#dedicated-servers

1 messages Β· Page 38 of 1

marble berry
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that seems to be the case. glad I asked before spending money on hardware

deep turret
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what do you mean "that's a shame" no application scaled with RAM directly performance wise, you have enough or you dont have enough, having more RAM will only make you able to have more stuff running

cold pewter
marble berry
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if you don't have enough, it might go into virtual memory or swap more often though

deep turret
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it works, it just isnt the priority for the game devs (with good reasons), and udpate 8 is coming soon making it a bit more unstable on experimental at least

cold pewter
deep turret
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which means it was limited

marble berry
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I don't even know what PZ is

deep turret
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somehow

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or doesnt manage its ram usage good enough

cold pewter
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Most hosts/servers run that game with like 16GB, even though the recommended is 1GB per two players; most people only commit about 1GB per like... 4 players. Throwing more RAM at it fixes this issue. I was simply wondering if Satisfactory is the same in that way or not; seems to not be the case.

deep turret
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if your question is scaling with game size and number of player

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then no, satisfctory dedicated server doesnt scale with number of player

cold pewter
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That is a much better way of explaining my question, yes lolz.. thanks

deep turret
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it does scale a bit with size of server though, but only a bit (from 9.5GB to like 14.5GB max)

cold pewter
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All good stuff to know; I looked around the wiki and it never really said anything about that one way or another, so figured I would ask. πŸ‘

deep turret
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it is supposed always keepin under 16GB

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it is using flat RAM loading ressources

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so it pretty much use all the RAM from start, and then dont really increase with use

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(all the RAM it needs)

cold pewter
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Okay, so committing 24GB to it would be more than sufficient, and likely future-proof it for future updates (assuming a possible minor RAM requirement increase)?

deep turret
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yep I believe

marble berry
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larger save file and mods will increase RAM for sure

deep turret
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16GB may still be enough for a long time already though

cold pewter
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Eh... it's a 96GB server; I have the extra to spare, so I may as well. I will def keep that in mind though, if I find a third game to put MP on that needs those extra few gigs haha

#

Thanks guys for the info! ❀️

deep turret
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yw

desert walrus
marble berry
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I thought I had done it before, but now that I think about it, that was actually Valheim

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I've been avoiding mods for this game. it seems pretty damn good as vanilla. ARK however was trash the way the devs set it up so I had to mod it all over the place.

naive terrace
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we are making a new server due to owner being lazy.... whos best hoster?

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like website sorry

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we had nitrado but thats the one thats giving us issues is there a better one?

desert walrus
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Best option really is to self-host

naive terrace
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I dont believe we have that option

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or at least idk how that works

desert walrus
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There's a guide on the wiki if you want to learn more about it

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All you really need is a pc with relatively good single-threaded performance

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!wikisearch dedicated+server

rancid etherBOT
quartz shore
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I found an easy way to set up a dedi server with WindowsGSM, all-you-can-eat need is the Satisfactory plugin, not I have a spare pc and extra copy of the game on it so for me it was quite easy. Not sure exactly how much you need. All I know is, WindowsGSM made it a lot easier to setup. Edit - I self host and my server is 24-7.

naive terrace
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So we have a new server, its online... but in the game it says offline.. wtf is this

quartz shore
# deep turret extra copy of the game ?

So I have two steam accounts and when the game went on sale I got 2 copies, and started to play around trying to make a dedi server. With a lot of failures, I seen in another discord that someone suggested this program so I tried it out and it worked a lot better, so the pc with the server, I use that copy as my β€˜admin’ account. For easy access, since it never gets turned off unless I need updates.

deep turret
fluid temple
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Is there any way to decrease desync issues? I tried increasing the max tick rate to 60, and that seemed to help slightly but still, vehicles can be very iffy and belt animations are bad at best lol

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I don't think it's a server performance issue, I'm very rarely getting single cores going to 100% utilization. 24 gb of ram, also.

deep turret
fluid temple
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Should that be done on the host or client side? I was in the engine.ini file yesterday playing with the tickrate so I'm familiar there lol

deep turret
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it need to be done both on server and client side

fluid temple
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Gotcha. Thanks! I look forward to giving it a try.

deep turret
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for setting the network profile of the server you have to go in the server management 'console' tab
and use this command :
FG.NetworkQuality 3

" Sets the network configuration for the game server.

3 is equivalent to the "Ultra" setting in the game client. "

fluid temple
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Okay I feel really stupid asking this, considering I got the server running with minimal issues lol. But I can't seem to figure out the console tab. I click on that tab, but I just get a blank screen. No window opens, no places to input commands, it's just blank. What am I missing?

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I'm running it off Linux, if that makes a difference.

finite scroll
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Hey guys, I'm trying to set up a dedicated server for the first time and I'm having trouble locating the server save folder

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this is all thats in AppData\Local\FactoryGame\Saved\SaveGames

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Windows 11

deep turret
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it really is a satisfactory thing, I'm not talking about hosting console and the like

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currently dedicated servers don't support direct commands at all

fluid temple
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Oh my God I'm an idiot lmao

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Spent all day in the terminal on Linux, was expecting it to start at the top.

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Ignore me 🀣🀣🀣

tough tundra
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you're not the first πŸ˜‰

fluid temple
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Atleast there's that lol

fluid temple
deep turret
finite scroll
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Yes

#

So I'm using the server manager now but I can't connect to the server

deep turret
#

did you started it once ?

finite scroll
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Yes its open

deep turret
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maybe it create the folder when you are creating your first dedicated server game

#

how are you trying to connect ?

#

you run the game on the same machine as the dedicated server ?

finite scroll
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Yes

deep turret
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then you can connect to it using localhost normally

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Address: localhost
Port: 15777

fluid temple
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Oh that's cool, I didn't know that was an option

finite scroll
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Still not connecting

deep turret
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it's only an option if its on the same machine

fluid temple
#

Ohhhh. Makes sense.

deep turret
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localhost is the so called "loopback address" it is a connection address for communications that never leaves the host, as it is named

deep turret
fluid temple
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So basically, if captain smoker can't connect to his server using localhost, his server really has to be not running

finite scroll
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I got it, sems like I had to restart the server tool

#

thanks guys

fluid temple
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I had to do that on my first boot too. Seemed to hang at "activating" the service. Rebooted and everything came alive. Was a beautiful thing

deep turret
finite scroll
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I got the server running and I'm playing on it but my friend can't join

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He's adding my IP in the server manager and it just says it can't connect

deep turret
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  1. make sure you are giving them your current (server's machine's) public ip
    . (you can use my message linked above as reference for quick bloatless ip checking)

  2. make sure your server machine have opened UDP ports in its firewall settings

  3. make sure the router: have the UDP ports forwarded to your server machine (for ipv4 x.x.x.x looking addresses) or ports open in its own firewall for your server machine (for ipv6 abcd:abcd:abcd:abcd:abcd:abcd:abcd:abcd looking addresses)

.

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(my hot blood rambling about discord ui problems)

I have to put 2 spaces after the first paragraph for discord to put the next paragraph on a newline 
wtfh
is now newlines considered a blackmagic complicated text feature ?
```#discord-text-rendering-spaghetty-ultra-9.149.3000
finite scroll
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Smh πŸ€¦πŸ½β€β™‚οΈ I didn't save the port fowarding I did on my router in the beginning

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It's working now

deep turret
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nice

finite scroll
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Very much appreciated

deft tartan
#
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:560][182]LogWorld: UWorld::CleanupWorld for Persistent_Lighting, bSessionEnded=true, bCleanupResources=true
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:560][182]LogWorld: UWorld::CleanupWorld for Persistent_Exploration_2, bSessionEnded=true, bCleanupResources=true
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:560][182]LogWorld: UWorld::CleanupWorld for Persistent_Exploration, bSessionEnded=true, bCleanupResources=true
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:560][182]LogStreaming: Display: Suspending async loading (1)
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:591][182]LogStreaming: Display: Resuming async loading (0)
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:592][182]LogExit: Preparing to exit.
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:612][182]LogDeviceProfile: Device profile begin destroy: [0x7f38ad0e9280] Linux
Jun 05 18:28:55 debian-16gb-fsn1-2 UE4Server-Linux-Shipping[7507]: LogOnline: Error: OSS: Leaderboards Interface Requested
Jun 05 18:28:55 debian-16gb-fsn1-2 UE4Server-Linux-Shipping[7507]: LogOnline: Error: OSS: Leaderboards Interface Requested

When I try to stop the server using in-game console to make it restart, it gets stuck on these two error commands and never seems to restart. Does anyone know a fix?

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Doesn't seem to restart because it seems to fail to shut down.

royal dove
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It is probably late, or i am confused; but the dedicated server is started; opened UDP port 15777, 15000, 7777 to FactoryServer and/or UE4Server-Win64-Shipping.exe but still getting the server is offline in Satisfactory EA. (Running via STEAMCMD via commandline: To install: steamcmd.exe +login anonymous +app_update 1690800 -beta public validate +quit and then run it via .\FactoryServer.exe -log -unattended Server is a Windows 2022 With a Ryzen CPU in it. Server does not seem to give any errors. Or CoffeeStain broke it. :p

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Ow and the client is on Epic.

deep turret
royal dove
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Ingame latest EA release. but i think i tracked it down, port 7777 does not seem to respond. (testing with PortQuery) UDP exits with return code 0x00000002.

deep turret
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you didnt tell me how you are trying to connect, you just told me what game client you use

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where is the server machine from you, and what kind of address are you using

royal dove
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Server is in a datacenter, can connect to it via RDP and a Minecraft server is running on it without any problems. And how: Via a computer with internet :p

deep turret
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you are using a dns address or a direct address ?

royal dove
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Direct

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Is fixed IP

deep turret
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the same as you use for your minecraft server ?

royal dove
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Yes, same for minecraft, and the RDP, checked for minecraft if it uses the same port but it does not. Also tried with the minecraft server off but same result.

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As far i am aware port 25565 is not used for Satisfactory.

tough tundra
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you mention port 7777. Have you tried connecting on 15777?

deep turret
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if you tried pocking directly at the udp ports with a scan software it probably crashed the server
make sure the server is restarted and running fine before doing further test

deep turret
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your host provider doesnt have any kind of in-data-center firewall that you need to open too ?

royal dove
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I changed the firewall settings in Windows, and that was the only thing needed for Minecraft to work. So i dont think there is one.

deep turret
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ok
you made sure it is UDP rules and not only TCP ones ?

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do you have enough free RAM on your server machine when you start the server ? (12GB)

royal dove
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It is a Ryzen 7 5800X and 64GB Ram so i think it can do it πŸ™‚

deep turret
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I know some of these question may sound too obvious, but too often people overlook some of the simple things

deep turret
royal dove
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Yeah and i do think i am overlooking something, only the something bit. No only 7% in use

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CPU is sleeping at around 2/3%

deep turret
deep turret
royal dove
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Correct got the result as shown on that page and yes used port 15777.

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Hmm, this error comes along:

deep turret
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that's the last line ?

royal dove
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Yes, and then it goed back requestion API things from Epic. as a warning.

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Feels like i missed a part of the installation? (?)

deep turret
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I will try launching it to see what it says

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I remember having these error messages the first time I launched it, but I didnt have it now

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did you try to completly restart the dedicated server ?

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the first launch are a bit more chaotic as it is setting up itself

royal dove
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Yes, even removed everything, steamcmd and the dedicated server and started all over.

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Yes, i did see some installation from Epic while it was launched for the first time, but never seen it again, i am going to think it is related to that. (But i am unsure how it was called...)

deep turret
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from epic ?

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you said you used steamcmd

royal dove
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Yes installed with steamcmd but first time it started the server as mentioned in the wiki, it also installed something from Epic before launching FactoryServer...

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Sorry about beeing vague...

deep turret
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I mean the dedicated server is basically a stripped satisfactory game focused on hosting
so it does load some epic api like when you use the client from steam (I know you cant really experience that though)
it is a steam x epic game

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but that is still the dedicated server on its own

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you really get nothing from your client ?

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did someone else try to connect ?

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note the client does not currently retry to connect, so if it failed to connect once you may have to relaunch the game for it to try to connect again (or re-adding the server, or clicking on another server then trying back maybe)

royal dove
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I goign to try it tommorow getting late and need to work early; thank you for the suggestions though. πŸ™‚

deep turret
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I wish you good

quartz shore
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reguarding the LFG channel, i know a bot handles this. how often can i post in this channel, i dont see any rules about posting daily or weekly, i dont want to flood the channel with posts is there a way to seperate them from dedi servers and local host, have search perameters? i would like to see how crazy my server can get.

deep turret
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lfg channel message have a line with "local only" or "dedicated server"

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I don't get your question

sonic ibex
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Hi all, Any fix for the random crashes and when you load back in your old body just sits there like a offline player?

barren mortar
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Turn creatures to passive to help with the crashes. I haven't had one since I did that

sonic ibex
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all good will try that and see if it works

stone olive
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anyone have any experience with using satisfactory server with cosmic guard or some other kind of ddos protection?

velvet prism
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can I run the server on a non-experimental client?

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or must everyone opt into the experimental version in order to connect

barren mortar
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Everyone needs to be on the same version of the game (right now experimental and stable are the same)

velvet prism
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oh ok no problem then!

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wonder how Ryzen 5600X will handle it when playing other games simultaneously?

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RAM is irrelevant for me

vernal nimbus
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When update 8 launches anyone playing early access version won't be able to load the server as their be running different versions of the game so they would have to run the game on experimental aswell

barren mortar
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Only if the server is set to be running the experimental version

vernal nimbus
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Ye I confused myself reading his question 🀦

velvet prism
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yeah I saw that they have one launcher for regular/experimental also

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so that answers my question

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thought the whole thing was an experimental feature to be released in update >=8

vernal nimbus
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But the answer I gave would apply if the server is running on experimental when update 8 launches you would have to be playing on experimental to join the server until ea and experimental are again running on the same game version

toxic pendant
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i have a server and i wanted to join but when i add ip and port it says server offline, any1 has an ideea what setting must be made? or an guide to setting up the server>?.

barren mortar
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Are you accessing it from your own LAN or from outside your network?

toxic pendant
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the server is hosted by an other site

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so its outside of network

barren mortar
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Then you will have to ensure the ports are forwarded correctly by the router/firewall on the server end

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And ensure you're using the correct IP

toxic pendant
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hm,m ok

velvet prism
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I don't get how to get started on this thing

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I installed it on Epic and when running it there's no options

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how do I e.g put in the world save on it? how do I choose which world to host?

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the wiki speaks about stuff like this

Insert the Session Name from step 1 into the server settings tab in Server Manager, press
but mine just opens a shell, idk where these esettings or anything would be?

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does the server say which IP it's hosted on?

barren mortar
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You do that from the in-game interface (load save, session, etc)

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But you have to connect to the server first

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If you're hosting it internally (on the same machine), localhost or 127.0.0.1 should work, if not you will need the IP address of the machine. An external host should have that info on some sort of configuration panel, if it's on another machine in your network, use its IP

velvet prism
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I opened ports on Windows firewall also

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but when I try to connect to my exposed IP and port 15777, there's no server

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I don't even know if the server is running correctly and what it's supposed to say

barren mortar
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When you're connecting from your LAN, use the internal IP. Only if you're trying to connect from outside your network would you use an external IP

velvet prism
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yes but I'm trying to connect as if I was a friend

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I should still be able to connect using my external IP

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or am I wrong on that?

barren mortar
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That's going to be something with the router and IP loopback. It might be better to go to another network (or use a hotspot from your phone if available) to test that

velvet prism
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ok I'll try to connect via localhost first and see what happens

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and if stuff works I'll then have my friend try the external IP

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alright seems that localhost worked indeed

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so this is confusing, am I supposed to load a world via the game menu? is this a one time thing, am I free to close the game after?

barren mortar
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Once you load the save, it's on the server. It will save at whatever interval it is set to, and when players exit the world. It will most likely pause when there are no players, unless it's set otherwise

velvet prism
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welp server died and it no longer starts apparently

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this is the last that I see

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maybe I need to port forward I guess?

barren mortar
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Not sure the NAT error is a real issue, but someone more knowledgeable would have to chip in there

velvet prism
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seems to work after removing and re-adding the server in the game

desert walrus
tough tundra
echo path
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i have a friend who is trying to set up a satisfactory server, once he gets it up how do i join? do i need an epic acct?

desert walrus
echo path
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ok (:

hazy pebble
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Can someone explain what the epic games dedicater servers tool is supposed to be

loud minnow
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samething what STEAMCMD is to steam

hazy pebble
#

I just wanna set up a dedicated server I'm not sure how

desert walrus
hazy pebble
#

Are those free though

loud minnow
#

server hosting is always free on your ownhardware

hazy pebble
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So my machine has to be on for the server to be up and running

loud minnow
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yes of course

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unless you have another machine

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like for me i have my main machine 5950X 128gb, 3090 etc. then i have my sever machine which was made from left over part from upgrading my main machine which is 3950X and 64Gb 3466 Ram kit no GPU and running linux

hazy pebble
#

Man this is confusing

loud minnow
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well yeah server hosting on your own is more for like a hobby type thing and if you want to learn on hosting then google and youtube are your friends... if you want to just plug and play then find some provider for you.... i dont use any as they all suck imo but that just me

hazy pebble
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Just seems a bit much when all I wanna do is play with like two other people

desert walrus
hazy pebble
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real

desert walrus
vagrant dirge
#

I just set up a new dedicated server using the experimental branch, whenever I try to launch it, it pulls up the console as one would expect, goes through the whole launch procedure, then it just stops. The console disappears and there's no service or process running in the task manager to indicate that the server is running.

Here's the command I use to launch:

echo Satisfactory server will now start.
cd C:\Satisfactory
.\FactoryServer.exe -NOSTEAM -log -unattended
echo If the server has successfully started, you may now close this dialogue.
pause```
(I know the echos and pause are unnecessary, it's just my preference to have them)

Here's a pastebin of my log:
https://pastebin.com/cZURXm73

Had to use a pastebin cause I'm running my server on a VM on a different machine. No crash log available.
#

The process also completely ignores the -nosteam argument.

charred hound
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Hello, the mods are installed... the Ficsit-CLI, but the server doesn't have it, what needs to be done to make it work?

vagrant dirge
#

Dedicated servers do not currently support mods

charred hound
vagrant dirge
#

If you're trying to run a dedicated server, you can only run it unmodded.

#

The closest alternative to a modded dedicated server you can get at the moment is loading up the regular game on a different computer and logging in with a different steam/epic account then playing "normal" multiplayer. You'll have a random pioneer just sitting there AFK all the time, but you'll be able to use mods.

charred hound
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then what is the CLI client for?

vagrant dirge
#

It seems to be a command line alternative to SMM. It's not for dedicated servers, it's for the actual game.

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The source site for Ficsit-CLI doesn't say anything about dedicated server usage.

charred hound
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singlepalyer/host max number?

vagrant dirge
#

Where are you seeing that?

charred hound
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If I start a plain Single server as you wrote above, what is the maximum number of people who can connect? because my friend wanted to come in and there were 4 of us, can't there be more?

vagrant dirge
#

Oh! One sec.

deep turret
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so I believe it mostly always successfully fails for dedicated server

deep turret
desert walrus
deep turret
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that's what I meant : it's not relevant to dedicated servers

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and it's probably why it fails for them

vagrant dirge
barren mortar
vagrant dirge
#

Oh... well shit, why do the logs say to use that when it fails to load the steam API? Anyway... I still had the same problem without using -nosteam.

barren mortar
#

Or docker, I suppose. I don't have any experience running the server on Windows, though

vagrant dirge
#

I downloaded it through steamCMD...

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I've never had much luck with docker on... well... anything really...

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Thing is, I've had it working before, pre update 7, with update 8 just over the horizon, I'm trying to lay the groundwork for a fresh dediserv so that when the dediserv files are released, hopefully I'll just have to update the server with the SteamCMD command and be good to go.

vagrant dirge
#

I figured out what my problem was...

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Had nothing to do with the server files or my scripts...

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I just didn't provision enough disk space on the VM I was hosting it on... Gave it more disk space and now it's working...

barren mortar
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Fair enough. Glad you got it figured out

vagrant dirge
#

Now I just need to get the networking done and set my DNS routing so my URL will work... πŸ˜…

vagrant dirge
patent fox
#

My server is running but I can't see it online. I made it using pterodactyl eggs if anyone can help I would love some! Edit: fixed it

limber gazelle
limber gazelle
patent fox
vagrant dirge
shell agate
#

What would be the requirements for a server in satisfactory update 8 to run 5 players stably? And also the requirements to run 10 players, can anyone answer me?

tough tundra
#

Nobody can answer you. First requirement would be a time machine

barren mortar
#

We don't know how UE 5 will impact requirements

sterile cedar
#

Hey all, thought I may as well ask just to confirm "it's not just us". But basically - a mate and I have built a factory on a dedicated server, with the game having run around 9000 hours. Obviously the factory is now becoming very large, spread across the map all connected via trains, drones etc - with still plenty more to go. Our save file is now at around 14mb. In recent weeks - it's become unplayable. If we manage to get into the server, it either crashes or we get timeout errors.

We've tried playing around with the game.ini file on the server, and our own settings like the network quality toggle etc - but nothing is working. Reached a point now where we may as well not play anymore which is so frustrating.

I'm trying to work out is this "normal" as in a known issue, that the next update is expected to fix - or is it just us/our dedicated server host GTX? (CPU, memory, bandwidth, storage of the server all fine).

barren mortar
#

How much memory does your server have?

sterile cedar
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Do other people constantly get this ? Clicking retry over and over then the server appears?

barren mortar
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Depending on how complex your base is, that might not be enough. 16 GB is recommended for end-game complexity

loud minnow
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Probably memory my guess as I’ve seen some really large save take more that 16GB but at that point you have to modified the config file to work anyways

sterile cedar
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Can give it a try I guess thanks both.

pliant sage
#

Will update 8 fix dedicated servers?

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And will there be mods for servers soon?

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Or do I have to wait until 2026 or later for that to happen because the devs are "working on 'more important' stuff"?

desert pendant
#

Hello. I'm running a Satisfactory dedicated server on a Linux Debian 11 system. Unfortunately I can't connect to the server.

barren mortar
#

Your threshold is set too low. Try changing the network quality in your game settings, or if you're not running the server on docker I think you can go into the game.ini file and set the timeout thresholds there. Looks like it's currently set to 20 seconds (I think mine is 300)

desert pendant
#

So it should be a Docker container

loud minnow
# pliant sage Will update 8 fix dedicated servers?

Devs care about the single player experience first they have even said it them self and no it actually going to be even more unstable according to devs in no mod support as yet either so don’t hold you breath..

pliant sage
#

That's an outrage

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but I guess that game development is game development

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Slow and boring until it gets interesting (to us community members at least)

desert walrus
# pliant sage That's an outrage

Not really
Dedis weren't even supposed to exist until a long time from now but enough people begged, plead, and whined that they released them as a very experimental feature

pliant sage
#

Well... They work QUITE well for "very experimental"

desert walrus
pliant sage
#

I have NEVER seen ANY bad performance on any dedicated servers

#

NONE

desert walrus
pliant sage
#

The only thing I have noticed is the fact that on a single player save that someone gave me, my PC freezes for a good 1-3 minutes during autosaves (And regular saves at that)

#

I turned off autosaves because of that

desert walrus
pliant sage
pliant sage
desert walrus
pliant sage
#

My PC is anything BUT slow 😎

desert walrus
#

But 9500f will struggle on single-threaded perf and that's your biggest limiting factor in save time(really all performance in this game)

pliant sage
#

Should be EZ, right?

desert walrus
pliant sage
#

IDK. I don't know the signifance of "threads" in a CPU

#

IDK if they are important or not

desert walrus
pliant sage
desert walrus
#

And your cpu has 8 if memory serves
But not thay fast

loud minnow
# pliant sage I don't think so. I just got a new PC with a 1660 TI GPU, and Intel i5 9500F, an...

im guessing this is just for hosting and your not playing on the same machine as that would cause lot of performance issues with those specs... if your just hosting on that pc then is fine... but i host mine on my second machine with a 3950X and 64Gb 3466mhz and dont have any performance issue when saving or playing on very large saves and my save are under 1 sec lol you can see my old post here my times #dedicated-servers message

pliant sage
#

Btw, that is just for a Single player save game

#

I have 0 performance issues with playing ON dedicated servers as a player, not a hoster

#

I don't even have a hosting PC, lol

#

The PC that I listed the specs of is my best PC ^^

loud minnow
#

ohhhh i see that make sense... yeah this channel is for people who host or need help on hosting dedicated servers so yeah....

pliant sage
#

I know

#

We kinda got off topic, lol

loud minnow
#

yeah no worries.. yeah you will be fine connecting to server your pc dont matter for that if it can play the game it will be fine.. my main rig when i built it 2 years back would be consider power full for this game which is a 5950X,128GB 3600Cl16 ram kit, 3090, X570 creation motherboard now not so much but i also host on a second machine that was made from left over part upgrading my main rig lol

#

main rig

#

left over part pc lol runs the server 3950X 64GB 3466 Ramt kit X570 Master mobo and some gpu for other things runs linux

slim grotto
#

Very nice!

pliant sage
#

noice

#

What's the GPU in the secondary rig?

loud minnow
#

they use to be used for minig ETH back then now they dont do anything i just havent removed them lol

#

but the little X560 is just for display if i need it... the other one is 1060 minig card that just doesnt do anything now

#

this is a more current pic now with the old minig card removed

slim grotto
#

You could run a small media server like jellyfin and use the GPU for encoding.

loud minnow
#

yeah i have two of those 1060 mining cards but havent dont anything with them yet lol

#

better pic of the main rig

slim grotto
#

This is my server. Runs Ubuntu Server 22.04.2 LTS with Pterodactyl panel for running game servers and Jellyfin for my dvd collection.

#

Recently upgraded it with a Ryzen 5 5600G and 64GB of 3600MHz ram.

loud minnow
#

Very nice!!...

#

here is mine what is running

#

currently lol

slim grotto
#

Love it!

#

Here's my current rig after a PSU replacement.
Ryzen 7 5800x, EVGA 2080 Hybrid.

loud minnow
#

nice... very clean rig

#

i have one of those cases too lol

#

the pro 900

#

i have it my closet tho not being uses lol

slim grotto
#

Actually Pure Base 600.

loud minnow
#

is a little dustly and no i dont have a problem buying parts lol

#

i should transfer that server in that cheap case to this case but just been lazy about it lol

slim grotto
#

Yup don't have an issue buying parts either lmao

loud minnow
#

LOL i hear you brother i have the same thing lol

desert walrus
slim grotto
#

I mean, I still have my old ipod that uses firewire...

#

Lord knows where it is lol

#

Well back to satisfactory.

left belfry
#

I have a GT 640 sitting in my closet because β€œwhat if i just need a video output for something” when i literally have 2 GPUS and a iGPU spread between my machines

leaden hornet
#

Do u need a good GPU and more than 16gbs of ram for a server?

vagrant dirge
#

You really don't need a GPU at all to set up a dedicated server. It can help, but it's not necessary as the dedicated server doesn't load any graphical assets (loaded only on the client device). You would want to prioritize your CPU selection over GPU. As for RAM: I give my VMs more RAM than is necessary, but 16 gbs should be sufficient.

still gate
#

hello pioneers, I just joined the server bc I have a little problem with my new installed dedicated server on Ubuntu 20.04, when I start the server it looks like it works perfectly, UFW is allowing all 3 ports, ss -plnu | grep UE output all 3 ports correctly, ports are correctly forwarded, but it shows as offline in the game. I used telnet on a local computer and on the server (127.0.0.1) and I can't access the 3 ports, I also tried ss -tlnp | grep 7777 but no output. Does someone knows why ?

spring shore
#

Is there an option to increase the draw distance?

desert walrus
spring shore
#

kk

sterile cedar
limber gazelle
#

Since ya'll are posting hardware. Here's THE BEAST

barren mortar
#

Needs more RAM πŸ˜›

glad nest
#

wøy, more soldiers with i7 4790 😎

limber gazelle
#

Noice. I desperately do need more ram but I can't bring myself to buy more ddr3 because I always think I'll make big upgrades in the future πŸ™‚ well far future, have an unexpected expense coming up after today 😦

eternal siren
#

Probably going to get laughed at right here, but if you don't ask you'll never know, and you guys know your stuff so thought I would ask here first. Can I run a server from a VM from my main machine?

dusky wedge
#

Provided it's allocated the appropriate resources, no reason why not

eternal siren
#

How would i go about exposing it to the local network rather than the virtual one?

shell elbow
#

Hi,
I apologize if this has been asked, but I've been searching with no real answers.
We were renting a server and kept having issues where lines and pipes would turn invisible or stay blue. They were in the world in a way that they were obstructions, but not appearing to function. We also couldn't interact with them until we logged out and back in.
This happened repeatedly.
Has anyone found a fix?

dusky wedge
eternal siren
slim grotto
deft tartan
#

Reposting a problem I have with the server in case anyone knows what could be the cause:

Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:560][182]LogWorld: UWorld::CleanupWorld for Persistent_Lighting, bSessionEnded=true, bCleanupResources=true
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:560][182]LogWorld: UWorld::CleanupWorld for Persistent_Exploration_2, bSessionEnded=true, bCleanupResources=true
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:560][182]LogWorld: UWorld::CleanupWorld for Persistent_Exploration, bSessionEnded=true, bCleanupResources=true
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:560][182]LogStreaming: Display: Suspending async loading (1)
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:591][182]LogStreaming: Display: Resuming async loading (0)
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:592][182]LogExit: Preparing to exit.
Jun 05 18:28:55 debian-16gb-fsn1-2 FactoryServer.sh[7500]: [2023.06.05-18.28.55:612][182]LogDeviceProfile: Device profile begin destroy: [0x7f38ad0e9280] Linux
Jun 05 18:28:55 debian-16gb-fsn1-2 UE4Server-Linux-Shipping[7507]: LogOnline: Error: OSS: Leaderboards Interface Requested
Jun 05 18:28:55 debian-16gb-fsn1-2 UE4Server-Linux-Shipping[7507]: LogOnline: Error: OSS: Leaderboards Interface Requested

When I try to stop the server using in-game console to make it restart, it gets stuck on these two error commands and never seems to restart. Does anyone know a fix?

slim grotto
#

Hit ctrl+c to stop the server. Make note that any data not saved will be lost. Also you can't send commands through the terminal, needs to be done through the game client.

deft tartan
#

That is what I did, I sent an exit command through the game client. I don't want to have to connect to the server every time something goes wrong with the server to Ctrl+c, that is why I am looking for a fix or a workaround.

#

Because it defeats the whole purpose of using a service, could as well just run it using tmux in this case.

slim grotto
#

There isn't. The dedicated server is still in experimental. Certain things aren't ironed out yet.

deft tartan
#

The interesting thing is that it doesn't seem to be a problem for everyone, someone even mentioned some sort of a race condition

#

Maybe I'll try to run as a docker container though that is adding more to the complexity, for me at least

slim grotto
#

I use pterodactyl which uses docker containers to host game servers. I run into the same thing.

#

Although my server runs 24/7, it doesn't bother me.

deft tartan
#

Well, fingers crossed that it might be fixed in update 8. Otherwise I will have to improvise I guess or just let it be.

slim grotto
#

They actually said update 8 will most likely break dedicated servers. Only time will tell come Tuesday.

deft tartan
#

Though if running as service at least helps with restating from crashes, that still makes it worth it to run as service. Even if the damn attempts to make it restart through the client console fail.

graceful flicker
#

Hey guys.

I'm having trouble keeping my dedicated server running.

When we're on it works just fine. If we all disconnect, when someone wants to join the next day the server is 'offline', I have to manually load the last save before anyone can join.

This is kind of voiding the point of having a dedicated server up and running if people have to wait for me to load a save.

Does anyone have any feedback input or ideas I can try? It's being hosted using Nitrado

desert walrus
#

That sounds like a nitrado issue

#

Get in touch with their support

graceful flicker
#

Okay thanks, I wasn't sure if it was a 'feature' of the dedicated server.

I will reach out to them now.

still gate
hybrid pelican
#

Hello, I'm seeking about how to change the hostility of creatures to retaliete on my dedicated server but I don't find any way to do this
Can you tell me please where is the config file please?

deep turret
deep turret
#

a lot of rented servers overload their servers and even give too low RAM space to satisfactory dedicated server

copper ruin
#

ENDERgastro is my alt btw

deep turret
copper ruin
#

To check if port is accessible

copper ruin
deep turret
#

you can't really test udp ports that way

#

(TCP port testing rely on the TCP protocol responses for connection establishment, UDP does not have any connection establishment protocol)

desert walrus
barren mortar
#

Wow, my server is not a fan of this truck path...deleted the path and the truck and redid it and it still won't run

copper ruin
#

I see

#

Looks like I’ll have to download satisfactory on my laptop and connect to my subnetwork

shell elbow
slim grotto
copper ruin
#

Si i have to connect by public ip

#

I have port forwarded

#

Btw… do dedicated servers run update 7?

barren mortar
#

Currently, yes

copper ruin
#

Okey thx

barren mortar
#

When U8 comes out, it will depend on the server settings which version it runs

molten sinew
#

Hello,

I am running a dedicated server and am having some issues with random disconnects. Is this the correct channel to ask for help? Or should I post my question in the #1038092680493801533 ?

#

I am running a dedicated server. It is running inside a Docker container on Unraid.

I host a dedicated server. This is running in a Docker container on Unraid and works pretty well. The server tends to crash randomly multiple times a day. It seems to happen more frequently when we build or delte something, and especially when we use different materials. Like changing a metal foundation to concrete. The server just seems to reboot, and we get kicked after a few seconds.

#

I wonder if anybody knows how to change these timings or fix the error

#

I know that dedicated servers are very buggy, but am hoping that anyone knows how I can fix this. We have lost a couple of hours of work and have now gotten to the point that we logout to force the server to create a save after we have build something.

The serverhardware has 32GB of DDR4 ram and an I5 105000. The server load on the CPU is only about 15%, so there should be plenty of power left.

#

I did try to search for others with the same error, but found that most other reports talk about problems connecting. We seem to get kicked when building or dismantling things

barren mortar
#

Which Docker server do you have, and what phase of the game are you on?

#

And do you have creatures set to passive?

loud minnow
#

from what it seems it seems you know what your doing and the server is "working" the issue now is with the game but we all know here that DS for satisfactory are shit and they run like shit... all you can do it set up a script to auto restart the server is it crashes etc... so is back up and can play again...another thing you can try is setting wild life to passive... and dont use blueprints as that can crash the server also... so as you can see DS for this game is pretty bad and dev dont really care as they are focus on single player experience.. and dont get your hope up for update 8 if your playing on DS lol

molten sinew
#

I do not know what you mean with Docker server. My hardware runs Unraid and that has the option to install Docker containers. We are on the end phase of the game, but have had the crashes from the start.

#

The creatures have been set to passive, since we found that it crashed the Unreal engine if we didn't

barren mortar
#

Which container are you running? There are about a dozen

molten sinew
#

Ich777 makes a lot of containers on Unraid.

#

It seems that I can't post a link to the server

#

https ://hub.docker.com/r/ich777/steamcmd/

raw spoke
#

I run almost the same thing (docker on unraid, almost same hardware) and have the same exact issue.

#

Can't check which image in running but I think it's ich777

molten sinew
#

I am trying to get a link directly to the Docker container, but can't seem to find it.

barren mortar
#

I found it

molten sinew
#

These are the only 2 options that I have for Satisfactory containers. Could this issue be container related?

barren mortar
#

It could be, depending on how it's set up

molten sinew
#

I could try to setup a VM and test that

#

That would take some time though. Are there other troubleshooting steps that we can try first?

barren mortar
#

I've used the wolveix and renegademaster docker containers with varying success. Renegademaster is the one I use now

molten sinew
#

Are Docker containers ok to use, or it the SteamCMD installer recommended?

barren mortar
#

I've never used an unraid server, so I don't know

raw spoke
#

I assumed the crashes are just expected at this point. There's been no patches for the dedicated server.

molten sinew
#

I guess that I will try the VM route then. The soonest I can test that will be in about 2 weeks. We can live with the crashes for now

barren mortar
#

fwiw, you're not the first one I've seen with a crash relating to deleting objects

molten sinew
#

I changed it back to 5 minutes just now and will tell the other players to live with the saving lag

molten sinew
raw spoke
#

Yup that's the same for my server

molten sinew
#

We also got other issues where some players seem to crash (game still works but they can't move and can only respawn) when using hypertube cannons and hypertubes. About 3/4th of the way through the hypertube, they crash. Their player character is invisible, and the game shows the wrong location to each other player. The stuck player can see where he is stuck, but other players see that the game compass shows that stuck player on a different location

#

But we thought that was just a normal bug and didn't pay much attention to it

molten sinew
#

Since it runs on 15% load when Satisfactory is running, I thought that should still be plenty of headroom

raw spoke
#

My cpu is 10th Gen i5 at stock speeds, uses about 20 percent load when server is running

#

I don't think it's cpu

molten sinew
#

I have an I5 10500. I also assume that the cpu is not the problem

shell elbow
#

Would someone who is renting a dedicated server with no issues (no ghosted/ blue or invisible lines/ pipes) tell me who's hosting their server (survival servers, nitrado, etc.) please?

molten sinew
#

I'm not sure but I got the feeling that invisible pipes and belts seem to happen more on certain parts of the map

shell elbow
#

Thanks Workermaster.

lilac pine
#

So I'm curious, will dedicated servers also get an experimental update to version 8 next week... Also has it been stated if those advanced features (such as giving self items and flying) would be able to be disabled serverside?

barren mortar
#

The video implied that users could only access them if they were enabled on the server; but once they're enabled, they can't be disabled (they can be toggled, but not disabled entirely) for that save

tough palm
#

Hello everyone, last week I started my first steamcmd Satisfactory server using common tutorials found all over online and it worked just fine. Then I decided to shut it down and open a new one with a previously saved map and now nothing I do will make it work again. When I run the bat file to start the server it gets hung up and just sits there. I have the log file, is anyone here knowledgeable enough to decipher it?

barren mortar
#

Past it to somewhere like pastebin and link it here for folks to take a look at?

velvet prism
#

I'm having real big issues with the server lately, it crashes once a day and I'm having a ton of desync, like belts staying in that blue form and never finishing building
what's the usual causes, how does one debug these things?

tough palm
#

Not sure if that'll work

barren mortar
#

It does, I'm looking to see if I can see anything

tough palm
#

Thank you so much

barren mortar
velvet prism
tough palm
#

16gb

velvet prism
#

server seems to only use around 2-3

barren mortar
#

What about disk space? Both of those could cause the issues you describe. What phase of the game are you on?

velvet prism
#

I have >1TB free space

barren mortar
#

Not sure how you use so little πŸ˜‚ Mine is pretty constant at around 12

velvet prism
#

phase is EGP_LateGame

tough palm
#

I have over 200gb of free disk space

velvet prism
#

can I force server to use more? idk if there's a settings file maybe?

tough palm
#

I used these instructions to set it up: SteamCMD Step One: Download SteamCMD and extract the file
SteamCMD Step Two: Double-click on the extracted application to download the files, then type quit to exit
SteamCMD Step Three: Right-click and start a new text document file, then open it and add the command steamcmd +login anonymous +force_install_dir SatisfactoryDedicatedServer +app_update 1690800 +quit
SteamCMD Step Four: Go to file, then save as and save the text document as server.bat and choose All Files from the file type drop-down list
SteamCMD Step Five: Open the new server.bat file and wait for the files to download
SteamCMD Step Six: Open the Satisfactory dedicated server folder, create a new text document, then paste FactoryServer.exe -log -unattended into it
SteamCMD Step Seven: Save the text document as start.bat, then open it to run the dedicated server
SteamCMD Step Eight: Launch Satisfactory and choose Server Manager from the main menu
SteamCMD Step Nine: Choose β€˜Add Server’ at the bottom of the screen
SteamCMD Step Ten: Players can add their IP address and the default Port, 15777, then choose 'Confirm' to create the server

barren mortar
tough palm
#

no

#

Im on the same network though

barren mortar
#

Ok. Around line 200 there it's saying the Steam server API failed

tough palm
#

what does that mean?

barren mortar
#

Not sure, it looks like it may have started afterward

velvet prism
#

apparently one of my world markers even vanished between server restarts

barren mortar
#

I've seen that happen on my own server, restarting the game usually brings them back

velvet prism
#

hm ok

gaunt fox
#

I am trying to join a friends server and it acts like it is going to load and then just give network error: Your connection to the host has been lost.
It is new server and I have never had issues before connecting to other servers. Any ideas?

tough palm
gaunt fox
#

The server is hosted through GTX

gaunt fox
#

Isn't the default Timeout setting 120.0? Getting Tick Timeout at 20.00

ornate token
#

Hey there, I haven't tried dedicated servers for a while but last time I did trains were definitely not working properly with them. Anyone here using them, have they been fixed?

barren mortar
#

I don't seem to have issues with trains. Trucks, on the other hand, are causing me issues

visual raven
#

hey, we're having an issue with connecting to our dedicated server

all (3) of us are experiencing a bug where the game tells us that the server's offline, or it just can't connect

despite at lease 1 of us being logged on, or able to connect at the same time

we don't know what's going on or how to fix it (this is early access, not experimental)

#

can anyone advise me on how to diagnose this?

deep turret
deep turret
deep turret
# tough palm 16gb

make sure the system only use less than 6-7 GB RAM before you try to start the dedicated server
the dedicated server itself goes to 12GB RAM use

deep turret
deep turret
deep turret
deep turret
toxic relic
visual raven
#

None of us actually knew we could mod this game πŸ€£β€¦ so it’s not that πŸ€”

deep turret
#

look like port forwarding rule unstability then, but it's weird (normally it either work or fail at some point, but it's not random)

visual raven
#

Hmm πŸ€” yh, pebblehost reckon it’s a game bug

deep turret
#

make sure to check the ipv4 address often if it is a changing one

deep turret
toxic relic
#

you hosting, or you using a 3rd party vendor, pebblehost i guess?

deep turret
#

the client "bug" is it doesnt try multiple addresses in dns response (doesnt apply to ipv4 ipv6 direct address), and it doesnt normally retry to connect until you restart the game (client), which is annoying

toxic relic
#

my first attempt at using a hosting company, they didn't finish the install, was missing the expose of my port from the container. I just reached out to them they fixed it.

visual raven
#

If they’d failed to expose the port, none of us would be able to get on

This is more like the server (or client) is refusing the connection at random

toxic relic
#

oh, sorry, I thought the network image was form your post.

visual raven
#

The ping timeout image?

No… but we do sometimes get that as well πŸ˜‚

potent crater
#

How do i create a dedicated server

glad nest
potent crater
#

I cant create one because of my version

#

on upd 7

glad nest
#

i used the guide and it worked so unless you have some more specific question im afraid i cannot help

potent crater
glad nest
#

i dont care much about your client

#

i want to see the server

potent crater
#

Wdym

glad nest
#

this is for dedicated server

#

send the logs, or information about your setup

potent crater
#

So jace told me to run stsfcty dedicated server the tool

#

Then he says type localhost in the ip address then go confirm connect create game then done

glad nest
#

you need to set up your server

potent crater
#

Which number do i go to ex: 1: linux

glad nest
#

the most appropriate one for your setup

potent crater
#

On a lenovo i dont know since its my first time

glad nest
#

Probably follow windows instructions then i presume

potent crater
#

So number 4 setting up a server

#

Ok on the wiki it says run the ded server i am running iit and it is done now what do i do

#

Nothing on my downloads in files

glad nest
#

Just follow the guide.
I am glad to help if you have some specific question

potent crater
#

Ok

potent crater
#

@glad nest

#

I got it up and running but it says connection to host lost

glad nest
#

when does it say that and what did you do to make it say that

potent crater
#

Ill go live and show you in dms

#

PITCHED]

glad nest
#

Server logs

#

Are the server even running?

#

Also why do you want a dedicated server on the same machine

#

In most cases you are better served just hosting it normally when you are just using 1 machine anyway

raw spoke
molten sinew
#

Thanks for checking. That does dimish my hopes of it being container related a bit. I am still going to try a virtual machine in a week or so

raw spoke
#

maybe unrelated but i did notice i didn't do these bandwidth fixes

#

have you? @molten sinew

#

it says it's a lag solution, but i wonder if the crashes are due to bandwidth issues

molten sinew
#

My engine.ini file looks a lot different. I do not have any of those settings in there.

#

I will make a screenshot of the files that I have

#

I have 2 engine.ini files. Both are different and in different locations. None have the options that are shown on the Satisfactory wiki

raw spoke
#

i see the options there already

#

internet speed/ client rate at the bottom

#

just got to increase the values on the server AND client side it says

molten sinew
#

Sorry, I overlooked the options. I was still trying to find other settings in there

raw spoke
#

so if your users aren't gonna edit their side, probably best not to edit

molten sinew
#

I can tell them to edit it

#

But I can also try it first. If I change those settings, and also my own game, then I can test if I still crash

#

It says to also have both the host and client on the same setting for network quality. I can change my own game setting to ultra, but don't know how to set the server network quality to ultra:

torn finch
#

Having amazing sucess with a Mac mini m2, using VMWare to run WIN11 arm as a VM, with 5/8 cores and 12/16gb dedicated to the vm. Been running fairly stable with only 1 crash over 3 days. Only changes are auto save frequency decreased, enemies on (forget name but β€œretaliate” setting) do not seem to affect server stability. This runs better than the service I used before, plus I have more direct control of the server in house.

#

For a max of 4 players residing coast to coast!

#

I know satisfactory does not β€œscale” beyond 2 cores, and generally you don’t want a majority of system resources spent on a single container, but in this case I found it to be the most stable configuration.

#

Also, steam api errors are of no consequence, must be a bug. I even run -NOSTEAM flag and get the warning

desert walrus
#

And the location of the players really has very little effect on server performance

torn finch
# desert walrus Where did you get that info?

Reddit/wiki/off topic dev discussion hinting at it. But this was speaking on an x86 system, I assumed apple’s SoC scheduled has its own special sauce along with win 11 arm weirdness

#

TBH I’m surprised it works at all let alone well

desert walrus
torn finch
#

Hadn’t seen anyone successfully pull it off on an m2 max with VMWare so thought I’d post it does work confirmed

torn finch
#

Thanks for the info

desert walrus
#

Very cool to have it running on Apple silicon though!

torn finch
#

It’s running a 300 hour mega factory save now. One that wouldn’t work on the old sever hosting service. Gotta get the name from my friend, they must underspec machines hard

torn finch
#

300 hours x 4 players for 1200 man hours mega enough? Lol, not sure what your definition of mega is though. Definitely thought we hit a soft object limit due to the slowdown on the old hardware

#

By no means an ideal machine though. If I weren’t broke more ram would be better…

desert walrus
torn finch
#

Anyways, seems there’s no issue with VMWare if parallels isn’t your thing if you somehow find yourself hosting on a Mac chip.

torn finch
desert walrus
#

It just might not be that stable

graceful flicker
#

Really struggling with my dedicated server.

Every time I come back overnight to play (same with my friends), the server is basically inactive, I have to 'load' a save and the connect. This means that my friends cannot join the server unless I load the save myself.

Has anyone experienced this same behaviour?

graceful flicker
#

Hey mate, yes I am. I had a chat to their support team, whilst they were polite, they were not helpful at all.

desert walrus
graceful flicker
#

Hmm

#

That's really disappointing, I'm paying for a service I should have access to that service 24/7 haha.

desert walrus
#

I'd move away from nitrado if you can, self-host if possible

graceful flicker
#

Yeah thanks mate. Appreciate it.

desert walrus
graceful flicker
#

If you have a quick moment, I'll migrate away from Nitrado then, I was wondering if you knew where the saves were on a dedicated server? Just so I can pull them out via FTP

desert walrus
graceful flicker
#

Fantastic, thanks for your help mate, appreciate it.

desert walrus
#

Yep

potent crater
#

@glad nest

#

It says game ongoning

glad nest
#

so whats the problem?

potent crater
#

When i go join game it sayed your not connected then it says host connection has been lost

glad nest
#

okay

#

what does the logs say?

potent crater
#

Show me where the logs are

glad nest
#

never touched a windows server

potent crater
glad nest
#

yeah will probably need more than that

potent crater
#

Ok gimme a moment

glad nest
#

Error: IsClientMsgTypeValid FAILED (40): Remote Address = ::1
Do you by any chance have any mods installed on your client?

#

because that will not work

potent crater
#

Oh

#

Now i got a good thing to suggest

visual onyx
#

Since dedicated servers aren't too stabile yet and update 8 could make it worse, does anything stop me from just hosting a satisfactory game on another PC as a normal player and just leave that running for people to join?

desert walrus
visual onyx
desert walrus
visual onyx
#

wow that was easy thanks

molten sinew
# raw spoke any difference?

I am hesitant to call it a success, but there are no crashes since I changed those settings. I have tried stressing my server by doing everything that made it crash before. Build/dismantle extremely fast, change materials, nothing made it crash.

#

But I also got the feeling that leaving the autosave interval on the default 5 minutes and not 30 minutes also decreased the amount of crashes

desert walrus
molten sinew
#

Where do I change the server quality setting?

#

I can only find the option on my own client, not the server

desert walrus
#

Check the wiki for that kind of stuff

vagrant dirge
#

Hello, I'm trying to get my dedicated server "published" and I'm running into a little bit of trouble. I have my own domain and have set my DNS to forward my URL (satisfactory.{domain}.com) to the server, but I keep getting the invalid address error. I've done this before and it's worked just fine, but now whenever I enter my URL into the Server Manager on my client it's throwing the error. Any ideas?

untold thistle
#

hey guys

#

does someone want to play a server with me?

stone olive
#

hey, are there any mods that work with dedicated servers?

desert walrus
rancid etherBOT
#

Hello there totally awesome user! You can checkout #looking-for-group-old and check the pins on how to find folks to play with. <3

desert walrus
#

@untold thistle ^

stone olive
untold thistle
#

Yea?

raw citrus
#

Wondering if someone knows what this issue might be. Just keeps happening on repeat.

Server is hosted on a seprate machine on the same network as my gaming PC. Ports have been forwarded and 15777 have been allowed for TCP and UDP on inbound rules on the server pc.

(would have pasted the text but there is links which I can't post due to server moderation)

deep turret
#

only posting a fraction of the logs will not do it as the server is normally throwing a lot of warnings and errors without any being fatal
you need to post it all to enable people to read the one that may be related to actual problem
you can paste it in discord directly
avoid third party data hosting if you can send directly the content
because you probably don't want third party reviewing what you do and why as well as listing everyone trying to read it as well

raw citrus
#

Looks like a reinstall of the server fixed the issue anyway. Thx

graceful flicker
fossil oriole
#

If anyone here has experience with CubeCoders' AMP software, do you know where the hell the save file is stored? I am losing my mind trying to find it.

wind spade
#

Are there patch notes for todays patch? I cant join our server after today's update and the server and clients are all up to date. Is anyone else having this issue?

desert walrus
wind spade
desert walrus
wind spade
#

Jesus... I can't even diagnose through reddit because of the blackout

#

pain

opaque dew
#

anyone know how i can get the session ID for a user to join me?

opaque dew
#

nvm, i got it now

deep turret
#

dedicated servers don't need session ID to do anything

neat birch
fickle gust
#

Does a dedicated server benefit from having dedicated gpu?

glad nest
#

Not directly

#

It can help free up some cpu resources elsewhere but thats about it

fickle gust
#

Okay, that's what I thought. Thanks a lot!

lapis gazelle
desert walrus
#

It'd be a really weird decision

lapis gazelle
#

Awesome, thanks πŸ‘

limber gazelle
#

Im tempted to switch over to experimental tomorrow. Is anyone gonna try it with dedicated servers or are you gonna wait a bit?

barren mortar
#

I'm going to wait, personally

#

Partially because I'm not sure how to switch my docker container to experimental without rebuilding it πŸ˜‚

lean wing
urban heath
#

Our dedicated runs on a VM. I'm going to create a new VM with update 8 and shut down the U7 VM, but if we have issues we can just start the original VM back up. 🀞

sonic ibex
#

this game itself is a problem if it comes to dedicated servers, nothing loads in fully, conveyers running but cant see them. random kicks or crashes , they should seriously start working on the dedicated side instead of bringing out more stuff over and over this is a ARK story all over again

barren mortar
#

That sounds like not enough RAM on the server, tbh

sonic ibex
#

bud im running 36 gig of DDR4 memory allocated to the VM

cloud swan
#

Just started my first DS, i gotta say the log statments durring connection are peak comedy, thanks for the chuckle

desert walrus
desert pendant
#

Is there a "quit" command on linux dedicated servers?

desert walrus
#

!wikisearch dedicated+server

rancid etherBOT
desert pendant
steep meadow
#

how are dedicated servers now? I played on one about 6 months ago and it wasnt great but wasnt the worst, how are they now compared to say a few months ago?

desert walrus
#

They're a pretty low priority feature atm

steel mantle
bleak belfry
#

About the same

deep turret
torn finch
desert walrus
#

Wimp pc then

torn finch
desert walrus
#

Render performance goes up but your factory sim perf is almost guaranteed to be worse

#

The m2 is over 10% slower on a single thread, without taking into account the vm overhead

torn finch
#

Can’t really compare clock for clock.

desert walrus
#

I'm aware that IPC and instruction set are completely different between them

deep turret
torn finch
#

it also works on linux arm (ubuntu)

tulip finch
#

My factory server runs on duo E5-2696 v2 and works great,no big issues

deep turret
torn finch
deep turret
#

πŸ‘€tired_jace

torn finch
#

At least IME, it didn't really deviate from the wiki install info aside from the VM setup.

deep turret
#

I mean if you setup a vm with arm OS it means the vm is arm too

torn finch
#

yes it does

deep turret
#

especially Linux arm which doesn't have fancy pre packaged compatibility automation bullshit to run x86-64 code

torn finch
#

m1/m2 chips arent strictly ARM instruction sets though, they have some x86 instructions at the hardware level to recompile in real time

torn finch
#

but i dont have another ARM machine up to snuff to test it so, just a guess

deep turret
#

but the arm Linux doesn't support x86-64 transparently normally

#

you don't do
vm > satisfactory
you do
vm > arm os > satisfactory

#

and that os is completely aware of softwares being arm compatible or not, and filter it

torn finch
#

i havent finished my degree in cybersecurity quite yet, I was fairly certain its satisfactory>VM>ARM OS>Bare metal.

tiny grotto
#

The solution you describe is windows emulating x86 on arm. It is not using apple’s compatibility layer.

torn finch
#

it is through the VM being a native apple silicon app does it not?

tiny grotto
#

No. The virtualization layer only virtualizes arm systems. Microsoft has an in windows x86 emulator and no access to the instructions which make Apple x86-arm layer so embarrassingly fast

#

Like, obviously

#

The recent game toolkit brings that to a dx12 layer

#

This is described in a 3 part series released at dubdub

#

Stupid link scrubber

deep turret
torn finch
#

windows is plug n play

torn finch
# deep turret but the arm Linux doesn't support x86-64 transparently normally

you are correct. i misremembered that apple and microsoft both made their own x86-arm solutions. there isn't a ton of public documentation on it, and the smoothness along with microsofts parallels investment had me assuming that msft had some help from apple. Even with just a 2d driver it runs most games better than linux, if only for the simplicity of setup

deep turret
#

for me it looks like you ran Ubuntu NOT arm on it

torn finch
#

can't run an x86 OS VM on an arm processor

#

at least i can't with the current version of vmware fusion technical preview

deep turret
#

not supported ? ok
I thought it could have x86 emulation

torn finch
# deep turret not supported ? ok I thought it could have x86 emulation

it does so directly with Rosetta 2. The arm version of vmware does not allow you to load an x86 os, as it isn't yet possible. they still dont have shared clipboard or hardware accellerated gfx passthrough, so its still in development for sure. I'm certain parallels runs better, but is not worth the cost difference for a one off game server lmao. VMware does everything else i need.

deep turret
torn finch
#

afaik its not possible to use rosetta 2 to install x86 versions of Virtual Machine software. At least virtualbox and vmware are incompatible.

deep turret
#

other mode would be paravirtualization

torn finch
#

feature set in this case is arm with microsofts x86 emulation

deep turret
#

I mean the feature set is shown to os
then OS get to use it adding layers of virtualization / emulations for Windows

desert walrus
#

@torn finch @deep turret the dedi uses several packages that are not licensed for use on arm

deep turret
#

vm is not aware of x86 translation INSIDE the vm

torn finch
torn finch
desert walrus
torn finch
deep turret
torn finch
#

but understandble on the clarification

torn finch
deep turret
#

(btw, that is my real response to your message Fight or Flight)

torn finch
#

i believe it is the latter but im 50-50 on it

marsh thorn
#

will dedicated server release with experimental release ?

fiery star
#

hello, how can i host multiple satisfactory server on one dedicated server?

glad nest
#

should be as simple as to assigning different ips to the second instane

fiery star
desert walrus
fiery star
glad nest
#

i mean ports

desert walrus
glad nest
#

my bad

desert walrus
glad nest
#

i had 2 running instances on one machine previously so i know it to be working

fiery star
desert walrus
glad nest
#

i had it dockerized however so may be a bit harder to separate the instances on barebone

fiery star
#

i use pterodactyl so its dockerized

desert walrus
#

@fiery star use --multihome with a seperate ip to test

fiery star
#

i can't send screenshots ok

fiery star
desert walrus
desert walrus
fiery star
desert walrus
fiery star
#

ok there

#

i changed theses 2

#

still doesn't work

#

did i miss something?

desert walrus
#

You need to change game port as well probably

fiery star
#

3 ports?

#

tf

glad nest
#

yeah

#

game port is normally 7777

#

and i think you may want to avoid using +1 on all those ports

#

think i read some reasoning for it somewhere

fiery star
#

alright there is 3 ports now, lets try again

#

i wonder why they use 3 ports instead of only one like every game

glad nest
#

3 times the ports 3 times the fun

desert walrus
fiery star
#

alright i changed all 3 ports

#

still doesn't show up as online

barren mortar
#

Make sure the new ports are forwarded on your router as well

fiery star
barren mortar
#

Ports still have to be opened for you to be able to connect

fiery star
#

anyway does anyone know if the server will also get the update or of it will come later?

barren mortar
#

Depends if you're on experimental or not

fiery star
barren mortar
#

Then it should, though from what I've seen here I wouldn't expect it to be a vast improvement, potentially (or likely) the opposite at first

fiery star
#

alright

deep turret
#

it will mostly be for new gameplay feature and compatibility with update 8 client game

#

but yea, dont expect better stability
expect less performance

#

they still didnt focus tweaking UE5 for that

#

I do believe some dedicated server gameplay bugs will be somewhat fixed though
because they are forced to smehow sync the server state with client game UE5 features, as it is changing engine

barren mortar
#

I'm staying on U7 for now (mostly because I don't want to rebuild my dedicated server because I don't know how to tweak the version on an already running docker container)

deep turret
#

I think it may be possible to install both separately with steamCMD forcedirectory parameter

#

I was waiting it to play again, I will try the dedicated server as I mostly play alone now, I could update you on how it work with ryzen 5000x + 16GB RAM

hybrid pelican
#

I have a question: is hosting a server as the game running client-side and inviting people would be more stable than the dedicated server?

deep turret
#

more stable in what way ?

hybrid pelican
#

I have a player that doesn't stop to crash but he did not crash when I hosted the game directly in my computer, without the dedicated server
Also the server often crash while with the game it was more stable

deep turret
#

more stable as in 'gameplay works the best' : yes
more stable as in 'less crashs' : probably
more stable as in 'steady performance' : no

hybrid pelican
#

The first time we played the game, I launched it on my computer and my friend joined my game : it was stable and I don't remember any crash
This time, I host the game in a different computer using the dedicated server : my friend and the server crash a lot

#

Next time I consider to run the game as normal on my second computer and make my friend and I join it
They will have a third player (the server's one) that I will stay idle inside the hub

limber gazelle
#

That's viable although you'd need another copy of the game and would be using more resources on the second pc. In fact I think someone mentioned that's the only way to have mods on a "dedicated" game.

lost plover
#

Server is refusuing to boot on update 8 now

neon rapids
#

So....who's gonna be the first to upgrade their dedicated server and let everyone else know how the stability works?

neon rapids
lost plover
#

Yeah lol I am reinstalling the server to test see if that works but it would just crash

#

Ahh I see the issue

fiery star
#

"SteamCMD failed to install the Satisfactory Dedicated Server!"

#

well thats a good start for update 8

lost plover
#

They changed the startup director so now I need to change the start command

frosty gale
lost plover
frosty gale
#

Thanks!

lost plover
#

Holy crap my server is only using 1.8GB of ram instead of it's normal 12GB

loud minnow
lost plover
#

I am on the server

loud minnow
#

are you loaded in the game

lost plover
#

Yes

loud minnow
#

well personally i dont think that correct but could be wrong..

lost plover
#

idk right now it's using 1.78GB and I am playing on the server

loud minnow
#

if your on windows it could also be that windows has cache the files that is why it showing less..

lost plover
#

Using linux

loud minnow
#

well that good but i havent tried my self so i cant say if your correct or wrong...

raw spoke
#

All I want is less crashes not less ram usage πŸ™‚

lost plover
#

I'm not having crashes

neon rapids
#

What about bugs? Anyone load into an extremely CPU-heavy world yet?

loud minnow
#

if is a new game yeah i hoping there is not crashes but in late game we will see about that lol

deep turret
#

I will test it

lost plover
#

You most likley need to update the start command

steel mantle
#

updated client and server (gportal) but getting

wild panther
#

someone encountered this?

clever quarry
#

yup

lost plover
#

Not having any issues, but I did reinstall my server to remove the old engine files and just reuploaded my save

tulip finch
keen vortex
#

i had to update both my docker container and my docker engine before i could get the server to start lol

clever quarry
wild panther
#

both steam

#

happened after experimental update

steel mantle
#

ive updated everything. i even deleted the gportal server and created a new one

#

still same not authenticated server name pending issue

lost plover
tulip finch
#

check if you have forwarded all ports needed and check your server starting arguments maybe

steel mantle
#

they have been open. are there new ones with update 8?

tulip finch
#

no i guess

lost plover
#

Same ports for me at least

keen vortex
#

once i updated everything, the server loaded fine and even loaded my old e7 server save, looks good to me

steel mantle
#

opened support case with gportal, as its not just one server (old and new having same issue)

lost plover
tulip finch
#

maybe some program has occupied the port

mellow zealot
#

Hi there, Looking to get a dedicated server for the first time. are there any recommended hosting services atm?

steel mantle
lost plover
#

I had to contact my hosting provider to have them change it

tulip finch
keen vortex
#

i've been running it inhouse since the dedicated server was announced using docker and i think it's the wolveix docker image, has always worked great for us

#

ymmv obviously

mellow zealot
#

I dont have the extra hardware to host a server on unfirtunately, thats why im looking for service recommendations

tulip finch
#

I'm running my server inhouse on windows and it works fine

keen vortex
#

just loaded up our last server image (e7) with evrything updated and it seems to be working "as well as can be expected"

lost plover
keen vortex
#

actually the new version appears to be considerably better in that it uses much less memory

#

this save is a late-tier fairly developed world and it's only pulling down 3G

obsidian plinth
#

Hey guys, does anyone know the SteamCMD String to update experimental's dedicated server? I'm still getting version mismatches

tulip finch
#

yea 10+gb -> 2gb

gilded barn
tulip finch
obsidian plinth
#

Yeah

#

On windows :3

wild panther
#

allright i had to force the ip using ⁠multihome. looks like ipv6 fucked something up

loud minnow
#

yeah dont use ipv6 it always fucks things up

fervent quest
soft girder
#

anyone having issues with gportal servers not updating automaticaly?

tulip finch
fervent quest
keen vortex
#

lemme see, i've had this one running long enough that itt should have autosaved

raw spoke
#

I wonder if the lower ram is due to World partitioning

steel mantle
lost plover
steel mantle
#

why cant things just work

tulip finch
keen vortex
#

my curreny game is taking 1.9 seconds to save

fervent quest
#

Or if it continues to unload areas which aren't 'active' anymore

fervent quest
# lost plover My big save is saving pretty quick

It's been a few months so I've played as I was waiting for U8 to drop, but I think mine was a 20Mb save and was taking 45s, had to modify the unreal engine configs as it would drop all clients as 45s is greater than the default 30s timeout.

keen vortex
#

for a save that is 3.5 MB if i'm reading this correctly

steel mantle
#

i feel there should be more here:

lost plover
#

But the console doesn't show save times anymore

keen vortex
#

i found the save tim ein the container log

fervent quest
keen vortex
#

[2023.06.13-16.06.04:664][269]LogGame: World Serialization (save): 1.754 seconds

fervent quest
#

Yep thats nice and snappy

lost plover
#

I'm not noticing any skips or freezes anymore while saving

keen vortex
#

i didn't even notice the server saves, although i'm not really that active

#

the client feels smoother in general, but too soon to really say

vivid oyster
#

Is it possbile to access the new advanced game settings on the dedicated server?

lost plover
#

Small saves you won't feel it saving

fervent quest
#

That's huge if true for my save. I used to set timer so I knew when the save was going to happen and not be doing anything important or using hyper-tubes as it could bug out.

lost plover
keen vortex
#

it's a console command forget what it was but he mentioned it

lost plover
manic hatch
#

or in single player you can enable it, then upload the save to the server

keen vortex
#

i remember he said it was supported on dedicated, but not how, but it's in the video go watch it πŸ™‚

lost plover
#

On the bottom

vivid oyster
#

Awesome, thanks a ton!

fervent quest
#

That's a few hours. I think my current world with a few friends is only cracking 1.5k hours.

lost plover
#

I started this save when u6 came out

fervent quest
#

Ah, ours is a U7 save, we'll probably keep it until Satisfactory goes 1.0 and then start a new beginning.

lost plover
#

Eyyy the foliage bug is back

iron ridge
#

anybody have this happen AND found a fix?

lost plover
wild panther
iron ridge
#

multihome? why

abstract panther
iron ridge
#

I continue to get the net error connection above. I'm using a local dedicated server on Linux Steam version

wild panther
#

im using systemd

#

ExecStart=/home/steam/SatisfactoryDedicatedServer/FactoryServer.sh -multihome=192.168.1.191

#

this guide should have you covered

#

also includes windows

crystal eagle
#

anybody know why the saveinterval command for dedicated server is not recognised?

abstract panther
wild panther
#

did you adjust to your IP ?

abstract panther
#

to what?

wild panther
#

to your actual internal IP or whatever youre using

abstract panther
#

Its running on an azure VM, I had it set to the external, now its satrted, lets see if I can connect

#

Thanks

wild panther
#

homelab ftw

cold cape
#

How to adjust Advanced Game Options while in a server?

abstract panther
# wild panther homelab ftw

I have a home lab too, but if work gives you 150eur per month for server hosting this is easier on my energy bill πŸ˜›

wild panther
#

true

abstract panther
#

Anyways. thanks for the help!

soft girder
#

anyone else missing water in the dune dez off the coast?

iron ridge
#

@cold cape If you Load a save there is an option under the Load button to open AGS when loading

obsidian plinth
#

Anyone else seeing Hypertubes being very glitchy/Crashing the server for long distances?

lucid stag
#

is there an updated file path for the linux server? I'm trying to get a pterodactyl egg that I have run Satisfactory's dedicated server from in the past, but the path is no longer valid...updating to UE5 does nothing to correct the error

old path:
./Engine/Binaries/Linux/UE4Server-Linux-Shipping FactoryGame

loud minnow
#

can confirm is running fine using docker on debian and update 8 is using around 1.5-1.7GB of ram running on a 3950X and 64GB of 3466 ram kit

fossil stump
#

mines refusing to connect in the server manager, let alone letting a client connect

clear lagoon
#

anyone seeing hypertubes spit them out again right after entering? o-o

fossil stump
#

[2023.06.13-17.20.39:267][774]LogServer: Opening a new route from '[::ffff:10.0.0.77]:58123' to '[::1]:15000'

#

seems like it's not picking up it's own Ip for some reason.

lucid stag
loud minnow
#

new save so can't say how stable it is but is running fine

lucid stag
#

oh yeah, starting over, who knows how stable

fossil stump
#

specified the IP, that fixed it.

full dew
#

my train network was like this, and horrible lag, so a new save indeed

obsidian plinth
#

Also try setting things to this in video

loud minnow
#

is funny that my tickrate is 119 lol...it is a new save but i dont think i would change much late game on a 3950X but we'll see

#

but it does run non-stop even if nobody is not connected as a DS should be lol

minor oasis
#

confirm the ipv4 multihome argument fixed the connection issues after the patch. Thanks @wild panther

fossil stump
#

weird one, I had a bunch of smelters doing copper ingots, they wouldn't start working again till I reselected the recipe

lyric nacelle
wide elm
#

My client keeps crashing as soon as I run into a creature. I was able to 'fix' this by setting them to passive on the version 7 but in version 8 this doesn't fix it.

fossil stump
#

@wide elm if you had the bug on U7, I don't think it's related to the update.

wide elm
#

@lyric nacelle Start your server with -multihome=<ip of your server> (in Linux).

lyric nacelle
#

I've set it up with systemctl.. I'll have a look at how I include that part.

wide elm
#

@fossil stump I was afraid of that 😭

#

@lyric nacelle The documentation says you can do it with INI files but it doesn't say where these are located. But maybe you DID figure that out when you installed your server ;-).

lyric nacelle
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Hm.

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Oh right, can do it.. Found it

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https://satisfactory.fandom.com/wiki/Dedicated_servers/Running_as_a_Service

Description=Satisfactory dedicated server
Wants=network-online.target
After=syslog.target network.target nss-lookup.target network-online.target

[Service]
Environment="LD_LIBRARY_PATH=./linux64"
ExecStartPre=/usr/games/steamcmd +force_install_dir "/home/your_user/SatisfactoryDedicatedServer" +login anonymous +app_update 1690800 validate +quit
ExecStart=/home/your_user/SatisfactoryDedicatedServer/FactoryServer.sh
User=your_user
Group=your_user
StandardOutput=journal
Restart=on-failure
WorkingDirectory=/home/your_user

[Install]
WantedBy=multi-user.target```
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There :p

wide elm
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There you go, have fun πŸ™‚

lyric nacelle
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Public or local ip?

wide elm
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I put in my local IP.

lyric nacelle
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... Hah. VM crashed as I was about to do that.

loud minnow
obsidian harbor
wide elm
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@fossil stump But regardless of it being a problem with the previous version as well, if this is a known issue (on the Discord), I was hoping somebody had a workaround or fix.

fossil stump
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considering you're starting from a bad state already, I would copy your savegame out, and do a clean install.

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at least then you can be sure it's not the server causing it.

wide elm
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@loud minnow Hmmmm, OK. Trying to figure out what the issue could be then and whether it's server-related or client-related.

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Fair enough, nothing to lose, lots to gain.