#dedicated-servers

1 messages · Page 53 of 1

loud minnow
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@icy oar I know what type of person you are just by reading and analyzing your respond so no I’m not going to teach you… but you have many people on here that are willing as you can see now if they get frustrated with you because you treat your self like your dumb incapable of doing anything except for typing on discord it seems then that your problem

icy oar
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did you just call me dumb?

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how fkn insensitive can you be?

loud minnow
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Yes

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Because that’s how you treat yourself

glad nest
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Please stop there is no point insulting

loud minnow
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I will that was my last massage

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There is no point with these type of people

green spruce
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when the server is on it must be like this ..

icy oar
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that is how it is for me, but anyone else that tries to add my server it comes up as nothing

glad nest
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your friend is trying to connect your public ip right

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not the 192.168.1.226 ip

icy oar
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perfect example of how fucking stupid i am

glad nest
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webpage

icy oar
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thanks

glad nest
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keep in mind it will change periodically unless you paid extra

glad nest
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I dont think you are stupid but you have to try more yourself

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I hate people acting helpless when they have not tried

icy oar
icy oar
glad nest
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one are not stupid just not to know it

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keep in mind everyone in this server is doing this out of will, if you are not willing to try the will to help will be low

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especially from my side as i have patience close to zero

icy oar
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and i appreciate everyone who helped me every step of the way

glad nest
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let me know if it works now

deep turret
# icy oar yes you do, so does ace, and everyone else whoes attempted to help me

I'm sorry to tell you that flat out :
but if you had written "port forwarding" in Google
and read a bit, even if you were confused by what you had read you could have let your brain pick up "nat/pat"
and matched that name in your routers settings
that is the essence of learning
you don't grasp it all the first time, you get bits off of it and slowly get to understand it all

glad nest
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yes what shark said

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if you try yourself and still not get it it is ok to ask

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but asking before trying is just wasting others time since you dont want to which is my point

deep turret
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it will ALWAYS be faster for expert to do it
than you to do it
expert at cooking can do your instant noodle better than you
but you will not get better at it and not better at all if you don't do it yourself
a cooking expert time at an instant noodle is worth 50$ at least
and it does comes from years of learning and trying and failing and trying again and better understanding things

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guess why nobody will spend that money for preparing instant noodles

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even if you burn your finger the first time, it's worth it

icy oar
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my friend is using the public ip address now, and its still not working

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thats what hes using

glad nest
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would normally not recommend putting your public ip in open forums

deep turret
icy oar
deep turret
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yep

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it will not work if any of all the people here is trying to screw you

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even if it's for "fun"

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I recommend you to delete your message showing it

loud minnow
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He will be fine lol who in here will mess with the poor thing lol

deep turret
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even if only 0.1% of people are badly wired
it's still several in a server with thousands of people

icy oar
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i used the link you said

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and its still the same ip

deep turret
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ok 👍

icy oar
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just, ok?

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nothing to add?

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no solutions?

glad nest
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💀

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de hell happened now

icy oar
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its still not working though

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oh what the fuck

loud minnow
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So the you put 75.85.199.1 and port 7777 and should be able to see the server in the manager if not then check port and if still not the delete the server and start from the begging

icy oar
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every single time ive clicked this its taken me to a different message

deep turret
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discord bug

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click it slow
hold your click down a bit

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and it'll be fine

icy oar
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took me to this message

deep turret
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discord basically stops to process it once your release the click

deep turret
icy oar
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alright, i used the link to find my public ip,

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and its the same i found on "whats my ip"

deep turret
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been years since that bug is there

icy oar
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yea aight

deep turret
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never really been fixed even though it's so obvious

icy oar
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now, what do i take from that message, other than the link

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i read down, and i dont understand a single bit

deep turret
icy oar
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but, its not working

deep turret
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the ip is

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the server connection is not
2 different things

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are you currently using the server yourself ?

icy oar
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i was, now im not, both times he couldnt connect

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because it just didnt show up, no name

thorny shore
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What's funny is I'm having to use my public IP to connect to the server.

@icy oar have you configured your router to forward packets for the server port to the machine in question?

icy oar
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uhhh

thorny shore
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I'll take that as a "No"

icy oar
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i did the port forwarding

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thats it

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do i have to make it so my friends pc, his specific ip, can connect to my server?

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for every single friend i want on it

thorny shore
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no

deep turret
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makes sure that ip address is still the server one

thorny shore
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Hold on

icy oar
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its still the local ip address, its the ip address of the server and the pc

deep turret
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and the PC ?
it either but not both

icy oar
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or whatever the fuck, idfk what it is

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there

thorny shore
icy oar
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man

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those

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arent instructions

deep turret
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oh you mean the server pc

icy oar
deep turret
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sorry confused me
the server pc in this context can be called the server

thorny shore
thorny shore
deep turret
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did you check the public ip from the server machine/pc directly ?

icy oar
icy oar
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sorry for my language

deep turret
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man any body that let himself drown down is not going to go fine

icy oar
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that was uncalled for, im sorry

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im just really frustrated,

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nothing works,

glad nest
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quite a lot works when you have it up locally imo

thorny shore
deep turret
icy oar
thorny shore
icy oar
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im barely 20, suicidal thoughts going atleast 20 times a day, constant anxiety and no financial control, because ill never be able to afford an apartment, and ill never be able to have a job with other people, ill never be able to live a normal life

icy oar
deep turret
icy oar
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im just gonna give up

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fuck this

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im sorry for wasting your time

glad nest
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yes when the light is lit up like there it is active

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I am not using this router anymore as its crap but it worked

deep turret
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maybe it must be setup as static for the router to actually pick the rules

glad nest
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may be its not this router used as nat router also

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my isp had this funky setup with 2 routers initially

deep turret
deep turret
glad nest
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what do you mean

deep turret
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they said they were not using the other router

loud minnow
thorny shore
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Probably right but not the place for this discussion imo. (:

deep turret
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^

glad nest
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at this point i only believe the networking is the error

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so i suspect another nat router in the picture

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or its the friend on wrong version / trying with mods

loud minnow
deep turret
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I made sure the server machine settings were right, and local connection looks flawless so, yea, the only direct thing reminding is double router

deep turret
thorny shore
deep turret
glad nest
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I think he will understand when frustration is over 😄 no point bringing it up again further

deep turret
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^

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only putting that as main topic is not making that channel any more useful either

vital shoal
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Hey does anyone have issues when using dedicated servers regarding Tick Connection Time outs? a mate and i keep getting this error at the same time.

thorny shore
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I've only had mine up for < 24h

vital shoal
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Hm ok ours is running since 248hrs

deep turret
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it depends on your server performance and the version and the save size

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if save save big and performance is low, it will get so long to load the client will timeout

vital shoal
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64GB RAM, 14 cores, save game: 2.67MB

deep turret
deep turret
loud minnow
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Is all about single core performance for game servers… you can have 16 core all at 2.6 as a server is going to suck for this game compare to a 7800x3d with a way higher IPC and clock speed..

vital shoal
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because its running inside docker it uses multiple cores. I have 14 cores with 2GHz clock speed.

loud minnow
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Same with ram 64GB of DRR3 at 1866 is not the same as 64GB as ddr4 at3600mhz

thorny shore
thorny shore
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Awesome sauce.

deep turret
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it is using mainly 1, then up to 3 offloaded

loud minnow
vital shoal
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Well i can see in the performance overview that it uses up to 2 cores atm

deep turret
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isnt that a power efficiency focused epyc ?

loud minnow
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Yeah that’s fine I think is just the clock speed for big save is going to struggle

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Epyc are horrible for game server imo as they are meant for leveraging core count and not so much in speed

deep turret
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depends what epyc

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some epyc are single thread monsters

loud minnow
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Yeah not the cheap ones

deep turret
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but they usually are less worth it for price

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yep

vital shoal
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well i understand all of this but this doesnt fix my issues xD

deep turret
loud minnow
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We are saying is you r hardware get better one for this game if you want better performance as this game is badly optimized for running as a severs imo

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You can increase the timeout but that’s only putting a bandage on the issue

deep turret
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not really
as it will always be a threshold

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though snutt is talking about a work in progress on a better network management

loud minnow
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Yeah but that’s not going to solve sever tick rate

deep turret
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oh you right

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they could actually try to decrease the container core count

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and pin them

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on a single ccd

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it would give better

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@vital shoal you can try to pin only 4 cores for the container on a single core chiplet

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only 4 is needed

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it will never use more than that effectively

vital shoal
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means?

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pin it to only cores 0-3?

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this is what i have now

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but it seems satisfactory keeps changing the files even though i have them set read only

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@deep turret

deep turret
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I will not lie to you I fixed that problem on my side

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the satisfactory server just CANT change it anymore

vital shoal
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xD i have the permissions set to 444 so it shouldnt be able to write anymore

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and on my client (Windows) i changed it played a while and now its changed to default again.

deep turret
vital shoal
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yep

deep turret
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and it's all readonly ?

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are you sure you didnt just update the game in-between ?

vital shoal
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yeah pretty sure but we´ll see. i will keep looking at it

finite zealot
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Hey, I have a dedicated server setup for my community but sometimes certain people can't log in. There's no mods on this server. Any ideas?

deep turret
finite zealot
deep turret
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is the server on a public faced server machine / in data center, or it is a home setup ?

finite zealot
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Hosted by gtx

deep turret
deep turret
finite zealot
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Yes

deep turret
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ok, so the machine has ipv6?

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what I suspect is some client are not able to correctly use ipv6, and the ipv4 have some problems currently too

finite zealot
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That's great news 😂

thorny shore
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Can one dedicated server do multiple games? Or just one at a time?

desert walrus
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You can run multiple instances on the same machine, but each instance can only run one save

thorny shore
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coo

twilit fox
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my server appears offline.. ):

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I can't connect to it on internal or external IP's. it looks like it's running looking at the log.

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The only thing that's changed is the windows update.. sigh

twilit fox
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I'm so done with windows.

thorny shore
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Time to switch to Linux!

thorny shore
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Alright, I need some advice. I seem to have f'd up my dedicated server somehow. I am 100% immune to damage.

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I'm currently standing in poison gas from those rock things, but I have also not received damage from spitters, hoggers, and stingers since I timed-out on my last respawn.

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I'm going to try something in single-player.

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Does anyone know where the server saves the files?

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like the saved game files

desert walrus
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For questions like that you should really just look on the wiki

thorny shore
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I did.

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But I have more issues now.

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I don't see an update to the save file since 07:04UTC

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on disk anyway

desert walrus
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Sounds like a problem

thorny shore
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Yeah, it is.

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in the console it's showing it's most recent save is just a little while ago (I manually made it save), however in Server settings I set it to save whenever anyone disconnects.

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nothing seems to be writing to disk.

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and I have plenty of free space.

loud minnow
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That seems like something you did to me.. as the game saves every 5 minutes by default and all you have to do is a cron job to make backup of that file lol

thorny shore
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I didn't do anything. I followed the wiki to the T in setting up the server.

loud minnow
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Well then delete the server and do it again and if you don’t have a back up of the file then is gone

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And if something happen to your character like if it bug out then just blame the dev as there is nothing we can do either if you don’t have back up of past save states on a different file then is gone I guess idk

thorny shore
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I'm going to log a bug.

loud minnow
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Go for it knock yourself out

glad nest
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maybe satisfactory server user are not allowed to write to folder

thorny shore
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I'm using nssm to manage the instance and it's saving the game here %WINDIR%\System32\config\systemprofile\AppData\Local\FactoryGame\Saved\SaveGames\server

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🤦🏽‍♂️

glad nest
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that sounds horribly much as windows sorry i cant help

thorny shore
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np

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what matters is I found the save file

glad nest
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very strange behavior that it suddenly stops working though

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but wouldnt be the first time a windows update breaks something

thorny shore
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well it actually is keeping updated saves, just not in %localappdata%\FactoryGame\Saved\SaveGames\server

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Windows update has nothing to do with this?

glad nest
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dunno, i just always blame windows

thorny shore
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I mean it could very well be a Windows thing, but I'm not blaming Windows update. There hasn't been an update since I started up the server yesterday

glad nest
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seems like this is correct behaviour though according to wiki

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the damage part however i am not certain of, if they shoot and you still dont take damage, desync?

desert walrus
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Either that or accidentally turned on ags

thorny shore
thorny shore
thorny shore
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anyway

deep turret
severe bison
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I recive this error when someone else than me is trying to join the dedicated server.

[2023.10.11-21.04.10:680][355]LogNet: Error: IsClientMsgTypeValid FAILED (40): Remote Address = ::ffff:000.0.0.0
[2023.10.11-21.04.10:681][355]LogNet: Error: Failed to read control channel message ''
[2023.10.11-21.04.10:682][355]LogNet: Error: UControlChannel::ReceivedBunch: Failed to read control channel message
[2023.10.11-21.04.10:683][355]LogNet: UNetConnection::Close: [UNetConnection] RemoteAddr: [::ffff:000.0.0.0]:57393, Name: IpConnection_000000000, Driver: GameNetDriver EOSNetDriver_000000000, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID, Channels: 2, Time: 2023.10.11-21.04.10
[2023.10.11-21.04.10:684][355]LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: [::ffff:127.0.0.1]:57393, Name: IpConnection_000000000, Driver: GameNetDriver EOSNetDriver_2147482001, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2023.10.11-21.04.10:684][355]LogNetTraffic: Error: UChannel::ReceivedRawBunch: Bunch.IsError() after ReceivedNextBunch 1
[2023.10.11-21.04.10:685][355]LogNetTraffic: Error: Received corrupted packet data from client ::ffff:000.0.0.0.  Disconnecting.

and after being in the server for a while I randomly get the Timed out error and I'm unable to reconnect to the server.

loud minnow
severe bison
thorny shore
runic furnace
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hiii anyone can help me? plis... my server just keep crashing on startup and ai dont know why T^T here is the log

twilit fox
thorny shore
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Did you follow the Wiki instructions?

deep turret
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people keep talking about the machine total RAM when the only thing that really matter is the AVAILABLE RAM when you launch it

runic furnace
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anyway the command is .\FactoryServer.exe -log -unattended

thorny shore
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nah, I heard someone mention should only need 12GB?

deep turret
deep turret
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some save goes beyond 24GB

thorny shore
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right

thorny shore
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well getting started, 12GB should be good enough. Worry about more once you get it running

deep turret
# runic furnace yup

then reset the server config, if it tries to load the experimental in early access it will just crash

runic furnace
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i just reinstall everyting . but same

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T^T

deep turret
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the settings remains

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we are not talking about engine server settings here

runic furnace
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where is the setting?

runic furnace
deep turret
twilit fox
deep turret
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there should be a ServerSettings.<port> file here

twilit fox
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I'm reinstalling windows. I've spend hours trying to get samba to work. satisfactory only worked once per restart, after it would complain about a segmentation fault. the old lady's mad because she hasn't been able to use her samba shares on the network drive..

deep turret
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what does that have to do with windows ?

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by the way windows does not support guest access anymore, because it can't secure the share with guest account

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even though 3 way handshakes exists now, smb is not doing it

loud minnow
deep turret
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also note that if you give it lot of threads it will not be able to use it all and you will come up with extremely biased "resource usage" values

twilit fox
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I removed windows to install debian, nothing worked. so now I'm having to go back to it for now

deep turret
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btw things like windows's task manager are hugely flawed and almost blind imo

deep turret
twilit fox
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fixed.

deep turret
twilit fox
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The weird issues with satisfactory, and no samba shares.

deep turret
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you mean satisfactory server ?

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also did you install what is needed for using samba shares ?

twilit fox
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yes, satisfactory server. I used apt-get install samba to install it, chmod to set premissions on the directories I wanted to share, and added it to smb.conf. The machine could be seen on other systems, and it had a directory called nobody that couldn't be accessed. you can dm me if you don't want to flood the chat here.

thorny shore
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@twilit fox or you can use #off-topic-tech for samba and here for the server, up to y'all

deep turret
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sorry if you felt that was spamming

thorny shore
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np

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No, he was worried about spamming here with samba talk, that's all

lost comet
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Hey I have a problem with my new server.
I had it installed and started earlier - Started and ran everything.
Then I closed it and now it no longer starts

deep turret
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how did you close it ?

lost comet
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Ctrl+C

lofty stone
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Anyone here can help with using gportal server and getting Offline server name pending for some people?

finite zealot
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Still haven't managed to find a fix for friends who struggle to get in the server, either they have to press join 10 times or so many they just give up...

deep turret
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to be honest, as we have a flood of people complaining about connecting issues
I suspect there are some scam going on in these networking

severe bison
deep turret
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ethernet should be fine as long as it's not faulty

loud minnow
# severe bison I would't think that my resources is a problem though. I've checked the wiki and...

Well, I don't know what your system specs are, but I have hosted on this system before and I have never had disconnection issues or rubber banding. As I said, most people who are running old Xeons with very low clock speeds or running EPYCs with low clock speeds could also be experiencing issues, as those CPUs are meant for different types of workloads and are not really meant for game servers that are unoptimized like this game

green wharf
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im trying -_- ya we all having connections issue i keep getting timeouts with server manager

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im guess linux dedicated server is buggy?

deep turret
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makes sur to update to the next kernel update

loud minnow
loud minnow
deep turret
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that's why I ask if they use ipv6 setup

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and everytime I get no answer

green wharf
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i looked at severial tutorials and they all basicly the same :/ added ports to firewalls

loud minnow
green wharf
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Thanks

gloomy sapphire
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What are the best host server for performance

vague gyro
desert walrus
vague gyro
desert walrus
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Also, dedis have lower development priority than anything else

vague gyro
loud minnow
loud minnow
twilit fox
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oh. I guess I'm blind then it sure does

daring fox
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question for anyone that can help i have a dedicated server running the regular live game we have done a lot in the world..... how can i switch our would and dedicated server over to update 8 experimental version without losing anything? what would that process look like?

loud minnow
daring fox
daring fox
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anyone know how to set creature hostility to passive on a dedicated server? i cant find the anser on google or in the settings file for server

marble berry
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it's just in options now instead of advanced game settings

daring fox
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another question i cant figure out and maybe someone has the answer to.... on my dedicated server i can see loot and power slugs from far away..... but when i approach them they disappear.... is there a server setting i can change that will fix that or client one?

lilac torrent
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Hai everyone
From reading the comments so far, it sounds like dedicated servers are a little rough right now.
I started a server on Gportal with a friend, and we were playing for a few days. Now the server is hidden from me in Satisfactory, despite the fact they can seem to get in fine.
I've reinstalled from both ends, restarted lots of times
Am I right in thinking there is simply no solution right now?

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If so, I might just get rid of the server
A little strange I'm completely unable to get in no matter what I do ever

thorny shore
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If your friends can get in but you can't have you checked for issues on your end? If they can get in the server sounds like it's working fine. What's changed on your end?

glad nest
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normally it would say that you are unable to connect but if its hidden i believe it must have been deleted

lilac torrent
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Oh- when I say hidden, I mean it's showing like it's offline

thorny shore
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You said your friends can get in just fine though, right?

lilac torrent
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Yeh, which is strange
I read somewhere about port forwarding from your router / modem, but do you really need to do that when using a server service like gportal?

glad nest
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no that is only for hosting

thorny shore
lilac torrent
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It looks like this
And I actually didn't do anything. One day I tried to get in and it looked like this

glad nest
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try to add it again

lilac torrent
thorny shore
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Are you still running the same version of the game as the server?

lilac torrent
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I believe so?

glad nest
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but i've seen lots of people struggle with this lately that they are suddenly struggle to connect is this on update 8

lilac torrent
lilac torrent
thorny shore
#

servers themselves are experimental. I've had some issues with my dedicated server but nothing like this.

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Anyway, I'm out of ideas but I'm certain the issue is on your end only if your friends are having no issues themselves. Maybe check firewall settings to see if a recent Windows update borked anything.

lilac torrent
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I will, thank you

glad nest
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are you using ipv6?

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or the server

lilac torrent
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...Googles

glad nest
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out of curiosity you can just try to connect to mine and see if that works on your end

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ill dm you details

lilac torrent
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I'd be happy to try
I thiiiiink I'm ipv6?

thorny shore
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If you're ip is something like 192.168.1.1 that's IPv4, just for comparison.

lilac torrent
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The servers is ipv4

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Ah
If I use ipv6 but the server uses ipv4, does that cause a problem?

glad nest
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i am unsure how well ipv6 <--> ipv4 server clients communicate

thorny shore
lilac torrent
#

I see I see

glad nest
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i guess my server did not work for you either?

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i am also on ipv4

lilac torrent
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Yours worked!

glad nest
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so now thats strange then

lilac torrent
#

It's asking to claim and I don't wanna steal it

glad nest
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ill just wipe the config if you want to test connect

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doesnt really matter

lilac torrent
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Oh- thankies
Yus I can see all the options and everything
The one I have from gportal doesn't even like try to load
Am so confus

thorny shore
#

Have you contacted gportal support?

lilac torrent
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I did just now
I would swap to another server provider if we didn't already have lots of progress

thorny shore
#

right

glad nest
#

you will be able to transfer your map easily

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so that shouldnt matter whatever provider you decide

thorny shore
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I'm going to assume they also use ipv4 (I can't find anything definitive in their support documents, however). GLHF

lilac torrent
#

Thank you ♡

glad nest
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but i still find it strange that it just happened to you tbh

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when you reinstalled did you wipe your config files for satisfactory

lilac torrent
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Same
I can't make sense of it

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Hm-
I did not

glad nest
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i am not sure if a reinstall will remove those

lilac torrent
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I don't think it does
Cause the server remains there

thorny shore
lilac torrent
#

Definitely occured before I did anything
It was, admittedly, very buggy

#

Would dc me and my character would lose all their items
There was like 7 versions of me sitting down disconnected on the map lol

thorny shore
#

Yeah I had to pack up a save and start new on my server because I had a bug that occured when I tried respawning from a dumb death.

#

that is odd.

glad nest
#

try to 1. Close your game
2. go to %LOCALAPPDATA%\FactoryGame\Saved
3. Wipe "Config"
4. Verify integrity of game files
5. Start again

#

or maybe wipe everything under "Saved"

lilac torrent
#

Sorry, looking for where it's saved
One sec

glad nest
#

assuming you're on windows

just press windows button and write %LOCALAPPDATA%

#

will lead you most of the way

lilac torrent
#

Oh

#

Am dum

#

Damn
Was good try, but no dice

#

Thanks anyway ♡

thorny shore
lilac torrent
#

Okies!
If I do manage to obtain the savefile, can I play it locally or will it be a dedicated server game only?

thorny shore
#

You can play it locally

lilac torrent
#

Awesome

muted hill
#

I must say, having loaded up a save from year 2020, this whole dedicated server experience is quite nice. Working way better than expected! 👍

timid lintel
#

hey all, ive been running some pretty old hardware. A 2600k i7 with 32gb ram, this all ran fine but now i moved to experimental and im getting these huge lag spikes. Ive seen some spec sheets that way you need a "An i5-3570 3.4 Gigahertz (GHz) 4-core processor or better." The 2600k is 3.8ghz is this really whats causing these pauses or is this a beta thing?

#

sorry i guess its 3.5ghz 500mhz below the recommended cat /proc/cpuinfo |grep MHz cpu MHz : 3511.561

desert walrus
#

The frequency of your processor is by no means the only indicator of performance, but I would hazard a guess that if you're experiencing performance issues in that chip that it's most likely the culprit

timid lintel
#

but did UE4 -> UE5 really degrade this much? has anybody else ran on 2600k/6700k tier procs?

desert walrus
#

2600 to 6700 is a very big jump

desert walrus
timid lintel
#

i wonder if turning off hyper-threading or anything like that would help this along.

desert walrus
#

That would likely result in worse performance

teal flint
loud minnow
#

Now, if you are talking about you playing the game and getting this lag spike and not talking about hosting a server, then that is separate from this channel.

deep turret
deep turret
#

only disabling hyperthreading could result in better performance
every other settings disabled with result in worse performance
unless that are power efficiency settings

loud minnow
#

I was going to say that for playing games, that old i7 is getting pretty tired. I had one of those in 2011 running at 5.0GHz. That CPU is over 10 years old now, so you need to upgrade if you want to play any modern games. Even i3s are faster than that. But for server hosting running under Linux, it might still be good for hosting only.

teal flint
timid lintel
#

could this just be the linux build? I just copied this over to a windows machine (13700k) it behaves totally differently. Linux 0 players (no pause when players arent here) 26% cpu (2600k), 1 player active (90% ~100%). 13700k windows 0 players no pause (0%-2%), active player (0%-19%).

deep turret
#

or you just got fooled by the task manager not counting process usage the same way

deep turret
#

26%/24thread = 1.2% overall

#

100%/24thread ~= 5% overall

royal quail
#

Has anyone else had an issue on dedicated servers that when you die, your stuff gets locked in a body labled offline player that you cannot kill or access in any way?

desert walrus
royal quail
#

well the main issue is, that body has moved/floated/slid to a place that we cannot reach...

#

like its trapped in a rock

desert walrus
royal quail
#

oh boy... TY

gentle igloo
drowsy wasp
#

my server crashed like once every 5min and i find this fail OS version Linux 5.4.0 (network name:something)
Running 4 x86_64 processors (4 logical cores)
Exception was "SIGSEGV: invalid attempt to write memory at address 0x0000000000000003"

#

<ErrorMessage>Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public\Containers/Array.h] [Line: 674] Array index out of bounds: 222 from an array of size 222</ErrorMessage>

#

we are playing update 7 but cant find a proper channel for that

desert walrus
desert walrus
#

Did you install using steamcmd?

drowsy wasp
desert walrus
#

Verify your server's files

drowsy wasp
#

ill try

desert walrus
#

For any more troubleshooting I'd need more of the log

drowsy wasp
#

ill try this first

deep turret
#

meanwhile I'm running 6.5.7

#

latest 5.x I have saved is 5.19.13

drowsy wasp
#

is that important for the satisfactory performance?

deep turret
#

satisfactory server is quick big, so any network related errors or performance issues may make it go wrong
also I'm pointing 5.4.0 if that is linux kernel, is not sufficiently stable, and so it may mean your system is not up to date, or not updated correctly, which in turn may makes satisfactory dedicated server even more unstable

#

also update 7 have lot of 00000003 memory access segmentation fault errors
it will not be fixed as they are working on update 8.2

drowsy wasp
#

ok

#

thx ill ask server host to update linux

deep turret
#

for reference the latest 5.4 lts is 5.4.258

#

and latest lts build in versionning is 6.1.57

acoustic bronze
#

Hi. How can I enable advanced game settings in a dedicated server? Expecially I would like to enable fly mode

marble berry
#

is the issue with nodes not showing unless a player is near it a dedicated server issue? can it be resolved?

stray trail
#

how do I enable advanced options on the dedicated server from the start?

#

oops

split lion
#

I assume there is no quick fix to the dedicated server mp "performance"
We just started a new map on u8 ... And basically the server crashes every few minutes, doesn't matter if it has players, No mods , pure vanilla

paper portal
#

My server appears to be spawning other processes and slowly consuming more and more memory until it eventually locks up the system. Any suggestions?

#

Is that "normal" for the dedicated server? Should I schedule it to restart every few hours or something?

daring fox
#

anyone know how to run 2 dedicated servers of this game through steam cmd i already have one up and running 24/7 with 90 hours in but would like to start up another fresh one without shutting down my original one

paper portal
daring fox
paper portal
daring fox
#

yes on windows

loud minnow
# paper portal My server appears to be spawning other processes and slowly consuming more and m...

If your running as a virtual machine something in your setting could be wrong.. if not maybe you have a big save but you need at least 12GB to be safe I run it using docker with Wolvix docker image and works with no issues well besides the game bug but that a dev issue lol l… I see that you have other processes running using ram so with only 16gb you might only be able to my host the game an nothing else.. other solution get more ram see if the issue still happens..

pastel panther
#

/entrypoint.sh: line 73: ./Engine/Binaries/Linux/UE4Server-Linux-Shipping: No such file or directory

Any idea what could be causing this to occur? I'm also running into issues with the steamclient.so, but seeing as this is not on a local machine it is not going to be able to access an actual steam user (the file exists in several places on the server). Not entirely sure what I am missing for this, I've reinstalled several times and validated the game files as well. Suggestions?

pastel panther
#

nvm I figured it out, turns out UE4Server-Linux-Shipping isn't used for U8 servers, needs to be UnrealServer-Linux-Shipping

#

which makes sense bc I believe U8 is on UE5 I think?

paper portal
#

No-one was actually on the server when it started to eat CPU

loud minnow
# paper portal Not a VM, no. 16GB RAM and plenty of swap.

well idk how you set up but i can tell you there is something wrong with it tho as that is not normal like a said unless you have a really big save or using update 7 which RAM requirement are really high.. https://github.com/wolveix/satisfactory-server i've use this docker image and never had an issue like that the most ive seen on update 8 ram usage is around 7-8GBGb on big 200+ save on update 7 it was around 13-14GB of the same size save

loud minnow
# paper portal Not a VM, no. 16GB RAM and plenty of swap.

from your screenshot i can see satisfactory using 14GB of ram, then you have jellyfin using 6.8GB of ram then you have root using 3.5GB of ram that a total of 24.3GB and you only have like 16GB of REAL RAM and 4Gb of "swap" SSD/HDD being use as RAM which is horrible for performance so you only have 20GB of Total memory which 16GB are at full bandwith so you dont have enough ram to run all those at once

paper portal
loud minnow
#

so yeah your issue you dont have enough ram to run update 7 and all you other services your tying to run so you can only run the DS in that rig

#

you can increase your "swap" to help but that is only a bandage on the issue as your performace for satisfactory might vary as you might expiriance rubberbanding and other issues and swap memory is not as fast as real RAM

paper portal
paper portal
loud minnow
#

ram requirements are less in update 8

paper portal
loud minnow
#

that is not a DS issue more like the dev not carring to fix issue lol

paper portal
#

Also weird issues with stacked belts sometimes getting objects on them from nearby belts, which jammed up some of my production as machines got the wrong metal for input 😦

loud minnow
#

or play single player as dev care for that primarily and that works fine

paper portal
#

"So long and thanks for all the fish resources"

loud minnow
#

just saying there is way better factory games that satisfactory at this point to play with friends this dev are falling behind

paper portal
loud minnow
#

not just factorio but there is other ones outhtere

paper portal
loud minnow
#

yeah but is if broken what good are visual are lol

paper portal
deep turret
#

if you dont have 10GB available

#

then you can't hope anything from it

paper portal
# deep turret you need at least 10GB AVAILABLE RAM for the server to work correctly

System has 16GB, but other services use some depending on who's using server. It doubles as my home media server and seedbox. Typically those tasks don't consume much ram, but I think the screenshot has an active transcode, so Jellyfin is using a few GB.

Otherwise my server has been fine and playable until today when it started eating more CPU than normal and eventually locked up the system.

#

Ah, speak of the devil. It just did it again.

desert walrus
paper portal
# desert walrus Can you reiterate the issue?

Sure thing. Server appears to start ramping up CPU useage over time, eventually causing the system to become unresponsive. After about 15 minutes of this it crashes and I can ssh in again.

desert walrus
#

You're on experimental?

paper portal
#

I'm on the regular branch

desert walrus
#

Huh
Not an issue I've encountered before

paper portal
#

Update 7, I believe. I did update to Update 8/UE5 which reduced memory consumption but broke hypertubes to the point of being unusable.

desert walrus
#

If you terminate all the other services running does the same behavior occur?

paper portal
#

Sadly that is not practical, as the issue can take days to appear sometimes

desert walrus
#

Ah
Gonna be hard to track down then

paper portal
#

The server provides multiple services I can't really shut down for several days just to test, sadly.

desert walrus
#

Yeah, I thought we were talking on a scale of hours here

paper portal
#

Yep, sometimes.

#

But sadly it's not, uh, reliably unreliable? It can take a few hours, or sit happy for a few days before it goes off the rails

paper portal
desert walrus
#

Verify files for the dedi software, then I would've wanted to know more about the system it's in(hw & sw)

paper portal
#

Kernel is older, 4.18 or so.

#

The part that's strange for me is that this has worked fine for weeks. Only started causing an issue this week and crashed a few times.

desert walrus
#

Huh
Update could do you some good

paper portal
#

Usual CPU use by satfac is ~50%. It'll spike hugely and bring everything to a halt. I'm suspecting swap being full.

desert walrus
#

Sounds reasonable

red spear
#

Good evening,

Im playing on a hosted experimental server, and since today, Flying Crab Hatchers seem to crasch my game when getting too close. The character gets guest-titled and I respawn as if first time joined when logging back in. Anyone know about this issue?

paper portal
desert walrus
paper portal
#

Yeah, guess I could have just hit the tipping point where I'm using enough to max out my swap if there's an active transcode going on in the background, and a server bug is causing it to go into some CPU death-spiral

silver pawn
#

Can someone help explain why after using update 8 dedicated server, when I switch back to update 7, it fails to start?

#

Switching back to experimental works again, so it's only when I try with 7.

desert walrus
#

It fails to start or it fails to load your save?

silver pawn
#

Neither, When I lauch it, it opens the window, and starts running the server, then gets to a part where it has a map conflict, and then closes.

silver pawn
#

Cancel that, I just deleted all my save files, it works again.

silver pawn
#

Also, is it possible to host and play a server on the same pc, and have friends join?

paper portal
silver pawn
#

Trigger From Starting Port:
Trigger From Ending Port:
Target To Starting Port:
Target To Ending Port: I can't portforward currently but could I use port triggering?

#

My friend tried to port forward on his pc but it tells me "Server Name Pending" So im trying on my end.

paper portal
silver pawn
#

So would I use 7777 on all 4 of those imputs? How would I set that up

paper portal
#

Or that he gave you the wrong IP, for example, he gave you his local ip

silver pawn
#

It wasn't his local ip I'm sure of that

paper portal
silver pawn
#

I just mean this example

paper portal
#

Yes

silver pawn
#

Why is that one showing different ports than from the dedicated server article?

paper portal
#

Not sure. I would take it to mean that Dedicated servers host on different ports than the built-in server

#

If you're running the dedicated server then you should just need to forward the ones from the dedicated wiki

silver pawn
#

Yea using dedicated, and all of the ports are open, no firewall. Still the same issue.

paper portal
#

Well, it's most likely either:
a) wrong IP
b) blocked by firewall
c) ports are shut
d) bad routing

#

Double check the IP isn't a 192.168... or a 10.0.0....
Double check that ports were opened for UDP.
use basic port forwarding, even if temporarily, to check it works

silver pawn
#

I checked it all and everything looked good but nothing. It said something about over riding a port but Ill look into that another time. Thank you so much for your help and responses.

paper portal
#

It said
What said, sorry?

silver pawn
#

" If you want to run multiple instances of the server on one computer you will have to override at least one port. " I might be reading that incorrectly but I'm not really sure.

#

The dedicated server wiki

paper portal
#

Are you trying to run multiple dedicated servers?

silver pawn
#

Not at the same time, but I did have one for update 7 and 8, but I removed them all to try and trouble shoot.

paper portal
#

If you're not running them at the same time then you don't need to worry about specifying distinct ports

silver pawn
#

but I was reading that wrong, I thought they meant if Im runnning the server and game client on the same pc.

split lion
#

for me its still unplayable ... as i cant get it runnin ... vanilla server ... crashes every few minutes
newly set up world on u8 ... no error
Server just doesnt respond and everyone loses connection ...
Only thing im not quite sure yet if it could be hardware issues, as it is a rented server (4net)... couldnt find out the hardware properties tho ...
any sugestions what to try?

plush creek
#

how can i update my server now? Bc of the update

wide elm
#

Do we have the same problem as last time? LogPluginManager: Error: Plugin 'DLSS' failed to load because module 'DLSSBlueprint' could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.

plush creek
#

bro fix it pls

#

i cant start it anymore

wide elm
#

I've opened a ticket for it on questions.satisfactorygame.com. Now we have to wait, I guess. I'm also bummed I can't play it at the moment but I'm sure they'll look at it quickly, like they did last time.

wide elm
#

I guess I could go... outside?! 😉

plush creek
golden roost
#

whoops.mp4

#

we'll fix that

plush creek
golden roost
#

we need to make a new build tho so not sure if we'll have a fix out today or tomorrow

plush creek
golden roost
#

something was included in the dedicated servers build that was supposed to be stripped

plush creek
#

and i like your profil hahaha

golden roost
#

not sure if we can get a build out today or maybe tomorrow

plush creek
wide elm
acoustic bronze
wispy cypress
golden roost
acoustic bronze
#

Too late snuttstach_smile

loud minnow
#

lol seems like dev killed DS again lol

dusty bolt
#

I hoped a flag would disable the DLSS thing haha

loud minnow
#

and same bug as last time DLSS lol

timid lintel
#

Is there anyway to get stats out of Dedicated server into like Prometheus or something?

loud minnow
#

nope as dev dont provide a way to roll back

#

to previous updates i mean once the server update if you dont have a separate folder with the older file before it automatically update then your are screwed lol

loud minnow
timid lintel
loud minnow
#

No, nothing. The only thing we get is the output from the server log, but nothing else. You can see when a player connects, and I guess you can filter that out somehow with scripts, etc. But is there a simple way to do it? The answer is no, as the devs only care about single-player, as you can see from the update that killed DS as of right now, until they fix the same DLLS issue they had in the other update before this one lol..

#

I also like the devs’ response: “Not sure if we can get a build out today or maybe tomorrow - Snutt”. So, pretty much like, oops, we messed up, we made the same DLSS mistake, so we will get you guys a fix when we can. In the meantime, go play single player

timid lintel
# loud minnow No, nothing. The only thing we get is the output from the server log, but nothin...

logster is pretty simple https://github.com/etsy/logster maybe these? [2023.10.16-15.32.51:535][852]LogGame: Generate Save Objects Inner: Took 0.000 seconds [2023.10.16-15.32.51:535][852]LogGame: Generate Dependencies Complete: took 0.000 seconds [2023.10.16-15.32.51:536][852]LogGame: Generate Objects From RootSet Num: 164 [2023.10.16-15.32.51:536][852]LogGame: Generate Objects Total Num: 164 [2023.10.16-15.32.51:536][852]LogGame: Generate Save Objects Inner: Took 0.000 seconds [2023.10.16-15.32.51:536][852]LogGame: Generate Dependencies Complete: took 0.000 seconds [2023.10.16-15.32.51:548][852]LogGame: Generate Objects From RootSet Num: 31851 [2023.10.16-15.32.53:734][852]LogGame: Generate Objects Total Num: 64848 [2023.10.16-15.32.53:734][852]LogGame: Generate Save Objects Inner: Took 2.186 seconds [2023.10.16-15.32.53:776][852]LogGame: Generate Dependencies Complete: took 0.042 seconds [2023.10.16-15.32.54:466][852]LogSave: Warning: New/Old Root size mismatch! [2023.10.16-15.32.54:509][852]LogGame: World Serialization (save): 3.064 seconds why are these object counts different "164" then the next one is "64848"

loud minnow
sturdy gust
#

@timid lintel there's unfortunately no way to log much more than what is enabled by default. You can enable engine logs, but they don't really provide you with any further information. To obtain chat logs for a Discord bot (so that when someone sends a message in-game, it sends to a Discord server too) I had to write a packet sniffer that intercepts server packets and extracts the relevant data when it's a chat packet 🙃 Hopefully CSS add better logging options in the future

timid lintel
sturdy gust
#

That would be cool! I did a little bit of save decoding work to achieve something similar a year or so ago, but I didn't end up taking it any further

timid lintel
sturdy gust
#

I wrote it in Go, I'll see if I can dig it up later on 😄

timid lintel
green wharf
#

updated linux ded server now get this error

hoary vector
#

Hello friends

#

Does anyone have a fix for the DLSS plugin error introduced with the newest update>

#

?

#

This is on debian 12 linux btw

sage linden
#

have the same issue

hoary vector
#

Any idea how to fix the issue?

burnt panther
loud minnow
# hoary vector Any idea how to fix the issue?

no.. there is no way to fix the issue in the devs own words "yeah don't update xD" "Not sure if we can get a build out today or maybe tomorrow - Snutt" So, pretty much like we will get you guys a fix when we can. In the meantime, go play single player

hoary vector
#

Damn man that kinda blows

#

Alrighty thanks guys

crisp spoke
#

how many cookies do we have to buy @golden roost to get a fix for linux servers? 😄

plush creek
median briar
#

yeah I got the update on the clients - now lets see how long it takes Nitrado to update thier server so my people can join 😦

green wharf
#

woot

#

thx for speedy hot fix

loud minnow
#

nicee to see some love for the DS communty

green wharf
#

im running DS in debian 12 in proxmox 😄

loud minnow
#

i guess we gave enough cookies to @golden roost for him to give DS some love lol

whole goblet
#

Yeah, I also encountered issue earlier but fixed now 😄

nova gull
#

do you have some problem mismatching game version and server version in experimental build ? Since the last update, with both server and client updated i got a mismatch version
Game version : 259435
Server Version :

#

(my server is on premise not in an hosting company)

loud minnow
#

well tell your provider to update the game file as there was anohter patch

nova gull
#

i m the provider, that's my serv ^^

loud minnow
#

or if your self hosted then you update the game

nova gull
#

and is updated ^^

loud minnow
#

well then delete the server files and download them again just make sure to make a back up of the settings/save.. just depends on your perticular set up

timber helm
#

Hey! Just updated the server version but the server is crashing with the savegame :/

At the end it shows:

[2023.10.16-19.13.19:987][  0]LogWindows: FPlatformMisc::RequestExit(1)
[2023.10.16-19.13.19:987][  0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.10.16-19.13.19:989][  0]LogCore: Engine exit requested (reason: Win RequestExit)
errant geyser
#

you sure it's updated?

loud minnow
#

^^ this is new nice to see a dev in this channel never one on here before lol nice to meet you 🙂

loud minnow
timber helm
#

Okay, never actually looked at the log so I'll check if there are any sensitive information first. Give me a second 😄

acoustic bronze
#

After updating I got this error (dedicated server is running on Arch Linux system):

[2023.10.16-19.10.09:779][  0]PacketHandlerLog: Loaded PacketHandler component: DTLSHandlerComponent ()
[2023.10.16-19.10.09:779][  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2023.10.16-19.10.09:779][  0]LogNet: GameNetDriver NetDriverEOSBase_2147482213 IpNetDriver listening on port 7777
Signal 6 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=6
[2023.10.16-19.10.09:799][  0]LogCore: === Critical error: ===
Unhandled Exception: SIGABRT: abort() called

[2023.10.16-19.10.09:799][  0]LogCore: Fatal error!

0x00007fb86caac83c libc.so.6!UnknownFunction(0x8e83c)
0x00007fb86ca5c668 libc.so.6!raise(+0x17)
0x00007fb86ca444b8 libc.so.6!abort(+0xd6)
0x00007fb86b5b1b93 libUnrealServer-Chaos-Linux-Shipping.so!TransformedAABB(+0x92)
0x00007fb86b0010af libUnrealServer-Chaos-Linux-Shipping.so!Chaos::TAABB<double, 3>::TransformedAABB(Chaos::TRigidTransform<double, 3> const&) const [C:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/./Runtime/Experimental/Chaos/Private/Chaos/AABB.cpp:341]
...
0x0000000000218e53 UnrealServer-Linux-Shipping!FEngineLoop::Tick() [C:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5867]
...
[C:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
0x00007fb86ca45cd0 libc.so.6!UnknownFunction(0x27ccf)
0x00007fb86ca45d8a libc.so.6!__libc_start_main(+0x89)
0x0000000000217dc9 UnrealServer-Linux-Shipping!_start()

[2023.10.16-19.10.09:801][  0]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 6 for the default handler. Good bye.
./FactoryServer.sh: line 5:   659 Aborted                 (core dumped) "$UE_PROJECT_ROOT/Engine/Binaries/Linux/UnrealServer-Linux-Shipping" FactoryGame "$@"
timber helm
red forge
#

Good evening, my server runs on a VM with Windows Server 2019.
Since the update today, the server no longer starts. Log follows. Does anyone have any idea.

grim mica
#

Based on your log, the server is starting?

red forge
#

When the log is at the end, the server terminates itself

grim mica
#

Are you using NSSM to start/run it?

#

Interesting the date is wrong on your server or its an old log, says Oct 12th

red forge
grim mica
#

Anywho, my NSSM dedicated on Windows would start but then would not load the world. To fix it I had to launch the FactoryServer.exe in the user session which brought up an Unreal redistributables installer, after running that and restarting it as a service it worked fine.

#

That log looks similiar to what I had as well

red forge
grim mica
#

So I just opened PowerShell/CMD and navigated to teh factoryserver.exe path

#

and ran the actual normal startup parameter: factoryserver.exe -multihome=0.0.0.0 -port=7778 -log -unattended and then it popped up for me

#

Though I think the redis. is in downloaded server files/folder, let me see if I can find it

#

Check steamapps\common\SatisfactoryDedicatedServer\Engine\Extras\Redist\en-us

loud minnow
#

i can confirm everything is working with the new update here is my complete log and you dont have to delete anything or any info it dont matter if it shows your ip what are we going to do with it nothing yeah is good "practice" but for trouble shooting just post the complete log im using https://github.com/wolveix/satisfactory-server with no issues now

red forge
grim mica
#

Try to stop the server, run that installer and launch the server again

loud minnow
#

specs for my rig and i have a test save 200hour and runs fine as well

loud minnow
red forge
grim mica
#

Hmm.. Have you tried clearing the settings? Does an empty/new save/world work?

#

Delete (or temporary move/rename) the ServerSettings.<port> in AppData\Local\FactoryGame\Saved\SaveGames and then under 'server' folder, move all of the sav files to another folder temporarily and see if you at least can start a new map

acoustic bronze
red forge
grim mica
#

Okay, so if that works the server itself is fine but rather its your save. Did you try to load the save up in single player and see if it actually loads/works? If not that would be the first thing to resolve

#

If it does load, try to re-save it on the client and then upload that new save to the server and see if it will load there

loud minnow
grim mica
#

Hopefully I dont need to restate what Snutt always says - backup your save(s) first!

acoustic bronze
loud minnow
acoustic bronze
hushed canyon
#

So my old body is now an Offline Player and all the hints in here seem to point to 'just kill it' to get my stuff back. The Xeno-Basher doesn't seem to have any effect, I fired a full clip of ammo into it, then I dropped about 40 Nobelisks on it and detonated them and it still sitting there calmly drinking coffee. Any ideas?

grim mica
#

Aside from save editing, not sure what else you can do

#

It does take a fair bit of basher'ing to kill an offline but I dont think its more than 15 or so swings

#

I suppose you could try to fix the issue with the offline in the first place, usually it is because you are logged out of one system or another

#

You could tell with the old main menu it would say epic and steam accounts/logged in or something but havent looked at the new UI they did for this build yet

hushed canyon
red forge
grim mica
#

Hmm, unknown NAT is interesting wonder if it cant detect/get to the internet?
Sorry for the HDR wash

grim mica
red forge
#

Save it in singleplayer and load that safe to the server does not work.

acoustic bronze
green wharf
#

hrm, updated server, now having power, conveyor, hypertube issues :/

#

had to rebuild few machines'

sturdy gust
#

If you don't want to rebuild the image, you could run the container without privileges (and as a non-root host user), or run it within a VM (though that's a little heavy). Maybe I'll add a non-root version for those of us that would prefer to not have it

#

I'm sure I could work around needing the root privileges within the image, I just don't have any of the known-problematic NAS' to be able to test iterations myself

acoustic bronze
#

BTW it seems that I am experiencing the same issue that I was having with the native server

sturdy gust
#

Try running it without any bound volumes/mounts, does it still occur?

hoary vector
#

Hey guys just updated and now I'm getting a different error

#

]LogCore: Error: Invalid input P=-nan Y=0.000000 R=0.000000 to FRotator::Quaternion - generated NaN output: X=-nan Y=nan Z=nan W=-nan

#

Any ideas?

sturdy gust
#

@hoary vector Could be a save-related issue. Try loading your save locally, if it loads, save it and re-upload, see if the issue persists?

hoary vector
#

Will do

scenic birch
sturdy gust
# acoustic bronze Yes

Hm, seems like a game bug. Did the server work before? What are your specs? Run the container with DEBUG=true, it'll output your system info and quit

acoustic bronze
# sturdy gust Hm, seems like a game bug. Did the server work before? What are your specs? Run ...

Printing environment variables:
declare -x AUTOPAUSE="true"
declare -x AUTOSAVEINTERVAL="300"
declare -x AUTOSAVENUM="5"
declare -x AUTOSAVEONDISCONNECT="true"
declare -x CRASHREPORT="true"
declare -x DEBUG="true"
declare -x DISABLESEASONALEVENTS="false"
declare -x GAMECONFIGDIR="/config/gamefiles/FactoryGame/Saved"
declare -x GAMESAVESDIR="/home/steam/.config/Epic/FactoryGame/Saved/SaveGames"
declare -x HOME="/root"
declare -x HOSTNAME="satisfactory-server"
declare -x LANG="en_US.UTF-8"
declare -x LANGUAGE="en_US:en"
declare -x MAXOBJECTS="2162688"
declare -x MAXPLAYERS="4"
declare -x MAXTICKRATE="30"
declare -x NETWORKQUALITY="3"
declare -x OLDPWD
declare -x PATH="/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin"
declare -x PGID="1000"
declare -x PUID="1000"
declare -x PWD="/config"
declare -x SERVERBEACONPORT="15000"
declare -x SERVERGAMEPORT="7777"
declare -x SERVERIP="0.0.0.0"
declare -x SERVERQUERYPORT="15777"
declare -x SHLVL="1"
declare -x SKIPUPDATE="false"
declare -x STEAMAPPID="1690800"
declare -x STEAMBETA="true"
declare -x TIMEOUT="30"
declare -x USER="steam"

System info:
OS:  Linux satisfactory-server 6.5.7-arch1-1 #1 SMP PREEMPT_DYNAMIC Tue, 10 Oct 2023 21:10:21 +0000 x86_64 x86_64 x86_64 GNU/Linux
CPU: Common KVM processor
RAM: 15GB/15GB
HDD: 9GB/40GB (27% used)

Current user:
uid=0(root) gid=0(root) groups=0(root)
Proposed user:
uid=1000(?) gid=1000(?) groups=1000(?)

Exiting...```
#

Server was running before today update (I was not using docker though)

sturdy gust
#

Is that RAM calculation correct?

hushed canyon
acoustic bronze
sturdy gust
#

I was more interested in the usage, wonder why it's reporting that it's 100% in-use. If so, that'd explain it 😆 But obviously that's not the case

acoustic bronze
#

Could it be due to this docker settings?

        deploy:
          resources:
            limits:
              memory: 16G
            reservations:
              memory: 12G
sturdy gust
#

Nah, that doesn't cause it

#

At least, not in my testing

#

Strange, I'm not sure why yours is crashing like that. It seems game-related, but it's interesting that it happens even with a fresh container (with no bound volumes)

#

I've just tested the latest release, and it appeared to launch just fine. Does it crash on its own? Or on user join/ping?

acoustic bronze
#

Just after creation of a new session

sturdy gust
#

Are you uploading an existing save?

acoustic bronze
#

No, just creating a fresh new game and session

#

Last calls in the call stack are:

0x00007fe939a45e87 libc.so.6!gsignal(+0xc7)
0x00007fe939a477f1 libc.so.6!abort(+0x140)
0x00007fe937fb1b93 libUnrealServer-Chaos-Linux-Shipping.so!TransformedAABB(+0x92)
0x00007fe937a010af libUnrealServer-Chaos-Linux-Shipping.so!Chaos::TAABB<double, 3>::TransformedAABB(Chaos::TRigidTransform<double, 3> const&) const [C:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/./Runtime/Experimental/Chaos/Private/Chaos/AABB.cpp:341]
0x00007fe93c77a5c9 libUnrealServer-Engine-Linux-Shipping.so!Chaos::FImplicitObject::CalculateTransformedBounds(Chaos::TRigidTransform<double, 3> const&) const [C:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ImplicitObject.h:230]
0x00007fe937c56d83 libUnrealServer-Chaos-Linux-Shipping.so!Chaos::FPerShapeData::UpdateShapeBounds(Chaos::TRigidTransform<double, 3> const&, Chaos::TVector<double, 3> const&) [C:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/./Runtime/Experimental/Chaos/Private/Chaos/GeometryParticles.cpp:200]

So it looks like it was doing some geomtry transformation somewhere and something weird happened

sturdy gust
#

Yeah. Maybe try uploading a save, and see whether the same issue occurs?

#

I'm not at my PC right now, so I can't test it to see whether a fresh save triggers the same crash or not on my end

drifting trellis
#

Running a dedicated server on a windows server VM

sturdy gust
#

You need to update the server 😄

grim mica
#

Update the server?

drifting trellis
#

Reinstalled over and over cmd/powershell as administrator, stopped service before updating

sturdy gust
#

Are you running it via steamcmd?

#

Or are you running it via the Steam interface?

drifting trellis
sturdy gust
#

Can you share how you're updating?

#

As in, what does your steamcmd command look like?

acoustic bronze
sturdy gust
drifting trellis
grim mica
#

You cut off the commands at the top on how you were calling Steamcmd

sturdy gust
#

Your screenshot doesn't include what I asked

#

Which is why I asked

acoustic bronze
drifting trellis
proud pollen
#

My log seems to be spewing this about once every 1-3 seconds:

16.10 21:40:59 [Server] INFO [2023.10.16-21.40.59:814][ 44]LogOutputDevice: Warning: [Callstack] 0x00007f5b9997c677 libUnrealServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [C:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
grim mica
#

That is correct.. doesnt seem to be detecting the install needing an update though

sturdy gust
sturdy gust
drifting trellis
sturdy gust
#

Glad you figured it out 🙂

main yarrow
sturdy gust
#

I'm sorry, I have no idea what nitrado is 😅

main yarrow
sturdy gust
#

You'd probably have to check with them then

main yarrow
#

ok il looking into it

humble bluff
#

Hello! im trying to set up a dedicated server, when launching it through steam, does it give me a session ID or do I have to set anything up with an ip-address?

grim mica
#

Dedicated only via IP basically

humble bluff
#

Alright! where do I configure it? I cant seem to find any sort of config-file in the server folder

grim mica
#

Configure.. the IP? The application has no control over that, its whatever your machine is setup with

humble bluff
#

only server setup experience I have is with minecraft server from like 5+ years ago so its all a bit foggy and im also not sure if its anything alike

#

the issue im having is I dont know how to connect to the dedicated server, ive tried 127.0.0.1 as session id, ive tried the id ive seen in some file and my public ip but cant seem to connect

grim mica
#

Is this server machine on your local LAN?

humble bluff
#

dont know if there is something I have to fix before trying to connect

#

yea

#

its on the same PC that I will be playing from

grim mica
#

I see, so your client is also the server

#

So open server manager on the main menu and click add server then you can use 127.0.0.1 in there if that is the case

#

Not join game, that uses session IDs through epic/steam voodoo

humble bluff
#

yea I see, I was just blind and didnt see it in the meny in game 🤦‍♂️

#

thought I had to configure something from the server side first to be able to connect

grim mica
#

If its a fresh launch with no save or no prior config, once the server console is open you do everything else from the server manager moduel

humble bluff
#

Alright! sweet, thx a lot for the help! 🙂

sour crown
#

Help needed: please let me know if this belongs in a ticket instead. I updated my linux satisfactory dedicated server this afternoon to the new build. When I launch my desktop game i can get to the server manager and see all settings, but it doesnt default to the existing game i was playing. when i try and load the last autosave, it disconnects and crashes the dedicated server. Any help is appreciated.

grim mica
sour crown
#

You can see the handshake after I log in and then it looks like it starts into loading the map before throwing a critical error

#

Ive tried with multiple autosaves, verified all files server and client side, linux distro up to date. Guru was trying to help me earlier too without any luck, said he was gonna have the team look at it in the morning

grim mica
#

Does the server load up a new/empty map without any issue?

sour crown
#

Havent tried yet, didnt want to lose my saves.

grim mica
#

Well, as always - back em up! And i'd see if it loads a normal save

sour crown
#

Definitely lol, give me a minute and ill give it a try

grim mica
#

Certainly no expert but that log seems to indicate something with the physics system

sour crown
#

Unfortunately, same crash. It started preparing a new game and then server goes offline

#

ill pull the log and see how it compares

#

Fatal error at the same point

grim mica
#

Hmm.. interesting, might have to wait for one of the linux peeps to look at that further. Assume its in a container or VM?

sour crown
#

correct

#

was running fine before the newest patches today.

#

i know there was something with unreal 5.2 in the newer patches, not sure if thats part of the problem being in a headless container?

grim mica
#

Well with the engine update im sure theres been changes, there are a number of reports of linux servers not working properly with the new update

sour crown
#

At least im not alone lol. Appreciate you taking a look just the same.

rich kite
#

man i wish i had an answer for that. seems like i'm the only one not having issues with a dedicated server in a linux vm. my only guess / suggestion is possibly some kerfuffle with an older linux kernel. i'm using debian 10 with a 5.10 kernel and everything is butter. used the lgsm scripts to install

#

also mad props to the team working on memory management. drastic improvements between U7 and 8. literally saving me $15/mo on a server. went from 8+ GB of RAM to a consistent 1.47 GB

#

(all that being said, there's still weird ish that happens with the dedicated server, but nothing new as far as i've noticed. for example, spawning in with empty inventory and player models w/ inventory remaining on the map, plants and slugs respawning and not being able to harvest again, etc)

marble berry
#

wow. did we all get deleted in the new patch on dedis?

#

my server and save is fine, but my player was reset. hopefully I can find my body somewhere to retrieve the 100 power shards on it.

harsh eagle
#

Any news about Nitrado servers being updated?

marble berry
#

seems like slugs all respawned again so shards shouldn't be a big problem.

#

funny new glitch in the update: ladders and train stations make no noise when climbing/walking on them

#

haven't crashed yet and hypertubes seem to be far less buggy. lol. they finally fixed the blades on the character while in the hypertube

visual onyx
#

was there anybody having major issues with servers before 8.2 that have now been resolved? I tried playing with my friends to no avail and we were just about to start an update 7 run

marble berry
#

it's a ton better in today's patch. I was crashing all over the place.

#

I couldn't do anything fast i.e. tubes, trains, explorer without getting kicked to main menu or crashing

marble berry
#

it feels like basic hypertubes are faster. zipline is definitely faster as it was noted in the patch notes

acoustic bronze
glass verge
#

Same here. Nitrado Server Stücks in a loop starting, shutdown. Let's wait for another Update. Hope that the can fix it soon.

worthy edge
mighty sage
#

Hey, anyone knows how to install mods with a server from 4players.de ?

deep turret
#

what do you mean install mods ?

#

mods are not supported on server

#

and you would need to check the modding community discord for more details

red forge
#

Do you think that there will be a patch in the next few days that will fix the server issues?

drifting trellis
#

I have not been able to get my vehicles to fall through the map (yet). And I had one glitch where I respawned after patching without a loot crate to recover. But I won't cry about that because all of the power slugs respawned (all of them).

desert walrus
drifting trellis
glass scarab
acoustic bronze
iron knot
#

I have installed the latest server unfortunately its still saying I am not on the correct version. Claims I am still on Server version 249836 and Game version is 259435. Is the latest server version no longer available?

loud minnow
# acoustic bronze I've already tried deleting the config folder (so it should start from a fresh s...

I'm fairly certain that it has something to do with your Proxmox and VM setup. Either something is not set up correctly, or there is something about the satisfactory game that does not like about your VM and is causing it to crash. That is what I believe is happening. Because I have seen the logs and analyzed them, I can tell that your crash occurs when the program is trying to load the map. This is because of the physics engine, which is not normal. Therefore, I am fairly certain that it has something to do with your VM setup.

loud minnow
loud minnow
#

I just tested the 8.2 update on an 800-hour test save and it is working fine with no issues using https://github.com/wolveix/satisfactory-server I am not using any VM or Proxmox, just a simple Linux installation with Docker to run other services. If it is not working for you, then it is likely due to your particular setup. If you would like to join the test save, my IP address is 75.85.199.1 and the ports are the default ones free join and mess around lol

#

hypertube are fixed from what ive tested lol

grim mica
#

I had some fun with a hypertube cannon last night.. it "worked" but when I entered a cannon it immediately teleported me to the the last normal hypertube I was in, then once I left the launcher teleported me back - but then disconnected the client mid-air anyway

#

Normal tubes do at least seem to work reliably so far, need to do some more testing

#

I do have a problem with an immediate client crash whenever I select/have active the Block Signal which is making building a train station really fun

deep turret
#

good news guys, dedicated server on good hardware, very high speed hypertube cyclotron test : no crash at all 👍

#

🎉

#

infinite looping at very high speed is provided

loud minnow
#

Tested the new patch v0.8.2.1 – Build 259808 on Dedicated server and still working no issues on big save loading https://github.com/wolveix/satisfactory-server

acoustic bronze
#

Just tested the last update (docker and non-docker), still same issue 😦 I don't have a enough powerful spare PC to test it out of Proxmox environment, but I cannot see why it should impact on its stability

wide elm
#

I'm on Linux Mint (Ubuntu) and there's still a shit-ton of looped logging going on. It does run though and I can play but on the server side I'm spammed continuously with warnings.

loud minnow
#

those been there sense they release DS so dont worry about them

wide elm
#

Nah, I've been running a server for months, first regular and then experimental and this kind of log-spamming is not normal. I can see the micro-seconds tick by on screen with the same block of warnings on my terminal.

loud minnow
#

if the server is running ignore them simple as that lol

#

if you can play on it and people can join is working all the warning thats for the devs to worry about lol

wide elm
loud minnow
#

yeah thats is normal

wide elm
#

But i guess you're right and I'm happy it's not crashing. But still... I don't consider this normal.

loud minnow
#

and it alwasy changes from update to update

wide elm
#

OK. I'll just park it for now. 🙂

loud minnow
#

yeah is something for the devs unless you a dev ingnore them lol

wide elm
#

Well, it is early access so I'm guessing they want to know. And I've also placed this on their Q&A site of course.

loud minnow
#

i been ruuning DS since they got release a long time ago so i know if its working ignore them

wide elm
#

Aye Sir. Back to work it is 😉

timber helm
#

Server is still crashing since the new update 😔 even without a savegame

#

as soon as i create a game it crashes

timber helm
#

on the event viewer it just shows FAkAudioModule::UpdateWwiseResourceLoaderSettings : No Resource Loader!

acoustic bronze
#

I have the same error about FAkAudioModule, but I am not sure that it is related to the later crash:

[2023.10.17-19.14.21:303][  0]LogAkAudio: FAkAudioModule::UpdateWwiseResourceLoaderSettings : Updating Resource Loader settings.
[2023.10.17-19.14.21:304][  0]LogAkAudio: Error: FAkAudioModule::UpdateWwiseResourceLoaderSettings : No Resource Loader!
timber helm
#

Tried verifying files, reinstalling

#

nothing works so far

mint junco
#

Getting this error loading into my save hosted on Pterodactyl.
Patch 0.8.2.0 and 0.8.2.1.
Anyone have any ideas?
I mean it's fairly obvious that BunchSize=189300 is greater than MaximumSize=65536
So the question becomes, how to resolve this?

[2023.10.17-19.52.53:100][888]LogNetPartialBunch: Error: Attempted to send bunch exceeding max allowed size. BunchSize=189300, MaximumSize=65536 Channel: [UActorChannel] Actor: FGActorRepresentationManager /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.ActorRepresentationManager, Role: 3, RemoteRole: 1 [UChannel] ChIndex: 4213, Closing: 0 [UNetConnection] RemoteAddr: 192.168.0.101:55905, Name: IpConnection_2147065143, Driver: GameNetDriver NetDriverEOSBase_2147290928, IsServer: YES, PC: BP_PlayerController_C_2147065136, Owner: BP_PlayerController_C_2147065136, UniqueId: Epic:1 (EAS=[1AF174CFA9004C53965EA9B13ED6CD5F] EOS=[00029EF5695F4B989E5EDE9A227D7E69])

https://questions.satisfactorygame.com/post/652eeb7fd0053b102f18bb69

drifting trellis
#

It's the little things... the game still launches on the primary screen but now the resolution/windowing shows at the top of the video settings so I don't have to scroll to get to it. Thank You! .... And <windows key><shift><right Arrow> moves the window from my main monitor to the center screen, so that problem is solved.

sour crown
#

For everyone else that responded to my messages last night, I also tried the newest update on my server and still getting the same crash when trying to create a new game or load a previous autosave. I even set up a new VM with all fresh install of lgsm to no avail. Guru has been in contact via DM and is trying to reproduce the problem to find a fix.

tardy warren
#

Hello, how can I find my server password, for some reason is asking for that, I didnt set up any password that I can relate

grim mica
#

As far as I know - you cannot read that, delete or move the settings file for the server and restart it

#

Saves and blueprints arent dependent on the config file, it just defines the session name and the password which it forces you to set once you connect the first time

tardy warren
#

I see what you mean, thank you!

green wharf
#

ok im trying to get update 7 dedciated server on linux (debian 12), i get these error then shutdown

signal grotto
#

Does anyone know why my server keeps crashing every few minutes while me and my freind building?

grim mica
grim mica
signal grotto
#

Windows

#

U7

#

Happens while building and destructing

#

I also get errors for not being able to find files but we can still play in server until it crashes

grim mica
#

The dedicated server logs are pretty spammy, so might be normal depending on what they are

signal grotto
#

thats a couple errors I got rn

#

My freind just said it crashed again

#

just crashed this time he wasnt even doing anything

grim mica
#

Nothing in that screenshot is of concern, all warnings it seems

#

I see your cursor clicked into the middle of the window, that might pause the server when you do that, i'd minimize the window to avoid interacting with it accidentally

signal grotto
#

ok

#

but it still just happens

#

but its only when players are online

#

it runs overnight fine

grim mica
#

Go into the FactoryGame.log (or the other files that should be date/time stamped) and look for the actual crash in steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Logs

signal grotto
#

there is nothing there documenting a crash

#

just backups

grim mica
#

How do you fix the issue, just relaunch the shortcut?

signal grotto
#

yeah

grim mica
#

The text files in there should be the older logs

signal grotto
#

it goes from oldest to a couple hours ago

#

I found something

#

Crash in runnable thread TaskGraphThreadHP 13

grim mica
#

The current log is FactoryGame.log, the launch of the server previous is the 2023.10.17-18.53.27 for example

signal grotto
#

ok

#

I have a foctory log 2

#

FactoryGame_2

green wharf
grim mica
signal grotto
#

dosent even say its crashed

green wharf
#

clean start, backup save, and deleted it from server

grim mica
#

If the server isnt starting with a new/empty world, likely something with where/how you are running it from

green wharf
#

i wiped everything in the saved folder, saves, blueprints and server settings

grim mica
# signal grotto dosent even say its crashed

If there is no call stack, it isnt the app/dedicated that is crashing but perhaps its crashing at the Windows level, can check Event Viewer and see if there are any appcrash in Application log

signal grotto
#

looking right now

#

oh ._.

#

not good

#

not good at all

#

ran out of memory

#

I have 32 gb tho

grim mica
#

Whats the event log actually say?

signal grotto
#

Ran out of memory

#

and some errors say

#

The description for Event ID 1 from source FactoryGame-PID5544 cannot be found. Either the component that raises this event is not installed on your local computer or the installation is corrupted. You can install or repair the component on the local computer.

If the event originated on another computer, the display information had to be saved with the event.

The following information was included with the event:

SetEnvironmentVar not implemented for this platform: SteamAppId = 526870

The message resource is present but the message was not found in the message table

#

the server is running fine rn

#

but im still concerned

grim mica
#

That is event viewers way of not knowing what the app is passing as an event, just undefined

#

What does the memory one say? Can screenshot as well if thats easier

green wharf
#

im running satis in debain 12, under steam log in, update 8 worked fine, why 7 not workin then

grim mica
#

Have never tried running dedicated on Linux so not sure the difference there

signal grotto
#

dont question my pc name

grim mica
#

Interesting, quite spammy that it ran out of memory lol

signal grotto
#

yeah

#

it fills the whole list

grim mica
#

Task manager shows a decent amount free?

signal grotto
#

and its within a couple seconds

#

yeah

green wharf
#

ah i made my microsoft account and forgot the n in sulton, so forever my windows user directory is Sulto

signal grotto
grim mica
#

Ohm.. running dedicated and client on the same machine? hm well with 32gb should be enough

signal grotto
#

yeah

loud minnow
# signal grotto

Are you trying to run the game and the sever on the same machine?? That could cause an issue with only 32gb

signal grotto
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Im not even in the game when its happening tho

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and it only just started

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and its been fine for over 48 hours

grim mica
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How large is your save file?

signal grotto
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let me look

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where do I find those?

grim mica
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%localappdata%\factorygame\

signal grotto
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1121kb

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want me to send the file?

loud minnow
# signal grotto and its been fine for over 48 hours

Yeah but you have to take into account that that you own personal rig and is only has 32 and if your hosting the game update 8 need around 8GB for a decent size map update 7 need around 14GB or so.. depends on the update your trying to run.. and if the sever is using let’s say 8gb on update 8 and then you have you own game running that’s another 10gb or so 18GB now the OS is using at least 6gb and now you want to browse the web you see the issue not enough ram and your getting way worse performance running the sever on the same machine..

signal grotto
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u7

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thats true

loud minnow
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Yeah not enough ram to run update 7 and the game at the same time you can run update 8 it would probably work

signal grotto
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my ram also kinda sucks

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yeah but u8 dedicated server are prob so buggy

grim mica
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Its actually not too bad right now

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I still think 32gb is enough for a client and server for that size of a save file, ~1M is pretty small for a dedicated

loud minnow
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If you want to run the game and the sever on update 7 you need at least 64GB on the machine but like I said you are getting way worse performance when running the server ln the same machine as this game is all about single core and running both is just shooting yourself in the foot imo

loud minnow
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Update 7 has very high ram requirements you need at least 12GB to even load up a new world

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Now you have a big save my test save phase 4 800h save around 14gb in update 8 around 7GB

grim mica
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Right, so ~12 for both the client AND server still leaves 8gb for overhead/os

signal grotto
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I just realized another prob

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I was running my animated background by accident

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I forgot to close it

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it takes alot of ram and gpu power

loud minnow
grim mica
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I had typed up this but deleted it.. id try to reboot your machine and open nothing but Steam, Satis Client + Server and see if you still run out of memory.. that would certain do it

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Well.. this is assuming they werent doing any of those ancillary tasks, perhaps being too optimistic lol

signal grotto
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im gonna see how much ram im using while in game

grim mica
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Then again, when one has 32GB of physical memory shouldnt cause an immediate crash when one exceeds it.. theres virtual memory, compression and all sorts of other crap that can come in

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But who knows, maybe just having chrome open is enough to use it all and commit pool

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Save file is nearly 8M and this is on U8, so to Ace's point - much less memory usage

signal grotto
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im using 20gb total while in game

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i still have 12gb leftover

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I think I know why

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can you set how much ram the servers allowed to use?

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or is there a hard limit?

grim mica
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Dont believe so, it will just use what it needs

signal grotto
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my poor gpu is running at 84C rn

grim mica
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My suggestion - make a backup of the save and update both dedi and client to U8 and try that out

loud minnow
signal grotto
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gunter

grim mica
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Yeah, I agree - just odd that it would immediately crash

signal grotto
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could the sevrer being on a removeable drive be a problem

loud minnow
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It would matter as it load it into ram.. the only time the hdd/SSD is use is to load stuff into the ram and when marking saves.. so.. I don’t think it would matter

grim mica
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Doubt it, as long as it can be read from the disk should be fine - certainly would be much slower to fetch assets but once loaded to memory shouldnt directly affect performance

signal grotto
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im gonna try to move it to my ssd

loud minnow
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Run update 8

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Update 7 won’t work with your system

grim mica
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Moving it to a different drive isnt going to affect the memory utilization of it, still suggest going to U8

signal grotto
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Im going to this weekend

green wharf
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im trying to get 7 to work, everytime they do hotfix on 8, we have to up and place down 1/2 the convayors/machines/hyper tubes so everything works

green wharf
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-_- still cant get 7 runnin

loud minnow
# green wharf -_- still cant get 7 runnin

If you got 8 to work then why not just delete the server files make a back up of save if you have one first then just remove the experimental flag and if all ports stay the same then it should work.. unless your have some other type issue like not enough ram for running update 7 which is around 12gb+ to be able to load the map.. now if your using a VM with Linux install it could be something with you vm set up