#dedicated-servers

1 messages Ā· Page 62 of 1

halcyon gyro
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I don't think so

tender magnet
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Hello, i have a dedicated server running and I have the following issue. It can only be accesed from inside the network even though ports 15777, 15000 and 7777 are open. Any ideas ??

lapis nest
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hi i'm having the same issue, have been trying for the last month with no resaut

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results

deep turret
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do you host it at your home ?
if yes you need to forward ports and open ports in firewall

halcyon gyro
deep turret
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which is not at your home ?

halcyon gyro
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nop, from OVH

deep turret
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then make sure promox expose the vm network and that vm/promox have ports open in firewall

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if you set custom ports you should communicate it to your friend too so they change the default when adding the server

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(default is 15777)

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make sure the vm has enough ressources too (16GB RAM, 4 vcpu, host model vcpu for maximum cpu capabilities/compatibility)

halcyon gyro
tender magnet
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Are the ports UDP or TCP?

halcyon gyro
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I read UDP in the Wiki

ornate grotto
tender magnet
halcyon gyro
halcyon gyro
halcyon gyro
ornate grotto
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I suspect something in the network settings, but as I don't know what Server provider you are using it would be difficult to advise. This is one of the problems with DIY dedicated servers, if you don't understand the concepts behind the NAT and port forwarding, you are stuck trying to seek help, and whilst networking professionals like myself can try, each provider has it's own settings and make up

halcyon gyro
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My Server provider is OVH, the VM is a fresh new from 5 hours ago. I didn't change the port forwarding or the NAT šŸ¤·ā€ā™‚ļø

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I'm also making a scan of all the ports opened on the VM, just for making sure everything is fine

ornate grotto
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If you can connect to the VM and play, then that says that the ports are open correctly, just that there is something limiting the connection to your external IP only

tender magnet
halcyon gyro
ornate grotto
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Just make sure that the SOURCE is ANY and destination ports are 7777, 15000, and 15777 UDP

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(if you are using the defaults that is)

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I once made the mistake of setting source to the required port number instead of the destination, so even professionals can make mistakes šŸ˜‰

halcyon gyro
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Here's my Chain FORWARD now :

ACCEPT     udp  --  anywhere             anywhere             udp dpt:15777
ACCEPT     udp  --  anywhere             anywhere             udp dpt:7777
ACCEPT     udp  --  anywhere             anywhere             udp dpt:15000```

set by hand
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Okay ! I'm just waiting for my friends and i tell you if it work šŸ™

ashen star
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Someone can help me?

gleaming blade
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what you doing when you get that error? just trying to join the game ?

ashen star
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tries to enter a dedicated server

ornate grotto
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Try upping the Time out value in the Engine.ini

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If you google "Satisfactory Client disconnected for Timeout" there are loads of responses of where to make the change, I can't post the link the server won't allow it

gleaming blade
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those two values control a different behaviour. @ashen star have you set a multihome value in your launch script?

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in your start_server.sh file (on my server it's at /home/steam/SatisfactoryDedicatedServer/start_server.sh), have you changed the line with

$InstallationDir/FactoryServer.sh

to be

$InstallationDir/FactoryServer.sh -multihome=<your public ip>

and then restarted the server process?

rich lagoon
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Does anyone run into consistent lag in their dedicated server?

quasi kettle
rich lagoon
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That's what I am trying to figure out if whether this is a server host issue, or actually a server side issue.

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I have 10GB memory, but am using a shared CPU. wonder if it might have to do with another game instance causing this.

gleaming blade
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we'd get rubber banding and other stuff sometimes as the factory got larger and people were at opposite ends of the map. just make sure it's not a save causing the issue, the server process appears to CPU block when the time comes to save.

halcyon gyro
ornate grotto
halcyon gyro
halcyon gyro
#

Not yet unfortunately, I have to find out why and how to remove it

halcyon gyro
# ornate grotto Support ticket?

I do not think so. For now, it has nothing to do with Satisfactory. But as soon as I have a solution, I will share it here in case anyone has the same problem as me.

frosty gale
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is there a command as an admin in a server to allow free build?

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just curious

desert walrus
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Ags

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Not a command though

frosty gale
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nevermind googled it

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but it would be enabled for the whole world instead of player by player

desert walrus
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Yes

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Well actually no

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Turning it on at a server level would allow all players to enable/disable any part of ags at will

frosty gale
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so its not possible to only allow 1 person to enable it?

desert walrus
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Not to my knowledge

graceful grail
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Am I trying to put this command in from the wrong area?

desert walrus
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tired_jace
mIntValues=(("FG.DisableSeasonalEvents", 1)) in gameUserSettings.ini

graceful grail
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ah thank you.

thorny valve
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Not dedicated, but on multiplayer one friend gets DC'd every now and then with this error

ornate grotto
thorny valve
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He's usually flying though with jetpack

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or the other one, the hover thingie

ornate grotto
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What are both your Network Quality settings? There are suggestions to make sure that you are both set to Ultra

silk veldt
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Who wanna play

rancid etherBOT
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Hello there totally awesome user! You can checkout #looking-for-group-old and check the pins on how to find folks to play with. <3

soft glen
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Anyone running an experimental server on ubuntu?

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I see this posted multiple times but I have not found something that will solve this

polar ibex
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I have been putting the mIntValues=(("FG.DisableSeasonalEvents", 1))
in gameUserSettings.ini command in but after a server reboot it replaces it with Network Quality. The files is 444 read only but it still does this.

soft glen
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Woohoo fixed it. For those wondering what I did. I just added -DisablePacketRouting to the end of my ExecStartPre and I also opened port 15778 on both PC / Router. Idk which one of these two worked, but I can finally connect.

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Now, can anyone tell me how I can edit it so I can add more than 4 people.

soft glen
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Theres engine.ini

polar ibex
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I'm on Ubuntu as well

soft glen
polar ibex
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Just follow the path to the folder there are two FactoryGame folders.

soft glen
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I’ll check again soon now that I’ve actually been playing for a little

soft glen
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in ~/factorygame/saved/config/linuxserver

polar ibex
soft glen
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Hmm.. most answers say to "gracefully quit" aka quit via console and the game will produce the .ini files, but that is not happening

slow ridge
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How to set the automatic save time on the server? The original method doesn't work anymore

ornate grotto
mint junco
tender magnet
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Hello, i was disconected from my server and when i logged back in, i was logged in as a new player and my old player is stuck where i was disconected. Has this happened to anyone? do you know how to recover the first player ?

devout wigeon
tender magnet
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I was on a vehicle, ill try the save editing tool. Thanks for the info

barren mortar
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It's been a while since I've checked, and I'm about to start a new world: do truck routes work on a dedicated server? I know they didn't the last time I tried (sorry if this has been asked a lot)

soft glen
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Hey guys, so I just created my server and got everything going successfully. I am attempting to change the max number of players beyond 4, and have a problem with that.

I am missing the game.ini file which for linux should be located in ~/FactoryGame/Saved/Config/LinuxServer, but it is not.

I tried doing a "graceful quit" which I read about which is just typing quit into the console so the server can save and exit. I did that multiple times with no luck on producing the game.ini file upon startup. I don't really see any other solutions to fix this. Does anyone know of anything else?

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Old message but.. you can create the game.ini file yourself?? If so, I may have to try this.

ornate grotto
barren mortar
ornate grotto
soft glen
ornate grotto
ornate grotto
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A lot of WIKI's are pre UE update so all reference game.ini

soft glen
ornate grotto
soft glen
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Guess ima just have to give it a shot and have my friends join and test

ornate grotto
ornate grotto
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If that doesn't work, you could create a new game.ini file and see if that works

true tinsel
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hello. I jsut set up a server and am able to connect on LAN but am unable to see it when using my external IP.

my ports are forwarded properly and I have tried several different port configurations to double check there is no port collision. Not sure what else could be wrong.

I am using a recent asus router and port forward for a number of different servers i host on my network. I am not sure why satisfactory is having problems.

I would appreciate any assistance.

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i am using the steamcmd version of the server on a dedicated linux server and am connecting from another PC

soft glen
soft glen
ornate grotto
true tinsel
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for reference

ornate grotto
true tinsel
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yes those are additional rules to test.

here is what i get using my external IP. Friends are also unable to connect

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internal IP gives the server and is able to connect and play

ornate grotto
true tinsel
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no firewall

ornate grotto
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Did you try running it with the "-⁠multihome=0.0.0.0" option on the command line?

ornate grotto
# true tinsel no firewall

If you have console access you can also try running "ss -plnu | grep Unreal" and make sure the server is listening on the correct ports. (The above comes from one of the Wiki's so not my command)

true tinsel
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Yep I've never changed multihome

ornate grotto
true tinsel
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And my machine is listening on those ports when I run the command

ornate grotto
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Most new OS's default to IPv6

true tinsel
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Sorry my last message was unclear I'm using the flag "-⁠multihome=0.0.0.0"

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Also I really appreciate the help

ornate grotto
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have you used this Linux server for other games, or is this the first one? I'm a bit rusty on Linux administration, so bear with me šŸ˜‰

true tinsel
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Yeah I also host a Minecraft server with no issues + some other non game servers

ornate grotto
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And you are sure you aren't using iptables or similar on the Linux distro? The only reason I ask is that I would except you to be able to connect locally even if you had no access externally

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Network basics, can you ping the IPv4 IP address?
ping -4 192.168.1.136

true tinsel
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Iptables is installed but has not been configured and by default allows all traffic

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I have to step away but thanks for your help

still kite
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hello, i have a problem to connect online to play with my friend. what can i do?

tender magnet
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hello, I get the following error Attempted to access index 0 from array 'CallFunc_GetPossedCharacters_outPawns' of length 0 in '/Game/FactoryGame/Events/BP_EventSubsystem.BP_EventSubsystem_C:ExecuteUbergraph_BP_EventSubsystem'!

Any ideas ???

soft glen
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I dont have the game.ini file

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The issue im having isn't how to do it, it's I don't have that specific file lol

ornate grotto
final pike
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Hello, is there a console command to set autosave intervals? the wiki command doesn't work

desert walrus
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Nope

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@final pike you just need to use an ini edit

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Search in this channel for how to do it, its been awnsered 200 times already

real osprey
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Has anyone experience this error in their server? I only started seeing it when I started using blueprints.

mint junco
rare sky
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guys, my friend is trying to setup a local server for us to play

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but i cant join the server

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i was able to join already his multiplayer

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(after adding a new line on the files)

ornate grotto
rare sky
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the thing is

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i do get into the game but then time out

frosty gale
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@floral copper

terse canyon
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I'm looking to start a dedicated server for myself and a couple friends, but I've seen some indication online from a few months ago that the dedicated servers might not be stable enough currently for a long playthrough. I also want to be clear, I mean no shade on CS at all, I understand that dedicated servers aren't CS's focus right now (or at least they weren't according to the reddit posts I read about it). Those of you that have experience with dedicated servers, how stable is it currently? Any problems I should know about ahead of time? I just want to make sure it will be good experience for everyone before putting in a bunch of effort to it.

desert walrus
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The player experience on dedis has a very beta feel to it

terse canyon
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I went ahead and made a dedicated server using a game hosting site I have a server instance on. It is currently running, but when I try to connect to it in game, it says "This server appears to be offline". However, I can see in my server's console that it is accepting connections from my client (it shows my IP address and everything). Any thoughts on what I'm missing/doing wrong?

frigid flower
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open ports are often an issue for me

fair tendon
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does anyone know what to make of this?

cyan cipher
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Im Hosting a dedicated on my Laptop. Ive set all port forwarding, and made sure the firewall is good as well. i can connect from a seperate system on a seperate network (my phone hotspot is this case) so i know it is working to some degree. my friends however, just get "Server name Pending" and "this server appears to be offline". Any ideas?

gleaming blade
# fair tendon

it's an error message. a bit more information what you're doing to trigger the error message, or even when it occurs, would probably help people make more of it.

sterile vortex
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Hello! I am having what appears to be a fairly unique issue from all the research I have done, hopefully someone here can help. I can no longer connect to a dedicated server that I could access yesterday, I consistently get the standard timeout error message. After about 5 minutes, satisfactory changes the displayed message to ā€œThis server appears to be offlineā€. Now here is the kicker…. I can connect to it just fine off of a different computer even with the same steam account. However, I can’t play on that computer as it is older and the frame rate is abysmal. Thoughts?

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Oh, I also own the server and it is being hosted through indifferent broccoli…. Don’t know if that is of any relevance.

naive kiln
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Hi gang! I was hosting my dedicated server and had it running last night with a friend, the only issue being I would occasionally disconnect (server still ran, friend was fine)

I tried booting it up today and now it's just closing itself after loading and my logs give the following error

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I have to disable my antivirus to get the server to launch at all, and I have done that this time too so it's not that

glad nest
strange kayak
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Yo, anyone knows how to broadcast a message from the server console to all clients?

desert walrus
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AFAIK you can only do this using the client-side chst system

strange kayak
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a friend of mine has a server and he was able to do it somewhow

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sadly hes not reachable

woeful coyote
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any chance the server runs better on a windows machine rather than linux?

desert walrus
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Nope

crisp nova
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Hi everyone. I'm looking to chip into a server to host it, we're still deciding what provider to use. Any recomendations? and specific requirements we should look out for to ensure that it isint extremely laggy in the lategame? (looking at you shockbyte)

desert walrus
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I've heard good things about indifferent broccoli, but I've only ever self-hosted

raw tendon
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Shockbyte have sucked everytime I have used them . Slow and laggy. Lowms were not bad , I’m using broccoli now. Hot had an issue yet since doing the fix from a dev in here

deep turret
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look for cpu under-provisioning/under-performing (to be avoided)
and at least 16GB RAM truly available

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and somewhat decent networking (steady connection, not data burst managed/over committed)

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(that kind of networking issues should be easily avoided these days with big scale at bottleneck points (only bottlenecking at hundreds of machine interconnect))

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a 10Gb single connection can handle 1000 game servers easily
and I have one at home (physically)
so any provider network must be decent enough or it's mismanagement

signal grotto
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Do the u8 server go idle when nobodys on now?

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nvm fixed it

pure sky
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Is it possible to maintain a dedicated server open even if I shut down my pc ?

analog sun
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[2023.12.29-16.03.21:730][567]LogNet: Error: UEngine::BroadcastNetworkFailure: FailureType = ConnectionTimeout, ErrorString = UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.02, Real: 30.02, Good: 30.02, DriverTime: 188.95, Threshold: 30.00, [UNetConnection] RemoteAddr: [::ffff:127.0.0.1]:59399, Name: IpConnection_2147478754, Driver: IpNetDriver_2147481342 IpNetDriver_2147481342, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID, Driver = IpNetDriver_2147481342 IpNetDriver_2147481342
[2023.12.29-16.03.21:731][567]LogGame: Error: Network Error Recived: Type: ConnectionTimeout, MSG: UNetConnection::Tick: Connection TIMED OUT. Closing connection.. Elapsed: 30.02, Real: 30.02, Good: 30.02, DriverTime: 188.95, Threshold: 30.00, [UNetConnection] RemoteAddr: [::ffff:127.0.0.1]:59399, Name: IpConnection_2147478754, Driver: IpNetDriver_2147481342 IpNetDriver_2147481342, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID

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anyone know what this means?

analog sun
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@fair tendon I am having the identical error with the dedicated server, any update on a fix

analog sun
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anyone know how to add multihome IP address to the steam dedicated server client?

turbid oasis
pure sky
crisp nova
ornate grotto
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Better to have the server run on seperate hardware

robust sleet
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Connected to dedicated server which I host, i am getting massive amounts of these messages client side, 100s per second. creating multi-gb log files
Any tips on resolving this?

ornate grotto
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They did say that Dedicated Servers needed love after Update 8. Doesn't help that they dropped it before a major holiday, but that's life for ya

robust sleet
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yes have a few auto-piloting

mint junco
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Frustrating I know, and I feel your pain.
But they make it clear the game is early access (still in development) and that dedicated servers are experimental.
And if you're playing the experimental version of the game we get a double whammy of experimental on experimental.
There is a lot of work required on dedicated servers IMO.
Update 8 was a major rework of the game to bring it close to the experience of U7.
They could have left it on Unreal Engine 4.
Snutt's Christmas message video shows update 9 is next confirming it's not 1.0 so the devs are going to be continuing to pour more effort into improving the game.
Who knows, update 9 could be the dedicated server patch, we'll see :0)

desert walrus
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Arch has stated that they've shifted some development priority back to dedis now

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The problem is that splitting off part of the team to make the things the rest of the team is doing work on dedis is rather inneffecient

rare sky
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Hey guys, me and my friend are playing in a server that he host in a machine, and the thing is, sometimes i can join and other times it takes time to load and i cant

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we have increased the time that it gives to let me join the server

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but we still have same issues

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any idea on how to fix it?

ornate grotto
# rare sky any idea on how to fix it?

Does your friend connect okay every time and does it matter who connects first i.e. if your friend connects first can you then connect and are you only failing when your friend isn't on?

rare sky
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only i have an issue

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and if he leaves after i join its fine

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but sometimes feels like he needs to be on for me to join

ornate grotto
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Is the server set to run continous, or pause when no one is online?

rare sky
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we using hamachi

ornate grotto
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If it's running on his machine, then it's not a dedicated server and it needs his PC to on and running to play, so if he's not on the server isn't running

rare sky
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so wrong channel sry

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i tough it was a server since he was hosting it

ornate grotto
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No, it's his PC that he's playing on being both the client and the server. This channel is for dedicated servers which don't have the client part

ornate grotto
ornate grotto
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That won't work, the server and host both use the same ports

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The dedicated server is meant for a separate computer

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The server you are connecting to is your friends client which is hosting the server part, hence why you can't play when he's not there

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Or at least that's what it sounds like

rare sky
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but the thing is, i can play when he leaves

ornate grotto
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You shouldn't be running both on the same HW, probably why you are getting inconsistent results

rare sky
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hmm

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but why can i join when he is on the game

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but then he can leave the game

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and i stay

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the only issue is only the first connection

ornate grotto
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This is a total guess, but Satisfactory uses UDP for network. UDP doesn't check if things that it sends are received, TCP waits for a reply, so it might be that Hamachi isn't connecting properly, or any other myriad of connection issues between you and your friend. Try pinging the IP address of your friends PC to make sure that Hamachi is up and running before trying to connect

rare sky
ornate grotto
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That might be the Firewall on his PC blocking PING from your IP

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I'm assuming it's Windows Firewall?

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Or it could be that Hamachi hasn't connected properly

rare sky
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he just did , it also does time out

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it is green

ornate grotto
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Like I said above, I'm guessing here without being sat at either machine. It sounds like a network issue rather than a dedicated server issue

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If the server is set to only run when a connection is made, and if it's not getting the "wake up" command from you over Hamachi, then when your friend connects it wakes and you can join.

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So many if's

rare sky
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yeah, now we both disabled

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and it works

ornate grotto
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Disabled Windows Firewall?

rare sky
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we had both added hamachi to windows defender before

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and it looks like still has issues...

ornate grotto
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The game needs three ports open to work, UDP 7777, 15000 & 15777

rare sky
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he is saying he setup two of them in the router

strong snow
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hi frens, I subbed a dedicated server and the game is fine, I played with my friend and all but he got killed and his crate is stuck so I tried looking for a console command for godmode to go in and grab it, i found it and it shows as one of the suggestion when typing console command, but none of them work, I kept dying so i get some rest and disconnect from the server after getting killed one last time, 3 hours later i went back in and my character is on cannot be damaged at all, does anyone know why? I have restart the server but it doesn't do anything at all

tame plinth
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Hello - dumb question, who is the best host for Satisfactory

ornate grotto
strong snow
ornate grotto
ornate grotto
strong snow
ornate grotto
turbid oasis
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All of mine and my friends map markers got wiped on our server?

thorny shore
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Give it a little while, they should come back.

turbid oasis
wind mason
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Can anyone help me with a server error im having? Mabe it's a simple fix but Idk, tryed a bunch of stuff already. Basically, I can connect to a dedicated server only once. If I leave, I can't rejoin, it gives me the connection time out error. happy @desert walrus ?

desert walrus
pallid citrus
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I’m having a very strange issue with my server. It works fine over LAN but I can’t get it to work over WAN. LAN IP works great, LAN IP fails. The really weird thing is that port forwarding doesn’t work but setting is DMZ does (kinda), telling me my router is the issue but idk what to do from here. When I set to DMZ it will let me ping server but won’t refresh or load name/info or let me connect successfully. When I do normal portforwading the server will not respond at all over WAN

deep turret
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you can't forward same port for both the lan and the Wan
so make sure lan forwarding is completely disabled before enabling Wan forwarding rules

ornate grotto
somber barn
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do you guys have any recommended places to buy a server from?

ornate grotto
dark barn
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how much does a dedicated server run?

desert walrus
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Self-hosting is more or less free

trim igloo
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are there any SRV DNS records which can be added if running Satisfactory on a non-standard port?

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instead of doing myserver.mydomain.com:2939293

ornate grotto
trim igloo
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me neither! it would be a great feature to bring in sooner rather than later

woeful saddle
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Heh, I'm guessing CSS probably doesn't want to incur the support load of having people try and figure out SRV records. :D

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I wonder what percentage of dedicated servers even have DNS zones that are user-controlled

forest lintel
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what is /WindowsNoEditor? mine is just /WindowsServer

spark pine
barren aspen
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Has anyone had this issue where on a dedicated server when a player goes into an unexplored area it kicks them from the game bugging them and a vehicle under the map I had to recover their vehicle and box using the save editor

edgy token
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help?

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i have no idea how to fix this, the game cant access its own files

edgy token
edgy token
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i fixed it

desert walrus
covert echo
#

Hopefully someone has had a similar issue and a solution.
I have tried installing Dedicated server on a spare machine, tried both SteamCMD and Epic Launcher and the server starts up and shuts down all within 20seconds. The spare machine is one I use to run servers for games like Icarus, 7 Days to Die and various others, my old i7 machine.

ornate grotto
# spark pine How do you self-host can the game run constantly when self hosted?

If you don't know a lot about networking and having additional hardware, self host isn't a good idea as there's still a LOT of manual tweaking to get self-hosting to work. As for your other question, there is an option in the server menu to pause on disconnect (or something like that), which is removed will allow the server to continue to run even if you aren't there.

ornate grotto
barren aspen
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wront comment sorry

barren aspen
barren aspen
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Ark still throws the BP error as well it is usually harmless but def a developer issue

ornate grotto
barren aspen
trim igloo
deep turret
deep turret
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and it's the update 7 one
it's not called like this anymore

forest lintel
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when updating MaxPlayer count, does each game client need to update as well? if they don't update would this result in a server crash or simply not connecting?

ornate grotto
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You'll need to shut the server down to update one of the ini files to make it work

forest lintel
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everytime I've updated the game.ini and relaunched the server, it crashes upon users trying to join

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trying to go to at max 8 players

dusty mirage
# forest lintel trying to go to at max 8 players

Not really sure what the limit is but my dedicated box has like 4-5 Satisfactory servers running each running 10 slots, but I'm sure I could do more. Most likely depends where your hosting it, what limitations they place on you. If you have your own box, software might play a part in it. Even though I haven't had 10 people in my personal server but I know that it hasn't complained or showed any errors for just having 10 slots.

forest lintel
dusty mirage
#

Whats your system specs?

ornate grotto
forest lintel
forest lintel
dusty mirage
#

Similar to mine, Ryzen 9 5900X 12-Core, 80GB RAM, RTX 3060 12GB

ornate grotto
dusty mirage
#

I agree with Gilgamoth

forest lintel
ornate grotto
#

dedicated servers are just that, designed to be run on dedicated hardware.

#

The client includes the server, so it's best to just run the server out of the client without doubling up

#

or get seperate hardware

forest lintel
#

i don't believe that'd fix the crashing when increasing player count, but i can try it on a separate laptop to see

dusty mirage
#

When you are running both what is your system performance like, are you maxing out on CPU and RAM

forest lintel
#

everything is as smooth as butter, no where close to max

#

the server crashes even if i have someone else connect

ornate grotto
rancid flint
#

Hi, I have a problem since update 8, I don't have the same version between my server and my game (game version: 273254 / server version: 211839)

Do you have any idea how to solve it?

dusty mirage
#

Have you tried updating your server itself

rancid flint
#

yes

dusty mirage
#

Do you host this yourself on your PC or is it hosted by another company.

rancid flint
#

I host my seurveur on another PC at my home

dusty mirage
#

Windows or Linux

rancid flint
#

win10 with SteamCMD

dusty mirage
#

Sounds like SteamCMD isn't downloading the latest version, have you tried redownloading STeamCMD and installing a fresh copy of the game.

rancid flint
#

no, I try

ornate grotto
#

Is it stopping you connecting?

dusty mirage
#

If it updates on a fresh server then there is most likely an issue with SteamCMD

#

He is having version mismatch

ornate grotto
#

Are both on EA or experimental?

rancid flint
dusty mirage
#

which one bud

rancid flint
dusty mirage
#

I still stand on my previous message, sounds like a steamCMD issue not downloading the latest version.

ornate grotto
#

Try running SteamCMD as administrator on it's own to see if it updates (my current version seems to be 8.56.38.63)

edgy token
dusty mirage
#

If you make a .bat file with a command that starts the steamcmd for you, if you set the path, then it will never change. If your manually entering the information then unless you tell it the installation path it might default to the steamcmd folder. I recommend using .bat file.

ornate grotto
#

This is my command to update the server, make sure to update the SteamCMD source and server destination paths and to run it as administrator

#

"C:\apps\SteamCMD\steamcmd.exe" +force_install_dir "D:\SteamGames\SatisfactoryServer" +login anonymous +app_update 1690800 validate +quit

edgy token
ornate grotto
edgy token
#

i know, mine was also an update cmd

ornate grotto
#

Yeah, mine includes Validate, which may be needed if it's corrupt therefore not updating šŸ™‚

rancid flint
neon oak
#

i can't launch my dedicated serveur in Ʃpic games can you help me :,,) !!

rancid flint
#

thx for your help, the new instal works šŸ™‚

neon oak
edgy token
neon oak
#

how can I put it online I can't write in the command prompt

#

ok

edgy token
#

it should already be online if you ran the command

neon oak
#

ok thx

#

i try

#

It doesn't work I have to write something special with the public IP address

ornate grotto
edgy token
#

like with RDP?

neon oak
#

yes it's my computer

edgy token
#

oh

neon oak
#

that's a probleme ??

edgy token
#

i dont know if you can connect to a server hosted on your own computer

#

i think it has to be another computer hosting

ornate grotto
neon oak
#

no but I want to host on my computer to play with a friend but others can do it

edgy token
#

if its just 1 person joining just have them add you as a friend

#

and they can join your game

#

no need for a server

neon oak
#

I know but for some reason that I don't understand he can no longer join my party like that, because he has a connection error that he didn't have at the start

#

sorry I hadn't seen the channel

ornate grotto
neon oak
#

then if someone responds to the problem about the connection error it would help me in the same way

edgy token
#

i know the error you are talking about

#

try restarting your computer and/or satisfactory

neon oak
#

serious 🄲 !

#

I have already done this step

#

I don't see where it comes from it didn't do it to us at the beginning and I even reinstalled the game nothing nor made a connection error

magic idol
#

will taking a sp world and putting it on a server work?

neon oak
#

that's what I wanted to do

#

this error

edgy token
#

yeah it usually fixes itself in time 🤷

neon oak
#

ok ok I admit that this is what I expect

#

so thx so mutch for help !

ornate grotto
ornate grotto
# neon oak that's what I wanted to do

There's a known issue with the latest Unreal Engine defaulting to IPv6 instead of IPv4, and that RemoteAddr doesn't look right to me. Normally we add the setting -multihome=0.0.0.0 to a dedicated server, but you are running it from the client

neon oak
#

ok thx !

#

or I can change the fact that it takes IP v6 ??

covert echo
#

@barren aspen Thank you very much for that information, try ing it now while I eat breakfast

magic idol
magic idol
#

linux

ornate grotto
#

According to the Wiki it's ~/.config/Epic/FactoryGame/Saved/SaveGames/server

#

Could be different if you installed it somewhere else with steamcmd

neon oak
#

where is file for change the fact that it takes IP v6 ??

ornate grotto
#

Not sure if it works on the client though

neon oak
#

okk

covert echo
#

@barren aspen , That GUI version works perfectly, thank you so much. I was pulling my hair out and at my age, that's dangerous.

covert echo
#

Greatly appreciated

barren aspen
# covert echo Greatly appreciated

Side note if you have any issues with your server, just stop the server and click the install/Update server it seems to be the same as verifying the files. It usually fixes any issues when I run into problems with my server files.

covert echo
errant escarp
#

hello guys

#

i have an arm64 ubuntu Server. Can i install the Satisfactory Server there?

#

i have a aarch64

#

and i have install ubuntu arm

ornate grotto
errant escarp
#

ok thanks

#

i have an raspberry pi and there is vshpere arm installed. Can i install vm with amd64 there?

ornate grotto
errant escarp
#

a ok

ornate grotto
# errant escarp a ok

From the Dedicated Server wiki

There are currently no plans for an ARM CPU-compatible build, so the Dedicated Server cannot be deployed to, for instance, a Raspberry Pi

deep turret
native cave
#

I've already disabled IPv6 any ideas?

[2024.01.01-21.51.23:425][203]LogServer: Error: Could not open new route from '[::ffff:....]:54781'.

spring tide
#

currently having an issue with tractors on dedicated server. Can't record a route because it kicks me from the server before I can complete the route. Kinda game-breaking.

trim igloo
spring tide
#

@trim igloo I have a Ryzen 9 7900x, and it isn't even being 50% Utillized

#

Not sure what you mean by "push processing power"

trim igloo
#

i said boost, not push šŸ˜›

but i was assuming you were running it as a virtual or something, where you could boost up the vcpu's

#

also note, i am no expert, that's just been my experience over the last two weeks of playing with it

spring tide
#

no, running off my main PC. It has the power to do so.

trim igloo
#

ESPECIALLY when using tractors/trucks/trains and moving long distances, the server will jitter and kick you out.. and don't even try and crash two tractors into each other!

spring tide
#

FIxed the issue. Server didn't like me trying to run saves from my NAS. Putting it back on my PC's drive stopped the crashing, however the truck itself teleports across its route.

trim igloo
#

ah yeah, that makes sense

#

anyone know how i can fix up old offline players being stuck in vehicles that i can't dismantle or kill off..

ornate grotto
edgy token
#

so... random animals are now spawning in my base (its on a dedi server)

barren aspen
deep turret
ornate grotto
native cave
native cave
#

i can't find it :/

native cave
# ornate grotto https://satisfactory.wiki.gg/wiki/Dedicated_servers/Configuration_files#Client_d...

Unfortunately I still get the same error

[2024.01.02-19.23.56:413][  1]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 20.86, Realtime: 0.05. IpNetDriver_2147424581
[2024.01.02-19.23.56:413][  1]LogNet: UNetDriver::TickDispatch: Very long time between ticks. DeltaTime: 20.86, Realtime: 0.05. NetDriverEOSBase_2147482210
[2024.01.02-19.23.56:691][ 10]LogServer: Error: Could not open new route from '[::ffff:]:49558'.
ornate grotto
native cave
#

yeah i restarted it already

#

i changed already the networkconfiguration

ornate grotto
#

did you set the engine.ini to read only (or Linux equivalent)? Are your changes still in the file?

#

There's also another suggestion to check the time on client and server

native cave
#

The File (Owner is the user steam) and the user should be able to read and edit the file

ornate grotto
native cave
#

yes

ornate grotto
#

in that case, other than making sure that the time on the server and client match, I'm out of ideas

native cave
#

I will restart the server anyway to make sure

ornate grotto
#

are both machines using NTP to keep their time in sync?

native cave
#

yeah, the time is right on the server and on my pc

#

I already had access once when I changed the network configuration. At some point it just stopped working, even though I didn't make any changes

#

At the beginning I got the error before, but after changing the network configuration it worked until yesterday evening

#

When I start the server, Satisfactory tells me that the server is prepaired

ornate grotto
#

Are you running via steamcmd?

native cave
#

yeah

ornate grotto
#

Have you tried running a validate?

#

app_update 1690800 validate

tulip goblet
#

new dedicated server install running start command, and the server started but hangs up here

#

any insight?

native cave
native cave
edgy token
tulip goblet
#

yes, i tried joining says its offline

edgy token
#

try re-typing in the IP in the "new server" button

#

wait are you hosting on the pc you are playing on?

tulip goblet
#

I'm not, i'm hosting on a VM on a seperate server

native cave
native cave
#

During the start-up, the server is preparing

ornate grotto
native cave
#

not yet

ornate grotto
#

you could add -multihome=0.0.0.0 instead, but you gave your IP above so either would work

native cave
#

The whole thing must also be in the Game.ini, right?

ornate grotto
#

no, command line

#

when you start the server

native cave
ornate grotto
#

yes

native cave
#

i'll try both

ornate grotto
#

I don't run it on Linux, but I think you need to run ./factoryserver.sh -multihome=0.0.0.0

native cave
#

ah

#

it works with ./factoryserver.sh -multihome=213.239.213.165

short hawk
#

Hello - just discovered the Server GUI software after failing to get a dedicated server running. With the GUI, I've managed to get the server running. One question I have is, how do I configure the advanced game settings to do things like turn on flying mode?

#

When hosting a normal server, I get the options in the menu, but with a dedicated server I don't see the options anywhere. Does it have to be done via console commands?

ornate grotto
short hawk
#

Oh I see. Ok, thanks for that.

#

Hope they get dedicated server working well soon, such a useful thing to be able to run.

#

Which config file was you looking in out of interest? Are the config files fully populated with all available options?

short hawk
#

Ah I see. Yeah, I've also tried issuing FG.DisableSeasonalEvents 0 via the console as well, and it' doesn't recognise the command.

tulip goblet
# edgy token try re-typing in the IP in the "new server" button

@thank you for your help, after you asked me to try joining the server, i went back and thought about how simple the issue could be, tried doing a ping and couldn't reach the server explaining the offline, and then i changed the network adapter on the VM to a seperate physical one on the server motherboard, I can now reach the server, and starting the Server the message goes away since it can reach outside of my internal network now.

edgy token
ornate grotto
tulip goblet
#

lol

bleak schooner
#

just put my p2p multiplayer game on a rented dedicated server and its spitting out these weird errors constantly like 'actor channel failed' and then 'server connection received' referencing either me or my friend, random foliage, or monsters

#

not sure what to make of it

pallid lion
#

Hey guys. I searched the channel for "aws" keyword but didn't find too much

#

Did anyone manage to get a EC2 instance running properly?

pallid lion
#

I mean I got it running and I'm logging client requests on connection attempts. But I still get a timeout when trying to connect

#

I already checked for in/out-bound rules on both aws security groups and my OS firewall

#

And everything looks fine

#

Yet

bleak schooner
#

Seems like I can't use the console for my dedicated server either

desert walrus
#

Most console commands are currently broken

edgy token
#

hypertubes on dedicated server just refuse to work

#

when i try to enter i glitch out for like 20 seconds and then get flung backwards

#

or i just teleport to the other end

pallid lion
#

In case anyone else encounters a similar issue, run the server manually from the engine binaries with -DisablePacketRouting flag

ornate grotto
#

I suspect using the -⁠multihome=0.0.0.0 option would have also worked as the Wiki says that Packet routing is also disabled when multihome is used.

livid bone
#

Hey guys, i'm kinda new to the whole multiplayer thing, I got the server client via steamCMD, but there is a version mismatch, is it possible to downgrade the servers version to match my game?

ornate grotto
livid bone
ornate grotto
#

That's the latest version and should be the version of server

#

Where are you running the server?

livid bone
#

well, my game version is 269772 and there is no update

livid bone
ornate grotto
ornate grotto
ornate grotto
#

They use the same network address and IP ports so it gets complicated. Dedicated server is designed to run seperate from the client, which also includes the server component

livid bone
#

The game seemed to be able to find the IP

ornate grotto
#

like I said, it's complicated. Some times it works, some times it doesn't

#

Anyway, your Client is not on the latest version and the only option from a server perspective is Experimental or Early Access (which are both currently on the same version)

bleak schooner
#

[2024-01-03 08:23:50] [LogNet]: Actor channel failed: [UActorChannel] Actor: FGWorldSettings /Game/FactoryGame/Map/GameLevel01/Persistent_Level/Generated/Persistent_Level_ExplorationGrid_L0_X-3_Y0.Persistent_Level:PersistentLevel.FGWorldSettings, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 50, Closing: 0 [UNetConnection] RemoteAddr: [MY IP ADDRESS], Name: IpConnection_xxxxxx, Driver: GameNetDriver NetDriverEOSBase_2147482210, IsServer: YES, PC: BP_PlayerController_C_2147458376, Owner: BP_PlayerController_C_2147458376, UniqueId: Steam:4 ([MY STEAMID])

when i play on my server it spams stuff like this in console constantly and i keep bumping into map geometry that isnt there

#

and sometimes when i log on i spawn under the map and fall to my death

ornate grotto
bleak schooner
#

thank you

#

:)

ornate grotto
#

It's a known issue and šŸ¤ž will get fixed next patch

bleak schooner
#

thank god its not just me

ornate grotto
bleak schooner
#

hm

#

thank you

#

i reckon i will just refund my rented dedicated server and wait for it to be patched

#

all patient like

#

ill erect a memorial for all my steel beams i lost

ornate grotto
bleak schooner
#

ah i actually did try that

#

until i removed that line from the file mentioned nobody could connect

#

i appreciate it tho

ornate grotto
#

Was worth a try šŸ™‚

pine viper
#

Hello, i looking for a dedicated server, i try Nitrado but the connection of the server is shit and i keep having deconnection. Do you know a good service of dedicated serveur

muted belfry
#

hey! just need a quick help.

I'm trying to run DS on custom ports. It was running fine on default ports, but it isn't connecting even on LAN after changing ports.

#

on logs, I see the game probing/pinging the server

#

but nothing further

#

Command to run the server:

./UnrealServer-Linux-Shipping FactoryGame -ServerQueryPort=16777 -BeaconPort=16000 -Port=8888 -DisablePacketRouting
#

on client side

#

oh... I THINK I KNOW WHU

#

nah. didn't work

#

figured it out

#

I had my desired ports swapped (QUERY_PORT and BEACON_PORT)

ornate grotto
#

They have a 48 hour trial so you can always give them a go for free

pallid lion
#

I might be wrong

young spoke
#

i just got a server on gportal and everytime i go to add it i just get the server appears to be offline but it is online in gportal. i have also restarted the game multiple times now.. Anyone of you experts know what im missing?

edgy token
#

or make sure you type in the right port on satisfactory

signal grotto
#

Did anyone else get a "The server is restarting in 30mins" on their server

edgy token
#

i have mine set to do that when my servers sync to the rest of our network

rare sky
#

but the thing is, is only in one way

#

when comming the other way we dont crash

#

(crash as the game closing)

#

(i forgot i could send prints here

edgy token
edgy token
rare sky
#

but are they more stable in the server?

edgy token
#

usually

#

if signals are made correctly

lapis onyx
#

hi, im new to the dedicated server stuff, it keeps running untill it gets stuck here, server manager still says 'server name pending' and 'not authenticated'
could i please get some help :)?

edgy token
#

but normally

#

it would give you a prompt to name it and make a password

lapis onyx
#

ingame or in server files?

#

i add the server via server manager, it just stays like this

edgy token
#

odd

lapis onyx
#

it does repeat the last 2 lines every 5 minutes or so

crystal oriole
#

you created the server map under 'Create Game' right?

lapis onyx
#

i dont think so, i just went in steamcmd anonymous, app_update 1690800

crystal oriole
#

in that first image, at the top there is 'Create Game'

lapis onyx
#

ah yes, it says 'this server appears to be offline'

#

this is how its set up

crystal oriole
#

ahh okay, I know i had a bug where until i did that the 'server settings' were blank initially

lapis onyx
crystal oriole
#

i know this specific issue tends to be a common problem, have you already tried restarting the server once?

lapis onyx
#

multiple times

#

even tried deleting and trying fresh

#

got the ports set in firewall and router, so that shouldnt be a problem either

#

i do have it running on a second pc, and i'm trying to join the server through my main, i own the game on epic

ornate grotto
#

The other option is to create a shortcut to run FactoryServer.exe -log -unattended -multihome=0.0.0.0 and see if that works

lapis onyx
lapis onyx
lapis onyx
#

i used ctrl+f on the server cmd window, i could find 15000 and 7777 but not the server query port 15777, could this indicate something?

ornate grotto
#

Not the SteamApps folder you are in

lapis onyx
olive pawn
#

Why do the truck move so weirdly when using a dedicated server? They do not move smooth, they move at like 2fps

ornate grotto
olive pawn
#

doesn't happen that often fortunately

#

one time someone was on it and but it fill through the floor and they lost a bunch of shit

ornate grotto
olive pawn
#

I swear this has been a issue for ages now 😦

ornate grotto
#

From the video's I've seen I think Update 8 has resolved most of the issues around trucks from a client perspective, just need to align on the Server

mint junco
#

I noted this previously but have come up with this reproducible behaviour.

Short version:
Priority power switches act as a circuit break for light controllers connected to the A circuit and do not pass light settings information across into the B circuit (vice versa also).

As I was adding lighting and control control switches to factories I noted that they were not controlling the lights.
I had the control unit on the A side (main power network) of a priority power switch in order to control the street lighting as well as the factory lighting.
As this is a now a standard fitting to all of my factories the idea was that I could control the build lighting from any factory, in the same way I control any factory power from any priority power switch.

Firstly, the way I use lights is that they do not have a seperate lighting circuit and are attached in-line with the main factory power circuit.
To that end only one connection of the lighting control unit needs to be connected to the power circuit to control the lights.

I found that if I move the lighting control unit to the B side of the priority power switch it properly controls the lights in the factory but no longer influences lighting connected to the A side of the priority power switch.

The expected behaviour is for all light units connected to a continuous power circuit is if one controller is changed, all light controllers connected to that circuit inherit the settings of that controller.

QA Post here;
LIGHTS DON'T APPEAR TO BE HONOURING LIGHT CONTROL PANELS - Early Access: 273254
https://questions.satisfactorygame.com/post/654fa1bbd0053b102f18d822

ornate grotto
ornate grotto
lapis onyx
#

it says it could not find the directory

ornate grotto
lapis onyx
#

ok deleted it, will try now

#

still nothing, both on local and public ip

ornate grotto
#

Windows Firewall?

lapis onyx
#

yes i did that part

#

should i try completely disabling firewall?

ornate grotto
#

That's one way to check if it's the problem

lapis onyx
#

just like this right, gonna try again, should i reboot the computer or not?

ornate grotto
#

Shouldn't need to

#

just try pinging the local IP

lapis onyx
#

oh lol it instantly started doing things in the server window

ornate grotto
lapis onyx
#

okay i will thanks, kinda weird tho, i tripple checked all ports in firewall, they're all set up correct

ornate grotto
#

Did you set them as TCP protocol or UDP? They should be UDP but I think windows defaults to TCP šŸ˜‰

lapis onyx
#

tysm for helping me with this

ornate grotto
lapis onyx
#

i went downstairs to grab a coffee, came back upstairs, same problem now, firewall still disabled 😢

ornate grotto
#

And these are on different PC's?

lapis onyx
#

yes

ornate grotto
#

Just checking šŸ˜‰

#

Has the firewall turned itself back on?

lapis onyx
#

secondary pc which is running the server, cable runs from router to switch to pc
main pc which is running the game, connected via wifi to router
idk if this might help identifying issue

lapis onyx
#

its still off

#

i have reinstalled the server now, will try every step again

ornate grotto
#

Can you ping the "server" pc from your client pc?

lapis onyx
#

so just ping in cmd

#

ping the local ip adress right?

ornate grotto
#

in command ping <internal ip>

lapis onyx
#

it works now, im so confused im gonna cry 😢

ornate grotto
#

Only thing I can suggest is make sure that you are running the server with the multihome option i.e. FactoryServer.exe -log -unattended -multihome=0.0.0.0 to force the server to use IPv4 over IPv6

lapis onyx
#

thanks again, if it breaks im just gonna drop the server and do normal multiplayer šŸ˜®ā€šŸ’Ø

ornate grotto
#

Another thing is that, because you are connecting via wifi, it might be taking a few milliseconds to get a response. TCP is a request and response protocol, UDP is a request only, so if there is a small delay it can cause things to drop

lapis onyx
#

it just keeps looping this yellow text now

ornate grotto
#

Yeah, that's normal

lapis onyx
#

so wait, i left the server open but did not join, after a few minutes it went back to offline even tho the server window is open

#

do i have to do something to bring it back online? since restarting the server does not fix it

ornate grotto
#

I get the feeling that the server is fine, it's your connection to the server that gets interupted.

lapis onyx
#

gonna exit and see what it does

#

am i writing the command wrong? i just copied from the wiki

ornate grotto
#

mIntValues=(("FG.DisableSeasonalEvents", 0))

#

Also I believe running the game with the -DisableSeasonalEvents command line also works

pulsar tapir
dense dirge
#

hello

#

my server boots up if i completly reinstall steam cmd & the server and then crashes every time i want to boot it up again

#

does anyone had a similar problem and maybe found a workaround

ornate grotto
dense dirge
#

yes via steamcmd

#

it seems like it has problems with the fore- and background workers

ornate grotto
dense dirge
#

win

ornate grotto
#

Okay in satisfactoryserver\FactoryGame\Saved\Logs there should be a .log file for each time the server starts up. In there should show why it closed. For example this is the last line of my log file when I closed it down
'/Game/FactoryGame/Events/BP_EventSubsystem.BP_EventSubsystem_C:ExecuteUbergraph_BP_EventSubsystem'! [2023.12.28-14.23.22:860][110]LogCore: Engine exit requested (reason: ConsoleCtrl RequestExit)

dense dirge
ornate grotto
#

Is it a physical pc or a VM?

dense dirge
#

physical i think

#

are you thinking of the cpu change on vm?

ornate grotto
dense dirge
#

as i know it should be physical

ornate grotto
#

Is it not your server then?

dense dirge
#

its hard to describe but yeah

#

i have acces to it via remote

ornate grotto
#

Looks like Unreal engine tried to access something (either RAM or CPU address) and it wasn't there. Has it ever worked on that hardware?

dense dirge
#

yes

#

it runned in april for 600 hours

#

if i reinstall steamcmd and the gameserver it works completle fine until the server is closed and i try to start it for a 2. time

ornate grotto
#

Bizzare. What processor does the machine have?

#

How much RAM?

dense dirge
#

intel 2.5ghz

#

32gb ram

ornate grotto
dense dirge
#

i5-6400

#

actually 2.7ghz

ornate grotto
#

Would expect that to be fine. You could try verifying the install through SteamCMD with app_update 1690800 validate, but I suspect it doesn't like something on the HW side. Are you up to date on Windows Updates and drivers?

dense dirge
#

could try it again but didnt changed something the last two times

#

yes iam uptodate

lapis onyx
#

does a dedicated server also have a session id? if so, where can i find it, i'd rather give session id than my public ip

ornate grotto
dense dirge
#

yes they need an ip

lapis onyx
#

would ngrok work with satisfactory dedicated server?

ornate grotto
lapis onyx
#

i use it for minecraft all the time

dense dirge
#

idk

ornate grotto
#

Just remember that any traffic routed by these virtual platforms potentially increases your lag when playing

edgy token
carmine marsh
#

I have a Server running at the Hoster Nitrado, it works quite fine ( no Rubberbanding, Good Ping, no Lags) except when anyone drive with any Vehicle, then you drive a few seconds and have a disconnect. When you want du relog to the Server you need serveral attempts to relog, with diconnects before you see the actual Gamescreen. In a few Situation your stuck under the map and falling into the oblivion. Does anyone have an Idea or a hint what I can do or what I can suggest from the Hoster to do ?

edgy token
#

always

carmine marsh
edgy token
#

yeah, i mean verify the game files on the server

ornate grotto
edgy token
#

yeah hypertubes are wonky as well

#

i just teleport to the end, or get glitched into the floor or something else

carmine marsh
edgy token
#

uhh i dont actually know how to with nitrado, i self host

ornate grotto
mint junco
# ornate grotto Is this only on dedicated servers? Wondering why you've posted this in the dedic...

I only play on dedicated server so all my QA tickets are dedicated server.
The purpose of posting in the discord is for the screenshots to accompany the QA post.
You are not the target audience, the devs are.
But if it's of interest you're welcome to confirm, contradict, add to the body of evidence, comment, upvote, etc.

Here's the rest of my QA posts, there may be something in there which affects you.
https://questions.satisfactorygame.com/user/Simrien

pale pelican
#

what server renatl company would yall recommend using? I'm on nitrado right now but not very impressed

desert walrus
#

I've heard good things about Indifferent Broccoli, but can't vouch for them myself as I've always self-hosted

ornate grotto
pale pelican
#

awesome, thank guys

manic berry
#

We have a dedicated serpur server is throwing a unetconnection error, and nobody can join, any ideas?

cursive field
ornate grotto
cursive field
ornate grotto
cursive field
#

jep

ornate grotto
#

There is a known issue with Proxymox VM's if the CPU type is set to the default, it needs changing to HOST

cursive field
#

ok… idk about that one… i use zap-hosting for that

ornate grotto
#

Just search this channel for Proxmox, there are loads of comments that you need to switch the CPU type to host

cursive field
#

yeah ik but i cant do anythink because i use zap hosting

cursive field
ornate grotto
#

You could try their support team, see if it can be modified at their end

uncut sonnet
#

Hey everyone, I don't know where to get the address of my dedicated server. All I did is booted up the "Dedicated server experimental" in epic games and the game itself

#

What do I do now?

ornate grotto
uncut sonnet
#

Yes

ornate grotto
# uncut sonnet Yes

This is not best practice, dedicated server is designed for seperate hardware.

#

You could however use 127.0.0.1

uncut sonnet
#

Including that I'm willing to boot Dedicated Server app

#

Cuz it's what Epic Games offers

ornate grotto
#

Dedicated server and client use the same network resources so there is usually a clash

#

The app in EGS and Steam is to install on seperate hardware

uncut sonnet
#

Is there a service that will provide me this hardware for free?

#

And there is no option but to use one?

ornate grotto
uncut sonnet
#

Well, I have another PC in my house, I can host a server there

#

Tho idk how to get the server address

ornate grotto
remote lotus
#

Anyone know a good provider besides shockbyte for satisfactory

#

Cuz when I used shockbyte, I was in a world which had already been started

uncut sonnet
ornate grotto
#

For a home network the address usually starts 192.168 or 172.16

uncut sonnet
#

So I just get that address and boot up the server on my other pc. Then I can create a server in Satisfactory

#

That's how it works?

ornate grotto
#

Yes, using the other PC's network address when you create the server on your PC. You do realise that you don't need a dedicated server to play Satisfactory, only is you want multiple people to play at any time?

ornate grotto
#

Or start a save on your own PC then upload it from there

uncut sonnet
#

Tho, I guess when I turn off my second pc, the server will be shut down, yeah?

ornate grotto
uncut sonnet
#

I avoid working with networks as much as possible

uncut sonnet
#

@ornate grotto I booted the server and it worked properly for a bit. But now it says the server is offline tho It's booted up on another PC. What's wrong?

#

I left the server for a while, tho it was booted all this time

#

And what my friend should do in order to join the server? Because I don't know where to get session Id from

ornate grotto
ornate grotto
uncut sonnet
ornate grotto
#

Once you've updated your router/firewall, you need to to give your friend your internet provider ip address

ornate grotto
#

There is no "standard"

uncut sonnet
#

I should give him IP for the internet provider

ornate grotto
#

Yes, but unless you allow the traffic through your router/firewall he won't be able to access it

#

You and your server are connected locally, you need to use Network Address Translation (NAT) to allow traffic from the internet in to the internet server network address

ornate grotto
#

If you want to use Session ID's run it on your PC and then invite your friend to join your game. You can play multiplayer together, but only when you have your PC running.

#

Saves a lot of time and hassle, or buy a hosted server from a provider

turbid oasis
#

Anybody else have issues with hyper tube cannons on their servers? I’m using Indifferent Broccoli as a host, and 90% of the time the cannons will work, but every now and then they cause my client to disconnect from server. Then if I don’t wait a couple minutes before joining, when I join back I’m a brand new character, and the one that disconnected will be stuck floating in the air lol. Client network settings set to ultra, and I’ve tried lowering graphics settings to see if that was the issue.

ornate grotto
turbid oasis
#

It’s tolerable, I’d rather not break anything. I try to only fly when I need to now haha. As long as I wait for the server to recognize that I disconnected, ~2 minutes then I can rejoin

leaden turtle
#

i got disconnected while driving a train. now the train is stuck and is labled as ā€œfullā€ since my character still seems to be in there. is there a was to solve this problem on a dedicated server?

ornate grotto
leaden turtle
#

ah okay so it is possible to use the map editor on a dedicated server save file. i thought that was only possible on local games

#

i’ll try it out! thanks a ton!

ornate grotto
leaden turtle
#

cool, i’ll go fiddle with that for a bit!

cursive field
#

hey @ornate grotto i just asked the hosting support and they said, the cpu setting is already set to host...

ornate grotto
rigid root
#

Hi
I am having a strange problem with my Server. I can access the admin Console in the lobby, but each time i try to create a new world the server just crashes and i get this Error message:

#

Has somebody else also run into this?

vapid prism
#

is there a public server that I can join?

ornate grotto
# rigid root

Are you running Physical Server or VM? Self Host or Server Provider?

vapid prism
ornate grotto
#

It tells you in the channel topic (I can't repost the link)

vapid prism
#

Ahaa

rigid root
#

Im running a VM on Proxmox on a dedicatet server

sharp kettle
#

how do i fix this

#

im hosting the server on Pterodactyl

rigid root
#

i had the same one and fixed it using the DisablePackageRouting attribute when starting the server

sharp kettle
#

how do i do that

rigid root
#

how are you starting the server?

sharp kettle
#

using the start button on the Pterodactyl panel

rigid root
#

i have no idea how to do it with the panel

sharp kettle
#

are u talking about this

rigid root
#

Could be it

sharp kettle
#

i found this in it

rigid root
#

yea i think its a better idea using the DisablePackageRouting option

#

should also be somwehre near that

rigid root
#

hm thats strange

#

then just use the multihome i guess

sharp kettle
#

i tryed and its the same thang

#

well i got it working but i got it working the most oddest way ever

rigid root
#

well what was it?

sharp kettle
#

it was the port

#

so 15777 keep that and make a new port and have it like this 15778 and then set that as main port and then reinstall server and then start and then connect and done

#

so u need all ports plus port 15778

ornate grotto
rigid root
#

It worked!

#

Thank you, it would have taken me ages to figure that out

granite locust
#

Hello Guys, I'm trying to disable seasonal events

#

I have a savegame I don't want to lose but each time I try to connect to the server it crashes with seasonal events off

#

if i turn it back on i can connect just fine

granite locust
#

commandline option and also in gamesettings.ini

ornate grotto
#

Have you done both or one at a time?

granite locust
#

one at a time

ornate grotto
#

What is the error in the log when it crashes

granite locust
#

CANT SEE

#

oups caps

#

window dissapears to fast

ornate grotto
#

It creates a log file ever start up

indigo bear
#

Hello bosses, I have a few questions about installing a Satisfactory server on my Linux server running Debian 12. When I try to install Steamcmd, I get the following message: "Bash command not found" (see image). The problem is that I don't know how to resolve this error because there seem to be only solutions for Debian 10 or similar, and they don't work. I hope someone can help or has encountered the same issue. Feel free to reach out for further questions. Thanks in advance!

frosty gale
#

how do I remove ficmas event in server ??

ornate grotto
#

Try ./steamcmd

ornate grotto
frosty gale
ornate grotto
frosty gale
#

100% sure

reef plover
#

did you write it as -DisableSeasonalEvents

#

0

ornate grotto
#

The config version is adding to GameUserSettings.ini
[/Script/FactoryGame.FGGameUserSettings] FG.DisableSeasonalEvents 0

frosty gale
#

wouldnt it be 1

#

0 is off or false

#

1 is on or true

#

and its disableseasonalevents

ornate grotto
#

Actually the Wiki gives two different settings, the one above and mIntValues=(("FG.DisableSeasonalEvents", 1))

frosty gale
#

so when I run the server the setting dissapears fron the ini file

ornate grotto
frosty gale
#

o nvm

ornate grotto
frosty gale
#

didnt work damn wth

ornate grotto
granite locust
#

where is the server log located?

#

I'm using windows

granite locust
#

[2024.01.06-19.53.07:519][357]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000010100000003

#

this is the stacktrace

#

is this because it's an existing savegame where i have played with seasonal events before?

#

I can see it is disabled but it crashed when trying to connect

ornate grotto
granite locust
#

that doesn't seem helpfull

reef plover
#

does it do it every time you restart the server?

compact owl
#

Hello I have a linux server but I have a problem to connecting to it

broken frost
#

When i enter @cerulean island game or MP i move around and then i crash?

#

or go back to the log in screen anyway of fixing this

cerulean island
broken frost
#

yes MP

broken frost
#

i am in Now

strong snow
#

hi frens, i have an issue with dedicated server regarding hypertube, when i join the server, any first use of the hypertube would work normally and fine, but then after that the usually the 2nd or 3rd one, instead of it working it usually either glitch on the camera as I entered(which is fine since at least i still move) but the other times, it will teleport the camera to where the last entrance of tube i went into, and there is nothing, i don't see my character, nor can i move the camera or anything, is anyone facing the same issue?, if so do we have any workaround for this bug?

#

when the camera is teleported and stuck, my only option is to exit to main menu, and rejoin the server, then from that point on, hypertube would work as intended again... at least once or twice, and its rly annoying since I frequent movement by hypertube

ornate grotto
strong snow
ornate grotto
strong snow
#

I take it that .ini file is for the rubber-banding train right?

ornate grotto
strong snow
ornate grotto
strong snow
#

okeh... uhh, idk where is the file location

strong snow
#

got it, thanks a bunch Gilgamoth, have a great day man

ornate grotto
#

No worries

strong snow
#

hi frens, i tried adding
[ConsoleVariables]
wp.Runtime.EnableServerStreaming=0

to engine.ini on my dedicated server file, however if i do this the server won't start at all, is this normal, does anyone have any knowledge on why is this happening???

ornate grotto
strong snow
#

8Gigs

ornate grotto
# strong snow 8Gigs

IIRC, minimum spec is 16GB and as that setting tries to load the whole map into RAM, I suspect you don't have enough.

strong snow
#

oof, the minimum is 16?

#

that will cost some good moni

#

I can get it to 16, but i dont think having the server on minimum requirement is a good idea, right?

#

I saw a previous comment saying it should be around 10-12 minimum

#

And i was planning to get it to 16

ornate grotto
#

12GB minimum, 16GB Recommended

strong snow
#

ah ok, will get 16 then, thanks again for the pointer Gilgamoth, you're a lifesaver

#

@ornate grotto oh yeah, one more thing, could it be that because of the small RAM of the dedicated server, that some of these bugs are happening or at least happens more frequently?

ornate grotto
misty urchin
#

Hey folks. Recently started running my own server and it seems a little laggy (more than normal lol) are these logscript warnings anything i should be concerned about and find a fix for?

gaunt fox
#

Is there a way to turn off the xmas presents from dropping on my server?

onyx crypt
hallow wolf
#

So hyper tubes just jank on a dedicated server?

desert walrus
#

ypu

storm reef
#

For anyone who can't get serversettings.ini to show up even with a quit from the server manager, trigger a save from the server manager instead. Mine showed up then. I still can't get game.ini to show up tho with the player count setting.

strong snow
steel osprey
strong snow
ornate grotto
ornate grotto
ornate grotto
steel osprey
ornate grotto
remote lotus
#

Anyone know how to fix this

ornate grotto
remote lotus
ornate grotto
#

This is my first game server, can you help me if I get stuck?
Our customer support team is available 24/7 to assist with any server hosting questions. Just drop by our Live Chat (bottom-right of the page) or submit a ticket if there’s anything we can help with.
We also have many tutorials available to help with any aspect of managing your game server, covering virtually every topic.
If it is your first time creating a rental server, we recommend watching our Youtube Tutorials and viewing our Knowledgebase.

#

From their Satisfactory Server page

timid raft
#

I keep getting this error message when i try to join my dedicated server does anyone know how to fix it?

#

UNetConnection::Tick: Connection TIMED OUT. Closing connection… Elapsed: 20.01, Real: 20.01, Good: 20.01, Driver Time: 20.02, Threshold: 20.00, [UNetConnection] RemoteAddr: 192.168.1.12:7777, Name: IpConnection_2147407656, Driver: PendingNetDriver NetDriverEOSBase_2147407657, IsServer: NO, PC: NULL, Owner: NULL, Uniqueld: INVALID

ornate grotto
timid raft
#

but its on a seperate computer

ornate grotto
#

Can you ping that computer from your client (assuming 192.168.1.12)

#

Also is the server Windows or Linux?

timid raft
#

how do i ping the server?

#

its windows

ornate grotto
#

open up a Command Line on your client and type ping 192.168.1.12

timid raft
#

yeah i can ping it

#

i also run a ark server and can locally connect to it and my friends can so im not sure why i cant get it to wrk with satisfactory

ornate grotto
#

Have you enabled Windows Firewall?

timid raft
#

yeah

#

ive also put the ports in it

ornate grotto
#

UDP?

timid raft
#

yeah

ornate grotto
#

Are you seeing the connection attempt on the server console?

timid raft
#

yeah i can see it

ornate grotto
#

Try running the server with the -multihome=0.0.0.0 option

#

i.e. FactoryServer.exe -log -unattended -multihome=0.0.0.0

timid raft
#

ill tr that now

#

it still didnt work

ornate grotto
#

Try temporarily disabling Windows Firewall and try again. Had someone on Saturday who thought they'd set up the firewall correctly, but only worked once they disabled the firewall

timid raft
#

it didnt work

ornate grotto
#

You could also try validating your install files using steamcmd and app_update 1690800 validate

tiny meteor
#

Same issues here on a Linux VM

#

LinuxGSM Dedicated server

#

connecting from a Windows 11 PC

#

Have to restart the VM, then load the latest Save and then I can connect again

tame jewel
#

When I try to enter the world I get kicked out of the server. Mention me if there is a question or answer

ornate grotto