#dedicated-servers

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frosty gale
#

whats that

quick mist
#

rather than 'word ' + variable + ' other word', you can use f'word {variable} other word'

tender thicket
#

f strings goated

frosty gale
#

all I know is psutils was taking an entire second to find PIDs and this does it in 50 milliseconds

quick mist
gloomy crown
#

Were the RAM requirements for servers changed recently? The wiki says 12-16 gb recommended, but I've been running a server for the last 2 days and it has barely touched 5gb RAM

frosty gale
#

something something bigger world more people

quick mist
tender thicket
frosty gale
frosty gale
#

I kinda thought maybe just adding strings would be slightly faster

ancient bison
#

if I wanted to be pedantic, you can just use return instead of return None

frosty gale
#

yea well

ancient bison
#

f-strings are performance wise, faster

frosty gale
#

yea

quick mist
#

I prefer explicit returns so that later-me knows that the None is deliberate

ancient bison
#

each to their own

quick mist
#

I also have started using type hinting a lot more; present-me has thanked past-me for doing so

frosty gale
#

idk why I put bytes there

ancient bison
#

Actully looking at the PEP, you'd be right in keeping it consistent by explicitly returning None

quick mist
#

so in one case you alter the response_data and in another case and only that case you return it? Interesting

tender thicket
#

boom

ancient bison
tender thicket
#

headshot

frosty gale
#

since the server only returns bytes when downloading world theres no need for anything else

gloomy crown
#

I see you guys talking about the http api - were docs released for that yet or are we just feeling around for capabilities so far?

quick mist
dusty vortex
tough juniper
#

Do you connect directly or via server browseR?

ancient bison
frosty gale
#

I was looking at adding world upload but idk how it wants me to form the request for that so I gave up

tender thicket
#

A cool thing someone could do would be an event-driven wrapper for udp API

ancient bison
#

@gloomy crown Here's how I implemented a wrapper for it, if that helps

frosty gale
#

be warned you cant download it without python 3.12

misty haven
#

this worked for me, thank you!

tender thicket
frosty gale
#

or you can and im just an idiot

ancient bison
#

It does support lower versions

molten yacht
#

Why do markers disappear when rejoining a server?

dusty vortex
frosty gale
#

did you change it

ancient bison
#

basically any version that works with requests, which is most

ancient bison
frosty gale
#

gangster

ancient bison
#

python 3.8 +

quick mist
#

that's reasonably paleolithic (:

ancient bison
#

it's pretty ancient yeah

#

but HTTP requests don't* need much magic ๐Ÿ˜†

tired marsh
#

hi all, after V1.0.0.1 the wolveix lastest image is usable ? or we must continu use the 1.7.3 ?

tender thicket
frosty gale
#

dude I saw someone who was sending out one of those shitty python grabbers from github and he compiled it with the wrong python version so it errored on execution

tender thicket
#

so u can redownload it and use it

dim mountain
ancient bison
#

my current one sits ideally at 3.6GB~, with players reaches 5~ (but this is a completly new save, so I expect it'll increase as we progress)

sturdy gust
tired marsh
#

fine ๐Ÿ˜„ your are the best pal ๐Ÿ˜„

frosty gale
#

starting to wonder if I should build a high performance epyc or threadripper machine and just use pterodactyl

desert plover
#

Some issue rn with pterodactyl and satisfactory

tender thicket
#

thats what I did

desert plover
#

Game isn't updating without forcing an reinstall of the server

tender thicket
#

Ptero, wings, cloudflare tunnel, and something else im forgetting

ancient bison
#

honestly I found pterodactyl to be a bit overkill if you're just using it for personal use, especially if you only have one server

frosty gale
#

I have a serious problem with wanting all my servers to have all the resources

tender thicket
quick mist
tender thicket
foggy belfry
#

now i am as confused as i can get. Using Oracle's own network analyzer, it says that the connection can go through. but using port checker website, it says its closed

frosty gale
#

I host a server for every game we play that supports one

quick mist
#

barf

frosty gale
#

only temporarily mostly

tender thicket
#

yeah servers never last that long in my friend group

quick mist
#

@foggy belfry is the game server currently running on your host?

frosty gale
#

like I dont setup services for any of them or anything

ancient bison
#

kinda like portainer, but for games

tender thicket
#

But u also need wings which is the actual container

#

theres the panel and wings

ancient bison
#

I personally am a fan of AMP, its a native application - but you can use docker if needed

tender thicket
#

amps nice but free is nice as well

#

I didnt wanna pay the like 20 bucks or whatever it is

frosty gale
#

isnt AMP for minecraft

ancient bison
#

lol

foggy belfry
ancient bison
tender thicket
frosty gale
#

zamn

#

I think I still rather setup game servers myself

quick mist
frosty gale
#

i dont like 1 button magic

ancient bison
tender thicket
foggy belfry
#

omg

#

if thats whats been the problem this whole time

#

i will...

ancient bison
tender thicket
#

Cool

foggy belfry
#

be displeased with myself

gloomy crown
#

yeah, make sure the game server is actually running if you try to do a port check

quick mist
#

that's why one of the first things I asked you was if the server was running @foggy belfry (:

#

I guess you thought I meant the host, not the program

hushed knot
foggy belfry
#

ok. i have a class starting in like 2 minutes so ill be trying that after its done

hushed knot
#

anybody getting this?

tender magnet
#

Hello, had my server working just fine until half an hour ago. Now I get this

frosty gale
tender thicket
eager thunder
#

Trying to run 1.0 Dedicated Server using NSSM in Windows. It worked with update 8. After scouring the posts here, I need help with..

  1. Where are the logs going by default when I use the -log argument?

  2. When the service starts I get multiple "Ran out of memory" (no other useful information) warning entries in the Windows Event Log. Any ideas how to address this? The box has 128 GB of RAM and the service is using less than 200 MB.

  3. I think addressing 2 should address why the http route handler isn't working - probably because it couldn't start.. However, when I try to hit the localhost API, as suggested to test the server, I get a 404 with the following JSON: { "errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": "" }

Env: physical Windows 11 box with 128 GB RAM, installed with steamcmd, ran manually in order to trigger the unreal dependency installer

frosty gale
#

holy moly

#

thats a couple words

tender magnet
hushed knot
foggy belfry
tender thicket
quick mist
tender thicket
#

It should prob be updated then

hushed knot
tender thicket
dusty vortex
# tender thicket 128gb ram jesus

got 384gb in my server, tho this game hardly scratches the surface and with that many sticks it probs costs more in electricity o have loaded lol

eager thunder
#

I refuse to allow RAM to hold me back LUL

tender thicket
#

Ur gonna havce to do some digging around here

frosty gale
tender thicket
#

I was p happy with 32 in mine

#

different strokes I suppose

#

mines a minipc so its a little bit of a different usecase i suppose

gloomy crown
#

lol im still running 16gb ddr3 in my main pc

frosty gale
#

same way you installed it

slim salmon
lofty plume
#

curious what peole running to manage their server? I'm using PowerShellGSM because I had been for a while (and I have a spare windows machine). But is there a state of the art w/1.0?

frosty gale
#

yes

eager thunder
dusty vortex
hushed knot
tender thicket
tender thicket
#

Not really viable to lunk around a big ass 16u cage every yr

#

fuck that

tender magnet
hushed knot
#

any redox enthusiasts

quick mist
gloomy crown
tender magnet
hushed knot
frosty gale
#

ok so I reinstalled me entire game, made a brand new server on my machine and claimed it via the api and still whenever I leave it drops the socket

hushed knot
frosty gale
#

I have no idea whats up at this point

dusty vortex
tender thicket
#

Lmfao this is my setup
Proxmox - Ubuntu VM -> Docker container -> Pterodactyl/Wings/Cloudflare Tunnel -> Satisfactory

hushed knot
#

pterodactyl I'm in

tender thicket
#

Can never have too many layers

gloomy crown
tender thicket
#

If u got a bit more money one of those minipcs u can get off amazon work rly well

#

Thats what I use

frosty gale
#

I was like 13 and said fuck it I want a dell poweredge

dusty vortex
hushed knot
quick mist
#

the path from "repurposed headless laptop" to "RasPi farm" to QNAP NAS repurposed to ProxMoxBox to "now I have a 18U rack making all this noise and my power bills are unbelievable" is well-trodden

frosty gale
#

I skipped a few steps

#

or maybe all of the steps

#

is there any way to rack mount servers without rails

tender thicket
#

why would u wanna do that

chrome pumice
frosty gale
#

because the rack I pulled some of these machines out of they were just stacked on top of each other

#

I dont have the rails

tender thicket
#

Cant u buy rails

#

That seems the easiest solution here

frosty gale
#

not for half of my machines

dusty vortex
tender thicket
#

Instead of trying to play jenga

frosty gale
#

too old to find the rails

tender thicket
#

Huh

frosty gale
#

and I also dont care to that much

#

I dont understand rack depth

#

or how that connects to rail sizr

#

or rack width

#

I only know height

quick mist
#

all I know is that the rails on the bottom server are probably very very sad

dusty vortex
#

most rails are extendable, so they support a range of depths ๐Ÿ™‚

frosty gale
#

the two poweredges can probably be found rails still

#

the rosewill just maybe

#

the supermicro no chance

dusty vortex
#

otherwise take a look at a couple of basic shelfs and place at front and rear then span the server over them (if you really must)]

chrome pumice
#

Trust me if you find the part number eBay has it.

frosty gale
#

I cant find the part number

gloomy crown
dusty vortex
frosty gale
#

I dont know the model

chrome pumice
frosty gale
#

its a supermicro something from 2002-2005

deep turret
#

tbh I should do the full compare

frosty gale
#

I dont rmember it being so, no

deep turret
#

didnt do it yet

frosty gale
#

only the motherboard had the supermicro part number for it

dusty vortex
slim salmon
#

oh regarding millennial hardware... i tried to repurpose one of those machines but when i checked the power drain I felt it really doesn't worth it

upper crest
#

would someone be willing to help me figure out why I can't get a dedicated server to run? It seems to boot, but I can't connect to it or initialize it through the game

shell karma
#

is the dedicated server bug fixed yet? Where when you have the host server and client on the same machine and after disconnecting the server shows it's offline, when it isn't?

lofty plume
#

alright, thank's y'all

tender thicket
#

My work recently decommd some HPE G9/G10s and I was super tempted to go pick some up

slim salmon
tender thicket
#

but id have nowhere to put them

#

These servers are beefy tho

#

like 1TB ram

upper crest
tender thicket
#

madness

dusty vortex
slim salmon
upper crest
frosty gale
gloomy crown
slim salmon
upper crest
gloomy crown
#

Does it let just you connect if you use the server's internal ip?

sly ibex
dusty vortex
quick mist
#

(which you shouldn't)

chrome pumice
frosty gale
#

in the US 250W @ 24H/Day is $60 a year

shell karma
frosty gale
#

I lied its 200

dusty vortex
frosty gale
slim salmon
# upper crest yes

just for the lulz. add the command line argument when starting the server?
./FactoryServer.sh "-ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any"

upper crest
frosty gale
#

I hate this problem so much

frosty gale
upper crest
gloomy crown
dusty vortex
#

in my case, im closer to retirement than i am to leaving school, and thankfully dont have kids, so my tech is my hobby, which folks will pour unthinkable funds into their hobbies

slim salmon
#

i hope all the best for you friend! ๐Ÿ™‚

chrome pumice
upper crest
frosty gale
#

wha

quick mist
#

Some people buy cancer sticks. Some people buy MTG cards. Some people buy NTFs. Some people buy chunks of plastic with sand that we've hit with enough lightning that it can do maths for us.

frosty gale
#

photolithography is less lightning more lighting

chrome pumice
#

๐Ÿ’€

frosty gale
#

I can still see you mr website

#

even though the mean bot deleted you

brittle canyon
#

I'm having trouble installing the new game version in steamcmd. I've done app_update 1690800 and included validate and it's still on the prior version

frosty gale
#

you forgot force install dir

#

if you did that the first time

quick mist
#

you're not trying to update it while it's still running are you?

frosty gale
#

or that

brittle canyon
#

no it's shut down

vocal bloom
#

do dedicated servers work

frosty gale
#

no better time for an oil change than with the engine still running

frosty gale
chrome pumice
quick mist
#

the long answer is 'yes and no'

brittle canyon
#

long answer is check the wiki

quick mist
#

that's the long long answer

chrome pumice
frosty gale
#

slightly longer answer is good luck

quick mist
#

the really long answer is "start scrolling up"

frosty gale
#

may the force be with you

brittle canyon
#

someone should really start threading the FAQ and pinning that stuff

dusty vortex
quick mist
#

the problem is that, this being such a big place, the mods are hesitant to pin links to FAQs we're posting on places not under CSS' control becuase they can't be verified or guaranteed not to change

slim salmon
#

it's delicated how to balance support. being too much rtfm comes of as harsh. being too much handhelding creates waste even nuclear plant designers have nightmares of.
(this thing about catching a fish vs teaching someone how to fish)

ripe steppe
#

The dedicated server version is still the one from yesterday, right ?

frosty gale
#

wrong

quick mist
ripe steppe
#

Why does my steamcmd then not download anything ?

slim salmon
#

i luve that! much more than my thought of the moment of splitting dedi channel into "rented server" vs "self hosted" server channels.

quick mist
frosty gale
#

i doubt its that

slim salmon
ripe steppe
#

The client updated no problem, but the server seems to be the old version still in steam...

#

just re-ran the update, no download

dusty vortex
ripe steppe
#

ok

#

will try

quick mist
#

your save files are in a different location so you should be good with that, yeah

ripe steppe
#

i know that, thx

frosty gale
#

give a man a server he'll be happy all day
teach a man to server and he'll hound you with questions for the rest of your life

quick mist
#

hah

#

show that man how to man and you'll neer see him again if he can read

ripe steppe
#

i am running a dell r720xd lol

frosty gale
#

yo same but like not

#

what cpus

dusty vortex
ripe steppe
#

E5-2650

#

v2

quick mist
#

Dell's enterprise hardware is as good as their consumer hardware is not

tepid sluice
#

Has the dev team acknowledged the crash when the user that claimed the server exits?

#

Update today did not fix.

ripe steppe
#

i even added the xd protion myself

quick mist
tidal sinew
#

anyone had any luck running dedicated server on proxmox lxc?

gloomy crown
frosty gale
#

you retrofitted the xd package?

ripe steppe
#

yes

frosty gale
#

thats pretty cool

tidal sinew
dusty vortex
upper crest
#

friend can't connect, but server is up and running

ripe steppe
#

and some boards

gloomy crown
frosty gale
#

I just got my hands on an r720 last month and maxed it out

quick mist
ripe steppe
#

for the rear mounting slots

eager thunder
#

This is nuts. Impossible to follow. There has to be a better way to get server help....

tidal sinew
gloomy crown
ripe steppe
#

main use is freeNAS

ripe steppe
#

Vsphere 6.5 as Hypervisor

eager thunder
chrome pumice
tepid sluice
frosty gale
quick mist
#

ugh, I have actual work to do at work today, I'll be lurking for a while or three

dusty vortex
lofty stone
#

Anyone having issues after update on dedicated server using chainsaw to pick up vegetation?

lofty stone
#

Or even picking up off the ground with E?

#

Tried restarting client and server

upper crest
chrome pumice
frosty gale
#

what stinks is on october 21st im gonna wake up, buy space age and startup a new server with no issues whatsoever

zinc lily
#

I still cant join my own newly setup server via local IP or Outside IP even though ive setup the port forwarding and local firewall (Also tried turning OFF Windows Firewall). I only get this

https://imgur.com/a/uSp3mqO

And I know its attempting to connect cause I see all of the connection attempts on the server itself. This happens whether I use the local IP or Public Facing IP. I know Port 7777 works because I had a Palworld server using this same box and they use 7777 for their server and I had no issues with me and my friends connecting to that game server with that port.

https://imgur.com/HD0IaRX

and this is the string in the BAT file

FactoryServer.exe -multihome=0.0.0.0 -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any -log -unattended

Unless im missing something major. Adding it as server shows it as offline unnamed server (It is new, but I cant claim it). Im at a loss what to do now. Versions match, time is synced on my PC and the Server exactly. Other than Linux based server lines, I cant seem to find any other Windows Server based suggestions now.

ripe steppe
#

remove multihome

frosty gale
#

remove it

tight spire
#

i have opened and forwarded all 3 port's. If i launch without multihost its work localy, but with multihost it's sending me that it's unabled to bind to 7777. Ip is public and was worked on other games. unluck?

eager thunder
#

holy moly. this proves my point. Chat is moving too fast to get actual help. Right now, the logs are not providing much help. The server API responds with a 404 as stated before. This is after completely blowing away the folder and rerunning the steamcmd - no other changes - just running the exe on the default port - same result

tender thicket
#

Just 7777 in tcp/udp

gloomy crown
tender thicket
#

If ur getting a 404 thats a half decent sign as well

frosty gale
eager thunder
tender thicket
#

It means ur getting a response

zinc lily
upper crest
frosty gale
tender thicket
frosty gale
zinc lily
#

no, says its Offline

tender thicket
#

Theres the ghost dash after exe

eager thunder
frosty gale
wheat pewter
#

Set up a dedicated server for 1.0 yesterday. Working well so far, but I see today that there is an update. How do I go about installing updates on my server?

zinc lily
#

but when I add it to server manager I see it trying to connect on the server side

eager thunder
lofty stone
#

Man, super difficult to power a factory w/ bio fuel if you can't pick up any grass.

tight spire
wheat pewter
tender thicket
tight spire
tender thicket
#

can u connect locally

#

is this server local or a hosting co

chrome pumice
slim salmon
wheat pewter
frosty gale
# zinc lily

server is on the same machine and youre using localhost to join?

tight spire
frosty gale
#

same network?

tender thicket
zinc lily
tight spire
zinc lily
frosty gale
tender thicket
upper crest
tight spire
tender thicket
#

Okay

#

You should check if something is using that port already

#

look online as to how you can do that

slim salmon
eager thunder
chrome pumice
coarse canyon
#

Hello, has anyone here already used the API function UploadSaveGame? I have read the documentation but I always get the error bad_request: Malformed multipart data.. I have tried different requests.

frosty gale
zinc lily
frosty gale
#

is that your machines ip

slim salmon
zinc lily
eager thunder
#

using port 15200 and yes.

frosty gale
sweet fable
#

Anyone else having issues getting the steamcmd linux version to be on the same version as your local version?

upper crest
frosty gale
coarse canyon
slim salmon
chrome pumice
ripe steppe
#

+force_install_dir "C:\GameServers\SatisfactoryServer" +login anonymous +app_update 1690800 validate +quit

frosty gale
tight spire
#

only 2 pc in

coarse canyon
frosty gale
#

yikes

upper crest
tender thicket
chrome pumice
tight spire
sweet fable
#

steamcmd +force_install_dir /home/steam/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 validate +quit

slim salmon
sweet fable
#

How would I check?

ripe steppe
#

file size is 13156329973

sweet fable
#

(sorry, pretty new to steamcmd)

chrome pumice
sweet fable
#

Maybe if I readd the server to the manager....nope

frosty gale
#

the http api will go busy when the server is working on something

chrome pumice
slim salmon
sweet fable
ripe steppe
#

its very slow at the end

chrome pumice
zinc lily
#

Removed Multihome, restarted, still no connection though the server sees someone trying

eager thunder
chrome pumice
eager thunder
frosty gale
zinc lily
native dew
#

I'm operating a dedicated server for 1.0.0.1 on Linux and I'd like to know if updates will be applied automatically during a reboot or if manual action is required.

zinc lily
#

Sorry

#

offline

chrome pumice
chrome pumice
zinc lily
slim salmon
gloomy crown
sweet fable
#

ok that does not look right

chrome pumice
chrome pumice
zinc lily
sweet fable
native dew
#

@gloomy crown thanks for the info. Iโ€™ll read up on this

eager thunder
chrome pumice
zinc lily
eager thunder
chrome pumice
narrow tulip
#

Whoah, there is a serious bug if a player dies and then exits the game instead of respawning. They won't be able to get their corpse and instead it just creates an offline ghost body that you have to revive, and then it slowly teleports to a location and then I guess I need to kill the offline body to recover the contents of the inventory.

chrome pumice
zinc lily
upper crest
tender thicket
upper crest
#

all is good on my end now

thick tusk
frosty gale
chrome pumice
zinc lily
desert plover
#

10.x.x.x is a local IP

upper crest
#

@slim salmon @gloomy crown @quick mist ty for all the help!

thick tusk
chrome pumice
eager thunder
zinc lily
#

same issue

frosty gale
ripe steppe
#

strange. Reinstall fixed the version problem

chrome pumice
frosty gale
#

and you went to the api url on a browser and it gave you a warning about self signed ssl certificate?

zinc lily
chrome pumice
eager thunder
frosty gale
#

that should be working I would assume

#

you could try making your own api request if you can code and all that

eager thunder
slim salmon
#

not sure you might wanna POST :>

frosty gale
#

well you need to make a post

#

I think the docs said it supports get in specific scenarios

#

but you still need to send the function in a json packet

mossy seal
#

Hey, can someone help me?
I have just set up a Server following this tutorial;
https://www.youtube.com/watch?v=9NIYZHxYcas&t=389s

Now, I can join the Server by typing in the IPV4 adress and I can play on It, my friend cant though.
For him it says "Server Offline" and "Not Authenticated"

eager thunder
frosty gale
tough juniper
#
  1. You need to connect via the server manager. Even if you manage to get a connection, it throws an encryption error
  2. IPv6 seems to be broken atm. I found nobody able to join a server over IPv6 yet. I made an issue on the forums, feel free to upvote so it gets more attention:
    https://questions.satisfactorygame.com/post/66e348d4772a987f4a8ae1e9
frosty gale
#

but yea I guess its showing ok

eager thunder
frosty gale
#

is your server port forwarded and everything right now?

sweet fable
#

And it works! Thank you everyone!

eager thunder
sweet fable
#

(now I just need to figure out wtf is wrong with my routers port forwarding, but for now, I will enjoy a local network play ๐Ÿ™‚)

eager thunder
#

so I know it's getting through (the JSON error body is the same)

idle carbon
#

hi, ive got the same problem like @granite flume , u can add both protocols to the port forwarding and they all have the same internal port thats going to the server (7777), but they have different external ports, and i cant get around it. if i try to connect to the server in satisfactory (UDP - external 4471 internal 7777 port ) the server answers but with an API error (i added the 4471 port in the connection window)

if i try to connect local, there are no issues. Is there a workaround for fritzbox users, or can i assing the server ports different for TCP and UDP? Or can Fritzbox owners just not host a dedicated server?

fresh heath
#

what is the best service to buy servers for satisfactory?
i heard nitrado is pretty nice

frosty gale
slim salmon
chrome pumice
eager thunder
frosty gale
#

could I have the server ip or no

eager thunder
#

mine?

frosty gale
#

yea

idle carbon
slim salmon
#

(oh use the workaround. today I havent got an API error but "server offline" error instead. the workaround fixed it for me)

deep turret
eager thunder
#

sent

idle carbon
chrome pumice
junior wagon
#

does anyone know how to update a server that's on linux?

deep turret
#

man I hate these box devs

idle carbon
chrome pumice
chrome pumice
slim salmon
deep turret
chrome pumice
idle carbon
deep turret
#

ok then I just had a brain bug

idle carbon
deep turret
#

confused you with someone else

chrome pumice
slim salmon
#

honestly it sounds like a weird thing I'd ask manufacture support. (I havent found anything googling that issue).
Its a bit bizarre and I know not every fritz box suffers this issue.

Maybe search with exactly your model number.

idle carbon
slim salmon
#

(do we need both. have you tried just playing with one port.
If you make me guess (and I dont see any icecream but anyway)
try just UDP and see if game works. maybe TCP just for the nice http api etc stuff)

idle carbon
slim salmon
#

oh riiight. ugh.

deep turret
#

you cant connect if it does not show you the connect button which is after server status panel

chrome pumice
idle carbon
deep turret
#

local ip ?

#

if you do not see it with local ip then it means your setup have problems

#

it does not go by fritzbox

idle carbon
#

no the satisfactory instance doesent get an ip

chrome pumice
deep turret
#

you keep doing less sense

idle carbon
#

runs in a proxmox vm instance

chrome pumice
idle carbon
#

with only the satis server

#

and a static ipv4

#

cant be any other adress

#

even opened firewall

deep turret
#

did you setup other game servers like this before ?

idle carbon
deep turret
#

vm networking can be set up in several ways

idle carbon
#

im bridging it

#

so its easy

deep turret
#

"static ip" does not give us a lot of information

tight spire
deep turret
#

you meant you set up a static local ip on the fritzbox router settings ?

tender thicket
summer ravine
#

are the save files for the dedicated servers stored internally to another file? It seems the only way to get my current save to be seen in the folder is to save and then download from the server manager section

idle carbon
tight spire
idle carbon
#

so that the server cant get any other ip in my network

tender thicket
deep turret
chrome pumice
idle carbon
chrome pumice
idle carbon
#

yes i can ping it

eager thunder
#

For anyone here struggling like I was - former Update 8 setup.. You have to open TCP (not just UDP) when going to 1.0 - THANK YOU @frosty gale

frosty gale
#

I should get like a gold star for 3 days of this shit

#

I guide others to a treasure I cannot possess

deep turret
chrome pumice
idle carbon
gleaming pike
#

i use a CT rather then a VM in proxmox personally, but im not entirely sure the upsides or downsides of it. I'm running fine.

calm valve
#

Anyone having connections problems? I left my server runing with me on it for a few hours, came back to a crash and now I cant join, does the loading animation but kicks me after with some error box ingame

frosty gale
#

I could be satisfying my factory right now but alas server no worky right

#

at this point im just gonna wait for factorio 2.0

chrome pumice
frosty gale
#

I know that game wont have any issues on launch

idle carbon
# chrome pumice Does external work?

kinda, in told in the beginning, its the problem that i only get the UDP traffic through, becaus i cant bind the same external port for 2 protocols

idle carbon
chrome pumice
eager thunder
idle carbon
#

Http Listener and Api Listener run on 0.0.0.0:7777 says the console

gleaming pike
deep turret
#

I will stand by that, you configured an abritrary address, and now you ask the fritzbox to forward to it, it will likely not like it at all

chrome pumice
idle carbon
deep turret
#

also check the virtual machine firewall settings

#

AND proxmox host firewall settings

uncut orchid
#

I was still having a problem with the API error externally. For some reason my router didn't forward the port until I rebooted my router; which is odd since I haven't had to do that before.

idle carbon
slim salmon
idle carbon
idle carbon
#

thanks for your help everyone, ill try out the port thingi tomorrow need to sleep its 11 pm right now

frosty gale
#

api more like ass poop indigo

deep turret
#

my only recommendation, is to stop using abitrary static ip and let the fritzbox config it, as it's its network, and then tell the fritzbox to assign a static one and redo your forwarding rules to that

hoary notch
#

Hello ^^ I'm looking for help, I'll explain, I have a dedicated server under Windows Server 2022, I created a Satis server to play with a friend, we can join him, play on it without any problem, but when I disconnect from the server, my friend is also disconnected from the server and I have to restart the server to be able to play on it again, any ideas?

summer ravine
chrome pumice
topaz scarab
#

what user is it running under

fathom magnet
#

anyone else having issues between dedicated server and game version?
I just force updated both but its still saying the server is on the old version

topaz scarab
#

whats your stack

deep turret
slim salmon
chrome pumice
chrome pumice
slim salmon
summer ravine
slim salmon
#

(sounds different to me. i dunno. Just guessing. the local tipped me of. so like you sure you see the server files and now your local saves? :> )

narrow tulip
#

(don't have anything valuable in your inventory)

gleaming pike
narrow tulip
summer ravine
safe haven
gleaming pike
#

It also happens if you crash (bugsplat) while in a vehicle

slim salmon
calm valve
#

Any ideas for this?

summer ravine
deep turret
safe haven
gleaming pike
calm valve
#

The server is running for almost 50h now

chrome pumice
safe haven
calm valve
#

Oh let me try updating it maybe its that

#

thanks

sand galleon
#

Anyone else having an intermittent issue where a client will seemingly become "desynced" with the server, where deleting certain objects (ramps, catwalks) deletes them functionally but not visibly? In other words, other clients see it was deleted, but the "desynced" client still sees the object and can walk through it like a ghost. We haven't tried to replicate the issue after today's bug patch yet, but I'll update if we can.

glacial bear
#

Ok, I was playing after the patch got released on my dedicated server, and then brought it down to update it and now that both my game and the server are fully updated I can no longer join. It crashes with a [File:C:\BuildAgent\work\b731a33f2a691e17\UE4\Engine\Source\Runtime\PakFile\Private\IPlatformFilePak.cpp] [Line: 4265] Retry was NOT sucessful. Fatal Error. Can anyone help me out with this?

glacial bear
safe haven
chrome pumice
glacial bear
#

got it, I'll take a look. Thank you

mighty wave
#

im having issues running a server on my ubuntu machine, remote players can't join but I can locally. firewall is configured to allow tcp/udp 7777. I can run a server off my windows machine on the same network just fine and remote users can connect

safe haven
slim salmon
safe haven
mighty wave
mighty wave
sand galleon
chrome pumice
slim salmon
#

Orion: Have you tried to connect via public IP yourself. Also: compare the logs from the ubuntu and the windows server?

mighty wave
mighty wave
slim salmon
#

./FactoryServer.sh "-ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any"
just for fun? (maybe without the quotes?)

safe haven
#

Or just quickly verify what it's binding to with
sudo ss -tulpn | grep 7777
Since that's been the most common problem so far.

#

If the server is actually running the latest 1.0.0.1 patch then it shouldn't be a problem. But who knows.

chrome pumice
sly ibex
#

@quick mist Unattentianllay you have help me resolve my server issue and everything seems to be working smoothly now

#

For me i was trying to access my server through the external IP like before. Dope mentioned about accessing it througth the Internal. Once i did this i was able to set it up and access the server. Friends were able to access the server through the external

acoustic patio
#

LogGame: Error: Failed to find lightweight buildable during construct deserialization this is bad.

"This is bad"?

safe haven
#

That does sound bad.

sly ibex
acoustic patio
acoustic patio
glacial bear
chrome pumice
slim salmon
acoustic patio
#

Players report no glitches so I'll ignore it.

slim salmon
#

it won't be that bad โ„ข๏ธ

acoustic patio
#

โ„ข

rapid spindle
#

Anybody experiencing map markers / stamps disappearing? Random clients lose all map markers when they connect to the server.

granite crystal
#

Did the developers at least take note to address the issue of the server going offline after you exit the game?

atomic perch
#

i used steamcmd to update my server using this command
steamcmd.exe +login anonymous +app_update 1690800 validate +quit

and im still getting this

quick mist
#

update your server

atomic perch
#

no shit

slim salmon
#

"reinstall" as in: rename the current dir. or install to a new dir.
some people are on the unlucky end with updates. (me included)

quick mist
#

if steamcmd still is not updating it, try moving the existing files out of the way and doing a fresh download

#

the savefiles are in a different location so you won't lose anything

atomic perch
#

thanks

#

ill try that

vestal acorn
#

anyone having problems with blueprint designer?

calm valve
vestal acorn
#

game crashes after one of us made a blueprint

slim salmon
#

we had a wonky blueprint designer last weekend. it was some weird conveyer lift that hated to be deconstructed.
fix: uplaod save to map editor, delete the blueprint, load the modified save on the server ^^'

calm valve
#

100% its something with the save data. My save with +40h doesnt work, the one with 20h works fine :/

fast ocean
#

anyone seen a tilted 8M corner wall kill the server yet?

earnest dragon
#

is there a way to downgrade my client?
server admin already sleeps because the patch came really late and now i cant play anymore bc game and client are diffrent versions >_>

chrome pumice
gleaming pike
#

satisfactory doesn't have an older version to select from on steam unfortunately, so no.

chrome pumice
#

๐Ÿ’€

earnest dragon
#

In that case this seems to be the biggest problem the game should fix right now. i dont care that much for crashes every few hours

#

@gleaming pike but thanks for the anwser mate ๐Ÿ˜—

slim salmon
#

(i think you can stop steam to update the game automatically though. too late to help you right now but for the next days...)

plush granite
#

How do i update the server?

deep turret
#

go check how you installed it

earnest dragon
#

@slim salmon that would not fix the problem, but nope you cant on that game i already took a look

deep turret
#

it will be on the same location

slim salmon
thick tusk
#

ok...so the patch did nothing for my API issues for outsiders.

earnest dragon
#

@slim salmon did you really read that box?
the only thing is that that game only updates when you start it xD
so you cant play on an older version, because when you start the game to play it updates ๐Ÿ˜„

thick tusk
#

whats the quickest way to delete the server so I can find someone to help and try again?

slim salmon
earnest dragon
#

๐Ÿ˜„

#

well cant be helped

thick tusk
#

anyone?

quick mist
thick tusk
quick mist
#

Windows or commandline?

thick tusk
#

windows

quick mist
#

telling it to verify file integrigity might could force an update. Failing that, uninstall and reinstall should force a complete fetch of a new installation

thick tusk
#

perfect. ty @quick mist

frosty gale
#

strange how many people are having this issue

quick mist
#

'course, the zeroth step is to just try restarting Steam itself

earnest dragon
#

good luck mate @thick tusk

thick tusk
#

anyone willing to DM with me and make sure Im not F'ing it up?

frosty gale
#

whats the deal

quick mist
#

two pair with an king kicker

topaz scarab
#

yeah nvm on the webapp idea; game https api doesn't send cors

thick tusk
#

nope. still a failure

topaz scarab
#

plus you'd have to first manually accept the cert in the browser anyway

earnest dragon
#

since i cant build up my base in the next probably like 15 hours or so i kinda feel tired and go to bed :/
hf fellas

thick tusk
#

can not connect from the outside. still an api error

topaz scarab
#

@quick mist you prob understand what i'm talking about here

split pier
#

Anyone else running into issues with Blueprints? If I place then delete a blueprint my server crashes

#

Same if someone else places and deletes one

quick mist
slim salmon
thick tusk
topaz scarab
#

i know python won't care, i just wanted to do a browser-only app for it

split pier
#

All I did was make a 1 to 8 Load Balancer - Very first blueprint on the server

#

It didnt like it ๐Ÿ˜‚

topaz scarab
#

may want to upvote the issue on the qa site so they see it

quick mist
#

several have reported making "cursed" blueprints that even crash local games if the save is downloaded

thick tusk
#

so something isnt right...I deleted the server. Deleted the left over folders. reinstalled...restarted...and the thing started with the old server name again...like it had left over files somewhere... is there a 2nd file location for dedicated servers?

gilded moat
#

So ehh, maybe itโ€™s been answered but whatโ€™s the status on mods

quick mist
#

@thick tusk yes, server saves and state files are stored separately from the server itself, so that you can remove and reinstall it without losing your world

slim salmon
#

bb: you could serve the webapp from the same ip (to avoid cors). and i just seen some cert docs somewhere. (path to cert file?) but cant find them right now :/

quick mist
thick tusk
ivory zinc
#

What are the .ini changed i need to make to increase the bandwidth on my dedicated server, i tried a bunch and nothing worked

quick mist
topaz scarab
topaz scarab
#

would've been cool, oh well

slim salmon
#

like... if you really package it with <style> and <script (yes also the lib source if any)
you get away with a single index.html
so deployment would literally be put this file in a folder and run python -m http.server in it.... ...hmm well it's not really meant to a productive server T_T

thick tusk
#

well here goes 1 more attempt before calling this a failure

topaz scarab
#

yup, that's already 1 step too many for most lol

slim salmon
#

if you can find a way around cors you can just tell them open this index.html in your browser. save it on your desktop. no server needed even. but cors...
(i havent dibbled. i mean. really. cant just js.post to any domain. its that strict? so long since i have tried)

topaz scarab
#

threw a feature request into the void, we'll see

thick tusk
#

LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry
[2024.09.12-22.48.15:653][ 0]LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
[2024.09.12-22.48.15:654][ 0]LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
[2024.09.12-22.48.15:655][ 0]LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry

#

are those errors an issue?

quick mist
#

no, I don't think so

thick tusk
#

it all looks correct then... here we go. logging in on my main machine to "claim it"

slim salmon
#

go for it ๐Ÿ… !

thick tusk
#

for claiming...should I be using the exter ip or my internal? last time I used internal

slim salmon
#

I'd say it should not matter. Internal to make it smooth. But later try external for yourself too,to make sure it works.

broken widget
#

can anyone help me with encryption token missing

quick mist
topaz scarab
#

btw do you care for some help with your sf-tools

quick mist
#

I'd be delighted to accept some issues or pull requests

thick tusk
#

local found it np. setting up now. External seems to still give an api error

patent hatch
#

How do you update a dedicated server? I am running it via SteamCMD

quick mist
#

external might do that because a lot of routers don't like 'rubber-band' connection routes

quick mist
#

(or should)

topaz scarab
#

turn loopback on in the port forward port setting

thick tusk
#

still with an api error trying to join with the external ip...

#

any experts here that could help? Im seriously frustrated and dont know how to fix this issue

deep turret
quick mist
tribal lance
#

has anyone else been seeing crashes when other people place wall power things?

broken widget
frosty gale
#

So I was able to get my dedicated server working by using "localhost" as the address instead of my local IP, what does my friend need to connect?

deep turret
#

either streaming does not disable itself with the option or it's automatic off on big saves
or it is enable/disabled still
but it is not useful in any way at big saves I can confirm no better no significantly worse

#

weird that it works a bit like bomb tripping btw

tribal lance
#

happened a couple times already, oddly

sturdy elk
#

Okay, is there documentation on server commands?

#

I need to kill a player

covert tusk
#

having the issue where outside clients cannot get local isuer certificat (20) . wondering if this has something to do with it and what to do about it: [2024.09.12-21.00.26:564][ 0]LogServer: Warning: Server API is running using a Self-Signed Certificate.

[2024.09.12-21.00.26:564][ 0]LogServer: Warning: To verify the certificate integrity on the Client, make sure the following Fingerprint matches with the Client one:

dawn sparrow
#

Anyone updating their Dedicated Server but still saying client mismatch?

thick tusk
#

ok, so... everyone can enter my external IP and see the game online. People can ping and see all the ports open. But nobody using external IP can join. They still get the classic api issue. Does anyone have any ideas?

#

Looking for anything at this point because it failing makes no sense

covert tusk
deep turret
thick tusk
slim salmon
#

NoCarrot: I do not really understand the error. The fingerprint is the "internet way" to make sure you are talking to the server you want to talk to.
if you like you can compare the fingerprints with your friends to be on the safe side. but.. eh ๐Ÿ™‚

JRoy: Yes it was asked a few times. Basically rename the current installation dir or install it to a new dir. Some people (including me) got late or no server updates but a reinstall helped.

Vrokar: Have you tried the ini bindIp-Any argument. Sorry I haven't follwoed your case. I mean you're people seeing the game via external IP suggest port forwarding is soliud. API issue is what I have seen too. It would make sense. The game server just listens to local IP unless explicitely told to listen to any IP with the command line argument

I change trains now. I think I rest a bit ๐Ÿ™‚

quick mist
thick tusk
thick tusk
slim salmon
#

how do you start your server? docker image. steam gui. command line?

sturdy elk
thick tusk
#

Directly through steam

marble owl
#

can anyone help me with the server name pending and its saying not authenticated

slim salmon
#

right click, properties/manage? then theres an input field for additional command line arguments put the -ini ... int there. starting with the dash

covert tusk
#

Server start batch file. Originally i tried just -log and -unattended as the switches, but now I'm testing FactoryServer.exe -ServerQueryPort=15777 -BeaconPort=15000 -Port=7777 -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any -log -unattended

thick tusk
#

like so?

slim salmon
#

i like that!

limber sparrow
#

Hey anyone else have problems with the mk6 belts the throughput is between 1080-1100

covert tusk
#

I use steamcmd for mine

limber sparrow
#

sorry for spoiler ๐Ÿ˜‰

twilit fox
thick tusk
#

Is that right @slim salmon ?

limber sparrow
twilit fox
slim salmon
#

@thick tusk yes

thick tusk
#

ok

twilit fox
#

now if they got mk5 belts to handle their rated speed pretty reliability I'll be happy.

thick tusk
#

having my friend try again

quick mist
#

a letdown, eh? that's certainly a take one can have.

limber sparrow
pale kraken
#

could someone on epic games tell me their game version?

limber sparrow
#

366202

pale kraken
#

ty

thick tusk
pale kraken
#

have they rolled out an update for dedicated servers to be on the same version?

gilded haven
limber sparrow
#

yes had to update the server 10 min ago

pale kraken
slim salmon
# thick tusk No Luck. Same API error

but when you add the server in ingame server manager with your public ip it works?
hm. either some fancy NAT magic or problem seems to be on friends end. I don't know :/

thick tusk
thick tusk
#

all we can see with the publick IP is all the game name info, ping etc.

#

Im thinking change some router settings...but everything is open...so...I dont know what I even could change

quick mist
#

I was even able to test Vrokar's UDP and TCP endpoints successfully from outside their LAN

thick tusk
#

yea its...pretty odd

quick mist
#

my test site has good IPv6 but my home does not

#

and from home my game client also had issues seeing Vrok's server

mellow barn
#

?

thick tusk
#

yea...I seriously have no idea what else to try

frosty gale
#

whats happenin

marble owl
#

yall stuck with not authenticated problem too ?

mellow barn
#

It's up to date....

frosty gale
#

yea everyones been having this issue you need to delete the server and reinstall

quick mist
#

the server is clearly not

frosty gale
#

where does the server put its saves on linux

mellow barn
quick mist
#

~/.config/EpicGames/Factorygame/ and a couple more directories deep

frosty gale
#

ok so its still not in the install folder

quick mist
#

no, the saves and state files are kept separate so that reinstalls won't destroy saves

#

this is true for both client and server

mellow barn
#

have they not pushed the update for server yet?

quick mist
#

they have but sometimes you hvae to force SteamCMD to fetch it by removing the existing server files to force a redownload

thick tusk
#

I thought they did. But it seems to have not worked

quick mist
#

o/

bold atlas
#

Are people able to use Blueprints on their server? mine is not working, they don't seem to be saving when I save them in the blueprint maker

limber sparrow
#

yes BP work well

bold atlas
#

Oh man, thats strange, neither me or my friends can on my dedi

silent forum
#

Anyone else seeing the "Server Restarting in ____" messages, and then just... not restarting?

[2024.09.13-00.00.00:023][386]LogGame: Display: Session Restart Timer elapsed, rebooting the session to maintain clock stability/game performance.
[2024.09.13-00.00.00:402][386]LogSave: Warning: New/Old Root size mismatch!
[2024.09.13-00.00.00:414][386]LogGame: World Serialization (save): 0.388 seconds (game thread)
[2024.09.13-00.00.00:571][392]LogGame: Compression: 0.154 seconds (background)
[2024.09.13-00.00.00:571][392]LogGame: Write To Disk: 0.001 seconds (background)
[2024.09.13-00.00.00:584][392]LogGameMode: Error: CanServerTravel: FURL :0/Game/FactoryGame/Map/GameLevel01/Persistent_Level?loadgame=Great New World_autosave_1_continue?sessionName=Great New World blocked, contains : or
[2024.09.13-00.00.00:587][392]LogServer: Display: Server startup time elapsed and saving/level loading is done, auto-pause is allowed to proceed from now on (if enabled in server settings). WorldTimeSeconds = 17768.66

marble berry
#

are dedis still capped at 7?

quick mist
silent forum
#

Was just thrown off by the Error message

bold atlas
#

what file do blueprints get written to

quick mist
#

same location as the world saves I think

cinder atlas
#

@sturdy gust Hey, just wondered if you might be able to help, when I try to save a blueprint the game just crashes out, and I cant get back in, i have to restore the game to a previous save, so blueprints are unusable?

quick mist
limber sparrow
#

you have your own servers at home or at a hoster ?

marble berry
gilded haven
marble berry
#

should be in your server files in a similar location

frosty gale
#

Weird question, i see that some mods say they dont work on linux servers (according to SMM3) are they all non linux or will they work regardless

tacit flax
#

Anyone know a way to fix stuttering on a server youโ€™re connecting to but host

#

All the people I have on my server donโ€™t get the starters I do. Itโ€™s really weird.

marble berry
gilded haven
#

thanks

fierce tendon
#

i've been trying to figure out the http api, it's been an uphill battle. i've got a python implementation of the query service, and implementation of the HealthCheck function. no clue about how authorization works, apparently you can get server status information as a non-admin via client auth? ๐Ÿคทโ€โ™‚๏ธ

frosty gale
#

theres an api wrapper for python already

#

if youd rather use that

fierce tendon
#

i haven't found it in search, can you link pls?

frosty gale
#

its called pyfactorybridge

fierce tendon
#

ty

frosty gale
#

its in the package manager

#

it doesnt support download and upload saves and the docs dont exist but it works pretty well for what it is

fierce tendon
#

no results in google for pyfactorybridge. the project isn't on git anywhere, no wonder i haven't found it lol

frosty gale
#

thats far

#

you can pip it

#

or find it on pypi

fierce tendon
#

thank you. pypi page needs to link to that. also 1.0 has been out for two days, it's baffling that none of this is locatable in search engines yet

cinder atlas
jovial snow
#

hey how can i setup ,y dedicated Server that when all players leave the Server do not shutdown?

frosty gale
#

thats a bug

jovial snow
#

oh ok that means i have to wait that it was fixed ?

frosty gale
#

you mean like the server shuts off when everyone leaves and you have to restart it

jovial snow
#

yes exactly

cinder atlas
#

you just need to untick the box in the server manager that says "pause when empty" or something along those words

jovial snow
#

that i have already done but the the server shuts down

shrewd glacier
#

Auto-pause, but it doesn't close the server, it just remains idle until a player connects. If it shut down completely, as in closed, you would have to manually start it. Might as well just manually close it when everyone is offline.

limber sparrow
#

The MK6 Belt Problem is only on Dedicated Server take down the Safefile to my local client there the belt works with 1200 on the Server only about 1080

topaz scarab
formal ridge
#

My corpse got launched into the kill wall via some bug

#

Is there any commands to fix this?

topaz scarab
#

rollback a save?

jovial snow
shrewd glacier
#

Disable auto-pause.

jovial snow
#

In the control center?

shrewd glacier
#

When you view it via the server manager, you can set it in the Server Settings menu.

south current
jovial snow
#

Ah ok thx

limber sparrow
#

or in Serversetting.ini

#

[/Script/FactoryGame.FGServerSubsystem]
mAutoPause=False
mAutoSaveOnDisconnect=False
mUsePacketRouting=False

shrewd glacier
#

If you have it disabled and you see something like this in the chat: "LogServer: Display: Server startup time elapsed and saving/level loading is done, auto-pause is allowed to proceed from now on (if enabled in server settings)." don't worry, despite the message mentioning auto-pause, it'll behave as the setting you set.

cinder atlas
#

someone beat me to it

fierce tendon
# formal ridge

does the interactive map site have a thing for moving death crates

cinder atlas
#

you can add your items back to your player

south current
shrewd glacier
#

You're better off using the Server Manager to configure it unless you don't plan to launch the game.

obsidian elk
#

<@&387163995947270144> is there a specific day of the week that satisfactory gets updated? I have server just want to keep it live for people ty! ๐Ÿ™‚

topaz scarab
#

yeah, mondays, tuesdays, wednesdays,

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thursdays, fridays, saturdays,

#

sundays

grizzled torrent
topaz scarab
#

no patches until next week wew

shrewd glacier
abstract moon
#

Not sure if anyone else has mentioned it here, but I use a tunnel server to allow connection to my server and we found the you need to make sure the Tunnel is a TCP+UDP tunnel to account for the API being on TCP

frosty gale
#

not to sound rude but that should be obvious

quick mist
#

yes, it's documented that the server needs both TCP and UDP connectivity

gusty oak
#

new to setting up a server. I have it on a second computer and can connect to it through the server manager on my gaming pc but get "encryption token missing" when doing join with direct IP. I have all the port fowards the wiki says to have open and used .\FactoryServer.exe -log -unattended -multihome=192.168.1.xxx -โ ServerQueryPort=1577 -โ BeaconPort=15000 -Port=7777 -unattended

I can't find anything on why i get "encryption token missing" when i can join through the server manager which was set up with the same ip

frosty gale
topaz scarab
#

use the right wiki, for one

frosty gale
#

also you cannot use join game

#

only server manager

gusty oak
#

If my friend wants to play, does he do the same then?

frosty gale
#

yes

quick mist
#

The Server Manager is more of a Server Connection Manager

frosty gale
#

its a server manager in the sense that its a page for you to manage all the servers you have added

#

not necessarily own

#

it doesnt make a lot of sense but it makes a little sense

gusty oak
#

well that explains it better, only ever did single player until a friend asked. I'll give that a try, ty!

topaz scarab
#

most games just call it server list

limber sparrow
#

If anyone reach MK6 belts in the next days take a look at the max speed

frosty gale
topaz scarab
#

or remove join game and rename server manager to join game

quick mist
#

but what would they do if there is a real token auth error when doing a P2P connection?

topaz scarab
#

if you change the cert it'll ask you to approve again

quick mist
#

what I'd suggest is Join Game -> Choose P2P or Dedicated -> either the existing P2P interface or the Server Manager

frosty gale
limber sparrow
#

If you ahve connection problems you should change your hoster

quick mist
#

or just rename "Server Manager" to "Dedicated Servers"

frosty gale
#

or yea design a better menu but who cares about ui design

#

thats like

#

somebody elses problem man

quick mist
#

honestly if the biggest beefs you have with a game is nitpicking the menu.. your game is in a pretty good state

paper perch
#

weren't we promised a graphical UI for servers? where can I find that lol

frosty gale
#

-newconsole arg

#

windows only

frosty gale
paper perch
paper perch
frosty gale
#

i am walking around the meth den commenting how the floor boards are squeaky

topaz scarab
#

literally can't even start at tier 0 onboarding

quick mist
topaz scarab
#

servers are always an afterthought

#

shame, really

frosty gale
#

multiplayer is always an afterthought

quick mist
#

I'd rather have 'em be an afterthought than unthought-of

#

don't let 'perfect' be the enemy of 'good'