#dedicated-servers

1 messages Β· Page 80 of 1

empty panther
#

I'm having no issues with the server shutting down if the "claimer" leaves

gaunt tiger
#

Ah gotcha. Because Im dumb?

frosty gale
#

Anyone having issues with connections?
We can't connect on dedicated server. (API Server)
No firewall is active,
server runs on local network.
Server is running inside docker network mode is set to host

gaunt tiger
#

Trying to figure it all out myself.

gaunt tiger
tender magnet
#

anyone running into this ??

digital bobcat
#

Hi all, I seem to remember that the DS ports were gonna be changed in 1.0. Have they changed or still the same? Thanks!

deep turret
grand cargo
#

I'm trying to setup a Dedicated Server for me and a couple buddies to play on.

So far, I've gone through and installed the Steam Dedicated Server app, Port Forwarded 7777 on my router, and double checked my IP address is pingable from their location. I can use the Server Manager to join just fine, but they see the Server listed as offline.

mellow hemlock
dense mesa
atomic venture
#

Able to connect via LAN, no external connections working.
Windows 10 using Steam CMD.
Private Password Set for Session.
Verified 7777 set for both UDP and TCP for port forwarding.
IPV6 enabled on host, not router.
Firewall settings also confirmed.
Any further suggestions outside of MultiHome configurations?

runic zinc
wheat pewter
#

Is the app ID for the 1.0 dedicated server still 1690800?

tender magnet
empty panther
#

./FactoryServer.sh -Port=<port>

digital bobcat
#

Thanks. Only 7777 now? So I can close the other two?

worldly urchin
#

I'm running a dedicated server through LinuxGSM, after the latest update I cannot start the server.
"[ .... ] Starting sfserver: ln: failed to create symbolic link '/home/sfserver/serverfiles/Engine/Binaries/Linux/UE4Server-Linux-Shipping': File exists
[ FAIL ] Starting sfserver: executable was not found

  • /home/sfserver/serverfiles/Engine/Binaries/Linux/UnrealServer-Linux-Shipping"

Anyone else having a similar problem ?
I've tried validating files but to no avail

safe haven
civic lantern
wheat pewter
#

Thanks!

atomic venture
autumn mist
#

Ok- identified a workaround that might help some folks. If you're using -multihome, satisfactory is not binds only to localhost:7777 (if you run lsof | grep 7777, you'll see a lot of ... TCP localhost:7777 (LISTEN)

grand cargo
solid iron
runic zinc
#

God this dedi launch is a mess

sturdy gust
runic zinc
#

Advise anyone first time setting up a dedicated server to just come back in a week while everyone figures out the fringe cases honestly.

sturdy gust
solid iron
runic zinc
#

That^

shut pulsar
#

what if another game currently uses 7777, will that effect my other servers that are running on that port?

autumn mist
civic lantern
solid iron
wide lynx
tender magnet
dense mesa
plush cedar
#

complete noob here : someone has a good tutorial on how to install a dedicated server on linux (what distro ?) ?

shut pulsar
tender magnet
hazy token
#

what you can do currently is basically pay server hosting for satisfactory while everyone make documentation and all of this thing gets updated properly

solid iron
shut pulsar
solid iron
civic lantern
solid iron
civic lantern
safe haven
solid iron
civic lantern
empty panther
solid iron
empty panther
#

With a capital P, I should mention

solid iron
civic lantern
vestal yarrow
#

HI there. Is there a list of good server hosts where I can buy a server? Or any suggestion is fine!

empty panther
hazy token
#

for anyone having issues with low frame rate / fps, I recommend you to put network quality to 3 both on your client and server (you need to execute the FG.NetworkQuality 3 in your server console in the game)

solid iron
stuck ruin
frosty gale
#

it doesnt just for whatever reason when the owner leaves it stops responding correctly

civic lantern
# empty panther I do

so yeah, those should work. if this is linux, lsof -ni | grep LISTEN shows what's listening to what ports.

safe haven
blazing hatch
#

NOTE

#

epic games down

tropic void
#

Are you playing and hosting on the same machine?

civic lantern
#

and most importantly, which interfaces

peak wedge
#

@sturdy gust sadly the workaround does not work for me.

hazy token
peak wedge
#

IPv6 is enabled, but still only running on the LAN

latent night
#

Are you supposed to bash the sh game server file or is it something else?

pastel mirage
#

Guys, where to rent a server?

opal owl
#

@sturdy gust that didn't seem to fix mine. would the log tell you anything?

tropic void
reef glade
crisp umbra
#

hey guys, I got the server to run on my local machine and people can connect, but it gets stuck trying to prepare a new game. any ideas what I can do to fix it?

peak wedge
#

Guess I'm stuck waiting for CSS

shut pulsar
solid iron
tropic void
untold finch
#

I left.. server stayed up.. remote ppl stayed connected.. otoh, my epic launcher crashed hard when selecting 'exit to desktop' and I had to relaunch it and sign in again, which took a while, because it felt like epic thought I was signed in already.. anyways.. I reconnected just fine, and the server players didn't notice any issues while I was gone.

hazy token
crisp umbra
#

created a new save

hazy token
#

oh well

tacit oak
#

dont the github workaround, using docker and still not working

civic lantern
crisp umbra
#

oh wait looks like it finished now... guess it just takes a while...

empty panther
#

I'd like to note that I need the port open on both UDP and TCP to be able to connect

atomic venture
solid iron
peak wedge
pastel mirage
shut pulsar
pastel mirage
tender pollen
#

Can anyone ping me a guide on how to setup a dedicated server? We don't actually want one but we are having trouble playing with steam and epic, steam to steam is fine. Thanks all

civic lantern
solid iron
primal pier
peak wedge
empty panther
solid iron
real hawk
primal pier
civic lantern
wide lynx
solid iron
primal pier
tender pollen
#

@frosty gale bummer, is setting up a dedicated server much of a task? I do web programming and some infra as a job so might have a chance πŸ˜„

solid iron
solid iron
clear cliff
hallow zenith
#

Hey guys i get the Encryption Token Missing Error on a nitrado server which has a fixed port, is there anything i can do to avoid this?

empty panther
frosty gale
#

you install it with steamcmd or your steam client, make your start.bat, and port forward on port 7777 TCP/UDP

#

and I guess add firewall rules

tender pollen
velvet meteor
#

So i try to get my server running, opened the supposedly ports (7777 and also did the 15000 one for precaution) on UDP, but the server isn't visible, even on lan or tried it even without firewall in Windows. Server is on another windows machine

keen shale
#

do a player just join my local server with my public ip? or what does he need to type in more then my ip?

solid iron
primal pier
hazy token
solid iron
brittle prawn
#

i'm not going to use my server, i tried to remove foundations and it like desynced or something. Couldn't remove foundations on the client

stark shuttle
#

Need someone to make a docker image

solid iron
primal pier
slim salmon
tender pollen
hazy token
#

it's working on my side

solid iron
primal pier
#

I opened TCP and UDP on 7777 and 7778 to be safe based on what Ive seen

tender pollen
peak wedge
primal pier
#

Gonna try something

peak wedge
#

Erm, a Docker already exists

solid iron
stark shuttle
#

Yah a docker image of a dedi server, so I can run it on my Linux VM

brittle prawn
#

Can someone check if they can remove foundations on a dedicated server?

peak wedge
atomic venture
empty panther
peak wedge
stark shuttle
#

Thanks

solid iron
hollow sandal
#

I can create a new save on my dedicated server but I cant upload a 1.0 save using the upload save feature.

slim salmon
peak wedge
stark shuttle
#

I was on docker hub lol, not on google

queen tree
#

wait so are they fully broken rn?

empty panther
peak wedge
brittle prawn
tawny violet
civic lantern
peak wedge
slim salmon
hollow sandal
#

Wont use uploaded save from 1.0

tawny violet
keen shale
#

how do i get a player to join my dedicated server? what function in the menu to use?

empty panther
#

It'd be great if mods could make a pin saying that 7777 needs to be open on TCP now

jolly heath
#

Is there a solution for "Encryption Token missing" ?

queen tree
#

will LXC container running on proxmox work

peak wedge
thin crest
#

Is it possible to get the server files without using steamcmd? since i have a vps server with only ipv6 and steamcmd doesnt support it apparently and needs native ipv4

atomic venture
# empty panther Port 7777 open on TCP?

Already confirmed this, deferring to my first message,
Able to connect via LAN, no external connections working.
Windows 10 using Steam CMD.
Private Password Set for Session.
Verified 7777 set for both UDP and TCP for port forwarding.
IPV6 enabled on host, not router.
Firewall settings confirmed.
Was working prior to this relese.
Other Dedicated Servers on same device working fine.
Any further suggestions outside of MultiHome configurations?

empty panther
solid iron
civic lantern
slim salmon
# tawny violet i didnt forward any ports, is that bad

if you dont forward the port the box between the internet line and your computer will block any connections. you must forward the port to your computer TCP for sure maybe also port 7777 UDP. (as written down a few messages)

hot hornet
#

Has anyone managed to get the dedicated server on windows to work for people outside a lan yet?

atomic venture
empty panther
peak wedge
keen shale
solid iron
#

I meant TCP is newly required πŸ™‚

velvet meteor
#

I opened TCP 7777 aswell (beside the UDP ports) now, used -log -unattended, server loaded and says the ports on iopv4 and ipv6. can't connect from lan 😦

queen tree
#

will LXC container running on proxmox work?

sly turtle
#

gamehostbros servers work btw

hazy token
#

does anyone know what changing the server tick rate does

runic zinc
# blazing hatch

satisfactory just went from 6k concurrent players to 110k concurrent on steam and still going up.

Epic games wasnt prepared lmao.

Just a warning for everyone there may be some server issues unrelated to anything we can do

civic lantern
viscid jackal
empty panther
#

Set my router to open exclusively 7777 TCP, could not connect. Set it to 7777 UDP, get an API error. Set it to 7777 UDP/TCP, could connect.

peak wedge
civic lantern
dire ingot
#

Port 7777 needs to be open for TCP and UDP.

jolly heath
tropic void
# tawny violet is there a extra parameter or something, because it isnt working

Things to check, if you're running it natively and not docker:

  • Port must be on 7777 for now
  • Make sure this is forwarded TCP. I did 15000 and 15777 as well to cover all my bases
  • Don't use multihome param
  • Make sure your servers firewall has rules added for 7777/tcp as well

Note
I did udp for port forwarding and firewall to make sure, for all ports, as a shotgun method.

dense mesa
#

Is the player limit hard capped at 4?

solid iron
atomic venture
balmy fox
#

Ok guys with updating the port 7777 NAT to TCP and checking the time was the correct on my PC and the server, got it working with no parameters

limber flare
hazy token
solid iron
trim raft
balmy fox
#

Are they powerful? haha

glacial ginkgo
slim salmon
#

(maybe also a line of thought if you rent a server somewhere:
For a cheap price your probably on a VPS and be hit by the docker bug)
[see pinned message]

solid iron
empty panther
dense mesa
balmy fox
#

[Unit]
Description=Satisfactory dedicated server
Wants=network-online.target
After=syslog.target network.target nss-lookup.target network-online.target

[Service]
Environment="LD_LIBRARY_PATH=./linux64"
#ExecStartPre=steamcmd +force_install_dir /home/steegmann/SatisfactoryDedicatedServer +login anonymous +app_update 1690800 validate +quit
ExecStart=/home/steegmann/SatisfactoryDedicatedServer/FactoryServer.sh
User=steegmann
Group=steegmann
StandardOutput=journal
Restart=on-failure
WorkingDirectory=/home/steegmann

[Install]
WantedBy=multi-user.target

My service file for having a systemd service of the game!

civic lantern
solid iron
# glacial ginkgo why not?

The server does not need to run any faster than it does, it does not need to check everybody's position 60 times per seconds, for instance

visual mirage
solid iron
balmy fox
hazy token
visual mirage
summer atlas
#

Hey what’s the best client to go through to host a dedicated server

solid iron
glacial ginkgo
empty panther
opal owl
#

anyone know where the starup command is at in a docker container?

#

like what script its in

hollow sandal
#

I finally got my dedicated server to work pheww

solid iron
somber crest
sacred pivot
empty panther
hazy token
keen shale
#

Is there a way to set a specific local IP adress on my local dedicated server?

balmy fox
limber flare
visual mirage
#

I assume the dedicated server is still a hot pile of pooh code lol

balmy fox
solid iron
full crystal
hazy token
#

yeah I get that

trim raft
digital bobcat
maiden anchor
#

@Red please share your success with the plebs

solid iron
keen shale
balmy fox
keen shale
visual mirage
somber crest
frosty gale
#

ok so whenever the server owner leaves the game the server basically closes

hazy token
rigid inlet
#

can anyone recommend a dedicated server to use or is this for self made dedicated servers only sorry in advance

trim raft
jade turret
frosty gale
#

are dedicated servers working in 1.0?

flint vale
#

what are good reliable dedicated servers and how do i find them

somber crest
hazy token
hidden forge
#

Can anyone confirm my NGINX reverse-proxy config?

upstream satis_v4 {
        server <IPv4>:7777;
}
upstream satis_v6 {
        server [<IPv6>]:7777;
}
server {
        listen 7777;
        proxy_pass satis_v4;
}
server {
        listen [::]:7777;
        proxy_pass satis_v4;
}

Server is reachable with direct IP/DNS but not over reverse-proxy
v6 redirects to v4 because the server is running on v4-only rn
everything in LAN

solid iron
keen shale
velvet meteor
#

I can open the http api, but server still "appears offline" on lan, any things i can troubleshoot?

glad loom
balmy fox
errant geyser
visual mirage
real hawk
solid iron
keen shale
solid iron
digital bobcat
visual mirage
# keen shale how? πŸ˜„

Not really sure why they're on different subnet to begin with so I can't really tell you without fully understanding the topography

mystic blade
#

Where can I find the save files and config (maxClients etc) on a Linux server?

hazy token
solid iron
atomic venture
solid iron
lavish magnet
#

Is there a configuration where I can set up the dedicated server to run with a signed certificate?

errant geyser
#

but if you really, really want to increase it, you can do that with -MaxTickRate=60 on the command line

solid iron
errant geyser
#

heavily not recommended and very much not officially supported though

solid iron
frosty gale
jolly heath
#

Ok I managed to finally get the Server Manager to acknowledge the server but now I'm getting this.

jade turret
heady magnet
#

I'm crashing as the server host whenever ADA starts speaking for milestone unlocks. Anyone else had this?

gaunt tiger
#

So I got my dedicated server set up in SteamCMD. Its running on a seperate computer. The ping is HORRIBLE. Ive done this with many games and it always works just fine with great ping. I have good internet. So I am missing something. A setting or something. Has anyone done this and figured out why it lags so bad? Id love any help. Thank you!!

hot crystal
#

I'm on Windows (game) using Windows server to host dedicated. I'm trying to connect to my server over LAN. I can see it online when the host's firewall is off. When the firewall is on with ports 7777 & 7778 TCP/UDP open, It shows offline. Are there any other ports in use?

Other games have no issues on the same host with similar firewall entries, to rule out me not understanding how to make one.
any help is apprciated. thank you in advance

jolly heath
visual mirage
empty panther
void creek
#

Is it possible to get the dedicated server to not skip onboarding and the initial hub upgrade milestones?

jolly heath
empty panther
trim raft
empty panther
dire ingot
#

Both, TCP and UDP must be allowed for 7777

digital bobcat
gaunt tiger
dire ingot
balmy fox
#

[2024.09.10-20.37.09:472][288]LogNet: - Result=EncryptionTokenMissing, ErrorContext="EncryptionTokenMissing"

What is this when my friend tries to enter?

quick mist
#

Someone sticky this:
Wikis will be out of date as the server was changed a lot. Do not rely on Wiki documentation,.

dire ingot
#

There's the doc that is distributed with the game on tne new Dedicated Server API

solid iron
frosty gale
dense mesa
solid iron
dire ingot
gaunt tiger
civic lantern
jade turret
visual mirage
digital bobcat
#

I like the port change too πŸ™‚

gaunt tiger
frosty gale
#

says I have 1200ms and im playing with my friend just fine

latent night
#

Shouldn't there be more logs?

errant geyser
#

and to clarify to people, dedicated servers do not support joining by IP through Join Game menu, you have to use Server Manager. The fact that the menu allows you to do that in the first place is a bug.

solid iron
gaunt tiger
# frosty gale its incorrect

Well.. the lag is so bad that it usually takes many attempts to join to finally join. And then when he accesses anything in game.. there is a 3-4 second delay.

jolly heath
#

Is the admin password just for me or is that for players logging in?

hazy lagoon
gaunt tiger
steady glade
#

so would i be able to join an online server atm?

slim salmon
solid iron
jade turret
# dire ingot Both, yep πŸ™‚

alright, gotta change that then, as im working to getting my ded work outside of my network for my buddy, i myself would just connect using my servers local ip anyway, but it would be nice if it worked out of network as well hehe

dire ingot
haughty onyx
#

API server is HTTPS, does the server generate a self signed cert automatically?

quick mist
#

yes

gaunt tiger
dire ingot
void creek
#

Is it possible to get the dedicated server to not skip onboarding and the initial hub upgrade milestones?

#

Creating a new game didn't seem to work when I joined it (I had start materials)

somber crest
#

Do I have to allocate more RAM manually?

steady glade
#

any servers I could join?

solid iron
inner ember
void creek
#

And loading an existing save created had some issues

slim salmon
jade turret
void creek
#

damn. All good, thanks

dire ingot
inner ember
wheat pewter
#

None of the server console commands I'm finding online are working. Not even (?) to see a list of commands lol. I have admin. What am I missing?

jade turret
atomic venture
slim salmon
jade turret
haughty onyx
#

Has anyone been able to connect to a dedicated server through a NAT? I can't seem to get anything but the API error unless I'm on the same subnet

hazy lagoon
#

Im failing to connect to my own server,

dire ingot
slim salmon
gaunt tiger
haughty onyx
velvet meteor
quick mist
haughty onyx
void creek
#

Specifically, when loading a save created in singleplayer with onboarding enabled, the server fails to progress to the next milestone stating that it has already been unlocked, and that save becomes softlocked on the server. Loading that save back up in singleplayer you can then progress forward, and move the save back to the server. You would have to do this for all of the upgrade milestones until you get to the first real phase; if you wanted to play onboarding on a server; which is unideal.

wide lynx
#

i port forwarded udp and tcp to port 7777 but i cant connect to my own server from external IP only localhost

dire ingot
frosty gale
#

my server still goes offline if I disconnect

empty panther
slim salmon
frosty gale
#

literally no clue whats causing this

shut pulsar
mellow hemlock
mystic blade
#

Just played several hours with some people on my dedicated server. Everything worked great!

frosty gale
empty panther
gaunt tiger
#

Nah.. only about 20miles. Im actually sitting right next to the host computer.. and my ping is horrible now too. Seems like I have some kind of setting/routing thing wrong.. But I have the right ports open.. Frustrating. Not sure what I have wrong.

solid iron
velvet meteor
#

It seems i can't ping my server but RDP is working.... awesome XD

wide lynx
#

how to check the firewall? i mean i checked but not after the port

tough juniper
frosty gale
errant geyser
#

<@&387163995947270144> if one of you guys can pin this it would be great

solid iron
jolly wing
frosty gale
# solid iron Yes

its not that the server closes persay but it says offline in the server manager

dire ingot
#

I'm running my server out of a docker container on Linux in a cloud environment and can connect fine. Without host networking or anything.

fierce night
#

beat me to it

empty panther
#

Also please pin a message saying that port 7777 needs to be UDP and TCP now

jolly wing
#

Fastest pin in the west

solid iron
haughty onyx
errant geyser
#

Yeah, the issue seems to be specific to your container and host configuration, and your network routes/adapters available

jolly wing
latent forge
#

Yeah, nowhere on teh wiki does it say TCP 7777

errant geyser
#

wiki has not been updated yet

solid iron
latent forge
#

But can confirm after forwarding both UDP and TCP 7777, I'm no longer getting an API Error

latent forge
empty panther
bright plover
dire ingot
#

Hugs for @errant geyser heh

tough juniper
frosty gale
fleet vault
#

any workaround for the T2 New session issue yet?

tough juniper
#

I do not have any public IPv4 I can use, so I have to use IPv6

errant geyser
tough juniper
#

There is no other way for me

mellow hemlock
latent forge
dire ingot
errant geyser
#

I think it was in the patch notes, and it's also in the docs.

bright plover
#

For anyone with CGNAT - your option to play with friends / family ... is use a service like Cloudflare ZeroTrust / ZeroTier / Tailscale. -- It works, there's guides online as well as I can try and answer q's

tough juniper
crystal grove
#

Anyone using hostinger to host a dedicated satisfactory server? Having problems getting the instance to start

tough juniper
#

But since 1.0, doesn't work anymore sadly

fierce dagger
#

When talking about Server Manager you mean the Satisfactory Mod Manager - Server Manager, right? Or via steam? Kinda lost rn πŸ˜‚

solid iron
bright plover
#

@tough juniper oh? You can't use routed vpn ?

turbid hound
#

Does anybody know why trying to communicate with a Server using the new HTTPS API always results in Error: 404 - {"errorCode": "errors.com.epicgames.httpserver.route_handler_not_found", "errorMessage": ""}? Nothing I try seems to work

fierce dagger
#

Alright, thank you ::)

paper portal
#

Do dedicated servers work properly yet? Last time I played trains were basically unusable

dire ingot
wide lynx
#

did i port forward wrong, why cant i connect to my ds

fleet vault
turbid hound
paper portal
solid iron
haughty onyx
slim salmon
digital bobcat
tough juniper
dire ingot
solid iron
paper portal
turbid hound
frosty gale
#

do I need a static IP to have a dedicated server???

paper portal
charred atlas
#

@thorny frigate did you find the Game.ini file in FactoryGame\Saved\Config\WindowsServer (or FactoryGame/Saved/Config/LinuxServer)

slim salmon
empty panther
#

I've answered more questions than I've asked, time to bail. Thanks y'all and have fun

solid iron
dire ingot
solid iron
craggy estuary
#

Where do I find the address for the server? We have tried so many different options now, but "the server appears to be offline"

craggy estuary
#

Its just the IP and the port at 7777?

turbid hound
solid iron
bright plover
#

@tough juniper so for your CGNat situation -- you have it working ?

paper portal
quick mist
#

Are the API docs inclided in the dedicated server download from Steam or just the game client?

solid iron
paper portal
south current
#

are dedicated servers fixed now?

dapper seal
#

Have we solved the api issue on docker dedicated servers?

jade turret
#

@languid crown Yo, so if you still are here, it seems like i've gotten my ded up and running and with my buddy being able to connect from outside my own network. all i did was to change and make sure that the game port (default 7777) was set to both TCP and UDP. i believe they have mady a sticky comment about this, hopefully you'll get your up and running as well πŸ™‚

civic lantern
solid iron
# paper portal Sounds promising. Ty

I've tried both with Pterodactyl and 'raw' and apart from the common issues we've listed here (pinned comments ftw), it seems to be working fine

dull rivet
tough juniper
south current
quick mist
wide lynx
#

wait i have to set the game port to TCP and UDP inthe game itself and not the router port forwarding???? how do i do that :>?

dull rivet
#

we fix the problem with ubuntu

turbid hound
civic lantern
languid bloom
solid iron
dull jackal
#

Ok, so I clearly must be doing something wrong. Anyone have any ideas?

My server machine is on my LAN. Using a LAN IP to add it to server manager.

I tried the docker net host fix, still gave me the API error.... now I am trying the IPV6 method and once again, still the same API error message. Ports are all forwarded properly, rebooted the server, unsure why the fix isn't working for me.... Yes I am using the docker version.

velvet meteor
#

I'm a bit flabbergasted, use it on a dedicated windows server, used port 7777 on UDP/TCP, on local network, opened ports on windows server, "Appears to be offline", do i miss something?

south current
civic lantern
dull rivet
solid iron
languid crown
fossil stump
civic lantern
wide lynx
tough juniper
civic lantern
#

provided ipv4 listens to 7777 that is all that matters, unless you are in fact connecting over ipv6

tough juniper
#

I do not get any public IPv4 from my provider anymore since this year I can use to connect

civic lantern
solid iron
#

I didn't even know some providers stopped giving v4 addr

tough juniper
solid iron
dull jackal
civic lantern
#

lucky you? isn't that special? I don't know the right response. i hope their ipv6-v4 gatweaying works well

jade turret
midnight wave
#

Hi is there any guide to setup the latest dedicated server guys?

quick mist
#

there are many guys (and gals!) who have set up servers

balmy fox
solid iron
turbid hound
balmy fox
#

THANKS TO ALL PEOPLE BEING SO HELPFUL!

obsidian smelt
willow aurora
#

Can someone make a pinned post or something that says "You need TCP port 7777 now as well, and you can't use -multihost" ?

fleet vault
dire ingot
turbid hound
slim salmon
turbid hound
pallid whale
#

I am having an issue I think specifically with this and it wont let me join the server it just says Server name pending

dire ingot
pallid whale
willow aurora
#

it's actually pinned my guy

dire ingot
#

Yeah, that πŸ™‚ connect and finish the setup πŸ™‚

pallid whale
#

I can't connect - it says offline

balmy fox
wheat lotus
#

Where is the new unreal console mentioned above and in the video from a few months back? I've got the server set up and working but it's just running in a generic CMD window and I can't type commands

pallid whale
pallid whale
vernal flicker
#

What are the hardware requirements like if I want to host a server for at least 4 players?

languid crown
pallid whale
solid iron
velvet meteor
# balmy fox Your own firewall maybe?

Yeah found it... Windows was kind enough to.not let me open 7777 on ipv4 but only ipv6. Used the port command to change it for satisfactory and it works now.

errant geyser
wheat lotus
fleet vault
errant geyser
#

oh, I see.

balmy fox
civic lantern
# pallid whale

I don't fully understand what I'm being shown. Are you saying that you can access the sever with a browser but not the game?

brazen bane
#

Im running a server on Linux using the Pterodactyl panel do i need to wait for the update to come out to fix the api problem?

turbid hound
turbid hound
#

Getting the server state works as intended

vernal flicker
pallid whale
#

oops

errant geyser
#

we are working on a fix. In the meantime, to get a new fancy console, you can run the server from the executable with arguments -Log -NewConsole

pallid whale
#

If you go to IP:7777 in the browser

brazen bane
civic lantern
#

use https with a space before the colon

solid iron
pallid whale
#

it will give that error message - I presume for the API

pallid whale
#

But in game it's just not showing as online

safe haven
solid iron
languid crown
#

server shows as offline and port is open

pallid whale
#

It's worth noting that I don't have iPv6 in my VM and I am running Proxmox with a Reverse Nat

civic lantern
solid iron
vernal flicker
#

Sounds great, thank you for the answers!

pallid whale
#

Previously with satisfactory we had to use multihometo bypass this issue

civic lantern
#

exact same server IP you have in the server manager

small field
dire ingot
solid iron
safe haven
dire ingot
solid iron
steel finch
#

is there a anyone else having crashing issues with their unmodified servers? is it just a 1.0 thing?

solid iron
plucky edge
balmy fox
#

Use Ubuntu Server in a old computer and have all the CPU for use, no bloat

safe haven
obsidian smelt
#

does anyone know how to fix this? I have no idea why it isn't working, it was working before 1.0

solid iron
pallid whale
solid iron
pallid whale
fleet vault
#

Anyone have a workaround for a new server save starting on T2 instead of T0?

quick mist
balmy fox
solid iron
safe haven
hidden forge
#

if i run my dedicated server behind a reverse-proxy, do i need to whitelist any domains anywhere? http(s) query works but game does not
(direct connection works)

tough juniper
proud cedar
#

Anyoine here on god forsaken Bell? Seems as though port forwarding is just busted on their modem

solid iron
safe haven
civic lantern
# languid crown

yeah, then really your game client should be able to connect. make sure there's no spaces in the IP address, or retype it by hand

solid iron
languid crown
solid iron
deft plover
#

ive just came here, where do i need to look to setup a dedicated server

obsidian smelt
balmy fox
civic lantern
deft plover
balmy fox
steady pelican
#

Is it possible to play multiplayer but have your own milestone? When I choose one everyone gets the same one

obsidian smelt
solid iron
balmy fox
deft plover
#

im using windows

keen vortex
#

yay got our dedi working

untold finch
#

Running twin e5-2690v2's with 256gb of ram, can report server is using 90 threads, and is distributing nicely across the 20 or so cores of one physical cpu.. not too loaded.. but it's early days for the map..

dire ingot
keen vortex
#

using wolveix, the workaround is a bit brutal but it'll do for now

steady pelican
keen vortex
#

props to wolveix for getting it going so quickly

balmy fox
inner ember
keen fulcrum
#

Perfect, so much love

scenic cairn
balmy fox
frozen kernel
#

Am I supposed to be able to access anything at port 7777 https? Just getting route handler not found json response

keen vortex
#

from what i can gather the unreal network engine is allocating a second port at random which will cause problems with NAT/FW traversals

steady pelican
#

You’d think a game in development for so long would have this in place, I guess we can wait for mods

languid crown
#

Anyone else cant get the server to be online on the client. The client says the server offline and port 7777 is open

hot crystal
#

I got my server through windows firewall by making an exception for "<wherever you put your dedicated server>\Engine\Binaries\Win64\FactoryServer-Win64-Shipping-Cmd.exe"
opening port 7777 TCP/UDP did not work for me

balmy fox
frozen kernel
lunar lagoon
#

hm server seems fine here

dire ingot
lunar lagoon
#

running on linux without docker

deft plover
steady pelican
civic lantern
vestal yarrow
#

Hey guys do you still have to buy a dedicated server?

#

Like paying monthly

civic lantern
keen vortex
solid iron
dire ingot
#

Running on Linux with docker works fine too. I'm the maintainer of one of the "other" containers out there. My server is up and running on "the cloud" happily right now πŸ™‚

vestal yarrow
#

I have good hardware but I'm not leaving it running for my mates πŸ˜›

civic lantern
steady pelican
tough juniper
#

Binding to IPv6 behind CGNat

dire ingot
#

So now i'm just answering questions as fast as I can πŸ™‚

vestal yarrow
#

Kk i will look for some hosts

balmy fox
vestal yarrow
#

Thanks!

#

Oh

steady pelican
#

So far I think shockbyte is the cheapest

drifting mortar
#

Do we know how to fix this yet?

mossy vigil
tribal hatch
#

dedicated servers are stable now?

quick mist
#

Let me just take a moment to say, in addition to thanks to Cofee Stain for implementing dedicated servers at all, thanks to everyone here working to help others get their servers running. This community is awesome!

vestal yarrow
steady pelican
scenic cairn
mossy vigil
tender magnet
#

Hey there, im playing on a dedicated server and game start on tier 2? is this something that can be changed?

vestal yarrow
#

I'm getting choppy framerate in single player, so I'll fix that before I rent a server 😐

lunar lagoon
wide lynx
dire ingot
#

lol that's a smart plan πŸ™‚

lunar lagoon
#

but cg nat

solid iron
wide lynx
#

are they aplnning to add changing the starting tier to ds

frozen rune
#

Does anyone here have problems that the players don't get any achievements while playing on a dedicated server?

spice bobcat
#

Hey, just wondering if anybody knew how to get the dedicated server setup for more than 4 players? All the old tricks I've found on google don't seem to be working

dire ingot
mossy vigil
iron plover
balmy fox
iron plover
flint vale
#

is 1.0 stable or experimental rn?

quick mist
civic lantern
lunar lagoon
#

stable

steady pelican
fleet vault
solid iron
steady pelican
#

Anything above 0.x is stable

inner ember
frosty gale
languid crown
#

this chat seems very stable

frosty gale
#

if you dont have Game.ini you need to make it

quick mist
#

we try, Andy

civic lantern
#

if you expect a 1.0 to be perfect though you might be an idealist

solid iron
# iron plover

There is no way, to my knowledge, to have the intro with the cutscene and the dismantling of the pod and all.

languid crown
hallow void
#

Hiya, I am trying to host a server but I keep geting this error, any ideas?

mossy vigil
# frozen rune Thank you!

If you do select advanced server options, you can't go back.
So if you want achievements, you'll have to reset and make sure you leave the additional server options alone.

balmy fox
dire ingot
quick mist
languid crown
solid iron
hollow sandal
slim salmon
#

oh just realised, never explicitely asked. but we drop the -beta public arg from steamcmd, yes?

lunar lagoon
frozen rune
languid crown
dire ingot
solid iron
mossy vigil
hollow sandal
steady pelican
#

Any good server mods?

balmy fox
mossy vigil
iron plover
solid iron
dire ingot
cyan venture
#

hey so when i started my server, it asked for admin permission whatever, right? Well I accidentally clicked no, and now the same prompt hasn't been showing up ever since. Anyone know how I could get it back? Or if I have to allow something through the firewall?

hollow sandal
hallow void
dire ingot
#

Ok friends, nice meeting you all. Maybe I'll go actually play now πŸ™‚

quick mist
#

have fun retro!

solid iron
steady pelican
#

Enjoy the game virus

cyan venture
balmy fox
solid iron
cyan venture
#

it's not a thing about JOINING the server, its about literally creating it

steady pelican
#

He maintains the cocaine flow

lunar skiff
#

Pinned Message still don't have a fix for Windows dedicated hosts

solid iron
civic lantern
balmy fox
#

What's your preferred starting location for 4 players?

cyan venture
#

and now i feel like because I didn't allow it, now it wont even start, it wont even let me create the server

#

nononono its not about being in game

#

the console stuff

#

like

solid iron
cyan venture
#

the batch file

balmy fox
lunar skiff
balmy fox
solid iron
open dune
#

sorry for the late response, my friends is reusing an old server that was handed down to him. he informed me it has a AMD Opteron 4184

lunar skiff
kind terrace
#

How do you get the SSL certificate from the server? I am running the dedicated server as a VM behind nginx proxy manager and get an SSL handshake failed error when trying to connect to the address via the steam browser

thick tusk
#

So I know dedicated servers are having issues right now... But still where the heck are the configuration files for satisfactory's dedicated servers

errant geyser
#

We have identified the issue with Server Manager connectivity on Linux and will release a patch tomorrow (Wednesday) with a fix.

quick mist
#

you AFAIK can only connect from the game client server manager @kind terrace

cyan venture
# balmy fox did you remove and readd? it's like creating the game again

yes i have deleted all the files and stuff, and upon restarting the server after reinstalling, it is not popping up with that admin prompt again, i feel like i need to allow it through the firewall
even though I've already had a server in the past, for some reason it asked for permissions again, and I couldn't give it at that moment upon first start up

it has absolutely nothing to do with being ingame and within satisfactory, im talking all about the actual FOLDER, I have a different computer im running this off of, and i am unable to connect to it

kind terrace
jade verge
#

Hi guys ! I'm trying to set up a dedicated server. I run it as a service on Windows with nssm (as described in the Fandom page about it).
It's starting, i can connect to it, everything's fine. But when i disconnect, the server shuts down and is not automatically restarting.
Even with running as a service, with pause with no players unchecked, with -unattended argument.
Any hint to help me pioneers ? πŸ™

manic flare
solid iron
fresh crystal
#

It seems like I can't start server... Using Linux GSM, anyone else had problem there ?

jade verge
cyan venture
frosty gale
pallid whale
#

Failed to bind Socket 'FGServerAPISocket' To Address '127.0.0.1:7777': SE_EADDRINUSE <--- What can this possibly mean

keen vortex
reef plaza
#

Safe to assume I'm not the only one? I've confirmed that TCP and UDP are opened in the firewall, and I'm connecting directly via IP on the local network. Any ideas?

solid iron
cyan venture
#

is there by any chance a 2nd thing i must allow through the firewall to join the server other than satisfactory itself?

pallid whale
#

It's already in use by itself because if I go look what's using 7777 it is the server which is running

knotty mist
#

7777 is now TCP also

pallid whale
knotty mist
#

it's not enough to have it only on UDP

#

You need to portforward 7777 to TCP now also.

manic flare
#

which would explain why we're seeing 127.0.0.1. Unless it happens to be configurable, I guess we're out of luck unless we enable ipv6?

keen vortex
#

FactorySe 5141 satisfactory 13u IPv6 227310185 0t0 TCP *:51921 (LISTEN the issue is that it's opening a second listener on a random port which means you can't have a firewall or NAT in the way

solid iron
#

But EADDRINUSE means exactly that, the addr you're trying to bind is already in use

manic flare
#

I've I've understood right it sounds as if there is a bug whereby if ipv6 is disabled then it doesn't correctly listen on all interfaces (nor the specified multihome interface)

ionic grove
#

Been looking through the history, I can't get the player count raised, added the

MaxPlayers=8```
to the game.ini, but upon restarting the changes were reverted
keen vortex
icy token
#

anyone know where updated documentation is for setting up DS on windows through steamCMD?

solid iron
# pallid whale

Well I mean, the one that failed CANNOT be listed here, it failed

manic flare
pallid whale
keen vortex
hushed horizon
#

fixed encryption issue with the commandline arg, friends are able to connect directly despite api issues

errant geyser
#

As a workaround for Server Manager connectivity until we release the patch tomorrow, you can try adding the following argument to the dedicated server command line:
-ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any

solid iron
# pallid whale No, this is the one that errored. Its still up.

Then I dunno, it's not the one that failed, it's something else that launched or a previous one that reported an error late. But you'll never see two things bound to the same port there. Try running it again, making sure you're only running one instance at a time

keen vortex
#

i am not an UE expert, so i don't know exactly what it's doing, but i have a fairly good idea

keen vortex
#

oh i bet i know what it's doing. i'd have to strace it to be sure, which would be.. painful

errant geyser
#

I have updated the pinned message

ionic grove
languid crown
manic flare
#

Disabling ipv6 made the game start working for me. Also eying up the DefaultBindAddress parameter.

inner idol
#

1getting Failed to Connect to the Server API

#

Ptradactyl server

frosty gale
#

im getting FMultiBindDatagramSocket failed to read data from underlying socket Unreal: SE_ECONNRESET whenever I leave and it makes the server go offline

sweet rover
#

I put it in a .bat:

FactoryServer.exe -ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any

And been getting the same error.

solid iron
heady magnet
#

I keep having a graphics and input crash. Monitors report no input and the other players are disconnected. I can still hear the game playing but have to hold the power button on PC to restart 😦

sweet rover
#

Also: Whats with the promised new console? It only starts in a windows terminal on my client...

runic zinc
frosty gale
solid iron
runic zinc
#

I was like #1 so lmao

solid iron
#

Yeah, I've been trying to debug the server closing with several ppl but cannot trigger it on my end

solid iron
#

So it's kinda hard

whole crown
#

Do I paste the workaround command into steam game launch arguments or?

sturdy gust
#

Updating the Docker image!!

frosty gale
#

the server stops listening on its socket when the claimer leaves

solid iron
solid iron
frosty gale
#

server is running bare metal on windows 10

runic zinc
#

Im wondering if it has anything to do with the session type/joinability setting.
Kinda sucks that none of the settings mentioned here are actually able to be changed

frosty gale
#

machine is completely remote to me

reef plaza
solid iron
solid iron
slim salmon
frosty gale
keen vortex
#

some firewalls do but no host stack i've ever seen closes TCP sockets for inactivity

reef plaza
solid iron
solid iron
whole crown
slim salmon
frosty gale
#

and then someone on the QA page posted a bug report saying

When the server first starts up, I see the following entries related to the dedicated server, clearly showing it listening on port 7777:

0.0.0.0       7777 FactoryServer-Win64-Shipping-Cmd

::                7777 FactoryServer-Win64-Shipping-Cmd

However, after the client disconnects, these are no longer listed if I run the `Get-NetUDPEndPoint` command. I've checked the crash logs for the server and I don't see anything listed.
keen vortex
#

the thing is, almost everyone runs through stateful firewalsl these days, so it kinda makes sense to advice SO_KEEPALIVE

frosty gale
runic zinc
#

hopefully they are watching this then

sweet rover
#

@sturdy gust - Is it fully updated?

cyan venture
#

okay y'all
so when i booted up the server, right, as in NOT in game
using the batch file to launch the server
it was doing all of its stuff in the cmd stuff whatever right

it THEN asked me for admin permissions
I clicked no because at that very moment I could not give it permission.
and now the server doesn't even register that it is on our network
cant even use localhost
Its been port forwarded

can somebody please tell me if there is more than one thing that must be activated for the firewall on dedicated servers?

solid iron
sturdy gust
slim salmon
#

no API error so far and the !! def wont lead to any issues...

balmy fox
errant geyser
#

this is just a human friendly name, you can use any characters there, including non-ASCII

visual mirage
balmy fox
#

Archengius is here carrying tonight! props to you

quick mist
#

"Just disable your firewall" is right up there with "try running it as Administrator / root" in the running for "most often suggested worst ideas"

cyan venture
cinder atlas
# sturdy gust It's live πŸ™‚

just saw this was here, been using your container, but saw there was some issues, let me get one started and see what happens πŸ˜„

cyan venture
carmine skiff
#

@sturdy gust is a beast! youre the best!

balmy fox
wheat pewter
#

My server is up and running on LAN... fingers crossed it will work on WAN when my buddy gets home from work πŸ˜‚

whole crown
#

I feel like an idiot, not sure where to add the fixaround argument.

I have dedicated server running from steam app directly but server manager ingame shows Offline/Not authed/Server name pending

balmy fox
cyan venture
mighty sonnet
#

We managed to get the server running however the MAM lists everything unlocked, even with the setting disabled. Anybody else encountered this?

unique epoch
#

Help please, im trying to set up a server through steam on my old pc but it says i cant open satisfactory on my new pc because the dedicated server is running on my old machine

cyan venture
#

i stupidly clicked no, and now it won't even give me the option again to allow it

solid iron
balmy fox
cyan venture
#

unfortunately nothing

slender ferry
#

they need to fix it for people that buy host servers its not working

solid iron
cyan venture
#

tried restarting the computer, nothing either

slim salmon
#

linux dedi server

start game via
./FactoryServer.sh "-ini:Engine:[HTTPServer.Listeners]:DefaultBindAddress=any"
(you might get away without the " " but they should not hurt either way)

Game install and update routine:

Save game (and blueprint?) location
~/.config/Epic/FactoryGame

solid iron
# frosty gale yes

I do not understand the difference between our setups then. Apart from the OS, that is, but ~

balmy fox
nocturne thorn
#

Where can i file a bug report i just crashed on my server and its done the same thing it used to where its desynced me from that player. my old self is offline and im a new player

balmy fox
inner idol
#

@solid iron There is some errors about Navmesh Bounds are too large BUT the server loaded and im in the game.. Thanks for the tip about removing multihome! you rock bro

cyan venture
drifting hamlet
#

thanks @sturdy gust for all your work today on the Docker container fixes

mortal birch
#

Can you set the server to not restart?

cyan venture
#

my computer, and the other computer are seperate

balmy fox
#

Maybe the firewall of the Server PC is not correctly config? @cyan venture

solid iron
steel tide
errant geyser
cyan venture
#

if i did

#

would i have to add FactoryServer.exe to it?

balmy fox
misty haven
#

so I don't have a ton of ram, do we know where to go to enable the memory streaming or am I sol?

cyan venture
#

omfg i think i just figured it out

#

its 100% that oml

#

I've been really annoyed with this today, so im sorry if i seem rude
i'm not meaning to come off that way

balmy fox
#

@cyan venture
That's why I'm telling you to disable firewall just a moment in both PCs to see if the problems comes from either of them.
Maybe wait for your dad before touching sensible things, tho.

cyan venture
balmy fox
ashen apex
#

not sure if this is the right place, but does anyone knmow if you play on a dedicated server with friends, will you miss any storyline stuff?

balmy fox
quick mist
slim salmon
ashen apex
#

gotcha

sweet rover
#

Its 12am in Europe and they are still putting out fires everywhere πŸ˜„

balmy fox
ashen apex
#

thanks midna

quick mist
mighty sonnet
#

Note for others: We figured out the issue with MAM having everything unlocked, on a fresh game where we set it to not have everything unlocked. We nuked all files and everything, then restarted the server. So lingering server files will cause a weird response when you boot into the game.

cyan venture
# balmy fox Share your solution, please? Knowledge for all is power

I think it really is as simple as this:
I forgot to add FactoryServer.exe to the firewall, and I'm pretty sure that is exactly what I accidentally clicked no on

The old "Satisfactory" thing that was allowed has the path set to "ue4server-win64-shipping.exe"

I mean it used to work in update 6-7, but i guess things changed

quick mist
#

lots of things have changed architecturally

twilit fox
#

Are the launch arguments the same, and is the wiki updated?

quick mist
#

No and no respectively

balmy fox
quick mist
#

-multihome is no longer a thing

balmy fox
twilit fox
cyan venture
errant geyser
# solid iron Am sorry, what?

Unreal Engine uses floating point numbers for tracking the amount of time since the map has been loaded, and for keeping the constant update rate of the game mechanics. Time is calculated in seconds, and each update is a small number of time that has passed since the last update, that is, a fraction of the second.
Some systems cache total world time and use it for gameplay logic, and for updates. It's also used for networking.
If the server is running for too long, some precision-based calculations start becoming less precise, and causing subtle bugs. Overall, Unreal Engine is not really designed to have map sessions running for longer than a few days, and dedicated servers usually run for much smaller periods of time.

quick mist
sonic sable
#

i have a i7-4770 with 32GB of RAM, will that be enough to run my own ded server?

regal marsh
#

so does the automatic restart set to 24:00 mean that it will restart at midnight?
not really interval from when you started or some point?
I just had it say it restarts at 00:00 and it made a save with "continue" in the name, but everyone is still connected and nothing happened
is that the restart?

quick mist
inner ember
#

Has anyone confirmed that story stuff triggers on dedicated servers?

abstract bay
#

What's the best way to have people join your dedicated server? Just invite them through steam?

errant geyser
#

because unix timestamps track seconds since epoch, and game is running 30 times a second, and potentially up to 160 times per second

twilit fox
#

I'm trying to think what else I need... my server isn't behind a proxy, but had anyone tried to proxy it with nginx?

quick mist
balmy fox
solid iron
#

No no I understand what clock drifting means, but timestamps are ubiquitous. Never have I heard of a server needing to restart to avoid floating point errors. And I've managed quite a bunch of servers, whether it'd be games (smaller than Satisfactory, sure) or just SaaS, or trading services.

frosty gale
#

but if youre tracking time elapsed you just take the epoch on server initialization and count from there

slow bloom
#

did the dedicated server exe app ID change? I'm not seeing a way to use the windowed gui

twilit fox
#

As in put the server behind nginx and connecting to it through the proxy with http

quick mist
abstract bay
solid iron
balmy fox
abstract bay
errant geyser
#

Well, your trading servers are generally not made with floating point numbers that track time intervals based on the amount of time passed since the service started. Like I said, Unreal Engine sessions are not really well tested for super long runs

frosty gale
#

is anything in unreal engine good at this point

solid iron
twilit fox
errant geyser
#

And even though clock drift in that case is more of a theoretical than practical problem, there can very much be other issues that accumulate over the time that a single save game is loaded

whole crown
#

Huh, launched the dedicated server from .exe files with the given fixaround command parameter but yet my dedicated server looks offline / Server name pending / Not Authenticated.

I have opened 7777 TCP/UDP on firewall but still

ashen condor
#

Is the version to create a server stable?

quick mist
errant geyser
#

like soft memory leaks, or object accumulation

balmy fox
solid iron
whole crown
solid iron
errant geyser
#

like I said, UE is not really made to run a single session for a very long time. Most Unreal Engine games have dedicated server sessions that last less than an hour, and single player sessions are generally limited to a day

balmy fox
twilit fox
#

Are there any issues with the server that I need to know for a Linux host?

sharp pumice
#

Where did the serversettings.ini files go? they're not where the wiki says they should be

lunar abyss
#

Is there a problem with connecting to a dedicated server from within the same network? I can connect via localhost just fine but when connecting from my laptop (same network) the game sees the server for a few seconds and then it 'appears offline'

keen vortex
hasty fern
#

Does anyone have a script handy for running the dedicated server as a Linux Service?

balmy fox
frosty gale
errant geyser
#

I do not see any issues with server restarts, to experience any kind of inconvenience from that you need to play 24 hours a day.

solid iron
whole crown
balmy fox
quick mist
solid iron
runic zinc
midnight wave
#

I have checked the pinned notes but I am not quite understaning where I can setup my own server through steam. Is there any guide that I can follow step by step?

keen vortex
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the restarts only take a few minutes, seriously which would you rather have: a server that predictably restarts once a day, or a server that randomly crashes without warning

errant geyser
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there is no actual restart happening, it cannot "fail" to restart

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the unreal engine process is not restarted, only currently loaded world is reloaded

quick mist
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IIRC it's just the server engine game instance restarting (essentially), not the entire service

dusk cloak