#dedicated-servers

1 messages ยท Page 89 of 1

sturdy gust
#

I feel bad just spamming the same messages to people, but as we all know by now, it is always a networking issue in their environment

dim finch
#

This is more than likely off-topic, but I'd like to learn something new

Is that safe to use at all? I manually open up the firewall advanced settings, press 'New rule', then allow the connection on any specified port I need, then name it accordingly. To me, those settings just seem like command line args of what happens under the hood when I use the firewall the way I have been

dusty vortex
#

sweet, may take advantage of it if we can then, thanks for the feedback! ๐Ÿซก

gleaming pike
dim finch
#

Awesome, thanks for answering!

edgy karma
#

Yes I can connect by internal ip while connected with an external VPN

gleaming pike
#

It's way easier to say hey open this and type this, then click here and here and here and here lol.

gleaming pike
torn eagle
#

Hi guys I'm having trouble connecting to my SatisFactory server, I put all the ports required by the game on Pterodactyl, Linux via ufw and on Virtualizor (Both UDP and TCP) but I keep popping up this: Failed to connect to the server API, I send an image of my Linux

sturdy gust
#

You need the workaround

torn eagle
#

censored ip?

#

or not?

sturdy gust
#

As a workaround until we release the patch tomorrow, you can add the following command line argument:
-ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any

plush granite
#

Patch still hasn't been released?

sturdy gust
#

Nope

#

Still waiting

#

The workaround fixes the issue in the meantime, though

gleaming pike
#

Pterodactyl eggs arent up to date afaik. (if thats what you're using)

sturdy gust
#

Yeah, but they can modify the launch params

gleaming pike
#

Also in the pinned messages

quartz jewel
#

how do i see pinned messages? discord noob...

sturdy gust
#

Top right ๐Ÿ™‚

torn eagle
#

Where should it be inserted that I have the server on pterodactyl

quartz jewel
#

bet, thanks

torn eagle
#

oh..

#

fuck..

deep turret
dusky wedge
#

Any particular reason not to include multihome? In my experience, the issue there was that it would cause the HTTP server to bind to localhost, but the pinned flag resolves that. Iโ€™ve been using both arguments successful

deep turret
#

with ultra network mode, and huge network bandwidth settings everywhere
(and automatic report disabled, 1 because I dont like it 2 because I have exotic settings)

sturdy gust
gleaming blade
#

is there a console command to change the max members?

gleaming blade
#

ta

dusty vortex
woeful willow
#

omg....I hate myself.
I was so focused on the firewall and port forwarding thing that I forgot to just restart Steam... Quitting (disconnecting my account) and restarting made a DedicatedServer patch appeared. Which is weird because restarting the PC didn't do that... Anyway.
Updating the DedicatedServer from steam and now I can see the server and load a game in it. Let's see if I can join it and play without any issue now.
Thank you so much guys for the help btw. You are quick to respond and very respectful.

dusky wedge
gleaming pike
#

Imagine if a GPT bot could hold context for the last 3 days and just help people

sturdy gust
#

Would save my time ๐Ÿคฃ

#

Today is probably the last day I'll be sat in here, though

gleaming pike
#

It's probably the last day you'll need to honestly.

#

Everythings always hectic the first couple days, but then once everyone starts to figure it out and all the fixes go through then everyones a genius and knows everything

dusty vortex
sturdy gust
#

If people could just read the pinned messages and FAQ ๐Ÿ˜„

sturdy gust
sturdy gust
#

Alternatively, the main wiki might be updated soon

dusky wedge
# sturdy gust Please read the pinned messages

Iโ€™m not experiencing issues. On the contrary, I was trying to provide a data point that supplying both arguments has been successful for us to bind the game and HTTP server to a particular IP.

sturdy gust
gleaming blade
sturdy gust
dusty vortex
dusty vortex
#

Legend, ta

sturdy gust
gleaming blade
#

grr

sturdy gust
#

Send your launch command ๐Ÿ™‚

#

Hahahahaha

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My favourite name

gleaming pike
#

@sturdy gust haha

sturdy gust
#

As funny as that is, you know someone is going to try those flags ;D

gleaming pike
#

LMAO

gleaming blade
#

you forgot --funroll-loops

gleaming pike
#

๐Ÿ˜›

gleaming blade
sturdy gust
#

Damn, I have sent a few messages in here ๐Ÿ˜ฎ

outer fossil
gleaming pike
outer fossil
#

in other servers i have 300k lmao

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just helping others

gleaming blade
#

man, I remember spending hours in here when update 8 dropped, helping people get their servers online and working out config options and stuff.

gleaming pike
#

It's very... satisfactory.

gleaming blade
#

fun times

sturdy gust
#

I rarely sit in here because I don't generally have the time, but I made sure to clear my schedule for a few days around 1.0 ๐Ÿ˜„

gleaming pike
#

I don't know how many times i leave this discord and then reappear months later when i need to check something.

outer fossil
#

my tick rate!!!!!!!!!!!!

sturdy gust
#

Not to mention, I get enough people opening the same kinds of issues on my GitHub repo

desert plover
#

Hello, i have a weird issue with the MaxPlayers value when making a server with Pterodactyl. The first time i launch the server, it erase the maxplayer value in the game.ini, and then i can't modify the number of players in the panel, i have to write the MaxPlayers value myself in the file to have it to work again. Anyone have a fix for that, so a fresh install can have a max players option works directly in the panel without adding it manually ? And yes, i have an Up to date eggs

sturdy gust
#

Yeah, it's because the game overwrites the file

#

Use the launch param instead

main kiln
#

is there a hosting platform that works rn? or a place to rent a vm, google cloud is good but I don't have a credit card :c only a prepaid

topaz echo
gleaming blade
#

I remember having 4 responses ready to paste, just sitting ready in a notepad, just because the same questions were being asked over and over and over

keen aurora
#

Thanks to everyone helping out in here. You guys are champs.
Special thanks to whoever mentioned changing CPU type on Proxmox VMs to HOST to avoid the crash on generating world. Everything works now!

sturdy gust
topaz echo
desert plover
sturdy gust
topaz echo
#

too late I've already tweaked the crap out of my ini files

sturdy gust
topaz echo
sturdy gust
dusty vortex
#

Interestingly on my windows server, i set the max players inside the game.ini file (in fact it was still there from my U8 days)... and it just worked the first time i loaded with no overwriting etc (no its not read only) so interesting to see others have different experiences in their environments.
gotta love consistency when troubleshooting ๐Ÿ˜„

sturdy gust
latent garden
#

'Morning automation people! Is there a way to change at what time the automatic server reboot happens ?

I don't mind at all the auto reboot every 24h but it happens at 8pm which seems like the worst possible moment

topaz echo
#

yeah I've had no issue with editing my ini files, even upped network quality and tick rate

sturdy gust
#

It's UTC, FYI

dusky wedge
gleaming pike
#

not in advanced settings is it?

latent garden
#

I've only seen the frequency in game, not the time of reboot. I shall look if I was blind ๐Ÿค”

topaz echo
#

I've had no luck trying to change server settings in the server manager

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it gives me the icon that the server needs a reboot and it never sticks the changes

sturdy gust
#

See my comment about the changes to Docker ๐Ÿ˜„

#

Your ini files are readonly to the process running the server

topaz echo
#

yea

#

thats exactly why i modified them

sturdy gust
#

Hence, it can't save anything ๐Ÿ™‚

golden raven
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Anyone knows what to do. port 7777 is open in the fierwall and on the server

latent garden
gleaming pike
latent garden
#

yee "The amount of time", not "The time of restart"

#

that's why I didn't even try to change it ๐Ÿ˜›

sturdy gust
#

Yeah, but it's worded wrong ๐Ÿ˜„

#

It's not an interval

latent garden
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eheh thanks a lot! Will change that for sure

dusty vortex
#

interestingly in game the server restart time is written as an 'interval'
naturally i set to 24h... and then saw server wanted to restart at 00:00... im like, we were only 3 hrs into the game at that point, thats not 24hrs.... so im guessing the 'interval' is not actually an interval, but rather the time of day at which you wish for the server to restart (which it will do in 24hr intervals)

topaz echo
#

@sturdy gust i should say im not using docker btw

sturdy gust
#

Same applies

topaz echo
#

tho if I need to run for whatever reason the server on my own pc again I'll hit u up for help w/ docker

#

that host-client disconnect bug is wack

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in theory docker/VM would work right

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because its like a socket listening error from the OS or smth

hollow thorn
gleaming pike
#

I decided to go with cubecoders amp manager the other day and it takes me 2 minutes to start up another instance of satisfactory. lol. No complaints here.

copper mirage
#

Delete multihome in launch command

sturdy gust
topaz echo
#

also I set my tick rate to 60, at first in server manager it said 60, and now it avgs like 33-38

golden raven
sturdy gust
#

You need to change your launch command

golden raven
#

i am using docker

sturdy gust
#

Then you don't have your ports allowed through your firewall

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Or, you're not using the latest image

golden raven
#

i have

sturdy gust
#

Change your image to wolveix/satisfactory-server:v1.8.1

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If you're using my image, that is

golden raven
#

i am

topaz echo
#

has there been any updates to game/dedi as of yet?

sturdy gust
golden raven
#

i ahve done the excat same as my frined and his works

topaz echo
#

Failed to connect to API.... instead of offline

#

restart it?

sturdy gust
outer fossil
#

๐Ÿ˜„

sturdy gust
#

@golden raven if you're 100% using the LATEST image (not the tag, you need to manually pull the latest version), then it's a networking issue

topaz echo
#

oh, yes I forgot to open TCP at first

sturdy gust
slender ferry
#

Still no fix for server hosts yet?

topaz echo
golden raven
sturdy gust
#

Send your docker-compose.yml file

sturdy gust
golden raven
#

missunderstod for command

#
services:
  satisfactory-server:
    container_name: 'satisfactory-server'
    hostname: 'satisfactory-server'
    image: 'wolveix/satisfactory-server:latest'
    ports:
      - '7777:7777/udp'
      - '7777:7777/tcp'
    volumes:
      - './satisfactory-server:/config'
    environment:
      - MAXPLAYERS=4
      - PGID=1000
      - PUID=1000
      - ROOTLESS=false
      - STEAMBETA=false
    restart: unless-stopped
    healthcheck:
      test: bash /healthcheck.sh
      interval: 30s
      timeout: 10s
      retries: 3
      start_period: 120s
    deploy:
      resources:
        limits:
          memory: 6G
        reservations:
          memory: 4G
sturdy gust
#

Or, change the image tag to v1.8.1

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Instead of latest

silver cedar
#

i got a dedicated server, my question is: when all player logout, our product line will still running?

desert plover
#

Lot of settings from pterodactyl eggs seems to change nothing, i'm using an eggs that have 2 days, is there a better one by any chance ?

sturdy gust
slender ferry
sturdy gust
#

Lol, see the pinned messages

#

You can get around the issue by using a workaround

golden raven
sturdy gust
#

But hosts don't give you that kind of access

silver cedar
sturdy gust
silver cedar
gleaming pike
#

lol.

golden raven
sturdy gust
#

Well, the error is right there

outer fossil
golden raven
#

oh

outer fossil
outer fossil
golden raven
#

from my pc or server?

topaz echo
#

what I want to know is why doesnt my clouflare domain attach to my IP... ๐Ÿ˜ฆ no-ip works fine

outer fossil
sturdy gust
outer fossil
#

type ping google.com

snow charm
#

Has anyone gotten the dedicated server https api to work? I always get 'route_handler_not_found' when trying to curl it.
Example curl:

curl -k -X POST $MYSERVER:7777     -H "Content-Type: application/json"     -d '{
        "function": "HealthCheck",
        "data": {
            "ClientCustomData": "Your custom data here"
        }
    }'

golden raven
#

dns broken?

outer fossil
dusky wedge
topaz echo
outer fossil
#

what distro?

sturdy gust
snow charm
#

Ahhh v1... of course....

desert plover
#

Pterodactyl eggs are broken and we have to use Launch parameter for everything we want to add in the settings panel right ?

snow charm
#

@sturdy gust GOAT. Thanks.

sturdy gust
dusky wedge
knotty quartz
#

Alright, please forgive me if this has been answered somewhere else, as I havenโ€™t seen it yet, but did 1.0 fix the vehicle weirdness on multiplayer/servers?

topaz echo
knotty quartz
sturdy gust
gleaming pike
thick tusk
#

do we have anymore details on the release of the api bug patch? I know they said this week, but anything more specific yet?

topaz echo
thick tusk
knotty quartz
dusty vortex
# knotty quartz Iโ€™m mainly concerned with the random kicking/extra body issue

the extra body issue after getting 'randomly' disconnected (which was common in U8, but ive yet to hear any instances of this happening in 1.0 yet)... was simply solved by being paitent before reconnecting the game client to the server.
the server needs to timeout the player in the world first, so if you wait 30 seconds after getting booted, then you should reconnect without causing the extra body issue.

desert plover
#

Do you know if there is a way to see the number of people playing on a server without the token with the new API ? Or a way to get the token ?

silver cedar
#

i changed my maximum player count, when game save, will it turn back to default settings?

knotty quartz
dusty vortex
topaz echo
#

like I paid money for this cloudflare domain.. I wanna use it ๐Ÿ˜ญ

knotty quartz
#

But I appreciate the reminder

topaz echo
#

instead I must use a ddns domain set up exactly the same way

#

ยฏ_(ใƒ„)_/ยฏ

lone tendon
gleaming pike
dusty vortex
# knotty quartz But I appreciate the reminder

not heard of this happening to anyone running 1.0 yet, so maybe, just maybe, the root causes of it may have been fixed... although if for some reason there was a network interruption, and one reconnected quickly, then its possible the extra body issue could resurface.

gleaming pike
topaz echo
#

I cant find anything on it by googling either its like such a niche problem

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because i think its cloudflare's fault

gleaming pike
#

It's cause its not really a big problem unless you're a big server host.

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nobodys gonna ddos a 4 man server

sturdy gust
#

Sorry, wasn't following. @topaz echo what's the issue?

topaz echo
#

cloudflare doesn't wanna work for me even with proxying off

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I in fact have 2 ddns addresses working -fine-

sturdy gust
#

Do you have an A and AAAA record configured?

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Assuming your network supports IPv6, that is

topaz echo
#

just A

sturdy gust
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Since Satisfactory needs both if they're both there

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Or, well it's been a bit funny since 1.0

gleaming pike
#

A record, DNS only

topaz echo
#

yep, hence my confusal xD

gleaming pike
#

Should work.. takes some time to update

topaz echo
#

it's been set to my IP for months

dusky wedge
#

if you query 1.1.1.1, do you get the right IP back?

crystal bridge
#

do you ahve a static or do you need to setup ddns

topaz echo
#

static

sturdy gust
#

Assuming external people can connect fine with the IP, right?

crystal bridge
topaz echo
sturdy gust
#

To be clear, you're not trying to connect to it using the domain yourself, are you?

#

Since that won't work

topaz echo
torn eagle
#

How to use docker in linux..??

topaz echo
lone tendon
#

any one have idea on this?

topaz echo
#

@gleaming pike would it matter what I type in for "Name"? I used @ for root and it inputs the domain name itself

dusty vortex
# lone tendon any one have idea on this?

that looks like the game crashing (not the server)
if its a one off, just send the report and load the game again.
if its repeatable/keeps happening, then there may be addtional clues at the bottom fo the logs files.

frosty gale
#

Hey, could someone just check if my Satisfactory server appears on the list? krhosting.pl:25568

golden raven
#

Now thew server works thaks for telling me the dns was the problem

gleaming pike
frosty gale
sturdy gust
#

Glad it's sorted!

alpine cairn
#

is that the dedicated server still more rely on the main core speed? my server only be used 26%CPU 28%RAM 300KbpsNetwork, but it performance really slow down

sturdy gust
#

Single-core performance is crucial

dusty vortex
alpine cairn
#

My server is using the Intel(R) Xeon(R) Gold 6148 CPU @ 2.40GHz, so it really work hard but still bit slow ๐Ÿฅฒ

gleaming pike
desert plover
sturdy gust
lone tendon
#

on dedicated server why does my single player inventory comes up?

drifting bison
lone tendon
quaint vortex
lone tendon
dusty vortex
# lone tendon nope its a new server

dedicated server starts at tier 1 or is it 2... (is it zero indexed, i cant remember), anyways, you start with some basic materials, thats normal.

flat prism
#

Idk what but wan is but yes I am connecting within the network I don't think its a port forwarding issue because I am pretty sure I port forwarded right

bronze dirge
#

Kinda curious if anyone runs any open dedicated servers

bronze dirge
dusty vortex
bronze dirge
#

Wide Area Network, actuall-

#

RIP me not being familiar with a term i never have to use

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But working with LAN and such

gleaming pike
bronze dirge
#

Anyway, kinda curious about setting my own up, but unsure on the limitations. Last time I looked into it, the limit was 4 people max

gleaming pike
#

This was posted yesterday, probably still up.

bronze dirge
#

Well, the official limit without possible issues

dusty vortex
flat prism
bronze dirge
chrome pumice
bronze dirge
gleaming pike
stable wadi
#

is there a list of public dedicated servers somewhere?

dusty vortex
# flat prism They are using public I am using internal

just read your previous messages way up there... you connect OK internally, but friends stuggle from the internet...
sounds like a router port forwarding issue...
assumiung that you did set it up correctly, have you ever hosted stuff at home before and it worked?
Reason i ask is that some ISP's use whats called a Carrier Grade NAT or CGNAT... which allocates a single public IP to multiple customers, often with a CGNAT its not possible to route IPv4 traffic to resources you might host...
does your ISP use CGNAT, do you know, can you find out?
The alternative is to use IPv6, which is designed to not require the extra layer of a CGNAT

bronze dirge
#

Nonetheless, thank you. I'll look into it.

chrome pumice
# flat prism Yeah seems right

If they are still having the error from the screenshot yesterday then your ports are not getting forwarded correctly. Or something is blocking them ie: windows firewall if its on a windows machine.

flat prism
fresh heath
#

im launching a server using the "dedicated server" on steam and it works flawlessly and i can play with friends however if i leave the server or close the game i cant join the server anymore it just says "the server appears to be offline" however my friends are still able to join for some unknown reason
please help ;_;

safe haven
#

I would double-check your port configuration, make sure you forwarded both TCP and UDP on port 7777. (Especially given how many existing resources and guides are now wrong)

dusty vortex
flat prism
chrome pumice
gleaming pike
safe haven
#

Caveat, make sure the server's running when testing.

chrome pumice
#

Yeah we had a person last night who said the server was not working, but they forgot to start it.

flat prism
#

I am connecting from a Separate devicd

chrome pumice
safe haven
#

There are cases where people will stop their server, try to port forward, and then attempt to verify it without the server running.
If there's no server online, the tools can't verify that the ports are open. There needs to be something listening on those ports during the test. ๐Ÿ˜›

gleaming pike
# flat prism If I can join they must be right?

Um not necessarily. If you can join locally within your own network this tells me that the firewall is open on the host machine, but its likely not port forwarded. Port forwarding isn't necessary locally, only if you plan on accessing externally.

If you did port forward, then you should be able to access the server with your external ip. You can find address easily by just googling "whats my ip" and clicking the first link.

#

The external ip is what you would need to send to friends, or someone outside of your network to join your game.

#

~ Sometimes its really hard for us to troubleshoot and help people when they don't understand these differences.

desert plover
#

In 2 different server, my first part on the token is the same. Is it the same for everyone ?

gleaming pike
desert plover
#

Well, the first part is the same for everyone, when you decode it it just say ApiTokens...

#

So only the fingerprint is very important

gleaming pike
#

I guess you answered your own question.

flat prism
gleaming pike
boreal dragon
#

Anyone know if "Server Restart Interal" can be set to restart at like 6am everyday? is there a config file we can tweak?

gleaming pike
flat prism
chrome pumice
gleaming pike
boreal dragon
gleaming pike
boreal dragon
#

Perfecto ๐Ÿ‘Œ Thank you! I'll give it a whirl

warped sapphire
#

seem to be a issue with corner wall 8m , works on single player but doesnt on dedicated server realy odd , its there but its not there

gleaming pike
forest basin
#

Shout out to @sturdy gust for all his work this week <3. Love seeing all the updates hitting github.

peak wedge
#

Is this a dedicated server issue, or do I need to unlock hard drive research? Can't seem to figure out where to put them in the MAM

frosty gale
#

Works fine for us on dedicated server after Radio Signal Scanning has been researched in the MAM

peak wedge
#

Is that obtained with a certain tier? Can't remember

deft dawn
#

Hallo kurze Frage ist das Problem nun behoben mit dem Verbindungsfehler ?

peak wedge
#

Ja

warped sapphire
#

yes

deft dawn
#

@peak wedge danke den schau ich gleich mal ob der Server nun funktioniert ๐Ÿ‘

grizzled tapir
peak wedge
peak wedge
snow charm
#

Is there a table of GamePhases and Active Schematics somewhere? To translate between like /Game/FactoryGame/Schematics/Progression/Schematic_3-3.Schematic_3-3_C which is Vehicualr Transport

grizzled tapir
#

i do the server with steamcmd and opening the 7777 port tcp and udp

grizzled tapir
peak wedge
grizzled tapir
#

nope

frosty gale
#

@peak wedge no tier just normal MAM unlock

peak wedge
# grizzled tapir nope

Okay, so when hosting servers, you generally need to expose them to the internet yourself. In this case you need to open port 7777 and have it forward both TCP and UDP traffic to the machine hosting the server. You open those ports on your router

peak wedge
warped sapphire
#

server disconnects when someone logs out , makes zero sense

  • any user leaves server instance is still running but the game no longer detects it as running .
  • among several missing assets , tilted walls for instance.

think this is worthy of a hotfix.

peak wedge
#

Found it.

frosty gale
#

Quartz

peak wedge
#

It's already researched

#

Yet, I can't seem to scan hard drives. ๐Ÿ˜ฆ

grizzled tapir
peak wedge
# grizzled tapir nope

Your router has a public IP address, that likely changes frequently. You should probably get a Dynamic DNS service set up that adds an FQDN to your IP. Your router would inform the DNS provider where to point that FQDN (the link to your router essentially) to.

warped sapphire
#

ran several validations of server files no mods nothing fixes missing assets or server going offline once a player disconnects

peak wedge
# frosty gale Quartz

Yea, not getting anything to scan, nor do I see a place to even put it on the MAM.

#

Maybe I'm just dumb and missing something obvious?

grizzled tapir
peak wedge
#

Yea.

grizzled tapir
#

nice

#

i'll try

novel void
#

I'm experiencing this "Encryption token missing" error as well but I am not the server host - how can I join?

peak wedge
#

Gaming servers are not the user friendliest thing to setup. Some networking knowledge required.

frosty gale
#

Should be there in the top left corner

novel void
#

How do I use the server manager as a non-host user?

peak wedge
#

@grizzled tapir So in summary, you need to get Dynamic DNS configured on your router, which will give you an actual web address you can share. If you use Asus, they offer a free service built right in. You need to configure the router to forward port 7777 TCP/UDP to the IP address of the machine hosting the server, and finally you need to make sure the IP address assigned to the machine is static, enforced by either the router or the host on the server, so port forwarding doesn't break. After that, you should be online assuming the dedicated server is set up correctly.

peak wedge
#

And blind. Lol

frosty gale
#

xD glad i could help

peak wedge
#

Now scanning

grizzled tapir
#

it's funny that i studied informatics and i should know how to do that โ˜ ๏ธ

peak wedge
#

We all have those moments. I'm a Masters in Computer Science, specializing in AI, but ended up spending 4 hours debugging something very broken which ended being because a for loop was using the var i and instead of j.

#

Ooops

grizzled tapir
#

damn

peak wedge
#

Sometimes the little things are very easy to overlook.

sturdy gust
novel void
#

I found it but it's a bit confusing that there is a join game option separate from the server manager option. It's not very obvious that the server manager is intended to be use for this type of situation. The fact that I had to come here to even learn about it is a bit silly.

#

Probably nothing you can do about it though.

sturdy gust
#

I agree, many people have encountered the same issue. Hopefully Coffee Stain improves the flow soon!

#

Or at the very least, makes the error message a little clearer

gleaming pike
sturdy gust
gleaming pike
midnight ledge
#

i'm getting a crash anytime:
I use the chainsaw and nothing disappears
I return to main menu to reload and a crash happens
Epic game store is the dedicated server and I connect via Steam version
Everything works except this. anyone else?

sturdy gust
midnight ledge
#

? that works though?

sturdy gust
#

...no it doesn't?

#

Read above?

wise carbon
#

Dedicated server does not work. Can't even create new game, it crashes. Try to upload saved game -> crash.
I'm waiting for their fix, until then no dedicated server on LInux.

sturdy gust
midnight ledge
#

i'm literally running one right now. the only bug i'm having is what i just mentioned. 50 hours

sturdy gust
midnight ledge
#

1.0

midnight ledge
wise carbon
midnight ledge
#

i have 64gb ram

#

that could be it lol

sturdy gust
tender thicket
#

Morning gents

sturdy gust
#

The messiah returns

tender thicket
sturdy gust
midnight ledge
sturdy gust
midnight ledge
#

just to prove i am using a dedicated server and joining works

sturdy gust
#

Zizzy

#

My dude

#

No one is saying you can't join

wise carbon
steel osprey
sturdy gust
shadow crane
#

In Satisfactory i have a 300ms ping to the server but if i ping the server directly i have someting like a 20ms ping is that a problem form satisfactory ?? loading inventorys and everything else is a bit delayed despite the the server not haveing a high load. Does anyone have an idea ?

wise carbon
#

(Small note: the same host I'm talking about was very much fine with 10 gigs, on Update 8, with many hours of play... but let's see, does not take too long to add 2 more virtual gigs)

sturdy gust
#

Then, it's unlikely that that is the issue

#

Try spinning up the server with a fresh data directory

midnight ledge
sturdy gust
midnight ledge
#

i'm pretty positive it just had to so with chainsaw bio clearing and that is it

wise carbon
midnight ledge
#

i'm actually streaming and recording what happened

sturdy gust
midnight ledge
#

is everyone just listing bugs here or is there a better place to do that?

dusty vortex
# shadow crane In Satisfactory i have a 300ms ping to the server but if i ping the server direc...

ICMP ping does not equal game server response time ping.
ICMP ping is handled by your OS, on a CPU core thats not going to be busy.
While game ping will be handled by the game/server, so if its busy, it can take longer to respond, thus the discrepancy.

Example: my direct ICMP ping is less than 1ms to the server, but inside the game it says my ping is around 15ms.

if you got 300ms with a local server? then it could indicate that the CPU potentially is a little overwhelmed.

cosmic tulip
midnight ledge
#

that usually just means you need to wait a sec from my exp

wise carbon
south current
#

I managed to get server working on my old host dedicated server as still got about a week left until it's cancelled. Created a new instance in amp, Didn't even have to do anything with ports just loaded up straight away. Popped IP in server manager and setup and joined. Just waiting for patch to fix new server to transfer save over.

jolly swan
#

Ist it possible to activate fly mode for an active session on a dedicated server? When I load a save with "Load Game with Advanced Game Settings enable?" Only this screen pops up, until it's gone and nothing shows up.

tall orchid
#

Any guesses as to why on only one of our players has a timestamp expire which lags the entire server out?

final pebble
#

My dedi seems to be unreachable (but the process doesn't stop) once the last player disconnects. I have to restart the server process once the server has emptied manually. Any ideas why that might be happening?

peak wedge
dusty vortex
wise carbon
#

12 gigs, still the same crash:
[2024.09.12-14.33.55:619][ 15]LogNet: GameNetDriver FGDSIpNetDriver_2147482188 IpNetDriver listening on port 0
[2024.09.12-14.33.55:640][ 15]LogCore: === Critical error: ===
Unhandled Exception: SIGABRT: abort() called

[2024.09.12-14.33.55:640][ 15]LogCore: Fatal error!

and before you come at me: I have the TCP/UDP 7777 ports (and the 15xxx version of the m too) open. This is confirmed by the Server Manager in game, that I can configure and start creating a new world...

#

The debian host I use is fully updated, I see no issue there

peak wedge
twilit plover
#

Hello, we have problems with running satisfactory dedicated servers on linux. The server doesn't seem to read the configfiles. Changes the user makes in the interface are not written into the ini files. are we doing something wrong? The path of the ini files is FactoryGame/Saved/Config/LinuxServer. The game doesnt seem to load those files on start either.

peak wedge
#

If the server can't read/write to the config directory, it could crash.

wise carbon
peak wedge
#

Check the server has full access.

peak wedge
wise carbon
#

Nevertheless, there is no VPN within the infrastructure

#

don't tell me, that I have to run the ddsrv as root...pls don't

wise carbon
#

"steam@factory-deb-ddsrv:~$ sudo /home/steam/satisfactory/FactoryServer.sh
Refusing to run with the root privileges.
libc++abi: __cxa_guard_acquire detected recursive initialization
Aborted
"
XD

peak wedge
wise carbon
final pebble
tender thicket
wise carbon
#

both

azure niche
#

patch drop yet?

tender thicket
gleaming pike
tender thicket
#

Is ur VM in proxmox

steel osprey
#

Refusing to run with the root privileges. libc++abi: __cxa_guard_acquire detected recursive initialization

#

says all

#

i would use docker

peak wedge
tender thicket
#

Wait it did?

wise carbon
#

that was just a LOLz try...did not expect to work that way

hollow thorn
#

BlameSimon <- Does Simon still work for coffee stain? Could all these problems be his fault? ๐Ÿคฃ

peak wedge
final pebble
azure niche
#

yep looks like the github has been updated and the issue closed

tender thicket
#

Interesting, so do we not need the IP fix anymore?

peak wedge
#

No

tender thicket
#

In the startup params?

tender thicket
#

Ok

peak wedge
#

I've been up and running for almost 28 hours now

tender thicket
#

Oh so it was just an API issue then?

tender thicket
oblique isle
#

Did we get a patch for the API connect issue after?

peak wedge
#

No, there was some network issue for sure, if I'm not mistaken. Either way, it's working now, and that's what matters. LD

#

๐Ÿ˜„

tender thicket
#

Fair enough

gleaming pike
tender thicket
sturdy gust
#

Bro why are we lying in here

wise carbon
sturdy gust
#

The patch has not dropped

sturdy gust
peak wedge
#

Oh I thought it did.

tender thicket
peak wedge
#

I thought it was schedulred for yesterday

wise carbon
sturdy gust
#

Yes, but it hasn't released yet

tender thicket
#

Bros lying for fun and profit

sturdy gust
#

ANARCHY

#

Hahah

azure niche
#

well the issue is closed so what's the difference lol

sturdy gust
#

For my Docker image, yes

#

Because of the workaround in the pinned messages

#

For anyone not using my Docker image, they'll need to do the workaround

#

That's the difference

peak wedge
gleaming pike
deep turret
#

The Dunes loaded paused on server
22GB RAM used
pauseChamp

sturdy gust
tender thicket
#

Staging updated as of 2h gao

#

Ago

#

Let em cook

sturdy gust
#

It was updated yesterday, too ๐Ÿ˜„

#

Here's hoping they come through ๐Ÿ˜„

tender thicket
#

Yup

sturdy gust
#

But in the meantime, the workaround does indeed work ๐Ÿ˜„

tender thicket
#

True

sturdy gust
#

As us regular posters all know

tender thicket
#

Although I think my server works without

sturdy gust
#

Yeah, specific environments will function

tender thicket
#

Not sure why

#

Yeah

sturdy gust
#

But not IPv4-only environments, essentially

pseudo current
#

do we have any workaround for the start at tier 2 thingy? could I cheat us back to tier zero with advanced settings?

tender thicket
tender thicket
pseudo current
#

uhh that sounds interesting...I'll do a dry run for this

deep turret
twilit plover
#

Permissions issue

wise carbon
#

Daaaaaaamn! XD

misty ridge
deep turret
#

this is epic man

tender thicket
tall orchid
wise carbon
tall orchid
#

It's a child playing so it doesn't exactly matter how much they're in a desync :D

valid kraken
#

Hello everyone, I have created a satisfactory server and when my friends join, this screenshot appears. I am not much of an expert in servers and if anyone could help me, I would be grateful. Thank you very much for your time and your help.

deep turret
wise carbon
#

Why does that damned thing has to know what CPU it is running on?...or rather..why does it crash when it is KVM CPU for example?!

deep turret
#

going to connect now

sturdy gust
#

It's been known for years here

#

This is why knowing people's environments when they report an issue is vital

#

The Docker container checks for this automatically ;P

wise carbon
#

Well, thank you all for the meaningful advice and help! ... The factory must grow! XD

gleaming pike
#

Wait

velvet nexus
#

Ok guys I know youโ€™re all busy . Any info would be great but.. hosted a ded server and it shows up on LAN as running as it should.. none of my friends can connect.. done the ports and they have the public IP .. getting the same screenshot as the guy above.. for them the server says itโ€™s not initialized.. problem my end or steam side?

gleaming pike
#

Your friends using the wrong ip @ ddragon, if they are connecting outside of your network ~

steel osprey
valid kraken
tall orchid
#

Ah, a reformated question, can I increase the grace time/ desync tolerance?

sturdy gust
# valid kraken Where do I increase time? thank you very much

Remove the quotes, add these as params to your launch command (replace $TIMEOUT with whatever you want it to be, e.g. 300):

  "-ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:ConnectionTimeout=$TIMEOUT"
  "-ini:Engine:[/Script/OnlineSubsystemUtils.IpNetDriver]:InitialConnectTimeout=$TIMEOUT"
  "-ini:Game:[/Script/Engine.GameSession]:ConnectionTimeout=$TIMEOUT"
  "-ini:Game:[/Script/Engine.GameSession]:InitialConnectTimeout=$TIMEOUT"
sturdy gust
#

You need to find your external IP and port forward

hollow shore
#

oh you're here @sturdy gust. Quick (but huge) thank you for your hard work. Installed a full dedicated server (including Debian install) + docker container in under 2 hours on release day (at night tho, so after you guys solved all issues in a few hours), no problems whatsoever, thanks to the work you and others put during the day. Much, much grateful

waxen loom
sturdy gust
waxen loom
hollow shore
#

I'm subscribed to github mails, I saw the chaos it was, so yeah, definitely grateful

oblique isle
#

Amount of Unreal crashes im getting on startup is mad

sturdy gust
#

We need more information about your environment ๐Ÿ™‚

sturdy gust
#

Yeah, that's all been sorted ๐Ÿ™‚

gleaming pike
#

I've been running it in a ct rather then vm on proxmox.

sturdy gust
twilit fox
#

same. lxc is lighter than vm

gleaming pike
twilit fox
#

Docker requires running in an lxc.. why not run on the lxc directly?

sturdy gust
#

Not to mention, reproducability

grand path
#

Dedicated server seems to be crashing? I have to keep restarting it or it shows offline?

sturdy gust
sturdy gust
#

Is it when everyone leaves? If so, it's a known issue

twilit plover
#

We are trying to start dedi servers under linux (no wsl, no docker). Game starts and runs, and we can connect. But we are having issues idetifying the configfiles. Are they read on server start? Whats their path, since there seem to be at least two locations where *.ini files are located: {gamedir}/saves/Saved/Config/LinuxServer/*.ini and {gamedir}/FactoryGame/Saved/Config/LinuxServer/*.ini. And whats their format? Thanks in advance

sturdy gust
grand path
sturdy gust
grand path
#

yes

sturdy gust
#

That's a known issue

#

Nothing you can do about it

grand path
#

sounds good thanks!

gleaming pike
#

I'm using AMP instance manager in proxmox in a CT. No issues here.

grand path
#

it also doesn't remember my overide settings =/ lol

vast orchid
#

is anyone losing connection on a dedicated server every time you purchase something at the awesome shop...?

chrome pumice
hollow shore
#

I had this issue (server offline after everyone has left, until you restart it) when running the server through Steam on my local Windows gaming rig, but haven't encountered it with a remote linux server I'm renting

twilit plover
# sturdy gust What does your launch command look like?
chmod +x /{serverdir}/Engine/Binaries/Linux/FactoryServer-Linux-Shipping
./Engine/Binaries/Linux/FactoryServer-Linux-Shipping FactoryGame -log -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any -port=7777 -userdir='{serverdir}/saves'```
chrome pumice
#

And by Saved I mean capital Saved.

sturdy gust
#

You shouldn't be calling the binary directly, either

#

You should be calling FactoryServer.sh

twilit fox
#

you don't launch a script with chmod either

sturdy gust
#

E.g. /FactoryServer.sh -Port=7777 -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any

chrome pumice
twilit fox
#

this is my launch script #!/bin/bash screen -S FactoryServer -dm /home/steam/factoryserver/FactoryServer.sh -Port=15000

sturdy gust
#

@twilit plover you can make ini changes through the launch script, too. It's safer to make changes that way

#

E.g.:

-ini:Game:[/Script/Engine.GameSession]:MaxPlayers=8
hollow shore
#

I would be curious to hear an argument in favor of running the server "raw" on a linux host, instead of using a fully packaged docker, which has been tested by many people and requires little to no configuration besides user creation ๐Ÿคจ

sturdy gust
#

Not wanting to mess around with Docker

#

That's effectively what that comes down to

#

Of course, my stance is clear ๐Ÿ˜‰

hollow shore
#

welp, I'd rather "mess around" with docker in order to get the container running (of which I know for sure it's reliable), than fiddling around in order to get the server to run correctly

sturdy gust
chrome pumice
hollow shore
twilit fox
#

docker adds another layer of security between your host and the game.

twilit plover
sturdy gust
twilit plover
twilit fox
#

that's kind of my reasoning for why you would want to run it.. I don't, but I might. from an infosec view, if someone manages to compromise your game server, they can gain access to your lxc or vm.. and if they find another exploit and gain root privileges' you're in trouble.. docker adds another layer.

chrome pumice
twilit plover
#

thanks anyway! i found out what i needed to know. thank you guys and keep up the good work!

twilit fox
#

unless the docker container can be exploited directly, docker group already has root access.

hollow shore
twilit fox
#

enjoy!

hollow shore
#

also managed to put together a nice little script to create a backup of current saves and send it to my Syno twice a day for my peace of mind

tender thicket
#

Dockers definitely grown on me

#

It used to be a bit of a Boogeyman for me

hollow shore
tender thicket
#

But I now have my full pterodactyl deploy in jt

#

Including cloudflared n all

#

Just so handy

hollow shore
#

I remember back in 2015 or 2016 when I first found out about it

sturdy gust
tender goblet
#

Anyone got a gigachad server for me and a friend?

sturdy gust
#

You still have total control with Docker

deep turret
#

interacting with multiple component, linking, multi instance, full multiunit control

#

mods

hollow shore
sturdy gust
#

No difference with Docker, what do you mean?

blazing hatch
#

I get this error when my friend try join me he plays steam i play on epic how to fix we want to play togheter

deep turret
#

etc..
ultimately you could do all that in a single container, but to fiddle with different thing docker is restrictive

sturdy gust
#

Mods especially work just fine with Docker, there is literally no change there

deep turret
sturdy gust
deep turret
#

for instance people have talked about nginx forwarding
if you want to symlink certificates
have multiinstance custom mod settings / dynamic loading

#

as I said ultimately it CAN be made insied docker

sturdy gust
#

Sure, but you pass through directories. It's not a case of it even being tricky with Docker, it doesn't add any barriers there

deep turret
#

but to test multiple interactive things docker is restrictive

sturdy gust
#

I guess I'm just not following what you're saying whatsoever, but that's fine ๐Ÿ™‚

sturdy gust
blazing hatch
sturdy gust
#

Could you share your launch command?

deep turret
#

does timeouts still have to be set on both client and server ?

sturdy gust
blazing hatch
sturdy gust
sturdy gust
#

This is for dedicated servers

pure sky
#

can a dedicated server remain open if the host is offline ? I'd like to create a game with my friends and we would like to play on the same map whenever we want

deep turret
#

you set it in both game and ipnetdriver

#

ok

sturdy gust
deep turret
#

I will test with only ipnetdriver
used to work fine

pure sky
# sturdy gust Yes

Do you know a youtube video wich can help me setup or most of them are good

sturdy gust
blazing hatch
tender thicket
#

There's a vid

pure sky
pure sky
#

sad

tender thicket
pure sky
sturdy gust
#

I mean, how else would it work? Haha

#

You can pay hosts to host the game for you

tender thicket
pure sky
sturdy gust
tender thicket
chrome pumice
tender thicket
#

Servers*

pure sky
#

for me this is an insane game, just need an easier server management

tender thicket
#

I don't think I've ever heard of a game that does that

#

You always have someone hosting it or paying for a provider to host it

tender thicket
#

It's in their interest to do so

inland oak
#

How to find public servers to play?

tender thicket
#

Probably

hollow shore
#

as far as self-hosting goes, Satisfactory ranks pretty high regarding simplicity, among those I've personally tried

inland oak
#

But you can play when their server is up correct?

#

So if they are off, you will need to wait

tender thicket
#

Depends on what their setup is

#

Ur gonna have to ask around

inland oak
#

Thanks

tender thicket
#

We can't rly help u here for that

hollow shore
#

yup, they can chose whether it stays up 24/7 or not

valid kraken
tender thicket
#

Google (router name) how to port forward

sturdy gust
deep turret
#

Inside The GAME !!
(my pc struggles very hard to follow the server)

pure sky
tender thicket
#

Yup

pure sky
#

Will my pc struggle if I host the serv and play ?

tender thicket
#

Is ur PC good?

pure sky
#

rtx 3080 and i5 14k

#

16gb ram

tender thicket
#

Eh it might be alright

pure sky
#

16 might be low ?

tender thicket
#

Depends on how many ppl u play with

#

But

pure sky
#

3 including me

tender thicket
#

If ur playing on ur PC alone u could just p2p host

#

So have them join u

#

But then the servers not always on

#

Less complicated tho

steel osprey
pure sky
#

Yeah ig, I just want them to be able to grind even tho I'm not home

cobalt loom
#

where can we change ram and other things ? couldnt find server setting file

steel osprey
#

You have to run the game and the server and then there are guaranteed to be some programs running in the background

tender thicket
#

Yeah for 3 ppl 16 will be low (bc ur using it as ur normal desktop as well) so maybe look into getting a cheap host and splitting it 3 ways?

chrome pumice
cobalt loom
#

normal ?

pure sky
chrome pumice
tender thicket
chrome pumice
tender thicket
#

At least any time I play with friends that's what happens

sly ibex
final pebble
# gleaming pike Hmm, maybe check your logs in search of errors. Not entirely sure what's going ...

To recap, I run the game through SteamCMD on Windows 10. I use NSSM to keep the service running. I've done it this way for the last several updates without issue (fairly certain NSSM is not the issue). I run it with the -log and -unattended parameters.

When I start the service, the server boots up, I can connect and play. Once I disconnect from the server the server no longer responds via the server manager, but the process doesn't crash/stop. This is all that is shown in the logs (from the point that I connect to the point that I disconnect and the logs stop).

https://pastebin.com/Ga9i0Y2S

tender thicket
cobalt loom
deep turret
#

it works

#

I cant believe it works

#

it even works well

tender thicket
#

Sorry different guy

#

I misread the name

mighty nacelle
#

I think the setting is great, but it doesn't work, according to the specification you should be able to set the interval with which the server restarts, but it starts with this information at 6 o'clock in the morning ....

deep turret
#

first times it works for me after more than 2 years

chrome pumice
sly ibex
#

@cobalt loom Dang you shouldn't be having that issue

deep turret
deep turret
#

it is live

cobalt loom
#

have only 16gb on avaliable tho rn

errant pumice
#

Hello, is there a new spot that the Ded servers are saving to? Not finding anything in the usual Local App Data location.

final pebble
cobalt loom
tender thicket
#

Gotta restart to fix it

sly ibex
inland sequoia
#

Hello, does anyone have a solution for this error?
I host my server with docker

final pebble
#

Good to know that it's known. Do others somehow get by without this issue?

chrome pumice
tender thicket
inland sequoia
jade turret
#

anyone has any good guide for server-wide settings to maximise performance/network for later game to reduce rubberbanding and such? running a ded on ubuntu with 16gb/i7 9700k

tender thicket
inland sequoia
sly ibex
final pebble
tender thicket
cobalt loom
tender thicket
#

I can't read that

inland sequoia
tender thicket
cobalt loom
#

hosted my old save ?

deep turret
sly ibex
tender thicket
# inland sequoia

Ok good, look at the pinned messages and add that to ur launch command for the server

final pebble
tender thicket
pine pulsar
tender thicket
#

@sturdy gust would know better

cobalt loom
#

looks like better do install on ubuntu

chrome pumice
tender thicket
#

Nope the one before that

#

The one from the orange name

deep turret
#

I dont remember the name of The Dunes owner

#

I'm bad at remembering name

#

I should ping them

#

this is a big acheivement to run their game on a dedicated server

steel osprey
deep turret
sturdy gust
cobalt loom
delicate raptor
#

I contacteds support, they did something and then it worked ๐Ÿ˜„

deep turret
#

I'm in front of it guys

chrome pumice
cobalt loom
charred atlas
grave shell
#

There are like six pins about API's this worked fine on the 10th but is not working now. After adding the server getting the error. "failed to connect to the server api"

silver cedar
#

can i set my server not reboot every day?

sturdy gust
#

The game will produce bugs otherwise

steel osprey
chrome pumice
silver cedar
safe haven
# sturdy gust No, it's needed

I disagree that it's 'necessary' in all cases. e.g. I only run my server when my boyfriend and I are playing.
But for me, it helps offload the resources to another system and prevents me from getting the save pauses.

dim finch
#

Aren't the majority of games single-thread heavy? I might be dumb in that regard

deep turret
deep turret
inland sequoia
tender thicket
deep turret
#

I can freaking garantee you it's not going to use more than 4 for background processing even on the heaviest maps ever

#

going to break the trains gives

#

wish me luck

#

@sour rivet where is the tube station ?

south current
#

A 2.7GB update just dropped

sly ibex
#

Has anyone determine what would be cause this to happen everytime i try to connect

steel osprey
safe haven
#

I just got it as well.

inland sequoia
safe haven
south current
steel osprey
#

he uses Podman

dusty vortex
# deep turret

Noticing any improvement with the stream disabled now you had a chance to dance about your world a bit, worth doing still? Cheers

sturdy gust
deep turret
safe haven
#

Let's see if this update is accompanied with a server update too..

deep turret
#

AND IT'S FREAKING STABLE

dusty vortex
dreamy sonnet
#

Can I run two simulataneous sessions on the same server with different players?

safe haven
deep turret
#

you have to run the same server multiple times simulaneously

#

which you can do

sturdy gust
deep turret
pine pulsar
#

no setting PGID GUID through entrypoint

final pebble
pine pulsar
#

People go overboard with their entrypoint config, as well as the helper scripts that are chained together

safe haven
raw spoke
#

reading the release note's for wolveix's docker is as fun as reading patch notes for the game. thanks for all the hard work!! cool to see all the changes so fast on it.

deep turret
chrome pumice
#

Patchnotes just dropped.

final pebble
safe haven
chrome pumice
pine pulsar
#

Also, podman does not use the docker client-server socket model and is more secure, and it's more open source

#

and uses quadlet, which ingests standard k8s APIs like configmap/deployment etc

sturdy gust
deep turret
sturdy gust
deep turret
#

very very nice

#

I will test the canon now

wet panther
#

guys pls help when iโ€™m making a server is there a way to have everyone see the starting cutscene? or do i have to stream it to them. is there even a cutscene for me? i never set it up yet

sturdy gust
# pine pulsar it's far simpler, and does not run as root

I completely disagree that it's simpler, your version won't work with 1.0 right now, for example. Additionally, the average person is going to struggle with this deployment, or more importantly the maintenance of this deployment than with Docker.

dim finch
wet panther
#

oh okay so itโ€™s prob just better for them to join from stream

sturdy gust
wet panther
#

in a regular session

pine pulsar
#

my deployment.yaml has the old ports included, but it also has the new api on tcp 7777

deep turret
#

still alive and running

pine pulsar
#

what 1.0 workaround?

dreamy sonnet
sturdy gust
#

Check the pinned messages ๐Ÿ™‚

safe haven
#

I'm going to check if I can launch the server without the CLI argument, and have it bind now to the correct interface.

chrome pumice
#

Check patch-notes it might not be needed anymore.

paper perch
#

do we need to update server for patch 1.0.0.1?

chrome pumice
pine pulsar
#

works fine

sturdy gust
wet panther
deep turret
#

I will stop there, I'm loving it

pine pulsar
sturdy gust
#

Read this channel

#

The workaround was needed for IPv4-only environments, and under other conditions. Yes, it's no longer needed as of 14 minutes ago

pine pulsar
#

It wasn't needed

sturdy gust
#

Glad it works for you

pine pulsar
#

not in a container

final pebble
#

Welp. Can confirm that this update didn't resolve the issue of having all players disconnect, and the server becomes unresponsive and must be manually restarted.

pine pulsar
safe haven
#

Can confirm, CLI option removed and binding to 0.0.0.0:7777 TCP.
(IPv4-only server, v6 disabled via kernel arguments)

sturdy gust
pine pulsar
#

your container has one ipv4 interface connected to your CNI switch through docker/podman. when the process binds to 0.0.0.0 it binds to all l3 addresses on host

thin crest
#

is the dedicated server updated?

pine pulsar
#

it worked fine without multihome param

thin crest
#

dont see any update

sturdy gust
final pebble
safe haven
tender thicket
pine pulsar
#

podman uses quadlet, which has an automatic systemd unit generator that can automatically contruct pod on system startup, even for rootless applications without the docker socket

#

its more secure and easier to maintain

#

versus having to write a specific systemd unit file per-container

final pebble
pine pulsar
#

it allows unpriv users to run daemon-like pod dynamically

sturdy gust
#

Nice

thin crest
#

so maybe ipv6 hosting is now possible?

#

has anyone tried?

safe haven
final pebble
#

I guess the solution atm is to manually restart the server every time I disconnect last. ๐Ÿ˜‚

safe haven
#

Yesterday my BF got kicked out of the server, and he couldn't re-connect without the server also being restarted. I was connected fine throughout.
So if that's fixed, I'd be quite happy..

#

Hey, at least if the game's still buggy, we're guaranteed continuous updates. ;p
We might not see 1.1 but maybe we'll see 1.0.99

tender thicket
#

Yup, but the dev team gets a much deserved break this weekend

pine pulsar
#

docker-compose is "yet another dsl" that is cruft aside from k8s APIs

#

that's a subjective point though

#

compose is a fine tool, it's jsut unnecessary

static anchor
#

anyone else having issues with not being able to turn off auto-pause on a dedicated server? the settings aren't being read from the settings ini file for some reason

sturdy gust
#

Within the Docker ecosystem, not using it to manage multiple containers is ridiculous

#

What alternative would there be, in your eyes?

pine pulsar
#

podman kube play can support these APIs

safe haven
tender thicket
sturdy gust
pine pulsar
#

they do though

sturdy gust
#

Awesome man

pine pulsar
#

you can run those K8s apis on non-k8s env.

static anchor
soft moss
#

I'm really lost, I have the same problem since 1.0:

Both me and my friend are trying to create a dedicated server, we can both join our own with "localhost", we cannot reach ourselves or eachother with IPV4, and we cannot reach eachother with IPV6 but we can reach our own server with IPV6, getting a SERVER API error, we're both on windows, with firewall down, any idea what we're doing wrong?

sturdy gust
#

Obviously, I don't know much about Podman compared to you ๐Ÿ˜„ My expertise is with Docker specifically

tender thicket
#

Fight fight fight

safe haven
pine pulsar
#

podman is 1:1 interchangeable with docker

pine pulsar
#

it's just more secure, more open, and more compliant with the OCI container specification

heady prawn
tender thicket
#

Put it in the launch options then?

pine pulsar
#

that is industry standard

sturdy gust
sturdy gust
#

As someone in the industry

static anchor
#

can you add that to the launch options?

soft moss
pine pulsar
sturdy gust
#

All right man, well lets move this conversation elsewhere

#

This isn't the place for either of us to be talking about this

safe haven
pine pulsar
#

docker (the company) imposes their own opininated features on docker, specifically, that deviates from the open OCI spec the industry uses.

soft moss
heady prawn
tough juniper
#

It seems IPv6 is still broken :c

sturdy gust
pine pulsar
#

k8s distros use a different low level runtime like crun/runc/cri-o/rkt/containerd

#

which comply with that spec

#

so compose is a... yet another api in the stack

#

opinonated

#

not wrong, just yet another

sturdy gust
whole cairn
chrome pumice
sturdy gust
safe haven
# whole cairn ?

The server (and client) needs to be updated.
Apparently in this case..your client.

whole cairn
#

Alright, thanks guys. (Yes Client)

opal owl
#

Did they fix the dedicated server problem? Was listed in the patch notes, but I can't test it from work.