#dedicated-servers

1 messages · Page 50 of 1

deep turret
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just read the logs

spare orbit
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you search for this or similar entry in the log
Created socket for bind address: :: on port 0

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it should correctly show your 192.* at port 7777 address

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if not, servers scuffed

sudden tusk
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Okay, so when you read that in my original post, you were looking at the client log, not the server log. also

docker-compose logs | grep -i bind
satisfactory    | [2023.09.03-02.07.50:388][  0]LogNet: Created socket for bind address: 192.168.2.235 on port 7777
satisfactory    | [2023.09.03-02.07.50:392][  0]LogNet: Created socket for bind address: 192.168.2.235 on port 15000
deep turret
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Also maybe check that the public ip you are using to test is the current one

spare orbit
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also what information is missing.
can you see the server ingame or does the beacon already fail?

sudden tusk
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Let me get you a screenshot of what I'm seeing from the client

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also, I really apprecaite everyone helping out. I think this is a super weird one, so it's not like I'm expecting things to magically work

deep turret
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(works with ipv6 by using api6 instead of api4)

sudden tusk
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Okay, so I removed all the servers and re-added them. You can see that the barbarbar server is connected, and that's via the local 192.* address. The server name pending is from the public IP.

I also attached the client logs from both server adds. You can see in the latter half, client connects and then seems to get blocked on the IP mismatch. Also a screenshot from the client

deep turret
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did you do any testing from outside your private network ?

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maybe you are the one with the broken router nat hairpining

sudden tusk
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Yeah, I'm not ruling out a problem with the NATing on my router. I can say that I have lots of services/ports set up and those forward just fine. I'm also running other game servers (well, I guess just MC right now) and those work fine.

But yeah, also had some friends try to connect and they had the same problem.

spare orbit
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uh wait

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you trying to connect to your own public ip?

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like, one pc to another pc in the same network, but with public ip

sudden tusk
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That's how I'm personally testing, yes. But, I've had others from outside of my network try.

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and really, that shouldn't matter. I connect to my MC server via my public DNS/IP and that works finee

spare orbit
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well, before the server dint bind to the correct ip because you truncated the multihome part

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and im not sure if you can actually use your own public ip to route you

deep turret
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depends as I was saying

sudden tusk
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I'm assuming it did bind correctly. the log your making that assuming from is the client log, not the server. when I looked at the server I could verify that the port was binding correctly

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and yeah, the routing shouldn't matter

deep turret
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you mostly can but the router must not do too bad or fancy stuff

sudden tusk
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at least not any normal case

spare orbit
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the command made it impossible to bind correctly

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since the ip got truncated

sudden tusk
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the docs only reference the windows command, because yeah on windows the command would be truncated. not on linux though

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command line sequencing shouldn't matter in linux, again, depending

spare orbit
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we had trunucating problems on linux as well

sudden tusk
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oh weird

spare orbit
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people always had problems with these parts in the command

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so remove them

deep turret
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and dedicated satisfactory server does not have this feature

sudden tusk
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that's fair

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sequencing shouldn't matter 😂

deep turret
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it is sensitive to ordering as well as exact syntax

spare orbit
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also relying on software fixing errors on the fly isnt the best practise

deep turret
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putting space for instance will break the arguments

spare orbit
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so custom parser that isnt consistent

deep turret
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-multihome= x.x.x.x does not work
-multihome =x.x.x.x does not work
-multihome x.x.x.x does not work

spare orbit
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yeah

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but -port 8888 works

deep turret
spare orbit
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i mean for every single argument an not in general using either = or a space

deep turret
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people often say it always works the same in Linux
but when looking at it close enough
almost every bin have different behaviors
it's just common arguments are behaving close enough

sudden tusk
spare orbit
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Cobra is used in many Go projects
go notlikemiya

sudden tusk
deep turret
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I don't even remember what go was created for

sudden tusk
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concurrent af

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Well, anyway, thanks for the help. If anyone sees this and wants logs or any other details, just hit me up. I'll probably tinker with it a bit more, and if I somehow force it to work, I'll ping back in this channel.

sudden tusk
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Well, one last little bit. Just ran a packet capture on the server side, and can confirm that the client is coming in on the correct server ports, it's connecting and exchanging info before failing on the client. This isn't going to tell me if the client is looking for some other port outside of the defaults but it at least demonstrates the client is communicating with the server on 15777, 15000. That said, I'm not seeing any packets exchanged on 7777. Not sure if that matters, but found it interesting

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yeah, 7777 doesn't even come up when I successfully connect via the local IP. I'm not even sure what that port is for unless it's not used during initial connection

simple shale
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I keep getting this error when trying to connect to my dedicated server, sometimes it will allow me to connect but 30sec later I get this

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I self host it on a pterodactyl instince of mine

spare orbit
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the amount of people using third party stuff having problems compared to those directly hosting is interesting

marble berry
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does anyone else get this thing where your client crashes and after reconnecting you wind up with a fresh spawn and none of your gear and your old body is an offline player where you disconnected? it wouldn't be too bad if it wasn't constantly resetting my hotbars.

spare orbit
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souns like the problem we had in u7

deep turret
spare orbit
marble berry
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I know. I get the stuff back, but losing my hotbars drives me crazy and I never really know if it's going to do it after a crash. I guess I can wait 2 minutes after every crash though. lol

deep turret
spare orbit
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read my messages i linked

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waiting didnt help us

deep turret
spare orbit
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yeah, possible but not always

marble berry
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I figured it was having a conflict with me joining while already online, but it only happens about 5-10% of the time I crash

deep turret
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do you play on u7 or u8 ?

marble berry
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8

spare orbit
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okay, 8 shouldnt have the u7 bug anymore

marble berry
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it'll be nice when I can take a break from this radio control unit factory.... and then have fun on TURBO MOTORS!

deep turret
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I'm scared for when I will get back to the game I lost the hype of what I was doing in my save over months of inactivity

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I may as well restart a save

marble berry
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I've done that a few times now

deep turret
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but it's sad

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I liked my little base and my power plant

marble berry
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I don't plan on restarting until full release largely because of this:

deep turret
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and it would mean loosing what I've done with a friend that no longer plays

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I wanted to set up map scale hypertube system

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but hypertubes are too broken in u8 for that

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hypertube entries don't get angle/speed(/ inertia depending on pov) into account now
so cyclotrons are not possible

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and hypertube routing probably is almost not possible yet too then

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or at least complicated at high speed

marble berry
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I figure it's because of the chaos physics in U5

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Unreal 5, that is

deep turret
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that's also why vehicles can have weird behaviors

marble berry
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vehicles behave differently because of the "Chaos" physics in Unreal 5

deep turret
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dev even reported the vehicles would sometimes reset their test stage because it was teleporting everywhere at increasing distances even if graphics/visual locatinn was almost ok
so the vehicle would end up triggering reset pad anyway

deep turret
marble berry
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yeah. I know for sure the chaos thing was for vehicles because they said so in YT videos, but I figure it affected the hypertubes as well

marble berry
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sorry. I must be half paying attention and tired.

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need a break

fossil stump
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well this is mildly fucking annoying...

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appears my server crashed sometime in the last 12 hours, and now won't start.

spare orbit
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actually stopped? check in taskmamanager, probably still running and blocking stuff, so it cant start a second time

fossil stump
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(a) linux, (b) yes I know what the hell I'm doing.

spare orbit
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most peeople asking here fail at specificly what i say, so its the first thing we ask.
but since the answer was rather unfriendly, ima wait 2 hours until further helping

fossil stump
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You could have asked a question rather than assuming, because all you did was annoy me by making assumptions.

spare orbit
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at this stage i hope nobody will help, since you already know what to do yuusha_shrug

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always interesting when people wanting help are that unfriendly and demanding help

fossil stump
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did I actually ask for help? because I don't see a request, I made a comment.

spare orbit
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so you just spammed, not sure if youre doing it better this way

fossil stump
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2 lines is spam?

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wow...

spare orbit
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indirectly asking in a channel thats for debug and help while not wanting help is indeed quite a spam

fossil stump
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I'm sorry, since when do you set the rules and regulations in here?

spare orbit
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not needed to set rules to determine whats spam and whats not. i didnt enforce anything nor started any action against you, just specified what it is. though it was a bad lie, but i let it be in doubt

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so its open now
you either

  • didnt ask and it was a random rant without information, what is spam
  • actually asked, were unfriendly and now trying to play uno reverse to cover it
loud minnow
fossil stump
spare orbit
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weird excuse for spam

fossil stump
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Weird definition of spam

spare orbit
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spam is everything meaningless at the wrong place. its not determined by the amount or length of anything

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a single letter can be spam

fossil stump
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except it wasn't meaningless... It was a comment on my current situation.

spare orbit
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except that you wanted no reaction to it.
what makes it meaningless for a chatroom

fossil stump
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I never said I didn't want a reaction, I just said I hadn't asked for help.

spare orbit
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dont post a problem and then be unfriendly to people wanting to help with this, when you dont want any help

fossil stump
fossil stump
loud minnow
fossil stump
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yes I posted the section where it's failing....

spare orbit
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havent seen someone this uncooperative for long

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has no idea what the problem is, still removes part of the log thinking to know where the problem is

fossil stump
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I never said I had no idea what the problem is @spare orbit you're yet again making assumptions.

spare orbit
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okay, then fix when you know. easy

loud minnow
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Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=11
[2023.09.04-06.52.43:722][  1]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003 ``` this section you mean? if true then is pretty obviouse the issue.. seems like it was trying to write to ram and it coulnt
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could be ram issue

fossil stump
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it's a VM running on a separate server, so I doubt that.

loud minnow
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it could still have faulty ram

fossil stump
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it would be unlikely for it to be hitting the same RAM bug repeatedly as a VM.

spare orbit
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i still bet the old server is still in ram and its full, like 99 % of the time when people ask exactly this

fossil stump
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Will you stop making assumptions now?

loud minnow
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i mean if is running fine and this this happen then im pretty sure is ram issues or permission error lest likely

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like i said post the whole log like this is not that hard to see what the issue is.. but if that the only error you get the only thing i can go by is ram issues

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is not that hard to post the whole TXT file on here i dont get why people like hidding things

spare orbit
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there are things sus in the screenshot

loud minnow
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like here my IP if you want it 75.85.199.1 what your going to do with it nothing lol

spare orbit
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95.222.27.111 yay

fossil stump
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because I cbf getting the file off the server, it's not windows so I can't just copy/paste it

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and the server is internal only, so that's not the issue.

loud minnow
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just post the whole log to see if there is any differances between logs or see error.. but like i said if thas the only issue your getting then the only thing i can think of is ram issues

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just drang and drop the txt file LOL

spare orbit
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soo, able to copy a censored part of the log, but the whole is technically not doable?

fossil stump
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it's a linux server with no gui @loud minnow kinda hard to drag and drop it off.

spare orbit
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you already did with the part you sent ...

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do the same, just dont remove the rest

loud minnow
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you can still acces the file structure if you know what your doing on ANY server EVEN with no GUI my guy lol

spare orbit
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as of now im really sure, they have no idea

loud minnow
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anyways im out seems people dont like help.. but anyways like i said if thats the only error you see then RAM issues

loud minnow
fossil stump
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I didn't say I can't, I said I couldn't be fucked.

loud minnow
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LOL... yeah he is having RAM issues lol..

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proabbly running old hardware if not even worse rented hardware LOL

spare orbit
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would be a classic error as well

fossil stump
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Oh gee, another assumption.

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it's my own private server.

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not to mention it's now fixed.

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and I was right, the savegame was corrupt.

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rolled it back to a previous version, and it's now working perfectly.

loud minnow
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See there you go you never needed us

spare orbit
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so you did what you always do after every crash, congrats

loud minnow
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People that are not scare to post their whole neofetch without hiding anything that’s how you can separate the keyboard trolls vs real people

fossil stump
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or, maybe consider that I understand how to read a log, and the part I was posting, was the part the clued me in to what was needed to fix it.

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I even mentioned that when I posted it.

spare orbit
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and the funny thing: savegame errors wouuld be way before your posted log so no, you failed posting the right part

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with the full log we could instantly say yuusha_shrug

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good job, you perfectly sabotaged it

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but sure, you know what you do

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and yes, the vserver renting aura is strong

fossil stump
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except as I've said twice now... it's my own private server... it's literally in my house.

spare orbit
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doubt

fossil stump
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wow... you really are a dick.

spare orbit
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you talk exactly like a scam renter and trying really hard to censor everything does the rest

fossil stump
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you talk like someone who's completely full of themserlves.

spare orbit
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must be the reason why im doing 24/7 support here

fossil stump
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doing support doesn't make you a good person, being a good person makes you a good person. You can easily be someone who does support for reasons of self aggrandizement.

spare orbit
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interesting when people complain about assumptions and then doing it themself all the time

fossil stump
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fuck it, blocked.

spare orbit
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also funny assuming this while people here blame me for doing way too much for free without a single bit of self-care

deep turret
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I mean Nach may be a bit too sensitive and reactive to your way of 'sharing' things
but it remains that :
1] you 'commented' on a issue you didn't figure out yet
2] you complained, as in : shared discomfort about it
3] yet you didn't really want to share details about it
4] nor you wanted to receive comments, guidelines and questions about it
5] making then your first comment merely spam
6] you only then started first test/guidelines on troubleshooting
7] you apparently fixed your problem, without sharing any specific case details so people could avoid/reproduce the issue, or better understand the dedicated server's state of working
8] you actively and directly responded aggressively to questions and advices
9] you then seemed like surprised people didn't like all the above points combined
: ..

spare orbit
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well, the first reaction was quite aggressively, so going more sensitive after that.

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i would have done different when the reaction was different

deep turret
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I agree that you are not the one to blame here but I'm not sure there was nothing to do better on your side either
I was just pointing that as an argumenting introduction, mainly showing that it really can't out-weight the .. other issues

spare orbit
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i prefer confronting the problem and not ignoring it. has at least some possibility to make it better in the future mikuStare and i dont care when someone hates me but behaves better with the next person

deep turret
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I meant as in : maybe sometimes it was redundant / not really useful / wasted a bit your energy on this

spare orbit
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i dont need my energy. rather use it trying to make something better when i can

deep turret
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but maybe there are some things better to be made better out there sometimes

spare orbit
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i try my best hm

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though not sure what you even exactly mean with that

deep turret
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'out there' meant : maybe not even on this discord server
other things to do more worth it of your energy
/ keeping your energy for better future investment in something else more worth it

spare orbit
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energy cant be kept mikuStare so i use it where it seems best in a time

deep turret
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sometimes It can be kept a bit
especially avoiding wear-out/tiredness

spare orbit
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the time window still is rather short and since i cant know if i find a better use for it the next hour, i rather use it than wait and maybe waste

deep turret
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at least take the time to decide this
may be worth invested in recovering yourself too
I mean as in drinking / watching movie / checking some skin / other possible things

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it's not always worth spending all the energy

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I should learn to do that myself too tbh

spare orbit
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but watching something doesnt even have the possibility to affect something positively, so its worse when you can decide

deep turret
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it can affect something positively : yourself
you need yourself to be in a good state to better deal with other things / be more efficient with these things
doing more things ultimately with that same energy

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you can't skip investing on yourself

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I mean : also in recovering / resting etc..

spare orbit
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you can skip that hm

deep turret
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you can't

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it will only make you less efficient

spare orbit
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not really

signal jasper
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Hello Guys ,

Its a long time i played on my server but a buddy of mine says it is offline but i checked the server , its running , last update is also installed and no errors.
But in the server manager he only can see this

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what do i miss

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and the consol spams this when he tries do connect
[2023.09.04-11.50.06:380][996]LogNet: NotifyAcceptingConnection: Server OnlineBeaconHost_2147469508 accept

chrome pumice
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That log happens when somebody joins but it should not be spamming it. Was it working fine and then stopped working without you making any changes or did you do an update and it stopped working? If it just randomly stopped working I would try restarting it and see if that fixes.

deep turret
rapid gate
loud minnow
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even if is not still good practice to use on update 7 also

loud minnow
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no problem glad it worked and thanks for posting the complete log

wary cosmos
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wow . first time seeing this error ^^

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hmm 2nd load succesfull - weird

shut gyro
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we just tried to update the server to U8 and the signs look like this. Is it a know issue and is there some workaround?

signal jasper
deep turret
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weird

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did you double check the server public ip / the ip you shared to your friend / the ip of the server ?

storm ember
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frustrating issue

fast ocean
deep turret
dreamy hare
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Hey so my friend and I are trying to set up a server, I was wondering if its possible to add our mods that we have installed?

deep turret
fast ocean
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if you drive down a ramp in a vehicle, it always ends up in the same place

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nowhere near where you drive down either lol

fast ocean
signal jasper
storm ember
shut gyro
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Thanks, that is good to know! Will at least make the shopping mall easier to navigate

signal jasper
# fast ocean interesting

yea i dont get it. It was the same port i used all the time for satis.
Now with a new port it works again.

And no , the port wasnt blocked or something.
Like you said interesting , but im happy it works 😄

eager bear
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hey.. is anyone still having problems with inviting new people into a dedicated server?

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cuz my friends cannot see the server.. just wondering if im doing something wrong

fast ocean
fast ocean
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ss -tulpn works also and will show the process the port maps to

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this is all assuming you're using linux also

signal jasper
fast ocean
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but it was some process on the system that was using the port locally

signal jasper
fast ocean
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experimental life

signal jasper
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hahah 100% 😛

storm ember
fast ocean
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walking around seeing a bunch of blank signs really sucks

shut gyro
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Anyone got any tips for improving performance? We have a server from a hosting site and now about 100h in performance is starting to suffer.

I think the tick rate is fine, still 28-30. (Normal?) It seems more to be related to warping/packet loss, especially when it auto saves

loud minnow
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better hardware is the only way

manic mulch
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can anyone help with this?

loud minnow
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that's your basic timeout screen that just means your sever didn't respond within the set time limit... but you would have to post the complete logs to see what the issue is.... but 90 percent of the time is networking issue and you might have to try -multihome=<ip address> or -DisablePacketRouting in your start up options for the server..

eternal siren
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Server acting up since the latest patch was released. Won’t connect and when I do I’m under the map in my truck falling to my death. I have tried loading up an earlier save but not having any luck

pastel trench
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Hello, I have the problem that I have such micro lags as in the video every few seconds.
But I have them only on our game server, my mate does not have such problems.
Does anyone know or have an idea what I can do? I have already set the network quality to Ultra and also that of the server.
https://youtu.be/ei5N0ZzEjAs

rigid rune
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Didn't find in a search but on dedicated server attacking creatures causing crash. Reload into game results in new character spawn at hub and old character persists and place of death.

desert walrus
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If you wait longer before relogging that'll solve the second issue

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To resolve the crash you just need to have all players set creature hostility to passive

weak glacier
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guys! i need to create a dedicated server. how do i do it?

spare orbit
elder silo
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hey guys, i'm running a DS on update 8, experimental and i'm kind of fighting on how to get the autosave interval to 1800 instead of the default 300. I've tried console commands (somehow they keep returning "unknown command") I've tried adding the flag to the Game.ini file, but somehow it still seems to read the value from somewhere else. Any ideas?

quartz steeple
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Hey y'all, I'm getting a black screen once I connect to a server. I've checked my drivers, I've checked my game files, only happens when joining server and isn't happening to my friends. Any ideas?

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I make it past the loading screen

loud minnow
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That more of your computer issue than a DS issue… but maybe Just wait maybe you computer is still loading the assets into the ram idk can’t really help you with that..

shut gyro
quartz steeple
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I load into single player fine, only having the issue on multiplayer

elder silo
copper socket
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im running my factory in a docker run container. satisfactory needed a update today so i restarted the container then i noticed that Ubuntu wanted a reboot as well so i did. when it restarted my container was gone along with the config volume i created as well. i have about 30 hrs into that game save. any idea on how to get it back?

loud minnow
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If the folder is gone then the save is gone simple as that

copper socket
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then atleast what happend b.c this is now twice iv lost a save first time was i didnt bind it right but i know it was bined right this time b.c i tested it

loud minnow
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User error your not setting up correctly the container I’ve use wolvix container for a while and this has never happen to me

copper socket
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then what did i do wrong

loud minnow
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Idk thats up to you to figure it out..

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You might need to do some research on how to set up container etc

copper socket
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this was my docker run

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it was set up correctly

loud minnow
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That don’t help me at all and I can see your volume are not set up correctly of the bat.. go read their read me file on their hub

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Like I said user error and can’t really help you on using docker for that use google and YouTube I guess

copper socket
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then what are the volumes supposed to look like>

loud minnow
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Like I said go on YouTube lots of videos on that

copper socket
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none of the videos i found explaned satisfactory

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do you have a link to any of them

loud minnow
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Well sucks to be you my guy.. if you can’t figure it out then just don’t do it.. and no i can’t type on google for you

copper socket
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then why are you commenting ?

loud minnow
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Because I can…. Lol..

copper socket
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okay

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can someone that can actually help ?

loud minnow
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Like I said nobody can show you how to use docker that’s up to you to figure it out my guy… is Calle google and YouTube.. or even then use Chatgpt your one of those people like everything given to them and no put in the effort to educate yourself on how things work or how to make them work..

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Ohh and you didn’t have to delete your docker script btw you should use docker compose imo.. but maybe someone on here could of help you and if your worries about your ip address like kids these day here is mine 75.85.199.1 lol just change the port if you don’t want people joining simple as that lol

deep turret
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I mean I obviously can't support you, but at least here are some research path for informations

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if you remember what size were your folders then maybe you can scan them and looks if it go ligther, because it sounds like it just got hidden

copper socket
deep turret
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I cant see how a whole container could disappear without running powerfull commands or fs to get corrupt

copper socket
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then i sudo reboot

deep turret
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wait your container disapeared, or what was inside it disapeared ?

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because if restarting triggers update, and you updated from u7 to u8 that could explain something

copper socket
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i did sudo docker ps

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nothing

deep turret
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and your save would not have disapeared

copper socket
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then i added -a and still nothing

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then i searched for the volume with sudo docker volume ls

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and it wasnt there

deep turret
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how did you update ubuntu then ?

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where your docker images were located ?

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do you have complex disk setup that could have been fucked while you updated ubuntu ?

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such as it failing to mount volume where your docker images were standing in

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you can do systemctl status to check if something wrong

loud minnow
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He posted the script earlier but for some reason deleted it

copper socket
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so i found it but this is what happend when i run it

#

Error response from daemon: error while creating mount source path '/var/lib/docker/volumes/config': mkdir /var/lib/docker: read-only file system.

loud minnow
#

Well that kinda tell you everything there

valid storm
#

[not the same discussion] 30 is the default tickrate.

Is > 30 "better", or < 30?

#

I just want to try different options

loud minnow
#

I run mine at 120

valid storm
#

mind if I ask you the specs?

loud minnow
valid storm
#

awesome

#

thank you @loud minnow

copper socket
loud minnow
#

Make your life simple and put the volume in your desktop or something and just put the link to those folder on the docker script… why are you even trying to save file on a read only folder..

copper socket
#

there is no desktop its all cli

deep turret
loud minnow
#

You can then just put the path in the docker script

copper socket
#

it wasnt a read only when i created the volume

loud minnow
#

Well it is now

copper socket
#

yeah and idk how it became read only nore do i know how to make it not

loud minnow
#

Way outside the scope of this discord channel

copper socket
#

its litterly in the dedicated server chat. like if you dont wanna help cool

deep turret
#

I dont have any hope in your system setup anymore I should admit

#

and system setup is outside of the scope of this discord channel

copper socket
#

well concidering i learned all this in about a week id agree

deep turret
#

dont hurry on setting up based off some internet tutorials if you are setting up anything that really matters to you

#

take time to test and document

#

and if you want linux advices there are other channels

#

(I mean here is fine for linux question about the dedicated satisfactory server)

loud minnow
#

By why are you set on using that folder if you can put the path of any other folder in the sever that is not read only

#

I just don’t get that

deep turret
#

the why is it readonly is out of our sight

#

so maybe they just corrupt their fs

#

anyway their setup is not reliable enough at that point to give any consistent advices

deep turret
#

also dedicated servers guidelines is pretty clear about making save backup almost a requirement

#

for a reason

#

also :

Multiplayer Signs Are Patched !! Yay 🎉

hot mortar
elder silo
mint junco
#

After Snutt delivered the bad news last Friday that they were not going to release any more patches on 0.8.1.x. and instead focus on 0.8.2.x they've gone and dropped a patch.
Under promise, over deliver...

Interestingly Snutt indicated on the dev stream yesterday that they had got some fixes ready for 0.8.1.x but that to deploy these required them to be duplicated in both code streams, which was why they were holding them back.
Clearly they decided to release those.

Anyway, this morning I've deployed the patch to my client and server and early indications are good.
Signs are fixed and displaying properly. I can now see what each factory is and in which direction.
I've visited two locations where the client regularly crashes and neither did. The crash related to the "Conveyer Renderer" might have been the root cause of my crashes which were manifested when moving via hoverpack. Basically any movement causing objects to load.

Thank you CoffeeStain, you've made my day ❤️

mint junco
#

Ok, I've successfully ridden a train from the Rocky Desert to the Grass Fields without the client crashing.
The frame drops to 6fps or pauses as the build loads in but I can live with that.
It's expected at my build level.
The point is, it didn't crash and burn.

The next acid test is going to be from Grass Fields to the swamp, and if that's successful on to the Dune Desert, and if that's successful on to Crater Lakes.
That will have forced virtually all the build to load onto the client by then.

#

My signs are back <chefs kiss>

mint junco
#

Damn, well it's still an improvement so I'm still cock-a-hoop.
It was optimistic to expect to get around the entire map.
Focus on 0.8.2.x....

What I usually do is set the destination station, ride the train for as long as possible until the client crashes, set the server not to pause when no-one is connected, after the crash take my time getting back in and by the time I do the train has reached it's destination.

"Client crash riding a train to a preset destination.
Crash occurred on right hand side of Grass Fields towards Blue Crater."

https://questions.satisfactorygame.com/post/64e7025b87a1e63b6ceea573

hot mortar
#

Some of the behavior I saw with trains was extremely odd. Like I would see "rubber-banding" and then suddenly the train would be ~10 meters out of place, or I would see the "No power" indicator even though I should have plenty of power. Once I even saw the "radiation level" indicator start to rise; this one might be due to the fact that I have a 90 degree turn while approaching some uranium fragments. (It shouldn't be close enough to get irradiated, but maybe it was some type of "lag".)

mint junco
# hot mortar Some of the behavior I saw with trains was extremely odd. Like I would see "rubb...

I experience the same on dedicated server.

TELEPORTING TRAINS ON DEDICATED SERVER - Experimental: 247884
https://questions.satisfactorygame.com/post/64edb65b87a1e63b6ceeab38

Week on week on the dev stream Snutt is subjected to the same questions.
When is dedicated server going to get some love?
The answer is in the information against the game on Steam in the store.

How is the full version planned to differ from the Early Access version?
“We are quite close to the final game now, but there are a few more things to come. Without saying too much, we are iterating and polishing on the core gameplay and systems. The FICSIT milestones and tiers will be finalized, narrative, world, landmarks and creatures are getting some final improvements. We are always working on performance and general user experience by adding quality of life features and optimisations. When we reach 1.0 we will have official mod support,** finalized dedicated servers support** and of course achievements.”

With each patch the devs work on the performance and keep dedicated servers just on the right side of functional.
The reason being they want to focus on the core game.
The difference in experience between single player and dedicated server is very noticeable.
That gap will need to significantly narrow between now and 1.0 I think.

In the meantime I'm grateful for anything they do to dedicated server.
Single player experience 10fps, dedicated server currently up to 60fps, same save file, 400+ stations, 300+ drones, 380 trains, every item automated.
It's why I play on dedicated server in the first instance.

plush token
#

U7 dedi server, a few BP designs cause the server to crash when I try to save them.... known issue?

mint junco
plush token
#

I read about that, but no, this was just built from scratch

#

I actually cleared the designer and saw a single power pole lingering, so I chalked that up to the root cause... then my next design also caused the dang thing to crash

mint junco
#

oh I've had something similar where the object is placed but not categorised as inside the blueprinter.
Possibly remove and re-add the blueprinter?

plush token
#

waiting for the next autosave before i test it some more

#

designs without wires always work, so far it has been pole/wire related issues

#

some of my designs with wires DO work, just not all of them

#

and yeah for this one, i remove the power wires and it's saving no problem

mint junco
#

weird, not had that under U7.
Did have conveyers which were missing when placing the BP.

#

Had to go back, clear, reload, missing conveyers, re-add conveyers and re-save to fix.
Definitely improved under U8.

plush token
#

dangit... added some more belts and splitters and boom crashes on save

mint junco
#

ouch, client or actually bombing the server?

plush token
#

the server

mint junco
#

damn... <whispers> U8

plush token
#

lol, U8 was unfortunatley not stable enough for some of our clients

#

one of my friends was crashing constantly as we got farther

#

so we reverted to U7

#

had at least one guy log back in to no inventory, not a huge deal but annoying

#

so we'll wait for 8.2

#

i did really like the blueprint removal feature, for the couple days we were on U8

mint junco
#

much improved with 0.8.1.3 released last night, but hypertubes are still broken.
I know the dilemma though, frying pan or fire...

#

U7 was crashing for me, so I went to U8 where the server is more stable but the client crashes.
I can put up with that, not losing progress.
Mind you, autosave is broken on U8.

#

The no inventory issue is a respawn in a new body.
Used to happen on every relog for me, so much so I made sure I logged out at the hub.
So when I logged on I bludgeoned myself to death and stole my gear each time.
Not a problem currently, seems to have sorted itself out.
Moving the save to single player and re-saving fixed that I recall.
Make sure your ini files are not marked read-only.

mint junco
# plush token dangit... added some more belts and splitters and boom crashes on save

Had a thought or rather a recollection, this is very subtle and took me a while to figure it out.
When placing the objects inside the blueprinter is your avatar inside the blueprinter?
I recall the issue was that if I was hovering outside the blueprinter the objects were not classified as inside the blueprinter.
And that's why they were not part of the blueprint.

plush token
#

that might explain the inconsistent behavior

#

i have slowly rebuilt it, and now it's allowing me to save

mint junco
#

That above was particularly true as I have a 3 x 3 blueprinter array, so I might have been hovering inside an adjacent blueprinter building up to the edge.

#

These days I tend to drop a blueprinter in the factory I'm building, saves me travelling back to the hub.
The railway provides the hoverpack power.

rigid rune
#

@desert walrus using work arounds don't help the developers fix the issues. We did set hostility to passive but it's not the way we'd like to continue to play the game. Also the relog timing isn't full proof.

desert walrus
rigid rune
#

It was occurring in 8

desert walrus
#

Oh was it?

#

Make a bug report

rancid etherBOT
rigid rune
#

Thanks lost track of the report method

hot mortar
#

I'm surprised; I was seeing this all the time in U7 but have not seen it at all in U8. They did fix something related to creature spawners in the patch yesterday:

• Fixed an issue where a bug with creature spawners would lead to performance losses

desert walrus
#

I dropped my dedi in u6 so I can't say I'm the most up to date lol

last wraith
#

My game is unable to recognize the Blue prints which i have downloaded, is there anything i can try so it will show up??? i restarted game many times but nothin happened. is there anything i am missing out >?

wintry compass
#

Hello,

I need assistance with an issue I'm facing on the Pterodactyl [https://pterodactyl.io] panel running on an Ubuntu 22.04 server. Here are the error messages I'm receiving in the console:

[2023.09.06-19.49.18:200][  1]LogOnline: Warning: OSS: EOSSDK-LogEOSP2P: NAT Detection failed, unable to resolve host
[2023.09.06-19.49.18:901][ 22]LogOnline: Warning: OSS: EOSSDK-LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2023.09.06-19.49.19:336][ 35]LogOnline: Warning: OSS: EOSSDK-LogEOSEcom: Purchase flow is disabled due to overlay setup failure (EOS_NotConfigured).

I've already checked and ensured that the necessary ports for the game are unblocked in the firewall. I also reached out to the Pterodactyl panel community on Discord for assistance, and they confirmed that there's nothing wrong with my panel. This is why I'm turning to you for help.

Any guidance or suggestions would be greatly appreciated.

egg script I used [https://github.com/parkervcp/eggs/tree/master/game_eggs/steamcmd_servers/satisfactory]

(i know that upd its non listening but its for connecting)
Thank you in advance.

loud minnow
#

you would have to post the complete logs to see what the issue is.... but 90 percent of the time is networking issue and you might have to try -multihome=<ip address> or -DisablePacketRouting in your start up options for the server..

#

And those are not error they are just warning that you can ignore they are for epic online services EOS but if you forward your ports correct and make sure to either use IPv4 or IPv6 because update 8 has an issue which sometimes it defaults to IPv6..

past acorn
#

quick question - I have a separate PC with ubuntu and a dedicated server running on it. When I join it on my main PC, there's about 15 seconds or so when first loading in where I can't move. Is that normal depending on the system?
Server computer is a i3 12100, 16 GB RAM, and server loaded onto an NVME SSD.

grim mica
#

If it's a large world with lots of objects, yes very normal

spare orbit
#

not normal yuusha_shrug

#

never happened to me

past acorn
#

I don't have any issue on a local save, just on this dedicated server.

spare orbit
#

connection like really slow?

past acorn
#

It's in the same room as the main PC

#

and I have fiber internet anyways

spare orbit
#

doesnt mean anything

past acorn
#

and I don't have any connection issues once I'm in, it's just the initial load-in always makes me pause for 15-20 seconds

#

I'm guessing it's just the processor. No worries, I built it as a media PC. I just wanted to see if I could take some of the load off of my main PC with a dedicated server, and have it always on for a couple of friends to play when they wanted to without relying on me to be on as well.

spare orbit
#

shouldnt be a problem, we run ours on a way older cpu

past acorn
#

I don't think it's the age of the CPU, so much as the fact it's the 12100 - the lowest of the line.

spare orbit
#

it was about a gen 3 cpu doesnt have the problem

#

so lowest doesnt matter, when something 10 years old works nice

onyx goblet
#

Im using a hoster which im mostly happy with. Energy Prices made my Server to just lay around in my Room

#

I can already feel Lags in our World getting worse and worse, the more we Place. We are still using U7, however loading times seem to be in the same range as being stuck for 15 seconds if you have a rather large File/save

#

And by far, we didnt place that much really anyways, comparing to some youtube videos of course.

spare orbit
#

u7 performance is really bad

onyx goblet
#

yeah we will jump onto 8 soon. we really wanted to try to reach all Milestones before hopping into 8 first tho. However this seems almost impossible

#

sometimes placing belts results in stuck hologaphicsd and even invisible belts and Machines

#

just when turning around, they are getting loaded in

spare orbit
#

but why doing it first

onyx goblet
#

we wanna get the absolute maximum out of each Update

#

so you can see what the devs were doing each Update

#

Im developing code myself and it is imeasurable to see the Progress over each Update

spare orbit
#

u8 is mainly the engine switch

#

and then 2 not much changing things added

upbeat pier
#

is there a "record" number of people on one server at the same time?

stuck zephyr
#

There is a streaming group on twitch that organizes record attempts. don't recall their name, but BrainDG has led several of them.

fast ocean
#

we've had 8 people on ours during update 6

#

seems to be worse every time there is a patch now though

idle jay
#

are hypertube delays a known issue?

#

When I enter a hypertube it bugs out where it kicks me out the hyper tube but acts as if I am still in it so when I eventually reach the destination I get

hot mortar
idle jay
primal violet
#

Hey guys, how do i configure my dedicated server to send crash reports? Windows

patent dove
#

Hey, I need help for my server, I recently changed my home server and I wanted to make a clean and fresh install of Satisfactory DedicatedServer but..
I'm in a fresh install with steamcmd, and when i just start the server it crashes telling me :
Assertion failed: false [File:D:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Core/Private/Serialization/CustomVersion.cpp] [Line: 311]

Hardware :
OS : Ubuntu server 22.04.3
CPU : i7 10700F
RAM : 32Go 2933Mhz
All updated with apt update/grade.

If you need logs files tell me i'll send it but i'm not really good in UE servers like Satisfactory lmao i'm kinda lost 👀
Thanks for your time in advance
Zarcross.

#

(ping me if you reply i'm not on discord)

hot mortar
# patent dove Hey, I need help for my server, I recently changed my home server and I wanted t...

What you're describing doesn't sound like a common problem. But I think we'll need more information to be able to help you.
It might help to know how you installed the game server (what options did you use with steamcmd?) and how you started the server. If you see something like Assertion failed: false, that generally means that the game encountered something totally unexpected. So I would also recommend verifying your game files (you can do this with steamcmd). On my server console I don't see any text like D:/ and that makes me suspicious as well, but from the UE4 it sounds like you must be on U7 (and I am running U8 now so it's difficult to compare to my setup).

restive coyote
#

I've been away from the game for a year+. We have a dedicated server (same one we've used for a while) and noticing odd lag(?). Symptoms include things like actions not happening for several seconds, container inventory taking several seconds to load, and even trains going along the wrong route before suddenly appearing on the correct route (this is why riding in them).

We have ultra network settings from before. We found some additional settings to try at the old wiki. https://satisfactory.fandom.com/wiki/Multiplayer

Before I go tinkering with a bunch of settings, wanted to see if we were down the right/wrong path. Thanks

#

Also, we use a game server host for this. Same host as we've had for a couple of years

#

Update 7 early access, not experimental

spare orbit
#

u7 server is bad

restive coyote
#

Uh oh 😦 what are most people doing? We've been reluctant to jump to 8 until it hits ea

#

Yeah briefly looking at reddit, update 8 dedicated server seems like a mega risky idea

spare orbit
#

u8 runs flawless and way more stable than u7 ever did for us hm

#

needs to be seriously provoked before you get problems

sinful nymph
restive coyote
#

That's good to hear. We're excited about u8 and perhaps just carrying old sentiment about only using EA with dedicated servers

restive coyote
#

If the dedicated server is saving, is there an indicator on the client side? I'm wondering if most of our issues are related to saves

past acorn
wintry compass
#

i know the difference between IPv4 and IPv6 but i do not know how can i check it for my serwer

hot mortar
wintry compass
hot mortar
# wintry compass i know the difference between IPv4 and IPv6 but i do not know how can i check it...

You should at least be able to tell based on the IP address you are trying to connect to. IPv4 addresses are four decimal numbers separated by .s (like 8.8.8.8) and IPv6 addresses are hexadecimal numbers separated by : (like 2001:4860:4860:0:0:0:0:8888), sometimes enclosed in [<address>] brackets. But honestly you shouldn't need to worry about that.
I have had the most luck just running ./FactoryServer.sh -DisablePacketRouting from the server directory, without any of the other arguments.

wintry compass
#

I did as you said however it still does not search for the server

hot mortar
loud minnow
#

we can help if you dont post the whole log to see what is going on and if the server is running or if its a networking issue

wintry compass
#

I found the problem for reasons unknown to me ovh game firewall (which is a special solution from ovh for games like minecraft or garry's mod ) was blocking udp connections so I disabled it or more specifically disabled it for specific ports and it started working

#

anyway thanks a lot for your help

peak wedge
#

Hey guys, I have a dedicated server running but the docker apparently resets from time to time due to the game crashing. I have the option to pause th game when no one is connected disabled but everytime the docker restarts, the option gets re-enabled. Is there some config value I can set to leave this setting off by default?

desert walrus
#

!wikisearch dedicated+server

rancid etherBOT
peak wedge
#

Not sure how that's supposed to help with my question. All I see is how to get the server running, but I don't see a mention of a config value I can set to automatically disable the auto-pauser.

deep turret
peak wedge
#

Whenever the server is started the game it loads starts in a paused state until you uncheck the option to pause the game when no one is connected. I want that to be off by default. Is it possible to do that?

deep turret
peak wedge
#

It doesn’t. When you restart the Docker container the check box is checked again.

deep turret
#

how do you restart the container

#

sounds like you are destroying the server before it have any luck to cleanly shut itself down

hot mortar
#

So I would guess that somehow your container setup doesn't preserve the contents of this file. (I'm not using a container and the setting is persistent.)

analog snow
#

This is happening to vehicles now on our Dedicated server. happens after restarts, and if you get in they catapult and crash the game

peak wedge
peak wedge
strange steppe
#

What are the dependencies for the dedicated server (for windows)? I accidentally pressed cancel while installing them, and now the server won't start or tell me to install them again.

wise elk
#

I tried to load a Tier 6 save into my dedicated server and its crashing. I think it's due to floating point errors. Anyone else getting this?

#

[2023.09.09-15.57.22:314][175]LogNet: Buildable OnReplicationDetailActorStateChange. Owner ownerActor = Build_StorageContainerMk1_C_2146957697 : IsAwake newState = flase
[2023.09.09-15.57.22:314][175]LogNet: Buildable OnReplicationDetailActorStateChange. Owner ownerActor = Build_StorageContainerMk1_C_2146957697 : IsAwake newState = flase
[2023.09.09-15.57.22:314][175]LogGame: Removing Detail Actor from Owner: 0x%I64X
Signal 8 caught.
Malloc Size=262146 LargeMemoryPoolOffset=262162
CommonUnixCrashHandler: Signal=8
[2023.09.09-15.57.22:653][193]LogCore: === Critical error: ===
Unhandled Exception: SIGFPE: floating-point exception

#

[2023.09.09-15.57.22:653][193]LogCore: Fatal error!

0x00007f88fe266d2b libUnrealServer-FactoryGame-Linux-Shipping.so!AFGGameMode::GenerateNextAutoSaveId() [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameMode.cpp:655]
0x00007f88fe3cd68e libUnrealServer-FactoryGame-Linux-Shipping.so!UFGSaveSession::Autosave() [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGSaveSession.cpp:1262]

#

0x00007f895ec463a3 libUnrealServer-Engine-Linux-Shipping.so!FTimerManager::Tick(float) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Engine/Private/TimerManager.cpp:922]
0x00007f895e494d12 libUnrealServer-Engine-Linux-Shipping.so!UWorld::Tick(ELevelTick, float) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Engine/Private/LevelTick.cpp:1607]
0x00007f895e2447d3 libUnrealServer-Engine-Linux-Shipping.so!UGameEngine::Tick(float, bool) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Engine/Private/GameEngine.cpp:1790]
0x00007f88fe25d7b3 libUnrealServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Tick(float, bool) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:14]
0x000000000021859b UnrealServer-Linux-Shipping!FEngineLoop::Tick() [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:5423]
0x000000000021938a UnrealServer-Linux-Shipping!GuardedMain(char16_t const*) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/./Runtime/Launch/Private/Launch.cpp:204]
0x00007f895b9b0051 libUnrealServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [C:/BuildAgent/work/db87c77fb076d228/UE4/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269]
0x00007f895b7a8d90 libc.so.6!UnknownFunction(0x29d8f)
0x00007f895b7a8e40 libc.so.6!__libc_start_main(+0x7f)
0x00000000002175f9 UnrealServer-Linux-Shipping!_start()

[2023.09.09-15.57.22:664][193]LogExit: Executing StaticShutdownAfterError
Engine crash handling finished; re-raising signal 8 for the default handler. Good bye.

#

Running on Linux

red linden
#

How do you make a dedicated server

broken iron
#

then download SDS with steamCMD

hot mortar
strange steppe
#

nevermind

loud minnow
rapid tulip
#

Hey guys, anyone bumping into some tickrate/lag problems when using jetpack or hypertube cannon?

#

3 users, me locally, them wan based

#

all getting rubberbanded when using those

#

and sometimes crashing

#

noticed tickrate is going down to the lower 15's even tho it is set to 30

loud minnow
#

Get faster harder nothing else you can do

unborn haven
#

ive just thought of somthing i read there was a DDOS protection on this game itsself and i loose alll connectivity after 12 hours to the server

#

server remains up but i loose all comms to the server as a whole

deep turret
deep turret
#

sounds link network setting issues

unborn haven
#

in the datacenter running debian 12

#

it is hosted in docker

#

but may seem to also be a memory leak too but able to access it via remote KVM

#

so server is up but thinking theres a block that kicks in every 12 hours

#

and as far as i saw on server boot the game has some sort of DDOS protection

scenic musk
#

I think it would be useful if there was an option to retain your inventory, as the amount of times the game sends you into oblivion and you die is unreal.

desert walrus
#

There is an option

#

U8 exclusive

spare orbit
#

didnt u8 just change the default fo that?

#

im quite sure we had that before already

desert walrus
#

Nope
U8 changed the default to keep equipment

#

And added the ability to keep nothing or everything

spare orbit
#

hm

worn ivy
#

has additional modding support for dedicated servers been potentially added in the recent months i've been away from satifactory? I remember that you could only really get a vanilla server for satisfactory before and only a modded one VIA your own client or someone hosting.

desert walrus
#

Not that I know of

worn ivy
#

i wonder if we can coerce the devs to add aditional modding support for dedicated servers xD

spare orbit
#

i hope not

scenic musk
desert walrus
rancid etherBOT
desert walrus
#

For more detail on why dedis don't have modding support ^

worn ivy
#

well i understand/understood previously why

#

just wondered if they happened to make any changes but you said no and thats that

mellow garden
#

Removed question and posted in "Questions-and-help"

dire sapphire
#

Hello!!

Im getting some troubles with dedicated server (experimental version). I dont know why but with -beta version I can connect to the game, but with beta experimental I cant connect to the server. And its throwing the next error, everytime. This is the config. Anyone know why with beta branch is working and with experimental I cant connect to the server?

deep turret
#

So if you put -beta in the server arguments it is an error

dire sapphire
umbral radish
#

Hello everyone, I would like to set up my own Satisfactory server, but I would like to know if it's possible to install mods on the server.

deep turret
#

and as I explained -beta alone without arguments, is misleading, you want either -beta public or -beta experimental in steamCMD arguments (not the server arguments)

dire sapphire
#

I put only -beta and the service works perfectly, without any start issue, in journcal -xe or what ever, is not showing any error, what are you talking about, or what you mean? @deep turret ?

dire sapphire
loud minnow
#

@deep turret is correct you have to use -beta public or -beta experimental what i think is happening is when you just use -beta is probably downloading update 7 and when you put experimental is downloading update 8 and update 8 has some issues with Ipv4 and Ipv6 routing and you have to use the -multihome=<ip address> or -DisablePacketRouting to make it use one or the other

deep turret
#

your server commandline is there

#

and it does not have any argument, so it is fine in regards to what I was talking about 👍

dire sapphire
deep turret
#

then as Ace Korneya said, it is probably the common u8 networking issues

dire sapphire
#

so should I put this:

ExecStartPre=/usr/games/steamcmd +force_install_dir "/home/kesteam/games/satisfacotry_dedicated_server/server" +login anonymous +app_update 1690800 -beta experimental -multihome=0.0.0.0 validate +quit

deep turret
#

no

dire sapphire
#

public ip address so?

deep turret
#

that is in steamCMD, Ace Korneya was talking about the server commandline

deep turret
#

ExecStartPre=[..]steamcmd is not the game

#

it is the command to install/update the game

dire sapphire
#

ahh okey, yes what start the game is the *.sh, okey

deep turret
#

ExecStart=[..]FactoryServer.sh is the game

#

so you want

ExecStart=/home/kesteam/games/statisfactory_dedicated_server/server/FactoryServer.sh -multihome=0.0.0.0```
dire sapphire
loud minnow
#

Is always a networking issue on this discord

dire sapphire
deep turret
#

kind of

loud minnow
#

Idk blame the devs they don’t care for DS right now is all single player experience for them right now

dire sapphire
#

:(

wise elk
#

But I moved to a windows server and didn't see any issues

deep turret
#

64gb should be widely enough
though you need to check free ram available (using top or htop)
if you are using a docker it might be it is restricted to too little ram

deep turret
placid badge
#

Is it better to build a factory spread out among the whole map, for performance sake? Me and my friends have a end game factory (working on phase 4 elevator, every other tier is built) built in the sky, super concentrated in one area for all the construction of materials. However the issue is, when we go to deconstruct things, there is a chance the server crashes, so it crashes a few times a day and is getting super aggrevated. If we spread out the factory, would that help you think? Or does that not matter with the games design. I don't know how the game processes factories at far distances, if it just loads the numbers of what they generate, or it fully keeps them loaded like it is with out factory now.

desert walrus
#

All factory calculations are done no matter where a factory is, but spreading out does help performance

waxen mural
#

UNetConnection:Tick:Connection TIMED OUT i tried everything i saw online but i could not resolve the error

plush token
#

U7 dedicated server... all three autosaves got over-written and were 1 second apart

#

was looking to actually restore for once, one of my buddies logged back in to zero items, has happened before. We all log out and all three autosaves are suddenly 1 second apart

spare orbit
#

yeah, because it gets saved when someone logs out.
so expected behavior

#

for that you usually set the amount of autosaves to at least playercount x 3

plush token
#

i was worried it was something like that, kinda makes sense it has to save when they log out

#

i'll crank it up

#

I wish the pins on this channel were a link to a living guide that covers stuff like that

deep turret
spare orbit
#

no

deep turret
#

ok

dire sapphire
manic kraken
#

Are hypertubes on dedicated still bugged with u8?

waxen mural
sharp jay
#

Question, how do I update the server to expirimental

deep turret
deep turret
#

if on steamcmd instead of -beta public put -beta experimental , dont forget to backup your saves

sharp jay
sharp jay
deep turret
#

I said instead of, so it is replacing what is already in your commandline arguments, it is not a command, it is an argument
and you mispelled experimental

sharp jay
#

I'm just getting this infinitely now

fierce night
#

The app ID is 1690800

sharp jay
#

I swear I had that before and now I'm just confused

#

Too many numbers my brain no comprehend kek

#

That was it though, thanks

fierce night
#

No worries, you're welcome.

sharp jay
#

Soooooooooo

#

The server is up an running

#

And it works

#

I just have no idea how people have to connect to it

fierce night
#

Your friends need the public IP and the (query) port if it differs from 15777 ... that's pretty much it.

sharp jay
#

Pretty sure the port is 15777

fierce night
sharp jay
#

What's the query?

#

Also do I use IPv6 or IPv4

fierce night
#

You usually find the query port somewhere in the control panel on the website where you rented the server. You host on your machine, I guess? Then it should be 15777.

sharp jay
fierce night
#

Afaik IPv6.

sharp jay
#

Is that right?

loud minnow
#

first time seeing a moderator in here for me... nice to see that they check on DS once in a while lol

sharp jay
#

A lot of words and I can't find what I'm looking for exactly kek

fierce night
sharp jay
#

Then that's closer to IPv4

loud minnow
sharp jay
#

How I connect to le server kek

fierce night
loud minnow
sharp jay
#

WAN IP lemme see

fierce night
#

But it's quite some time ago since I used dedicated servers lol

sharp jay
#

But like that doesn't solve my issue

loud minnow
#

so is simple (ip):port

fierce night
#

Or am I wrong? 😄

#

You can just google what is my IP

loud minnow
#

well if he is using a provider then he would have to ask them if self hosting then is simple as to google it

fierce night
#

ye

loud minnow
#

and if is inside the network in a selfhosted server then is just local ip and port but if he open the port correctly then he can use his (world) ip and port to connect

fierce night
#

If there're troubles with the port you can also override the Game Port with the argument "-Port=<portnum>" in the command line.

sharp jay
#

Would overriding be changing the port?

fierce night
#

This overrides the primary port so changes it, yes.

#

But your issue currently is finding your IP.

sharp jay
#

But it should be 15777, no?

fierce night
#

Do you host the server on your PC?

sharp jay
#

I'm trying to access it on my PC

fierce night
#

On your laptop, google what is my IP.

#

This is the IP you need to use to connect.

#

And the standard query port is 15777.

sharp jay
#

Wouldn't my PC and laptop have the same ip? or am I stupid

loud minnow
#

i would say the second one lol

#

no they dont have the same IP

fierce night
#

Also, nice bio you got there. lol

sharp jay
#

Thanks :D

#

I might be a programmer but I never was good at networking kek

sharp jay
#

Right?

fierce night
#

This is your personal IP, btw (since you host it locally on your personal systems). So be mindful with whom you share it.

sharp jay
#

I'm well aware

#

Thanks for the warning though

fierce night
sharp jay
fierce night
#

You never know jace_smile_2

sharp jay
sharp jay
fierce night
#

Then try to override the port with the command line which I sent above.

#

And are you sure you're using the IP from your laptop?

sharp jay
#

Yes but they're the same

fierce night
#

If it doesn't work there's probably a more fundamental issue. I can't really help you any further at this point, I'm afraid.

sharp jay
#

It just keeps saying it isn't valid, I've port forwarded it as well now but it still now work, I'm gonna try the command line

#

Do I change it to 15777? (even though it already should be that)

fierce night
#

You can change it to whatever, afaik.

#

Ah but watch out, "-ServerQueryPort=<portnum>" changes the query port only. What I wrote above changes the Game Port.

sharp jay
#

Wait so what do I do

#

Run both?

fierce night
#

Query port is used to establish the connection, so try to change it.

#

E.g. to 15000

#

But like I said, default query port should work... if it doesn't there must be a more fundamental issue, but I guess it's worth a try.

sharp jay
fierce night
#

What do you mean? It's just another argument in the command line.

sharp jay
#

What command needs to be in front of it

fierce night
#

After -beta experimental -serverqueryport=15000

sharp jay
#

ah

loud minnow
#

example of one \FactoryServer.exe -multihome=192.168.1.x -?ServerQueryPort=15000 -?BeaconPort=15001 -Port=15002 -log -unattended

fierce night
#

(or whatver, doesn't need to be 15000, free to choose)

sharp jay
#

There's an x in it so yea

loud minnow
#

here is another example of a start up argument \FactoryServer.exe -multihome=0.0.0.0 -ServerQueryPort=27020 - Port=7700 -BeaconPort=15000 -log -unattended

fierce night
loud minnow
#

just depends and if you want to find you ip you can just go on CMD i windows and type ipconfig

#

for local ip

sharp jay
#

Is it supposed to load this long

#

Also yes I know I left it blank

#

I was hoping to just get the current serverqueryport kek

fierce night
#

your "-serverqueryport" argument does nothing

#

"=XXX" is missing

#

the argument is "-serverqueryport=<yourport>"

loud minnow
#

i like how i put examples and they are just ignore lol look at the examples my guy is not rocket science lol

fierce night
#

And you're only updating the app if I'm not completely wrong?

#

At this point, you're probably better of starting from scratch and reading through all the points they made above.

sharp jay
loud minnow
#

yeah if your not inside the folder

sharp jay
#

Do I need the relative path or

loud minnow
#

maybe that will help idk but yeah i cant teach you how to make it run google and youtube my guy

#

BUT READ THAT

#

that guy made it easy to run on windows

sharp jay
#

My guy I've been googling and youtubing for the past 3 hours or so, I am damn well trying lmao

loud minnow
#

but did you READ what I LINKED

sharp jay
#

If you give me the time to do so i can

loud minnow
#

just tun a txt file into a bat file im pretty sure with your programming skills you can do a simple task like that

#

lol

#

and make sure that bat file is inside the folder

sharp jay
#

Now what

#

Still can't seem to connect

spare orbit
#

you aware that there is a space between - and Port?

#

rendering port as an argument not set

loud minnow
#

Then afterwards just go to the game to join a server it will ask for Address(Ip) then port number

deep turret
#

I wonder if they even read the official wiki page first

loud minnow
#

Probably not

#

And if they did they just scrolled through it

fierce night
#

But reading without reflecting is like eating without digesting. :p

tame remnant
#

are belts desyncing common for dedicated or is it just my machine showing its limits?

tame remnant
#

alright, i tested both on an old 2nd gen intel and a 8th gen intel, in both cases there were belt desyncs, im guessing this is a general issue with the dedicated server software, which is somewhat disappointing

joining a player session is way smoother for now

deep turret
tame remnant
#

that said im running it on a decade old cpu which isnt amazing

deep turret
#

and if it's in a local network it means you have no reason to not increase it

#

because you will not hit any network limitations

#

(in the network itself )

deep turret
tame remnant
deep turret
#

no that's the point
the host is doing most of the calculations
the clients just copy that

tame remnant
#

oh i see what you mean now

#

I assume the dedicated server build itself isnt that optimized either?

hoary topaz
#

Hey guys. So I've run into a snag on my server. Everytime I drive my tractor for like 2 minutes, I'm kicked out of the server. When I log back in I either died and respawned or I spawn under the terrain (still in my tractor) in the middle of the map. If I run the same savefile in singleplayer it works just fine, but as soon as I do it on a dedicated server, it crashed. I've tested it on my dedicated and a dedicated server on my own PC. Anyone else experience this?

#

I've searched the QA site, but none of the posts seem to match what I'm experiencing

hoary topaz
#

Oh, and seems to be a distance thing. I can drive around close to my base, but as soon as venture out a bit further in any direction it kicks my client.

deep turret
deep turret
hoary topaz
deep turret
#

check available memory

#

that is hardware

nimble sapphire
#

mine kept crashing, had to update my server to 32GB

#

because of the 16 between the OS and some other dockers I didn't have enough, I think my game peaked at 14GB

hoary topaz
hoary topaz
#

It didnt occur to me that could be it. I used to run a dedicated server for myself on old i3 with 16GB of ram no issues.

nimble sapphire
#

ya, I used to run just fine on 16GB but on one of the updates the memory usage spiked

deep turret
#

if the save get anything bigger it can be an issue

#

on u8 you have more room

nimble sapphire
#

u8 is more efficient on memory?

hoary topaz
#

I presume it happens on my desktop because of the same?

#

Client+dedicated on the same machine

#

But it's only a tractor thing. If I walk the same distance it's fine

deep turret
deep turret
loud minnow
#

well not only that but the performance will be way worse as both program are very single core heavy and running them on the same machine will not help

hoary topaz
#

So did some more testing, and it's just that area. Spent like 20 minutes driving around the map

crisp spoke
#

I noticed update 7 uses waaay more memory than update 8, strange

hoary topaz
#

I should say that I just started a new game.

crisp spoke
#

got a hetzner server running a 250hr update 8 game & a like 1hr update 7 game, the update 7 game still uses more memory

sharp jay
fierce night
#

Well there is an IP & Query Port field

#

But glad that it’s working now 🙂

dawn tapir
#

Hello! does anyone have a Update 8 server i could try and join to do some troubleshooting? i have a Bisect Hosting server that i cant connect to

#

also if anyone wants to try and join it let me know

crisp spoke
dawn tapir
#

well, i did a fresh install of expirimental server on a new pc, new install of exp server on the bisect server i had, and im getting the standard:

#

as well as

#

i havnt tried putting everything back to ver7 and trying that, i was hoping the bisect people could fix the issue but they havnt been able to yet

#

so i was gonna try and join someone elses game to see if it was a problem on my end

#

im no network expert but i have a basic understanding of how things work, i ran winMTR and had no issues connecting with that to the server

#

im also willing to try a different server provider if anyone has recs

#

i was able to claim the server in game and change the admin password

#

i also tried:

#

[/Script/Engine.Player]

ConfiguredInternetSpeed=120000

ConfiguredLanSpeed=130000

[/Script/OnlineSubsystemUtils.IpNetDriver]

MaxClientRate=120000

MaxInternetClientRate=120000

InitialConnectTimeout=30.0

ConnectionTimeout=60.0

[/Script/SocketSubsystemEpic.EpicNetDriver]

MaxClientRate=120000

MaxInternetClientRate=120000

#

willing to tip for help! hehe

sharp jay
#

Thing is though it works for other people

#

But it doesn't work for me and Idk why

#

It just times out

sharp jay
pure cloak
#

like I enter it and get thrown out, then after a bit teleported

crisp spoke
loud minnow
crisp spoke
#

ah yeah it was multihome that worked for me 👍

dawn tapir
#

Ok i will ask them to check that, is port forwarding/nat problems something that is still common when trying to connect to a hosted server?

crisp spoke
#

less so

loud minnow
#

In update 8 yes is more of an issue than update 7 why because the devs don’t care for DS

dawn tapir
#

ha ok, so the multihome thing is something that has to be set server side correct?

crisp spoke
#

in my experience the hosted servers I've tried (not tried bisect) fall over once you get 100's of hours into a save

dawn tapir
#

ok! i will report back

#

im reverting everything to 7 right now to see if it changes anything

crisp spoke
#

if you're going to have a long game running I'd highly recommend hosting on a fully dedicated server rather than a shared host

fierce night
#

Good advice right there

loud minnow
#

That is what I host on my own machine never have issue and way batter than anything out there from providers as they all suck imo

loud minnow
#

Yup

fierce night
#

Nice

#

Always depends on the hardware

loud minnow
#

Yeah that machine was built from left over parts from upgrading my main machine

crisp spoke
#

I just got a hetzner dedicated server i5-12500 with 64 gig of ram

fierce night
#

Hetzner is good

crisp spoke
#

yeah looking at cpu usage we should be good for a while 😂

loud minnow
#

Cpu usage is going to be low always is all about IPC and single core performance

#

For any game server hosting

spare orbit
#

we run our stuff on hetzner for decades

#

really nice

dawn tapir
#

any chance you got a lkink to one of those? ive been thinking about buying a dedicated one

crisp spoke
fierce night
#

Let me post it for you lol

loud minnow
#

Yeah that is what matter for this game is all about single core performance that is why you have lots of people complaining about rubber banding etc this DS application I really badly optimized as is just slapped on multiplayer

crisp spoke
dawn tapir
#

oh dang just saw the no link thing, ok will do!

#

so these arent servers they ship to you, they stay in the farm it looks like

crisp spoke
#

just be aware that running a dedicated server requires some learning, usually getting your head round linux

spare orbit
#

you could install windows, though i wouldnt recommend it

crisp spoke
#

yeah you connect to them remotely via SSH

#

I think hetzner charge for windows?

spare orbit
#

rescue system and install own iso. then use the key

dawn tapir
#

way cool, ok ill give bisect till the end of the month to see if they can fix it then im switchin

spare orbit
#

since the cheaper servers are desktop hardware and you dont need special server features, you can run desktop windows there

#

but still, wouldnt recommend

#

what i can say for hetzner, the 8700 with 64 gb and 2 hdds is more than enough for satisfactory with few players

#

that cost like, uh. 35 per month?

dawn tapir
#

Well just a quick update, ver7 runs fine no issues on my computer and on bisect with non of the server edits that jabba recommended. Gonna try ver 8 now

#

bisect said multihome is preconfigured and the date and time were not an issue

loud minnow
#

Yeah that is not the case for update 8 you need to specify if your using IPv4 or IPv6 so most of the time you will have connections issue if you don’t

dawn tapir
#

Ahh

hot mortar
marble berry
#

FYI guys, I was crashing all over the place and kept thinking it was some combination of U8 and my dedicated server, but I did a verify files and it crashes.... a lot less now (still crashes though. 🙂

iron scarab
#

Anyone have any idea if there is a fix for this. - Everytime i enter a new biome i lose connection to host. while I am in any type of vehicle or not in one.

deep turret
civic lantern
#

they've set it to 127 players, so let's find out how much it takes to crash

crisp spoke
#

is a satisfactory server that player bound?

civic lantern
#

yeah. add in the server manager. someone pointed out i'm not supposed to post "personal information" like server addresses, but this person asked, and they will shut it down. just want to see how much Experimental can handle.

hot mortar
#

this sounds like a fun experiment, but do keep in mind that by joining this server you will be revealing your own IP address to the server owner

civic lantern
#

can confirm, i joined and now all my bitcoin is gone :(
JK

hot mortar
#

I mean, I'm trying not to be too paranoid, but it could seriously be a risk if the server owner was trying to harass someone in the community. I'm not saying they are, but it's a possibility. When you log into a dedicated server, the following is logged server-side:

LogNet: NotifyAcceptingConnection accepted from: <your-ip-address>:<your-source-port>
LogNet: Login request: ?EntryTicket=<your-auth-ticket>?Name=<your-player-name> userId: <your-steam-or-epic-id> platform: <your-platform>

This information could 100% be used for nefarious purposes.

civic lantern
#

in fact that is paranoid. it's not as if bots aren't continuously scanning all IP's for vulnerable services. but whatever

hot mortar
#

I'm not here to argue about what is and isn't paranoia. I've worked in information security and I have different standards. People can do what they're comfortable with, or use a VPN to protect themselves to some degree. But they need to be aware that they are disclosing personal information if they do this.

civic lantern
#

i work with someone who has to have a VPN on at all times. does he use a wired connection? no. does he constantly experience bizarre network problems? yes

#

i run ops for a blockchain, i know the appropriate sequence of screwups you have to do let random passers-by touch every port on your computer.

#

sure

frosty gale
#

you can always use a VPN and a anonymous steam account if your that paranoid about people knowing who you are.

civic lantern
#

ipv6 can't come soon enough

crisp spoke
#

I took @hot mortar 's message to just be a reminder to people that they should take such precautions if they feel they are likely to be a target of harassment

frosty gale
#

it is also important to know who's and what server machine your connecting to is trusted as well.

civic lantern
#

i'm synning against your ports, can u feel it

frosty gale
#

i would be more concerned over the people i connect with on discord parsay then satisfactory steam servers. Also if you have a problem through steam or epic you can contact there support and they will help investigate harrasment and malware stuff. one of the benefits of using steam or epic over your own dedicated server.

#

LOL

civic lantern
#

ack

frosty gale
#

i mean at the end of the day a vpn or mac spoofing will only get you so far against someone that know what there doing and on a mission to mess with you.

#

@civic lantern said it right you just have to do what makes you feel most comfortable.

civic lantern
#

if tor's flakiness doesn't make you rip your hair out first.

I have a zerotier for gaming amongst friends, works well. Provides the service, doesn't leave anything open.

#

no logging into your modem, etc

frosty gale
#

i actually really like my meshnet with nord vpn. its like tunngle without the tunngle bs

crisp spoke
#

heres me roughing it with tailscale free tier

deep turret
# civic lantern in fact that is paranoid. it's not as if bots aren't continuously scanning all I...

are you implying :
making explicit something that could be hidden from people / was not implicit in what is done
and concerning their personal information being published against their will :
"being paranoid"
ngl you are making yourself look a bit toxic
there is no business in over passing other people's trust
it being futile or not is none of your business
it therefore must be explicitly warned
or at least is better that way
you should therefore welcome people willing to warn it / make it explicit
instead of trying to turn it like it's ridiculous
and doing that from your action is making you suspect

frosty gale
#

zerotier looks legit,

loud minnow
frosty gale
#

reminding people about good security or ethics is never a bad thing in my book. i appreciate the reminder.

deep turret
#

and that's basically my point

#

making it look bad is either suspect or stupid

frosty gale
#

if you dont know how to mask your MAC and setup ipfilters, you probably shouldn't be worrying about exposing your ip ports or having security issues, just make sure your firewall is on with your defender or whatever you use to protect your machine from virus or malware

civic lantern
#

nothing wrong with letting people know the implication of a choice. my view is the risk is being avoided to suit the sponsors of this discord and as a favour to the clueless. I speculated anyone willing to spend time in this channel is aware of these so-called risks

#

anyway, the server operator is not me, it's some dude in a reddit post, and I've already moved on with my day

hot mortar
frosty gale
#

you def should not give your ip out to strangers, as much as never click on clicks from strangers, or display images by default in emails from strangers too. these are basic internet common sense which should be taught in like 5th grade these days

loud minnow
#

like what are strangers going to do with it scan for ports and find some that are open then try to brute force their way in see it all the time with the ftp, with my server as long as you have the passwords and security you can give it out to anyone

#

and yeah back in the day it was a thing to worry about now not so much imo but hey you do you right lol

frosty gale
#

there is alot more you can do then just brute force. its naive to think that is the only think that can happen

loud minnow
#

lol what else can happen if you dont mind me telling me

frosty gale
#

telling people not to worry about making their personal ip private is terrible advice

hot mortar
crisp spoke
frosty gale
#

why would i give people ideas to fuck with other people which ultimatly make my life harder to deal with for security

#

most people connect their phones to their local wifi. phones are trivial to get into if you know what your doing

loud minnow
#

LOL i like you guys say if you know what your doing but dont show me why not dm me if that make it better but like it said something to worry about back in the old days of the internet not so much now... and yeah you can DDos but what is that going to do nothing lol just be annoying lol my point is they CANT get personal info just from an IP just have to put in some REAL work to get somewhere good luck finding someone doing that just for fun..

#

75.85.199.1

hot mortar
# loud minnow LOL i like you guys say if you know what your doing but dont show me why not dm ...

It's really off-topic for this channel and too much to get into here. But for starters, if that is really your IP address, you can use WHOIS to figure out the organization responsible for it (your workplace or ISP). So that IP address belongs to Charter Communications. Whenever you browse the web, advertisers are recording your personal details alongside your IP address in order to target ads. People sell that information on the dark web and could find out who you are. With enough information they could call your ISP, pretend to be you, and cancel your internet service. That's just off the top of my head. (Please do your own research; there are lots of techniques that could be used against you.) With any luck, nobody on this Discord is going to do anything like that to you. I personally have better things to do than harass someone who is arguing with me on Discord. But you never know.

civic lantern
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Lol, last hop before that IP is named indica.
I agree with Event Horizon that if you are a target there are risks. I don't think that is news to people who are targets. I agree w/Ace that it's harmless for the average person. That said there are people fearful that others are out to "get" them, or feel uncomfortable in a position where inconveniences like impersonation are a remote possibility. Perhaps these people also shred all the junk mail with their name on it. Anywayyyy.. this belongs in #off-topic-tech

hot mortar
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TL;DR: sharing your IP address is probably not a great idea (and also goes against the #rules message) so let's please not encourage it.

glass fable
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ez, just make one of the numbers of your IP >255

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then no one can track your IP

hot mortar
glass fable
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or even make your IP negative

glossy stump
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I’m having an issue setting up a dedicated server for myself. I’m currently using SteamCMD and I redownloaded the game files just the other day so those are up to date.
I created a .bat file to run the server anonymously and when I use it the cmd window opens up and it goes through a bunch of info like it’s loading but then the window crashes.
When I go to my game Pc it’s saying the server is offline.
Any tips on how to prevent the cmd window from closing?

hot mortar
loud minnow
spare orbit
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people give it a way too high meaning

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also ips are not personal

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you cant own them, except you are a company

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and then its nor personal either

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idk from where that comes. i guess from vpn scams trying to sell their stuff

sinful nymph
spare orbit
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its not

sinful nymph
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public ips exist
plus, static server ips exist

spare orbit
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you dont own these

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they are bound to the company owning the server

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even when you rent from them, its still their ip

sinful nymph
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they still point to your shit

spare orbit
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yeah, but you dont have a static ip when its not meant to be accessed

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so cant be personal information per definition

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also they are public by design

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there are literal lists of them

sinful nymph
spare orbit
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no, i mean, the ranges are in a literal list

sinful nymph
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😂

spare orbit
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and still everyone who wants to know already knows it

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also you cant ddos a rented server

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no private person would have enough bandwidth to overcome the datacenter

sinful nymph
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ddos isn't always packet spam either

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😭

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jesus

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apache thread spawn overloading is a thing

hot mortar
# spare orbit also you cant ddos a rented server

omg why are we still talking about this.
It's not true that you can't DDoS a rented server. Some service providers have DDoS protection but it isn't always perfect. And of course "no private person would have enough bandwidth". That's why it's a DDoS. It's distributed. You get multiple peoples' bandwidth to do it.

sinful nymph
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I'm gonna leave, nachtnebel can go make a vulnerable server and I'll just laugh

spare orbit
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considering the price of that against a private person for the lolz would be hilerious

hot mortar
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you'd be surprised how many rich kids spend their parents' money for the lolz.

spare orbit
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1 in a few million chance, yes

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and still, people already know my ip here, because its literally in a list

hot mortar
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this has literally been my job and it's way more common than you'd think

spare orbit
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they know i host at hetzner, and all ips for that are public, so yuusha_shrug

spare orbit
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nobody attacks private persons, because there is nothing to win

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even attacks on multi million euro companies are very rare

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largest attack we ever had was a construction company damaging a cable in the neighbourhood

loud minnow
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Like I said I’m with @civic lantern some people like @hot mortar have that mentality of someone will “get” them and all their info when in reality who is going to do that for no reason on a person who host game servers people take things to seriously this day relax is just an IP smart enough people know they can’t really do anything with it like I said u less you really go out of your way to do something AND even then it would be really difficult and it would be info that is already public anyways so what are they getting nothing lol I’ll leave it at that lol

spare orbit
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when you bound any get-able info on a public ip, you already failed something

loud minnow
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But point still stand that you can share you IP with people to join your sever or test it don’t need to hide it or even in the logs and if your worry about people joining then just change the port because the devs couldn’t give DS a password for them lol

spare orbit
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though no one would join randomly, because they as well gift you their ip as well as their epic or steam account

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and thing still stays, you cant ddos something that has nothing that could get ddosed

civic lantern
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man, is this still going outside of #off-topic-tech ? Let us just recognize that CSS doesn't want the liability for someone saying "I got hacked because they found out about my machine from your discord server" and that's the reason for the rule and move on

loud minnow
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Yeah and that fine with me but nothing wrong with sharing it

spare orbit
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but you cant hack someone because of that

hot mortar
loud minnow
spare orbit
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its a one way ip

loud minnow
spare orbit
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to be precise: my ip only leads to the decix

loud minnow
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And most of the time is just a handful of regulars and then you get your casual person asking for help

spare orbit
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cant get anywhere from there

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so have fun with it i guess

past acorn
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Quick question - I am running a dedicated server on a separate ubuntu computer, installed with SteamCMD, and it's running on the Early Access branch. What exactly is the process for updating it to Experimental? Just adding that '-beta experimental' tag and running the install command again? Do I need to locally save my save-game and re-import it in-game through the server manager?

civic lantern
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hey, on-topic! get outta here
JK. Are you using linuxgsm to administer it, or bare kuckles?

past acorn
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I'm not sure what linuxgsm is so I'm gonna say bare knuckles lol.

spare orbit
hot mortar
civic lantern
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i guess convenient is better but whatev, bare knuckles is not wrong. EH's right

hot mortar
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Note that your +force_install_dir portion might be different (or you might not be using that).

spare orbit
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90 % of problems we have are are from people using some third party management stuff, so wouldnt call that convenient

civic lantern
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fair, more code is usually worse

past acorn
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yea I just followed a guide for the installation. I'm still kinda new to linux. Set this up to run a plex server, and figured I'd use it for this too, if it worked fine. So far it has.

spare orbit
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Your save will be converted and autosaves will start saving in U8 format when you restart the server after doing this.
save wont be converted, it loads the old one normally and saves as new. old remains untouched

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the wiki has all information you could need

past acorn
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I don't know why it is copying my google search and not the website lol. But thanks for the help everyone

forest anchor
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im having issues with my server its not showing up with my public ip but i can connect to it local and i have it port forwarded idk if i did something wrong or what

spare orbit
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u8 server?

forest anchor
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yes

spare orbit
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you forced it on ipv4?

forest anchor
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ya i set a static ip for it

civic lantern
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here we go. 🎵 everyone 🎵

-multihome=0.0.0.0

spare orbit
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set your actual ip for multihome, no need for the placeholder

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tends to still make problems

hot mortar
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I use -DisablePacketRouting which has the same effect (-multihome implicitly enables it)

spare orbit
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doesnt work with u8 and non disabled ipv6

civic lantern
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how does a thing that doesn't route have an option for disabling routing

spare orbit
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because it in fact does route

hot mortar
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as I understand it, it's not "routing" as in the way a network router works. it's "routing" as in "the server is accepting the connection and forwarding the traffic to what it hopes is the correct destination on your behalf"

civic lantern
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anyway, to answer your question place your IP or 0.0.0.0 after -multihome on sf's startup options

spare orbit
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if that still doesnt work, its hard to help without the logs

loud minnow
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you would have to post the complete logs to see what the issue is.... but 90 percent of the time is networking issue and you might have to try -multihome=<ip address> or -DisablePacketRouting in your start up options for the server..

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You guys like my copy and paste that I have lol