my ports are exposed & connected to the proper kubernetes url
  • telneting to 7777 opens connection (with no info) - both on local IP, and from outside of my LAN network
  • server logs end with "listening on 0.0.0.0:7777", which should be ok
  • but game just stay that server is Offline in logs
broken parcel
worldly meadow
glad osprey
#

I've setup both TCP & UDP connections on 7777 in Traefik and it's happy 🤔

worldly meadow
noble sluice
flat skiff
#

are there public servers?

glad osprey
glad osprey
worldly meadow
#

Try it without it and see if you still have the same issue.

supple ember
#

Can some one help with this? I played with my friends before, but now I can join, but my friends can't, and I don't know what to do. I'm using Pterodactyl with a completely new installation of the egg and server, so multihome arguments, etc., are gone (I think). Does anyone have an idea why this is happening? Please help.

glad osprey
#

I can make the services directly a LoadBalancer and connect to that
lemme try

noble sluice
gritty anchor
#

Is it still possible to customize the game data so that more than 4 players can play in multiplayer?

worldly meadow
gritty anchor
#

My error:

worldly meadow
# gritty anchor How?

You need to modify the Game.ini file the dedicated game server wiki tells you how exactly.

gritty anchor
#

so?

#

can you send me the link per dm

#

pls

peak pagoda
#

Hey guys, did you encounter a bug in which everyone that try to join ends up in infinite loading screen but can still hear the beep noise when pressing "tab" and also the time of the server continue running (which mean that we are on the server but something locks us from actually playing ? I don't want to waste away a 100h save (My whole folder does this on the serv)...

gritty anchor
#

pls per dm

worldly meadow
gritty anchor
worldly meadow
gritty anchor
#

send the link one more time i record the screen

#

@worldly meadow pls

glad osprey
worldly meadow
safe badger
#

is there server with over 3 people like 100? I want to but game but not sure

gritty anchor
#

got it

frozen kernel
#

anyone seeing this crash repeatedly?

Attempted to disconnect an already disconnected connection: FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorBeltMk3_C_2147241363.ConveyorAny1 <-> FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConstructorMk1_C_2147241332.Input0

Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
[2024.09.21-21.16.38:376][706]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

[2024.09.21-21.16.38:376][706]LogCore: Assertion failed: mConnectedComponent->IsConnected() [File:.\../../FactoryGame/Source/FactoryGame/Private/FGFactoryConnectionComponent.cpp] [Line: 135]
Attempted to disconnect an already disconnected connection: FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConveyorBeltMk3_C_2147241363.ConveyorAny1 <-> FGFactoryConnectionComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.Build_ConstructorMk1_C_2147241332.Input0
0x00007c433342e550 libFactoryServer-FactoryGame-Linux-Shipping.so!UFGFactoryConnectionComponent::ClearConnection() [C:/BuildAgent/work/b731a33f2a691e17/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGFactoryConnectionComponent.cpp:135]```
ashen mural
#

is it normal that I can not paint power poles in 1.0?

topaz glade
#

anyone else running on a dedicated server crash during a save and having people lose stuff?

turbid knot
topaz glade
#

(it's happened twice to day)

ashen mural
#

kind of hard to organise different power grids this way

muted hill
supple ember
#

Can some one help with this? I played with my friends before, but now I can join, but my friends can't, and I don't know what to do. I'm using Pterodactyl with a completely new installation of the egg and server, so multihome arguments, etc., are gone (I think). Does anyone have an idea why this is happening? Please help.

mystic blade
#

Is it possible to change the time that the server restarts? I understand that it's needed every 24h, but now it restarts at 00:00 and I would like to change it to 04:00 for example.

pliant cairn
#

Hiya! My server just restarted, and that's fine.. I understand the need for it.. However, it doesn't actually RESTART, it just shuts down and thinks it restarted.. Server is very much offline for me..
I have to manually exit the cmd and start it up again

#

Is there a way for me to fix that?

radiant berry
main remnant
#

un cuarto

last marten
#

anyone know how to fix the server mismatch error

pliant cairn
#

It needs an update

radiant berry
#

Update your server

#

Server doesn't automatically update

#

Not many do

pliant cairn
#

For me the regular "update" didn't work, so I had to do the whole thing again

last marten
#

do i just run a command prompt in the cmd

pliant cairn
last marten
#

alr let me try real quick

pliant cairn
#

Same commandprompt with the appid and update validate thingy

deep mortar
near ledge
#

is it possible to make a server with only 8gb of ram?

pliant cairn
last marten
#

like that

pliant cairn
#

Almost, you should validate it too

last marten
#

alr lemme re do ot

#

it

radiant berry
#

I'm doing a lot of work in the swamp, my buddy wasn't having these problems until he came to the swamp and cut something down then when he reloged all the foliage respawned client side for him. He said he went back to the hub, which was in rocky desert for us. And relogged a few times and it fixed it for him until he went back to the swamp and cut another thing down. @deep mortar

#

That's what he just told me

deep mortar
worldly meadow
pliant cairn
# last marten

login anonymous
app_update 1690800 validate

Should be like this.

#

Correct me if I'm wrong anyone

last marten
#

then quit right

pliant cairn
#

Then quit, yes

reef python
#

Hey yall. Ambitious little me would like to run a server for this game with my friends. I've never attempted this before. Do I need to own Satisfactory on Steam instead of Epic Games to run a dedicated server?

radiant berry
#

I'm going to try that when i get home, it fixed for me after the patch before i blew up another tree

#

It's purely a clientside issue

#

The trees are still destroyed serverside

#

The issue seems like some kind of synchronization error

last marten
#

@pliant cairn i unfortunately still get the same mismatch error,

radiant berry
#

I wonder if it's related to that foliage crash

pliant cairn
radiant berry
#

There's a few landmine foliage errors

#

And if you trip it, it causes some kind of cascade error

noble sluice
thorn cloak
last marten
#

how do i retain the saves

thorn cloak
#

linux?

pliant cairn
last marten
#

windows

pliant cairn
#

Deleting the server files won't affect your saves

thorn cloak
#

separate locations

pliant cairn
#

I've only done it once, and it worked for me. So currently for me it's a 100% success rate 🤣

reef python
pliant cairn
reef python
#

Using linux. I'm on my Mint desktop rn doing a dry run but it'll be on a debian machine when I install it for real.

#

lol

thorn cloak
#

And after that server with

steamcmd +force_install_dir ~/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 validate +quit
rain pine
calm mist
reef python
pliant cairn
#

Ofc! No worries 😄

rapid spindle
calm mist
#

I am using UNRAID with a Docker... I cannot seem to write files to the blueprint directory... it states I lack permissions...

rapid spindle
#

Or just use sudo in the first place

calm mist
quick mist
spiral goblet
#

Anybody getting this error? I get it 2-4 times a day and it crashes the server.

#

Think I got it blacked out better. :3 Sorry for any extra alerts anybody got.

sturdy parrot
#

Is there a good dedicated server host I should look at for a 5-6 person server? I am running it on my local machine, but I feel like half the time I log off, the server dies... and I don't have a bonus computer to host it on separately

long junco
#

Trucks are actually cursed, judging by the lack of reports I'd assume it's a dedicated server thing and almost all my crashes have been cause of interacting with trucks

radiant berry
#

i just tried a theory on mine and it fixed it temporarily it seems

reef python
#

Alright. What am I doing wrong? Just following the guide I found and this happens.

Steam>app_update 526870 validate
ERROR! Failed to install app '526870' (No subscription)

noble sluice
short latch
#

I'm looking for someone on a new world 18+ dedicated server that wouldn't mind showing me how to play this game lol I can't get past tier 2

reef python
#

Thank you. I sort of figured it out. I logged out of my new Steam account I just made for this and used anonymous instead. That and using the right appid seemed to work.

grim mica
short latch
#

Oh is this not where when it involves dedicated servers

#

Lol sorry

grim mica
#

Maybe they should rename it dedicated server support, cause that's generally what we do in here rather than lfg/lfm

ashen hatch
#

Keep getting errors in my console and the server frequently crashes

mellow gust
#

Should I be setting a proper HTTPS certificate somewhere for the server, assuming I point a domain at it?

clear field
#

Does anyone know if there Is a way to to send a message to the server to notify those playing that the server will be Shutting down? Other then the auto reboot that the server already does.

still canyon
#

I'm not sure that there even is a way to send anything to the game from server

mellow gust
#

then just symlink from the certbot directly into the Certificates folder

#

no longer prompts about trusting it

#

am encountering the bug where users must join through the manage server tab rather than "join game", but from that wiki that is expected?

crisp loom
#

is there a wiki article for running the server as a service on linux? I have to leave my ssh terminal up or the server will go down

crisp loom
#

oh okay duh

#

thanks

vale tusk
#

I've checked the QA page, and found a couple other posts similar to my issue, but haven't been able to find if there's a fix for it -- various splitters/mergers/smart splitters will pause items coming into them, backing up the belt lines. throughput is definitely not the issue, as it's occurring on mk4 belts with only 90 items trying to flow through, and there's empty belts on the outputs

merry peak
#

Has anyone run into an issue where the dedicated server won't launch at all? I'm on a windows server VM. Get the same behavior through SteamCMD or Steam

#

Is there a dependency I'm missing?

topaz scarab
#

dunno, try the vc redist tho

iron scarab
# spiral goblet

i get this constantly. now more than i have ever did in early access. and there does not seem to be a fix that i can find.

tall moss
#

my game crashed and when i logged back into my server it had given me a fresh character and now my old one with the same name is offline? anyone else seen this before??

#

i cant even log into my main guy anymore, idk what to do

topaz scarab
#

revert to a previous save?

tall moss
#

idk i just killed my clone and looted him, i hope that doesnt cause problems later down the line

topaz scarab
#

anyone got a list of the milestones/schematic/phases that the query server state api call returns

still canyon
#

it returns milestones?

topaz scarab
#

active schematic

still canyon
#

My test server is empty)))
Probably need to load some saves to check this data

#

I have the same question about settings. Do we have full list of all Server Options and Advanced Game Settings?

opal cove
#

since mine return "activeSchematic": "/Script/Engine.BlueprintGeneratedClass'/Game/FactoryGame/Schematics/Progression/Schematic_7-2.Schematic_7-2_C'", and that look like an unreal asset, up to date list you'd probably have to extract them yourself

still canyon
opal cove
#

yup

still canyon
#

damh

#

some big data mapping ahead))

opal cove
#

probably not as much as you'd think, since it can all be extracted from the game files

still canyon
#

yeah, but i need to assign readable labels to all of that, or smt like that

quick mist
#

Schematic_7-2 seems to mean Tier 7, Milestone 2. Can you confirm @opal cove ?

opal cove
#

let me log in to check

#

server manager says "Logistics Mk.5" as a string

still canyon
#

oh, thats pretty))

opal cove
#

and that is the 3rd milestone in tier 7, so im not sure how they map it exactly

quick mist
opal cove
#

i think they just reordered them, changed it to the 5th milestone in the list and now it's "activeSchematic": "/Script/Engine.BlueprintGeneratedClass'/Game/FactoryGame/Schematics/Progression/Schematic_7-5.Schematic_7-5_C'",

#

already researched the others, so i cant check them

still canyon
#

They have subtypes like 8-5 and 8-5-1, maybe that messes the numbers

topaz scarab
#

oh scim has a nice list, if you can call it one

latent raven
topaz scarab
#

and never mind, scim's is outdated

#

it's got logistics mk5 as 7-2_C
oh misread

#

sucks scim is closed source
nothing some browser js can't ez scrape tho

opal cove
#

nice

topaz scarab
#

unfortunately only gets me half the property name
oh just remove the "c"
but they're all jumbled up, coffee stain probably reordered and couldn't rename for save compat

lyric thorn
#

has anybody had experience using a server save on singleplayer, then having coordinate issues when loading the save back into the server?

vagrant ravine
#

Is there a way to disable the server rebooting automatically at midnight?

lyric thorn
#

that will probably be down to the autosave interval

analog minnow
quartz lotus
#

have you tried getting better wifi?

analog minnow
#

?? connection?

quartz lotus
#

fluke

vagrant ravine
quick mist
#

Had an interesting issue on my server tonight. Player's client crashed and he reconnected, and he popped in with a new body. Yeah, that happens, go beat your old self up and move on, right?

He went to where his former self-marker was, and as soon as he got close, it teleported to a completely different section of the map.

This happened five times in a row.

viscid light
#

I crashed and now cannot log back into my character. It starts me with a brand new character. I control the server. I restarted server. No change. Any idea what I can do to fix it?

topaz scarab
#

rollback a save

topaz scarab
#

not open sores because it's traaaash
lol the discordgsm pull req only does the lightweight api smh

prime zodiac
#

Anyone found a work-around for ded. server crash when trying to remove corrupt splitter (from blueprint)?

lyric thorn
#

heyo, apology for ping. did you have any sort of solution to getting rid of these? i find they still exist as a hitbox but unable to select them or place over them.

My hypothesis is that everything except the hitbox is sitting at 0, 0 as whenever i place a new one, the materials travel in that direction

vestal tartan
#

I've allocated 16 gigs of ram to my dedicated linux server as an lxc in proxmox but the server is capping at 4 gigs. Does anyone know why?

topaz scarab
#

and prob depends on your factory

#

either way, nothing you/we can fix

vestal tartan
#

We have 4 people on right now all with around 300 ping. Even me and I'm on the server via LAN.

#

The cores I'm using on this server are i5-8500t

topaz scarab
#

is your cpu scaling governor on powersave

#

anyway, mine's on a similar proc and it'll also lag when it hits a core at 100%

vestal tartan
#

I don't believe so, I think it boosts the core automatically

topaz scarab
#

solution was to run it on a rig with a better proc

vestal tartan
#

It's the only container running on that machine, so it should be a bit over 3 ghz

#

weird

stoic wadi
#

Has anyone managed to import downloaded blueprints into a unraid server, i've tried everything I can think of but literally nothing seems to work

topaz scarab
#

blueprints are fucked rn anyway

stoic wadi
#

Ah ok fair haha

#

Even manually created ones?

quasi kettle
vestal tartan
#

Dang, so what would be a good clock speed?

gaunt ingot
#

So I have this weird connection problem with my server. I run satisfactory on my pterodactyl server running on Ubuntu which hosts several other games, like Minecraft, without a problem. For some reason with satisfactory though, the server always appears offline, unless I use the following command first:
Test-NetConnection <server ip> -Port 7777
After using that command I can connect just fine. Would someone perhaps know why this could be happening? Already turned off the firewall completely to make sure it's not a firewall issue.

topaz scarab
#

port knock huh

gaunt ingot
#

Not sure what it is, but I have to run that command everytime the windows PC that wants to join the server has restarted

topaz scarab
#

now you're saying it's the client device?

wild nacelle
gaunt ingot
#

It's specifically related to that server though, but I guess it's some kind of network config issue on the server, perhaps not specifically related satisfactory. If I host the satisfactory server on another machine it just works fine. Was mostly wondering if someone else maybe had the same issue with this game and had a solution ready 😂

wild nacelle
#

no on windows client

late perch
#

anyon got a dedicated server in asia that i can join im looking for someone to play with pls

fringe yarrow
#

For a factory game, I don't think ping is a big deal, it should still be around 300ms if you are on the other side of the world.

thorny atlas
#

my router is asking for an external and internal port, both have to be filled in before i can do a port assignment. what should i put for these, on my firewall i have already made rules for both tcp and udp, technically im asking if i need to even forward in the router, but also need to test that people can connect

latent raven
#

they just need to be open to access your pc. Forward port (7777) to your pc (also on 7777).

thorny atlas
#

ok sweet, yeah i put both internal and external to 7777

sudden sphinx
#

Please help, my absolute brothers, why dedicated server does SERVER MISSMATCH, pls my browski

thorny atlas
#

versions dont match?

sudden sphinx
latent raven
#

shut it down, and update it

thorny atlas
#

^

sudden sphinx
thorny atlas
#

yeah server just needs to go down and update and should solve the issue, unless your not the one hosting

sudden sphinx
#

im host but im not sure how to update it

thorny atlas
#

did you install using steamcmd

sudden sphinx
#

yes sir

thorny atlas
#

steamcmd.exe +login anonymous +app_update 1690800 validate +quit ( i think)

#

just make sure to close the server before doing that

thorny atlas
sudden sphinx
#

im on it, thanks a lot, i hope it will work 🙂

#

it is downloading something so

#

does my firewall needs to be disabled? do i need to run cmd' s as admin?

thorny atlas
#

yeah its gunna download then validate the files then close

#

to be honest im not sure i wouldnt think its gunna matter for admin

#

and no to the firewall closing should be able to pass through

supple ember
sudden sphinx
#

any other ways to update?

late perch
#

is unplayable

#

im in vietnam

#

a guy in north america had a server

#

it lag like hsiot

fringe yarrow
#

Maybe lay between your ISP and your computer is high?

rain pine
fringe yarrow
#

La,g*

latent raven
sudden sphinx
#

I fixed version mismatch but. I can join session just fine but my friend cant join it

#

Please help I’m trying to play whit my friend for like 3 days already

#

Should he join in diffrent way?

gaunt ingot
#

Is that on a dedicated server? If so, if the friend is on windows, try to see if running this command in Commandprompt/terminal fixes it: (the friend should run it on their computer). (also replace <ip> with the ip of the server)
Test-NetConnection <ip> -Port 7777
If not, probably post the output here

frosty gale
#

how to create a dedicated server

supple ember
#

How should I change it, because I think that what you wrote won't even run the server

sudden sphinx
latent raven
sudden sphinx
latent raven
neat fulcrum
#

Does the dedicated server "stop" when the last person disconnects? I should have way more of a certain resource than i do.

noble valve
neat fulcrum
#

Understood. Thank you

frosty gale
#

can i make a dedicated server on crack?

sudden sphinx
latent raven
#

You might have a firewall too

sudden sphinx
#

Yeah that’s probably the issue. Should I disable it?

latent raven
#

Just open Port 7777 there, or allow all traffic for the dedicated server. Disabling it completely might be a security risk. It depends on your firewall, how you need to configure it exactly.

noble sluice
noble sluice
sudden sphinx
#

im so lost

#

is it only open for local tho?

sudden sphinx
#

yeah bro i did those

#

from this exact vid

noble sluice
#

And then you need to portforward from you router to your internal server... If you want external connections from friends...

#

And check if you ISP isn't using CGNAT.

sudden sphinx
#

yeah thats probably the issue i have not done that

noble sluice
#

what's your public IP? First 2 numbers only needed???

sudden sphinx
#

192.168

noble sluice
#

that is your internal IP. Your public IP???

sudden sphinx
#

public

noble sluice
#

Yes public IP?

sudden sphinx
#

IPv4 Address. . . . . . . . . . . :

noble sluice
#

Please... Learn some basic skills...

sudden sphinx
#

sorry im lost

rain pine
sudden sphinx
#

where do i get my pub ip

noble sluice
#

Try google that question...

plush granite
#

Search ipfingerprints

sudden sphinx
#

80.89

#

i tought its incorrect since it was diffrent

#

wait so should my friend use pub ip to join and then 7777 ?

#

or i still need to do something

plush granite
#

Yes

noble sluice
#

Then it's not CGNAT.
All you know have to do is portforward in your router to your server.

#

Then your friends can connect to IP:7777
IP = Public IP.

noble valve
#

@sudden sphinx will you have the server always running or only when you are playing? if the latter consider taking the easy route and just using the join feature build in the game

sudden sphinx
#

is this it

#

should the port be 77?

noble valve
#

truly, it is your pick and it depends on which ports you are using and such

sudden sphinx
#

i mean i did 7777 as my port in inbound rules

#

so should i do 77 or something else

#

im so lost i just want to play whit a friend lol

latent raven
sudden sphinx
#

is this the one u meant?

latent raven
#

Nevermind. I think the Firewall tab was correct already.

noble valve
#

maybe something to understand internet better

lets say your router is a flat, the flat it self has an adress (the www)

inside the flat there are many adresses (your devices on your network, phone, pc etc)

you need to tell the person at the door of the flat(your router) to forward your mail correctly to your adress we call that portforwarding

supple ember
# rain pine you add that to command you have now

So something like this? ./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame -Port={{SERVER_PORT}}ini: Engine: [HTTPServer.Listeners]:DefaultBindA_ ddress=any I'm sorry but I have absolutely no knowledge of this

noble valve
#

so you have opened on your pc your server your internal ipv4 of your pc and most likely port 7777

if you have port 7777 available on your router it is the easiest for your friends to join, so enter to port and dst port both 7777

#

switch the tcp button to tcp and udp if possible, else you need to make 2 rules

latent raven
# sudden sphinx

This is what chatgpt told me:

Navigate to Firewall:

Go to IP > Firewall.

Add a NAT Rule:

Click on the NAT tab.
Click the Add New button (+).

Configure the NAT Rule:

Chain: Select dstnat.
Dst. Address: Enter your router’s public IP address.
Protocol: Select the protocol (e.g., tcp or udp).
Dst. Port: Enter the port number you want to forward.

Action Tab:

Action: Select dst-nat.
To Addresses: Enter the internal IP address of the device you want to forward the port to.
To Ports: Enter the internal port number (usually the same as the destination port).

Apply and Save:

Click Apply and then OK to save the rule.

You need 7777 for dst. port and later internal port.
Also you need this for both TCP and UDP protocols.
Internal IP you found earlier with 192.168...

Once you are done, you google "what is my ip", and tell this external ip to your friends. It might change daily.

remote basalt
#

Can anyone help? I got the server started up but i quit the game and now when I come back in it says the server is offline. Do i have to add the server again?

noble valve
rain pine
noble valve
#

nevermind holy *

sudden sphinx
#

where bro

noble sluice
#

go to
portforward
.
com

latent raven
#

FIrewall

chrome pumice
slim blade
#

anyone have this issue where i have 2 friend, 1 can join but the other guy the server show as server offline anyone have any idea?

remote basalt
slim blade
#

yes one guy is able to join but the other guy cant so its weird

noble valve
slim blade
#

they are both using the same address

chrome pumice
chrome pumice
noble valve
slim blade
#

so they need to allow the 7777 port on their router/firewall/whatever

noble sluice
chrome pumice
noble valve
#

no, it is a firewall thing, they do not need to portforward most likely using commercial hardware

slim blade
#

oh so they need to not block 7777

chrome pumice
sudden sphinx
#

help.mikro

noble valve
# sudden sphinx

i would not recommend this in your case, it is a game server, you do not want to give your friends acces to your network, also you can do it for free using wireguard or a different software...

noble sluice
sudden sphinx
#

I’m so lost

#

This can’t be that hard

noble sluice
#

What is your router name? Brand is MikroTik...

supple ember
latent raven
#

Its RouterOs 7.0

noble valve
broken parcel
#

hi guys, am i the only one that's experiencing high ping and tickrate on the dedicated server?

noble valve
#

high tickrate is good, high ping is bad

broken parcel
#

server's network has always been stable, update 8 server didn't have this issue

broken parcel
sudden sphinx
broken parcel
noble valve
# sudden sphinx

picture of the stickers on the back if someone asks for a model, but we are more curious about your routeros version which is most likely 7

noble valve
sudden sphinx
noble valve
#

try rebooting your server, with my dedicated server i reboot it every 6 hours because there are still some bugs

noble valve
#

like this for example (i am not on windows)

broken parcel
#

let me install cpu z rq

noble valve
#

no need

#

right click on the summary and switch to /core

broken parcel
#

oh

noble valve
#

similar to this

broken parcel
noble valve
#

and if you do this?

broken parcel
noble valve
#

so you get a view like this

#

you got a single core vps?

broken parcel
sudden sphinx
broken parcel
#

ik nothing crazy

noble valve
#

then i should see 4 squares instead of 1 ;)

broken parcel
#

but honestly on update 8 and a fairly massive save i was doing 30 ticks constantly

noble valve
#

you are now checking the average but i want/core

broken parcel
#

i'll send it again here @noble valve

noble valve
#

oops, my bad