#dedicated-servers
1 messages · Page 87 of 1
Hello I am getting the error "You need to be authenticated to see this information" when connecting to my server.
- Windows host
- I have UDP and TCP port 7777 forwarded for my router
- I have Windows firewall rules enabled to allow in/outbound UDP/TCP 7777; turning off client and server firewalls didn't fix it
- attempted running with simply double clicking server executable
- attempted running with
./FactoryServer.exe - attempted running with
./FactoryServer.exe -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any - attempted running with
./Factoryserver.exe -log -unattended -newconsole - attempted deleting
ServerSettings.7777.savand rerunning server
Anything else I should try?
holy crap...that added a...LOT of new files
lol are you guys still killing the server process with sigterm
Since dedicated servers start at Tier2, if my buddy and I start there, will we miss any important story
Dedicated Server - More than 4 players fix not working?
Tried the fix on the Wiki, although I am running a headless server on my windows home server. There is no file in the temp folder. I have to navigate to the root folder and find the file. I saved as read only after adding the line. Still only shows 4/4 and the 5th player cannot join. Anyone have any ideas?
[/Script/Engine.GameSession]
MaxPlayers=X
add -log -unattended and -newconsole . A windows user earlier said it would only work with those added.
SIGTERM tells the OS to tell the server process "go away now" but not as forcefully as SIGKILL. Use the quit console command or the REST API to gracefully shut the server down.
Not the temp folder.
Yeah, also the file name has changed. Its now GameUserSettings.ini
SatisfactoryDedicatedServer\FactoryGame\Saved\Config\Game.ini is the file you want
No Game.ini
This is for a dedicated server correct?
Yes. If you don't have Game.ini in that location follow this: you have to specifically run the "quit" command on the server console in order for the game server itself to generate Game.ini. Save game or just exiting the game is NOT sufficient. If you create your own, it will be overwritten! Let the server generate it, and then edit it.
My folder is in
C:\Program Files (x86)\Steam\steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Config\WindowsServer
ohhhh
damn.. okay, weird.
SatisfactoryDedicatedServer\FactoryGame\Saved\Config\ should have about 20 different .ini files if everything is working correctly.
oh you guys are running windows, good luck
Yeah that is correct for windows.
so, go into the console and type quit. It should generate more files?
rip no dice
Yeah.
Unluckly. That was just what somebody said this morning.
so how is everyone editing the exe file to remove multihome?
no one is altering the executable. -multihome is an argument that was useful in the previous versio which is no longer supported.
it will be fixed in an upcoming patch hopefully today.
its not in the .exe you add it to the .exe on a command line.
Is there an updated wiki for 1.0 servers? I'd like to update my configs with anything relevant.
ahh. I dont have it then. So its not the reason for the incoming players api issues then
People have been updating the wiki.gg page but not a lot has been updated.
the most common cause for a "could not connect to the API" error is not having opened TCP port 7777
I thought there was supposed to be updated documentation from the devs???
I guess I could seperate it from Both to tcp and upd to be safe..
To fix the API issue check the third pinned message here.
It does need both.
there is API documentation included with the game client
added that to engine.ini will try
I hope you got the format correct because that line should be added to your startup command.
My friend is getting couldnt connect to server failed to connect to the server api, why would this be
we are on the network
Are you also getting that?
you know...you all keep saying that. But I do not have anywhere to type that for a startup command. I can not edit the exe that contains all that
on the server firewall have you opened TCP/7777?
.\FactoryServer.exe -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any
Thank you very much man.... It worked.
Do you understand what I mean now?
does anyone know the reason behind why theres no intro on dedicated servers?
Only the devs know the answer to that.
ahh ok - was wondering if it was covered on a stream or anything
the reason is it's multiplayer
and intro is changing some things with the game, like enabling codex, enabling build mode etc.. progressively
so it's hard to implement right
when multiple people can be connected in the same game
so why did it work with multiplayer and not dedi servers
now the tier 2 thing is probably more of a bug
yeah it is and confirmed as a known bug
could you connect to the game as soon as the other person was into space ?
no. Show me a picture
How do you start the game right now?
I think you could only connect after the intro
I cant remember
(just want to see the intro if theres changes there haha)
yep then that can't work on the dedicated server for obvious reasons
the dedicated server? Using steam.
and adding -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any to the launch options there made no difference
do as I did : start your game on local, then upload
You need to open powershell and run the line send above.
bro
ahh wait...I think I see the issue..
W H Y
ipv6 kicks over to 7778\
Nin go inside the satisfactory directory
all you still tryin to start 1.0 and im here on tier 4
Are you in the correct directory?
i shoud be
Permission denied 😭
sudo su
you just mixed up your users
When I switch users, I’m still in the same route I don’t know what’s happening
Anyone having a problem where the server stops working after a player disconnects? (no crash logs or anything, just zero output but clients now see the server as offline and all players are kicked
guys what are the common fixes for when I can connect to my server thru local IP but not public IP?
been trying stuff I find online for 90 minutes now
port forward + firewall exception
Hi. I am looking for world save that can stress out server. Benchmarking etc. Is anything like that exists? Most updated was some post from more than 2 years ago.
start building basthimreth
Steam is the secondary user
@inner idol will do, but I would like to be able to benchmark server first.
Im sure your server will be fine! there are much better becnhmarks out can use to stress test your server
Google is your friend!
I am aware of server benchmark. I need specifically to test it with Satisfactory.
all saves you will find are old as this new 1.0 is just that NEW you will not find heavy saves YET
your not on the steam user
there's creative mode in the game now so technically you can just start a local save and build the factory of your nightmares then upload that
what am i in?????
also bump
thats what i get when i su steam
still probably a network issue
yea that fits
but I'm clawing a hole into my scalp trying to figure out what exactly I have wrong
did you do like a canyouseeme.org test
where can I see the server start args on epic games server
Anyone managed to find a workaround yet for the foundation/walls desyncing so they are destroyed but client says it exists, only a relog fixes it but it's frequent and I've yet to find a workaround to stop it happening with fundamental foundations! There also seems to be a desync on some belts occasionally which reminds me of the update 8 bug which took a while to resolve but did finally get fixed.
well
what router os do you have
wats a router os
ok fine what router do you have then
you're not in steam home either then
Am I using the incorrect command?
uhh
did you even port forward
something I'm not allowed to mess with cos it ain't mine (I'm a tenant)
then how are you port forwarding
do cd
then cd SatisfactoryDedicatedServer
Should I just do it in my main user?
It is yes
OK, I did both of these
I have no output from either of them. What do I do next?
chmod ..
yea. sorry. not getting it. thanks anyways.
inst what you wanted ?
is your landlord a big company/university or just like some guy
some auntie pushing 60 so I dun really want to bother her with tech stuff
i know dedicated servers reboot every24hrs, is it possible to change the time? it seems to reboot every 8pmEST and would love to just change the time to like 3am
lemme just try to figure this out on my own again bb in an hour
Hey, does someone have a chonky mid to late game save file working in 1.0 that I can use to test my dedicated server? It's running on a potato PC and it looks fine with an empty world but I'm not sure how far into the game it will take me.
Nin you probably should learn commandline
it would be easier for everyone it's not satisfactory specific at all
cd is to navigate directories
I’ve been thinking about it. I love messing around with servers and stuff.
do you know who your isp is, itll say if you do like a speedtest.net test
I think you'd have to manually start it at the time you want it to reboot, and it will be 24 hours after that from that point forward.
eya that one's easy
what's that gotta do with this tho
you mean I can contact the isp for ports?
I’m still getting the issue in game. Should I restart the satisfactory server?
mm
whats your isp i guess
I mean
you struggled with directory
you struggled with user access
now you talk about shutting down server I'm scared
😭
bell canada
PowerShell is a windows program. Just windows key and search powershell. Then nagivate over to the directory the .exe is in and run the command I made above.
check it's not already running
:worry:
On it
do ipconfig in cmd and check your default gateway
if you type the ip it shows into your browser you should see your router login page and it might have default username and password
It’s running
if you want to launch it with specific settings you'll have to shut it down first
So I should stop the server then run that command again
default username and password is supposedlt just admin
"that command"
what command ?
yea tried that
what does someone need to join my windows/steam dedicated server?
i tried giving him my ip according to whatismyipaddress but he is getting an error.
I thought the only problems with windows servers were limited to the socket closing when the host leaves...
yup. no good. Files have the (x86) in the folder name and power shell is freaking out over it.
My server seems to be getting horrible lag and rubberbanding the further away players are from each other. I've played with a few things so far to no avail. Has anyone else experienced this before, and if so, how did you solve it? I'm 80% sure it's to do with my network
what error
they need to add your server to the Server Manager in their client and connect from there
check forwarding
sorry, not command; ./FactoryServer.sh -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any
having him try again to see
shoot
that's what he's trying. it just says the server is offline...
BANG!
thats about it
the ports are forwarded properly on the machine running the server.
i was told several times i didn't need to do it for each individual machine attempting to connect
I think this guys off the ballot for a self hosted server
ok that's right and , yes it's a command
without physical access idk if theres anything else I can do
can he hit it from the web browser

thanks lol
thanks for the help tho
sorry man, nothing you can do without port forwarding
unless you want to have you and your friends use something like hamachi or zerotier vpn
actually I think that playit.gg guy has like remote proxy you can use for this kinda stuff too
maybe not idk
if im just playing with 2 people, should i get a dedicated server? I remember the last time we tried, trains were kinda jank. has this been fixed in 1.0?
oh goodie my graphics card drivers need updating
depends on if yall will only play when you are on together
no, prob will play solo sometimes
if people will play solo the only way is a dedicated server instead of them joining on your game
Is it the (on epic store) Dedicated Experimental that has the new Unreal GUI? I cant seem to find the GUI version of the Dedi servers
its not default yet
you need to use -newconsole arg
Hi @sturdy gust just curious the VM just restarted about 12 minutes ago. Not sure if this was something on your side our mine. But the players got a 2 minute warning, so must be something in the VM?
okay cool, ty.
Do dedicated servers have working vehicles?
yes?
I never had any issues with them with 1-10people on my early access server
Amazing. Tysm!
Any threads I could be pointed to regarding external players unable to connect?
I have the server running on one pc on my network, and I can connect via a second PC locally. My buddy gets an Encryption token missing when loading from "Join Game", and "Server Manager" doesn't work for them either (from what we've seen it just continuously spins loading).
Gave them my public IP, and ports 7777 & 7778 are open and on both protocols.
they need to use server manager
Join Game is not supposed to work
good to know, thanks ^^
did you port forward 7777 as udp and tcp
not a problem, i also have custom built server that has 64GB ram and like 40TB of storage that i host a lot of stuff on so it has beef
yup, both udp and tcp, for both ports 7777 and 7778
damn thats a big machine
assuming you checked the ports with like canyouseeme.org and such then im not sure
it should just load after they add it to server manager
handy site, I get a success for 7777, error for 7778. I'll pass this over to my buddy and see what they get.
Thanks!
7778 is not required
Is it possible to have the landing cutscene on a server?
ccd
Any recommended settings you guys think I should change on my server?
@frosty gale this is what his screen looks like when he adds my IP as a server...
did you claim the server?
i am currently connected to the server, so yes
I guess have them delete and readd the server
otherwise make sure youre forwarded on 7777 udp and tcp and that they can be access externally
Have them try and ping the ip you gave as a first check
i have TCP 7777 forwarded on my machine, and UDP 15777
both TCP/UDP 7777
ahhh, i'm fucked then. spectrum won't let me forward 7777 on UDP it's not enough digits
everyone getting fucked by spectrum
is it their modem/router
put that shit in bridge mode and buy something good
actually what am I thinking you can change your game port
make it something spectrum will allow both on
@manic sand \
got me that Ubiquiti unifi prosumer stack
we got it to work.
the IP that whatismyip gave me was not the one we needed to join the server apparently...
Super weird
do you have an in browser vpn?
no, no vpn at all.
I ran the I ran the command again with the server off the API issue was gone, but server appears to be off-line was there instead I start the server and now the API issues back
it was probably his ipv6
so I have a mini pc with an intel n100 - running proxmox - does anyone have satisfactory running in an lxc? Wondering if it can handle it
am i exposing anything life threatening if i post the IPs here? haha
unlikely
I will join your server and steal all your doggos
unless you self host other stuff
this is the IP shown to me by both whatismyip and canyouseeme: 45.37.32.227
this is my ipv4 according to my computer's ethernet connection settings: 192.168.1.150
the latter is the one that worked, the former did not.
what
the other person is on the same network then?
you gave him your local ip and it worked
Public Ip and Local are different
yeah, he's in the same house. so I guess that's why.
^ adviseable to do so, as long as no one is joining from the outside
doubt anyone will be joining from the outside, this shit is borked beyond all understanding. hahaha
every other game we've played it's been a 5 minute setup.
this has been over 24 hours of headache. LOL
skill issue 😉
I just keep windows firewall off
Just to update about my issue, it was just and issue on my friends end, they didn't have Satisfactory allowed in their firewall. After opening that up they could connect. Simple enough!
ahhh, well now we are victims of the OTHER dedicated server problem. we are at t2 with no hub supplies. hahaha
first person to join should auto get hub supplies
I spawned with supplies I think
neither of us have them...
did you die
i've been on the server for all of 30 seconds. LOL
has ther been any updates on the server api not connecting?
will delete the save and try to load a new one.
so no patch today ig sad.
7777 tcp and udp
right that is already open on my firewall but i can't even hit locally
server hosted on windows?
linux
docker or bare metal
hmm
post logs
yea probably didnt bind to socket or something
or theres still a firewall that needs excepting
also if you're restarting the service a ton i've found it to be kinda fucky at times, causing port issues
lgtm, definitely firewall or port forward
$ ufw disable and then try.
alright working on tier 4 and i officially broke my dedi server as soon as i unlock blueprints
same message
😭 went to clear the blueprint manager and the server + game crashes; i log back in; forced into a different character. it's all fuckered
most stable 1.0 experience
"I'm having trouble with my car's brakes." "Try taking off your seatbelt"
more like "my car wont idle" "try pinning it to full throttle"
lol
Full throttle and ignore the noise 👍🏻 that's how I fix my shitboxes
my friend can't build or anything in our server
idk if it is server related or game related
maybe hes just not trying hard enough
bruh
i dunno man at this point we should just list all the things that do work on dedicated server
..the APIs work 😄
sometimes
you can download it
that works
someone working or automated
the world may never know
i built a single tractor and it was laggy and i was the only player on it.
also standing on it was ill advised
sorry; lazy pings
Is there a command for spawning items?
no
you need to enable advanced game settings for the save to do that
and then everyone gets creative mode
why the game doesnt have an option to limit that to admins we'll never know
Can we define one person? I mean. What kind of magic is cast by one person? Something like this isn't for everyone.
most sane dedicated server user
This means I won't be able to do anything like use commands to manage people or summon and spawn items in events, only host.
not even host
theres no ability to kick or ban users
manage admins
prevent all users from accessing creative options (if enabled)
no commands to spawn items or anything
Oh, I have the server up and running. We're just looking for a way to spawn items, so we've chosen a high-level server because the game is likely to consume the specs.
Oh, what a shame. 
enable advanced game settings if you want that
i was expecting a weeeeeeeee bit more for the 1.0 release and talking up the dedi servers being no longer experimental. so many potential adjustments.
Can't even change the resource gen
I have turned on advanced settings. We can't customize much.
Unable to adjust resource multiplication or creative menus that can spawn items
theres a spawn item menu in advanced game settings
or you can turn on no cost
I don't know about this patch but last patch you had to create a solo save with advanced game setting turned on then upload it to the server to all the advanced game setting to work correctly.
you can at least toggle it on and off live from my tests on the server settings page
not there
one tab to the left
in manage saves for the server, load the save with advanced game settings enabled
then in game you can find those settings in the pause menu
Is this a record?
go to load save
Yes, we have arrived.
We have already pressed advanced settings.
Do we have to go into the game and set up the settings?
load came with advanced gfame settings enabledf
Hey all! Not sure if this is the right place to ask this question, but my friends are running a NON-dedicated server, and I'm not able to join. We have more than 4 players in the group, so the host & I have followed the config modification instructions found here: https://www.reddit.com/r/SatisfactoryGame/comments/b4fvzb/how_to_have_more_than_4_people_in_multiplayer_in/
[/Script/Engine.GameSession]
MaxPlayers=X
Two main questions in particular:
- Do ALL members of the server need to modify config in order for this to work?
- Are there any known issues with 4+ player lobbies since the 1.0 release yesterday?
Also, if this isn't the right channel to ask this question, please direct me so that I'm not flooding the wrong spot. Thanks! 🙂
Sounds great. Thanks!
Is there a link to how to do it or a VDO explaining how to spawn items or something like that?
oh dear lord above
push this button
join the server
press escape
click advanced game settings
go to spawn items
Is there any way to handle ghost buildings / objects on a server? There are belts and cables that we have placed or deleted that sometimes are only partially there. For example, a belt that technically works (items move across it) but its invisible, and cannot be targeted for upgrading/dismantling. In another case, we have a cable that was deleted, but the constructor and power pole still are maxed on connections because the wire is fake "still there"
restart the server I guess
wait until patch i guess
I know the story exists in multiplayer (with caveats); but does it exist on dedicated servers? I ask because I started one with a fresh save and it spawned me directly on the planet (skipping the drop pod cinematic); and it skipped the tutorial. That in and of itself is not an issue; but I didn't want to go several hours in a save before finding out story doesn't work on servers specifically.
dedicated servers start on tier 2
I have no idea what story this game has but ADA messages are still there
I can say that most progression of tiers and research are played for all players that are online at the time
For one thing, I forget what, it stopped playing for me, and continued for my son
I think they answered this in a video. Certain story events are one trigger and cause a voice over for everyone on the server at that time. Some can be discovered individually (like an item in a cave or something) and each player can do them at their own leisure and get the story. But if you do a global story event (like completing a space elevator tier or something like that) and someone is not on the server then they basically miss that event.
which hosting side do yall use?
my friend is crashing continiously on our server
The hub is only iron ore if you spawn without it. It's not hard to get
It's no longer 'hub parts'
What does it mean if items are waiting like a single frame before entering a machine/container?
I don't know how it used to work but I did just that and it did indeed work with the custom stuff (pre 1.0)
get them to update their drivers if they have not already, if that doesn't work then verify game files.
something is on the belt that the machine doesn't accept, just out of sight. delete the belt and remake it
Like it accepts it after a frame. All items are just delayed. (including splitters and mergers)
the machine is almost nearly full?
Empty
beats me
Sorry, quite new to this Steamcmd stuff but why is the Factoryserver.exe is install different location than I what I intended to install to? Did I mess up or is it okay to just roll with it?
steamcmd does not accept spaces in directory names
try quotations around the entire path
otherwise tough luck
quotations should work
@frosty gale@topaz scarab Alright, it works, thanks!
remember to delete the extra copies
or don't
Yeah I think I will, hopefully I didn't delete the wrong ones...
Looking at the most popular post on the QA site for dedicated servers from the last few days(other than the API thing that has workarounds), the dedicated server starting at tier 2 with no onboarding is something that happens, despite options being present to not skip onboarding. https://questions.satisfactorygame.com/post/66e07c9e772a987f4a8a9c1e
According to the wiki, the planetfall sequence only happens for the host. https://satisfactory.fandom.com/wiki/Drop-pod
So... based on this information, is the way to actually experience the full beginning of the game in multiplayer with onboarding something like this?
-
Everyone watch the planetfall sequence in their own single player game.
-
Host player opens their game up to multiplayer after exiting the pod, and then other players join and play through until Tier 2 is unlocked.
-
Host player uploads the gamesave to the dedicated server and loads it, and everyone joins and plays from there as usual.
Am I overcomplicating or missing anything?
sure I guess
It's a convoluted workaround path... but at least it works... I think.
the solution may be wait until patch
for the most part
Players starting at tier 2 on Dedicated Servers
Players are currently starting off at tier 2 upon entering the game on Dedicated Servers, skipping past tier 1. We’re currently looking into limiting the skipped parts of the game on Dedicated Servers to the intro sequence only (tier 0), and possibly even enabling players to experience tier 0 on Dedicated Servers as well. ```
heres to hope
neat
Hi people that are much smarter then me, im giving running a server for me and my friends a go, of all the methods ive chosen to run it on a mv through oracle cloud following a tut for getting a server running but at the last step i get this error
{"exitcode": 1, "message": "Data must be in JSON-format"}
https://youtu.be/5zbgzSgy5XM
ive attached the full log for those that know how to read it
is your oracle node arm or x86
x86
and you get that error in game?
na in the cmd
that sounds like an api error
i dont see how thats even possible from the console
can we get the actual server log
looks post-crash by the time that logs
if you jump to 7.30 time in the video thats where i get the error
So far so good on updating the server with no breakages apparent. Although I was empty handed no inventory but I might have been that way already to be fair. Been quite a bit since I loaded that save and I did die at one point and might not have bothered to replace my crap
inventory wipe is common bug
Ah ok, I legit wasn't sure because I do remember dying right around the time I stopped playing
Memory not so great these days due to... issues
Hi there, I know the API connection thing is big and I have seen some work around but it looks like most of them are for people running on servers not Windows from the Epic Launcher. Is there one for that one? I am able to connect to it but people outside the network cannot. I have both 7777's open. Anything I am missing?
you have 7777 udp and tcp open in your router as well as in your firewall?
correct
and you checked that the port is visible from the outside
double sad!
the port scanner on whatsmyip dot org
aggressive bots smh
I set up my dedicated server and everything is fine on my end. My friend cannot connect to my server. He is getting the error "This server appears to be offline." as well as "Server name pending" and "Not authenticated" and offline. Any advice? I've done all the port setup as well as portforwarding in my router.
For myself or friend?
Are you hosting it yourself or 3rd party
myself
windows or linux
windows
both on the same network?
no
awesome, open the advanced firewall protection
done
i should mention, sites like this only check tcp, and not udp.
allow TCP and UDP port 7777
okay, now on your modem/firewall
open port 7777 udp and tcp and point it to internal server ip
what swanky ass router modem is that ui from
🤣
are you really using 192.168.50.0/8 or whatever
that is my ip yeah
looked fine tho
ASUS ROG Rapture GT6
gamer, makes sense
I didn't fully see the ips. did you forward it to your dedicated server?
im not sure what you mean
is .184 your dedicated server
in the firewall setting, you will need to forward port 7777 to your dedicated servers ip
im running it off my local machine, so yeah? i think
on the firewall itself though
alright, dumb it down for me lol
Is this where the static IP comes in? Can the user set a static IP themselves?
Router settings in your browser of choice. What's your ISP?
Cox
on the server, usually
No one leaves a dedicated server on DHCP
which would be my pc, right? if so, yeah
it is static
You don't have to blur the internal IP btw, they're not unique
Should be good.
also true
from ipconfig, am I using the IPV4 address or default gateway?
ipv4 address
ok thats what i used
ip address, gateway is your router's ip
or firewall depending if you have that
now your ffriend will need to enter your public ip in their server manager
which on normal consumer networks is 99.99999% of the time just part of the router 😛
and they did, and got those errors
those port checker sites, you've confirmed it's open?
their screen
got a recommended one I can use to check?
that black dot on the top, man... I really tried to wipe my monitor 🥴
are they entering your ip correctly
same
you gave them your external ipv4, not ipv6, right?
yeah
they all work, can't link because bot
im so happy i wasnt the only one
external... meaning NOT the internal one that you used for port forwarding.
Just double checking
so it may be closed
correct, get your external ip from a site like ipchicken dot com
ipburrito
now I am hungry
icanhazip
a comer algo
Whatsmyip on google
inb4 cgnat
the world needs more ip checking sites
ok i got my external ip, what now?
google dot com slash what is my ip
That's the address your friend needs
give it to your friend lmao
do i need to update my server or router settings with this external ip?
no
no
No
no
no
thanks thanks thanks thanks thanks
Lol
Lol
Lol
Lol
Your router already knows your public IP, but for some reason they don't always make it easy to find
that didnt work, i have to be doing something wrong
well you said your port's closed
you said you had a GAMER router, how about your ISPs modem?
You need to port forward.
you have more than one router between you and the internet?
is your ISPs modem set up as bridge modem or portforwarding everything to your GAMER router?
i just assumed the thing's in bridge mode
i use my own modem
make sure whatever your modem is, is also forwarding the traffic, or in bridge mode
it needs to be a gaming modem to work with the gaming router /s
This chats legit confusing me and Ive grown up doing networking 😆
for some reason the server was offline
LMAO
so i restarted the server
KEKW
...
and he connected
Problem solved
next!
for now...
layer 8 issue
stay effective
we forgot the "turn it off and on again" step in troubleshooting, smh'
right
HAHAHAA
look, instructions were unclear
Do I need to set a static IP or can I just send the IP address from ipchicken to my friend?
I have forwarded my ports and updated my firewall in accordance with advices here
static internal IP just makes sure you dont have to repeat your portforwarding steps every time your computer restarts
so you dont have to, but I would highly recommend it
other option might be to reserve that IP in your DHCP settings in your router.
for your PC's MAC
but if you're going to give it a static ip anyway, do it on the device
might as well
and one on the router for documentation
and put it in a range outside of the DHCP range
and don't pick the same address as anything else on the network
same subnet would be ideal...
Don't really need to. I never do unless it's other networking gear
and dont forget to brush your teeth before bed
clean undergarments might help too
Alright, so if I never turn this system off, I'd be ok skipping the static IP?
if you assign yourself a static IP within the DHCP range, you run the risk of another device getting that IP assigned while you are offline... which can lead to some funky stuff
This machine is designated for server uses
It'll work for now... and probably break later
I'm going to come to your house and flip your breakers for fun
No dhcp can strike at anytime.
Question for everyone, is the process for increasing max player count in multiplayer the same with 1.0?
yes
DHCP release/renew.... the hard way
Wait wrong reply
Tech support kitty reports there seems to be bad wiring
Your power might go out at some point, or it might get toggled off, or your router reboots, etc
or your network drivers update because windows update gets too excited
So in the little static IP guide, when it says "Enter in the first and last usable IP address in the DHCPv4 start address field and the DHCPv4 end address field appropriately" where should I find the first and last usable IP addresses?
implying a windows machine used for server purposes 
I've never really had those issues with 20 servers on proxmox and 25 smart plugs and 6 security cameras and 3 wifi repeaters lol. Stuff gets shut down often and never had an IP conflict interestingly. Good point though
It's been done...
lol
Running into an issue where blueprints aren't working on servers
I worked at a place with windows servers for a while, I do not miss that place
I am trying to use a windows machine without configuring for server use. am I going to die
yes
only a few times, no big deal
I just have a save a bunch of addresses not included in the DHCP range and use those for statics. Easy peasy.
yes
interesting, I've always just been affraid of it and avoided it
kinda interested in seeing what would happen if you forced 2 machines to have the same internal IP 🤔
what guide
what are you using for smart plugs
ikea announced a new one today btw
I think we call that PEBKAC
I am using the AT&T support guide. I am outing myself here as a smoothbrain
That's a lot of smart plugs although between plugs and bulbs i probably have about 15-18ish i guess
A mix of different stuff. Anything compatible with home assistant
ive personally been partial to the id10t error myself
the best^^^^
ATT routers shoudl automatically put you outside the DHCP range when you select a static..... if i recall
assuming you set it in the router, not just in the OS
although i've done it that way, not the smart way but i've done it
They just can't communicate. Whichever talked to the router first will connect to the internet, the other won't.
layer 2? onions have layers
Surprisingly boring
It’s like crossing the streams on ghostbusters
nm it doesn't automatically put you outside the range. That said I never had a problem personally
Hey all.. Windows Server 2019 VM on HyperV - ded server all installed, able to claim server via server manager from my remote machine at home so ports are all open etc correctly but when I hit Create Game it closes the host CMD session. I've seen the question asked a few times ^^^ but can't see any answers. Previous posts say under ProxMox ESXi etc to make sure CPU type is set to host - and I can confirm in HyperV this is set to Host. Running out of ideas...
Should setting static IP be a simple process? i.e. if I have to fill in many fields am I doing something wrong
You don't need to be outside the ranges for static, unless you have a specific use case for it
The ARP cache retains MAC address - IP address pairings
had a whole bunch of static assignments in the router almost all in the DHCP
but what's the proc on it
does this game even care about avx2 etc
It really depends on your hardware, but even with the shitty equipment of most ISPs, you can do it.
Yes. figure out what range your DHCP server is using, and use the same thing except for the last number being above or below the DHCP range.
I'd imagine the device won't assign a statically assigned address via DHCP... like ever
I have more static then dynamic in my network cause of all the crap I do. I needed a spreadsheet to keep track lmao
regardless of where it lies
Intel Xeon Silver 4114
Depends if you're doing it on your machine or the router.
I love women
I had quite a few static address, not so much any more. I don't do much locally these days
Could you link your guide?
Okay, good deal. Now, when it asks for a public gateway, do I use the default gateway from ipconfig? I'm doing this "on the router" in my browser
anyone have a server to play on? im kinda new
https:// www .att. com/support/smallbusiness/article/smb-internet/KM1181996/
I do hate the AT&T gateway, it is mind numbingly slow in the interface
so, you are going the reserving an address based on MAC route?
I'm already lost by what he said
AT&T gateways are at .254??
criminal
yes
perhaps the fact that I do not know what that means says I shouldn't be doing this
a gateway not on .1?
time to grab a shotgun, take it out to the yard...
for consumer side anyhow, not sure about business
mine sure is
you probably need to change the IPv4 settings on your computer and leave the router alone...
Okay so this guide is not the correct guide
glad I haven't hit save anywhere
thank you melmi
Probably the easier route at this point, especially being a novice.
This is for a static PUBLIC address
heh I have a managed switch at 192.168.1.2... pretty sure I could have put it on .1 but I couldn't bring myself to do it, didn't feel right
i think att are the only isp that allows you to actually use a static ip that you own
all I know is I'm removing their routing from the system soon, friend of mine in networking got my some cisco gear to replace this with for routing
it'll just pass everything on to that... i really REALLY hate their interface
Okay so the first step to set up your Satisfactory server is to find a BGP peer
the fiber has been damn solid tho 😄
@vapid turtle find it yet
@gleaming pikewhich version of proxmox are you running? I played with it a bit on a remote server quite awhile back, was thinking about using it for my LAN server when I get around to it
Look ultri, you dont have to make it static, its just good practice and saves some headache if you ever restart your pc. You can always just try getting things going without it for now.
Seems super efficient if you're just running linux containers
Damn! Thank you all for your help so far. Quick run-down: ded server is installed and working. Can connect locally from all machines. Ports are forwarded, confirmed on external website. Cannot connect from outside network. That's the issue.
yep just finished sanitizing - whats best way to get logs here, file upload, i assume not wall of txt 😉
8.2.4
sanitize, drag drop discord
So new new
if it's a process I can repeat, that's ok, could use the muscle memory!
8's been out nearly a year
i just see on the website they're pushing 8.2
What error message do you get?
Server authentication failed
I don't see attempted login on the server log
LogCore: Engine exit requested (reason: Win RequestExit)
🤔
And you forwarded both TCP and UDP port 7777?
why is windows killing the server process nvm 2 lines up, crash hmm
I did
Yep can hit https port 7777 on my server from remote IP at home (server at DC) and both TCP / UDP 7777 open
When the server is up, outside website confirms the port is open
Silly question, is whoever connecting to your server using your isps IP and not one of your internal ones? This happens a lot.
I gave them my IPv4. When I give them my external IP theres a total connection failure, server not found.
That's incorrect
go to google and search "whats my ip"
whatismyip dot com
the IPv4 for the internet side of the router will work better
give them THAT address, that's the one they need to use to connect.
I'm half asleep here so sorry if i misread something you've said.
Damn, I did try that but it wasn't able to connect. When I connect to the server (same network), I use the IPv4. When I try with the external, it does not find the server. Would it be external IP for outside, IPv4 for LAN?
yessir, that's the recommended way.
yes
external IP for connections that are external to the LAN. Internal for connections that are from inside the LAN.
Ok, thank you all so much! In regards to static IP, would this affect IPv4 or the external IP? Port forwarding on the ATT interface is weird, I can only select device, not IP
Ipv4 if you're setting it in the proper location. (can get confusing if you're mucking around a router/modem)
I can confirm being a customer it's not nearly as straightforward as it should be
For somebody not used to doing this stuff I can see having some hurdles
ATT modem should forward to your router... and your router should forward to your PC.
My brain knows more then i do. True facts right here.
The ATT gateway for most will be one box...
I'm hoping this will do it. Thank you all so much, I have much to work with!
my gateway is indeed one box
Unless they've done some custom stuff... in which case tehy should know what they're doing
and the installation tech will leave ten feet of raw fiber
Setting a static IP, if done from windows, you'd be just be telling the device i want 'this' address, instead of the current ipv4
I'd set it in the gateway, it's not that hard
the windows only way might indeed lead to a conflict at some point, not sure
Oh damn, can I just set it to whatever my current IPv4 is?
In theory, yeah.
Because the router isn't aware it should save that address for the device
I'd even argue it's harder to set that in windows than in the gateway tbh
lol.... don't confuse him. He'll try to set his router's WAN ip to static again.
You literally select from a list
Hey All. Where the heck is the game config file for a dedicated server? Trying to setup more than 4 players. The config files are NOT in the appdata folders for a dedicated server
so you actually can't even do that... heh
you look through a list, find the device, click assign
and it takes over it's current ip
that's it, that's all... for ATT anyhow
There's a list??
If nothing else it's basically foolproof in that regard
In most.. routers, somewhere there is.
You'd see a list of all devices, or a list of ipv4's connected to your network.
Yeah it's under home network -> IP allocation
you can't just randomly punch in an address you just lick an already connected device to allocate
Dude, this is it. This is what I was looking for
the router will say oh ok I'll give that device this IP every...single..time
and I just click on my server machine?
windows will has for a DHCP lease and the gatewill tgive it that same ip... every single time
heh
*ask
See. easy peasy :d
And in theroy shouldn't give it to any other device...ever
If you can find the correct page that shows a list of devices, and on that page there's a way to set a device reservation, you can make it so that device always keeps that ip.
ok I see, and it offers to either select address from pool, or select a specific address. Wow, awesome
@foggy halo the list can be a pain to read but yeah, there it is heh
yeah you can just select what it's already using and that's fine
or change it if you want/need
but since you already forwarded you wanna leave it the same
if you did change it just go alter the forwarding to match the new one, not really a huge deal 😄
Hell yea dude, you saved my bacon 😎
No prob I just happend to be a customer with the interface right here and years of using it heh
Now, will the external IP stay the same?
you external IP will typically stay the same
if it's business it will i think for sure, consumer it could change
typically it remains the same for long period though
How do I put blueprints on a server
ISP's sometimes just rotate out the external IP for random unknown reasons. If that happens you'll just have to give your friend the new one when they say they cant connect again 😛 lol
Yeah a lot of times it's hardware changes
it'll just randomly be different heh
I don;t think mine has changed since I had it though... not 100% sure tho
dudes! massive help, thank you. One piece of the puzzle down
You'll get there. Honestly you're doing better than a lot of people. This stuff is super confusing for people not familiar
Incredibly so. Learning a lot just reading some of your guys' gripes. Had no idea so much went into all this.
Okay I mean can anybody play with more than 4 people? seems like others are having issues setting game.ini to more than 4
you'd be surprised how many people dont know the difference between .. idk.. a keyboard and mouse. To put it politely.
The good thing is this information could be useful in the future for another game too
absolutely, I always wanted a dedicated server machine. I remember trying to figure Hamachi a decade ago lol
I met a gut that was Cisco certified... strugged with home LAN though. To be fair those are two different arenas... but still
ah.. hamachi. what a nightmare lmao.
yeah I did not would i ever install that stuff
like rent a server or learn to forward...
The guys that came and hooked up our internet service and did the networking had no idea what the heck i was talking about, no idea about port forwarding or ip reservations.
Actually he messed the network up entirely, and i had to manually configure the router.
def does not seem like level 1 IT stuff
when i canceled comcast the tech was trying to tell me they do gigabit on copper now and im like "my man you can't give me a quarter that and im getting 20% packet loss i don't wanna hear it"
my Docker container download is taking 20 minutes to download 35MB, wonder what's up
They do, i have it.
Not here though
not through comcast, but gigabit over coax
how has nobody tried to do more than 4 players yet
At least not at that point... like I said they couldn't even give me no packet loss so it really wouldn't have mattered if they could push 10gbit through that line
Everyones asleep now, sleepy chat.
So im having issues starting my server
[Error] Project file not found: /server/FactoryGame/FactoryGame.uproject
post logs
Hey thanks for the help all, means a lot. 👌
Well if you need any more AT&T specific help I'll be aroundish from time to time lol
hard to say these day.
no idea why my windows dedicated server keeps getting disconnected or crashing.
can i dm you?
Yeah I don't like people seeing my install is in /home/pr0nstasher
So the server is through shockbyte, we bought and started it up, and it gave two errors
9/11 11:48:39 PM [Error] Project file not found: /server/FactoryGame/FactoryGame.uprojectCopy
9/11 11:48:39 PM [Error] sh: 1: xdg-user-dir: not foundCopy
how do i post the logs?
download txt, drag drop into discord
theres 15, all of them?
That or some other VPNish thing is a legit way to get around the port forward requirement.
uh, just the most recent factorygame.log is fine
probably, assuming that errored too
this is all of them
heh I never even saw that app until Minecraft... and thinkin "these kids have no idea what they're actually installing..."
So i lagged out of the server but when I rejoin, I spawned in as a new player. Any way to fix this?
I rather read a log file within discord then downloading a random zip file. 😄
watch out for them zip bombs
that's your steamcmd logs, find the game logs
says steamcmd downloaded the game server fine tho
https://satisfactory.wiki.gg/wiki/Dedicated_servers#Logs_and_crash_dumps
wrong reply?
wrong reply, but from the wiki
that probably would of came in handy earlier when people were having firewall issues.
release day problems
is that it?
My server is showing that it is offline what do I do?
its still saying starting and it has the 2 errors
what is this you speak of?
It'll stay starting till you add it into your server manager (in satisfactory) and add your admin password etc, esentially claiming it as your server.
well there's
Failed to read file '/server/.config/Epic/FactoryGame/Saved/SaveGames/ServerSettings.54871.sav' error.
There's no save yet because its a new server.
wait why tf is your port oh right hosting service
how can this be fixed?
Add the server into your server manager in satisfactory.
lol @gleaming pike im over here looking at what they say the issue is, and you're looking at the issue
I cant
any idea?
rename that sav file to something else and try starting it again
but yeah hit up the provider
any recommendations on a provider?
Be your own provider
I am my own provider also.
so i haven't found anything about whitelisting players
is this just security through obscurity
There's password protection, other then that - yes. obscurity.
You can probably do something with respect to the TLS certificate that needs to properly handshake with the clients if you really want a secure video game server
Hello, I have the following problem: I use Pterodactyl for my Satisfactory server. How can I change the startup command so that it works correctly?
My startup command is currently:
./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame ?listen -Port={{SERVER_PORT}} -ServerQueryPort={{QUERY_PORT}} -BeaconPort={{BEACON_PORT}} -multihome=0.0.0.0 $(if { {DISABLE_SEASONAL}}; then echo '-DisableSeasonalEvents';
I use google translate.
Thank you
Remove the ServerQueryPort, BeaconPort, and Multihome arguments. They are no longer a Thing.
Are you using the new egg stuff in the pinned comments?
Also, since you are upgrading a preexisting server you will want to open TCP port 7777 on your firewall. UDP port 7777 was already open; the TCP/7777 requirement is new
Can someone adjust my Pterodactyl Egg correctly for me?
p gud ai voice
./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame ?listen -port={{SERVER_PORT}} $(if {{DISABLE_SEASONAL}}; then echo "-DisableSeasonalEvents"; fi)
replace it all with the factory server script, no
edit: oh it just calls the same
It might also need the API workaround option.
was in a recent pin
time to sleep.
i keep trying but then stuff happens here and i get back on the computer.
Is this not working for me or am I doing something wrong?
Did the update that pushed out tonight not fix the API issue on dedicated servers running on a windows VM?
no update today unfortunately
Someone saw a new build go up on Steam but it was not a public one
so they're working on it
What was weird was my dedicated server in steam received an upate around 10:08pm EST.
That's why I asked.
public was last updated 2 days ago https://steamdb.info/app/1690800/depots/
I suppose it's possible they dropped a stealth hotfix but that would be quite unusual
unless you're on an internal branch 👀
I just rebooted mine and it also updated
unusual but not unprecedented (:
no update was pushed tonight
just ran an update, nothing here
game update or steamcmd update
the public repo hasnt been touched in 2 days theres nowhere for the update to come from
Hi all. I have a Oricle cloud server (3 cores, 23gb ram) I have ssh rights to. I was thinking of running a dedicated server now that 1.0 is out for me to play on. Does anyone have any tips on what would be the best way to set one up? I have created a MC server on that server before so I have some beginner knowlage, but am looking for any tips on what the best way to do it would be.
I have no idea that's weird
That is same build id from 2 days ago
Use SteamCMD to pull the server down. Open TCP/7777 and UDP/7777. Happy building!
I dunno I just use LinuxGSM for most things other than minecraft
Weird is right. Well, guess I'll keep waiting. You're probably right, just Steam being Steam.
for which I have a 10 server multicraft license for
cool. I read the Wiki about how it needs to be in some kind of shell, would Tmux be appropraite or should I learn how docker (whats shown on the wiki) works
i think ive run out of canadian railroad trilogies
as far as I understand at least*
you can use screen or tmux, or set up a systemd unit to manage it for you
alright. I didn't really understand that when i read it, ill reread it and if I can't figure it out ill jsut stick with tmux since i understand it to an extent
go with what works for you. that's the cool thing about Linux: it's a cat with many many skins
also tbf the article's changed a ton since yesterday
That sounds absolutely terrifying
a cat with many skins caked in shit
only for the cat
ik things are still new, and servers JUST got officialy supported since 1.0, so thats why i reached out here in case of any tips not yet documented. I appreciate the advice Ghoti and beebomb (?) (🐝💣)
happy to help!
they were still considered Experimental until yesterday
ik they existed
the whole game still is honestly
I'm having some trouble with my dedicated server - its getting an error when trying to delete a specific part. it seemed to get better after doing an update (which I see is questionable if it updated at all) but still persists. I'm running on Windows and the error contains AppError called: Assertion failed:
any ideas where to start?
There was an update 8 hours ago but just for the app, So could have been related to this
Could have also been a ghost fix, where they pushed the same version to fix a typo or something similar.
oh are you talking about the game client files
Worse come to worst, you could download the save from the server, fix the part locally, and upload the fixed save
We care about the other app here too, we just only advise about 1690800 here.
Ok I could try that. I'll see if I can place/delete the blueprint again (avoiding those specific parts).
1690801 is what I care about
was just showing that there were no "updates" released for dedicated server, Just an app update as shown in that screen shot.
there goes Tumeden, always one-upping everyone
not a valid appid
upgrading is so last year, im into downgrading now
I figure within a year i'll be back to using DOS...
Ok I could try that. I'll see if I can
might be like Update 9 they skip it and go for 1690802
also not valid
well that's the linux server depot id
probably a dumb question but I don't want to mess anything up since I know i don't have the knowhow to revert big problems:
it says I should not download steamcmd as root user because it is a security risk. if the only thing I am downloading through the steamcmd is satisfactory, do I need to do this step?
because I only have access to this machine through ssh IDK if users are supported and whats the deal with that
you'll be fine™️
Yolo
if someone hacks your satisfactory server for root access its not the end of all time
root all the things
I root everything, it grows big trees
go back to your roots
My satisfactory server grew on one branch
It's best to only ever run things as root that you must run as root
nope inf act im deleting all other accounts now
So...... everything. Jk
opening calculator with full system privileges
I need it
from the Before times:
I can't wait to get my LAN server set up... my dedi is a bit weak for gaming stuff
great for what I originally rented it for...
does dell make any high performance servers
Pretty sure they do
if you have money, they have servers
I mean even in the used stuff I was shopping some of the stuff wasn't that old and nice
im in like an abusive relationship with them
I buy stuff that's used though, it's so much less expensive and I don't need the latest cpu
Think that's the only high performance thing they make lol
do people generally prefer the linux vs windows server ?
I have an old Dell workstation here. 3x hot swappable PSU's, 6 hot swappable front SCSCI bays... duel PIII cpus 😄
check out savemyserver.com bunch of used/EOL blade servers from both HP and Dell. I'm running my dedi on an HP from there.
*dual
Alienware is Dell
hp, gross
That's right I know you can feel the power of those two Pentium 3's from where you sit
do they still wall firmware updates?
as if
Normally, I'd agree, but we're dealing with EOL shit, meaning no support/updates from HP themselves, so there's that.
2 piles of shit is what they are
10 series, gross
Probably, but it's irrelevant for my home lab. lol
top one is a 20
when i hit up ebay for something used i don't really care that much about brand... I just wanna know if they can supply me with drive rails and front plate
and honestly that cover i don't care much about heh
I have a REALLY old server in the basement that nobody uses that my dad gave me
might fetch a premium with the retro gamers
who was it talking about downgrades earlier? 😆
i mean like OLD OLD
