#dedicated-servers

1 messages · Page 46 of 1

jolly comet
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Side-by-side of what it will look like on an entire set.

spare orbit
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right has too less color

toxic minnow
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how can l setup (create) a server for free on epic games?

spare orbit
glass fable
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left

jolly comet
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Enough color?

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It's crazy what can be done with signs, of all things.

spare orbit
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im sure thats iron ingot hehe

glass fable
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love it

jolly comet
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It even has that ominous abyss between the containers!
I do have access doors to back there in case I need to do anything Perhaps I should figure out some good lighting for that as well.

glass fable
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yeah i was wondeirng what this had to do with dedicated servers lol

jolly comet
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Just me apparently forgetting how to read channel names.
Maybe my mental processing could use a dedicated server!

I got the pictures posted in the correct channel this time, though.

mint junco
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This nonsense <sigh>.
Trains and carriages bouncing along as if connected via a rubber band.
In this case the carriage has bounced in front of the train.
Dedicated servers need a lot of work and I hope they get some attention at some point.

mint junco
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Client crash moving via hoverpack on dedicated server.

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Client crash moving via hoverpack on dedicated server.
x 2 today

mint junco
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Aha, so that's why 150GW of nuclear has shut down.
Unfortunately the map is broken on dedicated server so I had no way of knowing.
Not to mention, this junction has been in place for around 3000 hours and for some reason is an accident hotspot despite all the signalling being correct.
Trains just wander through the junction when it is already occupied from time to time it seems.
No amount of path signals has resolved this and presently there is just a path on entrance and block on exit in all directions.
https://questions.satisfactorygame.com/post/648b7a2e87a1e63b6cee4374

mint junco
mint junco
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Visual bug on trains with a custom swatch applied.
I noted the yellow slash on the freight car of trains which have been coloured.
Spotted this one and jumped into photo mode.
A small zoom makes it display correctly.

mint junco
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More on this, that particular platform is (supposed to be) 2 freight platforms.
There is another bug which relates to bi-directional trains not changing the points on sections of track they are sitting on which meant I had to reduce this train to 1 carriage.
In these screenshots I've removed the second freight platform and replaced it with an empty platform.

The screenshots post in reverse order so bear with it.
The train arrived, unloaded and left.
This is by design and the desired behaviour.

So the issue may be that if there are multiple platforms and the train does not have the same number of carriages matching the platforms, wait until fully unloaded bugs out.
https://questions.satisfactorygame.com/post/648f392a87a1e63b6cee5806

This would marry up with the case of bi-directional trains not switching the points if they are sitting on that section of track when they change direction.
e.g. the logic is possibly that a train needs to be wholly within station and platform sections when the change in direction is applied for it to recognise the set of points in the following section of track.
https://questions.satisfactorygame.com/post/648de98087a1e63b6cee5231

mint junco
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This series of screenshots illustrates the bi-directional train not switching points on change of direction problem perfectly.
This was a temporary station I squeezed in to bring in empty canisters for a diluted fuel build.
The signalling is correct and the train should switch the points to the left as it leaves the station.
But it doesn't and consistently drives down the wrong track.

Again, view these screenshots in reverse order to see the sequence of events.

https://questions.satisfactorygame.com/post/648de98087a1e63b6cee5231

mint junco
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On a more positive note, I redid the suspension bridge at the Grass Fields water fall as a dual support rather than single central support.
Not sure about the cross members but I feel structurally it needs something, possibly not, the dartford crossing doesn't and this is modelled on that.

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And for shits and giggles I built a 1.25km tall diluted fuel power station in crater lakes, inspired by the gherkin (and
PumpkinHead_LIVE), credit where it's due.
132 fuel generators, 33 floors above refinery level, 39 in total to the apex.
Next door to another 132 in a different arrangement.

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Now the 0.5km tall vacant nuclear plaza has been superseded in height I removed it, all 17 floors of it.

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This building was what used to be there and has stood for over 3700 hours.
Uobject count reclaimed for deployment elsewhere...

When the save was transferred to dedicated server at 300 hours and this structure built it massively lagged the game when you entered this area, update 5.
If you were in a hypertube you died.

This building informed me to build out rather than up on dedicated server.
Also to put all hypertubes over structure.
But one day hopefully that won't be a problem.

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Where Nuclear plaza once stood is now a Caterium Ingot Gen2 depot (left) and a vacant Gen1 modular factory (right) and no lag entering this area from Grass Fields... woohoo.

Possibly it might end up being a uranium waste depot.
I'm thinking on that presently.
But I know what will happen, something will glitch, like the train collision above, the depot will fill up and I'll have many 1000s of uranium waste backlog creating a radioactive hotspot covering a huge area.
At least at present it can only back up 2 large containers and 2 drone ports.

For reference...
A Gen1 modular factory is 13 foundations wide with a single inbound/outbound rail line.
A Gen2 modular factory is 15 foundations wide with a dual inbound/outbound rail line.
Otherwise identical.
I can fit 4 banks of manufacturers in a Gen2 but only 2 banks in a Gen1.
So Gen2's are much more efficient for larger machines.

Interestingly, Nuclear plaza was 13 foundations wide on the shortest side.
It's actually a coincidence as Gen1 is an iterative design through at least 3 prototypes.
But interesting that it should turn it to be the same width as that first megafactory.

Every factory in the build is now a Gen1, 2, 3 or 4 design.
(With the exception of Ficsmas 2022, which will be deconstructed this coming Ficsmas).
All vestiges of the early days spaghetti expunged from the planet a long time ago.
To be fair I never really had spaghetti.

mint junco
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This was the nearest I got to spaghetti, 16 January 2022.
I got the game for Christmas.
It was one of the drivers to make factories which make one thing only.
The pain encountered trying to route the various materials to the relevant machines.

pseudo basin
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Dedicated servers still working fine? Was working fine all week, then the PC crashed inevitably due to the major memory leak issue the servers have, and now it just doesn't work.
All ports forwarded, nothing blocked in firewall (even completely disabled firewall). Acts like it boots fine but friends can't see it when trying to connect to it. Using experimental build. Server is set to use it too.

mint junco
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Mine is, but fine is subjective, a lot, and I mean really a lot of client crashes.
Can't move between areas without crashing multiple times en-route and probably a few times when there just randomly.
Can you access your server crash directory?
The reason for the crash is in the xml file.

pseudo basin
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I mean the server runs fine and doesn't crash. It didnt even crash before. It literally crashed the entire pc by using up 40gb of ram, so there's no crash log of when it occured.

mint junco
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Usually the server restarts itself after a certain period of runtime which should avoid a memory leak situation.
Mine is currently sitting at 17GB ram use with no-one on it.
Mind you, autosave is not working on mine so again fine is subjective.
It's running and caps out about 22GB of the 32GB allocated to the VM.

pseudo basin
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Well it still leaked and crashed even with the auto restart. Server boots fine, no errors, everything is port forwarded, firewall isn't an issue, and still friends can't see it when trying to add it to the server manager on the menu. Says "This server appears to be offline".
Unsure why it would work, the game would memory leak and crash the pc, then immediately stop working after rebooting.

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it was having an issue with api.epicgames.dev at first but I re-added its port in the firewall and now the server boots fine, but nobody can see it

mint junco
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What you're describing is a port forwarding or firewall issue.
If the server process is up and running it will be listening.
Clients ability to access it will be affected by an open network route to the server process.
One of things I did with mine was start it with the -multihome=0.0.0.0 switch and disable IPv6 on the network card.

pseudo basin
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firewall is completely disabled and all required ports are forwarded properly. It worked fine last night and now just doesn't.

mint junco
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So this is a windows box sitting in Amazon AWS?
Has your public IP changed?
Is one assigned?
If you're using a DNS name is that pointing at the correct public IP?

pseudo basin
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Its just a pc and my router. public IP hasn't changed, have double checked. everything is fine on the ip and port side.

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It should 100% be working, but its not

mint junco
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Ok so it's internal to your LAN.
You can connect to it?

pseudo basin
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I can connect with localhost but any outsiders trying to connect with the IP are met with a server is offline message

mint junco
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You're running a dedicated server on your pc and connecting to it with the game client on the same pc.
If you're able to connect to it via localhost that's IP 127.0.0.1.
That means that inside the pc all is well.
What's going through my mind is whether your game client is listening on the same port as the server.
e.g. a conflict.
I've not run the client and server on the same piece of hardware before.
I keep them on separate hardware.
Have you tried not being in the game client when your friend tries to connect to the server?

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You can start the server on a different port btw, that might be a quick way of finding out whether it's a port clash, if that's a thing...

pseudo basin
mint junco
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That's not what I said, I said potentially your client is blocking the port the server is listening on as the game is multiplayer capable and essentially the client and server are the same software.
It's going to boil down to a port clash or firewall.

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e.g. you connected to 127.0.0.1:15777

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but your externals are connecting via port forwarding to <your IP>:15777

pseudo basin
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Even if the server is running alone on the pc with nothing else going on to conflict they still cant connect

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There isn't any port clash

mint junco
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right so we've established that.

pseudo basin
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only the dedicated server is using the ports

mint junco
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On my server a netstat -aon shows it's listening on port 15777
What's yours doing?

pseudo basin
mint junco
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I see you have IPv6 enabled also.
I've disabled that on my server from a previous conversation.

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But it looks like jeff-bazos is listening on port 15777, presumably that's your hostname.

pseudo basin
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yea

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have entirely disabled ipv6 and and has no difference

mint junco
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So next confirm the executable is allowed in your firewall.
I know you said it was disabled but recommend to check it.

pseudo basin
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it is allowed

mint junco
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and confirm your local IP address and that your router is configured to point to it for port forwarding.
I wouldn't use the hostname.

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I have a static IP (actually a DHCP reserved address) on my server.

pseudo basin
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It's forwarding to the right ip for the pc. The hostname just ensures even if dhcp desides to reassign, it wont break all the port forwarding, it'll switch to whatever ip jeff-bazos has been assigned.

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the right local ip is being allowed, so it should be fine

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It makes zero sense why it won't show as online for others. Everything is allowed and set up as it was yesterday, yet today it's just dead.

mint junco
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if it was, from what you've described, it would be working...
Suggest to humour me and use an IP address.
I reserve IPs to specific mac addresses so the pc gets given the same IP every time.
It's a lazy man's static addressing system.

pseudo basin
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I can log into the game and host it and they can connect, but the dedicated server is just completely borked

mint junco
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Then you may want to try uninstall/reinstall.
Grab your save file first ofc.

pseudo basin
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The entire game?

mint junco
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just the dedicated server

pseudo basin
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Cause I've redownload and re setup the dedicated server already

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Same issue

mint junco
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or check files in steam or epic

mint junco
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try moving the server to a different port.

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Well yes we can see from your screenshot the server is listening on 15000, 15777 and 7777.

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And your port forward rules look ok with the exception of using a netbios name

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ipconfig dude

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get your IP, stick it in there.

pseudo basin
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-⁠ServerQueryPort= right?

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or is it -Port=

mint junco
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Looks like you can redirect all of them.

pseudo basin
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even changing them all it doesnt work

mint junco
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and you're port forwarding to your IP address, not your netbios name.

pseudo basin
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yes

mint junco
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cool another tick in the box

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That only leaves firewall.

pseudo basin
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firewall has exceptions made for every port and application, and is entirely disabled on top of that

mint junco
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If port forwarding is hard coded you know the traffic is being directed to your IP addresses.

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dinner up, back in a bit

pseudo basin
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friend tried to host it to see if servers work on his end and he cant even see his own server via localhost.

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Could it be the entire dedicated server is just busted rn and doesn't work as a whole?

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It acts like it's running fine but cant even connect to it locally

mint junco
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Nah, I'm on mine and my friend has been on over the weekend and last night.
I always use a defined IP or DNS name.

pseudo basin
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if you shut it off and restart it, will it still work?

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ours died after being restarted

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And a new server wont work at all

mint junco
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It crashed and burned on the 9th.
The process started up fine and my friend was on it last night.

pseudo basin
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It might be an issue that just popped up last night

mint junco
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But for science I'll shut it down

pseudo basin
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Cause my server doesn't work and the friends doesn't work either

mint junco
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There hasn't been a patch since 26th June.

glass fable
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because they're on vacation

mint junco
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I know that

pseudo basin
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So why wouldn't a fresh server work at all?

mint junco
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but it addresses the point of something changing last night.

pseudo basin
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Not even locally

glass fable
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oh lol, i misunderstood the context of that

pseudo basin
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It's like today the entire dedicated server just decided to not work

mint junco
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I'm rebooting my guest OS currently

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Looks like the OS is back up

pseudo basin
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  1. Download dedicated server
  2. Set beta to experimental
  3. Launch server
  4. Open Satisfactory on experimental beta
  5. Go to server manager
  6. Add localhost
  7. server is offline
    ??????????????????????????
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Why

mint junco
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I wouldn't use localhost

pseudo basin
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fine ill do 127.0.0.1

mint junco
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I would use an IP or DNS name

pseudo basin
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nothing on that either

mint junco
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127.0.0.1 is the loopback address

pseudo basin
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even using the ip its hosted on locally doesnt work

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Weird that my game breaks today and my friend can't even host one himself and connect to it

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But if we load into the game and connect to either other through that directly it works fine

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Leaving the game open 24/7 isnt optimal

mint junco
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Server up

pseudo basin
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So it's not the dedicated server itself

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hmm

mint junco
pseudo basin
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Wtf could it be

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Makes zero sense

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Why would it just randomly decide to not work

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For both of us

mint junco
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No idea but as earlier I don't run dedicated server on the same box as the client.
Always seperate hardware.

pseudo basin
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That's fine. Doing it on the same pc wouldn't effect it though, it can run together just fine

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But even if we isolate it, it still doesn't work

mint junco
pseudo basin
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I did

mint junco
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Some screenshots would help you know, like, prove it.
We're troubleshooting blind otherwise.

pseudo basin
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swapped 15777 to 15000
swapped 15000 to 15001
swapped 7777 to 15002
I changed them back to default now, but I did change them on the router

mint junco
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I'd have gone with something like 15778, 15001, 7778

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just moving them all one port

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You changed the port forwarding configuration on the router but did you also restart the server with the new port configuration.

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and have the port forwarding pointing at the IP address of the pc, e.g. 192.168... whatever it is.

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and the game client shut down

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Only when all that is in place do you get your friend to try to connect

pseudo basin
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Forwarded ports
Told server the new ports
started server
same issues server is offline

mint junco
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If all that is aligned, all you have left is firewall.
There is a windows firewall and if you have 3rd party antivirus installed, e.g. McAfee, that has a firewall too.

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And if you can connect, that's private, e.g. lan side, and anyone else is public.

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if you changed the ports, your friend also needs to update their server connection to the new port

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and check your public ip address, "what's my IP" in google will return that.

chrome pumice
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What is your startup command?

pseudo basin
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-⁠ServerQueryPort=15778 -⁠BeaconPort=15001 -Port=7778

urban onyx
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has anyone tried proxying server behind cloudflare-zerotrust-tunnel?

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I dont have a public IP

barren mortar
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How do you not have a public IP? You mean you don't have a static IP?

spare orbit
pseudo basin
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I've tried both TCP, UDP, and TCP/UDP

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@spare orbit like I said, everything worked fine last night, and then after the computer crashed and restarted nothing functions anymore

spare orbit
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oh, and do you use the port in your client?

pseudo basin
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Nothing changed, it just doesn't work now

pseudo basin
spare orbit
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something sure changed, question is what

spare orbit
pseudo basin
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And when I changed it I connected to the other one. Yes.

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Naturally.

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Still shows as offline

delicate lion
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@trim leaf How is your server doing today?

trim leaf
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switched me nodes to a different NA one and its working now

delicate lion
paper solstice
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Anyone know why the console command FG.AutosaveInterval 600 doesnt work anymore?

ashen phoenix
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Hi

I have currently my max player count on 8.

Can i put it back on 4 without issues?

pseudo basin
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So for those who want to know

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We gave up for awhile

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Booted it again

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and it magically worked now

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No idea what the issue was, but upon doing nothing it works again

paper solstice
mint junco
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ouch, I don't know what's worse.

chrome pumice
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Have to change the auto save interval in the Engine.ini file. Console commands are broken with the expermental update.

chrome pumice
cobalt fox
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can you get mod on u7 dedicated server?

edgy token
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me and my friend @true kindle are playing on a dedi server and sometimes he
.cant open build menu
.cant delete anything
.cant access power grid
.places multiple of the same building in the same spot
.cant connect conveyors

HELP!!!

dusk halo
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hey guys, i have the wolvix docker container running on ubuntu. Been having some crashes lately and i see the FactoryGame/saved/logs and crashlogs folders. How do i figure out from the logs what is causing the crash? i have a log open that ends in "LogExit: Executing StaticShutdownAfterError but i'm not sure how to find the actual error in all of this text

paper solstice
dusk halo
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its either navmesh error or SIGSEGV invalid write memory error any ideas

chrome pumice
dusk halo
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Unhandled Exception: SIGSEGV: invalid attempt ot write memory at address

urban onyx
deep turret
urban onyx
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10.X.X.X are reserved for private network as far as I know and cannot be accessed publicly

deep turret
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wdym ?
you are not connecting to internet with 10.x.x.x that's why you called it a nat

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the thing is you probably can't ask it to forward to you
but you have a shared public ip

urban onyx
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So how do i make the server available to public?

I'm thinking of using cloudflare zero trust tunnel. I have a domain name with me.

glad nest
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Port forwarding and let people use your public ip

fluid cloak
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Are there more steps needed for the steam dedicated server app if I want external people to be able to join? Like options I need to enter

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I followed the wiki but no one can find the server externally. Its not a port issue. They are forwarded properly

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I tried the multihome option with my public IP and it just crashes the server

chrome pumice
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Unless the server has the public IP on it which is rare for multihome you use the internal IP of the server.

mint junco
ashen phoenix
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Does someone what could cause such a bad performance?

loud minnow
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Slow hardware like ruining on old Xeons with as Theo game is really focus on single core performance and IPC

loud minnow
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But are you playing on the same machine

ashen phoenix
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no

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the server has a Ryzen 7 5800X

loud minnow
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Or this a separate machine just use for gaming.. because I’m using a 3950x and I can get 120 tick rate even on big saves so is something with your set up.. or if your running on a vm that could be an issue if not set up proper etc

ashen phoenix
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and currently with 2 players it has 30?

ashen phoenix
loud minnow
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No you can unlock it

ashen phoenix
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how?

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with an start argument?

ashen phoenix
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so the server thought i am still in

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but i werent

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maybe this does a diffrence?

loud minnow
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I’m running on Linux using docker but I believe you can unlock it by changing the engine.ini file

ashen phoenix
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you use ptero?

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or just docker

loud minnow
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Heck no used it once heated it personally.. found it way easier to just use docker don’t have to mess with “eggs”

ashen phoenix
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ok, because i use ptero

loud minnow
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You have to add the lines etc google it

ashen phoenix
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NetServerMaxTickRate=60

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looks right

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thanks

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I have one more question

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Maybe you know this also

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i have currently my may player count on 8, can i change it back to 4 without issues?

loud minnow
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Yeah should be fine

ashen phoenix
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thanks alot

fluid cloak
mild oak
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anyone have any recommendations for a good dedicated server provider

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the one im using is so laggy

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feel free to DM me if against rules

quiet cedar
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Alguien para jugar? soy nuevo

chrome pumice
fluid cloak
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Whether I do or don't use multihome, no one can connect from the internet. The ports are forwarded correctly, so I'm guessing its some sort of server issue. I'm not sure what else to try.

fluid wasp
fluid cloak
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both UDP and TCP

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I should mentioned this is update 7. I don't know if 8 works better or worse

dusk halo
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Are the ports forwarded in your router? You have to forward all 3 ports. Also, if you are on windows the firewall might block it so forward the ports there also

fluid cloak
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They are forwarded correctly in the router and windows firewall is turned off.

royal dove
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About the windows firewall; are the ports all added as one entry? If so add them seperatly, this was my problem with my DED windows server.

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So each port as one entry.

royal warren
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double check the local ip you forwarded the ports for match the local IP of the server

assuming you can connect, double check with your external clients that they are using the external IP/port backed by the router.

lusty spruce
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im having problems setting up my dedicated server can some one help me plezzz my friend and i cant play the same dedicated bec its giving use nat type TDB and we port every thing but no luck what do i do

odd echo
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how to not skip tutorial on a server? (nitrado)

royal warren
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when you first initilize the server world, you should be able to click the checkbox on the in game ui to skip tye tutorial just like in the normal game. or at least, that is my memory

tidal axle
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Yes, that's correct. However, I think @odd echo is trying to "force" the tutorial to all players, based on the posted question.

Am I right on that Jac?

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Actually, I think about it, if the first player to join does NOT skip the tutorial, then all the tutorial goals will be set (build HUB, upgrade 1, upgrade 2, etc.)... Right?

That should force the tutorial on all players.

jaunty bough
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yo anyone can help me set up a server for v0.8.0.0 – Build 238433

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it keeps giving me the wrong server version

deep turret
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? what do you mean ? you are supposed to choose your branch and but up to date on it

visual oracle
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Hey, I'm having trouble running the FG.* console commands on an experimental branch server. Did the commands change or something since update 7?

odd echo
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I tried loading a local save which hasn't finished the tutorial on to the server but when i loaded in it was skipped and i could already build a skyelevator

mortal plaza
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I keep crashing 5 minutes after loading the game

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Using shockbyte 12 gb

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Was fine.this afternoon

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Version: 240610, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: No, IsSaveGameEdited: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

I sent some 10 reports today. now one more

glass fable
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going to need more of the log

chrome pumice
visual oracle
patent sun
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hi, is there a way to activate "Keep Inventory on death" for a dedicated server ? Can't find the variable.

jaunty phoenix
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So i set up a server on my other PC and want to have other people join, but it looks like i would have to give them my IP address. Is there another way to get them on my server with out giving out my IP?

spare orbit
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they nee to connect to the ip, so thy will always need to know

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thats how servers work

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or internet in general

small ledge
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On the flipside of that, can I join a server I am hosting on the same pc? My friend was able to join my server, but I wasn't with my local loopback address. Just stuck loading and then times out

jaunty phoenix
# spare orbit or internet in general

Ok so it is really only for people you trust. I just know it is not a good idea to give out your IP to random people.
I was trying to avoid having to pay for a service since i don't know other people who play.

spare orbit
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people cant do much with your ip actually

jaunty phoenix
small ledge
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Yea, I am seeing that after the fact 😅

languid ice
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**Hello 👋 **

So im having a little problem, currently trying to setup at satisfactory server up on my dedicated server running ubuntu(22.04.2 LTS) (Requirements are no problem as it have 8 core (16 threads) CPU and 64GB RAM nothing else running on it currently)
Interface for internet is directly public Ip so only 1 ip and UFW as firewall and default ports are forwarded.

I've got it so far that i could easy start it etc. but cannot join it even tho it binds on the ports etc. following the guides on the wiki, including the error with steamclient.so that is fixed and should be no problem.
My start script is as follows runs as non root user of course.

# start.sh file
---
#!/bin/sh
cd "$(dirname "$0")"
exec ./FactoryServer.sh -log -unattended -multihome=x.x.x.x

And as you can see it runs on the ports

> ss -plnu | grep UE
UNCONN 0      0               X.X.X.X:7777       0.0.0.0:*    users:(("UE4Server-Linux",pid=3595,fd=38))
UNCONN 0      0               X.X.X.X:15000      0.0.0.0:*    users:(("UE4Server-Linux",pid=3595,fd=39))
UNCONN 0      0               X.X.X.X:15777      0.0.0.0:*    users:(("UE4Server-Linux",pid=3595,fd=45))

> sudo ufw status
...
15777                      ALLOW       Anywhere
15000                      ALLOW       Anywhere
7777                       ALLOW       Anywhere
...

But when trying to join with no luck and checked port as and it is just not running

I uploaded the start log but thanks in advance ! for those who can help !

abstract wadi
jaunty phoenix
languid ice
jaunty phoenix
languid ice
dapper silo
#

also do we still need to use the exparamental dedicated server ?

#

this is the standerd windows one not the bata one.

patent sun
#

Hi, is there a way to activate this option for a dedicated server : Keep Inventory => 'Keep everything on death'

cyan rain
#

maybe this works: make a save in your local game and then load that save in server options

vale parrot
#

Why is everyone trying so hard to hide their IP's these days? There is no security benefit nor is an IP privacy sensitive. It's like trying to block your home address for the post company.

jaunty phoenix
loud minnow
#

You can’t gain access to their network unless they have a port open and they don’t have some type of security and now you also have windows firewall and your routers that prevent those things but nothing happens if you share you ip like mine is 75.85.199.1 but you can also pay for like a domain name and set it up so people can use that instead my ip so they use server.korneya.com and port number to access the same public ip so that’s something you can do if you want to hide you ip but it don’t matter if you give your public ip lol is all just old myths that maybe applied a long time ago when the internet was very young lol

earnest parcel
#

Hi!
I cant seem to get the game and the server on the same version - steamcmd has verified the server files multiple times
server is on ubuntu (22.04)
Anyone know i could resolve this 😦 ?

earnest parcel
#

app_update 1690800 -beta experimental validate +quit
I was not on the experimental branch 🙈

urban onyx
#

Hi!
What measures should I take to avoid following error?
0]LogNavigation: Error: Navmesh bounds are too large! Limiting requested tiles count (112464) to: (8192) for RecastNavMesh /Game/FactoryGame/Map/GameLevel01/Persistent_Level.Persistent_Level:PersistentLevel.RecastNavMesh-Elite

polar monolith
#

Hi, I'm setting up a dedicated server in Debian and it works great after upgrading to a beefier server today (old one had 8GB RAM, not enough). One little issue I'm trying to figure out: How do I get my domain to work with it so players don't need to type the IP? Nothing wrong with DNS configuration, it works for everything else, just not Satisfactory.

hollow tulip
#

hey, are there any server manager program for satisfactory?

urban onyx
#

i believe you can manage it in game.

fiery sigil
#

yo

#

how do i import a local save to my server i just bought

urban onyx
#

in game -> server manager -> select server -> manage saves
below the manage saves tab you'll see upload saves tab

hollow tulip
#

how to add mods to server?

hot flame
#

mods dont work on dedicated servers AFAIK

hollow tulip
#

ahh ok

#

my server is set to private, trying to set it to friends only but it wont change the setting, suggestions?

hot flame
#

I dont think that matters for dedicated servers. All server connections are IP Based and access control is done using a password for the server

#

So if someone knows the IP:Port and password, they can connect.

hollow tulip
#

but i cant get session id which is required to join, nowhere to type ip

#

or do they type that in the session id?

hot flame
#

Main Menu -> Server Manager -> (At the bottom) + Add Server -> IP Address goes in Address box, Port goes in the Port box

hollow tulip
#

ahh i see. ok gotcha, i just gotten it abit wrong, i was thinking join as in all games

#

but yeah i gotcha now

hot flame
#

Once they add the server, they should be able to click on the server name from the server manager and enter password to join the server

hollow tulip
#

the default port is 15777 for the game itself right?

#

and the ip is my regular public ip?

hot flame
#

yes

hollow tulip
#

gotcha

#

ok how do i prevent makin new char each time i log into server?

hot flame
#

stay signed in to steam/epic

hollow tulip
#

yeah im allways that, i was out in main menu, join the server again and now its new char

hot flame
#

just kill your old char

#

take his gear, win

hollow tulip
#

kk,m thx for helping out, working now

past sable
#

Hey whats the best UK host for a server?

fast ocean
#

Anyone know what the blueprint issue is, every time I go to save a blueprint the server crashes with this ```0x00000000002156f9 UE4Server-Linux-Shipping!FEngineLoop::Tick() [D:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:4890]
0x000000000021637a UE4Server-Linux-Shipping!GuardedMain(char16_t const*) [D:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Launch/Private/Launch.cpp:171]
0x00007f8ef8f5ae05 libUE4Server-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int ()(char16_t const), void (*)()) [D:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:264]
0x00007f8ef8d53d90 libc.so.6!UnknownFunction(0x29d8f)
0x00007f8ef8d53e40 libc.so.6!__libc_start_main(+0x7f)
0x0000000000214759 UE4Server-Linux-Shipping!_start()

[2023.07.16-18.23.47:800][480]LogExit: Executing StaticShutdownAfterError

#

Running update 7 not experimental

mighty vale
tame aspen
#

what is a good server provider to host a 2-4 player world on (reasonably cheap maybe like £8/m max)

languid ice
languid ice
languid ice
# tame aspen what is a good server provider to host a 2-4 player world on (reasonably cheap m...

The best one i used for quick was Indifferent Broccoli and never had any problems.
They also have a 2 day trial to check connection or stress test etc.
Else its all about just checking out the competition.. there is a lot of server hosts out there that works great with no issues. so its just what would fit location wise best. (also just because the server is in sweden, germany or france doesnt mean bad connection issues. so its all about trying.)

hollow tulip
languid ice
#

Restart the server after updateing settings of course.

hollow tulip
languid ice
#

Much of the processing is actually done over on the server instead of the your own pc.
As for the ram, its for the factory even when you are not even close to is basically out of bounce etc. Basically to store all the ongoing factory power etc.
Storage might not seem much to start in but to factor once you build a big factory to end game things well then the world data etc might need that 25 to help read write. (To take example for Real world, if your ssd is full windows might not even start because it doesnt have place to store all the temp data that is needs.)

#

Again, its also experimental which means its subject to optimizations etc.

pulsar tapir
#

The experimental U8 server appears to use much less RAM than U7 for me

languid ice
#

Again storage is actually set for a game like this to 25 actually okay decent, if you don't have space to work with you cant work. Better to go a little overboard. (i have 4 cs servers running, they take up around 100-140GB total if i where to move them with logs etc.)
Minecraft and gta are also totally different game in terms of what processing they need. But again mods are also made by not the developers and are not subject to well going. as well as the server forks can handle more than Minecraft normal recommended as its been optimized.
But as the game gets more stable and there is a mainline backend to structure with the dedicated server then its current state.
And their recommended are properly also the FULL worst case scenario with full load etc. like crazy that wont happen to normal local servers.

But i agree the ram is excessive rn, but i can also understand why they need this much

#

would need but not neccesary.

ashen phoenix
#

Can someone help me with this issue?

I try to drive with a truck full inventory to the top right of the map.
Everytime i try to drive i disconnect with following reason, "The Host connection disconnected".
This is in my server console:

languid ice
ashen phoenix
#

with full inventory

#

bla bla

#

idk why

#

only happens with truck

#

last time my vehicle got teleported to 0 0

#

now i am scared

#

i drive like 20 meters then disconnect

languid ice
#

Also experimental 8 or 7 ?

ashen phoenix
#

exper 8

languid ice
#

uhm might be a kink bug with that version. id recommend going to the feedback portal and reporting which full log and eventually a video to they can maybe try it in their end to see whats goin on

polar monolith
languid ice
polar monolith
#

I have all the ports forwarded for IPv4 and allowed in traffic rules for IPv6. I do see that the Satisfactory log has sort of a weird hybrid of both formats, like for example Route from [::ffff:123.456.78.90]:26882 to [::1]:7778 hasn't been used in more than 300.000000 seconds.

tropic granite
#

hi for some reason when i try join my friend dedicated server it says offline while its online for my friend how do i fix it?

pulsar tapir
mint junco
pulsar tapir
#

If anyone has a better option than "load a recent save" for getting stuck in vehicles, I'd be interested to know. I now always wait until the server timed out the old connection before rejoining.

languid ice
languid ice
mint junco
left chasm
ocean horizon
#

Having an issue with my server, it goes through to the point that says that the steam api has failed to initialize. then it just shuts down. Anyone have any idea how to fix this? It only does it on my server PC. My main one is able to start a server no worries.

ocean horizon
#

Hopefully they provide a bit more info

mild oak
#

has anyone tried hosting a server using Linux GSM?

ocean horizon
#

Here's a bit more info.

ocean horizon
#

U8

hot flame
# ocean horizon U8

Reason I ask is that is drawing from UE4 assets - I would try and reinstall the server (backup your save file).

#

also, you might want to give the -NOSTEAM launch option a chance as recommended in the logfile.

ocean horizon
#

This is a fresh install of the server. It works of my main PC but my server PC has this issue.

#

Where do you put in the nosteam in the code?

ocean horizon
#

Yeah my main one lets me connect no problem. My server PC just shuts down the server with those errors coming up

#

Checked through firewall and they are all the same. It's just installed from Epic too so everything is the same on both PC's but my server one just won't do it

#

It's running a 2600x and 1050ti. Just got a 512GB SSD to install this on to

hot flame
ocean horizon
#

Yeah, I've had it running an Ark server until now with no issues

hot flame
#

Well, ark uses different ports, do you have the right ports open for Satisfactory?

#

2 more things to check

  1. Your log says "This could be due to a steam client and server running on the same machine" - do you have both the client and server running on your server? If so, kill the client process.
  2. Check to see if the process UE4Server-Win64-shipping.exe is not still running on the server, if it is, kill it and try restarting the server.
ocean horizon
#

Thanks, I'll give it a try tomorrow. I'll let you know if that solves it

neat birch
#

smht wrong w servers atm?
all servers i'm following are offline somehow.

#

Anyone else here has a similar experience?

pulsar tapir
#

is the Steam API actually required? as the message says, you'd need to set the SteamAppId env variable and then it works for the first server that starts

#

didn't seem to make any difference, though. works without Steam server API, too

hot flame
desert walrus
polar monolith
languid ice
languid ice
polar monolith
#

Yeah, not too concerned but I like to have my server running efficiently without errors and warnings if I can help it.

paper solstice
#

Getting this new error when setting up a server on google cloud, I cant even connect to the server it just loads.

Server log says: [549]LogServer: Opening a new route from '[::ffff:173.95.1.35]:55714' to '[::1]:15000'

languid ice
# paper solstice Getting this new error when setting up a server on google cloud, I cant even con...

So most cloud services doesnt give you an DCHP address for your server but a directly public ip, with 1 interface in your system, and because of that the machine / device doesnt know how to react other than to throw it localhost which doesn't forward the port into the IP but stays local.

What you want todo it use the multihome launch parameter like follows.

# Bind the server process to a specific IP address rather than all available interfaces
-multihome=<ip address>
Example: -⁠multihome=192.168.1.4

If you have tried this then let me know i have more options to try and help

paper solstice
#

I have bound it to the public ip 35.229.55.163 and it just crashes

languid ice
#

Machine or process (factoryServer)

paper solstice
languid ice
#

Dont need to add -unattended on linux its auto added by default

If it crashed directly like doesnt go back to you able to write a command then it cannot bind to that ip and something is wrong.
which linux u running ?

paper solstice
#

would this be an error that could cause problems, tried -NOSTEAM and it didnt help

languid ice
#

So first of start by typing ip address and info should pop up.
Look for the info in = should be called enp1s0f0 or its interface nr 2 (nr 1 is localhost)
Then on the first line with inet get that ip there the first one showing with /number in the end of that ip (Example: 12.43.23.14/24)... thats the ip you should use in multihome. with out the /24 ín the end.

paper solstice
#

Is that not the internal ip address

#

for the cloud machine?

languid ice
paper solstice
#

oh my god it works

#

thank you so much

languid ice
#

As for the other fix let me write it up for you as its litterely a simple fix

languid ice
# paper solstice would this be an error that could cause problems, tried -NOSTEAM and it didnt he...

For this fix type these commands

mkdir /home/zibranvastani/.steam
mkdir /home/zibranvastani/.steam/sdk32
mkdir /home/zibranvastani/.steam/sdk64
ln -s /home/zibranvastani/.local/share/Steam/steamcmd/linux32/steamclient.so /home/zibranvastani/.steam/sdk32/
ln -s /home/zibranvastani/.local/share/Steam/steamcmd/linux64/steamclient.so /home/zibranvastani/.steam/sdk64/

You can copy this full line to execute them all at once after each other 🙂 (If any issues check username or change the && operator to ; )

mkdir /home/zibranvastani/.steam && mkdir /home/zibranvastani/.steam/sdk32 && mkdir /home/zibranvastani/.steam/sdk64 && ln -s /home/zibranvastani/.local/share/Steam/steamcmd/linux32/steamclient.so /home/zibranvastani/.steam/sdk32/ && ln -s /home/zibranvastani/.local/share/Steam/steamcmd/linux64/steamclient.so /home/zibranvastani/.steam/sdk64/
paper solstice
#

oh perfect!

languid ice
#

To explain what i do:
By default steamcmd does not store its stuff in .steam in your homefolder anymore. but in local share instead.
So we are making the folders and then creating a symlink to that specific files for that folder its looking for so when steamcmd updates you dont have to retype everytime etc.

paper solstice
#

oh gotcha, that makes sense! just ran that cmd and it worked perfectly

pulsar tapir
# languid ice Its warnings atleast, not errors. Imma look into it and post a solution if u can...

The wiki mentioned symlinking the steam .so. After that, I also had to export the SteamAppId=xxxx (in the shell or service unit). That made the server initialize the Steam API and bound another port. So that only worked for the first instance, the other couldn't use the same port and gave up on the API. That port number seems to accept a range but I don't know the parameter. -NOSTEAM didn't do anything for me either.

languid ice
# pulsar tapir The wiki mentioned symlinking the steam .so. After that, I also had to export th...

So i havent touched the windows API, but yeah on linux its fairly easy to fix the file issue, and i know why it comes up. since its properly different for devs than publics api. or something else.
As for the Export well yeah unless you write it in, the system user as a permanent export then it will dissapear after some time reboot or what ever.
As for port, steam api example uses 27015 just as for listening ports for games, and the range is just after connection to talk to many, so yeah.

pulsar tapir
#

This is what I meant with "seems to accept a range":

LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.```
#

but if the Steam API is only required for cross-store then I don't need to care about it 🙂

languid ice
#

Yeah thats what i mostly figured / tested.
But you can check if the port is being used by another service. and figure out why etc.

terse smelt
#

Hey everyone, Im trying to get a server set up to play with some friends since we havent done so since update 6. I have the server running and after tweaking the timeout settings im able to log into it and play on my local network. I noticed that the game is kinda laggy and I was noticing warnings about too much time between ticks. Not sure if its the underlying hardware or if theres a setting I can change. Im hardwired to my network via cat6 so it shouldnt be the connection holding me back. server is being run in a VM on server with 2 intel E5-2690 v4s and 256gigs of RAM, of which I dedicated 4 cores and 32 gigs to the game. Any recommendations are welcome!

languid ice
#

Besides that connection of port forwarding what ports have you done?
And steam or epic?

iron plank
#

is it normal that the server randomly changed to listening to port 15778 despite it being configured to use 15777?

languid ice
iron plank
#

the client logs say 15778

#

i opened 15778 and now it works, but still not normal

#

i will check if any other process started listening to game ports

languid ice
#

Yeah check launch parameters and check if another service is using that port

iron plank
#

ok fixed it, somehow i mixed up 7777 and 15777 ports

ocean horizon
#

Its like there is a shutdown message at the end that just terminates it. My main pc doesnt get it when its starting up and just runs through no worries. Would any more error logs be helpful?

hot flame
ocean horizon
#

Yeah i did try that was aswell but it came up with the same problem. Thinking I might just fresh install windows and hopefully its just something in the background messing it up

#

Thanks for trying tho mate

hot flame
#

np

languid ice
#

im down to help u if it is as i have no problem trying starting one up here.

ocean horizon
#

Yeah i made sure to go into the file and install the extra things that it needed including the C++. Im going to give a fresh windows install a go in case its just something in my windows thats causing the issue. Only thing that i can think it might be. Going to put it on windows 11 and its a bit overdue too lol

languid ice
#

well, mine is on win 11 when tested to no issues there. GL let me know if i can help

terse smelt
languid ice
#

OBS this doesnt set the tick rate to 120 you need to change something else for that, this just expands it to better connection

#

is what i have tested shows...

#

Also to people who dont think they need a 16gb ram for 120 tick server...
you do

spare orbit
#

the ticks arent measured in thousands. 120000 means 120k ticks, not 120

#

120 would be 120

#

so im quite sure setting it to 120000 just breaks it and it runs at 30

languid ice
# spare orbit 120 would be 120

i know that, this is just a network command not a set tick command, like its to refrain with the MaxInternetClientRate, i found adding the overstanding to help keep the minimise choke.
If i where to set 120 fully i would use

NetServerMaxTickRate=120
LanServerMaxTickRate=120
#

On Epic Ipnet and Engine[] so it will force it on every client.

spare orbit
#

[/Script/Engine.Engine]
NetClientTicksPerSecond=120000

thats a set tick command

#

not the network rate

#

you need all 3 sections to be the same or it can lead to unexpected problems

languid ice
#

¯_(ツ)_/¯

#

I tested a lot with it so

#

Thats what i have experienced

spare orbit
#

so setting one of them to 120000 does either nothing or something bad

languid ice
#

¯_(ツ)_/¯

terse smelt
#

tried implementing what you recommended and didnt notice much of a differnce. From what I can see its not the bandwith/network usage and neither the PC or server are in any way under strain. Still rubberbanding here and there and the game looks jittery

#

found a couple errors, idk if these could be the cause

gloomy crypt
#

Hello, can someone help me. I am desperate. I have my own dedicated server and have installed via ssh and steamcmd satisfactory. The game I could play 225 hours without any problems. Since yesterday the server is down and no matter what I do, it no longer starts. I have restarted the server several times and checked for updates. I was able to download the world and test it offline. That was no problem. There is so much information in the log or crash file that I can't figure out the error.

desert walrus
#

The crash logs would definitely be helpfull in diagnosing

#

Have you tried verifying?

gloomy crypt
#

What do you mean by check?
Can I show the crash log file here without passing any private data.

spare orbit
#

restarted the server or the software?
i know it often has problems shutting down, so the process could still be running, so needs to get killed in for example htop manually before you can start it again

#

or restarting the ehole os would also ensure that

gloomy crypt
#

how can i see if a satisfactory server is still running

spare orbit
#

open taskmanager and check if its still there

gloomy crypt
#

when I restart my server then all applications should be closed. I am talking about my server and not the satisfactory server. Under htop I do not find any entries about Satisfactory

spare orbit
#

ok, just wanted to remove one common error possibility

glad nest
#

potentially ue5 if you are on the new branch

#

if it's renamed

spare orbit
#

well, shouldnt run after clean os start

#

whats the start command

gloomy crypt
#

./FactoryServer.sh

#

steam 17261 0.0 0.0 6404 888 pts/0 R+ 22:57 0:00 grep -i ue4

spare orbit
#

youre not screening it or anything?

glad nest
#

so it is not running at all then

#

fatal crash

#

need log

gloomy crypt
#

i use screen. But everything is closed

#

I have also tried it without screen

spare orbit
#

the user has all rights for the files?

gloomy crypt
#

yes

spare orbit
#

also common error is doing a sudo screen. it wont accept that xD

#

but yeah, without log we probably wont get any further

#

when it crashes its probably not that long

gloomy crypt
#

it's just funny because it had always worked. The factory server automatically restarted at a certain time. That was all great.

uneven sierra
#

The info in trhe multiplayer-troubleshooting for PFSense....that is referencing playing the game right? Not creating the dedi?

#

my PFSense is giving me a prick of a time to show as being online.

spare orbit
#

easiest start is checking if you are running out of memory

gloomy crypt
#

I have uninstalled everything and now use Pterodactylus panel. Everything works again.

gloomy crypt
#

OK. I think the problem is with my world. I can open a new world and play. As soon as I put the old world in. It initiates the map too long and knocks me out and in the console I can observe, then the Satisfactory server restarts. Can I still save my world?

glad nest
frosty gale
#

Hey guys, can anyone help me with launching a dedicated server using Epic Games addon ?

#

I've really tried everythnig, and i still cant launch it

glad nest
#

what step are you struggling with?

glad nest
frosty gale
#

it shows me that its offline

glad nest
#

i dont know about this epic game addon

frosty gale
glad nest
#

just follow the guide instead

frosty gale
glad nest
#

what part

frosty gale
glad nest
#

if you wish

frosty gale
# glad nest if you wish

Im just at work rn, may we go to voice chat in 30-40 minutes.. ? but only if its okay for you..

glad nest
#

not on then

frosty gale
fair osprey
#

Getting a MallocBinned crash with a server whenever I try joining as client, initially it was a Conveyor Subsystem crash but it's at the rate that I can't play on the server whatsoever, my first thought was a bugged conveyor connection but now I'm not so sure.

#

I've tried verifying files but it didn't help

#

And it's a U8 server as well

thorny meadow
#

Does anybody know why this is happening

#

I am in the regular version if that helps

thorny meadow
#

Do I need to be in experimental

#

and im also trying to host and play on the same device

deep turret
#

In u7 if you don't restart the game after starting the server it doesn't retry to connect and just assume it is offline

daring jay
#

I'm looking to host a ded server on my computer. I have the satisfacotry dedicated server tool installed on steam, I'm not sure how to set it all up. Do I still need to follow the SteamCMD stuff?

languid ice
languid ice
thorny meadow
#

But the server also says not authenticated, I'm trying to authenticate it and set it up

#

that is as far as I got

#

and what's the server hosting tool called, I might try that way. I'm using the Steam CMD way

languid ice
thorny meadow
#

Yeah, the first time I tried it nothing popped up

#

Or mabye it did and I just clicked off

vestal verge
#

Is there any way to import blueprints from singleplayer to a server if you do not have admin rights?

#

Putting them in the approximate directory doesn't work

cloud parrot
#

Hello, me and my friend have been running a private server on 0.8.0.2 and we just got a shockbyte server but its on version 0.8.0.5, is there anyway to downgrade the server to our version? (we dont like updating mid playthrough)

loud minnow
#

Yeah keep and old version of the sever in a separate place so it does it get overwritten when it auto updates that’s the only way

errant breach
#

updated my ubuntu server to update 8, it's running and can see when a player tries to connect, but then it times out

hushed rose
#

is it possible to save (system) resources when no one is online?

deep turret
hexed laurel
#

I had been ripping my hair out for the last 2 hours trying to figure out why I couldn't connect to my local server... multihome wasn't set... LOL Good luck to everyone having problems. ^^

languid ice
spare orbit
past cobalt
frosty gale
languid ice
#

@past cobalt @frosty gale
What is your version, os and what ports have you forwarded ?

#

Also have u used -multihome

frosty gale
frosty gale
languid ice
#

By default the server doesnt always bind to the ip you get from your router etc.
so by using multihome it will force it to that ip.
If you are starting it on the same machine and running the game as well on there then the ip would not likely be your machines but the localhost aka 127.0.0.1 typcally or type localhost will sometimes work as well.

frosty gale
#

I have 2 pc's, one is mine personal for game and the second one with windows 10 is for launching the server

past cobalt
#

i did rent a Nitrado server, i did a Ticket, they said to change to another port, and still not working lol

frosty gale
#

im not sure i did ports forwarding, is it okay for you to help me in voice chat ? i'll show you all what you need

#

it would be pretty good if you would like to help me

languid ice
#

but using the multihost would be best option to make sure

frosty gale
languid ice
#

press the windows button on your keyboard

#

multihome*

#

open cmd
type ipconfig
look for ipv4 it should look something like this 192.168.1.x

frosty gale
#

yeap, its there

#

.\FactoryServer.exe -multihome=192.168.1.x -?ServerQueryPort=15000 -?BeaconPort=15001 -Port=15002 -log -unattended

#

this is the command i used

languid ice
#

im guessing you are having a number at the end. of the ip
but why the -? on the ports

frosty gale
spare orbit
#

you sure, can't remember that

#

and im on mobile send link to wiki

frosty gale
#

ah wait

#

there's no "?" before the ports..

frosty gale
#

but it's not the problem i have while launching the server, i've tried 20 different variations of launching commands

languid ice
#

for you it should be
.\FactoryServer.exe -multihome=192.168.1.x -log -unattended

frosty gale
frosty gale
languid ice
#

this launches the server on the default ports etc.

languid ice
frosty gale
#

well, it seems to be launched and i had the message about giving a name to the server, but..

#

dont look at the russian text

#

it's just showing me the connecting text and nothing else

languid ice
#

if u can see the ping then its up

#

then u just need to refresh it a couple a times and it will promt you to set an admin password

frosty gale
#

maybe the terminal logs would explain something ?

languid ice
#

im talking the game now 😛

#

in the bottom right its typical shows a refresh button if it fails to connect

frosty gale
#

well

#

now it works

languid ice
#

Then you should be all gucci

frosty gale
#

but im not sure if someone else can connect to the server

#

cuz im playing with my friend

#

and he is not able to play rn

languid ice
#

he wont be able to unless you forward your router

#

and depending on your isp (ones that provide you with internet) might not allowing before you have a static public ip that cost a little extra. but thats different from every country.

frosty gale
frosty gale
languid ice
#

doesnt rly mean any thing he 😛 its more buisness backend if they would allow you to manage your router .

languid ice
#

but i can get you to pre testing to see if u can login to the router.

frosty gale
languid ice
# frosty gale That sound great, bon appetit!

Ty
so like before with cmd
type ipconfig again, then there should be an line called gateway
which is typically same as your pcs ip but ends with an 1 or 0
you can do this on your main pc

then head to a browser and paste that ip there.
then you should see a page or a window pop up asking for username and password which is by default admin and password

frosty gale
#

im at my router settings page , already logged in as admin

languid ice
#

of well then its easy

#

ill help u later then once ive eaten

#

😄

frosty gale
rain pine
#

One message removed from a suspended account.

languid ice
rain pine
languid ice
#

I dont really know about it with arm. BUT i know you can select which type of platform you want to download with steamcmd

#

im a little blocked on that point

#

but ill look into it

rain pine
frosty gale
#

damn, this thing makes me mad two days in a row..

languid ice
languid ice
#

Or send screenshots if thats better my dms are always open

deep turret
#

lib32 doesn't make any sense on anything other than amd64

#

it's like if you bought a boat to go on a road and then asked for something to convert from the propellers to some wheel

frosty gale
#

can you just tell me which ports i have to forward ?

#

and also i got another litlle problem with the server, althought its turned on and i can connect to set ADMIn pass. and Players pass it doesnt work for no reason, and im erally stuck

#

really*

deep turret
#

15777 7777 15000 all udp, it's in the Wiki

frosty gale
deep turret
#

(you also need firewall opening but you already done that apparently)

languid ice
languid ice
frosty gale
hexed laurel
fair osprey
hushed rose
#

Isit possible to download your satisfactory save?

#

From a dedicated server

hushed rose
#

alteritavely, i've just wiped the save. what fun

hushed rose
fresh grove
#

It's stored the same way as normal saves?

#

In the regular game

#

Not in the same place

#

but the file is the same

hushed rose
fresh grove
hushed rose
fresh grove
#

ay?

hushed rose
#

(Basicly it makes it store to a directory)

fresh grove
#

I know how docker works

hushed rose
#

ok

#

Well i mostly don't

#

Anyways i think i wiped the save

fresh grove
#

ok

hushed rose
#

Luckly it wasn't a lot of progress as i set this up ~2 days ago

hushed rose
#

Also, how can i put back my blueprinta

#

*blueprints

#

nvm got it

hushed rose
#

Is it possible to save resources when nobody is online in my dedicated server?

glass fable
#

you mean, like, automatically turning off the server?

glad nest
#

as this would also be the volume used for configuration files

#

if you did not remove your docker container you may be able to inspect it and figure out where the volume is set to

warped sapphire
#

recording paths with trucks is pretty much impossible now you crash every time all our players have the same issue

glad nest
#

you sure this is not the good old aggressive creature crash?

warped sapphire
#

i mean its only doing it on path recording

#

there is more crashes but these realy stand out we got 4 players non of us can record

glad nest
#

update8?

warped sapphire
#

yea obviously

glad nest
#

ah never tried it there

warped sapphire
#

im kinda thinking of moving back to non experimental cause the UE 5 stuff only seems to be giving issues

glad nest
#

did for me too had way too many crashes on u8 dedicated

#

so rolled back within a day

warped sapphire
#

yea im just not sure if we

#

would be missing out on any structures

glad nest
#

i guess the biggest ones will be the priority power switch and the power tower

#

not sure what else is added

warped sapphire
#

Config files of the server are kinda vague and hard to find wondering if there is a way to temporarily reduce strain .. idk how do you oporate a proper game like this

#

Half the crashes are clrealy load issues , when ever approaching a factory in a truck or vehicle you'll just crash

#

It can't be hardware cause I'm running a flipping Ryzen 9 with 128 gb of ram and a 3090

glad nest
#

reducing strain on server would probably be to turn down network quality.. not sure if i can recommend that however as that will increase desync

#

if you have not tried this already i would rather turn up the network quality

#

and tweak the config files.. i know there was a guide someplace

#

changing those .ini files reduced desync issues to me atleast, note that it wont change this drastically unless all clients change it as well

#

and it need to be changed permission to read only on the .ini files

#

else it will be overwritten

#

should be noted i have not tested this much on u8

neat birch
#

No prob here recording. We have 4 routes on U8 multiplayer. Trucks pathing is Still often borked though if youre near

#

What error do you get while recording the path?

#

Try recording in another area, maybe its region related?

#

Both trucks and tractors.

#

U8 keep items is a gamechanger for me, as i hate running back to base for building supplies. So i just respawn, get my supplies and fly off again (hypercannons FTW 😅

frosty gale
finite fiber
#

I might just be stupid, but how do I migrate the server to exp8?
I have run the update of the client (<path>\steamcmd.exe +login anonymous +app_update 1690800 -beta experimental validate +quit).

after a successful validation, the server crashes long before it is up, and the version number in the log is still 0.7, both with and without <-beta experimental> in the launch script

deep turret
deep turret
finite fiber
#

bat file with unattended, log and query port

#

before I tried to update, the server launched fine, just got version mismatch since my client runs experimental

deep turret
#

what file your bat is launching (the first thing in your command line)

finite fiber
#

FactoryServer.exe -log -unattended -ServerQueryPort=17777

deep turret
#

you can try delete your server setting (in the save file
ServerSettings.the-port-you-used )

#

and reclaim your server

finite fiber
#

first log line when starting is still
LogInit: Build: ++FactoryGame+rel-main-0.7.0-CL-211839

#

and it still crashes

nocturne dragon
#

For anyone getting the crashes while in vechiles on dedi, I suspect its related to autosaves. By turning autosave interval way down I barely get them anymore.

finite fiber
#

this looks slightly promising, I found another install of the server, which runs the correct build, but it still crashes

wide elm
#

Oh, good /s, I see I'm not the only one with these problems. If anything, I'm glad to see I'm not alone ;-).

spare orbit
#

idk, i installed it and it worked first try xD

deep turret
languid ice
wide elm
#

@spare orbit it always works when you start a fresh world... but once you get to the higher tiers and you've placed a lot of factories, things can become real unstable, real quick. I've stopped using an Explorer to get around because the risk of falling out of bound and losing -everything- is just too great. And so much desyncing, constant rubber-banding... it becomes unplayable for more than 1 player on a ded server after tier 7 in my experience.

languid ice
deep turret
#

confusing the terminology is just going to put more confusion on the stove
these 2 different things have to be differentiated

spare orbit
languid ice
spare orbit
#

just some rubberbanding when one does heavy building abd the other going large distances fast. that has some lags

finite fiber
#

seems my initial suspicion of stupidity might have been right. I had not properly exited the server, so the crash seems to have been a busy server port

spare orbit
#

classic

loud quail
#

not entirely solved yet, though. But it is several steps closer. gives one of those pesky timeout errors on connecting to his server.

deep turret
#

I would be thankful if a mod actually analyzed this very conversation apparently I didn't look at, when I literally got pinged into it

wheat dust
#

having a hard time finding this... anyone know how to change the autosave interval? all the online tutorials and such refer to a command change in teh game console which does not appear to exist.

FG.AutosaveInterval 3600
Command not recognized: FG.AutosaveInterval 3600

#

build is semi unstable just normally.... incredibly unstable when using trains (especially approaching a factory) so trying that fix... already running ultra bandwidth and the tweaked upload rates

#

windows and unbutu same issues

frosty gale
#

Hey guys, can i ask anybody to help me with testing connection to my server? Im not sure that i did everything correct..

pulsar tapir
wheat dust
pulsar tapir
#

hm. U7 or U8?

wheat dust
#

U8

pulsar tapir
#

hmyeah, looks like something changed there

spare orbit
#

i used the same one in the wiki for u7 and later u8, so doesnt seem changed

wheat dust
spare orbit
#

yeah

#

its FG.AutosaveInterval

wheat dust
hushed rose
loud quail
# hushed rose whenever i save blueprints it crashes

While we can't say 100% for certain that this is your issue, we strongly suspect an item outside the blueprint builder is inside the blueprint builder's construction area. We had the same problem in the past ourselves.

#

so manually dismantle everything in there, possibly also the blueprint machine and rebuild.

Also, if you're trying to build using blueprints in the blueprint maker? don't.
It is a known cause of crashes.

hushed rose
deep turret
#

ServerFolder/FactoryGame/Saved/Config/LinuxServer/GameUserSettings.ini :3: mFloatValues=(("FG.AutosaveInterval", 900.000000))
that's what I have for example

warped sapphire
# neat birch No prob here recording. We have 4 routes on U8 multiplayer. Trucks pathing is St...

sorry for the late response , nah its not just me its litarlly just a disconnect so not realy a game error , ive tried pretty much everything , "lost connection to the host" while i am the host , internet is stable at 100mb up and down , set creatures to passive , set graphics to lowest which is BS but non the less tried it ... no clue what else to try at this point we cannot record paths this error is also widely reported online. yes both happends to trucks and tractors

vital jackal
#

hello, i have a question, im new on dedicate servers of satisfactory, can someone explain me where are the saves in the server?

#

I am using debian for de server

safe haven
vital jackal
#

its on steam, is the same?

#

i realy cant find it

vital jackal
#

someone had the same problem?

glad nest
#

just do a search for them

#

find / -name "$savename.sav" or something

#

can obviously narrow it down way further to decrease search time

tulip wren
#

my friend and I have both tried hosting it, and we get no errors and whoever hosts can join, but no one else can, it just shows the server as offline

#

can anyone help?

languid ice
errant acorn
#

What bugs and instabilities does a dedicated server have?

spare orbit
#

we cant use any hypertube, but that seems rare overall.
and it doesnt like when one person does heavy building and the second one moves large distances fast. that can rubberband a bit or kick all players and they need to rejoin.
thats everything we noticed

errant acorn
#

Wait hypertubes do not work at all?

spare orbit
#

our server crashes instantly when entering any.
nobody else ever confirmed that, so seems we are alone with that

errant acorn
#

Maybe I should test it. I could just move my single player world right?

spare orbit
#

just upload, yeah

errant acorn
#

I feel like moving the world to a server can lighten the CPU load on my 7 year old PC :D

#

I will just set it up on my laptop. It is quite new and runs Arch Linux

spare orbit
#

well, arch isnt the typical gameserver distro

errant acorn
#

You're right

#

But it's my work laptop

#

I'll just use Docker

lunar ermine
#

hey so im planing to make dedicated server from my old pc and it doesnt have ram how much should i buy for 4-5people max

#

and does it need good cpu

barren mortar
#

16 gigs for end game will do you well. My server is running on an older i7 and seems to do well

errant acorn
#

@spare orbit My hypertube cannon works fine on the server

#

What is the recommended tickrate?

#

I think 30 is default but I set it to 60

spare orbit
#

well, 30 is default and works.
more usually isnt needed for games like that, its nothing near competitive

errant acorn
#

But is it more unstable with 60?

#

I don't mind that it uses a bit more CPU if it doesn't make it unstable

spare orbit
#

you need to test that youself. hard to sa, in general

toxic aspen
#

early acess or not its fucking annoying that i cant even enjoy to play a game anymore, there should be a few bugs here and there but there shouldnt be crashes all the time. Im starting to regret buying this game.

spare orbit
#

doesnt crash for me, you maybe do something wrong, especially when early access and not experimental crashes

neat birch
#

What crashes do you get? Most can be worked around.

barren mortar
#

Describing your issues will go a long way toward people being able to assist with them

wheat dust
#

we have TONS of client crashes on experimental... most annoying are disconnects in any sort of transportation (trains, hypertube, etc)

#

i woudl say in a group of 3, someone will crash at least once every 15-30m

wheat dust
#

[2023.07.25-01.02.13:548][113]LogGame: Warning: GasPillar Destroyed but failed resolve of NearByGasCloud /Game/FactoryGame/Map/GameLevel01/Persistent_Level/Generated/MainGrid_L1_X1_Y-10_DL0.Persistent_Level:PersistentLevel.BP_VolumeGas_01_UAID_40B076DF2F790C6301_1685745843

[2023.07.25-01.02.31:591][448]LogNavigationDirtyArea: Warning: Skipping dirty area creation because of empty bounds (object: FoliageInstancedStaticMeshComponent /Game/FactoryGame/Map/GameLevel01/Persistent_Level/Generated/FoliageGrid_L0_X14_Y-2_DL0.Persistent_Level:PersistentLevel.InstancedFoliageActor_6400_28_-4_1.FoliageInstancedStaticMeshComponent_3, from: Remove from navoctree)
[2023.07.25-01.04.29:203][420]LogNetPlayerMovement: Warning: ServerMove: TimeStamp expired: 227.397064, CurrentTimeStamp: 229.492081, Character: Char_Player_C_2147381953

#

Those are three very common errors on the server around what I'd call "micro lag"

wheat dust
signal jasper
finite fiber
#

after switching to 8exp I can't connect to my server, get timeouts and lost connections. very rarely I see the inside of the HUB for a few seconds before dropping.

the server is on my LAN, but I see a number of lost acks, could it be a hardware problem?

silk ember
#

without reading all the messages for the last month, has anyone managed to get a playable update 8 dedi server running?

deep turret
#

define what you call 'playable'

#

interacting in the game : yes

#

no crash : no

scenic musk
feral cloud
#

Hey, did you manage to solve this issue ?

#

I have the same thing, both locally and WAN. No one can connect to my server, but I can see them trying to connect. Port forwarding is ok, there must be something I am missing, but I do not know what

feral cloud
#

Yes

dapper trench
#

guys

iron ridge
dapper trench
#

any servers where i can play?

#

can be modded too

iron ridge
#

no mods for dedicated servers

dapper trench
#

ih

#

oh

iron ridge
#

maybe devs will provide a fix at somepoint(hopefully)

dapper trench
#

i thought it was working lol

#

i remember playing with some guy some time ago

#

on mods

iron ridge
#

anyone here have advice on changing autosave interval. The example console command "FG.AutosaveInterval 900" does not work for me.

#

interesting, were you on a dedicated server or multiplayer?

#

as far as I remember the dedi server has never had access to mods

chrome pumice
#

Have to put it in the engine.ini file

lone terrace
#

I need some help, I started up my dedicated server. Everything is working just fine for me. But for my friends it says that the server is just off?

narrow citrus
#

Hello im new and want to start a dedicated server on epic games i already installed the tool but idk how to see the ip or port i hope anyone can help me

chrome pumice
narrow citrus
#

TY!

chrome pumice
wheat dust
harsh summit
#

how can i create a server?

#

i need some help

desert walrus
#

!wikisearch dedicated+server

rancid etherBOT
desert walrus
#

Great guide on the wiki ^

harsh summit
desert walrus
#

Yes

harsh summit
#

then whats the point?

#

cant it be on a server somewhere?

desert walrus
#

Yes

#

It's so that it can be run on a machine dedicated to hosting without the overhead of rendering, and allow anyone you like to join at any time without you having to do anything

#

You can either host it yourself on a pc you have or pay a service to do it for you

harsh summit
#

shouldn't game developers give us free servers? why do we have to pay third party?

desert walrus
harsh summit
#

especially when Satisfactory customers/buyers are mostly kids who don't know how to code or use different servers from third party

desert walrus
#

You can still play regular multiplayer without using a dedicated server

harsh summit
desert walrus
harsh summit
#

no

#

there should be a limit

#

at first

#

maybe an extra 10 to 25 $ service for package like hosting, cosmetics and other stuff

#

I think that's fair for both parties

desert walrus
#

And that might come in the future. Remember that dedis are still extremely experimental and really aren't in a good enough condition for an official hosting service. It'd look very bad for the brand.

harsh summit
#

hopefully one of the devs see these comments and explore the idea to the rest of the team

frosty gale
#

there are plenty of online services like linode, etc, that let you host game servers online for a monthly fee

#

or if you don't like the subscription model you can always buy a second computer without a gpu or anything to use as a server

hollow breach
#

I set up my own server using some parts I had from an old PC build and got more RAM for it to meet the requirements. Its not to hard to set up, and once you have a home server, you can do a lot more with it too.

solar maple
#

when putting a train station down it appears in the middle of the map on the map but its not, anyone else have this bug?

pulsar tapir
fast ocean
#

if anyone is running a linux dedicated server and wants to make a bot to manage it from your own private server I wrote this today so my other buddies can start, stop and reboot the server; figured I'd share it since it's been so buggy lately and I'm not always around. https://github.com/grstat/SatisfactoryLinManageDiscord

#

feel free to pm me if you have any questions or need help setting something up

reef crane
stoic notch
#

hey im dumb... how do I get my own server adress for a server running in the epic games dedicated server thing

#

I used my public ip and every one of the port numbers on the wiki

chrome pumice
#

It uses the same IP as the machine it is running on.

stoic notch
#

yeah i tried that

chrome pumice
#

What is your startup command?

stoic notch
#

double click the .exe file

chrome pumice
#

You should create a startup command because currently there is a bug where it will bind to IPv6 instead of IPv4 unless you use -multihome=<ip address> in your startup command.

#

Should look something like this:
.\FactoryServer.exe -multihome=192.168.1.1 -log -unattended
swap 192.168.1.1 for the local ip of your machine.

scenic musk
#

Anyone know the correct location for steam dedicated headless server config files? as none within: .\steamapps\common\SatisfactoryDedicatedServer\FactoryGame\Saved\Config

desert walrus
#

I'm not sure for windows but I do know they aren't generated until you start the server for the first time

scenic musk
#

its been running a long while just unsure the correct path

desert walrus
#

Should be on the wiki

#

!wikisearch dedicated+server

rancid etherBOT
scenic musk
stoic notch
#

I just used cmd and got my actual ipv4

#

i think it might be since im using my phone as an ethernet adapter so anything relying on the internet is just going through that and getting my phones ip

desert walrus
scenic musk
#

Thanks that was helpful back up and running 😀

scenic musk
#

Is everyone getting these a lot currently when connected to an experimental server?

terse escarp
#

Hey all, when trying to start the dedicated server everything seems fine but when I try to load/create a savegame it crashes...
In the logs there is something going on with the ram...

loud minnow
# terse escarp Hey all, when trying to start the dedicated server everything seems fine but whe...

you ran out of memory according to the logs [2023.07.26-14.50.32:631][692]LogMemory: Warning: MemoryStats:
AvailablePhysical 375631872
AvailableVirtual 0
UsedPhysical 8228327424
PeakUsedPhysical 8228327424
UsedVirtual 11268014080
PeakUsedVirtual 11268079616
[2023.07.26-14.50.32:631][692]Allocator Stats for binned2 are not in this build set BINNED2_ALLOCATOR_STATS 1 in MallocBinned2.cpp
[2023.07.26-14.50.32:661][692]LogCore: Error: appError called: Fatal error: [File:D:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Core/Private/Unix/UnixPlatformMemory.cpp] [Line: 1031]
Ran out of memory allocating 465899520 bytes with alignment 4096
<< callstack too long >>

[2023.07.26-14.50.32:675][692]LogCore: === Critical error: ===
Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

[2023.07.26-14.50.32:675][692]LogCore: Fatal error: [File:D:/BuildAgent/work/78a794e88763017d/UE4/Engine/Source/Runtime/Core/Private/Unix/UnixPlatformMemory.cpp] [Line: 1031]
Ran out of memory allocating 465899520 bytes with alignment 4096
<< callstack too long >>

desert walrus
terse escarp
toxic aspen
#

Version: 211839, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: No

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31a0e88

FactoryGame_FactoryGame_Win64_Shipping!<lambda_ca67515999c2f313172565c8688a503d>::operator()() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGBuildableSubsystem.cpp:561]
FactoryGame_FactoryGame_Win64_Shipping!ParallelForImpl::TParallelForData<TFunctionRef<void __cdecl(int)> >::Process() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:177]
FactoryGame_FactoryGame_Win64_Shipping!TGraphTask<ParallelForImpl::TParallelForTask<TFunctionRef<void __cdecl(int)> > >::ExecuteTask() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
FactoryGame_Core_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:887]
FactoryGame_Core_Win64_Shipping!FTaskThreadBase::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:541]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]

#

"Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000001e31a0e88"

#

happens all the time

errant acorn
#

Can you only have one world in a server?

toxic aspen
#

its one world just the starting location changes

errant acorn
#

I meant game

#

Can you have multiple sessions in a server for different friends and stuff

#

Dedicated server

toxic aspen
#

you mean that your friends all have their own server seperated from each other on one server?

errant acorn
#

No

toxic aspen
#

one world with all your friends?

errant acorn
#

No

#

Game A for friend group A and B for friend group B

toxic aspen
#

dunno if the game supports that

#

you can upload different saves but one save wont run 24/7

desert walrus
#

And have them on seperate ips or ports

errant acorn
#

I am not playing simultaneously tho xD

desert walrus
#

Just... load a different save?

errant acorn
#

Was unsure if that was possible. That's all

muted schooner
#

Any reason my server wouldnt have an engine.ini file? Is that normal? The only thing listed in the place it should be is Game.ini and ServerSettings.ini

#

/FactoryGame/Saved/Config/LinuxServer

mild oak
#

is there a known issue with dedicated servers that have desync'd item placement?

#

like you see the hologram but it takes a little while to place?

shut sonnet
#

I'm currently having an issue where when I go to join my friends dedicated server I cant join and it says the server is offline, Server name pending, and its "NotAuthenticated". We are on the same game version and I've tried reinstalling the game, verifying the game files through steam, double checking the server address everyone else is using as well as the port number, and disabling my firewall. When he checks the server log it shows a response from me connecting to the server but I cannot connect. Any ideas?

mild oak
desert walrus
#

Then no, not normal

fast ocean
#

check that on the server firewall/home router where the server is

shut sonnet
#

okay

shut sonnet
fast ocean
shut sonnet
#

@fast ocean hes not its on a dedicated pc in another house

loud minnow
frosty gale
finite zinc
errant acorn
frosty gale
#

👆🏻

errant acorn
#

This is a Docker image for Satisfactory dedicated servers

#

I use it and it works well

frosty gale
desert walrus
#

It's helpful to hear it firsthand

finite zinc
# desert walrus Can you explain your whole issue?

I shall try, uh basically @shut sonnet is the only one of 3 firends who can not connect to the server. I am not local to the server and neither is another friend and we are able to connect. For some reason though, Goose can not. This is my start.bat files settings

and this is the only configuration I have that makes it connectable. When I include the -multihome it makes it so I am unable to connect. I know the ports are different and that is intentional. The port forwarding on the router accounts for this and the firewall has a rule to allow it as well.

desert walrus
#

Is goose trying to connect through the correct port?

finite zinc
#

Yes 50407

desert walrus
#

Uhh
That's not the port you need to put in the server manager in-game

#

You need to use the query port

finite zinc
#

Yes, I know this complicates it, but I configured the Query port to be that. My portforwarding makes the external port 50407 and the internal port opened is 15777

desert walrus
#

Oh alright

#

What multihome ip are you trying to use?

finite zinc
#

I do not have one set. I tried setting -multihome=0.0.0.0 earlier, but then I could not connect to the server

desert walrus
#

That's because 0.0.0.0 is non-routable lol

finite zinc
#

Oh welp, just put the ipv6 address in there?

#

or v4?

desert walrus
#

v4

#

It's likely that goose's isp doesn't support ipv6

finite zinc
#

Ok, I will give it a shot and update you

errant acorn
#

0.0.0.0 means bind on all network interfaces

desert walrus
errant acorn
#

But why Windows Server 2019? Is it still updated?

desert walrus
#

It can also mean block all addresses

desert walrus
finite zinc
errant acorn
#

But why not use Linux? Ubuntu?

#

Ubuntu Server

desert walrus
#

It's just a matter of preference... they function equally well

finite zinc
#

Also it is a shared server between me and a friend. I use it for all kinds of different game servers too. (not at the same time)

errant acorn
desert walrus
#

Windows server actually has a lot of uses

errant acorn
#

If what you're hosting can run on Linux then don't use Windows, in my opinion

desert walrus
#

I work with it semi-regularly

errant acorn
#

But what use does it have that you cannot just use Linux for?

#

Linux is more stable after all

desert walrus
#

That's one of the big advantages of server... more performant and stable than base windows

errant acorn
#

But again, why not just use Linux at that point. Why pay for Windows server when Linux is better at the job

desert walrus
#

It's commonly used for hmi/system monitoring as it provides a better gui experience

errant acorn
#

I think it's just easier to use Linux and spin up a Docker container

#

And use UFW for firewall

desert walrus
#

Typical Linux shill hehe

errant acorn
#

Yeah but when it's better then it's okay :)

finite zinc
errant acorn
#

My ISP doesn't even provide IPv6 lmao

steel verge
#

is there anything to fix the huge amount of lag when going into forest and stuff ?

#

the server gets super laggy

#

and its running 128gb of ram,m.2 storage and a i9-13900k

desert walrus
#

Increase network quality setting on all clients to high or ultra

#

They should be the same though

steel verge
#

ultra is selected on the server

desert walrus
#

You need to set it on the client's as well

steel verge
#

now the server just crashes driving a train through the area

scenic musk
slow pike
#

Server crashes on player death

mild oak
#

is there a console command or any way to see what clients are connected to a server?

#

I can't find any on the wiki

#

im trying to write a shell script to check for any connected clients and if there is not check for updates and restart the server

fast ocean
#

you can frob the log for connects and disconnects

muted schooner
#

Any reason my server wouldnt have an engine.ini file? Is that normal? The only thing listed in the place it should be is Game.ini and ServerSettings.ini
/FactoryGame/Saved/Config/LinuxServer

pulsar fossil
#

im running a more or less vanilla dedicated linux server, and i have an engine.ini

tall ether
#

i want to run host a local server, just on my own network
basicly i need it so i can play on my steam deck, and it continues running when i am not playing
i just picked the game on Epic Games as it was on sale

#

the computer i plan on running it on is a windows 10, ryzen 3200g, 16gb ram

#

how could i easily achieve this

nimble sapphire
#

need to run the dedicated server

#

keep in mind you need to be logged in with the client for time to advance

chrome pumice
#

Time can advance without a client logged in. It just a setting you can check.

chrome pumice