#dedicated-servers
1 messages · Page 94 of 1
So i copy it from my network thing
you can go check whatsmyip or similar services
whatsmyip should give you public IP though
Are you looking for the IP to give to your friends Rayan, or trying to port forward?
if you want a direct sober open service you can check api4.ipify.org
Ok now what do i do\
it will just give you that
give to friends
so we can play
Created other steam account to host a dedicated lan satisfactory server on my laptop, created the game, when use my main gaming pc, which on the ame lan, I get "Encryption token missing"???
that would be the public ip that whatsmyip gives you then
I thought that's what they were asking for
Is the server running?
It says it offline
you dont need an other steam account at all
Yes but did you start the server?
don't you have to claim it first by connecting locally?
Run the .exe that got installed.
@deep turret Ok, how do it with a steam account?
In the install directory.
you mean a single steam account ?
like
The install directory is where in which file
i dont see any'
to start the server
there is 2 ways :
- using steamcmd
+login anonymous - using normal steam, but launching the server manually (without steam)
hello, looking for a dedicated server to join
wrong channel
ok ty
the dreaded missing file extension
What
please for your own good change the windwos default setting, and show file extensions
Wheres that
especially for that kind of stuff it will make it much simpler
to show it
Make a batch file to run/upate the server, change the file path to match your install location
c:\steamcmd\steamcmd.exe +force_install_dir C:\GameServers\SatisfactoryServer +login anonymous +app_update 1690800 validate +quit
c:\gameservers\satisfactoryserver\FactoryServer.exe -unattended -log
pause
Oh
FactoryServer.exe or just FactoryServer.
oh
@deep turret Does steam allow more one login with same account, becasue when using my steam it would logout me out of the steam on my main pc
with .exe files the extension can be implied in Windowsland
Ok i think i got it
No
thanks
yes, but not launching mulitple games on different pc
steamCMD logs in independently of the main GUI client
@deep turret ok
Steam CMD logs in anonymously and doesn't use your account
the cleanest way is to use steamcmd yes
Question: Does increasing MaxPlayers at the command line still work? I have the following and it takes the first two options, but not MaxPlayers.
-multihome=${IP_ADDRESS} -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any -ini:Game:[/Script/Engine.GameSession]:MaxPlayers=8
in this case, yes, but SteamCMD can log into actual accounts. Even so it does not affect the login of any other clients.
Yes
that why +login anonymous
you dont need steamcmd after the server is installed
thanks for the info
you kinda do to keep it updated. you don't need it running unless you're installing or updating the server at that time though
Remove the multihome and ini:Engine stuff those are no longer needed.
what do i do?
I mean not actively, you are setting the server with one command, and so can tell force login anonymous each time
How are you connecting to it? Private IP or public IP.
Did you forward the ports?
so ya
I have my server autostart with the batch file on boot, so it checks for updates and validates server files everytime with SteamCMD, so the server is always up to day
Your router needs to have portforwarding setup for UDP port 7777 and TCP 7777 to your server machine
Have to forward port 7777 TCP and 7777 UDP to allow external connections.
I did
i did that
followed a yt vid
they are very new to this stuff so it will probably be a bit more complicated to them
Both UDP and TCP?
i did it
both
It did start it's waiting for you to connect and do first time setup.
If you did both then you would be able to connect now.
Can I ask for any recommendations? There are 4 of us and we d like to play on a dedicated vanilla. if anyone can recommend any server that is like... pay, connect, play..
"appears to be offline"
Then communication is not happening between devices, ensure that your Public IP hasn't changed and the server has the IP that the port forward is being directed to
Exactly you need to get the port forwarding done correctly so it shows up as online.
Can you send screenshots of the forwards?
You could rent a VPS and set it up via steamcmd.
In windows or the router?
Need both
The router
I can, but we dont really want to invest time into learning how to
it's a bit complicated because the full game is only from 2 days ago, so probably most providers are currently doing extra hours to make it work again
I see
how do i enable for router
i did it on my firewall thing to allow everything
Depends on the router. They are all very different.
That was it! Thanks!
Ok so where do i start
You could try asking someone to help you after you rent it out, but you're best off just taking the like 30 minutes needed to set it up to learn
btw I hate fritz "virtual server" wording, this is not what a virtual server is and is simply misleading
they could have at least just call it "server ports" or "server connect" or "server forwarding" but no, they had to add fancy words that just mislead everyone
where do i start?
You start by going to the IP of your router in a browser and logging in
Log into your router and look for some about ports.
This information is usually listed on the router itself if you haven't changed it
you can do ipconfig in cmd to see the multiple things you need to connect to
192.168.1.1 typcially for 95% of routers
Ok i found the router
else 192.168.0.1
adress
Ya
sometimes 192.168.0.254
Feel free to drop screenshots of the interface, it'll help us point it out to you
Are you logged into the router?
Where do i log in tho
Add the ports to the IP of the machine the server is running on.
you go to the IP address in a web browser
in your browser (chrome, firefox, edge, opera, etc..)
no, that's public
No
Oh thats what i went to'
On the physical router, there should be a sticker with it's IP and login info
it must look like 192.168.#.1 or .254
what port does the API go through?
Some are also in the 10.0.0.0 network but not as common.
One goes through TCP/7777, the other through UDP/7777
7777 tcp
and it is a bit errorneous (but yea it is like it is)
i went to firewall advanced thingy for that
Oh yeah i got it
Its working
rad
That's great to hear
You can connect now?
Thanks yall
Great I'm going to go walk into traffic now.
👽
where do I specificy what local ip the server should use?
It will bind to all interfaces on TCP/7777 and UDP/7777 by default. You can set the port with the -Port=n argument (where n is the port you want to use for both types)
And what I came here for,
How do I change when the server auto reboots?
in the server manager now
in the server settings there is one setting labeled "interval". This is not an interval; it's just what time you want the restart to happen.
How do I get the bearer token?
well my server is not online and I cant rly figure out any other reason it wouldnt be
to make a token, use server.GenerateAPIToken on the Dedicated Server console. The token will not expire.
When someone says local IP, they mean your IPv4 IP address that can be found using the ipconfig command in the command prompt. Do not use the one provided under the vEthernet adapter. You can see an example for my own IPv4 in the picture.
Thank you!! Much appreciated!!
the entries on ss showing it's listening on 0.0.0.0 mean it's listening on all interfaces.
And where is that in the CLI version?
it's set via the Server Manager in the game client
Cool, thanks
Can I easily ssh into the dedicated server console?
and I forwarded the ports and added it to the firewall yet its not online
the simplest way to get to the console is also via the Server Manager in the game client
there is no ssh dedicated server console, because ssh is to log into your host machine
there is a console in the Server Manager
Okay 👍 much appreciated I will maybe update the docs this weekend
once you connected to the server from the game
How do I access that?
If you haven't restarted the server since you forwarded the ports and opened your firewall, then do so.
please read the wiki
if you want examples on how to hit some of the endpoints, let me know (:
we are not cahtGPT we are really human being trying to help
the game server yes I have the vps itself I didnt Ill go ahead and try that
Thank you! I got them from the docu
I will share later the python script I made for a small web app where my friends can see the stats of the vm, turn it off and on, and see then now also the player count etc when I am ready!!
what up fellow python dev
some of what I have here might save you some time. https://github.com/dopeghoti/SF-Tools
I sent a python script to update ovh dns to someone once there
never got thank you and never seen them ever again
this is sad tbh
is it just me or does the 'continue' button no longer continue your last save on a dedicated server?
'Continue' starts a local single-player game with your most recent local save. it always has
I rebooted the vps and still cant see the server
in update 7 it was fixed to continue with dedicated server
but now it's unfixed
Amazing! Thank you. By the way, I know how to access server manager but I thought meant via a webpage where you can manage different things, and ofcourse I read the docu, thats how I spotted the mistake in it 😄
Okay so it randomly showed the server name and let me connect, but then timed out before it loaded, and will now no longer see the server again.
yeah once you have gotten your Token you can use the REST API to do just about everything
I'm pretty sure that's just what the Server Manager is doing (:
Yeah! Can’t wait to build the app lol and I can use for other games too!’
Does anyone know how to disable ssl validation for the angular httpclient?
And I also have an auto shutdown after 15 min to save cloud costs
Most HTTP libraries have a way to suppress warnings about invalid certs.
yea but i didnt find anything for angular
whats the log saying ?
I don't speak JS so I can't help there
It randomly came back and I got in the game for about 10 seconds
what the server log is saying ?
that's browser engine dependent, no
also inb4 you hit cors issues
okok ty
anyone else login problems with GTX servers? Seems they are down?
We blew away the internal firewall again and got back in okay now. Something is definetley not working right on Windows Firewall.
Anyone experiencing blueprints crashing the dedicated server? Seems to do that for me and my friends.
do we have a list of console commands anywhere for dedicated servers yet?
did you set it with the wiki powershell lines ?
i set up a dedicated server on my end, and now i connected to it, from my own ip, and i sent it to my friend (the ip and the port) and he cant join cuz of timeout, does anybody know how to fix the problem?
no just manual creation
have you found a fix to this error, cuz my friend is having the same one
you did port forwarding?
wdym by that, im not that well know with that term
My GTX server showing me this message. Its running but i cant connect cause its offline in Server Manager (in satisfactory). Is it a gtx problem or all of you got these probs now?
if you are asking it likely means : no
Anyone knows how to fix that "LogNet: Warning: IpConnection_2147474003: No EncryptionToken specified, disconnecting." issue?
I even disabled the firewall on the linux server...
is the IP you gave your friend like 192.168.x.xx
how do i do that then?
192.etc ar einternal IPs, you would give your friend the external IP, which is your public facing IP
then most of the time you port forwar din your router the internal to external ips
Howdy folks, thought I'd try here for help with godawful dedi server performance.
Performance goes from flawless to utterly unplayable and back at seemingly random times, with two of us playing.
The box itself is a self-hosted physical machine with plenty of resource, but the logs are forever spamming warnings that may or may not be related. At the times where performance nosedives, I'm seeing a lot of LogNetPlayerMovement: Warning: ServerMove: Timestamp Expired: 141.383133, CurrentTimeStamp: 142.784470: Character: Char_Player_C....
and also a lot of warnings about StaticMeshComponent, LightweightCollisionComponent and FGColoredInstanceProxy not supported errors absolutely flooding the logs
I downloaded the game and I can't launch it, an error appears
interl ip being the IP that is your satis server
I mean it's external to internal but yea
how can i find it, cuz im kinda confused
Any solutions for this? Server was just updated about 30 seconds ago.
you ask your router or any service outside your network
@frosty gale
like api4.ipify.org
^ this is the cleanest way imo
update it properly
how did you install it, how are you updating it
btw idk if the question was to help me, but it didnt work
Would recommend using docker
fresh install, worked on the 11th, steamcmd +login anonymous +app_update 1690800
what didn't work ?
no forced directory?
the number it gave me, like the site
and if not, why not, it's in the wiki to
because you need forwarding
Im kindof a hater of the docker intsall of satisfactory. For one it requires me to run docker on a linux machine and redo my entire server I already have setup. Its also then updated by a 3rd party.
Has the IP binding been fixed yet? It looks like it in the logs, but I don't wanna mess up my setup to test
(edit: Yes, it was fixed)
it also doesn't technically shut down correctly
do I need that in the update command?
you need forwarding and this is for your friends not for yourself
it's better to use the 192.168.x.xx one for you
what the hell does this mean
Ughhhh. Everytime the server restarts it doesn't come back up and I have to start it back up manually
probably not, but i have no clue where it installs if you don't
like if it changes depending on cwd
and you never answered my other question
You can just roll your own Dockerfile. You don’t need to use a community maintained image.
i gave that number to my friend should i use 192.168.x.xx to join to me, and the number from api4.ipify.org to my friend
so i just setup a server, and its running right now. is there a way i can forward it to the internet using telebit so my freinds can play?
ok so apearently you do need forced dir in the update command. It works now.
This might be a niche use case and definitely only a temperary one, but I have run into a problem while running a dedicated server on a ROG ally. It simply wont utilize the CPU properly. Only about 10-20% on anyone core. Resulting in a tickrate of only 22 on a fresh world.
I'm not sure if this an Ally issue or something with the Satisfactory server.
If someone can point me in the right direction, it would be much appreciated.
Sure, but if one of the pain points about using it is that it’s maintained by a third party that’s easily rectified
I'm a bit confused by your sentence but yes I guess ?
So, do more work to run docker by maintaining my own dockerfiles.
Il stick to steamcmd which is supported by coffeestain.
Can someone help me to get my friend to join my server?
don't ask to ask
no one is forcing you to use docker
it just makes life easier when you have to install multiple things on your server at once
Who said I was installing multiple things at once 🤣
Then you shouldn't be using docker
He can't join for some reason
I didnt, that's why I'm not forcing you to use docker 😘
its your own server, do with it what you seem fit!
ok so im kinda stupid, how do i port forward exactly, cuz i used the 192.168.x.xx (with the x) and it was apearing offline
wait so you never successfully connected ?
I thought you already had the local
address of your server which have the 192.168.x.xx
format (the x are numbers)
So, where can I find active servers?
Is there a dedicated place to find them or would I have to ask around?
i did succesfully conect on my end, by using my IPv4 adress, but my friend can and when he used api4.ipify.org number it was saying "the server apears to be offline"(i transtlated that from polish to the best of my ability)
There's #1201555265942724758 I guess
wait you mean They used ipify themselves ?
ipify is for you to get Your address
So they can join
no no, i used it, i gave them the number they showed up, and they got the message that the server apears to be offline
check your port forwarding then
but you need forwarding then
that's where we were at
so how do i do that
I'm not on my keyboard right now it's hard to write complicated instructions sorry
In 1.0 , is the only way to join a dedicated server via IP:port? What happened to steam friend/invite?
google "how to portforward", it's different for every router/modem.
you need to portforward port 7777, TCP and UDP
whens the last time you read the wiki
you mean the firewall rules, i did them
direct connect using join, or are you adding the server to the server manager first
also -log and -unattended are unnecessary
my friend is adding the server to the server manager
no, port forwarding threough your router
was responding to ollie, sorry
why would you add a server to the sever manager? that is where you host no?
if youre trying to join an existing server*
thought people were getting errors if they didn't
i don't play the game, i just host it™️
for you autists, that was hyperbole
Okay, this is a weird one. I just had to re-setup my server and am having issues.
env: Linux (Ubuntu Server)
type: service
ExecStart: /home/steam/server/FactoryServer.sh -log -unattended
I CAN connect to the IP and port via the HTTP endpoint from on and off the network.
I CAN connec to the game with the internal IP.
However I CAN'T connect to the game server via the external IP.
Which is confusing given that the server is running fine, and it doesn't seem to be a firewall or port forwarding issue.
I'm hosting a linux server, have forwarded all ports TCP/UDP, friends can't search for the server, there is nowhere for them to see sessions friends are in, or steam friends whatsover. They try to join via direct connect (IP) and still get encryption key errors. They can't join friend sessions via steam friends list. CS has completely butchered what used to work.
did you portforward both UDP and TCP, or just one of the two?
have they tried adding the server in server manager
They have to add the IP in "server manager"
Why would they do that? Server manager is for creating servers
Yep, UDP and TCP both open and forwarding to my server's internal IP.
False
janky
super janky indeed
Maybe have someone else try to connect via your external IP
there are some routers/modems that are a bit janky when you try to use your external ip from inside of the network
this is the most convoluted mess I have ever seen. makes 0 sense
you should see some of my personal projects /s
I'm sure that's not the case. I had a server setup successfully all of yesterday.
I mean it was working prior to 1.0
I personally find it very straight forward 🤷♂️
1.0 changed a lot or so i've heard
I personally dont agree with giving out server IP address
why is there not a server list
they get your external ip either way
well, since you can connect via your internal IP it must be something with your portforwarding or a firewall
try (temporarily) disabling firewalls and double check your portforwarding
they dont get mine,.... tunneled
that would just put your IP on a list
you're asking about a server list tho
I've tried disabling firewall, but I'm not sure what the alternative is for port-forwarding.
Is there a way to rollback a players actions? aka anti-grief?
no, like every othe game, you see the session name or server name, not the IP. Of course it's not hard to figure out unless the sever host is tunneled.
Aside form autosaves? no
can I increase the autosaves to > 3
all that accomplishes is putting your IP on a list of servers, enabling more people to find it, that does not hide your IP at all
only giving your IP to the people you want it to have is more secure
Is there a list of all commands you can use in the dedicated Server console?
wiki
Again... there are ways to hide your personal hardware's IP
Could you send a link, I can't seem to find anything
then do the tunneling yourself (with a cheap VPS), and give people your tunneled address?
no one is going to take on all that bandwidth for everyone for free lol
satisfactory [dot] wiki [dot] gg
have fun forwarding udp
youre missing the point Korstmos, if the server was on a list, the client only sees the VPS ip, Which is nice if youre using cloudflare =p
Self hosting a dedicated server, I updated this file C\AppData\Local\FactoryGame\Saved\Config\WindowsNoEditor\Game.ini to add
[/Script/Engine.GameSession]
MaxPlayers=8
But it doesn't up my max players, am I supposed to update it somewhere else or is this the wrong one?
Either way, it was better pre-1.0, not sure why they changed it.
did you save ur edit's and restart the server?
wrong one
of course
I mean this console, there aren't any commands there
a list does not change which IP is visible
That is one of the few whitelisted links here.
yes. it's on the wiki. the only commands are quit stop exit server.SaveGame saveName
You just type at the bottom.
what ip do you use for it? the iPv4?
session is also a coomand I found through testint
add it to the wiki then
it's community sourced info, not by the devs
wish they would tho, they ought to
is there a way to set a join password?
No
yes
Satisfactory should support both IPv4 and IPv6, so pick your poison, whatever your provider(s) supports!
Wait what?
that, yeah i skimmed over that option at first too, so not just you
Oh neat
tbf it's kinda shittily named
ah, so that's set through the game client then
Server manager yes
alrighty, thank you all - appreciate the assist 🙂
ok! it worked 2 days ago but now satisfactory doesnt see it
did you set a static internal IP?
prob not
Then DHCP probably gave your computer/server a new internal IP, go check it and update your portforwarding (if you want people from external networks to join) and your entries in the server manager 🙂
does anyone know how i can avoide port forwarding to host a server for my friends?
vpn
im using playit(dot)gg
try something like tailscale
ill look into those
you can DMZ, but not recommended
Me and my brother are... Can't even delete a piece of the BP I put down, can't touch the BP machine xD
You really should setup port forwarding, it's not as scary as it sounds and avoids VPN lag or tanking your security with DMZ
how can i add persistent data in truenas for satisfactory server using custom app
?
Hi! I seem to be running into some issues since updating to 1.0. What I can see is that my server starts, but when I connect to it in game it says "Server name pending" and "Server appears to be offline". The server has been up and running on the existing ports before, do I need to remove the saves before 1.0 for it to start?
every time i update or restart the container data(saves) is gone
The ports are now TCP and UPD 7777 now
thats.. scary
Setup persistant volumes
I start the game using FactoryServer.exe -ServerQueryPort=40200 -BeaconPort=40201 -Port=40202 -log -unattended and the port range is opened for any protoc on my end
in custom app you dont have that persistence. You have this:
Add a volume
A quick check can be done by opening a browser tab to the server (eg, (h)ttps://192.168.1.10:7777) to check if the server is up and listening.
With the path to the host and container data
And if I change the ports using the parameters above I assume I can just change those ports?
where do you find the port?
Their connection may not be stable enough
Satisfactory is port 7777 by default, UDP and TCP
It should, just go to the https adddress with the ports you specified and it should answer with a cert error and then a generic Epic Games error page
and the ip from ipconfig /all right?
yarp
I mean, if it works for other people then its not a server-side problem. Would only be not a stable enough connection to the server ¯_(ツ)_/¯
hmmmmm, ok it seems to be all correct
Has anyone of you experienced server crash when trying to delete a blueprint or a splitter?
and you still cant connect with your local ip? (the one from ipconfig)
double check that the server is actually running, and check the logs
Hey everyone! I've setup a dedicated server for me and my friends on a secondary pc. It functions as I'd expect when I myself, or my girlfriend tries to join. But as soon as a friend who's not on my local network tries to join it says for him: "server name pending" and "server is currently offline" anyone know how to fix this?
i have this same issue
local ip works, one thu the tunnel doesnt so it might be a prob with that
Need to make sure its accessible over the internet, usually via port-forwarding
check your portforwarding, and give them the correct external IP (grab it from ipchicken dot com)
And give them the public IP, not intra one
I have done port forwarding in my router
yougetsignal.com/tools/open-ports/ <- use this and put 7777
Ive never dicked around with tunneling myself, good luck with that lol
which one is the public one, cus I know for sure I opened the ports
I think I might have just used the local IP then
it'll tell you your public when you visit this
Thanks for your help!
Is that not just an IP grab link lol?
I was entering the queryport... not the game port 🤦♀️
right, but can't you just tell me where I can find it myself lol
instead of me giving it to you?
you have to open a website that tells you it, such as ipchicken dot com, or googling "what is my IP"
Login into your router 😛
I don't own that site, its literally the first option that comes up when I google "port checker"
portquiry (spelled incorrectly i guess) is a nice little program who can also check ports.
have done
alr nevermind then
didn't know the site
In Volumes:
I have mount path and dataset, i am guessing in mount path i use say /mnt/storage/applications and in dataset, a dataset i created for satisfactory, Like satisfactory-server ?
thought you wanted to grab the ip for yourself
trust issues my friend 😭
to harvest their organs, duh
The only isue i still have, is that the server forgets to connect to the 7777 port and disconnects everyone. 😦
Am I missing something in setting my server up? Port is forwarded and verified with a port checker. Made sure my public IP was static and my ISP doesn't block any ports. Server is running in the back room on a separate computer.
Okay so
website says it's not open
if youre on the same network, use the internal IP of the server, not your external IP
Still gives me the same
FW on that system blocking? Check firewall
Do you have a public IP? ISP's nowadays usually don't provide that 😐
would running off a different hub on my mesh network affect it?
How does one check
Everyone has a public IP 🙂 Maybe not static.
Check your routers WAN IP, and then google "What is my ip"
possibly, if it has a different subnet
that's up to your network setup though
Wrong 🙂 IPV4's are running low, so at least in Sweden you have to pay extra in order to get a public IP nowadays
Carrier grade nat time
So done that, thing is tho that when I test the port using the public IP it says it's closed
Is it me, or is the dedicated server pretty trash compared to early access in terms of performance, got a pretty beefy machine at the moment and after an hour or so the tick rate drops to 18 😦
I don't believe it does.. When i go into my LAN settings I only have one set of parameters for the whole network
No problems here has a Ryzen 7 5800X in it and 64 GB of ram. Smooth as a baby`s bottom.
well, if you cant connect with the local IP: double check that the server is actually running, and check the logs for errors
haha i can imagine, that's a full dedicated machine you have for hosting haha
Im renting a server @ AWS
Living on the edge i see?
what's that costing you? doesnt sound very efficient for a game that likes RAM
AWS so Intel Xeon?
Got a setup that automatically shuts down when no one is playing
So dont know the exact cost, but that doesnt really matter, got some free AWS credit to spend
Currently running AMD machine c6a instance
4vcpu, 8gb of ram
RAM usage seems 4,5gb at the moment
Sounds like an AMD Epyc then.
sheesh, that's $0.153 an hour
running that 24/7 would be 114$ a month 😬
Yeah, but it shuts down when no one is playing
So it's pretty managable
if anyone is interested about the setup
Slightly modified it
- i got some free AWS credit from my company, so it's fine :p
Memory usage does seem to be surprisingly high on the server..
anyone with Spectrum having issues getting port forwarding to work?
Wondering if I could set that up on a Hetzner server 🤔 optimize the shit out of a <20$ a month bill
how are you getting it to start when someone connects
Ey, free shit goes brrrr 😎
Hetzner is wayy cheaper
The EA versions did not run well on Xeon and Epyc, so that is why i went for this thingy.
You need to call an URL for the server to start, takes about a minute for the server to boot. After 30 minutes of inactivity the server shuts down.
a similar 4 core 8gig node is only 7-14eur a month running 24/7, with 20TB of bandwidth 😂
I'm always surprised by how expensive AWS is
yeahh AWS is really expensive
But you pay for the platform i guess
They have ALOT of services which integrate etc etc
And probably are a bit more reliable than Hetzner
But still, reallllllyy expensive ye
I'd be scared af to commit to something so convenient like that
AMD EPYC 7R1 to be precies
some people share a public ip with other customers of the ISP, it's called CGNAT, that's probably what they're talking about.
A unique public IP address, is probably what should be said.
Oh, small update on the server, perhaps its due to us building certain things / discovering things for the first time, but we're back at 29 ticks on average🥳
bumping this, if anyone's seen anything similar I'd be keen for the help
says server is running.. i can connect to a factorio server on the same pc.. so i dunno
it always worked that way, you are confusing multiplayer and dedicated servers
thats why i run it on my truenas server, just trying to figure out how to make it work to persist the data if container restarts
networking or firewalls go brrrr
i can connect to another server on the same pc... the game has access for the firewall... i dunno...
scale or core?
container? on core?
wait I thought you meant connecting to your server on the host machine
you sure the server is running correctly? logs look clean as a whistle?
HTTP request through curl to the server returns something at least?
I thought it had a docker instance on core right? if it's scale, and you're deploying to k8s on it, it should just be a PVC/PV
Hey, i was wondering if anyone has managed to get any usefullness out of the new http api. Besides gamestate/healthcheck monitoring, sessions and claiming server + save management. the http api seems rather limited. besides the execute command endpoint. however i cant seem to find a list of valid commands so i was wondering if anyone else found a more powerfull way to utilise the api? Eg checking power production/ power breaker state. getting stats etc
IDK. i've broken my truenas scale instance open and just use k8s directly.
What am I looking for with curl. I see it in the log but starting to get outside my depth of knowledge
https://tenor.com/view/terminator-gif-19458555
hey, just what you see, pal
A sign of life, which you seem to be getting
now try to get the same sign of life from your pc
scale
started a dedicated server. have these error, but game runs, so i think its safe to ignore these.
How do i increase player count, it says 0/4 . Dont see any settings to increase it.
[2024.09.13-20.33.32:498][232]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F0FD7E01_1911045757" has no creature class set.
[2024.09.13-20.33.32:498][232]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F0FD7E01_1940980759" has no creature class set.
[2024.09.13-20.33.33:640][232]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F009A601_1486573054" has no creature class set.
[2024.09.13-20.33.34:659][232]LogTemp: Error: CliffPillar_03 mesh has no CPU acces, won't work with grass generation
ignore those errors, read the wiki
theres no pvc
just this
man that was a busy day
my tldr of the day is :
we are not called google
and read the wiki first
so should i be able to use curl in cmd with my network ip address and port and get a response?
lol stupid bot
yup
my eyes aren't that fast lol
on your pc, use curl to request the IP of your server on port 7777
use -k to bypass the cert warning
so like this?
https://
I am getting a ssl error from my machine to the vm? do i need to generate certificate or can i also disable it? couldnt find it in the docu right away.
has anyone gotten CreateGame working with the HTTPS API?
added my ip and did that and got nothing back.. just sitting on a blinking cursor
my cursor does not blink we are not the same
not very helpful
the IP of your server, right? if so, there's something fucky wucky with your local network, and you need to figure out that routing
I mean what does it show beside blinking
yeah.. did my server ip
you're not using that whole mess of cur-yeah you are lol
remove the -H " authorization bearer" it also is a placeholder
and you probably didnt create token
PVC/PV stands for "persistent volume claim/ Persistent Volume" So you should be able to setup a volume that's mounted at the location that the container saves the saves.
Or you can use host path and mount it to that location.
i know whats pvc/pv . in host path i use say /mnt/storage/applications/satisfactory-server , not sure what to use in mount path since the dataset its name satisfactory-server
How reliable have the GPortal servers been with 1.0? Looking to get one later.
omg what the hell is this, no wonder it does not work well with ipv6
nice choice of ports
i got it to work kinda, its now flickering offline/online
Progress is progress!
wdym ?
default's 7777, no
nonstandard
*:58523```does not make sense anyway
Yeah... doing the same thing.. doesn't return anything... I don't think its a network issue since I can run another game server on it and connect with no issues... I think its probably a bit more than I can work out without being a huge pain. I ran one a few updates ago and never had an issue so I'm not sure what the deal is.. Thanks for the patience
do we need to start again server when its restart ? didnt come back up after 5 min
I just resized my server window and all these errors popped up.
Restart should not take that long.
this is what I got, sounds like a network issue
so am i supposed to use my public ip in the curl line or my internal one because if i switch to my public ip i get an invalid json token
this is a response
did you check you are using the right local ip to connect to it at least
because it means you connected to it through the public one
or you ended up matching an other server port that also provide json api and responded which is very not likely
either way it just confirm there is something sketchy about your local connection setup
so that would be why i can connect to my factorio server because i connect through my public ip but satisfactory i have to put in my local and there's an issue
how do you change the dedicated servers restart time? (i don't own the server so explain it so i can pass it on) server currently restarts at 8pm (aka peak time lol)
in the server manager
The wording is misleading, but the option is labeled as the restart interval in the server settings
I mean, really, please just check that one ip your server is using in your network
so many times I insisted on people to check it for them to finally check it and notice it changed when I had tell them to check it for hours
no i checked.. it was correct when i typed it in
what machine are you running the curl command on ?
the computer i'm trying to connect from
you curl from windows ?
yeah.. i googled it an it said it was added to windows so i went in cmd and typed it in
updated working dedicated server (put it on extra windows machine) now cannot connect to it. updated game client cannot see the server. First tried old port 15777 no connection, tried with 7777 no connection. Anyone any tips on what changed after an update?
You now need port 7777 TCP and 7777 UDP open.
and in a weird twist to this whole thing i now get this when i use my local
you see, my dad wont let me open a port
whenever my friend disconnects from my dedicated server the server shuts down, doesnt matter if im also on the server it will just shut down the server, but when i disconnect he still can play.
does anyone have the same problem?
Well that's a bummer, VPN for you then
People do yes. It's rare and currently has no solution.
ill just use a tunneling software
I did open the port yet no change
That's what I said
💀
the format thing it sprobably because windows cmd syntax difer from linux one about the quoting
but the important part is it responded
Both UDP and TCP?
what protocol?
what exactly are you trying to do here
I wonder if installing the dedicated server on my second machine is a good idea. Is it viable at this point or should I wait?
Yes, it absolutely is
because as long as it responds, you're good
unless you're trying to hit the api for actual server settings
okay, thx for the fast answer. I will then learn tomorrow how to use the SteamCMD. 🙂
just read the wiki™️
Are you saying that the hours set in the restart interval are actually the time that the restart happens (so always every 24 hours, just at different times)
I have both pages open. 🙂
The wiki is quite good
the steamcmd wiki page can be a little hard for newbies
It's a clock. 24 hours = midnight.
But it's too late in the evening. After playing the whole day I'm tired as iff I was at work for the same time. 🙈
Excellent, thank you! I'd been trying to figure out how to get it not to reset at midnight for me, because we are often playing at that time.
I was jus trying to get it to respond.. its still showing as offline in server manager in game so now i just need to figure that out
That’s correct
double checking to make sure UDP is open as well
i did an app_update 294420 in steamcmd and says the dedicated server is using the current version, did they have a new app id or something?
"C:\Program Files (x86)\Steam\steamcmd.exe" +force_install_dir "C:\GameServers\SatisfactoryServer" +login anonymous +app_update 1690800 validate +quit
okay so there IS a new app ID then, can it just update directly on top of the current installation?
^straight from the Wiki
That's always been the ID
7 days to die lol
We've all been the dummy lol. I forgot to open TCP 7777 and it took me like 20 minutes to figure that out lol
checked both are open at 7777. Still no connection...
I actually got the servers down to like half of a room fan dell watt optimised did wonders for the noise (when tho there 135 watt cpus)
Is the forward going to the server internal IP?
check to make sure the firewall is enabling the factorygame.exe through
don't rememeber how I set it up when I initially setup server a while ago...
windows firewall also needs to be told to configured to let an application through
If you don't have a static IP or DHCP reservation for the server, the IP might have changed
you'll want to get into your router and check all your settings and connected devices, your access control list as well if you manage that
so by the way, just to clarify, i accidentally left the 7 days to die steamcmd configuration file on the desktop that ive got my satisfactory server installed on, forgot to delete it after i repurposed it for satisfactory
im a dum
checked that too. IP is the same
Yup! Access your router and ensure port 7777 (TCP and UDP) are forwarded to the LAN IP of the satisfactory server. I belive you said you're using Linux? Did you configure the UFW? That's the default firewall-type software installed on most Linux distributions!
@tiny junco
running windows ... but you might have a point. I did open ports on windows machine but did not open in my router settings 
Yup! By default your router is probably blocking that inbound traffic for that port so just make sure you make those port forwarding rules. If you provide the make and model of your router I could most likely find out how to make the port forwarding rule for you, if you still need assistance at that point!
Ah
Check the wiki (linked in channel description) and the channel pins, all of this info is in there as well
I'm using Pterodactyl to host a dedicated server. I can connect to it, but it is saying that it "appears to be offline". I hear that some ports are needing udp and tcp? is this true?
i tried increasing player count. Didnt seem like it worked. is this the only place?
cat /home/satisfactory/server/FactoryGame/Saved/Config/LinuxServer/Game.ini
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=500000
MaxDynamicBandwidth=120000
MinDynamicBandwidth=100000
MaxPlayers=16
You also might want to check if you're behind CG-NAT. First go to your router and check its public facing IP address, then google "what is my IP" and make sure they match up. If they do, you're good, if they don't you're behind CG-NAT and port forwarding may not work
Should only need 7777 configured, Pterodactyl will handle it for you when you create the server.
doin' it wrong
see wiki
In the event you're running a software firewall such as ufw/firewalld you may need to create a rule opening it for TCP/UDP
Okay. So, you're saying just 7777 needs udp? or it needs tcp?
both
ok
^^
port 7777 needs TCP AND UDP
It needs both UDP and TCP per the Wiki my friend
do the others need only udp?
there are no others
Only 7777 brother man
As per the 1.0 release there are no other ports that need to be opened. The others were only used in the earlier versions I believe!
thanks. I didn't find the wiki anywhere. but i will try that next time. :D
You can tap the channel name and it opens the description on mobile
any1 got a fix already for the autosave into server kick thingy?
Hey everyone! I have this issue where my server run on a local pc works perfectly fine for people trying to connect from the same local network, but not for any of my friends that try to join remotely. I have checked if the port (7777) is opened properly and it is.
Sounds like port forwarding not complete on your router...
is it normal that the server crash wenn i save a mk 2 bluebrint with 30 constructors
and my client
Hello friend! Did you ensure that both TCP and UDP are open for port 7777?
and the client of my friend
Thing is I've used a website to check the port on my public IP and it said it's opened
Yes I did
Nice! Is the server running on a Linux or Windows OS?
Windows
Hmm... So when navigating to server manager in the menu of Satisfactory, you're able to join the server with the LAN IP of the server but not your WAN IP? Is that correct?
how did you set your windows firewall settings ?
Yes I think so, not too familiar with the difference between wan and lan, but I can join using the IP I find using IPConfig in command prompt on a pc on the same network. But when I, or a friend tried to connect from the public IP (using what is my IP address .com) it doesn't work and says the server is offline without a name
Also with an opening for port 7777 for both incoming and outgoing. Both done for TCP and UDP.
manually ?
Can I use dedi server of the same Steam account in a different PC?
Yes
you can remove outgoing rules they are useless
Hmmmm... That's interesting. If you've done the NAT and Acess rules correctly in your router and you've also the rules appropriately with Windows Firewall on the computer hosting the server you should be be able to connect via your WAN IP (that you're finding with that website).
Perhaps you have a CG-NAT like Palden mentioned?
Where can you find that?
I'm still fairly new to all this
First server I tried to setup
Well I'm going to let SharklienX help you as I believe this is above my head, good luck!
Thanks for your input though 🙏
technically no
practically yes
either:
- you use no account at all
- you run the server directly without your steam account / steam gui
I mean you are probably right too
but I want them to check that too
these settings are included in the wiki powershell windows rules btw
Main thing is that I've done the rules, I've done the port forwarding in the router, and I checked it on a port checking website and it said the port was opened and reachable
I even saw a notification that something tried to reach the server when I checked it using that website
I mean.... Logically speaking... If you're able to join the server using the LAN IP and not the WAN IP, that rules out firewall rules for the local host and indicates an issue with port forwarding. In my mind, I could be wrong.
Also, a heads up for anyone here creating working with the https dedicated server API. For the CreateNewGame, there's a bug for the SkipOnboarding option, and it should be named bSkipOnboarding in the meantime until the name has been fixed
You could temporarily stop Windows Firewall and test as well. That would let you narrow the scope of the issue if you can connect.
except for the edge-traversal setting
which literally means going from outside local network
the windows firewall can detect that
But when I check the port on the website I get this (after this message came the public IP I used)
Ah right, totally forgot about that
Yeah... So, I read the documentation of the dedicated server set up for linux and did everything it said to do, yet it still says "This server appears to be offline". I also found no documentation on how to connect to it, so maybe I'm connecting wrong? I assume I need to use port 7777?
I am getting the following in the logs:
Where in the firewall settings can you change that?
In the wiki, there is a powershell script that will create the policy for you.
lucky you... opened port on my server, opened in my router still 7777 is closed ...
in the inbound rules you created, edit the setting, you shoudl see that setting
the edge traversal must be allowed
and I dont know if it's on by default or not
I only used powershell script and linux so never setup a rule manually
always had bad luck with that
Thanks, I'll take a look tomorrow.
it's in the wiki
Do you think I should try the script first?
You need both tcp and udp 7777 if you see that but still can't connect you are missing one.
imo it would be much simpler to stick to the script
but you need to delete the rules you already have to let room for the script ones
Alr I'll do that
This happened to me on an existing server, the only fix i found was to backup the saves, remove satisfactory, redownload satisfactory, and restore the saves. worked after that
I am at loss as well. Probably will need to do that
I cannot do that on pterodactyl I believe. It keeps saying this:
you didn't shut down the already running server
That's not a pterodactyl issue something else on your host is using the port already.
I have both udp and tcp allowed with 7777. And yes, I did.
This is because I am putting both the udp and tcp port of 7777 on the server
No
This error literally means something is still listening on 7777.
That is the default setting for Satisfactory servers. Mine is using that just fine.
The website is like fully zoomed in for me lol, where exactly do I find the powershell script and if you don't mind me asking, what even is powershell?
Windows attempt at looking better than Linux zsh and retaining people from moving to Linux by giving them weird scripting habits and a false sense of code security and best practices
New-NetFirewallRule -DisplayName "Allow Satisfactory default inbound ports" -Direction Inbound -Action Allow -EdgeTraversalPolicy Allow -Protocol UDP -LocalPort 15000,15777,7777
Copy and paste this into PowerShell
🔎
wrong one
Really?
Ok. I figured it out. Supposedly something I tested before that didn't work now works. Firewalls are crazy like that I guess. :D
we are at 1.0 now
someone needs to update the fandom one to point to the real one
!search dedicated_servers
fiscit don't like me
that's better, so the updated one is here somewhere?
Yes that is mostly updated.
is it that
only mostly? pls halp
Thing is tho, I still don't know what powershell is
ah
It is the most up to date wiki and it being updated as things are learned.
and run as admin right
yup
yup, i would know
yes
So this should do it?
You the one updating it? Lol
the only one, apparently
Looks like you copied and pasted it twice
discord search is ass
yes
Did
Alr I'ma try
It's windows, restarting is kind of just implied
When I was changing the LAN IP of the server within DHCP router and then did ipconfig /renew on the server to grab the new IP I had issues connecting to the server via Server Manager
So I just say fck it and restart
lol
I don't know if you saw that also #dedicated-servers message
Ayyyy lesgooooo
@covert shard @deep turret thank you both a ton for helping me out
legends
fr
how do i setup satisfactry on pterodactyl panel, i have an egg from pre-1.0 but it wouldnt work now
I'm a bit confused
sounds a bit early for celebrating imo
but nice and thank you I guess
I myself used to only be able to join the server using my local IP
Now I CAN use the public one to join so that means it works right?
it's a bit more complicated
we can't really trust the router behavior on that
so the real test is always to connect from actual external access
sometimes it can even fail from inside yet work from outside
that's fair
if things were better it would be reliable but currently router still uses dirty tricks for these kind of things
I do think somewhat it worked tho, cus even from within I couldn't join from the public ip and I would assume the main issue was the firewall not allowing the connection
it probably means it's now working
So now that I can join off of that IP it seems like it'd work for others too
at least you are closer to it
if i make a dedicated server can my freinds join even if im not on
especially if you have the better quality router
as long as the server runs
The only other way I got it to work before is with a VPN but I didn't want to always run a vpn while playing due to latency
it's its main reason to exist
is it easy to make one
For me it was the first time doing it, I did the main part by myself but having people to help you to the end is good
if you already setup servers like for csgo and other game
it is quite doable
you need (skillset):
file management basics
cmd / powershell / admin prompt basics
steam / epic / download basics
basic networking knowledge (port forwarding, firewall rules, local / outside network, testing)
Can you read the wiki? If so, you're good to go.
the wiki still kind of requires the above basic knowledge
but I said it : as long as you have basic knowledge it's fine
Yeah I'm mostly just shitposting, but I agree.
For me the wiki made sense for the most part but I personally didn't know what some stuff even meant. That's where the hard part was for me. I'm usually pretty quick with picking things up but when I've never heard of it it's hard to guess it out of the context.
before yesterday I've never heard of port forwarding for instance xD
and Internet can be vague and/or misleading yep
When in doubt, google is your friend.
that's mainly why it's hard
Yeah exactly, that's what I did but some gaps were left open with the information i pieced together
Fandom doesn't allow that and might ban all users who try it.
then you are doing very fine compared to some other people here
challenge accepted
time to write some wrong info
delete system32
at the very least slap on a ton of {{Outdated}} or whatever their equiv is
"the wiki TOLD ME TO"
"- the wiki ? what wiki ? you mean satisfactory.wiki.gg ?"
why retardsaders are still using something clearly marked for update x instead of 1.0 idk
They splatter it everywhere STUFF FROM PRE 1.0 DOESN't WORK
does anyone know what this is?
Update state (0x0) unknown, progress: 0.00 (0 / 0)
Error! App '1690800' state is 0x202 after update job.
But i'm glad my issue seems to be fixed. So thanks again @deep turret, appreciate the help. I'ma head to bed now. Rest of you good morning/afternoon/evening/night everybody :D
I don't have enough space to download the server again, but all I want is to verify the files
So you connected inside your game through it ?
(I guess yes if you are that happy about it)
There's nobody outside of my network who could test it but I myself could get in with the public IP yes.
inside game then ok
I connected, and joined the save I uploaded
playing
lmao it's already
👍
I'm just baffled it just worked after you just followed just the instructions
Do I need to re-link the directory every time I launch SteamCMD?
today was struggles
I'd rather have that than some unexpected errors
thank you 
wait this is your doing @last notch ? nice
But I rly need to sleep so gn
which one of you nerds deleted my message
dang it discord, stop breaking
good night
On linux,
I was able to connect to my remote dedi, first time setup all good.
I can join it just fine now no issues after reboots (I am not connecting by LAN)
But anyone else trying to add the server after just says "Server Name Pending" and offline ?
did you setup the port you wanted and communicated it to your friends ?
yes, 7777
are you hosting in a region with outside network restrictions ?
Same issue here!! Make sure you comment on the QA issue so we can get traction on it: https://questions.satisfactorygame.com/post/66e15d35772a987f4a8ab43a
may want to reopen that tagged with the newer version number too
Sadly not my issue, only commented on it
Haha thank you for helping Tech Sharklien
Sorry, that was my friend reposting my issue.
There are no restrictions its a dedicated machine from OVH in the USA.
We are all located in the USA
I can connect to it by IP no problem, but for some reason everyone else cannot. The ports are open or I wouldn't be able to join (all ports are open right now I dont even have a firewall setup at the moment)
Anyone got experience with Gportal servers?
Just bought one and my server manager doesn’t find it no matter what info I put in! Getting annnoyed with it
My truck disappeared but it still shows on the map 
Anyone?
Don’t want to have just wasted the money 😔
make sure you have it enabled in both OVH's firewall/game firewall; and UFW if using it.... there's too many fucking firewalls when dealing with OVH
or just pick one of the 3 options and kill all the others
the main help outlet could be gPortal themselves then
I dont have anything other than iptables and everything is allowed.
But still, why would I be able to connect myself but not my friends?
I just had this. Disconnecting and reconnecting restored the markers.
i won't pretend to understand. I just know that if its a new OVH setup; you may wanna kill their firewalls entirely.
I'm on a dynamic IP myself so its not allowing mine specifically either
they mean in ovh itself
Provider level Firewall
it could as you logged in your ovh account from it probably
hm; my only guess was your IP was safe/known; game firewall is doing active defense stuff. but yea; make sure you have TCP/UDP 7777 enabled and kill the OVH firewalls
then see if anyone has any problems
I'm hosting other games like minecraft with no problem I doubt its OVH firewall 😩 but ill take a look
When loading the server, I am getting a large number of Navmesh bound errors. Is this an issue or does it not matter?
😅 no promises; but i have had it be a problem for one of my game servers; leading to my innate recommendations to axe it
the api doc itself notice to warm to not trigger game ddos Firewalls
this sounds like experience to me
did you wait the server is up before letting your friends connect ?
I'm joining the server myself no problems
Hello on multiplayer server we are 2 to play different place at first, but we can place only one hub ?
yea but OVH has a smart intrusion detection system; which some servers tend to trip... that was my experience with the anti ddos + extra firewalls
how to respawn at the other place ?
Can only have 1 hub.
I can join with a VPN too
Respawn in the settings window.
Do I use Default gateway or IPv4?
ok thanks
huh. are they joining with the IPV4 or 6 address?
this happens everytime
ipv4. Same one I connect with
whats the error they get 
^
and i'm assuming you've deleted and readded the server; the servers running the latest hotfix from yesterday; and.... i'm running outta ideas from my experiences lmao
they're logged into steam right?
you didn't really answer :
did you give connection info before the server was up or after the server was up ?
not authenticated was some weird errors i got when steam was down and i had to cycle menus to get it to log in
After server was up
i have it on epic
I join myself first before I gave the IP
I have the same issue. Using GPortal for server hosting!
Me too
One friend is using Steam and the other on Epic, both cant join
😩 some wack ass server issue
dm me the IP
👀
Who?
Are you using the local IP to join or the External IP?
Says on GPortal my server is running. But no matter what combination of ip and port I use it says the same thing.
external, obv
😩 read what im saying
its the ipv4 external
i cant use local its a dedicated OVH machine
I can join it, friends cant
do steam achievements work on dedicated servers?
do your friends use VPN ?
From my experience, yes
?
you do not use dns right ?
i keep on getting this error when joining a friends server and im not sure why
anyone here know what it means?
Staffy Staff people, where isit best to ask about. suggest, discuss the server API and Commands..... some how i feel im like the only person that has an interest in these features, there is not a single post on the QA site. but i am working on a thing and am really interested in the new API feature, i want to see it do everything 😛
it's means your machine took too much time loading the game
you can simply retry
me?
there are like 3 projects already using the api,
feature requests go in qa yeah
yes
i tried it 3 times
Because there’s not much info out there.
make that 4
it did the same thing each time
anything that might hasten the loading?
better hardware?
Who got a link to the api tho
they could change the timeout settings in .ini files then
Ooo nice ill ask
if you have a copy of the game, it's in the community something folder
Hey, sorry to bother I dont know which other channel I can go, but I can't play with my friend online in session server. I check crossplatform because I'm on epic and she's on Steam. I give her the session ID, but it says "SessionLookUpFaillur"
Do you know what is the problem and how to solve it pls ? :p
im aware of that, i found most of the info i need(ships with the game) im more interested in discussing expanding the API with suggestions so the Dev's know what we...the end users would like to see
Ahh didn’t check that thank you
Who got a link to the api tho
yeah they don't exactly tell you it's there
what folder is that in? im the server owner in question
its a linux based rack system, it has a weird filesystem....
Ahh like you want a separate channel
it says on the wiki its there, or something official told me where to find it
Can I dm someone a server, to see if other people can join?
Put in a ticket for it, staff responds well to tickets and suggestions
Dm me if you'd like, I can try to assist
But I think staff is more so waiting for the modders to season the api with more info and guides
more along the lines of, why is noboby making a thread on the QA website so we can discuss this on an appropriate platform
Now that I have time, I intend to work on this next 🙂
figured you were at work or something, no rush
Just a bit of a pain due to how we handle user de-escelation in the initialization script 😄
i already have a discord bot up, its not public yet, did someone beat me to release?
done
🙋♂️
In the in game setting both of you need to have your epic and steam accounts linked. I believe you can see this on the main menu.
anyone having thier server continually do this?
yes, same here
oooo competition, i like it 🤣
is it not normal?
it's in Windows Client games files
no it is save file corruption
I don't see option to link my steam account :/
mine is starting as a simple bot but its going to be fully integrated into our website, we have too many servers
everytime it happens my game stops working and i have to go back to a previous save
Anyone having issues with painting and colors in their dedicated servers?
Like satisfactory servers or discord? We aim to implement into our website. I’m going to dive deeper into the api possibilities but definitely want to see if a life world map can be possible
we have painted a few things but no issues as of yet
is there a limit to how many people can have access to a dedicated server? (i know only 4 people can be on one at a time but do only 4 people have access to it?)
absolutely not for dedicated servers
Ty for the response. My servers painting is broken.
this can be changed in the settings files.