#math-and-meta

1 messages · Page 620 of 1

oblique hollow
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it happens due to the linear nature of pressure in pipes

cedar mica
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You can get rid of sloshing, by packing everything. Only way I have found to make sure

oblique hollow
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pressure is literally just volume / max volume

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and then there is overfill

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which keeps pressure up

ripe quarry
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that might make sense for a pressure of compressible liquids

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but incompressible it would always be 1

oblique hollow
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well then satis fluids are all compressible xd

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would make sense why you can pack 1 m3 into a canister thats smaller than 1 m3.....

cedar mica
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Or how things have different size on belt vs outside of it

median heath
cedar mica
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I guess thats fair

oblique hollow
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sloshing isnt the reason why mk 2 cant do 600

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its that full pressure = full pressure for junctions

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pressure doesnt go above 1 or something

cedar mica
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I think sloshing is more a result of not constant usage and production. Any dead space, will slosh fluids one way or the other.

magic egret
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i thought it happens when a fluid reaches a dead end and gets bounced back, hence why you need a loop at the end

cedar mica
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A machine making 60/m, dont output 1/s

cedar mica
oblique hollow
magic egret
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i mean like at the end of a manifold for example

cedar mica
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Simple fix then, dont use splitter at the end, but make it go directly into last machine

oblique hollow
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if anything, its actually something like water hammer.
water hammer in sidelines that interrupts the mainline

magic egret
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thatd make sense too

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tho its basically the same thing

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fluid hitting the pipe with force

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css should add surge drums lol

oblique hollow
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buffers

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thats the reason why you do loops

oblique hollow
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the loop part allows the flow to not be at 600 and thus you have some extra capacity to take the blow

magic egret
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true

cedar mica
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Has anyone tested loop vs direct connection as the last part? As in it dont end it a splitter

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Or put another machine at the end, to use the last splitter port

oblique hollow
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last connection doesnt matter

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its the first junction that ruins it

cedar mica
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So the moment you split fluid, you get the issue?

oblique hollow
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the very first one that splits the mk 2 into 2 x 300 flow

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the moment that sideline mk 2 backs up you get Mk 2 Hammer

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it doesnt happen if the machine consumes 300 tho

median heath
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So do a fluid balancer KAPPA

oblique hollow
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since then it cant fill up

oblique hollow
cedar mica
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What happens if first split, is into 2x 300 manafolds?

oblique hollow
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mk 1 doesnt seem to have that issue, same for mk 2 at 300 flow

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and in essence, a loop does exactly that, split it into 2 300 manifolds

median heath
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Mk1s behaving harmonious_hannah

magic egret
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doesnt that mean that the problem doesnt occur if you feed the manifold in the middle

oblique hollow
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hmm technically....

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worth a try

vapid gorge
wind spade
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loop is safer

vapid gorge
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I strongly suspect part of the problem is machines sucking up too much fluid in one go creating empty spaces in spots so that if the pipes arent full and timed properly water will start flowing backwards and interupt flow causing feedback loop in the production

wind spade
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also feed from above, then it shouldn't matter

vapid gorge
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You can still have problems from top feeding. And bottom feeding is fine as long as you are aware 😛

oblique hollow
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loop still needed when feeding from ANYWHERE

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the first pipe can and will still fill up

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and then you get the pressure surge

vapid gorge
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The rat on my shoulder agrees with this statement

median heath
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So you either loop, or balancer.

fierce ruin
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worth it?

median heath
fierce ruin
wind spade
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or you can have enough power 🤷‍♂️

fierce ruin
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also if my power grid fails, i have a lot of time before total faliure

median heath
wind spade
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it's better to invest time and resources to systems that can reboot your power rather than systems that can hold your power a bit longer

magic egret
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doesnt hurt to have a grace period in case you inadvertantly make a mistake

fierce ruin
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i dont think 100 will be a bit more time

median heath
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Get the consistent, minimum 3.5 GW for geothermal is more than enough from that source imo.

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When it was synced and the variance from geothermal was over 50% of the total power, yes they had much worth.

wind spade
median heath
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@fierce ruin power storages do look nice though, so they have that going for them.

magic egret
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yeah but it gives you time to undo the error before your grid shuts down

wind spade
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assuming you notice the error, can fix it in time, etc... and if you don't, you still need a system that re-starts your power

fierce ruin
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i now have the most unnecessary power storage

wind spade
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so wouldn't it be better to make a system that re-starts your power? you'll also notice immediately that your power is not working since everything will stop, you won't have to check your power storages all the time if they are discharging or not

ember shale
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Looks like a Lithium Ion pack, to me. Peak design.

deft lichen
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power storages got me through tiers 5 and 6 just with 2400 MW from coal, I wouldn't say they're unnecessary or bad

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I just didn't sink excess so as long as I didn't take too many things out of storage at once, it was fine (max consumption at 6 GW 😛 )

ember shale
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Yeah, they have a use case early on when you're not producing effectively infinite power. Can let you keep building without stopping to make more/bigger plants for a little while. Especially when you don't have 100% uptime on your full grid's consumption.

fierce ruin
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my power gird has too much power free if 100 power storages has no bad effect

deft lichen
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they stop being as important once a large fuel/turbofuel/nuclear power plant is built, but I still won't get rid of them (why would I)

ember shale
fierce ruin
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ofc the charge time fluctuates due to geothermal

ember shale
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Then you are playing the game as intended.

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Nothing else ultimately matters.

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Math-wise, is it a good or bad idea? The answer is always "depends".

fierce ruin
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i already have 20 power storage units before building, so since i have 120, when full, i will have 12GW of power stored

ember shale
magic egret
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i just realized i could make an alarm sound when the grids overtaxed and the power storages kick in to make them even more useful

tawny chasm
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i like to use isolated buffers so i can restart poewr plants

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i.e. for a coal power plant, fluid buffers full of water

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in the roof

cinder silo
ember shale
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Papa Elon would be proud.

tawny chasm
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with power storage i think my new rule is going to be enough capacity for one hour discharge time for current capacity, so if i fuck up, I have one hour to fix the power grid 🤣

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fortunately my grid rarely trips

cinder silo
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I just built as many power stores as I could get away with on that site, I had half built a way larger store but It caused my pc at the time to chug hard when I hit 16000.

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Lesson learned at the time, don't build colossal structures with the intention of building 32,000 power stores, not my brightest move 🙂

ember shale
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Only not that bright because you built so many stores and not enough lights.

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🧠

cinder silo
# ember shale 🧠

That place was lit, each floor was 20x20 stores and lit by 16 ceiling lights, sometimes scaling back and building in other places is more helpful.

ember shale
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But.... more

sterile lagoon
# fierce ruin worth it?

if you have a charged bank of batteries disconnected from your main grid you can connect it to restart power production if you suffer a total failure

stark bronze
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except that there are tiny goblins in the batteries themselves that discharges them when power supply is down
the only difference is youll be notified only after a while

topaz hedge
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Their purpose is to prevent a total failure. if it's setup right, you'll normally have a few hours from the notice to grid failure.

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so keep them connected to the grid. There's also the issue that if you're producing 1000mw, but you're using 1200, 200 is coming from the batteries. but if it's setup so you connect it after failure, now 1200 is coming from the batteries.

twilit axle
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I have graduated from winging it to putting down design on paper!

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More or less trying to figure out the layout and needs for assemblers

frosty owl
frosty owl
topaz hedge
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It's based on %

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I think it's 75, 50, 25 you get notices

still trout
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for me it says that power storages are draining at 40%

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or was it 60%

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dunno

topaz hedge
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it's just percentage. it doesn't give you a time. the notice is to get your attention so you'll check a powerpole.

fierce ruin
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the numbers i definitely dont hate seeing

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geothermal power at its finest

ember shale
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What a lovely capacity wave.

harsh fractal
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yeah i like that the geysers make the capacity waves do that

sterile shard
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sin(x) 😅

small kayak
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I had an idea about making a dedicated fab with a train station for every low to mid tier item and just grab what is needed from there to make higher end stuff.
My guess is that this approach will produce too much traffic on the rails, but maybe someone got it working that way and can give me some hints?

median heath
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Is it not simpler to make all of those materials in one location and have a single train pick them up?

small kayak
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maybe, but let me rephrase that:
i.e. ingots:
a fab with a station for iron ingots
a fab with a station for copper ingots
a fab with a station for caterium ingots

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and so on

soft scarab
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Usually not worth moving ingots. Move ore or move processed materials

median heath
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Fab = ?
Because I keep reading it as shorthand for "fabulous"

soft scarab
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Fabrication / fabricator

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IE factory

median heath
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Fabricator would indicate single machine so that doesn't make sense to me.
Calling an entire factory a "fab" is a stretch in that context, but I'll try to work with it...

soft scarab
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I think they’re thinking of it like a fab lab

median heath
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If you're meaning like have 1 outpost that produces all Iron Plates and distributes them everywhere... yeah I'd agree with your own initial assumption that is a bad idea.

small kayak
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I have no problem calling that a factory, fab is only what got stuck as short version of it

cinder silo
small kayak
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as non native speaker it's sometimes not so easy...

median heath
soft scarab
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Yeah assuming you want to achieve any kind of significant scale of production you won’t want to move basic items around. Make them where you use them.

small kayak
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Thanks!

median heath
small kayak
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will make a small basic alu factory now and then go for an outpost for rubber and plastic next, the newly acquired blender should help with that

shell otter
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what's the formula for water required in coal generators ? i need to get rid of 9.61m^3 but the clockspeed doesnt seem to scale with water consumption linearly

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tried the calculator websites but they dont seem to do only water input

mystic moon
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It should

median heath
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Pro Tip: stop overclocking power generators.

mystic moon
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Coal gen normally takes 45 water, so just divide 9.61/45 and put that in as clock speed

shell otter
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yeah thats what i did but it doesnt work

mystic moon
median heath
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Power is exponential, not linear.

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So when you adjust clock on gens, resource change is also exponential, not linear.

mystic moon
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Yup

median heath
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Which is why I don't recommend adjusting clock on generators.

shell otter
median heath
shell otter
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mehhhhhh

unborn ermine
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Its easier to eat the excess up sometimes

shell otter
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i guess i could turn up the reactor but i hate wasting fuel like that

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the fluids are being recycled but there's still a bunch left over 'cause of the way ive organised things

median heath
shell otter
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i mean like making power that im not using

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my production's already above what i need

median heath
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Yes.

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Production should always be above what you need.

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Like... skyrocketing far into the atmosphere above what you need.

shell otter
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fair honestly

median heath
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So that you never have to even think about power.

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Max Uranium is like 600 GW.
Do we need that much? Never.
But we do it so power never is a factor in decision-making

sacred orbit
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ok, i'm torn on how to build my Bomb Factory. i can set it up in one way that splits coal output 60/180, routing the 180 into basic recipe steel production to make the exact rate of steel pipes i need for the bombs, but i'd like to save power by using the Solid Steel Ingot recipe. HOWEVER, that would only use 120 coal, leaving an extra 60 coal free. if i were to use it for more black powder, then i'd need more pipe production or sinking extra powder... should i just underclock the coal miner?

median heath
sacred orbit
median heath
sacred orbit
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the water isn't deep enough

median heath
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Interesting.

sacred orbit
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i'm considering something else, but dad just got home, so i'll brb.

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i'd also like to make rotors here, with the copper vein in the area. using only two normal iron nodes for the steel leaves another two for rotors. i have the copper rotor and steel rotor recipes unlocked. should i try to pull an extra 40 coal from the node(extracting 220/240 total then) and somehow balance 60/160 split to make steel pipes... wait... steel pipes and wire... that's the Stator recipe... and i'm already doing that elsewhere...

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i'm dumb...

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oh well

sacred orbit
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i only need 60 coal for black powder. that leaves 180 for steel pipes. the resulting 60 black powder out works perfectly with the pipes, as 180 steel ingots can make 120 steel pipes, and combined with 60 powder makes a perfect ratio for bombs

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so, i have 120 wire coming out here. the motor production i have(basic stators and steel rotors) uses 110 wire. if i setup a manifold with a smart splitter set to overflow at the end(the last splitter in the line), would the manifold work?

median heath
sacred orbit
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why are the "centers" misaligned?

frosty pawn
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maybe it's lining up with something else behind you?

sacred orbit
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welcome to Marinara Land. if i set overflow of copper wire to split from the bottom belt to the output belt of motors and set the smart splitter to sort motors left into storage with a center overflow to a sink, everything here should work out, right?

digital sparrow
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ok ....maybe im missing something

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im inputting 720 into a train station , relatively short distance , and only like 660 coming out the other side

the input and output have double mk4 belts to handle the start and stop of items during unloads/loads

and the input station never fillls up , only bout half way each time ....so in theory should easily transfer the 720 but im only getting 660

sacred orbit
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if i use a smart splitter, could i theoretically avoid using this setup to divide 240 into 60 and 180?

teal monolith
topaz hedge
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How do you know you're getting 660? If you're going off the platform UI it's probably wrong. Major, if you want to limit to 60 you could use a mk1 belt.

teal monolith
topaz hedge
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Overclock everything. Also protip.

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Water extractors for nuclear? Overclock. Miners, overclock. Production machines overclock. Particle accelerators, maybe not.

digital sparrow
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can the items per min listed on train stations be trusted?

oblique hollow
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eh, not really

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buuut they give an estimate on the order of magnitude

frosty owl
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You would be needing one less splitter, just a smart splitter and a merger

frosty owl
small kayak
sacred orbit
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Not worth, producing extra steel products with the excess coal

vapid estuary
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Went on a tour for hard drives. Came back with 39. 6 hours. F

muted crypt
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were you analyzing the drives while you were out and about?

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going to guess by the sheer quantity no, but it doesn't hurt to ask anyway

unborn ermine
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Its good to stockpile them anyways unless you are going for 100%
nice to get the basics done then unlock a MAM section at a time to select what you want.

median heath
muted crypt
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that doesn't mean they did

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it's good practice, but you don't know it until you either a) get told it's going to save you time or b) realize it yourself

vapid estuary
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i was too busy doing the collection - building, falling, dying, fighting distracted spitters, etc. to futz with the mam. it would have been sensible to be doing 2 things at once, mind

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i also am going to hold out for certain recipes. i have plenty to do in the meantime

muted crypt
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Fair enough

open geode
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not sure if this is the best place for this question so let me know if its not

What is the best way to run train logistics in a world with modular factories? It is seeming to get really complicated when I have a factory that has material that needs to go to several other factories in the world as well as my central storage room. How do you manage this from a overall point of view?

An idea I had was to send all materials from all factories to a central logistics base where they will be transferred to trains going out to other factories that need the material. My main storage room would also be located here since all items in the game go through that building. Is there a better way to manage the logistics? Ideally I want to just transfer what I need from one factory to the next but then I am faced with the issue of how I get some of that material to also go to a storage room and other factories evenly.

median heath
# open geode not sure if this is the best place for this question so let me know if its not ...

Best is subjective.
Only "best" practice I can tell you is don't make a global network first and then try to attach things.
Make your network as you make your outposts. Having it develop organically as you build will make it more efficient.

Note: "best" practice is to use all 3 logistics methods (trucks, trains, and drones) in concert in contrast to just doing everything via train.

open geode
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I really want to try running logistics from factory to factory instead of a big central factory if I can but I just don't know about the advanced uses of trains. Is there a way to have a train only drop off half of its container at a station so it can drop the other half at the next stop?

I have used a fair bit of them when they didn't have collision but that seems to have almost completely changed how they work and how you need to think about your network

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Right now the most viable options seems to be shipping everything to a central logistic hub and then send the materials I need back out on a train.

median heath
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Also collision doesn't change anything about how trains work as far as logistics, just how you have to do your rails.

fierce ruin
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TODAY IS THE DAY I FINALLY COMPLETE STAGE 3

still trout
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ok, average ficsit employee

muted crypt
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Soon, my child

magic island
# open geode not sure if this is the best place for this question so let me know if its not ...

trains are ideal when you have a high volume of an item (or better yet, several items) that all need to travel to and from the same point(s). when implementing trains, think about which high-volume items ought to be travelling together, and mitigating unnecessary extra stops

trucks are great for rounding up a singular resource from multiple places, and or dropping it off at multiple outposts, and for visiting singular nodes/outposts that don't justify their own stop on the rail network.

drones are for when you've got, like, that one thing way off on the other corner of the map. they also make it easy to Trade an item between two places

from what you're describing, you might consider using trucks as first/last mile transport, rounding up items from various outposts to a load into a train station and transport them along the main rail corridor

median heath
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Trucks are perfectly good for moving multiple resources.
No need to restrict them to a single item.

vocal jetty
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yes just add smart splitters at the output

fierce ruin
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and/or programmable splitters too?

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idk

median heath
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Poggers are bugged for one.
For 2, don't need to put smarts immediately at the output if you just leave the belt mixed all the way to production. 🤷‍♂️

fierce ruin
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idk im having fun making a supercomputer factory

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i decided to make it where you only input raw resources except for any oil products, it turned into a mess quickly

oblique hollow
#

now on to stage 4 simon_smile

fierce ruin
cinder silo
#

D'oh! belt clipping fml.

fierce ruin
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its gonna be way better when resources are running through them, its gonna be a mess tryna understand it

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machiiiines

open geode
# magic island trains are ideal when you have a high volume of an item (or better yet, several ...

I was thinking of something along those lines, but I still dont know how to work train logistics between all my factories. I am building a large assembly factory to produce 5 unique items at mass quantity at the moment and I want to make sure I plan for a proper train logistics system that can carry the items elsewhere. I was planning to build the world where there is only one factory for each unique item that supplies the factories that need it elsewhere on the network. Do I need to have a train for each unique item leaving the factory and have that make a loop to everywhere that needs that item?

magic island
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that sounds like it would give you a lot of tiny trains, and/or a really long train that makes too many stops

open geode
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yeah that's the issue I am running into... It may to be best to route everything to a massive logistics hub with 20 or 30 train stations that can transfer items between inbound and outbound routes to various factories

fierce ruin
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im not even done hooking up power lines holy shit

soft scarab
timber flare
fierce ruin
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and i still have way moe to hook up

quartz violet
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ew why are you overclocking coal gens

timber flare
fierce ruin
quartz violet
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oh

timber flare
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Still dont get your point

quartz violet
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still you could just make more buildings

timber flare
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The standard 8 coal power plant is 600mw

quartz violet
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standard?

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oh wait I see why that would be standard now

burnt wraith
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the deluxe 8 pack is 700mw

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and the premium is 800mw

fierce ruin
quartz violet
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overflow belts

fierce ruin
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this factory's conveyer belt system is already spaghetti, i dont need it to be worse

open geode
fierce ruin
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space isnt a concern, this is being built in the sky

soft scarab
quartz violet
soft scarab
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Especially when you don’t need to. Why ship iron ore halfway around the world only to bring it back as plates?

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Then again if that’s the challenge you’re trying to take on by all means go for it

open geode
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that can be on a case by cases basis, and for low level parts I dont have a problem with having more than one location for those

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so do I have a central logistics hub so I avoid a bunch of headache? I can just sink all the excess there too with smart splitters

fierce ruin
#

THE FINAL CYCLE

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YEEEEEEES

fierce ruin
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i think i found the best reason to use power shads on production machines

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balancing resource usage

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i want to keep my machines at 100% working time in a factory, so i keep the last machine at 100% and adjust other machines as needed to match resource requirement

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that means some stuff gets underclocked to meet the same usage too

soft scarab
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Why use power shards and not just underclock

tawny chasm
#

@fierce ruin yeah just build an extra machine and underclock it, save those shards 😄

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(if you want to!)

median heath
#

You guys are going to hate my outposts this run lol.
I'm OCing everything to save even more space just to see what it enables design-wise.

still trout
oblique hollow
cedar goblet
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I trapped a pet within my conveyor spagetti.

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Accidentally, of course.

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Yet it stays here because of the fact that it can't simply walk over the conveyors.

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Not realistic, but I didn't design the game. : P

frosty owl
frosty owl
timber flare
#

Full oil setup in my new U6 world all condenced to this small area.
60refs doing HOR.
80refs doing diluted fuel.
30 refs doing residual rubber
30 refs doing recycled rubber
30 refs doing recycled plastic

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6 full pipes of fuel going out to my generator farm. and the remaining 2 fueling recycled stuff

fierce ruin
timber flare
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This is the area above coal lake north of the grasslands

fierce ruin
vague frost
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Ok so question so when it says it needs 3 of an item then down below it says 45 a min does that mean it needs 45 sets of 3 a min or am I just really stupid and just did a bunch of math wrong

median heath
#

3 per cycle
45 per minute

wind spade
#

it means it needs 3 per craft or 45 per minute

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you either use one or the other number, depending on what you're doing

vague frost
#

well looks like i just did a whole bunch of math for nothin

wind spade
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if you're trying to figure out how much you need on a belt, you use the per minute numbers
if you're trying to see how good a recipe is (e.g. how much resource efficient), you use the fixed numbers

vague frost
#

ok thank you you just saved me

manic steeple
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Does anyone have a good example (or multiple examples) of how you could plan out a production line on a spreadsheet?

oblique hollow
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start at the end

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and work your way back

wind spade
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and when you get bored of it, use online tools to do it for you 😛

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(though yeah I recommend trying it for yourself, that makes you understand the mechanics more, just in the lategame it's almost impossible to do proper calculations without mistakes or compromises)

tropic hawk
tropic hawk
manic steeple
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I'm talking about how to actually lay it out on a spreadsheet. I've been planning things out using a notebook but I want to solution that I can change in the future but I can't figure out a way to neatly organize each prod. line.

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This is what I've been doing.

manic steeple
tropic hawk
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Shit. Imma go find the original on reddit, one moment

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There we are!

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Again, it's technically outdated, but it works for the recipes that didn't change

manic steeple
wind spade
#

yeah that's fair. Then indeed working from the product back to ingredients is just way easier

tropic hawk
manic steeple
#

Plus I personally found that using external resources took out a part of what I initially enjoyed about Satisfactory.

tropic hawk
#

Or figure out how to nest cells in Excel. Because I have no idea how to do that.

wind spade
#

honestly a graphing tool would probably be better

manic steeple
manic steeple
tropic hawk
#

Again, that's how I make challenges for myself.

median heath
#

My current challenge involves a lot of waves...

icy sundial
#

I unlocked drones so I need to make batteries, but how many do I need?

wind spade
#

depends how many will the drones use 🤷‍♂️

median heath
wind spade
#

drones need batteries based on distance of flight

magic egret
#

its 4 batteries minimum + 1 for each kilometer of flight distance

icy sundial
#

The question is messier because I don't know how many drones I'll use lol

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Are bauxite wells rare? I don't wanna waste the few I have solely on batteries

magic egret
#

there are enough that you can make everything you need ime

median heath
#

They added bauxite WELLS 👀

crude coyote
#

Well, well, well..

vapid gorge
#

assuming you aren't doing a world spanning project

glad vigil
median heath
timber flare
#

Delicious

glad vigil
#

Diluted alumina solution

timber flare
#

Now that would be beautifull

oblique hollow
#

sloppy is basically diluted

icy sundial
median heath
#

Wells are the things we use Pressurizers on.

unborn ermine
#

Injects water to dissolve and extract ores and materials

stark bronze
#

They added that in U4

unborn ermine
#

Not for sulphur and uranium

stark bronze
#

sulfur might make a lot of sense actually

#

just need water into the pressurizer and out comes sufuric acid
one step further towards overthrowing refineries

frosty owl
#

I would upvote such a QA post

unborn ermine
#

The best part too, it would just be a tech tree boost and not an early game changer.
By the time you get to this, you would most likely be deep into trains or have pipelines set.

muted crypt
#

if you were to do it with uranium you'd need to inject the sulfuric acid rather than water, yeah?

unborn ermine
#

Im almost thinking if they did that they would need a new fluid type, so probability of that being base game content dropped a bit.
But just a bit.

sacred orbit
#

Curiosity: coal gens require 15 coal per minute, right? That’s why eight take 120/min?

soft scarab
#

Yes

sacred orbit
#

Right.

#

Next: anyone else super picky about the height of their factories? Like, when you build your first factory, there’s four positions within one 8x4 block of grid that you can align foundations to. Once you’ve selected which of these four possibilities you like, do you try to make sure every other factory is along that same alignment as much as possible?

oblique hollow
#

no i just place them on any height because i do not use the world grid jace_smile_2

deft lichen
#

I started the save before global grid was added, so I just build from the same origin, extending it through long-distance train tracks

#

if I was using global grid I probably wouldn't care for the vertical offset

sacred orbit
#

Ok

soft scarab
#

I prefer to align my buildings based on the local terrain features whenever there’s something interesting to build around. If I wanted a uniform grid I would just build sky factories

wind spade
#

^ this so much

ember shale
#

Same, but that's how I spend 8 hours building a shell around a perfectly good coal factory

wind spade
#

you can have so cool factories when you work with terrain yet 99% of people are like "can I remove this" and "you must put everything on global grid" and they end up with just a flat ground 2D factories on foundation field

ember shale
#

#touchthedamndirt

woeful rapids
#

Are path signals even worth it? It feels like all the train slowdowns end up being worse than if one just went through the interesection at full speed. I only use path signals where im supposed to (where a rail crosses both rails) and i make the block leading up to the signal extra long to give the train time to reserve the block

wind spade
#

I think if you have proper spacing trains do not slowdown 🤔

woeful rapids
#

is the any indepth up to date guides regarding path signal optimization? most of the guides i seem to find are about how to use them and when to use them, but not how to optimize them

median heath
#

When you understand how they work and how chaining works, block signals become the rarest part of your network.

#

Signal Logic Rules has a section on how chaining works.

topaz hedge
#

or will pump between the buffer and source apply headlift correctly even when source stops outputting?

magic island
#

i usually build my factories such that at least one wall is a cliff face, and if there's ever a cool tree in the way I'll often build frame floors/walls around it with railings, instead of cutting it, so it can poke right through the building

If I ever built a factory as an endless expanse of foundations with no terrain integration, I'd fall alseep of boredom in my chair

cedar goblet
#

What the heck is going on here?

wind spade
#

let me guess, hoverpack?

cedar mica
#

EA, so no multiple slots and bladerunner is visible

wind spade
#

ah

cedar goblet
#

Ping me if you know a fix. I would be posting this on the Satisfactory Q&A Page, but apparently the website doesn't recognize my email.

woeful rapids
wind spade
#

looks like not enough water @cedar goblet

cedar mica
#

From the looks of it, not enough water

cedar mica
cedar goblet
wind spade
cedar mica
#

Yeah, that 100MW is a lot, for small outposts

limpid kite
sinful rover
#

https://clips.twitch.tv/SourSlipperyPartridgeKappaRoss-ybfkkwZVt-F5p7VT Snutt explains changes that will be made to make mk2 pipes work at a full 600 500m^3/min.

Summary: All recipes and buildings will be changed to produce use less fluid to take pipes down to something like 250/500, you won't need to do anything but the numbers will change.

Twitch

Watch Snutt101's clip titled "Snutt explains future fluid changes to fix mk2 pipes"

▶ Play video
#

Thought everyone here should know it's being planned

stark bronze
#

making fluids use base 5 as opposed to solid base 3 systems would be a fresh change
and filter out those who arent here for a challenge

stark bronze
#

most solid items and belts all use base 3 math

median heath
#

2.8125 is base 3?

#

Or better, first item you automate - Plates, coming out at 20 is base 3?

vapid gorge
vapid gorge
oblique hollow
#

no it wasn't, its tedious and not satisfying at all

unreal torrent
#

what's a good rule of thumb for number of freight cars per mk5 conveyor?

wind spade
#

1

unreal torrent
#

really? is one freight car able to sustain that throughput, even for routes that stretch across the map?

wind spade
#

you can have multiple trains 😉

magic egret
#

youre not supposed to merge them all together if thats what youre thinking, so you have one belt per platform

unreal torrent
#

ok greeny. what's a good rule of thumb for number of freight cars and number of trains per mk5 conveyor?

magic egret
wind spade
#

number of trains entirely depends on how long the track is 🤷‍♂️

#

if you don't want to calculate, just keep adding trains as long as they are going full. If they are leaving not full, then you know you have enough 😄

unreal torrent
#

ok, thanks 😅 guess i'll need to tinker before planning everything

timber flare
#

Wont the new fluid changes screw with packagers and container setups ?

unreal torrent
#

<.< napkin math shows worst case scenario of about 6 cars (going across the map=12 minute 1-way, 100 items), which was my original estimate. so I'll do 4, if it's not enough i can add a second train, and it has the added benefit of 1 locomotive per belt, too

#

.> although 3 would get me down to one splitter/merger on either end, instead of 3

magic egret
wind spade
#

those are not yet in, nor known when they are coming

#

(and if they are even coming)

wicked tinsel
#

they will probably just adjust everything to match

#

packagers will either take less or work slower so ratios still hold

magic egret
#

yeah zago said everything will be adjusted automatically

timber flare
wind spade
#

already got sent that link above, see also my answer above

timber flare
#

I should finish reading the tread before XD

timber flare
#

As the containers are not a fluid

wicked tinsel
#

to be honest, if you ask me, i would flash fluid values by like half at least

magic egret
#

theyll prob be smaller or something so the numbers stay the same

wicked tinsel
#

so old 600 would be new 300 or something

#

at least fluid containers would look more proper

still blade
marble topaz
still blade
#

its 2/min

quiet oar
median heath
fierce ruin
stable sun
#

Cause its how the game works

stable sun
#

I count 4 variants but 6 different speeds

deft lichen
#

look at the handrails at the end

stable sun
#

The last few look the same but different speeds

fierce ruin
#

i wish i had a 1200/min conveyer belt

stable sun
#

also keep in mind this video was made long before even mk 5 or 6 was added to the game

stark bronze
#

They removed mk6 because they realized just adding another rail isnt going to cut it
Totally not because of some other legit technical reasons

wind spade
#

even if you had 1200/min belt, you wouldn't have 1200/min belt

stable sun
#

:what:

#

Aww wtf, curse you

river night
#

you dont even have a 780/min belt if you make it anymore complex then a straight short connection between two machines

deft lichen
wind spade
#

(or weld together)

stable sun
#

if theirs 1200 items being made and the belt is rated for 1200 then you have 1200....

river night
#

"rated for" and "running at" are two distinct things =p

deft lichen
#

you forgot to consider lag

wind spade
river night
#

even the 780 belt already starts dropping some throughput in many (common) situations

stable sun
#

Sounds like a whole lotta conspiracy theory to me

river night
#

thats why it'll never go higher in the base game, unless they manage to re-work and fix this inaccuracy. Similarly, they are talking about reducing pipes to 250/500 to fix their efficiency loss at max

stable sun
#

but hey you do you

fierce ruin
#

how does higher speed=less efficiency

median heath
river night
#

they've been talking about potentially giving mk3 a second output, or rebalancing miners in general, we shall see

fierce ruin
median heath
#

Belts can't handle it.

river night
#

its a technical limitation

wind spade
stable sun
#

Uhhh

median heath
# fierce ruin how?

Let me just draw on my extensive, doctoral degree background in coding and say:

"because"

wind spade
#

if you connect two segments of mk5 belt together, you lose some of the throughput. It's already noticeable if you connect a few, so most people only rely on 750ish/min on mk5 belt or they only make mk5s full on one segment

fierce ruin
#

me who doesnt know what throughput means

median heath
river night
#

just pretend mk5 belt is only 750 and you wont run into the issue most likely

stable sun
#

Doesn't limit anything the belts still work fine

deft lichen
#

if you were to stand by a belt and count how many items pass in a minute, that's throughput

median heath
#

That's why they will be addressing it.

#

Because they don't work fine.

fierce ruin
#

mk5 belts work fine for my 900 bauxite/min alluminum factory

river night
#

most people wont even really notice if a belt is running slightly slow

wind spade
#

"fine" maybe, but not at 100% of their capacity

fierce ruin
#

with mk4 belts my alluminum factory suffered

median heath
stable sun
#

.999999%

#

oh no

river night
#

if power generation depends on 780 you might have generators shutting down, which is a far more obvious problem

fierce ruin
#

if a system relies on max belt speed its a problem

#

no matter what mk

river night
#

its just fine if the belts are reliable

stable sun
#

cause thats how many items are being made

fierce ruin
#

i also usually make belts that are slowed down because higher belt speeds are uneeded

stark bronze
#

PSA
End the load balancer vs manifold war today! Know your previous worst enemy better and make it your best friend.
Manifolds DO:
-Provide consistent reliability
-Decrease stress when constructing
-Fit well in most spaces
Manifolds DON'T:
-Work as soon as it's constructed
-Leave any machine starved in the long run
-Take as much space and decrease as much aesthetics as load balancers
https://www.youtube.com/watch?v=AYAkmygsQBk

Send this to your pro load balancer friends without context
Non manifold believers will go bankrupt!

▶ Play video
stable sun
#

I never use this

#

Load balance is better

magic egret
#

lol

stable sun
#

If a machine needs just 20/min i'ma give it just 20/min

#

No need to try and give extra

median heath
magic egret
#

thats fine, but beware of the splitter duplication bug, it can mess up perfectly balanced systems

stark bronze
#

i didnt show prefed ones in the video because its just the last static frame of the animation

median heath
#

Fair.

stable sun
#

Duplication?

#

Fine by me

magic egret
river night
#

imagine your nice balancer turning into a manifold because the splitters didnt work right 😛

magic egret
#

so things can sometimes back up unexpectedly

stable sun
#

Im usually ripping things out of machines anyways

magic egret
#

alright

wary tulip
#

Smart splitters with overflow…. Why care about it at all?

stark bronze
#

you mean used in manifolds or normally

still blade
wind spade
stable sun
#

each machine gets what they need

#

what kinda question is that

wind spade
#

that's also true with manifold

stable sun
#

apparently not lmao

stark bronze
# still blade so uh

whats the problem
700 chunks of raw metal ore being made into into two pathetic cubes?

wind spade
magic egret
ember shale
#

Yup, just has to fill first. Can fill while running, just will take longer.

stark bronze
#

greeny no need to keep going if even the video couldnt convince them

wind spade
ember shale
#

All mine do. Weird.

wind spade
#

which is an achievement on it's own as it's almost impossible to make a mistake

stable sun
#

It was made just like any other

magic egret
#

let him build balancers its fine too

wind spade
ember shale
#

It begins to beg the question if he's serious or not, honestly.

stable sun
#

Theres nothing to listen to since i've already determined all possible errors with it

median heath
#

@wind spade that's why I just blocked.
They are the shining example of "you can't fix stupid".

wind spade
river night
#

did you consider the engineer that build it as a possible error? I'd say thats a big risk

magic egret
wind spade
#

controversial opinion: all builds are 100% efficient as they produce 100% of what they can

ember shale
#

😮

stark bronze
#

its not controversial if its right

ember shale
#

In America it can be both controversial and right at the same time. In fact, practically mandatory.

wind spade
#

unless we're talking about different efficiency (e.g. resource or power efficiency), in which case please specify that

wind spade
ember shale
#

Based on your statements to now I don't believe you're capable of proving that, but you really would have to.

stable sun
stark bronze
#

it still is
the resource efficiency never changes if you use the same recipe
same goes with power efficiency
and a setup only produce as much as its provided the inputs

#

which is 100% of what its supposed to do

wind spade
#

same for power

stark bronze
#

well from where you started i assumed you meant a set recipe combination, just how well someone executes it

#

anyways it seems like the video wont come in handy just yet

wind spade
stable sun
#

I have many times and yall tell me im dumb and did it wrong lmao

#

no point

wind spade
#

you only said "it doesn't work"

stable sun
#

No i havent

wind spade
#

you never said how it doesn't work

stable sun
#

I've said exactly why its not working

wind spade
#

please link me that message (or type it again) because I must have missed it then

stable sun
#

Nah find it, im done

#

i'll just destory this anyways i hate the layout

wind spade
#

I can't find it in last 100 or so messages, so that's why I am asking

wary tulip
#

Curious… I wonder what is the most efficient oil power system?
By that I mean it uses fuel powerplants and outputs the most power minus the power used to create the system?
Including all alternate recipes as well.

stable sun
#

Go look at Kibbitz?

wind spade
#

alternate heavy oil residue -> diluted (packaged) fuel -> fuel generator

stable sun
#

I think its kibbitz

wind spade
#

it's "kibitz" and he doesn't always have the most efficient setups 🤷‍♂️

magic egret
#

diluted fuel is great yeah

wary tulip
#

That’s why I’m asking if anyone has done the actual math.

stable sun
#

the fuel gen he had a while ago was

magic egret
wind spade
stark bronze
#

nothing complicated about that math
diluted uses 1 heavy oil to turn 1 water into another fuel

wary tulip
#

I’m currently setting up around 900-1000 oil input.

stark bronze
#

finger slipped

wary tulip
#

I’ve currently got it configured to do the standard fuel recipe…. But only getting 8100 MW power output peak.

stark bronze
#

thats the awkward thing about meta alts
they make it not very intuitive to invest too much into the og recipe

wary tulip
#

That’s what I was thinking…. The original system seems lackluster.

stable sun
#

why would you

#

og recipes suck ass lotta the times

wind spade
magic egret
#

diluted compared to normal fuel lets you run 4 times as many generators

obtuse elm
# wind spade you only said "it doesn't work"

MOX has been having this argument for days in the Design channel but won't actually demonstrate the problem. Just insists that a 10/m input split into the first machine consuming 2/m will never fill up that first machine and therefore, since there can't be any errors in their setup, manifolds are a lie.

wary tulip
#

The diluted fuel is a package full, and it’s an alt recipe, correct?

deft lichen
#

both diluted fuels are alts, one is in the refinery and the other in the blender

cinder silo
#

Both thankfully use the same resources and produce the same numbers, go with the blender 😄

glad vigil
#

One of them is for packager+refinery, another is for blender

lime gulch
#

what is the benefit of this alt recipe? It just seems more complicated, am I missing something?

cinder silo
#

I stayed with the standard recipe because of how trivial it is, AI limiters are just easy.

glad vigil
#

It uses slightly less copper and coal

unborn ermine
glad vigil
#

If you have already set up a high-speed connector factory and have excess connectors, you can use those to boost your electromagnetic rod production

unborn ermine
#

Though it does look weird I will say

lime gulch
#

well the original doesn't use oil in the first place

#

nor quartz

stable sun
#

The setup is literally what everyone says to do

#

And it’s not working

wind spade
#

you can get around that by pre-filling machines

stable sun
#

I’m pretty sure over night is enough time to see some sorta “filling”

#

Which it hasn’t

wind spade
#

can you share screenshot of your setup?

wind spade
#

that's hardly true. Alternate recipes are different. They give you an alternative that you can use if you feel like it's worth for you

wary tulip
cinder silo
#

That blender recipe allowed me to cut the size and complexity of a turbo fuel refinery by about a third compared to the old packaged dilute method.

river night
#

the blender recipe is great for making the production lines simpler, but the blender unlocks pretty late, so there is that

heavy mountain
#

So Is this the best way for turbo fuel the route of

Crude-> HOR-> Diluted Fuel-> Turbo Fuel?

cinder silo
wind spade
heavy mountain
#

I'm on Experimental where Turbofuel is part of the MAM

#

So it's unlocked along with compacted coal

wind spade
#

all the other turbofuel alts are still HDDs tho

heavy mountain
#

I have them

wind spade
#

🤷‍♂️ then you already wasted the hard drive in my eyes 😛 and even then I wouldn't do turbofuel, it's just more spam of fuel gens and you're gonna do nuclear eventually anyway

heavy mountain
#

Just trying to find the most Crude oil efficient recipe for power I don't plan on Nuclear.

#

Well, I might, it's just extremely complicated

wind spade
#

I wouldn't say extermly

#

the vanilla recipes are pretty easy

#

and you get tons of power out of them 🤷‍♂️

heavy mountain
#

I'm just worried about the uranium fuel alt as it's pending a change due to removal of beacons

wind spade
#

well you can not use it 🤷‍♂️

#

or use it and then resolve the removal when they actually remove it

orchid sorrel
#

Making a factory of everything for my storage except alum. I made the numbers extremely easy and it's just sooo satisfying

wary tulip
#

Yeah, we’ve already got all the HDD unlocked, and all the techs unlocked. I’m just needing a good power boost using oil to jumpstart the big nuclear project in the works.

lime gulch
#

one question regarding nuclear power:

#

how do you feed 1 fuel rod per minute to 5 power plants without having to wait 5 hours for all of them to start up

oblique hollow
#

split in 5

#

"How to split in 5?"
split into 6, feed one belt back to input belt

cinder silo
# lime gulch how do you feed 1 fuel rod per minute to 5 power plants without having to wait 5...

Satisfactory 1 to 5 splitter | Tutorial Ep 4
✅ Merch: https://teespring.com/stores/random-gamer
🕹️ My Setup: https://kit.co/Random_Gamer/gaming-editing-work

This tutorial is about splitting one conveyor into 5 conveyors.
We need 3 splitters and 1 merger for this setup.

🎬 Most recent videos: https://www.youtube.com/c/RandomGamerWASD/videos

❗...

▶ Play video
lime gulch
#

interesting, so it is not advised to use manifolds with nuclear plants in general?

cinder silo
#

I personally prefer not to, especially with nuclear fuel, it is incredibly slow to start and makes for an un-needed radiation hazard area.

wind spade
#

I'd just feed the fuel rods from manufacturers directly to power plants

#

it's a nice 1:2 ratio (1:3 with the alt)

cinder silo
#

Load balancers do take up a lot of space, in the case of radiation hazards, I build said balancer in the attic space of a building, out of the way.

#

Everything else I just manifold.

stable sun
wind spade
#

if only you could like... google it

median heath
#

Even told them the exact words to type into google.

wind spade
#

or into !wikisearch xD

sand epoch
#

But why search for something when you can come here and make others do it for you?

obtuse elm
stable sun
vapid gorge
proven sphinx
#

Is it Worth overklokking nuclear plants? I've got 6 uranium rods amd 1.5 plutonium per min

vocal tundra
heavy mountain
#

especially fuel plants

cinder silo
#

My nukes have a slight overclock to make numbers work, and I didn't plan on rebuilding the plant to accommodate 5 more reactors. less than ideal but 106.5% to get the required 105% took a slight bit of maths to burn that 21 fuel.

vocal tundra
stark bronze
#

welp that video totally blew on reddit
there are probably as much downvotes as upvotes

stark bronze
#

The one you saw

glad vigil
river night
#

it takes longer the slower your items get produced, and fuel rods produce and consume at pretty low rates afterall

#

most people also prefer doing balanced reactor setups to avoid full lines of radioactive material to reduce the radiation impact a bit

stark bronze
#

Nuclear is really awkward because if you use a centralized balancer you'll need to find a way to route 50+ belts for long distances, on top of the 50+ pipes

wind spade
#

or just build nuclear next to power plant 😛

ashen furnace
#

Idk if this is accurate. But you are all available to correct me if i am wrong.

Sooo liquid freight tank on train can carry 2400 litres oil per tank

Packaged fuel takes 30 litres per barrel and stacks to 100 barrels with 48 slots a train cart. that total of 144k litres of oil.

That means the liquid freight tanker will have to travel 60 times to make up for 1 full freight cart

radiant sinew
#

fluid trains aren't the best

magic egret
#

yeah for trains its better to package

river night
#

1 packaged fuel contains 1 volume unit of fuel, but even then its still a factor of 2 you gain from packaging, just not 60

wind spade
# ashen furnace Idk if this is accurate. But you are all available to correct me if i am wrong. ...

it is indeed wrong.

Freight car can transport 1600 m3 (not liters) of fluid.
One item of packaged oil is 1m3 of oil.
Freight car can handle 32 stacks of solid items, packaged oil stacks to 32, so 3200 pakcaged oil or 3200 m3 or twice as much when unpackaged.

HOWEVER you also need a second freight car to move back the canisters (or multiple stations, which reduces throughput), so in the end they are roughly equal

river night
#

it would be swell if one car could go both ways, but alas it doesnt let us 😄

magic egret
#

why not just sink the canisters and make new ones

wind spade
#

that's a waste of resources

ashen furnace
#

Wiki says they stack to 100? 48 slots per cart.

magic egret
#

🤷

wind spade
river night
#

i would probably do that in some situations, i'll often find its a chore to even find a use for the polymer resin

wind spade
#

I mean in ideal case you don't want to move fluids anyway

ashen furnace
#

So if it says 30 oil on wiki it is 1m3?

river night
#

it doesnt say 30 oil

wind spade
#

you may be confusing m3/min with m3

ashen furnace
#

On wiki it does.

wind spade
#

where

river night
#

it says it consumes 30 per minute, but it also produces 30 barrels per minute

#

one barrel is one m3

ashen furnace
#

It says 30/min

wind spade
#

yeah but also produces 30/min

river night
#

2 crude oil + 2 canister = 2 packaged oil

wind spade
#

each craft turns 2m3 of oil + 2 canisters into 2 barrels of oil

river night
#

or even simpler, 1 oil = 1 packaged oil

ashen furnace
#

😕

river night
#

a factor 30 for packaged transport would be insane and totally destroy any use for any pipelines, you would package it anywhere you possibly could

magic egret
#

theyre tiny barrels

river night
#

who needs 600 pipes if a mk1 belt can carry 1800 already 😄

wind spade
river night
#

its a joke based on the factor 30 idea

wind spade
#

ah

ashen furnace
#

So I'm just dumb 🤣
Lol ok back to the drawing board for me.

wind spade
#

if you haven't built anything yet, then I heavily recommend building factory near the oil field. Or at least part of the factory that converts it to solids like plastic and rubber and then transport those

river night
#

in summary, fluid transports are totally viable if you need to or want to transport fluids. personally, i like the style of fluid trains, but its often a bit of a hassle to do it

#

but its often easier to build to avoid it

ashen furnace
wind spade
#

in general - while mass transport is possible to do (and not really that hard), that doesn't mean you should always mass-transport everything. Processing resources before you ship them can greatly reduce the amount of vehicles you need. Or reduce the hassle if you convert fluids to solids

wind spade
ashen furnace
#

Yea I'll have to go back to drawing board on this one.

river night
#

dont let any arguments stop you if you really want to move the oil because you like the style of it or whatever, as long as its fun to you 😄

#

its just "easier" to not ship fluids, its not impossible to get it working just fine

ashen furnace
#

I wanted to do oil depot that collects oil from all the nodes and then distribute it. But if it gonna take multiple trains. Then yes it won't work

magic egret
#

also the resources are basically infinite anyway

#

do whats more fun

ashen furnace
#

Yea. I'll just do replanning.

wind spade
#

It depends on what you want to do. If you want the easiest option or if you want to do it your way for the sake of challenge

unborn ermine
#

Tbf if you plan on doing some crazy setup with the fluid that nets more product than what you would send normally vs fluid I would say send fluid.

#

But its all "ifs" and "buts"

ashen furnace
#

I wanna net all the oil. Gas and water in multiple depos so i can centralise it all under one logistical system.

#

All I'll ever want is two trains. One to collect all the items from all the factories to central storage space and other train to deliver fuel for all the trucks and oil for factories that needs plastic and rubber

wind spade
#

I'd recommend every train to go only between two stations, makes it easier to track what is happening and change only parts of your network

#

if you have one train doing everything, that would need to be a super long train

ashen furnace
#

No because it wouldn't matter if i get 2 modular frames for example every min. It just for storage.
Not to produce anything else

wind spade
#

but everything is a lot of things 🙂

ashen furnace
#

All together yea. But hopefully i can reduce it all to handful 😛

river night
#

i have a few collector trains in my latest game, but they only hit like 4 stations and collect like one product at each of them, and their route would take them by them anyway, so it feels fine

#

i prefer using trains of at least some length so i can use a single station to handle multiple products more easily

#

without needing to get into a complex sorter setup

magic egret
#

i have a central storage hub and then distribution hubs with train stations for each wider area with factories, roughly around each starting area

river night
#

that would be the alternative, have them collected and re-distributed in separate hubs

#

not build enough satellite factories yet to bother

ashen furnace
#

I only have 1 machine per item for storage. Each item has it own factory for all machines and raw resources required.

frosty owl
#

I'm assuming alts are involved

wind spade
#

goal is to have easier transportation. Which means solids > fluids, secondary is transport less > transport more

#

"most optimal" is to have a factory near nodes that makes the product as complex as possible (more complex stuff is usually in lower quantities)

#

ideally one that makes final product that is then transported to storage

timber flare
#

I personally prefer transporting oil to a somewhat close location then belting oil products to the other factories

#

The rest of the factory is getting nuked when i reach MK3 miners. This save is still young

#

As in everything on the plains

proven sphinx
#

let's say i need 120 water, i have 85 water per min from byproduct, can i just lower the water extractor to 35/min and it will go without problems forever? or will i have some issues?

ember shale
#

As long as that byproduct is produced with 100% reliability/no downtime, then I can't see why not.

#

And even then you could buffer it.

magic egret
#

just make sure the byproduct gets priority or your factory will stall

noble agate
#

My aluminum setup has been running for a long time reusing the byproduct water. But getting it to work took some trial and error. For my large nuclear plant I’m trying to avoid problems by sending the water out to an external fuel power plant where it will be converted to fuel with diluted fuel recipe and burnt.

river night
#

the safest is to use a priority merger, the layout for that is shown in the plumbing manual

#

also other suggestions on how to solve it are in there

proven sphinx
#

The tool makes me produce plastic from rubber and oposite, can i just exclude the "steps" and subtract the two making plastic and rubber from eachother ?

oblique hollow
#

i dont get the question

proven sphinx
oblique hollow
#

then just disable the recycled recipes

#

problem solved

wind spade
proven sphinx
wind spade
#

well that's up to you 🤷‍♂️ I personally recommend using the recycled recipes

proven sphinx
unborn ermine
magic egret
#

or snipping tool

wind spade
proven sphinx
proven sphinx
wind spade
#

well with paint you can e.g. cross them with a line or something 🤷‍♂️ but yeah, definitely plans to do something about it

unborn ermine
#

I forget that people use insanely huge maps, I try to mix it up a bit to maintain some semblance of sanity as I go.

proven sphinx
unborn ermine
#

I havent gotten to that point in a long while, had a break when I was about to start that in update 4 and now im back to play jacelul
But like what I mean, is that I would take each of those, setting up a tab for each and use resource limiters on them to match the "main" tree (like you have)

#

Probably not without its faults

glad vigil
wind spade
glad vigil
#

Then divide it by 3 and get the amount of crude oil you need for that

wind spade
#

sure... but why not have the recipes in the calculator in the first place?

proven sphinx
wind spade
#

the tool makes exactly as much as you need

magic egret
#

you can set an amount of items you want instead of maximize

proven sphinx
magic egret
#

are you talking about the recycling recipes

proven sphinx
#

yes

wind spade
#

the recycling recipes work that way

#

they convert 6 rubber + 6 fuel into 12 plastic and vice versa

proven sphinx
#

so i make more rubber and plastic than i would need to make my rods ... :P

#

im not complaining, i just didnt picture it that way

wind spade
#

you can't make less though, as the extra plastic needs to go to the rubber production

#

otherwise the rubber production won't have enough resources

proven sphinx
magic egret
#

the thing is

#

having that loop of recycling in there lets you get more plastic and rubber out of the oil

wind spade
#

you're using more oil that way 🤷‍♂️ it's your choice of course, but the recycled loop is most resource efficient

magic egret
#

so you need less oil

proven sphinx
#

yes yes i understand :) but i have 450 oil that i can use and i need only 200, that is not used for anything else, and since im a norwegian i like my oil 😏

wind spade
#

well... you don't need it for now 😛

magic egret
#

later you will

proven sphinx
#

nah we good

wind spade
#

never too early to start saving resources 🤷‍♂️ but again, it's your choice

proven sphinx
#

im using a resource well :P

magic egret
#

alright

proven sphinx
#

but thanks for the explanations ! appreciate it ofc ! :)

topaz hedge
#

Worth noting this setup consumes power, vs the default way produces power.

timber flare
#

Whenever i want to travel far nowadays i dont use hypertubes anymore

#

Its all bladerunners+Jetpack+MK5 belt

#

Slidejump off belt and keep speed with jetpack

proven prawn
#

wait i minute what is happening, why can't the calculator do a motor production line what

vocal tundra
#

Uh oh guess you have to do it the other way

wind spade
magic egret
#

probably forgot an input resource

noble agate
timber flare
#

When you dont want to do the final mission because you find it boring and just want stupid scale.

#

300 refineries being built for a centralised iron cleaning facility

#

Taking in all the medium and unpure grass field iron

echo pollen
sand epoch
echo pollen
#

but that will riddle the map with stupid ramps

timber flare
#

Stupid but effective 🙂

wind spade
#

trains are enough for transport 🤔

timber flare
#

Slow

topaz hedge
#

trains are faster than unboosted tubes and like tubes, don't require you to do anything while you travel.

wind spade
#

indeed

winter obsidian
#

@wind spade HUGE ty for SCIM. I make a 5 story factory and then found out it wasnt foundation aligned with the rest of my stuff. 🙄 I was able to offset the entire factory there in a couple of minutes vs the time it would have taken to destroy and recreate same factory. Awesome too.

wind spade
#

... not a problem, just... I didn't make scim 😛

winter obsidian
#

"This tool was made by greeny, with help from Lucek and other contributors."

wind spade
#

that's not SCIM though 😛

winter obsidian
#

Not enough coffee

wind spade
#

that's satisfactory tools

proven sphinx
#

Do you guys build 5 water extractors for each x2 nuclear plants?

wind spade
#

yeah, it's a nice ratio

proven sphinx
wind spade
#
  P   P
+-+-+-+-+
E E E E E
#

600m3 is obtainable if built correctly, but this setup doesn't have 600m3 anywhere anyway

proven sphinx
#

thanks

#

gonna be alot of water extractors for 30 plants x)

wind spade
#

if you don't care about extra power and shards, you can overclock water extractors and have one extractor per power plant

proven sphinx
wind spade
#

20 MW at 100% or 86.6 MW at 250%. So for the 2 power plants, non-clocked extractors use 100 MW in total and clocked ones use 173.2 MW, so 73.2 MW extra per two plants

#

but also 6 power shards needed for that (per two plants)

proven sphinx
#

i've got 1.5 plutonium rods aswell that i can make plants for, but think im gonna sink those rods, to afraid of radiation

#

it's so frustrating that the SCIM doesnt show me what slugs i picked up allready or not

wind spade
#

@fierce ruin for choosing alts, ideally you want to post the image somewhere where people can comment. And also - choose what your save needs, not what other people tell you 🙂 alt recipes aren't good or bad, they are just different, so feel free to check wiki or other sources on what each recipe does and then choose yourself 🙂

ember shale
#

Yup, some will save you resources, some will save you machine count, some will give you new uses for old materials, it's really down to what you want to build, and how.

fierce ruin
wind spade
#

it's just that posting it into #screenshots makes it very hard to give you feedback on the recipes you have

#

if you're not sure and want hints, that's fine. Post it here or in #old-questions-and-help and people will help you 🙂

fierce ruin
#

Got it, I want solid steel I think. Thanks again!

wind spade
#

but I recommend asking for more than just "pick #2". Ask why would they pick that option and what does the recipe (and the others) do

#

allows you to make educated decisions yourself and understand more about why you picked the recipe

#

solid steel is a boost for steel production, at the cost of more power I think

fierce ruin
#

That's helpful cheers, power isn't an issue ATM so that's viable. I want steel to be a fairly big factory with many floors. I've laid out many foundations ready to start the build so was trying to get the HD for Solid Steel, but as I got others I figured ask as I really didn't know what was any good.

wind spade
#

yeah, the problem is that "good" is very subjective, some people like smaller builds, some like more resource efficient ones, some like power efficient ones, some like less complex ones, etc.

#

which is why I dislike when people just put it in screenshots, as you can't really ask them this or give them info about the recipes (well you can, but you have to ping them in other channel and it's just weird)

fierce ruin
#

Not weird at all, I appreciate the heads up and will give some info next time as to what I'm doing.

wind spade
#

well the thing is that other people don't see the recipe screen, so for them it's just a random message and it's harder to join the conversation

#

unless they check the screenshot channel as well

fierce ruin
#

No worries, I'm off searching for some more HD shortly so I'll be sure to post them in the right place.

cinder silo
wind spade
cinder silo
#

I suppose, I still dislike gatekeepers thinking they have some kind of authority on who gets to post even when it's in the correct (subjective ofc) topic/channel.

wind spade
#

I'm not saying that it's bad to post it in #screenshots, I'm just saying it's hard to engage into discussion when it's posted into #screenshots

cinder silo
#

That is the huge drawback with screenshots is you can't easily get a discussion going.

wind spade
#

iirc #design-and-architecture was created to talk about the... well... design side of thing, so visual stuff, not recipes or math 🤷‍♂️

#

(got it muted anyway)

cinder silo
#

I get that, I have often aimed to talk about design style, mostly to get ideas to improve my own play but if a discussion can help anyone else, then cool.

fierce ruin
#

Got it, just as I finished the first floor. Well that's Steel sorted.

vapid gorge
frosty owl
magic egret
#

why not search server wide since people discuss everything everywhere anyway

frosty owl
#

Too many results

#

You would also get lots of "polluting results" (useless for the search) from #old-questions-and-help... Almost anything is mentioned multiple times every day there

magic egret
#

hmm

#

well discord isnt great for this kind of thing

#

or anything really

cinder silo
frosty owl
#

Sure, that's why I gave you a different example to explain my point

cinder silo
#

Sorry, overheated & ratty right now.

frosty owl
#

Then let me clarify: I'm not taking sides, just making a point for why some "gatekeeping" can help searching for stuff

cinder silo
#

Have you ever had a pipe simply refuse to carry fluids?

magic egret
#

floor hole?

cinder silo
#

Nope, just a horizontal line, this two in particular, I had to rip them out and rebuild exactly as is because the pipes themselves somehow got bugged.

frosty owl
#

Not the first time I hear of that for sure...

cinder silo
#

Fluid just stopped, and after about an hour messing with pumps, valves thinking I blew it with head lift, I discovered those two pipes, about 150 metres of them just didn't want to carry fluid and the oil extractors went idle.

frosty owl
#

Imo, building stuff fast enough can still lead to some similar issues (eg: stuff being placed in "impossible" positions if you click fast enough when making multiple instances of the same building)

cinder silo
#

I saw on a reddit thread someone had a belt reversed pulling from inputs, that was funny.

frosty owl
cinder silo
#

I do build quite quickly, it's probably just that rearing its head.

magic egret
#

yeah theyre buggy

#

once i had a pipe that no fluid went through so i deleted it, and when i tried to rebuild it exactly as it was, the position was suddenly illegal

cinder silo
#

Its fixed now, I was just curious if others had encountered the issue.

magic egret
#

huh

#

" the conveyor made my game unstable, crashed it 3 times and once forced me to restart my pc" lol

cinder silo
#

Inputs are meant to take stuff in, not spew it out due to a borked belt 🤣

thorn elk
#

how much sulfur did you need again for a max nuclear build? assuming you use infused uranium cell alt and default non-fissile uranium recipe

frosty owl
#

SatisfactoryTools would know 😅

radiant sinew
#

true

frosty owl
#

Oh wait, it's easy, it's a 1:1 with Uranium

#

... Plutonium processing though... I can't recall that part exactly

frosty owl
thorn elk
#

thank you!!!

frosty owl
#

Lucky I was still idling in the bathroom xD

fierce ruin
#

hey guys if i have 2 pure nodes, each with a mk1 miner on it, and i need 180 iron per minute. what percentage do i need to underclock them at?

#

if that makes sense

#

nevermind im an idiot. i coulda just halfed it LMFAO

mossy mica
#
timber flare
still blade
#

how much percent of 12 is 31.44?

deft lichen
#

(31.44/12)*100 = 262%

wise hamlet
#

i noticed my mk5 belts aren't hitting their advertised 780/min. I get approx. 750-760. Is there any reason for this - and a fix?

deft lichen
#

nope, it's caused by FPS lag

still blade
#

either that or you dont output 780

deft lichen
#

you can reduce it by only using really short belts between buildings, otherwise assume their real capacity is around 760

wise hamlet
#

aha - and if i am away from my factory, will it then reach the 780 capacity?

deft lichen
#

🤷 wouldn't count on it

wise hamlet
#

well shit

still blade
#

only if you output 780/min

wise hamlet
#

and if i crank my fps - would that get it to raise the capacity?

timber flare
#

Somewhat

#

Most of the time endgame factories dont count on it

wise hamlet
#

right

#

damn, i calculated everything to work at exactly 780

oblique hollow
#

aka a long belt made of many parts

wise hamlet
#

yep

oblique hollow
#

thats the issue

wise hamlet
#

do buffers help?

oblique hollow
#

mk 5 belts suffer from segment-to-segment loss of throughput

#

use splitters inbetween

#

those help

wise hamlet
oblique hollow
#

that issue has been present ever since mk5 belts existed

#

and no fix so far

wise hamlet
#

that sounds like something that might be fixable?

oblique hollow
#

we dont know

worldly vector
#

sooo I´m about to plan out my Computer production. And i have the caterium alts for booth the circuit boards and the computer, and I´ll use the caterium computer. the thing is, i only have a single normal caterium node near my oil, but i have 2 copper nodes. So would it be better to use caterium computrers and the normal circuit boards with the copper sheets?

#

this would fix a potential caterium bottleneck right?

wind spade
#

What about fused quickwire?

worldly vector
#

as i have never heard this, i probably dont have that.

#

oh wait

#

Hmmmmmmm

wind spade
#

It's pretty much a solution for "not enough caterium but extra copper"

worldly vector
wind spade
#

Yeah

worldly vector
#

so, 2 normal copper nodes and a single normal caterium node

#

you think this will work out?

wind spade
#

Depends on tons of other things. I'd personally just select all recipes I have and let tools calculate how much I can make and how

worldly vector
#

got an idea:make all caterium wire with the alternate 1 recipe, rest of the copper then into sheets and see how many circuit boards this makes

#

or something like that, at least

#

I´m probably also going to make my first train line from the 4 coal nodes in the lake biome to my steel factory, for that extra ton of steel

magic island
#

imo the best way to haul coal is trucks, because you can just borrow a little of the cargo to double as fuel

#

but i gotta admit trains are the most fun, so do what feels right

worldly vector
#

its a long distance, and the way there is that small stone cliff road, and i want trains

#

sooo its train time

still blade
worldly vector
#

Will probably built the main part of the route in a way that it can be used for a main train way later

wind spade
#

Tip: don't load balance, it's not required, manifolds work as well

still blade
#

but, for example, the iron requires one belt to have 45/min, another belt with 45, and a third belt of 27.5

#

then there's also an ingot line that splits into 15 and 12.5

mossy mica
#

Anyone an idea how to split 600m3 fuel to 5x120?

timber flare
wind spade
timber flare
#

^

#

For example

wind spade
still blade
#

i dont think i can manifold 40/min into 25/min and 15/min

wind spade
#

going into three things

cedar mica
#

Or the more convoluted way: Split into 4, then 1 into 2. You now have 3x 10 and 2x 5, then merge back into 25 and 15.

still blade
#

i think i made a load balancer for the 40 to 25 & 15

wind spade
#

and yet a single splitter can do the same job

still blade
#

40/2=20

#

40/3=13.333 repeating

timber flare
#

That is what greeny is saying

#

When the 15 gets backed up the 25 will get what it needs

wind spade
zinc remnant
#

when i started i HATED running overflow systems like this, but now im addicted

#

it saves so much space

worldly vector
#

1120 Quickwire per minute right here.

#

this also means that this theoretically is enough for quite some computers

#

i hope.

#

oh god how am i supposed to do the math without just guessing things

#

okay so. To make 3,75 computers a minute it takes a total 217,5 quickwire per minute. 105 for the computer, 37,5 for 3 circuit board assemblers each.

#

i can make this setup of 3 assemblers and a manufacturer 5 times.

#

which means 18,75 Computers a minute.

#

I expected juuuust a bit more bit I´m 101% fine with this

#

could´ve also been way less

#

imma start getting the setup done

#

now i need a system to put all these assemblers into 5 lines

#

send help

timber flare
#

Ez

#

Now have fun wraping your head around this

timber flare
#

300 refineries lined up being slightly overfed by 18 lines of 600 iron ore being turned to 30 lines of 650 iron ingots

#

Scale is fun

worldly vector
#

what the absolute-

#

jesus thats a lot

timber flare
#

As you can see each floor has 50 refineries and each belt coming out is grabbing 10 of those