#dedicated-servers

1 messages · Page 105 of 1

dusky wedge
deep mortar
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Hi again

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it's me.

opal condor
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is it an issue that the server has not stopped yet to be updated? if so, how do i stop and restart my server? im running it on a dedicated machine running debian

deep mortar
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It's been 24 hours since my last tech confession

dusky wedge
unreal crystal
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i don't think any patch will save those

deep mortar
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Is there a way to change the Dedicated server Session name?

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I have spaces/special characters I'd like to remove

brittle relic
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I cannot for the life of me figure out how to set up a dedicated server even staring at the wiki

raw frigate
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I removed the bad lift from my bp and it seems to be ok now?

dusky wedge
deep mortar
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@dusky wedge doesn't deleting the BP file do it?

rapid spindle
dusky wedge
deep mortar
deep mortar
dusky wedge
rapid spindle
dusky wedge
brittle relic
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seriously is this whats supposed to happen when you run the server tool?

slim salmon
slim salmon
opal condor
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i access the debian server by ssh in from my windows terminal, debian is just a linux distribution. i do use steamcmd and have force installed into the correct directory both times. my question is specifically wondering if there is a way i can restart or stop the server using steamcmd or the regular terminal

placid night
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Has anyone shared access to their dedicated server using tailscale? I am trying to figure out the best way to set up the ACL for that

deep mortar
slim salmon
# opal condor i access the debian server by ssh in from my windows terminal, debian is just a ...

so how did you start the server. (For me it's inside a tmux session and i can ^C it. Im sure that not really applies.
Uhm... can you access the server ingame? is it just ❗(wait) quit in the server console (ingame) isn't it?

so then the server is stopped but wait

you want to run the steamcmd command again. to update the server. and you want to start it again. you know how to do that. if not you end up with a stopped server. not sure you want that

brittle relic
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okay what about the part where
[2024.09.19-19.52.22:174][ 0]LogServer: Display: Server API listening on '[::]:7777' (Standalone)
[2024.09.19-19.52.22:174][ 0]LogServer: Display: Server API listening on '0.0.0.0:7777' (Standalone)

opal condor
odd ruin
thorny mauve
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how to permanently disable offline players feature? its useles, i expected crash and returned to server as new instance of myself
losing all items in result

slim salmon
dusky wedge
thorny mauve
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i want to disable this "feature"

slim salmon
# opal condor going into a screen and typing ./FactoryServer.sh is how i start the server abo...

awesome. I haven't used screen for a while but yes!
You can basically go to there and press CTRL+C be a bit patient for it to shut down. It should take less than a minute to drop you back to the console.
This effectively stops the server.
You then want to run the steamcmd command.
and then restart the server with ./FactoryServer.sh .

If the version still mismatch you need to use a different install_dir. You also want to cd into the new install dir to run the "new` FactoryServer.sh file.
Do I make sense? :3 🌻

coarse viper
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Anyone know the command to restart the dedicated server via console so I can switch the network quality?

abstract bay
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I'm having an issue today. I noticed this morning my machine had restarted. I took the opportunity to update the Satisfactory server through Steam CMD (Like I always do) and now when I run the Satisfactory server .bat, it runs but it closes itself after a short amount of time and doesn't continue running. What is the solution here?

brittle relic
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alright got it working, I have a vpn though, how do I set a static ip?

forest nova
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dedicated

opal condor
native dew
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I have a dedicated server. but how do i restart the server and have it automatically apply the 1.0.0.2 update

royal widget
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If anyone is running a dedicated server on a 2nd pc, i've just had same issue with version mismatch. I had to reboot the pc for it to see the update for some reason. Using the SSM cloud server

clever idol
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After today's update, my perfectly fine running Dedicated Server now crashes every time it goes to save the game.

fierce night
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Running into the Version mismatch detected between game and server

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how do I fix this?

abstract bay
rapid spindle
# brittle relic alright got it working, I have a vpn though, how do I set a static ip?

You may be able to use a VPN if the VPN service allows port forwarding.

If you mean a public static IP with the VPN, again, if the VPN service supports it. If you mean a private static IP, you can set that up on your device or in your router.

Hosting with a VPN is not ideal if you're trying to keep it simple. Probably don't use it, or change the setting to allow the server to bypass the VPN. (this may or may not be easy)

final raptor
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today's patch seems like it has major regressions with dedicated servers

clever idol
fierce night
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I'm running it on linux Ubuntu and IDK what the command line is to update/upgrade

clever idol
fierce night
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from steam cmd

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but if I run steamcmd on the linux pc, will it actually affect the server?

abstract bay
clever idol
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👀 If you run it on the server, it should update the game files.

slim salmon
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(I won't infer much. Just to clarify you would not run it via steamcmd but most likely install and upadte it with steamcmd. But it seems with Vapok you are in good hands <3)

fierce night
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There was an update on steam for the server

worldly meadow
fierce night
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now it won't let me start the server and the file has been moved from what it was previously at

worldly meadow
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./steamcmd.sh +force_install_dir /home/steam/satisfactory_server/ +login anonymous +app_update 1690800 validate +quit

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replace the /home/steam/satisfactory_server/ folder with your chosen install directory

fierce night
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This is beyond my scope man...IDK where the file went when I put it on the linux machine

worldly meadow
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then just put it somewhere you will know. chose a new directory that you know where it's at

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you can find the other one later and clean it up

unreal crystal
fierce night
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no. I'm running it via terminal

worldly meadow
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commandline/terminal, same thing

unreal crystal
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you may wanna look into linuxgsm; i like them for standardizing all my servers.

everythings as simple as 1 line updates. lgsm for configs. .local for saves. serverfiles for everything game related. nice and segmented.

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./sfserver update/reboot/monitor/et al you can crontab

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its a fancy shell for steamcmd

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and you don't have to remember app #s

fierce night
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oh wow!!!

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I figured it out without doing all that

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I literally just updated the dedicated server on steam, restarted the machine and then restarted the server and now we're good to go!!!

worldly meadow
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I have a love/hate relationship with this like linuxgsm. When it breaks because it's a wrapper it can be very hard to figure out where it went wrong because there are so many layers. but it does help make things easier usually

unreal crystal
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ehhhhhh; i can't say it's been my pain ever. it's usually the games themselves that are awful to administrate jacelul

unreal crystal
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adding mods = sobbing sysadmin every time

modern scroll
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Have you solved this issue?

worldly meadow
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omg yes. that's why I try to stay vanilla with my servers

clever idol
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okay yeah.... I can no longer connect to my dedicated server after the update..

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what else changed?

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Signal 11 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162 
CommonUnixCrashHandler: Signal=11
fierce night
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I'll be honest...They need to notify an update like that before we all start freaking out again...LOL

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Also, I know I have the most basic way set up to run the server on Linux specifically Ubuntu...but my problem was fixed within minutes of finding out about it.

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IJS, maybe Keep It Super Simple (KISS) really is the best way to go

warm bridge
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LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR
LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR
LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR```
fierce night
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oooooof

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That looks rough

warm bridge
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Someone have same things before ?

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And maybe can help me ?

ornate lichen
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While connecting to dedicated the client crashes ever since update.. is this bug known?

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no mods.

warm bridge
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No mods

deep mortar
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@ornate lichen The updates is only a few hours old, but I haven't experienced anything

ornate lichen
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Damn.

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I was hoping I was waiting for a hotfix.

brittle relic
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so uh, got the server working sort of, but my friend can't join

deep mortar
brittle relic
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you mean the thing in powershell? yeah

deep mortar
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No.

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Google Port forwarding. The ports you need to forward are tcp 7777 and udp 7777

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two separate entries

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You'll have to set it up in your ISP modem/router

fierce night
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For me, I ended up doing all the port forwards for 7777, 15000 and 15777

deep mortar
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I think 15000 and 15777 are no longer required

fierce night
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I did it anyway because that's what allows others in

deep mortar
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Whatever works!

fierce night
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Yeah, the other thing, just in case you are trying to set up the server on your own machine within your network. You need to make sure that you know what your Public IP is

brittle relic
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literally says nordvpn does not support port forwarding

fierce night
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It's what others will log in to when trying to access the server in game

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You don't have to use a VPN....honestly...It won't affect anything on the server side. The one incoming port for your friends are based of your unique public IP

cold sphinx
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this a good place to ask about why my servers crashing? or should i put it in questions and help?

fierce night
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What's up @cold sphinx

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What kind of server are you running?

chrome pumice
abstract bay
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Anyone have the issue were the Satisfactory .bat runs and then just closes on you?

brittle relic
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really I'm only doing it because my friend is scared of the fact you have to use your ip address for the server

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idk man i just have nordvpn running on my computer

cold sphinx
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dedicated server through steam cmd, just placed 3 blueprints down and whenever a conveyer (dont know if its just the conveyer or everything in the blueprint) gets deleted the server crashes

chrome pumice
brittle relic
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yes

fierce night
chrome pumice
# brittle relic yes

Then it is behind Nord and as you said Nord does not allow for port forwarding.

fierce night
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It's a lot...12GB of ram including pretty decent hardware

cold sphinx
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i got plenty of ram if thats the case (128gb of it lol)

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i should be

fierce night
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That's not enough LOL

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You need 1028

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JK JK

cold sphinx
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lol

chrome pumice
brittle relic
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okay well my friend is scared of sharing their ip address so I offered because I thought a vpn would help with that

fierce night
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I bet the blueprint needs to be redone

cold sphinx
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i made the blueprint last night before the update, so maybe thats it

chrome pumice
cold sphinx
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hmm, so how do i get rid of the things that are placed, thats gonna be annoying XD would updating the blueprint help the already placed structures

chrome pumice
brittle relic
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like can I get assurance in what way is a dedicated server better than just having the host leave the game on?

cold sphinx
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crashed :/ fun

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atleast i have backups of today, so ill rollback the server and remake the blueprint before placing it down

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but i will put in a bug report first

chrome pumice
steep mist
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Still having issues with my dedicated server on connecting through the public ip. Ports are forwarded with UDP/TCP @ 7777.

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Using pterodactyl

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Heres the startup command ./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame ?listen -multihome=0.0.0.0 -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any -Port={{SERVER_PORT}} $(if {{DISABLE_SEASONAL}}; then echo "-DisableSeasonalEvents"; fi)

clever idol
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Change -Port to -port

steep mist
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giving that a try.

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no dice.

chrome pumice
steep mist
chrome pumice
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If you are not changing any defaults then just run the base startup command with nothing. If that doesn't work then your port forwarding is incorrect or not working.

steep mist
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All of that is correct.

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I assume it's something very stupid, and I simply can't find it.

sour parcel
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SF-ToolsPHP has been updated to have an easy example to play with now. you can easily install XAMPP on the server PC and connect to the example pages to check your settings and Download save files. Hope to figure out Uploading soon.
https://github.com/oarko/SF-ToolsPHP/

steep mist
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./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame ?listen -port={{SERVER_PORT}} seem barebones enough?

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New error. [2024.09.19-21.13.08:089][ 4]LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest [2024.09.19-21.13.08:089][ 4]LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR

chrome pumice
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No remove it all just the first part that starts the server

slim salmon
steep mist
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gotcha

steep mist
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Still no dice.

slim salmon
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+10 for the proverb
-10000 for not stating an actual error :3

final raptor
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satisfactory-server | [2024.09.19-21.16.58:167][224]LogCircuit: Warning: Tick, circuit '157' has 14 reachable components but only 10 listed. Re-adding reached components. this is fantastic, it's basically ruined my savegame

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it's spitting out thousands of these loglines per second

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it's basically just wasting the entire event loop with whatever that is

slim salmon
burnt saffron
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restart server

chrome pumice
final raptor
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yeah, I didn't get lucky, whatever autosave this showed up in was some time ago

abstract bay
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I'm having an issue today. I noticed this morning my machine had restarted. I took the opportunity to update the Satisfactory server through Steam CMD (Like I always do) and now when I run the Satisfactory server .bat, it runs but it closes itself after a short amount of time and doesn't continue running. What is the solution here?

chrome pumice
final raptor
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any idea how to find it?

chrome pumice
ornate lichen
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What does load game with advanced settings mean? on dedicated server manager?

abstract bay
chrome pumice
chrome pumice
abstract bay
cold sphinx
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is it normal to have the sever crash between loading save files?

steep bloom
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I have had it do that a few times

tender magnet
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Hey there, i just updated my server and it now crashes. Any ideas ??

opal owl
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@sturdy gust after i updated it looks like our games are gone? is that normal? am i boned?

fringe yarrow
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new to dedicated server. was running it for a few days. and seems like new version got released.

and i tried this command "steamcmd +login anonymous +app_update 1690800 validate +quit"

it did download some stuff, but still the server version is still same. did i miss any step or i have to do some troubleshooting?

cold sphinx
clever idol
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Can't load any of my previous saves.

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I can only load NEW saves.

silent venture
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Mine isn't crashing but it's not updating.. Server is staying at previous version..?

tender magnet
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Does anyone have the command for updating steamcdm server ????

silent venture
fringe yarrow
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cool. then its not just me 🙂

final raptor
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good news, managed to fix my corrupted save thanks to SCIM, I had to look through all the power connections on the map and I identified a spot where there was a weird circuit connection - so if anyone runs into that Tick, circuit '3' has 6 reachable components but only 2 listed. Re-adding reached components. problem that absolutely tanks performance, that's one way you can figure it out even though it's a huge pain in the ass

clever idol
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It appears from looking at SteamDB...

cold sphinx
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how do you check the servers version? might be my issue as well

clever idol
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that dedicated isn't synced publically.

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so we can't get updates.

cold sphinx
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oh

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no wonder were having issues XD

clever idol
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I did a fresh download of steamcmd.. and it gave me the same binaries that I had yesterday before the update.. nothing was new.

tender magnet
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Anyone else witth this versions and this issue??

fringe yarrow
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same issue

clever idol
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@dim chasm Sorry for the direct ping.. but Dedicated Servers haven't been working since the update.. seems to be a big issue.

silent venture
earnest junco
cold sphinx
silent venture
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I wish it would ask before updating sometimes. 😦

clever idol
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I think what's happening is for some reason.. my server is crashing at the point it's trying to match the version number..

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because it crashes right as soon as I try to join it.

silent venture
tender magnet
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i cant even get to update it

clever idol
silent venture
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I'm guessing a bad update? Maybe it was pulled right away?

wicked edge
clever idol
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Well, so I deleted the entire server wiped it clean..

wicked edge
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Unless an update JUST went out

clever idol
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I could start a NEW game..

sour parcel
silent venture
sour parcel
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is this a windows issue?

tender magnet
clever idol
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but the saves I had (all of them) won't load. so maybe something bad about the saves.

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but.. things were working before the update...

wicked edge
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I havent updated in anout an hour or 2 though

clever idol
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and now after ... no.

eager mica
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Works for me on Windows version 367101

wicked edge
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If my save gets F'd I'm going to riot. I'm on tier 8 rn with trains all setup. I'd be pissed if the saves get corrupted

clever idol
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well.. the saves work on the NEW VERSIOn locally.

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I've validated the save works fine on local

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but on dedicated, having issues.

round marsh
clever idol
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so we haven't lost the save files..

round marsh
eager mica
silent venture
mental raft
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i'm having this issue...

near ferry
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Linux server here - seems to have updated and is running fine.

round marsh
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If I remember correctly there is a trick to get steamcmd to find a depot update if it's lagging behind

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I can't remember what it is

clever idol
wicked edge
clever idol
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off of SteamCMD.

round marsh
clever idol
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I think it might be a datacenter issue with Steam.. could be my region isn't updated yet

round marsh
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I'm east coast US fwiw

clever idol
tender magnet
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Western Europe here

wicked edge
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My dedicated verified install, didnt have an update.

round marsh
fringe yarrow
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canada here. no update yet

silent venture
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.\steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 validate +quit

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Windows server using above command. I'm guessing you guys use a similar command?

wicked edge
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Thats the last update I know about

clever idol
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I do wish the FactoryGame.log would show the running version number in it.

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oh wait. I do see it in there.

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well dang it. it is running the new version..

LogInit: Net CL: 367101

and crashing beautifully.

I'll go chase up more trees.

silent venture
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My server is still stuck on 366202 🤔

tender magnet
silent venture
wicked edge
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I have 2 servers running on the new update. No problems

silent venture
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I wonder if they didn't change the version number and pushed an update.

near ferry
clever idol
round marsh
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Ahh wait, wrong chunk from the logs

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those are old, my bad

tired bridge
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Can i reamove myself as owner on the server from the console? so the server thinks im a normal users. Trying toi fix the owner leave offline thing.

clever idol
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So this is the error I'm dealing with:

[2024.09.19-21.34.58:041][ 79]LogNet: Login request:  platform: NULL
[2024.09.19-21.34.58:075][ 80]LogNet: Client netspeed is 100000
[2024.09.19-21.35.01:121][171]LogNet: Join request: /Game/FactoryGame/Map/DedicatedserverEntry?[2024.09.19-21.35.01:129][171]LogGame: Substracting identity of player known as (Vapok) from player state with last known name of (Vapok).
[2024.09.19-21.35.01:131][171]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2024.09.19-21.35.01:133][171]LogGameState: Match State Changed from WaitingToStart to InProgress
[2024.09.19-21.35.01:133][171]LogNet: Join succeeded: Vapok
[2024.09.19-21.35.10:572][453]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to read memory at address 0x0000000000000000

[2024.09.19-21.35.10:572][453]LogCore: Fatal error!

0x00007f6da5760050 libc.so.6!UnknownFunction(0x3c04f)

[2024.09.19-21.35.10:587][453]LogExit: Executing StaticShutdownAfterError
silent venture
round marsh
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there we go:

UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1726605427
-- type 'quit' to exit --
Loading Steam API...OK

Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x3) reconfiguring, progress: 0.00 (0 / 0)
 Update state (0x61) downloading, progress: 65.22 (770592595 / 1181494284)
 Update state (0x81) verifying update, progress: 4.44 (52400431 / 1181494284)
Project file not found: /config/gamefiles/FactoryGame/FactoryGame.uproject
 Update state (0x81) verifying update, progress: 80.66 (952967342 / 1181494284)
IPC function call IClientAppManager::GetUpdateInfo took too long: 54 msec
Success! App '1690800' fully installed.
Launching game server

5.3.2-367101+++FactoryGame+rel-main-1.0.0 1009 3
Disabling core dumps.
LogInit: Display: Running engine for game: FactoryGame
near ferry
#

Uninitialized pointer. Ewwww.

near ferry
#

Anyone know if I can run multiple servers with Docker just by changing the ports?

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Came for that, stayed for the chaos. 🙂

round marsh
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@clever idol does that crash the server or the client?

clever idol
round marsh
clever idol
clever idol
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it seems to be connected to my existing saves.. even though they work fine locally.

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wait..

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let me try something.

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When I tried the new game.. I didn't have my blue prints installed.

near ferry
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@clever idol You might want to delete the log your posted - there's encryption tokens and stuff in it.

cold sphinx
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It could be blueprints that are messing it up

cold sphinx
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I’m not on my computer anymore but ima just try to delete/move all the blueprints I have

latent bloom
#

Hay,
there's the setting called "Server Restart Interval".
I left it on default 24h.
But the server restarts at 00:00 midnight instead, not (as I would expect) after 24h runtime.
Is this a known bug?
Has this already been reported?

tender magnet
cold sphinx
#

Weird

ornate lichen
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After the update I was unable to connect to my dedicated (Nitrado) server. It was running, I was unable to connect to play. I was able to use server manager, download my last save, run it locally, re-save it (different) name, re-upload it using server manager, and it worked. In case anyone cared or was running out of options.

round marsh
worldly meadow
#

w00t just built and tested my custom built docker container for my server and it's working great.

rapid spindle
clever idol
#

EFFIN' BLUE PRINTS

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So.. I removed my Blue Prints.. and my original game save came up.

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Something is broke on this update with Blue PRints

tender magnet
#

weird

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I have no blueprint and cant get it to work

latent bloom
latent bloom
clever idol
round marsh
#

Hmm I wonder if my host is set to UTC and it's actually restarting at 00:00 UTC

rapid spindle
surreal pilot
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I updated my dedicated server and it seems to be hanging on startup? Anyone know what's up?

worldly yarrow
#

I assume people's servers have also broken because of today's update

round marsh
tender magnet
rapid spindle
tired bridge
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What does this mean? "[2024.09.19-22.11.15:828][745]LogSave: Warning: New/Old Root size mismatch!" happens after i logoff

round marsh
graceful birch
worldly yarrow
surreal pilot
round marsh
round marsh
fleet pier
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i need some serious help. im kinda at a loss here with my server... The ping goes up astronomically when players take tubes or drive vehicles. we only have a small factory. copper and iron. Ping is 300-600. sometimes 1000. Major rubber banding and desync

  • Self hosted
  • was perfectly fine before 1.0 even while also hosting minecraft and valheim at the same time
  • Specs...its old. but as i said, i had no issue. AMD FX 4130 Quad core 3.82 Ghz, 32GB ram, 300GB SSD (SATA) 100GB free, windows 10 pro
  • Using Windows GSM interface

Things i've tried

  • Reinstalling
  • Reinstalling using a different GSM plugin
  • Reinstalling outside of GSM all together
  • Running only Satisfactory server/turning off all other game servers
  • Computer has 2 different networking cards. Tried the other card
  • Turned off firewalls completely on my router
  • Turned off windows firewall
  • Double checked port forwarding. forwarded old query port just because
  • Scan disk, defrag, all that good stuff.
clever idol
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OKay.. so if any one is getting fault crashes after this update, remove your blue prints from /home/container/.config/Epic/FactoryGame/Saved/SaveGames/blueprints

Your exact location may vary.

round marsh
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I know that's not helpful, it's just interesting

fleet pier
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lol

twilit fox
tired bridge
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This is the last message i get for my server shows offline status "[2024.09.19-22.11.22:534][948]LogNet: NotifyAcceptingConnection accepted aggregation: xxxxxxxxxxxxxx:59015 (34)" does this mean anything? After this message i need to restart it.

fleet pier
#

was first produced in 2012

rapid spindle
silent venture
silent venture
tired bridge
#

fixed.

fleet pier
round marsh
#

@fleet pier it's possible that 1.0 implemented some code that is using instructions that may not exist on your CPU and it's falling back to something really slow. Bit of a shot in the dark. are any of the cores maxed out when this happens?

silent venture
#

(Upload)

final pebble
#

I see the dedicated server update didn't address that once the server population hit zero it becomes unreachable via the server manager until restarted 😩

twilit fox
#

I mean they're running it on a cpu from 2012...

fleet pier
round marsh
#

from a pc on the same network

silent venture
tired bridge
fleet pier
#

did this. but also i mean.....i have over a gigabit connection

final pebble
twilit fox
#

U8 added some stuff that needed more direct cpu access, those of us using pve had to change our vm settings to expose the hosts cpu

tired bridge
twilit fox
#

Anyway, you should check ebay, or the local thrift store and try to nab something 7th gen or ryzen 1000 or newer

#

I hate to say that, but the fx series was trash when it was new

fleet pier
#

i have another pc here ima use possibly but im going to test first running the server from my gaming pc. if its pc related, ill know

#

that was my next step

twilit fox
#

If you've got the budget, something like the 5600gt or 5700x3d makes a fantastic dedi cpu

tender magnet
silent venture
tender magnet
#

I have it on a Virtual Machine but yeah....

silent venture
twilit fox
#

My longest is at 70 days currently. Lol

tender magnet
#

Mine is like 10. Lol

clever idol
#

Does anyone know how to rename a game session on a save file?

wicked edge
#

Anyone having issues with the network quality resetting every restart back to Medium?

#

I have this in my Scalability.ini

[NetworkQuality@3]
TotalNetBandwidth=104857600
MaxDynamicBandwidth=104857600
MinDynamicBandwidth=10485760

And this in my Engine.ini

[/Script/Engine.NetworkSettings]
n.NetworkQuality=3

I'm using AMP by CubeCoders in a Docker container.

lunar storm
#

Hi guys is there any information available on hosting a dedicated server on arm processor ? I can't find any

fringe yarrow
final pebble
wicked edge
fringe yarrow
fleet pier
#

not that i could come up with, even when i set it manually or in the console it resets

wicked edge
#

hm

twilit fox
lunar storm
twilit fox
#

Ampere Alta cpus are like 3 grand lol

lunar storm
#

we are currently converting the docker amd64 to arm64 by rebuilding the sources

native mica
#

Anyone using AMP? Updating the server in the GUI doesn't seem to be pulling the new version

wicked edge
#

Are you using a container or Windows or what

native mica
#

Linux

wicked edge
#

ok. I'm using a Docker container on a windows installation. I had issues when things werent configured properly, but I dont think an update has recently released. 4hrs ago was the last update

native mica
#

Server is on 366202, Windows PC is on 367101

#

Getting "AMP configuration failed with return code 138"

silent venture
native mica
#

Yep, just checking to see if something went wrong there.

silent venture
#

Seems like steamcmd hasn't propogated the update on all servers. Good chunk of us are stuck on the previous build.

native mica
#

Right, so I'll probably just roll back my PC version. Wasn't experiencing anything game-breaking.

silent venture
#

Didn't even know you could do that 😛

restive citrus
#

steamcmd, server seems to be stuck on old version. assuming there is no other way to get the new server build other than through steam?

fleet pier
#

it was the pc. just loaded it on my gaming pc then copnnected to it (same pc though) 18ms

#

but i still connected to it through the server manager. that counts right?

#

so i ran the server on the same pc im playing on

tacit flax
#

Is there anyway I can download the saves before I restart my server?

#

The game version is different now last time I lost all my saves

opal juniper
#

Wait there's a new new update after like 1 hour ago?

#

Because I updated the server 5 hours ago

#

No updates available and my steam is the same

#

Anyhow in this version, previously connected hypertubes in the previous version if you delete them they now crash your server

#

Happy times

tacit flax
#

How do I update my server without resetting it?

native mica
#

Managed to update, so I guess the new release has propagated to my neck of the woods at least.

tulip pike
#

So to clarify steam has not updated the servers therefore we cannot update the the current game version?

tired bridge
#

My server is up to date + the client. Works fine here.

tulip pike
#

i am running the update.bat file and it is not updating, is this not the correct way?

scenic pivot
#

Does anyone know this if you please let me know would appreciate it a lot

dire hearth
modern mist
#

I am hosting a server through host havoc yet now the game versions are mismatched, any idea how to fix this?

light inlet
#

What's the general consensus on the latest hot fix? Wait to update until the server issue is resolved?

topaz merlin
#

Is one able to take their current save game and turn it into a server?

I just rented one and now im kind of lost

tulip pike
#

^

#

@topaz merlin yes you can upload your save game to a server

topaz merlin
tulip pike
#

it is very simple in game as long as you are admin you can upload a game save via in game

#

if i cannot get my server to match game version, how do i revert to old game version?

modern mist
#

having the same issue i dont know

woven crag
abstract goblet
#

+1 for mismatched game and server.

knotty vortex
#

Found an solution for Dedicated Servers showing up as "Pending Server Name" and Offline.
Host computer was using Avast as the firewall that overruled Windows Defender.
Disabled Avast - Port Forwarded correctly on Windows Defender Firewall.
Non-Host were able to see it

#

In response to this issue

#

Using the Epic Store - Dedicated Server - TP-LINK Router

bold umbra
#

Can someone explain why the steam version is different from the epic version? Getting a version mismatch between my friend's steam game and mine

acoustic nova
bold umbra
#

My friend did, he's hosting, he has the steam version

abstract goblet
#

I updated my game with steam and my server using steamCMD. The server says it's on the latest but I still get the game/server mismatch.

tulip pike
#

you need to make sure you are updated as well

bold umbra
#

I am

#

Epic says I'm running latest version as far as I can tell

tulip pike
#

is it a dedicated server

bold umbra
#

yes

acoustic nova
tulip pike
#

there about 5 ppl in here with mismatched version of dedicated server and game versions still not info on how to fix the issue

acoustic nova
#

I had a mismatch earlier I just had to update my server.

abstract goblet
#

is there some super secret way to update your server that's not app_update?

tulip pike
#

^

#

i wish someone would tell

#

keeping secrets from us

knotty vortex
#

Oh boy, how does one keep a server up without the host needing to be logged in the game

bold umbra
acoustic nova
#

I am on bisecthosting If you have that too I can tell you how to fix it.

bold umbra
#

I am obviously a version behind, unless the devs started counting backwards for giggles

tulip pike
#

[5:38 PM]Crow: Seems like steamcmd hasn't propogated the update on all servers. Good chunk of us are stuck on the previous build.

acoustic nova
tulip pike
#

this is all i have for now seems like its still an issue

bold umbra
tulip pike
#

ChurlishKnave: Server is on 366202, Windows PC is on 367101
[5:36 PM]ChurlishKnave: Getting "AMP configuration failed with return code 138"
[5:37 PM]Crow: I'm guessing it also uses steamcmd

topaz jay
#

So just so I'm clear, the dedicated server bug where it stops listening after I disconnect - it seems like that's also happening when I'm just playing in another unrelated game on an unrelated server? Is that right?

tulip pike
#

it might be because it uses steam possibly

acoustic nova
#

With Bisect I had to reinstall server but select Keep current files.

tulip pike
#

does anyone know where a dedicated server save game file path is?

summer timber
#

Anyone have experience running a server on Oracle?

native mica
tulip pike
#

Thank you!

native mica
#

presumably in the AMP instance folder, wherever that may lie

crisp loom
#

I'm having the same issue as some people above server is stuck on version 366202 using steamcmd on ubuntu server

grim whale
#

anyone know a good tutorial for a dedicated server set up through steam

fleet yoke
#

satisfactory wiki has one (use wiki.gg)

normal turtle
#

I resolved the mismatch error by updating steam files (update Server Files), then removing the server and readding it

native pond
#

Is there some kind of "flush to disk" command that we need to be running prior to taking snapshots? One of my players (and ofc it's my wife), lost several hours of progress after the update, and restore to backups 1 and 2 hours before has none of the progress they made. Wondering if I need to be running some kind of pre-snapshot command before backing up the server? I'm on Pterodactyl on and Ubuntu host server.

opaque drift
#

update today did not fix my server issue tired_jace

bold umbra
placid night
#

Do inbound and outbound ports have to be allowed in firewall? Or just inbound?

#

7777

unreal crystal
#

just inbound 7777 to dedi server IP

placid night
#

I noticed I had to forward both tcp and udp

unreal crystal
#

yup; that's new this patch

#

(1.0)

placid night
#

Craaaap my friend and I were trying to figure it out

#

I don't wanna use port forwarding on the router though so I tried setting it up by sharing the server through tailscale

unreal crystal
#

how does tailscale even work; cause everything has to pass through their auth servers doesn't it? whats the typical latency vs direct

#

i'd never tried it compared to something like hamachi cause it just seems it'd add a fuckload of latency at random

placid night
#

It's a mesh VPN system

#

I'm just sharing the Satisfactory server to my friend who has his own tailnet

#

He can ping the box

placid night
#

But it always said the server is offline when he adds through the tailscale ip

chrome pumice
#

I saw some people get tailscale to work a few days ago in here.

placid night
#

Did they have to modify the ACLs?

unreal crystal
#

i know it works; but my way of understanding how it processes traffic; unless you're running your own headscale client; it's just a 3rd party with extra latency and signoffs in the way

coral rose
#

Tailscale doesn't route all of the traffic through their servers. It uses their servers to negotiate ports with clients and then they connect directly to each other

round marsh
#

Considering a port-forward takes a few minutes to add to most consumer routers, I don't see why people struggle with hamachi/talescale/etc.

placid night
#

Is port forwarding gonna be secure though? Hard to say

#

With TS I'm only sharing the box to my friend and everything is encrypted

unreal crystal
#

is it a common port with 9 million known vulnerabilities: no

#

bit different port forwarding 22 and 23094

#

😭 the tailscale how it works page is one page i always read more n understand less. all the words i recognize but put together in strange ways

#

i just want a simple packet pathway jacelul

placid night
#

It's complicated but everything else I've done with it has been seamless, Plex, remote backups to off-site NAS, you name it

gentle stream
unreal crystal
#

xd doesn't help their explanation of how it works is "I SHOVE TRAIN THROUGH MOUNTAIN. I DO IT VERY H ARD"

gentle stream
placid night
#

DERP = bad

unreal crystal
#

nah just if you have your own server if it was maxing out on memory or something. It looks like a nothing burger; you have 4096 entitities spawned in and it can't do more

#

did you like yeet across the map at mach 7 or something?

gentle stream
#

No. Those popped up after I logged off

#

Nobody else in the server.

#

I logged back in and it stopped. Logged back out and it did the same thing. Just spamming those errors

unreal crystal
#

is it set to pause on exit

placid night
#

I disable pause on exit

#

Is that cheating

unreal crystal
#

i haven't seen any of this behaviour 🤷‍♂️

oak sigil
#

Yay Linux SteamCMD version mismatch... Oh boi!!!

gentle stream
unreal crystal
#

hm i'm officially outta ideas.

tulip jackal
#

Hello, I restarted the container to update the client and now m container crashes :

#

Looks like a permission denied ? How can I solve it ? hehe

unreal crystal
#

looks like your linux user + perms got messed up; look at your files n chown/chmod the affected files

mortal birch
#

How can I provide more than one world so that my friends can play on the different worlds at the same time?

twin trellis
#

as in host more than 1 server at a time?

unreal crystal
#

should be able to just run multiple servers and change the port

twin trellis
#

that would be my best guess too, then just upload your chosen map to each server

mortal birch
#

Ok thanks.

Good night my friends

next vapor
coral brook
#

so this white box is a bug not a feature right?
i think it's new behaviour but my memory blows

dusky wedge
next vapor
stoic stream
#

holy shit they still haven't fgixed the dedicated server bug? Come on

sinful flax
#

the new patch broke my server

#

this is the error it gives

#

i cant find anything on what is causing it

wary bane
sinful flax
#

?

wary bane
#

Saw that error, I think you should look into that

#

Can not reach the download sv / invalid response

sinful flax
#

i cant figure out what signals i can send to it

#

cant find docs anywhere

patent cedar
#

Nothing I see there matters, that's just sending the crash report not the cause.

sinful flax
#

also getting this as an error

patent cedar
sinful flax
#

on start

wary bane
#

are you using a basic vps ?

sinful flax
#

vps?

wary bane
#

where are you trying to run this server?

#

is it a windows or a linux machine

sinful flax
#

on a linux box

#

not on a vps

wary bane
#

if its a permission problem, try running this command in the server folder
chown -R $[whoami}:${whoami} .

#

that should fix it

sinful flax
#

iv already done that

wary bane
#

have you tried using linux gsm ?

#

let me contact a moderator to whitelist this

sinful flax
#

dw i can still see

#

it

#

i save all messages sent

wary bane
#

i understand, yes

#

linuxgsm provides scripts for a bunch of game servers

#

you can see they are really easy to use, and manage the server for you (mostly)

sinful flax
#

ok installing that now

#

T

quick mist
#

I prefer just using a systemd unit file personally

wary bane
quick mist
wary bane
#

Exactly, but you know how it is when you start out :D, you may need help here and there

quick mist
#

and I'm happy to provide it (:

wary bane
#

and going in systemd if you just wanna run a game-server, and have no business in linux besides, seems much for a begginer, IMO

quick mist
#

just proffering my opinion. I'm not saying don't use GSM; just stating my preference

wary bane
quick mist
#

if you wanna see me say "don't do that" say something about "just run it as root" 😄

wary bane
#

rm -fr /

don't run this command, not even for fun

sinful flax
#

no no i like my files

quick mist
wary bane
#

having things break cuz i forgot to add one line to fstab xD

#

and server rebooted

quick mist
#

but at least I didn't dd if=/dev/zero of=/dev/sda on a production machine like one of my former cow-orkers

sinful flax
#

linux gsm is not working

wary bane
#

bs=4M

sinful flax
#

also saying i have less ram then i do

quick mist
sinful flax
#

the box has 16g

wary bane
#

Did you follow their guide?

  1. did you install the dependencies ?
sinful flax
#

yeah'

quick mist
#

Things that are not the same, partial list: Available RAM; installed RAM

#

show the output of free -m for an actual report of how much memory is installed and free

wary bane
#

you should have a .cfg file in the linux gsm folder

#

that linuxgsm creates for you

sinful flax
#

it made a lot of config folder

#

yes i found a .cfg file

#

well 5 of them

wary bane
#

i would have to make a deploy to follow as well

#

at least one of em should be linux GSM config file

#

you can adjust server memory from there

sinful flax
#

thanks couldnt find docs anywhere

wary bane
#

top-bar on the website 🙂

native pond
wary bane
#

i see you use pterodactyl

sinful flax
#

i cant find a setting for memory allocation

wary bane
#

pterodactyl has a built-in feature for schedules and backups

#

you can use that

wary bane
#

I would suggest only backing up your .config folder

#

since there is the save files and blueprints, the rest is just the server

native pond
#

I backup the whole container, but sadly that was not effective and we had a bit of a big data loss

wary bane
#

I sent you a dm.

crystal trellis
#

is there a section for documentation on dedicated home linux servers? I am getting server mismatch even after I ran the app_update and it stating it is up to date?

quick mist
#

Looking at LinuxGSM's github, thier template for Satisfactory is still out of date

sinful flax
#

ok i think i got it figured out and running thanks for the help

#

wasnt killed when i thought it was leaving a server running on a screen

native pond
# wary bane Fixed 😄

This dude is the champ! In case anyone experiences similar, he rightly pointed out that we were using default settings which do not have autosave, so no write to disk automatically

wary bane
#

I think i'll make a repo on github with a bunch of useful things 😄

distant cargo
#

i think the laptop is cooked, i aint even done anythin

#

finna place one thing and it go to 10

quick mist
distant cargo
#

i see the link dw

wary bane
#

bro satisfactory wiki links are not allowed

#

lmao

distant cargo
#

what am i lookin for

#

in it

wary bane
#

it jumps u straight to it

distant cargo
#

ah

wary bane
#

Server tick rate

quick mist
distant cargo
#

lol, firefox dont auto open infront on linux xD

wary bane
quick mist
wary bane
#

lmao

distant cargo
#

is erm, multi core allowed option like client?

#

or do it

wary bane
#

I wouldnt worry about that

distant cargo
#

aight

quick mist
wary bane
#

Ticking in games is a bit more complicated, as it depends on the core-clock

#

Or why minecraft has been single-threaded for so long lmao

distant cargo
#

alr alr gotcha

cedar grove
#

Hey sorry to have to ask for help again, but how do I update the server off steam? I use Steam for the server. Do I gotta go into the command area and type something in? Whatever's easiest, I'll do it.

quick mist
wary bane
wary bane
#

It should update like any game

#

try restarting your steam client, or validating game files

cedar grove
#

Ah, it hasn't yet. Any way to make it do so? It updated my normal game, but not my server.

wary bane
#

via the manage menu

cedar grove
#

Ah, like Satisfactory itself?

#

I can do that quickly.

wary bane
#

no, the dedicated server

cedar grove
#

The server shows up on my Steam list?

quick mist
cedar grove
#

Ah, shit, I guess that's not how I did it, then.

#

I did it through SteamDB. With the console commands.

wary bane
#

Then follow the guide you followed for instalation

cedar grove
#

I thought when you said Steam, you just meant like through there, whoops.

quick mist
wary bane
#

as guessing is not my stroung suit

knotty vortex
#

How do I change the epic dedicated server ip that I set it up with?

cedar grove
#

iI suppose I can reinstall. That should be easy enough.

#

Lemme just back up the save.

quick mist
cedar grove
#

Or actually, just to make it easier, let me try using the actual tool. I think I can import the save.

knotty vortex
wary bane
#

I think you may need port-forwarding

#

The dedicated server binds by default to your IP

crystal trellis
#

Any suggestions?

knotty vortex
#

I can't get my buddy outside my network to see the server

quick mist
wary bane
knotty vortex
#

Done that. Had to do it so in network could also see it.

quick mist
# crystal trellis Any suggestions?

SteamCMD sometimes has trouble seeing that an update is needed. delete the serer install and re-run the SteamCMD to force it to do s fresh download. your save and config are stored separately so are safe

wary bane
#

or have it actually public ?

knotty vortex
#

Public. As we both work different times and the save is on his pc. He's out on a trip right now

#

In network is fine to see the server. Out of network is not.

wary bane
#

again, so just your group of friends

#

or actually public

#

so anyone on the internet whatsoever can join it?

knotty vortex
#

Yes, he is in a hotel right now

wary bane
#

do you not understand the question ?

knotty vortex
#

??? Did I not answer this?

wary bane
#

No

#

Do you want only for your group of friends to join or actually public so anyone on the internet whatsoever can join it?

#

you just wanna play you two ? or have 10 players

quick mist
#

I think he's trying to ask "do you mean public as in 'accessible over the internet' or public as in 'open for anyone to use'?"

wary bane
#

or let anyone join

knotty vortex
#

Oh, accessible not open. So obviously password.

acoustic thorn
#

Anybody have a guesses what would cause this?

quick mist
#

english is hard. words mean things and sometimes they mean different things

wary bane
#

OR DO YOU WANNA MAKE IT PUBLIC?

quick mist
knotty vortex
#

SURE WHATEVER LETS HIM CONNECT FROM A HOTEL MY GUY

wary bane
#

ANSWER WITH ONE OF THE FOLLOWING OPTIONS

  1. FRIENDS
  2. ANYONE ON THE PLANET
knotty vortex
#

ILL USE A PASSWORD IDFC

wary bane
#

then i cant help you if you dont provide accurate answers

#

im sorry

crystal trellis
#

@quick mist did a app_uninstall and then an app_update and getting same server mismatch

wary bane
#

wish you luck in solving your problem

quick mist
wary bane
#

I have him 2 options for answer

quick mist
wary bane
#

:))

knotty vortex
#

Jesus christ. His account. Accessed from internet just us 2. Not peer to peer

#

Just. Us. 2. On a dedicated server. So he can access it outside home network.

vernal light
#

Ive noticed the dedicated server build likes to crash after a day

wary bane
#

ok bro

  1. Google Radmin VPN
  2. Install Radmin VPN (Both u and ur friend.)
  3. Turn it on, big button for it
  4. Create a network (any name and password you want.)
  5. Both of you join that network.
  6. Connect to your friend using Radmin VPN IP connection
vernal light
#

Running a shared game from just the game client was working fairly well for me

wary bane
#

there

quick mist
wary bane
knotty vortex
#

Ok then. How to make it public so anyone can access.

wary bane
#

trust me bro, that's the simpler solution than teaching everyone port forwarding

quick mist
#

avtually you know what, don't answer that, my lunch break is over and I don't have time to try to mediate this communicaiton gap (:

knotty vortex
#

I have the ports forwarded jerk

acoustic thorn
wary bane
quick mist
#

y'all. Play nice. We're all pulling on the same rope here

bleak vessel
#

any fixes coming for deconstructed things not updating for a client until they rejoin server?

knotty vortex
quick mist
wary bane
wary bane
knotty vortex
wary bane
#

You can call me whatever you want, good luck in solving your problem, i only tried to help you

#

This is my last response to you.

knotty vortex
#

Don't disrespect others and you will not be disrespected. I felt attacked by the caps and felt as if I was being treated like an idiot. Sorry for the misunderstanding.

acoustic thorn
wary bane
acoustic thorn
#

I am gonna be real honest here. I am pretty new to doing dedicated servers. I am not sure how to do that

wary bane
#

So I assume that is a no

#

You have it installed on a windows or linux machine?

acoustic thorn
#

Windows

#

This is what I followed to install it.

#

I also opened TCP and UDP 7777 on my router

wary bane
#

he runs a command

#

to update

#

app_update 1690800 validate

#

maybe check that

crystal trellis
#

@quick mist TYVM that fixed it, after the manual force uninstall and reload

acoustic thorn
#

If I load the game on my server I can join the server no problem. If I try to join from my computer or if my brother tried joining from his house same error

cedar rock
#

Managed to crash my server by placing a train signal on a split piece of track (inbetween two tracks)

rapid spindle
#

There was one other user that had this issue and he claims he updated his server's time and updated his port forwarding and it worked.

#

Same error, so I'd double check that. Make sure its sync'd and double check your port forwarding is correct.
#dedicated-servers message

knotty vortex
#

Hmm. Might just be my router just having it's own issues with port forwarding. Guh. T.T

rapid spindle
knotty vortex
rapid spindle
acoustic thorn
#

So I get the first error try hitting retry and get the second picture

knotty vortex
rapid spindle
twilit fox
#

hours don't matter (if it's within 24 hours) but minutes and seconds do.

cold sphinx
#

any reason why my servers crashing when i delete a part of a blueprint i put down? it is a blueprint from before the update but it did still let me place it down, servers also crashing whenever i try to go to a previous save file and it just crashes and doesnt change as well

clever idol
#

So I'm going to leave this here, in case anyone comes behind me looking for similar stuff.

**Are you struggling with the restart time on dedicated servers? **
Are you using Pterodactyl?
Are you frustrated that you can't get it to stop restarting at 00:00 UTC?

If you answered yes to most of the questions, read below.

The current Pterodactyl Egg being passed around is ALMOST accurate.. but it has some issues with the configuarion file settings, which reset the GameUserSettings.ini on every server restart.

So... here's the manual fix, and I'm going to try and get a new Egg published:

In the Nest Configuration for the Satisfactory Egg, look in the Start Configuration, and you'll find this block of code:

        "FactoryGame/Saved/Config/LinuxServer/GameUserSettings.ini": {
        "parser": "file",
        "find": {
            "mFloatValues": "mFloatValues=((\"FG.AutosaveInterval\", {{server.build.env.AUTOSAVE_INTERVAL}}))",
            "mIntValues": "mIntValues=((\"FG.NetworkQuality\", {{server.build.env.NETWORK_QUALITY}}))"
        }
    }

Notice the mFloatValues setting. It's missing a value.

The line that needs to read is:

"mFloatValues": "mFloatValues=((\"FG.AutosaveInterval\", {{server.build.env.AUTOSAVE_INTERVAL}}),(\"FG.ServerRestartTimeSlot\", XXXX.000000))",

Where XXXX is the number of minutes from Midnight that you want the server to restart. For example, I want my server to restart at 3AM Eastern. Well that's 7AM UTC.. 7 hours * 60 minutes = 420 minutes. Thus, this line would read:

"mFloatValues": "mFloatValues=((\"FG.AutosaveInterval\", {{server.build.env.AUTOSAVE_INTERVAL}}),(\"FG.ServerRestartTimeSlot\", 420.000000))",

Because the Egg is missing this, the game applies the default value of, you guessed it, midnight/24:00. BTW, 24:00 and 00:00 are basically the same thing.

acoustic thorn
#

Thanks for all the help everyone

glad laurel
#

shlould I add EnableCheat term inside the game.ini to use GiveItem on console?

cold sphinx
#

welp

#

its definitly something to do with the blueprint

#

but no clue how to fix it

#

moved the save folder to a singleplayer world to see if it would fix it but it didnt

#

is there a way for a placed blueprint to not be a blueprint structure anymore? that could fix it

thorny pecan
#

Anyone else getting this when running the server on a different computer from the client (both are windows)

pure mortar
#

anyone struggling with tools randomly disappearing amongst other bugs that effect QOL?

clever idol
cold sphinx
#

like the save name?

clever idol
#

Yes

cold sphinx
#

Scrungo_Autosave_2 is the most recent (dont mind the weird name lol)

clever idol
#

okay.. just curious if it had spaces or werid characters...

so.. I'mma type this out.. but I had your exact same issue.. and I finally fixed it.

cold sphinx
#

ah k

clever idol
#

I literally just went through this entire process and blueprints were the culprit, though I don't know why... here's what I had to do.. It's stupid...

  1. On a dedicated server, download a saved game that you know is working.

  2. Load that game locally and make sure that you are able to load it appropriately.

  3. Exit Game.

  4. Go to your local AppData folder (e.g. C:\Users\Vapok\AppData\Local\FactoryGame\Saved\SaveGames\blueprints

  5. Find the folder that is your Game name, in your case "Scrungo"

  6. Copy all of the files in that directory out, and place them some place else....

  7. Delete everything in that folder.

  8. Load the game locally again, confirm that you have no blue prints... and save the game file.

  9. Stop Your Dedicated Server

  10. Remove all blue prints from the Scrungo blueprint folder on the server.. it's probably located here: .config/Epic/FactoryGame/Saved/SaveGames/blueprints/Scrungo

  11. Start Your Server

  12. Start your game, connect to server manager.

  13. Upload the NEW save you made without the blue prints via Server Manager

  14. Load that new save file to the Dedicated Server via the Server Manager

  15. Wait for game to load/start, and then join game.

== At this point, the game should load JUST fine ==

  1. Save the game/Exit to Desktop.

  2. Stop Server

  3. FTP/Copy your blue prints that you deleted back to .config/Epic/FactoryGame/Saved/SaveGames/blueprints/Scrungo BUT do NOT restore them on your local install.

  4. Restart Server

  5. Once server is up, attempt to join. It should work.

It's stupid that it took me 4 hours tonight to get this process nutted out.

cold sphinx
#

oh my

wicked edge
#

When a dedicated server restarts via the built in restarter, does it try to update as well?

clever idol
cold sphinx
#

loadin it up, will see if i can join, and see if i delete part of the blueprint will it crash or not :D

clever idol
cold sphinx
#

thats what would crash me

#

i could always load into the save

#

but deleteing part of the blueprint building that i put down crashes

#

i saved the blueprint before the update, and placed it down after the update, it placed down fine, but i cant delete anything on it or it crashes

#

nope, still crashes 😢

clever idol
# steep mist No. I've added the multihome and -ini stuff as a last ditch from the patch notes...

So, I tried using this egg, and it largely works, but still had issues. I've fixed those here: https://github.com/Vapok/pterodactyl-eggs/blob/master/game_eggs/steamcmd_servers/satisfactory/egg-satisfactory.json

One note is that the Game Server saves your existing Startup Command.. so this Egg is changing that startup command, which means, it's best to potentially reset your game server startup command directly.

cold sphinx
#

do i just accept that i will never be able to move or delete anything in that blueprint, i can still connect stuff to it XD

clever idol
#

accessing the blue prints seemed to be the issue, not the deleting part (and by that I mean, when you go to delete, the game accesses the blue print file)...

Without really troubleshooting it with you, I'm not sure how to help short of the long form steps I provided.. the state that you need to get to first.. is a clean save file that does not have ANY blue prints associated with it.

#

and i'm not talking about buildings that you've already placed down with a blue print.

#

When you hit Q and go to Blueprints, that should be empty.. once that's the case which is like Step 8 above.. then... that's the point where you have a clean game save.

wary bane
steep mist
cold sphinx
#

yeah i did that, im wondering if theres a way to get rid of the blueprint state of the already placed sections, like when your deleting and hold r and go to delete whole blueprints, is there a way to get rid of that whole blueprint section, i doubt it but might work if its possible

clever idol
wary bane
steep mist
#

Perfect, thanks for doing all that.

wary bane
steep mist
#

I'll give both a go

#

After giving it thought, I honestly assume there's something wrong about my panel, but I don't know for sure, nor even know how I'd debug that.

clever idol
cold sphinx
#

still not working, ima give up, im so tired of this, ill just never delete anything on that section ever, maybe itl fix itself randomly after a few days

wary bane
#

I do not recommend setting the server restart time interval from the panel

clever idol
wary bane
cold sphinx
#

?

clever idol
wary bane
#

You do you bro, and contributing is one pull request... you can read the code of conduct etc.

#

Merging can be performed automatically with 1 approving review.

#

just FYI

wary bane
# clever idol Yeah parker and team over there had a break up, and they moved their eggs over t...
> [!CAUTION]
> This Egg has received a preliminary update on Sept. 10th to accomodate Satisfactory's **v1.0 release**. \
> This egg has not been fully verified or stress tested, but is capable of starting the server and accepting clients. \
> \
> ***This caution banner will be removed once official documentation is released and the Egg has been properly updated.***

as i said, it was stated that its a preliminary update

#

Congrats!, I'll upvote it

#

I sent you a dm to ask some questions

tender thicket
#

I dont think ?listen does anything anymore

#

In fact it was removed literally 8 hours ago

rigid sun
#

I am having an issue where I am unable to modify the network quality. I can edit other setting and they save but when I change the network quality it gives me the little restart symbol and when I restart it reverts back.

dense bobcat
#

So, i just went to dismantle a placed bluprint, and it crashed all three players and the server with unreal error

#

I've never seen a game client and server crash at same time before, i was crashing when we tried cutting specific trees before that was patched

tender thicket
#

best to steer well clear

#

i havent even unlocked them yet

#

pretty shambolic

dense bobcat
#

bruv

tender thicket
#

yup

dense bobcat
#

so, not to sound like a jerk, but how would you know they messed up bluprints if you not using them?

tender thicket
#

Because ive been in here since day 1 of 1.0

#

in the trenches helping ppl out

#

and bps are a commonality to everyone whos been having problems

#

I also believe that CSS has acknowledged that they are a problem but I could be making that up

#

the bug report site is also a thing

#

plenty evidence there

vagrant ravine
#

My friend scanned a hard drive and we were debating which recipe to take when the server did it's automatic restart. After going back in, the drive is gone and nothing is in the MAM. Will that HDD be back in my friend's inventory then?

wicked edge
#

Blueprints are fine rn. The issues I’ve noticed with blueprints are long standing and are related to train tracks and belts

#

They perform as usual.

#

If you’re placing blueprints larger than the default sizes, that’s on you and not Coffee Stain as you used a non-official way to modify them. As soon as you leave official parameters it no longer becomes a game issues

wicked edge
#

Hopefully it will be fixed soon

tame solar
outer flame
#

Might already be known, but dedicated server issue whereby dismantle sometimes removes things server side, but is still visible client side and you just clip through it.. if you restart it's then gone, but its annoying if you're doing a lot of dismantling and can't figure out whats actually gone...

smoky mantle
#

Hello, sorry about my question, that's the first time i have create a dedicated server, but yesterday the game had get a maj, so, how to update my server ( with SteamCMD pls ) I'm a newbies.

tawny shadow
#

just rerun the app_update 1690800 command

smoky mantle
north ivy
#

Hello everyone. I am using a wolveix docker image. Is it safe to mount /config/saved directory to my nas with nfs, or part of it requires fast disk access? I want to keep saves and blueprints on my nas, and other stuff can use a fast ssd

proud pendant
#

server doesnt require fast disk access

#

im seeing KB/s drive access to my raid array from the entire vm its sitting in

#

safe to say it requires basiclly no disk access

north ivy
#

how do you mount your saves? In docker file I can see two paths:
GAMECONFIGDIR="/config/gamefiles/FactoryGame/Saved"
GAMESAVESDIR="/home/steam/.config/Epic/FactoryGame/Saved/SaveGames"
I mounted second one to my nas, but it seems like it only contains some outdated autosaves while first one has all the files

upd: not the first one, but just /config/saved .

deep turret
deep turret
#

it's not used for save / game itself, but for server configuration tweaking

north ivy
#

yep, my bad. looks like saves are actually in /config/saved. Don't know what is GAMESAVESDIR though

deep turret
#

that's minimum of 2 files

#

4 after you played a bit

#

7 if you started to expand in your game

#

but it will only be plenty if you perform a lot of blueprint + manual saves

north ivy
#

ok thank you. So, for safety, I should just mount /config/saved and GAMESAVESDIR ?

#

if I want to play with blueprints files and keep my saves in a safe space

smoky mantle
#

Well, i got another question, i’m running my server from Steam CMD, why he is stopping alone when i disconnect ( i let the command app on )

deep turret
neon basin
#

Hey Hoh, have seen wee have a new update. So i would update my Dedicatet server runing over Steam on Debian. But short at the ende, i became this error: IPC function call IClientAppManager::GetUpdateInfo took too long: 140 msec

Has anyone an Idea?

north ivy
deep turret
#

I mean is there not a doc for the docker ?

#

looks like the variables are used by the docker itself

#

you should maybe just stick to the directories standardized by the docker

#

that also maybe why so many people are complaining their save files are gone

#

they are probably not binding the correct docker directory

#

that's why now I always ask if people mixed docker and wiki walk-through
because it's not the same setup

#

either you follow a docker container or the official wiki with no container

north ivy
# deep turret I mean is there not a doc for the docker ?

there is, but unfortunately it's not really clear. In the docker-compose example they mount the whole /config directory. And it seems like it contains all server files. Which can be ok, if your container and volumes are on the same host, but I am not sure wherther it will work smoothly with nfs. That's why I want to separate the sever and saves dirs

glass halo
#

Hello everyone. Does aynone encountered the Problem that the Dedicated Server does not do its automatic restarts? It seems that for me the Server Restart Interval does literally nothing

north ivy
smoky mantle
inner solar
#

Got anyone also the problem with dismantling after using the 1meter foundation? The objects stay but u can fall through it. After reconnecting to the server the dismantled objects are finally gone.

deep turret
mild cloud
#

But is this only the 1m?

inner solar
#

I think the problem is from the 1 meter foundation.

north ivy
mild cloud
north ivy
mild cloud
drowsy wasp
#

do other people have problems with autopause turning on automatically

#

i have turned it off multiple times

glass halo
mild cloud
inner solar
# mild cloud An alternate Way to fix

Yh but it’s just taking time to build big projects when you reconnect 50 times😅we just can hope the devs see the problem and fix it in next time

inner solar
mild cloud
glass halo
deep turret
mild cloud
deep turret
mild cloud
mild cloud
glass halo
glass halo
mild cloud
proud pendant
dusty vortex
glass halo
mild cloud
glass halo
dusty vortex
glass halo
#

Ill set it to 12 really quick...for me its 11:51 rn

#

oh lol

#

youre right

glass halo
mild cloud
#

Nice. But i think the server will not check for version updates?

glass halo
#

so Ill still have to manually update the server...ooooor Run my batchfile xD

hearty spruce
#

Hi i alwas get the error certifcate not yet valid. I tried setting up the server in different ways, docker, Steamcmd always the same error.
The Ports 7777 tcp and udp are open. I do not add my own certificate I think the server creates on?

#

Server runs in the same timezone as im

mild cloud
hearty spruce
#

I get the popup for the certificate fingerprint it matches with the one i see in the log

#

But then i get the error certificate not valid yet

mild cloud
hearty spruce
#

I tried different ones
./FactoryServer.sh -log -unattended ?listen -Port=7777
I found that one but does not work either

#

wolveix/satisfactory-server also tried the docker image

mild cloud
hearty spruce
#

yes

mild cloud
hearty spruce
mild cloud
hearty spruce
#

same error

latent raven
hearty spruce
#

yes

mild cloud
hearty spruce
#

I tried Pterodactyl , docker directly on the host and steam cmd directly on the host all the same result

neon basin
#

@hearty spruce is your time and date on your client correct?

hearty spruce
#

yes

mild cloud
#

Pterodactyl eggs for Satisfactory might be use the wrong startup command.

neon basin
#

Have you any other system running on the server that's using Certificates?

hearty spruce
mild cloud
wheat sable
#

Sorry if this is a noob question, as I'm am indeed new to this. We are using wolveix docker for server and my game already updated to the hotfix version overnight but the docker image hasn't updated yet, so I can't play right now due to version mismatch. Any advice?

icy wing
#

the docker image doesnt need to update afaik

#

just restart the container, should auto update your server version

wheat sable
#

oh will try that thanks!

wheat sable
smoky mantle
#

I got another question, how can i let the server run without anyone ON ( for let the ressource craft ) Because, actually, my serv are on, but nothing is crafted

icy wing
#

in server manager, untick the auto pause option

smoky mantle
#

Thank's u !

runic mulch
mild cloud
runic mulch
#

on another note anyone having issues getting the server to update?

#

updated it - but its saying server mismatch

#

version*

mild cloud
runic mulch
#

yeah game is higher than server

mild cloud
mild cloud
craggy goblet
#

Hi @mossy shale. I created a Discord bot that does this and I've just updated it to support Satisfactory 1.0. It uses the Lightweight Query API (UDP) to get the server status and it detects connected players by parsing the log file: https://github.com/DJWoodZ/Satisfactory-Discord-Bot.

My bot is written in JavaScript (Node.js). I've not yet explored the HTTP API to see if that would be a better way to obtain some of the information now. However, if you are interested in creating your own, the Lightweight Query API code is in it's own library: https://github.com/DJWoodZ/satisfactory-dedicated-server-lightweight-query-probe

runic mulch
#

is that the string you used?

mild cloud
mild cloud
# runic mulch login anonymous app_update 1690800 validate?
UpdateUI: skip show logoSteam Console Client (c) Valve Corporation - version 1726605427
-- type 'quit' to exit --
Loading Steam API...OK
Connecting anonymously to Steam Public...OK
Waiting for client config...OK
Waiting for user info...OK
Success! App '1007' already up to date.
Success! App '1690800' already up to date.
runic mulch
regal marsh
runic mulch
#

have one - but still didnt do the force_install_dir in it LMAO

#

hence - im an idiot - i need coffee LMAO

#

thank you again guys - i owe you some coffee's

#

You always are the best help!

hoary sorrel
#

i also have an issue: Why cant SF find my server, that is running properly. I opened ports 7777 tcp and udp in the firewall (Windows Server)

proud falcon
#

so after yesterdays update my dedi server crashes nearly every 5min without doing anything ...

#

can i see why ?

craggy goblet