#math-and-meta
1 messages · Page 624 of 1
104 freakin screws
i cant even imagine how that many screws would fit into that thing
Production Speed isn't measured by time though.
If you want 135/min you can always get it. It's just a matter of how many buildings it takes to achieve that.
Hence, whenever people think about "faster" what they actually mean is "saves space"
how does one get rid of nuclear waste?
I just explained exactly what I'm talking about 🤷♂️
Plutonium Rods.
I'm not being semantic when I said "speed" is the dumbest way people try to compare things.
I'm being literal.
im saying i was being semantic
Fair.
dont they also produce waste?
time to not play for like 3 months then come back and no-life it
Does the AWESOME Sink have an output?
so plutonium is waste-free?
Just throw them in the sink.
you can sink plutonium rods
Sinking a Plutonium Rod gives you no waste.
Burning a Plutonium Rod gives you waste.
yes but it makes waste
Uranium Rods can be made waste-free by sinking Plutonium Rods.
Plutonium Rods are not waste-free if you burn them.
that can make rods
like sevrahn said
Which is why most people don't burn Plutonium Rods, they sink them.
plutonium waste can make more rods?
No
no? or not yet?
No.
devs said no?
Yes.
That's the trade.
You double your MJ per rod, but have to deal with waste.
So if you want no waste you convert Uranium Waste into Plutonium Rods and sink them.
so the whole "FICSIT does not waste" thing is bs?
You're being thick for an unknown reason.
that's been a tongue in cheek motto since at least the awesome shop's introduction
Its not waste if its stored.
600 GW of waste-free power isn't enough for you?
Now you're just trolling. Goodbye.
yes.
My modular frame factory consumes ~1k steel ingots delivered by train over 4 platforms. I've gone over the belts and checked the maths so many times - they should be balanced but two of the platforms unload so much faster. The train sits there waiting for the slow platforms, meanwhile the fast platforms starve. Each platform says it is unloading at the same rate in the platform UI. I feel like I'm missing something obvious and can't figure out how to fix it.
I got this to work on my HMF factory which is similar but has 3k+ ingots. So I know I can make this work but I've got no idea what's going on.
Are the platforms buffered and double-belted?
single belt but they are buffered. the problem seems to be happening further up the line but every machine is full, no outputs are clogged. it's odd.
tbh, i think some of my factories are just haunted
Always double-belt your buffers...
I'll try that. Thanks! This is the only station that uses regular storage rather than ISC because I could fit them under the floor.
If this works, I'm very appreciative. I feel like most of the stuff that goes wrong for me now is weird meta stuff that I can't figure out on my own. I love this discord.
what does this mean?
Train Platform to ISC should use 2 belts regardless of if you think 1 is fine or not.
I wonder if 2 x regular storage would work
Yes.
The point is getting everything into or out of the platform as fast as possible.
So you double-belt.
Perfect. Because otherwise I have to get rid of the car park.
Okay thanks, I just got to trains
Congrats. Trains is when the addiction really starts, imo
Keep using trucks where applicable.
I like the trucks to gather resources into dense product and transfer short distances
That's a good use for them.
Iron wire right?
Trucks are great. Fun watching crash and fly across the map.. i mean drive around doing important work
Up to you 🤷♂️
2 is a great option
2 or 3
This is U6, not U2
Ok btw I just unlocked basic steel and it’s my first play through so very new
Can I give you my new player advice?
Ofc
Drop this Discord, entirely (for now).
Play the game by yourself without any guides, hints, wikis, or help all the way to T7.
Experience the game for yourself, meet the challenges and solve the problems yourself so you learn how to think about the game.
Get your own perspective on how things work. Once you're at T7 then come back and you'll be in a much better spot to compare your experience with others instead of just having information handed to you.
You lose so much of the journey if you are just gifted answers.
^
Thanks I’ve been doing a lot of planning on paper but I got annoyed by pipes and looked up some
Thanks though I’ll do that
If you start getting burned out (not "I can't solve this", if you get full "I have no desire to continue") feel free to come back and describe where you got to if you want to know how we kept motivated in that part.
1-2 hours every day except two days where i play as much as I want
May change when you do your first build that has multiple hundreds of buildings in one factory 😉
lol Probably right.
Pls tell my trucks that
Drive better. They do what you show them to do.
Also drive on the dirt like a normal person.
I do! I've only really got one problem truck. It's super noticeable because it does a barrel roll down the hill towards my central storage so I get to watch my learner driver failures all the time
Yah, truck truck. It's ok, they're doing their best
Your fault for not using Explorers 🙃
Welp, after all that construction, my refinery doesn't work properly quite likely caused by my shitty oil feed design.
I gotta head out but if you post some screenshots I'd love to help diagnose the problem. I feel like I finally understand pipes now.
I have a rough idea of the cause, I tried to build the oil feed around the hor output, I'm rerouting the hor out 2 metres upwards and changing the oil in in to connected loops.
Loops were the pipe game changer for me. They look cool too.
1 set of hor outputs per floor won't need the U bend I'm adding, but I'm doing it anyway for consistency.
Now to repeat this with all HOR outputs, that way I can have all my oil feeds level.
Do injection manifolds have to be in the middle of the splitter manifold?
Not in the exact middle.
You can inject whereever.
You can inject multiple times too if needed.
So that overflow from the top you were on about earlier I can just inject into the bottom conveyor before it gets split again in the manifold for the constructors?
If you want, yes.
Alrighty!
Cheers again 🍻
Sorry for another question but where on the conveyor do I split the top overflow to send to the bottom?
Do I need to do it before or after the next manifold and do I need to use a smart splitter?
Or do I even need to use a splitter at all. Do I just need to direct the top conveyor at the next manifold to merge in the bottom conveyor?
Split it anywhere you want.
Merge it onto the line below.
Smart splitter recommended on the bottom line for the machine immediately prior to the injection point to make sure it fills and only overflow is sent on.
Ignore the sushi, but this is an example of injection.
how much would I have to overclock a foundry to use 60 iron and coal a minute to make steel?
default recipe
How much iron does that recipe take?
just put 60 in the parts per minute box
If you merge before any of the machines do you not need to use a smart splitter?
Draw this in MS paint so I understand the question.
Thanks for the help
@native karma
Your question: what to clock for using 60
What recipe? Base
How much does base use? 45
What is 60/45?
Answer to clock speed.
"Smart splitter recommended on the bottom line for the machine immediately prior to the injection point to make sure it fills and only overflow is sent on."
It is referencing that.
oh ok thanks
yoooo where is that from?
I know what I meant when I wrote that.
I still don't get your question.
Me?
nvm
I'll rephrase cause I'm bloody rubbish at explaining things.
Basically. You say that a smart splitter is recommended on the bottom line for the machine prior to the injection. So say if there is no machine prior and I do the injection at the beginning of the manifold, would I still need to use a smart splitter?
so the first machine?
then no only before the injection
Yes.
Right gotcha.
No. Because that's not really an "injection" point.
Ah so I think I kinda get how it works now. I'm guessing the injection can be anywhere in between the manifold. So the overflow from the top merges into the bottom?
Or am I stupid
Not exactly "overflow" from top.
You know how much you have on top and how much the bottom belt can actually hold.
So you're injecting specific amounts when the bottom belt can handle more and you keep doing it until you no longer need a top belt.
The smart splitter before injection makes sure the machine prior doesn't starve.
I.E. if you were sending 120 down the line and the final machine needed 15 but there's 20 going into the splitter, it would only ever get 10 because that splitter would continue down the line and never fill the machine.
So the smart forces the final machine prior to injection to get what it needs.
💡
I try to make sense 😭
I mean once I get it at least I then get it,
That is why I like this game.
I learn things.
Next we will teach you sushi
sushi?
That's the refineries re piped, I hope the yellow light spam is greatly reduced.
standard manifold, yes?
Mixed item belts
Those are Foundries.
So it's a sushi manifold
Oh my lord that is quite interesting.
When I get to reworking my Steel factory I will make sure to ask you to teach me.
Standard manifold is 1 item per belt.
Foundries have 2 inputs. So there are 2 items on that belt.
thats baby sushi
Anything with low to moderate throughput is easily eligible for sushi running, simpler built to boot. (edit, moderate not modest)
oh, i’m blind
THIS is sushi
Made for example purposes 😭
Balancer Sushi vs. Manifold Sushi
both are heretic in my eyes but i digress
High throughput works great with injection manifolds.
True, personally I dislike injection manifolds, primarily because I've stuffed them up more than other builds.
so to do a sushi manifold
say it’s running 4 manufacturers
you quadruple every item required for the recipe on the input line
Or 10...
then for each smart splitter you just set one of the items on both sides
Ffs, still getting refineries going on and offline.
If you do a double-sided manifold, yes.
Middle to Overflow.
do you inject with raw lines or sushi lines?
sushi injected with sushi sounds scary
Raw.
It's almost always just 1 item that need to be injected, like QW.
ye true
so you just set the items where like:
yellow: item A
green: item B
red: item C
blue: Item D
then the items just overflow and eventually work themselves out
Yes
@median heath What do I set my smart splitter to on the injection?
I think it is overflow so Ima go with that
Side = Item
Middle = Overflow
just found the pipeline guide, and this thing is great
hats off to the guy that made it
this
The first pipe layout definitely didn't work, trouble is the redesigned loop is still giving off yellow lights, large scale refining is driving me nuts.
ive never liked the loop thingy idk
just use 480 pipes and youre fine
also dont mix pipes
Each input, 2 per floor only carries 450 each, the total 900 should be enough for all 30 refineries, apparently it isn't
The layout shown in the top image failed spectacularly, with half of the refineries always being off.
I found with a simple setup for recycling when I started this playthrough, I wanted to back up products completely THEN purge one pipe section over and over until that section was behaving.
I realised my grammar mistake 
I could cut the belts and try to ensure the entire input is full before getting it going again, I really don't need to be ripping out and redesigning four floors of that mess over and over.
Belts are cut, I'm leaving the refineries producing until they choke on finished product, by all rights the oil inputs should be maxed, after that I'm going to purge the hor & fuel, take all the product out and try to turn it all back on.
Looks like I need to build a distribution & overflow sink building for the refinery because if it backs up the entire thing folds.
Guess not but who knew a large refinery could be so touchy.
I can imagine, One damn pipe and extractor gave me so much grief the other day.
Bright side though, that I do have a factory using the two quartz nodes (pure quartz) and steamed sheets running off of that one extractor now.
I'm dreading powering the refinery up again, I had to purge the whole thing, that's why a smart sorting & sink annex is being built next door.
Im lucky I havent went super huge yet so far with oil, most I did was doing the OLD diluted fuel and making turbo.
(that was when refineries did packaging)
... o O (
)
This is the refinery in question, lower left is the partially completed annex that is responsible for sorting and smart sinking overflow of the output, it's a kind of relief valve for the eight outputs of the main refinery, it will prevent the refinery from screwing up as I set belts to various buildings that need rubber & plastic.
Old diluted for turbo fuel was another pain, here's a video of that build https://www.youtube.com/watch?v=EvTc93T8-G4 , It has since been demolished, updated & moved.
This power station houses 888 fuel generators.
This is a final tour of the plant due to the spire coast changes and it's impending demolition to be moved to the islands,
https://www.satisfactorygame.com/
https://store.steampowered.com/app/526870/Satisfactory/
Fun is being had
Taking me some time to build, once the annex is working I can dare to draw plastic/rubber without fear of the whole thing seizing like it has been doing all day due to imbalanced production at various stages due to me building it while it was on.
Heathen.. lol. Runing it while you build? Ur supposed to spend 50hrs building it all then tirn it on. :)
Thats the worst part about builds, you want to get it going 100% perfect from the start, but you know something is definitely not be right or forgotten 
The good news is I have rubber & plastic to spare, during it's screwed up operation I pulled 4 cans of each to replenish my near depleted supply since the old refinery was taken down.
I should be doing my steel tomorrow, I found that Planner has one build chain I like for HMF... but the numbers are gunna be edited.
If it didnt screw with my drones batteries.. id use the nocost toggle to build big.. lol
I need to get iron and steel going again, my rods frames heavy frames sheets and such are getting dangerously low, I didn't anticipate being without a main factory for so long.
Hmm, is there a way to make plates with steel or do I still need an ironworks not just a foundry.
I wanna say yes.. but dont rly rem
Wtf is it with these damned Haboob? , third time now I can't see anything in front of me in the desert.
Had to suspend construction! 😡
Haboob?
Whats nice is seeing how steel rods and steel screws works with a 900/min chunk of steel 
Legit one foundry for steel beams and rods using solid steel, and you get relatively "normal" numbers with the HMF output and a few other alts.
Gunna be like 14.4/min ish
Looks like this!
Turn fog off?
Yup that fixed it, like wtf.
Luckily I havent seen that yet living in the desert.
I don't mind clouds/fog but being utterly blinded like that is mental, It reminds me of my first aluminium refinery north of the oil islands back in update 3, so frequently blinded by bright purple fog it was insane.
This is the annex, it's job is to collect rubber/plastic, sink overflow, and widen the densely packed output belts from the nearby refinery because those belts are too close together to allow easy distribution.
Seems mad but having the nearby refinery backup will make it go south again so this building is kind-of a check valve against that.
It's also one of my few buildings that won't have an off switch 😄
Thats the best kind of factory, set it and forget it.
Stealing what you need.
Each output belt has one industrial can that will catch everything, if it overflows the nearby sinks take it, the outputs at the bottom of the building can just be taken to whatever factory needs 600ppm or more without worrying about the refinery while I build.
In the end it will only be redundant when I fully take up the entire refinery output.
While I was getting my computer factory built I was legit sinking 350+ silica and crystals while getting everything sorted 
Overflow sink seems to be the cleanest way to keep things rolling because you don't mess anything up when you connect it all.
For less sensitive machines though I won't bother with sinks, the refinery here is the sole exception as it breaks down easily.
Yeah I managed to get all of the machines to somehow play nice and products to route into containers AND overflow into the two sinks beside them
This aerial mess of belts 
Looks worse than it is
I just realised it doesnt take height into consideration for belt/machine overlap.
So its 100x worse than it looks
Would have liked to take a screeny myself in game, but I need to sleep 
happy plumbing
I'll figure it 🙂 , have a good one 🍺
Grrrr! the fucking refinery is still screwing up 😡 , looks like I have to change the feed again.
people not reading guides and then complaining about pipes as usual 
Don't bother.
hey guys, can someone help me about automating computers
I got all of the alternate computer recipes
Link, please?
pinned message
how to fix this?
I just looked at the numbers......Can I really make rubber and turn the heavy oil residue into petroleum coke and burn it in a coal generator to get more power out of my oil then if I burned the oil as fuel?
Isnt HOR to Fuel even more Power?
HOR?
Heavy Oil Residie
let me check
Think the Petroleum Coke is the "Bad" coal, so a gen needs like 25/min for 75MW where a Fuel Gen needs 12 Fuel/min for 150MW
its actually 480 mw(oil energy) vs 360mw(petroleum coke) still thats pretty cool
I wonder if I would get more rubber that way maybe
Coke from HOR is actually more MW than burning Coal just because of the sheer volume of Coke you get.
Geo FTW. 21 nodes minimum output is around 4100 MW. So far its looking like I will be able to run everything my Fuel Factory needs to produce 15000MW. Then im hoping that will be enough to supply power to produce things for nuclear. But ive never fone Nuclear so i have no idea lolol
Geo used to be better 😭
This is my first time utilizing Geo so IDK what it used to be, but thats still a lot of coal i dont have to burn now lmao. Any free power is good power
It used to be synced so the wave was larger and we actually had a reason to use Power Storages.
They desynced it so now when you have all of them connected the variance is like... 1.5 GW.
Which is meh.
I mean, I never planned to use Geo for anything else. So after fuel is done ill likely never even think about it again lol.
In the end I only have a large amount of power stores for the coolness, I doubt I'll ever need to throw the magic button at the bottom of my base to actually use the reserve 720,000Mw of power.
Before I go for another futile rework trying to feed my refineries, is this layout even viable when feeding from above, it's been a complete disaster trying to run from below.
Might need to create more robust manifold for the water.
Whats faster running to a location with blade runners or hyper tube with one entrance
Depends on vertical height
yeah where im going it isnt really a factor
I think hypertubes will be faster if you boost yourself at start
Hypertube boosters also apply to Hypertubes themselves, not just launching. You can mini boost your start to go real fast in the tube
does anyone have values for maximum possible extraction rate of materials on the whole map without overclock?
My water is the only system that is behaving, oil in, Hor transfer and even fuel for recyc seem to randomly screw up then the entire refinery is paralysed.
Alright Discord, do your thing.
pick one that is good for you, not for other people 😉
When picking things I choose the worst first and go from there.
worst being "what works for me" most of the time vs effort
The middle because the outer two are not the best and reinforce iron plates need better things
3 should never be used.
2 is great.
1 is decent.
I'll soon get to a point, where i just need more of everything to make higher tier items. I saw a few videos and am thinking i might build a few factories that specialize on a few things, like a factory that only makes ingots to transport them where needed. How are u guys actually running factories? Im quite sure my PC just smelt if im building a megafactory and i kinda like the idea of using big parts of the map and having to sort out transports
i personally make separate mini bases wherever resource is convenient and have transit between them
And I run my factories by building them for exactly what they need to do. 🤷♂️
The only ingots you should be transporting, are ingots to a nearby facility via belts from the node processing facility 
depends on ingots
transporting catherium in ingots is actually preferable
Genuine question:
Where is the "h" coming from? Because you're not the only person I've seen spell it that way.
dunno
I'm bad with words that aren't real
🤷♂️
honestly dont worry about spelling/grammar.
the fact that some people dont speak english and have to accommodate to deal with the discord probably adds to small and easy mistakes.
That in itself is a point of contention, but its defo not a "invalid" argument completely when reading questions from new players.
Was genuine question. Thought maybe in one of the other languages in the game it is spelled that way. 🤷♂️
Some people spell via pronunciation when they cant recall.
Cant (from an extremely new and computer illiterate standpoint) just add caterium to the spellchecker 
Erk, I ended up doing exactly that with aluminium with a train because my bauxite refinery is in a stupid place.
At least you didn't transport Scrap 😂
I think that is like the alt recipes greeny defends, a bleeding edge case 
True, scrap merely goes upstairs to be made in to ingots 🙂
technically, it's easiest to transport just bauxite
smallest footprint and least slots
Not Alumina Solution?
well, only if you pack it
which adds extra clutter but at least it's the fastest packing recipe
Why only if packed?
If you're recycling canisters, fluid train has the same efficiency as freight train
32 stack but you need a second car to recycle empty cans.
2 cars = 3200 freight
2 cars = 3200 fluid
or
2 cars = 6400 bauxite 
Only way freight wins is if you're not recycling cans or if you send them back via drone/truck
actually, transporting scrap isn't that bad too
but I guess even 2 mk5s might easily choke on scrap volume
Transporting things that stack to 500 is generally not recommended.
yep
scrap is the most space-efficient, but still it means your belts will have to handle x5 throughput (vs bauxite and such) for only x2.5 increase in space efficiency
I technically do. Might not be in a format thats useful to you
actually scratch that.
It'd be as much work converting it as it would just looking at the wiki and doing some basic math sfrom there
Can someone send a picture example of an injection manifold. Still struggling to get one to work.
Are you using smart splitters set to overflow at every junction?
I'm not sure why people use injection manifolds tbh.
The only benefit I can think of is if you're overclocking everything to 250% and don't want 1 machine on a manifold not working at max
I'm using it cause I need to shift 300 or so plates and I only have Mk3 belts.
you can just have 2 manifolds at the end. You need 2 belts anyway right?
Injected manifolds are still multiple manifolds, they are just linked and are more trouble than they are worth
How are they more trouble?
Like at all?
In what possible way?
People get into them not knowing what they are doing and have issues XD
And the people I've helped always have issues with where and how to link. Like not having overflows set so belts get overcrowded and clogged
People not knowing how to build them doesn't make them more trouble than they are worth...
yea i already calculated it
Just means there is a barrier to entry.
They don't really provide any benefit though so any trouble is not worth it XD
Saving space is not a benefit?
I think if I can just see an image example of one that clearly shows how I should do it I could definitely get the jist of it.
Show me an image of how you're trying to inject 🤷♂️
if you really really want to do injection rather than just 2 lines of reinforced plate
-smart splitter feeding machines with the exit set to overflow only
-join the injection where the total at the end of the first belt + new belt = less than max throughput
2nd option feed the 2nd belt from the opposite end of the line of assemblers so the 2 belts meet in the middle
I'm making normal iron plates not RIP.
Picture of injection point and I can tell you how to fix it.
That's fine this works for injecting any 2 belts like that
I'll try get one for you now.
For example
Ok. But like. Picture of how you actually built that so I can tell you what you did wrong.
Yes.
Can't get on satisfactory right now so its a little hard. MS paint all I have.
Yes just good old plates.
is the point on the far left from ONE belt?
The one that leads to nowhere?
so that initial belt of 300 plates... how is it carrying that much being a mk3?
I honestly am confused on how I make this
It can't
Because Mk3s only carry 270
If I do 2 lines I won't even need to inject then will I
you still technically can. That's what I was trying to get at
you still have as many lines and an injected manifold is still... pretty much... two manifolds linked. It's just messier
So
If you do want to have an injected manifold her ethoug hyou'll need at least 2 belts for the ingots yes
For this I'd need to do 2 lines its just the amount of smelters I need to use to make these two lines to get exactly that amount of Iron ingots to the constructors but also making sure that the other line for the Rods is still enough to make them
My problem is just the amount of Iron ingots
Cause Mk3s are annoying.
there's a few ways of fixing this
You can do 2 manifolds total still and have one manifold do just plates and the other do rods AND plates?
So thats 1 line of 270 using 9 of the smelters for the plates. But then that other manifold for the rods and plates then has to carry more than 270 which the MK3 can't handle.
Wait.
No
You can completely control the outputs remember?
The plates from Manifold 2 can be linked to the output from Plates from Manifold 1
Line 2 would have 270 its just getting that extra iron ingots to the plates constructors
You can also split the ingots evenly by controlling how fast each machine makes them?
Wait so say Line one that makes the plates holds 270 Ingots from 9 of the smelters. Then line 2 uses 9 smelters for another 270 and I manifold that to the Rods and then the output from the spliter of the last constructor I can inject that into the first line?
I need to make a specific amount of Modular frames so changing how fast each machine is not an option I would like to take rn
Sure? That feels messier but sounds workable
Nah by 'changing the clock' of the ingots you still get the same total you just make a specific amount that gets set out.
It's a way to deliver exact numbers down a belt w/o Load Balancing
Ahh.
Would that messier method work?
I'm not bothered just as long as it works.
one sec drawing a sketch
So this is BASICALLY what you were saying w/o injecting.
Instead of injecting theres a plate machine (or 2) on the rod that line will feed into the line with plates being made next door
Same result but less complicated and much less likely to cause issues
That actually is quite a cool method to my problem. Didn't even think of that.
Everyone's brains think differently 🙂
Btw, have you considered NOT caring about making specific numbers of parts ? Or does that mess with your brain?
What the fuck?????
shhhh only for teching up 😛
Why would you ever do things in random, unknown numbers???
shhhuuush some people find it useful early on stop method blocking me
Makes much more sense to do them plate constructors in the rod line and then merge into my overall plate line.
For some reason my brain hates it when I am wasting. So I have to utilize all of the available iron ore I am using and make a factory out of it not wasting a single bit
WHAT PEOPLE?!?!
So thats why I get crazy numbers.
Ok so you probably won't like this idea but I'll lay it out anyway
When I'm in a fresh map I find it easier to NOT design for make X part per minute of things because needs are always changing
Good God I'd rather hear about how many mods you install....
So what I do is use either 2 normal or 1 pure node to make each type of basic part.
Leave enough space to expand floors and upgrade belts.
Then you make feeder belts to higher tier machines. More than you can properly feed. What happens though is you set buffers along the lines and everything fills up.
This way your factory will shut down when full but will always have buffers filled to make new lines of product
I'll take you through a tour of my starter base at somepoint before the demolishing of it. It's neatly laid out. It's just a 'feed as needed' system.
lol. The only down side is if you want ot sink tons of stuff you have to probably do it at the end of hte line point
@pulsar gale so what I've basically gone over is an extremely flexible factory solution I've come up with to deal with having to change tech and item needs constantly while learning and not having to slog through changes all the time.
It may not be for everyone but I find it's quick and easy and you can still make it neat and tidy
It is the complete opposite to what I'm doing now though
To be honest I like tearing the old world down and building it back up better. Time consuming and a waste of my time yes. But entertaining...yes
Sometimes...Its nice to watch the world burn.
depending how you go there's still the option for that. I think it's more that by the time I got to my 3-4th tech up on fresh maps I was laying out factories with enough space to expand by default. So very little tearing up.
I've built a big factory building with loads of space to expand and improve with new tech so I think it will be alr
This was my starter base for example. Made a bit of everything except nuclear up to tier 7
The top floors got messier because the final steps being messy wouldn't impact further floors. Since thye were the last floors
Looks crazy
Hmmm actually a bad image of it. It's much tidier on the inside
bad representation I should say
you should get alt recipes
ah well don't have an internal pic on hand. This factory only exists in defunct saves now. It's demolished
Oh I know. I'm gonna do that soon
Alt recipes are the other reasons I keep things flexible early on
my current factories are impossibly rigid now though XD
Ha I'll get looking for hardrives
Is there a place which tells you the best recipes?
Greeny will tell you all recipes are good and are just situational. Which is technically correct. But I think a more correct thing to say is that some alts are far more likely to be situationally useful and thus better 😛
or the wiki page of each item
Yeah I'd look at the wiki page rather than the reddit. I'm not sure the analysis is useful for starting a new map and teching up. More for end of game efficiency
Best is subjective.
There are 2 that are objectively better, there are a few that are objectively shit.
Everything else is situational depending on what matters to you. Any list you see comparing them is purely that person's opinion.
Gotcha
ooooh which 2 do you think are objectively?
Encased Pipe and HOR are objectively best.
Ok so if you're going down that line I think you'd have to agree Solid Steel is straight up better than basic
HOR is broken and needs a nerf.
nice subjective opinion
All 3 Steel alts are better than base.
But there is not an objectively "best" Steel alt.
So welcome to the religious war on alt recipes that happens every 18~ hrs
Mint
Some people think that having a single best way to do oil is a subjective opinion 🤷♂️
Other people understand that given what HOR enables, you're choosing to be less efficient if you do oil any other way 🤷♂️
if youre never getting any more hard drives picking HOR is objectively the wrong choice
if you only care about small building size picking encased pipe is objectively the wrong choice
Sure 👍
early on though for alt recipes
- cast screws are a good for simplifying your set up as it skips a step
- Iron wire isn't a bad choice early means less reliant on copper nodes
- Solid Steel is a must grab early +50% more steel for very little cost
cause they are subjective
all alts are
<Any Steel Alt> but otherwise I agree.
early on won't have access to coke
Depends on where you draw the line for early 😉
:p
But also you'd have access to Compacted prior to Coke.
I'd probably try to grab solid steel as soon as I unlock steel
And Compacted is a solid option 😉
There is big value in keeping things simple and it's not nearly as situationally useful 😛
You and your deep need to throw sulfur everywhere
true but sulfur is rare. While Solid steel only requires a tiny bit of power and space extra to base
no further logistics is golden
37.5/min AND extra production step though yikes
At the time in game you're talking, Sulfur isn't rare because you're not using it 🤷♂️
locationally rare.
finding coal and iron together is alreeady hard
Exactly. Far more restricting in distances. Which is important early
Both Coal Lakes and the Crater Lakes have Sulfur next to Coal.
I'm not saying there aren't spots for it, like instant scrap, but it's not as easily made useful
Dune Desert has Coal + Sulfur + Iron on both sides.
huh?
Sure, the big benefit of solid over it is that it doesn't put in any further restrictions to the base
Also shower now. Enough with your sulfur 😛
I totally agree that some recipes are used way more and could therefore be considered better. However there are a few problems I have with calling a recipe better, main one being that 95% of people just start blindly using a recipe that someone else says is "better" without knowing why is it better or if there's even better recipe for their situation.
Objective better and objective shit only if you're looking at them in terms of resource efficiency
For the above reason I don't like seeing this posted xD
That's fair. Though I think part of that might just be a gap in the communication? I generally assume the 'better' comes with 'find it easier to use in more situations'
Flexibility of use is hard to quantify in a lot of cases
Except for Instant scrap @ mcgal, sev 😛
Which is already questionable imo. Is a recipe easier to use for new players, if it increases complexity and space requirements?
Example would be steel rotor. The recipe is crap in terms of resource efficiency and yet it's still used a ton because it's somehow "simpler" (though I don't agree with that)
apparent simplicity is valuable
Isn't steel rotor one of the recipes that cuts copper?
Another thing I don't like about this whole "best recipe" thingy is that recipes on their own are super hard to compare properly. Much better is to compare certain paths to desired products.
True. I mostly stan recipes that are easier on logistics, path, resources on early situations for people.
Later on? That's a dif can of worms
It's hard to be objective of course even with that but I think it's fine to be a bit wibbly wobbly
Steel rotor is the screwless rotor and also has same ingredients as vanilla stator so makes the production lines somehow simpler. But it costs more steel than normal rotor with steel screws and even more than copper rotor. With pure copper and steamed sheets, it's 8 copper ore for 10 copper rotors, which is a steal (ofc the screws need to be added as well, but it's not much)
ahh yeah, the reason I use it is it also cuts out copper with iron wire
(was just looking it up)
I would personally just use vanilla rotor at that point
with steel rods?
I guess if there's coal nearby for it
I think I also get cleaner builds with Steel. Which has value to me
Plus you can cut rods entirely from the world if you want. So if you're making pipes for something else makes it a bit neater
but these are wobbly values for peeps XD
Getting very objective values at this point though
subjective*
Yeah, hence the example. Recipes can have value for people outside of what pure math can define. Which circles back to "everything is subjective" and why I'd prefer everyone to make their own research on alt recipes rather than "which do I pick"
It's fine to ask, but question should be "what do these give me" and then the person should make their own decision based on gathered info
True - though I still feel there's an argument for the 'these are earlyish recipes that commonly find good use, more so than some other maybe'
Like suggesting to avoid Iron Alloy over other things early is probably good advice
Sure. But it should come with an explanation. Not just a list of recipes 😉
Yeah I try to add some point form to mine XD I know not everyone doesn't. A lot of labour.
Maybe I should write a 'Wibbly Wobbly Value Rating List of Alt' XD
X is good for these situations over other things while worse for such and such
Yeah i don't like any ratings or anything, people take those too seriously. I'd rather like to see a nice semi-objective descriptions of alt recipes, which could be referenced when wanting to know what a recipe does
That's basically what I'm thinking? Short blurbs of each with some numbering theory but also the more wishy washy ones
I've been in so many situations where I talked with person that had some issues and evetually it circled to "I used recipe X because Y said it was good", when the recipe was a complete bs for their case
Yeah I when it comes down to that sort of thing where it's in deep in a line of production I try to get an idea of everythign else they are doing and where they are doing it
One of the reasons I don't do that often as that's a lot of work
I guess I saw the word "rating" 😛 I'd rather call it like "alt recipe compendium" or something
Constructive criticism taken on board!
But yeah, as soon as you include rating, it becomes just "this recipe is S tier, I'm gonna pick it and use it" for 95% of people, without considering anything else written around it
theres 89 alt recipes you cant expect every player to understand all the pros and cons of all of them
people want a simplification until they get better at the game
thats why a rating system is good
I'll have a hard time being unbias to basic Circuit Board recipe but I'll give it my all
Hence a short paragraph including location copmlexicity ect ect
Hence why the "compendium" suggestion
yes thats why my first suggeestion was #old-questions-and-help
also the reddit link i gave DOES explain thee pros and cons of every rating
I don't think I've seen anything with complexity or locality involved in those ones?
"Adhered Iron Plate is ranked high as well, but many may still prefer to use this one. It will reduce some items, buildings, and power use overall from the original recipe. The Copper use is pretty tough to swallow, but any min-maxer is using Iron Wire anyway. Just like Adhered, this one can be used to cut Screws from the production chain."
but apparently you guys just see the "A Tier" part
Ok it doesn't really give a good idea on logistic complexity or flexibility on position , or how it might work with other recipes
Like I find electrode CB really niche since where you need to use them you tend to need a bunch of other resources ect ect
If I had time and energy to work on such a compendium, I'd make it like this:
- each recipe has it's own paragraph about what it does and what it does when paired with given other recipes. This would include objective and semi-objective parameters
- each major production would also have their own section about different paths to produce given item (e.g. steel, aluminum, etc.)
- there would be sections for early/mid/late game info in everything mentioned above
f.e. this doesn't say why would you want to cut screws from production lines 😉
irrational hatred from early game trauma has value 😛
also that's a good template I might use as a base
I'd be fine with just the textual descriptions without the ranking itself
but thats the point people dont want an in depth 200 words parapgraph of 89 recipes
they want a simplification
They won't read it all. They would read just the 3 they got
Yeah don't need to go into hard numbers. Good reference and to let them think on their needs
thats why i named 3 things
the list for the simple stuff and a quick overview
the wiki for a more in depth hard numbers look at recipes
and questions-and-help for the hard choices that are purely player choice
Also the important stuff would be mentioned from the start, one or two sentences of what the recipe gives. From my experience that's usually enough for most players to make a decision themselves (and those who seek more info would keep reading)
That's 3 things out of which 2 are very subjective (and also 3 different places to look at)
you make it sound like subjective is bad..............
in the end they have to make their subjective choice
indeed, but ideally they should make it from mostly objective info
which at this point in time is basically just wiki (and even that is... not ideal)
or just find someone that playes the game like them and copy their choices 🤷
which is impossible to do when posting 3 alts into #screenshots and picking one with most reactions 😛
idk i feel like 95% of players make the same decision for 95% of the alt recipes
i feel like the subjective part is way too overstated
most recipes that are "good" are good for most people in most situations
here's where we disagree. imo majority of the "recipe X is good" comes from "recipe X is good when combined with Y and Z"
some people just have two or three drives and want to take a recipe that is good for them immediately
and yet I still see people posting like "first drive, ideas?" and everyone recommending e.g. recycled plastic
which isn't really great unless you have 3 more recipes
also there's tons of people who prefer e.g. power savings or reduced complexity over resource efficiency (I know, Sev quote #3) 🤷♂️
This is really easy. If the recipe doesn't require refineries it is S tier.
it's probably a joke, but in case you're serious (it's internet, you never know), then I disagree 😛
He makes a strong argument XD
there's too much refinery in this refinery simulator XD
Where my Copper Alloy homies at
ayyyyyyyyyy
Every single one of my copper ore. Straight through a refinery
soz
I hate it. but here we are
I mean yeah... but then the question is whether diversity of buildings has more value to you than saving of [power / resources / whatever the alt does]
Not dealing with more fluids and a million ugly refineries is very valuable. But I need my copper
And copper alloy just doesn't cut it
have you heard about
just getting more copper nodes
I have none to spare XD And as an example, having Pure Copper at my Ur Rod factory means I don't have to import any
just
And that's with me using both fused Qw and regular to stretch it out
just another point against single "rating" value for alts 😛 everyone has different parameters to go by 😛
Locally Produced Artisanal Uranium Rods
once youre at the point where you use all the copper nodes in the game sure
but youre probably not a new player anymore at that point xD
No but it doesn't make me not hate refineries XD
I feel like with U6 a strategy to unlock the second inventory as fast as possible would be worth including. Compacted coal and its related recipes being out of the pool make getting it soon much easier. When you see biocoal, charcoal, and the inventory expansion, stop scanning HDDs.
And then never unlock compacted coal anyway. This keeps the HDD pool lean to get diluted fuel, heavy encased frame, and so forth sooner.
If I run out of copper I will simply play another game before I use Pure. This is an extremely petty hill for me to die on, I know.
overclock the pure copper refineries 😄
Let me do pure in blenders and we can talk.
yuck. no
I mean if each blender could do 4x what a ref could do?
at 200% pure copper refineries produce 75/min. it's not a multiple of 60, but it's not bad.
I'm just talking shit but that's actually an interesting idea. Imagine if you could do refinery recipes in blenders (or constructors in assemblers) and they were naturally overclocked
all my PC are basically at 250%. Just so many
it is a lot yeah. but if blenders got a speed boost vs refinery.. that wouldn't be too bad.
I'm not sure you could make an in game rationale for blenders being able to separate copper though
Obviously incompatible recipes will not convert
And also, the speed boosts should be linear
they should be exponential. I will die on this pointless hill
Exponential overclocking is already a pain plus you can could the next tier of building as "more efficient"
Linear to power use I guess you mean then?
And therefore linear in a way
Yes and speed boost
Can't recall what the power dif between blenders and refs are
I don't have any particular problems with your proposition - but I will still die on my exponential hill as I'm feeling contrary
Only problem with that is that even though manufacturers will have, idk, 8x boost, they're massive
So really each type of building should be variable in that it deviates from the linear speed boost depending on its size compared to the tier one building
So manufacturer would be 16x instead of linear 8x
Smth like that but still modular so we don't have to deal with 9.12423x
Imagine ore slurries in the blender using sulphuric acid injecting in, lets say, a mk4 miner to actually get the ore slurry.
oc exponential ftw
i currently have enabled the path to tier 7&8, but before doing alu, i need to start bigger oil production and more power generation (still using a coal plant and 2 thermals for a total of only ONE GW)
i also was too annoyed to once again do a harddisk hunt and thus am working with vanila recipes, and the two alts from the MAM (compacted&turbo, with 2 harddisks that were "under my factory")
now i am trying to see what method of power generation is "best" (LOL) or easiest for me, and came up with the following.
- based on 240 oil, and a desire for 80 plastic and 80 rubber (or multiples of 240/80/80) i "automatically" get 80 fuel for 1000 MW in 7 fuel generators (not much, but easy and small)
- in 4 coal generators i could turn 53 coal into 256 MW, or 53 compacted into 550 MW (-30 MW for those 2+ assemblers)
- simply adding up these two powerplants (that are at different locations), i would get 1520 MW
- combining those two separate powerplants (via long transport routes) i could make 66 turbofuel (-100 MW for those 4 refineries) and get 2200-130=2070 MW
total size of this last combination (4) would roughly be the same as two copies of using fuel directly (1), and save me from the long transports. - not making plastic/rubber directly, but fuel&resin instead, would double the fuel (for 2000 MW power), and still allow to get 40 plastic or 60 rubber from the resin.
does anyone have any corrections to these calculations, or suggestions or hints (besides "get more HDD/alts", and no mods or editing anyway).
i might do 3 copies of the above (3x240 oil) to have enough power for starting trains/drones, alu and nuclear but which of the variants ?
and then (with nuclear) won't need a lot of fuel/turbofuel anyway ?
(btw: i have some power buffered for temporary complete destuction and rebuilding my power generation, 51.2 GWh :-)
do you know that you'll need equal amount of rubber and plastic? or this is just to storage?
using turbofuel only makes sense in the "spend the least amount of oil" approach
i have no idea for the ratio that i need, maybe lots of plastic at first, but lots of rubber later ?
in U5 i "finished" the game once by getting the golden cart :-) but almost did no nuclear besides some experiments.
otherwise, just burn fuel
then why not build it over time as you need more plastic/rubber? 😛
pre-building like this seems weird
that would mean doing a few copies of version 1 ? (later adjusting ratios of plastic and rubber; too bad that "the loop" requires alt recipes)
later you switch to diluted fuel for power plants
my current factory is a giant 🍝 +🍜 mess :-)
thus i need to establish transports (trains/drones), start alu, start nuclear, and cleanup all the rest that i have done until now.
also, as greeny said, just making plastic and rubber because you "probably" need them in future is not particularly prudent
you'd do better when you have clear goal in mind (as in how much you'd need and in what amounts)
even 30/m plastic and rubber is more than enough to push through tiers and unlocks, and for automating things like computers you'd need quite different amounts (and not just "both of it")
i know that i need "some" plastic and rubber anyway, and start building some oil facilities in the new U6 oil swamps.
and i don't want to rebuild that often when i advance into nuclear, rather have the refineries and only need to change them from plastic to rubber or rubber to plastic.
if you need "some" for tiers, unlocks, and maybe a bit of manual crafting, but you primary goal is power generation - just burn fuel and make "some" plastic/rubber out of polymer resin byproduct
Eh. If you max out gold coast because you unlocked diluted, HOR, and recycled alts right away, arbitrarily building 500/500 rubber and plastic to get you through phase 4 can work. It's not going to be ideal necessarily, but it's not a terrible corner to paint yourself into.
you mean, phase 3
phase 4 is a very different beast
@fringe pawn no alt recipes, at least none that i can rely on, but only an occasional harddisk that i accidentally stunble upon :-)
well, you actually should go for them
refineries with alts and without alts must be built very differently for the most cases
unless you like rebuilding lots of pipes, ofc
unlocking T5/6 milestones is actually the very first point where I consider going for alts really important
No, I meant phase 4
yes ... in my old U5 game, i had done a real harddisk hunt for a few days and covered the entire map with a network of powerlines (i was flying with the hoverpack instead of the jetpack).
thus this time i decided to not hunt for them, and with only few random recipes i would have to rebuild often. therefore i wanted to try it with vanilla recipes this time.
eh
automating supercomputers from "arbitrary" no alts refinery output is sure fun
i am completely through tier 5&6 and through all of the mam
I guess it will carry you through phase 4 eventually, but point being - why rush it
it's not like completing phase 4 is important by itself
The coffee tastes better in the gold cup. This is important. 🦖
having an old no alts refinery in your world is a constant source of shame and pain which counteracts it
Where did I say anything about no alts?
well, if you have alts, then throwing something like 500/500 output is even more pointless
maybe i would like to drive in a golden cart, but when i see metal cups instead of china or enamel, the coffee starts tasting really bad :-) :-(
YOU didn't, but i did in my first post
Right, at first I couldn't tell who the replies were directed to
unfortunately, vanilla recipes for refineries are always like "do X, burn byproduct" or "burn fuel, do X with byproduct" and not anything else
Seems like a decent plan. 2-6GW should give you enough power for expanding some time and setting up nuclear. Not sure tho, if you need up to 240 plastic/rubber in this phase. but you could gain regular sink points by sinking overflow
i already have all important recipes from the shop (all except statues old railings, stairs, and a few patterns), and no need for many more coupons
If you don't care about the statues in the shop you could just rush the milestones by buying parts which aren't automated yet.
Sure. But no matter how you plan things. Every storage is full at some point. That’s for sure.
yes, it seems there are only two pathes ... one is to make rubber and plastic, and then fuel and power from HOR, and the other is to make fuel and resin and then few rubber/plastic from resin !?
thus i had planned the path that would give more than only 20 or 40 rubber/plastic which is not enough if i remember the advanced frames correctly and all that stuff
exactly what i had planned ... until i enabled the first alu tier :-(
there are no alu ingots in the shop, and no casings, thus all the plan stalled :-(
it's not enough to automate production, sure
but it's enough to get to T7&8
but that again depends on alts
vanilla computer recipe is pretty facepalmy
and alts can get you to computers even without oil whatsoever (although you'll be burning through quartz)
Heh heh, I built a 5/min comp factory with all default recipes except copper alloy. Never again.
It wasn't unbearable, but alts are so much better.
they seem to have a stop on purpose, where you can't advance any tier 7 or 8 without alu.
without alu ingots and alu casings in the shop, you are stuck in building alu production first
i have several ideas for building lots of smaller factories and connecting them, but those ideas include drones which require alu ingots and casings ...
maybe i will empty my inventory, go straight for bauxite with a handfull of portable miners, and do some minimal alu production near my chaos factory in the north, just for ingots and casings !?
Even something meager gets you unlimited Mk5 belts
this game is just the opposite of start rek movies :-)
for startrek parts 1,3,5,7 were the bad ones while in satisfactory i skip 2 and 4 and use only 1,3,5 :-)
well, I prebuilt my rubber setup.. and then you saw the performance issues I posted in ex eariler today/yesterday (:
Performance issues? just how big did you go.
big enough that the difference between these two screenshots is a upgraded cpu lol.
Bloody hell.
I realize it looks like someone with coal power issues..
but look at the consumption.. that's 50GW of factory shutting down.. that doesn't happen
What did you upgrade from.
Did I miss some news on performance issues?
He upgraded his machine and the performance issues cleared as far as I can tell.
I feel like I'm lacking critical information
tldr: When I would walk around/turn my camera my machines would die. I upgraded my cpu and the issue is resolved.
I'll get back to fixing my refinery, the mistake I made with it was hilariously basic, but it caused me two days of grief.
That sounds like an issue I never heard before...
Could you add more details, please? (Or link me to relevant convo)
You've never heard of issues when fps gets really low? o.O
I was just messing around with some iron plate building thoughts.
Apparently with floor holes and "legal" clipping with lifts, you can squeeze a splitter and two smelters OR constructors into a 3 foundation wide structure.
You can even wall it up and nothing looks amiss.
This is like one of my new favourite things now 
Not if the only symtons are "machines dying" 
that's a very pretty color, do you mind sharing?
||Don't, Wi-Fi sharing is already dangerous enough
||
#00A69E
Its dune desert so it might look odd in places
👍 thanks!
Im an idiot
I felt that after I found the problem with my refinery 😄
@deft lichen i had to fix it I had two similar colours
I felt that after I learned about duplication...
are you using custom swatches? I'm afraid to use them for that reason lol
Thats my main factory swatch 
"Just" save all the colours as presets too? 
I tested like 2? and they are similar
there are only 15 or no?
15 yeah and your main one
No, one can save however many colour presets they want
Colour preset =! Colour Swatch
Eg: you can load 2 presets to make a Swatch
I will say though, getting the constructors done up like this looks sketchy as hell as you go, but they look great.
Three more floors of these and my refinery will be balanced again.
Image is trying to upload and failing
This is what I meant by "legal clipping" btw 
Game says its fine 
I disagree with the game
The smelter version is much cleaner.
I think its a bonus that they arent even tight enough to their belts (splitter) that you can upgrade them if needed still.
That was the main drawback of cramped builds
What CPU have you had before when FPS became an issue?
this was my solution to a compact smelter build (input and output from a 4m layer below them)
when building the lifts from smelters to bottom layer, there is even 1m space between mergers/splitters to easily walk between them
I snuck another screenie of the same build into #design-and-architecture
That is the plates coming from the room above, love how tight you can get things now.
Biocoal and Charcoal are shit and should be removed from the game. 🙃
I would probably also remove fine black powder and seismic nobelisk at this point. Automated miner remains in this category too until portable miners are allowed to stack.
Fine was good until the buffed base.
So either revert that or buff Fine to be relevant again.
There are a few recipes like compacted coal derivatives that could probably use a tweak, too.
fuels need a good look, yeah
currently any nonstandard fuels are basically never worth it
I don't think I've ever seen anyone talk about compacted steel ingot being relevant except when joking about a maximum screws factory
turbofuel is not good enough to justify blowing sulfur on it
certainly not if you're planning to use drones
biofuel suffers from having no real place in the game past burners
I can see an argument for the base turbofuel recipe if you've otherwise maxed out oil on the gold coast and don't want to address a new oil source. Just funnel all your diluted fuel into another refinery step and suddenly you can support more fuel generators. Not something that'll be useful to everyone, but I respect the existence of the option more than stuff like fine concrete.
And even then thats a stretch and a half 
Even turbo heavy has some consideration if you don't like hunting HDDs, and you don't end up with diluted fuel.
well sure, it has uses
like ammo in U6, etc
but never enough uses
Turbo will have more use when we can put it in a jetpack
Which will matter until you can put plutonium rods in your jetpack.
only if it'll cause it to operate at 200% thrust
otherwise no
For all we know they'll add a battery powered exoskeleton (hoverpack that consumes batteries) that obsoletes the jetpack and blade runners 😛
The sound of it is it will cause normal thrust, where normal fuel will be nerfed to like 70% thrust.
Please. Fuck no.
ew
it's not like the normal thrust is overpowered in any way
I agree, but wandering around the map I can see they take run/jump puzzles very seriously despite the fact that you can build concrete ramps immediately.
Its the fuel consumption they would need to tweak, not the thrust imho.
and I mean like nurfing
Why would it matter? You can setup a small oil refinery and have virtually infinite fuel at all times.
Jetpack got very old with additions of other transport options. Not sure if a turbo fuel option could revive it.
Think he means how long a burst you can do. Thrust amount staying the same but being able to hold the button longer with Turbo.
Anyone able to tell me how much Fuel/m Trucks consume? Or like. An average, since im sure it varies
!wikisearch Fuel
Fuel is a fluid resource refined from Crude Oil used for power generation. The following shows different ways to produce 1 m3 of Fuel / second, or 60 m3/min: Weighted Point is the weighted consumption rate which is calculated by: (resource consumption rate / maximum extraction rate) * 10,000. The lower the better. Energy per item can be used to...
They have an assigned MJ value per fuel type.
If it's about truck routes, once you've saved it the route information will tell you how much fuel it takes.
I finally upgraded my coal generator, I now have 16 coal generator that are getting refueled by 2 Mk2 coal miner and a total of 8 water pump (2 for each section of 4 generator) that produce a nice 1200MW, which is 3 times more than what I was getting before because i built it really wrong.
I got one normal coal vein next to the generator, would you recommend to keep it for later to fuel more generator or i should use it to make a factory of steel pipe and beam to make Versatile Framework and Stator?
And also i'm planning to build a huge amount of power storage (100) in a big building, do you think this is usefull or not at all?
Power Storage is mainly just aesthetic tbh
Doesn't have a practical use because if it engages it means you built power wrong.
I was using it because i was producing like 450 MW and I was consuming between 440 and 460 so it allow my power to not shut out
But does later in the game there is a better king of power storage?
So you're building power wrong.
Yes clearly it was a big mess
that's why i upgraded it to 1200
If you're making 450 MW you shouldn't be touching 450 MW in consumption.
If you need more, build more POWER FIRST then expand your factory
Stay within your power budget.
That's what makes Storages aesthetic.
Yes i planned for a long time to upgraded my power but i waited until the last moment, now my next goal are to farm quartz, caterium
and also sulfur to test it on my coal generator
Don't burn Compacted in generators.. plz
There is no reason to.
It works, but like... why...
It's not worth it?
to be a little less dismissive:
Power storage only has two uses that I've figured out so far - to buffer you in case you make a mistake and build past your production, and to smooth curves from inconsistent generation or consumption. AFAIK, the only two things covered by that last point are really geothermal power plants (production) and particle accelerators (consumption)
idk i just seen you could do compacted coal so i thought it would be way better than regular coal it seemed logic to me
It's better but not way better.
Sev has Opinions. Don't feel like you have to do what they tell you to without doing some experimentation yourself or considering your particular situation
You're missing all vehicular logistics as well, because those have variable draw.
ah, yeah. Haven't done a ton with trains yet
I'm happy my opinions rate a capital O though. That gives me the warm and fuzzies.
Trucks, Trains, Drones.
All variable.
also relevant to my perspective is that I tend to build small, slow-burn factories, so not a ton of infrastructure or active logistics compared to a lot of people around here
Compacted coal are worth twice more energy so i think It can be really good for coal generator
or at least automating my tractor fuel, i'm currently using color cartridge and solid biofuel as I have literraly tens of thousand of them but i have to manually make them
did you subtract all the energy required to make it?
No but that's a good idea i will do it when i will try it
but i really think it could make me produce more energy, if compacted coal produce twice more energy It could bring me up to 2400 MW instead of 1200
The probleme is I don't have many coal node (4 and i'm already using one to make steel) i'm using two for my coal factory and i would rather use the last one to make other parts that require steel
because my other coal nodes are literally thousands meter away
for generators it doesn't matter where the nodes are (as long as there's a water nearby). Just build the generators near water and near the nodes, bring back just power line
Map big. You're going to need to start interacting with things thousands of meters away.
That's why you have truck stops.
Yeah I know but I would rather build my generator near my main base at the moment
Yeah I know, i currently have a truck that have a route of like 3000m and stop at multiple station
has pretty much no advantage to have them close 🤷♂️
also game heavily pushes you towards expansion 🤷♂️
I want my nuke plant in my main base so I can taste the radiation.
yummy yummy nice radioactive
imagine having a main base
And also, i'm currently using hypertube to transport me across the map, do u recomand it or not? Because i'm literraly putting hypertubes everywhere now that i unlocked them
bro im at the start of the game T-T
+4 to friendship
it's up to you really. any transportation method that accomplishes what you want is ok 🙂
then it's your temporary base which would be discontinued later 😛
Temporary HUB
Have it in the beginning before you make your Permanent HUB.
Deleted your T-HUB when you get to P-HUB.
😉
Okay thank you guys
I would say with the compacted coal/coal gen talk.
In the end it does a couple of things for you.
Net positive power from the compact coal.
Gets you moving the sulphur from the node and providing infrastructure.
This one is kind of up for debate because recipes will need some love,
Having the compact coal ready to be used once you upgrade power/machines/miners later, having materials available for alt recipes.
For example, I have a setup with the two impure coal nodes in Dune Desert mesas.
If I choose to later, I can purge that and redistribute with little effort for ammo/oil and have lines to do other stuff with sulphur.
One can hope the fine black powder gets a bit of love, and if not, potentially some other compact alts.
Fine Powder either needs a buff or they need to revert the buff to base Black Powder.
😭
With either I am good, have blackpowder being made there as well as filters for later from my basic as hell oil setup nearby.
The most valuable thing you can do with an area where you've brought coal/sulfur/water together is delete the Compacted Coal Power Plant, bring in some bauxite, and make a battery factory instead
After 3 hours of construction i finally finished my big factory that produce 15.5 smart plating /min, it use 3 normal node of iron!
Here are the 4 floors composing the building
The outside is terribly horrible but the inside works perfectly well
I used this to make the factory
nice
Yup, but it was a horrible pain to build
oof
what was the worst part
troubleshooting why it isnt getting enough screws?
worst part of anything for me
Yeah i really struggle with the part that required like 14 Constructor this was a mess to separate every thing perfectly on the same quantity
And I Had to pre-load some of the constructor because otherwise It would have take decade to reach 100% efficacity
did you just have a single manifold for 14 machines?
Yup
dang
It was the most simple to do
you've got some serious confidence
Yup
I always use semi load balance setups if there are more than 4 machines
I checked when everything was finished i waited like 20 or 30 minutes and it was working well so
But what I did is not perfect at all I could have saved so much place and make it a bit less messy
but that will be for the next factory i guess
Because i'm clearly not doing again this one
16 Assemblers on 1 belt 😉
Starts immediately.
Prefeed your manifolds. Zero startup time.
I don't know because I always prefeed.
how do you even prefeed it. machines dont take in their items when they dont need them
do they start producing but take in items when they are on standby?
oh wait just underclock them to 0
Not if you want immediate startup.
actually now that I think of it, you could use overflow splitters on the output to permanently have immediate startup
it would take a bit to set up what the heck I am talking about since I have no save with god mode
I stumbled on this rule of 45 last night.
45 smelters doing pure aluminium. Had the choice between 5 X 9 floors or 3 X 15. Went with 5 X 9 for the cool factor.
Now that I'm belting it all up, realise that 3 X 15 is perfectly split for the next stages down the line, without balancers or manifolds.
Instead of 450 belts, I've now got 270 belts and it sucks
Maths has betrayed me, once again
Not really the 45-81 rule, but happy for your revelation.
okay the way i was thinking of doing that didnt work but I'm going to keep trying to see if I can do somethign
just had a stupid idea...
what if I use packagers and unpackagers making canisters and full canisters to stop the flow of belts in a really specific way I havent completely figured out
why the hell does this pop into my head.. just load balancing would be easier lol
Just use a truck stop if you're wanting a way to turn a belt on/off.
truck stop takes up a ton of space and wouldnt be reliable enough in addition to needing fuel unless I use factory carts
Um, 1 they are smol
2 you're not thinking about it correctly
Put the belt going into it and immediately coming out.
When powered: items flow.
Can literally "turn the belt off" with a switch.
I'm thinking automatic
my idea is keeping machines from ouputting until they are full of materials so there is always a stock of materials without using a storage bin for every single machine
Not sure why you'd ever need that, but you do you.
I'm just curious if it would be able to work
basically I need to minimize the amount of items that go into a machine before it overflows to the next one
Just prefeed all your machine amigo
I'm just messing around to see what would be possible
I dont think this is possible
yeah I'm not too sure how I would do it
I just divide the amount of machines in manifolds by 4 personally
I divide my machines into 2 rows with the outputs facing inwards then group the machines in each row into 2s and manifold those together
I think you should try to do one manifold for all ur machine
I was sceptic at first but i did multiple build and had no problems
if looks and less effort are the priority then that's fine for me
but I do the dividing thing in any other situation
for power plants and things I group them to the point of almost being load balancing
For me the priority is to not build your factory in a mess, the most important is that you can easily understand what is going on just by looking at it
But if you can easily understand your spaghetti factory there is no need to clean it out
I just have spaghetti hidden beneath my floors where it doesn't really matter if I understand
well not totally spaghetti I try to keep it somewhat organized
enough that I could put glass floors above it
I've been trying to keep things really compact
I try to do things like this if I can
basic resources coming in through the floor, distributing on top, then using super slim clipped conveyor lifts to put things back under the floor to merge them together
Oh yeah mini designs are great, floor holes help a ton with finicky heights and snap points.
Part of what I had going on for one of my factories, had 540 ore going to be iron ingots, the other 60 I split off by my little base hub.
Ended up using that in a 5x5 setup to make plates, rods, wire, and cable passively and sink.
All within the same height of the constructor and a bit for headroom.
I finally re-crunched my computer/super computer factory, and all this lot on one belt is only 301.25 parts per minute.
How many super computers do you make per minute
Also why your message is sent after 2 minutes
Nvm I'm blind
Only 3.75, and what do you mean message sent after 2 minutes?
Don't pay attention
Right now with how hot it is here, I'd need a loan to pay attention 🙂
I dont feel so bad now, going to have 3/minute (super computers) once I get my ADHD ass back on track.
I would just need to finish running a belt and build 2 manufacturers.
I still gotta actually sit down and look at the logic for sushi. (thats a later thing not an invitation
)
I didn't feel the need for more super computers tbh, It's only two manufacturers and over time the warehouse cans will still end up full.
Oh yeah 
I have 12/min computers from my one silica computer factory, and 10/min highspeed connectors being made there as well.
6 for super computers and 5 for space elevator, 1/min storage/sink 
Don't sweat sushi either, It took me ages to mess with that and my computer/super computer/rcu plant is my pioneer attempt,
Well thankfully enough I have all that I need at the location, BUT, I am sending like 30 some AI limiters/min down the belt and wouldnt like to just sink them.
So I would have to work around that for instance, and yeah a later thing 
Rookie numbers 😉😉😉😉

oh crap
Rules don't apply to blue-names.
my name is greeny tho
🤦♂️
very much thank you
well... what do you expect it to show if you input item and want to produce that item? 🤔
remove the input then?
i forgot i had reinforced iron plates as input..
Did you forget to take away the April Fool's patch, greeny? 
Tool be like: If you have Iron Plates, you have Iron Plates 
indeed
I actually forgot to take away april fool's patch this april 🤔
I was like "idk what I'll do for april... let's just not do anything I guess" and then I got a few reports on the website being weird bcs I forgot to disable the april patch from 2021
Automated trolling
I forgot what it was... probably Snuttisfactory tools
yeah it was indeed
and I remember that one person came to me and very angrily wrote a few paragraphs about how bad that is as april fools joke and how everyone else did better april fools and how I suck and shouldn't put that on the website in the first place and stuff like that... and I was just sitting there reading it like... what?
When you're so good at April fools jokes... you get yourself.
I think not... Do you have a link to this fun read rude madness?
(and that was also the first person to write anything about it, at the time when I still thought there are no april fools on the website)
umm, pretty sure it was on tool's discord, let me see if I can find it
hmmm, it was probably deleted either by me or mods or that person themselves 🤔 found only this:
not sure if it's the same person or a different one 😄
I know there's tons of very cool drama discussions that could satisfy a lot (and provide you with hours of reading), but I have no idea when those were and how would I search for them 🙂
between 22.5k messages in Tools discord and 61.8k messages in this one, there's a lot to go through to search what I'm looking for
Hey folks, I wanna do the impossible: build 10 HMF per minute. I created this diagram for 2/min but I will just duplicate this 5x for 10 (I know it's not 100% efficient that way but I don't mind). I just want to know if the math works out or did I mess up somewhere? Can someone look over this and even give me some tips how to optimize it?
I didn't include things like splitters because this is freestyle for me 😄. I also forgot 3 arrows for the iron rods for the modular frames but this is just for some overview.
Thanks a lot 😁
I suggest to double check your math with this awesome tool. #math-and-meta message
The first one mentioned
I did use that tool in the beginning because I didn't want to do a diagram by hand, but for 10HMF it gets messy in the "realistic view mode" or how it's called. But the math worked out
use scim
to double check math
I used both, both gave the same results so I think it doesn't matter
And the diagram tool is useless for that kind of work
scim has a weird optimization algorithm, I don’t trust its results. However, the map tool is wonderful
satisfactory tools would've given you much cleaner diagram than scim in realistic mode
Yeah... But 10 Heavy Modular Frames
It looked awful tbh
But for everything else sure
what do you find awful about this? genuine interest, I made the tool
satisfactorytools is very handy to check your math in a quick way. Never let me down.
I meant scim
This actually looks usable
Sorry if I misunderstood
yeah, it's from "satisfactory tools" website, the "second one" people have been recommending
I guess the confusion was from your "I used both" message
Yeah, I used both for the math, but only looked at the "scim diagram tool" and then decided I'll do my own diagram
yeah feel free to give me feedback for tools if you find something you don't like
fyi here's a link for your 10 HMF/min https://www.satisfactorytools.com/production?share=jRN8dbLMhmwbmagM3PCM
it's all vanilla recipes and stuff, so feel free to modify
Thank you for the help
Creating diagrams by hand is really time consuming and this tool is actually really useful (not just for the math but also usable diagrams)
you can also drag'n'drop the diagram nodes (though the locations don't save if you reload browser, so I recommend screenshotting or something)
Snipping tool will do 😄
yeah (though you lose some of the info that you can see when you hover over things) 🙂
Yeah, but there's no other option (yet?) so I guess we have to accept that
plan is to have it save positions, but I'm super busy nowdays 😦
Sound really stressful, but a save function is the least important thing rn I guess
well there's also a beta version of the tool with tons of new features that are being worked an
Holy.. i got diluted fuel and simulated it into the power one pure node will give you.. that makes a huge difference combined with turbofuel
So the "old" tool will get abandoned or will you keep it alive?
it's just a big update. If you join the tool's discord, you can get a tester role and get access to it
Ah ok, I'd love to be a beta tester!
e.g.
it's currently a bit broken in some cases and there are bugs that need to be fixed, but it's what I've been working on when I have time
But it shouldn't take long? Right? I personally don't know a lot about (web) development (did some HTML and CSS bc it was fun but no js) but my friend who does these things full time says bug fixes are annoying
currently the biggest problem is free time
it's holiday season and people go on vacation so there's more work to do sometimes (and sometimes I go on a vacation), and I also have one extra project for a friend that is due next week. So until then I basically have 0 free time for projects like SFTools. In August I may be able to get back to doing some work on the tools at least every second day
there's a lot of bugs currently related to new calculation algorithm, which is like hardest thing to debug on the whole project
as it's essentially black magic even for me - it uses something called linear programming (optimisation of set of inequalities towards a given target function)
so sometimes finding and fixing those bugs takes ages
It sounds like 2 full time jobs
I never considered SFTools a job. I don't get paid for it (except for very generous people on Patreon and some Paypal donations, but those are usually not enough to even cover the server costs) and I do it because I like working on tools and making something for the community. Best reward is the appreciation from people 🙂
It really sounds just as stressful as a job
I don't even run any ads, even though I could
it's not really stressful. There aren't any deadlines (except for those I impose on myself) and even though some persisting bugs sometimes make me quit programming for the day, it's not really stressful 😄
But it's a good thing that you don't have deadlines because if there are none you can't miss them 😆
You can decide what you do in your free time (kinda) (and if there's any) and I would consider this a good thing
I thank you for the nice conversation but I think I will go to sleep now 😂 it's like 1 am here in Germany
same timezone, but I won't be sleeping in the following 4 hours at least 😄 too much work
Even though I'm on holiday until the end of August I want to keep my sleep schedule as good as possible, because waking up early when I have to will be hell if I don't even try keeping it scheduled 😄
And it will be even harder because now I am the person deciding if I want to go to school any longer or just sleep more 😂 jk I won't sleep that much
admit it though - it's coding the calculator is more fun than playing the game 🙂
can't tell, haven't played the game since 2019
honestly, making factories is so similar to coding in some ways, and I really enjoy the planning and automation there off.
Question: What criteria does SFTools use to determine which alternate recipe to use? I just noticed it taking the default Alumina Solution recipe when it could have taken Sloppy Alumina, which I think is superior in every way??