#dedicated-servers

1 messages · Page 83 of 1

vestal crest
#

@twin flame Do you think I can start a server on my computer and connect via steam with a friend, and then when the host fixes my server upload the save there?

wise carbon
#

Seems the Linux version of the Dedicated is flaky.
Debian host, cannot create or load game. Creates the session and then:
[2024.09.11-06.49.16:175][ 0]LogCore: === Critical error: ===
Unhandled Exception: SIGABRT: abort() called

[2024.09.11-06.49.16:175][ 0]LogCore: Fatal error!

0x00007f3eb6cb1d51 libc.so.6!gsignal(+0x141)
0x00007f3eb6c9b537 libc.so.6!abort(+0x122)

vestal crest
#

I don't need to use a dedicated server, just new game and connet via steam?

fading quarry
vestal crest
#

Ohh, thanks

twin flame
#

My server isnt running correctly it keeps shutting down

charred sierra
#

i have the same problem hosted on debian11. Is there any idea for a solution?

obsidian plinth
knotty moss
#

i get this but then after just gives the cert error

fading quarry
knotty moss
#

i do and i just get

twin flame
frosty gale
#

Does anyone know what that means? Should probably just ignore it right?

[2024.09.11-06.53.04:281][865]LogCreature: Error: AFGCreatureSpawner::BeginPlay - Spawner "BP_CreatureSpawner_C_UAID_04421A9713F0FD7E01_1911045757" has no creature class set.
fading quarry
#

hopefully we can reverse proxy and use our own certificates, but i have not tried that yet.

fading quarry
twin flame
#

Anyone notice when a player disconnects the dedicated server shuts down?

thorn rampart
#

I got a little ubuntu machine here. Installed steamcmd yesterday and through it installed the satisfactory server following the guide.
I have permitted the ports on the firewall (ufw).
In the logs I can see my windows client connect but get some error "failed to connect to the server api"

Server is on the same /24 internal IP range as my client.

fading quarry
knotty moss
#

found the reason

sand solar
#

in the interface, after i load a save from the server management screen, the server crashes

twin flame
#

I have to keep restarting the server everytime I leave

fading quarry
twin flame
fading quarry
thorn rampart
fading quarry
sand solar
twin flame
acoustic patio
#

Is it possible to change the specific time of the server restart? It's restarting at midnight, but I'd like to change it to 4am

fading quarry
sand solar
#

it's able to create the save. it's loading the save and running the game that makes it crash.

sand solar
deep wyvern
#

is this where i pick peoples brain to see why my server keeps going offline?

wise carbon
#

pfff....the server crashes immediately I start creating a new game or try to load one..

twin flame
#

0.8 it ran sweet

deep wyvern
#

exactly what mine is doing

twin flame
#

1.0 runs like crap

deep wyvern
#

as soon as i leave it goes offline

wise carbon
#

I guess the workaround for now 'll be to start a game local/single...and when the dedicates server code is fixed, upload the save

sand solar
#

I FOUND A FIX FOR ME @wise carbon

#

Are you running this in a VM? KVM, Proxmox, etc

#

I had to set the CPU type to Host

obsidian plinth
#

Windows SteamCMD Server issue - Attempting to connect via loopback works, however using public IPv4 using default settings it installed itself with doesn't allow a connection - Port forwarding is set up correctly but there's no traffic even attempting to reach over port 7777 when looking at wireshark.

granite rampart
#

The problem u guys have involves the server going offline when u leave?

deep wyvern
#

LogSave: Warning: New/Old Root size mismatch! what i see after the server crashes

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along with [165]LogServer: Error: FMultiBindDatagramSocket failed to read data from underlying socket Unreal: SE_ECONNRESET

charred lion
#

Did anyone use the Docker from wolveix and have too problems with the auto pause?

I have change the config file to false, but Satsis shows me in the server settings always true. If i uncheck it and restart then the server its again checked.

Do anyone have a idea how i can fix that?

sand solar
#

Issue: in the main menu in the game, after i load a save from the server management screen, the server crashes // the server crashes immediately I start creating a new game or try to load one
Addl: I was running it in a VM. The CPU type was set to QEMU64. I changed it to Host and restarted the VM.
Issue is resolved.
CC: @fading quarry @wise carbon

twin flame
buoyant narwhal
#

For those of us behind CGNAT that can't run their own dedicated server at home, are there any online companies/services that will run a 24/7 dedicated server?

tall orchid
#

-ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any where on the actual Engine.ini do I put this argument?

obsidian plinth
coral rose
tall orchid
fervent fox
#

Indifferentbroccoli don't have AUS servers available sadly

buoyant narwhal
fervent fox
#

I don't, I'm trying to find a good one also haha

#

I have used gportal, wasn't bad, but no ability to do mods if you wanted too

coral rose
#

Mod support for DS is pretty limited

buoyant narwhal
#

Hostari.com wants an extra $10/month (for a total of $34.99 USD/month) for a Singapore server. Ouch!

#

Ah, looks like Shockbyte would start at just $7.99/month USD and they also have Signapore and Australia servers

frozen rune
#

Is it possible to get the intro on a dedicated server?

fervent fox
#

Check their reviews before committing

fervent fox
#

Tier 2*

frozen rune
#

Okay, thanks guys!

silk widget
tired marsh
#

@sturdy gust hi in your last comment for the issue 260, one letter missing into image name you write "wolveix/satisfactory-server:1.7.3" instead "wolveix/satisfactory-server:v1.7.3" (thx for your works :D)

whole cairn
#

Anyone else using a 4netplayers Server and waiting for it to update to 1.0?

buoyant narwhal
tired marsh
#

u welc

rancid kiln
#

Windows SteamCMD Server issue -

sturdy gust
#

I would suggest pinning it, but I don't have that authority 😄

fading quarry
sturdy gust
#

I've had private messages on various platforms from 10s of people, all going over the exact same details. I love helping people, but if they just read the messages on the repo 😄

languid palm
#

Windows server is a nightmare atm, waiting for the end of the day.

runic zinc
nocturne surge
glad loom
sturdy gust
dark dawn
#

Wait are mods compatible with dedicated servers (whenever they come out to 1.0)

sturdy gust
dark dawn
violet moat
#

What's the state of dedicated servers right now?

fading quarry
violet moat
#

On what vps specs u running it

naive sinew
#

What are currently the needed ports for a dedicated server?
Is it 15777 (UDP), 15000 (UDP), 7777 (TCP/UDP)?

violet moat
#

I will host spin up ec2 on my company AWS account

naive sinew
#

Just 7777?

twin flame
tough juniper
#

Hello, did someone already managed to connect natively over IPv6 without the API error only? If yes, what did you do in order for it to work?

dusty vortex
#

Have to say, that was the smoothest setup for dedicated ive experienced, it was super simple, managed to squeeze in a couple of hours last night and it all just worked really nicely, zero issues faced.
Great job Coffee Stain crew! 🫡

fading quarry
sturdy gust
naive sinew
fossil fox
#

On my end, windows server as a service works, can play. Just one weird issue that it doesn't want to persist and is reported as offline under server manager when I leave the server. Have to manually restart it to be detected as online despite the service still running.

violet moat
sturdy gust
#

We should stop saying one port, people then misconfigure it

sturdy gust
fading quarry
fading quarry
twin flame
fading quarry
mint junco
twin flame
runic zinc
dusty vortex
fading quarry
twin flame
#

im assuming thats the same as you?

fading quarry
#

I use Wolveix' docker container

#

on linux

twin flame
fading quarry
#

but I did run it on windows for quite some time since dedicated server did not initially ship with a linux server

mellow canopy
#

Hi, can someone maybe help me with my dedicated server? I dont get the claim popup and I am running out of ideas :/
Restarted Server, Game, PC etc. added and removed multiple times, also deleted all the save files, nothing helped. It says Server is running on the 4netplayers website.

daring bay
#

Due to the release it won't work for a while

#

But

#

If you host your won

mellow canopy
#

what do you mean with "you host your won"?

hardy gale
fading quarry
daring bay
daring bay
#

Download docker

#

put pterodactyl on it

#

Open ports 15000, and 15777 on router

fading quarry
#

7777 tcp/udp only needed now though 🙂

ornate grotto
daring bay
#

And then install this egg

daring bay
#

Okay I will need to do some changes XD

ornate grotto
daring bay
mellow canopy
#

does someone maybe have the time for a short call so they could help me do the setup? I never worked with server or docker before. Just know the stuff in theory

ornate grotto
#

No idea, I don't use it, I host on bare metal. I was just correcting your statement 😉

sturdy gust
sturdy gust
prime minnow
#

tried everything, still cant make it work using ptero
getting ssl state error. even with the cli that is pinned

[2024.09.11-08.18.25:833][225]LogSocketsSSL: Warning: Failed to initialize SSL state for Socket HttpRequest
[2024.09.11-08.18.25:833][225]LogHttpListener: Error: Error accepting expected connection [0] SE_NO_ERROR
thin ridge
#

@sturdy gust should your image work again with ROOTLESS=true ?

slim salmon
sweet gorge
#

Okay so -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=IPADDRESS and -multihome=IPADDRESS fixes it for me under windows. If you use windows firewall you have to whitelist FactoryServer-Win64-Shipping-Cmd.exe thats it

thorny bronze
#

Do we get to import blueprints into a server after unlocking them or where would the desired folder for that stuff be? Because a friend thats hosting it hasnt found any of the likes really.

sweet gorge
#

the command -iniblabla just does that ini setting for you but it should be the engine.ini

glad laurel
#

How can I increase player limit on linux dedicated server? I tried to change game.ini file but it wont have any info about player limit

deft tartan
glad laurel
#

thanks

lofty cradle
#

Wondering if anybody has found a fix for running satisfactory via pterodactyl on a vm and the server crashing when you create a new world (or load a save in)?

lofty cradle
#

Idk what solution they're using. Support haven't gotten back to me. But maybe someone here already found something :)

ornate grotto
#

There's a known issue with Proxmox that the CPU type has to be set to Host

#

If it's not the server just crashes out

lofty cradle
lofty cradle
ornate grotto
#

It's not a CSS issue, it's a Proxmox issue

slim salmon
lofty cradle
ornate grotto
#

Some of the CPU features that Unreal Engine uses are hidden from the CPU if you don't set it to Host

lofty cradle
ornate grotto
#

I imagine any Unreal Server hosted on Proxmox will have the same issue

lofty cradle
#

Was this an issue before 1.0?

ornate grotto
#

Yep, known issue for a while

lofty cradle
#

I could run it on a google vm. But sadly never tried it out with my current vps

#

Alright, thanks for bringing me up to speed. Appreciate it!

ornate grotto
#

No worries 🙂

#

That's why using Game Providers is sometimes the better option than a generic VPS as they know what needs to be done for the game

slim salmon
quick mist
#

oh that's odd, I thought I saw others posting links to GitHub without them getting quashed

#

that said, I just finished updating my CLI tool for using the UDP API endpoint for probing server state.

sturdy gust
#

I can post links fine, that's strange. Nice!!

quick mist
#

odd, second try's the charm

tawny remnant
#

do i need to worry about this , consist spam in console

sturdy gust
#

No

rancid kiln
quick mist
#

As more message types are defined, I'll be happy to add them. This only took as long as it did because I burned two hours trying to parse the UDP envelope as part of the datagram jacelul

whole cairn
#

My server is shown as online on the hosting website, ingame he is shown as offline though. Any tips?

thorny bronze
whole cairn
slim salmon
strange flax
#

I and a few people were playing on my server last night with no issues (unraid with wolvieix's container, using the workaround of changing network from bridged to host), had no issues. come back this morning and updated the container but can no longer access the save from yesterday. i can see the folder in game, but it's greyed out and i can see the save file in the appdata\satisfactory-server\saved\server.
Any ideas of how i can get to it?

sturdy gust
sturdy gust
sturdy gust
whole cairn
lofty cradle
sweet gorge
slim salmon
# thorny bronze I didnt have a server or anything before. Just asking for the behalf of a friend...

if you have your old save file with blueprints you might want to copy over the blueprint directory. I just peaked inside and there are subdirs to the world name....

├── blueprints
│   └── RockyV2
│       ├── 16 belts.sbp
│       ├── 16 belts.sbpcfg
│       ├── 16 belts - spacer.sbp
│       ├── 16 belts - spacer.sbpcfg
│       ├── 16 belts under glass.sbp
│       ├── 16 belts under glass.sbpcfg
│       ├── 1 belt to flat 6.sbp
│       ├── 1 belt to flat 6.sbpcfg

If you want them now copy over the world dir and make sure it matches the new game. We played on RockyV2 before and will probably have a different world name.

If you can wait I recommend researching blueprints. Build one ingame. And then when the dirs a created just copy over the sbp and sbpcfg files

(Disclaimer: I dont know if blueprints are 100% comptabile, have not tried myself)

strange flax
strange flax
sturdy gust
thorny bronze
rancid kiln
# deep turret local

@sweet gorge is saying remote ^^ who's right ? I would believe local as well as server is behind router and only knows/receives over his local ip

sweet gorge
#

again if you have a home setup with a router that is subnetting you dont need to do any of this. Remove the multihome and set -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any thats it

#

but if you rented an server and you have multiple ips up and you want to run multiple instances bare on the machine you have to use -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=IPTOBINDTO and -multihome=IPTOBINDTO thats it ^^

rancid kiln
#

ok, i will try at noon 😉

frozen rune
#

I set up my server completely new and never enabled the advanced game options... but I still don't get any achievements. Any ideas?

deep turret
#

but it's not mechanically relevant to compatibility with the argument

sturdy gust
deep turret
#

as pointed out it's useful when having multiple instances running on multiple different local ips

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whatever are those

sweet gorge
#

yes thats what i meant

deep turret
#

they could be all subnet

sturdy gust
#

From my testing on Linux, working directly with Coffee Stain, it breaks connectivity entirely

deep turret
#

I suspect ipv4/ipv6/localhost mishandling again probably

sturdy gust
#

Indeed. Ah, and to be fair, that was before they released the workaround param. It may well work fine alongside it

#

My apologies, running on little sleep here 😄

acoustic pecan
#

Is there a fix for this

sturdy gust
#

Have you already added the server in the server manager before trying to join?

acoustic pecan
#

A third player is trying to join and gets that

tiny topaz
#

Would satisfactory server run fine on a N100 cpu?

sturdy gust
languid palm
#

Is there a good windows server manager tool in steat of STEAMCMD commands?

fading quarry
tiny topaz
#

Guess I'll be abusing my own pc then rather than that mini pc

deep turret
languid palm
#

I know,

deep turret
#

you can create yourself a launch.bat and a update.bat and put the steamcmd command in the .bat and you'll be fine

languid palm
#

Maby that runs now better then using steamcmd, i can not play still

languid palm
#

update.bat, how?

slim salmon
#

(dunno Wolveix did some nice base work. aren't there some browser based managers for those type of docker setups? [game in a container] ^^)

deep turret
# languid palm update.bat, how?

the
steamcmd +force_dir ... 16603838183i3i whatever
you can put in it's own .txt and rename that to bat to update when you feel like it without having to deal with commands

sturdy gust
deep turret
#

simply check the server is down before you update and the update is done before launching the server again

terse junco
#

Any fix for the API Error?

slim salmon
#

i just finished thinking of it and came to the conclusion there are and they're called like fiveminusoneGamers and such and they make their living with it ^^;
well GUI always comes last it feels ^^; (personally im not complaining :3 )

rancid kiln
#

Thanks @deep turret and @sweet gorge for the explaination 🙂 and I think I need to add the argument "-ini..." when I start the server using "FactoryServer.exe" ?

slim salmon
sweet gorge
#

yes

remote sun
#

Anyone can recomment WORKING server rental company for 1.0 with EU server?

gritty grail
#

Was there now a fix for the encryptet key massage?

fading quarry
slim salmon
sturdy gust
terse junco
mint junco
#

I've updated my Pterodactyl Egg for Satisfactory 1.0 to include Max Players and Number of Rotating Autosaves as neither are in the GUI.
You have to edit the ini file first to create the additional entries first.
Or if you've copied ini files from a previous install they may already have the entry and then server variables can make the change from then on.

sturdy gust
#

Not in the script

near olive
sturdy gust
languid palm
#

steamcmd.exe +login anonymous +app_update 1690800 validate +quit

#

This should be a update.exe

sturdy gust
near olive
#

:sadge:

sturdy gust
languid palm
#

i mean .bat

sturdy gust
#

Same applies. Steamcmd is outside of Satisfactory

hollow tulip
night chasm
#

@sturdy gust sorry for the ping. Any way to get rid off/ lower the loglevel? my console is being spammed with NotifyAcceptingConnection accepted from:

terse junco
slim salmon
#

#dedicated-servers message

@terse junco see the start game section. I did not edit the _Server.sh file but added the argument when starting the server.
@languid palm these are the two commands I use. I made a update and startsever.bat (bat files are just text files. exe is "maschine language").
you can not use my example as its for linux. but as a visual aid to get an idea what you want.

sturdy gust
night chasm
#

Thanks bud

terse junco
#

Thanks

sturdy wave
#

is there a fix for the "Failed to connect to the server API" error? my server is on ubuntu server

slim salmon
#

Alexse13 with docker. I would go with the docker file. look at the entry point at the end of the file. and if its not FactoryServer.sh then follow this trial.
Wolveix is a good example :3 You see how it's added to the call if you follow his github code :>

sturdy wave
#

ty

slim salmon
terse junco
#

Jup

sturdy gust
#

You'd think people would read just a few messages, or even search their issue 😄

terse junco
#

But i am special snowflake i need helpies AlienDoggo

twin flame
#

My server keeps shutting down after I leave however if my friends join the server and leave it stays up and running

#

anybody else have this issue?

pallid relic
#

Hmm, where do i find the Dedicated server API documentation, wasn't it supposed to be in the dedicated server files when downloaded?

quick mist
#

the docs come wiht the client rather than the server

pallid relic
#

Ahh, that's why :p

quick mist
#

I've made a tool that interfaces with the UDP API; I'll probably work on the REST API toolkit soon.

ripe folio
#

Any news on the update for the servers?

quick mist
#

word is an update should come out sometime tomorrow today

pallid relic
#

What's wrong with servers atm? 🤔

ripe folio
#

Tried 2h getting the server to run with lgsm. Then found out that its a bug and now we are waiting to play. :((

rancid kiln
pallid relic
#

Ugh, can't download the API docs at the moment, not on windows at the moment 😦

quick mist
#

you can tell SteamCMD you're using Windows and download the client files, which include the docs, even on Linux

pallid relic
#

Ah yeah, i'll try SteamCMD. Downloading the entire game for just a simple markdown file 😆

azure cargo
night chasm
# rancid kiln what was the cmd arg ?

For the satisfactory users, that are tired of the [2024.09.11-09.36.33:107][ 28]LogNet: NotifyAcceptingConnection accepted from: xxxxx:62919 messages being spammed

Go to your engine.ini file, and add the lines at the bottom:

[Core.Log]
LogNet=Error
LogNetTraffic=Warning

#

This did the trick for me

rancid kiln
sturdy gust
quick mist
night chasm
#

🙂 i'll await the credits. 😉 haha

#

It still lists people joining etc, but it doesn't spam that annoying line over and over.

pallid relic
quick mist
#

exactly

azure cargo
rancid kiln
azure cargo
#

maybe not? I don't remember seeing that option

hasty jasper
#

Hi! I'm getting the "Can't connect to the API" issue when trying to host my dedi.

I am on a pterodactyl server. Does anyone know the fix? I have access to the entire pterodactyl nest but not the docker image itself.

azure cargo
cerulean crypt
#

Any with this issue Encryption token missing? Yesterday was working fine:

vernal schooner
sonic geyser
#

Hey! So my friend's dedicated server keeps closing down the instant he leaves the game.
Is there some obvious setting we're missing here to keep it up and running without him logged in?

loud canyon
#

my friend keeps getting this error, the server is running 7777 is forwarded, and i have firewall turned off just to make sure that isn't the issue any suggestions on what to try?

paper perch
#

is it possible to use the graphical ui for dedicated servers? mine opens up as a console

sonic geyser
cerulean crypt
vernal schooner
#

Is there no fix for the Encryption token error?

rancid kiln
sonic geyser
loud canyon
cerulean crypt
#

untick for have the server always active

loud canyon
paper perch
errant bobcat
#

I'm having the same problem, i have to restart the server for it to become online again

loud canyon
empty panther
azure cargo
# cerulean crypt

I'll try disabling this option but it's weird because there were players definitely still on when it stopped - only the player on the host computer (me) logged off

empty panther
#

Because that seemed to trigger the issue for some people yesterday

pallid relic
#

Anyone has some experience already with how much RAM / CPU the 1.0 server utilizes compared to early access? I remember running 12gb of RAM and 2 vCPU's for a server with 3-4 people.

errant bobcat
empty panther
#

I've definitely seen a bunch of people report this, but I haven't seen a solution

night chasm
sonic geyser
errant bobcat
empty panther
#

It doesn't happen for everyone, some people (like me) the server just stays running as it should, and I have no idea why

empty panther
#

I wonder what happens if someone else registers as an administrator on the server as well

runic zinc
runic zinc
agile rune
#

Hey guys, is there any news of the "failed to connect to the server API" problem?

vernal schooner
#

is this a current issue or am i being dumb?

empty panther
languid crown
south current
empty panther
vernal schooner
languid crown
vernal schooner
#

this is my first time doing this

empty panther
#

Look up port forwarding

#

It's a necessity for most servers

languid crown
runic zinc
strong zodiac
empty panther
runic zinc
languid crown
#

If your ISP behind GCNAT you would have to do it via IPV6 which i dont even know if that possible

empty panther
granite crystal
#

I have two machines, one on the same network as the server, and the other behind a router on the internet. When I connect from the machine on the same network, the server doesn't go offline, but when I connect from the internet, it goes offline. The console itself remains running, but it stops listening on TCP port 7777.

empty panther
granite crystal
#

yes

empty panther
#

Then I have no idea

#

Oh have you tried connecting via internet first after a restart? You might be running into the "server goes down if admin disconnects" issue

sturdy gust
fallen nova
#

Is it possible to provide my own certificate

agile stratus
#

Does anyone know of documentation for the HTTP API of dedicated servers, or any resources to help get started?

fallen nova
#

I have a LE one that is verfied for the domain that you connect to

empty panther
quick mist
agile stratus
#

Thank you

plain coral
#

Any docs for the new servers with the http api ?

ornate grotto
plain coral
#

?

#

What you want from me ? 😄

#

nvm

#

i see

#

xD

fallen nova
#

yeah...

ornate grotto
plain coral
#

any way to see / download just this file instead of the compleate game?

Or can someone send it to me ?

vernal schooner
lean cargo
#

WAAAAAAAAAAAAAAA Dedicated finally fixed lulW

vernal schooner
#

what do i do?

#

for port forwarding

sturdy wave
#

im trying to acces my server from outside my network but my fritz box doesnt allow acces to the 7777 port what can i do?

blazing badger
#

how do i fix the failed to connect to server API thing on Shockbyte???

acoustic plover
# vernal schooner what do i do?

Put whatever you want as rule name, select your server; set ports to 7777 (external and internal) and set the protocol to TCP/UDP

#

Also check that your server's firewall isn't blocking those ports

acoustic plover
#

Yes

vernal schooner
#

this good?

acoustic plover
#

Yes if DESKTOP-BMACKD3 is your server

strong zodiac
#

i just open the ports and now it shows and other error:

blazing badger
#

how to fix this? I use shockbyte but idk why it isn't working

mellow raft
#

coming back with my question, does the stand alone Satisfactory Dedicated Server application has been removed from steam tools?

#

and the only option right now is to use steamcmd to download/update it?

night gate
humble reef
#

Where do you throw the multihome argument? In the startup batch file or in the console of the server

dusty vortex
humble reef
#

I didn't use it. I just opened 7777/udp and 7777/tcp and it worked

mystic blade
#

Has someone already tried the HTTPS API? From the docs it's not clear for me what exact url I need to use. I would like to retrieve the QueryServerState for example.
I already generated the bearer token from the server console.

dusty vortex
vernal schooner
ripe folio
ornate grotto
hollow tulip
#

where is the server hosted? on your local pc or rented?

humble reef
night gate
sturdy wave
#

im trying to acces my server from outside my network but my fritz box doesnt allow acces to the 7777 port what can i do?

ripe folio
humble reef
ornate grotto
safe haven
ripe folio
mellow raft
#

how can I check the branch?

acoustic plover
# vernal schooner ok this is different, what now?

Did you put the correct IP address and is your server's firewall blocking those ports, if the IP address is correct and your server is not blocking the connection on that port then try restarting the server window.

dusty vortex
#

it looks like a number of issues are related to folks using server setup for pre1.0 from network ports to multihome argument.
the multihome argument was to fix an issue in U8, but its not needed for 1.0

if ignoring all pre1.0 setup guides, then its actually quite straight forward and seems to mostly just work.

lean cargo
hollow tulip
#

multihome is only for when hosting server on your own local pc at the same time as playing on it

dusty vortex
opaque cargo
#

yea and i found you don't need the -log or -unattended

lean cargo
#

someone want play with me satis

lean cargo
#

ok

safe haven
ripe folio
safe haven
#

Yeah, any existing setup scripts will be at least partially incorrect now. As are all the wikis.

vernal schooner
acoustic plover
#

Can you show me the server's console?

sturdy gust
dusty vortex
worthy saddle
vernal schooner
vernal schooner
humble reef
#

yeah I doubt a server hosting service would allow you access to their firewall

#

Just submit a ticket to have them forward 7777/tcp to your server and remove 15000/udp and 15777/udp

acoustic plover
vernal schooner
acoustic plover
#

You can"t add 7777?

runic nacelle
#

are dedicated servers stable now? or should I wait a bit before making one?

humble reef
#

open a support ticket and tell them the proper ports.

mystic blade
vernal schooner
fallen nova
#

Does anyone know if providing a certificate is supported. I cannot find it anywhere in the docs

humble reef
safe haven
acoustic plover
runic nacelle
humble reef
#

7777/tcp is the new port that is required

safe haven
#

We will sing these ports for the next week.

dusty vortex
runic nacelle
#

opening a port takes like 5seconds so its fine

humble reef
#

If you already had a dedicated server in the past you're going to need to remove 15000/udp and 15777/udp. Make sure 7777/tcp and 7777/udp is open

safe haven
#

I think the point is that the container already used 7777/UDP.

runic nacelle
#

is the wiki updated ?

humble reef
#

the wiki is not updated

sturdy wave
worthy saddle
lean cargo
#

I'M HORNA

safe haven
#

But I'd just say straight up, no confusion, what the game requires today.

acoustic plover
runic nacelle
#

will a ryzen5 3600x be enough ? (64gigs of ram)

humble reef
#

yeah it hasn't been updated

safe haven
safe haven
hollow tulip
runic nacelle
#

nah its my server

lean cargo
runic nacelle
#

lol no

humble reef
runic nacelle
#

k thanks

lean cargo
safe haven
#

I run a game server on a 3600x.
Multi-player Minecraft has been more demanding than Satisfactory.

runic nacelle
#

im just worried cuz its the same hardware as my jellyfin install but it should be fine

hollow tulip
#

im hosting on r7 5700g 32gb ram while playing on my main pc. easy peasy, no issues, plug and play

sturdy wave
safe haven
runic nacelle
#

yeah its enabled dw

ornate grotto
humble reef
acoustic plover
safe haven
mystic blade
tacit silo
#

is there a way to have server visible to friends without the portforwarding like the game does it ??

humble reef
safe haven
ripe folio
#

Modified the standard launch argument from LGSM, removing the -MultiHome, works fine now. Thanks for the help.

opaque cargo
#

when installing through steamcmd, are you guys still using -beta public flag?

hollow tulip
#

cpu is very important in hosting game servers, especially survival games where we build massivly like this. 2500k is too weak. r5 3600x is barely enough but should work fine

humble reef
#

we had 16gb for a server that I rented. Once we got to final tier we would get lots of lag. We ended up talking to a support guy who allocated 20gb of ram to the server at no extra cost and it did help out over time

#

so I said forget it and threw in 32gb of ram into my home server

deft plover
#

hello, i need some help, im a windows user and ive setup a dedicated server but it seems that i cannot increase the player cap from 0/4, ive tried this code [/Script/Engine.GameSession] MaxPlayers=16 but nothing seems to change so far, can you guys help me troubleshoot

lean cargo
opaque cargo
#

Man, I've removed the full install, all the /config/Epic/Saved folder, changed the ports to be correct, and it's still crashing when trying to create a game

acoustic plover
deft plover
vernal schooner
hollow tulip
acoustic plover
vocal kelp
#

hey people that are probably much smarter then me, i atempting to host a server on a cloud provider but keep running into the same issue of the server not starting
keeps stopping with this error

{"exitcode": 1, "message": "Data must be in JSON-format"}

safe haven
dusty vortex
deft plover
hollow tulip
#

my server i started yesterday is currently using 0.5-2% cpu and 3.8gb ram (10gb ram and 10-15% cpu when getting further out)

tawny remnant
#

anyone know why dedicated server would be shutting down anytime I close satisfactory client?

acoustic plover
humble reef
supple dock
#

hey, I installed a localhost server on my PC today and opened the three ports 15777, 15000, and 7777 for UDP inbound and outbound traffic. However, my server is still being shown as offline, even though it is actually online.

south oracle
# deft plover hmm

What worked for me was creating a game.ini file inside of the config folder for satisfactory dedicated server files

safe haven
full violet
#

shockbyte just got mine working with the "API issue" in the server manager!

deft plover
craggy sandal
#

how to kick or ban player?

dusty vortex
# deft plover hmm

check which file your writing the change to.
Game.ini
Adjust Max Players - (adding for search terms)

south oracle
deft plover
#

ah theres no game.ini in dedicated server files

south oracle
#

Yeah gotta make one

deft plover
south oracle
#

Yep

#

Just a txt file then rename to game.ini and it will automatically make it the right file type

deft plover
south oracle
#

Should do the trick

deft plover
#

imma stop and start the server rq

supple dock
safe haven
rigid storm
#

anyone else having an issue where your server is online but not online ingame?

restive citrus
safe haven
rigid storm
#

cool

lean cargo
#

😅

supple dock
lean cargo
#

80% with amd

safe haven
deft plover
hollow tulip
rigid storm
#

im (99.9^64)% sure my server is not misconfigured

deft plover
south oracle
supple dock
dusty vortex
south oracle
deft plover
#

goats

lean cargo
deft plover
lean cargo
#

❤️

sick blaze
#

Godspeed

lean cargo
#

they added more than 4 players support ? 😮

safe haven
deft plover
humble reef
sturdy wave
#

I tried the pinned fix for the API problem and i can connect from inside my network but from the outside i still get the API message

dusty vortex
south oracle
humble reef
humble reef
deft plover
lean cargo
rigid storm
sturdy wave
rigid storm
#

all firewall allowed

south oracle
humble reef
dusty vortex
humble reef
safe haven
south oracle
empty panther
safe haven
humble reef
rigid storm
#

theres no IPv6 DCHP server for it to request an IPv6 address

safe haven
hollow tulip
rigid storm
#

well thats what the config file says

safe haven
rigid storm
#

im using a docker image so i don't have access to the launch command directly

sturdy wave
humble reef
#

What kind of router do you have lmao. a rented one from comcast?

hollow tulip
humble reef
#

German residential gateway device. Interesting. And they won't let you open common ports?

elder oxide
#

i get a nitrado server. i can join but for my friends the server appear offline, anyone have an idea ?

hollow tulip
sturdy gust
rigid storm
sturdy gust
rigid storm
#

my nebulous fleet command server is using 7777

sturdy gust
#

Ah, gotcha. So, what's the issue exactly? Are you able to claim the server in the server manager?

humble reef
# sturdy wave

Is there any spots that allow firewall access? You can just add the port

rigid storm
hollow tulip
sturdy gust
#

Yeah, use another port entirely. Coffee Stain said yesterday that 7778 can cause problems

#

I recommended to someone else to use 7888

hollow tulip
sturdy gust
sturdy wave
hollow tulip
sturdy gust
humble reef
#

Seems like you should get a new gateway

#

Do you have DSL, Fiber, or Cable?

sturdy wave
#

dsl

sturdy gust
safe haven
sturdy gust
safe haven
gritty merlin
#

if all else fails and new hardware is required. just throwing this one out there i have run my sat server through free hamachi vpn 🙂

sturdy gust
humble reef
# sturdy wave dsl

So I'd recommend getting a cheap DSL modem, and then getting yourself a better router. ASus makes good stuff, netgear is another decent brand. I don't think you can just get away with a router as you need to convert the pots into ethernet

sturdy gust
gritty merlin
#

🙂

latent bloom
#

Hi,
how do i get the server UI?
when i start it, it just opens up the regular console.
Win11 and Epic.

gritty merlin
rigid storm
#

still not working
checked wireshark and its sending stuff to the server but the server isn't respondning

sturdy gust
sturdy gust
#

The server itself is headless

runic nacelle
#

is the http api available yet?

latent bloom
sturdy gust
#

In-game, you'll get an interface

empty panther
#

No, Michel_0 is right. Snutt showed a separate unreal console thing. I think that might not be ready yet

rigid storm
sturdy gust
runic nacelle
gritty merlin
sturdy gust
sturdy gust
humble reef
#

@sturdy wave you can get a DSL modem/router from Asus and that should give you help. Or you can wait for the patch and see if that fixes your issue

empty panther
#

No, it was a separate thing he showed in an earlier video that he specifically mentioned will be available later

sturdy wave
sturdy gust
#

Well, then it'll be available later

latent bloom
#

That's the thing I am asking for

gritty merlin
empty panther
#

Yeah there it is

sturdy gust
oblique isle
#

@sturdy gust have you updated the .ini files? I think the old ones run some references that are no longer used?

sturdy gust
#

We don't even use our ini files anymore. We use the game's defaults, and provide launch overrides 🙂

rigid storm
latent bloom
sturdy gust
sturdy gust
humble reef
supple dock
#

I think that's what they meant, but it still remains offline for some reason.

humble reef
#

You connected to the wrong port

rigid storm
humble reef
#

When trying to connect to the old ports (15000/udp, and 15777/udp) I would receive the same issue.

sturdy gust
gritty merlin
sturdy gust
sturdy gust
rigid storm
#

yup

safe haven
sturdy gust
#

And you're connecting with the local IP and port in-game?

#

What do you see in-game?

#

Is the server offline?

#

Or API issue?

supple dock
rigid storm
#

"this server appears to be offline"

sturdy gust
rigid storm
#

also confirmed via socket statistics that UDP port 7780 is listening

sturdy gust
#

I don't really know anything about AMP, but I suspect the issue is there/on the Ubuntu system, or on your hypervisor hosting it

#

Container logs look good?

rigid storm
#

yeah

sturdy gust
#

Could you share them?

rigid storm
sturdy gust
#
-MultiHome=0.0.0.0 
#

That's why

rigid storm
#

isn't 0.0.0.0 any ip?

sturdy gust
#

Remove it, change the workaround param to -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any

latent bloom
sturdy gust
rigid storm
#

I have ipv6 disabled on everything anyway

#

I don't like it

sturdy gust
#

Yeah, that's the problem

#

The server has a bug with IPv4-only systems

#

That's the patch that's coming out today

#

The param above is a workaround

vernal schooner
#

shockbyte servers only btw

sturdy gust
#

You have it, but with 0.0.0.0 instead of any

sturdy gust
#

I'll test this on my end before pushing an updated container

vernal schooner
#

ima quickly see if it has been fixed

#

hopefully it has

#

got 6 people waiting for the server lmao

sturdy gust
#

The workaround fixed it man lol

shell tusk
#

Is some of you guys running a GTX server? If its working fine with big endgamebuilds , which setup you use? Thanks a lot.

errant geyser
#

Hey guys, I have seen some people mention that Server API/Server Manager stop working when they disconnect from the dedicated server.
Does anyone have a reliable reproduction for this issue? If you get it, what OS are you running? Do you have IPv6 enabled? What command line arguments are you running? What messages do you see in the log?

sturdy gust
#

Of course, I don't know for certain

errant geyser
#

Yeah, I have seen it mostly being mentioned in relation to Windows machines

rigid storm
#

I've changed the IP settings to specificly bind to 192.168.1.140 rather than all ips

sturdy gust
#

Yeah, it's not

errant geyser
#

we have not pushed any patches yet

sturdy gust
#

😭

sturdy gust
rigid storm
#

quick an dirty test to see if it works but if it doesn't then ill change the workaround command

vernal schooner
#

it works for me now

sturdy gust
#

Unless you're using the workaround 😄

vernal schooner
#

i wasnt able to do anything and now i can

#

i havent changed anything

sturdy gust
#

What setup are you using?

tribal patrol
maiden kettle
vernal schooner
#

shockbyte

sturdy gust
#

Which we were given yesterday (see the pinned messages)

#

Guessing your screenshot came from there, rather than this server 😦

vernal schooner
#

ah

hollow tulip
# errant geyser Hey guys, I have seen some people mention that Server API/Server Manager stop wo...

my server is running fine, but i wanted to add that several times when doing adjustments in server manager and hit apply, it doesnt actually apply it on the first try, my server i set it to save every 30 minutes but saved every 5 minutes instead, i had to do the adjustment 3 times before it actually applied it. same with server restart, this i did not adjust but it restarted after 1 hour, so i adjusted it and had to apply 3 times before it actually worked.

i am guessing people doing uncheck autopause and this phenomenon happens where it doesnt actually apply the settings

untold lotus
#

sorry to interrupt. other topic.

Is this confirmed that command line arguments does not work? When i start server on custom ports, clients does not see server.

".\FactoryServer.exe -⁠ServerQueryPort=15000 -⁠BeaconPort=15001 -Port=15002 -log -unattended"

but when i start server on default 7777 port ".\FactoryServer.exe -log -unattended" clients can see server.

In both cases ports are forwarded.

sturdy gust
#

You literally just need .\FactoryServer.exe

#

Optionally -Port=yourport

obsidian plinth
#

Not even the unattended tag?

sturdy gust
untold lotus
#

ahh so for me to change port ".\FactoryServer.exe -port=15000 -log -unattended" ?

sturdy gust
#

Coffee Stain were saying yesterday that you literally just call the underlying server

#

No additional args

#

No -log

heady magnet
obsidian plinth
#

I be windows steamcmd

sturdy gust
#

No -unattended

errant geyser
#

different issue, but if there are crashes too please submit them to the crash reporter and QA website

lean cargo
#

now it's my turn, how you guys fixed?

sturdy gust
#

@errant geyser can you just confirm that we don't need -log or -unattended, right?

lean cargo
#

i'm on hosting not on home host

sturdy gust
sturdy gust
untold lotus
#

if helps to debug. this works for me "".\FactoryServer.exe -log -unattended"" with both arguments

sturdy gust
lean cargo
sturdy gust
uncut bay
#

I had that error... I use windows with epic version using nssm to run as service. Had to remove the multihome flag and also open up 7777 as TCP in the router port forwarding

sturdy gust
uncut bay
#

ah there you go

noble slate
#

Is there a way to fix server desyncs? I can't paint stuff without it looking like that until I relog.

sturdy gust
#

I haven't actually played yet, been too busy putting out fires 😄

noble slate
sturdy gust
noble slate
#

Is it new with 1.0?

#

Was it like that in U8?

dire summit
#

Anyone had an issue of joining from the server manager and then when you disconnect the server pause? I set the server to mAutoPause=False in the config files

errant geyser
#

you can use either, or use none, generally it does not affect much from the gameplay perspective

sturdy gust
#

Thank you for the clarity!

rigid storm
#

yeah its still not working

supple dock
#

Please, can someone explain what a CLI file is and how to change the port from 7777 to 6644? Also, why is my server always shown as offline even though it is actually online?...

rigid storm
#

I changed the workaround value to what you said

rigid storm
opaque cargo
#

Sorry, i didn't mean to reply to that

#

Anyone else getting these or know how to fix? The server is up, and I can connect to it, but crashes when I try to create a game

Sep 11 08:03:33 factory FactoryServer-Linux-Shipping[4598]: LogOnlineSchema: Error: Invalid schema category lobby: Service descriptor id lobby not found.
Sep 11 08:03:33 factory FactoryServer-Linux-Shipping[4598]: LogOnlineSchema: Error: Invalid schema category lobbymember: Service descriptor id lobbymember not found.
Sep 11 08:03:33 factory FactoryServer-Linux-Shipping[4598]: LogOnlineServices: Error: [FLobbiesCommon::Initialize] Failed to initialize schema registry

sturdy gust
#

It's possibly a permissions issue

dim finch
#

I get a notification that "RemoteAddr: 127.0.0.1:7777" has timed out, but I can confirm that 7777 is on UDP/TCP, and on top of that port 7777 is known and working with other servers such as Killing Floor 2, Ark, and Necesse

supple dock
rigid storm
#

im having that issue rn too

#

server is online but not

dim finch
rigid storm
sturdy gust
#

All connection issues right now, are due to your environment to be clear. If you're using the workaround, and followed the information in the pinned messages, you have a connectivity issue

sturdy gust
dim finch
#

I had no idea there were pins. I just followed the guide listed from the Steam Developer Wiki

dim temple
sturdy gust
# dim temple

You posted this in the GitHub issue yesterday, right?

plain coral
#

turn down the graphic settings

supple dock
rigid storm
sturdy gust
dim temple
#

Sorry

hollow tulip
# dim temple

this is more of a your end problem, not a dev problem. everyone elses is working fine

rigid storm
#

im just gonna wait like a week for all this to be sorted with AMPs docker image and stuff

honest saddle
sturdy gust
#

Yep

dim temple
sturdy gust
#

I wouldn't bother with reverse proxying it

honest saddle
# sturdy gust Yep

Yo youre the dude with that docker thing. Couldnt make it work for some reason. Had to use Steam CMD

rigid storm
sturdy gust
#

Use a different channel

sturdy gust
honest saddle
#

Hmm, so what should I use then to point to my IP. I usually just use Cloudflared to open up some stuff on my server

sturdy gust
#

Just point an A record to your IP 🙂

plain coral
#

you cant use cloudflared for gameservers

sturdy gust
rigid storm
plain coral
sturdy gust
plain coral
#

cloudflared is something else like a proxy

honest saddle
plain coral
#

just read it

#

cloudflare != cloudflared

void gorge
#

did they release any fix for this?

sturdy gust
rigid storm
dim temple
#

I tested on two different PCs each with the same processors (i5 12400f), but different video cards in one was from AMD rx5700xt and in the other INVIDIA RTX 3070ti. I also tried to update the driver, reinstalled the game and tried different graphics configurations, but this happens on FSR

void gorge
#

hmm, thought they would be quick to fix the broken dedicated server in 1.0 release

rigid storm
#

also looking in there its a known issue with FSR
since you have a nivida GPU just use DLSS

plain coral
sturdy gust
plain coral
#

or tcp (not tested)

sturdy gust
plain coral
honest saddle
#

Ahh cheers lads for the help. Got it working!

sturdy gust
honest saddle
dim finch
#

I appreciate the help on the issue, I'll be waiting for the patch to release though, doesn't make sense to go through 20 minutes of work for something that will be resolved on it's own anyway, good luck everybody!

slow bloom
#

Does the windowed server not come packaged with app ID 1690800?

plain coral
inner stump
#

I have tried adding [/Script/Engine.GameSession] MaxPlayers=8 to both the Engine.ini file and theGameUserSettings.ini files but neither have worked. Is it a different file that I add this config to?

slow bloom
#

You put it in your CMD line arguments when you boot the server

inner stump
#

thank you

dim temple
#

thank you all, I'll try to solve the problem
I'm sorry, my knowledge of English is not very good and I'm using a translator and I just don't understand it
thanks for pointing me to the right channel

hollow thorn
dire summit
#

If i asked the dedicated server to reboot daily from the server manager, where is that configuration stored?

ornate grotto
inner stump
honest saddle
#

@sturdy gust
Ok I'm trying docker again since we haven't started anything big yet on the SteamCMD one but I'm still getting failed to connect to server API. Is there anything wrong in the Docker Compose?

services:
  satisfactory-server:
    container_name: 'satisfactory-server'
    hostname: 'satisfactory-server'
    image: 'wolveix/satisfactory-server:latest'
    ports:
      - '7777:7777/udp'
      - '7777:7777/tcp'
    volumes:
      - './satisfactory-server:/config'
    environment:
      - MAXPLAYERS=6
      - PGID=1000
      - PUID=1000
      - ROOTLESS=false
      - STEAMBETA=false
    restart: unless-stopped
    healthcheck:
      test: bash /healthcheck.sh
      interval: 30s
      timeout: 10s
      retries: 3
      start_period: 120s
    deploy:
      resources:
        limits:
          memory: 6G
        reservations:
          memory: 4G
dusty vortex
pseudo geode
#

Good morning,

I have not set up a dedicated server for Satisfactory before and have to admit some confusion. How are people getting started with these? Is Coffee Stain providing the server space, do we need to host on our own machines or requisition a machine from a 3rd party?

queen jacinth
#

Hi folks, my friend and I were wondering if there exists a way to have a live interactive map of our server running in a browser somewhere/somehow?

dusty vortex
dusty vortex
pseudo geode
#

Darn, self-host kind of defeats the purpose if I'm shutting off my computer any time I'm not in front of it.

grim dew
#

I'm gonna be self-hosting a dedicated server soon for me and my friends, and I'm testing it on my own machine. RIght now, when I boot up the dedicated server I, along with my friends can join. But when I exit to desktop. It shuts down.
So not really so dedicated.

Is this something I'm doing wrong or game?

dusty vortex
#

'self host' does not = running the dedicated server on your gaming pc... self host refers to using your own hardware (preferable, a machine set aside, either at home or in a datacenter, that you manage and host the 'dedicated server' from.

grim dew
#

I'm just testing right now.

#

I have an AMD server otw

languid crown
#

is there a ETA on patch?

kind terrace
#

How do you get the SSL cert from the game server to setup HTTPS connections?

ornate grotto
#

There seems to be a known issue when you host on the same machine. @errant geyser was asking for feedback on this issue recently

pseudo geode
#

I mean, I get that. But I'm not going to have a machine running 24/7 in my home. In a datacenter, is basically the getting server space from a 3rd party that I mentioned before.

#

And server space can be expensive. Especially with good hardware.

dusty vortex
#

main point... hosting is not provided by Coffee Stain

civic lantern
errant geyser
civic lantern
deep turret
#

It makes more sense to do the other way around, and that's what coffe stains already anounced to try to provide (you have a https/whatever cert, and you use it for satisfactory)

safe haven
#

For now I have a reverse proxy in front of the HTTPS server, set to just ignore the SSL certs entirely. Substituting my own from letsencrypt to the internet. (Only for API usage, not the game itself)

civic lantern
deep turret
#

as the server will basically create a random key at first setup, you could also do it yourself then, no need to take it from the server

#

it does not provide any benefit

kind terrace
#

Ok, I do have an SSL cert from Let's Encrypt that I can try to use with Nginx proxy manager. I tried that yesterday and it didn't work, but it very much might be a me problem

civic lantern
whole patio
#

I have the correct ports forwarded and allowed through the firewall and I can connect through the internal IP but not external, any basic fixes?

deep turret
errant geyser
#

If you have an actual certificate you can make the game use that certificate

deep turret
#

nor does satisfactory servers are designed to work with proxying services

errant geyser
#

More info in API docs

ornate grotto
kind terrace
grim dew
whole patio
ornate grotto
deep turret
whole patio
deep turret
#

no need to have more feature than giving one to the server

#

so if it's already possible, it's already featureful

zinc echo
#

Is the server supposed to send certificate confirmations to players other than the administrator?

obsidian plinth
#

Yep. Looks like they be SSL secured now

safe haven
obsidian plinth
#

Since it says about fingerprint when first adding

civic lantern
#

I wonder if there is no warning if there is a CA and DN that agrees with that provided

random slate
#

does a server always start on tier 2? there seems to be no intro going on and we start with ressources in inventory

zinc echo
# safe haven I'm guessing so, but only with a self-signed certificate?

Set up a server through a hosting company, I can play perfectly fine as server admin but nobody else can. Server says it's offline for them, name shows "pending," and status shows, "not authenticated." There is a password for the server but they were not prompted for it and there's no place to enter a password.

fading quarry
civic lantern
versed ice
civic lantern
#

I just started a single player world and uploaded the save. It worked

zinc echo
civic lantern
fading quarry
fading quarry
#

great stuff

deep turret
#

they are not talking about tunneling

#

but about native connection

#

and an other comment above ran into issues

civic lantern
peak wedge
#

Looks like the update just released.

#

My server came online to the WAN now it seem.

deep turret
#

the game use a udp port, that in itself is already not supported by common proxying

peak wedge
#

Now if only I can replace that self-signed cert with my own.

deep turret
#

also you would still need to update your proxy on renew

#

I'm going to look at the said API doc for mechanism

#

probably can renew on server automatic restart

inland dew
#

did they fix the encryption token problem yet or are they even looking into it?

civic lantern
gray plaza
thick tusk
#

so I need some assistance. My ISP is behind a CGnat and im looking for ways around it. They offer no services or options or port forwarding to get past it. They say I have access to IPV6 but tests have shown no access. Might be something I need to setup. Looking for suggestions around this because Id like to be able to host dedicated servers properly again since I have a damn server in my garage

bold flicker
#

someone have a server running on the v1 ?

worthy saddle
fading quarry
night gate
deep turret
gray plaza
thick tusk
gray wave
civic lantern
ornate grotto
#

Local in the client or a number of people have posted it here

fading quarry
sturdy gust
peak wedge
thick tusk
peak wedge
#

Waiting on confirmation from my friends.

sturdy gust
peak wedge
#

No, the workaround didn't work.

sturdy gust
#

Yes it did

#

Lol

bold flicker
peak wedge
#

Not for me. I tried and tried.

sturdy gust
#

There hasn't been any patch

#

So, if it's working for you now, you had something misconfigured

night gate
peak wedge
#

No. I just disabled host and re-deployed 30 minutes ago, and it suddenly came back up.

sturdy gust
#

My guy, there's been no patch

#

Nothing has changed

bold flicker
#

if it by pelican i got it and no it's not updated

#

or maybe i need to change some thing to work but what

peak wedge
winged mauve
#

I am unable to connect to my Win11 Epic server. Server Manager sees the server is online but keeps saying Im not authenticated and the connection and been lost

gray wave
#

Anyone active atm had success in polling a dedicated server for state? I seem to be having trouble unpacking the UDP packet and wondering if someone could share some code.

sturdy gust