#dedicated-servers
1 messages · Page 50 of 1
you search for this or similar entry in the log
Created socket for bind address: :: on port 0
it should correctly show your 192.* at port 7777 address
if not, servers scuffed
Okay, so when you read that in my original post, you were looking at the client log, not the server log. also
docker-compose logs | grep -i bind
satisfactory | [2023.09.03-02.07.50:388][ 0]LogNet: Created socket for bind address: 192.168.2.235 on port 7777
satisfactory | [2023.09.03-02.07.50:392][ 0]LogNet: Created socket for bind address: 192.168.2.235 on port 15000
Also maybe check that the public ip you are using to test is the current one
also what information is missing.
can you see the server ingame or does the beacon already fail?
Let me get you a screenshot of what I'm seeing from the client
also, I really apprecaite everyone helping out. I think this is a super weird one, so it's not like I'm expecting things to magically work
you can check with https://api4.ipify.org independent clean spread public network api for getting .. your public ip
with no bloat of any kind
(works with ipv6 by using api6 instead of api4)
Okay, so I removed all the servers and re-added them. You can see that the barbarbar server is connected, and that's via the local 192.* address. The server name pending is from the public IP.
I also attached the client logs from both server adds. You can see in the latter half, client connects and then seems to get blocked on the IP mismatch. Also a screenshot from the client
did you do any testing from outside your private network ?
maybe you are the one with the broken router nat hairpining
Yeah, I'm not ruling out a problem with the NATing on my router. I can say that I have lots of services/ports set up and those forward just fine. I'm also running other game servers (well, I guess just MC right now) and those work fine.
But yeah, also had some friends try to connect and they had the same problem.
uh wait
you trying to connect to your own public ip?
like, one pc to another pc in the same network, but with public ip
That's how I'm personally testing, yes. But, I've had others from outside of my network try.
and really, that shouldn't matter. I connect to my MC server via my public DNS/IP and that works finee
well, before the server dint bind to the correct ip because you truncated the multihome part
and im not sure if you can actually use your own public ip to route you
depends as I was saying
I'm assuming it did bind correctly. the log your making that assuming from is the client log, not the server. when I looked at the server I could verify that the port was binding correctly
and yeah, the routing shouldn't matter
you mostly can but the router must not do too bad or fancy stuff
at least not any normal case
the docs only reference the windows command, because yeah on windows the command would be truncated. not on linux though
command line sequencing shouldn't matter in linux, again, depending
we had trunucating problems on linux as well
oh weird
wrong sequence Always matters
it's just common for software to specifically ignore that
but that's a feature not a basic
and dedicated satisfactory server does not have this feature
it is sensitive to ordering as well as exact syntax
also relying on software fixing errors on the fly isnt the best practise
putting space for instance will break the arguments
space instead of = 
thats right for multihome, it will break. works for ports though xD
so custom parser that isnt consistent
-multihome= x.x.x.x does not work
-multihome =x.x.x.x does not work
-multihome x.x.x.x does not work
every software have its own parser
that's also why there are so many hacks
i mean for every single argument an not in general using either = or a space
people often say it always works the same in Linux
but when looking at it close enough
almost every bin have different behaviors
it's just common arguments are behaving close enough
that's why we should all use awesome libraries like this https://github.com/spf13/cobra
Cobra is used in many Go projects
go
pick your poison https://github.com/shadawck/awesome-cli-frameworks
I don't even remember what go was created for
concurrent af
Well, anyway, thanks for the help. If anyone sees this and wants logs or any other details, just hit me up. I'll probably tinker with it a bit more, and if I somehow force it to work, I'll ping back in this channel.
Well, one last little bit. Just ran a packet capture on the server side, and can confirm that the client is coming in on the correct server ports, it's connecting and exchanging info before failing on the client. This isn't going to tell me if the client is looking for some other port outside of the defaults but it at least demonstrates the client is communicating with the server on 15777, 15000. That said, I'm not seeing any packets exchanged on 7777. Not sure if that matters, but found it interesting
yeah, 7777 doesn't even come up when I successfully connect via the local IP. I'm not even sure what that port is for unless it's not used during initial connection
I keep getting this error when trying to connect to my dedicated server, sometimes it will allow me to connect but 30sec later I get this
I self host it on a pterodactyl instince of mine
the amount of people using third party stuff having problems compared to those directly hosting is interesting
does anyone else get this thing where your client crashes and after reconnecting you wind up with a fresh spawn and none of your gear and your old body is an offline player where you disconnected? it wouldn't be too bad if it wasn't constantly resetting my hotbars.
souns like the problem we had in u7
you can get stuff back by killing it
and you can avoid it by waiting before reconnecting (like 2min) so server timeout
#satisfactory message
this and my following messages
not necessarily
I know. I get the stuff back, but losing my hotbars drives me crazy and I never really know if it's going to do it after a crash. I guess I can wait 2 minutes after every crash though. lol
wdym ?
I didn't test it myself though
but some else said it was working fine then
yeah, possible but not always
I figured it was having a conflict with me joining while already online, but it only happens about 5-10% of the time I crash
do you play on u7 or u8 ?
8
okay, 8 shouldnt have the u7 bug anymore
it'll be nice when I can take a break from this radio control unit factory.... and then have fun on TURBO MOTORS!
I'm scared for when I will get back to the game I lost the hype of what I was doing in my save over months of inactivity
I may as well restart a save
I've done that a few times now
I don't plan on restarting until full release largely because of this:
and it would mean loosing what I've done with a friend that no longer plays
I wanted to set up map scale hypertube system
but hypertubes are too broken in u8 for that
hypertube entries don't get angle/speed(/ inertia depending on pov) into account now
so cyclotrons are not possible
and hypertube routing probably is almost not possible yet too then
or at least complicated at high speed
there are big problems in how the game process location/collisions rn
that's also why vehicles can have weird behaviors
vehicles behave differently because of the "Chaos" physics in Unreal 5
dev even reported the vehicles would sometimes reset their test stage because it was teleporting everywhere at increasing distances even if graphics/visual locatinn was almost ok
so the vehicle would end up triggering reset pad anyway
you were talking about hypertubes here
yeah. I know for sure the chaos thing was for vehicles because they said so in YT videos, but I figure it affected the hypertubes as well
well this is mildly fucking annoying...
appears my server crashed sometime in the last 12 hours, and now won't start.
actually stopped? check in taskmamanager, probably still running and blocking stuff, so it cant start a second time
(a) linux, (b) yes I know what the hell I'm doing.
most peeople asking here fail at specificly what i say, so its the first thing we ask.
but since the answer was rather unfriendly, ima wait 2 hours until further helping
You could have asked a question rather than assuming, because all you did was annoy me by making assumptions.
at this stage i hope nobody will help, since you already know what to do 
always interesting when people wanting help are that unfriendly and demanding help
did I actually ask for help? because I don't see a request, I made a comment.
so you just spammed, not sure if youre doing it better this way
indirectly asking in a channel thats for debug and help while not wanting help is indeed quite a spam
I'm sorry, since when do you set the rules and regulations in here?
not needed to set rules to determine whats spam and whats not. i didnt enforce anything nor started any action against you, just specified what it is. though it was a bad lie, but i let it be in doubt
so its open now
you either
- didnt ask and it was a random rant without information, what is spam
- actually asked, were unfriendly and now trying to play uno reverse to cover it
If you want help post the sever logs only way to actually help you out better
This would be the first time I have ever seen 2 short lines of text... classified as spam.
weird excuse for spam
Weird definition of spam
spam is everything meaningless at the wrong place. its not determined by the amount or length of anything
a single letter can be spam
except it wasn't meaningless... It was a comment on my current situation.
except that you wanted no reaction to it.
what makes it meaningless for a chatroom
I never said I didn't want a reaction, I just said I hadn't asked for help.
dont post a problem and then be unfriendly to people wanting to help with this, when you dont want any help
@loud minnow you're welcome to take a look, but it looks like my installation may have gotten corrupted somehow. https://pastebin.com/MJp4rh51
I didn't post a problem, I made a comment on my situation at the time, you're the one who then assumed what it was, what I was doing wrong and what I needed to do to fix it.
technically both of you are spamming imo and thats not the whole txt file post the whole file.. if you already fix it then enjoy
yes I posted the section where it's failing....
havent seen someone this uncooperative for long
has no idea what the problem is, still removes part of the log thinking to know where the problem is
I never said I had no idea what the problem is @spare orbit you're yet again making assumptions.
okay, then fix when you know. easy
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
[2023.09.04-06.52.43:722][ 1]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003 ``` this section you mean? if true then is pretty obviouse the issue.. seems like it was trying to write to ram and it coulnt
could be ram issue
it's a VM running on a separate server, so I doubt that.
it could still have faulty ram
it would be unlikely for it to be hitting the same RAM bug repeatedly as a VM.
i still bet the old server is still in ram and its full, like 99 % of the time when people ask exactly this
i mean if is running fine and this this happen then im pretty sure is ram issues or permission error lest likely
like i said post the whole log like this is not that hard to see what the issue is.. but if that the only error you get the only thing i can go by is ram issues
is not that hard to post the whole TXT file on here i dont get why people like hidding things
there are things sus in the screenshot
like here my IP if you want it 75.85.199.1 what your going to do with it nothing lol
95.222.27.111 
because I cbf getting the file off the server, it's not windows so I can't just copy/paste it
and the server is internal only, so that's not the issue.
just post the whole log to see if there is any differances between logs or see error.. but like i said if thas the only issue your getting then the only thing i can think of is ram issues
just drang and drop the txt file LOL
soo, able to copy a censored part of the log, but the whole is technically not doable?
it's a linux server with no gui @loud minnow kinda hard to drag and drop it off.
you can still acces the file structure if you know what your doing on ANY server EVEN with no GUI my guy lol
as of now im really sure, they have no idea
anyways im out seems people dont like help.. but anyways like i said if thats the only error you see then RAM issues
same here and i can asses the files on the server like any other server in the world
I didn't say I can't, I said I couldn't be fucked.
LOL... yeah he is having RAM issues lol..
proabbly running old hardware if not even worse rented hardware LOL

rented vserver from scam company overselling th ram and its not enough for all renters atm
would be a classic error as well
Oh gee, another assumption.
it's my own private server.
not to mention it's now fixed.
and I was right, the savegame was corrupt.
rolled it back to a previous version, and it's now working perfectly.
See there you go you never needed us
so you did what you always do after every crash, congrats
People that are not scare to post their whole neofetch without hiding anything that’s how you can separate the keyboard trolls vs real people
or, maybe consider that I understand how to read a log, and the part I was posting, was the part the clued me in to what was needed to fix it.
I even mentioned that when I posted it.
and the funny thing: savegame errors wouuld be way before your posted log so no, you failed posting the right part
with the full log we could instantly say 
good job, you perfectly sabotaged it
but sure, you know what you do
and yes, the vserver renting aura is strong
except as I've said twice now... it's my own private server... it's literally in my house.
doubt
wow... you really are a dick.
you talk exactly like a scam renter and trying really hard to censor everything does the rest
you talk like someone who's completely full of themserlves.
must be the reason why im doing 24/7 support here
doing support doesn't make you a good person, being a good person makes you a good person. You can easily be someone who does support for reasons of self aggrandizement.
interesting when people complain about assumptions and then doing it themself all the time
fuck it, blocked.
also funny assuming this while people here blame me for doing way too much for free without a single bit of self-care
I mean Nach may be a bit too sensitive and reactive to your way of 'sharing' things
but it remains that :
1] you 'commented' on a issue you didn't figure out yet
2] you complained, as in : shared discomfort about it
3] yet you didn't really want to share details about it
4] nor you wanted to receive comments, guidelines and questions about it
5] making then your first comment merely spam
6] you only then started first test/guidelines on troubleshooting
7] you apparently fixed your problem, without sharing any specific case details so people could avoid/reproduce the issue, or better understand the dedicated server's state of working
8] you actively and directly responded aggressively to questions and advices
9] you then seemed like surprised people didn't like all the above points combined
: ..
well, the first reaction was quite aggressively, so going more sensitive after that.
i would have done different when the reaction was different
I agree that you are not the one to blame here but I'm not sure there was nothing to do better on your side either
I was just pointing that as an argumenting introduction, mainly showing that it really can't out-weight the .. other issues
i prefer confronting the problem and not ignoring it. has at least some possibility to make it better in the future
and i dont care when someone hates me but behaves better with the next person
I meant as in : maybe sometimes it was redundant / not really useful / wasted a bit your energy on this
i dont need my energy. rather use it trying to make something better when i can
but maybe there are some things better to be made better out there sometimes
'out there' meant : maybe not even on this discord server
other things to do more worth it of your energy
/ keeping your energy for better future investment in something else more worth it
energy cant be kept
so i use it where it seems best in a time
sometimes It can be kept a bit
especially avoiding wear-out/tiredness
the time window still is rather short and since i cant know if i find a better use for it the next hour, i rather use it than wait and maybe waste
at least take the time to decide this
may be worth invested in recovering yourself too
I mean as in drinking / watching movie / checking some skin / other possible things
it's not always worth spending all the energy
I should learn to do that myself too tbh
but watching something doesnt even have the possibility to affect something positively, so its worse when you can decide
it can affect something positively : yourself
you need yourself to be in a good state to better deal with other things / be more efficient with these things
doing more things ultimately with that same energy
you can't skip investing on yourself
I mean : also in recovering / resting etc..
you can skip that 
not really
Hello Guys ,
Its a long time i played on my server but a buddy of mine says it is offline but i checked the server , its running , last update is also installed and no errors.
But in the server manager he only can see this
what do i miss
and the consol spams this when he tries do connect
[2023.09.04-11.50.06:380][996]LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147469508 accept
That log happens when somebody joins but it should not be spamming it. Was it working fine and then stopped working without you making any changes or did you do an update and it stopped working? If it just randomly stopped working I would try restarting it and see if that fixes.
what are the commandline starting arguments (-beaconport=<#> -unattended etc..) ?
Does anyone know what could be the reason for the timeout?
seems like networking issue as it seems the server started and i can see at the end of the logs you trying to connect.. if this is update 8 you might need to use -multihome=<ip address> or -DisablePacketRouting in your start up arguments
even if is not still good practice to use on update 7 also
It Worked Thanks 🙂
no problem glad it worked and thanks for posting the complete log
we just tried to update the server to U8 and the signs look like this. Is it a know issue and is there some workaround?
Like always ...
./FactoryServer.sh -ServerQueryPort=15008 -BeaconPort=15011 -Port=15012 -multihome=xxx.xxx.xxx.xxx -nosteam -log -unattended
Fun thing , i have no problem , but if i want to add the server again to my server list i have the same error.
Really weird ...
I had no problem with this prompts for over 2-4 months
weird
did you double check the server public ip / the ip you shared to your friend / the ip of the server ?
same issue on regular multiplayer, don't know any workaround sadly
frustrating issue
same problem, signs look blank. also have an issue with driving vehicles down ramps, crashes the client and you can't get back to the server
it will stay like this for months, until next upgrade patch, apparently the sings setup are fine though, only multiplayer view is affected
Hey so my friend and I are trying to set up a server, I was wondering if its possible to add our mods that we have installed?
ask about it in the mod community, but basically : no, dedicated server modding is not yet supported, and as new release are changing how the game is processed it will not land yet
if you drive down a ramp in a vehicle, it always ends up in the same place
nowhere near where you drive down either lol
is your server behind a router/firewall? if so change the bind address to the local IP if it's a NAT through the router with port forwarding.
No.
Nevermind. I just did a report and it works now. Weird but okay
interesting
So i found a workaround as a client. Kind of
If you make a sign in a blueprint, save it then build the blueprint then it will be displayed ok unless you edit it
Thanks, that is good to know! Will at least make the shopping mall easier to navigate
yea i dont get it. It was the same port i used all the time for satis.
Now with a new port it works again.
And no , the port wasnt blocked or something.
Like you said interesting , but im happy it works 😄
hey.. is anyone still having problems with inviting new people into a dedicated server?
cuz my friends cannot see the server.. just wondering if im doing something wrong
thats a lot of sign blueprints lol. we just walk up to ours and edit them to see what they say until they fix it
try netstat -natp next time and see if the port was possibly in use already
ss -tulpn works also and will show the process the port maps to
this is all assuming you're using linux also
i did. So i was sure it wasnt blocked
I had the same problem a while back and had to go back to the default ports
but it was some process on the system that was using the port locally
Yea i currently use the default port too and it works.
Just double checked it again , nothing is using my ports.
Weird but i accept it for now ^^
experimental life
hahah 100% 😛
indeed
also reloading/reconnecting makes the issue reappear so not a good workaround
yeah it sucks, we're waiting for that fix cause we label everything religiously
walking around seeing a bunch of blank signs really sucks
Anyone got any tips for improving performance? We have a server from a hosting site and now about 100h in performance is starting to suffer.
I think the tick rate is fine, still 28-30. (Normal?) It seems more to be related to warping/packet loss, especially when it auto saves
better hardware is the only way
can anyone help with this?
that's your basic timeout screen that just means your sever didn't respond within the set time limit... but you would have to post the complete logs to see what the issue is.... but 90 percent of the time is networking issue and you might have to try -multihome=<ip address> or -DisablePacketRouting in your start up options for the server..
Server acting up since the latest patch was released. Won’t connect and when I do I’m under the map in my truck falling to my death. I have tried loading up an earlier save but not having any luck
Hello, I have the problem that I have such micro lags as in the video every few seconds.
But I have them only on our game server, my mate does not have such problems.
Does anyone know or have an idea what I can do? I have already set the network quality to Ultra and also that of the server.
https://youtu.be/ei5N0ZzEjAs
Didn't find in a search but on dedicated server attacking creatures causing crash. Reload into game results in new character spawn at hub and old character persists and place of death.
If you wait longer before relogging that'll solve the second issue
To resolve the crash you just need to have all players set creature hostility to passive
guys! i need to create a dedicated server. how do i do it?
hey guys, i'm running a DS on update 8, experimental and i'm kind of fighting on how to get the autosave interval to 1800 instead of the default 300. I've tried console commands (somehow they keep returning "unknown command") I've tried adding the flag to the Game.ini file, but somehow it still seems to read the value from somewhere else. Any ideas?
Hey y'all, I'm getting a black screen once I connect to a server. I've checked my drivers, I've checked my game files, only happens when joining server and isn't happening to my friends. Any ideas?
I make it past the loading screen
That more of your computer issue than a DS issue… but maybe Just wait maybe you computer is still loading the assets into the ram idk can’t really help you with that..
Just had the same issue.
Go to GameUserSettings.ini
Then under:
[/Script/FactoryGame.FGGameUserSettings]
Add this:
mFloatValues=(("FG.AutosaveInterval", 1800.000000))
If that section is not there, you can add it
I load into single player fine, only having the issue on multiplayer
Awesome, thanks for the response👍, i will try that at my next troubleshooting session 🤔
im running my factory in a docker run container. satisfactory needed a update today so i restarted the container then i noticed that Ubuntu wanted a reboot as well so i did. when it restarted my container was gone along with the config volume i created as well. i have about 30 hrs into that game save. any idea on how to get it back?
If the folder is gone then the save is gone simple as that
then atleast what happend b.c this is now twice iv lost a save first time was i didnt bind it right but i know it was bined right this time b.c i tested it
User error your not setting up correctly the container I’ve use wolvix container for a while and this has never happen to me
then what did i do wrong
Idk thats up to you to figure it out..
You might need to do some research on how to set up container etc
That don’t help me at all and I can see your volume are not set up correctly of the bat.. go read their read me file on their hub
Like I said user error and can’t really help you on using docker for that use google and YouTube I guess
then what are the volumes supposed to look like>
Like I said go on YouTube lots of videos on that
none of the videos i found explaned satisfactory
do you have a link to any of them
Well sucks to be you my guy.. if you can’t figure it out then just don’t do it.. and no i can’t type on google for you
then why are you commenting ?
Because I can…. Lol..
Like I said nobody can show you how to use docker that’s up to you to figure it out my guy… is Calle google and YouTube.. or even then use Chatgpt your one of those people like everything given to them and no put in the effort to educate yourself on how things work or how to make them work..
Ohh and you didn’t have to delete your docker script btw you should use docker compose imo.. but maybe someone on here could of help you and if your worries about your ip address like kids these day here is mine 75.85.199.1 lol just change the port if you don’t want people joining simple as that lol
how did you restart it ? for it to be able to disappear you must have done some specific stuff, how did you update your ubuntu
I mean I obviously can't support you, but at least here are some research path for informations
if you remember what size were your folders then maybe you can scan them and looks if it go ligther, because it sounds like it just got hidden
i used sudo docker restart <cont name>
I cant see how a whole container could disappear without running powerfull commands or fs to get corrupt
then i sudo reboot
wait your container disapeared, or what was inside it disapeared ?
because if restarting triggers update, and you updated from u7 to u8 that could explain something
and your save would not have disapeared
then i added -a and still nothing
then i searched for the volume with sudo docker volume ls
and it wasnt there
how did you update ubuntu then ?
where your docker images were located ?
do you have complex disk setup that could have been fucked while you updated ubuntu ?
such as it failing to mount volume where your docker images were standing in
you can do systemctl status to check if something wrong
He posted the script earlier but for some reason deleted it
so i found it but this is what happend when i run it
Error response from daemon: error while creating mount source path '/var/lib/docker/volumes/config': mkdir /var/lib/docker: read-only file system.
Well that kinda tell you everything there
[not the same discussion] 30 is the default tickrate.
Is > 30 "better", or < 30?
I just want to try different options
I run mine at 120
mind if I ask you the specs?
ok how did it become read only and how do i change it
Make your life simple and put the volume in your desktop or something and just put the link to those folder on the docker script… why are you even trying to save file on a read only folder..
there is no desktop its all cli
then probably corrupted fs, checks systemctl status
you probably have some logs about failed mounts
Come on man anywhere that is not a read only folder
You can then just put the path in the docker script
it wasnt a read only when i created the volume
Well it is now
yeah and idk how it became read only nore do i know how to make it not
Way outside the scope of this discord channel
its litterly in the dedicated server chat. like if you dont wanna help cool
I dont have any hope in your system setup anymore I should admit
and system setup is outside of the scope of this discord channel
well concidering i learned all this in about a week id agree
dont hurry on setting up based off some internet tutorials if you are setting up anything that really matters to you
take time to test and document
and if you want linux advices there are other channels
(I mean here is fine for linux question about the dedicated satisfactory server)
By why are you set on using that folder if you can put the path of any other folder in the sever that is not read only
I just don’t get that
the why is it readonly is out of our sight
so maybe they just corrupt their fs
anyway their setup is not reliable enough at that point to give any consistent advices
thank you i'll try this
also dedicated servers guidelines is pretty clear about making save backup almost a requirement
for a reason
also :
Multiplayer Signs Are Patched !! Yay 🎉
Anyone else have problems with trains while playing on a [experimental #249836] dedicated server? I'm seeing this problem (reported ages ago): https://questions.satisfactorygame.com/post/617d09be831c852052356ab7
i've changed beforementioned values. Any idea or insights on why this does work and the regular line in Game.ini gets skipped?
After Snutt delivered the bad news last Friday that they were not going to release any more patches on 0.8.1.x. and instead focus on 0.8.2.x they've gone and dropped a patch.
Under promise, over deliver...
Interestingly Snutt indicated on the dev stream yesterday that they had got some fixes ready for 0.8.1.x but that to deploy these required them to be duplicated in both code streams, which was why they were holding them back.
Clearly they decided to release those.
Anyway, this morning I've deployed the patch to my client and server and early indications are good.
Signs are fixed and displaying properly. I can now see what each factory is and in which direction.
I've visited two locations where the client regularly crashes and neither did. The crash related to the "Conveyer Renderer" might have been the root cause of my crashes which were manifested when moving via hoverpack. Basically any movement causing objects to load.
Thank you CoffeeStain, you've made my day ❤️
Ok, I've successfully ridden a train from the Rocky Desert to the Grass Fields without the client crashing.
The frame drops to 6fps or pauses as the build loads in but I can live with that.
It's expected at my build level.
The point is, it didn't crash and burn.
The next acid test is going to be from Grass Fields to the swamp, and if that's successful on to the Dune Desert, and if that's successful on to Crater Lakes.
That will have forced virtually all the build to load onto the client by then.
My signs are back <chefs kiss>
Damn, well it's still an improvement so I'm still cock-a-hoop.
It was optimistic to expect to get around the entire map.
Focus on 0.8.2.x....
What I usually do is set the destination station, ride the train for as long as possible until the client crashes, set the server not to pause when no-one is connected, after the crash take my time getting back in and by the time I do the train has reached it's destination.
"Client crash riding a train to a preset destination.
Crash occurred on right hand side of Grass Fields towards Blue Crater."
https://questions.satisfactorygame.com/post/64e7025b87a1e63b6ceea573
Some of the behavior I saw with trains was extremely odd. Like I would see "rubber-banding" and then suddenly the train would be ~10 meters out of place, or I would see the "No power" indicator even though I should have plenty of power. Once I even saw the "radiation level" indicator start to rise; this one might be due to the fact that I have a 90 degree turn while approaching some uranium fragments. (It shouldn't be close enough to get irradiated, but maybe it was some type of "lag".)
I experience the same on dedicated server.
TELEPORTING TRAINS ON DEDICATED SERVER - Experimental: 247884
https://questions.satisfactorygame.com/post/64edb65b87a1e63b6ceeab38
Week on week on the dev stream Snutt is subjected to the same questions.
When is dedicated server going to get some love?
The answer is in the information against the game on Steam in the store.
How is the full version planned to differ from the Early Access version?
“We are quite close to the final game now, but there are a few more things to come. Without saying too much, we are iterating and polishing on the core gameplay and systems. The FICSIT milestones and tiers will be finalized, narrative, world, landmarks and creatures are getting some final improvements. We are always working on performance and general user experience by adding quality of life features and optimisations. When we reach 1.0 we will have official mod support,** finalized dedicated servers support** and of course achievements.”
With each patch the devs work on the performance and keep dedicated servers just on the right side of functional.
The reason being they want to focus on the core game.
The difference in experience between single player and dedicated server is very noticeable.
That gap will need to significantly narrow between now and 1.0 I think.
In the meantime I'm grateful for anything they do to dedicated server.
Single player experience 10fps, dedicated server currently up to 60fps, same save file, 400+ stations, 300+ drones, 380 trains, every item automated.
It's why I play on dedicated server in the first instance.
U7 dedi server, a few BP designs cause the server to crash when I try to save them.... known issue?
Do you have a blueprint within a blueprint, I know that was an issue at one point, caused the blueprinter to choke.
I read about that, but no, this was just built from scratch
I actually cleared the designer and saw a single power pole lingering, so I chalked that up to the root cause... then my next design also caused the dang thing to crash
oh I've had something similar where the object is placed but not categorised as inside the blueprinter.
Possibly remove and re-add the blueprinter?
waiting for the next autosave before i test it some more
designs without wires always work, so far it has been pole/wire related issues
some of my designs with wires DO work, just not all of them
and yeah for this one, i remove the power wires and it's saving no problem
weird, not had that under U7.
Did have conveyers which were missing when placing the BP.
Had to go back, clear, reload, missing conveyers, re-add conveyers and re-save to fix.
Definitely improved under U8.
dangit... added some more belts and splitters and boom crashes on save
ouch, client or actually bombing the server?
the server
damn... <whispers> U8
lol, U8 was unfortunatley not stable enough for some of our clients
one of my friends was crashing constantly as we got farther
so we reverted to U7
had at least one guy log back in to no inventory, not a huge deal but annoying
so we'll wait for 8.2
i did really like the blueprint removal feature, for the couple days we were on U8
much improved with 0.8.1.3 released last night, but hypertubes are still broken.
I know the dilemma though, frying pan or fire...
U7 was crashing for me, so I went to U8 where the server is more stable but the client crashes.
I can put up with that, not losing progress.
Mind you, autosave is broken on U8.
The no inventory issue is a respawn in a new body.
Used to happen on every relog for me, so much so I made sure I logged out at the hub.
So when I logged on I bludgeoned myself to death and stole my gear each time.
Not a problem currently, seems to have sorted itself out.
Moving the save to single player and re-saving fixed that I recall.
Make sure your ini files are not marked read-only.
There's a few moments...
Had a thought or rather a recollection, this is very subtle and took me a while to figure it out.
When placing the objects inside the blueprinter is your avatar inside the blueprinter?
I recall the issue was that if I was hovering outside the blueprinter the objects were not classified as inside the blueprinter.
And that's why they were not part of the blueprint.
that might explain the inconsistent behavior
i have slowly rebuilt it, and now it's allowing me to save
That above was particularly true as I have a 3 x 3 blueprinter array, so I might have been hovering inside an adjacent blueprinter building up to the edge.
These days I tend to drop a blueprinter in the factory I'm building, saves me travelling back to the hub.
The railway provides the hoverpack power.
@desert walrus using work arounds don't help the developers fix the issues. We did set hostility to passive but it's not the way we'd like to continue to play the game. Also the relog timing isn't full proof.
It's a known issue and is fixed on u8 afaik
It was occurring in 8
You can send Questions, Feedback, Suggestions, and Bug Reports
https://questions.satisfactorygame.com
<3 @desert walrus
Thanks lost track of the report method
I'm surprised; I was seeing this all the time in U7 but have not seen it at all in U8. They did fix something related to creature spawners in the patch yesterday:
• Fixed an issue where a bug with creature spawners would lead to performance losses
Yeah, I thought it was fixed as well
I dropped my dedi in u6 so I can't say I'm the most up to date lol
My game is unable to recognize the Blue prints which i have downloaded, is there anything i can try so it will show up??? i restarted game many times but nothin happened. is there anything i am missing out >?
Hello,
I need assistance with an issue I'm facing on the Pterodactyl [https://pterodactyl.io] panel running on an Ubuntu 22.04 server. Here are the error messages I'm receiving in the console:
[2023.09.06-19.49.18:200][ 1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host
[2023.09.06-19.49.18:901][ 22]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2023.09.06-19.49.19:336][ 35]LogOnline: Warning: OSS: EOSSDK-LogEOSEcom: Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).
I've already checked and ensured that the necessary ports for the game are unblocked in the firewall. I also reached out to the Pterodactyl panel community on Discord for assistance, and they confirmed that there's nothing wrong with my panel. This is why I'm turning to you for help.
Any guidance or suggestions would be greatly appreciated.
egg script I used [https://github.com/parkervcp/eggs/tree/master/game_eggs/steamcmd_servers/satisfactory]
(i know that upd its non listening but its for connecting)
Thank you in advance.
you would have to post the complete logs to see what the issue is.... but 90 percent of the time is networking issue and you might have to try -multihome=<ip address> or -DisablePacketRouting in your start up options for the server..
And those are not error they are just warning that you can ignore they are for epic online services EOS but if you forward your ports correct and make sure to either use IPv4 or IPv6 because update 8 has an issue which sometimes it defaults to IPv6..
quick question - I have a separate PC with ubuntu and a dedicated server running on it. When I join it on my main PC, there's about 15 seconds or so when first loading in where I can't move. Is that normal depending on the system?
Server computer is a i3 12100, 16 GB RAM, and server loaded onto an NVME SSD.
If it's a large world with lots of objects, yes very normal
I don't have any issue on a local save, just on this dedicated server.
connection like really slow?
doesnt mean anything
and I don't have any connection issues once I'm in, it's just the initial load-in always makes me pause for 15-20 seconds
I'm guessing it's just the processor. No worries, I built it as a media PC. I just wanted to see if I could take some of the load off of my main PC with a dedicated server, and have it always on for a couple of friends to play when they wanted to without relying on me to be on as well.
shouldnt be a problem, we run ours on a way older cpu
I don't think it's the age of the CPU, so much as the fact it's the 12100 - the lowest of the line.
it was about a gen 3 cpu doesnt have the problem
so lowest doesnt matter, when something 10 years old works nice
Im using a hoster which im mostly happy with. Energy Prices made my Server to just lay around in my Room
I can already feel Lags in our World getting worse and worse, the more we Place. We are still using U7, however loading times seem to be in the same range as being stuck for 15 seconds if you have a rather large File/save
And by far, we didnt place that much really anyways, comparing to some youtube videos of course.
u7 performance is really bad
yeah we will jump onto 8 soon. we really wanted to try to reach all Milestones before hopping into 8 first tho. However this seems almost impossible
sometimes placing belts results in stuck hologaphicsd and even invisible belts and Machines
just when turning around, they are getting loaded in
but why doing it first
we wanna get the absolute maximum out of each Update
so you can see what the devs were doing each Update
Im developing code myself and it is imeasurable to see the Progress over each Update
is there a "record" number of people on one server at the same time?
There is a streaming group on twitch that organizes record attempts. don't recall their name, but BrainDG has led several of them.
we've had 8 people on ours during update 6
seems to be worse every time there is a patch now though
are hypertube delays a known issue?
When I enter a hypertube it bugs out where it kicks me out the hyper tube but acts as if I am still in it so when I eventually reach the destination I get
yeah, I have problems with hypertubes on U8 (at least on the dedicated server). sometimes the client crashes. sometimes when I enter the tube it pops me back out unless I hold W
Yes exactly what I'm experiencing. I'll have a look if its been reported but if not i'll put in a bug report
Hey guys, how do i configure my dedicated server to send crash reports? Windows
Hey, I need help for my server, I recently changed my home server and I wanted to make a clean and fresh install of Satisfactory DedicatedServer but..
I'm in a fresh install with steamcmd, and when i just start the server it crashes telling me :
Assertion failed: false [File:D:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Core/Private/Serialization/CustomVersion.cpp] [Line: 311]
Hardware :
OS : Ubuntu server 22.04.3
CPU : i7 10700F
RAM : 32Go 2933Mhz
All updated with apt update/grade.
If you need logs files tell me i'll send it but i'm not really good in UE servers like Satisfactory lmao i'm kinda lost 👀
Thanks for your time in advance
Zarcross.
(ping me if you reply i'm not on discord)
What you're describing doesn't sound like a common problem. But I think we'll need more information to be able to help you.
It might help to know how you installed the game server (what options did you use with steamcmd?) and how you started the server. If you see something like Assertion failed: false, that generally means that the game encountered something totally unexpected. So I would also recommend verifying your game files (you can do this with steamcmd). On my server console I don't see any text like D:/ and that makes me suspicious as well, but from the UE4 it sounds like you must be on U7 (and I am running U8 now so it's difficult to compare to my setup).
I've been away from the game for a year+. We have a dedicated server (same one we've used for a while) and noticing odd lag(?). Symptoms include things like actions not happening for several seconds, container inventory taking several seconds to load, and even trains going along the wrong route before suddenly appearing on the correct route (this is why riding in them).
We have ultra network settings from before. We found some additional settings to try at the old wiki. https://satisfactory.fandom.com/wiki/Multiplayer
Before I go tinkering with a bunch of settings, wanted to see if we were down the right/wrong path. Thanks
Also, we use a game server host for this. Same host as we've had for a couple of years
Update 7 early access, not experimental
u7 server is bad
Uh oh 😦 what are most people doing? We've been reluctant to jump to 8 until it hits ea
Yeah briefly looking at reddit, update 8 dedicated server seems like a mega risky idea
u8 runs flawless and way more stable than u7 ever did for us 
needs to be seriously provoked before you get problems
They have been consistently stabilizing it recently
That's good to hear. We're excited about u8 and perhaps just carrying old sentiment about only using EA with dedicated servers
If the dedicated server is saving, is there an indicator on the client side? I'm wondering if most of our issues are related to saves
That may be my issues with my server I was describing previously. Just noticed I never mentioned I'm on U7 with it lol. At the time I thought I had heard issues from servers on U8 after prolonged periods becoming way more laggy than on U7. That may have been anecdotal, though. I'll probably try to upgrade to U8 this weekend if it works a lot better.
how can i make sure im using IPv4??
i know the difference between IPv4 and IPv6 but i do not know how can i check it for my serwer
FWIW, I have not seen a client-side indicator.
Coming back to it, I did what I was told, my starting command looks like this:
./Engine/Binaries/Linux/*-Linux-Shipping FactoryGame ?listen -Port=7777 -ServerQueryPort=15777 -BeaconPort=15000 -multihome=0.0.0.0 $(if false;
then echo "-DisableSeasonalEvents"; fi) -DisablePacketRouting```
However, it still doesn't work, I can't connect to the server and I honestly have no idea what to do
You should at least be able to tell based on the IP address you are trying to connect to. IPv4 addresses are four decimal numbers separated by .s (like 8.8.8.8) and IPv6 addresses are hexadecimal numbers separated by : (like 2001:4860:4860:0:0:0:0:8888), sometimes enclosed in [<address>] brackets. But honestly you shouldn't need to worry about that.
I have had the most luck just running ./FactoryServer.sh -DisablePacketRouting from the server directory, without any of the other arguments.
I did as you said however it still does not search for the server
Maybe try deleting the server from your list and re-adding it; are you sure you typed its IP address in correctly? (I'm not sure what you mean by "search" for the server; I've always had to add it manually.) You can also try following the steps here. https://satisfactory.fandom.com/wiki/Dedicated_servers#Is_the_server_actually_running?
we can help if you dont post the whole log to see what is going on and if the server is running or if its a networking issue
I found the problem for reasons unknown to me ovh game firewall (which is a special solution from ovh for games like minecraft or garry's mod ) was blocking udp connections so I disabled it or more specifically disabled it for specific ports and it started working
anyway thanks a lot for your help
Hey guys, I have a dedicated server running but the docker apparently resets from time to time due to the game crashing. I have the option to pause th game when no one is connected disabled but everytime the docker restarts, the option gets re-enabled. Is there some config value I can set to leave this setting off by default?
!wikisearch dedicated+server
This page shows basics and details on how to set up and operate a Satisfactory dedicated server.
Not sure how that's supposed to help with my question. All I see is how to get the server running, but I don't see a mention of a config value I can set to automatically disable the auto-pauser.
automatically disable the auto pause ? what do you mean, that is double auto
Whenever the server is started the game it loads starts in a paused state until you uncheck the option to pause the game when no one is connected. I want that to be off by default. Is it possible to do that?
it should just stay whatever you put it to
It doesn’t. When you restart the Docker container the check box is checked again.
how do you restart the container
sounds like you are destroying the server before it have any luck to cleanly shut itself down
This is controlled by a setting in your server install directory under FactoryGame/Saved/Config/ServerSettings.ini. For example, mine looks like this:
[/Script/FactoryGame.FGServerSubsystem]
mAutoPause=False
mAutoSaveOnDisconnect=True
mUsePacketRouting=True
So I would guess that somehow your container setup doesn't preserve the contents of this file. (I'm not using a container and the setting is persistent.)
This is happening to vehicles now on our Dedicated server. happens after restarts, and if you get in they catapult and crash the game
Found this in the container:
[/Script/FactoryGame.FGServerSubsystem]
mAutoPause=False
mAutoSaveOnDisconnect=True
mUsePacketRouting=False
This directory is mounted to a persistent host path. So now I'm just confused. I found the check box ticked again this morning.
I'm not destroying the server at all, it's crashing and resetting the docker on it's own.
What are the dependencies for the dedicated server (for windows)? I accidentally pressed cancel while installing them, and now the server won't start or tell me to install them again.
I tried to load a Tier 6 save into my dedicated server and its crashing. I think it's due to floating point errors. Anyone else getting this?
[2023.09.09-15.57.22:314][175]LogNet: Buildable OnReplicationDetailActorStateChange. Owner ownerActor = Build_StorageContainerMk1_C_2146957697 : IsAwake newState = flase
[2023.09.09-15.57.22:314][175]LogNet: Buildable OnReplicationDetailActorStateChange. Owner ownerActor = Build_StorageContainerMk1_C_2146957697 : IsAwake newState = flase
[2023.09.09-15.57.22:314][175]LogGame: Removing Detail Actor from Owner: 0x%I64X
Signal 8 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=8
[2023.09.09-15.57.22:653][193]LogCore: === Critical error: ===
Unhandled Exception: SIGFPE: floating-point exception
[2023.09.09-15.57.22:653][193]LogCore: Fatal error!
0x00007f88fe266d2b libUnrealServer-FactoryGame-Linux-Shipping.so!AFGGameMode::GenerateNextAutoSaveId() [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameMode.cpp:655]
0x00007f88fe3cd68e libUnrealServer-FactoryGame-Linux-Shipping.so!UFGSaveSession::Autosave() [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGSaveSession.cpp:1262]
0x00007f895ec463a3 libUnrealServer-Engine-Linux-Shipping.so!FTimerManager::Tick(float) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Engine/Private/TimerManager.cpp:922]
0x00007f895e494d12 libUnrealServer-Engine-Linux-Shipping.so!UWorld::Tick(ELevelTick, float) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:1607]
0x00007f895e2447d3 libUnrealServer-Engine-Linux-Shipping.so!UGameEngine::Tick(float, bool) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Engine/Private/GameEngine.cpp:1790]
0x00007f88fe25d7b3 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Tick(float, bool) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:14]
0x000000000021859b UnrealServer-Linux-Shipping!FEngineLoop::Tick() [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5423]
0x000000000021938a UnrealServer-Linux-Shipping!GuardedMain(char16_t const*) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Launch/Private/Launch.cpp:204]
0x00007f895b9b0051 libUnrealServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
0x00007f895b7a8d90 libc.so.6!UnknownFunction(0x29d8f)
0x00007f895b7a8e40 libc.so.6!__libc_start_main(+0x7f)
0x00000000002175f9 UnrealServer-Linux-Shipping!_start()
[2023.09.09-15.57.22:664][193]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 8 for the default handler. Good bye.
Running on Linux
How do you make a dedicated server
get SteamCMD online on your server pc
then download SDS with steamCMD
The wiki explains it pretty well. Read through https://satisfactory.fandom.com/wiki/Dedicated_servers
how did you install it
nevermind
Malloc Size=262146 LargeMemoryPoolOffset=262162
exception seems like a ram issue could be running out of ram from this section of the log but hard to know with only a portion of the log
Hey guys, anyone bumping into some tickrate/lag problems when using jetpack or hypertube cannon?
3 users, me locally, them wan based
all getting rubberbanded when using those
and sometimes crashing
noticed tickrate is going down to the lower 15's even tho it is set to 30
Get faster harder nothing else you can do
ive just thought of somthing i read there was a DDOS protection on this game itsself and i loose alll connectivity after 12 hours to the server
server remains up but i loose all comms to the server as a whole
you can try increase the network bandwidth (doing the network settings tip)
what are you hosting the server on ?
how is it hosted ?
sounds link network setting issues
in the datacenter running debian 12
the logs are included here https://discord.com/channels/370472939054956546/1150346422533759027
it is hosted in docker
but may seem to also be a memory leak too but able to access it via remote KVM
so server is up but thinking theres a block that kicks in every 12 hours
and as far as i saw on server boot the game has some sort of DDOS protection
I think it would be useful if there was an option to retain your inventory, as the amount of times the game sends you into oblivion and you die is unreal.
Nope
U8 changed the default to keep equipment
And added the ability to keep nothing or everything
hm
has additional modding support for dedicated servers been potentially added in the recent months i've been away from satifactory? I remember that you could only really get a vanilla server for satisfactory before and only a modded one VIA your own client or someone hosting.
Not that I know of
i wonder if we can coerce the devs to add aditional modding support for dedicated servers xD
i hope not
Where is the ability to keep everything found?
Client side setting through ags
For more detail on why dedis don't have modding support ^
well i understand/understood previously why
just wondered if they happened to make any changes but you said no and thats that
Removed question and posted in "Questions-and-help"
Hello!!
Im getting some troubles with dedicated server (experimental version). I dont know why but with -beta version I can connect to the game, but with beta experimental I cant connect to the server. And its throwing the next error, everytime. This is the config. Anyone know why with beta branch is working and with experimental I cant connect to the server?
first of all this is not the server argument but steamcmd Installation argument
and -beta alone does not mean anything
it needs to have argument so either -beta public or -beta experimental
So if you put -beta in the server arguments it is an error
I dont have any error issue, if I only put -beta, works perfectly the server. But when I use experimental branch I cant even join to the server.
Hello everyone, I would like to set up my own Satisfactory server, but I would like to know if it's possible to install mods on the server.
putting -beta in the server arguments IS AN ERROR
this is not about what the server says,
this is not about what it does,
this is about how to use the dedicated server
and as I explained -beta alone without arguments, is misleading, you want either -beta public or -beta experimental in steamCMD arguments (not the server arguments)
are you sure, of what are you saying? thats wrong:
I put only -beta and the service works perfectly, without any start issue, in journcal -xe or what ever, is not showing any error, what are you talking about, or what you mean? @deep turret ?
but thats not the problem, of what I mean, the problem is that I cant connect when I enable experimental branch on server
you would have to post the complete logs to see what the issue is.... but 90 percent of the time is networking issue and you might have to try -multihome=<ip address> or -DisablePacketRouting in your start up options for the server..
@deep turret is correct you have to use -beta public or -beta experimental what i think is happening is when you just use -beta is probably downloading update 7 and when you put experimental is downloading update 8 and update 8 has some issues with Ipv4 and Ipv6 routing and you have to use the -multihome=<ip address> or -DisablePacketRouting to make it use one or the other
you didnt answer me if it was in the server commandline, so I assumed it was as you didnt clarify it then
but in fact it was not, your -beta thankfully was in the steamCMD commandline, not the server one, and you didnt tell me that, so I could not know more
your server commandline is there
and it does not have any argument, so it is fine in regards to what I was talking about 👍
yes I assume, that default when I put without argument, take the public, not experimental
ah yes I that case yep
then as Ace Korneya said, it is probably the common u8 networking issues
so should I put this:
ExecStartPre=/usr/games/steamcmd +force_install_dir "/home/kesteam/games/satisfacotry_dedicated_server/server" +login anonymous +app_update 1690800 -beta experimental -multihome=0.0.0.0 validate +quit
no
public ip address so?
that is in steamCMD, Ace Korneya was talking about the server commandline
that arguments have to be behind this line
ExecStartPre=[..]steamcmd is not the game
it is the command to install/update the game
ahh okey, yes what start the game is the *.sh, okey
ExecStart=[..]FactoryServer.sh is the game
so you want
ExecStart=/home/kesteam/games/statisfactory_dedicated_server/server/FactoryServer.sh -multihome=0.0.0.0```
okey, I will try thx!
thanks so much, now works perfectly!

Is always a networking issue on this discord
because of the UE5 update?
kind of
Idk blame the devs they don’t care for DS right now is all single player experience for them right now
:(
That's really weird. I'll look into it more. Server has 64gb of ram
But I moved to a windows server and didn't see any issues
64gb should be widely enough
though you need to check free ram available (using top or htop)
if you are using a docker it might be it is restricted to too little ram
could be a problem of ip dns update kicking too late after the ip changed
if you are using a dns address to connect (some.thing.tld form)
Is it better to build a factory spread out among the whole map, for performance sake? Me and my friends have a end game factory (working on phase 4 elevator, every other tier is built) built in the sky, super concentrated in one area for all the construction of materials. However the issue is, when we go to deconstruct things, there is a chance the server crashes, so it crashes a few times a day and is getting super aggrevated. If we spread out the factory, would that help you think? Or does that not matter with the games design. I don't know how the game processes factories at far distances, if it just loads the numbers of what they generate, or it fully keeps them loaded like it is with out factory now.
All factory calculations are done no matter where a factory is, but spreading out does help performance
UNetConnection:Tick:Connection TIMED OUT i tried everything i saw online but i could not resolve the error
U7 dedicated server... all three autosaves got over-written and were 1 second apart
was looking to actually restore for once, one of my buddies logged back in to zero items, has happened before. We all log out and all three autosaves are suddenly 1 second apart
yeah, because it gets saved when someone logs out.
so expected behavior
for that you usually set the amount of autosaves to at least playercount x 3
i was worried it was something like that, kinda makes sense it has to save when they log out
i'll crank it up
I wish the pins on this channel were a link to a living guide that covers stuff like that
@spare orbit #off-topic-media message is that u8 ?
no
ok
Any log or something? Using Linux server Windows server? We need more info...
Are hypertubes on dedicated still bugged with u8?
It shows nothing just trying to route the connection. Found the problem though it was because I had ipv6 activated. Just removed it from my network interface and it worked
Question, how do I update the server to expirimental
they are bugged on u8, were not really bugged on u7 in comparison
depends how you installed the dedicated server
if on steamcmd instead of -beta public put -beta experimental , dont forget to backup your saves
Through SteamCMD
I’ll try that in a bit, thanks
?
I said instead of, so it is replacing what is already in your commandline arguments, it is not a command, it is an argument
and you mispelled experimental
I'm still confused
op there we go
I'm just getting this infinitely now
The app ID is 1690800
I swear I had that before and now I'm just confused
Too many numbers my brain no comprehend kek
That was it though, thanks
No worries, you're welcome.
Soooooooooo
The server is up an running
And it works
I just have no idea how people have to connect to it
Your friends need the public IP and the (query) port if it differs from 15777 ... that's pretty much it.
Pretty sure the port is 15777
This website is quite useful, https://server.nitrado.net/en-US/guides/how-to-join-a-satisfactory-server
You usually find the query port somewhere in the control panel on the website where you rented the server. You host on your machine, I guess? Then it should be 15777.
And if IPv4 do I use the format xxx.xxx.xxx.xxx:15777 or xx.xxx.xx.xx:15777
Yeah the latter
Afaik IPv6.
Sooo
xxxx:xxxx:xxxx:xxxx:xxxx:xxxx:xxxx:xxxx:15777
Is that right?
why dont you read this my guy https://satisfactory.wiki.gg/wiki/Dedicated_servers
first time seeing a moderator in here for me... nice to see that they check on DS once in a while lol
I am but like
A lot of words and I can't find what I'm looking for exactly kek
I'm definitely not a professional, but looks wrong to me. IP usually looks like 123.123.1.123 (or similar). You need the WAN IP.
Then that's closer to IPv4
what are you looking for exactly???
How I connect to le server kek
I still think it doesn't matter whether you use IPv4 or v6, I think both should work. In recent patches they fixed issues related to v6 soo 😄
WAN IP lemme see
But it's quite some time ago since I used dedicated servers lol
so is simple (ip):port
Port is not the issue, he's trying to locate his IP.
Or am I wrong? 😄
You can just google what is my IP
well if he is using a provider then he would have to ask them if self hosting then is simple as to google it
ye
and if is inside the network in a selfhosted server then is just local ip and port but if he open the port correctly then he can use his (world) ip and port to connect
If there're troubles with the port you can also override the Game Port with the argument "-Port=<portnum>" in the command line.
Would overriding be changing the port?
This overrides the primary port so changes it, yes.
But your issue currently is finding your IP.
But it should be 15777, no?
Do you host the server on your PC?
Yes
Laptop
I'm trying to access it on my PC
On your laptop, google what is my IP.
This is the IP you need to use to connect.
And the standard query port is 15777.
Wouldn't my PC and laptop have the same ip? or am I stupid
@sharp jay You could use http://wanip.info/ to get your IP.
Also, nice bio you got there. lol
And at the end just :15777
Right?
This is your personal IP, btw (since you host it locally on your personal systems). So be mindful with whom you share it.
Yes.
I assume my classmates aren't going to dox me kek
You never know 

Still doesn't work
Then try to override the port with the command line which I sent above.
And are you sure you're using the IP from your laptop?
Yes but they're the same
If it doesn't work there's probably a more fundamental issue. I can't really help you any further at this point, I'm afraid.
It just keeps saying it isn't valid, I've port forwarded it as well now but it still now work, I'm gonna try the command line
Do I change it to 15777? (even though it already should be that)
You can change it to whatever, afaik.
Ah but watch out, "-ServerQueryPort=<portnum>" changes the query port only. What I wrote above changes the Game Port.
Query port is used to establish the connection, so try to change it.
E.g. to 15000
But like I said, default query port should work... if it doesn't there must be a more fundamental issue, but I guess it's worth a try.
What else do I put in front of it?
What do you mean? It's just another argument in the command line.
What command needs to be in front of it
After -beta experimental -serverqueryport=15000
ah
example of one \FactoryServer.exe -multihome=192.168.1.x -?ServerQueryPort=15000 -?BeaconPort=15001 -Port=15002 -log -unattended
(or whatver, doesn't need to be 15000, free to choose)
This is a made up IP, right?
There's an x in it so yea
here is another example of a start up argument \FactoryServer.exe -multihome=0.0.0.0 -ServerQueryPort=27020 - Port=7700 -BeaconPort=15000 -log -unattended
Oh nvm I thought you posted it
just depends and if you want to find you ip you can just go on CMD i windows and type ipconfig
for local ip
Is it supposed to load this long
Also yes I know I left it blank
I was hoping to just get the current serverqueryport kek
your "-serverqueryport" argument does nothing
"=XXX" is missing
the argument is "-serverqueryport=<yourport>"
i like how i put examples and they are just ignore lol look at the examples my guy is not rocket science lol
And you're only updating the app if I'm not completely wrong?
Here's another guide: https://www.ionos.com/digitalguide/server/know-how/satisfactory-dedicated-server/
At this point, you're probably better of starting from scratch and reading through all the points they made above.
Do I gotta provide the whole path or
yeah if your not inside the folder
maybe that will help idk but yeah i cant teach you how to make it run google and youtube my guy
BUT READ THAT
that guy made it easy to run on windows
My guy I've been googling and youtubing for the past 3 hours or so, I am damn well trying lmao
but did you READ what I LINKED
If you give me the time to do so i can
just tun a txt file into a bat file im pretty sure with your programming skills you can do a simple task like that
lol
and make sure that bat file is inside the folder
So I did the whole thing
Now what
Still can't seem to connect
you aware that there is a space between - and Port?
rendering port as an argument not set
Well. Now you have to open the port do port forwarding on your laptop and router so you can connect to it
Then afterwards just go to the game to join a server it will ask for Address(Ip) then port number
I wonder if they even read the official wiki page first
But reading without reflecting is like eating without digesting. :p
are belts desyncing common for dedicated or is it just my machine showing its limits?
alright, i tested both on an old 2nd gen intel and a 8th gen intel, in both cases there were belt desyncs, im guessing this is a general issue with the dedicated server software, which is somewhat disappointing
joining a player session is way smoother for now
it is common
you can increase network bandwidth settings to make it better
also hardware performance do matter a bit for it
prefer running the server on high performance/recent hardware
its a local device so idk how network bandwidth would improve it
that said im running it on a decade old cpu which isnt amazing
the engine have bandwidth limitations
that you need to tweak probably
by default they are too low
and if it's in a local network it means you have no reason to not increase it
because you will not hit any network limitations
(in the network itself )
keep in mind cpu wise the server requires more performance than the client
interesting, do multiplayer sessions normally have each user calculate physics?
no that's the point
the host is doing most of the calculations
the clients just copy that
oh i see what you mean now
I assume the dedicated server build itself isnt that optimized either?
Hey guys. So I've run into a snag on my server. Everytime I drive my tractor for like 2 minutes, I'm kicked out of the server. When I log back in I either died and respawned or I spawn under the terrain (still in my tractor) in the middle of the map. If I run the same savefile in singleplayer it works just fine, but as soon as I do it on a dedicated server, it crashed. I've tested it on my dedicated and a dedicated server on my own PC. Anyone else experience this?
I've searched the QA site, but none of the posts seem to match what I'm experiencing
Oh, and seems to be a distance thing. I can drive around close to my base, but as soon as venture out a bit further in any direction it kicks my client.
maybe ram issue ? how many ram to you have available to run your dedicated server ?
a lot of people have these issues these are know issues
16GB on my dedicated, 32 on my PC
if you are running dedi on a separate server with only 16GB its probably an issue
mine kept crashing, had to update my server to 32GB
because of the 16 between the OS and some other dockers I didn't have enough, I think my game peaked at 14GB
Roughly 10GB
Okay, probably that then.
It didnt occur to me that could be it. I used to run a dedicated server for myself on old i3 with 16GB of ram no issues.
ya, I used to run just fine on 16GB but on one of the updates the memory usage spiked
if you are running u7, 10GB is absolute bare minimum
if the save get anything bigger it can be an issue
on u8 you have more room
u8 is more efficient on memory?
I presume it happens on my desktop because of the same?
Client+dedicated on the same machine
But it's only a tractor thing. If I walk the same distance it's fine
kind of, it is especially true if you have small saves
if you run it on your pc it needs at least 12GB free for server and I suppose something like 5-8GB for the game itself
so you need at least 20GB FREE to be safe
well not only that but the performance will be way worse as both program are very single core heavy and running them on the same machine will not help
So did some more testing, and it's just that area. Spent like 20 minutes driving around the map
I noticed update 7 uses waaay more memory than update 8, strange
I should say that I just started a new game.
got a hetzner server running a 250hr update 8 game & a like 1hr update 7 game, the update 7 game still uses more memory
Sooo turns out it was just the ip without the :15777
Hello! does anyone have a Update 8 server i could try and join to do some troubleshooting? i have a Bisect Hosting server that i cant connect to
also if anyone wants to try and join it let me know
what troubleshooting are you wanting to do?
well, i did a fresh install of expirimental server on a new pc, new install of exp server on the bisect server i had, and im getting the standard:
as well as
i havnt tried putting everything back to ver7 and trying that, i was hoping the bisect people could fix the issue but they havnt been able to yet
so i was gonna try and join someone elses game to see if it was a problem on my end
im no network expert but i have a basic understanding of how things work, i ran winMTR and had no issues connecting with that to the server
im also willing to try a different server provider if anyone has recs
i was able to claim the server in game and change the admin password
i also tried:
[/Script/Engine.Player]
ConfiguredInternetSpeed=120000
ConfiguredLanSpeed=130000
[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=120000
MaxInternetClientRate=120000
InitialConnectTimeout=30.0
ConnectionTimeout=60.0
[/Script/SocketSubsystemEpic.EpicNetDriver]
MaxClientRate=120000
MaxInternetClientRate=120000
willing to tip for help! 
Yeah but I thought you meant on one line as well heh
Thing is though it works for other people
But it doesn't work for me and Idk why
It just times out
Connecting to the server from my PC, whilst hosting on my laptop
https://youtube.com/clip/Ugkxcd8qEUAnfakY40HIEgfLdMDx6iqERIO-?feature=shared Does anyone get this hypertube bug too since U8.
like I enter it and get thrown out, then after a bit teleported
I've never found fiddling with the connection details to help at all with satisfactory, I think the two biggest issues with that error are incorrect port forwarding/nat problems along with the date time being different on the server
That’s just your standard timeout you would have to post the complete logs to see what the issue is.... but 90 percent of the time is networking issue and you might have to try -multihome=<ip address> or -DisablePacketRouting in your start up options for the server..
ah yeah it was multihome that worked for me 👍
Ok i will ask them to check that, is port forwarding/nat problems something that is still common when trying to connect to a hosted server?
less so
In update 8 yes is more of an issue than update 7 why because the devs don’t care for DS
ha ok, so the multihome thing is something that has to be set server side correct?
in my experience the hosted servers I've tried (not tried bisect) fall over once you get 100's of hours into a save
correct
ok! i will report back
im reverting everything to 7 right now to see if it changes anything
if you're going to have a long game running I'd highly recommend hosting on a fully dedicated server rather than a shared host
Good advice right there
That is what I host on my own machine never have issue and way batter than anything out there from providers as they all suck imo
Dedicated home server?
Yup
Yeah that machine was built from left over parts from upgrading my main machine
I just got a hetzner dedicated server i5-12500 with 64 gig of ram
Hetzner is good
yeah looking at cpu usage we should be good for a while 😂
Cpu usage is going to be low always is all about IPC and single core performance
For any game server hosting
any chance you got a lkink to one of those? ive been thinking about buying a dedicated one
I meant single core usage, still hovers around 40% which makes me a little nervous for hitting like 1000 hours
Let me post it for you lol
Yeah that is what matter for this game is all about single core performance that is why you have lots of people complaining about rubber banding etc this DS application I really badly optimized as is just slapped on multiplayer
I can't link to it but if you search for hetzner search auction
oh dang just saw the no link thing, ok will do!
so these arent servers they ship to you, they stay in the farm it looks like
just be aware that running a dedicated server requires some learning, usually getting your head round linux
you could install windows, though i wouldnt recommend it
rescue system and install own iso. then use the key
way cool, ok ill give bisect till the end of the month to see if they can fix it then im switchin
since the cheaper servers are desktop hardware and you dont need special server features, you can run desktop windows there
but still, wouldnt recommend
what i can say for hetzner, the 8700 with 64 gb and 2 hdds is more than enough for satisfactory with few players
that cost like, uh. 35 per month?
Well just a quick update, ver7 runs fine no issues on my computer and on bisect with non of the server edits that jabba recommended. Gonna try ver 8 now
bisect said multihome is preconfigured and the date and time were not an issue
Yeah that is not the case for update 8 you need to specify if your using IPv4 or IPv6 so most of the time you will have connections issue if you don’t
Ahh
Yes, I see this bug on the U8 dedicated server. Sometimes holding W as I enter the tube is a workaround. For me, sometimes the client also crashes (maybe unrelated).
FYI guys, I was crashing all over the place and kept thinking it was some combination of U8 and my dedicated server, but I did a verify files and it crashes.... a lot less now (still crashes though. 🙂
Anyone have any idea if there is a fix for this. - Everytime i enter a new biome i lose connection to host. while I am in any type of vehicle or not in one.
how much ram your host have available when you launch the dedicated server ?
they've set it to 127 players, so let's find out how much it takes to crash
is a satisfactory server that player bound?
yeah. add in the server manager. someone pointed out i'm not supposed to post "personal information" like server addresses, but this person asked, and they will shut it down. just want to see how much Experimental can handle.
this sounds like a fun experiment, but do keep in mind that by joining this server you will be revealing your own IP address to the server owner
can confirm, i joined and now all my bitcoin is gone :(
JK
I mean, I'm trying not to be too paranoid, but it could seriously be a risk if the server owner was trying to harass someone in the community. I'm not saying they are, but it's a possibility. When you log into a dedicated server, the following is logged server-side:
LogNet: NotifyAcceptingConnection accepted from: <your-ip-address>:<your-source-port>
LogNet: Login request: ?EntryTicket=<your-auth-ticket>?Name=<your-player-name> userId: <your-steam-or-epic-id> platform: <your-platform>
This information could 100% be used for nefarious purposes.
in fact that is paranoid. it's not as if bots aren't continuously scanning all IP's for vulnerable services. but whatever
I'm not here to argue about what is and isn't paranoia. I've worked in information security and I have different standards. People can do what they're comfortable with, or use a VPN to protect themselves to some degree. But they need to be aware that they are disclosing personal information if they do this.
i work with someone who has to have a VPN on at all times. does he use a wired connection? no. does he constantly experience bizarre network problems? yes
i run ops for a blockchain, i know the appropriate sequence of screwups you have to do let random passers-by touch every port on your computer.
sure
you can always use a VPN and a anonymous steam account if your that paranoid about people knowing who you are.
ipv6 can't come soon enough
I took @hot mortar 's message to just be a reminder to people that they should take such precautions if they feel they are likely to be a target of harassment
it is also important to know who's and what server machine your connecting to is trusted as well.
i'm synning against your ports, can u feel it
i would be more concerned over the people i connect with on discord parsay then satisfactory steam servers. Also if you have a problem through steam or epic you can contact there support and they will help investigate harrasment and malware stuff. one of the benefits of using steam or epic over your own dedicated server.
LOL
ack
i mean at the end of the day a vpn or mac spoofing will only get you so far against someone that know what there doing and on a mission to mess with you.
@civic lantern said it right you just have to do what makes you feel most comfortable.
if tor's flakiness doesn't make you rip your hair out first.
I have a zerotier for gaming amongst friends, works well. Provides the service, doesn't leave anything open.
no logging into your modem, etc
i actually really like my meshnet with nord vpn. its like tunngle without the tunngle bs
heres me roughing it with tailscale free tier
are you implying :
making explicit something that could be hidden from people / was not implicit in what is done
and concerning their personal information being published against their will :
"being paranoid"
ngl you are making yourself look a bit toxic
there is no business in over passing other people's trust
it being futile or not is none of your business
it therefore must be explicitly warned
or at least is better that way
you should therefore welcome people willing to warn it / make it explicit
instead of trying to turn it like it's ridiculous
and doing that from your action is making you suspect
zerotier looks legit,
LOL why are people worry about revealing their IP look here is my what are going to do with it nothing lol 75.85.199.1 @civic lantern you dont have to worry and i set up one like that but im here in southern cali most people on here are from UK so not many people joined.. i had it set up as server.korneya.com port 15777
reminding people about good security or ethics is never a bad thing in my book. i appreciate the reminder.
if you dont know how to mask your MAC and setup ipfilters, you probably shouldn't be worrying about exposing your ip ports or having security issues, just make sure your firewall is on with your defender or whatever you use to protect your machine from virus or malware
nothing wrong with letting people know the implication of a choice. my view is the risk is being avoided to suit the sponsors of this discord and as a favour to the clueless. I speculated anyone willing to spend time in this channel is aware of these so-called risks
anyway, the server operator is not me, it's some dude in a reddit post, and I've already moved on with my day
There are a lot of good reasons not to go around revealing your IP address to random people on the internet, especially if you're a potential target for harassment. It can be the internet equivalent of giving out your home address.
you def should not give your ip out to strangers, as much as never click on clicks from strangers, or display images by default in emails from strangers too. these are basic internet common sense which should be taught in like 5th grade these days
not equivalent exactly... as yeah it will expose the are you live in but not the exact address lol.. but now you have router with firewalls you also have windows firewall you can reaveal you IP and nothing bad is going to happen
like what are strangers going to do with it scan for ports and find some that are open then try to brute force their way in see it all the time with the ftp, with my server as long as you have the passwords and security you can give it out to anyone
and yeah back in the day it was a thing to worry about now not so much imo but hey you do you right lol
there is alot more you can do then just brute force. its naive to think that is the only think that can happen
lol what else can happen if you dont mind me telling me
telling people not to worry about making their personal ip private is terrible advice
This is getting #off-topic-general but saying "nothing bad is going to happen" might be generally true but is not a guarantee. If someone really didn't like you they could DDoS you or cross-reference your information with other data to find out more about you.
doesn't take many people to ddos a home connection
why would i give people ideas to fuck with other people which ultimatly make my life harder to deal with for security
most people connect their phones to their local wifi. phones are trivial to get into if you know what your doing
LOL i like you guys say if you know what your doing but dont show me why not dm me if that make it better but like it said something to worry about back in the old days of the internet not so much now... and yeah you can DDos but what is that going to do nothing lol just be annoying lol my point is they CANT get personal info just from an IP just have to put in some REAL work to get somewhere good luck finding someone doing that just for fun..
75.85.199.1
It's really off-topic for this channel and too much to get into here. But for starters, if that is really your IP address, you can use WHOIS to figure out the organization responsible for it (your workplace or ISP). So that IP address belongs to Charter Communications. Whenever you browse the web, advertisers are recording your personal details alongside your IP address in order to target ads. People sell that information on the dark web and could find out who you are. With enough information they could call your ISP, pretend to be you, and cancel your internet service. That's just off the top of my head. (Please do your own research; there are lots of techniques that could be used against you.) With any luck, nobody on this Discord is going to do anything like that to you. I personally have better things to do than harass someone who is arguing with me on Discord. But you never know.
Lol, last hop before that IP is named indica.
I agree with Event Horizon that if you are a target there are risks. I don't think that is news to people who are targets. I agree w/Ace that it's harmless for the average person. That said there are people fearful that others are out to "get" them, or feel uncomfortable in a position where inconveniences like impersonation are a remote possibility. Perhaps these people also shred all the junk mail with their name on it. Anywayyyy.. this belongs in #off-topic-tech
TL;DR: sharing your IP address is probably not a great idea (and also goes against the #rules message) so let's please not encourage it.
better to obfuscate the whole thing because ~256 possibilities is not a lot, but yes
or even make your IP negative
I’m having an issue setting up a dedicated server for myself. I’m currently using SteamCMD and I redownloaded the game files just the other day so those are up to date.
I created a .bat file to run the server anonymously and when I use it the cmd window opens up and it goes through a bunch of info like it’s loading but then the window crashes.
When I go to my game Pc it’s saying the server is offline.
Any tips on how to prevent the cmd window from closing?
I don't run my server on Windows so it's difficult to give precise guidance, but I would suggest pressing Windows-R and typing cmd.exe to open the command prompt and then run your batch file from there. That way you'll be able to see what happens in the server window after the batch file exits.
You will have to post the logs to see what happen
ip is liteally useless and you can freely give them around
people give it a way too high meaning
also ips are not personal
you cant own them, except you are a company
and then its nor personal either
idk from where that comes. i guess from vpn scams trying to sell their stuff
that is such a lie lmfao
its not
public ips exist
plus, static server ips exist
you dont own these
they are bound to the company owning the server
even when you rent from them, its still their ip
they still point to your shit
yeah, but you dont have a static ip when its not meant to be accessed
so cant be personal information per definition
also they are public by design
there are literal lists of them
if we're going that route, then every IP is mathematically known
no, i mean, the ranges are in a literal list
I don't host website servers to be ddosed, I host them to run things and let people access them
😂
and still everyone who wants to know already knows it
also you cant ddos a rented server
no private person would have enough bandwidth to overcome the datacenter
ddos isn't always packet spam either
😭
jesus
apache thread spawn overloading is a thing
omg why are we still talking about this.
It's not true that you can't DDoS a rented server. Some service providers have DDoS protection but it isn't always perfect. And of course "no private person would have enough bandwidth". That's why it's a DDoS. It's distributed. You get multiple peoples' bandwidth to do it.
I'm gonna leave, nachtnebel can go make a vulnerable server and I'll just laugh
considering the price of that against a private person for the lolz would be hilerious
you'd be surprised how many rich kids spend their parents' money for the lolz.
1 in a few million chance, yes
and still, people already know my ip here, because its literally in a list
this has literally been my job and it's way more common than you'd think
they know i host at hetzner, and all ips for that are public, so 
as someone who had that job as well: cant confirm
nobody attacks private persons, because there is nothing to win
even attacks on multi million euro companies are very rare
largest attack we ever had was a construction company damaging a cable in the neighbourhood
Like I said I’m with @civic lantern some people like @hot mortar have that mentality of someone will “get” them and all their info when in reality who is going to do that for no reason on a person who host game servers people take things to seriously this day relax is just an IP smart enough people know they can’t really do anything with it like I said u less you really go out of your way to do something AND even then it would be really difficult and it would be info that is already public anyways so what are they getting nothing lol I’ll leave it at that lol
when you bound any get-able info on a public ip, you already failed something
But point still stand that you can share you IP with people to join your sever or test it don’t need to hide it or even in the logs and if your worry about people joining then just change the port because the devs couldn’t give DS a password for them lol
though no one would join randomly, because they as well gift you their ip as well as their epic or steam account
and thing still stays, you cant ddos something that has nothing that could get ddosed
man, is this still going outside of #off-topic-tech ? Let us just recognize that CSS doesn't want the liability for someone saying "I got hacked because they found out about my machine from your discord server" and that's the reason for the rule and move on
Yeah and that fine with me but nothing wrong with sharing it
but you cant hack someone because of that
I actually wish you would stop encouraging people not to hide their IP address. I don't need to see that information if I'm helping someone troubleshoot their server, and you shouldn't either.
And yeah your are correct lol I don’t care when they share the logs to me I just look for the the issue but hate it when people want help and they just post a little sections of the log like if that helps why because they want to hide irrelevant information that’s on the logs
its a one way ip
Mods usually don’t come in here lol 🤫 devs don’t really care for DS
to be precise: my ip only leads to the decix
And most of the time is just a handful of regulars and then you get your casual person asking for help
Quick question - I am running a dedicated server on a separate ubuntu computer, installed with SteamCMD, and it's running on the Early Access branch. What exactly is the process for updating it to Experimental? Just adding that '-beta experimental' tag and running the install command again? Do I need to locally save my save-game and re-import it in-game through the server manager?
hey, on-topic! get outta here
JK. Are you using linuxgsm to administer it, or bare kuckles?
I'm not sure what linuxgsm is so I'm gonna say bare knuckles lol.
it should install the server from scratch, but savegame is saved separately
The command I use is:
steamcmd \
+@sSteamCmdForcePlatformType linux \
+login anonymous \
+force_install_dir $HOME/server \
+app_update 1690800 \
-beta experimental \
validate \
+quit
Your save will be converted and autosaves will start saving in U8 format when you restart the server after doing this.
linuxgsm.com/servers/sfserver/ jfyi. it's convenient, not better
i guess convenient is better but whatev, bare knuckles is not wrong. EH's right
Note that your +force_install_dir portion might be different (or you might not be using that).
90 % of problems we have are are from people using some third party management stuff, so wouldnt call that convenient
fair, more code is usually worse
yea I just followed a guide for the installation. I'm still kinda new to linux. Set this up to run a plex server, and figured I'd use it for this too, if it worked fine. So far it has.
Your save will be converted and autosaves will start saving in U8 format when you restart the server after doing this.
save wont be converted, it loads the old one normally and saves as new. old remains untouched
the wiki has all information you could need
I don't know why it is copying my google search and not the website lol. But thanks for the help everyone
im having issues with my server its not showing up with my public ip but i can connect to it local and i have it port forwarded idk if i did something wrong or what
u8 server?
yes
you forced it on ipv4?
ya i set a static ip for it
here we go. 🎵 everyone 🎵
-multihome=0.0.0.0
set your actual ip for multihome, no need for the placeholder
tends to still make problems
I use -DisablePacketRouting which has the same effect (-multihome implicitly enables it)
doesnt work with u8 and non disabled ipv6
how does a thing that doesn't route have an option for disabling routing
because it in fact does route
as I understand it, it's not "routing" as in the way a network router works. it's "routing" as in "the server is accepting the connection and forwarding the traffic to what it hopes is the correct destination on your behalf"
anyway, to answer your question place your IP or 0.0.0.0 after -multihome on sf's startup options
if that still doesnt work, its hard to help without the logs

