#dedicated-servers

1 messages ยท Page 59 of 1

fluid kayak
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are you hosting multiple servers for this game?

frosty gale
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Yes.

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At this point I feel like it can only be something really complex, or something really simple that I've had a brainfart about.

fluid kayak
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are those ports UDP

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not TCP like people have been putting it as xD

frosty gale
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I'm unware of command line flags being able to change the ports to TCP.

thorny shore
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there isn't

green cloak
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Thank you so much the server is up

fluid kayak
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no I mean people just have been port forwarding them to be TCP

fluid kayak
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glad to help

frosty gale
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It's not router config, the server OS shows that UnrealEngine is listening on the default port.

fluid kayak
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can you show me your bat file for this

frosty gale
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Linux btw

fluid kayak
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thats fine

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I know more windows but I've used linux for a little now

frosty gale
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Fetching it, just clarifying because it feels wrong to call systemd a bat file ๐Ÿ˜„

fluid kayak
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haha fair, I host all my servers on a windows server

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came with it kind of thing

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sadly I run into some games not supported by linux while hosting so it's hard to stay with it tired_jace

frosty gale
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The pertinent line is: ExecStart=/home/collutio/SatisfactoryDedicatedServer/FactoryServer.sh '-ServerQueryPort=15778 -multihome=0.0.0.0 -log -unattended'

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I'm not running two on a single box; this is a separate server to my other instance.

fluid kayak
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seperate systems?

frosty gale
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Different physical machines even.

fluid kayak
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that might be the problem, I've never heard of doing that way so I have no idea. Though I'm looking at the wiki right now to see if you missed something. Usually for me the multi query ports work on same machines though it's still same household I assume so you'd assume it works the same

frosty gale
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Each works fine on its own on default ports (if I shut down one or the other). It's just the changing of the three ports I need to do, and two of the three are sorted in Engine.ini.

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They're on different networks so no contact between the two machines.

fluid kayak
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unless it's different IPs then the query can't change as it doesn't have another instance to even go off so it goes to default

green cloak
# fluid kayak no problem

Im gonna annoy you but my friend cant join, ive given him my ip and the 15777 port to join cause for me that works but not for him

fluid kayak
frosty gale
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Thanks for being chatty and helpful straight up btw.

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Troubleshooting a Satisfactory dedicated server feels almost like metagaming.

green cloak
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my machine or dedicated server?

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its on my pc in which im also playing on

fluid kayak
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try this real quit just curious

frosty gale
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That's what I started with but with -multihome after the ports. Will try this order because I have no better ideas.

fluid kayak
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have you tried without -multihome?

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or changing the multihome to your actual IP instead of 0.0.0.0?

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sometimes that helps

frosty gale
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Yes, have tried it with the desired local IP. Haven't tried without it though as I run dual-stack but don't want to sort out IPv6 for this second server.

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I'll give it a try too though, nothing to lose.

fluid kayak
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well if you got no other options better to try some then give up

frosty gale
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Spot on.

fluid kayak
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also another issue you could be running into if the port forwarding you have doesn't allow specific instances and is just specific to the port it can conflict with other games same game port though I've only had this issue once so odds are probably very low lmfao

frosty gale
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grepping ss is how I know two of the three ports are right, and one is rogue.

fluid kayak
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which is wrong

fluid kayak
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forget if you posted that or not

green cloak
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I have the 3 ports yeah

fluid kayak
# green cloak

when he tries to add server does it say the server exists?

bronze vector
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It says the server is offline

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Server name pending

bronze vector
fluid kayak
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@green cloak did you finalize the creation of the server?

frosty gale
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We love Catamari.

green cloak
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How does one do this?

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Ive never heard of this

fluid kayak
# green cloak Ive never heard of this

when you add server you have to claim your server with the name, session name, admin password then you can join the server and it claims it as you the owner

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I don't think anyone else can join till it's been "created"

green cloak
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yeah sorry I have done this

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I can play inside it and its been up for 8 hours

frosty gale
fluid kayak
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sometimes a server restart can fix this, also connecting through same port and IP can be an issue sometimes. Unless you are hosting it off a dedicated machine or not playing it shouldn't have issues but that's why I got a dedicated machine so I don't run into problems like this. Could always host locally

fluid kayak
green cloak
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Alright I think ive tried enough with this, server stuff thanks for your time seeya pizza

fluid kayak
green cloak
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Ima just buy factorio ๐Ÿ˜ฉ

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Sorry to offend anyone

fluid kayak
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Factorio has its place but satisfactory looks 100x better and feels more enjoyable then the top down game ๐Ÿ˜‚๐Ÿ˜ข

frosty gale
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Well, it's working now.

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The server query port was ignoring the -multihome=0.0.0.0 (or 192.168.x.x) and listening on IPv6 only. The other two ports were listening on IPv4 as configured. I had to hard disable the IPv6 stack before it would listen on IPv4 at all.

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Probably worth noting that there's some tomfoolery there for those running proper dual stack.

hardy mesa
# frosty gale The server query port was ignoring the -multihome=0.0.0.0 (or 192.168.x.x) and l...

I think I'm facing a similar issue. Server appears online (both from LAN and from external), so port forwarding must be fine. I can connect and play from LAN, but not from external (I'm using a DDNS address to the dedicated server when trying to connect from external, <myserverid>.duckdns.org). Like I said, I can see the server details from the in-game server manager, but when I try to connect as an external client, the connection times out

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The server is a dedicated one, running on Ubuntu 22.04, created using LGSM

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How exactly did you find out that The server query port was ignoring the -multihome=0.0.0.0 (or 192.168.x.x) and listening on IPv6 only.?

green cloak
deep turret
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you need to share your public ip to your friend, the one in ipconfig is your local ip, it does not mean anything on the internet outside

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you can use that to get your public ip in a stripped and reliable way

green cloak
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Aight thanks I've never messed with this stuff so the info helps

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Im assuming not but does me hosting on epic and him joining from steam affect anything, still not working

arctic copper
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what now?

deep turret
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forwarding is not sufficient

friend --internet--> public IP | forwarding > local network -> local IP | firewall > dedicated server

all that must match and allow the connection

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you have a power shell script in the wiki to open the port in the firewall correctly without much room for error

hardy mesa
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tldr: Local connections to dedicated server work, external connections time out

I think I could use some help. I have a dedicated server running on Ubuntu 22.04, which I've set up using LGSM.
From my local area network I can connect to the server and play.
I've opened ports on my machine using ufw.
I've confirmed that the system is listening correctly:

$ ss -plnu | grep UE
UNCONN 0      0             0.0.0.0:15000      0.0.0.0:*    users:(("UE4Server-Linux",pid=4729,fd=19))
UNCONN 0      0             0.0.0.0:15777      0.0.0.0:*    users:(("UE4Server-Linux",pid=4729,fd=14))
UNCONN 0      0             0.0.0.0:7777       0.0.0.0:*    users:(("UE4Server-Linux",pid=4729,fd=16))

I've forwarded the same ports on my router.
I have setup dynamic DNS for my friend to connect to the dedicated server.
I've confirmed the DDNS translates to the correct external/global IP address.
When they add the server in the server manager, they can see the server details.
When they authenticate and click 'join game', they time out after 20 sec

I read some things about the -multihome option. It is set to 0.0.0.0 by default in the LGSM config, so that should be fine.
Also I disabled ipv6 on the server, as I read that might affect things too

Any ideas?

wanton violet
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I am running a dedicated server with vanilla without mods. Can I use mods on my client?

wanton violet
deep turret
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it is not multihost it is -multihome=

hardy mesa
hardy mesa
deep turret
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did you write it all without space ?

hardy mesa
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FactoryGame -multihome=192.168.0.60 -ServerQueryPort=15777 -BeaconPort=15000 -Port=7777 -log -unattended

deep turret
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seems right expect "FactoryGame"

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also for what it's used -multihome=0.0.0.0 should be ok, and it is less error prone, because otherwise as soon as your server local ip change it will not work anymore

hardy mesa
wanton violet
deep turret
hardy mesa
deep turret
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I mean did you check you have opened them

hardy mesa
deep turret
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ok but they can not connect to the game itself ?

hardy mesa
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When they authenticate and click 'join game', they time out after 20 sec``` 
And then they see the image I posted above
hardy mesa
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@vernal magnet I see you're struggling with the same thing. Any updates yet?

vernal magnet
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im planing to use NGNIX to reverse proxy and see if that actually works.
but might take a few days, cuz im not working on it yet.
so far some ports are wroking as expected, just not the ones used the by satisfactory.
i can change those ports, but i decided that using a reverse proxy is just a better idea.

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call ur ISP technical support to solve that problem.

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if you don not have a static IP, ur adress might be a shared one, and that cannot be used for any forwarding.

hardy mesa
vernal magnet
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for me some ports open and others do not at all, and i cannot connect to them from outside my network.
and i disabled my firewall entirely.
this happened with me, and it truned out it waas my isp, they dont allow me to forward anything unless I get a static IP

vernal magnet
hardy mesa
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Cool, sounds good! Keep me posted

deep turret
vernal magnet
deep turret
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some port may be allowed, if you find what port you can use them

vernal magnet
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yeah, i just need to make sure, that things wont get weird in the future.

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cuz i have other projects that would require smoe more networking, and im asssuming most of those ports are blocked by my ISP, cuz they kinda do that.

digital tapir
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Using a car just kicks me or my buddy after a few minutes. I've seen other people complain about that particular problem before. Did CoffeeStain mention something about that?

pallid girder
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Guys. I got a dedicated Server from nitrado together with a friend. And joining is hard. It seems like it is random if i can join the server or if i just get kicked out. Sometimtes our games just crash, sometimes i get the message(invalid authentication token), or sometimes we just get sent back to the main menu. pls help if there are any suggeations

neat stirrup
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Greetings and salutations. I thought I followed the instructions to a T... Dedicated Server on Ubuntu, default config, added security groups for 7777, 15000, and 15777. What I dont believe is if I'm launching it correctly.. ./FactoryServer.sh launches the thing, but I can't type any console commands in once it gets to a certain point, and when entered into the game client, it says Server Appears to be Offline....

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I tried using the launch arguments suggested above to no avail

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Im not entirely sure it's actually started... the console's kinda sitting there after a few hundred rows of text, but I dont get the impression that I'm at a live console I can type commands into

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and commands typed dont do anything

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oh, after 7 minutes it spat out a refresh update so I guess it's doing .... something

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I'm clearly missing something here, but I dont know what.

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Are all the ports TCP only?

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oh, udp

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derp

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all better ๐Ÿ˜›

pallid girder
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changing the InitialConnectTimeout tp 180.0 doesnt Helpt either. What am i Supposed to do i cant help it

digital tapir
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Either use the -multihome option or put in the IPv4 address of your server if you were using a FQDN before

pallid girder
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Where do I put the multihome

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game.inu?

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engine.ini?

digital tapir
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In the launch options

pallid girder
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where is that?

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is it in Satisfactory or somewhere in the files of my dedicated server. Im on nitrado btw

digital tapir
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Oh wait, I thought you were getting a timeout

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But since this is a dedicated Nitrado server this is probably a different issue

pallid girder
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I am getting a timeout, or rather my friend is getting one

digital tapir
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You should mask your public IP

pallid girder
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what does that mean, im lost sorry : (

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Wait um dump i understand

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My friend is trying to join again, once he got the crash report ill sent it into here

digital tapir
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When they add the server and it says "server address" what did your friend put in?

pallid girder
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Ip Adress

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with the quarry port

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We got basically the exact same issue, that was reported here:

digital tapir
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Can you add additional starting options with Nitrado servers?

pallid girder
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I think so

digital tapir
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-multihome 0.0.0.0 solves this issue for most people

pallid girder
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Can i call you maybe?

digital tapir
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I am in a game with friends right now but you can DM me if you want to

pallid girder
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รคhm ok, where would I add the -multihome line normaly?

digital tapir
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If you were using a Linux server you would just add it as a starting parameter

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<GamePath>/FactoryServer.sh -multihome 0.0.0.0

pallid girder
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thats what i got when i open the gamefiles of my nitrado server

digital tapir
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What else can you see/change?

pallid girder
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well i can open all the .ini files and add commands

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Btw. this would be the crashreport my friend gets:

digital tapir
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I am not sure you can set those starting parameters in an .ini file

pallid girder
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I found this

digital tapir
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Let me check something

digital tapir
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Then restart your server

pallid girder
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Like this or do i have to remove the space inbetween

digital tapir
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The space is necessary

pallid girder
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Ok thx ill try my best

digital tapir
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And don't worry. Managing your own (Linux) game server is confusing in the beginning. You will get the hang eventually if you keep at it and know how to google ๐Ÿ˜„

pallid girder
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Didnt, work out still got the same crash report. But thank you for lending us some of your time. We appreciate it ๐Ÿ™‚

digital tapir
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Did you put an IP address at "Address"?

reef flint
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Thank you on my behalf, too. I followed the whole conversation very curious, because me and my friend have the same problem and we also play on a Nitrado server. ๐Ÿ™‚

pallid girder
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yes

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and the quarry port into the port field

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i just noticed

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My Server deletes the multihome command when i start it

digital tapir
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Shut it down. Change the line, then start it

pallid girder
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i did just that

digital tapir
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Can you change the file to read-only?

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lol

pallid girder
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Im afraid there is no Option for that

digital tapir
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Do you specifically need to save the file?

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Changing that file worked for me

pallid girder
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Yep there is a button "save changes" i need to press

pallid girder
digital tapir
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I've got my own debian VM

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Full root access and all

pallid girder
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hm...

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Weird thing is my friend was able to join on monday when we just started top play. But he's having the timeout issue since yesterday now

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I've changed nothing

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Weird

digital tapir
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Before Update 8 dedicated servers were already finnicky. In my opinion it got worse with Update 8

pallid girder
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Yea I have played in early 2023 and it was a mess

errant gull
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So @verbal spoke mentions "As experimental and early access have converged, this channel is locked. Have fun everyone! ๐Ÿ™‚" Why does Steam still let one select Experimental? And why did my Ubuntu server download a new experimental (version changed) release yesterday? Inquiring minds want to know...well at least my mind ๐Ÿ™‚

stable nebula
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Does anyone know how to fix tractors teleporting around when doing an autopilot path? I've tried changing the server's network quality via the .ini files but it hasn't made much difference

desert walrus
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No fix currently

errant gull
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Yea, same issue here since yesterday. If you run behind it, it will make the tractor speed up...basically not freeze then jump 8-10 m then repeat. As you get close to the back of the tractor, it will jump ahead....Think of a carrot on a stick attached to the head of a pig ๐Ÿ˜„

upbeat ledge
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Ever since the most recent update I cant drive vehicles on the dedicated server I play on without my game crashing and returning a network connection time out error. At first I could reconnect and it would join me as a new character. My old player model would still be in the world, inside the vehicle. You could not enter or deconstruct the vehicle. We tried doing a rollback but now I am getting the error "Invalid authentication token" when I try to connect. I have logged out and back into Steam fully and the server has been restarted but the token error persists. Anyone else running in to this?

hardy gate
sudden sun
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Sorry if this has been answered already but with the latest update every time folks use blueprints on my dedicated server it's crashing the entire server. Is there any temporary fix or are we just waiting for a patch?

broken jungle
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Hey i need help with my Dedicated Server on Windows. The Server is starting & i can "create" a game but after i press "create" the Server is shutting down.

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We tryed everything, like reinstall, Port, we installed the API Certificat from Epic and so much more. But now we are frustraded..

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Do you need the log informations?

errant grove
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hi Plexte, we got the same problem over here...

[2023.11.21-23.10.35:712][239]LogStreaming: Error: Couldn't find file for package /Game/CB/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/StreamingObject_251CVL0ABL1HOH6ZF3KRICZIW requested by async loading code. NameToLoad: /Game/CB/FactoryGame/Map/GameLevel01/Persistent_Level/_Generated_/StreamingObject_251CVL0ABL1HOH6ZF3KRICZIW
[2023.11.21-23.10.35:712][239]LogStreaming: Error: This will hitch streaming because it ends up searching the disk instead of finding the file in the pak file.
[2023.11.21-23.10.35:712][239]LogStreaming: Error: Found 0 dependent packages...
pallid girder
broken jungle
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Can i Post the complete Log in here?

errant grove
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maybe use a spoiler

broken jungle
errant grove
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yeah, pretty much the same problem. It starts to generate the world but stops and crashes.

broken jungle
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Btw, a friend of mine started the same Server on his home PC and volรก it starts... but we cant use his Home PC for hosting the server ..

errant grove
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thats crazy...

anyone an idea how to fix this? Maybe we have to install the base game? But that wouldn't make any sense tbh

small obsidian
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christian where you host your server

errant grove
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I host my server on my own machine. it's an ubuntu vm, 4cores, 12gb ram; KVM host is a proxmox

thorny shore
twilit fox
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Is it difficult to run multiple instances of the dedi on the same machine/vm?

fluid kayak
twilit fox
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So. How would you go about doing it on windows? I've got a powershell script that looks for a process factorysever, will a second instance of it be called factoryserver (2) ?

fluid kayak
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for the instance you could do a separate file just like your normal server the things you need to change are all the ports by 1 number or depending if you are hosting other games you need to be careful of specific ports but I believe they are all pretty high ports compared to most games

twilit fox
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I'm not really worried too much about the ports. My concern is how it'll be handled by windows as far as processes. I'm using powershell to relaunch the server if it crashes

fluid kayak
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then it should be fine

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usually it doesn't crash

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from what I've seen

twilit fox
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Lol..

fluid kayak
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-multihome=0.0.0.0 -Port=7778 -BeaconPort=15001 -ServerQueryPort=15778 -log -unattended

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for a second server

twilit fox
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It crashes pretty often. Tbh Most people use nssm I think

fluid kayak
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personally haven't had issues unless its modded

twilit fox
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For us I think it's when a client dismantles foundations. Usually

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I guess my question is more related to how the second instance will be listed in windows processes, since that's how I make sure my server restarts if it crashes

fleet pier
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on my server, i have 2 players that arent real. one was accidentally created when steam had a meltdown and let him play without his username basically. watched it happen. his username was gone from steam. no idea what happened but it messed with our game. started him a new player. I can delete this player no biggie.

now though, ive noticed another unnamed player. if i open it up in the editor, it says host and i cannot delete.
how can i get rid of this character? can i just kill him in game like we use to be able to? or is there another way

minor whale
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Hi i was wondering if i could get some help getting my server up as its saying the server appears to be offline ingame

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but its up on my panel

fleet spear
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Does anyone know if it's possible to run the multihome command on the in-game server console? I'm trying to disable IPv6 and I've tried every shape and form of the command and it just does not work.

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For reference, this is on a Windows server I do not have access to, it's rented.

twilit fox
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from what i understand, the multihome command is used on launch

fleet spear
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Yeah, regrettably I don't control how this server launches.

frosty gale
wicked pine
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Can someone tell me what is the best server to play this game on

desert walrus
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Your own

trail locust
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How well would a server run on a raspberry pi 3? And how would i install said server

twilit fox
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step one, hate your life. step two, recompile the game from source...

trail locust
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Mmmm the joys of armhf

twilit fox
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the pi sucks even as a minecraft server. There's many very useful things you can do with them, running a game server is not one.

trail locust
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How about x86_64?

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(Also linux)

twilit fox
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yes, the game is written for x86 cpu's..

trail locust
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I just read the pins, i assume the wiki has instructions?

desert walrus
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yes

trail locust
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Thx

twilit fox
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if you're looking for dedicated hardware to run the server on, look on ebay for an optiplex desktop, they can be had for less than $50 usd even with shipping.

trail locust
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I already have the hw

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Oooo docker container

proper vale
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Does anyone know why my server on Nitrado isnt working? keeps timing out, losing connection to the host (me). sometimes the entire game crashes, this wasn't an issue before U8, and it has been bad the past few days but never as bad as it is right now, ive been trying for 3 hours, validating game files, reinstalling, restarting the server, my pc.. everything i can think of

balmy aurora
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I want to setup a dedicated server for this game using my old pc parts, what are the recommended specs or can i just use anything modern?

desert walrus
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Modern cpu with at least 6 threads and 16gb of ram

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There's a lot of good info on the wiki

errant gull
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My hubby and I are retired IT and we replaced our 10 year old rack servers with one of those mini PCs. We added a 2TB M.2 SSD, 64 GB of DDR5 RAM, 4.7 GHz i5 CPU, 2.5 GB ethernet, and installed a headless (no GUI) Ubuntu server. We run Arsenal of Democracy, Minecraft, and Satisfactory (experimental, now version 8) on it with no problems. The only issues we have either of the any of the games are either setup (Satisfactory) or software bugs. So you might want to look at those mini-PCs for a home server.

gaunt atlas
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i used the installer of a pterodactyl panel from our hoster to create a satisfactory server. Ports are forwarded, could setup admin password in main menu and uploadet our save. but i cant join the server it gets me back to the main menu

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i hit join game and then it says your are not connected to the server

gaunt atlas
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i get this

deep turret
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I think satisfactory connection lack heartbeats
heartbeats would solve all these performance/loading/setup related timeout

gaunt atlas
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That means ?

vernal magnet
#

increase the timout time ?
try disable IPv6 ?

gaunt atlas
tiny flume
# gaunt atlas i get this

ive got the same thing for the past hour, and my friend invite me with steam, not with the ID and it works

vernal magnet
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yeah but you cant use session id for server I believe ?

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also you cant set it up to begin with if yo cant calim it.

gaunt atlas
#

ah no game is created as it seems

vernal magnet
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probably you'll find something in logs ?
Im not that familiar with the game tho, sadly

gaunt atlas
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but when i hit join it gets me the error above

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thats what i get when joining

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controllchannelclose

vernal magnet
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aam hide ur ip bro ?

gaunt atlas
#

[2023.11.22-15.02.22:303][705]LogBeacon: OnlineBeaconHost_2147481744[IpConnection_2147481725]: Handshake complete.
[2023.11.22-15.02.37:963][174]LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
[2023.11.22-15.02.37:963][174]LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: xx:56015, Name: IpConnection_2147481725, Driver: IpNetDriver_2147481742 IpNetDriver_2147481742, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147481718, UniqueId: Epic:1 (EAS=[21f29d54e87849d4a8c6734109814114] EOS=[0002e81a6ca74999812f4b953076901e])
[2023.11.22-15.02.37:963][174]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: xx:56015, Name: IpConnection_2147481725, Driver: IpNetDriver_2147481742 IpNetDriver_2147481742, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147481718, UniqueId: Epic:1 (EAS=[21f29d54e87849d4a8c6734109814114] EOS=[0002e81a6ca74999812f4b953076901e]), Channels: 3, Time: 2023.11.22-15.02.37
[2023.11.22-15.02.37:963][174]LogNet: UNetConnection::SendCloseReason:
[2023.11.22-15.02.37:963][174]LogNet: - Result=ControlChannelClose, ErrorContext="ControlChannelClose"
[2023.11.22-15.02.37:963][174]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: xx:56015, Name: IpConnection_2147481725, Driver: IpNetDriver_2147481742 IpNetDriver_2147481742, IsServer: YES, PC: NULL, Owner: FGServerBeaconClient_2147481718, UniqueId: Epic:1 (EAS=[21f29d54e87849d4a8c6734109814114] EOS=[0002e81a6ca74999812f4b953076901e])

#

hidden for you but it just wont matter to hide it discord is entirely unencrypted and you can fetch everyones ip btw i didnt find a single serverlog with hidden ips here ๐Ÿ˜› even the people with their home servers hosting ๐Ÿ™‚

#

i just need to know whats controlchannelclose is :/

vernal magnet
#

yeah, but just in case ya know.
but it seems like just a normal connection opened and closed to me.
however take that with a huge grain if salt, im not familiar with how this works.

im assuming there is something that keeps refusing to connect, as in always on deny of any outside connection ?

gaunt atlas
#

but i dont know what. i host minecraft servers on the same vps for example no issue :/

vernal magnet
#

but no that wont make sense, cuz then you wont beable to connect to the server it self.

vernal magnet
gaunt atlas
#

yeah i can connect and set admin password upload save set settings and so on

balmy aurora
#

but thank you for the suggestion

vernal magnet
gaunt atlas
#

did

gaunt atlas
ripe arrow
#

i have the same problem here. I can see that the dedi is working, but every try to connect fails.
Checked the ports, set timeout to 60, used all possi. network-types on client, tried with local client and GFN client, made a fresh steamcmd and dedi install.

The server worked until the update 8.0 (EA)

Have no ideas how to solve that issue

gaunt atlas
ripe arrow
#

15777 is standard, via ufw allowed and UE engine is listening to it

gaunt atlas
#

yeah i also forwarded the 15777 via pterodactyl panel but for some reason it shows 15778 in my error lol. but seems that we have the same issue

thorny shore
#

each server will need its own set of ports.

#

if one pn is taken, then it will go to the next one.

gaunt atlas
thorny shore
#

I don't know, I've never messed with the ini file.

#

it could be something else is bound to 15778. The port number doesn't matter so long as you match it, it's just a place to tell the client to send the data.

ripe arrow
#

my game.ini:

deep turret
# gaunt atlas That means ?

heartbeats is a basic connection activity notification, so the 2 peers can know the other one is active, and so it does not timeout because it resets the timer every time it receives one

gaunt atlas
royal quail
#

Having issues with milestones not showing or being able to be completed on a dedicated... any suggestions?

#

I can see the milestone name, but it is not showing me what is needed or what has been added

ripe arrow
#

are they shown in elevator interface ?

gaunt atlas
errant grove
royal quail
fickle comet
#

Hello,
I am trying to start a dedicated server for me and a couple friends, and I have the server up and running on Ubuntu, but when I try to join, it get a connection timeout error, I can see the connection making it to the server, and I also upped the initial connectoin timeout to 60 seconds, and also verified both the server and my pc have the time and timezone set right, any help would be appreciated

hardy mesa
hardy mesa
fickle comet
#

which config file is that in, im not seeing it in engine.ini

dire ingot
#

I think they're referring to the command line arguments to the UnrealServer binary

fickle comet
#

oh i see

dire ingot
#

Also, on my server, we always get a timeout when the first person tries to connect. It works on the first Retry

fickle comet
#

no i ahvent been using any command line arugments, although i did try doing -disablepacketrouter

#

and that didnt seem to help either

#

interesting specifying multihome with the correct IP seems to be working

hardy mesa
gaunt atlas
hardy mesa
gaunt atlas
#

Try to get rid of multihome later

hardy mesa
#

Also note that I have always been able to connect from LAN. Only external connections were problematic for me. So before you start playing with multihome, make sure you can connect to your server from LAN

dire ingot
#

Just now, my server which has been up for a week, gave me two timeouts before I was able to join. Definitely retry like 3 times before giving up heh

deep turret
#

if we recommend using multihome is because disabling machine ipv6 is much more heavy

hardy mesa
stuck oasis
#

server keeps getting stuck with placed items only being the hologram, then the save gets corrupted and it fails to load until i revert to an older save ๐Ÿ˜ฆ

#

never was a problem before update 8

gaunt atlas
#

get rid of multihome in the startup flags

fervent timber
#

Is there anyone that wants to help me? i'm trying to setup a dedicated server on my linux VPS but i keep getting this error when i try to join, did a clean linux install twice now, cant fix it. i dont know where to look for the error anymore

errant gull
balmy aurora
errant gull
#

Ah, I see.

gaunt atlas
fervent timber
gaunt atlas
fervent timber
#

yes it does cause i started it manually with the ./FactoryServer.sh command

fervent timber
hybrid marten
grim mica
#

Since you cant use mods with dedicated, not sure how an API applies?

#

There is no native external api/command interface for DS that I am aware of, I have seen a Discord bot but that seems to just watch logs and report on event/status changes

hybrid marten
#

Yes we are utilizing that bot

#

Need to figure out automatic saves though....

grim mica
#

What about auto saves?

#

They happen at whatever interval you specify and you can also control how many are kept, it also creates a "continue" save when the DS restarts

hybrid marten
#

Need a way to save on a schedule, I understand autosaves

grim mica
#

Doubt that is possible with currently available tools

hybrid marten
#

Wdym a continue save?

grim mica
#

When DS is up for 24h, it will auto-restart

#

Before it does so, it creates a differently named autosave with a _continue attached to it, that is the one it will load when it "restarts"

hybrid marten
#

Oh okay... we need to restart every 6 hours using a different process..I'm sure that's why it doesn't work as intended then..it takes 10 minutes to full reboot though

grim mica
#

If you have a really tight schedule like that, your best bet is shorter autosave cycles and just be prepared to lose the last autosave as there is no way to gracefully shut it down without typing into the server manager console

hybrid marten
#

Can't have shorter autosave cycles as it is ridiculously slow lategame...to put it more broad: We need to run the "server.SaveGame" command outside of the server manager console on a cron job schedule

grim mica
#

Its a completely custom solution that you are in.. nothing I know of will let you interact with the server console without the client

#

Would need to reverse engineer the server manager module for connections and how to send commands and write your own app that does it

hybrid marten
#

Understand that...Maybe can use a python script, hook into stdin of the satisfactory process and pass the save command along

grim mica
#

I dont believe the console takes text input, I use a service manager so havent seen it for awhile but not sure its even watching for commands

#

Could be an easier option if it does though

hybrid marten
#

The mods don't look at these support channels?

grim mica
#

Mods or CSSers?

hybrid marten
#

Either

#

I wouldn't expect the devs to support this channel just seems odd there's no roles designated for that sort of stuff

grim mica
#

CSS does occasionally chime in when needed, mods would as well but neither are really here to help with support/issues

open iris
#

Could anyone help me out with starting docker satisfactory server?

I tried wolveix/satisfactory-server, It starts, but keeps crashing and restarting on world creating ๐Ÿ˜ฆ

clear canopy
#

anyone know how i can get rid of Crates that are at the bottom of the map? the server sometimes dcs ppl and they just spawn at the bottom of the map ._.

honest locust
#

So how is update 8 dedicated server comparing to update 7? I know we had some quirks and issues when we last played on update 7 but havent tried dedicated update 8 yet

grim mica
grim mica
honest locust
open iris
#

Yes on VM I set up docker ๐Ÿ™‚

grim mica
#

If you rely heavily on hypertubes or vehicles (trains are fine though), I would try to not use U8 DS but everything else pretty much works fine

grim mica
open iris
#

Ubuntu 8 cores 16 ram?

grim mica
#

Ubuntu is installed to bare metal or is running inside a VM?

#

Docker isnt a hypervisor, so i'm confused with "Yes on VM I setup docker" - what is the VM running on

open iris
#

I'm not sure what's underlying running hmm

grim mica
#

Is it your hardware or rented/hosted?

honest locust
grim mica
#

I guess I can be more specific, vehicles work okay driving them and setting the routes and will run without issue (afaik) - they look weird while doing so in that they teleport around when you are close/far

#

When i've used the vehicles they are okay to drive around/expore in however

honest locust
grim mica
#

Hypertubes are just hit or miss, sometimes they work, sometimes they catastrophically dont

open iris
#

I would need to ask my admin to know more details where this VM is running, now I could only guess it's also Ubuntu with AMD cpu, I thought it should not matter since it's VM and docker, isn't docker looking to VMs os for kernel?

clear canopy
bitter pike
#

@open iris What are the Docker logs showing when you are running the container?

open iris
#

Hmm wasn't looking into docker logs, tried to look into logs of the running satisfactory server, at first I thought I needed ram and disk space more as logs would tell this, but now I have more and it's the same. I'm gonna look into docker log, but docker itself seems running no problems

grim mica
#

If you look at the crash report I can proably tell you if its CPU extension related

bitter pike
#

Yeah, look at the logs of the Docker container itself. So run 'sudo docker ps' to get the container ID. It'll likely just be a bunch of random characters. Then take that container ID and run 'sudo docker logs (ContainerID)'

grim mica
#

Satisfactory U8 DS doesnt like certain CPU emulation from hypervisors, if the VM is not getting the full CPU passed through it wont load a world

bitter pike
#

Or this if its a VM ^

grim mica
open iris
#

๐Ÿ™ˆ ohh, had no idea, opening looks now will see

#
[2023.11.23-02.44.13:112][  0]LogCore: === Critical error: ===
Unhandled Exception: SIGABRT: abort() called
[2023.11.23-02.44.13:112][  0]LogCore: Fatal error!
0x00007f3841f51e87 libc.so.6!gsignal(+0xc7)
0x00007f3841f537f1 libc.so.6!abort(+0x140)
0x00007f3840048b93 libUnrealServer-Chaos-Linux-Shipping.so!TransformedAABB(+0x92)```

Does this say to you something?
It seems thats the same logs I was lookin earlier myself, I use portainer so it's easier to manage stuff
grim mica
#

Would need the rest of the crash, looks only like part or a kernel-level crash

open iris
#

did not wanted to flood here, I can send you PM?

grim mica
#

Can just post the factorygame.log or crashcontext.xml file or yeah DM is fine

clear canopy
twilit fox
open iris
rain ibex
#

LOL I would call setting up a game server with docker is a bad choice

desert walrus
#

In this case, there's an image from Wolviex that's rather good

twilit fox
open iris
#

@grim mica Helped me out, it's my CPU configuration problem on VM ๐Ÿฅฒ

oblique kelp
#

I'm running Proxmox 8.0.3 with a Ubuntu Server VM with Update 8 the server is broken. I use systemd to keep the server running, but it keeps failing. If I manually start the server I get the following: https://pastebin.com/yuzVsS21

#

The VM has 20 GB of RAM (host has 32, no other VMs typically run on this node, or are running at time of error).

grim mica
#

Search proxmox in this channel, has been asked and answered many times

oblique kelp
#

Seems to have been it. Now I just have warning about hypertubes

untold osprey
#

Hello guys!
Please help me with the problem, I canโ€™t open access to the server โ€œfriends onlyโ€.
All the necessary ports are open both in Windows and in the router.
The Client and Server are located on the same machine.

#

The problem is that the very first start of the server was correct. At that moment I was able to change the server access mode. But the next day, after restarting the PC, it stopped working...

mint junco
errant grove
#

Same KVM system (proxmox as host with 64gb ram and 12core cpu, subsystem got 12gb and 6cores; ubuntu or windows VM does not make any difference)

#

we tested both, Windows and Linux, does not change anything

deep turret
#

: it tries to load it, but it's already loaded

thorny shore
green cloak
#

Does my friend need to port forward to join my cmd dedicated server

clear canopy
#

no

gaunt atlas
#

is it normal that sometimes belts loose connection on splitters ?

torpid terrace
#

Ist not running Experimentarium, but it seems like its trying to Connect via epic games, i am running on Steam.

#

After a like 1-2 seconds it shuts down..

harsh heath
#

Is there any way to increase stability for dedicated servers?

Crashes are more frequent than crumbles in a cookie.
Sometimes it'll crash 4 times in a row on startup and then start and run for hours on the 5th.
Sometimes it starts on the first try and runs without a hitch.

Dying sends you flying no clip through the ground, forcing you to use a map editor to fetch your box.
But trying to load a different save causes the server to crash.
Sometimes.

When it is up and running it does run until I have to do anything at all with it.

This is on a windows server

burnt plover
#

Does a new server skip the tutorial

thorny shore
grim mica
grim mica
grim mica
drifting trellis
mint junco
# gaunt atlas is it normal that sometimes belts loose connection on splitters ?

I found 2 in my build in one day.

One in my heavy modular frame factory which meant only half of the modular frames delivered by train were being unloaded.
And one in my reinforced iron plate factory which meant that one of the outbound freight platforms was being loaded at half rate.
I thought it was my mistake but clearly not.

Sometimes conveyers don't join and appear to snap to the support rather than the last conveyer.
But in these instances the conveyer was connected directly to a splitter or merger.

Given I usually confirm that everything is running after building and before moving on I did find it odd.
Plus these factories have been around for a long time.

mint junco
mint junco
#

Aw damn, the server actually crashed after using a hypertube.
It didn't do that on the previous patch.

mint junco
mint junco
#

Here's a positive, ficsmas lights are correctly scaling.
That was not in the patch notes and is probably one of the fixes leading up to the release of Ficsmas.

burnt plover
#

Does the fly option not work on dedicated servers? I edited the save fly and turned fly on for all 3 of us but it doesnt saem to work.

errant grove
errant grove
deep turret
deep turret
errant grove
#

ah okay, thanks a lot for the details

deep turret
#

there may be some glibc worker queue locks that are not handled correctly

errant grove
#

then lets take it as a troubleshooting step, there are many server provider like us struggeling within KVM environments with that problem

oblique kelp
harsh heath
twilit fox
#

Try running the install command on steamcmd again. Specifically the -validate flag.

sturdy gust
mint wasp
#

Hello everyone , its been a while since i ran a server and I have one setup and running , but I cant remember the Ini file to edit to change the settings of the server , there is hardly anything in the engine or server settings ini.....or do i have to manually add what i want to change there ?

vernal magnet
# hardy mesa Cool, sounds good! Keep me posted

alright, i managed to solve the problem I was having, how ever it was not what i was expecting.

initially it seemed like an ISP problem.
but i also forgot about my origional nginx configuration.

so i decided to just delete all my nginx config.
and after that things worked properly.

if you have that set up, try re setting it.

you can also use a project called nginx-proxy-manager.
basically gives you a web GUI to set up Nginx and lytsencrypt ssl licenses if you want.

but again that might still be an ISP issue, if you don't have nginx configured. or some web server.

hardy mesa
thorn lake
#

Been running a dedicated server for a little while now, and having a ton of fun with multiplayer. I would like to try increasing the network quality setting. However as I understand it clients and server have to be configured the same. How and where is this change made on the server? I'd like to try the high setting, and maybe the ultra. The server is running on Ubuntu 23.10. Thanks !!!

errant geyser
#

server setting decides, client setting does not matter

thorn lake
#

ohh that's good to know !

wheat cove
#

i cant connect to it to set it up

thorn lake
#

are you running it inteactivly or with startup script ?

wheat cove
#

i can see my server its idle and pending name but cant connect

#

to set it up

thorn lake
#

i see yeah i had the same issues... i added: multihome=0.0.0.0

wheat cove
#

where do i add that?

wheat cove
thorn lake
#

onc sec... it's been a minute since i got it working. lol looking it up for you

thorn lake
#

yeah just append to the factoryserver.sh... so it will look like this: ./FactoryServer.sh -multihome=0.0.0.0

wheat cove
#

oh ok thank you

thorn lake
#

if you get it running as a service... look for the line that has FactoryServer.sh and add the multihome to it. Hope you get it working ๐Ÿ™‚

#

@errant geyser is the server preconfigured to use the best network setting, or is a config tweak necessary to change the network quality to high/ultra ?

wheat cove
thorn lake
#

cool man, I assumed you were doing everything else right. haha. have fun !!!!

fallen canyon
#

Is it possible to set up a dedicated server on an unused laptop? So that I can have my multi world be up 24/7 for friends to join?

#

I tried using steamcmd but I ran into issues when trying to connect to it, I did all the port forwarding and all that.

thorn lake
#

you can totally run it on a laptop as long as you're meeting the minimum specifications. however i strongly suggest something better than the minimum CPU specs. As far as the RAM goes... they recommend 12-16gb. On a side note my linux server is only using about 3.5Gb of ram, keeps going up as factory gets bigger. It started out only using 1gb of ram, and now I'm at Tier 8. On windows it could be a completely different story.

thorn lake
#

Sad ๐Ÿ˜ฆ Game Version: 264901 -- Server Version: 268809

#

I'm on Epic game store, no update yet. ๐Ÿ˜ฆ

rapid tulip
#

need to change steam client to experimental version to play

thorn lake
#

swtiched from experimental to early access for improved stability, LOL

rapid tulip
#

sucks, i can't even go back to EA, server IS on EA X=x

frosty gale
#

hey everytime i walk on the game some grounds becomes invisible and then i fall to my death and end up loosing my stuff itโ€™s happening in like half of the world i canโ€™t walk until i put like a foundation to make sure i donโ€™t loose my stuff

hearty flax
#

quick question from a first timer!
I just downloaded the game from steam, rented a dedicated server, and created a new game...

It appears that when starting a new game on a dedicated server - you skip the tutorial. Is that true?

rapid tulip
#

yes, you do

#

you need to make a solo game if you want the tutorial

hearty flax
# rapid tulip yes, you do

cool - thanks. Just wanted to make sure I didn't mess something up when creating the game on the server.

#

I'll suggest to my buddy we both go through the tutorial in single player first - then joing the dedicated server

#

looks like a new game gives me some items for free when starting out as well (concreted, portable miners, iron plates, etc.)

fleet pier
#

does anybody know how to force a dedicated server to ultra network quality? i keep changing it and it goes back

mint junco
grim mica
#

Set to read-only? I usually do that anyway as well

mint junco
#

From my ini files

broken jungle
deep turret
#

that's a too broad question
we are not talking about satisfactory itself here
it completely depends what virtualization setup you have

real matrix
#

I run it on a smaller PC running Windows 10 and have no stability issues. However, I is only one instance.

deep turret
#

what kind of recommendation are you seeking for ?

deep turret
#

in my experience you dont 'need' other software to run it
other than steamcmd obviously
you could try to setup docker if you feel the need to, as some people are using that to setup a premade dedicated server (mostly Volveix's one)
as for OS it must run on x86-64/amd64 hardware (usual 64bit pc)
systemd recommended, as lot of us already set it up with it, and I can share you my templates if you want (supporting multi-instances)
but once you got that, you probably want to prefer up to date OS versions that you are comfortable with
as I recommended to someone else you can go with debian if you really dont know much, because lot of tutorial are on debian and it needs less maintenance than other OS, also it have the basics tools and guides to install it correctly

#

known to work in Archlinux, people seems to have some issues with ubuntu
should work in Debian too

deep turret
#

technically could run in Fedora, Gentoo, Archlinux, and derivatives, Debian, and most derivatives, Unbuntu and some derivatives
so Fedora, Gentoo, Archlinux, EndeavourOS, Manjaro, Debian, Unbuntu, Linux-Mint, ..

deep turret
#

I mostly know Archlinux only, I can tell you it is as claimed the "Raw" linux experience, everything is packed very very close to upstream releases, so you have what you install, though it does not always work with each other very well out of the box, it is to be tuned as you want to
so if you just want install and forget dont do Archlinux, if you want to tune everything Archlinux is probably one of the best if not the best out there

#

for instance when you install archlinux it have almost nothing default

#

the most basic install have no real network manager, no firewall, no ssh, no graphic driver, not even sudo installed

#

it assumes nothing about the system but about your skills

#

archlinux official repositories are not very wide, but they are usually very up to date
there are no "official but not maintained"

#

the main part about that being the kernel, the kernel is mosty raw linux with every single feature enabled or allowed by default
then you use what you want to use from it, it is 2days lagging behind Linux Kernel official upstream releases

#

you basically get .. Linux
nothing more nothing less

#

It's probably why lot of distributions have been derived from Archlinux without much change to the core, EndeavourOS for instance is basically Archlinux resources but with a pre-setup

#

Manjaro claims to add some values to it, but in facts it still is just archlinux resources with inconsistent release lags
(which is why Archlinux does not like Manjaro very much usually, there are some Archlinux resource's spam coming from Manjaro too, etc..)

#

on the darker side of Archlinux I would point :

  • Archlinux does not have built-in container management
  • so Archlinux does not support multiple package version running at the same time
  • so Archlinux does not support having multiple single kernel version packed 'just in case' (but it does support multiple kernel types at the same time 'just in case' (i.e stable + lts versions : ok | stable 7.5 + stable 7.4 : nope))
  • so Archlinux does not support well online updates, unless the package itself is aware of its own update unit reloads/restart
  • so Archlinux sometimes have messed up kernel module management when you just updated kernel (the current online kernel is not matching the stored modules anymore)
#

for me the very black spot is : Archlinux then have inconsistent online update state

#

but if you stop service -> update -> restart, it works well

#

and for most people :

  • it means rolling release in Archlinux is not only a feature, it is also mandatory or you will end up in inconsistent state if you try to update only some package and dependencies are too old
#

tldr :
Gentoo : build it yourself
Archlinux : sysAdmin it yourself
Debian : use it yourself

mellow raft
#

hi, anyone knows how to change default autosave interval on dedicated server? FG.AutosaveInterval xxx is not working

viscid ore
#

Yeah it's in the pinned or search for it in this channel

#

Nvm it's not pinned

mellow raft
viscid ore
#

just broken for now I guess

#

Either nobody got a chance to work on it or there's some technical reason

grim mica
#

I updated the wiki as well.. its on there

mossy skiff
#

So, anyone have a config ini example that makes it so i don't get kicked when driving an explorer?

split hollow
#

oh my, i should have known why, but i tried to setup the early access server with steam cmd on a laptop connected with wlan and ran into an exception. Added multihome=0.0.0.0, error changed, but still exception. Then connected it with an cable to my local lan (100MBit/s - lel) and all was good.

calm hamlet
#

Plan on making a server, What do you guys suppose is the best host as of right now?

stone radish
#

Anyone know why i cant seem to make any milestones active since update 8? I tried reloading the save, reloading the game, restarting my pc, making a new game file, moving the phase forward in advanced settings, making upgrades free, rebuilding hub with and without build costs, and everything else i could think of with no effect

#

I have 0 mods

midnight musk
#

no idea at all

#

seems like it could be a server issue or an update glitch tho

stone radish
#

I was really excited to play this update but now it feels pointless cuz the only way i can play is by cheating

grim mica
#

Not sure I understand the issue?

#

Like when you click to make the milestone set it doesnt do anything?

#

Also, you cant do mods with dedicated servers so.. not going to be the issue

stone radish
#

Im not on a server, just a solo game. I was just told to come ask here.

As for the issue, when i click on a milestone in the unlock menu, the button to make it active just flat out doesnt exist for me.

grim mica
#

I wonder who directed you to dedicated server channel for that.. uhh

#

I definately dont have that issue, are you on EA or EXP?

#

Can you take a screenshot of what the hub screen looks like?

stone radish
#

I can in a bit, i just closed the game cuz i got frustrated with it. @ivory spear was who told me to ask here

stone radish
tidal grotto
#

guys how to play on multiplayer

#

and what happens if i cancel NAT download๐Ÿ’€

grim mica
#

This is for dedicated servers.. and you play by sharing the session id with a friend or joining via steam. there is no server browser/locator - check the looking for group channel for that

#

I dont know what 'NAT download' means but that isnt a proper technical term.. so dont know what you are saying

tidal grotto
#

there was a file automatically downloaded

#

Saying net 3.5 or something

#

i forgot the term bruh

tidal grotto
#

๐Ÿ’€

#

looks like there is nothing i can do, sorry for trouble

stone radish
#

Tried clicking everything visible and hitting every key, nothing makes it active

grim mica
#

The screen is being cutoff at the bottom it seems hmm

#

What is your resolution set to in the Settings/Options > Video?

ivory spear
#

I ask b/c a lot of TV's by default do a zoom where it cuts off a computer's visible edges & you have to set the tv to autosense the input's resolution to fix it

#

(particularly common with LG TV's)

wicked pivot
thorny shore
#

Is it just me or is the server now a version ahead of the client?

#

oh derp, I'm running the experimental branch of the experimental server. rekt.

#

installs all of the things

tropic briar
#

Hey all!! Is there a way to enbale flying on dedicated server?

desert walrus
#

Through ags

tropic briar
#

ags?

desert walrus
#

Advanced game settings

#

Enable it when you load the save

tropic briar
#

we did, but dont know what to do next

#

ahh i see it now

drifting trellis
#

Are network disconnects whenever in a vehicle on a road something that only affects dedicated server. I appreciate no longer falling through the map, but a D/C every 100M is tiresome

stone radish
stone radish
calm hamlet
#

[2023.11.26-03.31.06:123][ 22]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 3.948053, Update Interval: 337.374786

Is that usally the last line im supposed to see in the console when the server starts?

#

Just confirming. Also, I need to know which ports I need to open

cloud crescent
#

any free satisfactory dedicated servers?

thorny shore
#

I still can't get the EA server to start. Exp works just fine. Same args, just changing server executable.

limber zenith
#

Been experiencing this issue regarding already cleared trees appearing for clients on our dedicated server, and hadn't really seen it before (but admittedly haven't been playing on dedicateds long). Is there any fix for this? Trees are not despawning when we cut down fresh ones either.
https://questions.satisfactorygame.com/post/60787384aa0ba107e325893e

thorny shore
#

sometimes a relog helps

limber zenith
#

it's been multiple days and persists through restarts now.

ivory sage
#

Hello, I have a question about the Satisfactory Dedicated Server engine. If I play the game on Dedicated Server, will the game run in Unreal 4? Someone has claimed that if you play the game on the Dedicated Server based on Unreal4 in the Dedicated Server file, you will return to a game mode that does not have Unreal5 applied, so we need to check the facts.

fleet pier
#

is there any way to prevent progression in a dedicated server?

#

i want them to stop researching and build.

#

theyre doing the ole craft everything by hand and blitz progression

torn nacelle
#

Hi there i have set up a dedicated server for firends to play on and despite a very low ping we are encountering a bit of lag and thing rendering quite slowly, are there any tips to improve performance in the config file

#

specs are 11900k, 64gb DDR4 3800mhz

#

Have Gigabit lan attached to the server and extremly fast Fiber

dim patio
#

I just updated my server and the client says that the game is running but no connection can be made, times out after 20 seconds.
I'm also not sure if the server is really running cause the memory usage is at 1.6 gigs and cpu usage is at 1.6% on an old i5-4570

unborn haven
#

is there STILL an issue starting satisfactory server Stable as it seems to me to be broke

#

as it seems im still having to use the beta / testing side to get 8.0 working

deep turret
#

it's 8.3 right now

#

there may be a dedicated server / client mismatch on early access branch
or it is simply mistake of not selecting branch correctly on steamcmd

thorny shore
thorny shore
unborn haven
#

ive recreated a new server and it seems to be ok now#

#

Server Release Stream is the default now but i think if you were in beta/ testing with experimental you might need to stick to the experimental tag
Public/Early Access (default)

#

my update process

#

my known working folder

#

newly installed not working

#

hmmm seems the server files or steam is bugged

#

seems yoiu need to install experimental then switch back to stable

thorny shore
unborn haven
#

i did first start in experimental then switched it over

#

after

#

maybe update 8 servers are still set for experimental not moved over yet to stable /ea

#

/ version mismatch

#

seems that the creators are not really talking about this issue @golden roost

#

i use amp for my game servers just been on other discord server and was told the template was updated

#

@thorny shore

#

not sure if you are running what i am using

thorny shore
#

I'm running a self-hosted server, via Epic.

unborn haven
#

ok to all who is running amp as a service for game you need right click update /refresh configuration on satisfactory and it will work as normal for the public/ ea

#

refresh configuration

weak scroll
#

can someone help me to setup a dedicated server of satisfactory

frosty gale
#

is there any way to bypass this? we have a discord bot to start everything and I dont wanna keep switching to the steam user just to check the server

thorny shore
#

and you should never run anything with root permissions. That's just bad practice in general.

frosty gale
#

we are running it with screen

thorny shore
#

okay? You can run it as a service and not need to use screen?

deep turret
#

using systemd unit it's easy to set the user and group of the dedicated server

frosty gale
#

but then our bot wont be able to control the server

deep turret
#

your bot can easily manage a systemd unit

thorny shore
#

or it could if it had the ability to turn on and off that service.

deep turret
#

it's easier

frosty gale
#

but then my friend would need to rebuild all the code since its only looking for folders in one directory

thorny shore
#

ยฏ_(ใƒ„)_/ยฏ

#

You asked for a way to bypass having to log in as the user in question to start/stop the server, one was provided and validated. What you choose to do with that information is on you. (:

deep turret
#

"all the code" :
/bin/systemctl start/stop satisfactoryd

frosty gale
#

I am not the coder

deep turret
#

it's especially easy if the bot is node.js or python

frosty gale
#

I am not the coder

deep turret
#

running a service not as a service is asking for headache imo

thorny shore
deep turret
frosty gale
#

@proven plover kekw

proven plover
#

bameninghong

frosty gale
#

he is the coder

proven plover
#

oh

frosty gale
#

make it work

proven plover
#

dun dun

#

disconnected

thorny shore
#

o.o

frosty gale
#

witzbold...

#

you guys can talk to him how to make this work

thorny shore
#

at this point, it's up to him to do the leg work. Every system is different, every use case is different. Y'all already have the basics it seems. Just need some modifications. I'm going back to bed. sleepinterrupted.gif

frosty gale
#

alr sleep well

tropic briar
#

So it seems you cannot spawn coupons with advanced game mode, is there a console way to do it?

deep turret
#

I think the real feature is probably awesome shop having every item cost 0 coupons

polar crypt
#

Update 8 Experimental Server hosted by GPortal.. i died and there is no crate. I lost a slug which can't be refound.. anyway to fix that?

twilit fox
#

You don't get a crate if you fall into the void

broken jungle
broken jungle
deep turret
#

yes

dawn hedge
#

i'm sorry for stupid equstion in advance, but does it run on raspberry?

royal quail
#

Any idea when the hypertube bug maybe fixed... its starting to suuck the fun out of the game ๐Ÿ˜ฆ

thorny shore
deep turret
#

nice, happy my suggestions helped you getting to it

#

๐Ÿ‘

frosty gale
#

can I run the game with screen but still use is as a service?

thorny shore
#

there's no need to use screen.

frosty gale
#

that wasnt the question

#

I just like to see whats happening

thorny shore
#

Because you don't understand the nature of services.

frosty gale
#

thats true

thorny shore
#

The answer is: You don't need to use screen. A service is forked into the background so there's nothing to see in a terminal. To see what's happening you can look at the log file in real time (e.g. $ less <insertlogfile>).

deep turret
#

with systemd you can use journalctl -eu satisfactoryd

dawn hedge
#

whenyou realise your best buddy is just a minimum for Satisfactory

wet rivet
#

where is the save file on dedi servers?

twilit fox
thorny shore
#

ARM isn't supported

twilit fox
#

Apparently windows 11 arm supports x86/64 emulation

#

I reddit'd it. Someone got it to launch on a rpi. Not run, because it's definitely not playable.

deep turret
twilit fox
#

It launched. It just crashes when you try to connect to it lol

thorny shore
#

That doesn't mean ARM is supported. It's literally x86-64 emulation and, as you've discovered, unstable af.

deep turret
#

you'd need to jit compile the libraries dependencies
to have it some what consistent
not even jit compile the whole code would be sufficient
as it already is too unstable on fully native systems if not recent or powerful enough

#

(I mean like combining both an emulator and a tool like wine/proton with on the fly compiling)

#

and that can only run if you have ~8 good arm cores

#

that's a lot of tool I would like it exists
but it's a bit too complicated at that point
it's probably easier to talk to coffee stains and have them use some kind of porting/translating tool for arm running

twilit fox
#

They asked, if it was possible, so sure. ๐Ÿคทโ€โ™‚๏ธ put potatoes in get potatoes out

#

Now if you had something like nividas grace cpu, that might be different

deep turret
#

tbh with advanced chip and micro code
it could be possible to have natively accelerated foreign set emulation support on cpu
but it's probably not worth it
and some would claim it would take too much of the damn die size

thorny shore
deep turret
#

yep

twilit fox
#

Stop temping me to actually try it.

thorny shore
#

I'm not tempting you to do anything.

#

Officially ARM is 100% unsupported.

#

If you can find a way to make it actually work, it's still unsupported.

twilit fox
#

I will do it just to do it. Most of what we do here isn't supported as far as docker images and stuff go

#

I just don't get why people ask if it's supported. And good on you for answering them.

thorny shore
#

Because people probably want to run it on low-power setups like RaPi's and the like. I can't blame them, but personally I'm for making sure I have the ability+ to run any particular server. From the Maker aspect of it, hacking together something to make something unsupported work is 100% cool and nerdy and I say go for it. But CSS doesn't support it, so unless you can find other hackers trying to make ARM work for them, you're going to be mostly on your own.

grim mica
#

30s save time on a 2 hour save with ARM emulation performance levels, sounds like a great idea ๐Ÿ˜„

rocky tapir
#

hey how are dedicated servers doing with the new update? any major problems and bugs?

#

is there allot of crashes

thorny shore
#

I haven't had any server crashes. I'm using the dedi experimental branch because I can't get the EA branch working for some reason.

jagged locust
#

Hey I'm trying to get a dedicated server up on headless linux using steamcmd. I've got it install and running, and all ports are active listening and not blocked by firewall. However getting a Connection TIMED OUT error when trying to connect with my client. I see some people have fixed this by increasing the timeout limit in /FactoryGame/Saved/Config/LinuxServer/Game.ini, however that file doesn't exist for me, and creating a new one with the timeout limits has no effect

#

The files I do have are Engine.ini and GameUserSettings.ini

jagged locust
# wet rivet are you using the correct port?
$ sudo ss -plnu | grep Un
UNCONN 0      0            0.0.0.0:7777       0.0.0.0:*    users:(("UnrealServer-Li",pid=3976,fd=15))
UNCONN 0      0            0.0.0.0:15000      0.0.0.0:*    users:(("UnrealServer-Li",pid=3976,fd=16))
UNCONN 0      0              [::1]:43285         [::]:*    users:(("UnrealServer-Li",pid=3976,fd=3))
UNCONN 0      0                  *:15777            *:*    users:(("UnrealServer-Li",pid=3976,fd=14))
wet rivet
#

*no

#

i mean what port are you using to connect

jagged locust
#

Ah, yeah using the default one (15777). I can even see in the server logs that a connection is opened, but no other info is printed after that

wet rivet
#

i'm not familiar with the firewall software you are using, but did you try to ping the port?

jagged locust
# wet rivet what is your startup command
[Unit]
Description=Satisfactory dedicated server
After=syslog.target network.target nss-lookup.target network-online.target

[Service]
Environment="LD_LIBRARY_PATH=./linux64"
ExecStart=/home/steam/SatisfactoryDedicatedServer/FactoryServer.sh
User=steam
Group=steam
StandardOutput=journal
Restart=on-failure
KillSignal=SIGINT

[Install]
WantedBy=multi-user.target
wet rivet
jagged locust
wet rivet
#

np

quartz needle
#

ok so, my friend is hosting a dedicated server for U8, we have a lot of problems connecting to the server, lots of initial connection timeouts, we've bumped the configs (both inital and reg timeout) to 120, but it seems like we're still always timing out at 30s

#

i just want to confirm that we're updating the correct file in the correct place, has it changed in U8?

#

or if anyone has experienced this

jagged locust
worn void
#

Anyone here running their Satisfactory server? if so, how do you guys mask your public IP?
I am using cloudflare but I can't seem to get it to work for some reason...

frigid tapir
grim mica
#

A SRV type of DNS record is still resolvable to an IP, and once connected (unless you are using a full proxy) the client can check what IP its connected to anyway..

wet rivet
deep turret
#

connections are not black magic
you need the connection to end at your home
so the connecting thing always have a mean to connect to your home
there are no paradox
if you want people to talk to you without seeing you you need someone else to know you in-between
that connects to you on behalf of the connecting thing
that is proxying/tunneling

quasi kettle
kind ginkgo
#

Hey everyone, i started my dedicated server. This is the last response from the command line. Anybody knows why it doesnt work? I cannot connect to the server.

pallid girder
#

Is anyone else experiencing massive server lags whenver a player enters a new region? Even Regions that are already Factories built in are causing lag, when someone enters them. Im playing on a nitrado Server. If you have suggestions, for fixes to reduce the server lag pls reach out to me : )

serene laurel
#

Hi, where can I find the FAQ?

serene laurel
#

For only dedicated server

#

Ohh found, thanks

#

Hi, I don't know if it due to my lack of text comprehension or if there isn't such infomation.

#

Can someone tell me how the server works? Does it run on my PC if I were to set it up as per the instructions?

#

Or steam is providing a hosting service for the server to be running?

pallid girder
#

Hey, me and my Friend just rented a Server on Nitrado to go and try a second playthrough. We quit the first one due to MASSIVE ServerLag and Loading times. We're not even through the Oil-Processing-Stage and we're already Experiencing the same Issue.

Examples for the Problems: ServerLag whenever a Player uses a longer Hypertube. Random ServerLag, Lag during fights with Alien Creatures, Lag during Building, Getting Disconnected after Dying, Being Stuck in a place for a short amount of time after joinin or respawning.

Its NOT about FPS issues, its about SeverLag

That are just some of the issues we encounter.

The game is nice and stuff, but its literally UNPLAYABLE like this. Is Nitrado just bad, are there better server hosters, that you guys had better experiences with. Is the dedicated Server I can download from Steam and run from my PC better?

If you have any suggestions on solving this ServerLagProblem or if you have any ideas ply reply to my post.

haughty hearth
#

Hi I'm trying to configure the save interval of my DS to 30 minutes, but the command stated in the Wiki doesn't work. I've tried serching 'autosaveinterval' in this channel but can't seem to find the message. Could you kindly help? tia

glad nest
#

downloading dedicated server and have it on your own computer is also ofcourse possible, but i would not recommend it as it would require very much ram

pallid girder
#

What dym by normally? I mean we do need a Server to play together somt we?

glad nest
#

no you can just go multiplayer and invite through steam if thats your platform

pallid girder
#

ร„รครคhm

#

And is Steam hosting the derver then?

#

I mean someone has to

glad nest
#

the one starting the save will be the host

pallid girder
#

This is the same as the downloadable dedicated server isnt it? I mean if im the host the server runs on my PC an requires equally much ram as if i would ise the dedicated server

#

Or am I missing smth

glad nest
#

running two instances of the same thing will normally require twice the amount of resources

pallid girder
#

Okey cool, one last question. Is it possible to transfer my save from nitrado to my PC so I can use that to continue playing multiplayer?

glad nest
#

also dedicated server is experimental, so unless you really need the "dedicated server" feature of it i would say go p2p

#

I would believe so, most hosts give out a ftp share

#

however i've never rented a server from nitrado

pallid girder
#

Nitrado does habe this festure

#

do i Have to doenlod the โ€žsave fileโ€œ?

glad nest
#

yeah

pallid girder
#

Ok i try that thx ๐Ÿ™

haughty hearth
#

thanks!

worn void
worn void
abstract vigil
#

Hi, anyone else their dedicated server getting auto upgraded to experimental build?

wet rivet
grim mica
cloud rune
#

What is the difference as far as mods are concerned with the Dedicated Server versus inviting someone to your game?

grim mica
#

Mods in terms of admins or mods like mod support?

cloud rune
#

Like Smart and Refined Power etc...

grim mica
#

Mods dont work on dedicated

cloud rune
#

ahh kk so the only way is for one player to play singleplayer and the other player to join

grim mica
#

Correct

cloud rune
#

assuming we had a 3rd pc (and another copy of the game) would it give better performance if we ran it as a game on the 3rd pc and invited the other 2 of us into that game?

#

(probably a stupid question sorry :P)

desert walrus
#

Whichever pc has the best cpu performance should host

cloud rune
#

Ok cool ๐Ÿ˜„ Appreciate the help

tropic pagoda
#

Hi guys, i have a vm hosting a dedicated server and it was working since 1 week, but today i tried to connect to it and i got this. The server seems offline, when in the vm its seems to be working as usual. I tried to restart the vm but still. Any ideas ? Thanks. (sorry for my english)

tulip goblet
#

i created a dedicated server but not to change it from private to friend only

mental finch
#

So I have the reverse problem from most people. I created a dedicated server on my Intel NUC, forwarded ports, etc. All my friends can join it, but I get errors trying to connect to it from my gaming PC on the LAN. Neither the local IP works, nor external. Anyone know how to get around this?

desert walrus
desert walrus
mental finch
#

Neither LAN nor external works for me. External (obviously) works for my friends. So strange :/

#

I can get in through the server manager on the NUC, but the game runs like ass on that and it's also not in a place setup to play. Just can't get into it on my main computer.

#

It says Server Name Pending in the list and I get a ping (2ms), but it can't connect.

#

Does this have something to do with having to run my same Steam account on two PCs?

#

I hate games that have dedicated servers tied to a Steam account because of the forced logout when trying to use the client on another machine. Might be the issue here, but I'm not sure.

haughty hearth
azure swift
#

So is using a dedicated server like having the game running in the background 24/7? Like if no one is logged in and playing, the factories still produce parts?

desert walrus
#

You can set it up so that they stay running or so that they pause when nobody is online

pine drift
#

do i need to port foward 15777 15000 and 7777?

grim mica
#

Yes, all 3 ports are used

pine drift
#

ive fowarded but when i check what ports are open

#

it says they are closed

grim mica
pine drift
#

do i need to restart modem?

grim mica
#

UDP is a connectionless protocol, not possible to see if the connection is successful with a port checker

pine drift
#

oh

#

it asks for private ip to port foward

#

that is my pc ip

#

and then public is my public ip right?

#

it also asks for public port and private port

#

to which i put 15777-15777 for both

grim mica
#

You can check if its being blocked but thats about it, firewalls have 3 modes - allow/accept, reject (tell the remote party no) and deny (silently discard)

#

If the connecting client is using PAT (very likely) the inbound port will be randomized, you only want to specify the destination port. Correct on your PC IP being the private and public being internet

pine drift
#

destination being public or private?

grim mica
#

Destination port

pine drift
grim mica
#

A typical port forward takes any inbound port (again, they are generally randomized) to a destination port (in satisfactory case 7777, 15000, 15777) and remaps it to an internal NATed address (machine running the dedicated server)

#

Thats interesting.. hmm what manufacturer is that?

pine drift
#

spark

#

new zealand

grim mica
#

Also, Spark Smart Modem 2?

pine drift
#

smart modem 1

pine drift
grim mica
#

I think its asking if you want to PAT the ports, just a weird way to say it

#

Id say set them to both the same on privaet and public

pine drift
#

so the way ive done it?

grim mica
#

Correct, would just need to make 3 of them for each of the ports

pine drift
#

hmmm yeah ive done that

#

still says server name pending

grim mica
#

Well thats better than offline, when you click on the server it doesnt show anything on the right side?

pine drift
#

on the right it says it appears to be offline

grim mica
#

If the machine hosting your dedi is on your LAN you dont need to do port forwarding unless you want others to also join

#

Where is the server in relation to the client/your machine?

pine drift
#

its on my pc

grim mica
#

Running dedi server and the client on the same machine?

pine drift
#

yeah

grim mica
#

And even you get the name pending or thats other peeps?

pine drift
#

yeah i get it for some reason

#

i dont think the server is starting correctly

grim mica
#

What startup parameter are you using on the dedi?

#

factoryserver.exe -log -unattended ...?

pine drift
#

yep

grim mica
#

add '-multihome=0.0.0.0' and restart it and try it again

#

(without the quotes)

#

Example:

pine drift
#

should i be able to type in the console?

grim mica
#

No, doesnt accept input just ctrl+c or X out of it

pine drift
#

this is what it ends on

#

when starting

grim mica
#

Yeh normal

#

If it has no world to load it will just pause after the initial startup and you can manage it via servermanager on the client

pine drift
#

it doesnt load

#

just still says offline

grim mica
#

What did you put in the add server name/address field?

pine drift
#

my public

grim mica
#

Use your private or 127.0.0.1

#

Your machine wont be able to go inside -> outside -> inside without very specific router config

pine drift
#

my private it says unable to connect

#

127.0.0.1 works?

#

but can others connect to that?

grim mica
#

No, that is a placeholder address for loopback which is your machine

#

127.0.0.1 is always "localhost" or whatever machine you are on, so mine is for my machine
If loopback works, are you sure you are using the correct private IP? Probably is something like 192.168.1.x

#

When you are on your LAN with the server, you use the private IP. When you (or others) are not, they would use the public

pine drift
#

can i reset the password?

#

of the server

#

cause i cant find the old one to the server

grim mica
#

Have to delete the serversettings.15777 file

pine drift
#

where is that?

grim mica
#

check %localappdata%\factorygame\Saved\SaveGames

#

careful becuase if that is your client, your saves are there as well

#

just delete the ServerSettings file and leave rest

pine drift
#

okay thank u

#

let jme try

#

2 seconds

#

the friends have to add server too right

grim mica
#

correct

pine drift
#

and they use my public yea?

grim mica
#

yep

pine drift
#

and if they are on steam and im on epic should still be fine

#

do they use 15777 port?

grim mica
#

Yes, defaults unless you changed them

pine drift
#

hmmmm they cant connect

grim mica
#

Seeing any connection attempt on the console of the server when they try?

pine drift
#

no i cant see

grim mica
#

Could be the port forward, but also since your local IP wasnt working might be firewall?

pine drift
#

what would need changing in firewall?

grim mica
#

Dont know, I turn it off in Windows lol

#

Adding the app/process and ports to allow

grim mica
#

Example - if the router/modem IP is 192.168.1.254 your machine should be 192.168.1.<something>

pine drift
#

yeah i can connect to my ip now

#

but others cant connect to my public

grim mica
#

When they add the server you should see something in the console along the lines of "[2023.11.27-23.41.29:369][231]LogNet: NotifyAcceptingConnection accepted from: 192.168.80.249:61167"

#

If you dont, port forwarding is not setup correctly

verbal wraith
#

im having the same issue on my rent server

#

actualy could restart it and seems that i can log again

grim mica
#

Rental server is.. well up to that company on whether or not you can get to it ๐Ÿ˜„

verbal wraith
#

all my vehicles broke

#

ffs

#

im hating the update tbh

#

every 10m something breaks xD

deep turret
errant geyser
#

If I remember correctly

grim mica
#

I did set NetworkQuality@3 and then used the mIntValues to set it to 3, should I try a custom number instead of 3 since I think that is defined?

errant geyser
#

I don't remember from where it pulls numbers for that setting, potentially from some other config property

#

If you poke me tomorrow or better on Wednesday I could give you a definite answer

grim mica
#

Sure thing

limber zenith
#

Is there any good rule of thumb for a reliable hypercannon on dedicated's?

limber zenith
#

It seems like the main issue is how many assets need to be loaded...

azure swift
#

Anyone have an issue where you canโ€™t manually mine ore or break the chunk on a resource mound using dedicated servers?

desert walrus
#

Known issue

azure swift
#

Any way to fix it?

desert walrus
#

Not afaik

azure swift
#

Thanks

desert walrus
#

It should be fixed on the experimental branch if you want to switch though

golden siren
#

First time playing around with a dedicated server. I have ubuntu server running, steamcmd and run the following command ```/FactoryServer.sh '-ServerQueryPort=15777 -BeaconPort=15000 -Port=7777 -log -unattended -multihome=0.0.0.0'

tawdry flax
#

Anyone know why the server name is blue and cant be changed?

karmic tree
#

`Version: 264901, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Client, IsUsingMods: No, IsSaveGameEdited: No

Fatal error: [File:C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] CurrentQueue.Fence.D3DFence->GetCompletedValue() failed at C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

FactoryGame_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873]
FactoryGame_D3D12RHI_Win64_Shipping!<lambda_3da3d0314ca24078ed23be2b47fc07e9>::operator()() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:943]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ForEachQueue() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:385]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::ProcessInterruptQueue() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1093]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12Thread::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:83]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]`

grim mica
#

That wouldnt come from a dedicated server..

karmic tree
#

Right, I see the device hang text in there, it's just weird because there's no obvious performance issue.

grim mica
#

Its a driver/windows issue with your render device and DX12

#

Update drivers, switch to DX11 or get new/better video card

karmic tree
#

Updated drivers might actually be the problem, newest Nvidia drivers are apparently terrible on mobile. Not sure what cards specifically affected.

grim mica
#

I have been playing U8 on a 2070 mobile GPU, dont know what version but its within a few months and it is stable on that with DX12

karmic tree
#

Mobile 3080 16GB in a Legion 7. The game gave me the ultra preset with balanced DLSS, so maybe I just need to dial it down. I'm off for now, I'll try it later.

grim mica
#

On desktop, I have a 3080ti that was really bad around U8 UE 5.1 release but got way better with combo drivers + updates from CSS

dense frost
#

Hi everyone, I'm quite new to this, and I've just set up a Docker container with the dedicated server 'wolveix/satisfactory-server.' I've enabled the corresponding ports for access on the server: '7777:7777/udp,' '15000:15000/udp,' '15777:15777/udp.' It's working fine; I can connect to it from a computer within my network. However, when my friend tries to connect using WireGuard (which I've also set up in a Docker container on the server), he's unable to authenticate, and the Satisfactory server appears offline for him. Interestingly, my friend can ping the server successfully from the terminal, which is a bit puzzling. Any ideas? Maybe I'm forgetting something...

thorny shore
#

No experience with Wireguard or Docker.

regal socket
#

guys can u please suggest couple of good websites to rent to host a server

azure swift
#

Thereโ€™s a 2 day trial and you donโ€™t even need to provide payment method to test it out.

drifting trellis
#

Now that I have played non-dedicated for a bit I realize that it is actually possible (on non-dedicated) to shoot hatcher bugs. From playing on dedicated I always throught they were just invulnerable.

thorny shore
#

I play exclusively on dedicated and usually use the xenobasher on the crabs, but the rebar gun works on the hatcher's main body as does the rebar gun.

slim steeple
#

hi everyone, i'm having trouble setting up a server. it's about the whole port shenanigans with the windows firewall and router, would appreciate it if anyone could help.

cloud herald
#

Guys, I'm trying to open my server on a VPS. This is the server opening log. But it doesn't work in the game. Do you know if it's right?

grim mica
cloud herald
#

yes

grim mica
#

Is there a specific reason you arent using default ports?

cloud herald
#

Even on the standard port, the error persists

grim mica
#

There are 3 ports, are you remapping all of them? And then the further question is what are you entering in the server manager add window?

#

When troubleshooting, don't make things more complicated.. Start simple, then increase the complexity - testing at each step.

#

With the defaults in place, when you add the server on the client do you get any logs on the server that indicates a connection? It should say "accepting connection from..." or something to that effect

cloud herald
#

I'll start everything from scratch again

#

Do you know how to configure? Could you do this for me?

grim mica
#

Yes I know how to configure, but no.. not going to configure your server for you sorry

cloud herald
#

Unfortunately, in Brazil we do not have companies that directly rent the finished server.

grim mica
#

Google 'nodecraft', they seem to have a Sao Paulo datacenter/location. Not endorsing anybody just some quick googling around and there are at least two I found so far

meager bobcat
#

Is there any place where I can rent a dedicated server for satisfactory?

#

Servers in europe pls

grim mica
#

Google.. plenty of hosts all over EU

meager bobcat
desert walrus
#

Indifferent broccoli have a pretty good reputation

#

But I don't know if they have ue servers or just us

delicate ingot
#

So if you order a ded server from let say gportal and it gives you the adress and port, you cant use those?

grim mica
#

If a third party hosting site gives you a specific port, you'll need to use that specific port. They are going to be hosting multiple servers on the single IP and changing the port is exactly how you deal with that type of situation. My point above was that changing from the default configuration without knowing exactly what you are doing and subsequently asking for help is a little silly from a troubleshooting standpoint

gleaming blade
#

with the game console not taking a lot of the old commands, can someone confirm the required option (I'm guessing in engine.ini) to disable ficsmas?

grim mica
#

I think that would go under mIntValues

delicate ingot
#

i may be stupid but entering in the info that was given still gives me the server appears to be offline though i can confirm that the server is live on gportal.

grim mica
#

Are they giving you multiple ports or just the query port? Not really familiar with any hosting providers so I honestly dont know what they give you

#

I do recall helping someone with a gportal server that I could connect to and they couldnt, some problem with their ISP perhaps

delicate ingot
#

just a single port

grim mica
#

If you want to DM me the IP/port I can try to connect if its on the current EA build

twilit fox
#

nevermind. updated, it crashed two seconds into launch. re-ran update script and now it launches. jankypos.

chrome rose
#

my friend has set up dedicated server through steam, but when I use his IP to connect it says 'the server appears to be offline'. does he need to do something with windows firewall?

twilit fox
#

he needs to allow the server in windows firewall and open ports on his router.

gleaming blade
# grim mica I think that would go under mIntValues

thanks

mIntValues=(("FG.DisableSeasonalEvents", 1))

in GameUserSettings.ini gives me

[2023.11.29-01.31.18:713][  0]LogSeasonalEvents: No active seasonal events

in the logs, so that's another thing off the list

grim mica
#

Nice, now the question is how to structure that for people with adjusted networkquality and have both set, dont think ive seem an example of that

gleaming blade
#

not sure if that was in reply to me, but I guess it would be something like

mIntValues=(("option1", value1), ("option2", value2),("option3", value3))

assuming the comma is the best seperator for that.

grim mica
#

Yep, that probably would work - just need to test it out and put that on the wiki before fiscmas starts and everybody shows up asking the same question ๐Ÿ™‚

earnest socket
#

how to update server files?

#

to new version

grim mica
#

How did you install it? Same way to update

gleaming blade
#

sadly my server is in use for a speedrunners low% planning session, otherwise I'd happily twiddle to work out the best values.

grim mica
#

Just set this, going to see what it does

gleaming blade
#

step 1. update the server
step 2. place underwear on head
step 3. ...
step 4. profit.

rugged garnet
#

how do i figure out the address for the server i'm hosting